{
  "engine": "built-in image_gen",
  "jobs": [
    {
      "index": 0,
      "number": 1,
      "slug": "01-case",
      "name": "峡谷攀岩营地",
      "kind": "board",
      "prompt": "Use case: precise-object-edit. Edit Image 1, the climbing-camp mobile screen. Correct ONLY the merge grid geometry. The image has an unintended extra narrow column at the right of the locked rows. Rebuild the entire grid as exactly 7 columns by 9 rows, every row exactly 7 EQUAL square tiles, 63 total. Make all 8 vertical boundary lines continuous from the top row through the bottom row; every horizontal row has identical column edges. In particular each of the last TWO rows must have exactly SEVEN lock icons centered one per tile: 7+7=14 locks, no eighth icon, no narrow last tile, no phantom vertical division. Keep upper seven rows theme items, blank spaces, 3 sources, and the identical highlighted merge pair. Source bag gets a blue lightning badge; wood crate and cooler badges stay. Put the cooler cooldown 00:45 in its one tile. Keep every item fully inside one tile. Preserve the beautiful existing Foodstars rounded 2.5D style, entire top scene, adult characters, order cards, HUD, bottom tabs, portrait ratio and bright colors exactly. Output one complete independent mobile screen. Grid count is the only geometry correction. No cropping or extra UI.",
      "referenced_image_paths": [
        "/Users/kamisola/.codex/generated_images/01a10bcf-f0de-7251-ab4d-8c17f44e4d8b/exec-47d3512e-3dbe-421a-87a5-914dac3ef807.png"
      ]
    },
    {
      "index": 1,
      "number": 1,
      "slug": "01-case",
      "name": "峡谷攀岩营地",
      "kind": "meta",
      "prompt": "Use case: ui-mockup.\nCreate ONE independent complete portrait mobile Merge-2 game screen in 9:16. Edge-to-edge screen, no phone frame, split panel, poster or watermark.\nInput images are STYLE REFERENCES ONLY: Foodstars official marketing screenshots. Use their bright polished European 2.5D cartoon art, rounded full volumes, smooth soft gradient shading, tiny clean highlights, bold readable silhouettes and cheerful saturated color. Cartoon adults have expressive large eyes, distinct hair, approximately four-head-tall bodies. All people are illustrated, never photo-real. Objects have chunky shapes and a clean 3/4 overhead view with small contact shadows. Environments use the reference's fixed isometric toy-like proportions and clear functional zones. Do not copy its marketing captions, giant flying food, explosive glow, diagonal before/after split or logo. Avoid flat thick-black-outline art, realistic skin, painterly grain, low-poly shapes, yellowed light and moody cinematic grading.\nUniform UI: turquoise/teal framing, creamy white rounded panels, golden-orange reward buttons, green progress and delivery buttons. Functional colors: blue energy, gold coins, magenta gems. Compact top HUD with level 12, energy 84, coins 1250 and gems 36. Bottom five tabs: 合成、家园、任务、图鉴、商店. Short legible Chinese only. Safe margins and no large scene title. This is a functional visual concept, not an advertisement.\nMAIN PROGRESSION SCREEN: no merge grid. Show a complete isometric scene occupying the middle 65% of the screen, with the exact themed functional objects. The scene must visibly distinguish a completed first stage, a highlighted current project and a small muted next area with a lock. Show physical earned output, installed equipment, a displayed collection or a finished route; avoid generic empty renovation scenery. Two original cartoon adults participate naturally in the activity. Keep the same character appearance, prop motifs, color palette and UI as the companion board reference, if supplied.\nNear the bottom, place one concise current delivery task using the SAME object icons as the board, progress 1/3 and a green 交付 button. Show a small clear reward/unlock preview with icons: delivered object → concrete scene result → new supply/order/collection. A compact three-stage progression strip shows completed/current/next with checkmark, green progress fill, and lock. Active bottom tab 家园. Keep scene growth and object source logically connected; the results are permanent and visibly represented.\n\nImage 1 is the companion board: retain its original cartoon character faces, hairstyles, wardrobe, themed item shapes and HUD. Image 2 is only the Foodstars scene material and isometric style reference; do not copy its chefs or restaurants unless specified in this theme.\n\nOriginal concept: 峡谷攀岩营地. Theme: 为不同难度攀岩路线配齐装备，完成安全验收后开放新线路并收集路线徽章。\nPalette accents: teal, coral red, chalk white, cobalt blue\nScene: An isometric canyon climbing camp built around pale gray rock walls with coral climbing holds. Teal tents face a cobalt crash mat and a sturdy anchor inspection table. A female guide checks a harness while a young climber reads the route board. Show an unfinished upper route and a completed beginner wall.\nOne-cell object designs: Chunky climbing harnesses, coiled ropes, carabiner groups, anchor kits, water flasks, lunch boxes, wooden planks, teal tents and coral route badges. Keep harness straps wide, ropes tightly coiled and hooks exaggerated enough to recognize immediately. Give every item one clear silhouette and one short soft shadow.\nSources: 攀岩装备袋; 营地木料箱; 补给冷藏箱\nMerge chains: 织带→安全吊带→全套攀登装备→领攀装备箱; 岩塞→快挂组→锚点套件→路线维护箱; 水壶→能量补给包→双人午餐盒→团队野餐篮\nOrders: 初级壁：锚点套件×2、能量补给包×1; 领攀教练：领攀装备箱×1、团队野餐篮×1\nConcrete progression: 裸岩集合点→初级攀岩壁与安全垫开放→高壁领攀线开放并悬挂路线徽章墙\nNext unlock/board feedback: 初级壁验收开启快挂订单；高壁验收开启专业装备袋和线路徽章册\nDistinctive visual anchor: 珊瑚红抓点的浅灰攀岩壁、青绿帐篷、蓝色安全垫\n",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/foodstar-50-2026-10-05/01-case/01-棋盘.png",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/foodstar-50-2026-10-05/style-references/foodstars-05-meta-official.jpg"
      ]
    },
    {
      "index": 2,
      "number": 2,
      "slug": "02-case",
      "name": "雪线滑雪补给站",
      "kind": "board",
      "prompt": "Use case: ui-mockup.\nCreate ONE independent complete portrait mobile Merge-2 game screen in 9:16. Edge-to-edge screen, no phone frame, split panel, poster or watermark.\nInput images are STYLE REFERENCES ONLY: Foodstars official marketing screenshots. Use their bright polished European 2.5D cartoon art, rounded full volumes, smooth soft gradient shading, tiny clean highlights, bold readable silhouettes and cheerful saturated color. Cartoon adults have expressive large eyes, distinct hair, approximately four-head-tall bodies. All people are illustrated, never photo-real. Objects have chunky shapes and a clean 3/4 overhead view with small contact shadows. Environments use the reference's fixed isometric toy-like proportions and clear functional zones. Do not copy its marketing captions, giant flying food, explosive glow, diagonal before/after split or logo. Avoid flat thick-black-outline art, realistic skin, painterly grain, low-poly shapes, yellowed light and moody cinematic grading.\nUniform UI: turquoise/teal framing, creamy white rounded panels, golden-orange reward buttons, green progress and delivery buttons. Functional colors: blue energy, gold coins, magenta gems. Compact top HUD with level 12, energy 84, coins 1250 and gems 36. Bottom five tabs: 合成、家园、任务、图鉴、商店. Short legible Chinese only. Safe margins and no large scene title. This is a functional visual concept, not an advertisement.\nBOARD SCREEN: use a front-facing unobstructed rectangular grid with EXACTLY SEVEN COLUMNS AND NINE ROWS = 63 individual cells. Draw all eight vertical boundaries and ten horizontal boundaries clearly and continuously; every row must have the exact SAME seven column boundaries, no narrow right-edge extra column. Grid cells are equal squares with subtly alternating pale pink and cream backgrounds and softly rounded corners. No perspective on the grid, no extra row/column, no merged tiles. The grid fills the middle/lower 62% of the screen. Every icon fits wholly inside ONE cell with breathing room. Above the grid are TWO compact illustrated customer order cards, each displaying matching requested item icons, quantities, coin rewards and one green ready button.\nShow two distinct single-cell production sources with small blue lightning badges, one source cooldown 00:45, a spread of 30 themed items at different tiers, at least 10 clearly empty cells and exactly 14 muted locked cells: the last two rows each contain seven locks, no eighth lock. Highlight TWO identical mid-tier items in adjacent cells with a restrained mint outline and tiny merge spark, without covering the grid. No giant props, floating recipe diagrams or giant arrow across cells. Active bottom tab 合成. Scene/character hints stay behind or above the board, keeping every cell visible.\n\nImage 2 is a GRID GEOMETRY REFERENCE ONLY. Preserve its exact 7-column by 9-row geometry, 14 bottom locks, top order layout and bottom tabs. Completely REPLACE the canyon, all climbing items and ALL characters with the NEW concept below. Do not keep climbing equipment, canyon rock, tents or climbing people unless named by this new theme.\n\nOriginal concept: 雪线滑雪补给站. Theme: 准备保暖衣物、雪具和热食，带新手从练习坡进入山顶线路，留下可见赛道成绩。\nPalette accents: ice blue, vermilion, pine green, bright white\nScene: A bright isometric alpine ski station with icy blue slopes, red cable car cabins and a green rental hut. A broad practice slope sits beside padded gates and a hot soup stand. Two adult instructors welcome a beginner. The higher trail remains visibly roped off until the station earns its next mountain badge.\nOne-cell object designs: Show broad skis, paired boots, chunky gloves, padded jackets, red helmets, thermos cups, soup bowls and packed hot lunches. Avoid tiny buckles and thin ski poles. Distinguish equipment levels through stronger silhouettes and obvious color blocks, with simple clean highlights on hard surfaces.\nSources: 雪具架; 保暖服装柜; 热食保温桶\nMerge chains: 小雪板→练习雪板→竞速雪板→山地雪具箱; 毛袜→保暖手套→防风外套→全套雪服; 热茶杯→暖身汤碗→热食饭盒→雪地分享餐\nOrders: 新手班：练习雪板×2、保暖手套×2; 山顶队：山地雪具箱×1、雪地分享餐×1\nConcrete progression: 山脚练习坡→滑雪学校与计时门启用→山顶线路点亮并挂上队伍成绩旗\nNext unlock/board feedback: 新手毕业解锁竞速雪板产线；山顶完赛解锁雪地救援装备和新教练订单\nDistinctive visual anchor: 红色缆车吊厢、冰蓝练习坡、绿色雪具租赁屋\n",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/foodstar-50-2026-10-05/style-references/foodstars-02-board-official.jpg",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/foodstar-50-2026-10-05/01-case/01-棋盘.png"
      ]
    },
    {
      "index": 3,
      "number": 2,
      "slug": "02-case",
      "name": "雪线滑雪补给站",
      "kind": "meta",
      "prompt": "Use case: ui-mockup.\nCreate ONE independent complete portrait mobile Merge-2 game screen in 9:16. Edge-to-edge screen, no phone frame, split panel, poster or watermark.\nInput images are STYLE REFERENCES ONLY: Foodstars official marketing screenshots. Use their bright polished European 2.5D cartoon art, rounded full volumes, smooth soft gradient shading, tiny clean highlights, bold readable silhouettes and cheerful saturated color. Cartoon adults have expressive large eyes, distinct hair, approximately four-head-tall bodies. All people are illustrated, never photo-real. Objects have chunky shapes and a clean 3/4 overhead view with small contact shadows. Environments use the reference's fixed isometric toy-like proportions and clear functional zones. Do not copy its marketing captions, giant flying food, explosive glow, diagonal before/after split or logo. Avoid flat thick-black-outline art, realistic skin, painterly grain, low-poly shapes, yellowed light and moody cinematic grading.\nUniform UI: turquoise/teal framing, creamy white rounded panels, golden-orange reward buttons, green progress and delivery buttons. Functional colors: blue energy, gold coins, magenta gems. Compact top HUD with level 12, energy 84, coins 1250 and gems 36. Bottom five tabs: 合成、家园、任务、图鉴、商店. Short legible Chinese only. Safe margins and no large scene title. This is a functional visual concept, not an advertisement.\nMAIN PROGRESSION SCREEN: no merge grid. Show a complete isometric scene occupying the middle 65% of the screen, with the exact themed functional objects. The scene must visibly distinguish a completed first stage, a highlighted current project and a small muted next area with a lock. Show physical earned output, installed equipment, a displayed collection or a finished route; avoid generic empty renovation scenery. Two original cartoon adults participate naturally in the activity. Keep the same character appearance, prop motifs, color palette and UI as the companion board reference, if supplied.\nNear the bottom, place one concise current delivery task using the SAME object icons as the board, progress 1/3 and a green 交付 button. Show a small clear reward/unlock preview with icons: delivered object → concrete scene result → new supply/order/collection. A compact three-stage progression strip shows completed/current/next with checkmark, green progress fill, and lock. Active bottom tab 家园. Keep scene growth and object source logically connected; the results are permanent and visibly represented.\n\nImage 1 is the companion board: retain its original cartoon character faces, hairstyles, wardrobe, themed item shapes and HUD. Image 2 is only the Foodstars scene material and isometric style reference; do not copy its chefs or restaurants unless specified in this theme.\n\nOriginal concept: 雪线滑雪补给站. Theme: 准备保暖衣物、雪具和热食，带新手从练习坡进入山顶线路，留下可见赛道成绩。\nPalette accents: ice blue, vermilion, pine green, bright white\nScene: A bright isometric alpine ski station with icy blue slopes, red cable car cabins and a green rental hut. A broad practice slope sits beside padded gates and a hot soup stand. Two adult instructors welcome a beginner. The higher trail remains visibly roped off until the station earns its next mountain badge.\nOne-cell object designs: Show broad skis, paired boots, chunky gloves, padded jackets, red helmets, thermos cups, soup bowls and packed hot lunches. Avoid tiny buckles and thin ski poles. Distinguish equipment levels through stronger silhouettes and obvious color blocks, with simple clean highlights on hard surfaces.\nSources: 雪具架; 保暖服装柜; 热食保温桶\nMerge chains: 小雪板→练习雪板→竞速雪板→山地雪具箱; 毛袜→保暖手套→防风外套→全套雪服; 热茶杯→暖身汤碗→热食饭盒→雪地分享餐\nOrders: 新手班：练习雪板×2、保暖手套×2; 山顶队：山地雪具箱×1、雪地分享餐×1\nConcrete progression: 山脚练习坡→滑雪学校与计时门启用→山顶线路点亮并挂上队伍成绩旗\nNext unlock/board feedback: 新手毕业解锁竞速雪板产线；山顶完赛解锁雪地救援装备和新教练订单\nDistinctive visual anchor: 红色缆车吊厢、冰蓝练习坡、绿色雪具租赁屋\n",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/foodstar-50-2026-10-05/02-case/01-棋盘.png",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/foodstar-50-2026-10-05/style-references/foodstars-05-meta-official.jpg"
      ]
    },
    {
      "index": 4,
      "number": 3,
      "slug": "03-case",
      "name": "沙丘滑沙驿站",
      "kind": "board",
      "prompt": "Use case: precise-object-edit. The current sandboarding screen STILL has only8 rows. Correct the merge grid geometry to7 columns×9 rows=63 tiles. Keep the grid in the same rectangular area and reduce every row height enough to fit NINE rows. Count this exact final row structure: ROW1 lime/drink items; ROW2 camping/supply items; ROW3 sandboards and highlighted matching pair; ROW4 sunscreen/night gear; ROW5 map/compass/lantern/bowl/sand; ROW6 SEVEN COMPLETELY EMPTY CELLS; ROW7 ANOTHER SEVEN COMPLETELY EMPTY CELLS; ROW8 SEVEN LOCKED CELLS; ROW9 SEVEN LOCKED CELLS. This is5 item rows+2 empty rows+2 locked rows=9, not8. Keep all7 columns continuous, no extra narrow column. Make both rows6 AND7 separately visible, divided by a horizontal boundary. Every row same height. It is acceptable for cells to be wider than tall to fit the entire9-row grid. Preserve complete top scene, exact existing original adult characters, orders, HUD, bottom five tabs, bright rounded Foodstars style and9:16 output. Cooler retains lightning and00:45. Output one whole screen. No other edits.",
      "referenced_image_paths": [
        "/Users/kamisola/.codex/generated_images/01a10bcf-f0de-7251-ab4d-8c17f44e4d8b/exec-feedebcc-5885-4129-a0aa-983ed1336d7f.png"
      ]
    },
    {
      "index": 5,
      "number": 3,
      "slug": "03-case",
      "name": "沙丘滑沙驿站",
      "kind": "meta",
      "prompt": "Use case: ui-mockup.\nCreate ONE independent complete portrait mobile Merge-2 game screen in 9:16. Edge-to-edge screen, no phone frame, split panel, poster or watermark.\nInput images are STYLE REFERENCES ONLY: Foodstars official marketing screenshots. Use their bright polished European 2.5D cartoon art, rounded full volumes, smooth soft gradient shading, tiny clean highlights, bold readable silhouettes and cheerful saturated color. Cartoon adults have expressive large eyes, distinct hair, approximately four-head-tall bodies. All people are illustrated, never photo-real. Objects have chunky shapes and a clean 3/4 overhead view with small contact shadows. Environments use the reference's fixed isometric toy-like proportions and clear functional zones. Do not copy its marketing captions, giant flying food, explosive glow, diagonal before/after split or logo. Avoid flat thick-black-outline art, realistic skin, painterly grain, low-poly shapes, yellowed light and moody cinematic grading.\nUniform UI: turquoise/teal framing, creamy white rounded panels, golden-orange reward buttons, green progress and delivery buttons. Functional colors: blue energy, gold coins, magenta gems. Compact top HUD with level 12, energy 84, coins 1250 and gems 36. Bottom five tabs: 合成、家园、任务、图鉴、商店. Short legible Chinese only. Safe margins and no large scene title. This is a functional visual concept, not an advertisement.\nMAIN PROGRESSION SCREEN: no merge grid. Show a complete isometric scene occupying the middle 65% of the screen, with the exact themed functional objects. The scene must visibly distinguish a completed first stage, a highlighted current project and a small muted next area with a lock. Show physical earned output, installed equipment, a displayed collection or a finished route; avoid generic empty renovation scenery. Two original cartoon adults participate naturally in the activity. Keep the same character appearance, prop motifs, color palette and UI as the companion board reference, if supplied.\nNear the bottom, place one concise current delivery task using the SAME object icons as the board, progress 1/3 and a green 交付 button. Show a small clear reward/unlock preview with icons: delivered object → concrete scene result → new supply/order/collection. A compact three-stage progression strip shows completed/current/next with checkmark, green progress fill, and lock. Active bottom tab 家园. Keep scene growth and object source logically connected; the results are permanent and visibly represented.\n\nImage 1 is the companion board: retain its original cartoon character faces, hairstyles, wardrobe, themed item shapes and HUD. Image 2 is only the Foodstars scene material and isometric style reference; do not copy its chefs or restaurants unless specified in this theme.\n\nOriginal concept: 沙丘滑沙驿站. Theme: 为沙丘活动补充滑板、防晒和冷饮，按旅客小队完成路线，拓展晨间与夜间两条滑沙体验。\nPalette accents: turquoise, orange, ivory, violet\nScene: An isometric desert activity base with turquoise shade sails, ivory sand dunes and large orange sandboards. A fruit cooling station faces a wide beginner run. An adult guide points toward a violet flag marking the future evening course. Use clean daylight, rounded awnings and distinct empty spaces between the three service areas.\nOne-cell object designs: Bold curved sandboards, wide brim hats, protective goggles, folded shade fabric, limes, iced lime drinks, fruit buckets and route flags. Keep sand equipment playful and compact. Use turquoise cloth, orange boards and violet night accessories so each chain stays immediately identifiable on a pale board.\nSources: 滑沙器材柜; 遮阳布卷架; 水果冰箱\nMerge chains: 短滑板→双人滑沙板→专业弧形板→滑沙队装备箱; 遮阳帽→护目镜组→沙漠防护包→全队防护箱; 青柠→青柠冰饮→水果冰桶→大队冰饮篮\nOrders: 晨间体验队：双人滑沙板×2、青柠冰饮×2; 星空领队：滑沙队装备箱×1、大队冰饮篮×1\nConcrete progression: 入口凉棚→晨间滑道与补水点启用→夜间星光滑道及队伍路线相册开放\nNext unlock/board feedback: 晨间路线完成解锁护目镜订单；星光路线完成解锁紫色夜行装备和夜间客群\nDistinctive visual anchor: 青绿遮阳篷、橙色大滑板、紫蓝色星空指示旗\n",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/foodstar-50-2026-10-05/03-case/01-棋盘.png",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/foodstar-50-2026-10-05/style-references/foodstars-05-meta-official.jpg"
      ]
    },
    {
      "index": 6,
      "number": 4,
      "slug": "04-case",
      "name": "湖面浮岛钓场",
      "kind": "board",
      "prompt": "Use case: precise-object-edit. Edit the fishing board while preserving EXACTLY its current7×9 grid, all items, blank cells,14 locks, illustrated characters, order cards, HUD and bottom tabs. Add a tiny blue lightning badge INSIDE the red-and-blue fishing tackle source box in row1 column5. Add small00:45 cooldown beneath the green cooler in row5 column5 INSIDE that same cell. Both sources fit one cell. Keep identical highlighted spools and everything else unchanged. One complete9:16 screen, Foodstars2.5D style unchanged.",
      "referenced_image_paths": [
        "/Users/kamisola/.codex/generated_images/01a10bcf-f0de-7251-ab4d-8c17f44e4d8b/exec-fb82c71a-8cf0-4fcb-b412-2d3eb2340128.png"
      ]
    },
    {
      "index": 7,
      "number": 4,
      "slug": "04-case",
      "name": "湖面浮岛钓场",
      "kind": "meta",
      "prompt": "Use case: ui-mockup.\nCreate ONE independent complete portrait mobile Merge-2 game screen in 9:16. Edge-to-edge screen, no phone frame, split panel, poster or watermark.\nInput images are STYLE REFERENCES ONLY: Foodstars official marketing screenshots. Use their bright polished European 2.5D cartoon art, rounded full volumes, smooth soft gradient shading, tiny clean highlights, bold readable silhouettes and cheerful saturated color. Cartoon adults have expressive large eyes, distinct hair, approximately four-head-tall bodies. All people are illustrated, never photo-real. Objects have chunky shapes and a clean 3/4 overhead view with small contact shadows. Environments use the reference's fixed isometric toy-like proportions and clear functional zones. Do not copy its marketing captions, giant flying food, explosive glow, diagonal before/after split or logo. Avoid flat thick-black-outline art, realistic skin, painterly grain, low-poly shapes, yellowed light and moody cinematic grading.\nUniform UI: turquoise/teal framing, creamy white rounded panels, golden-orange reward buttons, green progress and delivery buttons. Functional colors: blue energy, gold coins, magenta gems. Compact top HUD with level 12, energy 84, coins 1250 and gems 36. Bottom five tabs: 合成、家园、任务、图鉴、商店. Short legible Chinese only. Safe margins and no large scene title. This is a functional visual concept, not an advertisement.\nMAIN PROGRESSION SCREEN: no merge grid. Show a complete isometric scene occupying the middle 65% of the screen, with the exact themed functional objects. The scene must visibly distinguish a completed first stage, a highlighted current project and a small muted next area with a lock. Show physical earned output, installed equipment, a displayed collection or a finished route; avoid generic empty renovation scenery. Two original cartoon adults participate naturally in the activity. Keep the same character appearance, prop motifs, color palette and UI as the companion board reference, if supplied.\nNear the bottom, place one concise current delivery task using the SAME object icons as the board, progress 1/3 and a green 交付 button. Show a small clear reward/unlock preview with icons: delivered object → concrete scene result → new supply/order/collection. A compact three-stage progression strip shows completed/current/next with checkmark, green progress fill, and lock. Active bottom tab 家园. Keep scene growth and object source logically connected; the results are permanent and visibly represented.\n\nImage 1 is the companion board: retain its original cartoon character faces, hairstyles, wardrobe, themed item shapes and HUD. Image 2 is only the Foodstars scene material and isometric style reference; do not copy its chefs or restaurants unless specified in this theme.\n\nOriginal concept: 湖面浮岛钓场. Theme: 修整浮岛钓位与水生生态，完成游客钓具订单和鱼类观察记录，开放专用钓台并收集鱼章。\nPalette accents: aqua, leaf green, tangerine, ivory\nScene: A peaceful isometric lake fishing area made of round floating timber platforms linked by short bridges. Aqua water surrounds orange life rings and oversized lily leaves. A ranger explains a fish observation board to a family visitor. Show one simple dock, a developed family platform and a partly finished ecological floating island.\nOne-cell object designs: Oversized floats, neatly coiled fishing lines, compact tackle boxes, orange life rings, lily seedlings, broad lily pots, fish shaped sandwiches and picnic baskets. Fish motifs should decorate equipment without turning every piece into a fish. Keep water plants leafy, simple and generously spaced in each tile.\nSources: 钓具收纳箱; 水生苗圃; 野餐保鲜箱\nMerge chains: 小鱼漂→浮漂组→钓线套件→家庭钓具盒; 睡莲苗→睡莲盆→浮岛植物篮→生态浮岛组; 面包片→鱼形三明治→湖畔便当→垂钓野餐篮\nOrders: 家庭游客：家庭钓具盒×1、湖畔便当×2; 生态管理员：浮岛植物篮×2、钓线套件×1\nConcrete progression: 单人木平台→环形家庭钓台与睡莲浮岛成形→观鱼栈桥及鱼类观察徽章墙开放\nNext unlock/board feedback: 家庭钓台开启鱼漂新等级；生态记录满页开启水生苗圃升级和稀有观察任务\nDistinctive visual anchor: 圆形漂浮木平台、橙色救生圈、浅青湖水和巨大睡莲叶\n",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/foodstar-50-2026-10-05/04-case/01-棋盘.png",
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      ]
    },
    {
      "index": 8,
      "number": 5,
      "slug": "05-case",
      "name": "火山温泉步道",
      "kind": "board",
      "prompt": "Use case: precise-object-edit. Edit the volcano-hot-spring board. KEEP EXACTLY existing7 columns×9 rows=63-cell geometry,14 locked cells in last two rows, entire scene/characters/orders/HUD/bottom tabs. Remove ALL SEVEN icons in row7(the last item row immediately ABOVE first lock row), leaving seven clearly blank pink/cream cells. Also remove icons at row3 column4,row3 column6,row4 column2,row4 column4, leaving four more blank cells. KEEP adjacent identical highlighted handheld temperature meters in row2 columns3/4. KEEP lightning sources at row4 column1 and row6 column1. Remove lightning from small fountain in row5 column1, leave fountain as ordinary item. Add small00:45 inside row4 column1 cabinet cell. Final exact7×9 board has visible free slots,two sources,fourteen locks. Preserve all other details and Foodstars2.5D whole-screen9:16 framing.",
      "referenced_image_paths": [
        "/Users/kamisola/.codex/generated_images/01a10bcf-f0de-7251-ab4d-8c17f44e4d8b/exec-ec582882-0aca-40e0-95fb-7d9794c41c4f.png"
      ]
    },
    {
      "index": 9,
      "number": 5,
      "slug": "05-case",
      "name": "火山温泉步道",
      "kind": "meta",
      "prompt": "Use case: ui-mockup.\nCreate ONE independent complete portrait mobile Merge-2 game screen in 9:16. Edge-to-edge screen, no phone frame, split panel, poster or watermark.\nInput images are STYLE REFERENCES ONLY: Foodstars official marketing screenshots. Use their bright polished European 2.5D cartoon art, rounded full volumes, smooth soft gradient shading, tiny clean highlights, bold readable silhouettes and cheerful saturated color. Cartoon adults have expressive large eyes, distinct hair, approximately four-head-tall bodies. All people are illustrated, never photo-real. Objects have chunky shapes and a clean 3/4 overhead view with small contact shadows. Environments use the reference's fixed isometric toy-like proportions and clear functional zones. Do not copy its marketing captions, giant flying food, explosive glow, diagonal before/after split or logo. Avoid flat thick-black-outline art, realistic skin, painterly grain, low-poly shapes, yellowed light and moody cinematic grading.\nUniform UI: turquoise/teal framing, creamy white rounded panels, golden-orange reward buttons, green progress and delivery buttons. Functional colors: blue energy, gold coins, magenta gems. Compact top HUD with level 12, energy 84, coins 1250 and gems 36. Bottom five tabs: 合成、家园、任务、图鉴、商店. Short legible Chinese only. Safe margins and no large scene title. This is a functional visual concept, not an advertisement.\nMAIN PROGRESSION SCREEN: no merge grid. Show a complete isometric scene occupying the middle 65% of the screen, with the exact themed functional objects. The scene must visibly distinguish a completed first stage, a highlighted current project and a small muted next area with a lock. Show physical earned output, installed equipment, a displayed collection or a finished route; avoid generic empty renovation scenery. Two original cartoon adults participate naturally in the activity. Keep the same character appearance, prop motifs, color palette and UI as the companion board reference, if supplied.\nNear the bottom, place one concise current delivery task using the SAME object icons as the board, progress 1/3 and a green 交付 button. Show a small clear reward/unlock preview with icons: delivered object → concrete scene result → new supply/order/collection. A compact three-stage progression strip shows completed/current/next with checkmark, green progress fill, and lock. Active bottom tab 家园. Keep scene growth and object source logically connected; the results are permanent and visibly represented.\n\nImage 1 is the companion board: retain its original cartoon character faces, hairstyles, wardrobe, themed item shapes and HUD. Image 2 is only the Foodstars scene material and isometric style reference; do not copy its chefs or restaurants unless specified in this theme.\n\nOriginal concept: 火山温泉步道. Theme: 把地热观察、泡汤休息与徒步补给连成游线，用设施检验订单逐段开放安全步道。\nPalette accents: lagoon teal, lava orange, basalt gray, clean white\nScene: An isometric volcanic hot spring trail with dark rounded basalt stones, clear teal pools and orange science signs. White steam rises in only a few soft puffs. A caretaker in a simple robe checks the shallow family pool. A wooden observation deck leads toward a marked unfinished geological walking route above.\nOne-cell object designs: Rounded bath buckets, broad ladles, folded towels, simple thermometers, large geological meters, basalt stepping stones and compact path repair kits. Equipment should look welcoming rather than industrial. Keep stone chains dark gray, bath chains white and teal, and science tools orange with clearly readable silhouettes.\nSources: 木桶浴具柜; 地热测量台; 步道维修箱\nMerge chains: 木勺→浴具组→温泉护理篮→家庭泡汤套装; 温度计→地热测量组→泉口观察仪→地热科普箱; 石块→防滑踏石→步道石板组→环泉步道套件\nOrders: 泉口管理员：地热测量组×2、步道石板组×1; 家庭旅客：家庭泡汤套装×1、温泉护理篮×2\nConcrete progression: 泉口观察台→浅池休息区与防滑步道开放→火山科普环线和地热集章台启用\nNext unlock/board feedback: 浅池验收解锁浴具升级；环线验收开启科普委托和火山石纪念章收藏\nDistinctive visual anchor: 灰色火山石、青绿热泉、橙色科普栏、白色水汽\n",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/foodstar-50-2026-10-05/05-case/01-棋盘.png",
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      ]
    },
    {
      "index": 10,
      "number": 6,
      "slug": "06-case",
      "name": "雨林观鸟木栈道",
      "kind": "board",
      "prompt": "Use case: ui-mockup.\nCreate ONE independent complete portrait mobile Merge-2 game screen in 9:16. Edge-to-edge screen, no phone frame, split panel, poster or watermark.\nInput images are STYLE REFERENCES ONLY: Foodstars official marketing screenshots. Use their bright polished European 2.5D cartoon art, rounded full volumes, smooth soft gradient shading, tiny clean highlights, bold readable silhouettes and cheerful saturated color. Cartoon adults have expressive large eyes, distinct hair, approximately four-head-tall bodies. All people are illustrated, never photo-real. Objects have chunky shapes and a clean 3/4 overhead view with small contact shadows. Environments use the reference's fixed isometric toy-like proportions and clear functional zones. Do not copy its marketing captions, giant flying food, explosive glow, diagonal before/after split or logo. Avoid flat thick-black-outline art, realistic skin, painterly grain, low-poly shapes, yellowed light and moody cinematic grading.\nUniform UI: turquoise/teal framing, creamy white rounded panels, golden-orange reward buttons, green progress and delivery buttons. Functional colors: blue energy, gold coins, magenta gems. Compact top HUD with level 12, energy 84, coins 1250 and gems 36. Bottom five tabs: 合成、家园、任务、图鉴、商店. Short legible Chinese only. Safe margins and no large scene title. This is a functional visual concept, not an advertisement.\nBOARD SCREEN: use a front-facing unobstructed rectangular grid with EXACTLY SEVEN COLUMNS AND NINE ROWS = 63 individual cells. Draw all eight vertical boundaries and ten horizontal boundaries clearly and continuously; every row must have the exact SAME seven column boundaries, no narrow right-edge extra column. Grid cells are equal squares with subtly alternating pale pink and cream backgrounds and softly rounded corners. No perspective on the grid, no extra row/column, no merged tiles. The grid fills the middle/lower 62% of the screen. Every icon fits wholly inside ONE cell with breathing room. Above the grid are TWO compact illustrated customer order cards, each displaying matching requested item icons, quantities, coin rewards and one green ready button.\nShow two distinct single-cell production sources with small blue lightning badges, one source cooldown 00:45, a spread of 30 themed items at different tiers, at least 10 clearly empty cells and exactly 14 muted locked cells: the last two rows each contain seven locks, no eighth lock. Highlight TWO identical mid-tier items in adjacent cells with a restrained mint outline and tiny merge spark, without covering the grid. No giant props, floating recipe diagrams or giant arrow across cells. Active bottom tab 合成. Scene/character hints stay behind or above the board, keeping every cell visible.\n\nImage 2 is a GRID GEOMETRY REFERENCE ONLY. Preserve its exact 7-column by 9-row geometry, 14 bottom locks, top order layout and bottom tabs. Completely REPLACE the canyon, all climbing items and ALL characters with the NEW concept below. Do not keep climbing equipment, canyon rock, tents or climbing people unless named by this new theme.\n\nOriginal concept: 雨林观鸟木栈道. Theme: 合成观察装备和鸟食补给，记录不同林层的鸟种，把单一观察点扩展成分层观鸟线路。\nPalette accents: emerald, sky cyan, orchid purple, sunny yellow\nScene: A bright isometric rainforest birdwatching route with emerald oversized leaves, short timber walkways and yellow framed observation windows. Purple and cyan birds perch on separate simple branches. An adult ranger holds binoculars beside a visitor bench. Show distinct lower, middle and future canopy viewing areas without filling the scene with dense foliage.\nOne-cell object designs: Large binoculars, single telescopes, seed packets, shallow food bowls, purple feather badges, wooden railing sections and canopy platform kits. Render birds as small clean emblem shapes, separate from equipment icons. Use broad leaves and chunky lenses; avoid fine feathers, bark texture or tangled straps.\nSources: 观鸟装备包; 种子补给柜; 栈道木材架\nMerge chains: 镜片→单筒望远镜→双筒望远镜→观鸟观察箱; 种子包→鸟食碗→林层补给盘→观鸟补给箱; 木板→护栏段→栈道组件→树冠观景台套件\nOrders: 观察员：双筒望远镜×1、鸟食碗×2; 高层线路：树冠观景台套件×1、观鸟观察箱×1\nConcrete progression: 林缘观察凳→中层木栈道与固定观察窗开放→树冠观景台建立并展开鸟种图鉴墙\nNext unlock/board feedback: 中层记录解锁高倍镜链；树冠记录解锁高层鸟食配比订单与新鸟种图鉴\nDistinctive visual anchor: 翠绿巨大叶片、紫色小鸟、青色望远镜、黄色观察窗\n\nMANDATORY TWO PRODUCTION CELLS: FIRST themed source row 1 column 1 with a clear blue lightning badge. SECOND themed source row 5 column 5 with a clear blue lightning badge AND 00:45 inside the same cell. Adjacent identical pair row 1 columns 3 and 4. Every row including locks has exactly seven columns. Several empty cells must remain visible. All decorative signs must be CHINESE, no English slogans. No climbing gear or unrelated item.\n",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/foodstar-50-2026-10-05/style-references/foodstars-02-board-official.jpg",
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      ]
    },
    {
      "index": 11,
      "number": 6,
      "slug": "06-case",
      "name": "雨林观鸟木栈道",
      "kind": "meta",
      "prompt": "Use case: ui-mockup.\nCreate ONE independent complete portrait mobile Merge-2 game screen in 9:16. Edge-to-edge screen, no phone frame, split panel, poster or watermark.\nInput images are STYLE REFERENCES ONLY: Foodstars official marketing screenshots. Use their bright polished European 2.5D cartoon art, rounded full volumes, smooth soft gradient shading, tiny clean highlights, bold readable silhouettes and cheerful saturated color. Cartoon adults have expressive large eyes, distinct hair, approximately four-head-tall bodies. All people are illustrated, never photo-real. Objects have chunky shapes and a clean 3/4 overhead view with small contact shadows. Environments use the reference's fixed isometric toy-like proportions and clear functional zones. Do not copy its marketing captions, giant flying food, explosive glow, diagonal before/after split or logo. Avoid flat thick-black-outline art, realistic skin, painterly grain, low-poly shapes, yellowed light and moody cinematic grading.\nUniform UI: turquoise/teal framing, creamy white rounded panels, golden-orange reward buttons, green progress and delivery buttons. Functional colors: blue energy, gold coins, magenta gems. Compact top HUD with level 12, energy 84, coins 1250 and gems 36. Bottom five tabs: 合成、家园、任务、图鉴、商店. Short legible Chinese only. Safe margins and no large scene title. This is a functional visual concept, not an advertisement.\nMAIN PROGRESSION SCREEN: no merge grid. Show a complete isometric scene occupying the middle 65% of the screen, with the exact themed functional objects. The scene must visibly distinguish a completed first stage, a highlighted current project and a small muted next area with a lock. Show physical earned output, installed equipment, a displayed collection or a finished route; avoid generic empty renovation scenery. Two original cartoon adults participate naturally in the activity. Keep the same character appearance, prop motifs, color palette and UI as the companion board reference, if supplied.\nNear the bottom, place one concise current delivery task using the SAME object icons as the board, progress 1/3 and a green 交付 button. Show a small clear reward/unlock preview with icons: delivered object → concrete scene result → new supply/order/collection. A compact three-stage progression strip shows completed/current/next with checkmark, green progress fill, and lock. Active bottom tab 家园. Keep scene growth and object source logically connected; the results are permanent and visibly represented.\n\nImage 1 is the companion board: retain its original cartoon character faces, hairstyles, wardrobe, themed item shapes and HUD. Image 2 is only the Foodstars scene material and isometric style reference; do not copy its chefs or restaurants unless specified in this theme.\n\nOriginal concept: 雨林观鸟木栈道. Theme: 合成观察装备和鸟食补给，记录不同林层的鸟种，把单一观察点扩展成分层观鸟线路。\nPalette accents: emerald, sky cyan, orchid purple, sunny yellow\nScene: A bright isometric rainforest birdwatching route with emerald oversized leaves, short timber walkways and yellow framed observation windows. Purple and cyan birds perch on separate simple branches. An adult ranger holds binoculars beside a visitor bench. Show distinct lower, middle and future canopy viewing areas without filling the scene with dense foliage.\nOne-cell object designs: Large binoculars, single telescopes, seed packets, shallow food bowls, purple feather badges, wooden railing sections and canopy platform kits. Render birds as small clean emblem shapes, separate from equipment icons. Use broad leaves and chunky lenses; avoid fine feathers, bark texture or tangled straps.\nSources: 观鸟装备包; 种子补给柜; 栈道木材架\nMerge chains: 镜片→单筒望远镜→双筒望远镜→观鸟观察箱; 种子包→鸟食碗→林层补给盘→观鸟补给箱; 木板→护栏段→栈道组件→树冠观景台套件\nOrders: 观察员：双筒望远镜×1、鸟食碗×2; 高层线路：树冠观景台套件×1、观鸟观察箱×1\nConcrete progression: 林缘观察凳→中层木栈道与固定观察窗开放→树冠观景台建立并展开鸟种图鉴墙\nNext unlock/board feedback: 中层记录解锁高倍镜链；树冠记录解锁高层鸟食配比订单与新鸟种图鉴\nDistinctive visual anchor: 翠绿巨大叶片、紫色小鸟、青色望远镜、黄色观察窗\n\nClearly mark completed first-stage physical output with a check. Mark current scene project with visible 1/3. NEXT is a small grey unbuilt locked area: do not show its completed result elsewhere. Include a specific board-supply unlock icon near the reward. All Chinese, no English signs.\n",
      "referenced_image_paths": [
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    },
    {
      "index": 12,
      "number": 7,
      "slug": "07-case",
      "name": "海崖自行车驿站",
      "kind": "board",
      "prompt": "Use case: ui-mockup.\nCreate ONE independent complete portrait mobile Merge-2 game screen in 9:16. Edge-to-edge screen, no phone frame, split panel, poster or watermark.\nInput images are STYLE REFERENCES ONLY: Foodstars official marketing screenshots. Use their bright polished European 2.5D cartoon art, rounded full volumes, smooth soft gradient shading, tiny clean highlights, bold readable silhouettes and cheerful saturated color. Cartoon adults have expressive large eyes, distinct hair, approximately four-head-tall bodies. All people are illustrated, never photo-real. Objects have chunky shapes and a clean 3/4 overhead view with small contact shadows. Environments use the reference's fixed isometric toy-like proportions and clear functional zones. Do not copy its marketing captions, giant flying food, explosive glow, diagonal before/after split or logo. Avoid flat thick-black-outline art, realistic skin, painterly grain, low-poly shapes, yellowed light and moody cinematic grading.\nUniform UI: turquoise/teal framing, creamy white rounded panels, golden-orange reward buttons, green progress and delivery buttons. Functional colors: blue energy, gold coins, magenta gems. Compact top HUD with level 12, energy 84, coins 1250 and gems 36. Bottom five tabs: 合成、家园、任务、图鉴、商店. Short legible Chinese only. Safe margins and no large scene title. This is a functional visual concept, not an advertisement.\nBOARD SCREEN: use a front-facing unobstructed rectangular grid with EXACTLY SEVEN COLUMNS AND NINE ROWS = 63 individual cells. Draw all eight vertical boundaries and ten horizontal boundaries clearly and continuously; every row must have the exact SAME seven column boundaries, no narrow right-edge extra column. Grid cells are equal squares with subtly alternating pale pink and cream backgrounds and softly rounded corners. No perspective on the grid, no extra row/column, no merged tiles. The grid fills the middle/lower 62% of the screen. Every icon fits wholly inside ONE cell with breathing room. Above the grid are TWO compact illustrated customer order cards, each displaying matching requested item icons, quantities, coin rewards and one green ready button.\nShow two distinct single-cell production sources with small blue lightning badges, one source cooldown 00:45, a spread of 30 themed items at different tiers, at least 10 clearly empty cells and exactly 14 muted locked cells: the last two rows each contain seven locks, no eighth lock. Highlight TWO identical mid-tier items in adjacent cells with a restrained mint outline and tiny merge spark, without covering the grid. No giant props, floating recipe diagrams or giant arrow across cells. Active bottom tab 合成. Scene/character hints stay behind or above the board, keeping every cell visible.\n\nImage 2 is a GRID GEOMETRY REFERENCE ONLY. Preserve its exact 7-column by 9-row geometry, 14 bottom locks, top order layout and bottom tabs. Completely REPLACE the canyon, all climbing items and ALL characters with the NEW concept below. Do not keep climbing equipment, canyon rock, tents or climbing people unless named by this new theme.\n\nOriginal concept: 海崖自行车驿站. Theme: 服务沿海骑行小队，合成补胎、饮水和路线工具，按里程开放新的停靠点与骑行记录。\nPalette accents: sea cyan, tomato red, pale gray, mint green\nScene: An isometric coastal cycling stop on a pale gray sea cliff. Red bicycles lean against a mint green repair shelter beside large water dispensers. A female mechanic repairs a wheel while an adult rider checks a kilometer sign. The road visibly continues to a second unopened rest stop and a future finish arch.\nOne-cell object designs: Red helmets, chunky tire patches, repair pouches, complete wheels, broad saddle bags, teal water bottles, paired hydration sets and picnic cooling baskets. Bicycle parts need clear separated silhouettes. Use thick tire rings and simple tools instead of intricate spokes, keeping all equipment readable at small size.\nSources: 单车维修架; 骑行装备柜; 饮水补给台\nMerge chains: 补胎片→补胎包→轮组维修套件→全队维修箱; 头盔→骑行护具组→长途装备包→海岸骑行套装; 水杯→骑行水壶→补水双瓶组→补给冷藏篮\nOrders: 短途队长：补胎包×2、骑行水壶×2; 环海领队：海岸骑行套装×1、全队维修箱×1\nConcrete progression: 崖顶小停车架→滨海休息棚及公里牌启用→环海终点台与团队里程墙开放\nNext unlock/board feedback: 短途里程达标解锁轮组修理；环海到达解锁更远路线和队友纪念照任务\nDistinctive visual anchor: 海崖青色水面、红色单车、薄荷绿色休息棚\n\nMANDATORY TWO PRODUCTION CELLS: FIRST themed source row 1 column 1 with a clear blue lightning badge. SECOND themed source row 5 column 5 with a clear blue lightning badge AND 00:45 inside the same cell. Adjacent identical pair row 1 columns 3 and 4. Every row including locks has exactly seven columns. Several empty cells must remain visible. All decorative signs must be CHINESE, no English slogans. No climbing gear or unrelated item.\n",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/foodstar-50-2026-10-05/style-references/foodstars-02-board-official.jpg",
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      ]
    },
    {
      "index": 13,
      "number": 7,
      "slug": "07-case",
      "name": "海崖自行车驿站",
      "kind": "meta",
      "prompt": "Use case: ui-mockup.\nCreate ONE independent complete portrait mobile Merge-2 game screen in 9:16. Edge-to-edge screen, no phone frame, split panel, poster or watermark.\nInput images are STYLE REFERENCES ONLY: Foodstars official marketing screenshots. Use their bright polished European 2.5D cartoon art, rounded full volumes, smooth soft gradient shading, tiny clean highlights, bold readable silhouettes and cheerful saturated color. Cartoon adults have expressive large eyes, distinct hair, approximately four-head-tall bodies. All people are illustrated, never photo-real. Objects have chunky shapes and a clean 3/4 overhead view with small contact shadows. Environments use the reference's fixed isometric toy-like proportions and clear functional zones. Do not copy its marketing captions, giant flying food, explosive glow, diagonal before/after split or logo. Avoid flat thick-black-outline art, realistic skin, painterly grain, low-poly shapes, yellowed light and moody cinematic grading.\nUniform UI: turquoise/teal framing, creamy white rounded panels, golden-orange reward buttons, green progress and delivery buttons. Functional colors: blue energy, gold coins, magenta gems. Compact top HUD with level 12, energy 84, coins 1250 and gems 36. Bottom five tabs: 合成、家园、任务、图鉴、商店. Short legible Chinese only. Safe margins and no large scene title. This is a functional visual concept, not an advertisement.\nMAIN PROGRESSION SCREEN: no merge grid. Show a complete isometric scene occupying the middle 65% of the screen, with the exact themed functional objects. The scene must visibly distinguish a completed first stage, a highlighted current project and a small muted next area with a lock. Show physical earned output, installed equipment, a displayed collection or a finished route; avoid generic empty renovation scenery. Two original cartoon adults participate naturally in the activity. Keep the same character appearance, prop motifs, color palette and UI as the companion board reference, if supplied.\nNear the bottom, place one concise current delivery task using the SAME object icons as the board, progress 1/3 and a green 交付 button. Show a small clear reward/unlock preview with icons: delivered object → concrete scene result → new supply/order/collection. A compact three-stage progression strip shows completed/current/next with checkmark, green progress fill, and lock. Active bottom tab 家园. Keep scene growth and object source logically connected; the results are permanent and visibly represented.\n\nImage 1 is the companion board: retain its original cartoon character faces, hairstyles, wardrobe, themed item shapes and HUD. Image 2 is only the Foodstars scene material and isometric style reference; do not copy its chefs or restaurants unless specified in this theme.\n\nOriginal concept: 海崖自行车驿站. Theme: 服务沿海骑行小队，合成补胎、饮水和路线工具，按里程开放新的停靠点与骑行记录。\nPalette accents: sea cyan, tomato red, pale gray, mint green\nScene: An isometric coastal cycling stop on a pale gray sea cliff. Red bicycles lean against a mint green repair shelter beside large water dispensers. A female mechanic repairs a wheel while an adult rider checks a kilometer sign. The road visibly continues to a second unopened rest stop and a future finish arch.\nOne-cell object designs: Red helmets, chunky tire patches, repair pouches, complete wheels, broad saddle bags, teal water bottles, paired hydration sets and picnic cooling baskets. Bicycle parts need clear separated silhouettes. Use thick tire rings and simple tools instead of intricate spokes, keeping all equipment readable at small size.\nSources: 单车维修架; 骑行装备柜; 饮水补给台\nMerge chains: 补胎片→补胎包→轮组维修套件→全队维修箱; 头盔→骑行护具组→长途装备包→海岸骑行套装; 水杯→骑行水壶→补水双瓶组→补给冷藏篮\nOrders: 短途队长：补胎包×2、骑行水壶×2; 环海领队：海岸骑行套装×1、全队维修箱×1\nConcrete progression: 崖顶小停车架→滨海休息棚及公里牌启用→环海终点台与团队里程墙开放\nNext unlock/board feedback: 短途里程达标解锁轮组修理；环海到达解锁更远路线和队友纪念照任务\nDistinctive visual anchor: 海崖青色水面、红色单车、薄荷绿色休息棚\n\nClearly mark completed first-stage physical output with a check. Mark current scene project with visible 1/3. NEXT is a small grey unbuilt locked area: do not show its completed result elsewhere. Include a specific board-supply unlock icon near the reward. All Chinese, no English signs.\n",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/foodstar-50-2026-10-05/07-case/01-棋盘.png",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/foodstar-50-2026-10-05/style-references/foodstars-05-meta-official.jpg"
      ]
    },
    {
      "index": 14,
      "number": 8,
      "slug": "08-case",
      "name": "地下洞穴探访营地",
      "kind": "board",
      "prompt": "Use case: ui-mockup.\nCreate ONE independent complete portrait mobile Merge-2 game screen in 9:16. Edge-to-edge screen, no phone frame, split panel, poster or watermark.\nInput images are STYLE REFERENCES ONLY: Foodstars official marketing screenshots. Use their bright polished European 2.5D cartoon art, rounded full volumes, smooth soft gradient shading, tiny clean highlights, bold readable silhouettes and cheerful saturated color. Cartoon adults have expressive large eyes, distinct hair, approximately four-head-tall bodies. All people are illustrated, never photo-real. Objects have chunky shapes and a clean 3/4 overhead view with small contact shadows. Environments use the reference's fixed isometric toy-like proportions and clear functional zones. Do not copy its marketing captions, giant flying food, explosive glow, diagonal before/after split or logo. Avoid flat thick-black-outline art, realistic skin, painterly grain, low-poly shapes, yellowed light and moody cinematic grading.\nUniform UI: turquoise/teal framing, creamy white rounded panels, golden-orange reward buttons, green progress and delivery buttons. Functional colors: blue energy, gold coins, magenta gems. Compact top HUD with level 12, energy 84, coins 1250 and gems 36. Bottom five tabs: 合成、家园、任务、图鉴、商店. Short legible Chinese only. Safe margins and no large scene title. This is a functional visual concept, not an advertisement.\nBOARD SCREEN: use a front-facing unobstructed rectangular grid with EXACTLY SEVEN COLUMNS AND NINE ROWS = 63 individual cells. Draw all eight vertical boundaries and ten horizontal boundaries clearly and continuously; every row must have the exact SAME seven column boundaries, no narrow right-edge extra column. Grid cells are equal squares with subtly alternating pale pink and cream backgrounds and softly rounded corners. No perspective on the grid, no extra row/column, no merged tiles. The grid fills the middle/lower 62% of the screen. Every icon fits wholly inside ONE cell with breathing room. Above the grid are TWO compact illustrated customer order cards, each displaying matching requested item icons, quantities, coin rewards and one green ready button.\nShow two distinct single-cell production sources with small blue lightning badges, one source cooldown 00:45, a spread of 30 themed items at different tiers, at least 10 clearly empty cells and exactly 14 muted locked cells: the last two rows each contain seven locks, no eighth lock. Highlight TWO identical mid-tier items in adjacent cells with a restrained mint outline and tiny merge spark, without covering the grid. No giant props, floating recipe diagrams or giant arrow across cells. Active bottom tab 合成. Scene/character hints stay behind or above the board, keeping every cell visible.\n\nImage 2 is a GRID GEOMETRY REFERENCE ONLY. Preserve its exact 7-column by 9-row geometry, 14 bottom locks, top order layout and bottom tabs. Completely REPLACE the canyon, all climbing items and ALL characters with the NEW concept below. Do not keep climbing equipment, canyon rock, tents or climbing people unless named by this new theme.\n\nOriginal concept: 地下洞穴探访营地. Theme: 为洞穴导览配齐照明、测绘与野外补给，验证每段通道后开放新的晶体观察区。\nPalette accents: cobalt blue, turquoise, apricot orange, pale limestone\nScene: An inviting isometric cave exploration base with pale limestone chambers, bright turquoise crystal clusters and cobalt lamps. An orange timber entry platform holds a guide desk and a compact equipment rack. Two adult explorers prepare their helmets. A lit beginner bridge contrasts with a safely gated crystal hall waiting for its survey.\nOne-cell object designs: Blue headlamps, thick batteries, simple compasses, broad measuring rulers, survey packs, nut pouches, energy bar boxes and expedition meal cases. Crystals appear as a few large faceted chunks. Avoid dark horror lighting, thin cables and tiny printed maps; every tool needs a simple recognizable shape.\nSources: 洞探装备柜; 测绘工具箱; 远行食物桶\nMerge chains: 电池→头灯→双灯照明组→洞探照明箱; 罗盘→测绘尺组→洞穴测绘包→全景测绘箱; 坚果袋→能量棒盒→探访便当→洞探团队餐箱\nOrders: 浅洞导览：头灯×2、能量棒盒×1; 深洞测绘：全景测绘箱×1、洞探照明箱×1\nConcrete progression: 洞口集合平台→浅洞观测桥与安全灯启用→水晶大厅开放并展示通道测绘地图\nNext unlock/board feedback: 浅洞验收解锁双灯照明；深洞测绘完成解锁晶体观察徽章和新导览订单\nDistinctive visual anchor: 浅灰洞岩、青绿水晶簇、钴蓝头灯、杏色导览平台\n\nMANDATORY TWO PRODUCTION CELLS: FIRST themed source row 1 column 1 with a clear blue lightning badge. SECOND themed source row 5 column 5 with a clear blue lightning badge AND 00:45 inside the same cell. Adjacent identical pair row 1 columns 3 and 4. Every row including locks has exactly seven columns. Several empty cells must remain visible. All decorative signs must be CHINESE, no English slogans. No climbing gear or unrelated item.\n",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/foodstar-50-2026-10-05/style-references/foodstars-02-board-official.jpg",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/foodstar-50-2026-10-05/01-case/01-棋盘.png"
      ]
    },
    {
      "index": 15,
      "number": 8,
      "slug": "08-case",
      "name": "地下洞穴探访营地",
      "kind": "meta",
      "prompt": "Use case: ui-mockup.\nCreate ONE independent complete portrait mobile Merge-2 game screen in 9:16. Edge-to-edge screen, no phone frame, split panel, poster or watermark.\nInput images are STYLE REFERENCES ONLY: Foodstars official marketing screenshots. Use their bright polished European 2.5D cartoon art, rounded full volumes, smooth soft gradient shading, tiny clean highlights, bold readable silhouettes and cheerful saturated color. Cartoon adults have expressive large eyes, distinct hair, approximately four-head-tall bodies. All people are illustrated, never photo-real. Objects have chunky shapes and a clean 3/4 overhead view with small contact shadows. Environments use the reference's fixed isometric toy-like proportions and clear functional zones. Do not copy its marketing captions, giant flying food, explosive glow, diagonal before/after split or logo. Avoid flat thick-black-outline art, realistic skin, painterly grain, low-poly shapes, yellowed light and moody cinematic grading.\nUniform UI: turquoise/teal framing, creamy white rounded panels, golden-orange reward buttons, green progress and delivery buttons. Functional colors: blue energy, gold coins, magenta gems. Compact top HUD with level 12, energy 84, coins 1250 and gems 36. Bottom five tabs: 合成、家园、任务、图鉴、商店. Short legible Chinese only. Safe margins and no large scene title. This is a functional visual concept, not an advertisement.\nMAIN PROGRESSION SCREEN: no merge grid. Show a complete isometric scene occupying the middle 65% of the screen, with the exact themed functional objects. The scene must visibly distinguish a completed first stage, a highlighted current project and a small muted next area with a lock. Show physical earned output, installed equipment, a displayed collection or a finished route; avoid generic empty renovation scenery. Two original cartoon adults participate naturally in the activity. Keep the same character appearance, prop motifs, color palette and UI as the companion board reference, if supplied.\nNear the bottom, place one concise current delivery task using the SAME object icons as the board, progress 1/3 and a green 交付 button. Show a small clear reward/unlock preview with icons: delivered object → concrete scene result → new supply/order/collection. A compact three-stage progression strip shows completed/current/next with checkmark, green progress fill, and lock. Active bottom tab 家园. Keep scene growth and object source logically connected; the results are permanent and visibly represented.\n\nImage 1 is the companion board: retain its original cartoon character faces, hairstyles, wardrobe, themed item shapes and HUD. Image 2 is only the Foodstars scene material and isometric style reference; do not copy its chefs or restaurants unless specified in this theme.\n\nOriginal concept: 地下洞穴探访营地. Theme: 为洞穴导览配齐照明、测绘与野外补给，验证每段通道后开放新的晶体观察区。\nPalette accents: cobalt blue, turquoise, apricot orange, pale limestone\nScene: An inviting isometric cave exploration base with pale limestone chambers, bright turquoise crystal clusters and cobalt lamps. An orange timber entry platform holds a guide desk and a compact equipment rack. Two adult explorers prepare their helmets. A lit beginner bridge contrasts with a safely gated crystal hall waiting for its survey.\nOne-cell object designs: Blue headlamps, thick batteries, simple compasses, broad measuring rulers, survey packs, nut pouches, energy bar boxes and expedition meal cases. Crystals appear as a few large faceted chunks. Avoid dark horror lighting, thin cables and tiny printed maps; every tool needs a simple recognizable shape.\nSources: 洞探装备柜; 测绘工具箱; 远行食物桶\nMerge chains: 电池→头灯→双灯照明组→洞探照明箱; 罗盘→测绘尺组→洞穴测绘包→全景测绘箱; 坚果袋→能量棒盒→探访便当→洞探团队餐箱\nOrders: 浅洞导览：头灯×2、能量棒盒×1; 深洞测绘：全景测绘箱×1、洞探照明箱×1\nConcrete progression: 洞口集合平台→浅洞观测桥与安全灯启用→水晶大厅开放并展示通道测绘地图\nNext unlock/board feedback: 浅洞验收解锁双灯照明；深洞测绘完成解锁晶体观察徽章和新导览订单\nDistinctive visual anchor: 浅灰洞岩、青绿水晶簇、钴蓝头灯、杏色导览平台\n\nClearly mark completed first-stage physical output with a check. Mark current scene project with visible 1/3. NEXT is a small grey unbuilt locked area: do not show its completed result elsewhere. Include a specific board-supply unlock icon near the reward. All Chinese, no English signs.\n",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/foodstar-50-2026-10-05/08-case/01-棋盘.png",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/foodstar-50-2026-10-05/style-references/foodstars-05-meta-official.jpg"
      ]
    },
    {
      "index": 16,
      "number": 9,
      "slug": "09-case",
      "name": "峡湾皮划艇码头",
      "kind": "board",
      "prompt": "Use case: ui-mockup.\nCreate ONE independent complete portrait mobile Merge-2 game screen in 9:16. Edge-to-edge screen, no phone frame, split panel, poster or watermark.\nInput images are STYLE REFERENCES ONLY: Foodstars official marketing screenshots. Use their bright polished European 2.5D cartoon art, rounded full volumes, smooth soft gradient shading, tiny clean highlights, bold readable silhouettes and cheerful saturated color. Cartoon adults have expressive large eyes, distinct hair, approximately four-head-tall bodies. All people are illustrated, never photo-real. Objects have chunky shapes and a clean 3/4 overhead view with small contact shadows. Environments use the reference's fixed isometric toy-like proportions and clear functional zones. Do not copy its marketing captions, giant flying food, explosive glow, diagonal before/after split or logo. Avoid flat thick-black-outline art, realistic skin, painterly grain, low-poly shapes, yellowed light and moody cinematic grading.\nUniform UI: turquoise/teal framing, creamy white rounded panels, golden-orange reward buttons, green progress and delivery buttons. Functional colors: blue energy, gold coins, magenta gems. Compact top HUD with level 12, energy 84, coins 1250 and gems 36. Bottom five tabs: 合成、家园、任务、图鉴、商店. Short legible Chinese only. Safe margins and no large scene title. This is a functional visual concept, not an advertisement.\nBOARD SCREEN: use a front-facing unobstructed rectangular grid with EXACTLY SEVEN COLUMNS AND NINE ROWS = 63 individual cells. Draw all eight vertical boundaries and ten horizontal boundaries clearly and continuously; every row must have the exact SAME seven column boundaries, no narrow right-edge extra column. Grid cells are equal squares with subtly alternating pale pink and cream backgrounds and softly rounded corners. No perspective on the grid, no extra row/column, no merged tiles. The grid fills the middle/lower 62% of the screen. Every icon fits wholly inside ONE cell with breathing room. Above the grid are TWO compact illustrated customer order cards, each displaying matching requested item icons, quantities, coin rewards and one green ready button.\nShow two distinct single-cell production sources with small blue lightning badges, one source cooldown 00:45, a spread of 30 themed items at different tiers, at least 10 clearly empty cells and exactly 14 muted locked cells: the last two rows each contain seven locks, no eighth lock. Highlight TWO identical mid-tier items in adjacent cells with a restrained mint outline and tiny merge spark, without covering the grid. No giant props, floating recipe diagrams or giant arrow across cells. Active bottom tab 合成. Scene/character hints stay behind or above the board, keeping every cell visible.\n\nImage 2 is a GRID GEOMETRY REFERENCE ONLY. Preserve its exact 7-column by 9-row geometry, 14 bottom locks, top order layout and bottom tabs. Completely REPLACE the canyon, all climbing items and ALL characters with the NEW concept below. Do not keep climbing equipment, canyon rock, tents or climbing people unless named by this new theme.\n\nOriginal concept: 峡湾皮划艇码头. Theme: 按潮水窗口为游客配置船桨、浮力装备与午餐，完成水域巡航记录后开放更长的峡湾线路。\nPalette accents: fjord blue, tangerine, white, fresh green\nScene: A fresh isometric fjord kayak dock surrounded by cobalt blue water and rounded green slopes. Wide orange kayaks rest beside a simple paddle rack, life jacket station and picnic counter. An adult instructor demonstrates a paddle. A tide board and route markers distinguish the beginner bay from the future longer fjord tour.\nOne-cell object designs: Wide orange kayaks, broad two sided paddles, red flotation sleeves, chunky life jackets, apple lunch boxes, picnic sets and route stamps. Keep boats compact enough to fit inside single tiles. Use simple solid forms and minimal straps, with a clear blue, orange and white equipment hierarchy.\nSources: 船桨收纳架; 水上护具柜; 码头野餐柜\nMerge chains: 短桨→双头桨→长航桨组→峡湾划行装备箱; 浮力袖→救生背心→水上防护包→全队救生箱; 苹果→水果饭盒→岸边便当组→峡湾野餐篮\nOrders: 体验游客：双头桨×2、救生背心×2; 长航队：峡湾划行装备箱×1、峡湾野餐篮×1\nConcrete progression: 近岸试划区→双湾环线码头及潮汐看板启用→远峡巡航线路和航程图章台开放\nNext unlock/board feedback: 双湾完航解锁长航桨链；远峡完航开启新水域观景任务和船艇颜色收藏\nDistinctive visual anchor: 橙色宽体皮划艇、蓝色峡湾、绿色小码头\n\nMANDATORY TWO PRODUCTION CELLS: FIRST themed source row 1 column 1 with a clear blue lightning badge. SECOND themed source row 5 column 5 with a clear blue lightning badge AND 00:45 inside the same cell. Adjacent identical pair row 1 columns 3 and 4. Every row including locks has exactly seven columns. Several empty cells must remain visible. All decorative signs must be CHINESE, no English slogans. No climbing gear or unrelated item.\n",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/foodstar-50-2026-10-05/style-references/foodstars-02-board-official.jpg",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/foodstar-50-2026-10-05/01-case/01-棋盘.png"
      ]
    },
    {
      "index": 17,
      "number": 9,
      "slug": "09-case",
      "name": "峡湾皮划艇码头",
      "kind": "meta",
      "prompt": "Use case: ui-mockup.\nCreate ONE independent complete portrait mobile Merge-2 game screen in 9:16. Edge-to-edge screen, no phone frame, split panel, poster or watermark.\nInput images are STYLE REFERENCES ONLY: Foodstars official marketing screenshots. Use their bright polished European 2.5D cartoon art, rounded full volumes, smooth soft gradient shading, tiny clean highlights, bold readable silhouettes and cheerful saturated color. Cartoon adults have expressive large eyes, distinct hair, approximately four-head-tall bodies. All people are illustrated, never photo-real. Objects have chunky shapes and a clean 3/4 overhead view with small contact shadows. Environments use the reference's fixed isometric toy-like proportions and clear functional zones. Do not copy its marketing captions, giant flying food, explosive glow, diagonal before/after split or logo. Avoid flat thick-black-outline art, realistic skin, painterly grain, low-poly shapes, yellowed light and moody cinematic grading.\nUniform UI: turquoise/teal framing, creamy white rounded panels, golden-orange reward buttons, green progress and delivery buttons. Functional colors: blue energy, gold coins, magenta gems. Compact top HUD with level 12, energy 84, coins 1250 and gems 36. Bottom five tabs: 合成、家园、任务、图鉴、商店. Short legible Chinese only. Safe margins and no large scene title. This is a functional visual concept, not an advertisement.\nMAIN PROGRESSION SCREEN: no merge grid. Show a complete isometric scene occupying the middle 65% of the screen, with the exact themed functional objects. The scene must visibly distinguish a completed first stage, a highlighted current project and a small muted next area with a lock. Show physical earned output, installed equipment, a displayed collection or a finished route; avoid generic empty renovation scenery. Two original cartoon adults participate naturally in the activity. Keep the same character appearance, prop motifs, color palette and UI as the companion board reference, if supplied.\nNear the bottom, place one concise current delivery task using the SAME object icons as the board, progress 1/3 and a green 交付 button. Show a small clear reward/unlock preview with icons: delivered object → concrete scene result → new supply/order/collection. A compact three-stage progression strip shows completed/current/next with checkmark, green progress fill, and lock. Active bottom tab 家园. Keep scene growth and object source logically connected; the results are permanent and visibly represented.\n\nImage 1 is the companion board: retain its original cartoon character faces, hairstyles, wardrobe, themed item shapes and HUD. Image 2 is only the Foodstars scene material and isometric style reference; do not copy its chefs or restaurants unless specified in this theme.\n\nOriginal concept: 峡湾皮划艇码头. Theme: 按潮水窗口为游客配置船桨、浮力装备与午餐，完成水域巡航记录后开放更长的峡湾线路。\nPalette accents: fjord blue, tangerine, white, fresh green\nScene: A fresh isometric fjord kayak dock surrounded by cobalt blue water and rounded green slopes. Wide orange kayaks rest beside a simple paddle rack, life jacket station and picnic counter. An adult instructor demonstrates a paddle. A tide board and route markers distinguish the beginner bay from the future longer fjord tour.\nOne-cell object designs: Wide orange kayaks, broad two sided paddles, red flotation sleeves, chunky life jackets, apple lunch boxes, picnic sets and route stamps. Keep boats compact enough to fit inside single tiles. Use simple solid forms and minimal straps, with a clear blue, orange and white equipment hierarchy.\nSources: 船桨收纳架; 水上护具柜; 码头野餐柜\nMerge chains: 短桨→双头桨→长航桨组→峡湾划行装备箱; 浮力袖→救生背心→水上防护包→全队救生箱; 苹果→水果饭盒→岸边便当组→峡湾野餐篮\nOrders: 体验游客：双头桨×2、救生背心×2; 长航队：峡湾划行装备箱×1、峡湾野餐篮×1\nConcrete progression: 近岸试划区→双湾环线码头及潮汐看板启用→远峡巡航线路和航程图章台开放\nNext unlock/board feedback: 双湾完航解锁长航桨链；远峡完航开启新水域观景任务和船艇颜色收藏\nDistinctive visual anchor: 橙色宽体皮划艇、蓝色峡湾、绿色小码头\n\nClearly mark completed first-stage physical output with a check. Mark current scene project with visible 1/3. NEXT is a small grey unbuilt locked area: do not show its completed result elsewhere. Include a specific board-supply unlock icon near the reward. All Chinese, no English signs.\n",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/foodstar-50-2026-10-05/09-case/01-棋盘.png",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/foodstar-50-2026-10-05/style-references/foodstars-05-meta-official.jpg"
      ]
    },
    {
      "index": 18,
      "number": 10,
      "slug": "10-case",
      "name": "草原放风筝节",
      "kind": "board",
      "prompt": "Use case: precise-object-edit. Correct ONLY the grid row count and merge-pair highlight in this kite festival board. It has8 rows;insert one entirely EMPTY row after the existing SIX populated rows,before the last TWO lock rows,so it has EXACTLY SEVEN COLUMNS by NINE ROWS,63 cells. All eight vertical edges must remain continuous and identical across all nine rows. Last two rows each exactly seven locks. Also add the same restrained mint outline and tiny spark to the swallow kite in FIRST row column TWO so both adjacent identical swallow kites in columns TWO and THREE are highlighted. Keep every existing kite/item/source,three blue lightning badges and00:45,original family,two orders,scene,HUD,five tabs and full9:16 canvas unchanged. No extra cell or narrow eighth column.",
      "referenced_image_paths": [
        "/Users/kamisola/.codex/generated_images/01a10bd2-e1d3-7172-b276-5e482d60f4c0/exec-afebb15e-5a5a-4580-9708-7e235024e8b4.png"
      ]
    },
    {
      "index": 19,
      "number": 10,
      "slug": "10-case",
      "name": "草原放风筝节",
      "kind": "meta",
      "prompt": "Use case: ui-mockup.\nCreate ONE independent complete portrait mobile Merge-2 game screen in 9:16. Edge-to-edge screen, no phone frame, split panel, poster or watermark.\nInput images are STYLE REFERENCES ONLY: Foodstars official marketing screenshots. Use their bright polished European 2.5D cartoon art, rounded full volumes, smooth soft gradient shading, tiny clean highlights, bold readable silhouettes and cheerful saturated color. Cartoon adults have expressive large eyes, distinct hair, approximately four-head-tall bodies. All people are illustrated, never photo-real. Objects have chunky shapes and a clean 3/4 overhead view with small contact shadows. Environments use the reference's fixed isometric toy-like proportions and clear functional zones. Do not copy its marketing captions, giant flying food, explosive glow, diagonal before/after split or logo. Avoid flat thick-black-outline art, realistic skin, painterly grain, low-poly shapes, yellowed light and moody cinematic grading.\nUniform UI: turquoise/teal framing, creamy white rounded panels, golden-orange reward buttons, green progress and delivery buttons. Functional colors: blue energy, gold coins, magenta gems. Compact top HUD with level 12, energy 84, coins 1250 and gems 36. Bottom five tabs: 合成、家园、任务、图鉴、商店. Short legible Chinese only. Safe margins and no large scene title. This is a functional visual concept, not an advertisement.\nMAIN PROGRESSION SCREEN: no merge grid. Show a complete isometric scene occupying the middle 65% of the screen, with the exact themed functional objects. The scene must visibly distinguish a completed first stage, a highlighted current project and a small muted next area with a lock. Show physical earned output, installed equipment, a displayed collection or a finished route; avoid generic empty renovation scenery. Two original cartoon adults participate naturally in the activity. Keep the same character appearance, prop motifs, color palette and UI as the companion board reference, if supplied.\nNear the bottom, place one concise current delivery task using the SAME object icons as the board, progress 1/3 and a green 交付 button. Show a small clear reward/unlock preview with icons: delivered object → concrete scene result → new supply/order/collection. A compact three-stage progression strip shows completed/current/next with checkmark, green progress fill, and lock. Active bottom tab 家园. Keep scene growth and object source logically connected; the results are permanent and visibly represented.\n\nImage 1 is the companion board: retain its original cartoon character faces, hairstyles, wardrobe, themed item shapes and HUD. Image 2 is only the Foodstars scene material and isometric style reference; do not copy its chefs or restaurants unless specified in this theme.\n\nOriginal concept: 草原放风筝节. Theme: 制作不同造型风筝和野餐补给，按放飞挑战完成活动图册，逐步开放全家庭参与的草原节场。\nPalette accents: grass green, sky blue, cherry red, lemon yellow\nScene: An isometric prairie kite festival with a wide fresh green lawn, blue sky facing stands and large red and yellow kites. A wind flag marks the practice area while a family assembles a swallow kite. The scene includes a picnic counter, a completed family course and an unfinished open performance field for giant kites.\nOne-cell object designs: Swallow kites, long tailed diamond kites, rounded hand reels, thick line coils, paper packs, colorful juice cups, lunch boxes and picnic baskets. Make each kite outline visibly different. Keep tails broad and short enough for tile readability, with vivid red, yellow and sky blue color blocks.\nSources: 风筝材料箱; 线轴工具台; 草原野餐车\nMerge chains: 彩纸片→燕子风筝→长尾风筝→巨型节庆风筝; 线圈→手持线轴→竞技放飞线组→家庭放飞装备盒; 果汁杯→彩色饮料组→草原便当→节庆野餐篮\nOrders: 亲子挑战：燕子风筝×2、手持线轴×2; 团体表演：巨型节庆风筝×1、节庆野餐篮×1\nConcrete progression: 草坪试飞区→亲子放飞赛道及风向旗启用→长尾风筝巡演场和挑战徽章墙开放\nNext unlock/board feedback: 亲子挑战解锁长尾风筝；团体表演解锁特殊轮廓图纸和节庆客群\nDistinctive visual anchor: 鲜绿大草坪、红黄长尾风筝、蓝色放飞站\n\nReference1 is exact companion board: preserve its original customer characters and EXACT themed item icons,palette,HUD and five tabs. Reference2 is Foodstars isometric STYLE ONLY. Show permanent completed first area,highlighted current project with an obvious1/3 green progress bar,muted locked next area,and earned challenge/collection display. Current delivery uses EXACT SAME board item icons and green交付 button. Specific reward unlocks a new production/item/order that returns to the board. Include completed/current/locked three-stage strip. BottomSECOND tab家园 is orangeACTIVE;others creamywhiteINACTIVE. No merge grid. One complete9:16 functional progression screen,never plain illustration.\n",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/foodstar-50-2026-10-05/10-case/01-棋盘.png",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/foodstar-50-2026-10-05/style-references/foodstars-05-meta-official.jpg"
      ]
    },
    {
      "index": 20,
      "number": 11,
      "slug": "11-case",
      "name": "玻璃风铃工坊",
      "kind": "board",
      "prompt": "Use case: precise-object-edit. Change ONLY one missing merge highlight in this glass windchime board. Add the SAME restrained mint tile outline and tiny star highlight already used in rowONE,columnFOUR to rowONE,columnTHREE. Those two adjacent cyan bell shells must clearly form an identical same-tier merge pair. Preserve BOTH bell shell shapes and every other pixel:correct7columns9rows63cells,14locks in finaltwo rows,all glass objects,three blue lightning sources and00:45,original artisan/customer,two orders,scene,HUD,five tabs and9:16 canvas. No geometry changes.",
      "referenced_image_paths": [
        "/Users/kamisola/.codex/generated_images/01a10bd2-e1d3-7172-b276-5e482d60f4c0/exec-bb632fdb-0795-41ee-b27b-712f75baafa8.png"
      ]
    },
    {
      "index": 21,
      "number": 11,
      "slug": "11-case",
      "name": "玻璃风铃工坊",
      "kind": "meta",
      "prompt": "Use case: ui-mockup.\nCreate ONE independent complete portrait mobile Merge-2 game screen in 9:16. Edge-to-edge screen, no phone frame, split panel, poster or watermark.\nInput images are STYLE REFERENCES ONLY: Foodstars official marketing screenshots. Use their bright polished European 2.5D cartoon art, rounded full volumes, smooth soft gradient shading, tiny clean highlights, bold readable silhouettes and cheerful saturated color. Cartoon adults have expressive large eyes, distinct hair, approximately four-head-tall bodies. All people are illustrated, never photo-real. Objects have chunky shapes and a clean 3/4 overhead view with small contact shadows. Environments use the reference's fixed isometric toy-like proportions and clear functional zones. Do not copy its marketing captions, giant flying food, explosive glow, diagonal before/after split or logo. Avoid flat thick-black-outline art, realistic skin, painterly grain, low-poly shapes, yellowed light and moody cinematic grading.\nUniform UI: turquoise/teal framing, creamy white rounded panels, golden-orange reward buttons, green progress and delivery buttons. Functional colors: blue energy, gold coins, magenta gems. Compact top HUD with level 12, energy 84, coins 1250 and gems 36. Bottom five tabs: 合成、家园、任务、图鉴、商店. Short legible Chinese only. Safe margins and no large scene title. This is a functional visual concept, not an advertisement.\nMAIN PROGRESSION SCREEN: no merge grid. Show a complete isometric scene occupying the middle 65% of the screen, with the exact themed functional objects. The scene must visibly distinguish a completed first stage, a highlighted current project and a small muted next area with a lock. Show physical earned output, installed equipment, a displayed collection or a finished route; avoid generic empty renovation scenery. Two original cartoon adults participate naturally in the activity. Keep the same character appearance, prop motifs, color palette and UI as the companion board reference, if supplied.\nNear the bottom, place one concise current delivery task using the SAME object icons as the board, progress 1/3 and a green 交付 button. Show a small clear reward/unlock preview with icons: delivered object → concrete scene result → new supply/order/collection. A compact three-stage progression strip shows completed/current/next with checkmark, green progress fill, and lock. Active bottom tab 家园. Keep scene growth and object source logically connected; the results are permanent and visibly represented.\n\nImage 1 is the companion board: retain its original cartoon character faces, hairstyles, wardrobe, themed item shapes and HUD. Image 2 is only the Foodstars scene material and isometric style reference; do not copy its chefs or restaurants unless specified in this theme.\n\nOriginal concept: 玻璃风铃工坊. Theme: 用颜色、铃体和挂件三条物品链交付风铃订单，完成声音图谱，开启不同音色的展示架。\nPalette accents: clear cyan, magenta, periwinkle, white\nScene: A bright isometric glass wind chime workshop with cyan glass bowls, magenta hanging cords and periwinkle display frames. A woman artisan tests one chime beside a rounded furnace and a tidy assembly table. Separate shelves represent three tones. A completed hanging corridor leads toward the unfinished rainbow sound collection display wall.\nOne-cell object designs: Large glass beads, rounded glass blanks, bell shaped shells, chunky clappers, cord rolls, broad tassels and complete hanging chime sets. Transparency should use pale solid color and one clean highlight. Keep each bell silhouette full and readable, with no thin transparent edges or tiny decorative engraving.\nSources: 玻璃原料桶; 风铃零件台; 彩色挂件盒\nMerge chains: 玻璃粒→玻璃坯→圆肚铃体→成套风铃壳; 小铃舌→铃舌组→调音组件→音色调校盒; 彩绳→彩穗挂件→风铃挂带→节庆风铃吊组\nOrders: 海风客户：圆肚铃体×2、彩穗挂件×2; 展示评审：音色调校盒×1、节庆风铃吊组×1\nConcrete progression: 单色试烧台→三音色风铃廊开放→彩虹音阶展示墙完成并录入声音图谱\nNext unlock/board feedback: 三音色收录解锁新铃体轮廓；完整音阶开启客户定制音色订单\nDistinctive visual anchor: 透明青色大肚铃、洋红挂绳、浅紫展架\n\nReference1 is exact companion board: preserve its original customer characters and EXACT themed item icons,palette,HUD and five tabs. Reference2 is Foodstars isometric STYLE ONLY. Show permanent completed first area,highlighted current project with an obvious1/3 green progress bar,muted locked next area,and earned challenge/collection display. Current delivery uses EXACT SAME board item icons and green交付 button. Specific reward unlocks a new production/item/order that returns to the board. Include completed/current/locked three-stage strip. BottomSECOND tab家园 is orangeACTIVE;others creamywhiteINACTIVE. No merge grid. One complete9:16 functional progression screen,never plain illustration.\n",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/foodstar-50-2026-10-05/11-case/01-棋盘.png",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/foodstar-50-2026-10-05/style-references/foodstars-05-meta-official.jpg"
      ]
    },
    {
      "index": 22,
      "number": 12,
      "slug": "12-case",
      "name": "彩砖镶嵌修复社",
      "kind": "board",
      "prompt": "Use case: precise-object-edit. Change ONLY the small colored cylindrical jar in the highlighted glue-kit icon at the FIRST ROW,FAR RIGHT tile(rowONE,columnSEVEN). Its jar is currently YELLOW. Recolor that exact jar ORANGE,matching the orange jar of its immediately adjacent highlighted glue-kit in rowONE,columnSIX. Both highlighted glue kits must be exactly the same white bottle,blue tray and ORANGE small jar. Preserve all other pixels,including the correct7columns9rows,empty seventh row,14lock icons,all objects,three blue lightning sources,00:45,characters,two orders,HUD,five tabs and9:16 canvas. Do not alter any other object,color or grid geometry.",
      "referenced_image_paths": [
        "/Users/kamisola/.codex/generated_images/01a10bd2-e1d3-7172-b276-5e482d60f4c0/exec-9ce5e0d5-6476-4076-9766-6181f205a888.png"
      ]
    },
    {
      "index": 23,
      "number": 12,
      "slug": "12-case",
      "name": "彩砖镶嵌修复社",
      "kind": "meta",
      "prompt": "Use case: ui-mockup.\nCreate ONE independent complete portrait mobile Merge-2 game screen in 9:16. Edge-to-edge screen, no phone frame, split panel, poster or watermark.\nInput images are STYLE REFERENCES ONLY: Foodstars official marketing screenshots. Use their bright polished European 2.5D cartoon art, rounded full volumes, smooth soft gradient shading, tiny clean highlights, bold readable silhouettes and cheerful saturated color. Cartoon adults have expressive large eyes, distinct hair, approximately four-head-tall bodies. All people are illustrated, never photo-real. Objects have chunky shapes and a clean 3/4 overhead view with small contact shadows. Environments use the reference's fixed isometric toy-like proportions and clear functional zones. Do not copy its marketing captions, giant flying food, explosive glow, diagonal before/after split or logo. Avoid flat thick-black-outline art, realistic skin, painterly grain, low-poly shapes, yellowed light and moody cinematic grading.\nUniform UI: turquoise/teal framing, creamy white rounded panels, golden-orange reward buttons, green progress and delivery buttons. Functional colors: blue energy, gold coins, magenta gems. Compact top HUD with level 12, energy 84, coins 1250 and gems 36. Bottom five tabs: 合成、家园、任务、图鉴、商店. Short legible Chinese only. Safe margins and no large scene title. This is a functional visual concept, not an advertisement.\nMAIN PROGRESSION SCREEN: no merge grid. Show a complete isometric scene occupying the middle 65% of the screen, with the exact themed functional objects. The scene must visibly distinguish a completed first stage, a highlighted current project and a small muted next area with a lock. Show physical earned output, installed equipment, a displayed collection or a finished route; avoid generic empty renovation scenery. Two original cartoon adults participate naturally in the activity. Keep the same character appearance, prop motifs, color palette and UI as the companion board reference, if supplied.\nNear the bottom, place one concise current delivery task using the SAME object icons as the board, progress 1/3 and a green 交付 button. Show a small clear reward/unlock preview with icons: delivered object → concrete scene result → new supply/order/collection. A compact three-stage progression strip shows completed/current/next with checkmark, green progress fill, and lock. Active bottom tab 家园. Keep scene growth and object source logically connected; the results are permanent and visibly represented.\n\nImage 1 is the companion board: retain its original cartoon character faces, hairstyles, wardrobe, themed item shapes and HUD. Image 2 is only the Foodstars scene material and isometric style reference; do not copy its chefs or restaurants unless specified in this theme.\n\nOriginal concept: 彩砖镶嵌修复社. Theme: 为街区公共壁画供应彩砖、胶材和模板，通过拼图样稿验收永久完成一段段墙面故事。\nPalette accents: cobalt blue, coral pink, leaf green, bright white\nScene: An isometric community mosaic studio facing a curved white public wall. Cobalt blue, coral pink and green tiles form a simple bird and flower scene. A stocky artisan arranges tile samples while a resident studies a design board. Show a repaired wall panel beside a clearly unfinished second story panel and a voting kiosk.\nOne-cell object designs: Large square tiles, petal tile groups, simple bird pattern panels, adhesive bottles, broad trowels, template cards and rolled mural plans. Keep mosaic modules as single solid icons with only a few large color patches. Avoid dense tiny tesserae, fine grout lines and miniature complete street scenes.\nSources: 彩砖分类柜; 黏结材料桶; 图案模板桌\nMerge chains: 小彩砖→花形砖组→图案模块→完整镶嵌画板; 胶料瓶→胶材套组→铺贴工具盒→墙面修复箱; 线稿卡→局部模板→动物图样板→街区壁画方案卷\nOrders: 街坊委托：花形砖组×3、胶材套组×1; 广场墙面：完整镶嵌画板×1、墙面修复箱×1\nConcrete progression: 破损白墙样稿台→鸟与花主题墙修复完成→连贯街区故事壁画与公众投票板开放\nNext unlock/board feedback: 首面墙验收解锁新形砖；街区投票开启住民故事图样和新配色订单\nDistinctive visual anchor: 钴蓝与珊瑚粉大块彩砖、白色弧形壁画墙\n\nReference1 is exact companion mosaic board:preserve the same stocky bearded blue-overall artisan and brown-haired resident,the exact large flower tile cluster/blue-white adhesive kit/bird mosaic item icons,palette,HUD and five tabs. Reference2 is Foodstars isometric STYLE ONLY. Show permanent white curved wall with one completed bird-and-flower panel,one highlighted current wall story project1/3,and a clearly muted locked next neighborhood story panel. Installed tiles,completed wall sections and an earned resident voting display make growth tangible. Current delivery uses the EXACT flower tile and adhesive kit board icons; green交付 button and a specific new tile-shape/template supply reward returning to the board. Include completed/current/locked three-stage strip. BottomSECOND家园 tab orangeACTIVE,other4creamywhiteINACTIVE. No grid,no advertising slogan. One complete9:16 functional progression UI.\n",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/foodstar-50-2026-10-05/12-case/01-棋盘.png",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/foodstar-50-2026-10-05/style-references/foodstars-05-meta-official.jpg"
      ]
    },
    {
      "index": 24,
      "number": 13,
      "slug": "13-case",
      "name": "机械八音盒铺",
      "kind": "board",
      "prompt": "Use case: precise-object-edit. Edit only this mobile game screenshot: add a clear bright blue lightning producer badge to the wooden music-parts crate in row 6 column 7, and put small readable 00:45 cooldown text inside that same cell directly below the crate. Keep the existing lightning on the mint cabinet in row 1 column 1. EXACTLY preserve every other pixel-like design: seven columns by nine rows (63 equal cells), two bottom rows of seven locks each, all characters, object positions, adjacent glowing gear pair, colors, orders, HUD and five tabs. Do not add any new grid line or column. The only change is the second producer lightning and its cooldown.",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/foodstar-50-2026-10-05/_revisions/024/initial.png"
      ]
    },
    {
      "index": 25,
      "number": 13,
      "slug": "13-case",
      "name": "机械八音盒铺",
      "kind": "meta",
      "prompt": "Use case: ui-mockup.\nCreate ONE independent complete portrait mobile Merge-2 game screen in 9:16. Edge-to-edge screen, no phone frame, split panel, poster or watermark.\nInput images are STYLE REFERENCES ONLY: Foodstars official marketing screenshots. Use their bright polished European 2.5D cartoon art, rounded full volumes, smooth soft gradient shading, tiny clean highlights, bold readable silhouettes and cheerful saturated color. Cartoon adults have expressive large eyes, distinct hair, approximately four-head-tall bodies. All people are illustrated, never photo-real. Objects have chunky shapes and a clean 3/4 overhead view with small contact shadows. Environments use the reference's fixed isometric toy-like proportions and clear functional zones. Do not copy its marketing captions, giant flying food, explosive glow, diagonal before/after split or logo. Avoid flat thick-black-outline art, realistic skin, painterly grain, low-poly shapes, yellowed light and moody cinematic grading.\nUniform UI: turquoise/teal framing, creamy white rounded panels, golden-orange reward buttons, green progress and delivery buttons. Functional colors: blue energy, gold coins, magenta gems. Compact top HUD with level 12, energy 84, coins 1250 and gems 36. Bottom five tabs: 合成、家园、任务、图鉴、商店. Short legible Chinese only. Safe margins and no large scene title. This is a functional visual concept, not an advertisement.\nMAIN PROGRESSION SCREEN: no merge grid. Show a complete isometric scene occupying the middle 65% of the screen, with the exact themed functional objects. The scene must visibly distinguish a completed first stage, a highlighted current project and a small muted next area with a lock. Show physical earned output, installed equipment, a displayed collection or a finished route; avoid generic empty renovation scenery. Two original cartoon adults participate naturally in the activity. Keep the same character appearance, prop motifs, color palette and UI as the companion board reference, if supplied.\nNear the bottom, place one concise current delivery task using the SAME object icons as the board, progress 1/3 and a green 交付 button. Show a small clear reward/unlock preview with icons: delivered object → concrete scene result → new supply/order/collection. A compact three-stage progression strip shows completed/current/next with checkmark, green progress fill, and lock. Active bottom tab 家园. Keep scene growth and object source logically connected; the results are permanent and visibly represented.\n\nImage 1 is the companion board: retain its original cartoon character faces, hairstyles, wardrobe, themed item shapes and HUD. Image 2 is only the Foodstars scene material and isometric style reference; do not copy its chefs or restaurants unless specified in this theme.\n\nOriginal concept: 机械八音盒铺. Theme: 合成发条、音筒和盒壳，按曲目装配订单完成曲库，解锁不同舞台动作的八音盒陈列。\nPalette accents: mint green, cherry red, brass yellow, ivory\nScene: A cheerful isometric music box shop with mint round cases, red rotating display stages and oversized brass gears. An adult maker fits a simple mechanism beside a music cylinder rack. Three finished boxes display different melodies. A large collection wall shows empty slots for future tunes and a clear performance counter near the entrance.\nOne-cell object designs: Chunky springs, paired gears, simple music cylinders, bright round box cases, miniature stage bases and complete mechanism cases. Musical identity comes from bold note emblems, not tiny written sheet music. Use one or two broad metal highlights and keep mechanical details sparse enough for clear single tile recognition.\nSources: 发条零件柜; 音筒制作台; 盒壳陈列架\nMerge chains: 短发条→发条组→动力组件→八音盒机芯; 小音筒→旋律音筒→曲目音筒组→乐曲收藏盒; 木壳→彩漆盒壳→舞台盒壳→演出八音盒外壳\nOrders: 生日客户：动力组件×1、旋律音筒×1; 开幕展示：八音盒机芯×1、演出八音盒外壳×1\nConcrete progression: 单曲工作台→三曲展示柜与转动舞台启用→城市主题旋律墙及自选曲目柜开放\nNext unlock/board feedback: 三曲收藏解锁舞台盒壳；曲库扩充解锁合奏音筒和新动作订单\nDistinctive visual anchor: 薄荷色圆盒壳、红色转台、黄铜大齿轮\n",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/foodstar-50-2026-10-05/13-case/01-棋盘.png",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/foodstar-50-2026-10-05/style-references/foodstars-05-meta-official.jpg"
      ]
    },
    {
      "index": 26,
      "number": 14,
      "slug": "14-case",
      "name": "灯塔造型蜡烛屋",
      "kind": "board",
      "prompt": "Use case: ui-mockup.\nCreate ONE independent complete portrait mobile Merge-2 game screen in 9:16. Edge-to-edge screen, no phone frame, split panel, poster or watermark.\nInput images are STYLE REFERENCES ONLY: Foodstars official marketing screenshots. Use their bright polished European 2.5D cartoon art, rounded full volumes, smooth soft gradient shading, tiny clean highlights, bold readable silhouettes and cheerful saturated color. Cartoon adults have expressive large eyes, distinct hair, approximately four-head-tall bodies. All people are illustrated, never photo-real. Objects have chunky shapes and a clean 3/4 overhead view with small contact shadows. Environments use the reference's fixed isometric toy-like proportions and clear functional zones. Do not copy its marketing captions, giant flying food, explosive glow, diagonal before/after split or logo. Avoid flat thick-black-outline art, realistic skin, painterly grain, low-poly shapes, yellowed light and moody cinematic grading.\nUniform UI: turquoise/teal framing, creamy white rounded panels, golden-orange reward buttons, green progress and delivery buttons. Functional colors: blue energy, gold coins, magenta gems. Compact top HUD with level 12, energy 84, coins 1250 and gems 36. Bottom five tabs: 合成、家园、任务、图鉴、商店. Short legible Chinese only. Safe margins and no large scene title. This is a functional visual concept, not an advertisement.\nBOARD SCREEN: use a front-facing unobstructed rectangular grid with EXACTLY SEVEN COLUMNS AND NINE ROWS = 63 individual cells. Draw all eight vertical boundaries and ten horizontal boundaries clearly and continuously; every row must have the exact SAME seven column boundaries, no narrow right-edge extra column. Grid cells are equal squares with subtly alternating pale pink and cream backgrounds and softly rounded corners. No perspective on the grid, no extra row/column, no merged tiles. The grid fills the middle/lower 62% of the screen. Every icon fits wholly inside ONE cell with breathing room. Above the grid are TWO compact illustrated customer order cards, each displaying matching requested item icons, quantities, coin rewards and one green ready button.\nShow two distinct single-cell production sources with small blue lightning badges, one source cooldown 00:45, a spread of 30 themed items at different tiers, at least 10 clearly empty cells and exactly 14 muted locked cells: the last two rows each contain seven locks, no eighth lock. Highlight TWO identical mid-tier items in adjacent cells with a restrained mint outline and tiny merge spark, without covering the grid. No giant props, floating recipe diagrams or giant arrow across cells. Active bottom tab 合成. Scene/character hints stay behind or above the board, keeping every cell visible.\n\nImage 2 is a GRID GEOMETRY REFERENCE ONLY. Preserve its exact 7-column by 9-row geometry, 14 bottom locks, top order layout and bottom tabs. Completely REPLACE the canyon, all climbing items and ALL characters with the NEW concept below. Do not keep climbing equipment, canyon rock, tents or climbing people unless named by this new theme.\n\nOriginal concept: 灯塔造型蜡烛屋. Theme: 制作不同海岸灯塔轮廓的蜡烛和香气组合，交付礼盒订单，在展示海图上点亮原创灯塔收藏。\nPalette accents: sea teal, coral red, ivory, navy blue\nScene: An isometric candle studio inspired by original coastal lighthouse shapes. Red and white striped tower candles stand on teal map shaped display tables beside navy shelves. A woman maker pours colored wax into broad molds. Keep the flame test area small and orderly, and show empty lighthouse spots on the growing fragrance collection map.\nOne-cell object designs: Ivory wax blocks, two tone wax blanks, thick candle wicks, broad tower molds, striped lighthouse candles, simple herb leaves and round fragrance bottles. Give candle levels a growing silhouette without fine windows. Display complete gift sets in clear red and teal boxes with no readable logos.\nSources: 蜡料温锅; 造型模具柜; 香氛原料架\nMerge chains: 蜡块→双色蜡坯→条纹塔烛→灯塔蜡烛组; 小蜡芯→蜡芯组→烛芯装配包→燃烧测试盒; 香草叶→香氛小瓶→海岸香气组→灯塔香氛礼盒\nOrders: 新家客人：条纹塔烛×2、香氛小瓶×1; 海岸展览：灯塔蜡烛组×1、灯塔香氛礼盒×1\nConcrete progression: 单塔试制桌→双色灯塔展示海图启用→五款原创海岸塔烛及香气收藏墙完成\nNext unlock/board feedback: 测试合格解锁双色蜡料；收藏新塔解锁新模具与香气组合订单\nDistinctive visual anchor: 红白条纹塔形蜡烛、青色海图台、藏蓝展示柜\n\nMANDATORY TWO PRODUCTION CELLS: Put the FIRST themed source in row 1 column 1 with a clearly visible blue lightning badge. Put the SECOND themed source in row 5 column 5 with a clearly visible blue lightning badge AND a readable 00:45 cooldown directly beneath it inside the same cell. Both badges must be visible in the final image. Keep an adjacent identical pair at row 1 columns 3 and 4. Seven columns only, every lock row has exactly seven locks.\n",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/foodstar-50-2026-10-05/style-references/foodstars-02-board-official.jpg",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/foodstar-50-2026-10-05/01-case/01-棋盘.png"
      ]
    },
    {
      "index": 27,
      "number": 14,
      "slug": "14-case",
      "name": "灯塔造型蜡烛屋",
      "kind": "meta",
      "prompt": "Use case: ui-mockup.\nCreate ONE independent complete portrait mobile Merge-2 game screen in 9:16. Edge-to-edge screen, no phone frame, split panel, poster or watermark.\nInput images are STYLE REFERENCES ONLY: Foodstars official marketing screenshots. Use their bright polished European 2.5D cartoon art, rounded full volumes, smooth soft gradient shading, tiny clean highlights, bold readable silhouettes and cheerful saturated color. Cartoon adults have expressive large eyes, distinct hair, approximately four-head-tall bodies. All people are illustrated, never photo-real. Objects have chunky shapes and a clean 3/4 overhead view with small contact shadows. Environments use the reference's fixed isometric toy-like proportions and clear functional zones. Do not copy its marketing captions, giant flying food, explosive glow, diagonal before/after split or logo. Avoid flat thick-black-outline art, realistic skin, painterly grain, low-poly shapes, yellowed light and moody cinematic grading.\nUniform UI: turquoise/teal framing, creamy white rounded panels, golden-orange reward buttons, green progress and delivery buttons. Functional colors: blue energy, gold coins, magenta gems. Compact top HUD with level 12, energy 84, coins 1250 and gems 36. Bottom five tabs: 合成、家园、任务、图鉴、商店. Short legible Chinese only. Safe margins and no large scene title. This is a functional visual concept, not an advertisement.\nMAIN PROGRESSION SCREEN: no merge grid. Show a complete isometric scene occupying the middle 65% of the screen, with the exact themed functional objects. The scene must visibly distinguish a completed first stage, a highlighted current project and a small muted next area with a lock. Show physical earned output, installed equipment, a displayed collection or a finished route; avoid generic empty renovation scenery. Two original cartoon adults participate naturally in the activity. Keep the same character appearance, prop motifs, color palette and UI as the companion board reference, if supplied.\nNear the bottom, place one concise current delivery task using the SAME object icons as the board, progress 1/3 and a green 交付 button. Show a small clear reward/unlock preview with icons: delivered object → concrete scene result → new supply/order/collection. A compact three-stage progression strip shows completed/current/next with checkmark, green progress fill, and lock. Active bottom tab 家园. Keep scene growth and object source logically connected; the results are permanent and visibly represented.\n\nImage 1 is the companion board: retain its original cartoon character faces, hairstyles, wardrobe, themed item shapes and HUD. Image 2 is only the Foodstars scene material and isometric style reference; do not copy its chefs or restaurants unless specified in this theme.\n\nOriginal concept: 灯塔造型蜡烛屋. Theme: 制作不同海岸灯塔轮廓的蜡烛和香气组合，交付礼盒订单，在展示海图上点亮原创灯塔收藏。\nPalette accents: sea teal, coral red, ivory, navy blue\nScene: An isometric candle studio inspired by original coastal lighthouse shapes. Red and white striped tower candles stand on teal map shaped display tables beside navy shelves. A woman maker pours colored wax into broad molds. Keep the flame test area small and orderly, and show empty lighthouse spots on the growing fragrance collection map.\nOne-cell object designs: Ivory wax blocks, two tone wax blanks, thick candle wicks, broad tower molds, striped lighthouse candles, simple herb leaves and round fragrance bottles. Give candle levels a growing silhouette without fine windows. Display complete gift sets in clear red and teal boxes with no readable logos.\nSources: 蜡料温锅; 造型模具柜; 香氛原料架\nMerge chains: 蜡块→双色蜡坯→条纹塔烛→灯塔蜡烛组; 小蜡芯→蜡芯组→烛芯装配包→燃烧测试盒; 香草叶→香氛小瓶→海岸香气组→灯塔香氛礼盒\nOrders: 新家客人：条纹塔烛×2、香氛小瓶×1; 海岸展览：灯塔蜡烛组×1、灯塔香氛礼盒×1\nConcrete progression: 单塔试制桌→双色灯塔展示海图启用→五款原创海岸塔烛及香气收藏墙完成\nNext unlock/board feedback: 测试合格解锁双色蜡料；收藏新塔解锁新模具与香气组合订单\nDistinctive visual anchor: 红白条纹塔形蜡烛、青色海图台、藏蓝展示柜\n",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/foodstar-50-2026-10-05/14-case/01-棋盘.png",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/foodstar-50-2026-10-05/style-references/foodstars-05-meta-official.jpg"
      ]
    },
    {
      "index": 28,
      "number": 15,
      "slug": "15-case",
      "name": "软木玩具车工坊",
      "kind": "board",
      "prompt": "Use case: precise-object-edit. Make one precise cleanup of this toy car workshop mobile screenshot. Clear ONLY the gold trophy in row 4 column 5 so it becomes a completely empty pale cell, giving at least 10 empty cells. Replace the small background shelf sign MY TOY TEAM with 玩具车队 and small GO sign with 试跑, using short Chinese text. Preserve the full exact grid geometry of seven equal columns by nine equal rows, 14 locks in the two bottom rows (7 each), all toy items and original characters, both blue lightning production badges and cooldown 00:45, adjacent wheels pair, HUD, orders and five tabs. Do not change any other object or layout.",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/foodstar-50-2026-10-05/_revisions/028/initial.png"
      ]
    },
    {
      "index": 29,
      "number": 15,
      "slug": "15-case",
      "name": "软木玩具车工坊",
      "kind": "meta",
      "prompt": "Use case: ui-mockup.\nCreate ONE independent complete portrait mobile Merge-2 game screen in 9:16. Edge-to-edge screen, no phone frame, split panel, poster or watermark.\nInput images are STYLE REFERENCES ONLY: Foodstars official marketing screenshots. Use their bright polished European 2.5D cartoon art, rounded full volumes, smooth soft gradient shading, tiny clean highlights, bold readable silhouettes and cheerful saturated color. Cartoon adults have expressive large eyes, distinct hair, approximately four-head-tall bodies. All people are illustrated, never photo-real. Objects have chunky shapes and a clean 3/4 overhead view with small contact shadows. Environments use the reference's fixed isometric toy-like proportions and clear functional zones. Do not copy its marketing captions, giant flying food, explosive glow, diagonal before/after split or logo. Avoid flat thick-black-outline art, realistic skin, painterly grain, low-poly shapes, yellowed light and moody cinematic grading.\nUniform UI: turquoise/teal framing, creamy white rounded panels, golden-orange reward buttons, green progress and delivery buttons. Functional colors: blue energy, gold coins, magenta gems. Compact top HUD with level 12, energy 84, coins 1250 and gems 36. Bottom five tabs: 合成、家园、任务、图鉴、商店. Short legible Chinese only. Safe margins and no large scene title. This is a functional visual concept, not an advertisement.\nMAIN PROGRESSION SCREEN: no merge grid. Show a complete isometric scene occupying the middle 65% of the screen, with the exact themed functional objects. The scene must visibly distinguish a completed first stage, a highlighted current project and a small muted next area with a lock. Show physical earned output, installed equipment, a displayed collection or a finished route; avoid generic empty renovation scenery. Two original cartoon adults participate naturally in the activity. Keep the same character appearance, prop motifs, color palette and UI as the companion board reference, if supplied.\nNear the bottom, place one concise current delivery task using the SAME object icons as the board, progress 1/3 and a green 交付 button. Show a small clear reward/unlock preview with icons: delivered object → concrete scene result → new supply/order/collection. A compact three-stage progression strip shows completed/current/next with checkmark, green progress fill, and lock. Active bottom tab 家园. Keep scene growth and object source logically connected; the results are permanent and visibly represented.\n\nImage 1 is the companion board: retain its original cartoon character faces, hairstyles, wardrobe, themed item shapes and HUD. Image 2 is only the Foodstars scene material and isometric style reference; do not copy its chefs or restaurants unless specified in this theme.\n\nOriginal concept: 软木玩具车工坊. Theme: 以软木车体、车轮和车队徽章交付儿童玩具订单，完成试跑挑战后把原创玩具车编入展示车队。\nPalette accents: turquoise, scarlet red, cork beige, lemon yellow\nScene: A playful isometric cork toy vehicle workshop with turquoise bus bodies, red and yellow oversized wheels and a simple curved test track. A fatherly maker assembles a rounded car beside a child visitor. The workshop has a material bin, wheel drawers and a growing original vehicle parade display with several obvious empty parking slots.\nOne-cell object designs: Beige cork blocks, smooth car bodies, paired colorful wheels, large axle sets, bold front badges and toy parade gift boxes. Use compact original vehicles without resembling any existing animated car character. Wheels should be wide, bodies rounded and markings limited to one large simple color accent.\nSources: 软木板料箱; 彩轮零件抽屉; 车队饰件柜\nMerge chains: 软木块→小车车体→双座车体→玩具巴士车体; 小车轮→彩轮组→试跑轮组→车队轮件盒; 车头贴→车队标牌→车队饰件组→游行玩具礼盒\nOrders: 亲子订单：双座车体×1、彩轮组×2; 节庆车队：玩具巴士车体×1、游行玩具礼盒×1\nConcrete progression: 小车装配桌→弯道试跑轨开放→原创巴士车队展示架和完赛贴章册启用\nNext unlock/board feedback: 试跑达标解锁双座车体；车队展出解锁巴士轮件及新车头图样\nDistinctive visual anchor: 青绿软木小巴士、红黄大车轮、简单圆弯测试轨\n\nThe small child visitor from Image 1 may accompany the adult maker; retain him as a child, do not turn him into an adult. The original scene still has at least two adults, including a new parent client. Explicitly show current project as unfinished, and next locked stage as an unbuilt grey footprint, not already fully constructed. Show next board supply as a small unlock icon and caption.\n",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/foodstar-50-2026-10-05/15-case/01-棋盘.png",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/foodstar-50-2026-10-05/style-references/foodstars-05-meta-official.jpg"
      ]
    },
    {
      "index": 30,
      "number": 16,
      "slug": "16-case",
      "name": "雨伞修理铺",
      "kind": "board",
      "prompt": "Use case: ui-mockup.\nCreate ONE independent complete portrait mobile Merge-2 game screen in 9:16. Edge-to-edge screen, no phone frame, split panel, poster or watermark.\nInput images are STYLE REFERENCES ONLY: Foodstars official marketing screenshots. Use their bright polished European 2.5D cartoon art, rounded full volumes, smooth soft gradient shading, tiny clean highlights, bold readable silhouettes and cheerful saturated color. Cartoon adults have expressive large eyes, distinct hair, approximately four-head-tall bodies. All people are illustrated, never photo-real. Objects have chunky shapes and a clean 3/4 overhead view with small contact shadows. Environments use the reference's fixed isometric toy-like proportions and clear functional zones. Do not copy its marketing captions, giant flying food, explosive glow, diagonal before/after split or logo. Avoid flat thick-black-outline art, realistic skin, painterly grain, low-poly shapes, yellowed light and moody cinematic grading.\nUniform UI: turquoise/teal framing, creamy white rounded panels, golden-orange reward buttons, green progress and delivery buttons. Functional colors: blue energy, gold coins, magenta gems. Compact top HUD with level 12, energy 84, coins 1250 and gems 36. Bottom five tabs: 合成、家园、任务、图鉴、商店. Short legible Chinese only. Safe margins and no large scene title. This is a functional visual concept, not an advertisement.\nBOARD SCREEN: use a front-facing unobstructed rectangular grid with EXACTLY SEVEN COLUMNS AND NINE ROWS = 63 individual cells. Draw all eight vertical boundaries and ten horizontal boundaries clearly and continuously; every row must have the exact SAME seven column boundaries, no narrow right-edge extra column. Grid cells are equal squares with subtly alternating pale pink and cream backgrounds and softly rounded corners. No perspective on the grid, no extra row/column, no merged tiles. The grid fills the middle/lower 62% of the screen. Every icon fits wholly inside ONE cell with breathing room. Above the grid are TWO compact illustrated customer order cards, each displaying matching requested item icons, quantities, coin rewards and one green ready button.\nShow two distinct single-cell production sources with small blue lightning badges, one source cooldown 00:45, a spread of 30 themed items at different tiers, at least 10 clearly empty cells and exactly 14 muted locked cells: the last two rows each contain seven locks, no eighth lock. Highlight TWO identical mid-tier items in adjacent cells with a restrained mint outline and tiny merge spark, without covering the grid. No giant props, floating recipe diagrams or giant arrow across cells. Active bottom tab 合成. Scene/character hints stay behind or above the board, keeping every cell visible.\n\nImage 2 is a GRID GEOMETRY REFERENCE ONLY. Preserve its exact 7-column by 9-row geometry, 14 bottom locks, top order layout and bottom tabs. Completely REPLACE the canyon, all climbing items and ALL characters with the NEW concept below. Do not keep climbing equipment, canyon rock, tents or climbing people unless named by this new theme.\n\nOriginal concept: 雨伞修理铺. Theme: 合成伞骨、面料与握柄维修街坊雨伞，用回访记录解锁更复杂伞型和街区雨天共享伞架。\nPalette accents: rain blue, raspberry pink, mint green, white\nScene: An isometric street corner umbrella repair shop with raspberry and blue umbrella canopies, white worktables and a mint shared umbrella kiosk. An elderly repairwoman replaces a broad curved handle while a neighbor waits. A customer thank you card wall shows growing relationships. Finished umbrellas stand upright beside clearly separated fabric and frame storage.\nOne-cell object designs: Thick umbrella ribs, folding frame groups, broad waterproof fabric pieces, two tone umbrella canopies, curved handles and compact handle boxes. Closed umbrellas need a broad folded silhouette. Open umbrellas should have only four or six color segments, avoiding thin rods and fine printed patterns.\nSources: 伞骨零件箱; 防水布料架; 握柄收纳桶\nMerge chains: 短伞骨→伞骨组→折叠骨架→耐风伞骨套件; 布片→伞面片组→双色伞面→全景花伞面; 小握柄→弯柄→握柄配件组→舒适伞柄盒\nOrders: 街坊阿姨：双色伞面×1、弯柄×1; 共享伞计划：耐风伞骨套件×2、舒适伞柄盒×1\nConcrete progression: 街角修伞桌→回访记录墙与折叠伞柜启用→共享伞亭开放并挂起街坊谢卡\nNext unlock/board feedback: 成功回访解锁折叠骨架；共享伞亭启用解锁大尺寸伞面和社区维修订单\nDistinctive visual anchor: 粉蓝大伞面、薄荷色共享伞亭、白色维修台\n\nMANDATORY TWO PRODUCTION CELLS: Put the FIRST themed source in row 1 column 1 with a clearly visible blue lightning badge. Put the SECOND themed source in row 5 column 5 with a clearly visible blue lightning badge AND a readable 00:45 cooldown directly beneath it inside the same cell. Both badges must be visible in the final image. Keep an adjacent identical pair at row 1 columns 3 and 4. Seven columns only, every lock row has exactly seven locks.\n",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/foodstar-50-2026-10-05/style-references/foodstars-02-board-official.jpg",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/foodstar-50-2026-10-05/01-case/01-棋盘.png"
      ]
    },
    {
      "index": 31,
      "number": 16,
      "slug": "16-case",
      "name": "雨伞修理铺",
      "kind": "meta",
      "prompt": "Use case: ui-mockup.\nCreate ONE independent complete portrait mobile Merge-2 game screen in 9:16. Edge-to-edge screen, no phone frame, split panel, poster or watermark.\nInput images are STYLE REFERENCES ONLY: Foodstars official marketing screenshots. Use their bright polished European 2.5D cartoon art, rounded full volumes, smooth soft gradient shading, tiny clean highlights, bold readable silhouettes and cheerful saturated color. Cartoon adults have expressive large eyes, distinct hair, approximately four-head-tall bodies. All people are illustrated, never photo-real. Objects have chunky shapes and a clean 3/4 overhead view with small contact shadows. Environments use the reference's fixed isometric toy-like proportions and clear functional zones. Do not copy its marketing captions, giant flying food, explosive glow, diagonal before/after split or logo. Avoid flat thick-black-outline art, realistic skin, painterly grain, low-poly shapes, yellowed light and moody cinematic grading.\nUniform UI: turquoise/teal framing, creamy white rounded panels, golden-orange reward buttons, green progress and delivery buttons. Functional colors: blue energy, gold coins, magenta gems. Compact top HUD with level 12, energy 84, coins 1250 and gems 36. Bottom five tabs: 合成、家园、任务、图鉴、商店. Short legible Chinese only. Safe margins and no large scene title. This is a functional visual concept, not an advertisement.\nMAIN PROGRESSION SCREEN: no merge grid. Show a complete isometric scene occupying the middle 65% of the screen, with the exact themed functional objects. The scene must visibly distinguish a completed first stage, a highlighted current project and a small muted next area with a lock. Show physical earned output, installed equipment, a displayed collection or a finished route; avoid generic empty renovation scenery. Two original cartoon adults participate naturally in the activity. Keep the same character appearance, prop motifs, color palette and UI as the companion board reference, if supplied.\nNear the bottom, place one concise current delivery task using the SAME object icons as the board, progress 1/3 and a green 交付 button. Show a small clear reward/unlock preview with icons: delivered object → concrete scene result → new supply/order/collection. A compact three-stage progression strip shows completed/current/next with checkmark, green progress fill, and lock. Active bottom tab 家园. Keep scene growth and object source logically connected; the results are permanent and visibly represented.\n\nImage 1 is the companion board: retain its original cartoon character faces, hairstyles, wardrobe, themed item shapes and HUD. Image 2 is only the Foodstars scene material and isometric style reference; do not copy its chefs or restaurants unless specified in this theme.\n\nOriginal concept: 雨伞修理铺. Theme: 合成伞骨、面料与握柄维修街坊雨伞，用回访记录解锁更复杂伞型和街区雨天共享伞架。\nPalette accents: rain blue, raspberry pink, mint green, white\nScene: An isometric street corner umbrella repair shop with raspberry and blue umbrella canopies, white worktables and a mint shared umbrella kiosk. An elderly repairwoman replaces a broad curved handle while a neighbor waits. A customer thank you card wall shows growing relationships. Finished umbrellas stand upright beside clearly separated fabric and frame storage.\nOne-cell object designs: Thick umbrella ribs, folding frame groups, broad waterproof fabric pieces, two tone umbrella canopies, curved handles and compact handle boxes. Closed umbrellas need a broad folded silhouette. Open umbrellas should have only four or six color segments, avoiding thin rods and fine printed patterns.\nSources: 伞骨零件箱; 防水布料架; 握柄收纳桶\nMerge chains: 短伞骨→伞骨组→折叠骨架→耐风伞骨套件; 布片→伞面片组→双色伞面→全景花伞面; 小握柄→弯柄→握柄配件组→舒适伞柄盒\nOrders: 街坊阿姨：双色伞面×1、弯柄×1; 共享伞计划：耐风伞骨套件×2、舒适伞柄盒×1\nConcrete progression: 街角修伞桌→回访记录墙与折叠伞柜启用→共享伞亭开放并挂起街坊谢卡\nNext unlock/board feedback: 成功回访解锁折叠骨架；共享伞亭启用解锁大尺寸伞面和社区维修订单\nDistinctive visual anchor: 粉蓝大伞面、薄荷色共享伞亭、白色维修台\n",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/foodstar-50-2026-10-05/16-case/01-棋盘.png",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/foodstar-50-2026-10-05/style-references/foodstars-05-meta-official.jpg"
      ]
    },
    {
      "index": 32,
      "number": 17,
      "slug": "17-case",
      "name": "运动鞋订制工坊",
      "kind": "board",
      "prompt": "Use case: precise-object-edit. Replace only the climbing carabiner pair in row 6 column 5 with a compact colorful blue-orange sneaker lace set, entirely inside that same cell. Change the background English slogan to 原创鞋履. Preserve all shoe items, people, HUD, order cards, exact 7 by 9 grid, 14 bottom locks, two lightning producers with 00:45, highlighted same-tier sole pair and five tabs.",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/foodstar-50-2026-10-05/_revisions/032/initial.png"
      ]
    },
    {
      "index": 33,
      "number": 17,
      "slug": "17-case",
      "name": "运动鞋订制工坊",
      "kind": "meta",
      "prompt": "Use case: ui-mockup.\nCreate ONE independent complete portrait mobile Merge-2 game screen in 9:16. Edge-to-edge screen, no phone frame, split panel, poster or watermark.\nInput images are STYLE REFERENCES ONLY: Foodstars official marketing screenshots. Use their bright polished European 2.5D cartoon art, rounded full volumes, smooth soft gradient shading, tiny clean highlights, bold readable silhouettes and cheerful saturated color. Cartoon adults have expressive large eyes, distinct hair, approximately four-head-tall bodies. All people are illustrated, never photo-real. Objects have chunky shapes and a clean 3/4 overhead view with small contact shadows. Environments use the reference's fixed isometric toy-like proportions and clear functional zones. Do not copy its marketing captions, giant flying food, explosive glow, diagonal before/after split or logo. Avoid flat thick-black-outline art, realistic skin, painterly grain, low-poly shapes, yellowed light and moody cinematic grading.\nUniform UI: turquoise/teal framing, creamy white rounded panels, golden-orange reward buttons, green progress and delivery buttons. Functional colors: blue energy, gold coins, magenta gems. Compact top HUD with level 12, energy 84, coins 1250 and gems 36. Bottom five tabs: 合成、家园、任务、图鉴、商店. Short legible Chinese only. Safe margins and no large scene title. This is a functional visual concept, not an advertisement.\nMAIN PROGRESSION SCREEN: no merge grid. Show a complete isometric scene occupying the middle 65% of the screen, with the exact themed functional objects. The scene must visibly distinguish a completed first stage, a highlighted current project and a small muted next area with a lock. Show physical earned output, installed equipment, a displayed collection or a finished route; avoid generic empty renovation scenery. Two original cartoon adults participate naturally in the activity. Keep the same character appearance, prop motifs, color palette and UI as the companion board reference, if supplied.\nNear the bottom, place one concise current delivery task using the SAME object icons as the board, progress 1/3 and a green 交付 button. Show a small clear reward/unlock preview with icons: delivered object → concrete scene result → new supply/order/collection. A compact three-stage progression strip shows completed/current/next with checkmark, green progress fill, and lock. Active bottom tab 家园. Keep scene growth and object source logically connected; the results are permanent and visibly represented.\n\nImage 1 is the companion board: retain its original cartoon character faces, hairstyles, wardrobe, themed item shapes and HUD. Image 2 is only the Foodstars scene material and isometric style reference; do not copy its chefs or restaurants unless specified in this theme.\n\nOriginal concept: 运动鞋订制工坊. Theme: 用鞋底、鞋面和配色件交付定制订单，验证不同运动用途的鞋型，在试穿墙收集客户故事。\nPalette accents: electric blue, orange, violet, bright white\nScene: A fresh isometric custom sneaker studio with electric blue and orange shoes, violet measuring stations and white display walls. An adult designer checks a broad sole while a customer tests a shoe on a simple step platform. Separate running and skate sections lead to a growing wall of original customer colorways and portrait cards.\nOne-cell object designs: Broad foam soles, padded sole pairs, breathable upper pieces, high top upper sets, thick colored laces, bold shoe badges and personal color boxes. Keep all shoe silhouettes original and logo free. Show vivid color blocks and only a few large seams, with no tiny eyelets or stitching.\nSources: 鞋底原料箱; 鞋面布料柜; 配色饰件台\nMerge chains: 鞋底片→缓震鞋底→跑步鞋底组→运动底件箱; 鞋面布→透气鞋面→高帮鞋面组→定制鞋面套件; 彩鞋带→鞋带配色组→鞋饰徽章组→个人配色礼盒\nOrders: 跑步客户：跑步鞋底组×1、透气鞋面×2; 滑板客户：高帮鞋面组×1、个人配色礼盒×1\nConcrete progression: 基础量脚台→跑步与滑板两型试穿区启用→客户故事鞋墙与原创配色展架开放\nNext unlock/board feedback: 跑步试穿通过解锁缓震底升级；故事鞋墙达标解锁更多用途鞋型和客户配色\nDistinctive visual anchor: 蓝橙大运动鞋、紫色量脚台、白色个人配色墙\n\nClearly mark completed first-stage physical output with a check. Mark the current scene project with visible 1/3 progress. Keep the NEXT scene area grey and unbuilt with a lock: do not depict the next fully completed physical area elsewhere in the scene. Show a small, explicit unlocked board supply icon caption next to delivery rewards. All decorative signs Chinese, no English slogans. Preserve any child from the companion as a child and introduce an adult client only as needed.\n",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/foodstar-50-2026-10-05/17-case/01-棋盘.png",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/foodstar-50-2026-10-05/style-references/foodstars-05-meta-official.jpg"
      ]
    },
    {
      "index": 34,
      "number": 18,
      "slug": "18-case",
      "name": "积木家具设计所",
      "kind": "board",
      "prompt": "Use case: precise-object-edit. Replace ONLY the background English HOME DESIGN BETTER LIVING slogan with 模块家具 in clear short Chinese. Preserve everything else, including all furniture components, people, HUD, order cards, exact 7 by 9 grid, 14 bottom locks, two lightning producers with 00:45, highlighted same-tier stools and five tabs.",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/foodstar-50-2026-10-05/_revisions/034/initial.png"
      ]
    },
    {
      "index": 35,
      "number": 18,
      "slug": "18-case",
      "name": "积木家具设计所",
      "kind": "meta",
      "prompt": "Use case: ui-mockup.\nCreate ONE independent complete portrait mobile Merge-2 game screen in 9:16. Edge-to-edge screen, no phone frame, split panel, poster or watermark.\nInput images are STYLE REFERENCES ONLY: Foodstars official marketing screenshots. Use their bright polished European 2.5D cartoon art, rounded full volumes, smooth soft gradient shading, tiny clean highlights, bold readable silhouettes and cheerful saturated color. Cartoon adults have expressive large eyes, distinct hair, approximately four-head-tall bodies. All people are illustrated, never photo-real. Objects have chunky shapes and a clean 3/4 overhead view with small contact shadows. Environments use the reference's fixed isometric toy-like proportions and clear functional zones. Do not copy its marketing captions, giant flying food, explosive glow, diagonal before/after split or logo. Avoid flat thick-black-outline art, realistic skin, painterly grain, low-poly shapes, yellowed light and moody cinematic grading.\nUniform UI: turquoise/teal framing, creamy white rounded panels, golden-orange reward buttons, green progress and delivery buttons. Functional colors: blue energy, gold coins, magenta gems. Compact top HUD with level 12, energy 84, coins 1250 and gems 36. Bottom five tabs: 合成、家园、任务、图鉴、商店. Short legible Chinese only. Safe margins and no large scene title. This is a functional visual concept, not an advertisement.\nMAIN PROGRESSION SCREEN: no merge grid. Show a complete isometric scene occupying the middle 65% of the screen, with the exact themed functional objects. The scene must visibly distinguish a completed first stage, a highlighted current project and a small muted next area with a lock. Show physical earned output, installed equipment, a displayed collection or a finished route; avoid generic empty renovation scenery. Two original cartoon adults participate naturally in the activity. Keep the same character appearance, prop motifs, color palette and UI as the companion board reference, if supplied.\nNear the bottom, place one concise current delivery task using the SAME object icons as the board, progress 1/3 and a green 交付 button. Show a small clear reward/unlock preview with icons: delivered object → concrete scene result → new supply/order/collection. A compact three-stage progression strip shows completed/current/next with checkmark, green progress fill, and lock. Active bottom tab 家园. Keep scene growth and object source logically connected; the results are permanent and visibly represented.\n\nImage 1 is the companion board: retain its original cartoon character faces, hairstyles, wardrobe, themed item shapes and HUD. Image 2 is only the Foodstars scene material and isometric style reference; do not copy its chefs or restaurants unless specified in this theme.\n\nOriginal concept: 积木家具设计所. Theme: 为不同空间合成模块、连接件和软垫，交付具体家具组合订单，在真实样板间中验证结构并录入作品。\nPalette accents: mint green, coral pink, cobalt blue, ivory\nScene: A tidy isometric modular furniture design studio with mint tables, coral cushions and cobalt sample room partitions. A woman designer joins oversized wooden modules at a white workbench. Two sample rooms demonstrate a dining setup and a reading corner. A growing project display shows completed original combinations beside empty future exhibition platforms.\nOne-cell object designs: Chunky timber blocks, broad furniture legs, paired chair modules, oversized connectors, thick cushions, curved back pads and structural test boxes. Each icon should represent one modular component or compact set. Avoid complete miniature rooms inside tiles and detailed wood grain; emphasize clear shape, connection and color.\nSources: 家具模块柜; 连接五金箱; 软垫布料架\nMerge chains: 木模块→桌脚模块→桌椅模块组→家庭家具模块箱; 插销→连接件组→稳固接头包→结构测试盒; 软垫片→坐垫→靠背垫组→阅读角软装包\nOrders: 小户型客户：桌椅模块组×1、稳固接头包×1; 亲子客户：家庭家具模块箱×1、阅读角软装包×1\nConcrete progression: 单件打样桌→两种真实样板间搭建完成→可重组家具展厅与作品图鉴开放\nNext unlock/board feedback: 结构测试通过解锁更大模块；作品收录解锁组合家具订单和新软垫配色\nDistinctive visual anchor: 薄荷色模块桌椅、珊瑚粉软垫、蓝色样板间分隔墙\n\nClearly mark completed first-stage physical output with a check. Mark the current scene project with visible 1/3 progress. Keep the NEXT scene area grey and unbuilt with a lock: do not depict the next fully completed physical area elsewhere in the scene. Show a small, explicit unlocked board supply icon caption next to delivery rewards. All decorative signs Chinese, no English slogans. Preserve any child from the companion as a child and introduce an adult client only as needed.\n",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/foodstar-50-2026-10-05/18-case/01-棋盘.png",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/foodstar-50-2026-10-05/style-references/foodstars-05-meta-official.jpg"
      ]
    },
    {
      "index": 36,
      "number": 19,
      "slug": "19-case",
      "name": "旧唱片清洗修复店",
      "kind": "board",
      "prompt": "Use case: ui-mockup.\nCreate ONE independent complete portrait mobile Merge-2 game screen in 9:16. Edge-to-edge screen, no phone frame, split panel, poster or watermark.\nInput images are STYLE REFERENCES ONLY: Foodstars official marketing screenshots. Use their bright polished European 2.5D cartoon art, rounded full volumes, smooth soft gradient shading, tiny clean highlights, bold readable silhouettes and cheerful saturated color. Cartoon adults have expressive large eyes, distinct hair, approximately four-head-tall bodies. All people are illustrated, never photo-real. Objects have chunky shapes and a clean 3/4 overhead view with small contact shadows. Environments use the reference's fixed isometric toy-like proportions and clear functional zones. Do not copy its marketing captions, giant flying food, explosive glow, diagonal before/after split or logo. Avoid flat thick-black-outline art, realistic skin, painterly grain, low-poly shapes, yellowed light and moody cinematic grading.\nUniform UI: turquoise/teal framing, creamy white rounded panels, golden-orange reward buttons, green progress and delivery buttons. Functional colors: blue energy, gold coins, magenta gems. Compact top HUD with level 12, energy 84, coins 1250 and gems 36. Bottom five tabs: 合成、家园、任务、图鉴、商店. Short legible Chinese only. Safe margins and no large scene title. This is a functional visual concept, not an advertisement.\nBOARD SCREEN: use a front-facing unobstructed rectangular grid with EXACTLY SEVEN COLUMNS AND NINE ROWS = 63 individual cells. Draw all eight vertical boundaries and ten horizontal boundaries clearly and continuously; every row must have the exact SAME seven column boundaries, no narrow right-edge extra column. Grid cells are equal squares with subtly alternating pale pink and cream backgrounds and softly rounded corners. No perspective on the grid, no extra row/column, no merged tiles. The grid fills the middle/lower 62% of the screen. Every icon fits wholly inside ONE cell with breathing room. Above the grid are TWO compact illustrated customer order cards, each displaying matching requested item icons, quantities, coin rewards and one green ready button.\nShow two distinct single-cell production sources with small blue lightning badges, one source cooldown 00:45, a spread of 30 themed items at different tiers, at least 10 clearly empty cells and exactly 14 muted locked cells: the last two rows each contain seven locks, no eighth lock. Highlight TWO identical mid-tier items in adjacent cells with a restrained mint outline and tiny merge spark, without covering the grid. No giant props, floating recipe diagrams or giant arrow across cells. Active bottom tab 合成. Scene/character hints stay behind or above the board, keeping every cell visible.\n\nImage 2 is a GRID GEOMETRY REFERENCE ONLY. Preserve its exact 7-column by 9-row geometry, 14 bottom locks, top order layout and bottom tabs. Completely REPLACE the canyon, all climbing items and ALL characters with the NEW concept below. Do not keep climbing equipment, canyon rock, tents or climbing people unless named by this new theme.\n\nOriginal concept: 旧唱片清洗修复店. Theme: 合成清洁、保护与试听用品帮助街坊修复唱片，按回访收集故事曲目并开放社区试听会。\nPalette accents: deep blue, cyan, cherry red, off white\nScene: An isometric neighborhood record restoration shop with large navy vinyl discs, red turntables and cyan cleaning stations. An adult technician handles a record while an older customer sits near a listening chair. A wall pairs simple portrait cards with restored records. The community listening corner has an unfinished second seat and a future playlist display.\nOne-cell object designs: Large dark vinyl discs, soft cleaning brushes, broad protective sleeves, colorful collection covers, chunky stylus cases and compact listening equipment boxes. Show only one or two bold grooves on records. Use simple center labels with no readable artist names, tiny text or borrowed album artwork.\nSources: 唱片护理柜; 保护封套架; 试听零件盒\nMerge chains: 软刷→唱片清洁刷→护理工具组→唱片修复箱; 纸封套→保护套→彩色收藏封套→唱片收藏盒; 唱针头→唱针组→试听配件包→桌面试听套件\nOrders: 老邻居：护理工具组×1、保护套×2; 社区主持：唱片修复箱×1、桌面试听套件×1\nConcrete progression: 街角洗片台→回访唱片故事柜与试听座开放→社区试听会场及街坊歌单墙启用\nNext unlock/board feedback: 首批回访解锁修复箱；社区试听会解锁收藏封套设计和新的曲目故事订单\nDistinctive visual anchor: 深蓝大唱片、红色唱机、青色洗片台\n\nMANDATORY TWO PRODUCTION CELLS: FIRST themed source row 1 column 1 with a clear blue lightning badge. SECOND themed source row 5 column 5 with a clear blue lightning badge AND 00:45 inside the same cell. Adjacent identical pair row 1 columns 3 and 4. Every row including locks has exactly seven columns. All seven cells row 7 empty, plus at least three others empty. All decorative signs must be CHINESE, no English slogans. No climbing gear or unrelated item.\n",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/foodstar-50-2026-10-05/style-references/foodstars-02-board-official.jpg",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/foodstar-50-2026-10-05/01-case/01-棋盘.png"
      ]
    },
    {
      "index": 37,
      "number": 19,
      "slug": "19-case",
      "name": "旧唱片清洗修复店",
      "kind": "meta",
      "prompt": "Use case: ui-mockup.\nCreate ONE independent complete portrait mobile Merge-2 game screen in 9:16. Edge-to-edge screen, no phone frame, split panel, poster or watermark.\nInput images are STYLE REFERENCES ONLY: Foodstars official marketing screenshots. Use their bright polished European 2.5D cartoon art, rounded full volumes, smooth soft gradient shading, tiny clean highlights, bold readable silhouettes and cheerful saturated color. Cartoon adults have expressive large eyes, distinct hair, approximately four-head-tall bodies. All people are illustrated, never photo-real. Objects have chunky shapes and a clean 3/4 overhead view with small contact shadows. Environments use the reference's fixed isometric toy-like proportions and clear functional zones. Do not copy its marketing captions, giant flying food, explosive glow, diagonal before/after split or logo. Avoid flat thick-black-outline art, realistic skin, painterly grain, low-poly shapes, yellowed light and moody cinematic grading.\nUniform UI: turquoise/teal framing, creamy white rounded panels, golden-orange reward buttons, green progress and delivery buttons. Functional colors: blue energy, gold coins, magenta gems. Compact top HUD with level 12, energy 84, coins 1250 and gems 36. Bottom five tabs: 合成、家园、任务、图鉴、商店. Short legible Chinese only. Safe margins and no large scene title. This is a functional visual concept, not an advertisement.\nMAIN PROGRESSION SCREEN: no merge grid. Show a complete isometric scene occupying the middle 65% of the screen, with the exact themed functional objects. The scene must visibly distinguish a completed first stage, a highlighted current project and a small muted next area with a lock. Show physical earned output, installed equipment, a displayed collection or a finished route; avoid generic empty renovation scenery. Two original cartoon adults participate naturally in the activity. Keep the same character appearance, prop motifs, color palette and UI as the companion board reference, if supplied.\nNear the bottom, place one concise current delivery task using the SAME object icons as the board, progress 1/3 and a green 交付 button. Show a small clear reward/unlock preview with icons: delivered object → concrete scene result → new supply/order/collection. A compact three-stage progression strip shows completed/current/next with checkmark, green progress fill, and lock. Active bottom tab 家园. Keep scene growth and object source logically connected; the results are permanent and visibly represented.\n\nImage 1 is the companion board: retain its original cartoon character faces, hairstyles, wardrobe, themed item shapes and HUD. Image 2 is only the Foodstars scene material and isometric style reference; do not copy its chefs or restaurants unless specified in this theme.\n\nOriginal concept: 旧唱片清洗修复店. Theme: 合成清洁、保护与试听用品帮助街坊修复唱片，按回访收集故事曲目并开放社区试听会。\nPalette accents: deep blue, cyan, cherry red, off white\nScene: An isometric neighborhood record restoration shop with large navy vinyl discs, red turntables and cyan cleaning stations. An adult technician handles a record while an older customer sits near a listening chair. A wall pairs simple portrait cards with restored records. The community listening corner has an unfinished second seat and a future playlist display.\nOne-cell object designs: Large dark vinyl discs, soft cleaning brushes, broad protective sleeves, colorful collection covers, chunky stylus cases and compact listening equipment boxes. Show only one or two bold grooves on records. Use simple center labels with no readable artist names, tiny text or borrowed album artwork.\nSources: 唱片护理柜; 保护封套架; 试听零件盒\nMerge chains: 软刷→唱片清洁刷→护理工具组→唱片修复箱; 纸封套→保护套→彩色收藏封套→唱片收藏盒; 唱针头→唱针组→试听配件包→桌面试听套件\nOrders: 老邻居：护理工具组×1、保护套×2; 社区主持：唱片修复箱×1、桌面试听套件×1\nConcrete progression: 街角洗片台→回访唱片故事柜与试听座开放→社区试听会场及街坊歌单墙启用\nNext unlock/board feedback: 首批回访解锁修复箱；社区试听会解锁收藏封套设计和新的曲目故事订单\nDistinctive visual anchor: 深蓝大唱片、红色唱机、青色洗片台\n\nClearly mark completed first-stage physical output with a check. Mark the current scene project with visible 1/3 progress. Keep the NEXT scene area grey and unbuilt with a lock: do not depict the next fully completed physical area elsewhere in the scene. Show a small, explicit unlocked board supply icon caption next to delivery rewards. All decorative signs Chinese, no English slogans. Preserve any child from the companion as a child and introduce an adult client only as needed.\n",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/foodstar-50-2026-10-05/19-case/01-棋盘.png",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/foodstar-50-2026-10-05/style-references/foodstars-05-meta-official.jpg"
      ]
    },
    {
      "index": 38,
      "number": 20,
      "slug": "20-case",
      "name": "香水配香实验室",
      "kind": "board",
      "prompt": "Use case: ui-mockup.\nCreate ONE independent complete portrait mobile Merge-2 game screen in 9:16. Edge-to-edge screen, no phone frame, split panel, poster or watermark.\nInput images are STYLE REFERENCES ONLY: Foodstars official marketing screenshots. Use their bright polished European 2.5D cartoon art, rounded full volumes, smooth soft gradient shading, tiny clean highlights, bold readable silhouettes and cheerful saturated color. Cartoon adults have expressive large eyes, distinct hair, approximately four-head-tall bodies. All people are illustrated, never photo-real. Objects have chunky shapes and a clean 3/4 overhead view with small contact shadows. Environments use the reference's fixed isometric toy-like proportions and clear functional zones. Do not copy its marketing captions, giant flying food, explosive glow, diagonal before/after split or logo. Avoid flat thick-black-outline art, realistic skin, painterly grain, low-poly shapes, yellowed light and moody cinematic grading.\nUniform UI: turquoise/teal framing, creamy white rounded panels, golden-orange reward buttons, green progress and delivery buttons. Functional colors: blue energy, gold coins, magenta gems. Compact top HUD with level 12, energy 84, coins 1250 and gems 36. Bottom five tabs: 合成、家园、任务、图鉴、商店. Short legible Chinese only. Safe margins and no large scene title. This is a functional visual concept, not an advertisement.\nBOARD SCREEN: use a front-facing unobstructed rectangular grid with EXACTLY SEVEN COLUMNS AND NINE ROWS = 63 individual cells. Draw all eight vertical boundaries and ten horizontal boundaries clearly and continuously; every row must have the exact SAME seven column boundaries, no narrow right-edge extra column. Grid cells are equal squares with subtly alternating pale pink and cream backgrounds and softly rounded corners. No perspective on the grid, no extra row/column, no merged tiles. The grid fills the middle/lower 62% of the screen. Every icon fits wholly inside ONE cell with breathing room. Above the grid are TWO compact illustrated customer order cards, each displaying matching requested item icons, quantities, coin rewards and one green ready button.\nShow two distinct single-cell production sources with small blue lightning badges, one source cooldown 00:45, a spread of 30 themed items at different tiers, at least 10 clearly empty cells and exactly 14 muted locked cells: the last two rows each contain seven locks, no eighth lock. Highlight TWO identical mid-tier items in adjacent cells with a restrained mint outline and tiny merge spark, without covering the grid. No giant props, floating recipe diagrams or giant arrow across cells. Active bottom tab 合成. Scene/character hints stay behind or above the board, keeping every cell visible.\n\nImage 2 is a GRID GEOMETRY REFERENCE ONLY. Preserve its exact 7-column by 9-row geometry, 14 bottom locks, top order layout and bottom tabs. Completely REPLACE the canyon, all climbing items and ALL characters with the NEW concept below. Do not keep climbing equipment, canyon rock, tents or climbing people unless named by this new theme.\n\nOriginal concept: 香水配香实验室. Theme: 整理花果香料、调香器具和试闻卡，完成客户气味偏好订单，收集清晰可见的原创香调家族。\nPalette accents: lavender, citrus orange, aqua, clean white\nScene: A clean isometric perfume blending laboratory with lavender round bottles, orange citrus emblems and aqua testing tables. A woman perfumer offers a broad scent card to an adult client. Three separate cabinets represent citrus, floral and wood fragrance families. An unfinished wall of original scent combinations links to a tidy personalized gift counter.\nOne-cell object designs: Broad herb leaves, simple citrus pieces, round ingredient bottles, chunky droppers, measuring cups, fan shaped scent cards and compact personal fragrance boxes. Keep glass softly colored with one white highlight. Distinguish fragrance families using large color caps and emblems, avoiding fine labels or tiny botanical drawings.\nSources: 香料原料柜; 调香玻璃架; 试闻包装台\nMerge chains: 香草叶→花果香料包→基础香调瓶→复合香调盒; 滴管→量杯→配香器具组→调香工作套件; 试闻条→试闻卡组→香调体验盒→个人香气礼盒\nOrders: 清爽客户：基础香调瓶×2、试闻卡组×1; 展览客户：复合香调盒×1、个人香气礼盒×1\nConcrete progression: 单人试香台→柑橘花香木香三柜开放→原创香调家族墙及客户气味档案建立\nNext unlock/board feedback: 三类香调完成解锁复合香调；客户档案开启定制礼盒和更多原料订单\nDistinctive visual anchor: 紫色圆香水瓶、橙色柑橘标志、青色试香台\n\nMANDATORY TWO PRODUCTION CELLS: FIRST themed source row 1 column 1 with a clear blue lightning badge. SECOND themed source row 5 column 5 with a clear blue lightning badge AND 00:45 inside the same cell. Adjacent identical pair row 1 columns 3 and 4. Every row including locks has exactly seven columns. Several empty cells must remain visible. All decorative signs must be CHINESE, no English slogans. No climbing gear or unrelated item.\n",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/foodstar-50-2026-10-05/style-references/foodstars-02-board-official.jpg",
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      ]
    },
    {
      "index": 39,
      "number": 20,
      "slug": "20-case",
      "name": "香水配香实验室",
      "kind": "meta",
      "prompt": "Use case: ui-mockup.\nCreate ONE independent complete portrait mobile Merge-2 game screen in 9:16. Edge-to-edge screen, no phone frame, split panel, poster or watermark.\nInput images are STYLE REFERENCES ONLY: Foodstars official marketing screenshots. Use their bright polished European 2.5D cartoon art, rounded full volumes, smooth soft gradient shading, tiny clean highlights, bold readable silhouettes and cheerful saturated color. Cartoon adults have expressive large eyes, distinct hair, approximately four-head-tall bodies. All people are illustrated, never photo-real. Objects have chunky shapes and a clean 3/4 overhead view with small contact shadows. Environments use the reference's fixed isometric toy-like proportions and clear functional zones. Do not copy its marketing captions, giant flying food, explosive glow, diagonal before/after split or logo. Avoid flat thick-black-outline art, realistic skin, painterly grain, low-poly shapes, yellowed light and moody cinematic grading.\nUniform UI: turquoise/teal framing, creamy white rounded panels, golden-orange reward buttons, green progress and delivery buttons. Functional colors: blue energy, gold coins, magenta gems. Compact top HUD with level 12, energy 84, coins 1250 and gems 36. Bottom five tabs: 合成、家园、任务、图鉴、商店. Short legible Chinese only. Safe margins and no large scene title. This is a functional visual concept, not an advertisement.\nMAIN PROGRESSION SCREEN: no merge grid. Show a complete isometric scene occupying the middle 65% of the screen, with the exact themed functional objects. The scene must visibly distinguish a completed first stage, a highlighted current project and a small muted next area with a lock. Show physical earned output, installed equipment, a displayed collection or a finished route; avoid generic empty renovation scenery. Two original cartoon adults participate naturally in the activity. Keep the same character appearance, prop motifs, color palette and UI as the companion board reference, if supplied.\nNear the bottom, place one concise current delivery task using the SAME object icons as the board, progress 1/3 and a green 交付 button. Show a small clear reward/unlock preview with icons: delivered object → concrete scene result → new supply/order/collection. A compact three-stage progression strip shows completed/current/next with checkmark, green progress fill, and lock. Active bottom tab 家园. Keep scene growth and object source logically connected; the results are permanent and visibly represented.\n\nImage 1 is the companion board: retain its original cartoon character faces, hairstyles, wardrobe, themed item shapes and HUD. Image 2 is only the Foodstars scene material and isometric style reference; do not copy its chefs or restaurants unless specified in this theme.\n\nOriginal concept: 香水配香实验室. Theme: 整理花果香料、调香器具和试闻卡，完成客户气味偏好订单，收集清晰可见的原创香调家族。\nPalette accents: lavender, citrus orange, aqua, clean white\nScene: A clean isometric perfume blending laboratory with lavender round bottles, orange citrus emblems and aqua testing tables. A woman perfumer offers a broad scent card to an adult client. Three separate cabinets represent citrus, floral and wood fragrance families. An unfinished wall of original scent combinations links to a tidy personalized gift counter.\nOne-cell object designs: Broad herb leaves, simple citrus pieces, round ingredient bottles, chunky droppers, measuring cups, fan shaped scent cards and compact personal fragrance boxes. Keep glass softly colored with one white highlight. Distinguish fragrance families using large color caps and emblems, avoiding fine labels or tiny botanical drawings.\nSources: 香料原料柜; 调香玻璃架; 试闻包装台\nMerge chains: 香草叶→花果香料包→基础香调瓶→复合香调盒; 滴管→量杯→配香器具组→调香工作套件; 试闻条→试闻卡组→香调体验盒→个人香气礼盒\nOrders: 清爽客户：基础香调瓶×2、试闻卡组×1; 展览客户：复合香调盒×1、个人香气礼盒×1\nConcrete progression: 单人试香台→柑橘花香木香三柜开放→原创香调家族墙及客户气味档案建立\nNext unlock/board feedback: 三类香调完成解锁复合香调；客户档案开启定制礼盒和更多原料订单\nDistinctive visual anchor: 紫色圆香水瓶、橙色柑橘标志、青色试香台\n\nClearly mark completed first-stage physical output with a check. Mark the current scene project with visible 1/3 progress. Keep the NEXT scene area grey and unbuilt with a lock: do not depict the next fully completed physical area elsewhere in the scene. Show a small explicit unlocked board supply icon caption next to delivery rewards. All decorative signs Chinese, no English slogans.\n",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/foodstar-50-2026-10-05/20-case/01-棋盘.png",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/foodstar-50-2026-10-05/style-references/foodstars-05-meta-official.jpg"
      ]
    },
    {
      "index": 40,
      "number": 21,
      "slug": "21-case",
      "name": "屋顶天文社",
      "kind": "board",
      "prompt": "Use case: ui-mockup.\nCreate ONE independent complete portrait mobile Merge-2 game screen in 9:16. Edge-to-edge screen, no phone frame, split panel, poster or watermark.\nInput images are STYLE REFERENCES ONLY: Foodstars official marketing screenshots. Use their bright polished European 2.5D cartoon art, rounded full volumes, smooth soft gradient shading, tiny clean highlights, bold readable silhouettes and cheerful saturated color. Cartoon adults have expressive large eyes, distinct hair, approximately four-head-tall bodies. All people are illustrated, never photo-real. Objects have chunky shapes and a clean 3/4 overhead view with small contact shadows. Environments use the reference's fixed isometric toy-like proportions and clear functional zones. Do not copy its marketing captions, giant flying food, explosive glow, diagonal before/after split or logo. Avoid flat thick-black-outline art, realistic skin, painterly grain, low-poly shapes, yellowed light and moody cinematic grading.\nUniform UI: turquoise/teal framing, creamy white rounded panels, golden-orange reward buttons, green progress and delivery buttons. Functional colors: blue energy, gold coins, magenta gems. Compact top HUD with level 12, energy 84, coins 1250 and gems 36. Bottom five tabs: 合成、家园、任务、图鉴、商店. Short legible Chinese only. Safe margins and no large scene title. This is a functional visual concept, not an advertisement.\nBOARD SCREEN: use a front-facing unobstructed rectangular grid with EXACTLY SEVEN COLUMNS AND NINE ROWS = 63 individual cells. Draw all eight vertical boundaries and ten horizontal boundaries clearly and continuously; every row must have the exact SAME seven column boundaries, no narrow right-edge extra column. Grid cells are equal squares with subtly alternating pale pink and cream backgrounds and softly rounded corners. No perspective on the grid, no extra row/column, no merged tiles. The grid fills the middle/lower 62% of the screen. Every icon fits wholly inside ONE cell with breathing room. Above the grid are TWO compact illustrated customer order cards, each displaying matching requested item icons, quantities, coin rewards and one green ready button.\nShow two distinct single-cell production sources with small blue lightning badges, one source cooldown 00:45, a spread of 30 themed items at different tiers, at least 10 clearly empty cells and exactly 14 muted locked cells: the last two rows each contain seven locks, no eighth lock. Highlight TWO identical mid-tier items in adjacent cells with a restrained mint outline and tiny merge spark, without covering the grid. No giant props, floating recipe diagrams or giant arrow across cells. Active bottom tab 合成. Scene/character hints stay behind or above the board, keeping every cell visible.\n\nImage 2 is a GRID GEOMETRY REFERENCE ONLY. Preserve its exact 7-column by 9-row geometry, 14 bottom locks, top order layout and bottom tabs. Completely REPLACE the canyon, all climbing items and ALL characters with the NEW concept below. Do not keep climbing equipment, canyon rock, tents or climbing people unless named by this new theme.\n\nOriginal concept: 屋顶天文社. Theme: 为邻居制作观星器材和夜间补给，按真实可见的观测任务收集原创星图卡，扩展社区观星日历。\nPalette accents: midnight blue, violet, lemon yellow, ice cyan\nScene: An isometric city rooftop astronomy club with navy flooring, violet telescopes and a large yellow moon emblem. An adult club leader adjusts a short wide telescope beside warm drink trays. A few neighboring rooftops establish the city setting. A calendar board and growing original star card wall face an unfinished group observation platform.\nOne-cell object designs: Broad lenses, short telescope tubes, compact tabletop telescopes, simple star cards, thick observation notebooks, moon badges and warm snack baskets. Render constellations as a few large dots connected by thick lines. Avoid realistic star fields, tiny printed charts or long fragile tripod legs inside tiles.\nSources: 望远镜器材箱; 星图印制台; 夜间补给柜\nMerge chains: 镜片→短镜筒→桌面望远镜→社区观测器材箱; 星点卡→星座卡→夜空观测册→屋顶星图集; 热饮杯→夜读点心盒→观星暖身篮→团体夜观补给箱\nOrders: 初次观测：桌面望远镜×1、夜读点心盒×2; 社区星夜：屋顶星图集×1、团体夜观补给箱×1\nConcrete progression: 小屋顶单镜观测→多人观星台与月相日历启用→社区天象讲堂和原创星图卡墙开放\nNext unlock/board feedback: 初次观测解锁镜筒升级；多人活动解锁新星图订单和社区成员观测故事\nDistinctive visual anchor: 藏蓝屋顶、紫色大望远镜、黄色圆月图标\n\nMANDATORY TWO PRODUCTION CELLS: FIRST themed source row 1 column 1 with a clear blue lightning badge. SECOND themed source row 5 column 5 with a clear blue lightning badge AND 00:45 inside the same cell. Adjacent identical pair row 1 columns 3 and 4. Every row including locks has exactly seven columns. Several empty cells must remain visible. All decorative signs must be CHINESE, no English slogans. No climbing gear or unrelated item.\n",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/foodstar-50-2026-10-05/style-references/foodstars-02-board-official.jpg",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/foodstar-50-2026-10-05/01-case/01-棋盘.png"
      ]
    },
    {
      "index": 41,
      "number": 21,
      "slug": "21-case",
      "name": "屋顶天文社",
      "kind": "meta",
      "prompt": "Use case: ui-mockup.\nCreate ONE independent complete portrait mobile Merge-2 game screen in 9:16. Edge-to-edge screen, no phone frame, split panel, poster or watermark.\nInput images are STYLE REFERENCES ONLY: Foodstars official marketing screenshots. Use their bright polished European 2.5D cartoon art, rounded full volumes, smooth soft gradient shading, tiny clean highlights, bold readable silhouettes and cheerful saturated color. Cartoon adults have expressive large eyes, distinct hair, approximately four-head-tall bodies. All people are illustrated, never photo-real. Objects have chunky shapes and a clean 3/4 overhead view with small contact shadows. Environments use the reference's fixed isometric toy-like proportions and clear functional zones. Do not copy its marketing captions, giant flying food, explosive glow, diagonal before/after split or logo. Avoid flat thick-black-outline art, realistic skin, painterly grain, low-poly shapes, yellowed light and moody cinematic grading.\nUniform UI: turquoise/teal framing, creamy white rounded panels, golden-orange reward buttons, green progress and delivery buttons. Functional colors: blue energy, gold coins, magenta gems. Compact top HUD with level 12, energy 84, coins 1250 and gems 36. Bottom five tabs: 合成、家园、任务、图鉴、商店. Short legible Chinese only. Safe margins and no large scene title. This is a functional visual concept, not an advertisement.\nMAIN PROGRESSION SCREEN: no merge grid. Show a complete isometric scene occupying the middle 65% of the screen, with the exact themed functional objects. The scene must visibly distinguish a completed first stage, a highlighted current project and a small muted next area with a lock. Show physical earned output, installed equipment, a displayed collection or a finished route; avoid generic empty renovation scenery. Two original cartoon adults participate naturally in the activity. Keep the same character appearance, prop motifs, color palette and UI as the companion board reference, if supplied.\nNear the bottom, place one concise current delivery task using the SAME object icons as the board, progress 1/3 and a green 交付 button. Show a small clear reward/unlock preview with icons: delivered object → concrete scene result → new supply/order/collection. A compact three-stage progression strip shows completed/current/next with checkmark, green progress fill, and lock. Active bottom tab 家园. Keep scene growth and object source logically connected; the results are permanent and visibly represented.\n\nImage 1 is the companion board: retain its original cartoon character faces, hairstyles, wardrobe, themed item shapes and HUD. Image 2 is only the Foodstars scene material and isometric style reference; do not copy its chefs or restaurants unless specified in this theme.\n\nOriginal concept: 屋顶天文社. Theme: 为邻居制作观星器材和夜间补给，按真实可见的观测任务收集原创星图卡，扩展社区观星日历。\nPalette accents: midnight blue, violet, lemon yellow, ice cyan\nScene: An isometric city rooftop astronomy club with navy flooring, violet telescopes and a large yellow moon emblem. An adult club leader adjusts a short wide telescope beside warm drink trays. A few neighboring rooftops establish the city setting. A calendar board and growing original star card wall face an unfinished group observation platform.\nOne-cell object designs: Broad lenses, short telescope tubes, compact tabletop telescopes, simple star cards, thick observation notebooks, moon badges and warm snack baskets. Render constellations as a few large dots connected by thick lines. Avoid realistic star fields, tiny printed charts or long fragile tripod legs inside tiles.\nSources: 望远镜器材箱; 星图印制台; 夜间补给柜\nMerge chains: 镜片→短镜筒→桌面望远镜→社区观测器材箱; 星点卡→星座卡→夜空观测册→屋顶星图集; 热饮杯→夜读点心盒→观星暖身篮→团体夜观补给箱\nOrders: 初次观测：桌面望远镜×1、夜读点心盒×2; 社区星夜：屋顶星图集×1、团体夜观补给箱×1\nConcrete progression: 小屋顶单镜观测→多人观星台与月相日历启用→社区天象讲堂和原创星图卡墙开放\nNext unlock/board feedback: 初次观测解锁镜筒升级；多人活动解锁新星图订单和社区成员观测故事\nDistinctive visual anchor: 藏蓝屋顶、紫色大望远镜、黄色圆月图标\n\nClearly mark completed first-stage physical output with a check. Mark the current scene project with visible 1/3 progress. Keep the NEXT scene area grey and unbuilt with a lock: do not depict the next fully completed physical area elsewhere in the scene. Show a small explicit unlocked board supply icon caption next to delivery rewards. All decorative signs Chinese, no English slogans.\n",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/foodstar-50-2026-10-05/21-case/01-棋盘.png",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/foodstar-50-2026-10-05/style-references/foodstars-05-meta-official.jpg"
      ]
    },
    {
      "index": 42,
      "number": 22,
      "slug": "22-case",
      "name": "街角社区洗衣房",
      "kind": "board",
      "prompt": "Use case: ui-mockup.\nCreate ONE independent complete portrait mobile Merge-2 game screen in 9:16. Edge-to-edge screen, no phone frame, split panel, poster or watermark.\nInput images are STYLE REFERENCES ONLY: Foodstars official marketing screenshots. Use their bright polished European 2.5D cartoon art, rounded full volumes, smooth soft gradient shading, tiny clean highlights, bold readable silhouettes and cheerful saturated color. Cartoon adults have expressive large eyes, distinct hair, approximately four-head-tall bodies. All people are illustrated, never photo-real. Objects have chunky shapes and a clean 3/4 overhead view with small contact shadows. Environments use the reference's fixed isometric toy-like proportions and clear functional zones. Do not copy its marketing captions, giant flying food, explosive glow, diagonal before/after split or logo. Avoid flat thick-black-outline art, realistic skin, painterly grain, low-poly shapes, yellowed light and moody cinematic grading.\nUniform UI: turquoise/teal framing, creamy white rounded panels, golden-orange reward buttons, green progress and delivery buttons. Functional colors: blue energy, gold coins, magenta gems. Compact top HUD with level 12, energy 84, coins 1250 and gems 36. Bottom five tabs: 合成、家园、任务、图鉴、商店. Short legible Chinese only. Safe margins and no large scene title. This is a functional visual concept, not an advertisement.\nBOARD SCREEN: use a front-facing unobstructed rectangular grid with EXACTLY SEVEN COLUMNS AND NINE ROWS = 63 individual cells. Draw all eight vertical boundaries and ten horizontal boundaries clearly and continuously; every row must have the exact SAME seven column boundaries, no narrow right-edge extra column. Grid cells are equal squares with subtly alternating pale pink and cream backgrounds and softly rounded corners. No perspective on the grid, no extra row/column, no merged tiles. The grid fills the middle/lower 62% of the screen. Every icon fits wholly inside ONE cell with breathing room. Above the grid are TWO compact illustrated customer order cards, each displaying matching requested item icons, quantities, coin rewards and one green ready button.\nShow two distinct single-cell production sources with small blue lightning badges, one source cooldown 00:45, a spread of 30 themed items at different tiers, at least 10 clearly empty cells and exactly 14 muted locked cells: the last two rows each contain seven locks, no eighth lock. Highlight TWO identical mid-tier items in adjacent cells with a restrained mint outline and tiny merge spark, without covering the grid. No giant props, floating recipe diagrams or giant arrow across cells. Active bottom tab 合成. Scene/character hints stay behind or above the board, keeping every cell visible.\n\nImage 2 is a GRID GEOMETRY REFERENCE ONLY. Preserve its exact 7-column by 9-row geometry, 14 bottom locks, top order layout and bottom tabs. Completely REPLACE the canyon, all climbing items and ALL characters with the NEW concept below. Do not keep climbing equipment, canyon rock, tents or climbing people unless named by this new theme.\n\nOriginal concept: 街角社区洗衣房. Theme: 按面料护理需求合成洗涤用品和打包件，完成街坊衣物回访，建设公共洗衣日程与互助记录。\nPalette accents: aqua blue, raspberry pink, lemon yellow, bright white\nScene: A clean isometric neighborhood laundry with aqua round washing machines, raspberry folding tables and yellow clothing baskets. A woman attendant folds a broad shirt while a neighbor brings a laundry bag. The customer calendar and thank you wall show community relationships. Clearly separate the small everyday machines from a future large item washing area.\nOne-cell object designs: Soap blocks, bright detergent boxes, broad cloth bags, folded shirts, family laundry baskets, padded ironing mats and clean delivery boxes. Use complete simple garments without fine fabric patterns. Keep washers as large production objects, while smaller board items remain readable through bright caps and broad shapes.\nSources: 洗护用品柜; 衣物收纳筐; 熨整工具台\nMerge chains: 小皂块→洗衣皂盒→洗护组合→大件护理箱; 布衣袋→折衣筐→家庭衣物篮→街坊收衣车; 熨布→熨整垫→衣物整形包→正式衣物交付盒\nOrders: 新邻居：洗护组合×1、家庭衣物篮×1; 庆典住户：正式衣物交付盒×2、大件护理箱×1\nConcrete progression: 双机洗衣角→分类收衣台和街坊日程墙启用→共享大件洗衣区与互助回访墙开放\nNext unlock/board feedback: 准时交付解锁大件护理；互助记录达标解锁公共洗衣时段和庆典衣物订单\nDistinctive visual anchor: 青色圆洗衣机、粉色整衣桌、黄色大衣筐\n\nMANDATORY TWO PRODUCTION CELLS: FIRST themed source row 1 column 1 with a clear blue lightning badge. SECOND themed source row 5 column 5 with a clear blue lightning badge AND 00:45 inside the same cell. Adjacent identical pair row 1 columns 3 and 4. Every row including locks has exactly seven columns. Several empty cells must remain visible. All decorative signs must be CHINESE, no English slogans. No climbing gear or unrelated item.\n",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/foodstar-50-2026-10-05/style-references/foodstars-02-board-official.jpg",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/foodstar-50-2026-10-05/01-case/01-棋盘.png"
      ]
    },
    {
      "index": 43,
      "number": 22,
      "slug": "22-case",
      "name": "街角社区洗衣房",
      "kind": "meta",
      "prompt": "Use case: ui-mockup.\nCreate ONE independent complete portrait mobile Merge-2 game screen in 9:16. Edge-to-edge screen, no phone frame, split panel, poster or watermark.\nInput images are STYLE REFERENCES ONLY: Foodstars official marketing screenshots. Use their bright polished European 2.5D cartoon art, rounded full volumes, smooth soft gradient shading, tiny clean highlights, bold readable silhouettes and cheerful saturated color. Cartoon adults have expressive large eyes, distinct hair, approximately four-head-tall bodies. All people are illustrated, never photo-real. Objects have chunky shapes and a clean 3/4 overhead view with small contact shadows. Environments use the reference's fixed isometric toy-like proportions and clear functional zones. Do not copy its marketing captions, giant flying food, explosive glow, diagonal before/after split or logo. Avoid flat thick-black-outline art, realistic skin, painterly grain, low-poly shapes, yellowed light and moody cinematic grading.\nUniform UI: turquoise/teal framing, creamy white rounded panels, golden-orange reward buttons, green progress and delivery buttons. Functional colors: blue energy, gold coins, magenta gems. Compact top HUD with level 12, energy 84, coins 1250 and gems 36. Bottom five tabs: 合成、家园、任务、图鉴、商店. Short legible Chinese only. Safe margins and no large scene title. This is a functional visual concept, not an advertisement.\nMAIN PROGRESSION SCREEN: no merge grid. Show a complete isometric scene occupying the middle 65% of the screen, with the exact themed functional objects. The scene must visibly distinguish a completed first stage, a highlighted current project and a small muted next area with a lock. Show physical earned output, installed equipment, a displayed collection or a finished route; avoid generic empty renovation scenery. Two original cartoon adults participate naturally in the activity. Keep the same character appearance, prop motifs, color palette and UI as the companion board reference, if supplied.\nNear the bottom, place one concise current delivery task using the SAME object icons as the board, progress 1/3 and a green 交付 button. Show a small clear reward/unlock preview with icons: delivered object → concrete scene result → new supply/order/collection. A compact three-stage progression strip shows completed/current/next with checkmark, green progress fill, and lock. Active bottom tab 家园. Keep scene growth and object source logically connected; the results are permanent and visibly represented.\n\nImage 1 is the companion board: retain its original cartoon character faces, hairstyles, wardrobe, themed item shapes and HUD. Image 2 is only the Foodstars scene material and isometric style reference; do not copy its chefs or restaurants unless specified in this theme.\n\nOriginal concept: 街角社区洗衣房. Theme: 按面料护理需求合成洗涤用品和打包件，完成街坊衣物回访，建设公共洗衣日程与互助记录。\nPalette accents: aqua blue, raspberry pink, lemon yellow, bright white\nScene: A clean isometric neighborhood laundry with aqua round washing machines, raspberry folding tables and yellow clothing baskets. A woman attendant folds a broad shirt while a neighbor brings a laundry bag. The customer calendar and thank you wall show community relationships. Clearly separate the small everyday machines from a future large item washing area.\nOne-cell object designs: Soap blocks, bright detergent boxes, broad cloth bags, folded shirts, family laundry baskets, padded ironing mats and clean delivery boxes. Use complete simple garments without fine fabric patterns. Keep washers as large production objects, while smaller board items remain readable through bright caps and broad shapes.\nSources: 洗护用品柜; 衣物收纳筐; 熨整工具台\nMerge chains: 小皂块→洗衣皂盒→洗护组合→大件护理箱; 布衣袋→折衣筐→家庭衣物篮→街坊收衣车; 熨布→熨整垫→衣物整形包→正式衣物交付盒\nOrders: 新邻居：洗护组合×1、家庭衣物篮×1; 庆典住户：正式衣物交付盒×2、大件护理箱×1\nConcrete progression: 双机洗衣角→分类收衣台和街坊日程墙启用→共享大件洗衣区与互助回访墙开放\nNext unlock/board feedback: 准时交付解锁大件护理；互助记录达标解锁公共洗衣时段和庆典衣物订单\nDistinctive visual anchor: 青色圆洗衣机、粉色整衣桌、黄色大衣筐\n\nClearly mark completed first-stage physical output with a check. Mark the current scene project with visible 1/3 progress. Keep the NEXT scene area grey and unbuilt with a lock: do not depict the next fully completed physical area elsewhere in the scene. Show a small explicit unlocked board supply icon caption next to delivery rewards. All decorative signs Chinese, no English slogans.\n",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/foodstar-50-2026-10-05/22-case/01-棋盘.png",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/foodstar-50-2026-10-05/style-references/foodstars-05-meta-official.jpg"
      ]
    },
    {
      "index": 44,
      "number": 23,
      "slug": "23-case",
      "name": "共享工具图书馆",
      "kind": "board",
      "prompt": "Use case: ui-mockup.\nCreate ONE independent complete portrait mobile Merge-2 game screen in 9:16. Edge-to-edge screen, no phone frame, split panel, poster or watermark.\nInput images are STYLE REFERENCES ONLY: Foodstars official marketing screenshots. Use their bright polished European 2.5D cartoon art, rounded full volumes, smooth soft gradient shading, tiny clean highlights, bold readable silhouettes and cheerful saturated color. Cartoon adults have expressive large eyes, distinct hair, approximately four-head-tall bodies. All people are illustrated, never photo-real. Objects have chunky shapes and a clean 3/4 overhead view with small contact shadows. Environments use the reference's fixed isometric toy-like proportions and clear functional zones. Do not copy its marketing captions, giant flying food, explosive glow, diagonal before/after split or logo. Avoid flat thick-black-outline art, realistic skin, painterly grain, low-poly shapes, yellowed light and moody cinematic grading.\nUniform UI: turquoise/teal framing, creamy white rounded panels, golden-orange reward buttons, green progress and delivery buttons. Functional colors: blue energy, gold coins, magenta gems. Compact top HUD with level 12, energy 84, coins 1250 and gems 36. Bottom five tabs: 合成、家园、任务、图鉴、商店. Short legible Chinese only. Safe margins and no large scene title. This is a functional visual concept, not an advertisement.\nBOARD SCREEN: use a front-facing unobstructed rectangular grid with EXACTLY SEVEN COLUMNS AND NINE ROWS = 63 individual cells. Draw all eight vertical boundaries and ten horizontal boundaries clearly and continuously; every row must have the exact SAME seven column boundaries, no narrow right-edge extra column. Grid cells are equal squares with subtly alternating pale pink and cream backgrounds and softly rounded corners. No perspective on the grid, no extra row/column, no merged tiles. The grid fills the middle/lower 62% of the screen. Every icon fits wholly inside ONE cell with breathing room. Above the grid are TWO compact illustrated customer order cards, each displaying matching requested item icons, quantities, coin rewards and one green ready button.\nShow two distinct single-cell production sources with small blue lightning badges, one source cooldown 00:45, a spread of 30 themed items at different tiers, at least 10 clearly empty cells and exactly 14 muted locked cells: the last two rows each contain seven locks, no eighth lock. Highlight TWO identical mid-tier items in adjacent cells with a restrained mint outline and tiny merge spark, without covering the grid. No giant props, floating recipe diagrams or giant arrow across cells. Active bottom tab 合成. Scene/character hints stay behind or above the board, keeping every cell visible.\n\nImage 2 is a GRID GEOMETRY REFERENCE ONLY. Preserve its exact 7-column by 9-row geometry, 14 bottom locks, top order layout and bottom tabs. Completely REPLACE the canyon, all climbing items and ALL characters with the NEW concept below. Do not keep climbing equipment, canyon rock, tents or climbing people unless named by this new theme.\n\nOriginal concept: 共享工具图书馆. Theme: 整理工具、保养件和借用凭证服务住民，完成归还检测，积累可借工具图鉴并解锁社区合作项目。\nPalette accents: cobalt blue, orange, mint green, off white\nScene: An isometric community tool lending library with cobalt and orange toolboxes, mint borrowing desks and white catalog walls. An adult librarian checks a returned drill beside an organized maintenance counter. Simple portrait cards link residents to shared projects. A communal build table and an unfinished display of completed neighborhood work sit at the back.\nOne-cell object designs: Chunky wrenches, paired hand tools, compact household tool sets, oil bottles, broad cloths, borrowing cards and thick project folders. Emphasize safe blunt cartoon shapes and simple large handles. Use orange for tools, mint for maintenance and blue for record materials to separate the three board chains.\nSources: 工具备件柜; 保养用品架; 借用凭证台\nMerge chains: 小扳手→工具对→家庭工具组→社区工程工具箱; 润滑油→保养组→工具维护包→归还检测盒; 借用卡→借用册→工具借还档案→社区项目资料盒\nOrders: 书架客户：家庭工具组×1、工具维护包×1; 社区项目：社区工程工具箱×1、社区项目资料盒×1\nConcrete progression: 小型借用架→完整借还检测台与工具图鉴墙启用→社区共作长桌及合作项目墙开放\nNext unlock/board feedback: 归还检测达标解锁更多工具类型；合作项目完成解锁大型工具和成员信用故事\nDistinctive visual anchor: 蓝橙大工具箱、薄荷绿借用台、白色工具图鉴墙\n\nMANDATORY TWO PRODUCTION CELLS: FIRST themed source row 1 column 1 with a clear blue lightning badge. SECOND themed source row 5 column 5 with a clear blue lightning badge AND 00:45 inside the same cell. Adjacent identical pair row 1 columns 3 and 4. Every row including locks has exactly seven columns. Several empty cells must remain visible. All decorative signs must be CHINESE, no English slogans. No climbing gear or unrelated item.\n",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/foodstar-50-2026-10-05/style-references/foodstars-02-board-official.jpg",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/foodstar-50-2026-10-05/01-case/01-棋盘.png"
      ]
    },
    {
      "index": 45,
      "number": 23,
      "slug": "23-case",
      "name": "共享工具图书馆",
      "kind": "meta",
      "prompt": "Use case: ui-mockup.\nCreate ONE independent complete portrait mobile Merge-2 game screen in 9:16. Edge-to-edge screen, no phone frame, split panel, poster or watermark.\nInput images are STYLE REFERENCES ONLY: Foodstars official marketing screenshots. Use their bright polished European 2.5D cartoon art, rounded full volumes, smooth soft gradient shading, tiny clean highlights, bold readable silhouettes and cheerful saturated color. Cartoon adults have expressive large eyes, distinct hair, approximately four-head-tall bodies. All people are illustrated, never photo-real. Objects have chunky shapes and a clean 3/4 overhead view with small contact shadows. Environments use the reference's fixed isometric toy-like proportions and clear functional zones. Do not copy its marketing captions, giant flying food, explosive glow, diagonal before/after split or logo. Avoid flat thick-black-outline art, realistic skin, painterly grain, low-poly shapes, yellowed light and moody cinematic grading.\nUniform UI: turquoise/teal framing, creamy white rounded panels, golden-orange reward buttons, green progress and delivery buttons. Functional colors: blue energy, gold coins, magenta gems. Compact top HUD with level 12, energy 84, coins 1250 and gems 36. Bottom five tabs: 合成、家园、任务、图鉴、商店. Short legible Chinese only. Safe margins and no large scene title. This is a functional visual concept, not an advertisement.\nMAIN PROGRESSION SCREEN: no merge grid. Show a complete isometric scene occupying the middle 65% of the screen, with the exact themed functional objects. The scene must visibly distinguish a completed first stage, a highlighted current project and a small muted next area with a lock. Show physical earned output, installed equipment, a displayed collection or a finished route; avoid generic empty renovation scenery. Two original cartoon adults participate naturally in the activity. Keep the same character appearance, prop motifs, color palette and UI as the companion board reference, if supplied.\nNear the bottom, place one concise current delivery task using the SAME object icons as the board, progress 1/3 and a green 交付 button. Show a small clear reward/unlock preview with icons: delivered object → concrete scene result → new supply/order/collection. A compact three-stage progression strip shows completed/current/next with checkmark, green progress fill, and lock. Active bottom tab 家园. Keep scene growth and object source logically connected; the results are permanent and visibly represented.\n\nImage 1 is the companion board: retain its original cartoon character faces, hairstyles, wardrobe, themed item shapes and HUD. Image 2 is only the Foodstars scene material and isometric style reference; do not copy its chefs or restaurants unless specified in this theme.\n\nOriginal concept: 共享工具图书馆. Theme: 整理工具、保养件和借用凭证服务住民，完成归还检测，积累可借工具图鉴并解锁社区合作项目。\nPalette accents: cobalt blue, orange, mint green, off white\nScene: An isometric community tool lending library with cobalt and orange toolboxes, mint borrowing desks and white catalog walls. An adult librarian checks a returned drill beside an organized maintenance counter. Simple portrait cards link residents to shared projects. A communal build table and an unfinished display of completed neighborhood work sit at the back.\nOne-cell object designs: Chunky wrenches, paired hand tools, compact household tool sets, oil bottles, broad cloths, borrowing cards and thick project folders. Emphasize safe blunt cartoon shapes and simple large handles. Use orange for tools, mint for maintenance and blue for record materials to separate the three board chains.\nSources: 工具备件柜; 保养用品架; 借用凭证台\nMerge chains: 小扳手→工具对→家庭工具组→社区工程工具箱; 润滑油→保养组→工具维护包→归还检测盒; 借用卡→借用册→工具借还档案→社区项目资料盒\nOrders: 书架客户：家庭工具组×1、工具维护包×1; 社区项目：社区工程工具箱×1、社区项目资料盒×1\nConcrete progression: 小型借用架→完整借还检测台与工具图鉴墙启用→社区共作长桌及合作项目墙开放\nNext unlock/board feedback: 归还检测达标解锁更多工具类型；合作项目完成解锁大型工具和成员信用故事\nDistinctive visual anchor: 蓝橙大工具箱、薄荷绿借用台、白色工具图鉴墙\n\nClearly mark completed first-stage physical output with a check. Mark the current scene project with visible 1/3 progress. Keep the NEXT scene area grey and unbuilt with a lock: do not depict the next fully completed physical area elsewhere in the scene. Show a small explicit unlocked board supply icon caption next to delivery rewards. All decorative signs Chinese, no English slogans.\n",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/foodstar-50-2026-10-05/23-case/01-棋盘.png",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/foodstar-50-2026-10-05/style-references/foodstars-05-meta-official.jpg"
      ]
    },
    {
      "index": 46,
      "number": 24,
      "slug": "24-case",
      "name": "城市屋顶蜂场",
      "kind": "board",
      "prompt": "Use case: ui-mockup.\nCreate ONE independent complete portrait mobile Merge-2 game screen in 9:16. Edge-to-edge screen, no phone frame, split panel, poster or watermark.\nInput images are STYLE REFERENCES ONLY: Foodstars official marketing screenshots. Use their bright polished European 2.5D cartoon art, rounded full volumes, smooth soft gradient shading, tiny clean highlights, bold readable silhouettes and cheerful saturated color. Cartoon adults have expressive large eyes, distinct hair, approximately four-head-tall bodies. All people are illustrated, never photo-real. Objects have chunky shapes and a clean 3/4 overhead view with small contact shadows. Environments use the reference's fixed isometric toy-like proportions and clear functional zones. Do not copy its marketing captions, giant flying food, explosive glow, diagonal before/after split or logo. Avoid flat thick-black-outline art, realistic skin, painterly grain, low-poly shapes, yellowed light and moody cinematic grading.\nUniform UI: turquoise/teal framing, creamy white rounded panels, golden-orange reward buttons, green progress and delivery buttons. Functional colors: blue energy, gold coins, magenta gems. Compact top HUD with level 12, energy 84, coins 1250 and gems 36. Bottom five tabs: 合成、家园、任务、图鉴、商店. Short legible Chinese only. Safe margins and no large scene title. This is a functional visual concept, not an advertisement.\nBOARD SCREEN: use a front-facing unobstructed rectangular grid with EXACTLY SEVEN COLUMNS AND NINE ROWS = 63 individual cells. Draw all eight vertical boundaries and ten horizontal boundaries clearly and continuously; every row must have the exact SAME seven column boundaries, no narrow right-edge extra column. Grid cells are equal squares with subtly alternating pale pink and cream backgrounds and softly rounded corners. No perspective on the grid, no extra row/column, no merged tiles. The grid fills the middle/lower 62% of the screen. Every icon fits wholly inside ONE cell with breathing room. Above the grid are TWO compact illustrated customer order cards, each displaying matching requested item icons, quantities, coin rewards and one green ready button.\nShow two distinct single-cell production sources with small blue lightning badges, one source cooldown 00:45, a spread of 30 themed items at different tiers, at least 10 clearly empty cells and exactly 14 muted locked cells: the last two rows each contain seven locks, no eighth lock. Highlight TWO identical mid-tier items in adjacent cells with a restrained mint outline and tiny merge spark, without covering the grid. No giant props, floating recipe diagrams or giant arrow across cells. Active bottom tab 合成. Scene/character hints stay behind or above the board, keeping every cell visible.\n\nImage 2 is a GRID GEOMETRY REFERENCE ONLY. Preserve its exact 7-column by 9-row geometry, 14 bottom locks, top order layout and bottom tabs. Completely REPLACE the canyon, all climbing items and ALL characters with the NEW concept below. Do not keep climbing equipment, canyon rock, tents or climbing people unless named by this new theme.\n\nOriginal concept: 城市屋顶蜂场. Theme: 合成蜂箱维护与采集用品，按花期记录和社区订单收集蜂蜜批次，扩展多屋顶授粉网络。\nPalette accents: mint green, honey orange, sky blue, white\nScene: A fresh isometric rooftop apiary with mint beehives, orange honey jars and white safety railings against a clear blue city backdrop. A beekeeper with a broad veil inspects one frame while a neighbor visits the honey counter. Flowering planters and a large map show the growing network of separate rooftop pollination partners.\nOne-cell object designs: Broad wooden frames, paired hive inserts, compact maintenance cases, round honey jars, large collection buckets, simple labels and gift boxes. Bees should appear only as a few clear small motifs. Keep honey bright orange with smooth highlights, avoiding sticky drips, tiny comb detail or crowded insect swarms.\nSources: 蜂箱维护台; 采蜜器具柜; 蜜品包装架\nMerge chains: 木框→巢框组→蜂箱内框→屋顶蜂箱维护箱; 小蜜罐→采蜜罐组→蜂蜜收集桶→花期采收箱; 包装纸→蜜罐标签→蜂蜜礼袋→城市蜜品礼盒\nOrders: 首批住户：采蜜罐组×2、蜂蜜礼袋×1; 授粉伙伴：屋顶蜂箱维护箱×1、城市蜜品礼盒×1\nConcrete progression: 单屋顶蜂箱区→花期记录台及蜜品柜启用→三屋顶授粉地图和邻里蜜品共享区开放\nNext unlock/board feedback: 首批蜜品解锁花期配色；授粉网络扩展解锁新花蜜批次和屋顶伙伴订单\nDistinctive visual anchor: 薄荷绿蜂箱、橙色蜜罐、蓝天背景、白色屋顶栏杆\n\nMANDATORY TWO PRODUCTION CELLS: FIRST themed source row 1 column 1 with a clear blue lightning badge. SECOND themed source row 5 column 5 with a clear blue lightning badge AND 00:45 inside the same cell. Adjacent identical pair row 1 columns 3 and 4. Every row including locks has exactly seven columns. Several empty cells must remain visible. All decorative signs must be CHINESE, no English slogans. No climbing gear or unrelated item.\n",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/foodstar-50-2026-10-05/style-references/foodstars-02-board-official.jpg",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/foodstar-50-2026-10-05/01-case/01-棋盘.png"
      ]
    },
    {
      "index": 47,
      "number": 24,
      "slug": "24-case",
      "name": "城市屋顶蜂场",
      "kind": "meta",
      "prompt": "Use case: ui-mockup.\nCreate ONE independent complete portrait mobile Merge-2 game screen in 9:16. Edge-to-edge screen, no phone frame, split panel, poster or watermark.\nInput images are STYLE REFERENCES ONLY: Foodstars official marketing screenshots. Use their bright polished European 2.5D cartoon art, rounded full volumes, smooth soft gradient shading, tiny clean highlights, bold readable silhouettes and cheerful saturated color. Cartoon adults have expressive large eyes, distinct hair, approximately four-head-tall bodies. All people are illustrated, never photo-real. Objects have chunky shapes and a clean 3/4 overhead view with small contact shadows. Environments use the reference's fixed isometric toy-like proportions and clear functional zones. Do not copy its marketing captions, giant flying food, explosive glow, diagonal before/after split or logo. Avoid flat thick-black-outline art, realistic skin, painterly grain, low-poly shapes, yellowed light and moody cinematic grading.\nUniform UI: turquoise/teal framing, creamy white rounded panels, golden-orange reward buttons, green progress and delivery buttons. Functional colors: blue energy, gold coins, magenta gems. Compact top HUD with level 12, energy 84, coins 1250 and gems 36. Bottom five tabs: 合成、家园、任务、图鉴、商店. Short legible Chinese only. Safe margins and no large scene title. This is a functional visual concept, not an advertisement.\nMAIN PROGRESSION SCREEN: no merge grid. Show a complete isometric scene occupying the middle 65% of the screen, with the exact themed functional objects. The scene must visibly distinguish a completed first stage, a highlighted current project and a small muted next area with a lock. Show physical earned output, installed equipment, a displayed collection or a finished route; avoid generic empty renovation scenery. Two original cartoon adults participate naturally in the activity. Keep the same character appearance, prop motifs, color palette and UI as the companion board reference, if supplied.\nNear the bottom, place one concise current delivery task using the SAME object icons as the board, progress 1/3 and a green 交付 button. Show a small clear reward/unlock preview with icons: delivered object → concrete scene result → new supply/order/collection. A compact three-stage progression strip shows completed/current/next with checkmark, green progress fill, and lock. Active bottom tab 家园. Keep scene growth and object source logically connected; the results are permanent and visibly represented.\n\nImage 1 is the companion board: retain its original cartoon character faces, hairstyles, wardrobe, themed item shapes and HUD. Image 2 is only the Foodstars scene material and isometric style reference; do not copy its chefs or restaurants unless specified in this theme.\n\nOriginal concept: 城市屋顶蜂场. Theme: 合成蜂箱维护与采集用品，按花期记录和社区订单收集蜂蜜批次，扩展多屋顶授粉网络。\nPalette accents: mint green, honey orange, sky blue, white\nScene: A fresh isometric rooftop apiary with mint beehives, orange honey jars and white safety railings against a clear blue city backdrop. A beekeeper with a broad veil inspects one frame while a neighbor visits the honey counter. Flowering planters and a large map show the growing network of separate rooftop pollination partners.\nOne-cell object designs: Broad wooden frames, paired hive inserts, compact maintenance cases, round honey jars, large collection buckets, simple labels and gift boxes. Bees should appear only as a few clear small motifs. Keep honey bright orange with smooth highlights, avoiding sticky drips, tiny comb detail or crowded insect swarms.\nSources: 蜂箱维护台; 采蜜器具柜; 蜜品包装架\nMerge chains: 木框→巢框组→蜂箱内框→屋顶蜂箱维护箱; 小蜜罐→采蜜罐组→蜂蜜收集桶→花期采收箱; 包装纸→蜜罐标签→蜂蜜礼袋→城市蜜品礼盒\nOrders: 首批住户：采蜜罐组×2、蜂蜜礼袋×1; 授粉伙伴：屋顶蜂箱维护箱×1、城市蜜品礼盒×1\nConcrete progression: 单屋顶蜂箱区→花期记录台及蜜品柜启用→三屋顶授粉地图和邻里蜜品共享区开放\nNext unlock/board feedback: 首批蜜品解锁花期配色；授粉网络扩展解锁新花蜜批次和屋顶伙伴订单\nDistinctive visual anchor: 薄荷绿蜂箱、橙色蜜罐、蓝天背景、白色屋顶栏杆\n\nClearly mark completed first-stage physical output with a check. Mark the current scene project with visible 1/3 progress. Keep the NEXT scene area grey and unbuilt with a lock: do not depict the next fully completed physical area elsewhere in the scene. Show a small explicit unlocked board supply icon caption next to delivery rewards. All decorative signs Chinese, no English slogans.\n",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/foodstar-50-2026-10-05/24-case/01-棋盘.png",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/foodstar-50-2026-10-05/style-references/foodstars-05-meta-official.jpg"
      ]
    },
    {
      "index": 48,
      "number": 25,
      "slug": "25-case",
      "name": "盆景诊疗台",
      "kind": "board",
      "prompt": "Use case: ui-mockup.\nCreate ONE independent complete portrait mobile Merge-2 game screen in 9:16. Edge-to-edge screen, no phone frame, split panel, poster or watermark.\nInput images are STYLE REFERENCES ONLY: Foodstars official marketing screenshots. Use their bright polished European 2.5D cartoon art, rounded full volumes, smooth soft gradient shading, tiny clean highlights, bold readable silhouettes and cheerful saturated color. Cartoon adults have expressive large eyes, distinct hair, approximately four-head-tall bodies. All people are illustrated, never photo-real. Objects have chunky shapes and a clean 3/4 overhead view with small contact shadows. Environments use the reference's fixed isometric toy-like proportions and clear functional zones. Do not copy its marketing captions, giant flying food, explosive glow, diagonal before/after split or logo. Avoid flat thick-black-outline art, realistic skin, painterly grain, low-poly shapes, yellowed light and moody cinematic grading.\nUniform UI: turquoise/teal framing, creamy white rounded panels, golden-orange reward buttons, green progress and delivery buttons. Functional colors: blue energy, gold coins, magenta gems. Compact top HUD with level 12, energy 84, coins 1250 and gems 36. Bottom five tabs: 合成、家园、任务、图鉴、商店. Short legible Chinese only. Safe margins and no large scene title. This is a functional visual concept, not an advertisement.\nBOARD SCREEN: use a front-facing unobstructed rectangular grid with EXACTLY SEVEN COLUMNS AND NINE ROWS = 63 individual cells. Draw all eight vertical boundaries and ten horizontal boundaries clearly and continuously; every row must have the exact SAME seven column boundaries, no narrow right-edge extra column. Grid cells are equal squares with subtly alternating pale pink and cream backgrounds and softly rounded corners. No perspective on the grid, no extra row/column, no merged tiles. The grid fills the middle/lower 62% of the screen. Every icon fits wholly inside ONE cell with breathing room. Above the grid are TWO compact illustrated customer order cards, each displaying matching requested item icons, quantities, coin rewards and one green ready button.\nShow two distinct single-cell production sources with small blue lightning badges, one source cooldown 00:45, a spread of 30 themed items at different tiers, at least 10 clearly empty cells and exactly 14 muted locked cells: the last two rows each contain seven locks, no eighth lock. Highlight TWO identical mid-tier items in adjacent cells with a restrained mint outline and tiny merge spark, without covering the grid. No giant props, floating recipe diagrams or giant arrow across cells. Active bottom tab 合成. Scene/character hints stay behind or above the board, keeping every cell visible.\n\nImage 2 is a GRID GEOMETRY REFERENCE ONLY. Preserve its exact 7-column by 9-row geometry, 14 bottom locks, top order layout and bottom tabs. Completely REPLACE the canyon, all climbing items and ALL characters with the NEW concept below. Do not keep climbing equipment, canyon rock, tents or climbing people unless named by this new theme.\n\nOriginal concept: 盆景诊疗台. Theme: 为街坊盆景合成修枝、换盆和浇护用品，完成树姿观察回访，建立可见的盆景养护档案和季节展台。\nPalette accents: jade green, cobalt blue, coral pink, ivory\nScene: An isometric bonsai care desk with rounded jade tree canopies, cobalt shallow pots and coral observation signs. An adult gardener gently studies a trunk beside a broad potting table. Three display stands show different original tree shapes. A seasonal record wall and customer return cards lead toward an unfinished community bonsai exhibition platform.\nOne-cell object designs: Blunt cartoon pruning shears, broad tool sets, soil bags, shallow pots, compact repotting kits, long spout watering cans and seasonal care baskets. Tree silhouettes use a few solid canopy clusters. Avoid intricate roots and fine leaves; each pot shape and growing tree form should be easy to distinguish.\nSources: 园艺工具柜; 盆土收纳箱; 养护补给台\nMerge chains: 小剪刀→修枝工具组→树姿修整包→盆景维护箱; 土袋→配土盆→换盆套件→根系养护箱; 喷壶→长嘴水壶→水肥组合→季节养护篮\nOrders: 老街客户：修枝工具组×1、换盆套件×1; 季节展览：盆景维护箱×1、季节养护篮×2\nConcrete progression: 单树观察台→三树姿回访展架与季节记录墙启用→街坊盆景季展和养护图鉴开放\nNext unlock/board feedback: 首次回访解锁配土种类；季展完成解锁不同盆形订单和长期树姿记录\nDistinctive visual anchor: 玉绿团块树冠、蓝色浅盆、粉色观察标牌\n\nMANDATORY TWO PRODUCTION CELLS: FIRST themed source row 1 column 1 with a clear blue lightning badge. SECOND themed source row 5 column 5 with a clear blue lightning badge AND 00:45 inside the same cell. Adjacent identical pair row 1 columns 3 and 4. Every row including locks has exactly seven columns. Several empty cells must remain visible. All decorative signs must be CHINESE, no English slogans. No climbing gear or unrelated item.\n",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/foodstar-50-2026-10-05/style-references/foodstars-02-board-official.jpg",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/foodstar-50-2026-10-05/01-case/01-棋盘.png"
      ]
    },
    {
      "index": 49,
      "number": 25,
      "slug": "25-case",
      "name": "盆景诊疗台",
      "kind": "meta",
      "prompt": "Use case: ui-mockup.\nCreate ONE independent complete portrait mobile Merge-2 game screen in 9:16. Edge-to-edge screen, no phone frame, split panel, poster or watermark.\nInput images are STYLE REFERENCES ONLY: Foodstars official marketing screenshots. Use their bright polished European 2.5D cartoon art, rounded full volumes, smooth soft gradient shading, tiny clean highlights, bold readable silhouettes and cheerful saturated color. Cartoon adults have expressive large eyes, distinct hair, approximately four-head-tall bodies. All people are illustrated, never photo-real. Objects have chunky shapes and a clean 3/4 overhead view with small contact shadows. Environments use the reference's fixed isometric toy-like proportions and clear functional zones. Do not copy its marketing captions, giant flying food, explosive glow, diagonal before/after split or logo. Avoid flat thick-black-outline art, realistic skin, painterly grain, low-poly shapes, yellowed light and moody cinematic grading.\nUniform UI: turquoise/teal framing, creamy white rounded panels, golden-orange reward buttons, green progress and delivery buttons. Functional colors: blue energy, gold coins, magenta gems. Compact top HUD with level 12, energy 84, coins 1250 and gems 36. Bottom five tabs: 合成、家园、任务、图鉴、商店. Short legible Chinese only. Safe margins and no large scene title. This is a functional visual concept, not an advertisement.\nMAIN PROGRESSION SCREEN: no merge grid. Show a complete isometric scene occupying the middle 65% of the screen, with the exact themed functional objects. The scene must visibly distinguish a completed first stage, a highlighted current project and a small muted next area with a lock. Show physical earned output, installed equipment, a displayed collection or a finished route; avoid generic empty renovation scenery. Two original cartoon adults participate naturally in the activity. Keep the same character appearance, prop motifs, color palette and UI as the companion board reference, if supplied.\nNear the bottom, place one concise current delivery task using the SAME object icons as the board, progress 1/3 and a green 交付 button. Show a small clear reward/unlock preview with icons: delivered object → concrete scene result → new supply/order/collection. A compact three-stage progression strip shows completed/current/next with checkmark, green progress fill, and lock. Active bottom tab 家园. Keep scene growth and object source logically connected; the results are permanent and visibly represented.\n\nImage 1 is the companion board: retain its original cartoon character faces, hairstyles, wardrobe, themed item shapes and HUD. Image 2 is only the Foodstars scene material and isometric style reference; do not copy its chefs or restaurants unless specified in this theme.\n\nOriginal concept: 盆景诊疗台. Theme: 为街坊盆景合成修枝、换盆和浇护用品，完成树姿观察回访，建立可见的盆景养护档案和季节展台。\nPalette accents: jade green, cobalt blue, coral pink, ivory\nScene: An isometric bonsai care desk with rounded jade tree canopies, cobalt shallow pots and coral observation signs. An adult gardener gently studies a trunk beside a broad potting table. Three display stands show different original tree shapes. A seasonal record wall and customer return cards lead toward an unfinished community bonsai exhibition platform.\nOne-cell object designs: Blunt cartoon pruning shears, broad tool sets, soil bags, shallow pots, compact repotting kits, long spout watering cans and seasonal care baskets. Tree silhouettes use a few solid canopy clusters. Avoid intricate roots and fine leaves; each pot shape and growing tree form should be easy to distinguish.\nSources: 园艺工具柜; 盆土收纳箱; 养护补给台\nMerge chains: 小剪刀→修枝工具组→树姿修整包→盆景维护箱; 土袋→配土盆→换盆套件→根系养护箱; 喷壶→长嘴水壶→水肥组合→季节养护篮\nOrders: 老街客户：修枝工具组×1、换盆套件×1; 季节展览：盆景维护箱×1、季节养护篮×2\nConcrete progression: 单树观察台→三树姿回访展架与季节记录墙启用→街坊盆景季展和养护图鉴开放\nNext unlock/board feedback: 首次回访解锁配土种类；季展完成解锁不同盆形订单和长期树姿记录\nDistinctive visual anchor: 玉绿团块树冠、蓝色浅盆、粉色观察标牌\n\nClearly mark completed first-stage physical output with a check. Mark the current scene project with visible 1/3 progress. Keep the NEXT scene area grey and unbuilt with a lock: do not depict the next fully completed physical area elsewhere in the scene. Show a small explicit unlocked board supply icon caption next to delivery rewards. All decorative signs Chinese, no English slogans.\n",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/foodstar-50-2026-10-05/25-case/01-棋盘.png",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/foodstar-50-2026-10-05/style-references/foodstars-05-meta-official.jpg"
      ]
    },
    {
      "index": 50,
      "number": 26,
      "slug": "26-case",
      "name": "蘑菇标本学会",
      "kind": "board",
      "prompt": "Use case: precise-object-edit. Edit this mushroom club board screen only. Preserve all characters, item designs, HUD, Chinese labels, background, exact 7-column by 9-row grid, all 14 bottom locks and the highlighted identical card pair. Only make these three small corrections: remove the icons in active row 7 column 1 and active row 7 column 2, leaving those two cells completely empty so there are at least TEN visibly empty active cells; remove the blue lightning badge from the card scanner at active row 5 column 3; move the visible 00:45 cooldown label under the green supply cabinet at active row 5 column 2. Final screen must show exactly TWO blue lightning production badges, on the wood sample crate at row 5 column 1 and green cabinet at row 5 column 2. The scanner is just an ordinary item. Keep every grid boundary and other icon unchanged.",
      "referenced_image_paths": [
        "/Users/kamisola/.codex/generated_images/01a10bd0-f9b5-7633-a67b-ab0dca999091/exec-ecb2ce91-c5f4-4c69-ad06-a09a2f9e5af8.png"
      ]
    },
    {
      "index": 51,
      "number": 26,
      "slug": "26-case",
      "name": "蘑菇标本学会",
      "kind": "meta",
      "prompt": "Use case: ui-mockup.\nCreate ONE independent complete portrait mobile Merge-2 game screen in 9:16. Edge-to-edge screen, no phone frame, split panel, poster or watermark.\nInput images are STYLE REFERENCES ONLY: Foodstars official marketing screenshots. Use their bright polished European 2.5D cartoon art, rounded full volumes, smooth soft gradient shading, tiny clean highlights, bold readable silhouettes and cheerful saturated color. Cartoon adults have expressive large eyes, distinct hair, approximately four-head-tall bodies. All people are illustrated, never photo-real. Objects have chunky shapes and a clean 3/4 overhead view with small contact shadows. Environments use the reference's fixed isometric toy-like proportions and clear functional zones. Do not copy its marketing captions, giant flying food, explosive glow, diagonal before/after split or logo. Avoid flat thick-black-outline art, realistic skin, painterly grain, low-poly shapes, yellowed light and moody cinematic grading.\nUniform UI: turquoise/teal framing, creamy white rounded panels, golden-orange reward buttons, green progress and delivery buttons. Functional colors: blue energy, gold coins, magenta gems. Compact top HUD with level 12, energy 84, coins 1250 and gems 36. Bottom five tabs: 合成、家园、任务、图鉴、商店. Short legible Chinese only. Safe margins and no large scene title. This is a functional visual concept, not an advertisement.\nMAIN PROGRESSION SCREEN: no merge grid. Show a complete isometric scene occupying the middle 65% of the screen, with the exact themed functional objects. The scene must visibly distinguish a completed first stage, a highlighted current project and a small muted next area with a lock. Show physical earned output, installed equipment, a displayed collection or a finished route; avoid generic empty renovation scenery. Two original cartoon adults participate naturally in the activity. Keep the same character appearance, prop motifs, color palette and UI as the companion board reference, if supplied.\nNear the bottom, place one concise current delivery task using the SAME object icons as the board, progress 1/3 and a green 交付 button. Show a small clear reward/unlock preview with icons: delivered object → concrete scene result → new supply/order/collection. A compact three-stage progression strip shows completed/current/next with checkmark, green progress fill, and lock. Active bottom tab 家园. Keep scene growth and object source logically connected; the results are permanent and visibly represented.\n\nImage 1 is the companion board: retain its original cartoon character faces, hairstyles, wardrobe, themed item shapes and HUD. Image 2 is only the Foodstars scene material and isometric style reference; do not copy its chefs or restaurants unless specified in this theme.\n\nOriginal concept: 蘑菇标本学会. Theme: 整理非食用自然标本、观察器材和图鉴卡，为自然展提供完整观察记录，逐步补齐林地分区标本册。\nPalette accents: violet, moss green, coral red, clean white\nScene: An isometric natural history mushroom club with broad violet and coral specimen shapes inside clear white display cases. Moss green diorama cabinets represent leaf litter and old stump habitats. An adult naturalist uses a magnifier while a visitor reads simple observation cards. Show a completed sample cabinet and an unfinished classification exhibition wall.\nOne-cell object designs: Clear specimen tubes, broad collection boxes, chunky magnifiers, simple ruler sets, observation cards and thick illustrated catalog books. Mushroom samples are display objects rather than meals. Keep caps wide and stems short, using a few distinct original forms without depicting real species identification instructions or tiny labels.\nSources: 标本采集盒; 观察工具柜; 图鉴制卡台\nMerge chains: 小标本筒→标本盒→观察样本组→林地标本展箱; 放大镜→双镜观察组→自然测量包→标本观察工具箱; 记录卡→图鉴页→分区图鉴册→自然展图鉴盒\nOrders: 自然老师：观察样本组×1、图鉴页×2; 展览主持：林地标本展箱×1、自然展图鉴盒×1\nConcrete progression: 单桌观察角→落叶层与树桩层标本柜启用→完整分区自然展和观察图鉴墙开放\nNext unlock/board feedback: 分区记录解锁更多形态的标本盒；完整展览解锁新观察任务和讲解员订单\nDistinctive visual anchor: 红紫宽蘑菇帽、白色透明标本盒、绿色情境展示柜\n",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/foodstar-50-2026-10-05/26-case/01-棋盘.png",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/foodstar-50-2026-10-05/style-references/foodstars-05-meta-official.jpg"
      ]
    },
    {
      "index": 52,
      "number": 27,
      "slug": "27-case",
      "name": "社区节水改造队",
      "kind": "board",
      "prompt": "Use case: precise-object-edit. Preserve this water saving community screen exactly: characters, HUD, all item shapes, exact 7-column by 9-row grid, 14 bottom locks, TWO lightning production sources and 00:45. Only make three corrections: replace the highlighted orange valve at active row 1 column 4 with the EXACT SAME blue faucet cap shown in highlighted active row 1 column 3, so the two highlighted neighboring cells visibly contain IDENTICAL blue caps; remove the measuring tape icon at active row 6 column 1 and the white tape roll icon at active row 6 column 2, leaving those two tiles completely empty. This gives TEN visible empty active cells. Keep every other icon, boundary, label and highlight unchanged.",
      "referenced_image_paths": [
        "/Users/kamisola/.codex/generated_images/01a10bd0-f9b5-7633-a67b-ab0dca999091/exec-c5505dbd-bc38-4890-9f4a-b3aeae21f0ac.png"
      ]
    },
    {
      "index": 53,
      "number": 27,
      "slug": "27-case",
      "name": "社区节水改造队",
      "kind": "meta",
      "prompt": "Use case: ui-mockup.\nCreate ONE independent complete portrait mobile Merge-2 game screen in 9:16. Edge-to-edge screen, no phone frame, split panel, poster or watermark.\nInput images are STYLE REFERENCES ONLY: Foodstars official marketing screenshots. Use their bright polished European 2.5D cartoon art, rounded full volumes, smooth soft gradient shading, tiny clean highlights, bold readable silhouettes and cheerful saturated color. Cartoon adults have expressive large eyes, distinct hair, approximately four-head-tall bodies. All people are illustrated, never photo-real. Objects have chunky shapes and a clean 3/4 overhead view with small contact shadows. Environments use the reference's fixed isometric toy-like proportions and clear functional zones. Do not copy its marketing captions, giant flying food, explosive glow, diagonal before/after split or logo. Avoid flat thick-black-outline art, realistic skin, painterly grain, low-poly shapes, yellowed light and moody cinematic grading.\nUniform UI: turquoise/teal framing, creamy white rounded panels, golden-orange reward buttons, green progress and delivery buttons. Functional colors: blue energy, gold coins, magenta gems. Compact top HUD with level 12, energy 84, coins 1250 and gems 36. Bottom five tabs: 合成、家园、任务、图鉴、商店. Short legible Chinese only. Safe margins and no large scene title. This is a functional visual concept, not an advertisement.\nMAIN PROGRESSION SCREEN: no merge grid. Show a complete isometric scene occupying the middle 65% of the screen, with the exact themed functional objects. The scene must visibly distinguish a completed first stage, a highlighted current project and a small muted next area with a lock. Show physical earned output, installed equipment, a displayed collection or a finished route; avoid generic empty renovation scenery. Two original cartoon adults participate naturally in the activity. Keep the same character appearance, prop motifs, color palette and UI as the companion board reference, if supplied.\nNear the bottom, place one concise current delivery task using the SAME object icons as the board, progress 1/3 and a green 交付 button. Show a small clear reward/unlock preview with icons: delivered object → concrete scene result → new supply/order/collection. A compact three-stage progression strip shows completed/current/next with checkmark, green progress fill, and lock. Active bottom tab 家园. Keep scene growth and object source logically connected; the results are permanent and visibly represented.\n\nImage 1 is the companion board: retain its original cartoon character faces, hairstyles, wardrobe, themed item shapes and HUD. Image 2 is only the Foodstars scene material and isometric style reference; do not copy its chefs or restaurants unless specified in this theme.\n\nOriginal concept: 社区节水改造队. Theme: 合成节水配件、雨水收集件和验收记录，为不同街区设施完成改造，地图显示实际新增的节水节点。\nPalette accents: aqua, leaf green, orange, white\nScene: A bright isometric community water saving project hub with aqua rain barrels, green planters and orange inspection boards. An adult coordinator discusses a simple house model with a resident beside a parts table. Broad connected icons on a map show completed neighborhood sites. A public garden barrel and a future second installation are visible nearby.\nOne-cell object designs: Wide faucet caps, chunky valves, short pipe segments, large rain barrel components, inspection cards and thick project folders. All plumbing stays symbolic and simple, without instructional diagrams. Use aqua for collection parts, orange for fitting sets and green for project rewards, with strong compact silhouettes.\nSources: 节水配件箱; 雨水收集材料桶; 验收文具柜\nMerge chains: 水龙头帽→节水阀组→浴室节水包→住户节水改造箱; 短管→集水管组→雨水收集组件→庭院集水套件; 检测卡→验收记录组→用水观察册→社区节水档案盒\nOrders: 首户试点：浴室节水包×1、用水观察册×1; 街区项目：庭院集水套件×1、社区节水档案盒×1\nConcrete progression: 街角说明台→住户试点与花坛集水桶启用→多节点节水地图和社区成果墙开放\nNext unlock/board feedback: 首户验收解锁集水组件；节点连通解锁更大设施订单及新的合作住户\nDistinctive visual anchor: 青色大集水桶、绿色花坛、橙色验收板\n",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/foodstar-50-2026-10-05/27-case/01-棋盘.png",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/foodstar-50-2026-10-05/style-references/foodstars-05-meta-official.jpg"
      ]
    },
    {
      "index": 54,
      "number": 28,
      "slug": "28-case",
      "name": "移动宠物洗护车",
      "kind": "board",
      "prompt": "Use case: ui-mockup.\nCreate ONE independent complete portrait mobile Merge-2 game screen in 9:16. Edge-to-edge screen, no phone frame, split panel, poster or watermark.\nInput images are STYLE REFERENCES ONLY: Foodstars official marketing screenshots. Use their bright polished European 2.5D cartoon art, rounded full volumes, smooth soft gradient shading, tiny clean highlights, bold readable silhouettes and cheerful saturated color. Cartoon adults have expressive large eyes, distinct hair, approximately four-head-tall bodies. All people are illustrated, never photo-real. Objects have chunky shapes and a clean 3/4 overhead view with small contact shadows. Environments use the reference's fixed isometric toy-like proportions and clear functional zones. Do not copy its marketing captions, giant flying food, explosive glow, diagonal before/after split or logo. Avoid flat thick-black-outline art, realistic skin, painterly grain, low-poly shapes, yellowed light and moody cinematic grading.\nUniform UI: turquoise/teal framing, creamy white rounded panels, golden-orange reward buttons, green progress and delivery buttons. Functional colors: blue energy, gold coins, magenta gems. Compact top HUD with level 12, energy 84, coins 1250 and gems 36. Bottom five tabs: 合成、家园、任务、图鉴、商店. Short legible Chinese only. Safe margins and no large scene title. This is a functional visual concept, not an advertisement.\nBOARD SCREEN: use a front-facing unobstructed rectangular grid with EXACTLY SEVEN COLUMNS AND NINE ROWS = 63 individual cells. Draw all eight vertical boundaries and ten horizontal boundaries clearly and continuously; every row must have the exact SAME seven column boundaries, no narrow right-edge extra column. Grid cells are equal squares with subtly alternating pale pink and cream backgrounds and softly rounded corners. No perspective on the grid, no extra row/column, no merged tiles. The grid fills the middle/lower 62% of the screen. Every icon fits wholly inside ONE cell with breathing room. Above the grid are TWO compact illustrated customer order cards, each displaying matching requested item icons, quantities, coin rewards and one green ready button.\nShow two distinct single-cell production sources with small blue lightning badges, one source cooldown 00:45, a spread of 30 themed items at different tiers, at least 10 clearly empty cells and exactly 14 muted locked cells: the last two rows each contain seven locks, no eighth lock. Highlight TWO identical mid-tier items in adjacent cells with a restrained mint outline and tiny merge spark, without covering the grid. No giant props, floating recipe diagrams or giant arrow across cells. Active bottom tab 合成. Scene/character hints stay behind or above the board, keeping every cell visible.\n\nImage 2 is a GRID GEOMETRY REFERENCE ONLY. Preserve its exact 7-column by 9-row geometry, 14 bottom locks, top order layout and bottom tabs. Completely REPLACE the canyon, all climbing items and ALL characters with the NEW concept below. Do not keep climbing equipment, canyon rock, tents or climbing people unless named by this new theme.\n\nOriginal concept: 移动宠物洗护车. Theme: 为不同体型宠物合成洗护、梳整和干毛用品，完成回访收集宠物友情卡，解锁新的移动服务路线。\nPalette accents: turquoise, bubblegum pink, cream white, cherry red\nScene: An isometric mobile pet grooming van with a turquoise rounded body, pink tubs and broad white towel shelves. A friendly adult groomer dries a fluffy dog while its owner waits beside a simple friendship card board. Three neighborhood stop markers show the expanding service route. Keep pets calm, clean and visibly separate from production tools.\nOne-cell object designs: Round shampoo bottles, soft wide brushes, paired grooming tools, folded towels, broad drying capes and pet comfort baskets. Animal shapes are reserved for friendship rewards and clear customer portraits. Avoid tiny comb teeth and fine fur; emphasize rounded handles, large color caps and simple soft cloth folds.\nSources: 宠物洗护柜; 梳毛工具盒; 毛巾衣物篮\nMerge chains: 小泡泡瓶→洗护瓶组→宠物洗护包→全套洗护箱; 软梳→梳毛组→造型工具包→长毛护理盒; 小毛巾→大毛巾→暖身披巾→宠物舒适礼篮\nOrders: 短毛宠物：洗护瓶组×1、大毛巾×1; 长毛客户：长毛护理盒×1、宠物舒适礼篮×1\nConcrete progression: 单车街角停靠点→分体型护理台和宠物友情册启用→三街区巡回服务点与客人合照墙开放\nNext unlock/board feedback: 回访满意解锁长毛工具；新街区路线开启新体型订单和友情卡收藏\nDistinctive visual anchor: 青绿胖洗护车、粉色浴盆、白色蓬松宠物\n\nMANDATORY SPARSE ACTIVE ITEM SLOT MAP: The first seven rows contain EXACTLY 30 item icons in total. Fill only these cells: row 1 columns 1-6; rows 2 and 3 columns 1-5; rows 4 and 5 columns 1-4; rows 6 and 7 columns 1-3. ALL remaining active cells are fully EMPTY, giving 19 empty cells. Bottom rows 8 and 9 each have seven locks. Highlight row 1 columns 3 and 4 as the EXACT SAME mid-tier themed object, identical shape and color. Put the TWO production sources only at row 5 columns 1 and 2, each with one blue lightning badge, and put cooldown 00:45 below source 2. No third lightning badge. Keep all seven columns equally wide.\n",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/foodstar-50-2026-10-05/style-references/foodstars-02-board-official.jpg",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/foodstar-50-2026-10-05/01-case/01-棋盘.png"
      ]
    },
    {
      "index": 55,
      "number": 28,
      "slug": "28-case",
      "name": "移动宠物洗护车",
      "kind": "meta",
      "prompt": "Use case: ui-mockup.\nCreate ONE independent complete portrait mobile Merge-2 game screen in 9:16. Edge-to-edge screen, no phone frame, split panel, poster or watermark.\nInput images are STYLE REFERENCES ONLY: Foodstars official marketing screenshots. Use their bright polished European 2.5D cartoon art, rounded full volumes, smooth soft gradient shading, tiny clean highlights, bold readable silhouettes and cheerful saturated color. Cartoon adults have expressive large eyes, distinct hair, approximately four-head-tall bodies. All people are illustrated, never photo-real. Objects have chunky shapes and a clean 3/4 overhead view with small contact shadows. Environments use the reference's fixed isometric toy-like proportions and clear functional zones. Do not copy its marketing captions, giant flying food, explosive glow, diagonal before/after split or logo. Avoid flat thick-black-outline art, realistic skin, painterly grain, low-poly shapes, yellowed light and moody cinematic grading.\nUniform UI: turquoise/teal framing, creamy white rounded panels, golden-orange reward buttons, green progress and delivery buttons. Functional colors: blue energy, gold coins, magenta gems. Compact top HUD with level 12, energy 84, coins 1250 and gems 36. Bottom five tabs: 合成、家园、任务、图鉴、商店. Short legible Chinese only. Safe margins and no large scene title. This is a functional visual concept, not an advertisement.\nMAIN PROGRESSION SCREEN: no merge grid. Show a complete isometric scene occupying the middle 65% of the screen, with the exact themed functional objects. The scene must visibly distinguish a completed first stage, a highlighted current project and a small muted next area with a lock. Show physical earned output, installed equipment, a displayed collection or a finished route; avoid generic empty renovation scenery. Two original cartoon adults participate naturally in the activity. Keep the same character appearance, prop motifs, color palette and UI as the companion board reference, if supplied.\nNear the bottom, place one concise current delivery task using the SAME object icons as the board, progress 1/3 and a green 交付 button. Show a small clear reward/unlock preview with icons: delivered object → concrete scene result → new supply/order/collection. A compact three-stage progression strip shows completed/current/next with checkmark, green progress fill, and lock. Active bottom tab 家园. Keep scene growth and object source logically connected; the results are permanent and visibly represented.\n\nImage 1 is the companion board: retain its original cartoon character faces, hairstyles, wardrobe, themed item shapes and HUD. Image 2 is only the Foodstars scene material and isometric style reference; do not copy its chefs or restaurants unless specified in this theme.\n\nOriginal concept: 移动宠物洗护车. Theme: 为不同体型宠物合成洗护、梳整和干毛用品，完成回访收集宠物友情卡，解锁新的移动服务路线。\nPalette accents: turquoise, bubblegum pink, cream white, cherry red\nScene: An isometric mobile pet grooming van with a turquoise rounded body, pink tubs and broad white towel shelves. A friendly adult groomer dries a fluffy dog while its owner waits beside a simple friendship card board. Three neighborhood stop markers show the expanding service route. Keep pets calm, clean and visibly separate from production tools.\nOne-cell object designs: Round shampoo bottles, soft wide brushes, paired grooming tools, folded towels, broad drying capes and pet comfort baskets. Animal shapes are reserved for friendship rewards and clear customer portraits. Avoid tiny comb teeth and fine fur; emphasize rounded handles, large color caps and simple soft cloth folds.\nSources: 宠物洗护柜; 梳毛工具盒; 毛巾衣物篮\nMerge chains: 小泡泡瓶→洗护瓶组→宠物洗护包→全套洗护箱; 软梳→梳毛组→造型工具包→长毛护理盒; 小毛巾→大毛巾→暖身披巾→宠物舒适礼篮\nOrders: 短毛宠物：洗护瓶组×1、大毛巾×1; 长毛客户：长毛护理盒×1、宠物舒适礼篮×1\nConcrete progression: 单车街角停靠点→分体型护理台和宠物友情册启用→三街区巡回服务点与客人合照墙开放\nNext unlock/board feedback: 回访满意解锁长毛工具；新街区路线开启新体型订单和友情卡收藏\nDistinctive visual anchor: 青绿胖洗护车、粉色浴盆、白色蓬松宠物\n",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/foodstar-50-2026-10-05/28-case/01-棋盘.png",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/foodstar-50-2026-10-05/style-references/foodstars-05-meta-official.jpg"
      ]
    },
    {
      "index": 56,
      "number": 29,
      "slug": "29-case",
      "name": "社区滑板公园",
      "kind": "board",
      "prompt": "Use case: ui-mockup.\nCreate ONE independent complete portrait mobile Merge-2 game screen in 9:16. Edge-to-edge screen, no phone frame, split panel, poster or watermark.\nInput images are STYLE REFERENCES ONLY: Foodstars official marketing screenshots. Use their bright polished European 2.5D cartoon art, rounded full volumes, smooth soft gradient shading, tiny clean highlights, bold readable silhouettes and cheerful saturated color. Cartoon adults have expressive large eyes, distinct hair, approximately four-head-tall bodies. All people are illustrated, never photo-real. Objects have chunky shapes and a clean 3/4 overhead view with small contact shadows. Environments use the reference's fixed isometric toy-like proportions and clear functional zones. Do not copy its marketing captions, giant flying food, explosive glow, diagonal before/after split or logo. Avoid flat thick-black-outline art, realistic skin, painterly grain, low-poly shapes, yellowed light and moody cinematic grading.\nUniform UI: turquoise/teal framing, creamy white rounded panels, golden-orange reward buttons, green progress and delivery buttons. Functional colors: blue energy, gold coins, magenta gems. Compact top HUD with level 12, energy 84, coins 1250 and gems 36. Bottom five tabs: 合成、家园、任务、图鉴、商店. Short legible Chinese only. Safe margins and no large scene title. This is a functional visual concept, not an advertisement.\nBOARD SCREEN: use a front-facing unobstructed rectangular grid with EXACTLY SEVEN COLUMNS AND NINE ROWS = 63 individual cells. Draw all eight vertical boundaries and ten horizontal boundaries clearly and continuously; every row must have the exact SAME seven column boundaries, no narrow right-edge extra column. Grid cells are equal squares with subtly alternating pale pink and cream backgrounds and softly rounded corners. No perspective on the grid, no extra row/column, no merged tiles. The grid fills the middle/lower 62% of the screen. Every icon fits wholly inside ONE cell with breathing room. Above the grid are TWO compact illustrated customer order cards, each displaying matching requested item icons, quantities, coin rewards and one green ready button.\nShow two distinct single-cell production sources with small blue lightning badges, one source cooldown 00:45, a spread of 30 themed items at different tiers, at least 10 clearly empty cells and exactly 14 muted locked cells: the last two rows each contain seven locks, no eighth lock. Highlight TWO identical mid-tier items in adjacent cells with a restrained mint outline and tiny merge spark, without covering the grid. No giant props, floating recipe diagrams or giant arrow across cells. Active bottom tab 合成. Scene/character hints stay behind or above the board, keeping every cell visible.\n\nImage 2 is a GRID GEOMETRY REFERENCE ONLY. Preserve its exact 7-column by 9-row geometry, 14 bottom locks, top order layout and bottom tabs. Completely REPLACE the canyon, all climbing items and ALL characters with the NEW concept below. Do not keep climbing equipment, canyon rock, tents or climbing people unless named by this new theme.\n\nOriginal concept: 社区滑板公园. Theme: 合成防护、滑板维护和场地组件，为住民完成挑战活动，逐步开放技巧区与原创队伍徽章。\nPalette accents: cobalt, coral, mint, white\nScene: A fresh isometric community skatepark with cobalt broad ramps, coral skateboards and mint spectator benches. An adult coach helps a young skater adjust protective pads beside a maintenance counter. Distinct flat practice and low ramp areas sit in front of a future street course. A simple original team badge wall records completed community challenges.\nOne-cell object designs: Large skateboard wheels, paired axle groups, thick wrist guards, broad knee pads, compact protection bags, timber ramp panels and park repair kits. Board decks use original coral and blue graphics with no logos. Avoid thin railings inside icons and show broad safe cartoon equipment silhouettes.\nSources: 滑板零件柜; 防护装备架; 场地维修箱\nMerge chains: 小轮→轮组→滑板轮轴组→滑板维护箱; 护腕→护膝组→防护装备包→全套练习护具; 木板条→坡道组件→栏杆平台组→技巧区维护套件\nOrders: 入门队：轮组×2、护膝组×2; 公园活动：技巧区维护套件×1、全套练习护具×1\nConcrete progression: 平地练习区→低坡道和休息看台启用→技巧街区及队伍挑战徽章墙开放\nNext unlock/board feedback: 入门挑战完成解锁轮轴升级；队伍挑战开启新场地组件和更高技巧订单\nDistinctive visual anchor: 蓝色宽坡道、珊瑚色滑板、薄荷绿看台\n\nMANDATORY SPARSE ACTIVE ITEM SLOT MAP: The first seven rows contain EXACTLY 30 item icons in total. Fill only these cells: row 1 columns 1-6; rows 2 and 3 columns 1-5; rows 4 and 5 columns 1-4; rows 6 and 7 columns 1-3. ALL remaining active cells are fully EMPTY, giving 19 empty cells. Bottom rows 8 and 9 each have seven locks. Highlight row 1 columns 3 and 4 as the EXACT SAME mid-tier themed object, identical shape and color. Put the TWO production sources only at row 5 columns 1 and 2, each with one blue lightning badge, and put cooldown 00:45 below source 2. No third lightning badge. Keep all seven columns equally wide.\n",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/foodstar-50-2026-10-05/style-references/foodstars-02-board-official.jpg",
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      ]
    },
    {
      "index": 57,
      "number": 29,
      "slug": "29-case",
      "name": "社区滑板公园",
      "kind": "meta",
      "prompt": "Use case: ui-mockup.\nCreate ONE independent complete portrait mobile Merge-2 game screen in 9:16. Edge-to-edge screen, no phone frame, split panel, poster or watermark.\nInput images are STYLE REFERENCES ONLY: Foodstars official marketing screenshots. Use their bright polished European 2.5D cartoon art, rounded full volumes, smooth soft gradient shading, tiny clean highlights, bold readable silhouettes and cheerful saturated color. Cartoon adults have expressive large eyes, distinct hair, approximately four-head-tall bodies. All people are illustrated, never photo-real. Objects have chunky shapes and a clean 3/4 overhead view with small contact shadows. Environments use the reference's fixed isometric toy-like proportions and clear functional zones. Do not copy its marketing captions, giant flying food, explosive glow, diagonal before/after split or logo. Avoid flat thick-black-outline art, realistic skin, painterly grain, low-poly shapes, yellowed light and moody cinematic grading.\nUniform UI: turquoise/teal framing, creamy white rounded panels, golden-orange reward buttons, green progress and delivery buttons. Functional colors: blue energy, gold coins, magenta gems. Compact top HUD with level 12, energy 84, coins 1250 and gems 36. Bottom five tabs: 合成、家园、任务、图鉴、商店. Short legible Chinese only. Safe margins and no large scene title. This is a functional visual concept, not an advertisement.\nMAIN PROGRESSION SCREEN: no merge grid. Show a complete isometric scene occupying the middle 65% of the screen, with the exact themed functional objects. The scene must visibly distinguish a completed first stage, a highlighted current project and a small muted next area with a lock. Show physical earned output, installed equipment, a displayed collection or a finished route; avoid generic empty renovation scenery. Two original cartoon adults participate naturally in the activity. Keep the same character appearance, prop motifs, color palette and UI as the companion board reference, if supplied.\nNear the bottom, place one concise current delivery task using the SAME object icons as the board, progress 1/3 and a green 交付 button. Show a small clear reward/unlock preview with icons: delivered object → concrete scene result → new supply/order/collection. A compact three-stage progression strip shows completed/current/next with checkmark, green progress fill, and lock. Active bottom tab 家园. Keep scene growth and object source logically connected; the results are permanent and visibly represented.\n\nImage 1 is the companion board: retain its original cartoon character faces, hairstyles, wardrobe, themed item shapes and HUD. Image 2 is only the Foodstars scene material and isometric style reference; do not copy its chefs or restaurants unless specified in this theme.\n\nOriginal concept: 社区滑板公园. Theme: 合成防护、滑板维护和场地组件，为住民完成挑战活动，逐步开放技巧区与原创队伍徽章。\nPalette accents: cobalt, coral, mint, white\nScene: A fresh isometric community skatepark with cobalt broad ramps, coral skateboards and mint spectator benches. An adult coach helps a young skater adjust protective pads beside a maintenance counter. Distinct flat practice and low ramp areas sit in front of a future street course. A simple original team badge wall records completed community challenges.\nOne-cell object designs: Large skateboard wheels, paired axle groups, thick wrist guards, broad knee pads, compact protection bags, timber ramp panels and park repair kits. Board decks use original coral and blue graphics with no logos. Avoid thin railings inside icons and show broad safe cartoon equipment silhouettes.\nSources: 滑板零件柜; 防护装备架; 场地维修箱\nMerge chains: 小轮→轮组→滑板轮轴组→滑板维护箱; 护腕→护膝组→防护装备包→全套练习护具; 木板条→坡道组件→栏杆平台组→技巧区维护套件\nOrders: 入门队：轮组×2、护膝组×2; 公园活动：技巧区维护套件×1、全套练习护具×1\nConcrete progression: 平地练习区→低坡道和休息看台启用→技巧街区及队伍挑战徽章墙开放\nNext unlock/board feedback: 入门挑战完成解锁轮轴升级；队伍挑战开启新场地组件和更高技巧订单\nDistinctive visual anchor: 蓝色宽坡道、珊瑚色滑板、薄荷绿看台\n",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/foodstar-50-2026-10-05/29-case/01-棋盘.png",
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      ]
    },
    {
      "index": 58,
      "number": 30,
      "slug": "30-case",
      "name": "社区露天电影队",
      "kind": "board",
      "prompt": "Use case: ui-mockup.\nCreate ONE independent complete portrait mobile Merge-2 game screen in 9:16. Edge-to-edge screen, no phone frame, split panel, poster or watermark.\nInput images are STYLE REFERENCES ONLY: Foodstars official marketing screenshots. Use their bright polished European 2.5D cartoon art, rounded full volumes, smooth soft gradient shading, tiny clean highlights, bold readable silhouettes and cheerful saturated color. Cartoon adults have expressive large eyes, distinct hair, approximately four-head-tall bodies. All people are illustrated, never photo-real. Objects have chunky shapes and a clean 3/4 overhead view with small contact shadows. Environments use the reference's fixed isometric toy-like proportions and clear functional zones. Do not copy its marketing captions, giant flying food, explosive glow, diagonal before/after split or logo. Avoid flat thick-black-outline art, realistic skin, painterly grain, low-poly shapes, yellowed light and moody cinematic grading.\nUniform UI: turquoise/teal framing, creamy white rounded panels, golden-orange reward buttons, green progress and delivery buttons. Functional colors: blue energy, gold coins, magenta gems. Compact top HUD with level 12, energy 84, coins 1250 and gems 36. Bottom five tabs: 合成、家园、任务、图鉴、商店. Short legible Chinese only. Safe margins and no large scene title. This is a functional visual concept, not an advertisement.\nBOARD SCREEN: use a front-facing unobstructed rectangular grid with EXACTLY SEVEN COLUMNS AND NINE ROWS = 63 individual cells. Draw all eight vertical boundaries and ten horizontal boundaries clearly and continuously; every row must have the exact SAME seven column boundaries, no narrow right-edge extra column. Grid cells are equal squares with subtly alternating pale pink and cream backgrounds and softly rounded corners. No perspective on the grid, no extra row/column, no merged tiles. The grid fills the middle/lower 62% of the screen. Every icon fits wholly inside ONE cell with breathing room. Above the grid are TWO compact illustrated customer order cards, each displaying matching requested item icons, quantities, coin rewards and one green ready button.\nShow two distinct single-cell production sources with small blue lightning badges, one source cooldown 00:45, a spread of 30 themed items at different tiers, at least 10 clearly empty cells and exactly 14 muted locked cells: the last two rows each contain seven locks, no eighth lock. Highlight TWO identical mid-tier items in adjacent cells with a restrained mint outline and tiny merge spark, without covering the grid. No giant props, floating recipe diagrams or giant arrow across cells. Active bottom tab 合成. Scene/character hints stay behind or above the board, keeping every cell visible.\n\nImage 2 is a GRID GEOMETRY REFERENCE ONLY. Preserve its exact 7-column by 9-row geometry, 14 bottom locks, top order layout and bottom tabs. Completely REPLACE the canyon, all climbing items and ALL characters with the NEW concept below. Do not keep climbing equipment, canyon rock, tents or climbing people unless named by this new theme.\n\nOriginal concept: 社区露天电影队. Theme: 合成放映、座席与零食用品，按住民投票组织原创短片夜，收集社区故事卡并开放更多放映主题。\nPalette accents: navy blue, cyan, coral red, white\nScene: An isometric neighborhood outdoor cinema with navy evening flooring, cyan projectors, coral folding chairs and a broad white screen showing a simple original shape scene. Two adult volunteers prepare popcorn beside a voting board. The community calendar and story card wall distinguish this recurring social event from a permanent commercial theater.\nOne-cell object designs: Chunky projector lenses, compact cable free accessory boxes, folded chairs, broad seat cushions, popcorn cups, snack trays and sharing baskets. Use original blank screening cards rather than recognizable film posters. Keep projection equipment large and simple, with one clear lens highlight and bold cyan housing.\nSources: 放映设备箱; 座席组件架; 零食补给车\nMerge chains: 镜头片→放映镜头→放映配件组→户外放映设备箱; 软座垫→折叠椅→双人观影座→社区座席套件; 爆米花杯→零食盒→双人观影篮→邻里分享零食箱\nOrders: 首场观众：折叠椅×3、双人观影篮×1; 主题夜主持：户外放映设备箱×1、邻里分享零食箱×1\nConcrete progression: 小广场白幕与折叠椅→住民投票场和主题夜日历启用→社区原创短片节及故事收藏墙开放\nNext unlock/board feedback: 首场完成解锁双人座；投票主题达标解锁新零食订单和原创短片故事卡\nDistinctive visual anchor: 蓝色夜场地面、青色放映机、珊瑚色折叠椅、白色屏幕\n\nMANDATORY SPARSE ACTIVE ITEM SLOT MAP: The first seven rows contain EXACTLY 30 item icons in total. Fill only these cells: row 1 columns 1-6; rows 2 and 3 columns 1-5; rows 4 and 5 columns 1-4; rows 6 and 7 columns 1-3. ALL remaining active cells are fully EMPTY, giving 19 empty cells. Bottom rows 8 and 9 each have seven locks. Highlight row 1 columns 3 and 4 as the EXACT SAME mid-tier themed object, identical shape and color. Put the TWO production sources only at row 5 columns 1 and 2, each with one blue lightning badge, and put cooldown 00:45 below source 2. No third lightning badge. Keep all seven columns equally wide.\n",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/foodstar-50-2026-10-05/style-references/foodstars-02-board-official.jpg",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/foodstar-50-2026-10-05/01-case/01-棋盘.png"
      ]
    },
    {
      "index": 59,
      "number": 30,
      "slug": "30-case",
      "name": "社区露天电影队",
      "kind": "meta",
      "prompt": "Use case: ui-mockup.\nCreate ONE independent complete portrait mobile Merge-2 game screen in 9:16. Edge-to-edge screen, no phone frame, split panel, poster or watermark.\nInput images are STYLE REFERENCES ONLY: Foodstars official marketing screenshots. Use their bright polished European 2.5D cartoon art, rounded full volumes, smooth soft gradient shading, tiny clean highlights, bold readable silhouettes and cheerful saturated color. Cartoon adults have expressive large eyes, distinct hair, approximately four-head-tall bodies. All people are illustrated, never photo-real. Objects have chunky shapes and a clean 3/4 overhead view with small contact shadows. Environments use the reference's fixed isometric toy-like proportions and clear functional zones. Do not copy its marketing captions, giant flying food, explosive glow, diagonal before/after split or logo. Avoid flat thick-black-outline art, realistic skin, painterly grain, low-poly shapes, yellowed light and moody cinematic grading.\nUniform UI: turquoise/teal framing, creamy white rounded panels, golden-orange reward buttons, green progress and delivery buttons. Functional colors: blue energy, gold coins, magenta gems. Compact top HUD with level 12, energy 84, coins 1250 and gems 36. Bottom five tabs: 合成、家园、任务、图鉴、商店. Short legible Chinese only. Safe margins and no large scene title. This is a functional visual concept, not an advertisement.\nMAIN PROGRESSION SCREEN: no merge grid. Show a complete isometric scene occupying the middle 65% of the screen, with the exact themed functional objects. The scene must visibly distinguish a completed first stage, a highlighted current project and a small muted next area with a lock. Show physical earned output, installed equipment, a displayed collection or a finished route; avoid generic empty renovation scenery. Two original cartoon adults participate naturally in the activity. Keep the same character appearance, prop motifs, color palette and UI as the companion board reference, if supplied.\nNear the bottom, place one concise current delivery task using the SAME object icons as the board, progress 1/3 and a green 交付 button. Show a small clear reward/unlock preview with icons: delivered object → concrete scene result → new supply/order/collection. A compact three-stage progression strip shows completed/current/next with checkmark, green progress fill, and lock. Active bottom tab 家园. Keep scene growth and object source logically connected; the results are permanent and visibly represented.\n\nImage 1 is the companion board: retain its original cartoon character faces, hairstyles, wardrobe, themed item shapes and HUD. Image 2 is only the Foodstars scene material and isometric style reference; do not copy its chefs or restaurants unless specified in this theme.\n\nOriginal concept: 社区露天电影队. Theme: 合成放映、座席与零食用品，按住民投票组织原创短片夜，收集社区故事卡并开放更多放映主题。\nPalette accents: navy blue, cyan, coral red, white\nScene: An isometric neighborhood outdoor cinema with navy evening flooring, cyan projectors, coral folding chairs and a broad white screen showing a simple original shape scene. Two adult volunteers prepare popcorn beside a voting board. The community calendar and story card wall distinguish this recurring social event from a permanent commercial theater.\nOne-cell object designs: Chunky projector lenses, compact cable free accessory boxes, folded chairs, broad seat cushions, popcorn cups, snack trays and sharing baskets. Use original blank screening cards rather than recognizable film posters. Keep projection equipment large and simple, with one clear lens highlight and bold cyan housing.\nSources: 放映设备箱; 座席组件架; 零食补给车\nMerge chains: 镜头片→放映镜头→放映配件组→户外放映设备箱; 软座垫→折叠椅→双人观影座→社区座席套件; 爆米花杯→零食盒→双人观影篮→邻里分享零食箱\nOrders: 首场观众：折叠椅×3、双人观影篮×1; 主题夜主持：户外放映设备箱×1、邻里分享零食箱×1\nConcrete progression: 小广场白幕与折叠椅→住民投票场和主题夜日历启用→社区原创短片节及故事收藏墙开放\nNext unlock/board feedback: 首场完成解锁双人座；投票主题达标解锁新零食订单和原创短片故事卡\nDistinctive visual anchor: 蓝色夜场地面、青色放映机、珊瑚色折叠椅、白色屏幕\n",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/foodstar-50-2026-10-05/30-case/01-棋盘.png",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/foodstar-50-2026-10-05/style-references/foodstars-05-meta-official.jpg"
      ]
    },
    {
      "index": 60,
      "number": 31,
      "slug": "31-case",
      "name": "梦境枕头裁缝店",
      "kind": "board",
      "prompt": "Use case: ui-mockup.\nCreate ONE independent complete portrait mobile Merge-2 game screen in 9:16. Edge-to-edge screen, no phone frame, split panel, poster or watermark.\nInput images are STYLE REFERENCES ONLY: Foodstars official marketing screenshots. Use their bright polished European 2.5D cartoon art, rounded full volumes, smooth soft gradient shading, tiny clean highlights, bold readable silhouettes and cheerful saturated color. Cartoon adults have expressive large eyes, distinct hair, approximately four-head-tall bodies. All people are illustrated, never photo-real. Objects have chunky shapes and a clean 3/4 overhead view with small contact shadows. Environments use the reference's fixed isometric toy-like proportions and clear functional zones. Do not copy its marketing captions, giant flying food, explosive glow, diagonal before/after split or logo. Avoid flat thick-black-outline art, realistic skin, painterly grain, low-poly shapes, yellowed light and moody cinematic grading.\nUniform UI: turquoise/teal framing, creamy white rounded panels, golden-orange reward buttons, green progress and delivery buttons. Functional colors: blue energy, gold coins, magenta gems. Compact top HUD with level 12, energy 84, coins 1250 and gems 36. Bottom five tabs: 合成、家园、任务、图鉴、商店. Short legible Chinese only. Safe margins and no large scene title. This is a functional visual concept, not an advertisement.\nBOARD SCREEN: use a front-facing unobstructed rectangular grid with EXACTLY SEVEN COLUMNS AND NINE ROWS = 63 individual cells. Draw all eight vertical boundaries and ten horizontal boundaries clearly and continuously; every row must have the exact SAME seven column boundaries, no narrow right-edge extra column. Grid cells are equal squares with subtly alternating pale pink and cream backgrounds and softly rounded corners. No perspective on the grid, no extra row/column, no merged tiles. The grid fills the middle/lower 62% of the screen. Every icon fits wholly inside ONE cell with breathing room. Above the grid are TWO compact illustrated customer order cards, each displaying matching requested item icons, quantities, coin rewards and one green ready button.\nShow two distinct single-cell production sources with small blue lightning badges, one source cooldown 00:45, a spread of 30 themed items at different tiers, at least 10 clearly empty cells and exactly 14 muted locked cells: the last two rows each contain seven locks, no eighth lock. Highlight TWO identical mid-tier items in adjacent cells with a restrained mint outline and tiny merge spark, without covering the grid. No giant props, floating recipe diagrams or giant arrow across cells. Active bottom tab 合成. Scene/character hints stay behind or above the board, keeping every cell visible.\n\nImage 2 is a GRID GEOMETRY REFERENCE ONLY. Preserve its exact 7-column by 9-row geometry, 14 bottom locks, top order layout and bottom tabs. Completely REPLACE the canyon, all climbing items and ALL characters with the NEW concept below. Do not keep climbing equipment, canyon rock, tents or climbing people unless named by this new theme.\n\nOriginal concept: 梦境枕头裁缝店. Theme: 为不同梦境客人合成枕芯、枕套与安睡礼物，完成梦境委托后收集清晰的梦型徽章并开放梦境展台。\nPalette accents: lavender, sky cyan, raspberry, white\nScene: An isometric dream pillow tailor shop with lavender cushions, cyan cloud shaped tables and raspberry star ornaments. An adult tailor welcomes an original sleepy cloud creature while stitching a broad pillow cover. Three simple display alcoves represent flight, waves and forest dreams. A growing dream badge wall connects completed commissions to future pillow shapes.\nOne-cell object designs: Large cloud cotton balls, plump pillow inserts, broad cloth pieces, simple ear shaped covers, moon buttons, star ornaments and sleep gift baskets. Dream symbols must remain single bold shapes. Use soft clean folds and a few padded highlights, avoiding glitter fields, tiny embroidery or complicated fantasy textures.\nSources: 云棉收纳柜; 枕套布料架; 梦境饰件盒\nMerge chains: 云棉球→软枕芯→大枕芯→梦境抱枕内芯; 布片→枕套→耳朵枕套→云朵枕套组; 月亮扣→星月挂件→梦境饰件包→安睡礼物篮\nOrders: 飞行梦客：耳朵枕套×1、星月挂件×2; 海浪梦客：云朵枕套组×1、安睡礼物篮×1\nConcrete progression: 单枕缝制台→飞行海浪森林三梦台开放→梦境徽章墙及客人梦型档案建立\nNext unlock/board feedback: 首个梦型收录解锁耳朵枕套；三梦完成解锁新的梦境客人与枕形图纸\nDistinctive visual anchor: 淡紫软枕、青色云形台、粉色星月挂件\n\nMANDATORY SPARSE ACTIVE ITEM SLOT MAP: The first seven rows contain EXACTLY 30 item icons in total. Fill only these cells: row 1 columns 1-6; rows 2 and 3 columns 1-5; rows 4 and 5 columns 1-4; rows 6 and 7 columns 1-3. ALL remaining active cells are fully EMPTY, giving 19 empty cells. Bottom rows 8 and 9 each have seven locks. Highlight row 1 columns 3 and 4 as the EXACT SAME mid-tier themed object, identical shape and color. Put the TWO production sources only at row 5 columns 1 and 2, each with one blue lightning badge, and put cooldown 00:45 below source 2. No third lightning badge. Keep all seven columns equally wide.\n",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/foodstar-50-2026-10-05/style-references/foodstars-02-board-official.jpg",
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      ]
    },
    {
      "index": 61,
      "number": 31,
      "slug": "31-case",
      "name": "梦境枕头裁缝店",
      "kind": "meta",
      "prompt": "Use case: ui-mockup.\nCreate ONE independent complete portrait mobile Merge-2 game screen in 9:16. Edge-to-edge screen, no phone frame, split panel, poster or watermark.\nInput images are STYLE REFERENCES ONLY: Foodstars official marketing screenshots. Use their bright polished European 2.5D cartoon art, rounded full volumes, smooth soft gradient shading, tiny clean highlights, bold readable silhouettes and cheerful saturated color. Cartoon adults have expressive large eyes, distinct hair, approximately four-head-tall bodies. All people are illustrated, never photo-real. Objects have chunky shapes and a clean 3/4 overhead view with small contact shadows. Environments use the reference's fixed isometric toy-like proportions and clear functional zones. Do not copy its marketing captions, giant flying food, explosive glow, diagonal before/after split or logo. Avoid flat thick-black-outline art, realistic skin, painterly grain, low-poly shapes, yellowed light and moody cinematic grading.\nUniform UI: turquoise/teal framing, creamy white rounded panels, golden-orange reward buttons, green progress and delivery buttons. Functional colors: blue energy, gold coins, magenta gems. Compact top HUD with level 12, energy 84, coins 1250 and gems 36. Bottom five tabs: 合成、家园、任务、图鉴、商店. Short legible Chinese only. Safe margins and no large scene title. This is a functional visual concept, not an advertisement.\nMAIN PROGRESSION SCREEN: no merge grid. Show a complete isometric scene occupying the middle 65% of the screen, with the exact themed functional objects. The scene must visibly distinguish a completed first stage, a highlighted current project and a small muted next area with a lock. Show physical earned output, installed equipment, a displayed collection or a finished route; avoid generic empty renovation scenery. Two original cartoon adults participate naturally in the activity. Keep the same character appearance, prop motifs, color palette and UI as the companion board reference, if supplied.\nNear the bottom, place one concise current delivery task using the SAME object icons as the board, progress 1/3 and a green 交付 button. Show a small clear reward/unlock preview with icons: delivered object → concrete scene result → new supply/order/collection. A compact three-stage progression strip shows completed/current/next with checkmark, green progress fill, and lock. Active bottom tab 家园. Keep scene growth and object source logically connected; the results are permanent and visibly represented.\n\nImage 1 is the companion board: retain its original cartoon character faces, hairstyles, wardrobe, themed item shapes and HUD. Image 2 is only the Foodstars scene material and isometric style reference; do not copy its chefs or restaurants unless specified in this theme.\n\nOriginal concept: 梦境枕头裁缝店. Theme: 为不同梦境客人合成枕芯、枕套与安睡礼物，完成梦境委托后收集清晰的梦型徽章并开放梦境展台。\nPalette accents: lavender, sky cyan, raspberry, white\nScene: An isometric dream pillow tailor shop with lavender cushions, cyan cloud shaped tables and raspberry star ornaments. An adult tailor welcomes an original sleepy cloud creature while stitching a broad pillow cover. Three simple display alcoves represent flight, waves and forest dreams. A growing dream badge wall connects completed commissions to future pillow shapes.\nOne-cell object designs: Large cloud cotton balls, plump pillow inserts, broad cloth pieces, simple ear shaped covers, moon buttons, star ornaments and sleep gift baskets. Dream symbols must remain single bold shapes. Use soft clean folds and a few padded highlights, avoiding glitter fields, tiny embroidery or complicated fantasy textures.\nSources: 云棉收纳柜; 枕套布料架; 梦境饰件盒\nMerge chains: 云棉球→软枕芯→大枕芯→梦境抱枕内芯; 布片→枕套→耳朵枕套→云朵枕套组; 月亮扣→星月挂件→梦境饰件包→安睡礼物篮\nOrders: 飞行梦客：耳朵枕套×1、星月挂件×2; 海浪梦客：云朵枕套组×1、安睡礼物篮×1\nConcrete progression: 单枕缝制台→飞行海浪森林三梦台开放→梦境徽章墙及客人梦型档案建立\nNext unlock/board feedback: 首个梦型收录解锁耳朵枕套；三梦完成解锁新的梦境客人与枕形图纸\nDistinctive visual anchor: 淡紫软枕、青色云形台、粉色星月挂件\n",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/foodstar-50-2026-10-05/31-case/01-棋盘.png",
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      ]
    },
    {
      "index": 62,
      "number": 32,
      "slug": "32-case",
      "name": "彩虹龙孵化园",
      "kind": "board",
      "prompt": "Use case: ui-mockup.\nCreate ONE independent complete portrait mobile Merge-2 game screen in 9:16. Edge-to-edge screen, no phone frame, split panel, poster or watermark.\nInput images are STYLE REFERENCES ONLY: Foodstars official marketing screenshots. Use their bright polished European 2.5D cartoon art, rounded full volumes, smooth soft gradient shading, tiny clean highlights, bold readable silhouettes and cheerful saturated color. Cartoon adults have expressive large eyes, distinct hair, approximately four-head-tall bodies. All people are illustrated, never photo-real. Objects have chunky shapes and a clean 3/4 overhead view with small contact shadows. Environments use the reference's fixed isometric toy-like proportions and clear functional zones. Do not copy its marketing captions, giant flying food, explosive glow, diagonal before/after split or logo. Avoid flat thick-black-outline art, realistic skin, painterly grain, low-poly shapes, yellowed light and moody cinematic grading.\nUniform UI: turquoise/teal framing, creamy white rounded panels, golden-orange reward buttons, green progress and delivery buttons. Functional colors: blue energy, gold coins, magenta gems. Compact top HUD with level 12, energy 84, coins 1250 and gems 36. Bottom five tabs: 合成、家园、任务、图鉴、商店. Short legible Chinese only. Safe margins and no large scene title. This is a functional visual concept, not an advertisement.\nBOARD SCREEN: use a front-facing unobstructed rectangular grid with EXACTLY SEVEN COLUMNS AND NINE ROWS = 63 individual cells. Draw all eight vertical boundaries and ten horizontal boundaries clearly and continuously; every row must have the exact SAME seven column boundaries, no narrow right-edge extra column. Grid cells are equal squares with subtly alternating pale pink and cream backgrounds and softly rounded corners. No perspective on the grid, no extra row/column, no merged tiles. The grid fills the middle/lower 62% of the screen. Every icon fits wholly inside ONE cell with breathing room. Above the grid are TWO compact illustrated customer order cards, each displaying matching requested item icons, quantities, coin rewards and one green ready button.\nShow two distinct single-cell production sources with small blue lightning badges, one source cooldown 00:45, a spread of 30 themed items at different tiers, at least 10 clearly empty cells and exactly 14 muted locked cells: the last two rows each contain seven locks, no eighth lock. Highlight TWO identical mid-tier items in adjacent cells with a restrained mint outline and tiny merge spark, without covering the grid. No giant props, floating recipe diagrams or giant arrow across cells. Active bottom tab 合成. Scene/character hints stay behind or above the board, keeping every cell visible.\n\nImage 2 is a GRID GEOMETRY REFERENCE ONLY. Preserve its exact 7-column by 9-row geometry, 14 bottom locks, top order layout and bottom tabs. Completely REPLACE the canyon, all climbing items and ALL characters with the NEW concept below. Do not keep climbing equipment, canyon rock, tents or climbing people unless named by this new theme.\n\nOriginal concept: 彩虹龙孵化园. Theme: 为原创小龙合成孵化、喂养与活动用品，完成成长里程碑后收集龙种卡并扩展不同栖息区。\nPalette accents: teal, coral, violet, ivory\nScene: A bright isometric hatchery for original friendly rainbow dragons with teal, coral and violet eggs in broad ivory nests. An adult keeper prepares a food bowl beside a small grass play area. Two rounded baby dragons explore a shallow pool. A first flight platform and a clearly growing species card wall await the next milestone.\nOne-cell object designs: Rounded colorful dragon eggs, thick nest pads, broad incubation baskets, chunky fruit pieces, food bowls, birthday platters, play balls and large practice hoops. Dragon silhouettes must be original with simple small wings. Avoid ornate scales, narrow horns, realistic creatures or resemblance to established character designs.\nSources: 孵化物料桶; 龙食补给柜; 活动玩具箱\nMerge chains: 软石→暖巢垫→孵化巢→龙蛋育成套件; 果粒→龙食碗→成长餐盘→小龙庆生餐; 小球→弹跳玩具→飞行练习环→小龙活动套装\nOrders: 青龙育成：孵化巢×1、龙食碗×2; 初飞挑战：飞行练习环×2、小龙庆生餐×1\nConcrete progression: 单蛋暖巢→爬行草坪和浅水练习区启用→首次飞行平台与原创龙种成长卡墙开放\nNext unlock/board feedback: 破壳里程碑解锁龙食升级；初飞完成解锁新栖息类型与下一枚原创龙蛋\nDistinctive visual anchor: 青粉紫圆龙蛋、小翅膀原创幼龙、白色暖巢台\n\nMANDATORY SPARSE ACTIVE ITEM SLOT MAP: The first seven rows contain EXACTLY 30 item icons in total. Fill only these cells: row 1 columns 1-6; rows 2 and 3 columns 1-5; rows 4 and 5 columns 1-4; rows 6 and 7 columns 1-3. ALL remaining active cells are fully EMPTY, giving 19 empty cells. Bottom rows 8 and 9 each have seven locks. Highlight row 1 columns 3 and 4 as the EXACT SAME mid-tier themed object, identical shape and color. Put the TWO production sources only at row 5 columns 1 and 2, each with one blue lightning badge, and put cooldown 00:45 below source 2. No third lightning badge. Keep all seven columns equally wide.\n",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/foodstar-50-2026-10-05/style-references/foodstars-02-board-official.jpg",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/foodstar-50-2026-10-05/01-case/01-棋盘.png"
      ]
    },
    {
      "index": 63,
      "number": 32,
      "slug": "32-case",
      "name": "彩虹龙孵化园",
      "kind": "meta",
      "prompt": "Use case: ui-mockup.\nCreate ONE independent complete portrait mobile Merge-2 game screen in 9:16. Edge-to-edge screen, no phone frame, split panel, poster or watermark.\nInput images are STYLE REFERENCES ONLY: Foodstars official marketing screenshots. Use their bright polished European 2.5D cartoon art, rounded full volumes, smooth soft gradient shading, tiny clean highlights, bold readable silhouettes and cheerful saturated color. Cartoon adults have expressive large eyes, distinct hair, approximately four-head-tall bodies. All people are illustrated, never photo-real. Objects have chunky shapes and a clean 3/4 overhead view with small contact shadows. Environments use the reference's fixed isometric toy-like proportions and clear functional zones. Do not copy its marketing captions, giant flying food, explosive glow, diagonal before/after split or logo. Avoid flat thick-black-outline art, realistic skin, painterly grain, low-poly shapes, yellowed light and moody cinematic grading.\nUniform UI: turquoise/teal framing, creamy white rounded panels, golden-orange reward buttons, green progress and delivery buttons. Functional colors: blue energy, gold coins, magenta gems. Compact top HUD with level 12, energy 84, coins 1250 and gems 36. Bottom five tabs: 合成、家园、任务、图鉴、商店. Short legible Chinese only. Safe margins and no large scene title. This is a functional visual concept, not an advertisement.\nMAIN PROGRESSION SCREEN: no merge grid. Show a complete isometric scene occupying the middle 65% of the screen, with the exact themed functional objects. The scene must visibly distinguish a completed first stage, a highlighted current project and a small muted next area with a lock. Show physical earned output, installed equipment, a displayed collection or a finished route; avoid generic empty renovation scenery. Two original cartoon adults participate naturally in the activity. Keep the same character appearance, prop motifs, color palette and UI as the companion board reference, if supplied.\nNear the bottom, place one concise current delivery task using the SAME object icons as the board, progress 1/3 and a green 交付 button. Show a small clear reward/unlock preview with icons: delivered object → concrete scene result → new supply/order/collection. A compact three-stage progression strip shows completed/current/next with checkmark, green progress fill, and lock. Active bottom tab 家园. Keep scene growth and object source logically connected; the results are permanent and visibly represented.\n\nImage 1 is the companion board: retain its original cartoon character faces, hairstyles, wardrobe, themed item shapes and HUD. Image 2 is only the Foodstars scene material and isometric style reference; do not copy its chefs or restaurants unless specified in this theme.\n\nOriginal concept: 彩虹龙孵化园. Theme: 为原创小龙合成孵化、喂养与活动用品，完成成长里程碑后收集龙种卡并扩展不同栖息区。\nPalette accents: teal, coral, violet, ivory\nScene: A bright isometric hatchery for original friendly rainbow dragons with teal, coral and violet eggs in broad ivory nests. An adult keeper prepares a food bowl beside a small grass play area. Two rounded baby dragons explore a shallow pool. A first flight platform and a clearly growing species card wall await the next milestone.\nOne-cell object designs: Rounded colorful dragon eggs, thick nest pads, broad incubation baskets, chunky fruit pieces, food bowls, birthday platters, play balls and large practice hoops. Dragon silhouettes must be original with simple small wings. Avoid ornate scales, narrow horns, realistic creatures or resemblance to established character designs.\nSources: 孵化物料桶; 龙食补给柜; 活动玩具箱\nMerge chains: 软石→暖巢垫→孵化巢→龙蛋育成套件; 果粒→龙食碗→成长餐盘→小龙庆生餐; 小球→弹跳玩具→飞行练习环→小龙活动套装\nOrders: 青龙育成：孵化巢×1、龙食碗×2; 初飞挑战：飞行练习环×2、小龙庆生餐×1\nConcrete progression: 单蛋暖巢→爬行草坪和浅水练习区启用→首次飞行平台与原创龙种成长卡墙开放\nNext unlock/board feedback: 破壳里程碑解锁龙食升级；初飞完成解锁新栖息类型与下一枚原创龙蛋\nDistinctive visual anchor: 青粉紫圆龙蛋、小翅膀原创幼龙、白色暖巢台\n",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/foodstar-50-2026-10-05/32-case/01-棋盘.png",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/foodstar-50-2026-10-05/style-references/foodstars-05-meta-official.jpg"
      ]
    },
    {
      "index": 64,
      "number": 33,
      "slug": "33-case",
      "name": "星光矿洞宝石铺",
      "kind": "board",
      "prompt": "Use case: ui-mockup.\nCreate ONE independent complete portrait mobile Merge-2 game screen in 9:16. Edge-to-edge screen, no phone frame, split panel, poster or watermark.\nInput images are STYLE REFERENCES ONLY: Foodstars official marketing screenshots. Use their bright polished European 2.5D cartoon art, rounded full volumes, smooth soft gradient shading, tiny clean highlights, bold readable silhouettes and cheerful saturated color. Cartoon adults have expressive large eyes, distinct hair, approximately four-head-tall bodies. All people are illustrated, never photo-real. Objects have chunky shapes and a clean 3/4 overhead view with small contact shadows. Environments use the reference's fixed isometric toy-like proportions and clear functional zones. Do not copy its marketing captions, giant flying food, explosive glow, diagonal before/after split or logo. Avoid flat thick-black-outline art, realistic skin, painterly grain, low-poly shapes, yellowed light and moody cinematic grading.\nUniform UI: turquoise/teal framing, creamy white rounded panels, golden-orange reward buttons, green progress and delivery buttons. Functional colors: blue energy, gold coins, magenta gems. Compact top HUD with level 12, energy 84, coins 1250 and gems 36. Bottom five tabs: 合成、家园、任务、图鉴、商店. Short legible Chinese only. Safe margins and no large scene title. This is a functional visual concept, not an advertisement.\nBOARD SCREEN: use a front-facing unobstructed rectangular grid with EXACTLY SEVEN COLUMNS AND NINE ROWS = 63 individual cells. Draw all eight vertical boundaries and ten horizontal boundaries clearly and continuously; every row must have the exact SAME seven column boundaries, no narrow right-edge extra column. Grid cells are equal squares with subtly alternating pale pink and cream backgrounds and softly rounded corners. No perspective on the grid, no extra row/column, no merged tiles. The grid fills the middle/lower 62% of the screen. Every icon fits wholly inside ONE cell with breathing room. Above the grid are TWO compact illustrated customer order cards, each displaying matching requested item icons, quantities, coin rewards and one green ready button.\nShow two distinct single-cell production sources with small blue lightning badges, one source cooldown 00:45, a spread of 30 themed items at different tiers, at least 10 clearly empty cells and exactly 14 muted locked cells: the last two rows each contain seven locks, no eighth lock. Highlight TWO identical mid-tier items in adjacent cells with a restrained mint outline and tiny merge spark, without covering the grid. No giant props, floating recipe diagrams or giant arrow across cells. Active bottom tab 合成. Scene/character hints stay behind or above the board, keeping every cell visible.\n\nImage 2 is a GRID GEOMETRY REFERENCE ONLY. Preserve its exact 7-column by 9-row geometry, 14 bottom locks, top order layout and bottom tabs. Completely REPLACE the canyon, all climbing items and ALL characters with the NEW concept below. Do not keep climbing equipment, canyon rock, tents or climbing people unless named by this new theme.\n\nOriginal concept: 星光矿洞宝石铺. Theme: 为矿洞勘察队合成采样、切磨与展盒用品，完成矿脉记录后形成原创宝石收藏与透明展示洞厅。\nPalette accents: cobalt blue, magenta, aqua, white\nScene: An inviting isometric magical gemstone workshop inside a cobalt cave with oversized magenta and aqua crystals. A miner examines one broad sample beside a simple polishing table. Ivory display boxes lead into a transparent exhibition bridge. Show two clearly distinct original crystal veins and an unfinished mineral collection wall, keeping the cave bright and spacious.\nOne-cell object designs: Broad rough mineral chunks, simple crystal clusters, large polishing stones, chunky cutting tools, padded gem trays and clear display boxes. Use only a few large crystal facets. Every color represents an original fictional mineral family, with soft bright highlights and no realistic geological labels or dense sparkle effects.\nSources: 矿样采集箱; 宝石加工台; 展盒包装柜\nMerge chains: 矿石块→矿样组→晶簇样本→星光矿脉样本箱; 磨石→打磨工具组→切磨器具包→宝石修整套件; 衬垫→宝石托盘→透明展盒→矿洞收藏礼箱\nOrders: 勘察员：晶簇样本×2、打磨工具组×1; 收藏馆：星光矿脉样本箱×1、透明展盒×2\nConcrete progression: 洞口采样桌→两类晶脉展厅与切磨台启用→原创矿脉图鉴及透明宝石展桥开放\nNext unlock/board feedback: 晶脉记录解锁新颜色矿样；展厅收录解锁不同宝石外形与收藏馆订单\nDistinctive visual anchor: 洋红和青色大晶簇、蓝色矿洞、白色透明展桥\n\nMANDATORY SPARSE ACTIVE ITEM SLOT MAP: The first seven rows contain EXACTLY 30 item icons in total. Fill only these cells: row 1 columns 1-6; rows 2 and 3 columns 1-5; rows 4 and 5 columns 1-4; rows 6 and 7 columns 1-3. ALL remaining active cells are fully EMPTY, giving 19 empty cells. Bottom rows 8 and 9 each have seven locks. Highlight row 1 columns 3 and 4 as the EXACT SAME mid-tier themed object, identical shape and color. Put the TWO production sources only at row 5 columns 1 and 2, each with one blue lightning badge, and put cooldown 00:45 below source 2. No third lightning badge. Keep all seven columns equally wide.\n",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/foodstar-50-2026-10-05/style-references/foodstars-02-board-official.jpg",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/foodstar-50-2026-10-05/01-case/01-棋盘.png"
      ]
    },
    {
      "index": 65,
      "number": 33,
      "slug": "33-case",
      "name": "星光矿洞宝石铺",
      "kind": "meta",
      "prompt": "Use case: ui-mockup.\nCreate ONE independent complete portrait mobile Merge-2 game screen in 9:16. Edge-to-edge screen, no phone frame, split panel, poster or watermark.\nInput images are STYLE REFERENCES ONLY: Foodstars official marketing screenshots. Use their bright polished European 2.5D cartoon art, rounded full volumes, smooth soft gradient shading, tiny clean highlights, bold readable silhouettes and cheerful saturated color. Cartoon adults have expressive large eyes, distinct hair, approximately four-head-tall bodies. All people are illustrated, never photo-real. Objects have chunky shapes and a clean 3/4 overhead view with small contact shadows. Environments use the reference's fixed isometric toy-like proportions and clear functional zones. Do not copy its marketing captions, giant flying food, explosive glow, diagonal before/after split or logo. Avoid flat thick-black-outline art, realistic skin, painterly grain, low-poly shapes, yellowed light and moody cinematic grading.\nUniform UI: turquoise/teal framing, creamy white rounded panels, golden-orange reward buttons, green progress and delivery buttons. Functional colors: blue energy, gold coins, magenta gems. Compact top HUD with level 12, energy 84, coins 1250 and gems 36. Bottom five tabs: 合成、家园、任务、图鉴、商店. Short legible Chinese only. Safe margins and no large scene title. This is a functional visual concept, not an advertisement.\nMAIN PROGRESSION SCREEN: no merge grid. Show a complete isometric scene occupying the middle 65% of the screen, with the exact themed functional objects. The scene must visibly distinguish a completed first stage, a highlighted current project and a small muted next area with a lock. Show physical earned output, installed equipment, a displayed collection or a finished route; avoid generic empty renovation scenery. Two original cartoon adults participate naturally in the activity. Keep the same character appearance, prop motifs, color palette and UI as the companion board reference, if supplied.\nNear the bottom, place one concise current delivery task using the SAME object icons as the board, progress 1/3 and a green 交付 button. Show a small clear reward/unlock preview with icons: delivered object → concrete scene result → new supply/order/collection. A compact three-stage progression strip shows completed/current/next with checkmark, green progress fill, and lock. Active bottom tab 家园. Keep scene growth and object source logically connected; the results are permanent and visibly represented.\n\nImage 1 is the companion board: retain its original cartoon character faces, hairstyles, wardrobe, themed item shapes and HUD. Image 2 is only the Foodstars scene material and isometric style reference; do not copy its chefs or restaurants unless specified in this theme.\n\nOriginal concept: 星光矿洞宝石铺. Theme: 为矿洞勘察队合成采样、切磨与展盒用品，完成矿脉记录后形成原创宝石收藏与透明展示洞厅。\nPalette accents: cobalt blue, magenta, aqua, white\nScene: An inviting isometric magical gemstone workshop inside a cobalt cave with oversized magenta and aqua crystals. A miner examines one broad sample beside a simple polishing table. Ivory display boxes lead into a transparent exhibition bridge. Show two clearly distinct original crystal veins and an unfinished mineral collection wall, keeping the cave bright and spacious.\nOne-cell object designs: Broad rough mineral chunks, simple crystal clusters, large polishing stones, chunky cutting tools, padded gem trays and clear display boxes. Use only a few large crystal facets. Every color represents an original fictional mineral family, with soft bright highlights and no realistic geological labels or dense sparkle effects.\nSources: 矿样采集箱; 宝石加工台; 展盒包装柜\nMerge chains: 矿石块→矿样组→晶簇样本→星光矿脉样本箱; 磨石→打磨工具组→切磨器具包→宝石修整套件; 衬垫→宝石托盘→透明展盒→矿洞收藏礼箱\nOrders: 勘察员：晶簇样本×2、打磨工具组×1; 收藏馆：星光矿脉样本箱×1、透明展盒×2\nConcrete progression: 洞口采样桌→两类晶脉展厅与切磨台启用→原创矿脉图鉴及透明宝石展桥开放\nNext unlock/board feedback: 晶脉记录解锁新颜色矿样；展厅收录解锁不同宝石外形与收藏馆订单\nDistinctive visual anchor: 洋红和青色大晶簇、蓝色矿洞、白色透明展桥\n",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/foodstar-50-2026-10-05/33-case/01-棋盘.png",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/foodstar-50-2026-10-05/style-references/foodstars-05-meta-official.jpg"
      ]
    },
    {
      "index": 66,
      "number": 34,
      "slug": "34-case",
      "name": "精灵冰晶雕刻节",
      "kind": "board",
      "prompt": "Use case: ui-mockup.\nCreate ONE independent complete portrait mobile Merge-2 game screen in 9:16. Edge-to-edge screen, no phone frame, split panel, poster or watermark.\nInput images are STYLE REFERENCES ONLY: Foodstars official marketing screenshots. Use their bright polished European 2.5D cartoon art, rounded full volumes, smooth soft gradient shading, tiny clean highlights, bold readable silhouettes and cheerful saturated color. Cartoon adults have expressive large eyes, distinct hair, approximately four-head-tall bodies. All people are illustrated, never photo-real. Objects have chunky shapes and a clean 3/4 overhead view with small contact shadows. Environments use the reference's fixed isometric toy-like proportions and clear functional zones. Do not copy its marketing captions, giant flying food, explosive glow, diagonal before/after split or logo. Avoid flat thick-black-outline art, realistic skin, painterly grain, low-poly shapes, yellowed light and moody cinematic grading.\nUniform UI: turquoise/teal framing, creamy white rounded panels, golden-orange reward buttons, green progress and delivery buttons. Functional colors: blue energy, gold coins, magenta gems. Compact top HUD with level 12, energy 84, coins 1250 and gems 36. Bottom five tabs: 合成、家园、任务、图鉴、商店. Short legible Chinese only. Safe margins and no large scene title. This is a functional visual concept, not an advertisement.\nBOARD SCREEN: use a front-facing unobstructed rectangular grid with EXACTLY SEVEN COLUMNS AND NINE ROWS = 63 individual cells. Draw all eight vertical boundaries and ten horizontal boundaries clearly and continuously; every row must have the exact SAME seven column boundaries, no narrow right-edge extra column. Grid cells are equal squares with subtly alternating pale pink and cream backgrounds and softly rounded corners. No perspective on the grid, no extra row/column, no merged tiles. The grid fills the middle/lower 62% of the screen. Every icon fits wholly inside ONE cell with breathing room. Above the grid are TWO compact illustrated customer order cards, each displaying matching requested item icons, quantities, coin rewards and one green ready button.\nShow two distinct single-cell production sources with small blue lightning badges, one source cooldown 00:45, a spread of 30 themed items at different tiers, at least 10 clearly empty cells and exactly 14 muted locked cells: the last two rows each contain seven locks, no eighth lock. Highlight TWO identical mid-tier items in adjacent cells with a restrained mint outline and tiny merge spark, without covering the grid. No giant props, floating recipe diagrams or giant arrow across cells. Active bottom tab 合成. Scene/character hints stay behind or above the board, keeping every cell visible.\n\nImage 2 is a GRID GEOMETRY REFERENCE ONLY. Preserve its exact 7-column by 9-row geometry, 14 bottom locks, top order layout and bottom tabs. Completely REPLACE the canyon, all climbing items and ALL characters with the NEW concept below. Do not keep climbing equipment, canyon rock, tents or climbing people unless named by this new theme.\n\nOriginal concept: 精灵冰晶雕刻节. Theme: 合成冰坯、雕刻件和灯饰，交付原创冰雕主题作品，在节庆巡游中获得评审印章并开放更大作品台。\nPalette accents: ice cyan, violet, raspberry, pure white\nScene: An isometric ice sculpture festival with cyan transparent sculptures, violet light bases and raspberry judging stands on bright white ice. An adult sculptor shapes a simple original animal form while a friendly elf visitor watches. Three themed exhibition platforms surround an unfinished larger centerpiece. A broad stamp board records the festival judging milestones.\nOne-cell object designs: Big ice cubes, rounded transparent blanks, broad chisels, simple carving tool packs, glowing color spheres, thick light bases and festival lighting boxes. Keep sculptures original and chunky. Transparency needs one soft white highlight, without tiny shards, sharp spikes, fine etching or glittery snow texture.\nSources: 冰坯冷柜; 雕刻工具箱; 灯饰收纳柜\nMerge chains: 冰块→透明冰坯→双层冰雕坯→大型冰雕套坯; 圆凿→雕刻工具组→精修工具包→冰雕创作箱; 光球→彩灯组→冰雕灯座→节庆照明套件\nOrders: 新手评审：透明冰坯×2、雕刻工具组×1; 主场巡游：大型冰雕套坯×1、节庆照明套件×1\nConcrete progression: 小作品试雕台→三主题冰雕展道开放→大型原创冰雕主台与评审印章墙启用\nNext unlock/board feedback: 首枚评审印章解锁双层冰坯；主台展示解锁新灯色及评审主题订单\nDistinctive visual anchor: 冰蓝圆雕、紫粉灯座、白色宽冰面展道\n\nMANDATORY SPARSE ACTIVE ITEM SLOT MAP: The first seven rows contain EXACTLY 30 item icons in total. Fill only these cells: row 1 columns 1-6; rows 2 and 3 columns 1-5; rows 4 and 5 columns 1-4; rows 6 and 7 columns 1-3. ALL remaining active cells are fully EMPTY, giving 19 empty cells. Bottom rows 8 and 9 each have seven locks. Highlight row 1 columns 3 and 4 as the EXACT SAME mid-tier themed object, identical shape and color. Put the TWO production sources only at row 5 columns 1 and 2, each with one blue lightning badge, and put cooldown 00:45 below source 2. No third lightning badge. Keep all seven columns equally wide.\n",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/foodstar-50-2026-10-05/style-references/foodstars-02-board-official.jpg",
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    },
    {
      "index": 67,
      "number": 34,
      "slug": "34-case",
      "name": "精灵冰晶雕刻节",
      "kind": "meta",
      "prompt": "Use case: ui-mockup.\nCreate ONE independent complete portrait mobile Merge-2 game screen in 9:16. Edge-to-edge screen, no phone frame, split panel, poster or watermark.\nInput images are STYLE REFERENCES ONLY: Foodstars official marketing screenshots. Use their bright polished European 2.5D cartoon art, rounded full volumes, smooth soft gradient shading, tiny clean highlights, bold readable silhouettes and cheerful saturated color. Cartoon adults have expressive large eyes, distinct hair, approximately four-head-tall bodies. All people are illustrated, never photo-real. Objects have chunky shapes and a clean 3/4 overhead view with small contact shadows. Environments use the reference's fixed isometric toy-like proportions and clear functional zones. Do not copy its marketing captions, giant flying food, explosive glow, diagonal before/after split or logo. Avoid flat thick-black-outline art, realistic skin, painterly grain, low-poly shapes, yellowed light and moody cinematic grading.\nUniform UI: turquoise/teal framing, creamy white rounded panels, golden-orange reward buttons, green progress and delivery buttons. Functional colors: blue energy, gold coins, magenta gems. Compact top HUD with level 12, energy 84, coins 1250 and gems 36. Bottom five tabs: 合成、家园、任务、图鉴、商店. Short legible Chinese only. Safe margins and no large scene title. This is a functional visual concept, not an advertisement.\nMAIN PROGRESSION SCREEN: no merge grid. Show a complete isometric scene occupying the middle 65% of the screen, with the exact themed functional objects. The scene must visibly distinguish a completed first stage, a highlighted current project and a small muted next area with a lock. Show physical earned output, installed equipment, a displayed collection or a finished route; avoid generic empty renovation scenery. Two original cartoon adults participate naturally in the activity. Keep the same character appearance, prop motifs, color palette and UI as the companion board reference, if supplied.\nNear the bottom, place one concise current delivery task using the SAME object icons as the board, progress 1/3 and a green 交付 button. Show a small clear reward/unlock preview with icons: delivered object → concrete scene result → new supply/order/collection. A compact three-stage progression strip shows completed/current/next with checkmark, green progress fill, and lock. Active bottom tab 家园. Keep scene growth and object source logically connected; the results are permanent and visibly represented.\n\nImage 1 is the companion board: retain its original cartoon character faces, hairstyles, wardrobe, themed item shapes and HUD. Image 2 is only the Foodstars scene material and isometric style reference; do not copy its chefs or restaurants unless specified in this theme.\n\nOriginal concept: 精灵冰晶雕刻节. Theme: 合成冰坯、雕刻件和灯饰，交付原创冰雕主题作品，在节庆巡游中获得评审印章并开放更大作品台。\nPalette accents: ice cyan, violet, raspberry, pure white\nScene: An isometric ice sculpture festival with cyan transparent sculptures, violet light bases and raspberry judging stands on bright white ice. An adult sculptor shapes a simple original animal form while a friendly elf visitor watches. Three themed exhibition platforms surround an unfinished larger centerpiece. A broad stamp board records the festival judging milestones.\nOne-cell object designs: Big ice cubes, rounded transparent blanks, broad chisels, simple carving tool packs, glowing color spheres, thick light bases and festival lighting boxes. Keep sculptures original and chunky. Transparency needs one soft white highlight, without tiny shards, sharp spikes, fine etching or glittery snow texture.\nSources: 冰坯冷柜; 雕刻工具箱; 灯饰收纳柜\nMerge chains: 冰块→透明冰坯→双层冰雕坯→大型冰雕套坯; 圆凿→雕刻工具组→精修工具包→冰雕创作箱; 光球→彩灯组→冰雕灯座→节庆照明套件\nOrders: 新手评审：透明冰坯×2、雕刻工具组×1; 主场巡游：大型冰雕套坯×1、节庆照明套件×1\nConcrete progression: 小作品试雕台→三主题冰雕展道开放→大型原创冰雕主台与评审印章墙启用\nNext unlock/board feedback: 首枚评审印章解锁双层冰坯；主台展示解锁新灯色及评审主题订单\nDistinctive visual anchor: 冰蓝圆雕、紫粉灯座、白色宽冰面展道\n",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/foodstar-50-2026-10-05/34-case/01-棋盘.png",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/foodstar-50-2026-10-05/style-references/foodstars-05-meta-official.jpg"
      ]
    },
    {
      "index": 68,
      "number": 35,
      "slug": "35-case",
      "name": "潮汐贝壳音乐港",
      "kind": "board",
      "prompt": "Use case: ui-mockup.\nCreate ONE independent complete portrait mobile Merge-2 game screen in 9:16. Edge-to-edge screen, no phone frame, split panel, poster or watermark.\nInput images are STYLE REFERENCES ONLY: Foodstars official marketing screenshots. Use their bright polished European 2.5D cartoon art, rounded full volumes, smooth soft gradient shading, tiny clean highlights, bold readable silhouettes and cheerful saturated color. Cartoon adults have expressive large eyes, distinct hair, approximately four-head-tall bodies. All people are illustrated, never photo-real. Objects have chunky shapes and a clean 3/4 overhead view with small contact shadows. Environments use the reference's fixed isometric toy-like proportions and clear functional zones. Do not copy its marketing captions, giant flying food, explosive glow, diagonal before/after split or logo. Avoid flat thick-black-outline art, realistic skin, painterly grain, low-poly shapes, yellowed light and moody cinematic grading.\nUniform UI: turquoise/teal framing, creamy white rounded panels, golden-orange reward buttons, green progress and delivery buttons. Functional colors: blue energy, gold coins, magenta gems. Compact top HUD with level 12, energy 84, coins 1250 and gems 36. Bottom five tabs: 合成、家园、任务、图鉴、商店. Short legible Chinese only. Safe margins and no large scene title. This is a functional visual concept, not an advertisement.\nBOARD SCREEN: use a front-facing unobstructed rectangular grid with EXACTLY SEVEN COLUMNS AND NINE ROWS = 63 individual cells. Draw all eight vertical boundaries and ten horizontal boundaries clearly and continuously; every row must have the exact SAME seven column boundaries, no narrow right-edge extra column. Grid cells are equal squares with subtly alternating pale pink and cream backgrounds and softly rounded corners. No perspective on the grid, no extra row/column, no merged tiles. The grid fills the middle/lower 62% of the screen. Every icon fits wholly inside ONE cell with breathing room. Above the grid are TWO compact illustrated customer order cards, each displaying matching requested item icons, quantities, coin rewards and one green ready button.\nShow two distinct single-cell production sources with small blue lightning badges, one source cooldown 00:45, a spread of 30 themed items at different tiers, at least 10 clearly empty cells and exactly 14 muted locked cells: the last two rows each contain seven locks, no eighth lock. Highlight TWO identical mid-tier items in adjacent cells with a restrained mint outline and tiny merge spark, without covering the grid. No giant props, floating recipe diagrams or giant arrow across cells. Active bottom tab 合成. Scene/character hints stay behind or above the board, keeping every cell visible.\n\nImage 2 is a GRID GEOMETRY REFERENCE ONLY. Preserve its exact 7-column by 9-row geometry, 14 bottom locks, top order layout and bottom tabs. Completely REPLACE the canyon, all climbing items and ALL characters with the NEW concept below. Do not keep climbing equipment, canyon rock, tents or climbing people unless named by this new theme.\n\nOriginal concept: 潮汐贝壳音乐港. Theme: 为原创海洋乐手合成贝壳乐器、舞台和演出补给，完成不同潮时演出后收集乐团声部与巡演徽章。\nPalette accents: aqua, coral, violet, pearl white\nScene: A bright isometric seaside music harbor with aqua shallows, large coral conch horns and violet shell shaped stages. Original friendly sea creature musicians rehearse beside a pearl white instrument rack. Separate wind and percussion areas face a future combined tidal stage. Keep the harbor spacious and show simple concert badges on a growing touring wall.\nOne-cell object designs: Large conch horns, broad shell drums, paired rhythm instruments, thick stage boards, curved shell platforms and compact concert kits. Instrument shapes should read like playable objects with only one obvious opening or drum face. Avoid realistic shell ridges, thin cables and any borrowed underwater cartoon characters.\nSources: 贝壳乐器架; 舞台材料箱; 演出补给柜\nMerge chains: 小海螺→海螺号→贝壳吹奏组→潮汐号角套装; 小贝鼓→贝鼓组→节奏乐器包→海岸合奏盒; 木台板→舞台组件→贝壳舞台面→潮汐演出舞台套件\nOrders: 低潮排练：海螺号×2、贝鼓组×1; 满潮演出：海岸合奏盒×1、潮汐演出舞台套件×1\nConcrete progression: 小海螺排练港→吹奏与打击两声部台启用→满潮合奏舞台和乐团巡演徽章墙开放\nNext unlock/board feedback: 排练完成解锁新声部；合奏演出解锁新潮时舞台和特别乐手订单\nDistinctive visual anchor: 青色浅海、珊瑚色巨海螺、紫色贝壳舞台\n\nMANDATORY SPARSE ACTIVE ITEM SLOT MAP: The first seven rows contain EXACTLY 30 item icons in total. Fill only these cells: row 1 columns 1-6; rows 2 and 3 columns 1-5; rows 4 and 5 columns 1-4; rows 6 and 7 columns 1-3. ALL remaining active cells are fully EMPTY, giving 19 empty cells. Bottom rows 8 and 9 each have seven locks. Highlight row 1 columns 3 and 4 as the EXACT SAME mid-tier themed object, identical shape and color. Put the TWO production sources only at row 5 columns 1 and 2, each with one blue lightning badge, and put cooldown 00:45 below source 2. No third lightning badge. Keep all seven columns equally wide.\n",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/foodstar-50-2026-10-05/style-references/foodstars-02-board-official.jpg",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/foodstar-50-2026-10-05/01-case/01-棋盘.png"
      ]
    },
    {
      "index": 69,
      "number": 35,
      "slug": "35-case",
      "name": "潮汐贝壳音乐港",
      "kind": "meta",
      "prompt": "Use case: ui-mockup.\nCreate ONE independent complete portrait mobile Merge-2 game screen in 9:16. Edge-to-edge screen, no phone frame, split panel, poster or watermark.\nInput images are STYLE REFERENCES ONLY: Foodstars official marketing screenshots. Use their bright polished European 2.5D cartoon art, rounded full volumes, smooth soft gradient shading, tiny clean highlights, bold readable silhouettes and cheerful saturated color. Cartoon adults have expressive large eyes, distinct hair, approximately four-head-tall bodies. All people are illustrated, never photo-real. Objects have chunky shapes and a clean 3/4 overhead view with small contact shadows. Environments use the reference's fixed isometric toy-like proportions and clear functional zones. Do not copy its marketing captions, giant flying food, explosive glow, diagonal before/after split or logo. Avoid flat thick-black-outline art, realistic skin, painterly grain, low-poly shapes, yellowed light and moody cinematic grading.\nUniform UI: turquoise/teal framing, creamy white rounded panels, golden-orange reward buttons, green progress and delivery buttons. Functional colors: blue energy, gold coins, magenta gems. Compact top HUD with level 12, energy 84, coins 1250 and gems 36. Bottom five tabs: 合成、家园、任务、图鉴、商店. Short legible Chinese only. Safe margins and no large scene title. This is a functional visual concept, not an advertisement.\nMAIN PROGRESSION SCREEN: no merge grid. Show a complete isometric scene occupying the middle 65% of the screen, with the exact themed functional objects. The scene must visibly distinguish a completed first stage, a highlighted current project and a small muted next area with a lock. Show physical earned output, installed equipment, a displayed collection or a finished route; avoid generic empty renovation scenery. Two original cartoon adults participate naturally in the activity. Keep the same character appearance, prop motifs, color palette and UI as the companion board reference, if supplied.\nNear the bottom, place one concise current delivery task using the SAME object icons as the board, progress 1/3 and a green 交付 button. Show a small clear reward/unlock preview with icons: delivered object → concrete scene result → new supply/order/collection. A compact three-stage progression strip shows completed/current/next with checkmark, green progress fill, and lock. Active bottom tab 家园. Keep scene growth and object source logically connected; the results are permanent and visibly represented.\n\nImage 1 is the companion board: retain its original cartoon character faces, hairstyles, wardrobe, themed item shapes and HUD. Image 2 is only the Foodstars scene material and isometric style reference; do not copy its chefs or restaurants unless specified in this theme.\n\nOriginal concept: 潮汐贝壳音乐港. Theme: 为原创海洋乐手合成贝壳乐器、舞台和演出补给，完成不同潮时演出后收集乐团声部与巡演徽章。\nPalette accents: aqua, coral, violet, pearl white\nScene: A bright isometric seaside music harbor with aqua shallows, large coral conch horns and violet shell shaped stages. Original friendly sea creature musicians rehearse beside a pearl white instrument rack. Separate wind and percussion areas face a future combined tidal stage. Keep the harbor spacious and show simple concert badges on a growing touring wall.\nOne-cell object designs: Large conch horns, broad shell drums, paired rhythm instruments, thick stage boards, curved shell platforms and compact concert kits. Instrument shapes should read like playable objects with only one obvious opening or drum face. Avoid realistic shell ridges, thin cables and any borrowed underwater cartoon characters.\nSources: 贝壳乐器架; 舞台材料箱; 演出补给柜\nMerge chains: 小海螺→海螺号→贝壳吹奏组→潮汐号角套装; 小贝鼓→贝鼓组→节奏乐器包→海岸合奏盒; 木台板→舞台组件→贝壳舞台面→潮汐演出舞台套件\nOrders: 低潮排练：海螺号×2、贝鼓组×1; 满潮演出：海岸合奏盒×1、潮汐演出舞台套件×1\nConcrete progression: 小海螺排练港→吹奏与打击两声部台启用→满潮合奏舞台和乐团巡演徽章墙开放\nNext unlock/board feedback: 排练完成解锁新声部；合奏演出解锁新潮时舞台和特别乐手订单\nDistinctive visual anchor: 青色浅海、珊瑚色巨海螺、紫色贝壳舞台\n",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/foodstar-50-2026-10-05/35-case/01-棋盘.png",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/foodstar-50-2026-10-05/style-references/foodstars-05-meta-official.jpg"
      ]
    },
    {
      "index": 70,
      "number": 36,
      "slug": "36-case",
      "name": "甜蜜怪兽口腔诊所",
      "kind": "board",
      "prompt": "Use case: ui-mockup.\nCreate ONE independent complete portrait mobile Merge-2 game screen in 9:16. Edge-to-edge screen, no phone frame, split panel, poster or watermark.\nInput images are STYLE REFERENCES ONLY: Foodstars official marketing screenshots. Use their bright polished European 2.5D cartoon art, rounded full volumes, smooth soft gradient shading, tiny clean highlights, bold readable silhouettes and cheerful saturated color. Cartoon adults have expressive large eyes, distinct hair, approximately four-head-tall bodies. All people are illustrated, never photo-real. Objects have chunky shapes and a clean 3/4 overhead view with small contact shadows. Environments use the reference's fixed isometric toy-like proportions and clear functional zones. Do not copy its marketing captions, giant flying food, explosive glow, diagonal before/after split or logo. Avoid flat thick-black-outline art, realistic skin, painterly grain, low-poly shapes, yellowed light and moody cinematic grading.\nUniform UI: turquoise/teal framing, creamy white rounded panels, golden-orange reward buttons, green progress and delivery buttons. Functional colors: blue energy, gold coins, magenta gems. Compact top HUD with level 12, energy 84, coins 1250 and gems 36. Bottom five tabs: 合成、家园、任务、图鉴、商店. Short legible Chinese only. Safe margins and no large scene title. This is a functional visual concept, not an advertisement.\nBOARD SCREEN: use a front-facing unobstructed rectangular grid with EXACTLY SEVEN COLUMNS AND NINE ROWS = 63 individual cells. Draw all eight vertical boundaries and ten horizontal boundaries clearly and continuously; every row must have the exact SAME seven column boundaries, no narrow right-edge extra column. Grid cells are equal squares with subtly alternating pale pink and cream backgrounds and softly rounded corners. No perspective on the grid, no extra row/column, no merged tiles. The grid fills the middle/lower 62% of the screen. Every icon fits wholly inside ONE cell with breathing room. Above the grid are TWO compact illustrated customer order cards, each displaying matching requested item icons, quantities, coin rewards and one green ready button.\nShow two distinct single-cell production sources with small blue lightning badges, one source cooldown 00:45, a spread of 30 themed items at different tiers, at least 10 clearly empty cells and exactly 14 muted locked cells: the last two rows each contain seven locks, no eighth lock. Highlight TWO identical mid-tier items in adjacent cells with a restrained mint outline and tiny merge spark, without covering the grid. No giant props, floating recipe diagrams or giant arrow across cells. Active bottom tab 合成. Scene/character hints stay behind or above the board, keeping every cell visible.\n\nImage 2 is a GRID GEOMETRY REFERENCE ONLY. Preserve its exact 7-column by 9-row geometry, 14 bottom locks, top order layout and bottom tabs. Completely REPLACE the canyon, all climbing items and ALL characters with the NEW concept below. Do not keep climbing equipment, canyon rock, tents or climbing people unless named by this new theme.\n\nOriginal concept: 甜蜜怪兽口腔诊所. Theme: 为爱吃甜食的原创怪兽合成刷护、模型与奖励套装，完成友善练习任务后收集笑容卡并开放新体型诊椅。\nPalette accents: mint, candy pink, cyan, bright white\nScene: A friendly isometric fantasy dental play clinic with mint chairs, pink oversized toothbrushes and cyan original round monsters. An adult dentist demonstrates brushing on a broad white model while a shy monster holds a smile sticker. Separate chairs suit different fictional body sizes. The graduation photo wall and simple reward stand keep the scene cheerful.\nOne-cell object designs: Soft chunky toothbrushes, broad brush handles, simple white tooth models, large practice jaw sets, smile stickers, colorful badges and reward baskets. Keep everything playful, clean and blunt. No needles, blood, extraction tools or realistic treatment diagrams; monster portraits use original rounded shapes with a few large teeth.\nSources: 刷护用品柜; 练习模型箱; 笑容奖励盒\nMerge chains: 软毛刷→大柄牙刷→刷护用品组→怪兽刷护礼箱; 牙齿模型块→练习牙模→大嘴牙模组→怪兽练习套件; 笑脸贴→奖励卡→笑容徽章组→勇敢怪兽礼篮\nOrders: 害羞怪兽：大柄牙刷×1、奖励卡×2; 大嘴练习：大嘴牙模组×1、勇敢怪兽礼篮×1\nConcrete progression: 小怪兽练习椅→大嘴模型台和笑容卡墙启用→不同体型友善诊椅及毕业合照台开放\nNext unlock/board feedback: 练习完成解锁大柄刷具；笑容卡收录解锁新怪兽体型和奖励订单\nDistinctive visual anchor: 薄荷色大椅子、粉色巨牙刷、青色圆怪兽和白牙模\n\nMANDATORY SPARSE ACTIVE ITEM SLOT MAP: The first seven rows contain EXACTLY 30 item icons in total. Fill only these cells: row 1 columns 1-6; rows 2 and 3 columns 1-5; rows 4 and 5 columns 1-4; rows 6 and 7 columns 1-3. ALL remaining active cells are fully EMPTY, giving 19 empty cells. Bottom rows 8 and 9 each have seven locks. Highlight row 1 columns 3 and 4 as the EXACT SAME mid-tier themed object, identical shape and color. Put the TWO production sources only at row 5 columns 1 and 2, each with one blue lightning badge, and put cooldown 00:45 below source 2. No third lightning badge. Keep all seven columns equally wide.\n",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/foodstar-50-2026-10-05/style-references/foodstars-02-board-official.jpg",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/foodstar-50-2026-10-05/01-case/01-棋盘.png"
      ]
    },
    {
      "index": 71,
      "number": 36,
      "slug": "36-case",
      "name": "甜蜜怪兽口腔诊所",
      "kind": "meta",
      "prompt": "Use case: ui-mockup.\nCreate ONE independent complete portrait mobile Merge-2 game screen in 9:16. Edge-to-edge screen, no phone frame, split panel, poster or watermark.\nInput images are STYLE REFERENCES ONLY: Foodstars official marketing screenshots. Use their bright polished European 2.5D cartoon art, rounded full volumes, smooth soft gradient shading, tiny clean highlights, bold readable silhouettes and cheerful saturated color. Cartoon adults have expressive large eyes, distinct hair, approximately four-head-tall bodies. All people are illustrated, never photo-real. Objects have chunky shapes and a clean 3/4 overhead view with small contact shadows. Environments use the reference's fixed isometric toy-like proportions and clear functional zones. Do not copy its marketing captions, giant flying food, explosive glow, diagonal before/after split or logo. Avoid flat thick-black-outline art, realistic skin, painterly grain, low-poly shapes, yellowed light and moody cinematic grading.\nUniform UI: turquoise/teal framing, creamy white rounded panels, golden-orange reward buttons, green progress and delivery buttons. Functional colors: blue energy, gold coins, magenta gems. Compact top HUD with level 12, energy 84, coins 1250 and gems 36. Bottom five tabs: 合成、家园、任务、图鉴、商店. Short legible Chinese only. Safe margins and no large scene title. This is a functional visual concept, not an advertisement.\nMAIN PROGRESSION SCREEN: no merge grid. Show a complete isometric scene occupying the middle 65% of the screen, with the exact themed functional objects. The scene must visibly distinguish a completed first stage, a highlighted current project and a small muted next area with a lock. Show physical earned output, installed equipment, a displayed collection or a finished route; avoid generic empty renovation scenery. Two original cartoon adults participate naturally in the activity. Keep the same character appearance, prop motifs, color palette and UI as the companion board reference, if supplied.\nNear the bottom, place one concise current delivery task using the SAME object icons as the board, progress 1/3 and a green 交付 button. Show a small clear reward/unlock preview with icons: delivered object → concrete scene result → new supply/order/collection. A compact three-stage progression strip shows completed/current/next with checkmark, green progress fill, and lock. Active bottom tab 家园. Keep scene growth and object source logically connected; the results are permanent and visibly represented.\n\nImage 1 is the companion board: retain its original cartoon character faces, hairstyles, wardrobe, themed item shapes and HUD. Image 2 is only the Foodstars scene material and isometric style reference; do not copy its chefs or restaurants unless specified in this theme.\n\nOriginal concept: 甜蜜怪兽口腔诊所. Theme: 为爱吃甜食的原创怪兽合成刷护、模型与奖励套装，完成友善练习任务后收集笑容卡并开放新体型诊椅。\nPalette accents: mint, candy pink, cyan, bright white\nScene: A friendly isometric fantasy dental play clinic with mint chairs, pink oversized toothbrushes and cyan original round monsters. An adult dentist demonstrates brushing on a broad white model while a shy monster holds a smile sticker. Separate chairs suit different fictional body sizes. The graduation photo wall and simple reward stand keep the scene cheerful.\nOne-cell object designs: Soft chunky toothbrushes, broad brush handles, simple white tooth models, large practice jaw sets, smile stickers, colorful badges and reward baskets. Keep everything playful, clean and blunt. No needles, blood, extraction tools or realistic treatment diagrams; monster portraits use original rounded shapes with a few large teeth.\nSources: 刷护用品柜; 练习模型箱; 笑容奖励盒\nMerge chains: 软毛刷→大柄牙刷→刷护用品组→怪兽刷护礼箱; 牙齿模型块→练习牙模→大嘴牙模组→怪兽练习套件; 笑脸贴→奖励卡→笑容徽章组→勇敢怪兽礼篮\nOrders: 害羞怪兽：大柄牙刷×1、奖励卡×2; 大嘴练习：大嘴牙模组×1、勇敢怪兽礼篮×1\nConcrete progression: 小怪兽练习椅→大嘴模型台和笑容卡墙启用→不同体型友善诊椅及毕业合照台开放\nNext unlock/board feedback: 练习完成解锁大柄刷具；笑容卡收录解锁新怪兽体型和奖励订单\nDistinctive visual anchor: 薄荷色大椅子、粉色巨牙刷、青色圆怪兽和白牙模\n",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/foodstar-50-2026-10-05/36-case/01-棋盘.png",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/foodstar-50-2026-10-05/style-references/foodstars-05-meta-official.jpg"
      ]
    },
    {
      "index": 72,
      "number": 37,
      "slug": "37-case",
      "name": "会走路的盆栽旅店",
      "kind": "board",
      "prompt": "Use case: ui-mockup.\nCreate ONE independent complete portrait mobile Merge-2 game screen in 9:16. Edge-to-edge screen, no phone frame, split panel, poster or watermark.\nInput images are STYLE REFERENCES ONLY: Foodstars official marketing screenshots. Use their bright polished European 2.5D cartoon art, rounded full volumes, smooth soft gradient shading, tiny clean highlights, bold readable silhouettes and cheerful saturated color. Cartoon adults have expressive large eyes, distinct hair, approximately four-head-tall bodies. All people are illustrated, never photo-real. Objects have chunky shapes and a clean 3/4 overhead view with small contact shadows. Environments use the reference's fixed isometric toy-like proportions and clear functional zones. Do not copy its marketing captions, giant flying food, explosive glow, diagonal before/after split or logo. Avoid flat thick-black-outline art, realistic skin, painterly grain, low-poly shapes, yellowed light and moody cinematic grading.\nUniform UI: turquoise/teal framing, creamy white rounded panels, golden-orange reward buttons, green progress and delivery buttons. Functional colors: blue energy, gold coins, magenta gems. Compact top HUD with level 12, energy 84, coins 1250 and gems 36. Bottom five tabs: 合成、家园、任务、图鉴、商店. Short legible Chinese only. Safe margins and no large scene title. This is a functional visual concept, not an advertisement.\nBOARD SCREEN: use a front-facing unobstructed rectangular grid with EXACTLY SEVEN COLUMNS AND NINE ROWS = 63 individual cells. Draw all eight vertical boundaries and ten horizontal boundaries clearly and continuously; every row must have the exact SAME seven column boundaries, no narrow right-edge extra column. Grid cells are equal squares with subtly alternating pale pink and cream backgrounds and softly rounded corners. No perspective on the grid, no extra row/column, no merged tiles. The grid fills the middle/lower 62% of the screen. Every icon fits wholly inside ONE cell with breathing room. Above the grid are TWO compact illustrated customer order cards, each displaying matching requested item icons, quantities, coin rewards and one green ready button.\nShow two distinct single-cell production sources with small blue lightning badges, one source cooldown 00:45, a spread of 30 themed items at different tiers, at least 10 clearly empty cells and exactly 14 muted locked cells: the last two rows each contain seven locks, no eighth lock. Highlight TWO identical mid-tier items in adjacent cells with a restrained mint outline and tiny merge spark, without covering the grid. No giant props, floating recipe diagrams or giant arrow across cells. Active bottom tab 合成. Scene/character hints stay behind or above the board, keeping every cell visible.\n\nImage 2 is a GRID GEOMETRY REFERENCE ONLY. Preserve its exact 7-column by 9-row geometry, 14 bottom locks, top order layout and bottom tabs. Completely REPLACE the canyon, all climbing items and ALL characters with the NEW concept below. Do not keep climbing equipment, canyon rock, tents or climbing people unless named by this new theme.\n\nOriginal concept: 会走路的盆栽旅店. Theme: 接待会走路的原创盆栽，合成换盆、饮水与休息用品，记录各客人的光照偏好并开放新栖息房型。\nPalette accents: leaf green, aqua, raspberry, white\nScene: An isometric inn for original walking potted plants with broad green leaves, raspberry pots and aqua leaf shaped rooms. An adult host welcomes a friendly plant traveler with two simple feet. Sunny and shaded room areas are clearly separated. A rooftop dew suite and a growing guest preference wall show the next service milestone.\nOne-cell object designs: Rounded pots, padded planter bowls, broad travel planters, droplet bottles, chunky watering jugs, folded leaf pads and simple leaf hammocks. Plant guests use original readable leaf silhouettes with tiny feet only on portraits. Keep board equipment practical and separate, avoiding tangled roots, fine veins and crowded miniature rooms.\nSources: 盆器储物柜; 饮水补给台; 叶片休息架\nMerge chains: 小花盆→软垫盆→宽口旅居盆→植物客房盆组; 水滴瓶→饮水壶→植物饮水包→群体补水套件; 软叶垫→叶片吊床→枝叶休息组→植物休憩礼篮\nOrders: 多叶客人：宽口旅居盆×1、植物饮水包×1; 新客群：植物客房盆组×1、植物休憩礼篮×1\nConcrete progression: 单盆接待台→喜阳与喜阴两类叶片房开放→屋顶雨露房及植物旅客偏好档案墙启用\nNext unlock/board feedback: 首位回访解锁宽口盆；偏好档案完成解锁雨露房型和新植物旅客订单\nDistinctive visual anchor: 会走路的绿叶盆栽、粉色宽口盆、青色叶片客房\n\nMANDATORY SPARSE ACTIVE ITEM SLOT MAP: The first seven rows contain EXACTLY 30 item icons in total. Fill only these cells: row 1 columns 1-6; rows 2 and 3 columns 1-5; rows 4 and 5 columns 1-4; rows 6 and 7 columns 1-3. ALL remaining active cells are fully EMPTY, giving 19 empty cells. Bottom rows 8 and 9 each have seven locks. Highlight row 1 columns 3 and 4 as the EXACT SAME mid-tier themed object, identical shape and color. Put the TWO production sources only at row 5 columns 1 and 2, each with one blue lightning badge, and put cooldown 00:45 below source 2. No third lightning badge. Keep all seven columns equally wide.\n",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/foodstar-50-2026-10-05/style-references/foodstars-02-board-official.jpg",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/foodstar-50-2026-10-05/01-case/01-棋盘.png"
      ]
    },
    {
      "index": 73,
      "number": 37,
      "slug": "37-case",
      "name": "会走路的盆栽旅店",
      "kind": "meta",
      "prompt": "Use case: ui-mockup.\nCreate ONE independent complete portrait mobile Merge-2 game screen in 9:16. Edge-to-edge screen, no phone frame, split panel, poster or watermark.\nInput images are STYLE REFERENCES ONLY: Foodstars official marketing screenshots. Use their bright polished European 2.5D cartoon art, rounded full volumes, smooth soft gradient shading, tiny clean highlights, bold readable silhouettes and cheerful saturated color. Cartoon adults have expressive large eyes, distinct hair, approximately four-head-tall bodies. All people are illustrated, never photo-real. Objects have chunky shapes and a clean 3/4 overhead view with small contact shadows. Environments use the reference's fixed isometric toy-like proportions and clear functional zones. Do not copy its marketing captions, giant flying food, explosive glow, diagonal before/after split or logo. Avoid flat thick-black-outline art, realistic skin, painterly grain, low-poly shapes, yellowed light and moody cinematic grading.\nUniform UI: turquoise/teal framing, creamy white rounded panels, golden-orange reward buttons, green progress and delivery buttons. Functional colors: blue energy, gold coins, magenta gems. Compact top HUD with level 12, energy 84, coins 1250 and gems 36. Bottom five tabs: 合成、家园、任务、图鉴、商店. Short legible Chinese only. Safe margins and no large scene title. This is a functional visual concept, not an advertisement.\nMAIN PROGRESSION SCREEN: no merge grid. Show a complete isometric scene occupying the middle 65% of the screen, with the exact themed functional objects. The scene must visibly distinguish a completed first stage, a highlighted current project and a small muted next area with a lock. Show physical earned output, installed equipment, a displayed collection or a finished route; avoid generic empty renovation scenery. Two original cartoon adults participate naturally in the activity. Keep the same character appearance, prop motifs, color palette and UI as the companion board reference, if supplied.\nNear the bottom, place one concise current delivery task using the SAME object icons as the board, progress 1/3 and a green 交付 button. Show a small clear reward/unlock preview with icons: delivered object → concrete scene result → new supply/order/collection. A compact three-stage progression strip shows completed/current/next with checkmark, green progress fill, and lock. Active bottom tab 家园. Keep scene growth and object source logically connected; the results are permanent and visibly represented.\n\nImage 1 is the companion board: retain its original cartoon character faces, hairstyles, wardrobe, themed item shapes and HUD. Image 2 is only the Foodstars scene material and isometric style reference; do not copy its chefs or restaurants unless specified in this theme.\n\nOriginal concept: 会走路的盆栽旅店. Theme: 接待会走路的原创盆栽，合成换盆、饮水与休息用品，记录各客人的光照偏好并开放新栖息房型。\nPalette accents: leaf green, aqua, raspberry, white\nScene: An isometric inn for original walking potted plants with broad green leaves, raspberry pots and aqua leaf shaped rooms. An adult host welcomes a friendly plant traveler with two simple feet. Sunny and shaded room areas are clearly separated. A rooftop dew suite and a growing guest preference wall show the next service milestone.\nOne-cell object designs: Rounded pots, padded planter bowls, broad travel planters, droplet bottles, chunky watering jugs, folded leaf pads and simple leaf hammocks. Plant guests use original readable leaf silhouettes with tiny feet only on portraits. Keep board equipment practical and separate, avoiding tangled roots, fine veins and crowded miniature rooms.\nSources: 盆器储物柜; 饮水补给台; 叶片休息架\nMerge chains: 小花盆→软垫盆→宽口旅居盆→植物客房盆组; 水滴瓶→饮水壶→植物饮水包→群体补水套件; 软叶垫→叶片吊床→枝叶休息组→植物休憩礼篮\nOrders: 多叶客人：宽口旅居盆×1、植物饮水包×1; 新客群：植物客房盆组×1、植物休憩礼篮×1\nConcrete progression: 单盆接待台→喜阳与喜阴两类叶片房开放→屋顶雨露房及植物旅客偏好档案墙启用\nNext unlock/board feedback: 首位回访解锁宽口盆；偏好档案完成解锁雨露房型和新植物旅客订单\nDistinctive visual anchor: 会走路的绿叶盆栽、粉色宽口盆、青色叶片客房\n",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/foodstar-50-2026-10-05/37-case/01-棋盘.png",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/foodstar-50-2026-10-05/style-references/foodstars-05-meta-official.jpg"
      ]
    },
    {
      "index": 74,
      "number": 38,
      "slug": "38-case",
      "name": "月兔纸灯剧院",
      "kind": "board",
      "prompt": "Use case: ui-mockup.\nCreate ONE independent complete portrait mobile Merge-2 game screen in 9:16. Edge-to-edge screen, no phone frame, split panel, poster or watermark.\nInput images are STYLE REFERENCES ONLY: Foodstars official marketing screenshots. Use their bright polished European 2.5D cartoon art, rounded full volumes, smooth soft gradient shading, tiny clean highlights, bold readable silhouettes and cheerful saturated color. Cartoon adults have expressive large eyes, distinct hair, approximately four-head-tall bodies. All people are illustrated, never photo-real. Objects have chunky shapes and a clean 3/4 overhead view with small contact shadows. Environments use the reference's fixed isometric toy-like proportions and clear functional zones. Do not copy its marketing captions, giant flying food, explosive glow, diagonal before/after split or logo. Avoid flat thick-black-outline art, realistic skin, painterly grain, low-poly shapes, yellowed light and moody cinematic grading.\nUniform UI: turquoise/teal framing, creamy white rounded panels, golden-orange reward buttons, green progress and delivery buttons. Functional colors: blue energy, gold coins, magenta gems. Compact top HUD with level 12, energy 84, coins 1250 and gems 36. Bottom five tabs: 合成、家园、任务、图鉴、商店. Short legible Chinese only. Safe margins and no large scene title. This is a functional visual concept, not an advertisement.\nBOARD SCREEN: use a front-facing unobstructed rectangular grid with EXACTLY SEVEN COLUMNS AND NINE ROWS = 63 individual cells. Draw all eight vertical boundaries and ten horizontal boundaries clearly and continuously; every row must have the exact SAME seven column boundaries, no narrow right-edge extra column. Grid cells are equal squares with subtly alternating pale pink and cream backgrounds and softly rounded corners. No perspective on the grid, no extra row/column, no merged tiles. The grid fills the middle/lower 62% of the screen. Every icon fits wholly inside ONE cell with breathing room. Above the grid are TWO compact illustrated customer order cards, each displaying matching requested item icons, quantities, coin rewards and one green ready button.\nShow two distinct single-cell production sources with small blue lightning badges, one source cooldown 00:45, a spread of 30 themed items at different tiers, at least 10 clearly empty cells and exactly 14 muted locked cells: the last two rows each contain seven locks, no eighth lock. Highlight TWO identical mid-tier items in adjacent cells with a restrained mint outline and tiny merge spark, without covering the grid. No giant props, floating recipe diagrams or giant arrow across cells. Active bottom tab 合成. Scene/character hints stay behind or above the board, keeping every cell visible.\n\nImage 2 is a GRID GEOMETRY REFERENCE ONLY. Preserve its exact 7-column by 9-row geometry, 14 bottom locks, top order layout and bottom tabs. Completely REPLACE the canyon, all climbing items and ALL characters with the NEW concept below. Do not keep climbing equipment, canyon rock, tents or climbing people unless named by this new theme.\n\nOriginal concept: 月兔纸灯剧院. Theme: 为原创月兔剧团合成灯罩、道具与舞台件，完成原创短剧演出后收集角色卡并开启新的剧目场景。\nPalette accents: violet, cherry red, ivory, cyan\nScene: A cheerful isometric paper lantern theater for an original moon rabbit troupe. Ivory broad lanterns hang above a violet stage with red moon props and cyan benches. Adult puppeteers prepare two simple original rabbit figures. A repertoire wall shows completed short plays while the next scene remains a clearly unfinished broad paper stage set.\nOne-cell object designs: Broad paper sheets, rounded lantern panels, original rabbit shaped lantern covers, large moon props, simple stage borders and touring equipment boxes. Rabbits should use original short ear and round body shapes. Keep paper surfaces clean with minimal folds, avoiding fine cutout lace, thin strings or existing character likenesses.\nSources: 纸灯材料柜; 剧场道具箱; 舞台组装架\nMerge chains: 纸片→灯罩片→月兔灯罩→纸灯舞台组; 小月轮→月景道具→剧情道具组→原创短剧道具箱; 木台板→舞台边框→纸灯小舞台→巡演舞台套件\nOrders: 首场短剧：月兔灯罩×2、月景道具×1; 巡演团长：原创短剧道具箱×1、巡演舞台套件×1\nConcrete progression: 单灯讲故事台→两幕原创月兔短剧舞台启用→巡演纸灯剧场及原创角色收藏墙开放\nNext unlock/board feedback: 首场演出解锁新灯罩轮廓；剧目收录解锁更多原创角色道具和巡演订单\nDistinctive visual anchor: 白色宽纸灯、红色圆月道具、紫色月兔舞台\n\nMANDATORY SPARSE ACTIVE ITEM SLOT MAP: The first seven rows contain EXACTLY 30 item icons in total. Fill only these cells: row 1 columns 1-6; rows 2 and 3 columns 1-5; rows 4 and 5 columns 1-4; rows 6 and 7 columns 1-3. ALL remaining active cells are fully EMPTY, giving 19 empty cells. Bottom rows 8 and 9 each have seven locks. Highlight row 1 columns 3 and 4 as the EXACT SAME mid-tier themed object, identical shape and color. Put the TWO production sources only at row 5 columns 1 and 2, each with one blue lightning badge, and put cooldown 00:45 below source 2. No third lightning badge. Keep all seven columns equally wide.\n",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/foodstar-50-2026-10-05/style-references/foodstars-02-board-official.jpg",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/foodstar-50-2026-10-05/01-case/01-棋盘.png"
      ]
    },
    {
      "index": 75,
      "number": 38,
      "slug": "38-case",
      "name": "月兔纸灯剧院",
      "kind": "meta",
      "prompt": "Use case: ui-mockup.\nCreate ONE independent complete portrait mobile Merge-2 game screen in 9:16. Edge-to-edge screen, no phone frame, split panel, poster or watermark.\nInput images are STYLE REFERENCES ONLY: Foodstars official marketing screenshots. Use their bright polished European 2.5D cartoon art, rounded full volumes, smooth soft gradient shading, tiny clean highlights, bold readable silhouettes and cheerful saturated color. Cartoon adults have expressive large eyes, distinct hair, approximately four-head-tall bodies. All people are illustrated, never photo-real. Objects have chunky shapes and a clean 3/4 overhead view with small contact shadows. Environments use the reference's fixed isometric toy-like proportions and clear functional zones. Do not copy its marketing captions, giant flying food, explosive glow, diagonal before/after split or logo. Avoid flat thick-black-outline art, realistic skin, painterly grain, low-poly shapes, yellowed light and moody cinematic grading.\nUniform UI: turquoise/teal framing, creamy white rounded panels, golden-orange reward buttons, green progress and delivery buttons. Functional colors: blue energy, gold coins, magenta gems. Compact top HUD with level 12, energy 84, coins 1250 and gems 36. Bottom five tabs: 合成、家园、任务、图鉴、商店. Short legible Chinese only. Safe margins and no large scene title. This is a functional visual concept, not an advertisement.\nMAIN PROGRESSION SCREEN: no merge grid. Show a complete isometric scene occupying the middle 65% of the screen, with the exact themed functional objects. The scene must visibly distinguish a completed first stage, a highlighted current project and a small muted next area with a lock. Show physical earned output, installed equipment, a displayed collection or a finished route; avoid generic empty renovation scenery. Two original cartoon adults participate naturally in the activity. Keep the same character appearance, prop motifs, color palette and UI as the companion board reference, if supplied.\nNear the bottom, place one concise current delivery task using the SAME object icons as the board, progress 1/3 and a green 交付 button. Show a small clear reward/unlock preview with icons: delivered object → concrete scene result → new supply/order/collection. A compact three-stage progression strip shows completed/current/next with checkmark, green progress fill, and lock. Active bottom tab 家园. Keep scene growth and object source logically connected; the results are permanent and visibly represented.\n\nImage 1 is the companion board: retain its original cartoon character faces, hairstyles, wardrobe, themed item shapes and HUD. Image 2 is only the Foodstars scene material and isometric style reference; do not copy its chefs or restaurants unless specified in this theme.\n\nOriginal concept: 月兔纸灯剧院. Theme: 为原创月兔剧团合成灯罩、道具与舞台件，完成原创短剧演出后收集角色卡并开启新的剧目场景。\nPalette accents: violet, cherry red, ivory, cyan\nScene: A cheerful isometric paper lantern theater for an original moon rabbit troupe. Ivory broad lanterns hang above a violet stage with red moon props and cyan benches. Adult puppeteers prepare two simple original rabbit figures. A repertoire wall shows completed short plays while the next scene remains a clearly unfinished broad paper stage set.\nOne-cell object designs: Broad paper sheets, rounded lantern panels, original rabbit shaped lantern covers, large moon props, simple stage borders and touring equipment boxes. Rabbits should use original short ear and round body shapes. Keep paper surfaces clean with minimal folds, avoiding fine cutout lace, thin strings or existing character likenesses.\nSources: 纸灯材料柜; 剧场道具箱; 舞台组装架\nMerge chains: 纸片→灯罩片→月兔灯罩→纸灯舞台组; 小月轮→月景道具→剧情道具组→原创短剧道具箱; 木台板→舞台边框→纸灯小舞台→巡演舞台套件\nOrders: 首场短剧：月兔灯罩×2、月景道具×1; 巡演团长：原创短剧道具箱×1、巡演舞台套件×1\nConcrete progression: 单灯讲故事台→两幕原创月兔短剧舞台启用→巡演纸灯剧场及原创角色收藏墙开放\nNext unlock/board feedback: 首场演出解锁新灯罩轮廓；剧目收录解锁更多原创角色道具和巡演订单\nDistinctive visual anchor: 白色宽纸灯、红色圆月道具、紫色月兔舞台\n",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/foodstar-50-2026-10-05/38-case/01-棋盘.png",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/foodstar-50-2026-10-05/style-references/foodstars-05-meta-official.jpg"
      ]
    },
    {
      "index": 76,
      "number": 39,
      "slug": "39-case",
      "name": "巨鲸背上游乐园",
      "kind": "board",
      "prompt": "Use case: ui-mockup.\nCreate ONE independent complete portrait mobile Merge-2 game screen in 9:16. Edge-to-edge screen, no phone frame, split panel, poster or watermark.\nInput images are STYLE REFERENCES ONLY: Foodstars official marketing screenshots. Use their bright polished European 2.5D cartoon art, rounded full volumes, smooth soft gradient shading, tiny clean highlights, bold readable silhouettes and cheerful saturated color. Cartoon adults have expressive large eyes, distinct hair, approximately four-head-tall bodies. All people are illustrated, never photo-real. Objects have chunky shapes and a clean 3/4 overhead view with small contact shadows. Environments use the reference's fixed isometric toy-like proportions and clear functional zones. Do not copy its marketing captions, giant flying food, explosive glow, diagonal before/after split or logo. Avoid flat thick-black-outline art, realistic skin, painterly grain, low-poly shapes, yellowed light and moody cinematic grading.\nUniform UI: turquoise/teal framing, creamy white rounded panels, golden-orange reward buttons, green progress and delivery buttons. Functional colors: blue energy, gold coins, magenta gems. Compact top HUD with level 12, energy 84, coins 1250 and gems 36. Bottom five tabs: 合成、家园、任务、图鉴、商店. Short legible Chinese only. Safe margins and no large scene title. This is a functional visual concept, not an advertisement.\nBOARD SCREEN: use a front-facing unobstructed rectangular grid with EXACTLY SEVEN COLUMNS AND NINE ROWS = 63 individual cells. Draw all eight vertical boundaries and ten horizontal boundaries clearly and continuously; every row must have the exact SAME seven column boundaries, no narrow right-edge extra column. Grid cells are equal squares with subtly alternating pale pink and cream backgrounds and softly rounded corners. No perspective on the grid, no extra row/column, no merged tiles. The grid fills the middle/lower 62% of the screen. Every icon fits wholly inside ONE cell with breathing room. Above the grid are TWO compact illustrated customer order cards, each displaying matching requested item icons, quantities, coin rewards and one green ready button.\nShow two distinct single-cell production sources with small blue lightning badges, one source cooldown 00:45, a spread of 30 themed items at different tiers, at least 10 clearly empty cells and exactly 14 muted locked cells: the last two rows each contain seven locks, no eighth lock. Highlight TWO identical mid-tier items in adjacent cells with a restrained mint outline and tiny merge spark, without covering the grid. No giant props, floating recipe diagrams or giant arrow across cells. Active bottom tab 合成. Scene/character hints stay behind or above the board, keeping every cell visible.\n\nImage 2 is a GRID GEOMETRY REFERENCE ONLY. Preserve its exact 7-column by 9-row geometry, 14 bottom locks, top order layout and bottom tabs. Completely REPLACE the canyon, all climbing items and ALL characters with the NEW concept below. Do not keep climbing equipment, canyon rock, tents or climbing people unless named by this new theme.\n\nOriginal concept: 巨鲸背上游乐园. Theme: 在友善巨鲸的平稳背上合成游艺设施、票券与补给，完成乘客活动挑战后解锁新的游乐区与巡游记录。\nPalette accents: sea blue, coral, lemon yellow, white\nScene: A bright isometric amusement park on the broad stable back of an original friendly blue whale. Coral shell seats, yellow flags and white walking platforms stay widely spaced. An adult host welcomes a family beside a ticket counter. The whale is a calm large backdrop, with a future sightseeing platform and a growing passenger badge wall.\nOne-cell object designs: Rounded ride seats, paired shell chairs, broad platform panels, ticket cards, simple challenge notebooks, juice cups, snack boxes and shared meal baskets. Keep the whale outside board item chains as a scene anchor. Use compact clear amusement components without tiny rails, crowded carnival details or thin flags.\nSources: 游艺零件柜; 活动票券台; 巡游补给车\nMerge chains: 圆座→游艺座椅→旋转座席组→鲸背游艺设施箱; 票片→活动券组→游艺挑战册→海上巡游纪念盒; 果汁杯→海风点心盒→乘客便当篮→巡游分享餐箱\nOrders: 家庭游客：游艺座椅×2、海风点心盒×2; 巡游主持：鲸背游艺设施箱×1、海上巡游纪念盒×1\nConcrete progression: 鲸背小迎宾台→旋转贝椅和宽步道游戏区启用→海上巡游观景台与乘客挑战徽章墙开放\nNext unlock/board feedback: 首批挑战解锁旋转座席；巡游完成解锁新的游艺票册及乘客故事订单\nDistinctive visual anchor: 巨大蓝鲸柔和背部、珊瑚色宽座椅、黄色游艺旗\n\nREFERENCE ROLES: Image 1 is Foodstars official STYLE ONLY. Image 2 is the approved 7-by-9 grid and UI spatial template ONLY. Replace ALL scene props, ALL board objects, both customer characters and clothing with this new case. Do not retain climbing objects, tents, mountains, harnesses or the climbing guide. New original adults must match the new occupation.\nGRID COUNTS OVERRIDE: exactly seven columns across every row, nine rows down, 63 equal tiles. Upper seven rows contain 3 distinct themed sources, 32 themed items, and 14 empty cells. The final TWO rows each contain exactly SEVEN lock icons, 14 locks total; no narrow eighth column or extra division. Preserve the complete top HUD, two order cards, five bottom tabs, and the template full portrait 9:16 canvas. The adjacent highlighted merge pair is two identical themed mid-tier items. At least two production sources have obvious blue lightning badges, and one source shows 00:45.\n",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/foodstar-50-2026-10-05/style-references/foodstars-02-board-official.jpg",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/foodstar-50-2026-10-05/01-case/01-棋盘.png"
      ]
    },
    {
      "index": 77,
      "number": 39,
      "slug": "39-case",
      "name": "巨鲸背上游乐园",
      "kind": "meta",
      "prompt": "Use case: ui-mockup.\nCreate ONE independent complete portrait mobile Merge-2 game screen in 9:16. Edge-to-edge screen, no phone frame, split panel, poster or watermark.\nInput images are STYLE REFERENCES ONLY: Foodstars official marketing screenshots. Use their bright polished European 2.5D cartoon art, rounded full volumes, smooth soft gradient shading, tiny clean highlights, bold readable silhouettes and cheerful saturated color. Cartoon adults have expressive large eyes, distinct hair, approximately four-head-tall bodies. All people are illustrated, never photo-real. Objects have chunky shapes and a clean 3/4 overhead view with small contact shadows. Environments use the reference's fixed isometric toy-like proportions and clear functional zones. Do not copy its marketing captions, giant flying food, explosive glow, diagonal before/after split or logo. Avoid flat thick-black-outline art, realistic skin, painterly grain, low-poly shapes, yellowed light and moody cinematic grading.\nUniform UI: turquoise/teal framing, creamy white rounded panels, golden-orange reward buttons, green progress and delivery buttons. Functional colors: blue energy, gold coins, magenta gems. Compact top HUD with level 12, energy 84, coins 1250 and gems 36. Bottom five tabs: 合成、家园、任务、图鉴、商店. Short legible Chinese only. Safe margins and no large scene title. This is a functional visual concept, not an advertisement.\nMAIN PROGRESSION SCREEN: no merge grid. Show a complete isometric scene occupying the middle 65% of the screen, with the exact themed functional objects. The scene must visibly distinguish a completed first stage, a highlighted current project and a small muted next area with a lock. Show physical earned output, installed equipment, a displayed collection or a finished route; avoid generic empty renovation scenery. Two original cartoon adults participate naturally in the activity. Keep the same character appearance, prop motifs, color palette and UI as the companion board reference, if supplied.\nNear the bottom, place one concise current delivery task using the SAME object icons as the board, progress 1/3 and a green 交付 button. Show a small clear reward/unlock preview with icons: delivered object → concrete scene result → new supply/order/collection. A compact three-stage progression strip shows completed/current/next with checkmark, green progress fill, and lock. Active bottom tab 家园. Keep scene growth and object source logically connected; the results are permanent and visibly represented.\n\nImage 1 is the companion board: retain its original cartoon character faces, hairstyles, wardrobe, themed item shapes and HUD. Image 2 is only the Foodstars scene material and isometric style reference; do not copy its chefs or restaurants unless specified in this theme.\n\nOriginal concept: 巨鲸背上游乐园. Theme: 在友善巨鲸的平稳背上合成游艺设施、票券与补给，完成乘客活动挑战后解锁新的游乐区与巡游记录。\nPalette accents: sea blue, coral, lemon yellow, white\nScene: A bright isometric amusement park on the broad stable back of an original friendly blue whale. Coral shell seats, yellow flags and white walking platforms stay widely spaced. An adult host welcomes a family beside a ticket counter. The whale is a calm large backdrop, with a future sightseeing platform and a growing passenger badge wall.\nOne-cell object designs: Rounded ride seats, paired shell chairs, broad platform panels, ticket cards, simple challenge notebooks, juice cups, snack boxes and shared meal baskets. Keep the whale outside board item chains as a scene anchor. Use compact clear amusement components without tiny rails, crowded carnival details or thin flags.\nSources: 游艺零件柜; 活动票券台; 巡游补给车\nMerge chains: 圆座→游艺座椅→旋转座席组→鲸背游艺设施箱; 票片→活动券组→游艺挑战册→海上巡游纪念盒; 果汁杯→海风点心盒→乘客便当篮→巡游分享餐箱\nOrders: 家庭游客：游艺座椅×2、海风点心盒×2; 巡游主持：鲸背游艺设施箱×1、海上巡游纪念盒×1\nConcrete progression: 鲸背小迎宾台→旋转贝椅和宽步道游戏区启用→海上巡游观景台与乘客挑战徽章墙开放\nNext unlock/board feedback: 首批挑战解锁旋转座席；巡游完成解锁新的游艺票册及乘客故事订单\nDistinctive visual anchor: 巨大蓝鲸柔和背部、珊瑚色宽座椅、黄色游艺旗\n\nImage 1 is this exact companion whale-park board: preserve its original whale-park hosts, coral shell chairs, whale motifs and UI; Image 2 is Foodstars scene STYLE ONLY. Show the stable giant blue whale carrying a real coral shell carousel and safe wide promenade, ticket stand completed, current carousel installation highlighted, locked next sightseeing deck and a physical passenger challenge badge wall. Task icons must exactly match coral shell seats and yellow snack boxes from Image 1. No merge grid in this screen. Render one complete 9:16 playable progression UI, not a scenic illustration.\n",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/foodstar-50-2026-10-05/39-case/01-棋盘.png",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/foodstar-50-2026-10-05/style-references/foodstars-05-meta-official.jpg"
      ]
    },
    {
      "index": 78,
      "number": 40,
      "slug": "40-case",
      "name": "魔镜眼镜作坊",
      "kind": "board",
      "prompt": "Use case: precise-object-edit. Edit this optical-workshop board screen ONLY by adding a small readable cooldown label 00:45 centered at the bottom of the card-source cabinet in the FIRST row, THIRD column. Keep its blue lightning badge. Preserve EVERYTHING else exactly: this correct seven-column nine-row 63-cell grid, equal column edges, 14 locks in final two rows, all optical items, highlighted pair, original optician and blue creature, complete HUD, two orders and five tabs. Do not move objects, change geometry or add a cell. Output the same complete portrait 9:16 screen.",
      "referenced_image_paths": [
        "/Users/kamisola/.codex/generated_images/01a10bd2-e1d3-7172-b276-5e482d60f4c0/exec-ce50740f-0ce9-4753-a36a-cfc3871ed296.png"
      ]
    },
    {
      "index": 79,
      "number": 40,
      "slug": "40-case",
      "name": "魔镜眼镜作坊",
      "kind": "meta",
      "prompt": "Use case: ui-mockup.\nCreate ONE independent complete portrait mobile Merge-2 game screen in 9:16. Edge-to-edge screen, no phone frame, split panel, poster or watermark.\nInput images are STYLE REFERENCES ONLY: Foodstars official marketing screenshots. Use their bright polished European 2.5D cartoon art, rounded full volumes, smooth soft gradient shading, tiny clean highlights, bold readable silhouettes and cheerful saturated color. Cartoon adults have expressive large eyes, distinct hair, approximately four-head-tall bodies. All people are illustrated, never photo-real. Objects have chunky shapes and a clean 3/4 overhead view with small contact shadows. Environments use the reference's fixed isometric toy-like proportions and clear functional zones. Do not copy its marketing captions, giant flying food, explosive glow, diagonal before/after split or logo. Avoid flat thick-black-outline art, realistic skin, painterly grain, low-poly shapes, yellowed light and moody cinematic grading.\nUniform UI: turquoise/teal framing, creamy white rounded panels, golden-orange reward buttons, green progress and delivery buttons. Functional colors: blue energy, gold coins, magenta gems. Compact top HUD with level 12, energy 84, coins 1250 and gems 36. Bottom five tabs: 合成、家园、任务、图鉴、商店. Short legible Chinese only. Safe margins and no large scene title. This is a functional visual concept, not an advertisement.\nMAIN PROGRESSION SCREEN: no merge grid. Show a complete isometric scene occupying the middle 65% of the screen, with the exact themed functional objects. The scene must visibly distinguish a completed first stage, a highlighted current project and a small muted next area with a lock. Show physical earned output, installed equipment, a displayed collection or a finished route; avoid generic empty renovation scenery. Two original cartoon adults participate naturally in the activity. Keep the same character appearance, prop motifs, color palette and UI as the companion board reference, if supplied.\nNear the bottom, place one concise current delivery task using the SAME object icons as the board, progress 1/3 and a green 交付 button. Show a small clear reward/unlock preview with icons: delivered object → concrete scene result → new supply/order/collection. A compact three-stage progression strip shows completed/current/next with checkmark, green progress fill, and lock. Active bottom tab 家园. Keep scene growth and object source logically connected; the results are permanent and visibly represented.\n\nImage 1 is the companion board: retain its original cartoon character faces, hairstyles, wardrobe, themed item shapes and HUD. Image 2 is only the Foodstars scene material and isometric style reference; do not copy its chefs or restaurants unless specified in this theme.\n\nOriginal concept: 魔镜眼镜作坊. Theme: 为原创奇幻居民合成镜片、镜框和观察道具，完成看色看形的趣味委托，收集可见的镜片功能图鉴。\nPalette accents: cyan, violet, coral red, clean white\nScene: An isometric fantasy optical workshop with thick cyan lenses, violet round spectacle frames and coral color cards. An adult optician helps an original friendly round creature try a broad frame. Separate display cabinets show color and shape lenses. A bright observation corridor and a growing original lens function wall make the collection progress visible.\nOne-cell object designs: Thick round lenses, colored lens pairs, broad spectacle frames, padded protective frames, large color cards and compact observation notebooks. Give every lens one clean white highlight and a solid rim. Use original frame silhouettes with no brand emblems, fine hinges, realistic prescriptions or tiny measurement text.\nSources: 镜片材料箱; 镜框零件柜; 观察道具架\nMerge chains: 小镜片→彩色镜片→双片功能组→魔镜镜片礼盒; 框条→圆镜框→双层护镜框→定制镜框套件; 色卡→观察卡组→形色观察册→奇景观察工具盒\nOrders: 色彩画师：彩色镜片×2、观察卡组×1; 奇景旅客：魔镜镜片礼盒×1、奇景观察工具盒×1\nConcrete progression: 单镜试戴台→色彩与形状两类镜片柜启用→奇景观察廊和原创镜片功能图鉴墙开放\nNext unlock/board feedback: 颜色委托完成解锁双片功能组；图鉴收录解锁新镜框轮廓和奇景居民订单\nDistinctive visual anchor: 青色厚圆镜片、紫色大镜框、红色形色卡\n\nREFERENCE ROLES: Image 1 is the exact companion board: preserve its original customer characters, themed item icon designs, palette, HUD and five-tab UI. Image 2 is isometric Foodstars rendering STYLE ONLY. Include the actual three-zone completed/current/locked themed scene result, concrete earned collection display, one current delivery task using EXACT SAME board item icons, 1/3 progress, green delivery button, next production/order unlock reward icon and a three-stage check/progress/lock strip. No merge grid. One complete portrait 9:16 functional progression screen.\n",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/foodstar-50-2026-10-05/40-case/01-棋盘.png",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/foodstar-50-2026-10-05/style-references/foodstars-05-meta-official.jpg"
      ]
    },
    {
      "index": 80,
      "number": 41,
      "slug": "41-case",
      "name": "露天冰淇淋竞赛场",
      "kind": "board",
      "prompt": "Use case: precise-object-edit. Edit Image 1, the ice cream competition screen. Its board currently has only eight rows. Correct ONLY the grid geometry to exactly SEVEN COLUMNS by NINE ROWS, 63 cells. Insert ONE fully empty row between the existing six populated rows and the final two lock rows. Rebuild board bounds so each of all nine rows has precisely seven equal-width cells, all eight vertical boundary lines continuous top to bottom; no eighth narrow column, no phantom divisions. The last two rows each have exactly seven centered lock icons,14 total. Preserve original ice cream objects and 3 blue lightning sources with 00:45, adjacent highlighted waffle bowl pair, both adult customer characters, scene, HUD, two order cards and five bottom tabs. Adjust board cell heights together only as needed to fit the full unchanged portrait 9:16 canvas. No other content changes.",
      "referenced_image_paths": [
        "/Users/kamisola/.codex/generated_images/01a10bd2-e1d3-7172-b276-5e482d60f4c0/exec-3d2855c9-a012-47bd-847f-d2b50792adcf.png"
      ]
    },
    {
      "index": 81,
      "number": 41,
      "slug": "41-case",
      "name": "露天冰淇淋竞赛场",
      "kind": "meta",
      "prompt": "Use case: ui-mockup.\nCreate ONE independent complete portrait mobile Merge-2 game screen in 9:16. Edge-to-edge screen, no phone frame, split panel, poster or watermark.\nInput images are STYLE REFERENCES ONLY: Foodstars official marketing screenshots. Use their bright polished European 2.5D cartoon art, rounded full volumes, smooth soft gradient shading, tiny clean highlights, bold readable silhouettes and cheerful saturated color. Cartoon adults have expressive large eyes, distinct hair, approximately four-head-tall bodies. All people are illustrated, never photo-real. Objects have chunky shapes and a clean 3/4 overhead view with small contact shadows. Environments use the reference's fixed isometric toy-like proportions and clear functional zones. Do not copy its marketing captions, giant flying food, explosive glow, diagonal before/after split or logo. Avoid flat thick-black-outline art, realistic skin, painterly grain, low-poly shapes, yellowed light and moody cinematic grading.\nUniform UI: turquoise/teal framing, creamy white rounded panels, golden-orange reward buttons, green progress and delivery buttons. Functional colors: blue energy, gold coins, magenta gems. Compact top HUD with level 12, energy 84, coins 1250 and gems 36. Bottom five tabs: 合成、家园、任务、图鉴、商店. Short legible Chinese only. Safe margins and no large scene title. This is a functional visual concept, not an advertisement.\nMAIN PROGRESSION SCREEN: no merge grid. Show a complete isometric scene occupying the middle 65% of the screen, with the exact themed functional objects. The scene must visibly distinguish a completed first stage, a highlighted current project and a small muted next area with a lock. Show physical earned output, installed equipment, a displayed collection or a finished route; avoid generic empty renovation scenery. Two original cartoon adults participate naturally in the activity. Keep the same character appearance, prop motifs, color palette and UI as the companion board reference, if supplied.\nNear the bottom, place one concise current delivery task using the SAME object icons as the board, progress 1/3 and a green 交付 button. Show a small clear reward/unlock preview with icons: delivered object → concrete scene result → new supply/order/collection. A compact three-stage progression strip shows completed/current/next with checkmark, green progress fill, and lock. Active bottom tab 家园. Keep scene growth and object source logically connected; the results are permanent and visibly represented.\n\nImage 1 is the companion board: retain its original cartoon character faces, hairstyles, wardrobe, themed item shapes and HUD. Image 2 is only the Foodstars scene material and isometric style reference; do not copy its chefs or restaurants unless specified in this theme.\n\nOriginal concept: 露天冰淇淋竞赛场. Theme: 合成冰品、盛具与配料，按评审主题组装原创冰淇淋，取得赛季奖章并开放新的口味展区。\nPalette accents: mint, strawberry pink, orange, bright white\nScene: A bright isometric outdoor ice cream contest with mint freezers, strawberry pink scoops and orange oversized cones. An adult chef serves a rounded tasting dish to a judge beside a white scoring desk. Fruit and cream divisions have clearly separated platforms. A future finals podium and original winning flavor wall show the competition progression.\nOne-cell object designs: Plump ice cream scoops, two color scoop sets, broad tasting plates, strawberry chunks, fruit topping bowls, thick cones and flower shaped dessert cups. Food must look full and glossy with a few soft highlights. Avoid fine sprinkles, melting drips or multiple tiny decorations crowding one tile.\nSources: 冰品冷柜; 配料果箱; 盛具储物架\nMerge chains: 奶冰球→双色冰球→三色冰品盘→竞赛冰品套组; 草莓块→水果配料碗→配料组合盒→冰品装饰套件; 脆筒→双球脆筒杯→花形冰品杯→评审展示杯组\nOrders: 水果赛题：三色冰品盘×1、水果配料碗×2; 决赛评审：竞赛冰品套组×1、评审展示杯组×1\nConcrete progression: 小型试吃台→水果与奶香两赛区开放→冠军口味墙及赛季奖章台启用\nNext unlock/board feedback: 首轮过关解锁三色冰品；赛季奖章解锁新的口味生成器与评审赛题\nDistinctive visual anchor: 薄荷绿冷柜、粉色饱满冰球、橙色大脆筒\n\nREFERENCE ROLES: Image 1 is the exact companion board: preserve its original customer characters, themed item icon designs, palette, HUD and five-tab UI. Image 2 is isometric Foodstars rendering STYLE ONLY. Include the actual three-zone completed/current/locked themed scene result, concrete earned collection display, one current delivery task using EXACT SAME board item icons, 1/3 progress, green delivery button, next production/order unlock reward icon and a three-stage check/progress/lock strip. No merge grid. One complete portrait 9:16 functional progression screen.\n",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/foodstar-50-2026-10-05/41-case/01-棋盘.png",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/foodstar-50-2026-10-05/style-references/foodstars-05-meta-official.jpg"
      ]
    },
    {
      "index": 82,
      "number": 42,
      "slug": "42-case",
      "name": "海边海盐面包窑",
      "kind": "board",
      "prompt": "Use case: precise-object-edit. Edit ONLY two small source-status details in this sea salt bread board. MOVE the 00:45 cooldown from the salt bowl in row FIVE column TWO to below the flour sack production source in row FIVE column ONE, within that same cell, without covering its blue lightning. Add one small blue lightning badge to the wooden dough crate in row ONE column FIVE. Preserve every other pixel: seven columns and nine rows,14 locks in final two rows,highlighted adjacent dough pair,all bread objects,characters,orders,scene,HUD and five tabs. No geometry changes. Same complete 9:16 screen.",
      "referenced_image_paths": [
        "/Users/kamisola/.codex/generated_images/01a10bd2-e1d3-7172-b276-5e482d60f4c0/exec-9a16a101-0ac8-4369-bf48-3e0886eaaf58.png"
      ]
    },
    {
      "index": 83,
      "number": 42,
      "slug": "42-case",
      "name": "海边海盐面包窑",
      "kind": "meta",
      "prompt": "Use case: precise-object-edit. Change ONLY the active-tab highlight of this sea salt bread progression screen. In the bottom five-tab bar,make the FIRST tab 合成 inactive with creamy-white background and dark brown label; make the SECOND tab 家园 active with golden-orange background and white label. Keep all five tab icons and positions exactly the same. Preserve EVERYTHING else:original baker and customer,bread oven,collection wall,completed/current/locked progression,current delivery icons,1/3 status,HUD,all text,palette,9:16 dimensions. No other edits.",
      "referenced_image_paths": [
        "/Users/kamisola/.codex/generated_images/01a10bd2-e1d3-7172-b276-5e482d60f4c0/exec-1c84bc20-97a0-435e-974a-f52497905531.png"
      ]
    },
    {
      "index": 84,
      "number": 43,
      "slug": "43-case",
      "name": "山谷酸奶发酵屋",
      "kind": "board",
      "prompt": "Use case: ui-mockup.\nCreate ONE independent complete portrait mobile Merge-2 game screen in 9:16. Edge-to-edge screen, no phone frame, split panel, poster or watermark.\nInput images are STYLE REFERENCES ONLY: Foodstars official marketing screenshots. Use their bright polished European 2.5D cartoon art, rounded full volumes, smooth soft gradient shading, tiny clean highlights, bold readable silhouettes and cheerful saturated color. Cartoon adults have expressive large eyes, distinct hair, approximately four-head-tall bodies. All people are illustrated, never photo-real. Objects have chunky shapes and a clean 3/4 overhead view with small contact shadows. Environments use the reference's fixed isometric toy-like proportions and clear functional zones. Do not copy its marketing captions, giant flying food, explosive glow, diagonal before/after split or logo. Avoid flat thick-black-outline art, realistic skin, painterly grain, low-poly shapes, yellowed light and moody cinematic grading.\nUniform UI: turquoise/teal framing, creamy white rounded panels, golden-orange reward buttons, green progress and delivery buttons. Functional colors: blue energy, gold coins, magenta gems. Compact top HUD with level 12, energy 84, coins 1250 and gems 36. Bottom five tabs: 合成、家园、任务、图鉴、商店. Short legible Chinese only. Safe margins and no large scene title. This is a functional visual concept, not an advertisement.\nBOARD SCREEN: use a front-facing unobstructed rectangular grid with EXACTLY SEVEN COLUMNS AND NINE ROWS = 63 individual cells. Draw all eight vertical boundaries and ten horizontal boundaries clearly and continuously; every row must have the exact SAME seven column boundaries, no narrow right-edge extra column. Grid cells are equal squares with subtly alternating pale pink and cream backgrounds and softly rounded corners. No perspective on the grid, no extra row/column, no merged tiles. The grid fills the middle/lower 62% of the screen. Every icon fits wholly inside ONE cell with breathing room. Above the grid are TWO compact illustrated customer order cards, each displaying matching requested item icons, quantities, coin rewards and one green ready button.\nShow two distinct single-cell production sources with small blue lightning badges, one source cooldown 00:45, a spread of 30 themed items at different tiers, at least 10 clearly empty cells and exactly 14 muted locked cells: the last two rows each contain seven locks, no eighth lock. Highlight TWO identical mid-tier items in adjacent cells with a restrained mint outline and tiny merge spark, without covering the grid. No giant props, floating recipe diagrams or giant arrow across cells. Active bottom tab 合成. Scene/character hints stay behind or above the board, keeping every cell visible.\n\nImage 2 is a GRID GEOMETRY REFERENCE ONLY. Preserve its exact 7-column by 9-row geometry, 14 bottom locks, top order layout and bottom tabs. Completely REPLACE the canyon, all climbing items and ALL characters with the NEW concept below. Do not keep climbing equipment, canyon rock, tents or climbing people unless named by this new theme.\n\nOriginal concept: 山谷酸奶发酵屋. Theme: 合成乳品原料、果味配料与容器，通过工作站制作酸奶订单，收集发酵批次与山谷果季菜单。\nPalette accents: mint green, berry purple, apricot, white\nScene: A bright isometric valley yogurt workshop with mint round fermentation vessels, purple berries and apricot ceramic cups. An adult maker prepares a tasting tray beside a clear processing station. Plain and seasonal fruit counters are separate. A batch badge board and a growing original valley fruit menu make the production milestones visible without technical diagrams.\nOne-cell object designs: Round milk bottles, broad ingredient trays, chunky berries, fruit bowls, jam topping sets, ceramic cups, large sharing jars and yogurt gift baskets. Keep ingredients, containers and finished rewards visually distinct. Yogurt surfaces should be smooth and full, with only a few large fruit pieces and clean soft highlights.\nSources: 乳品原料柜; 果季采收箱; 乳酪容器架\nMerge chains: 乳品瓶→乳品备料组→发酵原料箱→整批乳品备料柜; 浆果→果味碗→果酱配料组→果季配料礼箱; 陶杯→酸奶杯组→分享乳品罐→山谷酸奶礼篮\nOrders: 果季客户：果酱配料组×1、酸奶杯组×2; 品鉴主持：整批乳品备料柜×1、山谷酸奶礼篮×1\nConcrete progression: 单批发酵工作台→原味与果季两款品鉴柜开放→山谷果季菜单墙与批次徽章收藏台启用\nNext unlock/board feedback: 首批交付解锁果味配料；果季品鉴完成解锁新的果味来源和大罐订单\nDistinctive visual anchor: 薄荷绿圆发酵罐、紫色浆果、杏色酸奶杯\n\nREFERENCE ROLES: Image 1 is Foodstars official STYLE ONLY. Image 2 is approved seven-column nine-row geometry and UI layout ONLY. Replace ALL climbing-themed objects, scenery, customer faces and outfits with this case. GRID COUNTS OVERRIDE: upper SEVEN rows of themed objects, three sources with blue lightning and one 00:45, and visible empty cells; final TWO rows EACH exactly SEVEN lock icons. Thus nine rows total, seven equal-width columns in EVERY row, 63 cells, no narrow eighth column. Keep all eight vertical boundary lines continuous throughout. Preserve two matching order cards, one highlighted adjacent pair of identical themed items, complete HUD and five tabs in portrait 9:16.\n",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/foodstar-50-2026-10-05/style-references/foodstars-02-board-official.jpg",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/foodstar-50-2026-10-05/01-case/01-棋盘.png"
      ]
    },
    {
      "index": 85,
      "number": 43,
      "slug": "43-case",
      "name": "山谷酸奶发酵屋",
      "kind": "meta",
      "prompt": "Use case: ui-mockup.\nCreate ONE independent complete portrait mobile Merge-2 game screen in 9:16. Edge-to-edge screen, no phone frame, split panel, poster or watermark.\nInput images are STYLE REFERENCES ONLY: Foodstars official marketing screenshots. Use their bright polished European 2.5D cartoon art, rounded full volumes, smooth soft gradient shading, tiny clean highlights, bold readable silhouettes and cheerful saturated color. Cartoon adults have expressive large eyes, distinct hair, approximately four-head-tall bodies. All people are illustrated, never photo-real. Objects have chunky shapes and a clean 3/4 overhead view with small contact shadows. Environments use the reference's fixed isometric toy-like proportions and clear functional zones. Do not copy its marketing captions, giant flying food, explosive glow, diagonal before/after split or logo. Avoid flat thick-black-outline art, realistic skin, painterly grain, low-poly shapes, yellowed light and moody cinematic grading.\nUniform UI: turquoise/teal framing, creamy white rounded panels, golden-orange reward buttons, green progress and delivery buttons. Functional colors: blue energy, gold coins, magenta gems. Compact top HUD with level 12, energy 84, coins 1250 and gems 36. Bottom five tabs: 合成、家园、任务、图鉴、商店. Short legible Chinese only. Safe margins and no large scene title. This is a functional visual concept, not an advertisement.\nMAIN PROGRESSION SCREEN: no merge grid. Show a complete isometric scene occupying the middle 65% of the screen, with the exact themed functional objects. The scene must visibly distinguish a completed first stage, a highlighted current project and a small muted next area with a lock. Show physical earned output, installed equipment, a displayed collection or a finished route; avoid generic empty renovation scenery. Two original cartoon adults participate naturally in the activity. Keep the same character appearance, prop motifs, color palette and UI as the companion board reference, if supplied.\nNear the bottom, place one concise current delivery task using the SAME object icons as the board, progress 1/3 and a green 交付 button. Show a small clear reward/unlock preview with icons: delivered object → concrete scene result → new supply/order/collection. A compact three-stage progression strip shows completed/current/next with checkmark, green progress fill, and lock. Active bottom tab 家园. Keep scene growth and object source logically connected; the results are permanent and visibly represented.\n\nImage 1 is the companion board: retain its original cartoon character faces, hairstyles, wardrobe, themed item shapes and HUD. Image 2 is only the Foodstars scene material and isometric style reference; do not copy its chefs or restaurants unless specified in this theme.\n\nOriginal concept: 山谷酸奶发酵屋. Theme: 合成乳品原料、果味配料与容器，通过工作站制作酸奶订单，收集发酵批次与山谷果季菜单。\nPalette accents: mint green, berry purple, apricot, white\nScene: A bright isometric valley yogurt workshop with mint round fermentation vessels, purple berries and apricot ceramic cups. An adult maker prepares a tasting tray beside a clear processing station. Plain and seasonal fruit counters are separate. A batch badge board and a growing original valley fruit menu make the production milestones visible without technical diagrams.\nOne-cell object designs: Round milk bottles, broad ingredient trays, chunky berries, fruit bowls, jam topping sets, ceramic cups, large sharing jars and yogurt gift baskets. Keep ingredients, containers and finished rewards visually distinct. Yogurt surfaces should be smooth and full, with only a few large fruit pieces and clean soft highlights.\nSources: 乳品原料柜; 果季采收箱; 乳酪容器架\nMerge chains: 乳品瓶→乳品备料组→发酵原料箱→整批乳品备料柜; 浆果→果味碗→果酱配料组→果季配料礼箱; 陶杯→酸奶杯组→分享乳品罐→山谷酸奶礼篮\nOrders: 果季客户：果酱配料组×1、酸奶杯组×2; 品鉴主持：整批乳品备料柜×1、山谷酸奶礼篮×1\nConcrete progression: 单批发酵工作台→原味与果季两款品鉴柜开放→山谷果季菜单墙与批次徽章收藏台启用\nNext unlock/board feedback: 首批交付解锁果味配料；果季品鉴完成解锁新的果味来源和大罐订单\nDistinctive visual anchor: 薄荷绿圆发酵罐、紫色浆果、杏色酸奶杯\n\nReference1 is the exact companion board: preserve the same original yogurt makers and exact yogurt/fruit item icon designs,palette,HUD and five tabs. Reference2 is Foodstars isometric rendering STYLE ONLY. Show a completed milk receiving stage,highlighted fermentation room current1/3,locked next yogurt tasting deck,and a physical collected fruit-flavor display. Current green delivery task uses the exact fruit yogurt and milk crate icons from the board,and reward previews a new fermentation/fruit supply source. Include check/progress/lock three-stage strip. No merge grid. One complete portrait9:16 progression UI.\n",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/foodstar-50-2026-10-05/43-case/01-棋盘.png",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/foodstar-50-2026-10-05/style-references/foodstars-05-meta-official.jpg"
      ]
    },
    {
      "index": 86,
      "number": 44,
      "slug": "44-case",
      "name": "山城串串缆车夜市",
      "kind": "board",
      "prompt": "Use case: precise-object-edit. Correct ONLY the two oversized production source icons in row FIVE of this skewer night-market board. Shrink the left chilled ingredient cabinet and its blue lightning badge so together they fit wholly inside row FIVE column ONE, leaving row FIVE column TWO EMPTY. Shrink the right packaging cabinet and its blue lightning badge so together they fit wholly inside row FIVE column SEVEN, leaving row FIVE column SIX EMPTY. Keep the central sauce oven source and 00:45 in row FIVE column FOUR. All source icons must be compact single-cell silhouettes with breathing room. Preserve all seven equal column edges and nine rows,63 cells,14 locks,all other items,highlighted skewer pair,orders,original characters,night scene,HUD and five tabs. No new cells or changed grid geometry. Same full portrait9:16 screen.",
      "referenced_image_paths": [
        "/Users/kamisola/.codex/generated_images/01a10bd2-e1d3-7172-b276-5e482d60f4c0/exec-510fd0cd-baf9-46d0-82c3-3eaddc74baed.png"
      ]
    },
    {
      "index": 87,
      "number": 44,
      "slug": "44-case",
      "name": "山城串串缆车夜市",
      "kind": "meta",
      "prompt": "Use case: ui-mockup.\nCreate ONE independent complete portrait mobile Merge-2 game screen in 9:16. Edge-to-edge screen, no phone frame, split panel, poster or watermark.\nInput images are STYLE REFERENCES ONLY: Foodstars official marketing screenshots. Use their bright polished European 2.5D cartoon art, rounded full volumes, smooth soft gradient shading, tiny clean highlights, bold readable silhouettes and cheerful saturated color. Cartoon adults have expressive large eyes, distinct hair, approximately four-head-tall bodies. All people are illustrated, never photo-real. Objects have chunky shapes and a clean 3/4 overhead view with small contact shadows. Environments use the reference's fixed isometric toy-like proportions and clear functional zones. Do not copy its marketing captions, giant flying food, explosive glow, diagonal before/after split or logo. Avoid flat thick-black-outline art, realistic skin, painterly grain, low-poly shapes, yellowed light and moody cinematic grading.\nUniform UI: turquoise/teal framing, creamy white rounded panels, golden-orange reward buttons, green progress and delivery buttons. Functional colors: blue energy, gold coins, magenta gems. Compact top HUD with level 12, energy 84, coins 1250 and gems 36. Bottom five tabs: 合成、家园、任务、图鉴、商店. Short legible Chinese only. Safe margins and no large scene title. This is a functional visual concept, not an advertisement.\nMAIN PROGRESSION SCREEN: no merge grid. Show a complete isometric scene occupying the middle 65% of the screen, with the exact themed functional objects. The scene must visibly distinguish a completed first stage, a highlighted current project and a small muted next area with a lock. Show physical earned output, installed equipment, a displayed collection or a finished route; avoid generic empty renovation scenery. Two original cartoon adults participate naturally in the activity. Keep the same character appearance, prop motifs, color palette and UI as the companion board reference, if supplied.\nNear the bottom, place one concise current delivery task using the SAME object icons as the board, progress 1/3 and a green 交付 button. Show a small clear reward/unlock preview with icons: delivered object → concrete scene result → new supply/order/collection. A compact three-stage progression strip shows completed/current/next with checkmark, green progress fill, and lock. Active bottom tab 家园. Keep scene growth and object source logically connected; the results are permanent and visibly represented.\n\nImage 1 is the companion board: retain its original cartoon character faces, hairstyles, wardrobe, themed item shapes and HUD. Image 2 is only the Foodstars scene material and isometric style reference; do not copy its chefs or restaurants unless specified in this theme.\n\nOriginal concept: 山城串串缆车夜市. Theme: 合成串食备料、酱料和外带容器，为不同缆车班次交付套餐，收集摊主故事与山城夜市菜签。\nPalette accents: cobalt, chili red, aqua, bright white\nScene: An isometric mountain city skewer night market with cobalt evening streets, bright red food counters and aqua cable car cabins. An adult vendor hands a broad takeaway bag to a commuter. Simple stairs link the food stall and station window. A growing vendor story wall and original menu tag collection show the recurring nightly service milestones.\nOne-cell object designs: Large vegetable chunks, compact skewer preparation trays, sauce bowls, two flavor dip boxes, broad paper bowls, takeaway food boxes and sharing baskets. Keep skewers short and thick, with three or four large pieces only. Use fresh bright food colors, smooth surfaces and no tiny chili flakes.\nSources: 串食备料柜; 酱料调味台; 外带包装架\nMerge chains: 蔬菜块→串食备料盘→家庭串食组→夜市备料大箱; 酱料碗→双味酱盒→风味蘸料组→山城调味礼盒; 纸碗→串食外带盒→缆车套餐袋→夜市分享餐篮\nOrders: 末班乘客：串食外带盒×2、双味酱盒×1; 夜市聚会：夜市分享餐篮×1、山城调味礼盒×1\nConcrete progression: 单个串食摊→早晚两班缆车套餐窗启用→山城摊主故事墙及夜市菜签收藏街开放\nNext unlock/board feedback: 班次履约解锁双味酱料；摊主故事收录解锁新菜签和不同客群套餐\nDistinctive visual anchor: 红色饱满串食盘、蓝色夜市、青色大缆车吊厢\n\nReference1 is the exact companion board: preserve its original customer characters,themed item icon designs,palette,HUD and five-tabUI. Reference2 is Foodstars isometric STYLE ONLY. Include physical permanent results from this exact concept,a completed first area,a highlighted current project1/3,a muted locked next area,and concrete earned collection display. Current delivery task must use EXACT SAME item icons as the board with progress and green交付 button. Preview the specific new production source/order/collection reward so delivery clearly returns to the board. Include compact check/progress/lock three-stage strip. No merge grid. One full9:16 functional progression screen.\n",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/foodstar-50-2026-10-05/44-case/01-棋盘.png",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/foodstar-50-2026-10-05/style-references/foodstars-05-meta-official.jpg"
      ]
    },
    {
      "index": 88,
      "number": 45,
      "slug": "45-case",
      "name": "小镇早餐跑腿车",
      "kind": "board",
      "prompt": "Use case: precise-object-edit. Correct ONLY grid row order and two source badges in this breakfast delivery screen. It already has7 columns and9 rows but an empty row incorrectly comes AFTER the lock rows. Move that entirely empty last row UP so it becomes row SEVEN, immediately after the six populated rows. Then final rows EIGHT and NINE each contain exactly seven locks. Every column edge must remain continuous across all nine rows,63 equal-width cells,no eighth narrow column. Add a small BLUE lightning badge to the breakfast ingredient crate in row ONE column FIVE and another to the route checklist clipboard in row SIX column ONE. Preserve the existing blue cold-delivery case and00:45 in row FOUR column FIVE,all breakfast items,adjacent highlighted bowl pair,original older male and female customers,two orders,scene,HUD and five tabs. No other changes. Same complete9:16 portrait.",
      "referenced_image_paths": [
        "/Users/kamisola/.codex/generated_images/01a10bd2-e1d3-7172-b276-5e482d60f4c0/exec-0a68736a-889f-4151-938f-794ae940b22d.png"
      ]
    },
    {
      "index": 89,
      "number": 45,
      "slug": "45-case",
      "name": "小镇早餐跑腿车",
      "kind": "meta",
      "prompt": "Use case: ui-mockup.\nCreate ONE independent complete portrait mobile Merge-2 game screen in 9:16. Edge-to-edge screen, no phone frame, split panel, poster or watermark.\nInput images are STYLE REFERENCES ONLY: Foodstars official marketing screenshots. Use their bright polished European 2.5D cartoon art, rounded full volumes, smooth soft gradient shading, tiny clean highlights, bold readable silhouettes and cheerful saturated color. Cartoon adults have expressive large eyes, distinct hair, approximately four-head-tall bodies. All people are illustrated, never photo-real. Objects have chunky shapes and a clean 3/4 overhead view with small contact shadows. Environments use the reference's fixed isometric toy-like proportions and clear functional zones. Do not copy its marketing captions, giant flying food, explosive glow, diagonal before/after split or logo. Avoid flat thick-black-outline art, realistic skin, painterly grain, low-poly shapes, yellowed light and moody cinematic grading.\nUniform UI: turquoise/teal framing, creamy white rounded panels, golden-orange reward buttons, green progress and delivery buttons. Functional colors: blue energy, gold coins, magenta gems. Compact top HUD with level 12, energy 84, coins 1250 and gems 36. Bottom five tabs: 合成、家园、任务、图鉴、商店. Short legible Chinese only. Safe margins and no large scene title. This is a functional visual concept, not an advertisement.\nMAIN PROGRESSION SCREEN: no merge grid. Show a complete isometric scene occupying the middle 65% of the screen, with the exact themed functional objects. The scene must visibly distinguish a completed first stage, a highlighted current project and a small muted next area with a lock. Show physical earned output, installed equipment, a displayed collection or a finished route; avoid generic empty renovation scenery. Two original cartoon adults participate naturally in the activity. Keep the same character appearance, prop motifs, color palette and UI as the companion board reference, if supplied.\nNear the bottom, place one concise current delivery task using the SAME object icons as the board, progress 1/3 and a green 交付 button. Show a small clear reward/unlock preview with icons: delivered object → concrete scene result → new supply/order/collection. A compact three-stage progression strip shows completed/current/next with checkmark, green progress fill, and lock. Active bottom tab 家园. Keep scene growth and object source logically connected; the results are permanent and visibly represented.\n\nImage 1 is the companion board: retain its original cartoon character faces, hairstyles, wardrobe, themed item shapes and HUD. Image 2 is only the Foodstars scene material and isometric style reference; do not copy its chefs or restaurants unless specified in this theme.\n\nOriginal concept: 小镇早餐跑腿车. Theme: 为不同作息住民合成早餐备料、打包件与送餐用品，按准时交付积累客人日常故事并开放新配送片区。\nPalette accents: sky blue, coral red, lemon yellow, white\nScene: A fresh isometric small town breakfast delivery hub with a sky blue rounded van, coral takeaway boxes and yellow egg emblems. An adult courier organizes broad insulated bags while a morning resident waits at a simple pickup shelf. A delivery schedule map and customer daily story cards show the growing service areas beyond the current street corner.\nOne-cell object designs: Chunky eggs, breakfast preparation bowls, paired ingredient sets, broad takeaway boxes, family breakfast bags, insulated carriers and delivery equipment cases. Finished breakfast rewards may show one plump sandwich or egg dish. Keep packaging clean and bold, with no tiny labels, detailed traffic maps or long straps.\nSources: 早餐备料柜; 餐盒包装台; 配送装备箱\nMerge chains: 鸡蛋→早餐备料碗→双人早餐备料组→全街早餐原料箱; 纸盒→早餐餐盒→家庭早餐袋→街坊早餐分享箱; 保温袋→车载保温包→配送装备组→早餐车补给箱\nOrders: 晨练客人：早餐餐盒×2、车载保温包×1; 早班住户：家庭早餐袋×2、早餐车补给箱×1\nConcrete progression: 单车街角取餐点→早班与晨练两配送片区开放→全街早餐日程图和客人日常故事墙启用\nNext unlock/board feedback: 准时交付解锁家庭餐盒；日常故事达标解锁新配送片区与新早餐订单\nDistinctive visual anchor: 天蓝胖早餐车、珊瑚红大餐盒、黄色煎蛋图标\n\nReference1 is the exact companion board: preserve its original characters and exact item icon designs,palette,HUD and five tabs. Reference2 is Foodstars isometric rendering STYLE ONLY. Show a permanent completed first zone,a highlighted current project1/3,a concrete muted locked next zone,and physical earned output/collection. Current delivery task uses EXACT same board order items and a green交付 button. The specific reward must unlock the next item supply/order/collection that returns to the merge board. Include compact completed/current/locked three-stage strip. IMPORTANT: bottomSECOND tab 家园 is golden-orange ACTIVE; first合成 and other three tabs are creamy-white INACTIVE. No merge grid, no advertising title. One complete9:16 functional progression screen.\n",
      "referenced_image_paths": [
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      ]
    },
    {
      "index": 90,
      "number": 46,
      "slug": "46-case",
      "name": "巨型野餐公园",
      "kind": "board",
      "prompt": "Use case: ui-mockup.\nCreate ONE independent complete portrait mobile Merge-2 game screen in 9:16. Edge-to-edge screen, no phone frame, split panel, poster or watermark.\nInput images are STYLE REFERENCES ONLY: Foodstars official marketing screenshots. Use their bright polished European 2.5D cartoon art, rounded full volumes, smooth soft gradient shading, tiny clean highlights, bold readable silhouettes and cheerful saturated color. Cartoon adults have expressive large eyes, distinct hair, approximately four-head-tall bodies. All people are illustrated, never photo-real. Objects have chunky shapes and a clean 3/4 overhead view with small contact shadows. Environments use the reference's fixed isometric toy-like proportions and clear functional zones. Do not copy its marketing captions, giant flying food, explosive glow, diagonal before/after split or logo. Avoid flat thick-black-outline art, realistic skin, painterly grain, low-poly shapes, yellowed light and moody cinematic grading.\nUniform UI: turquoise/teal framing, creamy white rounded panels, golden-orange reward buttons, green progress and delivery buttons. Functional colors: blue energy, gold coins, magenta gems. Compact top HUD with level 12, energy 84, coins 1250 and gems 36. Bottom five tabs: 合成、家园、任务、图鉴、商店. Short legible Chinese only. Safe margins and no large scene title. This is a functional visual concept, not an advertisement.\nBOARD SCREEN: use a front-facing unobstructed rectangular grid with EXACTLY SEVEN COLUMNS AND NINE ROWS = 63 individual cells. Draw all eight vertical boundaries and ten horizontal boundaries clearly and continuously; every row must have the exact SAME seven column boundaries, no narrow right-edge extra column. Grid cells are equal squares with subtly alternating pale pink and cream backgrounds and softly rounded corners. No perspective on the grid, no extra row/column, no merged tiles. The grid fills the middle/lower 62% of the screen. Every icon fits wholly inside ONE cell with breathing room. Above the grid are TWO compact illustrated customer order cards, each displaying matching requested item icons, quantities, coin rewards and one green ready button.\nShow two distinct single-cell production sources with small blue lightning badges, one source cooldown 00:45, a spread of 30 themed items at different tiers, at least 10 clearly empty cells and exactly 14 muted locked cells: the last two rows each contain seven locks, no eighth lock. Highlight TWO identical mid-tier items in adjacent cells with a restrained mint outline and tiny merge spark, without covering the grid. No giant props, floating recipe diagrams or giant arrow across cells. Active bottom tab 合成. Scene/character hints stay behind or above the board, keeping every cell visible.\n\nImage 2 is a GRID GEOMETRY REFERENCE ONLY. Preserve its exact 7-column by 9-row geometry, 14 bottom locks, top order layout and bottom tabs. Completely REPLACE the canyon, all climbing items and ALL characters with the NEW concept below. Do not keep climbing equipment, canyon rock, tents or climbing people unless named by this new theme.\n\nOriginal concept: 巨型野餐公园. Theme: 为不同规模野餐活动合成餐品、铺设物与分享装备，完成客群挑战后解锁独特野餐区和活动纪念册。\nPalette accents: grass green, aqua, raspberry, ivory\nScene: A bright isometric picnic park with fresh green lawns, an oversized aqua round sharing table and raspberry broad picnic mats. Two adult hosts prepare fruit meals for a family gathering. Distinct small family and larger friend areas are visible. A future giant group table and an event memory display pavilion record completed original picnic challenges.\nOne-cell object designs: Large fruit chunks, generous lunch boxes, two person cold meal platters, broad picnic mats, folded blanket sets, chunky cup groups and shared cutlery baskets. Keep food as a few full shapes rather than many tiny snacks. Use clear color blocked cloth folds and generous space around every icon.\nSources: 冷餐食材箱; 野餐铺设柜; 分享器具篮\nMerge chains: 水果块→水果便当→双人冷餐盘→团体野餐餐箱; 布垫→双人野餐垫→家庭铺垫组→活动草坪铺设箱; 杯组→餐具包→共享餐具篮→公园分享装备箱\nOrders: 亲子活动：双人冷餐盘×1、家庭铺垫组×1; 大队聚会：团体野餐餐箱×1、公园分享装备箱×1\nConcrete progression: 单块草坪野餐点→亲子与朋友两共享区开放→巨型圆野餐桌和活动纪念册展示亭启用\nNext unlock/board feedback: 亲子挑战解锁家庭铺垫；团体活动达标解锁新的冷餐来源与主题客群\nDistinctive visual anchor: 大块绿草坪、青色巨大圆餐桌、粉色宽野餐垫\n\nReference1 is Foodstars STYLE ONLY; reference2 is approved 7-column9-row grid/UI geometry ONLY. Replace every climbing-theme item,scene and both customer faces/clothes with this new case. GRID COUNT OVERRIDE: SEVEN populated/empty upper rows, then TWO final lock rows each precisely SEVEN locks. Exactly nine rows,seven equal-width columns,63 cells; every vertical edge continuous. Three themed production sources with obvious blue lightning,one 00:45 placed in its source cell,all source icons fit WHOLLY inside ONE cell. Adjacent identical highlighted themed pair,two matching orders,HUD and five tabs. Same full9:16 portrait.\n",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/foodstar-50-2026-10-05/style-references/foodstars-02-board-official.jpg",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/foodstar-50-2026-10-05/01-case/01-棋盘.png"
      ]
    },
    {
      "index": 91,
      "number": 46,
      "slug": "46-case",
      "name": "巨型野餐公园",
      "kind": "meta",
      "prompt": "Use case: ui-mockup.\nCreate ONE independent complete portrait mobile Merge-2 game screen in 9:16. Edge-to-edge screen, no phone frame, split panel, poster or watermark.\nInput images are STYLE REFERENCES ONLY: Foodstars official marketing screenshots. Use their bright polished European 2.5D cartoon art, rounded full volumes, smooth soft gradient shading, tiny clean highlights, bold readable silhouettes and cheerful saturated color. Cartoon adults have expressive large eyes, distinct hair, approximately four-head-tall bodies. All people are illustrated, never photo-real. Objects have chunky shapes and a clean 3/4 overhead view with small contact shadows. Environments use the reference's fixed isometric toy-like proportions and clear functional zones. Do not copy its marketing captions, giant flying food, explosive glow, diagonal before/after split or logo. Avoid flat thick-black-outline art, realistic skin, painterly grain, low-poly shapes, yellowed light and moody cinematic grading.\nUniform UI: turquoise/teal framing, creamy white rounded panels, golden-orange reward buttons, green progress and delivery buttons. Functional colors: blue energy, gold coins, magenta gems. Compact top HUD with level 12, energy 84, coins 1250 and gems 36. Bottom five tabs: 合成、家园、任务、图鉴、商店. Short legible Chinese only. Safe margins and no large scene title. This is a functional visual concept, not an advertisement.\nMAIN PROGRESSION SCREEN: no merge grid. Show a complete isometric scene occupying the middle 65% of the screen, with the exact themed functional objects. The scene must visibly distinguish a completed first stage, a highlighted current project and a small muted next area with a lock. Show physical earned output, installed equipment, a displayed collection or a finished route; avoid generic empty renovation scenery. Two original cartoon adults participate naturally in the activity. Keep the same character appearance, prop motifs, color palette and UI as the companion board reference, if supplied.\nNear the bottom, place one concise current delivery task using the SAME object icons as the board, progress 1/3 and a green 交付 button. Show a small clear reward/unlock preview with icons: delivered object → concrete scene result → new supply/order/collection. A compact three-stage progression strip shows completed/current/next with checkmark, green progress fill, and lock. Active bottom tab 家园. Keep scene growth and object source logically connected; the results are permanent and visibly represented.\n\nImage 1 is the companion board: retain its original cartoon character faces, hairstyles, wardrobe, themed item shapes and HUD. Image 2 is only the Foodstars scene material and isometric style reference; do not copy its chefs or restaurants unless specified in this theme.\n\nOriginal concept: 巨型野餐公园. Theme: 为不同规模野餐活动合成餐品、铺设物与分享装备，完成客群挑战后解锁独特野餐区和活动纪念册。\nPalette accents: grass green, aqua, raspberry, ivory\nScene: A bright isometric picnic park with fresh green lawns, an oversized aqua round sharing table and raspberry broad picnic mats. Two adult hosts prepare fruit meals for a family gathering. Distinct small family and larger friend areas are visible. A future giant group table and an event memory display pavilion record completed original picnic challenges.\nOne-cell object designs: Large fruit chunks, generous lunch boxes, two person cold meal platters, broad picnic mats, folded blanket sets, chunky cup groups and shared cutlery baskets. Keep food as a few full shapes rather than many tiny snacks. Use clear color blocked cloth folds and generous space around every icon.\nSources: 冷餐食材箱; 野餐铺设柜; 分享器具篮\nMerge chains: 水果块→水果便当→双人冷餐盘→团体野餐餐箱; 布垫→双人野餐垫→家庭铺垫组→活动草坪铺设箱; 杯组→餐具包→共享餐具篮→公园分享装备箱\nOrders: 亲子活动：双人冷餐盘×1、家庭铺垫组×1; 大队聚会：团体野餐餐箱×1、公园分享装备箱×1\nConcrete progression: 单块草坪野餐点→亲子与朋友两共享区开放→巨型圆野餐桌和活动纪念册展示亭启用\nNext unlock/board feedback: 亲子挑战解锁家庭铺垫；团体活动达标解锁新的冷餐来源与主题客群\nDistinctive visual anchor: 大块绿草坪、青色巨大圆餐桌、粉色宽野餐垫\n\nReference1 is the exact companion board: preserve its original customer characters,themed item icon designs,palette,HUD and five-tabUI. Reference2 is Foodstars isometric STYLE ONLY. Include physical permanent results from this exact concept,a completed first area,a highlighted current project1/3,a muted locked next area,and concrete earned collection display. Current delivery task must use EXACT SAME item icons as the board with progress and green交付 button. Preview the specific new production source/order/collection reward so delivery clearly returns to the board. Include compact check/progress/lock three-stage strip. No merge grid. One full9:16 functional progression screen.\n",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/foodstar-50-2026-10-05/46-case/01-棋盘.png",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/foodstar-50-2026-10-05/style-references/foodstars-05-meta-official.jpg"
      ]
    },
    {
      "index": 92,
      "number": 47,
      "slug": "47-case",
      "name": "宠物饼干试吃会",
      "kind": "board",
      "prompt": "Use case: ui-mockup.\nCreate ONE independent complete portrait mobile Merge-2 game screen in 9:16. Edge-to-edge screen, no phone frame, split panel, poster or watermark.\nInput images are STYLE REFERENCES ONLY: Foodstars official marketing screenshots. Use their bright polished European 2.5D cartoon art, rounded full volumes, smooth soft gradient shading, tiny clean highlights, bold readable silhouettes and cheerful saturated color. Cartoon adults have expressive large eyes, distinct hair, approximately four-head-tall bodies. All people are illustrated, never photo-real. Objects have chunky shapes and a clean 3/4 overhead view with small contact shadows. Environments use the reference's fixed isometric toy-like proportions and clear functional zones. Do not copy its marketing captions, giant flying food, explosive glow, diagonal before/after split or logo. Avoid flat thick-black-outline art, realistic skin, painterly grain, low-poly shapes, yellowed light and moody cinematic grading.\nUniform UI: turquoise/teal framing, creamy white rounded panels, golden-orange reward buttons, green progress and delivery buttons. Functional colors: blue energy, gold coins, magenta gems. Compact top HUD with level 12, energy 84, coins 1250 and gems 36. Bottom five tabs: 合成、家园、任务、图鉴、商店. Short legible Chinese only. Safe margins and no large scene title. This is a functional visual concept, not an advertisement.\nBOARD SCREEN: use a front-facing unobstructed rectangular grid with EXACTLY SEVEN COLUMNS AND NINE ROWS = 63 individual cells. Draw all eight vertical boundaries and ten horizontal boundaries clearly and continuously; every row must have the exact SAME seven column boundaries, no narrow right-edge extra column. Grid cells are equal squares with subtly alternating pale pink and cream backgrounds and softly rounded corners. No perspective on the grid, no extra row/column, no merged tiles. The grid fills the middle/lower 62% of the screen. Every icon fits wholly inside ONE cell with breathing room. Above the grid are TWO compact illustrated customer order cards, each displaying matching requested item icons, quantities, coin rewards and one green ready button.\nShow two distinct single-cell production sources with small blue lightning badges, one source cooldown 00:45, a spread of 30 themed items at different tiers, at least 10 clearly empty cells and exactly 14 muted locked cells: the last two rows each contain seven locks, no eighth lock. Highlight TWO identical mid-tier items in adjacent cells with a restrained mint outline and tiny merge spark, without covering the grid. No giant props, floating recipe diagrams or giant arrow across cells. Active bottom tab 合成. Scene/character hints stay behind or above the board, keeping every cell visible.\n\nImage 2 is a GRID GEOMETRY REFERENCE ONLY. Preserve its exact 7-column by 9-row geometry, 14 bottom locks, top order layout and bottom tabs. Completely REPLACE the canyon, all climbing items and ALL characters with the NEW concept below. Do not keep climbing equipment, canyon rock, tents or climbing people unless named by this new theme.\n\nOriginal concept: 宠物饼干试吃会. Theme: 合成饼干备料、试吃器具与礼盒，按原创宠物的偏好完成活动订单，收集味型卡并开放分体型试吃桌。\nPalette accents: mint green, pumpkin orange, berry pink, white\nScene: A cheerful isometric original pet biscuit tasting event with pumpkin orange bone shaped biscuits, mint tables and berry pink gift boxes. An adult baker presents a broad tray while a friendly dog and cat sit beside their owners. Separate table heights suit different fictional pet sizes. A growing taste preference card wall marks the event collection.\nOne-cell object designs: Broad flour bags, simple preparation bowls, thick animal shaped cutters, shallow feeding plates, divided tasting trays, biscuit bags and pet snack gift boxes. Finished biscuits appear as large clean rewards. Use a few original bold shapes, avoiding tiny crumbs, ingredient advice or recognizable branded pet mascots.\nSources: 饼干备料桶; 试吃器具架; 礼品包装柜\nMerge chains: 面粉袋→饼干备料碗→动物形模具组→整批饼干备料箱; 小食盘→试吃食盘组→分区试吃套件→宠物活动食具箱; 包装纸→饼干袋→宠物点心盒→试吃会纪念礼篮\nOrders: 小型宠物：试吃食盘组×1、饼干袋×2; 活动评审：分区试吃套件×1、试吃会纪念礼篮×1\nConcrete progression: 单桌试吃点→大小体型两类试吃桌启用→原创宠物味型卡墙和分享礼物台开放\nNext unlock/board feedback: 首轮偏好记录解锁动物形模具；味型收录解锁更多包装和活动评审订单\nDistinctive visual anchor: 橙色大骨形饼干、薄荷绿试吃桌、粉色礼盒\n\nReference1 is Foodstars STYLE ONLY; reference2 is approved 7-column9-row grid/UI geometry ONLY. Replace every climbing-theme item,scene and both customer faces/clothes with this new case. GRID COUNT OVERRIDE: SEVEN populated/empty upper rows, then TWO final lock rows each precisely SEVEN locks. Exactly nine rows,seven equal-width columns,63 cells; every vertical edge continuous. Three themed production sources with obvious blue lightning,one 00:45 placed in its source cell,all source icons fit WHOLLY inside ONE cell. Adjacent identical highlighted themed pair,two matching orders,HUD and five tabs. Same full9:16 portrait.\n",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/foodstar-50-2026-10-05/style-references/foodstars-02-board-official.jpg",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/foodstar-50-2026-10-05/01-case/01-棋盘.png"
      ]
    },
    {
      "index": 93,
      "number": 47,
      "slug": "47-case",
      "name": "宠物饼干试吃会",
      "kind": "meta",
      "prompt": "Use case: ui-mockup.\nCreate ONE independent complete portrait mobile Merge-2 game screen in 9:16. Edge-to-edge screen, no phone frame, split panel, poster or watermark.\nInput images are STYLE REFERENCES ONLY: Foodstars official marketing screenshots. Use their bright polished European 2.5D cartoon art, rounded full volumes, smooth soft gradient shading, tiny clean highlights, bold readable silhouettes and cheerful saturated color. Cartoon adults have expressive large eyes, distinct hair, approximately four-head-tall bodies. All people are illustrated, never photo-real. Objects have chunky shapes and a clean 3/4 overhead view with small contact shadows. Environments use the reference's fixed isometric toy-like proportions and clear functional zones. Do not copy its marketing captions, giant flying food, explosive glow, diagonal before/after split or logo. Avoid flat thick-black-outline art, realistic skin, painterly grain, low-poly shapes, yellowed light and moody cinematic grading.\nUniform UI: turquoise/teal framing, creamy white rounded panels, golden-orange reward buttons, green progress and delivery buttons. Functional colors: blue energy, gold coins, magenta gems. Compact top HUD with level 12, energy 84, coins 1250 and gems 36. Bottom five tabs: 合成、家园、任务、图鉴、商店. Short legible Chinese only. Safe margins and no large scene title. This is a functional visual concept, not an advertisement.\nMAIN PROGRESSION SCREEN: no merge grid. Show a complete isometric scene occupying the middle 65% of the screen, with the exact themed functional objects. The scene must visibly distinguish a completed first stage, a highlighted current project and a small muted next area with a lock. Show physical earned output, installed equipment, a displayed collection or a finished route; avoid generic empty renovation scenery. Two original cartoon adults participate naturally in the activity. Keep the same character appearance, prop motifs, color palette and UI as the companion board reference, if supplied.\nNear the bottom, place one concise current delivery task using the SAME object icons as the board, progress 1/3 and a green 交付 button. Show a small clear reward/unlock preview with icons: delivered object → concrete scene result → new supply/order/collection. A compact three-stage progression strip shows completed/current/next with checkmark, green progress fill, and lock. Active bottom tab 家园. Keep scene growth and object source logically connected; the results are permanent and visibly represented.\n\nImage 1 is the companion board: retain its original cartoon character faces, hairstyles, wardrobe, themed item shapes and HUD. Image 2 is only the Foodstars scene material and isometric style reference; do not copy its chefs or restaurants unless specified in this theme.\n\nOriginal concept: 宠物饼干试吃会. Theme: 合成饼干备料、试吃器具与礼盒，按原创宠物的偏好完成活动订单，收集味型卡并开放分体型试吃桌。\nPalette accents: mint green, pumpkin orange, berry pink, white\nScene: A cheerful isometric original pet biscuit tasting event with pumpkin orange bone shaped biscuits, mint tables and berry pink gift boxes. An adult baker presents a broad tray while a friendly dog and cat sit beside their owners. Separate table heights suit different fictional pet sizes. A growing taste preference card wall marks the event collection.\nOne-cell object designs: Broad flour bags, simple preparation bowls, thick animal shaped cutters, shallow feeding plates, divided tasting trays, biscuit bags and pet snack gift boxes. Finished biscuits appear as large clean rewards. Use a few original bold shapes, avoiding tiny crumbs, ingredient advice or recognizable branded pet mascots.\nSources: 饼干备料桶; 试吃器具架; 礼品包装柜\nMerge chains: 面粉袋→饼干备料碗→动物形模具组→整批饼干备料箱; 小食盘→试吃食盘组→分区试吃套件→宠物活动食具箱; 包装纸→饼干袋→宠物点心盒→试吃会纪念礼篮\nOrders: 小型宠物：试吃食盘组×1、饼干袋×2; 活动评审：分区试吃套件×1、试吃会纪念礼篮×1\nConcrete progression: 单桌试吃点→大小体型两类试吃桌启用→原创宠物味型卡墙和分享礼物台开放\nNext unlock/board feedback: 首轮偏好记录解锁动物形模具；味型收录解锁更多包装和活动评审订单\nDistinctive visual anchor: 橙色大骨形饼干、薄荷绿试吃桌、粉色礼盒\n\nReference1 is the exact companion board: preserve its original customer characters,themed item icon designs,palette,HUD and five-tabUI. Reference2 is Foodstars isometric STYLE ONLY. Include physical permanent results from this exact concept,a completed first area,a highlighted current project1/3,a muted locked next area,and concrete earned collection display. Current delivery task must use EXACT SAME item icons as the board with progress and green交付 button. Preview the specific new production source/order/collection reward so delivery clearly returns to the board. Include compact check/progress/lock three-stage strip. No merge grid. One full9:16 functional progression screen.\n",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/foodstar-50-2026-10-05/47-case/01-棋盘.png",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/foodstar-50-2026-10-05/style-references/foodstars-05-meta-official.jpg"
      ]
    },
    {
      "index": 94,
      "number": 48,
      "slug": "48-case",
      "name": "河岸漂浮花市",
      "kind": "board",
      "prompt": "Use case: ui-mockup.\nCreate ONE independent complete portrait mobile Merge-2 game screen in 9:16. Edge-to-edge screen, no phone frame, split panel, poster or watermark.\nInput images are STYLE REFERENCES ONLY: Foodstars official marketing screenshots. Use their bright polished European 2.5D cartoon art, rounded full volumes, smooth soft gradient shading, tiny clean highlights, bold readable silhouettes and cheerful saturated color. Cartoon adults have expressive large eyes, distinct hair, approximately four-head-tall bodies. All people are illustrated, never photo-real. Objects have chunky shapes and a clean 3/4 overhead view with small contact shadows. Environments use the reference's fixed isometric toy-like proportions and clear functional zones. Do not copy its marketing captions, giant flying food, explosive glow, diagonal before/after split or logo. Avoid flat thick-black-outline art, realistic skin, painterly grain, low-poly shapes, yellowed light and moody cinematic grading.\nUniform UI: turquoise/teal framing, creamy white rounded panels, golden-orange reward buttons, green progress and delivery buttons. Functional colors: blue energy, gold coins, magenta gems. Compact top HUD with level 12, energy 84, coins 1250 and gems 36. Bottom five tabs: 合成、家园、任务、图鉴、商店. Short legible Chinese only. Safe margins and no large scene title. This is a functional visual concept, not an advertisement.\nBOARD SCREEN: use a front-facing unobstructed rectangular grid with EXACTLY SEVEN COLUMNS AND NINE ROWS = 63 individual cells. Draw all eight vertical boundaries and ten horizontal boundaries clearly and continuously; every row must have the exact SAME seven column boundaries, no narrow right-edge extra column. Grid cells are equal squares with subtly alternating pale pink and cream backgrounds and softly rounded corners. No perspective on the grid, no extra row/column, no merged tiles. The grid fills the middle/lower 62% of the screen. Every icon fits wholly inside ONE cell with breathing room. Above the grid are TWO compact illustrated customer order cards, each displaying matching requested item icons, quantities, coin rewards and one green ready button.\nShow two distinct single-cell production sources with small blue lightning badges, one source cooldown 00:45, a spread of 30 themed items at different tiers, at least 10 clearly empty cells and exactly 14 muted locked cells: the last two rows each contain seven locks, no eighth lock. Highlight TWO identical mid-tier items in adjacent cells with a restrained mint outline and tiny merge spark, without covering the grid. No giant props, floating recipe diagrams or giant arrow across cells. Active bottom tab 合成. Scene/character hints stay behind or above the board, keeping every cell visible.\n\nImage 2 is a GRID GEOMETRY REFERENCE ONLY. Preserve its exact 7-column by 9-row geometry, 14 bottom locks, top order layout and bottom tabs. Completely REPLACE the canyon, all climbing items and ALL characters with the NEW concept below. Do not keep climbing equipment, canyon rock, tents or climbing people unless named by this new theme.\n\nOriginal concept: 河岸漂浮花市. Theme: 为漂浮花摊合成花束、容器和运输件，完成婚庆与住民订单，收集原创花艺款式并开通河岸停靠市场。\nPalette accents: aqua, peony pink, violet, leaf green\nScene: An isometric floating riverside flower market with aqua water, peony pink and violet bouquets and green broad floating stalls. An adult florist arranges a rounded bouquet while a resident visits the dock. Clearly separated pottery and transport areas support the market. A growing original floral design wall leads toward a future festival flower bridge.\nOne-cell object designs: Broad flower stems, small round bouquets, generous full bouquets, simple pots, wide flower baskets, tall vases, waterproof wraps and transport gift boxes. Flowers use a few large petals and broad leaves. Keep bouquets compact, original and full, avoiding dense floral texture or many tiny individual blossoms.\nSources: 花枝收纳桶; 花器储物架; 河运包装柜\nMerge chains: 花枝→小花束→圆形花束→原创花艺作品组; 花盆→花篮→高口花器→花市陈列器皿箱; 防水纸→花束包装→花艺运输盒→河运花品礼箱\nOrders: 新家住户：圆形花束×1、高口花器×1; 婚庆客户：原创花艺作品组×1、河运花品礼箱×1\nConcrete progression: 单个漂浮花摊→两岸停靠花市和运输台启用→原创花艺款式墙及河岸节庆花桥开放\nNext unlock/board feedback: 住民订单解锁圆形花束；节庆完成解锁新花枝颜色与河岸停靠客群\nDistinctive visual anchor: 青色浅河、粉紫大花束、绿色漂浮花摊\n\nReference1 is Foodstars STYLE ONLY; reference2 is approved7-column9-row grid/UI geometry ONLY. Replace every climbing-theme object,scene,and both customer faces/outfits with this new case. GRID COUNT OVERRIDE: first SEVEN upper rows contain themed items,3 sources and clearly empty cells; final TWO rows EACH exactly SEVEN locks. Nine rows total,seven equal-width columns in every row,63 cells,no extra row/column,no narrow eighth edge. All8 vertical boundary lines continuous. Three sources with obvious BLUE lightning,one00:45 in its source cell,and every source icon wholly insideONE cell. Adjacent identical themed highlighted pair,two matching order cards,completeHUD,five tabs,full9:16 portrait.\n",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/foodstar-50-2026-10-05/style-references/foodstars-02-board-official.jpg",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/foodstar-50-2026-10-05/01-case/01-棋盘.png"
      ]
    },
    {
      "index": 95,
      "number": 48,
      "slug": "48-case",
      "name": "河岸漂浮花市",
      "kind": "meta",
      "prompt": "Use case: ui-mockup.\nCreate ONE independent complete portrait mobile Merge-2 game screen in 9:16. Edge-to-edge screen, no phone frame, split panel, poster or watermark.\nInput images are STYLE REFERENCES ONLY: Foodstars official marketing screenshots. Use their bright polished European 2.5D cartoon art, rounded full volumes, smooth soft gradient shading, tiny clean highlights, bold readable silhouettes and cheerful saturated color. Cartoon adults have expressive large eyes, distinct hair, approximately four-head-tall bodies. All people are illustrated, never photo-real. Objects have chunky shapes and a clean 3/4 overhead view with small contact shadows. Environments use the reference's fixed isometric toy-like proportions and clear functional zones. Do not copy its marketing captions, giant flying food, explosive glow, diagonal before/after split or logo. Avoid flat thick-black-outline art, realistic skin, painterly grain, low-poly shapes, yellowed light and moody cinematic grading.\nUniform UI: turquoise/teal framing, creamy white rounded panels, golden-orange reward buttons, green progress and delivery buttons. Functional colors: blue energy, gold coins, magenta gems. Compact top HUD with level 12, energy 84, coins 1250 and gems 36. Bottom five tabs: 合成、家园、任务、图鉴、商店. Short legible Chinese only. Safe margins and no large scene title. This is a functional visual concept, not an advertisement.\nMAIN PROGRESSION SCREEN: no merge grid. Show a complete isometric scene occupying the middle 65% of the screen, with the exact themed functional objects. The scene must visibly distinguish a completed first stage, a highlighted current project and a small muted next area with a lock. Show physical earned output, installed equipment, a displayed collection or a finished route; avoid generic empty renovation scenery. Two original cartoon adults participate naturally in the activity. Keep the same character appearance, prop motifs, color palette and UI as the companion board reference, if supplied.\nNear the bottom, place one concise current delivery task using the SAME object icons as the board, progress 1/3 and a green 交付 button. Show a small clear reward/unlock preview with icons: delivered object → concrete scene result → new supply/order/collection. A compact three-stage progression strip shows completed/current/next with checkmark, green progress fill, and lock. Active bottom tab 家园. Keep scene growth and object source logically connected; the results are permanent and visibly represented.\n\nImage 1 is the companion board: retain its original cartoon character faces, hairstyles, wardrobe, themed item shapes and HUD. Image 2 is only the Foodstars scene material and isometric style reference; do not copy its chefs or restaurants unless specified in this theme.\n\nOriginal concept: 河岸漂浮花市. Theme: 为漂浮花摊合成花束、容器和运输件，完成婚庆与住民订单，收集原创花艺款式并开通河岸停靠市场。\nPalette accents: aqua, peony pink, violet, leaf green\nScene: An isometric floating riverside flower market with aqua water, peony pink and violet bouquets and green broad floating stalls. An adult florist arranges a rounded bouquet while a resident visits the dock. Clearly separated pottery and transport areas support the market. A growing original floral design wall leads toward a future festival flower bridge.\nOne-cell object designs: Broad flower stems, small round bouquets, generous full bouquets, simple pots, wide flower baskets, tall vases, waterproof wraps and transport gift boxes. Flowers use a few large petals and broad leaves. Keep bouquets compact, original and full, avoiding dense floral texture or many tiny individual blossoms.\nSources: 花枝收纳桶; 花器储物架; 河运包装柜\nMerge chains: 花枝→小花束→圆形花束→原创花艺作品组; 花盆→花篮→高口花器→花市陈列器皿箱; 防水纸→花束包装→花艺运输盒→河运花品礼箱\nOrders: 新家住户：圆形花束×1、高口花器×1; 婚庆客户：原创花艺作品组×1、河运花品礼箱×1\nConcrete progression: 单个漂浮花摊→两岸停靠花市和运输台启用→原创花艺款式墙及河岸节庆花桥开放\nNext unlock/board feedback: 住民订单解锁圆形花束；节庆完成解锁新花枝颜色与河岸停靠客群\nDistinctive visual anchor: 青色浅河、粉紫大花束、绿色漂浮花摊\n\nReference1 is the exact companion board: preserve its original characters and exact item icon designs,palette,HUD and five tabs. Reference2 is Foodstars isometric rendering STYLE ONLY. Show a permanent completed first zone,a highlighted current project1/3,a concrete muted locked next zone,and physical earned output/collection. Current delivery task uses EXACT same board order items and a green交付 button. The specific reward must unlock the next item supply/order/collection that returns to the merge board. Include compact completed/current/locked three-stage strip. IMPORTANT: bottomSECOND tab 家园 is golden-orange ACTIVE; first合成 and other three tabs are creamy-white INACTIVE. No merge grid, no advertising title. One complete9:16 functional progression screen.\n",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/foodstar-50-2026-10-05/48-case/01-棋盘.png",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/foodstar-50-2026-10-05/style-references/foodstars-05-meta-official.jpg"
      ]
    },
    {
      "index": 96,
      "number": 49,
      "slug": "49-case",
      "name": "巡游杂技装台营",
      "kind": "board",
      "prompt": "Use case: ui-mockup.\nCreate ONE independent complete portrait mobile Merge-2 game screen in 9:16. Edge-to-edge screen, no phone frame, split panel, poster or watermark.\nInput images are STYLE REFERENCES ONLY: Foodstars official marketing screenshots. Use their bright polished European 2.5D cartoon art, rounded full volumes, smooth soft gradient shading, tiny clean highlights, bold readable silhouettes and cheerful saturated color. Cartoon adults have expressive large eyes, distinct hair, approximately four-head-tall bodies. All people are illustrated, never photo-real. Objects have chunky shapes and a clean 3/4 overhead view with small contact shadows. Environments use the reference's fixed isometric toy-like proportions and clear functional zones. Do not copy its marketing captions, giant flying food, explosive glow, diagonal before/after split or logo. Avoid flat thick-black-outline art, realistic skin, painterly grain, low-poly shapes, yellowed light and moody cinematic grading.\nUniform UI: turquoise/teal framing, creamy white rounded panels, golden-orange reward buttons, green progress and delivery buttons. Functional colors: blue energy, gold coins, magenta gems. Compact top HUD with level 12, energy 84, coins 1250 and gems 36. Bottom five tabs: 合成、家园、任务、图鉴、商店. Short legible Chinese only. Safe margins and no large scene title. This is a functional visual concept, not an advertisement.\nBOARD SCREEN: use a front-facing unobstructed rectangular grid with EXACTLY SEVEN COLUMNS AND NINE ROWS = 63 individual cells. Draw all eight vertical boundaries and ten horizontal boundaries clearly and continuously; every row must have the exact SAME seven column boundaries, no narrow right-edge extra column. Grid cells are equal squares with subtly alternating pale pink and cream backgrounds and softly rounded corners. No perspective on the grid, no extra row/column, no merged tiles. The grid fills the middle/lower 62% of the screen. Every icon fits wholly inside ONE cell with breathing room. Above the grid are TWO compact illustrated customer order cards, each displaying matching requested item icons, quantities, coin rewards and one green ready button.\nShow two distinct single-cell production sources with small blue lightning badges, one source cooldown 00:45, a spread of 30 themed items at different tiers, at least 10 clearly empty cells and exactly 14 muted locked cells: the last two rows each contain seven locks, no eighth lock. Highlight TWO identical mid-tier items in adjacent cells with a restrained mint outline and tiny merge spark, without covering the grid. No giant props, floating recipe diagrams or giant arrow across cells. Active bottom tab 合成. Scene/character hints stay behind or above the board, keeping every cell visible.\n\nImage 2 is a GRID GEOMETRY REFERENCE ONLY. Preserve its exact 7-column by 9-row geometry, 14 bottom locks, top order layout and bottom tabs. Completely REPLACE the canyon, all climbing items and ALL characters with the NEW concept below. Do not keep climbing equipment, canyon rock, tents or climbing people unless named by this new theme.\n\nOriginal concept: 巡游杂技装台营. Theme: 合成表演器具、场地组件和迎宾物料，完成练习与装台订单，获得队员关系剧情和不同巡演地点资格。\nPalette accents: cobalt blue, cherry red, lemon yellow, white\nScene: A bright isometric traveling acrobat setup camp with cobalt broad stages, red and yellow juggling balls and white rehearsal tents. Three original adult performers practice beside an organized equipment rack. A host prepares simple welcome flags. The touring route and team portrait wall connect completed rehearsals to a clearly unfinished stage in the next town.\nOne-cell object designs: Large juggling balls, simple paired balance props, padded platform panels, broad steps, welcome flags, thick program boxes and touring gift bundles. Keep performance equipment blunt and compact. Avoid thin ropes, risky realistic stunts, tiny audience figures or borrowed circus character designs inside the board icons.\nSources: 杂技器具柜; 装台组件箱; 迎宾物料架\nMerge chains: 彩球→杂技球组→平衡道具组→巡演器具箱; 软台板→表演台组件→宽踏台组→巡演装台套件; 彩旗→迎宾旗组→节目单盒→巡演纪念礼包\nOrders: 初演队员：杂技球组×2、表演台组件×1; 新城主持：巡演器具箱×1、巡演纪念礼包×1\nConcrete progression: 单练习棚→三人原创节目排练台启用→新城巡演主台和队员合照路线墙开放\nNext unlock/board feedback: 初演完成解锁平衡道具；队员剧情推进解锁新城资格与新装台订单\nDistinctive visual anchor: 蓝色宽表演台、红黄彩球、白色巡演棚\n\nReference1 is Foodstars STYLE ONLY; reference2 is approved7-column9-row grid/UI geometry ONLY. Replace every climbing-theme object,scene,and both customer faces/outfits with this new case. GRID COUNT OVERRIDE: first SEVEN upper rows contain themed items,3 sources and clearly empty cells; final TWO rows EACH exactly SEVEN locks. Nine rows total,seven equal-width columns in every row,63 cells,no extra row/column,no narrow eighth edge. All8 vertical boundary lines continuous. Three sources with obvious BLUE lightning,one00:45 in its source cell,and every source icon wholly insideONE cell. Adjacent identical themed highlighted pair,two matching order cards,completeHUD,five tabs,full9:16 portrait.\n",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/foodstar-50-2026-10-05/style-references/foodstars-02-board-official.jpg",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/foodstar-50-2026-10-05/01-case/01-棋盘.png"
      ]
    },
    {
      "index": 97,
      "number": 49,
      "slug": "49-case",
      "name": "巡游杂技装台营",
      "kind": "meta",
      "prompt": "Use case: precise-object-edit. Add ONLY one missing UI status to this circus touring progression screen: directly below the TOP CENTER current project card labeled 2.当前装台,place a compact creamy-white rounded panel containing a green progress bar filled one third and the exact text 1/3. The new status must clearly attach to that current card and remain above the stage scenery,without covering people or props. Preserve EVERYTHING ELSE exactly:three original performers,stage and permanent equipment,completed practice tent,current stage project,gray locked next tour area,top HUD,delivery items and green button,home-active five bottom tabs,all colors,composition and9:16 canvas. Do not alter objects or add another stage.",
      "referenced_image_paths": [
        "/Users/kamisola/.codex/generated_images/01a10bd2-e1d3-7172-b276-5e482d60f4c0/exec-d0064581-89a8-427b-9922-10c499e9545c.png"
      ]
    },
    {
      "index": 98,
      "number": 50,
      "slug": "50-case",
      "name": "水上障碍运动会",
      "kind": "board",
      "prompt": "Use case: ui-mockup.\nCreate ONE independent complete portrait mobile Merge-2 game screen in 9:16. Edge-to-edge screen, no phone frame, split panel, poster or watermark.\nInput images are STYLE REFERENCES ONLY: Foodstars official marketing screenshots. Use their bright polished European 2.5D cartoon art, rounded full volumes, smooth soft gradient shading, tiny clean highlights, bold readable silhouettes and cheerful saturated color. Cartoon adults have expressive large eyes, distinct hair, approximately four-head-tall bodies. All people are illustrated, never photo-real. Objects have chunky shapes and a clean 3/4 overhead view with small contact shadows. Environments use the reference's fixed isometric toy-like proportions and clear functional zones. Do not copy its marketing captions, giant flying food, explosive glow, diagonal before/after split or logo. Avoid flat thick-black-outline art, realistic skin, painterly grain, low-poly shapes, yellowed light and moody cinematic grading.\nUniform UI: turquoise/teal framing, creamy white rounded panels, golden-orange reward buttons, green progress and delivery buttons. Functional colors: blue energy, gold coins, magenta gems. Compact top HUD with level 12, energy 84, coins 1250 and gems 36. Bottom five tabs: 合成、家园、任务、图鉴、商店. Short legible Chinese only. Safe margins and no large scene title. This is a functional visual concept, not an advertisement.\nBOARD SCREEN: use a front-facing unobstructed rectangular grid with EXACTLY SEVEN COLUMNS AND NINE ROWS = 63 individual cells. Draw all eight vertical boundaries and ten horizontal boundaries clearly and continuously; every row must have the exact SAME seven column boundaries, no narrow right-edge extra column. Grid cells are equal squares with subtly alternating pale pink and cream backgrounds and softly rounded corners. No perspective on the grid, no extra row/column, no merged tiles. The grid fills the middle/lower 62% of the screen. Every icon fits wholly inside ONE cell with breathing room. Above the grid are TWO compact illustrated customer order cards, each displaying matching requested item icons, quantities, coin rewards and one green ready button.\nShow two distinct single-cell production sources with small blue lightning badges, one source cooldown 00:45, a spread of 30 themed items at different tiers, at least 10 clearly empty cells and exactly 14 muted locked cells: the last two rows each contain seven locks, no eighth lock. Highlight TWO identical mid-tier items in adjacent cells with a restrained mint outline and tiny merge spark, without covering the grid. No giant props, floating recipe diagrams or giant arrow across cells. Active bottom tab 合成. Scene/character hints stay behind or above the board, keeping every cell visible.\n\nImage 2 is a GRID GEOMETRY REFERENCE ONLY. Preserve its exact 7-column by 9-row geometry, 14 bottom locks, top order layout and bottom tabs. Completely REPLACE the canyon, all climbing items and ALL characters with the NEW concept below. Do not keep climbing equipment, canyon rock, tents or climbing people unless named by this new theme.\n\nOriginal concept: 水上障碍运动会. Theme: 合成浮台、护具和赛会用品，为不同队伍完成挑战活动，记录清晰的分段成绩并开放新水上赛道。\nPalette accents: pool cyan, coral red, violet, lemon yellow\nScene: A cheerful isometric water obstacle sports event with a cyan pool, broad coral floating platforms, violet finish gates and yellow scoring stands. An adult instructor helps a team prepare oversized flotation vests. Practice, stepping and sliding sections are visibly separate. A future finals area and a segment badge wall make each completed challenge easy to see.\nOne-cell object designs: Thick floating blocks, broad connected platforms, soft arm floats, chunky flotation vests, number cards, team entry sets and medal gift boxes. Keep the course pieces compact and original. Use bold cyan, coral and yellow color blocks, with minimal seams and no thin obstacle ropes or tiny safety instructions.\nSources: 浮台材料箱; 水上护具架; 赛会物料柜\nMerge chains: 浮块→宽浮台→跨步浮台组→水上赛道套件; 护臂→浮力背心→水上防护组→队伍护具箱; 号码牌→参赛卡组→成绩记录册→赛会纪念礼盒\nOrders: 体验队：宽浮台×2、浮力背心×2; 决赛队：水上赛道套件×1、赛会纪念礼盒×1\nConcrete progression: 浅池体验道→跨步与滑行两分段赛道开放→队伍决赛场及分段成绩徽章墙启用\nNext unlock/board feedback: 体验通关解锁跨步浮台；分段成绩达标解锁新赛道图样和队伍挑战订单\nDistinctive visual anchor: 青色大水池、珊瑚色宽浮台、紫色决赛门、黄色成绩台\n\nReference1 is Foodstars STYLE ONLY; reference2 is approved7-column9-row grid/UI geometry ONLY. Replace every climbing-theme object,scene,and both customer faces/outfits with this new case. GRID COUNT OVERRIDE: first SEVEN upper rows contain themed items,3 sources and clearly empty cells; final TWO rows EACH exactly SEVEN locks. Nine rows total,seven equal-width columns in every row,63 cells,no extra row/column,no narrow eighth edge. All8 vertical boundary lines continuous. Three sources with obvious BLUE lightning,one00:45 in its source cell,and every source icon wholly insideONE cell. Adjacent identical themed highlighted pair,two matching order cards,completeHUD,five tabs,full9:16 portrait.\n",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/foodstar-50-2026-10-05/style-references/foodstars-02-board-official.jpg",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/foodstar-50-2026-10-05/01-case/01-棋盘.png"
      ]
    },
    {
      "index": 99,
      "number": 50,
      "slug": "50-case",
      "name": "水上障碍运动会",
      "kind": "meta",
      "prompt": "Use case: ui-mockup.\nCreate ONE independent complete portrait mobile Merge-2 game screen in 9:16. Edge-to-edge screen, no phone frame, split panel, poster or watermark.\nInput images are STYLE REFERENCES ONLY: Foodstars official marketing screenshots. Use their bright polished European 2.5D cartoon art, rounded full volumes, smooth soft gradient shading, tiny clean highlights, bold readable silhouettes and cheerful saturated color. Cartoon adults have expressive large eyes, distinct hair, approximately four-head-tall bodies. All people are illustrated, never photo-real. Objects have chunky shapes and a clean 3/4 overhead view with small contact shadows. Environments use the reference's fixed isometric toy-like proportions and clear functional zones. Do not copy its marketing captions, giant flying food, explosive glow, diagonal before/after split or logo. Avoid flat thick-black-outline art, realistic skin, painterly grain, low-poly shapes, yellowed light and moody cinematic grading.\nUniform UI: turquoise/teal framing, creamy white rounded panels, golden-orange reward buttons, green progress and delivery buttons. Functional colors: blue energy, gold coins, magenta gems. Compact top HUD with level 12, energy 84, coins 1250 and gems 36. Bottom five tabs: 合成、家园、任务、图鉴、商店. Short legible Chinese only. Safe margins and no large scene title. This is a functional visual concept, not an advertisement.\nMAIN PROGRESSION SCREEN: no merge grid. Show a complete isometric scene occupying the middle 65% of the screen, with the exact themed functional objects. The scene must visibly distinguish a completed first stage, a highlighted current project and a small muted next area with a lock. Show physical earned output, installed equipment, a displayed collection or a finished route; avoid generic empty renovation scenery. Two original cartoon adults participate naturally in the activity. Keep the same character appearance, prop motifs, color palette and UI as the companion board reference, if supplied.\nNear the bottom, place one concise current delivery task using the SAME object icons as the board, progress 1/3 and a green 交付 button. Show a small clear reward/unlock preview with icons: delivered object → concrete scene result → new supply/order/collection. A compact three-stage progression strip shows completed/current/next with checkmark, green progress fill, and lock. Active bottom tab 家园. Keep scene growth and object source logically connected; the results are permanent and visibly represented.\n\nImage 1 is the companion board: retain its original cartoon character faces, hairstyles, wardrobe, themed item shapes and HUD. Image 2 is only the Foodstars scene material and isometric style reference; do not copy its chefs or restaurants unless specified in this theme.\n\nOriginal concept: 水上障碍运动会. Theme: 合成浮台、护具和赛会用品，为不同队伍完成挑战活动，记录清晰的分段成绩并开放新水上赛道。\nPalette accents: pool cyan, coral red, violet, lemon yellow\nScene: A cheerful isometric water obstacle sports event with a cyan pool, broad coral floating platforms, violet finish gates and yellow scoring stands. An adult instructor helps a team prepare oversized flotation vests. Practice, stepping and sliding sections are visibly separate. A future finals area and a segment badge wall make each completed challenge easy to see.\nOne-cell object designs: Thick floating blocks, broad connected platforms, soft arm floats, chunky flotation vests, number cards, team entry sets and medal gift boxes. Keep the course pieces compact and original. Use bold cyan, coral and yellow color blocks, with minimal seams and no thin obstacle ropes or tiny safety instructions.\nSources: 浮台材料箱; 水上护具架; 赛会物料柜\nMerge chains: 浮块→宽浮台→跨步浮台组→水上赛道套件; 护臂→浮力背心→水上防护组→队伍护具箱; 号码牌→参赛卡组→成绩记录册→赛会纪念礼盒\nOrders: 体验队：宽浮台×2、浮力背心×2; 决赛队：水上赛道套件×1、赛会纪念礼盒×1\nConcrete progression: 浅池体验道→跨步与滑行两分段赛道开放→队伍决赛场及分段成绩徽章墙启用\nNext unlock/board feedback: 体验通关解锁跨步浮台；分段成绩达标解锁新赛道图样和队伍挑战订单\nDistinctive visual anchor: 青色大水池、珊瑚色宽浮台、紫色决赛门、黄色成绩台\n\nReference1 is the exact companion board: preserve its original characters and exact item icon designs,palette,HUD and five tabs. Reference2 is Foodstars isometric rendering STYLE ONLY. Show a permanent completed first zone,a highlighted current project1/3,a concrete muted locked next zone,and physical earned output/collection. Current delivery task uses EXACT same board order items and a green交付 button. The specific reward must unlock the next item supply/order/collection that returns to the merge board. Include compact completed/current/locked three-stage strip. IMPORTANT: bottomSECOND tab 家园 is golden-orange ACTIVE; first合成 and other three tabs are creamy-white INACTIVE. No merge grid, no advertising title. One complete9:16 functional progression screen.\n",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/foodstar-50-2026-10-05/50-case/01-棋盘.png",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/foodstar-50-2026-10-05/style-references/foodstars-05-meta-official.jpg"
      ]
    }
  ]
}
