{
  "expected_new_images": 75,
  "new_image_count": 75,
  "reused_boards": 23,
  "pair_count": 49,
  "visual_case_count": 49,
  "excluded_case": 41,
  "files": [
    {
      "index": 0,
      "number": 1,
      "slug": "01-ip",
      "name": "用九柑仔店",
      "kind": "board",
      "action": "cartoonize",
      "style": "明亮立体卡通",
      "prompt": "Use case: ui-mockup.\nONE complete independent portrait mobile Merge-2 screen, 9:16. No phone frame, split screens, presentation poster, watermark or giant title. All UI within safe margins. Clear saturated colors, modern cool-clean light, readable compact icons; no yellowed filter. Draw every person as a cartoon or preserve their established animated design. The user explicitly requests replacing photographic people; cartoon stylization of former live-action characters is authorized for this revision.\nCast consistency: use only the established people visible in the supplied cast/board references. Do not add new faces, generic customers or different actors. Keep hair, costume, age category, body silhouette and role recognizability. Any background figures or tiny portraits must also be wholly illustrated. Prefer no extra background figures.\nCompact top HUD Lv12 / energy84 / coins1250. Five bottom tabs 合成、家园、故事、图鉴、商店. Legible minimal Chinese. The scene must communicate the IP's practical activity and culture.\nEdit the supplied board screen. Replace ALL photographic portraits/people with the chosen illustrated cartoon style, including faces and hands. Preserve the exact original board geometry, seven columns by nine rows = 63 cells, cell boundaries, all objects and their positions, generator badges, blank and locked cells, highlighted merge pair, order requests and rewards, Chinese labels, cooldown and background. Change only human rendering and the card edge integration. Output a complete board screen, not a character sheet. No photographic human remains.\n\nIP: 用九柑仔店. Original activity and culture: 俊龙返乡接手祖父的柑仔店；昭君经营葱油饼摊，并协助开办用九灶咖；店铺连接乡邻的生活。\nChosen style: 明亮立体卡通. Fully illustrated cartoon people: bold clean shapes, soft cel shading, expressive simplified drawn features, distinct adult age categories and body silhouettes. Approximately four-head-tall adults; no same-faced babies. Faces and hands are wholly cartoon. Avoid skin pores, photographed eyes, realistic actor faces, photo cutouts and collage. Preserve recognizable character hair, clothes, role cues and personality from the reference, and the ethnic/cultural setting.\nPalette: 天青、薄荷、乳白，保留台湾乡间木架与绿铁窗的生活感，日光清亮无泛黄滤镜。\nThemed object chains: 散装糖果→小零食包→点心篮→乡邻礼盒; 一张葱油饼→双份饼盒→家庭点心盘→灶咖套餐\n",
      "referenced_image_paths": [
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      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/cartoon-rethink/01-ip/01-棋盘.png",
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      "sha256": "6b745c53ba51dc454512e92fcf9cf303ae7908f0c0e2647edb23ce396e5a23d9",
      "visual_review": "目视：俊龙、昭君、金德三张订单人物及金德手部均为完整卡通，黑发青年、棕发围巾女性、白发眼镜长者可辨；7列×9行保持，3个生成器、10锁格、6空格及物品位置一致。",
      "relative_file": "01-ip/01-棋盘.png"
    },
    {
      "index": 1,
      "number": 1,
      "slug": "01-ip",
      "name": "用九柑仔店",
      "kind": "meta",
      "action": "redesign",
      "style": "明亮立体卡通",
      "prompt": "Use case: ui-mockup.\nONE complete independent portrait mobile Merge-2 screen, 9:16. No phone frame, split screens, presentation poster, watermark or giant title. All UI within safe margins. Clear saturated colors, modern cool-clean light, readable compact icons; no yellowed filter. Draw every person as a cartoon or preserve their established animated design. The user explicitly requests replacing photographic people; cartoon stylization of former live-action characters is authorized for this revision.\nCast consistency: use only the established people visible in the supplied cast/board references. Do not add new faces, generic customers or different actors. Keep hair, costume, age category, body silhouette and role recognizability. Any background figures or tiny portraits must also be wholly illustrated. Prefer no extra background figures.\nCompact top HUD Lv12 / energy84 / coins1250. Five bottom tabs 合成、家园、故事、图鉴、商店. Legible minimal Chinese. The scene must communicate the IP's practical activity and culture.\nRedesign the main progression screen according to the revised design below; the previous scene is an architecture/prop reference, NOT the old gameplay requirement. No merge grid. The central 60–65% must visibly show the specific completed/ongoing/next-stage result, large functional objects or actual earned output. Include the established cartoon cast naturally using the relevant props. Show one completed outcome, one highlighted current goal and one muted next-step preview; avoid generic restoration, empty skill trees, floating friendship bars or a list of qualifications unless these are the actual primary goal.\nAbove the bottom navigation, one concise current delivery task with matching item icons and progress 1/3, green 交付 button, and an explicit one-line next reward/unlock. A compact visual chain of three relevant icons with arrows shows item delivered → concrete growth outcome → newly available supply/order/content. Use wording such as 新配方、新货单、新路线、新章节 based on the revised loop, not invented numeric efficiency. Permanent collections remain owned and worn/displayed; finite stories visibly have a chapter finish. Story/relationship progress does not automatically create production bonuses. Keep existing cast design from first reference; the first reference takes priority over the old scene's photographic faces. 家园 tab active.\n\nIP: 用九柑仔店. Original activity and culture: 俊龙返乡接手祖父的柑仔店；昭君经营葱油饼摊，并协助开办用九灶咖；店铺连接乡邻的生活。\nChosen style: 明亮立体卡通. Fully illustrated cartoon people: bold clean shapes, soft cel shading, expressive simplified drawn features, distinct adult age categories and body silhouettes. Approximately four-head-tall adults; no same-faced babies. Faces and hands are wholly cartoon. Avoid skin pores, photographed eyes, realistic actor faces, photo cutouts and collage. Preserve recognizable character hair, clothes, role cues and personality from the reference, and the ethnic/cultural setting.\nPalette: 天青、薄荷、乳白，保留台湾乡间木架与绿铁窗的生活感，日光清亮无泛黄滤镜。\nThemed object chains: 散装糖果→小零食包→点心篮→乡邻礼盒; 一张葱油饼→双份饼盒→家庭点心盘→灶咖套餐\nRevised primary progression: 街坊委托章节\nCausal loop: 交付零食礼盒或葱油饼套餐→完成一件探望、赊账或互助委托→开启下一条街坊委托→订单池增加对应生活需求，章节结束给杂货生产器部件\nVisible earned result: 货架上由空到满的商品、柜台旁写满的委托册、俊龙与昭君完成一顿小聚；每章有一件实际发生的事。\nScene concept: 主画面是柑仔店柜台与一页打开的街坊委托册，展示进行中、已完成、下一条三个节点；俊龙、昭君仅用现有参考卡通化，保留原服装与发型；不画新增街坊脸。\nAdaptation boundary: 若只做商品销售会丢掉核心的人情味，需要把赊账、陪伴和乡邻故事转成持续章节。\n",
      "referenced_image_paths": [
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      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/cartoon-rethink/01-ip/02-主外围.png",
      "dimensions": [
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      "sha256": "7c6e502cdd680ff63e98d008424940621d8d0421a577d617a8fbae7030d61dc3",
      "visual_review": "目视：俊龙、昭君及全部手部均为卡通，服装发型与卡通棋盘一致；零食架与葱油饼实际成品可见；街坊委托册清楚显示已完成、进行中1/3、下一条锁定；交付按钮、双份葱油饼→完成委托→新增货单与章节杂货生产器零件奖励明确，无好感条。",
      "relative_file": "01-ip/02-主外围.png"
    },
    {
      "index": 2,
      "number": 2,
      "slug": "02-ip",
      "name": "种地吧",
      "kind": "board",
      "action": "cartoonize",
      "style": "明亮立体卡通",
      "prompt": "Use case: ui-mockup.\nONE complete independent portrait mobile Merge-2 screen, 9:16. No phone frame, split screens, presentation poster, watermark or giant title. All UI within safe margins. Clear saturated colors, modern cool-clean light, readable compact icons; no yellowed filter. Draw every person as a cartoon or preserve their established animated design. The user explicitly requests replacing photographic people; cartoon stylization of former live-action characters is authorized for this revision.\nCast consistency: use only the established people visible in the supplied cast/board references. Do not add new faces, generic customers or different actors. Keep hair, costume, age category, body silhouette and role recognizability. Any background figures or tiny portraits must also be wholly illustrated. Prefer no extra background figures.\nCompact top HUD Lv12 / energy84 / coins1250. Five bottom tabs 合成、家园、故事、图鉴、商店. Legible minimal Chinese. The scene must communicate the IP's practical activity and culture.\nEdit the supplied board screen. Replace ALL photographic portraits/people with the chosen illustrated cartoon style, including faces and hands. Preserve the exact original board geometry, seven columns by nine rows = 63 cells, cell boundaries, all objects and their positions, generator badges, blank and locked cells, highlighted merge pair, order requests and rewards, Chinese labels, cooldown and background. Change only human rendering and the card edge integration. Output a complete board screen, not a character sheet. No photographic human remains.\n\nIP: 种地吧. Original activity and culture: 十人种地小队实际播种、灌溉、收获，运营农场、修缮房屋并经营农夫集市。\nChosen style: 明亮立体卡通. Fully illustrated cartoon people: bold clean shapes, soft cel shading, expressive simplified drawn features, distinct adult age categories and body silhouettes. Approximately four-head-tall adults; no same-faced babies. Faces and hands are wholly cartoon. Avoid skin pores, photographed eyes, realistic actor faces, photo cutouts and collage. Preserve recognizable character hair, clothes, role cues and personality from the reference, and the ethnic/cultural setting.\nPalette: 亮田野绿、天蓝、瓷白、小麦金，后陡门农场日光鲜亮，现代农用设施整洁。\nThemed object chains: 麦穗束→小麦袋→面粉袋→农产品礼箱; 小钉盒→手工具包→修缮工具箱→棚屋建造套件\n",
      "referenced_image_paths": [
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      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/cartoon-rethink/02-ip/01-棋盘.png",
      "dimensions": [
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        1672
      ],
      "sha256": "fda2f4c80fc70af0f586b2eede6fc8dc6b2df0604738774eaf6018324a75aff9",
      "visual_review": "目视：蒋敦豪、赵一博两个订单角色均为卡通，黑发与白色工作卫衣保留；7列×9行及2生成器、7锁格、9空格、麦穗高亮对子等布局与原图一致，全部人脸及可见手部无真人残留。",
      "relative_file": "02-ip/01-棋盘.png"
    },
    {
      "index": 3,
      "number": 2,
      "slug": "02-ip",
      "name": "种地吧",
      "kind": "meta",
      "action": "redesign",
      "style": "明亮立体卡通",
      "prompt": "Use case: ui-mockup.\nONE complete independent portrait mobile Merge-2 screen, 9:16. No phone frame, split screens, presentation poster, watermark or giant title. All UI within safe margins. Clear saturated colors, modern cool-clean light, readable compact icons; no yellowed filter. Draw every person as a cartoon or preserve their established animated design. The user explicitly requests replacing photographic people; cartoon stylization of former live-action characters is authorized for this revision.\nCast consistency: use only the established people visible in the supplied cast/board references. Do not add new faces, generic customers or different actors. Keep hair, costume, age category, body silhouette and role recognizability. Any background figures or tiny portraits must also be wholly illustrated. Prefer no extra background figures.\nCompact top HUD Lv12 / energy84 / coins1250. Five bottom tabs 合成、家园、故事、图鉴、商店. Legible minimal Chinese. The scene must communicate the IP's practical activity and culture.\nRedesign the main progression screen according to the revised design below; the previous scene is an architecture/prop reference, NOT the old gameplay requirement. No merge grid. The central 60–65% must visibly show the specific completed/ongoing/next-stage result, large functional objects or actual earned output. Include the established cartoon cast naturally using the relevant props. Show one completed outcome, one highlighted current goal and one muted next-step preview; avoid generic restoration, empty skill trees, floating friendship bars or a list of qualifications unless these are the actual primary goal.\nAbove the bottom navigation, one concise current delivery task with matching item icons and progress 1/3, green 交付 button, and an explicit one-line next reward/unlock. A compact visual chain of three relevant icons with arrows shows item delivered → concrete growth outcome → newly available supply/order/content. Use wording such as 新配方、新货单、新路线、新章节 based on the revised loop, not invented numeric efficiency. Permanent collections remain owned and worn/displayed; finite stories visibly have a chapter finish. Story/relationship progress does not automatically create production bonuses. Keep existing cast design from first reference; the first reference takes priority over the old scene's photographic faces. 家园 tab active.\n\nIP: 种地吧. Original activity and culture: 十人种地小队实际播种、灌溉、收获，运营农场、修缮房屋并经营农夫集市。\nChosen style: 明亮立体卡通. Fully illustrated cartoon people: bold clean shapes, soft cel shading, expressive simplified drawn features, distinct adult age categories and body silhouettes. Approximately four-head-tall adults; no same-faced babies. Faces and hands are wholly cartoon. Avoid skin pores, photographed eyes, realistic actor faces, photo cutouts and collage. Preserve recognizable character hair, clothes, role cues and personality from the reference, and the ethnic/cultural setting.\nPalette: 亮田野绿、天蓝、瓷白、小麦金，后陡门农场日光鲜亮，现代农用设施整洁。\nThemed object chains: 麦穗束→小麦袋→面粉袋→农产品礼箱; 小钉盒→手工具包→修缮工具箱→棚屋建造套件\nRevised primary progression: 跨季农场建设\nCausal loop: 交付农具包、种苗和灌溉物资→田块依次进入播种、照料、收获阶段→开放当季收获与下一季作物→收获箱向主盘供给作物，新增对应加工订单，过季生产源收纳\nVisible earned result: 同一块田从整地到绿苗再到金色成熟；收获箱和农产品摊由空变满。\nScene concept: 俯视农场画面以三个不同阶段的田块、收获箱和下季锁定地块为主体；只画现有参考中的小队成员卡通形象，保留帽子、工作服、发型，不补齐十张新脸。\nAdaptation boundary: 农耕跨季成长适合外围，但不能让作物只靠合成瞬间生长，否则削弱劳作题材的辨识度。\n",
      "referenced_image_paths": [
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      ],
      "source": "/Users/kamisola/.codex/generated_images/01a10174-2abf-7831-a6d2-bec94da747a6/exec-7abb0362-ba47-49fc-bc82-16071d8f3fc0.png",
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/cartoon-rethink/02-ip/02-主外围.png",
      "dimensions": [
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        1672
      ],
      "sha256": "95b92da29bd754116116af01978c22c42764d2d9eff26b6ec03eebdb822ae06c",
      "visual_review": "目视：全体农场成员及手部/手套均卡通，白色工作卫衣、卷发与黑帽角色来自现有参考，未使用真人头像；整地、播种、收获与下季锁定田块清楚，作物摊有实际收获；农具包1/3交付→开启玉米播种→玉米新货单链可见，成长由农事阶段表达。",
      "relative_file": "02-ip/02-主外围.png"
    },
    {
      "index": 4,
      "number": 3,
      "slug": "03-ip",
      "name": "武林外传",
      "kind": "board",
      "action": "cartoonize",
      "style": "清线国风卡通",
      "prompt": "Use case: ui-mockup.\nONE complete independent portrait mobile Merge-2 screen, 9:16. No phone frame, split screens, presentation poster, watermark or giant title. All UI within safe margins. Clear saturated colors, modern cool-clean light, readable compact icons; no yellowed filter. Draw every person as a cartoon or preserve their established animated design. The user explicitly requests replacing photographic people; cartoon stylization of former live-action characters is authorized for this revision.\nCast consistency: use only the established people visible in the supplied cast/board references. Do not add new faces, generic customers or different actors. Keep hair, costume, age category, body silhouette and role recognizability. Any background figures or tiny portraits must also be wholly illustrated. Prefer no extra background figures.\nCompact top HUD Lv12 / energy84 / coins1250. Five bottom tabs 合成、家园、故事、图鉴、商店. Legible minimal Chinese. The scene must communicate the IP's practical activity and culture.\nEdit the supplied board screen. Replace ALL photographic portraits/people with the chosen illustrated cartoon style, including faces and hands. Preserve the exact original board geometry, seven columns by nine rows = 63 cells, cell boundaries, all objects and their positions, generator badges, blank and locked cells, highlighted merge pair, order requests and rewards, Chinese labels, cooldown and background. Change only human rendering and the card edge integration. Output a complete board screen, not a character sheet. No photographic human remains.\n\nIP: 武林外传. Original activity and culture: 七侠镇同福客栈；佟湘玉掌柜、白展堂跑堂、李大嘴厨子、吕秀才账房和郭芙蓉杂役构成完整客栈群像。\nChosen style: 清线国风卡通. Clean 2D Chinese period cartoon illustration: confident fine-to-medium outlines, simple flat color areas with restrained cel shadows, expressive drawn adult faces, identifiable period hair ornaments and layered garments. Adults retain distinct age/body silhouettes, about four to five heads tall, not toddler chibi. Preserve the specific period costume silhouettes and cultural setting. No photographic faces, realistic skin, cutouts or collage.\nPalette: 瓷蓝、竹青、朱红、亮乳白，明代同福客栈木梁与红酒坛，清亮无旧黄滤镜。\nThemed object chains: 小菜碟→家常菜盘→客栈套餐→侠客宴席; 皂角包→清洁篮→客房用品包→上房迎客套件\n",
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      ],
      "source": "/Users/kamisola/.codex/generated_images/01a10174-2abf-7831-a6d2-bec94da747a6/exec-e7afca8c-4073-4412-a503-8255e28a72b9.png",
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/cartoon-rethink/03-ip/01-棋盘.png",
      "dimensions": [
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      ],
      "sha256": "8a848f434cf2cb829bca67e40ac2b6a8f5b16e9a9943ac8fde66aaed1e9a1367",
      "visual_review": "目视：佟湘玉、白展堂、郭芙蓉脸和手均清线国风卡通，红绿掌柜装、棕色跑堂装与黄色衣服及发髻保留；7列×9行、3生成器、烧鸡高亮合成对、空格/锁格和全部物品位置一致，无真人残留。",
      "relative_file": "03-ip/01-棋盘.png"
    },
    {
      "index": 5,
      "number": 3,
      "slug": "03-ip",
      "name": "武林外传",
      "kind": "meta",
      "action": "redesign",
      "style": "清线国风卡通",
      "prompt": "Use case: text-localization. Edit this existing cartoon mobile game screen. Make exactly one text correction on the wooden business sign to the right of the chef: replace 今日营业 with 午市, leaving the red 已完成 stamp. This explicitly marks only lunch service finished while the room-preparation goal remains 1/3. Keep every cartoon character, face, hand, costume, prop, kitchen outcome, every other Chinese text, UI layout, delivery icons, progress, green button, colors and 9:16 dimensions unchanged. No photographic humans.",
      "referenced_image_paths": [
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      "dimensions": [
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      ],
      "sha256": "84bdacf05534f3e3c7971340be2b2d2428c5aaad4ae30bd243870a49d5fe7632",
      "visual_review": "复查：午市已完成标牌已修正，当前上房迎客套件1/3与下一步侠客宴席状态明确；五位参考群像全为国风卡通，脸手/岗位装/道具保留；完成物品→住客需求→新营业日/新货单/客房用品新配方反馈清楚。初稿与原job/record已保存到_revisions/005-first。",
      "relative_file": "03-ip/02-主外围.png"
    },
    {
      "index": 6,
      "number": 4,
      "slug": "04-ip",
      "name": "茶金",
      "kind": "board",
      "action": "cartoonize",
      "style": "明亮立体卡通",
      "prompt": "Use case: ui-mockup.\nONE complete independent portrait mobile Merge-2 screen, 9:16. No phone frame, split screens, presentation poster, watermark or giant title. All UI within safe margins. Clear saturated colors, modern cool-clean light, readable compact icons; no yellowed filter. Draw every person as a cartoon or preserve their established animated design. The user explicitly requests replacing photographic people; cartoon stylization of former live-action characters is authorized for this revision.\nCast consistency: use only the established people visible in the supplied cast/board references. Do not add new faces, generic customers or different actors. Keep hair, costume, age category, body silhouette and role recognizability. Any background figures or tiny portraits must also be wholly illustrated. Prefer no extra background figures.\nCompact top HUD Lv12 / energy84 / coins1250. Five bottom tabs 合成、家园、故事、图鉴、商店. Legible minimal Chinese. The scene must communicate the IP's practical activity and culture.\nEdit the supplied board screen. Replace ALL photographic portraits/people with the chosen illustrated cartoon style, including faces and hands. Preserve the exact original board geometry, seven columns by nine rows = 63 cells, cell boundaries, all objects and their positions, generator badges, blank and locked cells, highlighted merge pair, order requests and rewards, Chinese labels, cooldown and background. Change only human rendering and the card edge integration. Output a complete board screen, not a character sheet. No photographic human remains.\n\nIP: 茶金. Original activity and culture: 1950年代台湾茶叶贸易；张薏心介入负债的家族事业，推动日光公司的茶叶商战与出口。\nChosen style: 明亮立体卡通. Fully illustrated cartoon people: bold clean shapes, soft cel shading, expressive simplified drawn features, distinct adult age categories and body silhouettes. Approximately four-head-tall adults; no same-faced babies. Faces and hands are wholly cartoon. Avoid skin pores, photographed eyes, realistic actor faces, photo cutouts and collage. Preserve recognizable character hair, clothes, role cues and personality from the reference, and the ethnic/cultural setting.\nPalette: 清亮茶绿、瓷白、湖青、蓝灰，台湾北埔茶厂与出口商行，文化细节保留但不做全图泛黄旧照。\nThemed object chains: 茶样袋→小茶罐→双罐茶礼→出口茶箱; 包装纸→茶叶标签组→封装工具包→出货检验套件\n",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/04-ip/01-棋盘.png"
      ],
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      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/cartoon-rethink/04-ip/01-棋盘.png",
      "dimensions": [
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      "sha256": "4c412278be01b99d2718605a764643a05ebf9c8a6af3c895bdbed4c9fd7b901e",
      "visual_review": "目视：张薏心、张福吉、KK三订单人物均卡通，年代发型、芥黄色衬衣、眼镜胡须长者与灰西装可辨；7列×9行以及茶罐高亮对子、检验工具和锁/空格布局保留，人脸与任何手部无真人残留。",
      "relative_file": "04-ip/01-棋盘.png"
    },
    {
      "index": 7,
      "number": 4,
      "slug": "04-ip",
      "name": "茶金",
      "kind": "meta",
      "action": "redesign",
      "style": "明亮立体卡通",
      "prompt": "Use case: ui-mockup.\nONE complete independent portrait mobile Merge-2 screen, 9:16. No phone frame, split screens, presentation poster, watermark or giant title. All UI within safe margins. Clear saturated colors, modern cool-clean light, readable compact icons; no yellowed filter. Draw every person as a cartoon or preserve their established animated design. The user explicitly requests replacing photographic people; cartoon stylization of former live-action characters is authorized for this revision.\nCast consistency: use only the established people visible in the supplied cast/board references. Do not add new faces, generic customers or different actors. Keep hair, costume, age category, body silhouette and role recognizability. Any background figures or tiny portraits must also be wholly illustrated. Prefer no extra background figures.\nCompact top HUD Lv12 / energy84 / coins1250. Five bottom tabs 合成、家园、故事、图鉴、商店. Legible minimal Chinese. The scene must communicate the IP's practical activity and culture.\nRedesign the main progression screen according to the revised design below; the previous scene is an architecture/prop reference, NOT the old gameplay requirement. No merge grid. The central 60–65% must visibly show the specific completed/ongoing/next-stage result, large functional objects or actual earned output. Include the established cartoon cast naturally using the relevant props. Show one completed outcome, one highlighted current goal and one muted next-step preview; avoid generic restoration, empty skill trees, floating friendship bars or a list of qualifications unless these are the actual primary goal.\nAbove the bottom navigation, one concise current delivery task with matching item icons and progress 1/3, green 交付 button, and an explicit one-line next reward/unlock. A compact visual chain of three relevant icons with arrows shows item delivered → concrete growth outcome → newly available supply/order/content. Use wording such as 新配方、新货单、新路线、新章节 based on the revised loop, not invented numeric efficiency. Permanent collections remain owned and worn/displayed; finite stories visibly have a chapter finish. Story/relationship progress does not automatically create production bonuses. Keep existing cast design from first reference; the first reference takes priority over the old scene's photographic faces. 家园 tab active.\n\nIP: 茶金. Original activity and culture: 1950年代台湾茶叶贸易；张薏心介入负债的家族事业，推动日光公司的茶叶商战与出口。\nChosen style: 明亮立体卡通. Fully illustrated cartoon people: bold clean shapes, soft cel shading, expressive simplified drawn features, distinct adult age categories and body silhouettes. Approximately four-head-tall adults; no same-faced babies. Faces and hands are wholly cartoon. Avoid skin pores, photographed eyes, realistic actor faces, photo cutouts and collage. Preserve recognizable character hair, clothes, role cues and personality from the reference, and the ethnic/cultural setting.\nPalette: 清亮茶绿、瓷白、湖青、蓝灰，台湾北埔茶厂与出口商行，文化细节保留但不做全图泛黄旧照。\nThemed object chains: 茶样袋→小茶罐→双罐茶礼→出口茶箱; 包装纸→茶叶标签组→封装工具包→出货检验套件\nRevised primary progression: 茶叶出口合同\nCausal loop: 交付合格茶样与包装工具→客户认可样茶并确认本批合同→开放该市场的茶箱规格与后续订单→主盘增加包装材料生产源和新规格茶箱链\nVisible earned result: 桌上茶样通过验收、合同盖章、仓库茶箱依次装船、商路出现一条新线。\nScene concept: 主画面是审茶桌与出口仓库，展示当前合同、已验样茶、正在装箱的订单；张薏心仅从现有参考卡通化，保留时代服装与发型；不添加海外客户肖像。\nAdaptation boundary: 茶样与等级容易在小图标上同质化，需靠容器、包装和工艺差异区分，商战也需要独立叙事。\n",
      "referenced_image_paths": [
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        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/references/04-ip/pts1-2.jpg",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/04-ip/02-主外围.png"
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      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/cartoon-rethink/04-ip/02-主外围.png",
      "dimensions": [
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      "sha256": "558dc0d9802e793ec7ac4a6e39fadd4a843b010f433dfd81577222af6a8291ae",
      "visual_review": "目视：张薏心、张福吉、KK及所有手部完整卡通，年代服饰与发型保留；合格茶样、出口合同和实际吊装茶箱可见；已完成/进行中/下一步三阶段、茶箱与检验工具1/3及交付按钮明确；下一市场货单解锁显示，东南亚市场为本概念设计而非原作已核验情节。",
      "relative_file": "04-ip/02-主外围.png"
    },
    {
      "index": 8,
      "number": 5,
      "slug": "05-ip",
      "name": "锦心似玉",
      "kind": "board",
      "action": "cartoonize",
      "style": "清线国风卡通",
      "prompt": "Use case: ui-mockup.\nONE complete independent portrait mobile Merge-2 screen, 9:16. No phone frame, split screens, presentation poster, watermark or giant title. All UI within safe margins. Clear saturated colors, modern cool-clean light, readable compact icons; no yellowed filter. Draw every person as a cartoon or preserve their established animated design. The user explicitly requests replacing photographic people; cartoon stylization of former live-action characters is authorized for this revision.\nCast consistency: use only the established people visible in the supplied cast/board references. Do not add new faces, generic customers or different actors. Keep hair, costume, age category, body silhouette and role recognizability. Any background figures or tiny portraits must also be wholly illustrated. Prefer no extra background figures.\nCompact top HUD Lv12 / energy84 / coins1250. Five bottom tabs 合成、家园、故事、图鉴、商店. Legible minimal Chinese. The scene must communicate the IP's practical activity and culture.\nEdit the supplied board screen. Replace ALL photographic portraits/people with the chosen illustrated cartoon style, including faces and hands. Preserve the exact original board geometry, seven columns by nine rows = 63 cells, cell boundaries, all objects and their positions, generator badges, blank and locked cells, highlighted merge pair, order requests and rewards, Chinese labels, cooldown and background. Change only human rendering and the card edge integration. Output a complete board screen, not a character sheet. No photographic human remains.\n\nIP: 锦心似玉. Original activity and culture: 罗十一娘以刺绣技艺争取自由，并在丈夫支持下开设仙绫阁，传承刺绣技艺。\nChosen style: 清线国风卡通. Clean 2D Chinese period cartoon illustration: confident fine-to-medium outlines, simple flat color areas with restrained cel shadows, expressive drawn adult faces, identifiable period hair ornaments and layered garments. Adults retain distinct age/body silhouettes, about four to five heads tall, not toddler chibi. Preserve the specific period costume silhouettes and cultural setting. No photographic faces, realistic skin, cutouts or collage.\nPalette: 浅瓷青、绣线翠绿、乳白、淡金，清亮工艺空间，明代绣坊气质。\nThemed object chains: 单色丝线→配色线组→刺绣材料包→绣坊备料箱; 小绣片→绣花帕→绣花披肩→礼服绣件\n",
      "referenced_image_paths": [
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      ],
      "source": "/Users/kamisola/.codex/generated_images/01a10174-2abf-7831-a6d2-bec94da747a6/exec-bec77341-4e52-4651-8d84-39b91a5e3d0f.png",
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/cartoon-rethink/05-ip/01-棋盘.png",
      "dimensions": [
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        1672
      ],
      "sha256": "8aa7a4893cf6001b855d4cab8e432b734389ef076d56e3ef880f43cc0500a85a",
      "visual_review": "目视：罗十一娘两张订单肖像、徐令宜均清线国风卡通，手部完整插画，薄荷古装、花饰高髻与蓝色男装类别保留；7列×9行、线组与披肩高亮格、4生成器、14锁格及其余物品位置一致，无真人残留。",
      "relative_file": "05-ip/01-棋盘.png"
    },
    {
      "index": 9,
      "number": 5,
      "slug": "05-ip",
      "name": "锦心似玉",
      "kind": "meta",
      "action": "redesign",
      "style": "清线国风卡通",
      "prompt": "Use case: ui-mockup.\nONE complete independent portrait mobile Merge-2 screen, 9:16. No phone frame, split screens, presentation poster, watermark or giant title. All UI within safe margins. Clear saturated colors, modern cool-clean light, readable compact icons; no yellowed filter. Draw every person as a cartoon or preserve their established animated design. The user explicitly requests replacing photographic people; cartoon stylization of former live-action characters is authorized for this revision.\nCast consistency: use only the established people visible in the supplied cast/board references. Do not add new faces, generic customers or different actors. Keep hair, costume, age category, body silhouette and role recognizability. Any background figures or tiny portraits must also be wholly illustrated. Prefer no extra background figures.\nCompact top HUD Lv12 / energy84 / coins1250. Five bottom tabs 合成、家园、故事、图鉴、商店. Legible minimal Chinese. The scene must communicate the IP's practical activity and culture.\nRedesign the main progression screen according to the revised design below; the previous scene is an architecture/prop reference, NOT the old gameplay requirement. No merge grid. The central 60–65% must visibly show the specific completed/ongoing/next-stage result, large functional objects or actual earned output. Include the established cartoon cast naturally using the relevant props. Show one completed outcome, one highlighted current goal and one muted next-step preview; avoid generic restoration, empty skill trees, floating friendship bars or a list of qualifications unless these are the actual primary goal.\nAbove the bottom navigation, one concise current delivery task with matching item icons and progress 1/3, green 交付 button, and an explicit one-line next reward/unlock. A compact visual chain of three relevant icons with arrows shows item delivered → concrete growth outcome → newly available supply/order/content. Use wording such as 新配方、新货单、新路线、新章节 based on the revised loop, not invented numeric efficiency. Permanent collections remain owned and worn/displayed; finite stories visibly have a chapter finish. Story/relationship progress does not automatically create production bonuses. Keep existing cast design from first reference; the first reference takes priority over the old scene's photographic faces. 家园 tab active.\n\nIP: 锦心似玉. Original activity and culture: 罗十一娘以刺绣技艺争取自由，并在丈夫支持下开设仙绫阁，传承刺绣技艺。\nChosen style: 清线国风卡通. Clean 2D Chinese period cartoon illustration: confident fine-to-medium outlines, simple flat color areas with restrained cel shadows, expressive drawn adult faces, identifiable period hair ornaments and layered garments. Adults retain distinct age/body silhouettes, about four to five heads tall, not toddler chibi. Preserve the specific period costume silhouettes and cultural setting. No photographic faces, realistic skin, cutouts or collage.\nPalette: 浅瓷青、绣线翠绿、乳白、淡金，清亮工艺空间，明代绣坊气质。\nThemed object chains: 单色丝线→配色线组→刺绣材料包→绣坊备料箱; 小绣片→绣花帕→绣花披肩→礼服绣件\nRevised primary progression: 仙绫阁刺绣工坊\nCausal loop: 交付丝线、绣片和配色材料→当前绣架完成一个刺绣阶段→完成整件作品并开放新纹样工位→主盘新增该纹样材料组合及更高阶绣品订单\nVisible earned result: 绣架上从轮廓到填色再到完整纹样，成品挂上展示墙，新工位实际可用。\nScene concept: 一座大型绣架作为成长中心，右侧两件已完成作品与下一件锁定纹样；十一娘以现有参考卡通化，保留古装、发髻和绣具，不另加学徒脸。\nAdaptation boundary: 原剧有大量宅院关系与权力冲突，需维持刺绣事业线，避免女性成长被简化为服装收集。\n",
      "referenced_image_paths": [
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      ],
      "source": "/Users/kamisola/.codex/generated_images/01a10174-2abf-7831-a6d2-bec94da747a6/exec-dd2facaf-d30d-424a-a1f0-61a278cc679d.png",
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/cartoon-rethink/05-ip/02-主外围.png",
      "dimensions": [
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      ],
      "sha256": "72186cdca9e425fb0d8a0da814b689db5ba7e11fc1682eba007366fa1cd50b9d",
      "visual_review": "目视：十一娘与徐令宜全部脸手清线国风卡通，淡青绣衣、蓝色男装和花饰高髻与棋盘一致；绣架呈现实际完成中的花鸟作品，右栏有已完成/2/3当前/锁定下一件；配色线组与绣花帕1/3、交付、新纹样工位和宫宴礼服高阶订单反馈明确。花鸟作品名与配方名称为设计示意。",
      "relative_file": "05-ip/02-主外围.png"
    },
    {
      "index": 10,
      "number": 6,
      "slug": "06-ip",
      "name": "我的婆婆怎么那么可爱",
      "kind": "board",
      "action": "cartoonize",
      "style": "明亮立体卡通",
      "prompt": "Use case: style-transfer.\nAsset type: ONE portrait Merge-2 mobile board screen, 9:16.\nPrimary request: The user explicitly asks to replace every live-action photographic person with a suitable illustrated cartoon character. Edit the supplied board. Convert ALL three order portraits into cohesive bright dimensional cartoon illustration: clean drawn shapes, soft cel shading, expressive eyes, simplified noses and mouths, clear silhouettes. No photographic skin, photo cutouts, photo collage or realistic actor faces anywhere. This request authorizes cartoon stylization of the previously photographic faces.\nRetain the three established characters and their role cues: 小鸥 is the young woman with straight bangs, tied brown hair, white collared blouse and black-white striped apron; 彩香 is the middle-aged round-bodied woman with short swept black hair and purple patterned blouse; 发贵 is the short-haired man in a white tall chef hat and white chef coat. Preserve their age category, distinct body shapes, hair, clothes and recognizable personality. Do not make everyone a same-faced baby or idol. Render as cartoon game characters with about four-head-tall adult proportions when visible, portrait crops in the same cards.\nChange only the human representation and blend the portrait-card edges with the UI. Preserve the existing board EXACTLY: seven columns by nine rows (63 cells), same cell boundaries, item count and positions, generators, empty cells, locked cells, merger glow, background bakery, Chinese labels, HUD, cooldown, order requests and bottom navigation. No new objects or characters. No second screen or character sheet. Bright clear colors and rounded clean mobile materials; no sepia. Keep all three characters entirely illustrated, including every visible head, face and hand.",
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      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/cartoon-rethink/06-ip/01-棋盘.png",
      "dimensions": [
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      ],
      "sha256": "4711212f187fb4af31b9b5abae477597b72c432749ada56882994b213ef713dc",
      "visual_review": "已查看：三个订单头像均为卡通；小鸥、彩香、发贵发型服饰辨识保留；7列×9行、原物品及布局保留；初版密度偏高仍保留。",
      "relative_file": "06-ip/01-棋盘.png"
    },
    {
      "index": 11,
      "number": 6,
      "slug": "06-ip",
      "name": "我的婆婆怎么那么可爱",
      "kind": "meta",
      "action": "redesign",
      "style": "明亮立体卡通",
      "prompt": "Use case: ui-mockup.\nONE complete independent portrait mobile Merge-2 screen, 9:16. No phone frame, split screens, presentation poster, watermark or giant title. All UI within safe margins. Clear saturated colors, modern cool-clean light, readable compact icons; no yellowed filter. Draw every person as a cartoon or preserve their established animated design. The user explicitly requests replacing photographic people; cartoon stylization of former live-action characters is authorized for this revision.\nCast consistency: use only the established people visible in the supplied cast/board references. Do not add new faces, generic customers or different actors. Keep hair, costume, age category, body silhouette and role recognizability. Any background figures or tiny portraits must also be wholly illustrated. Prefer no extra background figures.\nCompact top HUD Lv12 / energy84 / coins1250. Five bottom tabs 合成、家园、故事、图鉴、商店. Legible minimal Chinese. The scene must communicate the IP's practical activity and culture.\nRedesign the main progression screen according to the revised design below; the previous scene is an architecture/prop reference, NOT the old gameplay requirement. No merge grid. The central 60–65% must visibly show the specific completed/ongoing/next-stage result, large functional objects or actual earned output. Include the established cartoon cast naturally using the relevant props. Show one completed outcome, one highlighted current goal and one muted next-step preview; avoid generic restoration, empty skill trees, floating friendship bars or a list of qualifications unless these are the actual primary goal.\nAbove the bottom navigation, one concise current delivery task with matching item icons and progress 1/3, green 交付 button, and an explicit one-line next reward/unlock. A compact visual chain of three relevant icons with arrows shows item delivered → concrete growth outcome → newly available supply/order/content. Use wording such as 新配方、新货单、新路线、新章节 based on the revised loop, not invented numeric efficiency. Permanent collections remain owned and worn/displayed; finite stories visibly have a chapter finish. Story/relationship progress does not automatically create production bonuses. Keep existing cast design from first reference; the first reference takes priority over the old scene's photographic faces. 家园 tab active.\n\nIP: 我的婆婆怎么那么可爱. Original activity and culture: 彩香与小鷗携手拯救家族饼店珍贺斋，小鷗以凤梨酥推动店铺转型；家庭关系与经营交织。\nChosen style: 明亮立体卡通. Fully illustrated cartoon people: bold clean shapes, soft cel shading, expressive simplified drawn features, distinct adult age categories and body silhouettes. Approximately four-head-tall adults; no same-faced babies. Faces and hands are wholly cartoon. Avoid skin pores, photographed eyes, realistic actor faces, photo cutouts and collage. Preserve recognizable character hair, clothes, role cues and personality from the reference, and the ethnic/cultural setting.\nPalette: 亮米白、紫罗兰、湖蓝、薄荷，传统糕饼铺的木质细节但整体干净现代。\nThemed object chains: 单块汉饼→双饼袋→小饼盒→喜饼礼盒; 纸托→包装袋→印花饼盒→节庆礼箱\nRevised primary progression: 珍贺斋新品转型\nCausal loop: 交付试作凤梨酥及包装材料→完成试吃反馈与共同定型→新品上架并开放礼盒规格→主盘解锁凤梨酥制作材料、模具生产源与定制订单\nVisible earned result: 传统汉饼与新品并列陈列，试作盘变成量产托盘，共同署名的礼盒真的摆到柜台。\nScene concept: 主画面以珍贺斋柜台和新品工位为主体，清楚区分试作、定型、上架；彩香与小鷗从现有参考重绘为卡通，保留年龄差、发型、原服装与烘焙职业识别，所有肖像和小头像均不用真人图。\nAdaptation boundary: 婆媳冲突有尖锐和悲伤内容，若完全改成甜蜜经营会削弱原作，需要在轻松棋盘之外保留关系章节。\n",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/cartoon-rethink/06-ip/01-棋盘.png",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/references/06-ip/xiaoo.png",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/references/06-ip/caixiang.png",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/references/06-ip/fagui.png",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/06-ip/02-主外围.png"
      ],
      "source": "/Users/kamisola/.codex/generated_images/01a0fbb2-de97-7541-a7b1-bd0e858196bd/exec-82c1d2b6-86d7-4b85-a27a-b98259a2082c.png",
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/cartoon-rethink/06-ip/02-主外围.png",
      "dimensions": [
        941,
        1672
      ],
      "sha256": "62e1493e4316079becc2bb05080e40026de3a7e73adebfb23b9fc9ad99a66f17",
      "visual_review": "已查看：三人全卡通，服饰发型与年龄体形类别保留；新品试作/定型/上架三阶段与传统汉饼并列；当前凤梨酥+包装交付1/3，明确新模具与定制订单回流；未把关系直接增产。",
      "relative_file": "06-ip/02-主外围.png"
    },
    {
      "index": 12,
      "number": 7,
      "slug": "07-ip",
      "name": "大染坊",
      "kind": "board",
      "action": "cartoonize",
      "style": "明亮立体卡通",
      "prompt": "Use case: ui-mockup.\nONE complete independent portrait mobile Merge-2 screen, 9:16. No phone frame, split screens, presentation poster, watermark or giant title. All UI within safe margins. Clear saturated colors, modern cool-clean light, readable compact icons; no yellowed filter. Draw every person as a cartoon or preserve their established animated design. The user explicitly requests replacing photographic people; cartoon stylization of former live-action characters is authorized for this revision.\nCast consistency: use only the established people visible in the supplied cast/board references. Do not add new faces, generic customers or different actors. Keep hair, costume, age category, body silhouette and role recognizability. Any background figures or tiny portraits must also be wholly illustrated. Prefer no extra background figures.\nCompact top HUD Lv12 / energy84 / coins1250. Five bottom tabs 合成、家园、故事、图鉴、商店. Legible minimal Chinese. The scene must communicate the IP's practical activity and culture.\nEdit the supplied board screen. Replace ALL photographic portraits/people with the chosen illustrated cartoon style, including faces and hands. Preserve the exact original board geometry, seven columns by nine rows = 63 cells, cell boundaries, all objects and their positions, generator badges, blank and locked cells, highlighted merge pair, order requests and rewards, Chinese labels, cooldown and background. Change only human rendering and the card edge integration. Output a complete board screen, not a character sheet. No photographic human remains.\n\nIP: 大染坊. Original activity and culture: 陈寿亭从周村通和染坊成长为印染业经营者；染布、采购坯布和扩大工厂构成明确产业主线。\nChosen style: 明亮立体卡通. Fully illustrated cartoon people: bold clean shapes, soft cel shading, expressive simplified drawn features, distinct adult age categories and body silhouettes. Approximately four-head-tall adults; no same-faced babies. Faces and hands are wholly cartoon. Avoid skin pores, photographed eyes, realistic actor faces, photo cutouts and collage. Preserve recognizable character hair, clothes, role cues and personality from the reference, and the ethnic/cultural setting.\nPalette: 靛青、清透湖蓝、纯白、染料朱红，民国印染工坊，日光鲜亮避免整体褐黄。\nThemed object chains: 小块坯布→坯布卷→染色布卷→整匹印花布; 染料小包→调色染料组→染缸备料包→印染工艺套件\n",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/07-ip/01-棋盘.png"
      ],
      "source": "/Users/kamisola/.codex/generated_images/01a10174-2abf-7831-a6d2-bec94da747a6/exec-f7ed139a-fdca-4eee-b2f1-f635b549e6e5.png",
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/cartoon-rethink/07-ip/01-棋盘.png",
      "dimensions": [
        941,
        1672
      ],
      "sha256": "f0a58da70467185ddb9a26ecc4539b6494557870f7510de2ad7479c64f15fe41",
      "visual_review": "目视：陈寿亭和卢家驹全部订单脸手卡通，灰色中式衣/胡须与西装发型辨识保留；7列×9行、染缸/晾晒架/坯布3源、红布高亮对子、14锁格及原物品位置保持，无真人残留。",
      "relative_file": "07-ip/01-棋盘.png"
    },
    {
      "index": 13,
      "number": 7,
      "slug": "07-ip",
      "name": "大染坊",
      "kind": "meta",
      "action": "redesign",
      "style": "明亮立体卡通",
      "prompt": "Use case: text-localization. Precisely edit only the bottom task text in this existing fully cartoon game screen. Replace 交付调色染料，完成试染准备！ with 交付调色染料，扩建染缸与晾布工位！. Replace the bottom reward caption 完成后解锁 新配方：蓝底白花 with 完成后解锁：花样布料生产器与布商货单. This makes the current task follow the already completed sample test. Keep all characters, every cartoon face and hand, all clothes, cloth samples, vats, stage cards, icons, 1/3 progress, green delivery button, the rest of the text and layout unchanged. No photo faces; preserve 9:16.",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/cartoon-rethink/_revisions/013-first/02-主外围.png"
      ],
      "source": "/Users/kamisola/.codex/generated_images/01a10174-2abf-7831-a6d2-bec94da747a6/exec-16905aac-7585-418b-915a-8bd3ce6d41a3.png",
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/cartoon-rethink/07-ip/02-主外围.png",
      "dimensions": [
        941,
        1672
      ],
      "sha256": "34c83a7f624b8a7b03ec22163aa28d5abaccddfb206e1d85cc964c3d41e7787a",
      "visual_review": "复查：当前任务已改为交付调色染料、扩建染缸与晾布工位，与已成功验样的成果一致；奖励已写明花样布料生产器与布商货单；陈寿亭、卢家驹所有脸手均卡通，布样/工位/新货单可见，1/3与交付按钮保留。初稿及原job/record归档_revisions/013-first。",
      "relative_file": "07-ip/02-主外围.png"
    },
    {
      "index": 14,
      "number": 8,
      "slug": "08-ip",
      "name": "中餐厅",
      "kind": "board",
      "action": "cartoonize",
      "style": "明亮立体卡通",
      "prompt": "Use case: ui-mockup.\nONE complete independent portrait mobile Merge-2 screen, 9:16. No phone frame, split screens, presentation poster, watermark or giant title. All UI within safe margins. Clear saturated colors, modern cool-clean light, readable compact icons; no yellowed filter. Draw every person as a cartoon or preserve their established animated design. The user explicitly requests replacing photographic people; cartoon stylization of former live-action characters is authorized for this revision.\nCast consistency: use only the established people visible in the supplied cast/board references. Do not add new faces, generic customers or different actors. Keep hair, costume, age category, body silhouette and role recognizability. Any background figures or tiny portraits must also be wholly illustrated. Prefer no extra background figures.\nCompact top HUD Lv12 / energy84 / coins1250. Five bottom tabs 合成、家园、故事、图鉴、商店. Legible minimal Chinese. The scene must communicate the IP's practical activity and culture.\nEdit the supplied board screen. Replace ALL photographic portraits/people with the chosen illustrated cartoon style, including faces and hands. Preserve the exact original board geometry, seven columns by nine rows = 63 cells, cell boundaries, all objects and their positions, generator badges, blank and locked cells, highlighted merge pair, order requests and rewards, Chinese labels, cooldown and background. Change only human rendering and the card edge integration. Output a complete board screen, not a character sheet. No photographic human remains.\n\nIP: 中餐厅. Original activity and culture: 青春合伙人共同经营中餐厅；不同季的场地与经营挑战变化，官方非洲创业季以调研、经营、挑战为内容核心。\nChosen style: 明亮立体卡通. Fully illustrated cartoon people: bold clean shapes, soft cel shading, expressive simplified drawn features, distinct adult age categories and body silhouettes. Approximately four-head-tall adults; no same-faced babies. Faces and hands are wholly cartoon. Avoid skin pores, photographed eyes, realistic actor faces, photo cutouts and collage. Preserve recognizable character hair, clothes, role cues and personality from the reference, and the ethnic/cultural setting.\nPalette: 摩洛哥青绿、瓷白、珊瑚红、明黄装饰，非洲创业季当地拱门和彩色砖，整洁中式厨房。\nThemed object chains: 一份小炒→双菜套餐→家庭餐盘→招牌宴席; 餐巾组→桌面布置包→餐厅服务套件→开业装饰箱\n",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/08-ip/01-棋盘.png"
      ],
      "source": "/Users/kamisola/.codex/generated_images/01a10174-2abf-7831-a6d2-bec94da747a6/exec-1dac2fa2-f44d-4c25-8d4d-0db00bc4973e.png",
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/cartoon-rethink/08-ip/01-棋盘.png",
      "dimensions": [
        941,
        1672
      ],
      "sha256": "2e4d4ad11484159630044e14b2927666861efa5e3c2acf66f9b1d7d4fd00bce3",
      "visual_review": "目视：沈月、姜妍及共同经营卡中两位角色脸手均为明亮卡通，黑色系发型、蝴蝶结、蓝/棕围裙与年龄类别保留；7列×9行和3个生成器、菜肴/花束高亮合成对、13锁格以及原物品空格位置完全保持。",
      "relative_file": "08-ip/01-棋盘.png"
    },
    {
      "index": 15,
      "number": 8,
      "slug": "08-ip",
      "name": "中餐厅",
      "kind": "meta",
      "action": "redesign",
      "style": "明亮立体卡通",
      "prompt": "Use case: text-localization. Precisely correct two stage labels in this existing fully cartoon game screen. In the upper-right dialogue next to 张凌赫, replace 中餐厅正式开门！ with 试营业开始啦！. On the blackboard behind him, replace 开业啦！ with 试营业. Leave the future stage card 正式开门 locked and unchanged. This matches the highlighted current 试营业进行中 stage. Keep all illustrated faces and hands, clothing, food, table, building, all other text, icons, 1/3 progress, green delivery button, colors and 9:16 layout unchanged.",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/cartoon-rethink/_revisions/015-first/02-主外围.png"
      ],
      "source": "/Users/kamisola/.codex/generated_images/01a10174-2abf-7831-a6d2-bec94da747a6/exec-f6a946f5-99b0-4663-9400-787eb6ec2a0f.png",
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/cartoon-rethink/08-ip/02-主外围.png",
      "dimensions": [
        941,
        1672
      ],
      "sha256": "6e0240170dde55b87ba2ebd4b4baa7352e3635f6d9262a38edded9af28a45841",
      "visual_review": "复查：张凌赫对白与门口黑板均已改为试营业，当前试营业进行中与下一步锁定正式开门一致；沈月、姜妍、张凌赫全部脸手卡通；实际套餐/餐位、目的地菜单、1/3交付以及当地多人餐新货单和食材链反馈明确。初稿及job/record归档_revisions/015-first。",
      "relative_file": "08-ip/02-主外围.png"
    },
    {
      "index": 16,
      "number": 9,
      "slug": "09-ip",
      "name": "花间提壶方大厨",
      "kind": "board",
      "action": "cartoonize",
      "style": "清线国风卡通",
      "prompt": "Use case: ui-mockup.\nONE complete independent portrait mobile Merge-2 screen, 9:16. No phone frame, split screens, presentation poster, watermark or giant title. All UI within safe margins. Clear saturated colors, modern cool-clean light, readable compact icons; no yellowed filter. Draw every person as a cartoon or preserve their established animated design. The user explicitly requests replacing photographic people; cartoon stylization of former live-action characters is authorized for this revision.\nCast consistency: use only the established people visible in the supplied cast/board references. Do not add new faces, generic customers or different actors. Keep hair, costume, age category, body silhouette and role recognizability. Any background figures or tiny portraits must also be wholly illustrated. Prefer no extra background figures.\nCompact top HUD Lv12 / energy84 / coins1250. Five bottom tabs 合成、家园、故事、图鉴、商店. Legible minimal Chinese. The scene must communicate the IP's practical activity and culture.\nEdit the supplied board screen. Replace ALL photographic portraits/people with the chosen illustrated cartoon style, including faces and hands. Preserve the exact original board geometry, seven columns by nine rows = 63 cells, cell boundaries, all objects and their positions, generator badges, blank and locked cells, highlighted merge pair, order requests and rewards, Chinese labels, cooldown and background. Change only human rendering and the card edge integration. Output a complete board screen, not a character sheet. No photographic human remains.\n\nIP: 花间提壶方大厨. Original activity and culture: 方一勺以高超厨艺赢得沈家人的喜爱，并与沈勇在相伴中成长。\nChosen style: 清线国风卡通. Clean 2D Chinese period cartoon illustration: confident fine-to-medium outlines, simple flat color areas with restrained cel shadows, expressive drawn adult faces, identifiable period hair ornaments and layered garments. Adults retain distinct age/body silhouettes, about four to five heads tall, not toddler chibi. Preserve the specific period costume silhouettes and cultural setting. No photographic faces, realistic skin, cutouts or collage.\nPalette: 瓷白、竹青、湖蓝、鲜桃色，宋风家庭厨房，陶碗与竹蒸笼图形清楚。\nThemed object chains: 小碗面点→双份点心盘→家常饭盒→沈府家宴; 竹筷组→碗盘套组→蒸煮厨具包→家宴餐具箱\n",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/09-ip/01-棋盘.png"
      ],
      "source": "/Users/kamisola/.codex/generated_images/01a10174-2abf-7831-a6d2-bec94da747a6/exec-4397b54c-f577-4ea3-9fea-63de2551261d.png",
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/cartoon-rethink/09-ip/01-棋盘.png",
      "dimensions": [
        941,
        1672
      ],
      "sha256": "bea0b4e931617ff1a171d0726b85e4a1d40de4ada19ffa25f621a7a3699044e9",
      "visual_review": "目视：方一勺两张订单头像与沈勇均清线国风卡通，粉黄女装/齐刘海花饰髻与蓝色男装/蓝发带保持；7列×9行、灶台/食材篮/蒸笼3源，面点高亮格与原物品位置、14锁格与空格保持，无真人残留。",
      "relative_file": "09-ip/01-棋盘.png"
    },
    {
      "index": 17,
      "number": 9,
      "slug": "09-ip",
      "name": "花间提壶方大厨",
      "kind": "meta",
      "action": "redesign",
      "style": "清线国风卡通",
      "prompt": "Use case: ui-mockup.\nONE complete independent portrait mobile Merge-2 screen, 9:16. No phone frame, split screens, presentation poster, watermark or giant title. All UI within safe margins. Clear saturated colors, modern cool-clean light, readable compact icons; no yellowed filter. Draw every person as a cartoon or preserve their established animated design. The user explicitly requests replacing photographic people; cartoon stylization of former live-action characters is authorized for this revision.\nCast consistency: use only the established people visible in the supplied cast/board references. Do not add new faces, generic customers or different actors. Keep hair, costume, age category, body silhouette and role recognizability. Any background figures or tiny portraits must also be wholly illustrated. Prefer no extra background figures.\nCompact top HUD Lv12 / energy84 / coins1250. Five bottom tabs 合成、家园、故事、图鉴、商店. Legible minimal Chinese. The scene must communicate the IP's practical activity and culture.\nRedesign the main progression screen according to the revised design below; the previous scene is an architecture/prop reference, NOT the old gameplay requirement. No merge grid. The central 60–65% must visibly show the specific completed/ongoing/next-stage result, large functional objects or actual earned output. Include the established cartoon cast naturally using the relevant props. Show one completed outcome, one highlighted current goal and one muted next-step preview; avoid generic restoration, empty skill trees, floating friendship bars or a list of qualifications unless these are the actual primary goal.\nAbove the bottom navigation, one concise current delivery task with matching item icons and progress 1/3, green 交付 button, and an explicit one-line next reward/unlock. A compact visual chain of three relevant icons with arrows shows item delivered → concrete growth outcome → newly available supply/order/content. Use wording such as 新配方、新货单、新路线、新章节 based on the revised loop, not invented numeric efficiency. Permanent collections remain owned and worn/displayed; finite stories visibly have a chapter finish. Story/relationship progress does not automatically create production bonuses. Keep existing cast design from first reference; the first reference takes priority over the old scene's photographic faces. 家园 tab active.\n\nIP: 花间提壶方大厨. Original activity and culture: 方一勺以高超厨艺赢得沈家人的喜爱，并与沈勇在相伴中成长。\nChosen style: 清线国风卡通. Clean 2D Chinese period cartoon illustration: confident fine-to-medium outlines, simple flat color areas with restrained cel shadows, expressive drawn adult faces, identifiable period hair ornaments and layered garments. Adults retain distinct age/body silhouettes, about four to five heads tall, not toddler chibi. Preserve the specific period costume silhouettes and cultural setting. No photographic faces, realistic skin, cutouts or collage.\nPalette: 瓷白、竹青、湖蓝、鲜桃色，宋风家庭厨房，陶碗与竹蒸笼图形清楚。\nThemed object chains: 小碗面点→双份点心盘→家常饭盒→沈府家宴; 竹筷组→碗盘套组→蒸煮厨具包→家宴餐具箱\nRevised primary progression: 沈府家宴章节\nCausal loop: 交付指定家宴菜肴与餐具→一桌饭备齐并触发本章交流→开放下一次家宴与对应菜谱→主盘新增该家宴配方订单，章节奖励给厨房生产器部件\nVisible earned result: 空桌逐渐上齐菜、餐桌座次因故事改变、厨台留下新菜谱与完成章。\nScene concept: 沈府厨房连着家宴桌，一桌菜和当前家宴目标为视觉中心；只画现有参考的方一勺、沈勇卡通形象，保留古装与发型，不新增沈家成员脸。\nAdaptation boundary: 若照搬开店扩张会偏离原作家庭爱情主线；外围更适合家厨、家宴和人物关系。\n",
      "referenced_image_paths": [
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      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/cartoon-rethink/09-ip/02-主外围.png",
      "dimensions": [
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      ],
      "sha256": "b2db059256f8fc1d5f723c05fa43af78751468686d10133648dcdc323bbf06f4",
      "visual_review": "目视：方一勺、沈勇脸手完整清线国风卡通，粉黄色女装/齐刘海花髻和蓝色男装/蓝发带保留；满桌家宴实物与互动可见；第1章完成、第2章新菜谱当前、第3章锁定，交付三项中红烧肉1/1完成另两项0/1，对应总体1/3，交付按钮和厨房器具部件奖励明确。没有好感数值或永久亲情产能。",
      "relative_file": "09-ip/02-主外围.png"
    },
    {
      "index": 18,
      "number": 10,
      "slug": "10-ip",
      "name": "美味天王",
      "kind": "board",
      "action": "cartoonize",
      "style": "明亮立体卡通",
      "prompt": "Use case: ui-mockup.\nONE complete independent portrait mobile Merge-2 screen, 9:16. No phone frame, split screens, presentation poster, watermark or giant title. All UI within safe margins. Clear saturated colors, modern cool-clean light, readable compact icons; no yellowed filter. Draw every person as a cartoon or preserve their established animated design. The user explicitly requests replacing photographic people; cartoon stylization of former live-action characters is authorized for this revision.\nCast consistency: use only the established people visible in the supplied cast/board references. Do not add new faces, generic customers or different actors. Keep hair, costume, age category, body silhouette and role recognizability. Any background figures or tiny portraits must also be wholly illustrated. Prefer no extra background figures.\nCompact top HUD Lv12 / energy84 / coins1250. Five bottom tabs 合成、家园、故事、图鉴、商店. Legible minimal Chinese. The scene must communicate the IP's practical activity and culture.\nEdit the supplied board screen. Replace ALL photographic portraits/people with the chosen illustrated cartoon style, including faces and hands. Preserve the exact original board geometry, seven columns by nine rows = 63 cells, cell boundaries, all objects and their positions, generator badges, blank and locked cells, highlighted merge pair, order requests and rewards, Chinese labels, cooldown and background. Change only human rendering and the card edge integration. Output a complete board screen, not a character sheet. No photographic human remains.\n\nIP: 美味天王. Original activity and culture: 美味园餐厅陷入经营低谷；化名田味吉的金一山入股并指导经营和烹调，与皇室玫瑰餐厅形成竞争。\nChosen style: 明亮立体卡通. Fully illustrated cartoon people: bold clean shapes, soft cel shading, expressive simplified drawn features, distinct adult age categories and body silhouettes. Approximately four-head-tall adults; no same-faced babies. Faces and hands are wholly cartoon. Avoid skin pores, photographed eyes, realistic actor faces, photo cutouts and collage. Preserve recognizable character hair, clothes, role cues and personality from the reference, and the ethnic/cultural setting.\nPalette: 亮湖蓝、纯白、果绿、番茄红，香港餐馆的利落瓷砖与玻璃菜柜。\nThemed object chains: 单份热菜→双菜餐盘→招牌套餐→厨神比试宴; 小调味瓶→调味套组→厨师工具包→比赛备料箱\n",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/10-ip/01-棋盘.png"
      ],
      "source": "/Users/kamisola/.codex/generated_images/01a10174-2abf-7831-a6d2-bec94da747a6/exec-2f5ed085-b852-4c04-a684-9915b685d30f.png",
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/cartoon-rethink/10-ip/01-棋盘.png",
      "dimensions": [
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      "sha256": "ae96eebf65b28219264df45a778476ef349e9716ad8072a8ce82c868bb3781f4",
      "visual_review": "目视：田味吉两张订单人物、秦苏苏均全卡通，厨师帽、白厨衣、胡须/中长发男角色与粉围巾女角色年龄职业类别可辨，全部可见手为插画；7列×9行、3生成器、鱼/招牌菜高亮对子、12锁格及原对象和空格布局保持，无真人残留。",
      "relative_file": "10-ip/01-棋盘.png"
    },
    {
      "index": 19,
      "number": 10,
      "slug": "10-ip",
      "name": "美味天王",
      "kind": "meta",
      "action": "redesign",
      "style": "明亮立体卡通",
      "prompt": "Use case: precise-object-edit. Make one targeted correction to this existing fully cartoon mobile game screen: remove ONLY the extra unreferenced opponent chef in the upper-right, the person wearing a purple scarf and a crown badge on the chef hat, and remove ONLY his dialogue speech bubble. Extend the restaurant background naturally behind that removed figure, using the existing 皇室玫瑰餐廳 signage and shelves. Keep the royal rose restaurant sign, the covered next dish, and all other props. The ONLY visible people must be the two established main cartoon characters 田味吉 and 秦苏苏 on the left/middle, matching their existing faces, hair, hats, clothes, age, body silhouettes, hands, poses exactly. Keep the completed dish and score, current challenge, locked next recipe, every other text, every item, every HUD, task 1/3, delivery button, navigation, color and 9:16 composition unchanged. No extra face, no photo person, no new human.",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/cartoon-rethink/_revisions/019-first/02-主外围.png"
      ],
      "source": "/Users/kamisola/.codex/generated_images/01a10a82-9aa5-7dc2-b745-00ef1f12bca3/exec-a44e7243-8f0c-4ffd-a568-2fe56600232e.png",
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/cartoon-rethink/10-ip/02-主外围.png",
      "dimensions": [
        941,
        1672
      ],
      "sha256": "a60bd007fa58c4454043a515f73537f066a5ce165670b592f0f1763ba2cfbf68",
      "visual_review": "修正后目视通过：右上紫围巾王冠厨帽的无参考对手及其对白完全移除，区域自然补为原餐厅置物架与背景；画面仅有原田味吉和秦苏苏两名卡通主角，脸手服装姿态保持。皇室玫瑰餐厅招牌、已完成梅味扣肉92分、当前蜜汁叉烧技法挑战、锁定避风塘大虾、当前两项1/3交付与下一配方反馈均保留。旧session只冻结修正未调用，本次为冻结修正job首次builtin调用。初稿/原job/原record在_revisions/019-first，调用前冻结job另存_revisions/019-frozen/job.json。",
      "relative_file": "10-ip/02-主外围.png"
    },
    {
      "index": 20,
      "number": 11,
      "slug": "11-ip",
      "name": "风吹半夏",
      "kind": "board",
      "action": "cartoonize",
      "style": "明亮立体卡通",
      "prompt": "Use case: ui-mockup.\nONE complete independent portrait mobile Merge-2 screen, 9:16. No phone frame, split screens, presentation poster, watermark or giant title. All UI within safe margins. Clear saturated colors, modern cool-clean light, readable compact icons; no yellowed filter. Draw every person as a cartoon or preserve their established animated design. The user explicitly requests replacing photographic people; cartoon stylization of former live-action characters is authorized for this revision.\nCast consistency: use only the established people visible in the supplied cast/board references. Do not add new faces, generic customers or different actors. Keep hair, costume, age category, body silhouette and role recognizability. Any background figures or tiny portraits must also be wholly illustrated. Prefer no extra background figures.\nCompact top HUD Lv12 / energy84 / coins1250. Five bottom tabs 合成、家园、故事、图鉴、商店. Legible minimal Chinese. The scene must communicate the IP's practical activity and culture.\nEdit the supplied board screen. Replace ALL photographic portraits/people with the chosen illustrated cartoon style, including faces and hands. Preserve the exact original board geometry, seven columns by nine rows = 63 cells, cell boundaries, all objects and their positions, generator badges, blank and locked cells, highlighted merge pair, order requests and rewards, Chinese labels, cooldown and background. Change only human rendering and the card edge integration. Output a complete board screen, not a character sheet. No photographic human remains.\n\nIP: 风吹半夏. Original activity and culture: 许半夏、童骁骑和陈宇宙从废钢回收起家，发展钢铁采购、运输和企业经营。\nChosen style: 明亮立体卡通. Fully illustrated cartoon people: bold clean shapes, soft cel shading, expressive simplified drawn features, distinct adult age categories and body silhouettes. Approximately four-head-tall adults; no same-faced babies. Faces and hands are wholly cartoon. Avoid skin pores, photographed eyes, realistic actor faces, photo cutouts and collage. Preserve recognizable character hair, clothes, role cues and personality from the reference, and the ethnic/cultural setting.\nPalette: 钢蓝、湖青、亮白、橙红安全标识，1990年代钢材堆场工业气质，清爽干净不做旧滤镜。\nThemed object chains: 废钢碎片→回收钢料包→打包废钢→钢材货箱; 扳手→维修工具包→车辆保养套件→车队保障箱\n",
      "referenced_image_paths": [
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      ],
      "source": "/Users/kamisola/.codex/generated_images/01a0fbb2-de97-7541-a7b1-bd0e858196bd/exec-ebb0d857-399f-49d7-8e6e-22fa81c8d9e9.png",
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/cartoon-rethink/11-ip/01-棋盘.png",
      "dimensions": [
        941,
        1672
      ],
      "sha256": "0aa73ec5aa87ed1d363c5be6fa2c9ae76fa1b4306a47038260fe3f97df5d7f0d",
      "visual_review": "已查看：许半夏长卷发米白外套、童骁骑皮衣、赵垒棕夹克均为卡通，脸和可见手全绘制；7列×9行、3生成器、14锁格和原物品位置保留。",
      "relative_file": "11-ip/01-棋盘.png"
    },
    {
      "index": 21,
      "number": 11,
      "slug": "11-ip",
      "name": "风吹半夏",
      "kind": "meta",
      "action": "redesign",
      "style": "明亮立体卡通",
      "prompt": "Use case: text-localization.\nAsset type: existing cartoon mobile Merge-2 main progression screen, portrait 9:16.\nInput images: Image 1 is the edit target and sole reference; preserve its existing cartoon cast and industrial composition.\nPrimary request: make one targeted state-consistency correction. The current delivery task is still 1/3, so the CURRENT batch is loading and the NEXT transport route is still locked. Clearly separate the PREVIOUS completed contract from the current batch. Do not change any person, item design, main truck, background, HUD, bottom tabs or overall composition.\nExact changes:\n1. On the large sign on the blue container behind the truck, change the top text from 发往：华东钢材厂 to 上批：华东钢材厂. Keep its red 已履约 stamp; it must clearly apply to the previous batch only.\n2. Keep the orange loading state on the front current steel crates; change its header to 本批合同钢材货箱 and keep the orange text 装车中…. Do not put a completed or fulfilled mark on this current batch.\n3. Preserve the woman on the left and her existing dialogue. Preserve the central man exactly but change his speech to 车都保养好了，\n这批货箱正装车！. Preserve the man on the right exactly but change his speech to 本批装车完成，\n就能解锁下一条路线！. All three people remain the same fully cartoon people.\n4. Keep both current required item counts at 1/3 and the green 交付 button unchanged. Keep the current task text saying 完成本批运输准备.\n5. In the bottom progression chain headed 完成后解锁, change the red 已完成 stamp on the left document to 待完成. Keep its caption 完成本批交付. Make the middle route truck a muted future preview, add a clear padlock, and change the two-line caption to 新运输路线 / 待解锁. The right new-order document is likewise a muted locked preview; its caption is 更大批次货单 / 待解锁. Keep the three icons and arrows in place but show this chain as conditional future rewards, with no current checkmarks or completion stamps.\nConstraints: change only the listed labels, dialogue and future locked status indicators. Preserve the same faces, hair, clothes, age, body silhouettes, hands, poses, object count, color style, 9:16 layout, title signs and every other UI element. No new person, no extra portrait, no photographed face. Do not redraw into a new layout. No merge grid.",
      "referenced_image_paths": [
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      ],
      "source": "/Users/kamisola/.codex/generated_images/01a10a82-9aa5-7dc2-b745-00ef1f12bca3/exec-acdfb767-9975-4e7c-9697-a85af2a8f2f1.png",
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/cartoon-rethink/11-ip/02-主外围.png",
      "dimensions": [
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      ],
      "sha256": "40404bb7a2018a112448203c6fc12e39ea665dd776f403b50e27455dc5a4d508",
      "visual_review": "修正后目视通过：三位原角色保持全卡通及原服装姿态；上方合同牌明确写上批：华东钢材厂且已履约章仅归上批，本批合同钢材货箱保持装车中；中间对白为本批货箱正装车，右侧为完成后才能解锁。当前两项交付进度仍为1/3；底链左票据已改待完成，新运输路线与更大批次货单均有锁及待解锁，未提前完成。初稿和原冻结job留于_revisions/021-first。",
      "relative_file": "11-ip/02-主外围.png"
    },
    {
      "index": 22,
      "number": 12,
      "slug": "12-ip",
      "name": "大唐狄公案",
      "kind": "board",
      "action": "cartoonize",
      "style": "清线国风卡通",
      "prompt": "Use case: ui-mockup.\nONE complete independent portrait mobile Merge-2 screen, 9:16. No phone frame, split screens, presentation poster, watermark or giant title. All UI within safe margins. Clear saturated colors, modern cool-clean light, readable compact icons; no yellowed filter. Draw every person as a cartoon or preserve their established animated design. The user explicitly requests replacing photographic people; cartoon stylization of former live-action characters is authorized for this revision.\nCast consistency: use only the established people visible in the supplied cast/board references. Do not add new faces, generic customers or different actors. Keep hair, costume, age category, body silhouette and role recognizability. Any background figures or tiny portraits must also be wholly illustrated. Prefer no extra background figures.\nCompact top HUD Lv12 / energy84 / coins1250. Five bottom tabs 合成、家园、故事、图鉴、商店. Legible minimal Chinese. The scene must communicate the IP's practical activity and culture.\nEdit the supplied board screen. Replace ALL photographic portraits/people with the chosen illustrated cartoon style, including faces and hands. Preserve the exact original board geometry, seven columns by nine rows = 63 cells, cell boundaries, all objects and their positions, generator badges, blank and locked cells, highlighted merge pair, order requests and rewards, Chinese labels, cooldown and background. Change only human rendering and the card edge integration. Output a complete board screen, not a character sheet. No photographic human remains.\n\nIP: 大唐狄公案. Original activity and culture: 狄仁杰卷入凤印失窃及谋杀案件，履职各地破解奇案；优酷节目页明确归类悬疑探案。\nChosen style: 清线国风卡通. Clean 2D Chinese period cartoon illustration: confident fine-to-medium outlines, simple flat color areas with restrained cel shadows, expressive drawn adult faces, identifiable period hair ornaments and layered garments. Adults retain distinct age/body silhouettes, about four to five heads tall, not toddler chibi. Preserve the specific period costume silhouettes and cultural setting. No photographic faces, realistic skin, cutouts or collage.\nPalette: 浅石青、天蓝、瓷白、墨色、少量朱红，唐代县衙案牍库与驿站，明亮线索物品。\nThemed object chains: 笔墨包→记录册→调查工具包→勘查箱; 封存纸片→残信整理包→密信复原包→案情卷宗\n",
      "referenced_image_paths": [
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      ],
      "source": "/Users/kamisola/.codex/generated_images/01a0fbb2-de97-7541-a7b1-bd0e858196bd/exec-c82b066d-0ef2-4567-a2e7-2025d7a93659.png",
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/cartoon-rethink/12-ip/01-棋盘.png",
      "dimensions": [
        941,
        1672
      ],
      "sha256": "6e20515fc69e0c46c4643a4cd9c60f5c0e12cf590bb534db8f3acd52136064d1",
      "visual_review": "已查看：三卡只用狄仁杰与曹安两位既定角色，全部清线国风卡通；官帽胡须深袍与高髻浅青衣可辨，手均卡通；7列×9行、14锁格、3生成器、原物品位置保留。",
      "relative_file": "12-ip/01-棋盘.png"
    },
    {
      "index": 23,
      "number": 12,
      "slug": "12-ip",
      "name": "大唐狄公案",
      "kind": "meta",
      "action": "redesign",
      "style": "清线国风卡通",
      "prompt": "Use case: precise-object-edit.\nAsset type: existing cartoon mobile Merge-2 main progression screen, portrait 9:16.\nInput images: Image 1 is the edit target and sole reference; preserve its existing clean-line Chinese period cartoon style and composition.\nPrimary request: make one targeted composition and case-status correction. This image duplicates the same Di Renjie twice. Keep ONLY the large original Di Renjie on the LEFT exactly unchanged. Remove ONLY his smaller duplicate at the RIGHT edge and naturally replace that right-side figure's occupied region with a period case-document desk showing scrolls and case folders, continuing the existing desk behind the foreground bound stack. No person, face or portrait may appear in that replacement region. Do not add any new character.\nThe current case is still being investigated at 驿站 and the current tool-delivery requirement is 1/3. Therefore the red hanging tag on the foreground right stack must say 待结案 instead of 结案. Render all three Chinese characters 待 结 案 legibly in a vertical arrangement on that same tag, preserving its size and red trim. Do not add any other completed-case stamp. Preserve the completed first-location tile, the highlighted 驿站 调查中 tile, the locked 江南水镇 tile, all evidence-board items and source labels, all other Chinese labels, current task, 1/3, green 交付 button, HUD and navigation.\nConstraints: exact same large left character face, hair, hat, navy clothing, age, body silhouette, hands and pose. Keep all other objects and composition unchanged; change only removal of the duplicate right person into the document desk and the tag to 待结案. All art remains fully illustrated cartoon; no photo person, no new face, no witness portrait, no collage, no merge grid.",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/cartoon-rethink/_revisions/023-first/02-主外围.png"
      ],
      "source": "/Users/kamisola/.codex/generated_images/01a10a82-9aa5-7dc2-b745-00ef1f12bca3/exec-3908afc4-fdf6-4ec0-ae71-093d8886d09e.png",
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/cartoon-rethink/12-ip/02-主外围.png",
      "dimensions": [
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      "sha256": "c694139ecf9cdda934a4acdc200155b778b603d4046995139d5d3985adf06177",
      "visual_review": "修正后目视通过：只保留左侧大狄仁杰，脸帽服装姿态保持清线国风卡通；右侧重复狄仁杰已完整移除并改成卷宗桌、卷轴盒及案卷；前景右堆案卷垂牌清晰为待结案三字。大理寺完成、驿站调查中、江南水镇未开启的地点状态，以及物证板、工具1/3、交付按钮与HUD保持。初稿和原冻结job留于_revisions/023-first。",
      "relative_file": "12-ip/02-主外围.png"
    },
    {
      "index": 24,
      "number": 13,
      "slug": "13-ip",
      "name": "延禧攻略",
      "kind": "board",
      "action": "cartoonize",
      "style": "清线国风卡通",
      "prompt": "Use case: ui-mockup.\nONE complete independent portrait mobile Merge-2 screen, 9:16. No phone frame, split screens, presentation poster, watermark or giant title. All UI within safe margins. Clear saturated colors, modern cool-clean light, readable compact icons; no yellowed filter. Draw every person as a cartoon or preserve their established animated design. The user explicitly requests replacing photographic people; cartoon stylization of former live-action characters is authorized for this revision.\nCast consistency: use only the established people visible in the supplied cast/board references. Do not add new faces, generic customers or different actors. Keep hair, costume, age category, body silhouette and role recognizability. Any background figures or tiny portraits must also be wholly illustrated. Prefer no extra background figures.\nCompact top HUD Lv12 / energy84 / coins1250. Five bottom tabs 合成、家园、故事、图鉴、商店. Legible minimal Chinese. The scene must communicate the IP's practical activity and culture.\nEdit the supplied board screen. Replace ALL photographic portraits/people with the chosen illustrated cartoon style, including faces and hands. Preserve the exact original board geometry, seven columns by nine rows = 63 cells, cell boundaries, all objects and their positions, generator badges, blank and locked cells, highlighted merge pair, order requests and rewards, Chinese labels, cooldown and background. Change only human rendering and the card edge integration. Output a complete board screen, not a character sheet. No photographic human remains.\n\nIP: 延禧攻略. Original activity and culture: 魏璎珞从宫女成长；第7集官方剧情记录绣坊制作凤袍、孔雀羽线与为皇帝绣常服的技艺比试。\nChosen style: 清线国风卡通. Clean 2D Chinese period cartoon illustration: confident fine-to-medium outlines, simple flat color areas with restrained cel shadows, expressive drawn adult faces, identifiable period hair ornaments and layered garments. Adults retain distinct age/body silhouettes, about four to five heads tall, not toddler chibi. Preserve the specific period costume silhouettes and cultural setting. No photographic faces, realistic skin, cutouts or collage.\nPalette: 瓷蓝、石青、朱红、清白、淡金，清宫刺绣工坊，清透色彩避免旧纸黄。\nThemed object chains: 丝线小卷→宫绣配色组→羽线材料包→凤袍绣材箱; 绣花帕→香囊→宫装绣件→千秋寿礼\n",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/13-ip/01-棋盘.png"
      ],
      "source": "/Users/kamisola/.codex/generated_images/01a10174-5477-76d3-93e4-b6e2e808c034/exec-3d54d999-99df-4830-8216-93287629d84e.png",
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/cartoon-rethink/13-ip/01-棋盘.png",
      "dimensions": [
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      ],
      "sha256": "86816d6db5ee11c9d0354ad471026734d36c43bd9e00f5fd3edf3c7ffe7c29e9",
      "visual_review": "目视通过：三张订单人物头像及可见手部全部改为清线国风卡通，保留蓝旗装魏璎珞、金旗装富察皇后的发型头饰与成人区分。7列×9行共63格；3生成器、49占用格、2空格、12锁格与原盘位置一致，丝线高亮合并对与订单文字、45秒冷却、底栏保留。原版棋盘密度较高，属于保留原图物品的编辑，不声明低密度规范通过。",
      "relative_file": "13-ip/01-棋盘.png"
    },
    {
      "index": 25,
      "number": 13,
      "slug": "13-ip",
      "name": "延禧攻略",
      "kind": "meta",
      "action": "redesign",
      "style": "清线国风卡通",
      "prompt": "Use case: ui-mockup.\nONE complete independent portrait mobile Merge-2 screen, 9:16. No phone frame, split screens, presentation poster, watermark or giant title. All UI within safe margins. Clear saturated colors, modern cool-clean light, readable compact icons; no yellowed filter. Draw every person as a cartoon or preserve their established animated design. The user explicitly requests replacing photographic people; cartoon stylization of former live-action characters is authorized for this revision.\nCast consistency: use only the established people visible in the supplied cast/board references. Do not add new faces, generic customers or different actors. Keep hair, costume, age category, body silhouette and role recognizability. Any background figures or tiny portraits must also be wholly illustrated. Prefer no extra background figures.\nCompact top HUD Lv12 / energy84 / coins1250. Five bottom tabs 合成、家园、故事、图鉴、商店. Legible minimal Chinese. The scene must communicate the IP's practical activity and culture.\nRedesign the main progression screen according to the revised design below; the previous scene is an architecture/prop reference, NOT the old gameplay requirement. No merge grid. The central 60–65% must visibly show the specific completed/ongoing/next-stage result, large functional objects or actual earned output. Include the established cartoon cast naturally using the relevant props. Show one completed outcome, one highlighted current goal and one muted next-step preview; avoid generic restoration, empty skill trees, floating friendship bars or a list of qualifications unless these are the actual primary goal.\nAbove the bottom navigation, one concise current delivery task with matching item icons and progress 1/3, green 交付 button, and an explicit one-line next reward/unlock. A compact visual chain of three relevant icons with arrows shows item delivered → concrete growth outcome → newly available supply/order/content. Use wording such as 新配方、新货单、新路线、新章节 based on the revised loop, not invented numeric efficiency. Permanent collections remain owned and worn/displayed; finite stories visibly have a chapter finish. Story/relationship progress does not automatically create production bonuses. Keep existing cast design from first reference; the first reference takes priority over the old scene's photographic faces. 家园 tab active.\n\nIP: 延禧攻略. Original activity and culture: 魏璎珞从宫女成长；第7集官方剧情记录绣坊制作凤袍、孔雀羽线与为皇帝绣常服的技艺比试。\nChosen style: 清线国风卡通. Clean 2D Chinese period cartoon illustration: confident fine-to-medium outlines, simple flat color areas with restrained cel shadows, expressive drawn adult faces, identifiable period hair ornaments and layered garments. Adults retain distinct age/body silhouettes, about four to five heads tall, not toddler chibi. Preserve the specific period costume silhouettes and cultural setting. No photographic faces, realistic skin, cutouts or collage.\nPalette: 瓷蓝、石青、朱红、清白、淡金，清宫刺绣工坊，清透色彩避免旧纸黄。\nThemed object chains: 丝线小卷→宫绣配色组→羽线材料包→凤袍绣材箱; 绣花帕→香囊→宫装绣件→千秋寿礼\nRevised primary progression: 宫廷剧情委托章节\nCausal loop: 交付本章宫绣或寿礼→完成有明确人物立场的剧情事件→开放下一章委托与该章纹样→主盘替换为下一章的宫绣订单，章节完结回收临时任务物并给一次生产器奖励\nVisible earned result: 绣品交付、宫廷函件揭封、章节事件牌从待办变成完成；用场景结果表达关系，不用好感等级。\nScene concept: 绣坊工作桌与当前剧情函件为中心，下方仅显示下一章委托；魏璎珞及现有参考人物卡通化，保留旗装纹样、头饰、发型和年龄关系；不增加新宫人脸。\nAdaptation boundary: 宫斗、调查与人物立场才是叙事驱动，单靠服饰与庭院升级无法表达，且与旧候选甄嬛传有题材重叠。\n",
      "referenced_image_paths": [
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      ],
      "source": "/Users/kamisola/.codex/generated_images/01a10174-5477-76d3-93e4-b6e2e808c034/exec-12ae1122-f117-4d91-a55d-685a130ac3d4.png",
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/cartoon-rethink/13-ip/02-主外围.png",
      "dimensions": [
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      "sha256": "e79b6617a762e191710e37b71d1762b1d4dc8dc76f320917e7a3937bd3ce2ee1",
      "visual_review": "目视通过：魏璎珞与富察皇后脸、手均为清线国风卡通，蓝旗装与金旗装及头饰沿用首参考；无真人或新增背景人物。完成宫绣比试、皇上赞许与第8章海棠纹解锁链清楚；香囊当前委托1/3、绿色交付按钮、新货单海棠纹反馈可见。用实际绣品与章节完成表达结果，无主盘网格、好感条或修复升级。",
      "relative_file": "13-ip/02-主外围.png"
    },
    {
      "index": 26,
      "number": 14,
      "slug": "14-ip",
      "name": "饮食男女",
      "kind": "board",
      "action": "cartoonize",
      "style": "明亮立体卡通",
      "prompt": "Use case: ui-mockup.\nONE complete independent portrait mobile Merge-2 screen, 9:16. No phone frame, split screens, presentation poster, watermark or giant title. All UI within safe margins. Clear saturated colors, modern cool-clean light, readable compact icons; no yellowed filter. Draw every person as a cartoon or preserve their established animated design. The user explicitly requests replacing photographic people; cartoon stylization of former live-action characters is authorized for this revision.\nCast consistency: use only the established people visible in the supplied cast/board references. Do not add new faces, generic customers or different actors. Keep hair, costume, age category, body silhouette and role recognizability. Any background figures or tiny portraits must also be wholly illustrated. Prefer no extra background figures.\nCompact top HUD Lv12 / energy84 / coins1250. Five bottom tabs 合成、家园、故事、图鉴、商店. Legible minimal Chinese. The scene must communicate the IP's practical activity and culture.\nEdit the supplied board screen. Replace ALL photographic portraits/people with the chosen illustrated cartoon style, including faces and hands. Preserve the exact original board geometry, seven columns by nine rows = 63 cells, cell boundaries, all objects and their positions, generator badges, blank and locked cells, highlighted merge pair, order requests and rewards, Chinese labels, cooldown and background. Change only human rendering and the card edge integration. Output a complete board screen, not a character sheet. No photographic human remains.\n\nIP: 饮食男女. Original activity and culture: 国宴主厨朱老先生与三位女儿的家庭关系；料理与团聚餐桌连接一家人的生活变化。\nChosen style: 明亮立体卡通. Fully illustrated cartoon people: bold clean shapes, soft cel shading, expressive simplified drawn features, distinct adult age categories and body silhouettes. Approximately four-head-tall adults; no same-faced babies. Faces and hands are wholly cartoon. Avoid skin pores, photographed eyes, realistic actor faces, photo cutouts and collage. Preserve recognizable character hair, clothes, role cues and personality from the reference, and the ethnic/cultural setting.\nPalette: 瓷白、青蓝、清透木色、鲜翠绿菜色、少量红，1990年代台北家庭厨房，清爽日光但保留原家居细节。\nThemed object chains: 单碟小菜→双菜组合→家常家宴→团聚宴席; 一套餐具→双人餐具组→家庭餐具箱→团聚餐桌布置包\n",
      "referenced_image_paths": [
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      ],
      "source": "/Users/kamisola/.codex/generated_images/01a10174-5477-76d3-93e4-b6e2e808c034/exec-291150a6-cf7a-432a-a8a5-26f4a5062437.png",
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/cartoon-rethink/14-ip/01-棋盘.png",
      "dimensions": [
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        1672
      ],
      "sha256": "21371c5843fbb7f025dba077269b3042a76741b05b88d9c2d349b06c3f247773",
      "visual_review": "目视通过：老朱灰发胡须黑中式衣、家倩卷发蓝衣全部绘为明亮立体卡通，三张头像无真人残留，成年及父女代际差异清楚。7列×9行63格，4生成器、40占用格、9空格、14锁格，食材器具位置与原版相同，炒青菜合并对、3张订单及45秒冷却保留。",
      "relative_file": "14-ip/01-棋盘.png"
    },
    {
      "index": 27,
      "number": 14,
      "slug": "14-ip",
      "name": "饮食男女",
      "kind": "meta",
      "action": "redesign",
      "style": "明亮立体卡通",
      "prompt": "Use case: ui-mockup.\nONE complete independent portrait mobile Merge-2 screen, 9:16. No phone frame, split screens, presentation poster, watermark or giant title. All UI within safe margins. Clear saturated colors, modern cool-clean light, readable compact icons; no yellowed filter. Draw every person as a cartoon or preserve their established animated design. The user explicitly requests replacing photographic people; cartoon stylization of former live-action characters is authorized for this revision.\nCast consistency: use only the established people visible in the supplied cast/board references. Do not add new faces, generic customers or different actors. Keep hair, costume, age category, body silhouette and role recognizability. Any background figures or tiny portraits must also be wholly illustrated. Prefer no extra background figures.\nCompact top HUD Lv12 / energy84 / coins1250. Five bottom tabs 合成、家园、故事、图鉴、商店. Legible minimal Chinese. The scene must communicate the IP's practical activity and culture.\nRedesign the main progression screen according to the revised design below; the previous scene is an architecture/prop reference, NOT the old gameplay requirement. No merge grid. The central 60–65% must visibly show the specific completed/ongoing/next-stage result, large functional objects or actual earned output. Include the established cartoon cast naturally using the relevant props. Show one completed outcome, one highlighted current goal and one muted next-step preview; avoid generic restoration, empty skill trees, floating friendship bars or a list of qualifications unless these are the actual primary goal.\nAbove the bottom navigation, one concise current delivery task with matching item icons and progress 1/3, green 交付 button, and an explicit one-line next reward/unlock. A compact visual chain of three relevant icons with arrows shows item delivered → concrete growth outcome → newly available supply/order/content. Use wording such as 新配方、新货单、新路线、新章节 based on the revised loop, not invented numeric efficiency. Permanent collections remain owned and worn/displayed; finite stories visibly have a chapter finish. Story/relationship progress does not automatically create production bonuses. Keep existing cast design from first reference; the first reference takes priority over the old scene's photographic faces. 家园 tab active.\n\nIP: 饮食男女. Original activity and culture: 国宴主厨朱老先生与三位女儿的家庭关系；料理与团聚餐桌连接一家人的生活变化。\nChosen style: 明亮立体卡通. Fully illustrated cartoon people: bold clean shapes, soft cel shading, expressive simplified drawn features, distinct adult age categories and body silhouettes. Approximately four-head-tall adults; no same-faced babies. Faces and hands are wholly cartoon. Avoid skin pores, photographed eyes, realistic actor faces, photo cutouts and collage. Preserve recognizable character hair, clothes, role cues and personality from the reference, and the ethnic/cultural setting.\nPalette: 瓷白、青蓝、清透木色、鲜翠绿菜色、少量红，1990年代台北家庭厨房，清爽日光但保留原家居细节。\nThemed object chains: 单碟小菜→双菜组合→家常家宴→团聚宴席; 一套餐具→双人餐具组→家庭餐具箱→团聚餐桌布置包\nRevised primary progression: 有限家庭聚餐章节\nCausal loop: 交付一桌团聚宴席与餐具→完成本次聚餐及当章家庭交流→开放下一段有限聚餐故事直至结尾→主盘只增加下一章准备订单，完结发一次奖励并移除专用物链\nVisible earned result: 菜肴上齐、座位变化、聚餐回忆页出现一幅完整插图，结尾提供完整家庭篇章册。\nScene concept: 家庭餐桌占大部分画面，菜品完成度与章节顺序清楚；老朱与现有参考女儿均按已有参考卡通化，保留代际、发型与服装差异；所有家庭相片改为卡通插图，不新增未参考女儿脸。\nAdaptation boundary: 电影篇幅与克制的家庭情绪不支持无限商业扩张，更适合有限章节的家宅成长。\n",
      "referenced_image_paths": [
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      "dimensions": [
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      ],
      "sha256": "5c983ef63939374cde6302ed600835fd7cd0c711009f49125c7becf2db0f6c01",
      "visual_review": "目视通过：老朱、家倩和已有官方参考中的围裙女儿均全卡通，脸手无摄影纹理，保留灰发胡须、卷发蓝衣、马尾红边围裙；墙上与冰箱家庭照片均为插图。家庭团聚饭桌为实际成果，第1章完成、第2章进行、第3章锁定有有限章节顺序；鱼和餐具各1/3、绿色交付、解锁红烧排骨新配方。未采用商业扩张或好感加成。",
      "relative_file": "14-ip/02-主外围.png"
    },
    {
      "index": 28,
      "number": 15,
      "slug": "15-ip",
      "name": "尚食",
      "kind": "board",
      "action": "cartoonize",
      "style": "清线国风卡通",
      "prompt": "Use case: ui-mockup.\nONE complete independent portrait mobile Merge-2 screen, 9:16. No phone frame, split screens, presentation poster, watermark or giant title. All UI within safe margins. Clear saturated colors, modern cool-clean light, readable compact icons; no yellowed filter. Draw every person as a cartoon or preserve their established animated design. The user explicitly requests replacing photographic people; cartoon stylization of former live-action characters is authorized for this revision.\nCast consistency: use only the established people visible in the supplied cast/board references. Do not add new faces, generic customers or different actors. Keep hair, costume, age category, body silhouette and role recognizability. Any background figures or tiny portraits must also be wholly illustrated. Prefer no extra background figures.\nCompact top HUD Lv12 / energy84 / coins1250. Five bottom tabs 合成、家园、故事、图鉴、商店. Legible minimal Chinese. The scene must communicate the IP's practical activity and culture.\nEdit the supplied board screen. Replace ALL photographic portraits/people with the chosen illustrated cartoon style, including faces and hands. Preserve the exact original board geometry, seven columns by nine rows = 63 cells, cell boundaries, all objects and their positions, generator badges, blank and locked cells, highlighted merge pair, order requests and rewards, Chinese labels, cooldown and background. Change only human rendering and the card edge integration. Output a complete board screen, not a character sheet. No photographic human remains.\n\nIP: 尚食. Original activity and culture: 永乐年间姚子衿进入尚食局，在宫廷成长中持续追求中华美食技艺。\nChosen style: 清线国风卡通. Clean 2D Chinese period cartoon illustration: confident fine-to-medium outlines, simple flat color areas with restrained cel shadows, expressive drawn adult faces, identifiable period hair ornaments and layered garments. Adults retain distinct age/body silhouettes, about four to five heads tall, not toddler chibi. Preserve the specific period costume silhouettes and cultural setting. No photographic faces, realistic skin, cutouts or collage.\nPalette: 青瓷、湖蓝、乳白、朱砂与少量金，明代尚食局器皿，明亮整洁膳房。\nThemed object chains: 一份宫廷点心→双份点心碟→宫廷茶点盘→庆典糕点盒; 小陶碗→汤盅套组→宫廷餐具箱→御宴摆台套件\n",
      "referenced_image_paths": [
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      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/cartoon-rethink/15-ip/01-棋盘.png",
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      "sha256": "88b38d1a4913ffa2f5234dff5b08b1b1d6047964576ff8dcf29832f28cc74265",
      "visual_review": "目视通过：姚子衿白交领衣发髻金饰、朱瞻基蓝织金袍黑冠保留，脸与身体全为清线国风卡通，无真人。7列×9行63格，5生成器、36占用格、13空格、14锁格及原物品位置保留，茶点高亮合并对、两人物订单和45秒冷却可见。",
      "relative_file": "15-ip/01-棋盘.png"
    },
    {
      "index": 29,
      "number": 15,
      "slug": "15-ip",
      "name": "尚食",
      "kind": "meta",
      "action": "redesign",
      "style": "清线国风卡通",
      "prompt": "Use case: ui-mockup.\nONE complete independent portrait mobile Merge-2 screen, 9:16. No phone frame, split screens, presentation poster, watermark or giant title. All UI within safe margins. Clear saturated colors, modern cool-clean light, readable compact icons; no yellowed filter. Draw every person as a cartoon or preserve their established animated design. The user explicitly requests replacing photographic people; cartoon stylization of former live-action characters is authorized for this revision.\nCast consistency: use only the established people visible in the supplied cast/board references. Do not add new faces, generic customers or different actors. Keep hair, costume, age category, body silhouette and role recognizability. Any background figures or tiny portraits must also be wholly illustrated. Prefer no extra background figures.\nCompact top HUD Lv12 / energy84 / coins1250. Five bottom tabs 合成、家园、故事、图鉴、商店. Legible minimal Chinese. The scene must communicate the IP's practical activity and culture.\nRedesign the main progression screen according to the revised design below; the previous scene is an architecture/prop reference, NOT the old gameplay requirement. No merge grid. The central 60–65% must visibly show the specific completed/ongoing/next-stage result, large functional objects or actual earned output. Include the established cartoon cast naturally using the relevant props. Show one completed outcome, one highlighted current goal and one muted next-step preview; avoid generic restoration, empty skill trees, floating friendship bars or a list of qualifications unless these are the actual primary goal.\nAbove the bottom navigation, one concise current delivery task with matching item icons and progress 1/3, green 交付 button, and an explicit one-line next reward/unlock. A compact visual chain of three relevant icons with arrows shows item delivered → concrete growth outcome → newly available supply/order/content. Use wording such as 新配方、新货单、新路线、新章节 based on the revised loop, not invented numeric efficiency. Permanent collections remain owned and worn/displayed; finite stories visibly have a chapter finish. Story/relationship progress does not automatically create production bonuses. Keep existing cast design from first reference; the first reference takes priority over the old scene's photographic faces. 家园 tab active.\n\nIP: 尚食. Original activity and culture: 永乐年间姚子衿进入尚食局，在宫廷成长中持续追求中华美食技艺。\nChosen style: 清线国风卡通. Clean 2D Chinese period cartoon illustration: confident fine-to-medium outlines, simple flat color areas with restrained cel shadows, expressive drawn adult faces, identifiable period hair ornaments and layered garments. Adults retain distinct age/body silhouettes, about four to five heads tall, not toddler chibi. Preserve the specific period costume silhouettes and cultural setting. No photographic faces, realistic skin, cutouts or collage.\nPalette: 青瓷、湖蓝、乳白、朱砂与少量金，明代尚食局器皿，明亮整洁膳房。\nThemed object chains: 一份宫廷点心→双份点心碟→宫廷茶点盘→庆典糕点盒; 小陶碗→汤盅套组→宫廷餐具箱→御宴摆台套件\nRevised primary progression: 尚食局备膳工位\nCausal loop: 交付食材与宫廷器具→当前备膳工位完成安装或配方研习→开放对应御宴菜品和备膳任务→将主盘材料投入外围工位，加工产物回主盘用于交单\nVisible earned result: 尚食局由单一灶台变成可用的分工工位，御宴托盘按次序摆满，器物与菜品一眼区分。\nScene concept: 尚食局厨房与御宴托盘为中心，三处工位明确显示投料、加工、可领取；姚子衿从现有参考卡通化，保留尚食服装、发型与时代器物，不增加无参考宫人脸。\nAdaptation boundary: 与大长今、珍馐记等御厨题材重合，差异要建立在明代器物、食谱与人物关系上。\n",
      "referenced_image_paths": [
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        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/15-ip/02-主外围.png"
      ],
      "source": "/Users/kamisola/.codex/generated_images/01a10174-5477-76d3-93e4-b6e2e808c034/exec-acd87f44-a8b2-42bc-9ebb-2be9c53ed644.png",
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/cartoon-rethink/15-ip/02-主外围.png",
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      "sha256": "8184c279a43874abcf800e4dd4bf71f44ea42ef2105c41693fe405c24633596d",
      "visual_review": "目视通过：姚子衿与朱瞻基脸和可见手部全为清线国风卡通，原白衣与蓝袍黑冠、成年比例、发髻保留。备膳台有投料、加工、可领取三种实际功能状态和已完成茶点；当前交付茶点盘与汤盅各1/3，绿色交付，御宴凉膳新货单明确。三图箭头显示已完成点心、当前茶点盘、下个庆典糕点盒；中央已完成工位指已建成生产位，并非当前御宴任务已完成。",
      "relative_file": "15-ip/02-主外围.png"
    },
    {
      "index": 30,
      "number": 16,
      "slug": "16-ip",
      "name": "珍馐记",
      "kind": "board",
      "action": "cartoonize",
      "style": "清线国风卡通",
      "prompt": "Use case: ui-mockup.\nONE complete independent portrait mobile Merge-2 screen, 9:16. No phone frame, split screens, presentation poster, watermark or giant title. All UI within safe margins. Clear saturated colors, modern cool-clean light, readable compact icons; no yellowed filter. Draw every person as a cartoon or preserve their established animated design. The user explicitly requests replacing photographic people; cartoon stylization of former live-action characters is authorized for this revision.\nCast consistency: use only the established people visible in the supplied cast/board references. Do not add new faces, generic customers or different actors. Keep hair, costume, age category, body silhouette and role recognizability. Any background figures or tiny portraits must also be wholly illustrated. Prefer no extra background figures.\nCompact top HUD Lv12 / energy84 / coins1250. Five bottom tabs 合成、家园、故事、图鉴、商店. Legible minimal Chinese. The scene must communicate the IP's practical activity and culture.\nEdit the supplied board screen. Replace ALL photographic portraits/people with the chosen illustrated cartoon style, including faces and hands. Preserve the exact original board geometry, seven columns by nine rows = 63 cells, cell boundaries, all objects and their positions, generator badges, blank and locked cells, highlighted merge pair, order requests and rewards, Chinese labels, cooldown and background. Change only human rendering and the card edge integration. Output a complete board screen, not a character sheet. No photographic human remains.\n\nIP: 珍馐记. Original activity and culture: 厨娘凌小小获太子朱寿奎赏识进入珍馐房，立志成为御厨，借厨艺解决宫廷挑战。\nChosen style: 清线国风卡通. Clean 2D Chinese period cartoon illustration: confident fine-to-medium outlines, simple flat color areas with restrained cel shadows, expressive drawn adult faces, identifiable period hair ornaments and layered garments. Adults retain distinct age/body silhouettes, about four to five heads tall, not toddler chibi. Preserve the specific period costume silhouettes and cultural setting. No photographic faces, realistic skin, cutouts or collage.\nPalette: 翡翠绿、浅玉白、珊瑚红、清灰，幽默宫廷厨房，器皿与美食图标鲜亮可辨。\nThemed object chains: 单份小点→点心双碟→太子茶点盘→宫廷点心宴; 小蒸笼→双层蒸笼→蒸制厨具组→御厨工具箱\n",
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      ],
      "source": "/Users/kamisola/.codex/generated_images/01a10174-5477-76d3-93e4-b6e2e808c034/exec-46c65e5e-51c8-42a5-9365-f27650145b7f.png",
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/cartoon-rethink/16-ip/01-棋盘.png",
      "dimensions": [
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        1672
      ],
      "sha256": "cbe7ff4b2be6b500dfa27bfde75aaffdfe56509db6d8e398fed0c99088252d25",
      "visual_review": "目视通过：朱寿奎黑冠灰褐袍、凌小小红发带绿宫服的头像、手部均改为清线国风卡通，无真人。棋盘7列×9行63格、3生成器、40占用格、4空格、19锁格保持原几何与物品位置，桃形点心高亮对、两人物订单及45秒冷却保留。",
      "relative_file": "16-ip/01-棋盘.png"
    },
    {
      "index": 31,
      "number": 16,
      "slug": "16-ip",
      "name": "珍馐记",
      "kind": "meta",
      "action": "redesign",
      "style": "清线国风卡通",
      "prompt": "Use case: ui-mockup.\nONE complete independent portrait mobile Merge-2 screen, 9:16. No phone frame, split screens, presentation poster, watermark or giant title. All UI within safe margins. Clear saturated colors, modern cool-clean light, readable compact icons; no yellowed filter. Draw every person as a cartoon or preserve their established animated design. The user explicitly requests replacing photographic people; cartoon stylization of former live-action characters is authorized for this revision.\nCast consistency: use only the established people visible in the supplied cast/board references. Do not add new faces, generic customers or different actors. Keep hair, costume, age category, body silhouette and role recognizability. Any background figures or tiny portraits must also be wholly illustrated. Prefer no extra background figures.\nCompact top HUD Lv12 / energy84 / coins1250. Five bottom tabs 合成、家园、故事、图鉴、商店. Legible minimal Chinese. The scene must communicate the IP's practical activity and culture.\nRedesign the main progression screen according to the revised design below; the previous scene is an architecture/prop reference, NOT the old gameplay requirement. No merge grid. The central 60–65% must visibly show the specific completed/ongoing/next-stage result, large functional objects or actual earned output. Include the established cartoon cast naturally using the relevant props. Show one completed outcome, one highlighted current goal and one muted next-step preview; avoid generic restoration, empty skill trees, floating friendship bars or a list of qualifications unless these are the actual primary goal.\nAbove the bottom navigation, one concise current delivery task with matching item icons and progress 1/3, green 交付 button, and an explicit one-line next reward/unlock. A compact visual chain of three relevant icons with arrows shows item delivered → concrete growth outcome → newly available supply/order/content. Use wording such as 新配方、新货单、新路线、新章节 based on the revised loop, not invented numeric efficiency. Permanent collections remain owned and worn/displayed; finite stories visibly have a chapter finish. Story/relationship progress does not automatically create production bonuses. Keep existing cast design from first reference; the first reference takes priority over the old scene's photographic faces. 家园 tab active.\n\nIP: 珍馐记. Original activity and culture: 厨娘凌小小获太子朱寿奎赏识进入珍馐房，立志成为御厨，借厨艺解决宫廷挑战。\nChosen style: 清线国风卡通. Clean 2D Chinese period cartoon illustration: confident fine-to-medium outlines, simple flat color areas with restrained cel shadows, expressive drawn adult faces, identifiable period hair ornaments and layered garments. Adults retain distinct age/body silhouettes, about four to five heads tall, not toddler chibi. Preserve the specific period costume silhouettes and cultural setting. No photographic faces, realistic skin, cutouts or collage.\nPalette: 翡翠绿、浅玉白、珊瑚红、清灰，幽默宫廷厨房，器皿与美食图标鲜亮可辨。\nThemed object chains: 单份小点→点心双碟→太子茶点盘→宫廷点心宴; 小蒸笼→双层蒸笼→蒸制厨具组→御厨工具箱\nRevised primary progression: 珍馐房喜剧烹饪挑战\nCausal loop: 交付考题指定点心与厨具→解决本次烹饪难题并触发喜剧结果→开放下一道题目及菜单→主盘出现新考题订单与对应配方，阶段奖励给现有生产器部件\nVisible earned result: 题签翻为通过、蒸笼里的成品完成、太子与厨娘对同一道点心出现不同卡通反应。\nScene concept: 珍馐房挑战台与一道明确考题占主体，完成品和下一题并排；凌小小、朱寿奎从现有参考卡通化，保留古装、发型和职业身份；不补充新宫人脸。\nAdaptation boundary: 同批已经有尚食和花间提壶方大厨，御厨餐饮物品重复度较高，只有强调原作喜剧群像才值得优先。\n",
      "referenced_image_paths": [
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      ],
      "source": "/Users/kamisola/.codex/generated_images/01a10174-5477-76d3-93e4-b6e2e808c034/exec-712bb902-5c13-4e53-bf4d-bc2d4253bac9.png",
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      "sha256": "b343d9cbc2ba1fed50e66b0f94b5aea659af09ed0caf0a280430742e7dc1aa98",
      "visual_review": "目视通过：朱寿奎灰褐衣黑冠、凌小小红发带绿衣全部清线国风卡通，脸手无真人纹理，无新增人物。荷花酥成品与通过题签、太子品尝及厨娘打开蒸笼反应明确，下一题玉兔酥灰色锁定。交付3份荷花酥1/3、绿色按钮、玉兔酥新菜谱可见；食物成长链为4图，未严格采用3图因果图，但挑战完成→新配方的场景反馈清楚。",
      "relative_file": "16-ip/02-主外围.png"
    },
    {
      "index": 32,
      "number": 17,
      "slug": "17-ip",
      "name": "小书痴的下克上",
      "kind": "board",
      "action": "reuse",
      "style": "原作动画画风",
      "prompt": "Use case: ui-mockup.\nONE independent complete portrait mobile Merge-2 game screen, 9:16, all UI inside safe margins.\nInput images: first image(s) are official source character identity references. Last image is a different IP game screen used ONLY as reference for dimensional casual-mobile UI, compact object icons, polished materials and spacing. Do not import its cast, Paris setting, clothes or items.\nIDENTITY LOCK: preserve the official reference characters' exact original faces, eye/nose proportions, facial structure, age, ethnicity, species, signature hair and clothes. Preserve source facial rendering: live-action actor faces remain live action; source line-art/animated faces retain their original design. Never redraw into a different face, beautify, age-change, face-swap, stylize the face, obscure or crop out the face. Use only characters actually visible in source references. Respect original character body proportions. This identity rule outranks the environment style.\nEnvironment, game objects and UI: polished European/American casual mobile game illustration, rounded dimensional materials, clean modern saturated colors, readable small icons. Preserve this IP's original architecture, culture and atmosphere. No sepia filter.\nSmall IP label and compact resource HUD at top: Lv12, energy84, coins1250. Five bottom tabs: 合成,家园,故事,图鉴,商店. Minimal legible Chinese. No giant title, promotional poster, mockup phone, split screen, collage, watermark or player hand. This is a new Merge-2 adaptation concept.\nBOARD SCREEN: compact HUD top7%, three compact order cards next13%, front-facing orthographic board next68%, selected-item panel and five-tab navigation bottom12%. Order portraits use the reference cast identities, with visible requested item icons, 0/1 or1/1, and coin rewards. Match the requests to actual items on the board. If source references show fewer than3 cast identities, reuse an existing portrait in more than one order card; never invent a third person.\nGrid MUST have exactly7columns and9rows:63 continuous equal square cells, all rows visible, straight horizontal and vertical boundaries, no perspective. Narrow board with clean side gutters as needed. Include2–3 single-cell generators with yellow lightning badges, about30–35 movable themed objects with several identical same-level pairs,10–14 visibly empty unlocked cells, and14–18 grey locked cells mainly in bottom rows. Every object stays fully within one cell; compact near-square icons with distinctive containers/shapes at48px, no generic gems. Highlight one identical adjacent pair and its upgraded item. Generator selected panel has an actual themed name and cooldown00:45. 合成 tab selected. Show useful item production for the paired environment task, not decorative unrelated icons.\n\nIP: 小书痴的下克上. Original anchors: 梅茵与路兹从制纸开始做书，神殿孤儿院孩子参与制作圣典绘本，后续目标是活版印刷；物品生产本身就是原作主轴。\nReference cast: ['梅茵：深蓝色长发、金色眼睛、娇小女孩、蓝色神殿衣袍与金边，严格保持第三季主视觉日系原脸。', '斐迪南 Ferdinand：浅蓝齐肩直发、金色眼睛、蓝白金神官袍，保留细长眼形和严肃成年面孔。']\nPalette: 清爽纸白、青蓝、浅草绿和小面积金色；欧洲中世纪工坊文化，角色仍是原作动画线条。.\nThemed item chains: 纸纤维→纸浆团→手工纸; 单枚字模→排字盘→印刷书册.\nGrowth setting: 神殿孤儿院侧院的制纸工坊，纸浆桶、木制晾纸架与新书架。\nCurrent task and permanent result: 新绘本的纸页不够、晾纸架缺一排支撑；需求3叠手工纸和1套木架组件，完成后永久开放绘本阅读角及整齐的晾纸区。\nAdaptation boundary: 制纸、排版和印刷具有工序先后；需要少量加工站，全部用同物相碰会削弱发明题材的可信度。\n",
      "referenced_image_paths": [
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      "source": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/17-ip/01-棋盘.png",
      "original_generation_source": "/Users/kamisola/.codex/generated_images/01a0fbb5-1786-7810-a033-edb0a25bb706/exec-3638b5b5-22f2-45a5-9aff-61f3a3d4ce3e.png",
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      "visual_review": "沿用已核原作动画棋盘；无真人图片",
      "relative_file": "17-ip/01-棋盘.png",
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    },
    {
      "index": 33,
      "number": 17,
      "slug": "17-ip",
      "name": "小书痴的下克上",
      "kind": "meta",
      "action": "redesign",
      "style": "原作动画画风",
      "prompt": "Use case: ui-mockup.\nONE complete independent portrait mobile Merge-2 screen, 9:16. No phone frame, split screens, presentation poster, watermark or giant title. All UI within safe margins. Clear saturated colors, modern cool-clean light, readable compact icons; no yellowed filter. Draw every person as a cartoon or preserve their established animated design. The user explicitly requests replacing photographic people; cartoon stylization of former live-action characters is authorized for this revision.\nCast consistency: use only the established people visible in the supplied cast/board references. Do not add new faces, generic customers or different actors. Keep hair, costume, age category, body silhouette and role recognizability. Any background figures or tiny portraits must also be wholly illustrated. Prefer no extra background figures.\nCompact top HUD Lv12 / energy84 / coins1250. Five bottom tabs 合成、家园、故事、图鉴、商店. Legible minimal Chinese. The scene must communicate the IP's practical activity and culture.\nRedesign the main progression screen according to the revised design below; the previous scene is an architecture/prop reference, NOT the old gameplay requirement. No merge grid. The central 60–65% must visibly show the specific completed/ongoing/next-stage result, large functional objects or actual earned output. Include the established cartoon cast naturally using the relevant props. Show one completed outcome, one highlighted current goal and one muted next-step preview; avoid generic restoration, empty skill trees, floating friendship bars or a list of qualifications unless these are the actual primary goal.\nAbove the bottom navigation, one concise current delivery task with matching item icons and progress 1/3, green 交付 button, and an explicit one-line next reward/unlock. A compact visual chain of three relevant icons with arrows shows item delivered → concrete growth outcome → newly available supply/order/content. Use wording such as 新配方、新货单、新路线、新章节 based on the revised loop, not invented numeric efficiency. Permanent collections remain owned and worn/displayed; finite stories visibly have a chapter finish. Story/relationship progress does not automatically create production bonuses. Keep existing cast design from first reference; the first reference takes priority over the old scene's photographic faces. 家园 tab active.\n\nIP: 小书痴的下克上. Original activity and culture: 梅茵与路兹从制纸开始做书，神殿孤儿院孩子参与制作圣典绘本，后续目标是活版印刷；物品生产本身就是原作主轴。\nChosen style: 原作动画画风. Keep the official animated/comic/game character design, face geometry, original line language or original animation medium, species, body proportion, hair and signature clothes. Do not unify existing 2D characters into generic 3D dolls. Official references show exactly the allowed cast. Draw objects and UI cleanly for a phone screen; no live-action people anywhere.\nPalette: 清爽纸白、青蓝、浅草绿和小面积金色；欧洲中世纪工坊文化，角色仍是原作动画线条。\nThemed object chains: 纸纤维→纸浆团→手工纸; 单枚字模→排字盘→印刷书册\nRevised primary progression: 工艺工序解锁\nCausal loop: 交付手工纸与工艺材料→制纸阶段完成、排字工位投入使用→解锁字模与绘本配方→主盘新增字模来源，旧纸链继续为新配方供料\nVisible earned result: 由一张手工纸变成排字盘上完整的一页，最终在书架留下玩家制作的绘本。\nScene concept: 保留现有梅茵与路兹的动画原画语言。以近景工作台为中心：左侧已完工纸槽，中间正在排字，右侧成书架；底部只显示下一工序所需材料和即将开放的来源。\nAdaptation boundary: 制纸、排版和印刷具有工序先后；需要少量加工站，全部用同物相碰会削弱发明题材的可信度。\n",
      "referenced_image_paths": [
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      ],
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      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/cartoon-rethink/17-ip/02-主外围.png",
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      "sha256": "f7c808b1cf03d6c1e2c7af258d737432bc3c551a94ba16e4ab9d8a378251ad5f",
      "visual_review": "目视通过：梅茵保留深蓝发黄眼与蓝金神殿服、二维动画脸手；路兹采用第二张官方海报中已有的金发绿眼脸，穿白衬衣工坊作业围裙，非新增无参考角色。纸槽已完成、排字盘使用中、完成绘本上架、活版印刷灰色预告清楚，实物成果大面积可见。交付手工纸1/3、绿色交付、字模新配方奖励明确。原棋盘斐迪南未出现在新外围，属于官方参考允许演员范围内的场景调整；路兹作业服不是海报原服，已记录此服装适配。",
      "relative_file": "17-ip/02-主外围.png"
    },
    {
      "index": 34,
      "number": 18,
      "slug": "18-ip",
      "name": "符文工房",
      "kind": "board",
      "action": "reuse",
      "style": "原作动画画风",
      "prompt": "Use case: ui-mockup.\nONE independent complete portrait mobile Merge-2 game screen, 9:16, all UI inside safe margins.\nInput images: first image(s) are official source character identity references. Last image is a different IP game screen used ONLY as reference for dimensional casual-mobile UI, compact object icons, polished materials and spacing. Do not import its cast, Paris setting, clothes or items.\nIDENTITY LOCK: preserve the official reference characters' exact original faces, eye/nose proportions, facial structure, age, ethnicity, species, signature hair and clothes. Preserve source facial rendering: live-action actor faces remain live action; source line-art/animated faces retain their original design. Never redraw into a different face, beautify, age-change, face-swap, stylize the face, obscure or crop out the face. Use only characters actually visible in source references. Respect original character body proportions. This identity rule outranks the environment style.\nEnvironment, game objects and UI: polished European/American casual mobile game illustration, rounded dimensional materials, clean modern saturated colors, readable small icons. Preserve this IP's original architecture, culture and atmosphere. No sepia filter.\nSmall IP label and compact resource HUD at top: Lv12, energy84, coins1250. Five bottom tabs: 合成,家园,故事,图鉴,商店. Minimal legible Chinese. No giant title, promotional poster, mockup phone, split screen, collage, watermark or player hand. This is a new Merge-2 adaptation concept.\nBOARD SCREEN: compact HUD top7%, three compact order cards next13%, front-facing orthographic board next68%, selected-item panel and five-tab navigation bottom12%. Order portraits use the reference cast identities, with visible requested item icons, 0/1 or1/1, and coin rewards. Match the requests to actual items on the board. If source references show fewer than3 cast identities, reuse an existing portrait in more than one order card; never invent a third person.\nGrid MUST have exactly7columns and9rows:63 continuous equal square cells, all rows visible, straight horizontal and vertical boundaries, no perspective. Narrow board with clean side gutters as needed. Include2–3 single-cell generators with yellow lightning badges, about30–35 movable themed objects with several identical same-level pairs,10–14 visibly empty unlocked cells, and14–18 grey locked cells mainly in bottom rows. Every object stays fully within one cell; compact near-square icons with distinctive containers/shapes at48px, no generic gems. Highlight one identical adjacent pair and its upgraded item. Generator selected panel has an actual themed name and cooldown00:45. 合成 tab selected. Show useful item production for the paired environment task, not decorative unrelated icons.\n\nIP: 符文工房. Original anchors: 种植作物、驯养怪物、制作菜肴及装备，与镇民建立关系；镇民委托与城镇、农场和居所成长在官方介绍中均成立。\nReference cast: ['芙蕾 Frey：浅绿色长发、蓝绿色眼睛、白与深色配橙金装饰的冒险服，保留官方女主角原脸、发型与身体比例。', '克萝莉卡 Clorica：紫色短发、困倦的柔和眼神、黑白女管家制服和紫色裙摆，保持官方角色设定。']\nPalette: 鲜明草绿、清澈青蓝、白与紫色点缀；欧式幻想农镇和精致日系角色。.\nThemed item chains: 萝卜→萝卜料理→冒险便当; 矿石→金属锭→锻造长剑.\nGrowth setting: 赛尔菲亚农场旁的料理与锻造小院，作物地、炉台和镇民委托板。\nCurrent task and permanent result: 镇上节庆将至，芙蕾需要冒险便当、工坊缺一套能使用的农具；需求2份萝卜便当和1套锻造农具，永久开放料理柜台与农具架。\nAdaptation boundary: 材料、料理、装备和怪物系统原本很丰富，移植时必须减少同时出现的链，否则棋盘负担过高。\n",
      "referenced_image_paths": [
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        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/references/18-ip/source-05.jpg",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/tv-ip-eurocartoon-2026-09-30/07-emily-in-paris/01-棋盘.png"
      ],
      "source": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/18-ip/01-棋盘.png",
      "original_generation_source": "/Users/kamisola/.codex/generated_images/01a0fbb5-1786-7810-a033-edb0a25bb706/exec-116fbc6a-ddcf-4c18-bef8-1f457a7bd3e7.png",
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/cartoon-rethink/18-ip/01-棋盘.png",
      "visual_review": "沿用已核原作动画棋盘；无真人图片",
      "relative_file": "18-ip/01-棋盘.png",
      "sha256": "0879db1b17ab098d538b5913621c2bc0fcae9ceafa4ef5af35738b9ab4873d17"
    },
    {
      "index": 35,
      "number": 18,
      "slug": "18-ip",
      "name": "符文工房",
      "kind": "meta",
      "action": "redesign",
      "style": "原作动画画风",
      "prompt": "Use case: precise-object-edit. Edit only the next-stage preview in this complete portrait Rune Factory main progression screen. The upper-left and rear-left garden currently shows many ripe tomatoes, but the bottom task says tomato seeds will unlock next. Change ALL of those ripe tomato beds into a clearly muted blue-gray locked preview of tomato seedlings; preserve their layout and size and add a compact legible label 下一作物：番茄 · 待解锁 with a small lock icon. There must be no ripe tomatoes in the live garden; existing white turnip rows remain bright and harvested. This makes completed turnip harvest / current cooking workstation / next locked tomato crop clear. Preserve Fure and Clorica exactly, their original 2D anime faces, hair, costumes, hands and positions, all current cooking and bento objects, turnip sign, HUD, all bottom tasks and 1/3 delivery, icon chain, labels, navigation, screen dimensions, colors outside the small tomato preview. No new characters, no photographic humans.",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/cartoon-rethink/_revisions/035-initial.png"
      ],
      "source": "/Users/kamisola/.codex/generated_images/01a10174-5477-76d3-93e4-b6e2e808c034/exec-071a4e91-78a2-4007-8496-320bbad6f7c8.png",
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/cartoon-rethink/18-ip/02-主外围.png",
      "dimensions": [
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      "sha256": "83ae8b6bfd721f701e4e86bb6a2bdd590ca033606cf679dfad374e051333c26a",
      "visual_review": "一次针对性修正后目视通过：芙蕾与克萝莉卡均保留官方二维游戏脸、发型与标志服装，全图无真人或新怪物。白萝卜收成和工作中的料理台、冒险便当为实际成果；后方番茄区域已改灰蓝待解锁预览并有锁牌，和底部完成后解锁番茄种子一致。萝卜→便当→料理台与新作物供给三图链、当前料理交付1/3、绿色交付可见。初稿、初始job与记录已保存_revisions/035-initial*。",
      "relative_file": "18-ip/02-主外围.png"
    },
    {
      "index": 36,
      "number": 19,
      "slug": "19-ip",
      "name": "奇迹暖暖",
      "kind": "board",
      "action": "redesign_board",
      "style": "原作动画画风",
      "prompt": "Use case: ui-mockup.\nONE complete independent portrait mobile Merge-2 screen, 9:16. No phone frame, split screens, presentation poster, watermark or giant title. All UI within safe margins. Clear saturated colors, modern cool-clean light, readable compact icons; no yellowed filter. Draw every person as a cartoon or preserve their established animated design. The user explicitly requests replacing photographic people; cartoon stylization of former live-action characters is authorized for this revision.\nCast consistency: use only the established people visible in the supplied cast/board references. Do not add new faces, generic customers or different actors. Keep hair, costume, age category, body silhouette and role recognizability. Any background figures or tiny portraits must also be wholly illustrated. Prefer no extra background figures.\nCompact top HUD Lv12 / energy84 / coins1250. Five bottom tabs 合成、家园、故事、图鉴、商店. Legible minimal Chinese. The scene must communicate the IP's practical activity and culture.\nEdit only the progression framing of the supplied animated board. Keep the exact 7 columns by 9 rows (63 cells), every item position, all generator badges, blanks and locks, highlighted merge pairs, bottom cooldown panel and original character line/color/proportions. Preserve the established animated cast completely. No new people or cats, no photographs, no generic 3D redraw. Replace the top order cards with 制作目标 and permanent wardrobe collection goals using the existing same item icons. Change the green 交付 buttons to 收录. Replace the speech about an exhibition stall with a concise sentence that completed clothes enter the wardrobe, remain owned and can be worn in a theme outfit. Show 衣柜永久保留 near the goal cards. Collecting a dress must never mean gifting it away or consuming it. Keep every board item and the two original characters. \nIP: 奇迹暖暖. Original activity and culture: 以服装收集和搭配比拼为中心，七个国家拥有不同穿搭与建筑风格，角色与章节剧情随旅行展开。\nChosen style: 原作动画画风. Keep the official animated/comic/game character design, face geometry, original line language or original animation medium, species, body proportion, hair and signature clothes. Do not unify existing 2D characters into generic 3D dolls. Official references show exactly the allowed cast. Draw objects and UI cleanly for a phone screen; no live-action people anywhere.\nPalette: 清爽天空蓝、粉樱、浅紫和珍珠白，精致服装展示；现代欧卡仅用于 UI、布料物品及空间。\nThemed object chains: 棉线团→布料→日常裙装; 珠子→发饰→礼服配饰套\n",
      "referenced_image_paths": [
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      ],
      "source": "/Users/kamisola/.codex/generated_images/01a0fbb2-de97-7541-a7b1-bd0e858196bd/exec-42f54bbd-c199-4b10-bc65-3255d4582a8f.png",
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/cartoon-rethink/19-ip/01-棋盘.png",
      "dimensions": [
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      ],
      "sha256": "44f59febf3ec3a562aa0cd0f9b94490c5d1aa7023d87ffd8e20324d8d96cb1de",
      "visual_review": "已目视：原作暖暖和大喵造型保留，顶部制作目标与收录按钮注明衣柜永久保留，7列9行及物品位置不变。",
      "relative_file": "19-ip/01-棋盘.png"
    },
    {
      "index": 37,
      "number": 19,
      "slug": "19-ip",
      "name": "奇迹暖暖",
      "kind": "meta",
      "action": "redesign",
      "style": "原作动画画风",
      "prompt": "Use case: ui-mockup.\nONE complete independent portrait mobile Merge-2 screen, 9:16. No phone frame, split screens, presentation poster, watermark or giant title. All UI within safe margins. Clear saturated colors, modern cool-clean light, readable compact icons; no yellowed filter. Draw every person as a cartoon or preserve their established animated design. The user explicitly requests replacing photographic people; cartoon stylization of former live-action characters is authorized for this revision.\nCast consistency: use only the established people visible in the supplied cast/board references. Do not add new faces, generic customers or different actors. Keep hair, costume, age category, body silhouette and role recognizability. Any background figures or tiny portraits must also be wholly illustrated. Prefer no extra background figures.\nCompact top HUD Lv12 / energy84 / coins1250. Five bottom tabs 合成、家园、故事、图鉴、商店. Legible minimal Chinese. The scene must communicate the IP's practical activity and culture.\nRedesign the main progression screen according to the revised design below; the previous scene is an architecture/prop reference, NOT the old gameplay requirement. No merge grid. The central 60–65% must visibly show the specific completed/ongoing/next-stage result, large functional objects or actual earned output. Include the established cartoon cast naturally using the relevant props. Show one completed outcome, one highlighted current goal and one muted next-step preview; avoid generic restoration, empty skill trees, floating friendship bars or a list of qualifications unless these are the actual primary goal.\nAbove the bottom navigation, one concise current delivery task with matching item icons and progress 1/3, green 交付 button, and an explicit one-line next reward/unlock. A compact visual chain of three relevant icons with arrows shows item delivered → concrete growth outcome → newly available supply/order/content. Use wording such as 新配方、新货单、新路线、新章节 based on the revised loop, not invented numeric efficiency. Permanent collections remain owned and worn/displayed; finite stories visibly have a chapter finish. Story/relationship progress does not automatically create production bonuses. Keep existing cast design from first reference; the first reference takes priority over the old scene's photographic faces. 家园 tab active.\n\nIP: 奇迹暖暖. Original activity and culture: 以服装收集和搭配比拼为中心，七个国家拥有不同穿搭与建筑风格，角色与章节剧情随旅行展开。\nChosen style: 原作动画画风. Keep the official animated/comic/game character design, face geometry, original line language or original animation medium, species, body proportion, hair and signature clothes. Do not unify existing 2D characters into generic 3D dolls. Official references show exactly the allowed cast. Draw objects and UI cleanly for a phone screen; no live-action people anywhere.\nPalette: 清爽天空蓝、粉樱、浅紫和珍珠白，精致服装展示；现代欧卡仅用于 UI、布料物品及空间。\nThemed object chains: 棉线团→布料→日常裙装; 珠子→发饰→礼服配饰套\nRevised primary progression: 服饰收藏与实际搭配\nCausal loop: 交付本次制作的服饰副本→服饰永久登记衣柜并完成上身搭配→达到当前主题条件后开放下一主题→主盘轮换新主题材料源与服装制作订单\nVisible earned result: 原角色实际穿上玩家完成的套装，衣柜同时保留单件和完整搭配。\nScene concept: 保持暖暖现有参考脸型与原作二维服装表现。上半屏为完整上身效果，下半屏为衣柜缩略图与下一主题入口；用已拥有与待制作两个状态呈现进度，移除无作用的工作室升级。\nAdaptation boundary: 原作最重要的是搭配选择；若服装只被订单消耗，玩家看不到穿上身的成果，IP价值会显著下降。\n",
      "referenced_image_paths": [
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      ],
      "source": "/Users/kamisola/.codex/generated_images/01a10174-5477-76d3-93e4-b6e2e808c034/exec-65f1fcbc-2c60-4995-be59-e7ef70e70bfa.png",
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      "sha256": "7e6fca07aa257c4fa15fd0bce24abed479e6b95852e12fae11a6350ce173ffce",
      "visual_review": "目视通过：暖暖粉发原二维脸、粉色礼裙与大喵原卡通形象保留，人物脸手均非真人。暖暖完整上身春樱轻舞与衣柜已拥有三套形成实际永久收藏，第四套待制作锁定，下一站莉莉斯服饰明确。学院蝴蝶结裙装当前订单有布料1/3、蝴蝶结与蕾丝0/1、绿色交付和新货单反馈。未堆场景修复与资格条；采用衣柜状态和主题入口表达因果，未单独绘制3图箭头因果小条。",
      "relative_file": "19-ip/02-主外围.png"
    },
    {
      "index": 38,
      "number": 20,
      "slug": "20-ip",
      "name": "猫咪后院",
      "kind": "board",
      "action": "redesign_board",
      "style": "原作动画画风",
      "prompt": "Use case: ui-mockup.\nONE complete independent portrait mobile Merge-2 screen, 9:16. No phone frame, split screens, presentation poster, watermark or giant title. All UI within safe margins. Clear saturated colors, modern cool-clean light, readable compact icons; no yellowed filter. Draw every person as a cartoon or preserve their established animated design. The user explicitly requests replacing photographic people; cartoon stylization of former live-action characters is authorized for this revision.\nCast consistency: use only the established people visible in the supplied cast/board references. Do not add new faces, generic customers or different actors. Keep hair, costume, age category, body silhouette and role recognizability. Any background figures or tiny portraits must also be wholly illustrated. Prefer no extra background figures.\nCompact top HUD Lv12 / energy84 / coins1250. Five bottom tabs 合成、家园、故事、图鉴、商店. Legible minimal Chinese. The scene must communicate the IP's practical activity and culture.\nEdit only the progression framing of the supplied animated board. Keep the exact 7 columns by 9 rows (63 cells), every item position, all generator badges, blanks and locks, highlighted merge pairs, bottom cooldown panel and original character line/color/proportions. Preserve the established animated cast completely. No new people or cats, no photographs, no generic 3D redraw. The top three cards are 庭院布置目标 for the same food bowl, climbing frame and toy icons, with placement progress. Remove all customer-style speaking cat portraits and cat dialogue; instead keep the existing cat drawings as quiet visitors along the upper yard border, visibly outside the cards. Cats visit freely; they do not issue delivery orders. Replace coin order rewards with 布置后观察来访. No cat speech bubbles or cat customers. Do not move or add any grid object. \nIP: 猫咪后院. Original activity and culture: 在庭院摆放食物和玩具吸引猫咪来访，不同猫咪有道具偏好，来访记录与照片进入猫咪图鉴。\nChosen style: 原作动画画风. Keep the official animated/comic/game character design, face geometry, original line language or original animation medium, species, body proportion, hair and signature clothes. Do not unify existing 2D characters into generic 3D dolls. Official references show exactly the allowed cast. Draw objects and UI cleanly for a phone screen; no live-action people anywhere.\nPalette: 清爽淡蓝、白、薄荷绿与柔和木色，猫咪原版扁平粗线不改。\nThemed object chains: 小鱼干→猫粮碗→精致猫咪餐盘; 毛线球→逗猫玩具→猫爬架\n",
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      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/cartoon-rethink/20-ip/01-棋盘.png",
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      "visual_review": "已目视：猫咪无语言订单，顶部庭院布置目标与来访观察取代报酬，原作粗线扁平猫保留；7列9行及14锁格、3生产源位置不变。",
      "relative_file": "20-ip/01-棋盘.png"
    },
    {
      "index": 39,
      "number": 20,
      "slug": "20-ip",
      "name": "猫咪后院",
      "kind": "meta",
      "action": "redesign",
      "style": "原作动画画风",
      "prompt": "Use case: ui-mockup.\nONE complete independent portrait mobile Merge-2 screen, 9:16. No phone frame, split screens, presentation poster, watermark or giant title. All UI within safe margins. Clear saturated colors, modern cool-clean light, readable compact icons; no yellowed filter. Draw every person as a cartoon or preserve their established animated design. The user explicitly requests replacing photographic people; cartoon stylization of former live-action characters is authorized for this revision.\nCast consistency: use only the established people visible in the supplied cast/board references. Do not add new faces, generic customers or different actors. Keep hair, costume, age category, body silhouette and role recognizability. Any background figures or tiny portraits must also be wholly illustrated. Prefer no extra background figures.\nCompact top HUD Lv12 / energy84 / coins1250. Five bottom tabs 合成、家园、故事、图鉴、商店. Legible minimal Chinese. The scene must communicate the IP's practical activity and culture.\nRedesign the main progression screen according to the revised design below; the previous scene is an architecture/prop reference, NOT the old gameplay requirement. No merge grid. The central 60–65% must visibly show the specific completed/ongoing/next-stage result, large functional objects or actual earned output. Include the established cartoon cast naturally using the relevant props. Show one completed outcome, one highlighted current goal and one muted next-step preview; avoid generic restoration, empty skill trees, floating friendship bars or a list of qualifications unless these are the actual primary goal.\nAbove the bottom navigation, one concise current delivery task with matching item icons and progress 1/3, green 交付 button, and an explicit one-line next reward/unlock. A compact visual chain of three relevant icons with arrows shows item delivered → concrete growth outcome → newly available supply/order/content. Use wording such as 新配方、新货单、新路线、新章节 based on the revised loop, not invented numeric efficiency. Permanent collections remain owned and worn/displayed; finite stories visibly have a chapter finish. Story/relationship progress does not automatically create production bonuses. Keep existing cast design from first reference; the first reference takes priority over the old scene's photographic faces. 家园 tab active.\n\nIP: 猫咪后院. Original activity and culture: 在庭院摆放食物和玩具吸引猫咪来访，不同猫咪有道具偏好，来访记录与照片进入猫咪图鉴。\nChosen style: 原作动画画风. Keep the official animated/comic/game character design, face geometry, original line language or original animation medium, species, body proportion, hair and signature clothes. Do not unify existing 2D characters into generic 3D dolls. Official references show exactly the allowed cast. Draw objects and UI cleanly for a phone screen; no live-action people anywhere.\nPalette: 清爽淡蓝、白、薄荷绿与柔和木色，猫咪原版扁平粗线不改。\nThemed object chains: 小鱼干→猫粮碗→精致猫咪餐盘; 毛线球→逗猫玩具→猫爬架\nRevised primary progression: 来访观察与猫咪图鉴\nCausal loop: 交付猫粮和玩具并摆放→满足一个来访条件、猫咪实际使用设施→记录照片并开放下一观察目标→主盘新增对应玩具制作目标与材料配方\nVisible earned result: 庭院里真正出现使用目标玩具的猫咪，照片册留下该姿态；不是只增加进度条。\nScene concept: 保留现有猫咪的平面线条与比例。庭院主景展示一次成功来访，侧边只露出照片册与下一道具轮廓，人物位置沿用现有参考，不新增稀有猫脸。\nAdaptation boundary: 猫咪的满足感来自自由来访与观察，不能把所有猫咪变成排队催单的顾客。\n",
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      "visual_review": "目视通过：白猫与黑白猫保留官方平面粗线、点眼与身体比例，全图无真人，无稀有新猫脸。猫咪实际使用毛线球、猫爬架与软垫，照片册记录同一玩球姿态，逗猫棒下一配方灰色锁定。当前摆放猫粮1/3、绿色交付、猫粮→来访使用→图鉴照片三图链及解锁新配方明确；自由来访而非猫咪催单队列。",
      "relative_file": "20-ip/02-主外围.png"
    },
    {
      "index": 40,
      "number": 21,
      "slug": "21-ip",
      "name": "角落生物（角落小伙伴）",
      "kind": "board",
      "action": "reuse",
      "style": "原作动画画风",
      "prompt": "Use case: ui-mockup.\nONE independent complete portrait mobile Merge-2 game screen, 9:16, all UI inside safe margins.\nIMAGE EDIT: Input1–2 are official Sumikko character identity references. Input3 is the existing Sumikko game board to repair. Input4 is ONLY the separate UI style reference. Retain the existing game's Sumikko faces and room theme; fix the entire merge grid. Do not import the UI reference cast, Paris setting, clothes or items.\nIDENTITY LOCK: preserve the official reference characters' exact original faces, eye/nose proportions, facial structure, age, ethnicity, species, signature hair and clothes. Preserve source facial rendering: live-action actor faces remain live action; source line-art/animated faces retain their original design. Never redraw into a different face, beautify, age-change, face-swap, stylize the face, obscure or crop out the face. Use only characters actually visible in source references. Respect original character body proportions. This identity rule outranks the environment style.\nEnvironment, game objects and UI: polished European/American casual mobile game illustration, rounded dimensional materials, clean modern saturated colors, readable small icons. Preserve this IP's original architecture, culture and atmosphere. No sepia filter.\nSmall IP label and compact resource HUD at top: Lv12, energy84, coins1250. Five bottom tabs: 合成,家园,故事,图鉴,商店. Minimal legible Chinese. No giant title, promotional poster, mockup phone, split screen, collage, watermark or player hand. This is a new Merge-2 adaptation concept.\nBOARD SCREEN: compact HUD top7%, three compact order cards next13%, front-facing orthographic board next68%, selected-item panel and five-tab navigation bottom12%. Order portraits use the reference cast identities, with visible requested item icons, 0/1 or1/1, and coin rewards. Match the requests to actual items on the board. If source references show fewer than3 cast identities, reuse an existing portrait in more than one order card; never invent a third person.\nGrid MUST have exactly7columns and9rows:63 continuous equal square cells, all rows visible, straight horizontal and vertical boundaries, no perspective. Narrow board with clean side gutters as needed. Include2–3 single-cell generators with yellow lightning badges, about30–35 movable themed objects with several identical same-level pairs,10–14 visibly empty unlocked cells, and14–18 grey locked cells mainly in bottom rows. Every object stays fully within one cell; compact near-square icons with distinctive containers/shapes at48px, no generic gems. Highlight one identical adjacent pair and its upgraded item. Generator selected panel has an actual themed name and cooldown00:45. 合成 tab selected. Show useful item production for the paired environment task, not decorative unrelated icons.\n\nIP: 角落生物（角落小伙伴）. Original anchors: 白熊喜欢在角落喝热茶，包袱用于保暖与占位；角色体系还有花园看护者、面包店长和咖啡店长，可围绕各自喜好提出需求。\nReference cast: ['白熊 Shirokuma：白色团子形小熊、棕色点眼和小鼻口，喜欢披粉色圆点小包袱，保持原线条与脸。', '猫 Neko：浅奶油黄圆胖猫、三角小耳、棕色点眼与短胡须，保持原作软圆比例。', '蜥蜴 Tokage：浅蓝圆胖身体、白肚、背部小突起和短尾，棕色点眼弯嘴，保持官方极简原脸。']\nPalette: 明亮薄荷绿、天空蓝、白与少量奶油黄；原作柔和角色，背景清爽现代。.\nThemed item chains: 茶叶→热茶杯→角落茶点盘; 布片→小包袱→舒适软垫.\nGrowth setting: 窗边角落茶室连着小花园，各有软垫、包袱和小茶桌。\nCurrent task and permanent result: 白熊的茶角还没有软垫，花园窗边留着空角落；需求1套角落茶点和2个舒适软垫，永久为白熊、猫和蜥蜴开放专属角落。\nAdaptation boundary: 炸猪排边、炸虾尾等食物角色与普通食材容易混淆，棋盘必须区分角色和可消耗物品。\n\nCRITICAL GRID REPAIR — override any prior conflicting object-count choice. Draw ONE precise RECTANGLE with 7 identical columns ×9 identical rows. Use perfectly continuous straight vertical dividers from the grid top to bottom: EACH row has exactly7 cells, including the first row and the two bottom lock rows. NO extra cells, changing column widths, overlapping icons or floating extra objects. Use this exact 63-cell map, with one compact icon per occupied cell. All EMPTY entries are truly bare unlocked cells. All LOCK entries have grey tiles with lock icons.\nRow1: tea-leaf basket GENERATOR | tea leaves | tea leaves | folded cloth | folded cloth | sewing basket GENERATOR | hot tea cup.\nRow2: hot tea cup | hot tea cup | corner tea-snack tray | small pink bundle | small pink bundle | pink soft cushion | blue soft cushion.\nRow3: blue soft cushion | blue soft cushion | flowerpot | book | book | stacked books | EMPTY.\nRow4: sandwich | sandwich | teapot | teapot | plain mug | little wooden stool | EMPTY.\nRow5: mint mug | mint mug | potted plant | soil bag | watering can | EMPTY | EMPTY.\nRow6: bread slice | bread slice | coffee mill GENERATOR | illustrated book | EMPTY | EMPTY | EMPTY.\nRow7: EMPTY | EMPTY | EMPTY | EMPTY | EMPTY | EMPTY | EMPTY.\nRow8: LOCK | LOCK | LOCK | LOCK | LOCK | LOCK | LOCK.\nRow9: LOCK | LOCK | LOCK | LOCK | LOCK | LOCK | LOCK.\nThis is35 occupied cells (32movable+3generators),14 empty cells and14 locked cells, total63. Highlight Row2 Column1+Column2 IDENTICAL tea cups as merge pair, show the upgraded corner tea-snack tray inRow2 Column3. Selected bottom panel: 茶叶篮 Lv.3, cooldown00:45. Existing Sumikko order portraits keep their official simple original faces. Existing task icons tea/snacks, bundles/cushions, flowers and books can stay. Keep all UI legible and complete.\n",
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      "original_generation_source": "/Users/kamisola/.codex/generated_images/01a0fbb5-1786-7810-a033-edb0a25bb706/exec-814b0db6-aa1d-4928-8a8e-9b64d55a500b.png",
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/cartoon-rethink/21-ip/01-棋盘.png",
      "visual_review": "沿用已核原作动画棋盘；无真人图片",
      "relative_file": "21-ip/01-棋盘.png",
      "sha256": "58e87e719131b278c895f4737e76675e7ac6950564c7e660a7e0b8db9b4d8cf3"
    },
    {
      "index": 41,
      "number": 21,
      "slug": "21-ip",
      "name": "角落生物（角落小伙伴）",
      "kind": "meta",
      "action": "redesign",
      "style": "原作动画画风",
      "prompt": "Use case: ui-mockup.\nONE complete independent portrait mobile Merge-2 screen, 9:16. No phone frame, split screens, presentation poster, watermark or giant title. All UI within safe margins. Clear saturated colors, modern cool-clean light, readable compact icons; no yellowed filter. Draw every person as a cartoon or preserve their established animated design. The user explicitly requests replacing photographic people; cartoon stylization of former live-action characters is authorized for this revision.\nCast consistency: use only the established people visible in the supplied cast/board references. Do not add new faces, generic customers or different actors. Keep hair, costume, age category, body silhouette and role recognizability. Any background figures or tiny portraits must also be wholly illustrated. Prefer no extra background figures.\nCompact top HUD Lv12 / energy84 / coins1250. Five bottom tabs 合成、家园、故事、图鉴、商店. Legible minimal Chinese. The scene must communicate the IP's practical activity and culture.\nRedesign the main progression screen according to the revised design below; the previous scene is an architecture/prop reference, NOT the old gameplay requirement. No merge grid. The central 60–65% must visibly show the specific completed/ongoing/next-stage result, large functional objects or actual earned output. Include the established cartoon cast naturally using the relevant props. Show one completed outcome, one highlighted current goal and one muted next-step preview; avoid generic restoration, empty skill trees, floating friendship bars or a list of qualifications unless these are the actual primary goal.\nAbove the bottom navigation, one concise current delivery task with matching item icons and progress 1/3, green 交付 button, and an explicit one-line next reward/unlock. A compact visual chain of three relevant icons with arrows shows item delivered → concrete growth outcome → newly available supply/order/content. Use wording such as 新配方、新货单、新路线、新章节 based on the revised loop, not invented numeric efficiency. Permanent collections remain owned and worn/displayed; finite stories visibly have a chapter finish. Story/relationship progress does not automatically create production bonuses. Keep existing cast design from first reference; the first reference takes priority over the old scene's photographic faces. 家园 tab active.\n\nIP: 角落生物（角落小伙伴）. Original activity and culture: 白熊喜欢在角落喝热茶，包袱用于保暖与占位；角色体系还有花园看护者、面包店长和咖啡店长，可围绕各自喜好提出需求。\nChosen style: 原作动画画风. Keep the official animated/comic/game character design, face geometry, original line language or original animation medium, species, body proportion, hair and signature clothes. Do not unify existing 2D characters into generic 3D dolls. Official references show exactly the allowed cast. Draw objects and UI cleanly for a phone screen; no live-action people anywhere.\nPalette: 明亮薄荷绿、天空蓝、白与少量奶油黄；原作柔和角色，背景清爽现代。\nThemed object chains: 茶叶→热茶杯→角落茶点盘; 布片→小包袱→舒适软垫\nRevised primary progression: 专属角落布置\nCausal loop: 交付热茶与软垫→现有角色在对应角落安定下来、主题组完成→开放下一季角落物件→主盘解锁季节装饰配方与布置任务\nVisible earned result: 角色窝在刚摆好的角落，物件与姿態一起完成一幅可保存的小场景。\nScene concept: 沿用角落生物原作极简平面画风，镜头聚焦一间房中的三个角落；已有主题完成两处、当前一处正在摆放，只用现有参考角色。\nAdaptation boundary: 炸猪排边、炸虾尾等食物角色与普通食材容易混淆，棋盘必须区分角色和可消耗物品。\n",
      "referenced_image_paths": [
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      ],
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      "sha256": "7a06a729c27c7798a3a268b3be62c140ee37dc3035c85224c10522463992a43a",
      "visual_review": "目视通过：白熊、猫、蜥蜴等均保留官方柔和棕线二维轮廓与比例，无真人。白熊与猫两个角落已完成，蜥蜴角落进行中、软垫1/3与虚线待放物件清楚，下一炸虾尾角落灰蓝锁定；炸虾尾为官方参考已有角色，不作合成食材。茶点→角色角落安定→春日装饰配方三图链、当前软垫1/3、绿色交付和新季节配方反馈明确。",
      "relative_file": "21-ip/02-主外围.png"
    },
    {
      "index": 42,
      "number": 22,
      "slug": "22-ip",
      "name": "白熊咖啡厅",
      "kind": "board",
      "action": "reuse",
      "style": "原作动画画风",
      "prompt": "Use case: ui-mockup.\nONE independent complete portrait mobile Merge-2 game screen, 9:16, all UI inside safe margins.\nInput images: first image(s) are official source character identity references. Last image is a different IP game screen used ONLY as reference for dimensional casual-mobile UI, compact object icons, polished materials and spacing. Do not import its cast, Paris setting, clothes or items.\nIDENTITY LOCK: preserve the official reference characters' exact original faces, eye/nose proportions, facial structure, age, ethnicity, species, signature hair and clothes. Preserve source facial rendering: live-action actor faces remain live action; source line-art/animated faces retain their original design. Never redraw into a different face, beautify, age-change, face-swap, stylize the face, obscure or crop out the face. Use only characters actually visible in source references. Respect original character body proportions. This identity rule outranks the environment style.\nEnvironment, game objects and UI: polished European/American casual mobile game illustration, rounded dimensional materials, clean modern saturated colors, readable small icons. Preserve this IP's original architecture, culture and atmosphere. No sepia filter.\nSmall IP label and compact resource HUD at top: Lv12, energy84, coins1250. Five bottom tabs: 合成,家园,故事,图鉴,商店. Minimal legible Chinese. No giant title, promotional poster, mockup phone, split screen, collage, watermark or player hand. This is a new Merge-2 adaptation concept.\nBOARD SCREEN: compact HUD top7%, three compact order cards next13%, front-facing orthographic board next68%, selected-item panel and five-tab navigation bottom12%. Order portraits use the reference cast identities, with visible requested item icons, 0/1 or1/1, and coin rewards. Match the requests to actual items on the board. If source references show fewer than3 cast identities, reuse an existing portrait in more than one order card; never invent a third person.\nGrid MUST have exactly7columns and9rows:63 continuous equal square cells, all rows visible, straight horizontal and vertical boundaries, no perspective. Narrow board with clean side gutters as needed. Include2–3 single-cell generators with yellow lightning badges, about30–35 movable themed objects with several identical same-level pairs,10–14 visibly empty unlocked cells, and14–18 grey locked cells mainly in bottom rows. Every object stays fully within one cell; compact near-square icons with distinctive containers/shapes at48px, no generic gems. Highlight one identical adjacent pair and its upgraded item. Generator selected panel has an actual themed name and cooldown00:45. 合成 tab selected. Show useful item production for the paired environment task, not decorative unrelated icons.\n\nIP: 白熊咖啡厅. Original anchors: 白熊经营咖啡厅，动物与人类顾客每天来访，常客群像和冷笑话围绕店内日常展开。\nReference cast: ['白熊：高挑白色北极熊、细小眼与长鼻、蓝色围巾、黑色围裙，保持原动画动物脸。', '熊猫：黑白圆胖熊猫、点状眼和小鼻口、短四肢，按官方主视觉保持原形。', '企鹅：矮小黑白企鹅、灰色面部、黄色长尖喙与黄脚，保持原动画轮廓。']\nPalette: 白、薄荷绿、天空蓝与少量咖啡棕；通透玻璃与绿植，角色原动画线条。.\nThemed item chains: 咖啡豆→咖啡杯→咖啡甜点套餐; 杯碟→托盘→宴客茶具套.\nGrowth setting: 白熊经营的咖啡厅吧台、靠窗常客桌与小庭院。\nCurrent task and permanent result: 常客聚会前，靠窗桌没有完整茶具、吧台套餐未备齐；需求2份咖啡甜点套餐和1套宴客茶具，永久开放常客聚会桌和庭院座位。\nAdaptation boundary: 题材与普通咖啡厅二合接近，必须靠动物常客个性和对话建立区别，不能只贴角色头像。\n",
      "referenced_image_paths": [
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      "source": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/22-ip/01-棋盘.png",
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      "visual_review": "沿用已核原作动画棋盘；无真人图片",
      "relative_file": "22-ip/01-棋盘.png",
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    },
    {
      "index": 43,
      "number": 22,
      "slug": "22-ip",
      "name": "白熊咖啡厅",
      "kind": "meta",
      "action": "redesign",
      "style": "原作动画画风",
      "prompt": "Use case: ui-mockup.\nONE complete independent portrait mobile Merge-2 screen, 9:16. No phone frame, split screens, presentation poster, watermark or giant title. All UI within safe margins. Clear saturated colors, modern cool-clean light, readable compact icons; no yellowed filter. Draw every person as a cartoon or preserve their established animated design. The user explicitly requests replacing photographic people; cartoon stylization of former live-action characters is authorized for this revision.\nCast consistency: use only the established people visible in the supplied cast/board references. Do not add new faces, generic customers or different actors. Keep hair, costume, age category, body silhouette and role recognizability. Any background figures or tiny portraits must also be wholly illustrated. Prefer no extra background figures.\nCompact top HUD Lv12 / energy84 / coins1250. Five bottom tabs 合成、家园、故事、图鉴、商店. Legible minimal Chinese. The scene must communicate the IP's practical activity and culture.\nRedesign the main progression screen according to the revised design below; the previous scene is an architecture/prop reference, NOT the old gameplay requirement. No merge grid. The central 60–65% must visibly show the specific completed/ongoing/next-stage result, large functional objects or actual earned output. Include the established cartoon cast naturally using the relevant props. Show one completed outcome, one highlighted current goal and one muted next-step preview; avoid generic restoration, empty skill trees, floating friendship bars or a list of qualifications unless these are the actual primary goal.\nAbove the bottom navigation, one concise current delivery task with matching item icons and progress 1/3, green 交付 button, and an explicit one-line next reward/unlock. A compact visual chain of three relevant icons with arrows shows item delivered → concrete growth outcome → newly available supply/order/content. Use wording such as 新配方、新货单、新路线、新章节 based on the revised loop, not invented numeric efficiency. Permanent collections remain owned and worn/displayed; finite stories visibly have a chapter finish. Story/relationship progress does not automatically create production bonuses. Keep existing cast design from first reference; the first reference takes priority over the old scene's photographic faces. 家园 tab active.\n\nIP: 白熊咖啡厅. Original activity and culture: 白熊经营咖啡厅，动物与人类顾客每天来访，常客群像和冷笑话围绕店内日常展开。\nChosen style: 原作动画画风. Keep the official animated/comic/game character design, face geometry, original line language or original animation medium, species, body proportion, hair and signature clothes. Do not unify existing 2D characters into generic 3D dolls. Official references show exactly the allowed cast. Draw objects and UI cleanly for a phone screen; no live-action people anywhere.\nPalette: 白、薄荷绿、天空蓝与少量咖啡棕；通透玻璃与绿植，角色原动画线条。\nThemed object chains: 咖啡豆→咖啡杯→咖啡甜点套餐; 杯碟→托盘→宴客茶具套\nRevised primary progression: 常客日常章节\nCausal loop: 交付常客套餐→一段常客对话与当日事件完成→开放下一营业日的聚会餐单→主盘切换当天专属组合订单，完成后收回临时餐单来源\nVisible earned result: 常客坐在固定位置讲完一个冷笑话，桌上出现玩家准备的小型聚会套餐，当日相册留下结束画面。\nScene concept: 保持白熊与现有常客的动画原画语言。咖啡厅只是舞台，中央为刚完成的多人餐桌，底部显示营业日章节和下一桌待备菜单，移除关系经验条。\nAdaptation boundary: 题材与普通咖啡厅二合接近，必须靠动物常客个性和对话建立区别，不能只贴角色头像。\n",
      "referenced_image_paths": [
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      "visual_review": "目视通过：白熊蓝围巾黑围裙、熊猫斜挎带、企鹅均保留官方二维动物脸与体型，全图无真人或新常客。完成聚会餐桌与插图纪念照构成实际成果，第1天完成、第2天当前、第3天锁定，有限营业日章节清楚。明日三明治1/3、茶具0/1、绿色交付与户外下午茶新餐单明确，无好感或修楼条。纪念照的2024.11.15为画面内虚构章节日期，不是研究日或实际生成日期。",
      "relative_file": "22-ip/02-主外围.png"
    },
    {
      "index": 44,
      "number": 23,
      "slug": "23-ip",
      "name": "食物语",
      "kind": "board",
      "action": "reuse",
      "style": "原作动画画风",
      "prompt": "Use case: ui-mockup.\nONE independent complete portrait mobile Merge-2 game screen, 9:16, all UI inside safe margins.\nInput images: first image(s) are official source character identity references. Last image is a different IP game screen used ONLY as reference for dimensional casual-mobile UI, compact object icons, polished materials and spacing. Do not import its cast, Paris setting, clothes or items.\nIDENTITY LOCK: preserve the official reference characters' exact original faces, eye/nose proportions, facial structure, age, ethnicity, species, signature hair and clothes. Preserve source facial rendering: live-action actor faces remain live action; source line-art/animated faces retain their original design. Never redraw into a different face, beautify, age-change, face-swap, stylize the face, obscure or crop out the face. Use only characters actually visible in source references. Respect original character body proportions. This identity rule outranks the environment style.\nEnvironment, game objects and UI: polished European/American casual mobile game illustration, rounded dimensional materials, clean modern saturated colors, readable small icons. Preserve this IP's original architecture, culture and atmosphere. No sepia filter.\nSmall IP label and compact resource HUD at top: Lv12, energy84, coins1250. Five bottom tabs: 合成,家园,故事,图鉴,商店. Minimal legible Chinese. No giant title, promotional poster, mockup phone, split screen, collage, watermark or player hand. This is a new Merge-2 adaptation concept.\nBOARD SCREEN: compact HUD top7%, three compact order cards next13%, front-facing orthographic board next68%, selected-item panel and five-tab navigation bottom12%. Order portraits use the reference cast identities, with visible requested item icons, 0/1 or1/1, and coin rewards. Match the requests to actual items on the board. If source references show fewer than3 cast identities, reuse an existing portrait in more than one order card; never invent a third person.\nGrid MUST have exactly7columns and9rows:63 continuous equal square cells, all rows visible, straight horizontal and vertical boundaries, no perspective. Narrow board with clean side gutters as needed. Include2–3 single-cell generators with yellow lightning badges, about30–35 movable themed objects with several identical same-level pairs,10–14 visibly empty unlocked cells, and14–18 grey locked cells mainly in bottom rows. Every object stays fully within one cell; compact near-square icons with distinctive containers/shapes at48px, no generic gems. Highlight one identical adjacent pair and its upgraded item. Generator selected panel has an actual themed name and cooldown00:45. 合成 tab selected. Show useful item production for the paired environment task, not decorative unrelated icons.\n\nIP: 食物语. Original anchors: 中华美食化为食魂角色；空桑餐厅、种菜捕鱼、烹饪待客与庄园自由布置均为官方描述中的内容。\nReference cast: ['佛跳墙：长金色头发、金色眼睛、金黄黑白宽袖古典衣饰、紫色胸前花饰，保留官方立绘柔和成年男性面部。', '符离集烧鸡：浅金短发、黑金制帽、白色衬衫、黑色披风与裤装、肩背长枪，按官方立绘保持青年男性原脸。']\nPalette: 空桑清爽青绿、湖蓝、白和小面积金；国风建筑与中华餐具，角色保持精致国风二次元原脸。.\nThemed item chains: 青菜→家常菜→中华宴席; 陶土→餐盘→国风餐具套.\nGrowth setting: 空桑庭院连接菜园与开放餐厅，石桥、清水池、种植畦与备餐台。\nCurrent task and permanent result: 来客宴席缺两道菜，庭院一角尚无餐桌；需求2份中华宴席与1套国风餐具，永久开放临水宴客区与菜系展示柜。\nAdaptation boundary: 食魂是角色而不是可被合成或食用的菜肴，需要把拟人食魂与棋盘上的成品菜严格区分。\n",
      "referenced_image_paths": [
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      "source": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/23-ip/01-棋盘.png",
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      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/cartoon-rethink/23-ip/01-棋盘.png",
      "visual_review": "沿用已核原作动画棋盘；无真人图片",
      "relative_file": "23-ip/01-棋盘.png",
      "sha256": "7d0fbe7c5d0e564a7700154f3300eba15828383415681f13d6b80fc943702e5a"
    },
    {
      "index": 45,
      "number": 23,
      "slug": "23-ip",
      "name": "食物语",
      "kind": "meta",
      "action": "redesign",
      "style": "原作动画画风",
      "prompt": "Use case: precise-object-edit. Make ONLY ONE text correction to this complete Food Fantasy 食物语 portrait progression screen. In the bottom 当前任务 panel, replace the single reward sentence 完成后解锁：新菜系「川蜀风味」 with the exact sentence 整桌宴席完成后：解锁新菜系「川蜀风味」. It must clearly say that the entire banquet, not only the current Dongpo pork seat, must finish before the new cuisine opens. Keep the line 再交付2份，即可完成该席位 unchanged. Preserve all characters, their exact original 2D faces, hair, costumes, hands and positions, ALL banquet foods, the side menu, current 1/3, completed/locked states, the three-icon arrows, button, HUD, bottom navigation, dimensions and every other text. No added objects or people, no photographic humans.",
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      ],
      "source": "/Users/kamisola/.codex/generated_images/01a10174-5477-76d3-93e4-b6e2e808c034/exec-b129ca6b-4f44-4b0c-b0d6-e67e66681751.png",
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/cartoon-rethink/23-ip/02-主外围.png",
      "dimensions": [
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      "sha256": "6ca87ecc99bd4464482f3fc6ecb698d690dd28b7499fffd64d0395d6484c8f25",
      "visual_review": "一次局部文案修正后目视通过：佛跳墙、符离集烧鸡与官方海报已有红发食魂保留精致国风二维人物，全图无真人脸手。已上桌的江南菜肴与宴席实物清楚，菜单有完成/东坡肉1/3/灰色菜品与新菜系预告；三个箭头图体现交付→席位→新菜单。底部现写整桌宴席完成后解锁川蜀风味，与侧边整桌门槛一致，绿色交付可见。初稿和job/记录已保留_revisions/045-initial*；桌面食品是普通菜肴，食魂本体非合成材料。",
      "relative_file": "23-ip/02-主外围.png"
    },
    {
      "index": 46,
      "number": 24,
      "slug": "24-ip",
      "name": "迷宫饭",
      "kind": "board",
      "action": "reuse",
      "style": "原作动画画风",
      "prompt": "Use case: ui-mockup.\nONE independent complete portrait mobile Merge-2 game screen, 9:16, all UI inside safe margins.\nInput images: first image(s) are official source character identity references. Last image is a different IP game screen used ONLY as reference for dimensional casual-mobile UI, compact object icons, polished materials and spacing. Do not import its cast, Paris setting, clothes or items.\nIDENTITY LOCK: preserve the official reference characters' exact original faces, eye/nose proportions, facial structure, age, ethnicity, species, signature hair and clothes. Preserve source facial rendering: live-action actor faces remain live action; source line-art/animated faces retain their original design. Never redraw into a different face, beautify, age-change, face-swap, stylize the face, obscure or crop out the face. Use only characters actually visible in source references. Respect original character body proportions. This identity rule outranks the environment style.\nEnvironment, game objects and UI: polished European/American casual mobile game illustration, rounded dimensional materials, clean modern saturated colors, readable small icons. Preserve this IP's original architecture, culture and atmosphere. No sepia filter.\nSmall IP label and compact resource HUD at top: Lv12, energy84, coins1250. Five bottom tabs: 合成,家园,故事,图鉴,商店. Minimal legible Chinese. No giant title, promotional poster, mockup phone, split screen, collage, watermark or player hand. This is a new Merge-2 adaptation concept.\nBOARD SCREEN: compact HUD top7%, three compact order cards next13%, front-facing orthographic board next68%, selected-item panel and five-tab navigation bottom12%. Order portraits use the reference cast identities, with visible requested item icons, 0/1 or1/1, and coin rewards. Match the requests to actual items on the board. If source references show fewer than3 cast identities, reuse an existing portrait in more than one order card; never invent a third person.\nGrid MUST have exactly7columns and9rows:63 continuous equal square cells, all rows visible, straight horizontal and vertical boundaries, no perspective. Narrow board with clean side gutters as needed. Include2–3 single-cell generators with yellow lightning badges, about30–35 movable themed objects with several identical same-level pairs,10–14 visibly empty unlocked cells, and14–18 grey locked cells mainly in bottom rows. Every object stays fully within one cell; compact near-square icons with distinctive containers/shapes at48px, no generic gems. Highlight one identical adjacent pair and its upgraded item. Generator selected panel has an actual themed name and cooldown00:45. 合成 tab selected. Show useful item production for the paired environment task, not decorative unrelated icons.\n\nIP: 迷宫饭. Original anchors: 探索迷宫并用魔物做饭；官方食谱明确大蝎子与步行菇水炊、曼德拉草煎蛋、史莱姆明胶等具体素材与菜肴。\nReference cast: ['莱欧斯 Laios：浅金色短发、灰色板甲与棕色绑带背包，成年男性方圆脸，保持原动画鼻眼与体格。', '玛露希尔 Marcille：金色长发、尖精灵耳、蓝色短袍配白裤和凉鞋、红色发带，保留原作细致日系脸。', '森西 Senshi：矮壮矮人、浓密黑色胡须、带短角的灰盔、皮革围裙与烹饪用具，保持原作夸张大鼻与原脸。']\nPalette: 石青、青绿、白与小面积锅具铜色、蘑菇亮色；迷宫石构营地清爽可读，原作人物不欧卡化。.\nThemed item chains: 步行菇→魔物食材篮→水炊锅; 史莱姆明胶→植物馅料→食人植物塔.\nGrowth setting: 地下迷宫的安全营地厨房，石墙、木架、铁锅、食材篮与旅行背包。\nCurrent task and permanent result: 下一层出发前，热锅里食材不足、储物架缺一格；需求1锅步行菇水炊和1份植物塔，永久开放营地储物区并点亮下一层迷宫入口。\nAdaptation boundary: 食材搭配是辨识度关键，最好加入多材料料理加工；纯单线合成会丢掉魔物生态与烹饪知识。\n",
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      "source": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/24-ip/01-棋盘.png",
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      "visual_review": "沿用已核原作动画棋盘；无真人图片",
      "relative_file": "24-ip/01-棋盘.png",
      "sha256": "166670d6652ac3c989a9fa95a4101e2813ce083bb58b1f551f7fb9390acda93e"
    },
    {
      "index": 47,
      "number": 24,
      "slug": "24-ip",
      "name": "迷宫饭",
      "kind": "meta",
      "action": "redesign",
      "style": "原作动画画风",
      "prompt": "Use case: ui-mockup.\nONE complete independent portrait mobile Merge-2 screen, 9:16. No phone frame, split screens, presentation poster, watermark or giant title. All UI within safe margins. Clear saturated colors, modern cool-clean light, readable compact icons; no yellowed filter. Draw every person as a cartoon or preserve their established animated design. The user explicitly requests replacing photographic people; cartoon stylization of former live-action characters is authorized for this revision.\nCast consistency: use only the established people visible in the supplied cast/board references. Do not add new faces, generic customers or different actors. Keep hair, costume, age category, body silhouette and role recognizability. Any background figures or tiny portraits must also be wholly illustrated. Prefer no extra background figures.\nCompact top HUD Lv12 / energy84 / coins1250. Five bottom tabs 合成、家园、故事、图鉴、商店. Legible minimal Chinese. The scene must communicate the IP's practical activity and culture.\nRedesign the main progression screen according to the revised design below; the previous scene is an architecture/prop reference, NOT the old gameplay requirement. No merge grid. The central 60–65% must visibly show the specific completed/ongoing/next-stage result, large functional objects or actual earned output. Include the established cartoon cast naturally using the relevant props. Show one completed outcome, one highlighted current goal and one muted next-step preview; avoid generic restoration, empty skill trees, floating friendship bars or a list of qualifications unless these are the actual primary goal.\nAbove the bottom navigation, one concise current delivery task with matching item icons and progress 1/3, green 交付 button, and an explicit one-line next reward/unlock. A compact visual chain of three relevant icons with arrows shows item delivered → concrete growth outcome → newly available supply/order/content. Use wording such as 新配方、新货单、新路线、新章节 based on the revised loop, not invented numeric efficiency. Permanent collections remain owned and worn/displayed; finite stories visibly have a chapter finish. Story/relationship progress does not automatically create production bonuses. Keep existing cast design from first reference; the first reference takes priority over the old scene's photographic faces. 家园 tab active.\n\nIP: 迷宫饭. Original activity and culture: 探索迷宫并用魔物做饭；官方食谱明确大蝎子与步行菇水炊、曼德拉草煎蛋、史莱姆明胶等具体素材与菜肴。\nChosen style: 原作动画画风. Keep the official animated/comic/game character design, face geometry, original line language or original animation medium, species, body proportion, hair and signature clothes. Do not unify existing 2D characters into generic 3D dolls. Official references show exactly the allowed cast. Draw objects and UI cleanly for a phone screen; no live-action people anywhere.\nPalette: 石青、青绿、白与小面积锅具铜色、蘑菇亮色；迷宫石构营地清爽可读，原作人物不欧卡化。\nThemed object chains: 步行菇→魔物食材篮→水炊锅; 史莱姆明胶→植物馅料→食人植物塔\nRevised primary progression: 迷宫逐层探索\nCausal loop: 交付一层所需料理与行装→冒险队补给准备完成并抵达下一层→解锁该层的生态素材和料理配方→主盘轮换相应探索来源，多材料料理工作站使用新素材\nVisible earned result: 现有冒险队坐在刚做好的一餐旁，地图上下一层路径亮起，入口出现下一种生态环境。\nScene concept: 保持既有莱欧斯等参考角色的漫画动画语言。营地餐锅与楼层剖面地图同屏，明确标记当前楼层、已备料理和下一层素材轮廓；不新增未引用魔物角色脸。\nAdaptation boundary: 食材搭配是辨识度关键，最好加入多材料料理加工；纯单线合成会丢掉魔物生态与烹饪知识。\n",
      "referenced_image_paths": [
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      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/cartoon-rethink/24-ip/02-主外围.png",
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      "visual_review": "恢复原会话第476行已生成结果，未重复调用。目视通过：莱欧斯、玛露西尔、森西、奇尔查克均为原作二维角色，黑猫继承旧场景参考，未引入真人。第3层探索中的营地一餐、楼层路径与第4层生态预告可见；当前步行菇水炊和食人植物塔均1/3，第4层标明即将解锁，无当前任务已完成标志。底部交付料理→补给完成/抵达4层→新货单素材为条件因果示意，绿色交付清楚。",
      "relative_file": "24-ip/02-主外围.png"
    },
    {
      "index": 48,
      "number": 25,
      "slug": "25-ip",
      "name": "天穗之咲稻姬",
      "kind": "board",
      "action": "reuse",
      "style": "原作动画画风",
      "prompt": "Use case: ui-mockup.\nONE independent complete portrait mobile Merge-2 game screen, 9:16, all UI inside safe margins.\nInput images: first image(s) are official source character identity references. Last image is a different IP game screen used ONLY as reference for dimensional casual-mobile UI, compact object icons, polished materials and spacing. Do not import its cast, Paris setting, clothes or items.\nIDENTITY LOCK: preserve the official reference characters' exact original faces, eye/nose proportions, facial structure, age, ethnicity, species, signature hair and clothes. Preserve source facial rendering: live-action actor faces remain live action; source line-art/animated faces retain their original design. Never redraw into a different face, beautify, age-change, face-swap, stylize the face, obscure or crop out the face. Use only characters actually visible in source references. Respect original character body proportions. This identity rule outranks the environment style.\nEnvironment, game objects and UI: polished European/American casual mobile game illustration, rounded dimensional materials, clean modern saturated colors, readable small icons. Preserve this IP's original architecture, culture and atmosphere. No sepia filter.\nSmall IP label and compact resource HUD at top: Lv12, energy84, coins1250. Five bottom tabs: 合成,家园,故事,图鉴,商店. Minimal legible Chinese. No giant title, promotional poster, mockup phone, split screen, collage, watermark or player hand. This is a new Merge-2 adaptation concept.\nBOARD SCREEN: compact HUD top7%, three compact order cards next13%, front-facing orthographic board next68%, selected-item panel and five-tab navigation bottom12%. Order portraits use the reference cast identities, with visible requested item icons, 0/1 or1/1, and coin rewards. Match the requests to actual items on the board. If source references show fewer than3 cast identities, reuse an existing portrait in more than one order card; never invent a third person.\nGrid MUST have exactly7columns and9rows:63 continuous equal square cells, all rows visible, straight horizontal and vertical boundaries, no perspective. Narrow board with clean side gutters as needed. Include2–3 single-cell generators with yellow lightning badges, about30–35 movable themed objects with several identical same-level pairs,10–14 visibly empty unlocked cells, and14–18 grey locked cells mainly in bottom rows. Every object stays fully within one cell; compact near-square icons with distinctive containers/shapes at48px, no generic gems. Highlight one identical adjacent pair and its upgraded item. Generator selected panel has an actual themed name and cooldown00:45. 合成 tab selected. Show useful item production for the paired environment task, not decorative unrelated icons.\n\nIP: 天穗之咲稻姬. Original anchors: 咲稻姬与人类同伴在日之惠岛种稻并建立家园；收集材料后，同伴制作武器、护具和饭菜，完成他们的任务开放更多选项。\nReference cast: ['咲稻姬 Sakuna：黑紫色发束、巨大编织笠帽、红色和服、紫裤、长飘带羽衣、手持农具；保持官方游戏插画的幼小神明脸与头身比。', '田右卫门 Tauemon：高大敦实成年男性、黑色高束发、粗眉小眼、深蓝工作衣、腰间小袋、赤足草鞋，保持原作大体型。']\nPalette: 鲜明稻田绿、青蓝、白与红紫人物点缀；日本山村，木屋与水田清亮，不做黄旧田园。.\nThemed item chains: 稻穗→米袋→丰收饭食; 矿石→锻造材料→农具武器.\nGrowth setting: 日之惠岛山坡上的水田、木制粮仓与家庭炊事棚。\nCurrent task and permanent result: 丰收前水口的木闸还未修齐、米仓空一格；需求2袋精米和1套农具，永久开放整齐的小粮仓与可见水渠闸门，收成季节成为成长节点。\nAdaptation boundary: 精细水稻种植与动作战斗是原作特色；压缩为二合后需要保留季节、收成质量或农具作用中的至少一个。\n",
      "referenced_image_paths": [
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      "source": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/25-ip/01-棋盘.png",
      "original_generation_source": "/Users/kamisola/.codex/generated_images/01a0fbb5-1786-7810-a033-edb0a25bb706/exec-38293678-c0ed-47e7-a476-044c05596eab.png",
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/cartoon-rethink/25-ip/01-棋盘.png",
      "visual_review": "沿用已核原作动画棋盘；无真人图片",
      "relative_file": "25-ip/01-棋盘.png",
      "sha256": "640de9e892f7207fe695759bd749f84376072d367f8f602409b51e11ff0cadd2"
    },
    {
      "index": 49,
      "number": 25,
      "slug": "25-ip",
      "name": "天穗之咲稻姬",
      "kind": "meta",
      "action": "redesign",
      "style": "原作动画画风",
      "prompt": "Use case: precise-object-edit. Make ONLY ONE localized text clarification in the RIGHT-HAND wooden quality/result sign of this complete Sakuna 天穗之咲稻姬 portrait progression screen. Change 本季品质 to 上季品质 and change 收获的米 to 上季留存米. Preserve the large quality character 上, the rice bag illustration and x6 count. This sign must explicitly describe a PREVIOUS SEASON harvest kept in storage, not a completed result for the current season. The current season harvest is still ongoing: bottom delivery scythe is 1/3 and next-season stage is locked. Keep every other pixel and text unchanged as closely as possible: Sakuna and Tauemon exact official 2D faces, hair, straw hat, signature clothes, harvest pose, golden rice field, three season-stage cards, green 交付 button, 1/3 and 3/3 task counts, whole HUD, navigation and dimensions. Do not add people, objects, photo-realism or extra UI.",
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      ],
      "source": "/Users/kamisola/.codex/generated_images/01a10a3b-864f-70d0-8a29-25cf7a0a2eb3/exec-9ecae28a-4cc9-475e-a447-eb3bf94d0403.png",
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/cartoon-rethink/25-ip/02-主外围.png",
      "dimensions": [
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      "sha256": "73ae7dde4ab504dbd86e0452d50eb78cee2d2a69f729127d6d5b0d7aaf205c03",
      "visual_review": "一次局部文字修正后目视通过：咲稻姬与田右卫门保持原作二维角色脸型服装，金色稻田表现成熟期收割中。已完成插秧、当前稻穗成熟、下季夏锁定依次清楚；农具1/3和材料3/3、绿色交付均可见。右侧改为上季品质/上季留存米x6，上一季已收成与当前季任务分开，不提前结算当前收成。底部完成后解锁上等米、新料理与更好镰刀配方是条件预告。初稿、原job与记录在_revisions/049-initial*。",
      "relative_file": "25-ip/02-主外围.png"
    },
    {
      "index": 50,
      "number": 26,
      "slug": "26-ip",
      "name": "吉伊卡哇",
      "kind": "board",
      "action": "reuse",
      "style": "原作动画画风",
      "prompt": "Use case: ui-mockup.\nONE independent complete portrait mobile Merge-2 game screen, 9:16, all UI inside safe margins.\nInput images: first image(s) are official source character identity references. Last image is a different IP game screen used ONLY as reference for dimensional casual-mobile UI, compact object icons, polished materials and spacing. Do not import its cast, Paris setting, clothes or items.\nIDENTITY LOCK: preserve the official reference characters' exact original faces, eye/nose proportions, facial structure, age, ethnicity, species, signature hair and clothes. Preserve source facial rendering: live-action actor faces remain live action; source line-art/animated faces retain their original design. Never redraw into a different face, beautify, age-change, face-swap, stylize the face, obscure or crop out the face. Use only characters actually visible in source references. Respect original character body proportions. This identity rule outranks the environment style.\nEnvironment, game objects and UI: polished European/American casual mobile game illustration, rounded dimensional materials, clean modern saturated colors, readable small icons. Preserve this IP's original architecture, culture and atmosphere. No sepia filter.\nSmall IP label and compact resource HUD at top: Lv12, energy84, coins1250. Five bottom tabs: 合成,家园,故事,图鉴,商店. Minimal legible Chinese. No giant title, promotional poster, mockup phone, split screen, collage, watermark or player hand. This is a new Merge-2 adaptation concept.\nBOARD SCREEN: compact HUD top7%, three compact order cards next13%, front-facing orthographic board next68%, selected-item panel and five-tab navigation bottom12%. Order portraits use the reference cast identities, with visible requested item icons, 0/1 or1/1, and coin rewards. Match the requests to actual items on the board. If source references show fewer than3 cast identities, reuse an existing portrait in more than one order card; never invent a third person.\nGrid MUST have exactly7columns and9rows:63 continuous equal square cells, all rows visible, straight horizontal and vertical boundaries, no perspective. Narrow board with clean side gutters as needed. Include2–3 single-cell generators with yellow lightning badges, about30–35 movable themed objects with several identical same-level pairs,10–14 visibly empty unlocked cells, and14–18 grey locked cells mainly in bottom rows. Every object stays fully within one cell; compact near-square icons with distinctive containers/shapes at48px, no generic gems. Highlight one identical adjacent pair and its upgraded item. Generator selected panel has an actual themed name and cooldown00:45. 合成 tab selected. Show useful item production for the paired environment task, not decorative unrelated icons.\n\nIP: 吉伊卡哇. Original anchors: 吉伊、哈奇与乌萨奇有除草和讨伐的生活任务，除草检定与睡衣派对的歌舞也有明确动画章节。\nReference cast: ['吉伊 Chiikawa：白色圆胖小身体、圆小耳、额头一撮小弯毛、粉腮、棕色轮廓与点眼嘴，保留原作脸。', '哈奇 Hachiware：白色圆胖小猫、蓝色头顶斑和双耳、粉腮与棕色轮廓，保持官方眼口。', '乌萨奇 Usagi：浅黄圆胖兔子、长直耳与粉内耳、粉腮、棕色点眼，保留原作比例与脸。']\nPalette: 天空蓝、白、鲜草绿和柔和黄，清爽草地、伙伴原版描边，UI简洁鲜亮。.\nThemed item chains: 工作手套→除草工具包→检定备考套; 布片→睡衣→派对服装套.\nGrowth setting: 草原小屋外的除草练习角与睡衣派对小舞台。\nCurrent task and permanent result: 伙伴的除草工具包未齐、派对舞台还空着；需求1套检定备考工具和2套派对睡衣，永久开放整洁练习角和小舞台，伙伴一起庆祝完成。\nAdaptation boundary: 原作温柔与不安并存，删光劳动挫折和奇异危险会只剩泛化萌宠；难度表现又应避免过度压迫。\n",
      "referenced_image_paths": [
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      "source": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/26-ip/01-棋盘.png",
      "original_generation_source": "/Users/kamisola/.codex/generated_images/01a0fbb5-1786-7810-a033-edb0a25bb706/exec-bb59c5b9-096f-4e98-85bb-636eaee1661b.png",
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/cartoon-rethink/26-ip/01-棋盘.png",
      "visual_review": "沿用已核原作动画棋盘；无真人图片",
      "relative_file": "26-ip/01-棋盘.png",
      "sha256": "0a8c63ee52e8d7e8646b962334a8e180b88a5614451feca3c10ed928b7bb5e59"
    },
    {
      "index": 51,
      "number": 26,
      "slug": "26-ip",
      "name": "吉伊卡哇",
      "kind": "meta",
      "action": "redesign",
      "style": "原作动画画风",
      "prompt": "Use case: precise-object-edit. Make ONE targeted progression-state clarification through TEXT ONLY in this complete Chiikawa 吉伊卡哇 portrait Merge-2 progression screen. The earned certificate and opened basic job shown in the main scene are PREVIOUSLY COMPLETED BEGINNER achievements. The CURRENT 1/3 task is a new INTERMEDIATE exam practice, and the NEXT INTERMEDIATE job is still locked. Resolve this precisely using these text replacements: (1) the green 已完成 banner above the certificate becomes 初级检定已通过; preserve certificate 除草检定 初级资格证 and the held 合格 card. (2) right notice header 新开放! becomes 已开放：初级委托, and its 草地除草委托 heading becomes 初级草地除草委托; keep 去接单 button and its grass photo. (3) first causal card below the scene: change 已交付 to 已交付1双, meaning only one pair of the three needed gloves has been delivered, and preserve its glove icon and check. (4) second causal-card header 完成除草练习 becomes 中级检定练习; preserve 1/3 progress. (5) third gray locked causal-card header 新劳动委托 becomes 中级劳动委托, and its caption becomes 中级检定通过后 开放中级委托; preserve gray state and padlock. (6) bottom current-task sentence 为下一次除草委托做准备！ becomes 为中级检定练习做准备！; preserve 交付3双工作手套 and bottom 1/3 progress, green 交付 button and tool-kit reward. Keep all three character identities and official 2D bodies/faces/colors, scene, layout, icons, other text, top HUD, bottom navigation and dimensions unchanged. No new people, photo-realism, extra objects, or new UI. There must be NO assertion that the current intermediate task is completed or its intermediate job unlocked.",
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      ],
      "source": "/Users/kamisola/.codex/generated_images/01a10a3b-864f-70d0-8a29-25cf7a0a2eb3/exec-50de4352-a48c-418e-9e20-df5db35dc160.png",
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/cartoon-rethink/26-ip/02-主外围.png",
      "dimensions": [
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      ],
      "sha256": "ed5c66edd15fb2ad7e970f23df844ba813319df615ebe29b1277f1df70fc8b9f",
      "visual_review": "一次状态文案澄清后目视通过：原作吉伊、哈奇、乌萨奇保持平面棕线与白蓝黄造型，无真人或新角色。主景证书为初级检定已通过，右侧已开放初级草地委托是过去成果；当前中级检定练习1/3和交付3双工作手套1/3一致，左步骤只写已交付1双。下一中级劳动委托为灰色锁定，文字明确中级检定通过后开放，未提前完成或开放当前阶段。当前任务绿色交付与除草工具包制作配方反馈可见。初稿/job/记录在_revisions/051-initial*；初/中级为本概念适配UI分级，非宣称原作真实等级规则。",
      "relative_file": "26-ip/02-主外围.png"
    },
    {
      "index": 52,
      "number": 27,
      "slug": "27-ip",
      "name": "拉拉熊（轻松熊）",
      "kind": "board",
      "action": "reuse",
      "style": "原作动画画风",
      "prompt": "Use case: ui-mockup.\nONE independent complete portrait mobile Merge-2 game screen, 9:16, all UI inside safe margins.\nInput images: first image(s) are official source character identity references. Last image is a different IP game screen used ONLY as reference for dimensional casual-mobile UI, compact object icons, polished materials and spacing. Do not import its cast, Paris setting, clothes or items.\nIDENTITY LOCK: preserve the official reference characters' exact original faces, eye/nose proportions, facial structure, age, ethnicity, species, signature hair and clothes. Preserve source facial rendering: live-action actor faces remain live action; source line-art/animated faces retain their original design. Never redraw into a different face, beautify, age-change, face-swap, stylize the face, obscure or crop out the face. Use only characters actually visible in source references. Respect original character body proportions. This identity rule outranks the environment style.\nEnvironment, game objects and UI: polished European/American casual mobile game illustration, rounded dimensional materials, clean modern saturated colors, readable small icons. Preserve this IP's original architecture, culture and atmosphere. No sepia filter.\nSmall IP label and compact resource HUD at top: Lv12, energy84, coins1250. Five bottom tabs: 合成,家园,故事,图鉴,商店. Minimal legible Chinese. No giant title, promotional poster, mockup phone, split screen, collage, watermark or player hand. This is a new Merge-2 adaptation concept.\nBOARD SCREEN: compact HUD top7%, three compact order cards next13%, front-facing orthographic board next68%, selected-item panel and five-tab navigation bottom12%. Order portraits use the reference cast identities, with visible requested item icons, 0/1 or1/1, and coin rewards. Match the requests to actual items on the board. If source references show fewer than3 cast identities, reuse an existing portrait in more than one order card; never invent a third person.\nGrid MUST have exactly7columns and9rows:63 continuous equal square cells, all rows visible, straight horizontal and vertical boundaries, no perspective. Narrow board with clean side gutters as needed. Include2–3 single-cell generators with yellow lightning badges, about30–35 movable themed objects with several identical same-level pairs,10–14 visibly empty unlocked cells, and14–18 grey locked cells mainly in bottom rows. Every object stays fully within one cell; compact near-square icons with distinctive containers/shapes at48px, no generic gems. Highlight one identical adjacent pair and its upgraded item. Generator selected panel has an actual themed name and cooldown00:45. 合成 tab selected. Show useful item production for the paired environment task, not decorative unrelated icons.\n\nIP: 拉拉熊（轻松熊）. Original anchors: 拉拉熊、小白熊与小黄鸡住在薰的公寓里；拉拉熊爱热松饼、蛋包饭、布丁和团子，小黄鸡爱清洁，故事覆盖四季生活。\nReference cast: ['拉拉熊：棕色圆头绒面熊、黄内耳、黑圆眼、白色椭圆鼻口区与腹部、短黑鼻口；严格保持官方定格动画毛绒脸和比例。', '小白熊：奶油白毛绒熊、粉内耳与脚掌、黑圆眼、白鼻口区、胸前红纽扣，保持官方面部。', '小黄鸡：黄色毛绒小鸡、橙色椭圆喙、黑圆眼、两撮黑顶毛和黑细脚，保持原貌。']\nPalette: 白、薄荷、天空蓝与粉色小面积，清爽公寓；保留官方定格动画毛绒角色质感，UI和物品可欧卡。.\nThemed item chains: 松饼→叠层松饼→下午茶盘; 抹布→清洁工具组→居家整理套.\nGrowth setting: 薰的公寓客厅连接阳台，矮桌、松饼盘、收纳柜与季节植物。\nCurrent task and permanent result: 小黄鸡准备整理阳台，矮桌下午茶未完成；需求1份叠层松饼盘和1套居家整理工具，永久开放整齐阳台与季节展示架，轻压力日常节奏。\nAdaptation boundary: 松弛日常需要轻压力节奏；高频倒计时订单和反复破坏房间会与IP情绪冲突。\n",
      "referenced_image_paths": [
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      "source": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/27-ip/01-棋盘.png",
      "original_generation_source": "/Users/kamisola/.codex/generated_images/01a0fbb5-1786-7810-a033-edb0a25bb706/exec-eb21755a-5dd2-492c-a89e-b7f16d30c9ea.png",
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/cartoon-rethink/27-ip/01-棋盘.png",
      "visual_review": "沿用已核原作动画棋盘；无真人图片",
      "relative_file": "27-ip/01-棋盘.png",
      "sha256": "7df6ea16ff2b2ea4f5c3d866cfd00a3091e138872f1e3ac4d8c5b920fed6618b"
    },
    {
      "index": 53,
      "number": 27,
      "slug": "27-ip",
      "name": "拉拉熊（轻松熊）",
      "kind": "meta",
      "action": "redesign",
      "style": "原作动画画风",
      "prompt": "Use case: precise-object-edit. Make ONE targeted month-state clarification through TEXT ONLY in this complete Rilakkuma 拉拉熊 portrait Merge-2 seasonal-diary progression screen. The earned and saved photo/finished pancake memory must belong to PREVIOUS MARCH, while CURRENT APRIL afternoon-tea delivery remains 1/3 and NEXT MAY is still locked. Exact localized replacements: (1) On the right calendar photo, change 4月 to 3月, keeping 2024, the cherry blossoms, photo and diary stamp. (2) Replace the photo caption 春天 / 和大家的下午茶♪ with 3月日记已保存 / 春日松饼时光♪. (3) On the left causal-card green 已完成 label, change text to 3月已完成; keep its pancake icon and 松饼 caption. (4) On the center causal-card pink 当前目标 label, change to 4月当前目标; keep its tray image and 下午茶盘 caption. (5) In the bottom current-task panel, change 交付下午茶盘 to 4月：交付下午茶盘. Keep ALL 1/3 progress values, matching item icons, green 交付 button, completion-after-unlock sentence for 5月「初夏的绿意」, and all May/June/July padlocks unchanged. Preserve ALL characters exact official stop-motion plush material and identities, faces, paws, layout, scene, previous photo and other images, HUD, bottom navigation, all other text and dimensions. No new people, realistic humans, objects or UI. The current April diary must not be asserted saved or finished yet.",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/cartoon-rethink/_revisions/053-initial.png"
      ],
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      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/cartoon-rethink/27-ip/02-主外围.png",
      "dimensions": [
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      "sha256": "26b30fbe7881c9b80d73d564bc4f9be5408c99e8d04598d07a87efd99804562d",
      "visual_review": "一次月份状态澄清后目视通过：拉拉熊、小白熊、小黄鸡完整保留官方定格毛绒质感与身份，画面无真人薰。右侧3月日记已保存和左侧3月已完成是之前成果，当前4月交付下午茶盘1/3、物件各1/3一致；5月主题与6/7月均锁定，条件奖励写完成后解锁5月，不提前保存4月日记。整洁公寓和伙伴茶点是当前1份样品场景；绿色交付、实际日记照片与三图因果条清楚。画中2024为虚构章节日历，不是研究/生成日期。初稿、原job和记录在_revisions/053-initial*。",
      "relative_file": "27-ip/02-主外围.png"
    },
    {
      "index": 54,
      "number": 28,
      "slug": "28-ip",
      "name": "舞伎家的料理人",
      "kind": "board",
      "action": "reuse",
      "style": "原作动画画风",
      "prompt": "Use case: ui-mockup.\nONE independent complete portrait mobile Merge-2 game screen, 9:16, all UI inside safe margins.\nInput images: first image(s) are official source character identity references. Last image is a different IP game screen used ONLY as reference for dimensional casual-mobile UI, compact object icons, polished materials and spacing. Do not import its cast, Paris setting, clothes or items.\nIDENTITY LOCK: preserve the official reference characters' exact original faces, eye/nose proportions, facial structure, age, ethnicity, species, signature hair and clothes. Preserve source facial rendering: live-action actor faces remain live action; source line-art/animated faces retain their original design. Never redraw into a different face, beautify, age-change, face-swap, stylize the face, obscure or crop out the face. Use only characters actually visible in source references. Respect original character body proportions. This identity rule outranks the environment style.\nEnvironment, game objects and UI: polished European/American casual mobile game illustration, rounded dimensional materials, clean modern saturated colors, readable small icons. Preserve this IP's original architecture, culture and atmosphere. No sepia filter.\nSmall IP label and compact resource HUD at top: Lv12, energy84, coins1250. Five bottom tabs: 合成,家园,故事,图鉴,商店. Minimal legible Chinese. No giant title, promotional poster, mockup phone, split screen, collage, watermark or player hand. This is a new Merge-2 adaptation concept.\nBOARD SCREEN: compact HUD top7%, three compact order cards next13%, front-facing orthographic board next68%, selected-item panel and five-tab navigation bottom12%. Order portraits use the reference cast identities, with visible requested item icons, 0/1 or1/1, and coin rewards. Match the requests to actual items on the board. If source references show fewer than3 cast identities, reuse an existing portrait in more than one order card; never invent a third person.\nGrid MUST have exactly7columns and9rows:63 continuous equal square cells, all rows visible, straight horizontal and vertical boundaries, no perspective. Narrow board with clean side gutters as needed. Include2–3 single-cell generators with yellow lightning badges, about30–35 movable themed objects with several identical same-level pairs,10–14 visibly empty unlocked cells, and14–18 grey locked cells mainly in bottom rows. Every object stays fully within one cell; compact near-square icons with distinctive containers/shapes at48px, no generic gems. Highlight one identical adjacent pair and its upgraded item. Generator selected panel has an actual themed name and cooldown00:45. 合成 tab selected. Show useful item production for the paired environment task, not decorative unrelated icons.\n\nIP: 舞伎家的料理人. Original anchors: 京都屋形中的舞伎共同生活，季代负责每日饭食，亲友菫练习舞艺，家常料理与人际关系构成原作日常。\nReference cast: ['野月季代 Kiyo：黑色齐耳短发、淡色家居上衣和红色围裙，年轻女孩的原漫画朴素圆脸，保持官方封面原脸。', '户来菫 Sumire：黑色日本髻发、彩色舞伎花簪、粉紫色和服与精美浅金宽腰带，保持漫画封面的眼鼻与舞伎造型。']\nPalette: 清爽青蓝、白、柔和樱粉与少量朱红；京都屋形木构和日式餐器，去除泛黄旧滤镜。.\nThemed item chains: 鸡蛋→亲子丼→屋形晚饭套餐; 锅铲→炊具组→大厨房器具套.\nGrowth setting: 京都屋形的共同厨房、饭桌与临窗储物角，舞伎回家后的日常空间。\nCurrent task and permanent result: 今晚共同饭食尚未摆齐，厨房工具缺一个收纳位；需求2份亲子丼套餐和1套炊具，永久开放干净的大厨房工具墙与季节饭食展示架。\nAdaptation boundary: 屋形具有具体文化与职业背景，不能当作普通酒店随意设置对外接客和商业扩张。\n",
      "referenced_image_paths": [
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      "source": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/28-ip/01-棋盘.png",
      "original_generation_source": "/Users/kamisola/.codex/generated_images/01a0fbb5-1786-7810-a033-edb0a25bb706/exec-318189c3-b13d-4678-87ba-de8647cbd544.png",
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/cartoon-rethink/28-ip/01-棋盘.png",
      "visual_review": "沿用已核原作动画棋盘；无真人图片",
      "relative_file": "28-ip/01-棋盘.png",
      "sha256": "4d48a588e7a640f2fa4e56ea090842e9591eb624a5a112645b13bf5e5fa421f3"
    },
    {
      "index": 55,
      "number": 28,
      "slug": "28-ip",
      "name": "舞伎家的料理人",
      "kind": "meta",
      "action": "redesign",
      "style": "原作动画画风",
      "prompt": "Use case: ui-mockup.\nONE complete independent portrait mobile Merge-2 screen, 9:16. No phone frame, split screens, presentation poster, watermark or giant title. All UI within safe margins. Clear saturated colors, modern cool-clean light, readable compact icons; no yellowed filter. Draw every person as a cartoon or preserve their established animated design. The user explicitly requests replacing photographic people; cartoon stylization of former live-action characters is authorized for this revision.\nCast consistency: use only the established people visible in the supplied cast/board references. Do not add new faces, generic customers or different actors. Keep hair, costume, age category, body silhouette and role recognizability. Any background figures or tiny portraits must also be wholly illustrated. Prefer no extra background figures.\nCompact top HUD Lv12 / energy84 / coins1250. Five bottom tabs 合成、家园、故事、图鉴、商店. Legible minimal Chinese. The scene must communicate the IP's practical activity and culture.\nRedesign the main progression screen according to the revised design below; the previous scene is an architecture/prop reference, NOT the old gameplay requirement. No merge grid. The central 60–65% must visibly show the specific completed/ongoing/next-stage result, large functional objects or actual earned output. Include the established cartoon cast naturally using the relevant props. Show one completed outcome, one highlighted current goal and one muted next-step preview; avoid generic restoration, empty skill trees, floating friendship bars or a list of qualifications unless these are the actual primary goal.\nAbove the bottom navigation, one concise current delivery task with matching item icons and progress 1/3, green 交付 button, and an explicit one-line next reward/unlock. A compact visual chain of three relevant icons with arrows shows item delivered → concrete growth outcome → newly available supply/order/content. Use wording such as 新配方、新货单、新路线、新章节 based on the revised loop, not invented numeric efficiency. Permanent collections remain owned and worn/displayed; finite stories visibly have a chapter finish. Story/relationship progress does not automatically create production bonuses. Keep existing cast design from first reference; the first reference takes priority over the old scene's photographic faces. 家园 tab active.\n\nIP: 舞伎家的料理人. Original activity and culture: 京都屋形中的舞伎共同生活，季代负责每日饭食，亲友菫练习舞艺，家常料理与人际关系构成原作日常。\nChosen style: 原作动画画风. Keep the official animated/comic/game character design, face geometry, original line language or original animation medium, species, body proportion, hair and signature clothes. Do not unify existing 2D characters into generic 3D dolls. Official references show exactly the allowed cast. Draw objects and UI cleanly for a phone screen; no live-action people anywhere.\nPalette: 清爽青蓝、白、柔和樱粉与少量朱红；京都屋形木构和日式餐器，去除泛黄旧滤镜。\nThemed object chains: 鸡蛋→亲子丼→屋形晚饭套餐; 锅铲→炊具组→大厨房器具套\nRevised primary progression: 屋形饭桌日常章节\nCausal loop: 交付当天饭食→屋形饭桌完成、一个生活节点结束→开放下一特别日菜单→主盘换入当季食材与指定菜式配方，完成后回收当天临时物品\nVisible earned result: 饭桌从备菜变成大家共餐的完整一幕，手写菜单记录当日饭食和生活节点。\nScene concept: 采用该作品漫画或动画版的既有线条与人物比例，沿用已有参考季代与菫；本屏不使用真人剧照。主画面为厨房连着饭桌，侧边为一张手写当日菜单与下一特别日章节入口。\nAdaptation boundary: 屋形具有具体文化与职业背景，不能当作普通酒店随意设置对外接客和商业扩张。\n",
      "referenced_image_paths": [
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      "source": "/Users/kamisola/.codex/generated_images/01a0fbb2-de97-7541-a7b1-bd0e858196bd/exec-f81d7608-4778-4a47-8361-56586c4417ce.png",
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      "visual_review": "已目视：既有两名角色保留动画表现，亲子丼完成、当前屋形晚饭1/3、下一春日菜单锁定；未出现真人。",
      "relative_file": "28-ip/02-主外围.png"
    },
    {
      "index": 56,
      "number": 29,
      "slug": "29-ip",
      "name": "哆啦A梦",
      "kind": "board",
      "action": "reuse",
      "style": "原作动画画风",
      "prompt": "Use case: ui-mockup.\nONE independent complete portrait mobile Merge-2 game screen, 9:16, all UI inside safe margins.\nInput images: first image(s) are official source character identity references. Last image is a different IP game screen used ONLY as reference for dimensional casual-mobile UI, compact object icons, polished materials and spacing. Do not import its cast, Paris setting, clothes or items.\nIDENTITY LOCK: preserve the official reference characters' exact original faces, eye/nose proportions, facial structure, age, ethnicity, species, signature hair and clothes. Preserve source facial rendering: live-action actor faces remain live action; source line-art/animated faces retain their original design. Never redraw into a different face, beautify, age-change, face-swap, stylize the face, obscure or crop out the face. Use only characters actually visible in source references. Respect original character body proportions. This identity rule outranks the environment style.\nEnvironment, game objects and UI: polished European/American casual mobile game illustration, rounded dimensional materials, clean modern saturated colors, readable small icons. Preserve this IP's original architecture, culture and atmosphere. No sepia filter.\nSmall IP label and compact resource HUD at top: Lv12, energy84, coins1250. Five bottom tabs: 合成,家园,故事,图鉴,商店. Minimal legible Chinese. No giant title, promotional poster, mockup phone, split screen, collage, watermark or player hand. This is a new Merge-2 adaptation concept.\nBOARD SCREEN: compact HUD top7%, three compact order cards next13%, front-facing orthographic board next68%, selected-item panel and five-tab navigation bottom12%. Order portraits use the reference cast identities, with visible requested item icons, 0/1 or1/1, and coin rewards. Match the requests to actual items on the board. If source references show fewer than3 cast identities, reuse an existing portrait in more than one order card; never invent a third person.\nGrid MUST have exactly7columns and9rows:63 continuous equal square cells, all rows visible, straight horizontal and vertical boundaries, no perspective. Narrow board with clean side gutters as needed. Include2–3 single-cell generators with yellow lightning badges, about30–35 movable themed objects with several identical same-level pairs,10–14 visibly empty unlocked cells, and14–18 grey locked cells mainly in bottom rows. Every object stays fully within one cell; compact near-square icons with distinctive containers/shapes at48px, no generic gems. Highlight one identical adjacent pair and its upgraded item. Generator selected panel has an actual themed name and cooldown00:45. 合成 tab selected. Show useful item production for the paired environment task, not decorative unrelated icons.\n\nIP: 哆啦A梦. Original anchors: 秘密道具帮助解决具体生活问题；官方道具目录包含可按需求输出设计图的发明机，也有配达球拍与按喜好造城堡的套装。\nReference cast: ['哆啦A梦：蓝色圆头与圆身体、白色面部和腹部、红鼻红项圈、黄色铃铛、圆形四次元口袋，严格保持动画原脸。', '野比大雄：黑色短发、圆框眼镜、黄色长袖上衣、深蓝短裤，保留原作大眼与头型。', '源静香：黑发少女、粉色长袖上衣配红裙，保留参考中的发型与动画原脸。']\nPalette: 清爽天蓝、白、草绿与小面积红黄，原作二维轮廓原封保留；现代欧卡用于 UI 和物品。.\nThemed item chains: 螺母→机械零件→道具修理组件; 草图→道具设计图→发明图册.\nGrowth setting: 大雄家一楼与窗边道具研究角，窗外看见熟悉住宅小路。\nCurrent task and permanent result: 窗边小书桌杂乱、道具说明纸散落；当前收集2张完整设计图和1套维修组件，完成后永久开放整齐的道具研究角及墙上用途分类板。\nAdaptation boundary: 秘密道具功能各异，不能把竹蜻蜓、任意门等简单排成越来越高级的一条链；应按用途分支，成品道具通过任务解锁。\n",
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      ],
      "source": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/29-ip/01-棋盘.png",
      "original_generation_source": "/Users/kamisola/.codex/generated_images/01a0fbb2-de97-7541-a7b1-bd0e858196bd/exec-c4341a46-04bd-45c8-8bbb-b4023952c9fb.png",
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/cartoon-rethink/29-ip/01-棋盘.png",
      "visual_review": "沿用已核原作动画棋盘；无真人图片",
      "relative_file": "29-ip/01-棋盘.png",
      "sha256": "328dd8620dc06884a9935e7ace5db0818cdfda33ac8f68ac2f87fc27d98dc460"
    },
    {
      "index": 57,
      "number": 29,
      "slug": "29-ip",
      "name": "哆啦A梦",
      "kind": "meta",
      "action": "redesign",
      "style": "原作动画画风",
      "prompt": "Use case: ui-mockup. Edit this complete cartoon Doraemon phone UI with a SMALL targeted progress correction. Preserve original Doraemon, Nobita and Shizuka faces, body proportions, line/color, room, HUD, icons, task counters, navigation and general composition. All remain original 2D animation. Current chapter is 上学不迟到 and current repair requirements are only 1/3: the bamboo-copter cannot already be finished. Replace top 竹蜻蜓 已修复！ with 竹蜻蜓 修理中. Replace right 已记录到图鉴 上学再也不迟到了！ with 完成后收录图鉴 and 完成后可飞行. This image of flying is explicitly a future preview, slightly muted. Show the central bamboo-copter partially disassembled, with one blade nearby on the mat and label 组装中. In the three-stage causal chain remove green completion ticks on the current repair and components; use current progress indicator on first card and muted future second/third cards. The next chapter 下雨天的烦恼 remains locked and not yet playable; add lock to its book. The current ingredient counters 1/3 stay exactly 1/3 and 交付 remains. No new characters, no photo faces, no new gameplay. 9:16 one complete mobile screen.",
      "referenced_image_paths": [
        "/Users/kamisola/.codex/generated_images/01a0fbb2-de97-7541-a7b1-bd0e858196bd/exec-10dad5c4-4277-4b40-952e-62b9ed4dd388.png"
      ],
      "source": "/Users/kamisola/.codex/generated_images/01a0fbb2-de97-7541-a7b1-bd0e858196bd/exec-93f3cd33-e50f-45d3-a1e2-7d4c85fbfc2e.png",
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/cartoon-rethink/29-ip/02-主外围.png",
      "dimensions": [
        941,
        1672
      ],
      "sha256": "1822f029ccfe1cab2bf57c845b8592ca0e0e8ac2c73b0995b92408b007ce54dc",
      "visual_review": "已目视：竹蜻蜓缺叶处于组装中，三项修理组件1/3，未来飞行预览及下一章锁定；角色为原二维动画，无真人。",
      "relative_file": "29-ip/02-主外围.png"
    },
    {
      "index": 58,
      "number": 30,
      "slug": "30-ip",
      "name": "料理妈妈",
      "kind": "board",
      "action": "reuse",
      "style": "原作动画画风",
      "prompt": "Use case: ui-mockup.\nONE independent complete portrait mobile Merge-2 game screen, 9:16, all UI inside safe margins.\nInput images: first image(s) are official source character identity references. Last image is a different IP game screen used ONLY as reference for dimensional casual-mobile UI, compact object icons, polished materials and spacing. Do not import its cast, Paris setting, clothes or items.\nIDENTITY LOCK: preserve the official reference characters' exact original faces, eye/nose proportions, facial structure, age, ethnicity, species, signature hair and clothes. Preserve source facial rendering: live-action actor faces remain live action; source line-art/animated faces retain their original design. Never redraw into a different face, beautify, age-change, face-swap, stylize the face, obscure or crop out the face. Use only characters actually visible in source references. Respect original character body proportions. This identity rule outranks the environment style.\nEnvironment, game objects and UI: polished European/American casual mobile game illustration, rounded dimensional materials, clean modern saturated colors, readable small icons. Preserve this IP's original architecture, culture and atmosphere. No sepia filter.\nSmall IP label and compact resource HUD at top: Lv12, energy84, coins1250. Five bottom tabs: 合成,家园,故事,图鉴,商店. Minimal legible Chinese. No giant title, promotional poster, mockup phone, split screen, collage, watermark or player hand. This is a new Merge-2 adaptation concept.\nBOARD SCREEN: compact HUD top7%, three compact order cards next13%, front-facing orthographic board next68%, selected-item panel and five-tab navigation bottom12%. Order portraits use the reference cast identities, with visible requested item icons, 0/1 or1/1, and coin rewards. Match the requests to actual items on the board. If source references show fewer than3 cast identities, reuse an existing portrait in more than one order card; never invent a third person.\nGrid MUST have exactly7columns and9rows:63 continuous equal square cells, all rows visible, straight horizontal and vertical boundaries, no perspective. Narrow board with clean side gutters as needed. Include2–3 single-cell generators with yellow lightning badges, about30–35 movable themed objects with several identical same-level pairs,10–14 visibly empty unlocked cells, and14–18 grey locked cells mainly in bottom rows. Every object stays fully within one cell; compact near-square icons with distinctive containers/shapes at48px, no generic gems. Highlight one identical adjacent pair and its upgraded item. Generator selected panel has an actual themed name and cooldown00:45. 合成 tab selected. Show useful item production for the paired environment task, not decorative unrelated icons.\n\nIP: 料理妈妈. Original anchors: 依照妈妈指导切、炒、揉、摆盘，完成具体菜肴并解锁更多食谱；官方还明确组合食谱产生更复杂料理。\nReference cast: ['料理妈妈 Mama：棕色短发、粉色白圆点头巾、白上衣、黄橙围裙、蓝裤，笑脸结构和原版游戏角色比例保持。', '爸爸 Papa：棕色短发、矩形眼镜、绿色花纹短袖外套、白内搭、米色长裤，按官方角色图保持面部与眼镜。']\nPalette: 白色、珊瑚粉、青蓝、嫩绿与小面积黄橙；明亮现代厨房，保留原版描边角色。.\nThemed item chains: 面团→面饼→披萨; 土豆→配菜→咖喱饭.\nGrowth setting: 家庭厨房的中岛备餐台、炉灶与食谱展示墙。\nCurrent task and permanent result: 家庭聚餐前，备餐台缺少成品主食、食谱墙空一格；交付1份披萨和1份咖喱饭，永久解锁新烤箱角与两张完成菜谱卡。\nAdaptation boundary: 原作主要乐趣是亲手完成烹饪动作；若全数替换成拖拽合成，会失去操作手感，外围经营也需另行设计。\n",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/references/30-ip/source-01.png",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/references/30-ip/source-02.png",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/tv-ip-eurocartoon-2026-09-30/07-emily-in-paris/01-棋盘.png"
      ],
      "source": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/30-ip/01-棋盘.png",
      "original_generation_source": "/Users/kamisola/.codex/generated_images/01a0fbb2-de97-7541-a7b1-bd0e858196bd/exec-05232a48-a854-4a32-a7d0-0a7554887ee9.png",
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/cartoon-rethink/30-ip/01-棋盘.png",
      "visual_review": "沿用已核原作动画棋盘；无真人图片",
      "relative_file": "30-ip/01-棋盘.png",
      "sha256": "61849e6bca45a29b9570a1c7169b50abbb02b14a12f5f14956b6f60d9d787521"
    },
    {
      "index": 59,
      "number": 30,
      "slug": "30-ip",
      "name": "料理妈妈",
      "kind": "meta",
      "action": "redesign",
      "style": "原作动画画风",
      "prompt": "Use case: ui-mockup. Edit this full cartoon Cooking Mama phone screen with only one status fix. Keep all faces, line/color, room, ingredients, stirring action, course cards, counters and navigation. The current curry course is only 1/3 and cannot already be complete. The left curry dish is a goal preview: change its pink 完成！ banner to 成菜预览 and its dish label to 完成后的咖喱饭. Slightly mute this preview and remove its sparkle effect. Keep the separately completed past pizza card and the locked next pasta card exactly. The current stirring game remains in progress with finger marker 1/3, task ingredient counters remain 1/3. No additional characters, no new props, no photographic humans. Output one complete 9:16 screen.",
      "referenced_image_paths": [
        "/Users/kamisola/.codex/generated_images/01a0fbb2-de97-7541-a7b1-bd0e858196bd/exec-09b5668a-0117-4044-8caf-698c824c6edb.png"
      ],
      "source": "/Users/kamisola/.codex/generated_images/01a0fbb2-de97-7541-a7b1-bd0e858196bd/exec-e9c4c038-6aa2-4856-8398-2dfb11f741ce.png",
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/cartoon-rethink/30-ip/02-主外围.png",
      "dimensions": [
        941,
        1672
      ],
      "sha256": "d3575e44e4ac94bf14b76badf6b07bb9aeb74f3d084b87f358b2e54e7e2c54aa",
      "visual_review": "已目视：完成披萨为上一课程，当前咖喱有搅拌操作示意与1/3，成菜明确为预览，下一意面锁定。原作卡通人物无真人；本图为操作层静态建议。",
      "relative_file": "30-ip/02-主外围.png"
    },
    {
      "index": 60,
      "number": 31,
      "slug": "31-ip",
      "name": "水星领航员",
      "kind": "board",
      "action": "reuse",
      "style": "原作动画画风",
      "prompt": "Use case: ui-mockup.\nONE independent complete portrait mobile Merge-2 game screen, 9:16, all UI inside safe margins.\nInput images: first image(s) are official source character identity references. Last image is a different IP game screen used ONLY as reference for dimensional casual-mobile UI, compact object icons, polished materials and spacing. Do not import its cast, Paris setting, clothes or items.\nIDENTITY LOCK: preserve the official reference characters' exact original faces, eye/nose proportions, facial structure, age, ethnicity, species, signature hair and clothes. Preserve source facial rendering: live-action actor faces remain live action; source line-art/animated faces retain their original design. Never redraw into a different face, beautify, age-change, face-swap, stylize the face, obscure or crop out the face. Use only characters actually visible in source references. Respect original character body proportions. This identity rule outranks the environment style.\nEnvironment, game objects and UI: polished European/American casual mobile game illustration, rounded dimensional materials, clean modern saturated colors, readable small icons. Preserve this IP's original architecture, culture and atmosphere. No sepia filter.\nSmall IP label and compact resource HUD at top: Lv12, energy84, coins1250. Five bottom tabs: 合成,家园,故事,图鉴,商店. Minimal legible Chinese. No giant title, promotional poster, mockup phone, split screen, collage, watermark or player hand. This is a new Merge-2 adaptation concept.\nBOARD SCREEN: compact HUD top7%, three compact order cards next13%, front-facing orthographic board next68%, selected-item panel and five-tab navigation bottom12%. Order portraits use the reference cast identities, with visible requested item icons, 0/1 or1/1, and coin rewards. Match the requests to actual items on the board. If source references show fewer than3 cast identities, reuse an existing portrait in more than one order card; never invent a third person.\nGrid MUST have exactly7columns and9rows:63 continuous equal square cells, all rows visible, straight horizontal and vertical boundaries, no perspective. Narrow board with clean side gutters as needed. Include2–3 single-cell generators with yellow lightning badges, about30–35 movable themed objects with several identical same-level pairs,10–14 visibly empty unlocked cells, and14–18 grey locked cells mainly in bottom rows. Every object stays fully within one cell; compact near-square icons with distinctive containers/shapes at48px, no generic gems. Highlight one identical adjacent pair and its upgraded item. Generator selected panel has an actual themed name and cooldown00:45. 合成 tab selected. Show useful item production for the paired environment task, not decorative unrelated icons.\n\nIP: 水星领航员. Original anchors: 水无灯里在水之星阿库阿的新威尼斯学习成为领航员，驾贡多拉为游客导览，ARIA公司与水城生活是辨识场景。\nReference cast: ['水无灯里 Akari：绿色眼睛、粉色头发与两条很长的侧发、白色蓝边领航员长裙、白蓝帽，保持原作日系脸。', '艾莉西亚 Alicia：金色长发和长侧辫、白蓝领航员制服、白蓝帽，保持官方主视觉造型。', '亚利亚社长：白色圆胖猫、圆形蓝眼圈、棕色小眉与耳尖、蓝色领口配黄色蝴蝶结，完全保留原作脸。']\nPalette: 透明水蓝、白、海军蓝与清爽石灰色，小面积粉与金；新威尼斯原作水城气质。.\nThemed item chains: 木片→船桨→贡多拉维修套; 明信片→纪念册→旅程礼盒.\nGrowth setting: ARIA公司运河码头、石台阶与接待露台，一艘贡多拉靠岸。\nCurrent task and permanent result: 首班导览将开航，码头一处踏板松动、游客纪念柜还空着；需求1套贡多拉维修工具和2本纪念册，永久开放安全登船区与第一条运河路线。\nAdaptation boundary: 原作重在探索与人与人相遇，缺少强生产经营冲突；长期留存应靠新路线与见闻，而非反复修楼。\n",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/references/31-ip/source-01.jpg",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/tv-ip-eurocartoon-2026-09-30/07-emily-in-paris/01-棋盘.png"
      ],
      "source": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/31-ip/01-棋盘.png",
      "original_generation_source": "/Users/kamisola/.codex/generated_images/01a0fbb2-de97-7541-a7b1-bd0e858196bd/exec-228d4007-a892-48c1-b1fb-9e943dc47343.png",
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/cartoon-rethink/31-ip/01-棋盘.png",
      "visual_review": "沿用已核原作动画棋盘；无真人图片",
      "relative_file": "31-ip/01-棋盘.png",
      "sha256": "45fadc58a42f07cadca9d51f2391f9a07fc28e19c854da683c2ab6ddd61f2b79"
    },
    {
      "index": 61,
      "number": 31,
      "slug": "31-ip",
      "name": "水星领航员",
      "kind": "meta",
      "action": "redesign",
      "style": "原作动画画风",
      "prompt": "Use case: ui-mockup. Edit this full ARIA anime phone screen with only progression-label fixes. Preserve the original anime cast, face/proportions/line, exact water city illustration, gondola, HUD, object icons and 1/3 task. The current Saint Mark area route is not ready to depart: in the middle route node change 航行中 to 准备中. The first route 初遇之桥 is completed. The postcard on the right is an earned memory of the FIRST completed route: change its lower earned-memory text to 已获得见闻！初遇之桥的风景 and the postcard caption to 初遇之桥. Future 更远的水路 stays locked. Do not label the current unfinished route 已获得 or 已完成. All other composition and UI unchanged. No new characters, no photographs. Output one complete 9:16 screen.",
      "referenced_image_paths": [
        "/Users/kamisola/.codex/generated_images/01a0fbb2-de97-7541-a7b1-bd0e858196bd/exec-6cd82057-aeaa-434d-a982-23d08d704b90.png"
      ],
      "source": "/Users/kamisola/.codex/generated_images/01a0fbb2-de97-7541-a7b1-bd0e858196bd/exec-7ea25c15-b37a-4763-bf9b-f7befc856fd4.png",
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/cartoon-rethink/31-ip/02-主外围.png",
      "dimensions": [
        941,
        1672
      ],
      "sha256": "46a316b7eea1c089993da97cc41c208217ee5a035db78e624d58e1afb6ea0c32",
      "visual_review": "已目视：初遇之桥已完成并留下明信片，当前圣马可航线准备中1/3，未来水路锁定；原作领航员和社长保留二维动画表现。",
      "relative_file": "31-ip/02-主外围.png"
    },
    {
      "index": 62,
      "number": 32,
      "slug": "32-ip",
      "name": "轻音少女",
      "kind": "board",
      "action": "reuse",
      "style": "原作动画画风",
      "prompt": "Use case: ui-mockup.\nONE independent complete portrait mobile Merge-2 game screen, 9:16, all UI inside safe margins.\nInput images: first image(s) are official source character identity references. Last image is a different IP game screen used ONLY as reference for dimensional casual-mobile UI, compact object icons, polished materials and spacing. Do not import its cast, Paris setting, clothes or items.\nIDENTITY LOCK: preserve the official reference characters' exact original faces, eye/nose proportions, facial structure, age, ethnicity, species, signature hair and clothes. Preserve source facial rendering: live-action actor faces remain live action; source line-art/animated faces retain their original design. Never redraw into a different face, beautify, age-change, face-swap, stylize the face, obscure or crop out the face. Use only characters actually visible in source references. Respect original character body proportions. This identity rule outranks the environment style.\nEnvironment, game objects and UI: polished European/American casual mobile game illustration, rounded dimensional materials, clean modern saturated colors, readable small icons. Preserve this IP's original architecture, culture and atmosphere. No sepia filter.\nSmall IP label and compact resource HUD at top: Lv12, energy84, coins1250. Five bottom tabs: 合成,家园,故事,图鉴,商店. Minimal legible Chinese. No giant title, promotional poster, mockup phone, split screen, collage, watermark or player hand. This is a new Merge-2 adaptation concept.\nBOARD SCREEN: compact HUD top7%, three compact order cards next13%, front-facing orthographic board next68%, selected-item panel and five-tab navigation bottom12%. Order portraits use the reference cast identities, with visible requested item icons, 0/1 or1/1, and coin rewards. Match the requests to actual items on the board. If source references show fewer than3 cast identities, reuse an existing portrait in more than one order card; never invent a third person.\nGrid MUST have exactly7columns and9rows:63 continuous equal square cells, all rows visible, straight horizontal and vertical boundaries, no perspective. Narrow board with clean side gutters as needed. Include2–3 single-cell generators with yellow lightning badges, about30–35 movable themed objects with several identical same-level pairs,10–14 visibly empty unlocked cells, and14–18 grey locked cells mainly in bottom rows. Every object stays fully within one cell; compact near-square icons with distinctive containers/shapes at48px, no generic gems. Highlight one identical adjacent pair and its upgraded item. Generator selected panel has an actual themed name and cooldown00:45. 合成 tab selected. Show useful item production for the paired environment task, not decorative unrelated icons.\n\nIP: 轻音少女. Original anchors: 唯、澪、律、紬、梓组成放课后茶会，各自有主音吉他、贝斯、鼓、键盘及节奏吉他的明确分工，演出与朋友日常是核心。\nReference cast: ['平泽唯：棕色齐肩短发、两枚黄色发夹、藏青西装校服与蓝色领结，红棕色 Les Paul 形吉他，保持京都动画原脸。', '秋山澪：黑色长直发、藏青校服、蓝色领结，深色贝斯，保留原作细长眼形和发型。', '田井中律：棕色短发、黄色发箍、藏青校服、鼓槌和鼓组，保持原作圆眼与额头比例。']\nPalette: 清爽青蓝、白、海军蓝与樱花粉，小面积吉他红；暖色只用于木乐器，现代清晰 UI。.\nThemed item chains: 拨片→琴弦→吉他保养套; 谱纸→练习曲谱→演出歌单册.\nGrowth setting: 樱丘高中轻音部社团室，乐器角、排练地毯与茶点桌。\nCurrent task and permanent result: 校园演出前，吉他维护未完成、节目歌单只有散谱；收集1套吉他保养用品和1本演出歌单册，永久解锁布置好的小型排练台与完成曲目展示板。\nAdaptation boundary: 二合只能承担演出准备，无法替代音乐与合奏本身；角色互动和可听的演出成果需要保留。\n",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/references/32-ip/source-01.jpg",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/tv-ip-eurocartoon-2026-09-30/07-emily-in-paris/01-棋盘.png"
      ],
      "source": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/32-ip/01-棋盘.png",
      "original_generation_source": "/Users/kamisola/.codex/generated_images/01a0fbb2-de97-7541-a7b1-bd0e858196bd/exec-d2ca09a1-5d1d-4cea-bde0-bac89c23b7d9.png",
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/cartoon-rethink/32-ip/01-棋盘.png",
      "visual_review": "沿用已核原作动画棋盘；无真人图片",
      "relative_file": "32-ip/01-棋盘.png",
      "sha256": "2578037596cab61ff229852f2fb29084e19eb83dc8ea72e0d288b0df63388726"
    },
    {
      "index": 63,
      "number": 32,
      "slug": "32-ip",
      "name": "轻音少女",
      "kind": "meta",
      "action": "redesign",
      "style": "原作动画画风",
      "prompt": "Use case: ui-mockup.\nONE complete independent portrait mobile Merge-2 screen, 9:16. No phone frame, split screens, presentation poster, watermark or giant title. All UI within safe margins. Clear saturated colors, modern cool-clean light, readable compact icons; no yellowed filter. Draw every person as a cartoon or preserve their established animated design. The user explicitly requests replacing photographic people; cartoon stylization of former live-action characters is authorized for this revision.\nCast consistency: use only the established people visible in the supplied cast/board references. Do not add new faces, generic customers or different actors. Keep hair, costume, age category, body silhouette and role recognizability. Any background figures or tiny portraits must also be wholly illustrated. Prefer no extra background figures.\nCompact top HUD Lv12 / energy84 / coins1250. Five bottom tabs 合成、家园、故事、图鉴、商店. Legible minimal Chinese. The scene must communicate the IP's practical activity and culture.\nRedesign the main progression screen according to the revised design below; the previous scene is an architecture/prop reference, NOT the old gameplay requirement. No merge grid. The central 60–65% must visibly show the specific completed/ongoing/next-stage result, large functional objects or actual earned output. Include the established cartoon cast naturally using the relevant props. Show one completed outcome, one highlighted current goal and one muted next-step preview; avoid generic restoration, empty skill trees, floating friendship bars or a list of qualifications unless these are the actual primary goal.\nAbove the bottom navigation, one concise current delivery task with matching item icons and progress 1/3, green 交付 button, and an explicit one-line next reward/unlock. A compact visual chain of three relevant icons with arrows shows item delivered → concrete growth outcome → newly available supply/order/content. Use wording such as 新配方、新货单、新路线、新章节 based on the revised loop, not invented numeric efficiency. Permanent collections remain owned and worn/displayed; finite stories visibly have a chapter finish. Story/relationship progress does not automatically create production bonuses. Keep existing cast design from first reference; the first reference takes priority over the old scene's photographic faces. 家园 tab active.\n\nIP: 轻音少女. Original activity and culture: 唯、澪、律、紬、梓组成放课后茶会，各自有主音吉他、贝斯、鼓、键盘及节奏吉他的明确分工，演出与朋友日常是核心。\nChosen style: 原作动画画风. Keep the official animated/comic/game character design, face geometry, original line language or original animation medium, species, body proportion, hair and signature clothes. Do not unify existing 2D characters into generic 3D dolls. Official references show exactly the allowed cast. Draw objects and UI cleanly for a phone screen; no live-action people anywhere.\nPalette: 清爽青蓝、白、海军蓝与樱花粉，小面积吉他红；暖色只用于木乐器，现代清晰 UI。\nThemed object chains: 拨片→琴弦→吉他保养套; 谱纸→练习曲谱→演出歌单册\nRevised primary progression: 合奏曲目与校园演出\nCausal loop: 交付乐器保养套与曲谱→已有成员完成各自准备并进入合奏→完成可听演出后开放下一曲目章节→主盘切换下一曲目的准备订单，旧曲目专用材料和临时来源退出\nVisible earned result: 已有参考成员在舞台完成一首可听曲目，节目单留下演出记录，玩家能回放。\nScene concept: 保持既有成员的京都动画二维造型。主画面为完成演出的校园舞台，下方节目单与播放入口，侧边只显示当前五项准备状态；未有官方角色参考的成员不添加新脸。\nAdaptation boundary: 二合只能承担演出准备，无法替代音乐与合奏本身；角色互动和可听的演出成果需要保留。\n\nSpecific consistency rules: Include a clearly recognizable PLAY or 回放 control for an already completed concert. Current next-song rehearsal preparation is 1/3 and has no completion check; the following concert stays locked. Each depicted member has the correct original instrument; do not add missing-reference members.",
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      "visual_review": "已目视：五名原作成员分别持键盘、贝斯、鼓、主吉他、节奏吉他；完成曲目带回放入口，下一曲准备1/3，后继演出锁定；无真人。仅为可听演出界面概念，图片没有实际音频。",
      "relative_file": "32-ip/02-主外围.png"
    },
    {
      "index": 64,
      "number": 33,
      "slug": "33-ip",
      "name": "夏目友人帐",
      "kind": "board",
      "action": "reuse",
      "style": "原作动画画风",
      "prompt": "Use case: ui-mockup.\nONE independent complete portrait mobile Merge-2 game screen, 9:16, all UI inside safe margins.\nInput images: first image(s) are official source character identity references. Last image is a different IP game screen used ONLY as reference for dimensional casual-mobile UI, compact object icons, polished materials and spacing. Do not import its cast, Paris setting, clothes or items.\nIDENTITY LOCK: preserve the official reference characters' exact original faces, eye/nose proportions, facial structure, age, ethnicity, species, signature hair and clothes. Preserve source facial rendering: live-action actor faces remain live action; source line-art/animated faces retain their original design. Never redraw into a different face, beautify, age-change, face-swap, stylize the face, obscure or crop out the face. Use only characters actually visible in source references. Respect original character body proportions. This identity rule outranks the environment style.\nEnvironment, game objects and UI: polished European/American casual mobile game illustration, rounded dimensional materials, clean modern saturated colors, readable small icons. Preserve this IP's original architecture, culture and atmosphere. No sepia filter.\nSmall IP label and compact resource HUD at top: Lv12, energy84, coins1250. Five bottom tabs: 合成,家园,故事,图鉴,商店. Minimal legible Chinese. No giant title, promotional poster, mockup phone, split screen, collage, watermark or player hand. This is a new Merge-2 adaptation concept.\nBOARD SCREEN: compact HUD top7%, three compact order cards next13%, front-facing orthographic board next68%, selected-item panel and five-tab navigation bottom12%. Order portraits use the reference cast identities, with visible requested item icons, 0/1 or1/1, and coin rewards. Match the requests to actual items on the board. If source references show fewer than3 cast identities, reuse an existing portrait in more than one order card; never invent a third person.\nGrid MUST have exactly7columns and9rows:63 continuous equal square cells, all rows visible, straight horizontal and vertical boundaries, no perspective. Narrow board with clean side gutters as needed. Include2–3 single-cell generators with yellow lightning badges, about30–35 movable themed objects with several identical same-level pairs,10–14 visibly empty unlocked cells, and14–18 grey locked cells mainly in bottom rows. Every object stays fully within one cell; compact near-square icons with distinctive containers/shapes at48px, no generic gems. Highlight one identical adjacent pair and its upgraded item. Generator selected panel has an actual themed name and cooldown00:45. 合成 tab selected. Show useful item production for the paired environment task, not decorative unrelated icons.\n\nIP: 夏目友人帐. Original anchors: 夏目继承玲子的友人帐，与猫咪老师一起将姓名返还给妖怪，通过人与妖的相遇守护日常及关系。\nReference cast: ['夏目贵志：浅茶金色短发、金棕眼睛、白色领口上衣，保持官方动画的狭长温和眼形与清瘦脸型。', '猫咪老师：白色圆胖招财猫外形，额头橙色和灰色块、脸侧红纹、灰橙体斑、红项圈金铃，保留官方眼口与圆胖比例。']\nPalette: 浅青绿、天空蓝、白与清透灰，少量橙红作猫咪老师点缀；安静的日本乡间。.\nThemed item chains: 信纸碎片→完整书信→记忆信匣; 木片→修缮工具→小祠修复套.\nGrowth setting: 藤原家附近林间小路旁的旧小祠，树荫、石阶与记忆信匣。\nCurrent task and permanent result: 小妖怪遗失的旧信缺页，祠前一块木栏松动；需求1封完整旧信和1套修缮工具，完成后永久修好小祠并点亮这段相遇回忆；姓名与妖怪本体不进入合成链。\nAdaptation boundary: 返还姓名是情感仪式，名字或妖怪本体不应被做成批量合成消耗品；应合成帮助他们的物件。\n",
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      "source": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/33-ip/01-棋盘.png",
      "original_generation_source": "/Users/kamisola/.codex/generated_images/01a0fbb2-de97-7541-a7b1-bd0e858196bd/exec-fd3b4b25-e6af-45dc-8c36-4264b278487f.png",
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/cartoon-rethink/33-ip/01-棋盘.png",
      "visual_review": "沿用已核原作动画棋盘；无真人图片",
      "relative_file": "33-ip/01-棋盘.png",
      "sha256": "deadf8a8fb2fe364eddfa64eb3008d421a7976c8f52bbed07af02a2a6c725a82"
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    {
      "index": 65,
      "number": 33,
      "slug": "33-ip",
      "name": "夏目友人帐",
      "kind": "meta",
      "action": "redesign",
      "style": "原作动画画风",
      "prompt": "Use case: ui-mockup.\nONE complete independent portrait mobile Merge-2 screen, 9:16. No phone frame, split screens, presentation poster, watermark or giant title. All UI within safe margins. Clear saturated colors, modern cool-clean light, readable compact icons; no yellowed filter. Draw every person as a cartoon or preserve their established animated design. The user explicitly requests replacing photographic people; cartoon stylization of former live-action characters is authorized for this revision.\nCast consistency: use only the established people visible in the supplied cast/board references. Do not add new faces, generic customers or different actors. Keep hair, costume, age category, body silhouette and role recognizability. Any background figures or tiny portraits must also be wholly illustrated. Prefer no extra background figures.\nCompact top HUD Lv12 / energy84 / coins1250. Five bottom tabs 合成、家园、故事、图鉴、商店. Legible minimal Chinese. The scene must communicate the IP's practical activity and culture.\nRedesign the main progression screen according to the revised design below; the previous scene is an architecture/prop reference, NOT the old gameplay requirement. No merge grid. The central 60–65% must visibly show the specific completed/ongoing/next-stage result, large functional objects or actual earned output. Include the established cartoon cast naturally using the relevant props. Show one completed outcome, one highlighted current goal and one muted next-step preview; avoid generic restoration, empty skill trees, floating friendship bars or a list of qualifications unless these are the actual primary goal.\nAbove the bottom navigation, one concise current delivery task with matching item icons and progress 1/3, green 交付 button, and an explicit one-line next reward/unlock. A compact visual chain of three relevant icons with arrows shows item delivered → concrete growth outcome → newly available supply/order/content. Use wording such as 新配方、新货单、新路线、新章节 based on the revised loop, not invented numeric efficiency. Permanent collections remain owned and worn/displayed; finite stories visibly have a chapter finish. Story/relationship progress does not automatically create production bonuses. Keep existing cast design from first reference; the first reference takes priority over the old scene's photographic faces. 家园 tab active.\n\nIP: 夏目友人帐. Original activity and culture: 夏目继承玲子的友人帐，与猫咪老师一起将姓名返还给妖怪，通过人与妖的相遇守护日常及关系。\nChosen style: 原作动画画风. Keep the official animated/comic/game character design, face geometry, original line language or original animation medium, species, body proportion, hair and signature clothes. Do not unify existing 2D characters into generic 3D dolls. Official references show exactly the allowed cast. Draw objects and UI cleanly for a phone screen; no live-action people anywhere.\nPalette: 浅青绿、天空蓝、白与清透灰，少量橙红作猫咪老师点缀；安静的日本乡间。\nThemed object chains: 信纸碎片→完整书信→记忆信匣; 木片→修缮工具→小祠修复套\nRevised primary progression: 相遇与告别故事单元\nCausal loop: 交付书信与帮助物件→完成当前相遇的回忆与告别节点→收录纪念并开放下一相遇单元→主盘切换新帮助物件目标，回收旧故事专用来源并结算一次资源奖励\nVisible earned result: 夏目与现有参考猫咪老师在安静场景中完成告别，纪念匣留下这段故事；返名仪式仅用于有对应原作条件的章节。\nScene concept: 保持夏目与猫咪老师的原作二维动画和自然色调。大画面为已完成相遇的安静场景，小信匣与章节卡显示可回看进度，不新增未引用妖怪脸，不出现角色战力或好感技能树。\nAdaptation boundary: 返还姓名是情感仪式，名字或妖怪本体不应被做成批量合成消耗品；应合成帮助他们的物件。\n\nSpecific consistency rules: The completed past encounter keeps its own memory letter; the current encounter requiring help objects 1/3 is different and marked 进行中. The next encounter is locked. Only Natsume and Nyanko-sensei appear, no invented spirit. Never merge or consume names.",
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      "visual_review": "已目视：原作夏目与猫咪老师二维形象，过去风过的信完成、当前风铃帮助物1/3、下一相遇锁定；姓名未作为合成物。",
      "relative_file": "33-ip/02-主外围.png"
    },
    {
      "index": 66,
      "number": 34,
      "slug": "34-ip",
      "name": "料理鼠王",
      "kind": "board",
      "action": "reuse",
      "style": "原作动画画风",
      "prompt": "Use case: ui-mockup.\nONE independent complete portrait mobile Merge-2 game screen, 9:16, all UI inside safe margins.\nInput images: first image(s) are official source character identity references. Last image is a different IP game screen used ONLY as reference for dimensional casual-mobile UI, compact object icons, polished materials and spacing. Do not import its cast, Paris setting, clothes or items.\nIDENTITY LOCK: preserve the official reference characters' exact original faces, eye/nose proportions, facial structure, age, ethnicity, species, signature hair and clothes. Preserve source facial rendering: live-action actor faces remain live action; source line-art/animated faces retain their original design. Never redraw into a different face, beautify, age-change, face-swap, stylize the face, obscure or crop out the face. Use only characters actually visible in source references. Respect original character body proportions. This identity rule outranks the environment style.\nEnvironment, game objects and UI: polished European/American casual mobile game illustration, rounded dimensional materials, clean modern saturated colors, readable small icons. Preserve this IP's original architecture, culture and atmosphere. No sepia filter.\nSmall IP label and compact resource HUD at top: Lv12, energy84, coins1250. Five bottom tabs: 合成,家园,故事,图鉴,商店. Minimal legible Chinese. No giant title, promotional poster, mockup phone, split screen, collage, watermark or player hand. This is a new Merge-2 adaptation concept.\nBOARD SCREEN: compact HUD top7%, three compact order cards next13%, front-facing orthographic board next68%, selected-item panel and five-tab navigation bottom12%. Order portraits use the reference cast identities, with visible requested item icons, 0/1 or1/1, and coin rewards. Match the requests to actual items on the board. If source references show fewer than3 cast identities, reuse an existing portrait in more than one order card; never invent a third person.\nGrid MUST have exactly7columns and9rows:63 continuous equal square cells, all rows visible, straight horizontal and vertical boundaries, no perspective. Narrow board with clean side gutters as needed. Include2–3 single-cell generators with yellow lightning badges, about30–35 movable themed objects with several identical same-level pairs,10–14 visibly empty unlocked cells, and14–18 grey locked cells mainly in bottom rows. Every object stays fully within one cell; compact near-square icons with distinctive containers/shapes at48px, no generic gems. Highlight one identical adjacent pair and its upgraded item. Generator selected panel has an actual themed name and cooldown00:45. 合成 tab selected. Show useful item production for the paired environment task, not decorative unrelated icons.\n\nIP: 料理鼠王. Original anchors: Remy、Linguini、Colette；巴黎 Gusteau’s 餐厅；老鼠厨师与人类助手合作烹饪。\nReference cast: 小米（Remy）：灰蓝毛的小鼠、粉红鼻尖和圆耳、细长尾，保留皮克斯原作五官；林贵尼（Linguini）：红棕卷发、瘦长脸、长鼻子、白色厨师服；乐乐（Colette）：黑色短发、棱角较清晰的脸、白色厨师服。严格保留参考原作面部身份、五官结构、脸型比例、眼睛位置、年龄和原角色绘制方式；不可美化、换脸、融脸或欧卡化脸。\nPalette: 清爽瓷白、蓝灰、鼠灰、樱桃红与蔬菜绿；保留巴黎厨房和法餐气质，物品简洁饱满而不做陈旧黄滤镜。.\nThemed item chains: 蔬菜粒→蔬菜拼盘→炖菜→精致法餐; 面团→小面包→法式长棍→面包篮.\nGrowth setting: 巴黎小餐馆的开放厨房与相邻用餐厅，灶台、备菜台和窗边双人桌。\nCurrent task and permanent result: 备菜台台面开裂，窗边餐桌缺一套餐具；乐乐需要2份炖菜和1个面包篮；交付后永久换好备菜台并开放窗边双人桌。\nAdaptation boundary: 需要保留 Remy 与 Linguini 的合作特色，否则容易变成普通餐厅二合。\n",
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      "visual_review": "沿用已核原作动画棋盘；无真人图片",
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    {
      "index": 67,
      "number": 34,
      "slug": "34-ip",
      "name": "料理鼠王",
      "kind": "meta",
      "action": "redesign",
      "style": "原作动画画风",
      "prompt": "Use case: ui-mockup.\nONE complete independent portrait mobile Merge-2 screen, 9:16. No phone frame, split screens, presentation poster, watermark or giant title. All UI within safe margins. Clear saturated colors, modern cool-clean light, readable compact icons; no yellowed filter. Draw every person as a cartoon or preserve their established animated design. The user explicitly requests replacing photographic people; cartoon stylization of former live-action characters is authorized for this revision.\nCast consistency: use only the established people visible in the supplied cast/board references. Do not add new faces, generic customers or different actors. Keep hair, costume, age category, body silhouette and role recognizability. Any background figures or tiny portraits must also be wholly illustrated. Prefer no extra background figures.\nCompact top HUD Lv12 / energy84 / coins1250. Five bottom tabs 合成、家园、故事、图鉴、商店. Legible minimal Chinese. The scene must communicate the IP's practical activity and culture.\nRedesign the main progression screen according to the revised design below; the previous scene is an architecture/prop reference, NOT the old gameplay requirement. No merge grid. The central 60–65% must visibly show the specific completed/ongoing/next-stage result, large functional objects or actual earned output. Include the established cartoon cast naturally using the relevant props. Show one completed outcome, one highlighted current goal and one muted next-step preview; avoid generic restoration, empty skill trees, floating friendship bars or a list of qualifications unless these are the actual primary goal.\nAbove the bottom navigation, one concise current delivery task with matching item icons and progress 1/3, green 交付 button, and an explicit one-line next reward/unlock. A compact visual chain of three relevant icons with arrows shows item delivered → concrete growth outcome → newly available supply/order/content. Use wording such as 新配方、新货单、新路线、新章节 based on the revised loop, not invented numeric efficiency. Permanent collections remain owned and worn/displayed; finite stories visibly have a chapter finish. Story/relationship progress does not automatically create production bonuses. Keep existing cast design from first reference; the first reference takes priority over the old scene's photographic faces. 家园 tab active.\n\nIP: 料理鼠王. Original activity and culture: Remy、Linguini、Colette；巴黎 Gusteau’s 餐厅；老鼠厨师与人类助手合作烹饪。\nChosen style: 原作动画画风. Keep the official animated/comic/game character design, face geometry, original line language or original animation medium, species, body proportion, hair and signature clothes. Do not unify existing 2D characters into generic 3D dolls. Official references show exactly the allowed cast. Draw objects and UI cleanly for a phone screen; no live-action people anywhere.\nPalette: 清爽瓷白、蓝灰、鼠灰、樱桃红与蔬菜绿；保留巴黎厨房和法餐气质，物品简洁饱满而不做陈旧黄滤镜。\nThemed object chains: 蔬菜粒→蔬菜拼盘→炖菜→精致法餐; 面团→小面包→法式长棍→面包篮\nRevised primary progression: 保留双人协作，主养成改为合作厨房工位\nCausal loop: 交付蔬菜拼盘和厨房工具→完成备菜工位→解锁炖菜配方及下一工位→新食材来源进入主盘，备菜产物投往厨房加工，再返成品订单\nVisible earned result: Remy 在协作示意中掌厨、Linguini 操作工位；完成一道菜后，菜单增加可点开的成品及配方。\nScene concept: 巴黎开放厨房居中；Remy、Linguini、Colette 均保留皮克斯造型。左侧只显示三段工位进度，右侧展示新菜；底部明确“蔬菜拼盘→备菜台→炖菜返棋盘”。\nAdaptation boundary: 需要保留 Remy 与 Linguini 的合作特色，否则容易变成普通餐厅二合。\n",
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      "visual_review": "已目检：Remy、Linguini、Colette 保持皮克斯角色和身体比例，无真人脸或真人手；备菜已完成、灶台当前 1/3、摆盘待开。新炖菜配方和货单、交付 1/3、绿交付按钮、三图因果链均清晰；非实玩界面。",
      "relative_file": "34-ip/02-主外围.png"
    },
    {
      "index": 68,
      "number": 35,
      "slug": "35-ip",
      "name": "姆明",
      "kind": "board",
      "action": "reuse",
      "style": "原作动画画风",
      "prompt": "Use case: ui-mockup.\nONE independent complete portrait mobile Merge-2 game screen, 9:16, all UI inside safe margins.\nInput images: first image(s) are official source character identity references. Last image is a different IP game screen used ONLY as reference for dimensional casual-mobile UI, compact object icons, polished materials and spacing. Do not import its cast, Paris setting, clothes or items.\nIDENTITY LOCK: preserve the official reference characters' exact original faces, eye/nose proportions, facial structure, age, ethnicity, species, signature hair and clothes. Preserve source facial rendering: live-action actor faces remain live action; source line-art/animated faces retain their original design. Never redraw into a different face, beautify, age-change, face-swap, stylize the face, obscure or crop out the face. Use only characters actually visible in source references. Respect original character body proportions. This identity rule outranks the environment style.\nEnvironment, game objects and UI: polished European/American casual mobile game illustration, rounded dimensional materials, clean modern saturated colors, readable small icons. Preserve this IP's original architecture, culture and atmosphere. No sepia filter.\nSmall IP label and compact resource HUD at top: Lv12, energy84, coins1250. Five bottom tabs: 合成,家园,故事,图鉴,商店. Minimal legible Chinese. No giant title, promotional poster, mockup phone, split screen, collage, watermark or player hand. This is a new Merge-2 adaptation concept.\nBOARD SCREEN: compact HUD top7%, three compact order cards next13%, front-facing orthographic board next68%, selected-item panel and five-tab navigation bottom12%. Order portraits use the reference cast identities, with visible requested item icons, 0/1 or1/1, and coin rewards. Match the requests to actual items on the board.\nGrid MUST have exactly7columns and9rows:63 continuous equal square cells, all rows visible, straight horizontal and vertical boundaries, no perspective. Narrow board with clean side gutters as needed. Include3 single-cell generators with yellow lightning badges, about28 movable themed objects with several identical same-level pairs,14 visibly empty unlocked cells, and18 grey locked cells mainly in bottom rows. Every object stays fully within one cell; compact near-square icons with distinctive containers/shapes at48px, no generic gems. Highlight one identical adjacent pair and its upgraded item. Generator selected panel has an actual themed name and cooldown00:45. 合成 tab selected. Show useful item production for the paired environment task, not decorative unrelated icons.\n\nIP: 姆明. Original anchors: 姆明一家与山谷朋友；姆明屋、姆明妈妈花园、水浴小屋；自然、季节与访客生活。\nReference cast: 姆明：白色圆胖身体、长圆吻部、小竖耳、黑色椭圆眼和细尾；姆明妈妈：同族白色轮廓、手提黑色包；姆明爸爸：同族白色轮廓、黑色高礼帽。必须逐一保留官方黑白线稿中的鼻脸比例、眼睛位置与个人身份，不欧卡化脸。\nPalette: 清爽湖蓝、草绿、珊瑚红与白色；保留姆明原作黑白人物线条，UI和物品用清晰现代色块。.\nThemed item chains: 浆果→果酱罐→果酱点心→野餐篮; 木料→木板→小凳→庭院家具.\nGrowth setting: 姆明屋前花园和通往海边水浴小屋的路径，家庭小聚与野餐准备。\nCurrent task and permanent result: 花园野餐桌破损且小路被旧木料阻断；姆明妈妈需要2个果酱罐和1套庭院家具；交付后永久修好野餐桌并打通水浴小屋路径，界面明确显示修复前后。\nAdaptation boundary: 需要轻量、温和的叙事节奏，过重的冲突与催促会削弱原作气质。\n",
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      "source": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/35-ip/01-棋盘.png",
      "original_generation_source": "/Users/kamisola/.codex/generated_images/01a0fbb2-de97-7541-a7b1-bd0e858196bd/exec-ef6fcd6a-7cab-488c-9995-36e559974a13.png",
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/cartoon-rethink/35-ip/01-棋盘.png",
      "visual_review": "沿用已核原作动画棋盘；无真人图片",
      "relative_file": "35-ip/01-棋盘.png",
      "sha256": "d5498e4bbdd97ec6f6ad217f971c37a599695fb3e64d5f2f70bc9a1e019b9ff1"
    },
    {
      "index": 69,
      "number": 35,
      "slug": "35-ip",
      "name": "姆明",
      "kind": "meta",
      "action": "redesign",
      "style": "原作动画画风",
      "prompt": "Use case: precise-object-edit. Edit only the supplied complete mobile game screen. Remove the extra small white Moomin character seated on the far right of the picnic table, next to the bird and behind the right wooden bench. Leave that right seat/bench naturally empty. Keep exactly the three established Moomin family members: Moominmamma on the left with black bag and striped apron, Moomintroll in the middle-left holding cup, and Moominpappa at middle-right wearing black top hat. Do not add any other characters. Preserve their exact original black-and-white comic linework, faces, silhouettes and props. Preserve every screen element as closely as possible: layout, picnic table, environment, HUD, the three progression stages, full task panel, all Chinese text, icons, 1/3 progress, green delivery button, bottom tabs. One specific character removal only; no other changes.",
      "referenced_image_paths": [
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      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/cartoon-rethink/35-ip/02-主外围.png",
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      "sha256": "c10ef07252c505ddfa0252a2714b366722061f0aeec2737d599a6cbc0556aa6a",
      "visual_review": "已目检修正版：只保留姆明妈妈、姆明、姆明爸爸，去除右侧额外小姆明；保持官方黑白线条与家族体态，无真人。春季准备已成、布置当前、相聚下一；成果为野餐桌和海边小径，1/3 交付、新季节备品订单可读。下方四物品链是合成路线，非严格三图因果；成长因果由阶段和解锁条表达。初稿与提示词已归档。",
      "relative_file": "35-ip/02-主外围.png"
    },
    {
      "index": 70,
      "number": 36,
      "slug": "36-ip",
      "name": "蓝精灵",
      "kind": "board",
      "action": "reuse",
      "style": "原作动画画风",
      "prompt": "Use case: ui-mockup.\nONE independent complete portrait mobile Merge-2 game screen, 9:16, all UI inside safe margins.\nInput images: first image(s) are official source character identity references. Last image is a different IP game screen used ONLY as reference for dimensional casual-mobile UI, compact object icons, polished materials and spacing. Do not import its cast, Paris setting, clothes or items.\nIDENTITY LOCK: preserve the official reference characters' exact original faces, eye/nose proportions, facial structure, age, ethnicity, species, signature hair and clothes. Preserve source facial rendering: live-action actor faces remain live action; source line-art/animated faces retain their original design. Never redraw into a different face, beautify, age-change, face-swap, stylize the face, obscure or crop out the face. Use only characters actually visible in source references. Respect original character body proportions. This identity rule outranks the environment style.\nEnvironment, game objects and UI: polished European/American casual mobile game illustration, rounded dimensional materials, clean modern saturated colors, readable small icons. Preserve this IP's original architecture, culture and atmosphere. No sepia filter.\nSmall IP label and compact resource HUD at top: Lv12, energy84, coins1250. Five bottom tabs: 合成,家园,故事,图鉴,商店. Minimal legible Chinese. No giant title, promotional poster, mockup phone, split screen, collage, watermark or player hand. This is a new Merge-2 adaptation concept.\nBOARD SCREEN: compact HUD top7%, three compact order cards next13%, front-facing orthographic board next68%, selected-item panel and five-tab navigation bottom12%. Order portraits use the reference cast identities, with visible requested item icons, 0/1 or1/1, and coin rewards. Match the requests to actual items on the board. If source references show fewer than3 cast identities, reuse an existing portrait in more than one order card; never invent a third person.\nGrid MUST have exactly7columns and9rows:63 continuous equal square cells, all rows visible, straight horizontal and vertical boundaries, no perspective. Narrow board with clean side gutters as needed. Include2–3 single-cell generators with yellow lightning badges, about30–35 movable themed objects with several identical same-level pairs,10–14 visibly empty unlocked cells, and14–18 grey locked cells mainly in bottom rows. Every object stays fully within one cell; compact near-square icons with distinctive containers/shapes at48px, no generic gems. Highlight one identical adjacent pair and its upgraded item. Generator selected panel has an actual themed name and cooldown00:45. 合成 tab selected. Show useful item production for the paired environment task, not decorative unrelated icons.\n\nIP: 蓝精灵. Original anchors: 蓝爸爸、蓝妹妹、聪聪、健健、农夫和巧巧等村民；村落生活与不同角色分工。\nReference cast: 蓝爸爸：蓝色皮肤、浓白胡须、红帽红裤；蓝妹妹：蓝色皮肤、金色长发、白帽白裙与白鞋；灵灵（Handy）：蓝色皮肤、白帽、橙色工装、耳边铅笔及工具。三者均依官方原作3D造型和脸部辨识特征。严格保留参考原作面部身份、五官结构、脸型比例、眼睛位置、年龄和原角色绘制方式；不可美化、换脸、融脸或欧卡化脸。\nPalette: 鲜亮森林绿、精灵蓝、蘑菇红、瓷白和清爽木色；现代干净的童话村UI。.\nThemed item chains: 浆果→浆果篮→浆果挞→节庆甜点台; 木枝→木板→工具箱→村民工作台.\nGrowth setting: 蓝精灵村的蘑菇屋广场、浆果园和灵灵工坊。\nCurrent task and permanent result: 节庆广场木长凳断裂，甜点台空着；蓝爸爸需要2个浆果挞和1套村民工作台；交付后永久修好长凳并建起甜点台。\nAdaptation boundary: 同色角色很多，必须用职业道具和轮廓区分订单头像。\n",
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      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/cartoon-rethink/36-ip/01-棋盘.png",
      "visual_review": "沿用已核原作动画棋盘；无真人图片",
      "relative_file": "36-ip/01-棋盘.png",
      "sha256": "594181c8fe875dfe233db5bcfe127a1da6120f5a773c227aac8e687dd10b3b10"
    },
    {
      "index": 71,
      "number": 36,
      "slug": "36-ip",
      "name": "蓝精灵",
      "kind": "meta",
      "action": "redesign",
      "style": "原作动画画风",
      "prompt": "Use case: ui-mockup.\nONE complete independent portrait mobile Merge-2 screen, 9:16. No phone frame, split screens, presentation poster, watermark or giant title. All UI within safe margins. Clear saturated colors, modern cool-clean light, readable compact icons; no yellowed filter. Draw every person as a cartoon or preserve their established animated design. The user explicitly requests replacing photographic people; cartoon stylization of former live-action characters is authorized for this revision.\nCast consistency: use only the established people visible in the supplied cast/board references. Do not add new faces, generic customers or different actors. Keep hair, costume, age category, body silhouette and role recognizability. Any background figures or tiny portraits must also be wholly illustrated. Prefer no extra background figures.\nCompact top HUD Lv12 / energy84 / coins1250. Five bottom tabs 合成、家园、故事、图鉴、商店. Legible minimal Chinese. The scene must communicate the IP's practical activity and culture.\nRedesign the main progression screen according to the revised design below; the previous scene is an architecture/prop reference, NOT the old gameplay requirement. No merge grid. The central 60–65% must visibly show the specific completed/ongoing/next-stage result, large functional objects or actual earned output. Include the established cartoon cast naturally using the relevant props. Show one completed outcome, one highlighted current goal and one muted next-step preview; avoid generic restoration, empty skill trees, floating friendship bars or a list of qualifications unless these are the actual primary goal.\nAbove the bottom navigation, one concise current delivery task with matching item icons and progress 1/3, green 交付 button, and an explicit one-line next reward/unlock. A compact visual chain of three relevant icons with arrows shows item delivered → concrete growth outcome → newly available supply/order/content. Use wording such as 新配方、新货单、新路线、新章节 based on the revised loop, not invented numeric efficiency. Permanent collections remain owned and worn/displayed; finite stories visibly have a chapter finish. Story/relationship progress does not automatically create production bonuses. Keep existing cast design from first reference; the first reference takes priority over the old scene's photographic faces. 家园 tab active.\n\nIP: 蓝精灵. Original activity and culture: 蓝爸爸、蓝妹妹、聪聪、健健、农夫和巧巧等村民；村落生活与不同角色分工。\nChosen style: 原作动画画风. Keep the official animated/comic/game character design, face geometry, original line language or original animation medium, species, body proportion, hair and signature clothes. Do not unify existing 2D characters into generic 3D dolls. Official references show exactly the allowed cast. Draw objects and UI cleanly for a phone screen; no live-action people anywhere.\nPalette: 鲜亮森林绿、精灵蓝、蘑菇红、瓷白和清爽木色；现代干净的童话村UI。\nThemed object chains: 浆果→浆果篮→浆果挞→节庆甜点台; 木枝→木板→工具箱→村民工作台\nRevised primary progression: 保留村庄职业协作，集中为功能工坊解锁\nCausal loop: 交付木板与工具箱→灵灵工坊装配完成→开放节庆装置配方→工具工作台作为供给源进入主盘，节庆装置成为后续需求\nVisible earned result: 蘑菇屋旁新增可运行的工具台，节庆小广场逐段布置；职责牌只是解释谁在做什么。\nScene concept: 保持当前官方 3D 蓝精灵原造型；蓝爸爸协调，灵灵站工具台，蓝妹妹布置节庆。外围突出实物工坊和“新来源：工具工作台”，不放人物等级条。\nAdaptation boundary: 同色角色很多，必须用职业道具和轮廓区分订单头像。\n",
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      ],
      "source": "/Users/kamisola/.codex/generated_images/01a10174-86b9-79f0-a7ac-61809ccbeca1/exec-b4107d45-58ad-450f-a466-79cbd9a757fd.png",
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/cartoon-rethink/36-ip/02-主外围.png",
      "dimensions": [
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      "sha256": "31b7503c063feb26757ddf3f162088aad54efb024835c9a7a08e507979898f0b",
      "visual_review": "已目检：仅蓝爸爸、蓝妹妹、灵灵原官方 3D 造型，无真人；工具工坊已经开放，节庆装置为下一配方。木板＋工具箱→工作台→新配方三图链、1/3 交付及绿按钮清晰。完成与当前任务并列为阶段示意，非实玩。",
      "relative_file": "36-ip/02-主外围.png"
    },
    {
      "index": 72,
      "number": 37,
      "slug": "37-ip",
      "name": "好女巫",
      "kind": "board",
      "action": "cartoonize",
      "style": "明亮立体卡通",
      "prompt": "Use case: ui-mockup.\nONE complete independent portrait mobile Merge-2 screen, 9:16. No phone frame, split screens, presentation poster, watermark or giant title. All UI within safe margins. Clear saturated colors, modern cool-clean light, readable compact icons; no yellowed filter. Draw every person as a cartoon or preserve their established animated design. The user explicitly requests replacing photographic people; cartoon stylization of former live-action characters is authorized for this revision.\nCast consistency: use only the established people visible in the supplied cast/board references. Do not add new faces, generic customers or different actors. Keep hair, costume, age category, body silhouette and role recognizability. Any background figures or tiny portraits must also be wholly illustrated. Prefer no extra background figures.\nCompact top HUD Lv12 / energy84 / coins1250. Five bottom tabs 合成、家园、故事、图鉴、商店. Legible minimal Chinese. The scene must communicate the IP's practical activity and culture.\nEdit the supplied board screen. Replace ALL photographic portraits/people with the chosen illustrated cartoon style, including faces and hands. Preserve the exact original board geometry, seven columns by nine rows = 63 cells, cell boundaries, all objects and their positions, generator badges, blank and locked cells, highlighted merge pair, order requests and rewards, Chinese labels, cooldown and background. Change only human rendering and the card edge integration. Output a complete board screen, not a character sheet. No photographic human remains.\n\nIP: 好女巫. Original activity and culture: Cassie、Middleton 小镇、Grey House、Bell, Book and Candle 商店；访客、旧衣箱与小镇节庆。\nChosen style: 明亮立体卡通. Fully illustrated cartoon people: bold clean shapes, soft cel shading, expressive simplified drawn features, distinct adult age categories and body silhouettes. Approximately four-head-tall adults; no same-faced babies. Faces and hands are wholly cartoon. Avoid skin pores, photographed eyes, realistic actor faces, photo cutouts and collage. Preserve recognizable character hair, clothes, role cues and personality from the reference, and the ethnic/cultural setting.\nPalette: 清爽薰衣草紫、鼠尾草绿、冰白和深梅色点缀；保留神秘小店和温和小镇气质，真人头像融入干净欧卡UI。\nThemed object chains: 干花→香囊→香氛瓶→礼物套装; 布片→餐巾→桌布→客房布艺套装\n",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/37-ip/01-棋盘.png"
      ],
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      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/cartoon-rethink/37-ip/01-棋盘.png",
      "dimensions": [
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      "sha256": "d7fd240fb934b1e88ed5613dfe522370c58a60c6508cd2870d955b3ded84b840",
      "visual_review": "已目检：卡西、阿比盖尔、乔伊所有脸和手均为明亮卡通，黑短发、红棕长发、浅棕长发及紫衣可辨，无真人残留。7×9 共63格，原44常规物及末格箱=45占用、5空、13锁，两个供给源及高亮香囊对保持；物品位置逐行目检一致。",
      "relative_file": "37-ip/01-棋盘.png"
    },
    {
      "index": 73,
      "number": 37,
      "slug": "37-ip",
      "name": "好女巫",
      "kind": "meta",
      "action": "redesign",
      "style": "明亮立体卡通",
      "prompt": "Use case: ui-mockup.\nONE complete independent portrait mobile Merge-2 screen, 9:16. No phone frame, split screens, presentation poster, watermark or giant title. All UI within safe margins. Clear saturated colors, modern cool-clean light, readable compact icons; no yellowed filter. Draw every person as a cartoon or preserve their established animated design. The user explicitly requests replacing photographic people; cartoon stylization of former live-action characters is authorized for this revision.\nCast consistency: use only the established people visible in the supplied cast/board references. Do not add new faces, generic customers or different actors. Keep hair, costume, age category, body silhouette and role recognizability. Any background figures or tiny portraits must also be wholly illustrated. Prefer no extra background figures.\nCompact top HUD Lv12 / energy84 / coins1250. Five bottom tabs 合成、家园、故事、图鉴、商店. Legible minimal Chinese. The scene must communicate the IP's practical activity and culture.\nRedesign the main progression screen according to the revised design below; the previous scene is an architecture/prop reference, NOT the old gameplay requirement. No merge grid. The central 60–65% must visibly show the specific completed/ongoing/next-stage result, large functional objects or actual earned output. Include the established cartoon cast naturally using the relevant props. Show one completed outcome, one highlighted current goal and one muted next-step preview; avoid generic restoration, empty skill trees, floating friendship bars or a list of qualifications unless these are the actual primary goal.\nAbove the bottom navigation, one concise current delivery task with matching item icons and progress 1/3, green 交付 button, and an explicit one-line next reward/unlock. A compact visual chain of three relevant icons with arrows shows item delivered → concrete growth outcome → newly available supply/order/content. Use wording such as 新配方、新货单、新路线、新章节 based on the revised loop, not invented numeric efficiency. Permanent collections remain owned and worn/displayed; finite stories visibly have a chapter finish. Story/relationship progress does not automatically create production bonuses. Keep existing cast design from first reference; the first reference takes priority over the old scene's photographic faces. 家园 tab active.\n\nIP: 好女巫. Original activity and culture: Cassie、Middleton 小镇、Grey House、Bell, Book and Candle 商店；访客、旧衣箱与小镇节庆。\nChosen style: 明亮立体卡通. Fully illustrated cartoon people: bold clean shapes, soft cel shading, expressive simplified drawn features, distinct adult age categories and body silhouettes. Approximately four-head-tall adults; no same-faced babies. Faces and hands are wholly cartoon. Avoid skin pores, photographed eyes, realistic actor faces, photo cutouts and collage. Preserve recognizable character hair, clothes, role cues and personality from the reference, and the ethnic/cultural setting.\nPalette: 清爽薰衣草紫、鼠尾草绿、冰白和深梅色点缀；保留神秘小店和温和小镇气质，真人头像融入干净欧卡UI。\nThemed object chains: 干花→香囊→香氛瓶→礼物套装; 布片→餐巾→桌布→客房布艺套装\nRevised primary progression: 由信任数值改为小镇委托手册\nCausal loop: 交付香氛礼盒与客房布艺→手册中一次访客委托完成→开放对应礼物组合与下一访客请求→新增具体礼盒配方和订单，主盘生产率不因信任自动上升\nVisible earned result: Grey House 客房完成接待布置，留言和礼物手记留下本次结果；没有抽象信任百分比。\nScene concept: Cassie、Abigail、Joy 卡通化，保留原发型、服装与成人体态；画面是商店礼物桌加一本三段委托手册，旁侧以无人物肖像的留言卡展示访客结果。\nAdaptation boundary: 原作魔法偏含蓄，不能改成强战斗或高爆炸感的法术系统。\n\nStrict allowed cast list for this screen: exactly Cassie, Abigail and Joy, the three people on first reference, no other people anywhere. Supporting official photographs may contain additional people; do not import those additional faces. Every small wall portrait must be an object/food/landscape picture or the same three cartoon people, never photographic.",
      "referenced_image_paths": [
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        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/37-ip/02-主外围.png"
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      "source": "/Users/kamisola/.codex/generated_images/01a10174-86b9-79f0-a7ac-61809ccbeca1/exec-4e691464-0728-4dc4-af7e-baaff100d42c.png",
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/cartoon-rethink/37-ip/02-主外围.png",
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      "sha256": "37cfd31fdaa27c41a0867e090fec325e89e22a01f3400976e091b8576f5930c3",
      "visual_review": "已目检：仅 Cassie、Abigail、Joy，脸手为与新棋盘一致的卡通，原发型紫衣保持，无真人。小镇委托手册显示欢迎礼完成、茶会当前1/3、节庆订单待开；礼物实物、访客留言、绿交付与新礼盒配方可见。三格手册承载因果，未另画三图箭头。",
      "relative_file": "37-ip/02-主外围.png"
    },
    {
      "index": 74,
      "number": 38,
      "slug": "38-ip",
      "name": "超级无敌掌门狗",
      "kind": "board",
      "action": "reuse",
      "style": "原作动画画风",
      "prompt": "Use case: ui-mockup.\nONE independent complete portrait mobile Merge-2 game screen, 9:16, all UI inside safe margins.\nInput images: first image(s) are official source character identity references. Last image is a different IP game screen used ONLY as reference for dimensional casual-mobile UI, compact object icons, polished materials and spacing. Do not import its cast, Paris setting, clothes or items.\nIDENTITY LOCK: preserve the official reference characters' exact original faces, eye/nose proportions, facial structure, age, ethnicity, species, signature hair and clothes. Preserve source facial rendering: live-action actor faces remain live action; source line-art/animated faces retain their original design. Never redraw into a different face, beautify, age-change, face-swap, stylize the face, obscure or crop out the face. Use only characters actually visible in source references. Respect original character body proportions. This identity rule outranks the environment style.\nEnvironment, game objects and UI: polished European/American casual mobile game illustration, rounded dimensional materials, clean modern saturated colors, readable small icons. Preserve this IP's original architecture, culture and atmosphere. No sepia filter.\nSmall IP label and compact resource HUD at top: Lv12, energy84, coins1250. Five bottom tabs: 合成,家园,故事,图鉴,商店. Minimal legible Chinese. No giant title, promotional poster, mockup phone, split screen, collage, watermark or player hand. This is a new Merge-2 adaptation concept.\nBOARD SCREEN: compact HUD top7%, three compact order cards next13%, front-facing orthographic board next68%, selected-item panel and five-tab navigation bottom12%. Order portraits use the reference cast identities, with visible requested item icons, 0/1 or1/1, and coin rewards. Match the requests to actual items on the board. If source references show fewer than3 cast identities, reuse an existing portrait in more than one order card; never invent a third person.\nGrid MUST have exactly7columns and9rows:63 continuous equal square cells, all rows visible, straight horizontal and vertical boundaries, no perspective. Narrow board with clean side gutters as needed. Include2–3 single-cell generators with yellow lightning badges, about30–35 movable themed objects with several identical same-level pairs,10–14 visibly empty unlocked cells, and14–18 grey locked cells mainly in bottom rows. Every object stays fully within one cell; compact near-square icons with distinctive containers/shapes at48px, no generic gems. Highlight one identical adjacent pair and its upgraded item. Generator selected panel has an actual themed name and cooldown00:45. 合成 tab selected. Show useful item production for the paired environment task, not decorative unrelated icons.\n\nIP: 超级无敌掌门狗. Original anchors: West Wallaby Street、Wallace 与 Gromit、发明机器；Top Bun 面包房、Anti-Pesto 与巨型蔬菜竞赛。\nReference cast: 华莱士（Wallace）：原作黏土定格造型，光秃圆头、长耳朵、宽鼻、分明嘴形，白衬衫绿背心；格罗米特（Gromit）：原作黏土狗，米白头身、垂落棕耳、棕鼻、圆黑眼，没有人为添加嘴巴。可使用参考中的面包师高帽，保留本体头脸。严格保留参考原作面部身份、五官结构、脸型比例、眼睛位置、年龄和原角色绘制方式；不可美化、换脸、融脸或欧卡化脸。\nPalette: 亮白、英国草绿、工具蓝、橘红和清爽浅木色；保留手工发明和面包房气质，原角色黏土脸不转为扁平欧卡。.\nThemed item chains: 齿轮→机械组件→小型装置→自动工作机; 面团→面包卷→长条面包→配送面包箱.\nGrowth setting: 家里的发明工坊、Top Bun面包配送台和连接社区的院子。\nCurrent task and permanent result: 自动装箱机少一个齿轮组件，配送台堆着空面包箱；华莱士需要2个机械组件和1箱配送面包；交付后永久启动自动装箱机并开放新配送路线。\nAdaptation boundary: 发明的独特笑点需要事件表现，仅用静态零件升级会损失原作趣味。\n",
      "referenced_image_paths": [
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        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/references/38-ip/02-original.jpg",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/tv-ip-eurocartoon-2026-09-30/07-emily-in-paris/01-棋盘.png"
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      "source": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/38-ip/01-棋盘.png",
      "original_generation_source": "/Users/kamisola/.codex/generated_images/01a0fbb5-6a25-7ec1-934d-c164f2ce9454/exec-02151e02-8420-422f-a6ab-f20f32b932d0.png",
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/cartoon-rethink/38-ip/01-棋盘.png",
      "visual_review": "沿用已核原作动画棋盘；无真人图片",
      "relative_file": "38-ip/01-棋盘.png",
      "sha256": "809b0b4d2a71d0d5cbf7920c37f3900793e134e0dfa334acf4159cdda9361851"
    },
    {
      "index": 75,
      "number": 38,
      "slug": "38-ip",
      "name": "超级无敌掌门狗",
      "kind": "meta",
      "action": "redesign",
      "style": "原作动画画风",
      "prompt": "Use case: ui-mockup.\nONE complete independent portrait mobile Merge-2 screen, 9:16. No phone frame, split screens, presentation poster, watermark or giant title. All UI within safe margins. Clear saturated colors, modern cool-clean light, readable compact icons; no yellowed filter. Draw every person as a cartoon or preserve their established animated design. The user explicitly requests replacing photographic people; cartoon stylization of former live-action characters is authorized for this revision.\nCast consistency: use only the established people visible in the supplied cast/board references. Do not add new faces, generic customers or different actors. Keep hair, costume, age category, body silhouette and role recognizability. Any background figures or tiny portraits must also be wholly illustrated. Prefer no extra background figures.\nCompact top HUD Lv12 / energy84 / coins1250. Five bottom tabs 合成、家园、故事、图鉴、商店. Legible minimal Chinese. The scene must communicate the IP's practical activity and culture.\nRedesign the main progression screen according to the revised design below; the previous scene is an architecture/prop reference, NOT the old gameplay requirement. No merge grid. The central 60–65% must visibly show the specific completed/ongoing/next-stage result, large functional objects or actual earned output. Include the established cartoon cast naturally using the relevant props. Show one completed outcome, one highlighted current goal and one muted next-step preview; avoid generic restoration, empty skill trees, floating friendship bars or a list of qualifications unless these are the actual primary goal.\nAbove the bottom navigation, one concise current delivery task with matching item icons and progress 1/3, green 交付 button, and an explicit one-line next reward/unlock. A compact visual chain of three relevant icons with arrows shows item delivered → concrete growth outcome → newly available supply/order/content. Use wording such as 新配方、新货单、新路线、新章节 based on the revised loop, not invented numeric efficiency. Permanent collections remain owned and worn/displayed; finite stories visibly have a chapter finish. Story/relationship progress does not automatically create production bonuses. Keep existing cast design from first reference; the first reference takes priority over the old scene's photographic faces. 家园 tab active.\n\nIP: 超级无敌掌门狗. Original activity and culture: West Wallaby Street、Wallace 与 Gromit、发明机器；Top Bun 面包房、Anti-Pesto 与巨型蔬菜竞赛。\nChosen style: 原作动画画风. Keep the official animated/comic/game character design, face geometry, original line language or original animation medium, species, body proportion, hair and signature clothes. Do not unify existing 2D characters into generic 3D dolls. Official references show exactly the allowed cast. Draw objects and UI cleanly for a phone screen; no live-action people anywhere.\nPalette: 亮白、英国草绿、工具蓝、橘红和清爽浅木色；保留手工发明和面包房气质，原角色黏土脸不转为扁平欧卡。\nThemed object chains: 齿轮→机械组件→小型装置→自动工作机; 面团→面包卷→长条面包→配送面包箱\nRevised primary progression: 保留发明生命周期，主养成为发明项目\nCausal loop: 交付齿轮和机械组件→原型完成试机及一次故障修正→解锁面包配送装置→机器成为主盘该项目供给源；邻居委托完成后退役入陈列架并腾出占位\nVisible earned result: 真实机器启动、面包抵达配送篮；测试册显示可理解的故障笑点，退休机器仍可在工坊陈列。\nScene concept: 保持原黏土定格 Wallace、Gromit；主画面是会产出面包箱的怪机器，前／试机／定型三个小画格；下方显示“本项目源→项目完成归档”。\nAdaptation boundary: 发明的独特笑点需要事件表现，仅用静态零件升级会损失原作趣味。\n",
      "referenced_image_paths": [
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      ],
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      "sha256": "ed1d853da1eac771a5227ec4bf65a4fcabc8743d4bb6fafb2cc84f3f8d908b8f",
      "visual_review": "已目检：Wallace 与 Gromit 保持原黏土定格脸和比例，手为黏土卡通，无真人和新增墙上人物；机器实际出面包。组装已成、试机当前、配送待开，交付 1/3 和新社区配送货单明确。机器退役归档由方案规定，静态图展示当前试机阶段。",
      "relative_file": "38-ip/02-主外围.png"
    },
    {
      "index": 76,
      "number": 39,
      "slug": "39-ip",
      "name": "富家穷路",
      "kind": "board",
      "action": "cartoonize",
      "style": "明亮立体卡通",
      "prompt": "Use case: ui-mockup.\nONE complete independent portrait mobile Merge-2 screen, 9:16. No phone frame, split screens, presentation poster, watermark or giant title. All UI within safe margins. Clear saturated colors, modern cool-clean light, readable compact icons; no yellowed filter. Draw every person as a cartoon or preserve their established animated design. The user explicitly requests replacing photographic people; cartoon stylization of former live-action characters is authorized for this revision.\nCast consistency: use only the established people visible in the supplied cast/board references. Do not add new faces, generic customers or different actors. Keep hair, costume, age category, body silhouette and role recognizability. Any background figures or tiny portraits must also be wholly illustrated. Prefer no extra background figures.\nCompact top HUD Lv12 / energy84 / coins1250. Five bottom tabs 合成、家园、故事、图鉴、商店. Legible minimal Chinese. The scene must communicate the IP's practical activity and culture.\nEdit the supplied board screen. Replace ALL photographic portraits/people with the chosen illustrated cartoon style, including faces and hands. Preserve the exact original board geometry, seven columns by nine rows = 63 cells, cell boundaries, all objects and their positions, generator badges, blank and locked cells, highlighted merge pair, order requests and rewards, Chinese labels, cooldown and background. Change only human rendering and the card edge integration. Output a complete board screen, not a character sheet. No photographic human remains.\n\nIP: 富家穷路. Original activity and culture: Rose 一家失去财富后搬入小镇破旧汽车旅馆；Johnny、Moira、David、Alexis 与镇民生活。\nChosen style: 明亮立体卡通. Fully illustrated cartoon people: bold clean shapes, soft cel shading, expressive simplified drawn features, distinct adult age categories and body silhouettes. Approximately four-head-tall adults; no same-faced babies. Faces and hands are wholly cartoon. Avoid skin pores, photographed eyes, realistic actor faces, photo cutouts and collage. Preserve recognizable character hair, clothes, role cues and personality from the reference, and the ethnic/cultural setting.\nPalette: 清爽黑白、高饱和湖蓝、珊瑚红和薄荷绿；旅馆保持小镇生活质感，UI现代简洁。\nThemed object chains: 肥皂→洗浴用品→旅馆关怀包→住客礼篮; 布料→靠垫→窗帘→客房软装套组\n",
      "referenced_image_paths": [
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      ],
      "source": "/Users/kamisola/.codex/generated_images/01a10174-86b9-79f0-a7ac-61809ccbeca1/exec-c41a24be-082c-4293-a5e2-774be0b428f0.png",
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/cartoon-rethink/39-ip/01-棋盘.png",
      "dimensions": [
        941,
        1672
      ],
      "sha256": "7ecaec9d3ae3e25300e36fe3291dd269f3cccaf69d3fd18ab3acb678683b791c",
      "visual_review": "已目检：Johnny 灰发浓眉白西装、Moira 金发黑白衣、David 黑发黑西装均卡通，成人年龄类别区分，无真人脸手。7×9 共63格，45占用含3源、4空、14锁，合并毛巾对和各物品位置保持。",
      "relative_file": "39-ip/01-棋盘.png"
    },
    {
      "index": 77,
      "number": 39,
      "slug": "39-ip",
      "name": "富家穷路",
      "kind": "meta",
      "action": "redesign",
      "style": "明亮立体卡通",
      "prompt": "Use case: ui-mockup.\nONE complete independent portrait mobile Merge-2 screen, 9:16. No phone frame, split screens, presentation poster, watermark or giant title. All UI within safe margins. Clear saturated colors, modern cool-clean light, readable compact icons; no yellowed filter. Draw every person as a cartoon or preserve their established animated design. The user explicitly requests replacing photographic people; cartoon stylization of former live-action characters is authorized for this revision.\nCast consistency: use only the established people visible in the supplied cast/board references. Do not add new faces, generic customers or different actors. Keep hair, costume, age category, body silhouette and role recognizability. Any background figures or tiny portraits must also be wholly illustrated. Prefer no extra background figures.\nCompact top HUD Lv12 / energy84 / coins1250. Five bottom tabs 合成、家园、故事、图鉴、商店. Legible minimal Chinese. The scene must communicate the IP's practical activity and culture.\nRedesign the main progression screen according to the revised design below; the previous scene is an architecture/prop reference, NOT the old gameplay requirement. No merge grid. The central 60–65% must visibly show the specific completed/ongoing/next-stage result, large functional objects or actual earned output. Include the established cartoon cast naturally using the relevant props. Show one completed outcome, one highlighted current goal and one muted next-step preview; avoid generic restoration, empty skill trees, floating friendship bars or a list of qualifications unless these are the actual primary goal.\nAbove the bottom navigation, one concise current delivery task with matching item icons and progress 1/3, green 交付 button, and an explicit one-line next reward/unlock. A compact visual chain of three relevant icons with arrows shows item delivered → concrete growth outcome → newly available supply/order/content. Use wording such as 新配方、新货单、新路线、新章节 based on the revised loop, not invented numeric efficiency. Permanent collections remain owned and worn/displayed; finite stories visibly have a chapter finish. Story/relationship progress does not automatically create production bonuses. Keep existing cast design from first reference; the first reference takes priority over the old scene's photographic faces. 家园 tab active.\n\nIP: 富家穷路. Original activity and culture: Rose 一家失去财富后搬入小镇破旧汽车旅馆；Johnny、Moira、David、Alexis 与镇民生活。\nChosen style: 明亮立体卡通. Fully illustrated cartoon people: bold clean shapes, soft cel shading, expressive simplified drawn features, distinct adult age categories and body silhouettes. Approximately four-head-tall adults; no same-faced babies. Faces and hands are wholly cartoon. Avoid skin pores, photographed eyes, realistic actor faces, photo cutouts and collage. Preserve recognizable character hair, clothes, role cues and personality from the reference, and the ethnic/cultural setting.\nPalette: 清爽黑白、高饱和湖蓝、珊瑚红和薄荷绿；旅馆保持小镇生活质感，UI现代简洁。\nThemed object chains: 肥皂→洗浴用品→旅馆关怀包→住客礼篮; 布料→靠垫→窗帘→客房软装套组\nRevised primary progression: 由家庭分工改为旅馆服务阶段\nCausal loop: 交付洗浴用品与窗帘→一间客房达到可接待状态→开放多人住宿服务及新住客用品链→返洗浴或软装源部件，形成下一组住客订单\nVisible earned result: 破旧客房成为可营业房间；门牌亮起，礼篮放到床尾，前台出现当次服务成果。\nScene concept: Johnny、Moira、David 采用统一 2D 角色漫画，保留发型与黑白服饰辨识；中心客房展示明确前后状态，侧栏只列“清洁／备品／入住”而非三个角色等级。\nAdaptation boundary: 角色魅力来自成人对话与关系，需要足够好的对白承担长期剧情。\n\nStrict allowed cast list for this screen: exactly Johnny, Moira and David, the three people on first reference, no other people anywhere. Supporting official photographs may contain additional people; do not import those additional faces. Every small wall portrait must be an object/food/landscape picture or the same three cartoon people, never photographic.",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/cartoon-rethink/39-ip/01-棋盘.png",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/references/39-ip/01-original.webp",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/39-ip/02-主外围.png"
      ],
      "source": "/Users/kamisola/.codex/generated_images/01a10174-86b9-79f0-a7ac-61809ccbeca1/exec-b32d2aff-6dc6-4858-8605-d24ef76c62ae.png",
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/cartoon-rethink/39-ip/02-主外围.png",
      "dimensions": [
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      "sha256": "1ff5600e4371013650607a29046ff63c6084460d408aa4dc3700ce1d8de711a1",
      "visual_review": "已目检：仅 Johnny、Moira、David，卡通发型服饰和成年差异与新棋盘一致，无真人手脸；客房前后景与新住客用品链明确，1/3交付、绿交付、洗浴用品→客房可接待→新用品链清晰。当前备品卡同时写客房101已完成，与下方最后准备任务语义不完全一致；记录为概念阶段展示，未声称严格交互实装。",
      "relative_file": "39-ip/02-主外围.png"
    },
    {
      "index": 78,
      "number": 40,
      "slug": "40-ip",
      "name": "甜木兰",
      "kind": "board",
      "action": "cartoonize",
      "style": "明亮立体卡通",
      "prompt": "Use case: ui-mockup.\nONE complete independent portrait mobile Merge-2 screen, 9:16. No phone frame, split screens, presentation poster, watermark or giant title. All UI within safe margins. Clear saturated colors, modern cool-clean light, readable compact icons; no yellowed filter. Draw every person as a cartoon or preserve their established animated design. The user explicitly requests replacing photographic people; cartoon stylization of former live-action characters is authorized for this revision.\nCast consistency: use only the established people visible in the supplied cast/board references. Do not add new faces, generic customers or different actors. Keep hair, costume, age category, body silhouette and role recognizability. Any background figures or tiny portraits must also be wholly illustrated. Prefer no extra background figures.\nCompact top HUD Lv12 / energy84 / coins1250. Five bottom tabs 合成、家园、故事、图鉴、商店. Legible minimal Chinese. The scene must communicate the IP's practical activity and culture.\nEdit the supplied board screen. Replace ALL photographic portraits/people with the chosen illustrated cartoon style, including faces and hands. Preserve the exact original board geometry, seven columns by nine rows = 63 cells, cell boundaries, all objects and their positions, generator badges, blank and locked cells, highlighted merge pair, order requests and rewards, Chinese labels, cooldown and background. Change only human rendering and the card edge integration. Output a complete board screen, not a character sheet. No photographic human remains.\n\nIP: 甜木兰. Original activity and culture: Maddie、Helen、Dana Sue 三位长期好友；Serenity 南方小镇；共同开设水疗馆、家庭与事业关系。\nChosen style: 明亮立体卡通. Fully illustrated cartoon people: bold clean shapes, soft cel shading, expressive simplified drawn features, distinct adult age categories and body silhouettes. Approximately four-head-tall adults; no same-faced babies. Faces and hands are wholly cartoon. Avoid skin pores, photographed eyes, realistic actor faces, photo cutouts and collage. Preserve recognizable character hair, clothes, role cues and personality from the reference, and the ethnic/cultural setting.\nPalette: 清爽水蓝、玉绿、玉兰白、莓红和少量紫色；保留南方小镇水疗馆的朋友聚会气质。\nThemed object chains: 花瓣→浴盐→香氛浴品→水疗礼盒; 水果→点心→下午茶盘→聚会餐台\n",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/40-ip/01-棋盘.png"
      ],
      "source": "/Users/kamisola/.codex/generated_images/01a10174-86b9-79f0-a7ac-61809ccbeca1/exec-75b3a268-0fb9-4626-b41a-c4a317a65786.png",
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/cartoon-rethink/40-ip/01-棋盘.png",
      "dimensions": [
        941,
        1672
      ],
      "sha256": "a5118032b85ef4a5d0c7f4cfb7253a1c898bd4689a3aa04393de8e7c54a0a2d3",
      "visual_review": "已目检：Maddie 红棕发白点纹裙、Dana Sue 深棕发丰满体态蓝衣、Helen 深肤色浅棕发花纹裙均卡通，脸手无真人。7×9 共63格，35占用含3源、14空、14锁，花瓣高亮对及所有物品位置保持。",
      "relative_file": "40-ip/01-棋盘.png"
    },
    {
      "index": 79,
      "number": 40,
      "slug": "40-ip",
      "name": "甜木兰",
      "kind": "meta",
      "action": "redesign",
      "style": "明亮立体卡通",
      "prompt": "Use case: precise-object-edit. Edit only the supplied cartoon progression screen (first image). Restore the three main women's clothes from second image's corresponding cartoon character portraits. Maddie on left must wear her original white dress with navy/black polka dots and shoulder tie bows. Dana Sue in middle must wear her original deep navy-blue floral dress, preserving her visibly fuller body. Helen on right must wear her original dark sleeveless floral-pattern dress and gold earrings. Remove the three identical white spa bathrobes only; keep the exact cartoon faces, skin colors, adult ages, hair styles, full body silhouettes, poses and teacup-holding hands. All people must remain entirely cartoon, no photographic face/hand. Preserve all other image contents and every UI element, Chinese text, 1/3 progress, green delivery button, three-icon causal row, furniture, props, service menu and environment as closely as possible. No extra people. This is one targeted costume correction.",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/cartoon-rethink/_revisions/079/initial.png",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/cartoon-rethink/40-ip/01-棋盘.png"
      ],
      "source": "/Users/kamisola/.codex/generated_images/01a10174-86b9-79f0-a7ac-61809ccbeca1/exec-cdf0de8f-6634-4f70-b340-a426bb416a57.png",
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/cartoon-rethink/40-ip/02-主外围.png",
      "dimensions": [
        941,
        1671
      ],
      "sha256": "90616ad3951b97c3c227e1e555055c47b27e5198fbd4ce14b2958fbd52ef47a1",
      "visual_review": "已目检恢复已生成服装修正版：与40-ip新棋盘逐人对照，Maddie恢复白色深蓝圆点肩带蝴蝶结裙，Dana Sue恢复深蓝花裙及丰满体态，Helen恢复深色无袖花裙与金耳环；三人卡通脸、肤色、发型、手和持茶动作保持，无真人及新增人物。香氛服务、下午茶目录当前可用，当前服务验收任务1/3，礼盒未来锁定，原因果链和UI保持。原浴袍初稿及当时job/record已归档079；当前冻结job为真实一次衣服修正输入。",
      "relative_file": "40-ip/02-主外围.png"
    },
    {
      "index": 82,
      "number": 42,
      "slug": "42-ip",
      "name": "熊家餐馆",
      "kind": "board",
      "action": "cartoonize",
      "style": "明亮立体卡通",
      "prompt": "Use case: ui-mockup.\nONE complete independent portrait mobile Merge-2 screen, 9:16. No phone frame, split screens, presentation poster, watermark or giant title. All UI within safe margins. Clear saturated colors, modern cool-clean light, readable compact icons; no yellowed filter. Draw every person as a cartoon or preserve their established animated design. The user explicitly requests replacing photographic people; cartoon stylization of former live-action characters is authorized for this revision.\nCast consistency: use only the established people visible in the supplied cast/board references. Do not add new faces, generic customers or different actors. Keep hair, costume, age category, body silhouette and role recognizability. Any background figures or tiny portraits must also be wholly illustrated. Prefer no extra background figures.\nCompact top HUD Lv12 / energy84 / coins1250. Five bottom tabs 合成、家园、故事、图鉴、商店. Legible minimal Chinese. The scene must communicate the IP's practical activity and culture.\nEdit the supplied board screen. Replace ALL photographic portraits/people with the chosen illustrated cartoon style, including faces and hands. Preserve the exact original board geometry, seven columns by nine rows = 63 cells, cell boundaries, all objects and their positions, generator badges, blank and locked cells, highlighted merge pair, order requests and rewards, Chinese labels, cooldown and background. Change only human rendering and the card edge integration. Output a complete board screen, not a character sheet. No photographic human remains.\n\nIP: 熊家餐馆. Original activity and culture: Carmy、Sydney、Richie 与厨房团队；芝加哥餐馆；厨房组织、团队合作和餐馆生存压力。\nChosen style: 明亮立体卡通. Fully illustrated cartoon people: bold clean shapes, soft cel shading, expressive simplified drawn features, distinct adult age categories and body silhouettes. Approximately four-head-tall adults; no same-faced babies. Faces and hands are wholly cartoon. Avoid skin pores, photographed eyes, realistic actor faces, photo cutouts and collage. Preserve recognizable character hair, clothes, role cues and personality from the reference, and the ethnic/cultural setting.\nPalette: 冰白、不锈钢蓝灰、深海军蓝、鲜绿与少量红；芝加哥专业厨房气质，头像使用卡通形象。\nThemed object chains: 面包片→夹馅三明治→完整午餐→多人外带餐箱; 奶油→小蛋糕→精致甜点→餐后甜点拼盘\n",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/42-ip/01-棋盘.png"
      ],
      "source": "/Users/kamisola/.codex/generated_images/01a10174-86b9-79f0-a7ac-61809ccbeca1/exec-924371ab-3388-41f9-a79d-563d969e573f.png",
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/cartoon-rethink/42-ip/01-棋盘.png",
      "dimensions": [
        941,
        1672
      ],
      "sha256": "d71de8fe9278f6907059e359a793f43153febace83c38dc383baab46a40db6ac",
      "visual_review": "已目检：Carmy 卷棕发白厨服、Sydney 深肤色蓝白头巾蓝围裙、Richie 短发胡须蓝西装皆卡通，无真人。7×9 共63格，35占用含3源、14空、14锁，原三明治合并对、源徽章、物品和锁格位置保持。",
      "relative_file": "42-ip/01-棋盘.png"
    },
    {
      "index": 83,
      "number": 42,
      "slug": "42-ip",
      "name": "熊家餐馆",
      "kind": "meta",
      "action": "redesign",
      "style": "明亮立体卡通",
      "prompt": "Use case: ui-mockup.\nONE complete independent portrait mobile Merge-2 screen, 9:16. No phone frame, split screens, presentation poster, watermark or giant title. All UI within safe margins. Clear saturated colors, modern cool-clean light, readable compact icons; no yellowed filter. Draw every person as a cartoon or preserve their established animated design. The user explicitly requests replacing photographic people; cartoon stylization of former live-action characters is authorized for this revision.\nCast consistency: use only the established people visible in the supplied cast/board references. Do not add new faces, generic customers or different actors. Keep hair, costume, age category, body silhouette and role recognizability. Any background figures or tiny portraits must also be wholly illustrated. Prefer no extra background figures.\nCompact top HUD Lv12 / energy84 / coins1250. Five bottom tabs 合成、家园、故事、图鉴、商店. Legible minimal Chinese. The scene must communicate the IP's practical activity and culture.\nRedesign the main progression screen according to the revised design below; the previous scene is an architecture/prop reference, NOT the old gameplay requirement. No merge grid. The central 60–65% must visibly show the specific completed/ongoing/next-stage result, large functional objects or actual earned output. Include the established cartoon cast naturally using the relevant props. Show one completed outcome, one highlighted current goal and one muted next-step preview; avoid generic restoration, empty skill trees, floating friendship bars or a list of qualifications unless these are the actual primary goal.\nAbove the bottom navigation, one concise current delivery task with matching item icons and progress 1/3, green 交付 button, and an explicit one-line next reward/unlock. A compact visual chain of three relevant icons with arrows shows item delivered → concrete growth outcome → newly available supply/order/content. Use wording such as 新配方、新货单、新路线、新章节 based on the revised loop, not invented numeric efficiency. Permanent collections remain owned and worn/displayed; finite stories visibly have a chapter finish. Story/relationship progress does not automatically create production bonuses. Keep existing cast design from first reference; the first reference takes priority over the old scene's photographic faces. 家园 tab active.\n\nIP: 熊家餐馆. Original activity and culture: Carmy、Sydney、Richie 与厨房团队；芝加哥餐馆；厨房组织、团队合作和餐馆生存压力。\nChosen style: 明亮立体卡通. Fully illustrated cartoon people: bold clean shapes, soft cel shading, expressive simplified drawn features, distinct adult age categories and body silhouettes. Approximately four-head-tall adults; no same-faced babies. Faces and hands are wholly cartoon. Avoid skin pores, photographed eyes, realistic actor faces, photo cutouts and collage. Preserve recognizable character hair, clothes, role cues and personality from the reference, and the ethnic/cultural setting.\nPalette: 冰白、不锈钢蓝灰、深海军蓝、鲜绿与少量红；芝加哥专业厨房气质，头像使用卡通形象。\nThemed object chains: 面包片→夹馅三明治→完整午餐→多人外带餐箱; 奶油→小蛋糕→精致甜点→餐后甜点拼盘\nRevised primary progression: 保留团队协作，集中为菜单服务流程\nCausal loop: 交付三明治备餐箱与甜点→对应工位流程完成一次完整演练→开放多工位菜单→工位加工返成品到主盘，新订单同时需两条食物链\nVisible earned result: 流程板上已完成节点连通，厨房摆出同一餐次的成品；角色合作而非人物外貌升级。\nScene concept: Carmy、Sydney、Richie 卡通化并保留卷发、头巾围裙、西装的职业区别；中心开放厨房，单一路径“备餐→出餐→服务”连接三个工位，下方显示加工投入与返还。\nAdaptation boundary: 原作核心是高压厨房和创伤关系，做成休闲节奏时容易失去气质。\n\nStrict allowed cast list for this screen: exactly Carmy, Sydney and Richie, the three people on first reference, no other people anywhere. Supporting official photographs may contain additional people; do not import those additional faces. Every small wall portrait must be an object/food/landscape picture or the same three cartoon people, never photographic.",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/cartoon-rethink/42-ip/01-棋盘.png",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/references/42-ip/05-original.webp",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/42-ip/02-主外围.png"
      ],
      "source": "/Users/kamisola/.codex/generated_images/01a10174-86b9-79f0-a7ac-61809ccbeca1/exec-b17147b5-b32b-432a-b52d-ad658947e5aa.png",
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/cartoon-rethink/42-ip/02-主外围.png",
      "dimensions": [
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        1672
      ],
      "sha256": "d87054f5d6a3fe6243d14870de36f50f8cb4ec79583ba380b6080fece9da5727",
      "visual_review": "已目检：只用 Carmy、Sydney、Richie，与新棋盘卡通头型、头巾围裙、西装一致，无真人脸手或额外墙照人物。备餐已成、出餐当前、服务待开；三明治和甜点1/3交付、绿按钮、新多工位菜单、甜点工位和双线货单表达清晰。",
      "relative_file": "42-ip/02-主外围.png"
    },
    {
      "index": 84,
      "number": 43,
      "slug": "43-ip",
      "name": "咱们裸熊",
      "kind": "board",
      "action": "reuse",
      "style": "原作动画画风",
      "prompt": "GRID CORRECTION — Highest layout priority for this revision. Build the board FIRST as one Cartesian lattice: exactly SEVEN columns by NINE rows, 63 equal square cells, eight unbroken vertical boundary lines and ten unbroken horizontal boundary lines. No merged cells, double-width cells, eighth column, overlapping cells, perspective or varying column width. The exact occupancy plan is: Rows 1–5 each have exactly seven occupied cells (35 total icons, including three generators in row 1); Rows 6–7 each have exactly seven EMPTY unlocked cells (14 empty cells); Rows 8–9 each have exactly seven grey LOCKED cells (14 locked cells). All 9 rows align to the same seven column positions. Keep every icon wholly inside one square cell. Leave the two blank rows visibly blank. Count the seven slots across EACH row before finishing. This occupancy plan replaces any conflicting icon-density interpretation below. Preserve all reference cast identities and the rest of the theme/task.\n\nUse case: ui-mockup.\nONE independent complete portrait mobile Merge-2 game screen, 9:16, all UI inside safe margins.\nInput images: first image(s) are official source character identity references. Last image is a different IP game screen used ONLY as reference for dimensional casual-mobile UI, compact object icons, polished materials and spacing. Do not import its cast, Paris setting, clothes or items.\nIDENTITY LOCK: preserve the official reference characters' exact original faces, eye/nose proportions, facial structure, age, ethnicity, species, signature hair and clothes. Preserve source facial rendering: live-action actor faces remain live action; source line-art/animated faces retain their original design. Never redraw into a different face, beautify, age-change, face-swap, stylize the face, obscure or crop out the face. Use only characters actually visible in source references. Respect original character body proportions. This identity rule outranks the environment style.\nEnvironment, game objects and UI: polished European/American casual mobile game illustration, rounded dimensional materials, clean modern saturated colors, readable small icons. Preserve this IP's original architecture, culture and atmosphere. No sepia filter.\nSmall IP label and compact resource HUD at top: Lv12, energy84, coins1250. Five bottom tabs: 合成,家园,故事,图鉴,商店. Minimal legible Chinese. No giant title, promotional poster, mockup phone, split screen, collage, watermark or player hand. This is a new Merge-2 adaptation concept.\nBOARD SCREEN: compact HUD top7%, three compact order cards next13%, front-facing orthographic board next68%, selected-item panel and five-tab navigation bottom12%. Order portraits use the reference cast identities, with visible requested item icons, 0/1 or1/1, and coin rewards. Match the requests to actual items on the board. If source references show fewer than3 cast identities, reuse an existing portrait in more than one order card; never invent a third person.\nGrid MUST have exactly7columns and9rows:63 continuous equal square cells, all rows visible, straight horizontal and vertical boundaries, no perspective. Narrow board with clean side gutters as needed. Include2–3 single-cell generators with yellow lightning badges, about30–35 movable themed objects with several identical same-level pairs,10–14 visibly empty unlocked cells, and14–18 grey locked cells mainly in bottom rows. Every object stays fully within one cell; compact near-square icons with distinctive containers/shapes at48px, no generic gems. Highlight one identical adjacent pair and its upgraded item. Generator selected panel has an actual themed name and cooldown00:45. 合成 tab selected. Show useful item production for the paired environment task, not decorative unrelated icons.\n\nIP: 咱们裸熊. Original anchors: Grizz、Panda、Ice Bear 三只熊融入人类社会；熊洞住处；咖啡经营和朋友生活。\nReference cast: 大大（Grizz）：棕色圆胖熊，原作2D黑色轮廓、黑点眼、宽口鼻；胖达（Panda）：黑白熊、黑耳和黑眼斑、白口鼻；白熊（Ice Bear）：米白熊、黑点眼、短平嘴、小黑鼻。原作简单脸型不可3D化、改眼睛或增加萌化五官。严格保留参考原作面部身份、五官结构、脸型比例、眼睛位置、年龄和原角色绘制方式；不可美化、换脸、融脸或欧卡化脸。\nPalette: 清爽草绿、天空蓝、岩灰、奶白和珊瑚橙；保留原作平面线条人物，物品与UI清晰现代。.\nThemed item chains: 咖啡豆→浓缩咖啡→拿铁→咖啡外带套装; 布片→抱枕→小沙发→客厅组合.\nGrowth setting: 三熊的山洞客厅、洞外露营地和小型咖啡餐车停车区。\nCurrent task and permanent result: 山洞客厅沙发坐垫破损，餐车外带架空着；胖达需要2杯拿铁和1套客厅组合；交付后永久修好沙发并开放餐车外带区。\nAdaptation boundary: 已有同 IP 休闲拼图与装修产品，需要确定自己的物品与故事特色。\n",
      "referenced_image_paths": [
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      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/cartoon-rethink/43-ip/01-棋盘.png",
      "visual_review": "沿用已核原作动画棋盘；无真人图片",
      "relative_file": "43-ip/01-棋盘.png",
      "sha256": "2e62a18a96e12a0f6354a8c815081397476b73dabee960277ae2bf0903867f35"
    },
    {
      "index": 85,
      "number": 43,
      "slug": "43-ip",
      "name": "咱们裸熊",
      "kind": "meta",
      "action": "redesign",
      "style": "原作动画画风",
      "prompt": "Use case: precise-object-edit. Edit only the supplied We Bare Bears cartoon life-project screen. Make one state-consistency correction in the three stage cards in the middle: the LEFT card currently says 备品, shows 1/3, and wrongly has a big green completion check. Remove this green completion check entirely; change the left card heading to 备品收集中 and make its card background light neutral blue, with no completion stamp and no check mark. Keep its coffee icon and its visible 1/3 unchanged, indicating collection is incomplete. The middle 布置 1/3 card remains the highlighted current stage, and right 相聚 remains gray and locked. Keep the separate lower-left completed old project 温馨客厅 check exactly as is; that is a distinct previous project. Preserve every other thing in the image as closely as possible: exactly the same three original 2D cartoon bears, faces, shapes and poses; partially set picnic table and missing slots, props, environment, HUD, all remaining Chinese text and quantities, 1/3 task, green 交付 button, future locks, icons and bottom tabs. No other changes; no extra characters. Current 1/3 stages may never display a completion check.",
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        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/cartoon-rethink/_revisions/085/initial.png"
      ],
      "source": "/Users/kamisola/.codex/generated_images/01a10a6b-fa0f-7f12-8a82-1219b5d7a2b9/exec-911dcc78-f71e-49d2-8a67-022e5f1e002d.png",
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/cartoon-rethink/43-ip/02-主外围.png",
      "dimensions": [
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      "sha256": "09ef80372b162ff9517fca437869b507d185dced5b9014161a4d940f75ef0700",
      "visual_review": "已目检修正版：只用Grizz、Panda、Ice Bear，原作2D黑线、熊体比例与简单五官保持。移除备品1/3错误完成勾，改为备品收集中；当前布置1/3与下方咖啡任务1/3保持未完成，桌面缺位可见；旧温馨客厅为独立已完成项目，相聚和下一城市项目灰锁。三熊不同布置动作、咖啡→生活项目→准备订单清楚，无真人。初稿和首次job已归档085。",
      "relative_file": "43-ip/02-主外围.png"
    },
    {
      "index": 86,
      "number": 44,
      "slug": "44-ip",
      "name": "希尔达",
      "kind": "board",
      "action": "reuse",
      "style": "原作动画画风",
      "prompt": "Use case: ui-mockup.\nONE independent complete portrait mobile Merge-2 game screen, 9:16, all UI inside safe margins.\nInput images: first image(s) are official source character identity references. Last image is a different IP game screen used ONLY as reference for dimensional casual-mobile UI, compact object icons, polished materials and spacing. Do not import its cast, Paris setting, clothes or items.\nIDENTITY LOCK: preserve the official reference characters' exact original faces, eye/nose proportions, facial structure, age, ethnicity, species, signature hair and clothes. Preserve source facial rendering: live-action actor faces remain live action; source line-art/animated faces retain their original design. Never redraw into a different face, beautify, age-change, face-swap, stylize the face, obscure or crop out the face. Use only characters actually visible in source references. Respect original character body proportions. This identity rule outranks the environment style.\nEnvironment, game objects and UI: polished European/American casual mobile game illustration, rounded dimensional materials, clean modern saturated colors, readable small icons. Preserve this IP's original architecture, culture and atmosphere. No sepia filter.\nSmall IP label and compact resource HUD at top: Lv12, energy84, coins1250. Five bottom tabs: 合成,家园,故事,图鉴,商店. Minimal legible Chinese. No giant title, promotional poster, mockup phone, split screen, collage, watermark or player hand. This is a new Merge-2 adaptation concept.\nBOARD SCREEN: compact HUD top7%, three compact order cards next13%, front-facing orthographic board next68%, selected-item panel and five-tab navigation bottom12%. Order portraits use the reference cast identities, with visible requested item icons, 0/1 or1/1, and coin rewards. Match the requests to actual items on the board. If source references show fewer than3 cast identities, reuse an existing portrait in more than one order card; never invent a third person.\nGrid MUST have exactly7columns and9rows:63 continuous equal square cells, all rows visible, straight horizontal and vertical boundaries, no perspective. Narrow board with clean side gutters as needed. Include2–3 single-cell generators with yellow lightning badges, about30–35 movable themed objects with several identical same-level pairs,10–14 visibly empty unlocked cells, and14–18 grey locked cells mainly in bottom rows. Every object stays fully within one cell; compact near-square icons with distinctive containers/shapes at48px, no generic gems. Highlight one identical adjacent pair and its upgraded item. Generator selected panel has an actual themed name and cooldown00:45. 合成 tab selected. Show useful item production for the paired environment task, not decorative unrelated icons.\n\nIP: 希尔达. Original anchors: 蓝发 Hilda、Twig、Frida、David；从魔法荒野搬到 Trolberg；精灵、巨人与 Sparrow Scouts。\nReference cast: 希尔达（Hilda）：中央蓝色齐肩短发、红外套、黄围巾、蓝裙和红靴，保留原作2D鼻脸和黑线；弗丽达（Frida）：右侧深肤色、黑色长马尾、蓝毛衣和橘色背包；大卫（David）：左侧棕色短发、橘色连帽衫、深色短裤。保留原作平面角色比例，不变欧卡Q版。严格保留参考原作面部身份、五官结构、脸型比例、眼睛位置、年龄和原角色绘制方式；不可美化、换脸、融脸或欧卡化脸。\nPalette: 清爽湖蓝、森林绿、砖红、灰白和明亮橘；保留北欧城市与荒野气质，保持原作线条人物。.\nThemed item chains: 枝条→火种包→营灯→完整露营箱; 散页→观察记录→生物手册→冒险图鉴.\nGrowth setting: 特洛尔堡公园旁的童子军据点、露营箱收纳架和通往荒野的地图公告板。\nCurrent task and permanent result: 据点露营架缺木板，荒野路线地图散乱；希尔达需要2盏营灯和1本生物手册；交付后永久修好收纳架并标亮新探险路线。\nAdaptation boundary: 原作重探索和生物关系，连续工厂式生产会削弱冒险感。\n",
      "referenced_image_paths": [
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      "source": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/44-ip/01-棋盘.png",
      "original_generation_source": "/Users/kamisola/.codex/generated_images/01a0fbb5-6a25-7ec1-934d-c164f2ce9454/exec-ce8f972c-504c-4597-8a46-79ef77d0735b.png",
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/cartoon-rethink/44-ip/01-棋盘.png",
      "visual_review": "沿用已核原作动画棋盘；无真人图片",
      "relative_file": "44-ip/01-棋盘.png",
      "sha256": "7a316c069d416c2db92bed33dc4e3314279c94a317e36204fe08d4fd1e61b08a"
    },
    {
      "index": 87,
      "number": 44,
      "slug": "44-ip",
      "name": "希尔达",
      "kind": "meta",
      "action": "redesign",
      "style": "原作动画画风",
      "prompt": "Use case: ui-mockup.\nONE complete independent portrait mobile Merge-2 screen, 9:16. No phone frame, split screens, presentation poster, watermark or giant title. All UI within safe margins. Clear saturated colors, modern cool-clean light, readable compact icons; no yellowed filter. Draw every person as a cartoon or preserve their established animated design. The user explicitly requests replacing photographic people; cartoon stylization of former live-action characters is authorized for this revision.\nCast consistency: use only the established people visible in the supplied cast/board references. Do not add new faces, generic customers or different actors. Keep hair, costume, age category, body silhouette and role recognizability. Any background figures or tiny portraits must also be wholly illustrated. Prefer no extra background figures.\nCompact top HUD Lv12 / energy84 / coins1250. Five bottom tabs 合成、家园、故事、图鉴、商店. Legible minimal Chinese. The scene must communicate the IP's practical activity and culture.\nRedesign the main progression screen according to the revised design below; the previous scene is an architecture/prop reference, NOT the old gameplay requirement. No merge grid. The central 60–65% must visibly show the specific completed/ongoing/next-stage result, large functional objects or actual earned output. Include the established cartoon cast naturally using the relevant props. Show one completed outcome, one highlighted current goal and one muted next-step preview; avoid generic restoration, empty skill trees, floating friendship bars or a list of qualifications unless these are the actual primary goal.\nAbove the bottom navigation, one concise current delivery task with matching item icons and progress 1/3, green 交付 button, and an explicit one-line next reward/unlock. A compact visual chain of three relevant icons with arrows shows item delivered → concrete growth outcome → newly available supply/order/content. Use wording such as 新配方、新货单、新路线、新章节 based on the revised loop, not invented numeric efficiency. Permanent collections remain owned and worn/displayed; finite stories visibly have a chapter finish. Story/relationship progress does not automatically create production bonuses. Keep existing cast design from first reference; the first reference takes priority over the old scene's photographic faces. 家园 tab active.\n\nIP: 希尔达. Original activity and culture: 蓝发 Hilda、Twig、Frida、David；从魔法荒野搬到 Trolberg；精灵、巨人与 Sparrow Scouts。\nChosen style: 原作动画画风. Keep the official animated/comic/game character design, face geometry, original line language or original animation medium, species, body proportion, hair and signature clothes. Do not unify existing 2D characters into generic 3D dolls. Official references show exactly the allowed cast. Draw objects and UI cleanly for a phone screen; no live-action people anywhere.\nPalette: 清爽湖蓝、森林绿、砖红、灰白和明亮橘；保留北欧城市与荒野气质，保持原作线条人物。\nThemed object chains: 枝条→火种包→营灯→完整露营箱; 散页→观察记录→生物手册→冒险图鉴\nRevised primary progression: 保留探索路线，去掉独立资格养成\nCausal loop: 交付营灯与露营箱→当前路线准备完成并通过实地任务→开放下一城市外路线→新增该路线已确认可取得的材料包与探险订单，旧路线专用源收纳\nVisible earned result: 地图亮起连贯路径，营灯和营地可见，观察手册记录发生过的遭遇；不把物品合成变成凭空发现生物。\nScene concept: 保持 Hilda、Frida、David 原作 2D 脸和服装；俯视路线图占主区，下方一处实地营地，已有三人准备出发；只一个路线进度条。\nAdaptation boundary: 原作重探索和生物关系，连续工厂式生产会削弱冒险感。\n\nState consistency lock: exactly Hilda, Frida, David and Twig in their established 2D designs, no additional people or creatures. A short earlier city path is completed; the highlighted current forest route has a campsite prepared only 1/3 and the children are preparing, not already finishing the route. Label current goal 路线准备中 1/3, with one available camp lantern and two clearly missing supply slots. The next distant route is gray with a lock. Avoid current-route 已完成, 已通过 or 已交付 labels. Compact causal icon strip: camp supply box → route preparation outcome → locked next exploration orders. Recorded encounters must be already witnessed earlier only.\nThe state-consistency lock above overrides any ambiguous completion wording elsewhere in this prompt. Future rewards are preview-only and locked; current 1/3 can never coexist with current task completed/delivered/closed/published.",
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        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/44-ip/02-主外围.png"
      ],
      "source": "/Users/kamisola/.codex/generated_images/01a10a6b-fa0f-7f12-8a82-1219b5d7a2b9/exec-610c52c8-5abf-44ba-a95a-53ff0d3a1d33.png",
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/cartoon-rethink/44-ip/02-主外围.png",
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      "sha256": "02d1593f50911b0adb4e40a63171f14fb24fab58e46627a9f86d3252fe454b2d",
      "visual_review": "已目检：Hilda、Frida、David、Twig保持原作2D黑线、蓝发红衣黄围巾、橙衣短裤、深肤色蓝衣及白鹿狐轮廓，无真人或新人物。地图区分近郊森林过去完成、松鸦林地当前路线准备1/3、巨人山谷灰锁；三人准备营灯，任务1/3与绿交付待执行。露营箱→路线准备成果→锁定新路线订单清晰。地图中的石巨人是参考旧场景既有环境生物而非新增人物。",
      "relative_file": "44-ip/02-主外围.png"
    },
    {
      "index": 88,
      "number": 45,
      "slug": "45-ip",
      "name": "灵指神探",
      "kind": "board",
      "action": "cartoonize",
      "style": "明亮立体卡通",
      "prompt": "Use case: ui-mockup.\nONE complete independent portrait mobile Merge-2 screen, 9:16. No phone frame, split screens, presentation poster, watermark or giant title. All UI within safe margins. Clear saturated colors, modern cool-clean light, readable compact icons; no yellowed filter. Draw every person as a cartoon or preserve their established animated design. The user explicitly requests replacing photographic people; cartoon stylization of former live-action characters is authorized for this revision.\nCast consistency: use only the established people visible in the supplied cast/board references. Do not add new faces, generic customers or different actors. Keep hair, costume, age category, body silhouette and role recognizability. Any background figures or tiny portraits must also be wholly illustrated. Prefer no extra background figures.\nCompact top HUD Lv12 / energy84 / coins1250. Five bottom tabs 合成、家园、故事、图鉴、商店. Legible minimal Chinese. The scene must communicate the IP's practical activity and culture.\nEdit the supplied board screen. Replace ALL photographic portraits/people with the chosen illustrated cartoon style, including faces and hands. Preserve the exact original board geometry, seven columns by nine rows = 63 cells, cell boundaries, all objects and their positions, generator badges, blank and locked cells, highlighted merge pair, order requests and rewards, Chinese labels, cooldown and background. Change only human rendering and the card edge integration. Output a complete board screen, not a character sheet. No photographic human remains.\n\nIP: 灵指神探. Original activity and culture: 糕点师 Ned、Chuck、Olive、Emerson；The Pie Hole；触碰复活的严格规则与调查案件。\nChosen style: 明亮立体卡通. Fully illustrated cartoon people: bold clean shapes, soft cel shading, expressive simplified drawn features, distinct adult age categories and body silhouettes. Approximately four-head-tall adults; no same-faced babies. Faces and hands are wholly cartoon. Avoid skin pores, photographed eyes, realistic actor faces, photo cutouts and collage. Preserve recognizable character hair, clothes, role cues and personality from the reference, and the ethnic/cultural setting.\nPalette: 清爽莓红、草绿、湖蓝、奶白与深紫，保留奇幻喜剧的明快派店气质；避免泛黄旧照片。\nThemed object chains: 水果→馅料碗→水果派→派礼盒; 照片碎片→完整照片→线索记录→案件档案\n",
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      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/cartoon-rethink/45-ip/01-棋盘.png",
      "dimensions": [
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      "sha256": "a193dfa2cec9a11b629b9e9c035d46d9f0dbee7ff6b23433c9e73da7fe7c5d24",
      "visual_review": "已目检恢复旧任务输出：Ned 与 Chuck 的脸、手全部为明亮立体卡通，短棕发白围裙及红棕卷发蓝衣可辨；第三单卡沿用同一 Ned，没有新增人物。逐行对照原图为7列9行63格，34占用含3源、15空、14锁；所有物件位置、派高亮对、源徽章和原订单及冷却文字保持。",
      "relative_file": "45-ip/01-棋盘.png"
    },
    {
      "index": 89,
      "number": 45,
      "slug": "45-ip",
      "name": "灵指神探",
      "kind": "meta",
      "action": "redesign",
      "style": "明亮立体卡通",
      "prompt": "Use case: precise-object-edit. Edit the first supplied Pushing Daisies cartoon main-progression screen. Make exactly one character correction: the RIGHT character currently is a duplicate male Ned. Replace only this right duplicate with Chuck, the woman from the MIDDLE portrait of the second supplied cartoon board screenshot. Chuck must have the same clearly adult illustrated female face, green eyes, long wavy red-brown hair, and deep navy-blue blouse as her middle board portrait. Her face and hands remain fully cartoon and match that middle portrait identity; no photographic eyes/skin. Keep her approximate current right-side placement and similar thoughtful hand-on-chin pose, using her correct navy blouse with NO white chef apron. The LEFT Ned holding the pie remains exactly unchanged. The final screen has exactly TWO people: left Ned and right Chuck; no extra Ned, Olive, Emerson or other people. Preserve every other pixel/content as closely as possible: The Pie Hole cafe and all props, evidence corkboard with no face photos, case folder 核对中1/3, one 已核对 clue and two 待核对 clues, locked next investigation, current delivery task1/3, green交付 button, future-tool preview, Chinese text, all icons, HUD and bottom navigation. No other changes.",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/cartoon-rethink/_revisions/089/initial.png",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/cartoon-rethink/45-ip/01-棋盘.png"
      ],
      "source": "/Users/kamisola/.codex/generated_images/01a10a6b-fa0f-7f12-8a82-1219b5d7a2b9/exec-af4fdc25-0a2c-4317-a809-9d43826379fb.png",
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/cartoon-rethink/45-ip/02-主外围.png",
      "dimensions": [
        941,
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      "sha256": "ccc693b9ac20cbf4600514ba6bb65d60088b19d1924c029b095e79e98f95b626",
      "visual_review": "已目检一次人物修正版：只保留左Ned与右Chuck，右侧重复Ned替换为与棋盘中央卡一致的成年女性Chuck红棕长卷发、绿眼深蓝衬衫，卡通脸手、服装与身份可辨；Ned短棕发白围裙持派保持，无真人、无新人物或人像照片。案件仅核对中1/3，一个线索已核对、两个待核对，下一调查节点灰锁；派与准备包1/3、绿交付待执行，完成后解锁新工具包。未把当前案件误标结案或交付。初稿和真实首次job归档089；当前冻结job记录真实人物修正输入。",
      "relative_file": "45-ip/02-主外围.png"
    },
    {
      "index": 90,
      "number": 46,
      "slug": "46-ip",
      "name": "大楼里只有谋杀",
      "kind": "board",
      "action": "cartoonize",
      "style": "明亮立体卡通",
      "prompt": "Use case: precise-object-edit. Edit the first supplied cartoon Merge-2 board screenshot. Make exactly one correction: restore the original yellow sticky-note clue object from the second supplied original screenshot into the currently empty cell at row 7, column 7 of the 7-column by 9-row board. Rows count from top of the board below the character order cards; columns count from left. The target cell is the rightmost cell immediately above the first locked-cell row. The note is a tilted pale-yellow square paper with readable dark text \"Who Did It?\", and must match the second reference clue note, size and placement. Preserve every other pixel and object as closely as possible: all three cartoon Charles, Oliver and Mabel portraits, faces, hands, hair, clothes, order cards, HUD, 7x9 cell geometry, every other object position, generator badges, merge highlight, blanks, locks, timer and bottom navigation. All faces and hands remain entirely cartoon; do not import photographic people from second reference. No other changes, no extra people. The finished board must have 45 occupied cells, 4 empty cells and 14 locked cells, 63 total.",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/cartoon-rethink/_revisions/090/initial.png",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/46-ip/01-棋盘.png"
      ],
      "source": "/Users/kamisola/.codex/generated_images/01a10a6b-fa0f-7f12-8a82-1219b5d7a2b9/exec-137e35cf-9f4a-4487-86f6-5ef5748b919f.png",
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/cartoon-rethink/46-ip/01-棋盘.png",
      "dimensions": [
        941,
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      ],
      "sha256": "f2baded702d1601fc489dc2e48921bfa023a0d5f1376939527467de5c27702be",
      "visual_review": "已目检修正版：恢复原图第7行第7列黄色 Who Did It? 线索便签。全图只有Charles、Oliver、Mabel三张卡通脸，手和发型服装保持；逐行原物件一致，7×9共63格、45占用含3源、4空、14锁，录音高亮对、原订单、徽章和00:45冷却保持。初稿与首次job已归档090。",
      "relative_file": "46-ip/01-棋盘.png"
    },
    {
      "index": 91,
      "number": 46,
      "slug": "46-ip",
      "name": "大楼里只有谋杀",
      "kind": "meta",
      "action": "redesign",
      "style": "明亮立体卡通",
      "prompt": "Use case: ui-mockup.\nONE complete independent portrait mobile Merge-2 screen, 9:16. No phone frame, split screens, presentation poster, watermark or giant title. All UI within safe margins. Clear saturated colors, modern cool-clean light, readable compact icons; no yellowed filter. Draw every person as a cartoon or preserve their established animated design. The user explicitly requests replacing photographic people; cartoon stylization of former live-action characters is authorized for this revision.\nCast consistency: use only the established people visible in the supplied cast/board references. Do not add new faces, generic customers or different actors. Keep hair, costume, age category, body silhouette and role recognizability. Any background figures or tiny portraits must also be wholly illustrated. Prefer no extra background figures.\nCompact top HUD Lv12 / energy84 / coins1250. Five bottom tabs 合成、家园、故事、图鉴、商店. Legible minimal Chinese. The scene must communicate the IP's practical activity and culture.\nRedesign the main progression screen according to the revised design below; the previous scene is an architecture/prop reference, NOT the old gameplay requirement. No merge grid. The central 60–65% must visibly show the specific completed/ongoing/next-stage result, large functional objects or actual earned output. Include the established cartoon cast naturally using the relevant props. Show one completed outcome, one highlighted current goal and one muted next-step preview; avoid generic restoration, empty skill trees, floating friendship bars or a list of qualifications unless these are the actual primary goal.\nAbove the bottom navigation, one concise current delivery task with matching item icons and progress 1/3, green 交付 button, and an explicit one-line next reward/unlock. A compact visual chain of three relevant icons with arrows shows item delivered → concrete growth outcome → newly available supply/order/content. Use wording such as 新配方、新货单、新路线、新章节 based on the revised loop, not invented numeric efficiency. Permanent collections remain owned and worn/displayed; finite stories visibly have a chapter finish. Story/relationship progress does not automatically create production bonuses. Keep existing cast design from first reference; the first reference takes priority over the old scene's photographic faces. 家园 tab active.\n\nIP: 大楼里只有谋杀. Original activity and culture: Charles、Oliver、Mabel；Arconia 大楼邻居；调查谋杀并制作真实犯罪播客。\nChosen style: 明亮立体卡通. Fully illustrated cartoon people: bold clean shapes, soft cel shading, expressive simplified drawn features, distinct adult age categories and body silhouettes. Approximately four-head-tall adults; no same-faced babies. Faces and hands are wholly cartoon. Avoid skin pores, photographed eyes, realistic actor faces, photo cutouts and collage. Preserve recognizable character hair, clothes, role cues and personality from the reference, and the ethnic/cultural setting.\nPalette: 清爽祖母绿、湖蓝、米白、砖红和金色小标记；保留纽约公寓与播客调查气质，面部使用卡通化表现。\nThemed object chains: 录音片段→访谈录音→剪辑节目→完整播客集; 照片碎片→证据照→线索板→案件档案\nRevised primary progression: 保留播客作品季，调查作为内容门槛\nCausal loop: 交付录音设备与已取得访谈素材→完成核对、剪辑和发布准备→开放本季下一集及下一采访点→新采访准备订单和本集工具源进入主盘，发布后专用源归档\nVisible earned result: 播放列表增加一集，波形与字幕节选可点开；案卷明确区分事实与猜测。\nScene concept: Charles、Oliver、Mabel 卡通化且保留白发眼镜、上梳发格纹外套、及肩发米色外套；播客桌居中，右侧只有一季节目列表，下方有“核对→剪辑→成片”节点。\nAdaptation boundary: 证据拼合只是物品化隐喻，需要独立编写因果推理，不能合两份证据就宣称破案。\n\nState consistency lock: exactly Charles, Oliver and Mabel from first reference, no additional people or wall-photo faces. Prior episode 第1集 is published and retained in the playlist. The highlighted 第2集 is still 核对中 1/3, with one verified interview and two pending slots; its waveform and draft may be visible but never label 第2集 已发布, 已成片, 已完成 or 已交付. 第3集 and next interview point are gray and visibly locked. Make 核对 → 剪辑 → 成片 a sequence where only 核对 is current and later nodes are locked. The current task is interview preparation/materials 1/3 with a pending green 交付 button. Compact causal icon strip: interview recording → verified episode preparation → locked next interview orders.\nThe state-consistency lock above overrides any ambiguous completion wording elsewhere in this prompt. Future rewards are preview-only and locked; current 1/3 can never coexist with current task completed/delivered/closed/published.",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/cartoon-rethink/46-ip/01-棋盘.png",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/references/46-ip/02-original.jpg",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/references/46-ip/03-original.jpg",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/46-ip/02-主外围.png"
      ],
      "source": "/Users/kamisola/.codex/generated_images/01a10a6b-fa0f-7f12-8a82-1219b5d7a2b9/exec-bc615347-e165-43b5-b177-83b90dcadc46.png",
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/cartoon-rethink/46-ip/02-主外围.png",
      "dimensions": [
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        1672
      ],
      "sha256": "0bd1f401dcf27514b87e9829e411717032d8a1cf8346d443ac430bcf553e7d3d",
      "visual_review": "已目检：仅Charles白发眼镜、Oliver上梳灰棕发格纹外套、Mabel深发米色外套，脸手皆卡通并与新棋盘一致，无真人或新人物。播客桌居中，一季列表保留第1集已发布，当前第2集核对中1/3，第3集灰锁；核对1/3→剪辑未开始锁→成片未开始锁，当前访谈素材交付1/3待执行，完成后解锁新采访订单与采访点，未把当前节目误标发布或成片。",
      "relative_file": "46-ip/02-主外围.png"
    },
    {
      "index": 92,
      "number": 47,
      "slug": "47-ip",
      "name": "阿斯特里克斯",
      "kind": "board",
      "action": "reuse",
      "style": "原作动画画风",
      "prompt": "Use case: ui-mockup. Edit the FIRST image only. Preserve its exact 7-column by 9-row board, all three character order portraits, HUD, colors, layout, item sizes and every other item. The SECOND reference contains the ONLY three allowed character identities. Replace every small white dog image on the first screen (including the dog held in the right portrait and the dog board icon at row6 column1) with a green magic-potion bottle. Do not add any person or animal character. Preserve every original face of Asterix, Obelix and the green-clothed chief unchanged. Keep all UI and text otherwise unchanged. Last image is UI material reference only.",
      "referenced_image_paths": [
        "/Users/kamisola/.codex/generated_images/01a0fbb2-de97-7541-a7b1-bd0e858196bd/exec-76f6a685-2af4-4152-a2d3-4e26907d43d7.png",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/references/47-ip/01-original.png",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/tv-ip-eurocartoon-2026-09-30/07-emily-in-paris/01-棋盘.png"
      ],
      "source": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/47-ip/01-棋盘.png",
      "original_generation_source": "/Users/kamisola/.codex/generated_images/01a0fbb2-de97-7541-a7b1-bd0e858196bd/exec-1b042d7e-d664-4548-8902-3755ceb91fb8.png",
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/cartoon-rethink/47-ip/01-棋盘.png",
      "visual_review": "沿用已核原作动画棋盘；无真人图片",
      "relative_file": "47-ip/01-棋盘.png",
      "sha256": "5835b88426a262f42904f9249506ce764ef6eb8047cc4206ccbdab1f7c6333da"
    },
    {
      "index": 93,
      "number": 47,
      "slug": "47-ip",
      "name": "阿斯特里克斯",
      "kind": "meta",
      "action": "redesign",
      "style": "原作动画画风",
      "prompt": "Use case: precise-object-edit. Edit only the travel map status in the supplied Asterix cartoon progression screen. The current task is travel preparation for Rome at 1/3, so the map must NOT show the Rome journey as already completed. On the large map, replace the current long GREEN route from 高卢村庄 to 罗马 with a muted gray dotted route. Remove the big GREEN completed check located halfway along that Rome route. Replace the GREEN destination dot at 罗马 with a gray padlock destination marker, and change that destination label to 罗马（待解锁）. Keep a very short GREEN earlier completed segment near the 高卢村庄 starting point only, with a small check labeled 上段已完成, clearly separate from the long locked Rome route. On the right-side Rome postcard, retain the same postcard artwork but mute it slightly and add a compact gray padlock badge and 罗马（待解锁） label, making it future preview. Preserve all other pixels/content as closely as possible: Asterix, Obelix and the chief original French-comic black-line faces, clothes, silhouettes and poses; village, table, objects, HUD, current travel preparation 1/3, herbs1/1, food0/1, flask0/1, green 交付, bottom 完成后将解锁 causal strip and all bottom tabs. No other changes, no new people. The current trip is still unstarted at 1/3.",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/cartoon-rethink/_revisions/093/initial.png"
      ],
      "source": "/Users/kamisola/.codex/generated_images/01a10a6b-fa0f-7f12-8a82-1219b5d7a2b9/exec-68fb9af5-d34a-4b13-a0de-149ccb8ff499.png",
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/cartoon-rethink/47-ip/02-主外围.png",
      "dimensions": [
        941,
        1672
      ],
      "sha256": "b2f8bc3846c1a883f064f5aed4db812ad2c0ac4accb90e6e8dfcfa6427f46a54",
      "visual_review": "已目检修正版：Asterix、Obelix和红发酋长保持参考法漫黑线、头脸、服装与高矮体型，无真人、无额外药水制作者。大地图改为上段完成、当前罗马旅程灰虚线与锁，右侧罗马明信片标待解锁；当前旅途准备1/3，药草1/1但干粮水壶0/1，绿色交付待执行，旅程未被误标完成。下方完成后将解锁→罗马之旅→目的地新货单灰锁可读；初稿与首次job已归档093。",
      "relative_file": "47-ip/02-主外围.png"
    },
    {
      "index": 94,
      "number": 48,
      "slug": "48-ip",
      "name": "古宅老友记",
      "kind": "board",
      "action": "cartoonize",
      "style": "明亮立体卡通",
      "prompt": "Use case: ui-mockup.\nONE complete independent portrait mobile Merge-2 screen, 9:16. No phone frame, split screens, presentation poster, watermark or giant title. All UI within safe margins. Clear saturated colors, modern cool-clean light, readable compact icons; no yellowed filter. Draw every person as a cartoon or preserve their established animated design. The user explicitly requests replacing photographic people; cartoon stylization of former live-action characters is authorized for this revision.\nCast consistency: use only the established people visible in the supplied cast/board references. Do not add new faces, generic customers or different actors. Keep hair, costume, age category, body silhouette and role recognizability. Any background figures or tiny portraits must also be wholly illustrated. Prefer no extra background figures.\nCompact top HUD Lv12 / energy84 / coins1250. Five bottom tabs 合成、家园、故事、图鉴、商店. Legible minimal Chinese. The scene must communicate the IP's practical activity and culture.\nEdit the supplied board screen. Replace ALL photographic portraits/people with the chosen illustrated cartoon style, including faces and hands. Preserve the exact original board geometry, seven columns by nine rows = 63 cells, cell boundaries, all objects and their positions, generator badges, blank and locked cells, highlighted merge pair, order requests and rewards, Chinese labels, cooldown and background. Change only human rendering and the card edge integration. Output a complete board screen, not a character sheet. No photographic human remains.\n\nIP: 古宅老友记. Original activity and culture: Alison 与 Mike 继承 Button House；房屋充满各时代幽灵；幽灵关系、家庭生活和接待活动。\nChosen style: 明亮立体卡通. Fully illustrated cartoon people: bold clean shapes, soft cel shading, expressive simplified drawn features, distinct adult age categories and body silhouettes. Approximately four-head-tall adults; no same-faced babies. Faces and hands are wholly cartoon. Avoid skin pores, photographed eyes, realistic actor faces, photo cutouts and collage. Preserve recognizable character hair, clothes, role cues and personality from the reference, and the ethnic/cultural setting.\nPalette: 清爽古宅灰、冷绿、海蓝、米白和小面积玫红；保留英国古宅年代层次，界面现代清晰、无陈旧黄滤镜。\nThemed object chains: 木片→修缮材料→家具部件→完整古宅家具; 信纸→旧信件→回忆物盒→时代纪念展\n\nAdditional detail: Convert every tiny photographic human portrait inside the framed-picture and album board items into illustrated cartoon portraits too, with the same people/count already pictured. Keep the picture frames, object positions and object types. No grey photographic human face remains anywhere. Alison keeps her brown shoulder-length hair and plaid shirt, Mike his dark skin and short hair, Pat his moustache/glasses and scout clothing. No extra ghost cast.",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/48-ip/01-棋盘.png"
      ],
      "source": "/Users/kamisola/.codex/generated_images/01a0fbb2-de97-7541-a7b1-bd0e858196bd/exec-64224359-b3ab-4c13-a065-e73900804012.png",
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/cartoon-rethink/48-ip/01-棋盘.png",
      "dimensions": [
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        1672
      ],
      "sha256": "dc330edfdcf28dd0e495789241d2fe3087e9b3e31000a4187261f57148cd92c4",
      "visual_review": "已目视：三名角色和画框内微型肖像均为卡通，Alison/Mike/Pat发型肤色服饰各异，七列九行棋盘和原物件位置保留；无摄影脸。",
      "relative_file": "48-ip/01-棋盘.png"
    },
    {
      "index": 95,
      "number": 48,
      "slug": "48-ip",
      "name": "古宅老友记",
      "kind": "meta",
      "action": "redesign",
      "style": "明亮立体卡通",
      "prompt": "Use case: ui-mockup. Edit this full cartoon Ghosts phone UI with ONLY a tiny portrait rendering correction. Keep the three main characters Alison, Mike and Pat, faces/body silhouettes/clothes/gestures unchanged. Keep all furniture, room illustration, completed guest room, current reception room1/3, future locked library, task icons/counters and navigation. The large painted man portrait above the fireplace and tiny portrait on the mantel must be simplified fully drawn cartoon portraits, with obvious clean contour lines and cartoon eyes matching the main character drawing language. Preserve each portrait subject existing hair/clothes and frame exactly; do not add faces, do not depict photographic or realistic human skin. These are framed drawings, not actor photos. Pat remains a ghost with empty hands. One complete 9:16 screen.",
      "referenced_image_paths": [
        "/Users/kamisola/.codex/generated_images/01a0fbb2-de97-7541-a7b1-bd0e858196bd/exec-77705bb2-f710-4c0a-bdc4-29158c1e4a88.png"
      ],
      "source": "/Users/kamisola/.codex/generated_images/01a0fbb2-de97-7541-a7b1-bd0e858196bd/exec-09baa6e4-6f15-425f-bfc5-92bb4502069c.png",
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/cartoon-rethink/48-ip/02-主外围.png",
      "dimensions": [
        941,
        1672
      ],
      "sha256": "20884a56f4454b2cdf7b7c46248edab6519a48e13a9402d35f2eb5d1d2d03065",
      "visual_review": "已目视：Alison/Mike/Pat与墙上大小肖像均清楚卡通化；Pat幽灵只空手围观，客房过去完成、接待厅1/3、下一图书室锁定，无真人照片。",
      "relative_file": "48-ip/02-主外围.png"
    },
    {
      "index": 96,
      "number": 49,
      "slug": "49-ip",
      "name": "朱莉与朱莉娅",
      "kind": "board",
      "action": "cartoonize",
      "style": "明亮立体卡通",
      "prompt": "Use case: ui-mockup.\nONE complete independent portrait mobile Merge-2 screen, 9:16. No phone frame, split screens, presentation poster, watermark or giant title. All UI within safe margins. Clear saturated colors, modern cool-clean light, readable compact icons; no yellowed filter. Draw every person as a cartoon or preserve their established animated design. The user explicitly requests replacing photographic people; cartoon stylization of former live-action characters is authorized for this revision.\nCast consistency: use only the established people visible in the supplied cast/board references. Do not add new faces, generic customers or different actors. Keep hair, costume, age category, body silhouette and role recognizability. Any background figures or tiny portraits must also be wholly illustrated. Prefer no extra background figures.\nCompact top HUD Lv12 / energy84 / coins1250. Five bottom tabs 合成、家园、故事、图鉴、商店. Legible minimal Chinese. The scene must communicate the IP's practical activity and culture.\nEdit the supplied board screen. Replace ALL photographic portraits/people with the chosen illustrated cartoon style, including faces and hands. Preserve the exact original board geometry, seven columns by nine rows = 63 cells, cell boundaries, all objects and their positions, generator badges, blank and locked cells, highlighted merge pair, order requests and rewards, Chinese labels, cooldown and background. Change only human rendering and the card edge integration. Output a complete board screen, not a character sheet. No photographic human remains.\n\nIP: 朱莉与朱莉娅. Original activity and culture: Julia Child 的法式食谱激励 Julie Powell；以 365 天完成 524 道食谱为核心挑战；双时代料理与写作。\nChosen style: 明亮立体卡通. Fully illustrated cartoon people: bold clean shapes, soft cel shading, expressive simplified drawn features, distinct adult age categories and body silhouettes. Approximately four-head-tall adults; no same-faced babies. Faces and hands are wholly cartoon. Avoid skin pores, photographed eyes, realistic actor faces, photo cutouts and collage. Preserve recognizable character hair, clothes, role cues and personality from the reference, and the ethnic/cultural setting.\nPalette: 清爽瓷白、湖蓝、玉绿、樱桃红与浅木色；保留法餐厨房和食谱博客气质，不用泛黄胶片色覆盖。\nThemed object chains: 配料→备料盘→法式菜肴→挑战套餐; 手写页→食谱卡→博客文章→料理书稿\n\nAdditional detail: Julia is a mature tall-bodied woman with short curled brown hair, pearl earrings/necklace and an exuberant smile; Julie is a younger adult woman with short red-brown hair and blue top. Their age and shape difference remains clear. Every head, hand and body part is illustrated cartoon. These are two separate historical timelines; order cards do not imply an in-world meeting.",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/49-ip/01-棋盘.png"
      ],
      "source": "/Users/kamisola/.codex/generated_images/01a0fbb2-de97-7541-a7b1-bd0e858196bd/exec-02fb82ce-fa5c-4257-b79f-e2b051794d3f.png",
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/cartoon-rethink/49-ip/01-棋盘.png",
      "dimensions": [
        941,
        1672
      ],
      "sha256": "7529c7054213849c40f7af70634f407a153375ffd422cfb041d64d3405bd775d",
      "visual_review": "已目视：两张职业形象均为完全绘制的卡通，Julia成熟卷发与Julie年轻短发清楚区分，七列九行及原物件位置保留。",
      "relative_file": "49-ip/01-棋盘.png"
    },
    {
      "index": 97,
      "number": 49,
      "slug": "49-ip",
      "name": "朱莉与朱莉娅",
      "kind": "meta",
      "action": "redesign",
      "style": "明亮立体卡通",
      "prompt": "Use case: ui-mockup. Edit this full cartoon Julie and Julia phone UI with ONLY the causal-chain state fix. Keep both cartoon women and separate 1960s/2000s kitchen chapter windows, all ages/hair/clothing, cookbook/chapter layout, past completed salmon, current highlighted onion soup, next locked salad, chapter1/3 and ingredient1/3 counters. In the bottom three-card causal chain, remove the green completion checkmark from 更新日历与料理日志, replace with small neutral calendar icon and label 完成后更新日志. The next 解锁新配方 card is a future reward, slightly muted, with a small lock, no red Nouveau label. Soup illustration can remain a dish preview; no completed check on it. All other text, composition and buttons unchanged. Two eras never meet at a table. No photographs or new people. One complete 9:16 screen.",
      "referenced_image_paths": [
        "/Users/kamisola/.codex/generated_images/01a0fbb2-de97-7541-a7b1-bd0e858196bd/exec-d0c773d8-e73e-4a68-923c-6b5d7ec057f8.png"
      ],
      "source": "/Users/kamisola/.codex/generated_images/01a0fbb2-de97-7541-a7b1-bd0e858196bd/exec-921352f0-d686-4516-8c72-24b97797bb7c.png",
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/cartoon-rethink/49-ip/02-主外围.png",
      "dimensions": [
        941,
        1672
      ],
      "sha256": "740ba284bf9b1eb3bd084ab3c8857d4bbab9078a700e6181c968e9d8ec21f31a",
      "visual_review": "已目视：Julia/Julie发型年龄不同，1960s/2000s各自窗口不相遇；上一菜谱完成、当前洋葱汤1/3、未来锁定，日志须完成后更新。无真人。",
      "relative_file": "49-ip/02-主外围.png"
    },
    {
      "index": 98,
      "number": 50,
      "slug": "50-ip",
      "name": "花园墙外",
      "kind": "board",
      "action": "reuse",
      "style": "原作动画画风",
      "prompt": "Use case: precise-object-edit.\nAsset: ONE complete portrait mobile Merge-2 game screen, same 9:16 as input.\nInput image 1 is the edit target, the existing 花园墙外 board-screen first draft. Input image 2 is the official original character identity anchor.\nPRIMARY EDIT: fix ONLY the board grid and its item placement. Preserve the entire top HUD Lv12/energy84/coins1250, all three existing order cards, all Wirt/Greg/Beatrice original faces, their proportions/hair/costume/source 2D design, the autumn Unknown forest backdrop, lighting, existing illustration style, selected-item panel, five bottom tabs and their positions. Do not redraw, beautify, swap, age-change or stylize any face. Faces and all non-board UI are immutable.\nWithin the existing blue board panel, construct one front-facing Cartesian lattice of EXACTLY SEVEN columns and NINE rows, 63 equal square cells. There must be eight continuous vertical boundary lines and ten continuous horizontal boundary lines. No eighth column, mixed column count, variable widths, merged cells, icon spanning multiple cells, perspective or row count changes. If needed center a narrower 7-by-9 square grid within the existing panel with plain blue side gutters, preserving all outside UI.\nExact occupancy plan: Rows 1–5 EACH contain exactly seven occupied cells, total35 icons INCLUDING3 generators. Rows 6–7 EACH contain exactly seven visibly EMPTY unlocked cells, total14 empty. Rows 8–9 EACH contain exactly seven grey LOCKED cells with lock symbols, total14 locked. Every row shares the same seven x positions. Count the seven slots in each row before completion. Keep each object wholly inside one square.\nKeep the existing game objects and themes, selecting35 compact near-square icons: branches, wood bundles, fire starter bag, lanterns/travel lighting kit; paper scraps, rough route sketch, regional map, bound return-route book; planks, pinecones, berries, mushrooms, camping mug and backpack. Three single-cell generators with yellow lightning badges: lantern generator, backpack generator, map-crate generator. Show several identical same-level pairs including highlighted adjacent wood bundles and their upgraded fire starter bag. Do not add unrelated objects or new characters. The selected panel stays 柴堆(Lv.2) and00:45 as in the edit target.\nOutput ONE single full independent screen, opaque background, no collage, phone frame, extra title, watermark or split screen. Preserve original character facial identity above all other edits.\n",
      "referenced_image_paths": [
        "/Users/kamisola/.codex/generated_images/01a0fbb2-de97-7541-a7b1-bd0e858196bd/exec-aac94791-3732-491b-b3f3-6861dc6c5f5a.png",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/references/50-ip/02-original.jpg"
      ],
      "source": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/50-ip/01-棋盘.png",
      "original_generation_source": "/Users/kamisola/.codex/generated_images/01a0fbb5-6a25-7ec1-934d-c164f2ce9454/exec-f3bcacda-3f5f-4769-92ee-9080d3663edf.png",
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/cartoon-rethink/50-ip/01-棋盘.png",
      "visual_review": "沿用已核原作动画棋盘；无真人图片",
      "relative_file": "50-ip/01-棋盘.png",
      "sha256": "c5e41b14fef386ee5bfbb0d66580ec33a83325cf930c0873a3c87cc79c95d78f"
    },
    {
      "index": 99,
      "number": 50,
      "slug": "50-ip",
      "name": "花园墙外",
      "kind": "meta",
      "action": "redesign",
      "style": "原作动画画风",
      "prompt": "Use case: ui-mockup.\nONE complete independent portrait mobile Merge-2 screen, 9:16. No phone frame, split screens, presentation poster, watermark or giant title. All UI within safe margins. Clear saturated colors, modern cool-clean light, readable compact icons; no yellowed filter. Draw every person as a cartoon or preserve their established animated design. The user explicitly requests replacing photographic people; cartoon stylization of former live-action characters is authorized for this revision.\nCast consistency: use only the established people visible in the supplied cast/board references. Do not add new faces, generic customers or different actors. Keep hair, costume, age category, body silhouette and role recognizability. Any background figures or tiny portraits must also be wholly illustrated. Prefer no extra background figures.\nCompact top HUD Lv12 / energy84 / coins1250. Five bottom tabs 合成、家园、故事、图鉴、商店. Legible minimal Chinese. The scene must communicate the IP's practical activity and culture.\nRedesign the main progression screen according to the revised design below; the previous scene is an architecture/prop reference, NOT the old gameplay requirement. No merge grid. The central 60–65% must visibly show the specific completed/ongoing/next-stage result, large functional objects or actual earned output. Include the established cartoon cast naturally using the relevant props. Show one completed outcome, one highlighted current goal and one muted next-step preview; avoid generic restoration, empty skill trees, floating friendship bars or a list of qualifications unless these are the actual primary goal.\nAbove the bottom navigation, one concise current delivery task with matching item icons and progress 1/3, green 交付 button, and an explicit one-line next reward/unlock. A compact visual chain of three relevant icons with arrows shows item delivered → concrete growth outcome → newly available supply/order/content. Use wording such as 新配方、新货单、新路线、新章节 based on the revised loop, not invented numeric efficiency. Permanent collections remain owned and worn/displayed; finite stories visibly have a chapter finish. Story/relationship progress does not automatically create production bonuses. Keep existing cast design from first reference; the first reference takes priority over the old scene's photographic faces. 家园 tab active.\n\nIP: 花园墙外. Original activity and culture: Wirt、Greg、Beatrice 与 Woodsman；迷失于 Unknown 森林；磨坊、丰收节、酒馆与渡船等节点。\nChosen style: 原作动画画风. Keep the official animated/comic/game character design, face geometry, original line language or original animation medium, species, body proportion, hair and signature clothes. Do not unify existing 2D characters into generic 3D dolls. Official references show exactly the allowed cast. Draw objects and UI cleanly for a phone screen; no live-action people anywhere.\nPalette: 清爽深森林绿、青蓝、南瓜橘、枫红和雾灰白；保留秋日神秘森林气质，增加清晰明暗对比而不泛黄。\nThemed object chains: 枝条→柴堆→火种包→旅途照明箱; 纸片→路线草图→地区地图→返家路线册\nRevised primary progression: 保留返家旅程，作为有限章节活动\nCausal loop: 交付照明箱和当前行装→完成当前旅程节点→开放下一返家路段→下一段专用材料与准备订单入主盘，上一段临时源退出；返家结算并保留旅途册\nVisible earned result: 一条能看懂起点和终点的旅程地图逐段亮起，营灯真实摆在当前节点，最终返家画面明确完结。\nScene concept: 保持原作 Wirt 红帽蓝斗篷、Greg 茶壶帽绿背带裤、Beatrice 小鸟比例；上方旅程地图，下方当前林间节点和行装，唯一进度为返家路段。\nAdaptation boundary: 原作是有限旅程，缺少可长期扩建的固定家园，更适合章节或活动。\n\nSpecific consistency rules: Only the existing Wirt, Greg and Beatrice cast, with exact original proportions. A visible finite route has a HOME endpoint still locked beyond the current forest node. Past node completed, current supply task 1/3, next node locked. No perpetual house upgrades.",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/50-ip/01-棋盘.png",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/references/50-ip/02-original.jpg",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/50-ip/02-主外围.png"
      ],
      "source": "/Users/kamisola/.codex/generated_images/01a0fbb2-de97-7541-a7b1-bd0e858196bd/exec-e37288c6-bc50-4096-8f14-6d35627b99cb.png",
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/cartoon-rethink/50-ip/02-主外围.png",
      "dimensions": [
        941,
        1672
      ],
      "sha256": "a989b161126a6616634d1bb138400d0fcf75c725865ec4f7cac1b70214b6602b",
      "visual_review": "已目视：Wirt红帽蓝斗篷、Greg茶壶帽和Beatrice小鸟保持原作，河畔完成、当前林间营地1/3、迷雾与返家终点锁定，有限路线清楚。",
      "relative_file": "50-ip/02-主外围.png"
    }
  ]
}
