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      "name": "用九柑仔店",
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      "prompt": "Use case: ui-mockup.\nONE independent complete portrait mobile Merge-2 game screen, 9:16, all UI inside safe margins.\nInput images: first image(s) are official source character identity references. Last image is a different IP game screen used ONLY as reference for dimensional casual-mobile UI, compact object icons, polished materials and spacing. Do not import its cast, Paris setting, clothes or items.\nIDENTITY LOCK: preserve the official reference characters' exact original faces, eye/nose proportions, facial structure, age, ethnicity, species, signature hair and clothes. Preserve source facial rendering: live-action actor faces remain live action; source line-art/animated faces retain their original design. Never redraw into a different face, beautify, age-change, face-swap, stylize the face, obscure or crop out the face. Use only characters actually visible in source references. Respect original character body proportions. This identity rule outranks the environment style.\nEnvironment, game objects and UI: polished European/American casual mobile game illustration, rounded dimensional materials, clean modern saturated colors, readable small icons. Preserve this IP's original architecture, culture and atmosphere. No sepia filter.\nSmall IP label and compact resource HUD at top: Lv12, energy84, coins1250. Five bottom tabs: 合成,家园,故事,图鉴,商店. Minimal legible Chinese. No giant title, promotional poster, mockup phone, split screen, collage, watermark or player hand. This is a new Merge-2 adaptation concept.\nBOARD SCREEN: compact HUD top7%, three compact order cards next13%, front-facing orthographic board next68%, selected-item panel and five-tab navigation bottom12%. Order portraits use the reference cast identities, with visible requested item icons, 0/1 or1/1, and coin rewards. Match the requests to actual items on the board. If source references show fewer than3 cast identities, reuse an existing portrait in more than one order card; never invent a third person.\nGrid MUST have exactly7columns and9rows:63 continuous equal square cells, all rows visible, straight horizontal and vertical boundaries, no perspective. Narrow board with clean side gutters as needed. Include2–3 single-cell generators with yellow lightning badges, about30–35 movable themed objects with several identical same-level pairs,10–14 visibly empty unlocked cells, and14–18 grey locked cells mainly in bottom rows. Every object stays fully within one cell; compact near-square icons with distinctive containers/shapes at48px, no generic gems. Highlight one identical adjacent pair and its upgraded item. Generator selected panel has an actual themed name and cooldown00:45. 合成 tab selected. Show useful item production for the paired environment task, not decorative unrelated icons.\n\nIP: 用九柑仔店. Original anchors: 俊龙返乡接手祖父的柑仔店；昭君经营葱油饼摊，并协助开办用九灶咖；店铺连接乡邻的生活。\nReference cast: ['俊龙（张轩睿）：三立角色图的短黑发、蓝色UP卫衣，原演员真实脸；可依官方海报用芥末黄外套。', '昭君（莫允雯）：齐肩棕发、米色风衣、深蓝领巾，锁定三立角色图脸。', '老年进德（林义雄）：短灰发、黑框眼镜、格纹衬衫，原演员年龄与皱纹保持。']\nPalette: 天青、薄荷、乳白，保留台湾乡间木架与绿铁窗的生活感，日光清亮无泛黄滤镜。.\nThemed item chains: 散装糖果→小零食包→点心篮→乡邻礼盒; 一张葱油饼→双份饼盒→家庭点心盘→灶咖套餐.\nGrowth setting: 用九柑仔店前厅与灶咖，旧木货架、糖果罐、村口长凳。\nCurrent task and permanent result: 俊龙发现旧货架一层歪斜，昭君要一篮乡邻点心；当前交付1个点心篮＋1个修缮工具包，永久修复右侧零食货架并开放灶咖小柜台。\nAdaptation boundary: 若只做商品销售会丢掉核心的人情味，需要把赊账、陪伴和乡邻故事转成持续章节。\n",
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      "slug": "01-ip",
      "name": "用九柑仔店",
      "kind": "meta",
      "ready": true,
      "prompt": "Use case: ui-mockup.\nONE independent complete portrait mobile Merge-2 game screen, 9:16, all UI inside safe margins.\nInput images: first image(s) are official source character identity references. Last image is a different IP game screen used ONLY as reference for dimensional casual-mobile UI, compact object icons, polished materials and spacing. Do not import its cast, Paris setting, clothes or items.\nIDENTITY LOCK: preserve the official reference characters' exact original faces, eye/nose proportions, facial structure, age, ethnicity, species, signature hair and clothes. Preserve source facial rendering: live-action actor faces remain live action; source line-art/animated faces retain their original design. Never redraw into a different face, beautify, age-change, face-swap, stylize the face, obscure or crop out the face. Use only characters actually visible in source references. Respect original character body proportions. This identity rule outranks the environment style.\nEnvironment, game objects and UI: polished European/American casual mobile game illustration, rounded dimensional materials, clean modern saturated colors, readable small icons. Preserve this IP's original architecture, culture and atmosphere. No sepia filter.\nSmall IP label and compact resource HUD at top: Lv12, energy84, coins1250. Five bottom tabs: 合成,家园,故事,图鉴,商店. Minimal legible Chinese. No giant title, promotional poster, mockup phone, split screen, collage, watermark or player hand. This is a new Merge-2 adaptation concept.\nMETA SCREEN: same small HUD, reference cast, palette and object themes as the paired board. NO merge grid. Elevated isometric/cutaway functional scene fills70% of screen, several clear work/living zones. Show one already restored zone with a green check; highlight the specific current unfinished problem; another muted locked zone has lock and cost750. Reference characters naturally interact with the themed props without altering faces. Bottom task panel shows the current concrete request, its item icon, progress3/6, cost450 and a green 布置 button. 家园 tab selected. Make the causal sequence visible: delivered board goods -> progress reward -> solve current problem -> permanent scene change -> next story/area. Not a generic house or achievement-node map.\n\nIP: 用九柑仔店. Original anchors: 俊龙返乡接手祖父的柑仔店；昭君经营葱油饼摊，并协助开办用九灶咖；店铺连接乡邻的生活。\nReference cast: ['俊龙（张轩睿）：三立角色图的短黑发、蓝色UP卫衣，原演员真实脸；可依官方海报用芥末黄外套。', '昭君（莫允雯）：齐肩棕发、米色风衣、深蓝领巾，锁定三立角色图脸。', '老年进德（林义雄）：短灰发、黑框眼镜、格纹衬衫，原演员年龄与皱纹保持。']\nPalette: 天青、薄荷、乳白，保留台湾乡间木架与绿铁窗的生活感，日光清亮无泛黄滤镜。.\nThemed item chains: 散装糖果→小零食包→点心篮→乡邻礼盒; 一张葱油饼→双份饼盒→家庭点心盘→灶咖套餐.\nGrowth setting: 用九柑仔店前厅与灶咖，旧木货架、糖果罐、村口长凳。\nCurrent task and permanent result: 俊龙发现旧货架一层歪斜，昭君要一篮乡邻点心；当前交付1个点心篮＋1个修缮工具包，永久修复右侧零食货架并开放灶咖小柜台。\nAdaptation boundary: 若只做商品销售会丢掉核心的人情味，需要把赊账、陪伴和乡邻故事转成持续章节。\n",
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    {
      "index": 2,
      "slug": "02-ip",
      "name": "种地吧",
      "kind": "board",
      "ready": true,
      "prompt": "Use case: ui-mockup.\nONE independent complete portrait mobile Merge-2 game screen, 9:16, all UI inside safe margins.\nInput images: first image(s) are official source character identity references. Last image is a different IP game screen used ONLY as reference for dimensional casual-mobile UI, compact object icons, polished materials and spacing. Do not import its cast, Paris setting, clothes or items.\nIDENTITY LOCK: preserve the official reference characters' exact original faces, eye/nose proportions, facial structure, age, ethnicity, species, signature hair and clothes. Preserve source facial rendering: live-action actor faces remain live action; source line-art/animated faces retain their original design. Never redraw into a different face, beautify, age-change, face-swap, stylize the face, obscure or crop out the face. Use only characters actually visible in source references. Respect original character body proportions. This identity rule outranks the environment style.\nEnvironment, game objects and UI: polished European/American casual mobile game illustration, rounded dimensional materials, clean modern saturated colors, readable small icons. Preserve this IP's original architecture, culture and atmosphere. No sepia filter.\nSmall IP label and compact resource HUD at top: Lv12, energy84, coins1250. Five bottom tabs: 合成,家园,故事,图鉴,商店. Minimal legible Chinese. No giant title, promotional poster, mockup phone, split screen, collage, watermark or player hand. This is a new Merge-2 adaptation concept.\nBOARD SCREEN: compact HUD top7%, three compact order cards next13%, front-facing orthographic board next68%, selected-item panel and five-tab navigation bottom12%. Order portraits use the reference cast identities, with visible requested item icons, 0/1 or1/1, and coin rewards. Match the requests to actual items on the board. If source references show fewer than3 cast identities, reuse an existing portrait in more than one order card; never invent a third person.\nGrid MUST have exactly7columns and9rows:63 continuous equal square cells, all rows visible, straight horizontal and vertical boundaries, no perspective. Narrow board with clean side gutters as needed. Include2–3 single-cell generators with yellow lightning badges, about30–35 movable themed objects with several identical same-level pairs,10–14 visibly empty unlocked cells, and14–18 grey locked cells mainly in bottom rows. Every object stays fully within one cell; compact near-square icons with distinctive containers/shapes at48px, no generic gems. Highlight one identical adjacent pair and its upgraded item. Generator selected panel has an actual themed name and cooldown00:45. 合成 tab selected. Show useful item production for the paired environment task, not decorative unrelated icons.\n\nIP: 种地吧. Original anchors: 十人种地小队实际播种、灌溉、收获，运营农场、修缮房屋并经营农夫集市。\nReference cast: ['蒋敦豪：爱奇艺官方特辑封面左下的短黑发、灰白工装卫衣，原青年面容保持；与第一季麦田合影同一身份。', '赵一博：爱奇艺官方特辑封面右下的短黑发、白色工作上衣，保留原青年脸、眼鼻比例；不要混用右上卷发王一珩或上方帽子成员。']\nPalette: 亮田野绿、天蓝、瓷白、小麦金，后陡门农场日光鲜亮，现代农用设施整洁。.\nThemed item chains: 麦穗束→小麦袋→面粉袋→农产品礼箱; 小钉盒→手工具包→修缮工具箱→棚屋建造套件.\nGrowth setting: 后陡门宿舍、麦田水渠、简易工具棚与农夫集市摊。\nCurrent task and permanent result: 蒋敦豪与赵一博要赶集出货，木工具棚屋顶漏水、收成未装箱；交付1箱农产品礼箱＋1套棚屋建造材料，永久修复工具棚并开放农夫集市摊位。\nAdaptation boundary: 农耕跨季成长适合外围，但不能让作物只靠合成瞬间生长，否则削弱劳作题材的辨识度。\n",
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        "title": "爱奇艺《种地吧》第一季官方内容简介",
        "url": "https://www.iqiyi.com/a_24carad3g39.html"
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          "source_page": "https://www.iq.com/play/种地吧-2023-3-26-a546vkyrm4?lang=zh_cn",
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          "source_page": "https://www.youtube.com/watch?v=XMu_xZ7wbJ0",
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    {
      "index": 3,
      "slug": "02-ip",
      "name": "种地吧",
      "kind": "meta",
      "ready": true,
      "prompt": "Use case: ui-mockup.\nONE independent complete portrait mobile Merge-2 game screen, 9:16, all UI inside safe margins.\nInput images: first image(s) are official source character identity references. Last image is a different IP game screen used ONLY as reference for dimensional casual-mobile UI, compact object icons, polished materials and spacing. Do not import its cast, Paris setting, clothes or items.\nIDENTITY LOCK: preserve the official reference characters' exact original faces, eye/nose proportions, facial structure, age, ethnicity, species, signature hair and clothes. Preserve source facial rendering: live-action actor faces remain live action; source line-art/animated faces retain their original design. Never redraw into a different face, beautify, age-change, face-swap, stylize the face, obscure or crop out the face. Use only characters actually visible in source references. Respect original character body proportions. This identity rule outranks the environment style.\nEnvironment, game objects and UI: polished European/American casual mobile game illustration, rounded dimensional materials, clean modern saturated colors, readable small icons. Preserve this IP's original architecture, culture and atmosphere. No sepia filter.\nSmall IP label and compact resource HUD at top: Lv12, energy84, coins1250. Five bottom tabs: 合成,家园,故事,图鉴,商店. Minimal legible Chinese. No giant title, promotional poster, mockup phone, split screen, collage, watermark or player hand. This is a new Merge-2 adaptation concept.\nMETA SCREEN: same small HUD, reference cast, palette and object themes as the paired board. NO merge grid. Elevated isometric/cutaway functional scene fills70% of screen, several clear work/living zones. Show one already restored zone with a green check; highlight the specific current unfinished problem; another muted locked zone has lock and cost750. Reference characters naturally interact with the themed props without altering faces. Bottom task panel shows the current concrete request, its item icon, progress3/6, cost450 and a green 布置 button. 家园 tab selected. Make the causal sequence visible: delivered board goods -> progress reward -> solve current problem -> permanent scene change -> next story/area. Not a generic house or achievement-node map.\n\nIP: 种地吧. Original anchors: 十人种地小队实际播种、灌溉、收获，运营农场、修缮房屋并经营农夫集市。\nReference cast: ['蒋敦豪：爱奇艺官方特辑封面左下的短黑发、灰白工装卫衣，原青年面容保持；与第一季麦田合影同一身份。', '赵一博：爱奇艺官方特辑封面右下的短黑发、白色工作上衣，保留原青年脸、眼鼻比例；不要混用右上卷发王一珩或上方帽子成员。']\nPalette: 亮田野绿、天蓝、瓷白、小麦金，后陡门农场日光鲜亮，现代农用设施整洁。.\nThemed item chains: 麦穗束→小麦袋→面粉袋→农产品礼箱; 小钉盒→手工具包→修缮工具箱→棚屋建造套件.\nGrowth setting: 后陡门宿舍、麦田水渠、简易工具棚与农夫集市摊。\nCurrent task and permanent result: 蒋敦豪与赵一博要赶集出货，木工具棚屋顶漏水、收成未装箱；交付1箱农产品礼箱＋1套棚屋建造材料，永久修复工具棚并开放农夫集市摊位。\nAdaptation boundary: 农耕跨季成长适合外围，但不能让作物只靠合成瞬间生长，否则削弱劳作题材的辨识度。\n",
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        "title": "爱奇艺《种地吧》第一季官方内容简介",
        "url": "https://www.iqiyi.com/a_24carad3g39.html"
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          "source_page": "https://www.iq.com/play/种地吧-2023-3-26-a546vkyrm4?lang=zh_cn",
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          "source_page": "https://www.youtube.com/watch?v=XMu_xZ7wbJ0",
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    {
      "index": 4,
      "slug": "03-ip",
      "name": "武林外传",
      "kind": "board",
      "ready": true,
      "prompt": "Use case: ui-mockup.\nONE independent complete portrait mobile Merge-2 game screen, 9:16, all UI inside safe margins.\nInput images: first image(s) are official source character identity references. Last image is a different IP game screen used ONLY as reference for dimensional casual-mobile UI, compact object icons, polished materials and spacing. Do not import its cast, Paris setting, clothes or items.\nIDENTITY LOCK: preserve the official reference characters' exact original faces, eye/nose proportions, facial structure, age, ethnicity, species, signature hair and clothes. Preserve source facial rendering: live-action actor faces remain live action; source line-art/animated faces retain their original design. Never redraw into a different face, beautify, age-change, face-swap, stylize the face, obscure or crop out the face. Use only characters actually visible in source references. Respect original character body proportions. This identity rule outranks the environment style.\nEnvironment, game objects and UI: polished European/American casual mobile game illustration, rounded dimensional materials, clean modern saturated colors, readable small icons. Preserve this IP's original architecture, culture and atmosphere. No sepia filter.\nSmall IP label and compact resource HUD at top: Lv12, energy84, coins1250. Five bottom tabs: 合成,家园,故事,图鉴,商店. Minimal legible Chinese. No giant title, promotional poster, mockup phone, split screen, collage, watermark or player hand. This is a new Merge-2 adaptation concept.\nBOARD SCREEN: compact HUD top7%, three compact order cards next13%, front-facing orthographic board next68%, selected-item panel and five-tab navigation bottom12%. Order portraits use the reference cast identities, with visible requested item icons, 0/1 or1/1, and coin rewards. Match the requests to actual items on the board. If source references show fewer than3 cast identities, reuse an existing portrait in more than one order card; never invent a third person.\nGrid MUST have exactly7columns and9rows:63 continuous equal square cells, all rows visible, straight horizontal and vertical boundaries, no perspective. Narrow board with clean side gutters as needed. Include2–3 single-cell generators with yellow lightning badges, about30–35 movable themed objects with several identical same-level pairs,10–14 visibly empty unlocked cells, and14–18 grey locked cells mainly in bottom rows. Every object stays fully within one cell; compact near-square icons with distinctive containers/shapes at48px, no generic gems. Highlight one identical adjacent pair and its upgraded item. Generator selected panel has an actual themed name and cooldown00:45. 合成 tab selected. Show useful item production for the paired environment task, not decorative unrelated icons.\n\nIP: 武林外传. Original anchors: 七侠镇同福客栈；佟湘玉掌柜、白展堂跑堂、李大嘴厨子、吕秀才账房和郭芙蓉杂役构成完整客栈群像。\nReference cast: ['佟湘玉（闫妮）：央视角色图黑色高盘发、红色外衫、白花袖口、蓝色内领、长绿围巾，原演员脸保留。', '白展堂（沙溢）：央视角色图长黑发披肩、棕灰交领长袍，原演员眼鼻脸型保持。', '郭芙蓉（姚晨）：央视角色图长直黑发、黄色上衣棕色长马甲，保持原演员嘴部与面容辨识。']\nPalette: 瓷蓝、竹青、朱红、亮乳白，明代同福客栈木梁与红酒坛，清亮无旧黄滤镜。.\nThemed item chains: 小菜碟→家常菜盘→客栈套餐→侠客宴席; 皂角包→清洁篮→客房用品包→上房迎客套件.\nGrowth setting: 同福客栈大堂、灶房与二楼客房楼梯。\nCurrent task and permanent result: 佟湘玉的客房订单待齐，楼梯扶手损坏、桌椅积杂；交付1份客栈套餐＋1套上房迎客用品，永久修复楼梯并开放二楼上房。\nAdaptation boundary: 招牌台词和人物拌嘴才是IP核心，纯装修加餐饮会退化为泛古风客栈。\n",
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        "url": "https://www.iqiyi.com/dianshiju/wlwzqj.html"
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    {
      "index": 5,
      "slug": "03-ip",
      "name": "武林外传",
      "kind": "meta",
      "ready": true,
      "prompt": "Use case: ui-mockup.\nONE independent complete portrait mobile Merge-2 game screen, 9:16, all UI inside safe margins.\nInput images: first image(s) are official source character identity references. Last image is a different IP game screen used ONLY as reference for dimensional casual-mobile UI, compact object icons, polished materials and spacing. Do not import its cast, Paris setting, clothes or items.\nIDENTITY LOCK: preserve the official reference characters' exact original faces, eye/nose proportions, facial structure, age, ethnicity, species, signature hair and clothes. Preserve source facial rendering: live-action actor faces remain live action; source line-art/animated faces retain their original design. Never redraw into a different face, beautify, age-change, face-swap, stylize the face, obscure or crop out the face. Use only characters actually visible in source references. Respect original character body proportions. This identity rule outranks the environment style.\nEnvironment, game objects and UI: polished European/American casual mobile game illustration, rounded dimensional materials, clean modern saturated colors, readable small icons. Preserve this IP's original architecture, culture and atmosphere. No sepia filter.\nSmall IP label and compact resource HUD at top: Lv12, energy84, coins1250. Five bottom tabs: 合成,家园,故事,图鉴,商店. Minimal legible Chinese. No giant title, promotional poster, mockup phone, split screen, collage, watermark or player hand. This is a new Merge-2 adaptation concept.\nMETA SCREEN: same small HUD, reference cast, palette and object themes as the paired board. NO merge grid. Elevated isometric/cutaway functional scene fills70% of screen, several clear work/living zones. Show one already restored zone with a green check; highlight the specific current unfinished problem; another muted locked zone has lock and cost750. Reference characters naturally interact with the themed props without altering faces. Bottom task panel shows the current concrete request, its item icon, progress3/6, cost450 and a green 布置 button. 家园 tab selected. Make the causal sequence visible: delivered board goods -> progress reward -> solve current problem -> permanent scene change -> next story/area. Not a generic house or achievement-node map.\n\nIP: 武林外传. Original anchors: 七侠镇同福客栈；佟湘玉掌柜、白展堂跑堂、李大嘴厨子、吕秀才账房和郭芙蓉杂役构成完整客栈群像。\nReference cast: ['佟湘玉（闫妮）：央视角色图黑色高盘发、红色外衫、白花袖口、蓝色内领、长绿围巾，原演员脸保留。', '白展堂（沙溢）：央视角色图长黑发披肩、棕灰交领长袍，原演员眼鼻脸型保持。', '郭芙蓉（姚晨）：央视角色图长直黑发、黄色上衣棕色长马甲，保持原演员嘴部与面容辨识。']\nPalette: 瓷蓝、竹青、朱红、亮乳白，明代同福客栈木梁与红酒坛，清亮无旧黄滤镜。.\nThemed item chains: 小菜碟→家常菜盘→客栈套餐→侠客宴席; 皂角包→清洁篮→客房用品包→上房迎客套件.\nGrowth setting: 同福客栈大堂、灶房与二楼客房楼梯。\nCurrent task and permanent result: 佟湘玉的客房订单待齐，楼梯扶手损坏、桌椅积杂；交付1份客栈套餐＋1套上房迎客用品，永久修复楼梯并开放二楼上房。\nAdaptation boundary: 招牌台词和人物拌嘴才是IP核心，纯装修加餐饮会退化为泛古风客栈。\n",
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        "url": "https://www.iqiyi.com/dianshiju/wlwzqj.html"
      },
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          "source_page": "https://www.cctv.com/teleplay/xjkt/05/02/index.shtml",
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    },
    {
      "index": 6,
      "slug": "04-ip",
      "name": "茶金",
      "kind": "board",
      "ready": true,
      "prompt": "Use case: ui-mockup.\nONE independent complete portrait mobile Merge-2 game screen, 9:16, all UI inside safe margins.\nInput images: first image(s) are official source character identity references. Last image is a different IP game screen used ONLY as reference for dimensional casual-mobile UI, compact object icons, polished materials and spacing. Do not import its cast, Paris setting, clothes or items.\nIDENTITY LOCK: preserve the official reference characters' exact original faces, eye/nose proportions, facial structure, age, ethnicity, species, signature hair and clothes. Preserve source facial rendering: live-action actor faces remain live action; source line-art/animated faces retain their original design. Never redraw into a different face, beautify, age-change, face-swap, stylize the face, obscure or crop out the face. Use only characters actually visible in source references. Respect original character body proportions. This identity rule outranks the environment style.\nEnvironment, game objects and UI: polished European/American casual mobile game illustration, rounded dimensional materials, clean modern saturated colors, readable small icons. Preserve this IP's original architecture, culture and atmosphere. No sepia filter.\nSmall IP label and compact resource HUD at top: Lv12, energy84, coins1250. Five bottom tabs: 合成,家园,故事,图鉴,商店. Minimal legible Chinese. No giant title, promotional poster, mockup phone, split screen, collage, watermark or player hand. This is a new Merge-2 adaptation concept.\nBOARD SCREEN: compact HUD top7%, three compact order cards next13%, front-facing orthographic board next68%, selected-item panel and five-tab navigation bottom12%. Order portraits use the reference cast identities, with visible requested item icons, 0/1 or1/1, and coin rewards. Match the requests to actual items on the board. If source references show fewer than3 cast identities, reuse an existing portrait in more than one order card; never invent a third person.\nGrid MUST have exactly7columns and9rows:63 continuous equal square cells, all rows visible, straight horizontal and vertical boundaries, no perspective. Narrow board with clean side gutters as needed. Include2–3 single-cell generators with yellow lightning badges, about30–35 movable themed objects with several identical same-level pairs,10–14 visibly empty unlocked cells, and14–18 grey locked cells mainly in bottom rows. Every object stays fully within one cell; compact near-square icons with distinctive containers/shapes at48px, no generic gems. Highlight one identical adjacent pair and its upgraded item. Generator selected panel has an actual themed name and cooldown00:45. 合成 tab selected. Show useful item production for the paired environment task, not decorative unrelated icons.\n\nIP: 茶金. Original anchors: 1950年代台湾茶叶贸易；张薏心介入负债的家族事业，推动日光公司的茶叶商战与出口。\nReference cast: ['张薏心（连俞涵）：公视剧照左侧女主，黑色波浪发盘至脑后、耳钉、芥末黄短袖衬衫与浅色裙，原作演员脸严格不改。', '吉桑／张福吉（郭子乾）：公视剧照右侧父亲，黑色圆框眼镜、侧分短发、细胡须、白衬衫深色马甲与领带，原演员脸、年龄与皱纹保持。', 'KK（温升豪）：公视火车剧照灰色西装白衬衫、侧分短黑发，保留原演员脸。']\nPalette: 清亮茶绿、瓷白、湖青、蓝灰，台湾北埔茶厂与出口商行，文化细节保留但不做全图泛黄旧照。.\nThemed item chains: 茶样袋→小茶罐→双罐茶礼→出口茶箱; 包装纸→茶叶标签组→封装工具包→出货检验套件.\nGrowth setting: 日光茶厂的审茶室、分装台、木制出货架与出口茶箱。\nCurrent task and permanent result: 张薏心检查出口订单发现封装台杂乱、仓库一排茶箱受潮；交付1箱出口茶箱＋1套出货检验工具，永久整修封装台并开放防潮出货仓。\nAdaptation boundary: 茶样与等级容易在小图标上同质化，需靠容器、包装和工艺差异区分，商战也需要独立叙事。\n",
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      "source": {
        "title": "文策院IP Meetup：公共电视《茶金》作品页",
        "url": "https://ip.taicca.tw/ip/show.do?ip_id=514"
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      "kind": "meta",
      "ready": true,
      "prompt": "Use case: ui-mockup.\nONE independent complete portrait mobile Merge-2 game screen, 9:16, all UI inside safe margins.\nInput images: first image(s) are official source character identity references. Last image is a different IP game screen used ONLY as reference for dimensional casual-mobile UI, compact object icons, polished materials and spacing. Do not import its cast, Paris setting, clothes or items.\nIDENTITY LOCK: preserve the official reference characters' exact original faces, eye/nose proportions, facial structure, age, ethnicity, species, signature hair and clothes. Preserve source facial rendering: live-action actor faces remain live action; source line-art/animated faces retain their original design. Never redraw into a different face, beautify, age-change, face-swap, stylize the face, obscure or crop out the face. Use only characters actually visible in source references. Respect original character body proportions. This identity rule outranks the environment style.\nEnvironment, game objects and UI: polished European/American casual mobile game illustration, rounded dimensional materials, clean modern saturated colors, readable small icons. Preserve this IP's original architecture, culture and atmosphere. No sepia filter.\nSmall IP label and compact resource HUD at top: Lv12, energy84, coins1250. Five bottom tabs: 合成,家园,故事,图鉴,商店. Minimal legible Chinese. No giant title, promotional poster, mockup phone, split screen, collage, watermark or player hand. This is a new Merge-2 adaptation concept.\nMETA SCREEN: same small HUD, reference cast, palette and object themes as the paired board. NO merge grid. Elevated isometric/cutaway functional scene fills70% of screen, several clear work/living zones. Show one already restored zone with a green check; highlight the specific current unfinished problem; another muted locked zone has lock and cost750. Reference characters naturally interact with the themed props without altering faces. Bottom task panel shows the current concrete request, its item icon, progress3/6, cost450 and a green 布置 button. 家园 tab selected. Make the causal sequence visible: delivered board goods -> progress reward -> solve current problem -> permanent scene change -> next story/area. Not a generic house or achievement-node map.\n\nIP: 茶金. Original anchors: 1950年代台湾茶叶贸易；张薏心介入负债的家族事业，推动日光公司的茶叶商战与出口。\nReference cast: ['张薏心（连俞涵）：公视剧照左侧女主，黑色波浪发盘至脑后、耳钉、芥末黄短袖衬衫与浅色裙，原作演员脸严格不改。', '吉桑／张福吉（郭子乾）：公视剧照右侧父亲，黑色圆框眼镜、侧分短发、细胡须、白衬衫深色马甲与领带，原演员脸、年龄与皱纹保持。', 'KK（温升豪）：公视火车剧照灰色西装白衬衫、侧分短黑发，保留原演员脸。']\nPalette: 清亮茶绿、瓷白、湖青、蓝灰，台湾北埔茶厂与出口商行，文化细节保留但不做全图泛黄旧照。.\nThemed item chains: 茶样袋→小茶罐→双罐茶礼→出口茶箱; 包装纸→茶叶标签组→封装工具包→出货检验套件.\nGrowth setting: 日光茶厂的审茶室、分装台、木制出货架与出口茶箱。\nCurrent task and permanent result: 张薏心检查出口订单发现封装台杂乱、仓库一排茶箱受潮；交付1箱出口茶箱＋1套出货检验工具，永久整修封装台并开放防潮出货仓。\nAdaptation boundary: 茶样与等级容易在小图标上同质化，需靠容器、包装和工艺差异区分，商战也需要独立叙事。\n",
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      "source": {
        "title": "文策院IP Meetup：公共电视《茶金》作品页",
        "url": "https://ip.taicca.tw/ip/show.do?ip_id=514"
      },
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          "url": "https://about.pts.org.tw/pr/latestnews/attachment/2021/1629270116h.jpg",
          "source_page": "https://about.pts.org.tw/pr/latestnews/article/4714",
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    {
      "index": 8,
      "slug": "05-ip",
      "name": "锦心似玉",
      "kind": "board",
      "ready": true,
      "prompt": "Use case: ui-mockup.\nONE independent complete portrait mobile Merge-2 game screen, 9:16, all UI inside safe margins.\nInput images: first image(s) are official source character identity references. Last image is a different IP game screen used ONLY as reference for dimensional casual-mobile UI, compact object icons, polished materials and spacing. Do not import its cast, Paris setting, clothes or items.\nIDENTITY LOCK: preserve the official reference characters' exact original faces, eye/nose proportions, facial structure, age, ethnicity, species, signature hair and clothes. Preserve source facial rendering: live-action actor faces remain live action; source line-art/animated faces retain their original design. Never redraw into a different face, beautify, age-change, face-swap, stylize the face, obscure or crop out the face. Use only characters actually visible in source references. Respect original character body proportions. This identity rule outranks the environment style.\nEnvironment, game objects and UI: polished European/American casual mobile game illustration, rounded dimensional materials, clean modern saturated colors, readable small icons. Preserve this IP's original architecture, culture and atmosphere. No sepia filter.\nSmall IP label and compact resource HUD at top: Lv12, energy84, coins1250. Five bottom tabs: 合成,家园,故事,图鉴,商店. Minimal legible Chinese. No giant title, promotional poster, mockup phone, split screen, collage, watermark or player hand. This is a new Merge-2 adaptation concept.\nBOARD SCREEN: compact HUD top7%, three compact order cards next13%, front-facing orthographic board next68%, selected-item panel and five-tab navigation bottom12%. Order portraits use the reference cast identities, with visible requested item icons, 0/1 or1/1, and coin rewards. Match the requests to actual items on the board. If source references show fewer than3 cast identities, reuse an existing portrait in more than one order card; never invent a third person.\nGrid MUST have exactly7columns and9rows:63 continuous equal square cells, all rows visible, straight horizontal and vertical boundaries, no perspective. Narrow board with clean side gutters as needed. Include2–3 single-cell generators with yellow lightning badges, about30–35 movable themed objects with several identical same-level pairs,10–14 visibly empty unlocked cells, and14–18 grey locked cells mainly in bottom rows. Every object stays fully within one cell; compact near-square icons with distinctive containers/shapes at48px, no generic gems. Highlight one identical adjacent pair and its upgraded item. Generator selected panel has an actual themed name and cooldown00:45. 合成 tab selected. Show useful item production for the paired environment task, not decorative unrelated icons.\n\nIP: 锦心似玉. Original anchors: 罗十一娘以刺绣技艺争取自由，并在丈夫支持下开设仙绫阁，传承刺绣技艺。\nReference cast: ['罗十一娘（谭松韵）：官方海报右侧女主，高髻、细金发饰、浅青绣花立领衣，面容保持谭松韵原作身份。', '徐令宜（钟汉良）：官方海报中央男主，黑发髻与金冠、蓝灰圆领外袍，锁定钟汉良原作脸与侧脸比例。']\nPalette: 浅瓷青、绣线翠绿、乳白、淡金，清亮工艺空间，明代绣坊气质。.\nThemed item chains: 单色丝线→配色线组→刺绣材料包→绣坊备料箱; 小绣片→绣花帕→绣花披肩→礼服绣件.\nGrowth setting: 仙绫阁工作室，一面绣架、分类丝线柜、作品陈列台。\nCurrent task and permanent result: 十一娘的待交礼服绣件缺青色配线，右侧绣架脚松动；交付1套配色线组＋1个绣花披肩，永久修好绣架并新增作品展示柜。\nAdaptation boundary: 原剧有大量宅院关系与权力冲突，需维持刺绣事业线，避免女性成长被简化为服装收集。\n",
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      ],
      "source": {
        "title": "腾讯WeTV《锦心似玉》官方简介",
        "url": "https://wetv.vip/zh-cn/play/ubqr5uj831oks0x?appid=coop_direct_msite_WSA2022Y"
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          "source_page": "https://wetv.vip/zh-cn/play/ubqr5uj831oks0x?appid=coop_direct_msite_WSA2022Y",
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          "http_status": "200",
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          "height": 960,
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    {
      "index": 9,
      "slug": "05-ip",
      "name": "锦心似玉",
      "kind": "meta",
      "ready": true,
      "prompt": "Use case: ui-mockup.\nONE independent complete portrait mobile Merge-2 game screen, 9:16, all UI inside safe margins.\nInput images: first image(s) are official source character identity references. Last image is a different IP game screen used ONLY as reference for dimensional casual-mobile UI, compact object icons, polished materials and spacing. Do not import its cast, Paris setting, clothes or items.\nIDENTITY LOCK: preserve the official reference characters' exact original faces, eye/nose proportions, facial structure, age, ethnicity, species, signature hair and clothes. Preserve source facial rendering: live-action actor faces remain live action; source line-art/animated faces retain their original design. Never redraw into a different face, beautify, age-change, face-swap, stylize the face, obscure or crop out the face. Use only characters actually visible in source references. Respect original character body proportions. This identity rule outranks the environment style.\nEnvironment, game objects and UI: polished European/American casual mobile game illustration, rounded dimensional materials, clean modern saturated colors, readable small icons. Preserve this IP's original architecture, culture and atmosphere. No sepia filter.\nSmall IP label and compact resource HUD at top: Lv12, energy84, coins1250. Five bottom tabs: 合成,家园,故事,图鉴,商店. Minimal legible Chinese. No giant title, promotional poster, mockup phone, split screen, collage, watermark or player hand. This is a new Merge-2 adaptation concept.\nMETA SCREEN: same small HUD, reference cast, palette and object themes as the paired board. NO merge grid. Elevated isometric/cutaway functional scene fills70% of screen, several clear work/living zones. Show one already restored zone with a green check; highlight the specific current unfinished problem; another muted locked zone has lock and cost750. Reference characters naturally interact with the themed props without altering faces. Bottom task panel shows the current concrete request, its item icon, progress3/6, cost450 and a green 布置 button. 家园 tab selected. Make the causal sequence visible: delivered board goods -> progress reward -> solve current problem -> permanent scene change -> next story/area. Not a generic house or achievement-node map.\n\nIP: 锦心似玉. Original anchors: 罗十一娘以刺绣技艺争取自由，并在丈夫支持下开设仙绫阁，传承刺绣技艺。\nReference cast: ['罗十一娘（谭松韵）：官方海报右侧女主，高髻、细金发饰、浅青绣花立领衣，面容保持谭松韵原作身份。', '徐令宜（钟汉良）：官方海报中央男主，黑发髻与金冠、蓝灰圆领外袍，锁定钟汉良原作脸与侧脸比例。']\nPalette: 浅瓷青、绣线翠绿、乳白、淡金，清亮工艺空间，明代绣坊气质。.\nThemed item chains: 单色丝线→配色线组→刺绣材料包→绣坊备料箱; 小绣片→绣花帕→绣花披肩→礼服绣件.\nGrowth setting: 仙绫阁工作室，一面绣架、分类丝线柜、作品陈列台。\nCurrent task and permanent result: 十一娘的待交礼服绣件缺青色配线，右侧绣架脚松动；交付1套配色线组＋1个绣花披肩，永久修好绣架并新增作品展示柜。\nAdaptation boundary: 原剧有大量宅院关系与权力冲突，需维持刺绣事业线，避免女性成长被简化为服装收集。\n",
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      "source": {
        "title": "腾讯WeTV《锦心似玉》官方简介",
        "url": "https://wetv.vip/zh-cn/play/ubqr5uj831oks0x?appid=coop_direct_msite_WSA2022Y"
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    },
    {
      "index": 10,
      "slug": "06-ip",
      "name": "我的婆婆怎么那么可爱",
      "kind": "board",
      "ready": true,
      "prompt": "Use case: ui-mockup.\nONE independent complete portrait mobile Merge-2 game screen, 9:16, all UI inside safe margins.\nInput images: first image(s) are official source character identity references. Last image is a different IP game screen used ONLY as reference for dimensional casual-mobile UI, compact object icons, polished materials and spacing. Do not import its cast, Paris setting, clothes or items.\nIDENTITY LOCK: preserve the official reference characters' exact original faces, eye/nose proportions, facial structure, age, ethnicity, species, signature hair and clothes. Preserve source facial rendering: live-action actor faces remain live action; source line-art/animated faces retain their original design. Never redraw into a different face, beautify, age-change, face-swap, stylize the face, obscure or crop out the face. Use only characters actually visible in source references. Respect original character body proportions. This identity rule outranks the environment style.\nEnvironment, game objects and UI: polished European/American casual mobile game illustration, rounded dimensional materials, clean modern saturated colors, readable small icons. Preserve this IP's original architecture, culture and atmosphere. No sepia filter.\nSmall IP label and compact resource HUD at top: Lv12, energy84, coins1250. Five bottom tabs: 合成,家园,故事,图鉴,商店. Minimal legible Chinese. No giant title, promotional poster, mockup phone, split screen, collage, watermark or player hand. This is a new Merge-2 adaptation concept.\nBOARD SCREEN: compact HUD top7%, three compact order cards next13%, front-facing orthographic board next68%, selected-item panel and five-tab navigation bottom12%. Order portraits use the reference cast identities, with visible requested item icons, 0/1 or1/1, and coin rewards. Match the requests to actual items on the board. If source references show fewer than3 cast identities, reuse an existing portrait in more than one order card; never invent a third person.\nGrid MUST have exactly7columns and9rows:63 continuous equal square cells, all rows visible, straight horizontal and vertical boundaries, no perspective. Narrow board with clean side gutters as needed. Include2–3 single-cell generators with yellow lightning badges, about30–35 movable themed objects with several identical same-level pairs,10–14 visibly empty unlocked cells, and14–18 grey locked cells mainly in bottom rows. Every object stays fully within one cell; compact near-square icons with distinctive containers/shapes at48px, no generic gems. Highlight one identical adjacent pair and its upgraded item. Generator selected panel has an actual themed name and cooldown00:45. 合成 tab selected. Show useful item production for the paired environment task, not decorative unrelated icons.\n\nIP: 我的婆婆怎么那么可爱. Original anchors: 彩香与小鷗携手拯救家族饼店珍贺斋，小鷗以凤梨酥推动店铺转型；家庭关系与经营交织。\nReference cast: ['奚伊鸥／小鸥（黄姵嘉）：八大cast01原图齐刘海、盘起棕发、白衬衫、黑白条纹围裙；保持原真实脸。', '苏林彩香（钟欣凌）：八大cast02短黑发、中年圆润脸、紫黑纹样上衣；保持原体态与年龄，不瘦脸。', '发贵（张书伟）：八大cast03白厨师帽与白工作服，短黑发、原演员脸。']\nPalette: 亮米白、紫罗兰、湖蓝、薄荷，传统糕饼铺的木质细节但整体干净现代。.\nThemed item chains: 单块汉饼→双饼袋→小饼盒→喜饼礼盒; 纸托→包装袋→印花饼盒→节庆礼箱.\nGrowth setting: 珍贺斋制作间与喜饼礼盒柜。\nCurrent task and permanent result: 彩香接到社区喜饼订单，旧包装台杂乱并缺印花盒；交付1个喜饼礼盒＋1个印花饼盒，永久整理包装台并点亮新品陈列柜。\nAdaptation boundary: 婆媳冲突有尖锐和悲伤内容，若完全改成甜蜜经营会削弱原作，需要在轻松棋盘之外保留关系章节。\n",
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      ],
      "source": {
        "title": "八大电视《我的婆婆怎麼那麼可愛》官方剧情与角色",
        "url": "https://www.gtv.com.tw/Program/P2020121601/index.html"
      },
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          "source_page": "https://www.gtv.com.tw/Program/P2020121601/index.html",
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      "slug": "06-ip",
      "name": "我的婆婆怎么那么可爱",
      "kind": "meta",
      "ready": true,
      "prompt": "Use case: ui-mockup.\nONE independent complete portrait mobile Merge-2 game screen, 9:16, all UI inside safe margins.\nInput images: first image(s) are official source character identity references. Last image is a different IP game screen used ONLY as reference for dimensional casual-mobile UI, compact object icons, polished materials and spacing. Do not import its cast, Paris setting, clothes or items.\nIDENTITY LOCK: preserve the official reference characters' exact original faces, eye/nose proportions, facial structure, age, ethnicity, species, signature hair and clothes. Preserve source facial rendering: live-action actor faces remain live action; source line-art/animated faces retain their original design. Never redraw into a different face, beautify, age-change, face-swap, stylize the face, obscure or crop out the face. Use only characters actually visible in source references. Respect original character body proportions. This identity rule outranks the environment style.\nEnvironment, game objects and UI: polished European/American casual mobile game illustration, rounded dimensional materials, clean modern saturated colors, readable small icons. Preserve this IP's original architecture, culture and atmosphere. No sepia filter.\nSmall IP label and compact resource HUD at top: Lv12, energy84, coins1250. Five bottom tabs: 合成,家园,故事,图鉴,商店. Minimal legible Chinese. No giant title, promotional poster, mockup phone, split screen, collage, watermark or player hand. This is a new Merge-2 adaptation concept.\nMETA SCREEN: same small HUD, reference cast, palette and object themes as the paired board. NO merge grid. Elevated isometric/cutaway functional scene fills70% of screen, several clear work/living zones. Show one already restored zone with a green check; highlight the specific current unfinished problem; another muted locked zone has lock and cost750. Reference characters naturally interact with the themed props without altering faces. Bottom task panel shows the current concrete request, its item icon, progress3/6, cost450 and a green 布置 button. 家园 tab selected. Make the causal sequence visible: delivered board goods -> progress reward -> solve current problem -> permanent scene change -> next story/area. Not a generic house or achievement-node map.\n\nIP: 我的婆婆怎么那么可爱. Original anchors: 彩香与小鷗携手拯救家族饼店珍贺斋，小鷗以凤梨酥推动店铺转型；家庭关系与经营交织。\nReference cast: ['奚伊鸥／小鸥（黄姵嘉）：八大cast01原图齐刘海、盘起棕发、白衬衫、黑白条纹围裙；保持原真实脸。', '苏林彩香（钟欣凌）：八大cast02短黑发、中年圆润脸、紫黑纹样上衣；保持原体态与年龄，不瘦脸。', '发贵（张书伟）：八大cast03白厨师帽与白工作服，短黑发、原演员脸。']\nPalette: 亮米白、紫罗兰、湖蓝、薄荷，传统糕饼铺的木质细节但整体干净现代。.\nThemed item chains: 单块汉饼→双饼袋→小饼盒→喜饼礼盒; 纸托→包装袋→印花饼盒→节庆礼箱.\nGrowth setting: 珍贺斋制作间与喜饼礼盒柜。\nCurrent task and permanent result: 彩香接到社区喜饼订单，旧包装台杂乱并缺印花盒；交付1个喜饼礼盒＋1个印花饼盒，永久整理包装台并点亮新品陈列柜。\nAdaptation boundary: 婆媳冲突有尖锐和悲伤内容，若完全改成甜蜜经营会削弱原作，需要在轻松棋盘之外保留关系章节。\n",
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      ],
      "source": {
        "title": "八大电视《我的婆婆怎麼那麼可愛》官方剧情与角色",
        "url": "https://www.gtv.com.tw/Program/P2020121601/index.html"
      },
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          "url": "https://www.gtv.com.tw/Program/P2020121601/images/cast01.png",
          "source_page": "https://www.gtv.com.tw/Program/P2020121601/index.html",
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          "http_status": "200",
          "width": 400,
          "height": 300,
          "verified": true
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          "url": "https://www.gtv.com.tw/Program/P2020121601/images/cast02.png",
          "source_page": "https://www.gtv.com.tw/Program/P2020121601/index.html",
          "path": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/references/06-ip/caixiang.png",
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          "url": "https://www.gtv.com.tw/Program/P2020121601/images/cast03.png",
          "source_page": "https://www.gtv.com.tw/Program/P2020121601/index.html",
          "path": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/references/06-ip/fagui.png",
          "http_status": "200",
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          "height": 300,
          "verified": true
        }
      ]
    },
    {
      "index": 12,
      "slug": "07-ip",
      "name": "大染坊",
      "kind": "board",
      "ready": true,
      "prompt": "Use case: ui-mockup.\nONE independent complete portrait mobile Merge-2 game screen, 9:16, all UI inside safe margins.\nInput images: first image(s) are official source character identity references. Last image is a different IP game screen used ONLY as reference for dimensional casual-mobile UI, compact object icons, polished materials and spacing. Do not import its cast, Paris setting, clothes or items.\nIDENTITY LOCK: preserve the official reference characters' exact original faces, eye/nose proportions, facial structure, age, ethnicity, species, signature hair and clothes. Preserve source facial rendering: live-action actor faces remain live action; source line-art/animated faces retain their original design. Never redraw into a different face, beautify, age-change, face-swap, stylize the face, obscure or crop out the face. Use only characters actually visible in source references. Respect original character body proportions. This identity rule outranks the environment style.\nEnvironment, game objects and UI: polished European/American casual mobile game illustration, rounded dimensional materials, clean modern saturated colors, readable small icons. Preserve this IP's original architecture, culture and atmosphere. No sepia filter.\nSmall IP label and compact resource HUD at top: Lv12, energy84, coins1250. Five bottom tabs: 合成,家园,故事,图鉴,商店. Minimal legible Chinese. No giant title, promotional poster, mockup phone, split screen, collage, watermark or player hand. This is a new Merge-2 adaptation concept.\nBOARD SCREEN: compact HUD top7%, three compact order cards next13%, front-facing orthographic board next68%, selected-item panel and five-tab navigation bottom12%. Order portraits use the reference cast identities, with visible requested item icons, 0/1 or1/1, and coin rewards. Match the requests to actual items on the board. If source references show fewer than3 cast identities, reuse an existing portrait in more than one order card; never invent a third person.\nGrid MUST have exactly7columns and9rows:63 continuous equal square cells, all rows visible, straight horizontal and vertical boundaries, no perspective. Narrow board with clean side gutters as needed. Include2–3 single-cell generators with yellow lightning badges, about30–35 movable themed objects with several identical same-level pairs,10–14 visibly empty unlocked cells, and14–18 grey locked cells mainly in bottom rows. Every object stays fully within one cell; compact near-square icons with distinctive containers/shapes at48px, no generic gems. Highlight one identical adjacent pair and its upgraded item. Generator selected panel has an actual themed name and cooldown00:45. 合成 tab selected. Show useful item production for the paired environment task, not decorative unrelated icons.\n\nIP: 大染坊. Original anchors: 陈寿亭从周村通和染坊成长为印染业经营者；染布、采购坯布和扩大工厂构成明确产业主线。\nReference cast: ['陈寿亭（侯勇）：央视原剧照左侧短黑发、带细胡须、深灰民国长衫，演员原脸与胡须保持。', '卢家驹（罗刚）：央视原剧照右侧短侧分黑发、深色西装白衬衫，原演员脸。']\nPalette: 靛青、清透湖蓝、纯白、染料朱红，民国印染工坊，日光鲜亮避免整体褐黄。.\nThemed item chains: 小块坯布→坯布卷→染色布卷→整匹印花布; 染料小包→调色染料组→染缸备料包→印染工艺套件.\nGrowth setting: 通和染坊的染缸、晾布架、接单柜台。\nCurrent task and permanent result: 陈寿亭要交一匹蓝色花布，晾布架断横杆、染料缺货；交付1匹整匹印花布＋1套调色染料组，永久修复晾布架并开放第二口染缸。\nAdaptation boundary: 商战与民族工业历史比休闲合成更厚重；需要在色彩鲜明的工艺玩法与时代严肃性之间控制语气。\n",
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      ],
      "source": {
        "title": "央视《大染坊》剧情简介",
        "url": "https://www.cctv.com/teleplay/special/C19734/20071117/101959.shtml"
      },
      "reference_sources": [
        {
          "url": "https://www.cctv.com/teleplay/special/C19734/20071117/images/1195288176925_1195288176925_r.jpg",
          "source_page": "https://www.cctv.com/teleplay/special/C19734/20071117/101959.shtml",
          "path": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/references/07-ip/poster.jpg",
          "http_status": "200",
          "width": 300,
          "height": 300,
          "verified": true
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      ]
    },
    {
      "index": 13,
      "slug": "07-ip",
      "name": "大染坊",
      "kind": "meta",
      "ready": true,
      "prompt": "Use case: ui-mockup.\nONE independent complete portrait mobile Merge-2 game screen, 9:16, all UI inside safe margins.\nInput images: first image(s) are official source character identity references. Last image is a different IP game screen used ONLY as reference for dimensional casual-mobile UI, compact object icons, polished materials and spacing. Do not import its cast, Paris setting, clothes or items.\nIDENTITY LOCK: preserve the official reference characters' exact original faces, eye/nose proportions, facial structure, age, ethnicity, species, signature hair and clothes. Preserve source facial rendering: live-action actor faces remain live action; source line-art/animated faces retain their original design. Never redraw into a different face, beautify, age-change, face-swap, stylize the face, obscure or crop out the face. Use only characters actually visible in source references. Respect original character body proportions. This identity rule outranks the environment style.\nEnvironment, game objects and UI: polished European/American casual mobile game illustration, rounded dimensional materials, clean modern saturated colors, readable small icons. Preserve this IP's original architecture, culture and atmosphere. No sepia filter.\nSmall IP label and compact resource HUD at top: Lv12, energy84, coins1250. Five bottom tabs: 合成,家园,故事,图鉴,商店. Minimal legible Chinese. No giant title, promotional poster, mockup phone, split screen, collage, watermark or player hand. This is a new Merge-2 adaptation concept.\nMETA SCREEN: same small HUD, reference cast, palette and object themes as the paired board. NO merge grid. Elevated isometric/cutaway functional scene fills70% of screen, several clear work/living zones. Show one already restored zone with a green check; highlight the specific current unfinished problem; another muted locked zone has lock and cost750. Reference characters naturally interact with the themed props without altering faces. Bottom task panel shows the current concrete request, its item icon, progress3/6, cost450 and a green 布置 button. 家园 tab selected. Make the causal sequence visible: delivered board goods -> progress reward -> solve current problem -> permanent scene change -> next story/area. Not a generic house or achievement-node map.\n\nIP: 大染坊. Original anchors: 陈寿亭从周村通和染坊成长为印染业经营者；染布、采购坯布和扩大工厂构成明确产业主线。\nReference cast: ['陈寿亭（侯勇）：央视原剧照左侧短黑发、带细胡须、深灰民国长衫，演员原脸与胡须保持。', '卢家驹（罗刚）：央视原剧照右侧短侧分黑发、深色西装白衬衫，原演员脸。']\nPalette: 靛青、清透湖蓝、纯白、染料朱红，民国印染工坊，日光鲜亮避免整体褐黄。.\nThemed item chains: 小块坯布→坯布卷→染色布卷→整匹印花布; 染料小包→调色染料组→染缸备料包→印染工艺套件.\nGrowth setting: 通和染坊的染缸、晾布架、接单柜台。\nCurrent task and permanent result: 陈寿亭要交一匹蓝色花布，晾布架断横杆、染料缺货；交付1匹整匹印花布＋1套调色染料组，永久修复晾布架并开放第二口染缸。\nAdaptation boundary: 商战与民族工业历史比休闲合成更厚重；需要在色彩鲜明的工艺玩法与时代严肃性之间控制语气。\n",
      "referenced_image_paths": [
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      ],
      "source": {
        "title": "央视《大染坊》剧情简介",
        "url": "https://www.cctv.com/teleplay/special/C19734/20071117/101959.shtml"
      },
      "reference_sources": [
        {
          "url": "https://www.cctv.com/teleplay/special/C19734/20071117/images/1195288176925_1195288176925_r.jpg",
          "source_page": "https://www.cctv.com/teleplay/special/C19734/20071117/101959.shtml",
          "path": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/references/07-ip/poster.jpg",
          "http_status": "200",
          "width": 300,
          "height": 300,
          "verified": true
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    },
    {
      "index": 14,
      "slug": "08-ip",
      "name": "中餐厅",
      "kind": "board",
      "ready": true,
      "prompt": "Use case: ui-mockup.\nONE independent complete portrait mobile Merge-2 game screen, 9:16, all UI inside safe margins.\nInput images: first image(s) are official source character identity references. Last image is a different IP game screen used ONLY as reference for dimensional casual-mobile UI, compact object icons, polished materials and spacing. Do not import its cast, Paris setting, clothes or items.\nIDENTITY LOCK: preserve the official reference characters' exact original faces, eye/nose proportions, facial structure, age, ethnicity, species, signature hair and clothes. Preserve source facial rendering: live-action actor faces remain live action; source line-art/animated faces retain their original design. Never redraw into a different face, beautify, age-change, face-swap, stylize the face, obscure or crop out the face. Use only characters actually visible in source references. Respect original character body proportions. This identity rule outranks the environment style.\nEnvironment, game objects and UI: polished European/American casual mobile game illustration, rounded dimensional materials, clean modern saturated colors, readable small icons. Preserve this IP's original architecture, culture and atmosphere. No sepia filter.\nSmall IP label and compact resource HUD at top: Lv12, energy84, coins1250. Five bottom tabs: 合成,家园,故事,图鉴,商店. Minimal legible Chinese. No giant title, promotional poster, mockup phone, split screen, collage, watermark or player hand. This is a new Merge-2 adaptation concept.\nBOARD SCREEN: compact HUD top7%, three compact order cards next13%, front-facing orthographic board next68%, selected-item panel and five-tab navigation bottom12%. Order portraits use the reference cast identities, with visible requested item icons, 0/1 or1/1, and coin rewards. Match the requests to actual items on the board. If source references show fewer than3 cast identities, reuse an existing portrait in more than one order card; never invent a third person.\nGrid MUST have exactly7columns and9rows:63 continuous equal square cells, all rows visible, straight horizontal and vertical boundaries, no perspective. Narrow board with clean side gutters as needed. Include2–3 single-cell generators with yellow lightning badges, about30–35 movable themed objects with several identical same-level pairs,10–14 visibly empty unlocked cells, and14–18 grey locked cells mainly in bottom rows. Every object stays fully within one cell; compact near-square icons with distinctive containers/shapes at48px, no generic gems. Highlight one identical adjacent pair and its upgraded item. Generator selected panel has an actual themed name and cooldown00:45. 合成 tab selected. Show useful item production for the paired environment task, not decorative unrelated icons.\n\nIP: 中餐厅. Original anchors: 青春合伙人共同经营中餐厅；不同季的场地与经营挑战变化，官方非洲创业季以调研、经营、挑战为内容核心。\nReference cast: ['沈月：芒果官方第9季加更封面左侧，黑色发髻、散落鬓发、浅色短袖内搭牛仔围裙，原演员面貌。', '姜妍：芒果官方第9季抢先看封面中央，棕色发髻与黑色蝴蝶结、白T恤与棕围裙，保持原演员面容和自然表情。']\nPalette: 摩洛哥青绿、瓷白、珊瑚红、明黄装饰，非洲创业季当地拱门和彩色砖，整洁中式厨房。.\nThemed item chains: 一份小炒→双菜套餐→家庭餐盘→招牌宴席; 餐巾组→桌面布置包→餐厅服务套件→开业装饰箱.\nGrowth setting: 摩洛哥中餐厅，青绿色柜门的不锈钢厨房、食客餐桌、门口营业花架。\nCurrent task and permanent result: 姜妍的双菜套餐待备，餐桌布置不齐、厨房操作台凌乱；交付1份双菜套餐＋1包桌面布置材料，永久整理出餐台并新增两张室外餐桌。\nAdaptation boundary: 真人嘉宾是识别锚点，餐厅系统本身与大量合成餐饮游戏相近，需保留合伙经营中的分工和事件。\n",
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      ],
      "source": {
        "title": "芒果TV《中餐厅》官方非洲创业季节目简介",
        "url": "https://www.mgtv.com/b/765760/23072585.html"
      },
      "reference_sources": [
        {
          "url": "https://i.ytimg.com/vi/mLTaBOmwjow/maxresdefault.jpg",
          "source_page": "https://www.youtube.com/watch?v=mLTaBOmwjow",
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          "width": 1280,
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          "verified": true
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          "url": "https://i.ytimg.com/vi/YWsz4kXJA1U/maxresdefault.jpg",
          "source_page": "https://www.youtube.com/watch?v=YWsz4kXJA1U",
          "path": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/references/08-ip/yt2.jpg",
          "http_status": "200",
          "width": 1280,
          "height": 720,
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    },
    {
      "index": 15,
      "slug": "08-ip",
      "name": "中餐厅",
      "kind": "meta",
      "ready": true,
      "prompt": "Use case: ui-mockup.\nONE independent complete portrait mobile Merge-2 game screen, 9:16, all UI inside safe margins.\nInput images: first image(s) are official source character identity references. Last image is a different IP game screen used ONLY as reference for dimensional casual-mobile UI, compact object icons, polished materials and spacing. Do not import its cast, Paris setting, clothes or items.\nIDENTITY LOCK: preserve the official reference characters' exact original faces, eye/nose proportions, facial structure, age, ethnicity, species, signature hair and clothes. Preserve source facial rendering: live-action actor faces remain live action; source line-art/animated faces retain their original design. Never redraw into a different face, beautify, age-change, face-swap, stylize the face, obscure or crop out the face. Use only characters actually visible in source references. Respect original character body proportions. This identity rule outranks the environment style.\nEnvironment, game objects and UI: polished European/American casual mobile game illustration, rounded dimensional materials, clean modern saturated colors, readable small icons. Preserve this IP's original architecture, culture and atmosphere. No sepia filter.\nSmall IP label and compact resource HUD at top: Lv12, energy84, coins1250. Five bottom tabs: 合成,家园,故事,图鉴,商店. Minimal legible Chinese. No giant title, promotional poster, mockup phone, split screen, collage, watermark or player hand. This is a new Merge-2 adaptation concept.\nMETA SCREEN: same small HUD, reference cast, palette and object themes as the paired board. NO merge grid. Elevated isometric/cutaway functional scene fills70% of screen, several clear work/living zones. Show one already restored zone with a green check; highlight the specific current unfinished problem; another muted locked zone has lock and cost750. Reference characters naturally interact with the themed props without altering faces. Bottom task panel shows the current concrete request, its item icon, progress3/6, cost450 and a green 布置 button. 家园 tab selected. Make the causal sequence visible: delivered board goods -> progress reward -> solve current problem -> permanent scene change -> next story/area. Not a generic house or achievement-node map.\n\nIP: 中餐厅. Original anchors: 青春合伙人共同经营中餐厅；不同季的场地与经营挑战变化，官方非洲创业季以调研、经营、挑战为内容核心。\nReference cast: ['沈月：芒果官方第9季加更封面左侧，黑色发髻、散落鬓发、浅色短袖内搭牛仔围裙，原演员面貌。', '姜妍：芒果官方第9季抢先看封面中央，棕色发髻与黑色蝴蝶结、白T恤与棕围裙，保持原演员面容和自然表情。']\nPalette: 摩洛哥青绿、瓷白、珊瑚红、明黄装饰，非洲创业季当地拱门和彩色砖，整洁中式厨房。.\nThemed item chains: 一份小炒→双菜套餐→家庭餐盘→招牌宴席; 餐巾组→桌面布置包→餐厅服务套件→开业装饰箱.\nGrowth setting: 摩洛哥中餐厅，青绿色柜门的不锈钢厨房、食客餐桌、门口营业花架。\nCurrent task and permanent result: 姜妍的双菜套餐待备，餐桌布置不齐、厨房操作台凌乱；交付1份双菜套餐＋1包桌面布置材料，永久整理出餐台并新增两张室外餐桌。\nAdaptation boundary: 真人嘉宾是识别锚点，餐厅系统本身与大量合成餐饮游戏相近，需保留合伙经营中的分工和事件。\n",
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        "title": "芒果TV《中餐厅》官方非洲创业季节目简介",
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      "index": 16,
      "slug": "09-ip",
      "name": "花间提壶方大厨",
      "kind": "board",
      "ready": true,
      "prompt": "Use case: ui-mockup.\nONE independent complete portrait mobile Merge-2 game screen, 9:16, all UI inside safe margins.\nInput images: first image(s) are official source character identity references. Last image is a different IP game screen used ONLY as reference for dimensional casual-mobile UI, compact object icons, polished materials and spacing. Do not import its cast, Paris setting, clothes or items.\nIDENTITY LOCK: preserve the official reference characters' exact original faces, eye/nose proportions, facial structure, age, ethnicity, species, signature hair and clothes. Preserve source facial rendering: live-action actor faces remain live action; source line-art/animated faces retain their original design. Never redraw into a different face, beautify, age-change, face-swap, stylize the face, obscure or crop out the face. Use only characters actually visible in source references. Respect original character body proportions. This identity rule outranks the environment style.\nEnvironment, game objects and UI: polished European/American casual mobile game illustration, rounded dimensional materials, clean modern saturated colors, readable small icons. Preserve this IP's original architecture, culture and atmosphere. No sepia filter.\nSmall IP label and compact resource HUD at top: Lv12, energy84, coins1250. Five bottom tabs: 合成,家园,故事,图鉴,商店. Minimal legible Chinese. No giant title, promotional poster, mockup phone, split screen, collage, watermark or player hand. This is a new Merge-2 adaptation concept.\nBOARD SCREEN: compact HUD top7%, three compact order cards next13%, front-facing orthographic board next68%, selected-item panel and five-tab navigation bottom12%. Order portraits use the reference cast identities, with visible requested item icons, 0/1 or1/1, and coin rewards. Match the requests to actual items on the board. If source references show fewer than3 cast identities, reuse an existing portrait in more than one order card; never invent a third person.\nGrid MUST have exactly7columns and9rows:63 continuous equal square cells, all rows visible, straight horizontal and vertical boundaries, no perspective. Narrow board with clean side gutters as needed. Include2–3 single-cell generators with yellow lightning badges, about30–35 movable themed objects with several identical same-level pairs,10–14 visibly empty unlocked cells, and14–18 grey locked cells mainly in bottom rows. Every object stays fully within one cell; compact near-square icons with distinctive containers/shapes at48px, no generic gems. Highlight one identical adjacent pair and its upgraded item. Generator selected panel has an actual themed name and cooldown00:45. 合成 tab selected. Show useful item production for the paired environment task, not decorative unrelated icons.\n\nIP: 花间提壶方大厨. Original anchors: 方一勺以高超厨艺赢得沈家人的喜爱，并与沈勇在相伴中成长。\nReference cast: ['方一勺（蒋佳恩）：爱奇艺原剧照齐刘海、黑发双髻与小发饰、浅黄绣花衣，面容保持原演员身份。', '沈勇（雷牧）：爱奇艺原剧照束起长黑发、蓝色发冠、蓝色或蓝黑织纹古装，保持演员原脸。']\nPalette: 瓷白、竹青、湖蓝、鲜桃色，宋风家庭厨房，陶碗与竹蒸笼图形清楚。.\nThemed item chains: 小碗面点→双份点心盘→家常饭盒→沈府家宴; 竹筷组→碗盘套组→蒸煮厨具包→家宴餐具箱.\nGrowth setting: 沈府厨房，灶台、木备菜桌、挂墙厨具、庭院家宴桌。\nCurrent task and permanent result: 方一勺筹备沈府家宴，旧灶排烟不畅、家宴餐具短缺；交付1个沈府家宴＋1箱家宴餐具，永久翻新灶台并增加庭院家宴桌。\nAdaptation boundary: 若照搬开店扩张会偏离原作家庭爱情主线；外围更适合家厨、家宴和人物关系。\n",
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      "source": {
        "title": "爱奇艺《花间提壶方大厨》官方专辑",
        "url": "https://www.iqiyi.com/a_19rrh9h1y1.html"
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      "index": 17,
      "slug": "09-ip",
      "name": "花间提壶方大厨",
      "kind": "meta",
      "ready": true,
      "prompt": "Use case: ui-mockup.\nONE independent complete portrait mobile Merge-2 game screen, 9:16, all UI inside safe margins.\nInput images: first image(s) are official source character identity references. Last image is a different IP game screen used ONLY as reference for dimensional casual-mobile UI, compact object icons, polished materials and spacing. Do not import its cast, Paris setting, clothes or items.\nIDENTITY LOCK: preserve the official reference characters' exact original faces, eye/nose proportions, facial structure, age, ethnicity, species, signature hair and clothes. Preserve source facial rendering: live-action actor faces remain live action; source line-art/animated faces retain their original design. Never redraw into a different face, beautify, age-change, face-swap, stylize the face, obscure or crop out the face. Use only characters actually visible in source references. Respect original character body proportions. This identity rule outranks the environment style.\nEnvironment, game objects and UI: polished European/American casual mobile game illustration, rounded dimensional materials, clean modern saturated colors, readable small icons. Preserve this IP's original architecture, culture and atmosphere. No sepia filter.\nSmall IP label and compact resource HUD at top: Lv12, energy84, coins1250. Five bottom tabs: 合成,家园,故事,图鉴,商店. Minimal legible Chinese. No giant title, promotional poster, mockup phone, split screen, collage, watermark or player hand. This is a new Merge-2 adaptation concept.\nMETA SCREEN: same small HUD, reference cast, palette and object themes as the paired board. NO merge grid. Elevated isometric/cutaway functional scene fills70% of screen, several clear work/living zones. Show one already restored zone with a green check; highlight the specific current unfinished problem; another muted locked zone has lock and cost750. Reference characters naturally interact with the themed props without altering faces. Bottom task panel shows the current concrete request, its item icon, progress3/6, cost450 and a green 布置 button. 家园 tab selected. Make the causal sequence visible: delivered board goods -> progress reward -> solve current problem -> permanent scene change -> next story/area. Not a generic house or achievement-node map.\n\nIP: 花间提壶方大厨. Original anchors: 方一勺以高超厨艺赢得沈家人的喜爱，并与沈勇在相伴中成长。\nReference cast: ['方一勺（蒋佳恩）：爱奇艺原剧照齐刘海、黑发双髻与小发饰、浅黄绣花衣，面容保持原演员身份。', '沈勇（雷牧）：爱奇艺原剧照束起长黑发、蓝色发冠、蓝色或蓝黑织纹古装，保持演员原脸。']\nPalette: 瓷白、竹青、湖蓝、鲜桃色，宋风家庭厨房，陶碗与竹蒸笼图形清楚。.\nThemed item chains: 小碗面点→双份点心盘→家常饭盒→沈府家宴; 竹筷组→碗盘套组→蒸煮厨具包→家宴餐具箱.\nGrowth setting: 沈府厨房，灶台、木备菜桌、挂墙厨具、庭院家宴桌。\nCurrent task and permanent result: 方一勺筹备沈府家宴，旧灶排烟不畅、家宴餐具短缺；交付1个沈府家宴＋1箱家宴餐具，永久翻新灶台并增加庭院家宴桌。\nAdaptation boundary: 若照搬开店扩张会偏离原作家庭爱情主线；外围更适合家厨、家宴和人物关系。\n",
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        "title": "爱奇艺《花间提壶方大厨》官方专辑",
        "url": "https://www.iqiyi.com/a_19rrh9h1y1.html"
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    {
      "index": 18,
      "slug": "10-ip",
      "name": "美味天王",
      "kind": "board",
      "ready": true,
      "prompt": "Use case: ui-mockup.\nONE independent complete portrait mobile Merge-2 game screen, 9:16, all UI inside safe margins.\nInput images: first image(s) are official source character identity references. Last image is a different IP game screen used ONLY as reference for dimensional casual-mobile UI, compact object icons, polished materials and spacing. Do not import its cast, Paris setting, clothes or items.\nIDENTITY LOCK: preserve the official reference characters' exact original faces, eye/nose proportions, facial structure, age, ethnicity, species, signature hair and clothes. Preserve source facial rendering: live-action actor faces remain live action; source line-art/animated faces retain their original design. Never redraw into a different face, beautify, age-change, face-swap, stylize the face, obscure or crop out the face. Use only characters actually visible in source references. Respect original character body proportions. This identity rule outranks the environment style.\nEnvironment, game objects and UI: polished European/American casual mobile game illustration, rounded dimensional materials, clean modern saturated colors, readable small icons. Preserve this IP's original architecture, culture and atmosphere. No sepia filter.\nSmall IP label and compact resource HUD at top: Lv12, energy84, coins1250. Five bottom tabs: 合成,家园,故事,图鉴,商店. Minimal legible Chinese. No giant title, promotional poster, mockup phone, split screen, collage, watermark or player hand. This is a new Merge-2 adaptation concept.\nBOARD SCREEN: compact HUD top7%, three compact order cards next13%, front-facing orthographic board next68%, selected-item panel and five-tab navigation bottom12%. Order portraits use the reference cast identities, with visible requested item icons, 0/1 or1/1, and coin rewards. Match the requests to actual items on the board. If source references show fewer than3 cast identities, reuse an existing portrait in more than one order card; never invent a third person.\nGrid MUST have exactly7columns and9rows:63 continuous equal square cells, all rows visible, straight horizontal and vertical boundaries, no perspective. Narrow board with clean side gutters as needed. Include2–3 single-cell generators with yellow lightning badges, about30–35 movable themed objects with several identical same-level pairs,10–14 visibly empty unlocked cells, and14–18 grey locked cells mainly in bottom rows. Every object stays fully within one cell; compact near-square icons with distinctive containers/shapes at48px, no generic gems. Highlight one identical adjacent pair and its upgraded item. Generator selected panel has an actual themed name and cooldown00:45. 合成 tab selected. Show useful item production for the paired environment task, not decorative unrelated icons.\n\nIP: 美味天王. Original anchors: 美味园餐厅陷入经营低谷；化名田味吉的金一山入股并指导经营和烹调，与皇室玫瑰餐厅形成竞争。\nReference cast: ['金一山／田味吉（欧阳震华）：TVB海报中间的长发、细胡须、白高厨帽与白厨服，锁定真实原演员脸。', '秦苏苏（关咏荷）：TVB海报左下白厨帽、原作黑发与明亮笑容；锁定原脸，不替换成右上张可颐。']\nPalette: 亮湖蓝、纯白、果绿、番茄红，香港餐馆的利落瓷砖与玻璃菜柜。.\nThemed item chains: 单份热菜→双菜餐盘→招牌套餐→厨神比试宴; 小调味瓶→调味套组→厨师工具包→比赛备料箱.\nGrowth setting: 美味园厨房、招牌菜单墙、食客桌台与厨艺比试小台。\nCurrent task and permanent result: 秦苏苏的招牌套餐缺料，老抽屉厨具杂乱；交付1个招牌套餐＋1包厨师工具，永久整理备菜台并增设厨神比试展示台。\nAdaptation boundary: 料理题材适配强，但与其他餐厅IP物品链重叠，特色要落在师徒斗气和餐厅竞争。\n",
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      "source": {
        "title": "TVBAnywhere《美味天王》官方剧情简介",
        "url": "https://tvbanywherena.com/series/658-A-Recipe-For-The-Heart"
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      "slug": "10-ip",
      "name": "美味天王",
      "kind": "meta",
      "ready": true,
      "prompt": "Use case: ui-mockup.\nONE independent complete portrait mobile Merge-2 game screen, 9:16, all UI inside safe margins.\nInput images: first image(s) are official source character identity references. Last image is a different IP game screen used ONLY as reference for dimensional casual-mobile UI, compact object icons, polished materials and spacing. Do not import its cast, Paris setting, clothes or items.\nIDENTITY LOCK: preserve the official reference characters' exact original faces, eye/nose proportions, facial structure, age, ethnicity, species, signature hair and clothes. Preserve source facial rendering: live-action actor faces remain live action; source line-art/animated faces retain their original design. Never redraw into a different face, beautify, age-change, face-swap, stylize the face, obscure or crop out the face. Use only characters actually visible in source references. Respect original character body proportions. This identity rule outranks the environment style.\nEnvironment, game objects and UI: polished European/American casual mobile game illustration, rounded dimensional materials, clean modern saturated colors, readable small icons. Preserve this IP's original architecture, culture and atmosphere. No sepia filter.\nSmall IP label and compact resource HUD at top: Lv12, energy84, coins1250. Five bottom tabs: 合成,家园,故事,图鉴,商店. Minimal legible Chinese. No giant title, promotional poster, mockup phone, split screen, collage, watermark or player hand. This is a new Merge-2 adaptation concept.\nMETA SCREEN: same small HUD, reference cast, palette and object themes as the paired board. NO merge grid. Elevated isometric/cutaway functional scene fills70% of screen, several clear work/living zones. Show one already restored zone with a green check; highlight the specific current unfinished problem; another muted locked zone has lock and cost750. Reference characters naturally interact with the themed props without altering faces. Bottom task panel shows the current concrete request, its item icon, progress3/6, cost450 and a green 布置 button. 家园 tab selected. Make the causal sequence visible: delivered board goods -> progress reward -> solve current problem -> permanent scene change -> next story/area. Not a generic house or achievement-node map.\n\nIP: 美味天王. Original anchors: 美味园餐厅陷入经营低谷；化名田味吉的金一山入股并指导经营和烹调，与皇室玫瑰餐厅形成竞争。\nReference cast: ['金一山／田味吉（欧阳震华）：TVB海报中间的长发、细胡须、白高厨帽与白厨服，锁定真实原演员脸。', '秦苏苏（关咏荷）：TVB海报左下白厨帽、原作黑发与明亮笑容；锁定原脸，不替换成右上张可颐。']\nPalette: 亮湖蓝、纯白、果绿、番茄红，香港餐馆的利落瓷砖与玻璃菜柜。.\nThemed item chains: 单份热菜→双菜餐盘→招牌套餐→厨神比试宴; 小调味瓶→调味套组→厨师工具包→比赛备料箱.\nGrowth setting: 美味园厨房、招牌菜单墙、食客桌台与厨艺比试小台。\nCurrent task and permanent result: 秦苏苏的招牌套餐缺料，老抽屉厨具杂乱；交付1个招牌套餐＋1包厨师工具，永久整理备菜台并增设厨神比试展示台。\nAdaptation boundary: 料理题材适配强，但与其他餐厅IP物品链重叠，特色要落在师徒斗气和餐厅竞争。\n",
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        "title": "TVBAnywhere《美味天王》官方剧情简介",
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    {
      "index": 20,
      "slug": "11-ip",
      "name": "风吹半夏",
      "kind": "board",
      "ready": true,
      "prompt": "Use case: ui-mockup.\nONE independent complete portrait mobile Merge-2 game screen, 9:16, all UI inside safe margins.\nInput images: first image(s) are official source character identity references. Last image is a different IP game screen used ONLY as reference for dimensional casual-mobile UI, compact object icons, polished materials and spacing. Do not import its cast, Paris setting, clothes or items.\nIDENTITY LOCK: preserve the official reference characters' exact original faces, eye/nose proportions, facial structure, age, ethnicity, species, signature hair and clothes. Preserve source facial rendering: live-action actor faces remain live action; source line-art/animated faces retain their original design. Never redraw into a different face, beautify, age-change, face-swap, stylize the face, obscure or crop out the face. Use only characters actually visible in source references. Respect original character body proportions. This identity rule outranks the environment style.\nEnvironment, game objects and UI: polished European/American casual mobile game illustration, rounded dimensional materials, clean modern saturated colors, readable small icons. Preserve this IP's original architecture, culture and atmosphere. No sepia filter.\nSmall IP label and compact resource HUD at top: Lv12, energy84, coins1250. Five bottom tabs: 合成,家园,故事,图鉴,商店. Minimal legible Chinese. No giant title, promotional poster, mockup phone, split screen, collage, watermark or player hand. This is a new Merge-2 adaptation concept.\nBOARD SCREEN: compact HUD top7%, three compact order cards next13%, front-facing orthographic board next68%, selected-item panel and five-tab navigation bottom12%. Order portraits use the reference cast identities, with visible requested item icons, 0/1 or1/1, and coin rewards. Match the requests to actual items on the board. If source references show fewer than3 cast identities, reuse an existing portrait in more than one order card; never invent a third person.\nGrid MUST have exactly7columns and9rows:63 continuous equal square cells, all rows visible, straight horizontal and vertical boundaries, no perspective. Narrow board with clean side gutters as needed. Include2–3 single-cell generators with yellow lightning badges, about30–35 movable themed objects with several identical same-level pairs,10–14 visibly empty unlocked cells, and14–18 grey locked cells mainly in bottom rows. Every object stays fully within one cell; compact near-square icons with distinctive containers/shapes at48px, no generic gems. Highlight one identical adjacent pair and its upgraded item. Generator selected panel has an actual themed name and cooldown00:45. 合成 tab selected. Show useful item production for the paired environment task, not decorative unrelated icons.\n\nIP: 风吹半夏. Original anchors: 许半夏、童骁骑和陈宇宙从废钢回收起家，发展钢铁采购、运输和企业经营。\nReference cast: ['许半夏（赵丽颖）：爱奇艺海报前景女主，波浪长黑发、米白长外套、酒红衬衫、蓝牛仔裤；保持演员原脸。', '童骁骑（欧豪）：爱奇艺海报骑摩托男主，短寸头、黑皮衣与花纹衬衫；保持原演员面容。', '赵垒（李光洁）：爱奇艺海报右侧，短黑发、棕色夹克、格纹内衬，原演员真实脸。']\nPalette: 钢蓝、湖青、亮白、橙红安全标识，1990年代钢材堆场工业气质，清爽干净不做旧滤镜。.\nThemed item chains: 废钢碎片→回收钢料包→打包废钢→钢材货箱; 扳手→维修工具包→车辆保养套件→车队保障箱.\nGrowth setting: 废钢回收堆场、车辆维修棚、地磅与钢厂接单办公室。\nCurrent task and permanent result: 许半夏的钢材货单还缺一箱回收钢料，货车维修位堆杂物；交付1箱钢材货箱＋1套车辆保养件，永久整理车队维修棚并新增装卸堆场。\nAdaptation boundary: 重工业物件较冷硬，大型钢材难压缩成有趣的小图标，需靠货箱和工具层级控制棋盘识别。\n",
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      "source": {
        "title": "爱奇艺《风吹半夏》官方剧情与分集介绍",
        "url": "https://www.iqiyi.com/a_yq6d69gtw9.html?list=rf6wlpu33i"
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          "source_page": "https://www.iqiyi.com/kszt/news20221127.html",
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    {
      "index": 21,
      "slug": "11-ip",
      "name": "风吹半夏",
      "kind": "meta",
      "ready": true,
      "prompt": "Use case: ui-mockup.\nONE independent complete portrait mobile Merge-2 game screen, 9:16, all UI inside safe margins.\nInput images: first image(s) are official source character identity references. Last image is a different IP game screen used ONLY as reference for dimensional casual-mobile UI, compact object icons, polished materials and spacing. Do not import its cast, Paris setting, clothes or items.\nIDENTITY LOCK: preserve the official reference characters' exact original faces, eye/nose proportions, facial structure, age, ethnicity, species, signature hair and clothes. Preserve source facial rendering: live-action actor faces remain live action; source line-art/animated faces retain their original design. Never redraw into a different face, beautify, age-change, face-swap, stylize the face, obscure or crop out the face. Use only characters actually visible in source references. Respect original character body proportions. This identity rule outranks the environment style.\nEnvironment, game objects and UI: polished European/American casual mobile game illustration, rounded dimensional materials, clean modern saturated colors, readable small icons. Preserve this IP's original architecture, culture and atmosphere. No sepia filter.\nSmall IP label and compact resource HUD at top: Lv12, energy84, coins1250. Five bottom tabs: 合成,家园,故事,图鉴,商店. Minimal legible Chinese. No giant title, promotional poster, mockup phone, split screen, collage, watermark or player hand. This is a new Merge-2 adaptation concept.\nMETA SCREEN: same small HUD, reference cast, palette and object themes as the paired board. NO merge grid. Elevated isometric/cutaway functional scene fills70% of screen, several clear work/living zones. Show one already restored zone with a green check; highlight the specific current unfinished problem; another muted locked zone has lock and cost750. Reference characters naturally interact with the themed props without altering faces. Bottom task panel shows the current concrete request, its item icon, progress3/6, cost450 and a green 布置 button. 家园 tab selected. Make the causal sequence visible: delivered board goods -> progress reward -> solve current problem -> permanent scene change -> next story/area. Not a generic house or achievement-node map.\n\nIP: 风吹半夏. Original anchors: 许半夏、童骁骑和陈宇宙从废钢回收起家，发展钢铁采购、运输和企业经营。\nReference cast: ['许半夏（赵丽颖）：爱奇艺海报前景女主，波浪长黑发、米白长外套、酒红衬衫、蓝牛仔裤；保持演员原脸。', '童骁骑（欧豪）：爱奇艺海报骑摩托男主，短寸头、黑皮衣与花纹衬衫；保持原演员面容。', '赵垒（李光洁）：爱奇艺海报右侧，短黑发、棕色夹克、格纹内衬，原演员真实脸。']\nPalette: 钢蓝、湖青、亮白、橙红安全标识，1990年代钢材堆场工业气质，清爽干净不做旧滤镜。.\nThemed item chains: 废钢碎片→回收钢料包→打包废钢→钢材货箱; 扳手→维修工具包→车辆保养套件→车队保障箱.\nGrowth setting: 废钢回收堆场、车辆维修棚、地磅与钢厂接单办公室。\nCurrent task and permanent result: 许半夏的钢材货单还缺一箱回收钢料，货车维修位堆杂物；交付1箱钢材货箱＋1套车辆保养件，永久整理车队维修棚并新增装卸堆场。\nAdaptation boundary: 重工业物件较冷硬，大型钢材难压缩成有趣的小图标，需靠货箱和工具层级控制棋盘识别。\n",
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      "source": {
        "title": "爱奇艺《风吹半夏》官方剧情与分集介绍",
        "url": "https://www.iqiyi.com/a_yq6d69gtw9.html?list=rf6wlpu33i"
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          "url": "https://pic8.iqiyipic.com/image/20241226/6c/00/a_100498846_m_601_m30_1080_608.jpg",
          "source_page": "https://www.iq.com/short/风吹半夏-2fci2g2p35s?lang=zh_cn",
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          "source_page": "https://www.iqiyi.com/kszt/news20221127.html",
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    {
      "index": 22,
      "slug": "12-ip",
      "name": "大唐狄公案",
      "kind": "board",
      "ready": true,
      "prompt": "Use case: ui-mockup.\nONE independent complete portrait mobile Merge-2 game screen, 9:16, all UI inside safe margins.\nInput images: first image(s) are official source character identity references. Last image is a different IP game screen used ONLY as reference for dimensional casual-mobile UI, compact object icons, polished materials and spacing. Do not import its cast, Paris setting, clothes or items.\nIDENTITY LOCK: preserve the official reference characters' exact original faces, eye/nose proportions, facial structure, age, ethnicity, species, signature hair and clothes. Preserve source facial rendering: live-action actor faces remain live action; source line-art/animated faces retain their original design. Never redraw into a different face, beautify, age-change, face-swap, stylize the face, obscure or crop out the face. Use only characters actually visible in source references. Respect original character body proportions. This identity rule outranks the environment style.\nEnvironment, game objects and UI: polished European/American casual mobile game illustration, rounded dimensional materials, clean modern saturated colors, readable small icons. Preserve this IP's original architecture, culture and atmosphere. No sepia filter.\nSmall IP label and compact resource HUD at top: Lv12, energy84, coins1250. Five bottom tabs: 合成,家园,故事,图鉴,商店. Minimal legible Chinese. No giant title, promotional poster, mockup phone, split screen, collage, watermark or player hand. This is a new Merge-2 adaptation concept.\nBOARD SCREEN: compact HUD top7%, three compact order cards next13%, front-facing orthographic board next68%, selected-item panel and five-tab navigation bottom12%. Order portraits use the reference cast identities, with visible requested item icons, 0/1 or1/1, and coin rewards. Match the requests to actual items on the board. If source references show fewer than3 cast identities, reuse an existing portrait in more than one order card; never invent a third person.\nGrid MUST have exactly7columns and9rows:63 continuous equal square cells, all rows visible, straight horizontal and vertical boundaries, no perspective. Narrow board with clean side gutters as needed. Include2–3 single-cell generators with yellow lightning badges, about30–35 movable themed objects with several identical same-level pairs,10–14 visibly empty unlocked cells, and14–18 grey locked cells mainly in bottom rows. Every object stays fully within one cell; compact near-square icons with distinctive containers/shapes at48px, no generic gems. Highlight one identical adjacent pair and its upgraded item. Generator selected panel has an actual themed name and cooldown00:45. 合成 tab selected. Show useful item production for the paired environment task, not decorative unrelated icons.\n\nIP: 大唐狄公案. Original anchors: 狄仁杰卷入凤印失窃及谋杀案件，履职各地破解奇案；优酷节目页明确归类悬疑探案。\nReference cast: ['狄仁杰（周一围）：优酷官方封面中央，黑色高官帽、细胡须、深蓝长袍与腰带，演员面容和胡须严格保留。', '曹安（王丽坤）：优酷官方封面右中，黑色高髻、细金发饰、浅青白唐代交领裙，保持演员原脸和原作造型。']\nPalette: 浅石青、天蓝、瓷白、墨色、少量朱红，唐代县衙案牍库与驿站，明亮线索物品。.\nThemed item chains: 笔墨包→记录册→调查工具包→勘查箱; 封存纸片→残信整理包→密信复原包→案情卷宗.\nGrowth setting: 县衙案牍库，笔墨书案、待整理卷宗架、驿站文书窗口。\nCurrent task and permanent result: 狄仁杰发现破损密信与散乱卷宗，右侧卷宗架缺格板；交付1份密信复原包＋1个勘查箱，永久修复案牍架并解锁驿站调查窗口。\nAdaptation boundary: 二合只能表达工具准备和已有材料整理，不能凭合成凭空制造证据；关键推理仍需章节与选择承接。\n",
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      "source": {
        "title": "优酷《大唐狄公案》官方剧集简介",
        "url": "https://v.youku.com/v_show/id_XNjM3NDk5MzAwNA%3D%3D.html"
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      "reference_sources": [
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          "url": "https://i.ytimg.com/vi/EXh4mXSvwHs/maxresdefault.jpg",
          "source_page": "https://www.youtube.com/watch?v=EXh4mXSvwHs",
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      "slug": "12-ip",
      "name": "大唐狄公案",
      "kind": "meta",
      "ready": true,
      "prompt": "Use case: ui-mockup.\nONE independent complete portrait mobile Merge-2 game screen, 9:16, all UI inside safe margins.\nInput images: first image(s) are official source character identity references. Last image is a different IP game screen used ONLY as reference for dimensional casual-mobile UI, compact object icons, polished materials and spacing. Do not import its cast, Paris setting, clothes or items.\nIDENTITY LOCK: preserve the official reference characters' exact original faces, eye/nose proportions, facial structure, age, ethnicity, species, signature hair and clothes. Preserve source facial rendering: live-action actor faces remain live action; source line-art/animated faces retain their original design. Never redraw into a different face, beautify, age-change, face-swap, stylize the face, obscure or crop out the face. Use only characters actually visible in source references. Respect original character body proportions. This identity rule outranks the environment style.\nEnvironment, game objects and UI: polished European/American casual mobile game illustration, rounded dimensional materials, clean modern saturated colors, readable small icons. Preserve this IP's original architecture, culture and atmosphere. No sepia filter.\nSmall IP label and compact resource HUD at top: Lv12, energy84, coins1250. Five bottom tabs: 合成,家园,故事,图鉴,商店. Minimal legible Chinese. No giant title, promotional poster, mockup phone, split screen, collage, watermark or player hand. This is a new Merge-2 adaptation concept.\nMETA SCREEN: same small HUD, reference cast, palette and object themes as the paired board. NO merge grid. Elevated isometric/cutaway functional scene fills70% of screen, several clear work/living zones. Show one already restored zone with a green check; highlight the specific current unfinished problem; another muted locked zone has lock and cost750. Reference characters naturally interact with the themed props without altering faces. Bottom task panel shows the current concrete request, its item icon, progress3/6, cost450 and a green 布置 button. 家园 tab selected. Make the causal sequence visible: delivered board goods -> progress reward -> solve current problem -> permanent scene change -> next story/area. Not a generic house or achievement-node map.\n\nIP: 大唐狄公案. Original anchors: 狄仁杰卷入凤印失窃及谋杀案件，履职各地破解奇案；优酷节目页明确归类悬疑探案。\nReference cast: ['狄仁杰（周一围）：优酷官方封面中央，黑色高官帽、细胡须、深蓝长袍与腰带，演员面容和胡须严格保留。', '曹安（王丽坤）：优酷官方封面右中，黑色高髻、细金发饰、浅青白唐代交领裙，保持演员原脸和原作造型。']\nPalette: 浅石青、天蓝、瓷白、墨色、少量朱红，唐代县衙案牍库与驿站，明亮线索物品。.\nThemed item chains: 笔墨包→记录册→调查工具包→勘查箱; 封存纸片→残信整理包→密信复原包→案情卷宗.\nGrowth setting: 县衙案牍库，笔墨书案、待整理卷宗架、驿站文书窗口。\nCurrent task and permanent result: 狄仁杰发现破损密信与散乱卷宗，右侧卷宗架缺格板；交付1份密信复原包＋1个勘查箱，永久修复案牍架并解锁驿站调查窗口。\nAdaptation boundary: 二合只能表达工具准备和已有材料整理，不能凭合成凭空制造证据；关键推理仍需章节与选择承接。\n",
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      "source": {
        "title": "优酷《大唐狄公案》官方剧集简介",
        "url": "https://v.youku.com/v_show/id_XNjM3NDk5MzAwNA%3D%3D.html"
      },
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        {
          "url": "https://i.ytimg.com/vi/EXh4mXSvwHs/maxresdefault.jpg",
          "source_page": "https://www.youtube.com/watch?v=EXh4mXSvwHs",
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          "http_status": "200",
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    },
    {
      "index": 24,
      "slug": "13-ip",
      "name": "延禧攻略",
      "kind": "board",
      "ready": true,
      "prompt": "Use case: ui-mockup.\nONE independent complete portrait mobile Merge-2 game screen, 9:16, all UI inside safe margins.\nInput images: first image(s) are official source character identity references. Last image is a different IP game screen used ONLY as reference for dimensional casual-mobile UI, compact object icons, polished materials and spacing. Do not import its cast, Paris setting, clothes or items.\nIDENTITY LOCK: preserve the official reference characters' exact original faces, eye/nose proportions, facial structure, age, ethnicity, species, signature hair and clothes. Preserve source facial rendering: live-action actor faces remain live action; source line-art/animated faces retain their original design. Never redraw into a different face, beautify, age-change, face-swap, stylize the face, obscure or crop out the face. Use only characters actually visible in source references. Respect original character body proportions. This identity rule outranks the environment style.\nEnvironment, game objects and UI: polished European/American casual mobile game illustration, rounded dimensional materials, clean modern saturated colors, readable small icons. Preserve this IP's original architecture, culture and atmosphere. No sepia filter.\nSmall IP label and compact resource HUD at top: Lv12, energy84, coins1250. Five bottom tabs: 合成,家园,故事,图鉴,商店. Minimal legible Chinese. No giant title, promotional poster, mockup phone, split screen, collage, watermark or player hand. This is a new Merge-2 adaptation concept.\nBOARD SCREEN: compact HUD top7%, three compact order cards next13%, front-facing orthographic board next68%, selected-item panel and five-tab navigation bottom12%. Order portraits use the reference cast identities, with visible requested item icons, 0/1 or1/1, and coin rewards. Match the requests to actual items on the board. If source references show fewer than3 cast identities, reuse an existing portrait in more than one order card; never invent a third person.\nGrid MUST have exactly7columns and9rows:63 continuous equal square cells, all rows visible, straight horizontal and vertical boundaries, no perspective. Narrow board with clean side gutters as needed. Include2–3 single-cell generators with yellow lightning badges, about30–35 movable themed objects with several identical same-level pairs,10–14 visibly empty unlocked cells, and14–18 grey locked cells mainly in bottom rows. Every object stays fully within one cell; compact near-square icons with distinctive containers/shapes at48px, no generic gems. Highlight one identical adjacent pair and its upgraded item. Generator selected panel has an actual themed name and cooldown00:45. 合成 tab selected. Show useful item production for the paired environment task, not decorative unrelated icons.\n\nIP: 延禧攻略. Original anchors: 魏璎珞从宫女成长；第7集官方剧情记录绣坊制作凤袍、孔雀羽线与为皇帝绣常服的技艺比试。\nReference cast: ['魏璎珞（吴谨言）：官方海报最左女主，旗头小花饰、蓝色绣纹宫装、团扇，保持演员原脸。', '富察皇后（秦岚）：官方海报金色宫装与凤冠女主，保留原脸、原金冠与旗装，禁止混用最右佘诗曼的娴妃。']\nPalette: 瓷蓝、石青、朱红、清白、淡金，清宫刺绣工坊，清透色彩避免旧纸黄。.\nThemed item chains: 丝线小卷→宫绣配色组→羽线材料包→凤袍绣材箱; 绣花帕→香囊→宫装绣件→千秋寿礼.\nGrowth setting: 宫廷绣坊到长春宫的刺绣备料与寿礼展示空间。\nCurrent task and permanent result: 魏璎珞为皇后准备寿礼，工作台羽线分类凌乱、屏风破损；交付1箱凤袍绣材＋1份千秋寿礼，永久整理绣线柜并修复长春宫绣屏。\nAdaptation boundary: 宫斗、调查与人物立场才是叙事驱动，单靠服饰与庭院升级无法表达，且与旧候选甄嬛传有题材重叠。\n",
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      ],
      "source": {
        "title": "爱奇艺《延禧攻略》第7集官方分集剧情",
        "url": "https://www.iq.com/play/%E5%BB%B6%E7%A6%A7%E6%94%BB%E7%95%A5-%E7%AC%AC7%E9%9B%86-19rr2ajz8g?lang=zh_cn"
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          "source_page": "https://www.iq.com/play/%E5%BB%B6%E7%A6%A7%E6%94%BB%E7%95%A5-%E7%AC%AC7%E9%9B%86-19rr2ajz8g?lang=zh_cn",
          "path": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/references/13-ip/poster.jpg",
          "http_status": "200",
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          "height": 608,
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    {
      "index": 25,
      "slug": "13-ip",
      "name": "延禧攻略",
      "kind": "meta",
      "ready": true,
      "prompt": "Use case: ui-mockup.\nONE independent complete portrait mobile Merge-2 game screen, 9:16, all UI inside safe margins.\nInput images: first image(s) are official source character identity references. Last image is a different IP game screen used ONLY as reference for dimensional casual-mobile UI, compact object icons, polished materials and spacing. Do not import its cast, Paris setting, clothes or items.\nIDENTITY LOCK: preserve the official reference characters' exact original faces, eye/nose proportions, facial structure, age, ethnicity, species, signature hair and clothes. Preserve source facial rendering: live-action actor faces remain live action; source line-art/animated faces retain their original design. Never redraw into a different face, beautify, age-change, face-swap, stylize the face, obscure or crop out the face. Use only characters actually visible in source references. Respect original character body proportions. This identity rule outranks the environment style.\nEnvironment, game objects and UI: polished European/American casual mobile game illustration, rounded dimensional materials, clean modern saturated colors, readable small icons. Preserve this IP's original architecture, culture and atmosphere. No sepia filter.\nSmall IP label and compact resource HUD at top: Lv12, energy84, coins1250. Five bottom tabs: 合成,家园,故事,图鉴,商店. Minimal legible Chinese. No giant title, promotional poster, mockup phone, split screen, collage, watermark or player hand. This is a new Merge-2 adaptation concept.\nMETA SCREEN: same small HUD, reference cast, palette and object themes as the paired board. NO merge grid. Elevated isometric/cutaway functional scene fills70% of screen, several clear work/living zones. Show one already restored zone with a green check; highlight the specific current unfinished problem; another muted locked zone has lock and cost750. Reference characters naturally interact with the themed props without altering faces. Bottom task panel shows the current concrete request, its item icon, progress3/6, cost450 and a green 布置 button. 家园 tab selected. Make the causal sequence visible: delivered board goods -> progress reward -> solve current problem -> permanent scene change -> next story/area. Not a generic house or achievement-node map.\n\nIP: 延禧攻略. Original anchors: 魏璎珞从宫女成长；第7集官方剧情记录绣坊制作凤袍、孔雀羽线与为皇帝绣常服的技艺比试。\nReference cast: ['魏璎珞（吴谨言）：官方海报最左女主，旗头小花饰、蓝色绣纹宫装、团扇，保持演员原脸。', '富察皇后（秦岚）：官方海报金色宫装与凤冠女主，保留原脸、原金冠与旗装，禁止混用最右佘诗曼的娴妃。']\nPalette: 瓷蓝、石青、朱红、清白、淡金，清宫刺绣工坊，清透色彩避免旧纸黄。.\nThemed item chains: 丝线小卷→宫绣配色组→羽线材料包→凤袍绣材箱; 绣花帕→香囊→宫装绣件→千秋寿礼.\nGrowth setting: 宫廷绣坊到长春宫的刺绣备料与寿礼展示空间。\nCurrent task and permanent result: 魏璎珞为皇后准备寿礼，工作台羽线分类凌乱、屏风破损；交付1箱凤袍绣材＋1份千秋寿礼，永久整理绣线柜并修复长春宫绣屏。\nAdaptation boundary: 宫斗、调查与人物立场才是叙事驱动，单靠服饰与庭院升级无法表达，且与旧候选甄嬛传有题材重叠。\n",
      "referenced_image_paths": [
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      "source": {
        "title": "爱奇艺《延禧攻略》第7集官方分集剧情",
        "url": "https://www.iq.com/play/%E5%BB%B6%E7%A6%A7%E6%94%BB%E7%95%A5-%E7%AC%AC7%E9%9B%86-19rr2ajz8g?lang=zh_cn"
      },
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          "url": "https://pic3.iqiyipic.com/image/20240705/a6/b5/a_100056295_m_601_zh-CN_1080_608.jpg",
          "source_page": "https://www.iq.com/play/%E5%BB%B6%E7%A6%A7%E6%94%BB%E7%95%A5-%E7%AC%AC7%E9%9B%86-19rr2ajz8g?lang=zh_cn",
          "path": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/references/13-ip/poster.jpg",
          "http_status": "200",
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          "height": 608,
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    },
    {
      "index": 26,
      "slug": "14-ip",
      "name": "饮食男女",
      "kind": "board",
      "ready": true,
      "prompt": "Use case: ui-mockup.\nONE independent complete portrait mobile Merge-2 game screen, 9:16, all UI inside safe margins.\nInput images: first image(s) are official source character identity references. Last image is a different IP game screen used ONLY as reference for dimensional casual-mobile UI, compact object icons, polished materials and spacing. Do not import its cast, Paris setting, clothes or items.\nIDENTITY LOCK: preserve the official reference characters' exact original faces, eye/nose proportions, facial structure, age, ethnicity, species, signature hair and clothes. Preserve source facial rendering: live-action actor faces remain live action; source line-art/animated faces retain their original design. Never redraw into a different face, beautify, age-change, face-swap, stylize the face, obscure or crop out the face. Use only characters actually visible in source references. Respect original character body proportions. This identity rule outranks the environment style.\nEnvironment, game objects and UI: polished European/American casual mobile game illustration, rounded dimensional materials, clean modern saturated colors, readable small icons. Preserve this IP's original architecture, culture and atmosphere. No sepia filter.\nSmall IP label and compact resource HUD at top: Lv12, energy84, coins1250. Five bottom tabs: 合成,家园,故事,图鉴,商店. Minimal legible Chinese. No giant title, promotional poster, mockup phone, split screen, collage, watermark or player hand. This is a new Merge-2 adaptation concept.\nBOARD SCREEN: compact HUD top7%, three compact order cards next13%, front-facing orthographic board next68%, selected-item panel and five-tab navigation bottom12%. Order portraits use the reference cast identities, with visible requested item icons, 0/1 or1/1, and coin rewards. Match the requests to actual items on the board. If source references show fewer than3 cast identities, reuse an existing portrait in more than one order card; never invent a third person.\nGrid MUST have exactly7columns and9rows:63 continuous equal square cells, all rows visible, straight horizontal and vertical boundaries, no perspective. Narrow board with clean side gutters as needed. Include2–3 single-cell generators with yellow lightning badges, about30–35 movable themed objects with several identical same-level pairs,10–14 visibly empty unlocked cells, and14–18 grey locked cells mainly in bottom rows. Every object stays fully within one cell; compact near-square icons with distinctive containers/shapes at48px, no generic gems. Highlight one identical adjacent pair and its upgraded item. Generator selected panel has an actual themed name and cooldown00:45. 合成 tab selected. Show useful item production for the paired environment task, not decorative unrelated icons.\n\nIP: 饮食男女. Original anchors: 国宴主厨朱老先生与三位女儿的家庭关系；料理与团聚餐桌连接一家人的生活变化。\nReference cast: ['老朱（郎雄）：中影官方剧照银灰短发、细胡须、深色立领中式上衣，老年真实脸与纹理保持；另有白高厨帽和白厨服原作造型。', '朱家倩（吴倩莲）：中影官方剧照波浪齐肩黑发、深色宽松衬衫或灰褐开襟上衣，原演员脸和年龄保持。']\nPalette: 瓷白、青蓝、清透木色、鲜翠绿菜色、少量红，1990年代台北家庭厨房，清爽日光但保留原家居细节。.\nThemed item chains: 单碟小菜→双菜组合→家常家宴→团聚宴席; 一套餐具→双人餐具组→家庭餐具箱→团聚餐桌布置包.\nGrowth setting: 老朱家的厨房与家庭圆餐桌，旧碗柜、备菜台、蒸锅与窗旁女儿生活空间。\nCurrent task and permanent result: 老朱为周日家宴准备团聚宴席，旧餐桌缺碗盘、窗边柜门松动；交付1份团聚宴席＋1箱家庭餐具，永久整理家厨并修好餐厅碗柜。\nAdaptation boundary: 电影篇幅与克制的家庭情绪不支持无限商业扩张，更适合有限章节的家宅成长。\n",
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      ],
      "source": {
        "title": "文化部台湾电影网《饮食男女》原版资料",
        "url": "https://taiwancinema.bamid.gov.tw/Film/Filmcontent/?ContentUrl=23081"
      },
      "reference_sources": [
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          "url": "https://moviecdn.vikingsmedia.tech/uploaded%2Frights%2Fdefault%2F1000010%2F1000154%2F1001434%2F9626_n.jpg",
          "source_page": "https://license.movie.com.tw/movie/detail?id=208",
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          "source_page": "https://license.movie.com.tw/movie/detail?id=208",
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          "source_page": "https://license.movie.com.tw/movie/detail?id=208",
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    {
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      "slug": "14-ip",
      "name": "饮食男女",
      "kind": "meta",
      "ready": true,
      "prompt": "Use case: ui-mockup.\nONE independent complete portrait mobile Merge-2 game screen, 9:16, all UI inside safe margins.\nInput images: first image(s) are official source character identity references. Last image is a different IP game screen used ONLY as reference for dimensional casual-mobile UI, compact object icons, polished materials and spacing. Do not import its cast, Paris setting, clothes or items.\nIDENTITY LOCK: preserve the official reference characters' exact original faces, eye/nose proportions, facial structure, age, ethnicity, species, signature hair and clothes. Preserve source facial rendering: live-action actor faces remain live action; source line-art/animated faces retain their original design. Never redraw into a different face, beautify, age-change, face-swap, stylize the face, obscure or crop out the face. Use only characters actually visible in source references. Respect original character body proportions. This identity rule outranks the environment style.\nEnvironment, game objects and UI: polished European/American casual mobile game illustration, rounded dimensional materials, clean modern saturated colors, readable small icons. Preserve this IP's original architecture, culture and atmosphere. No sepia filter.\nSmall IP label and compact resource HUD at top: Lv12, energy84, coins1250. Five bottom tabs: 合成,家园,故事,图鉴,商店. Minimal legible Chinese. No giant title, promotional poster, mockup phone, split screen, collage, watermark or player hand. This is a new Merge-2 adaptation concept.\nMETA SCREEN: same small HUD, reference cast, palette and object themes as the paired board. NO merge grid. Elevated isometric/cutaway functional scene fills70% of screen, several clear work/living zones. Show one already restored zone with a green check; highlight the specific current unfinished problem; another muted locked zone has lock and cost750. Reference characters naturally interact with the themed props without altering faces. Bottom task panel shows the current concrete request, its item icon, progress3/6, cost450 and a green 布置 button. 家园 tab selected. Make the causal sequence visible: delivered board goods -> progress reward -> solve current problem -> permanent scene change -> next story/area. Not a generic house or achievement-node map.\n\nIP: 饮食男女. Original anchors: 国宴主厨朱老先生与三位女儿的家庭关系；料理与团聚餐桌连接一家人的生活变化。\nReference cast: ['老朱（郎雄）：中影官方剧照银灰短发、细胡须、深色立领中式上衣，老年真实脸与纹理保持；另有白高厨帽和白厨服原作造型。', '朱家倩（吴倩莲）：中影官方剧照波浪齐肩黑发、深色宽松衬衫或灰褐开襟上衣，原演员脸和年龄保持。']\nPalette: 瓷白、青蓝、清透木色、鲜翠绿菜色、少量红，1990年代台北家庭厨房，清爽日光但保留原家居细节。.\nThemed item chains: 单碟小菜→双菜组合→家常家宴→团聚宴席; 一套餐具→双人餐具组→家庭餐具箱→团聚餐桌布置包.\nGrowth setting: 老朱家的厨房与家庭圆餐桌，旧碗柜、备菜台、蒸锅与窗旁女儿生活空间。\nCurrent task and permanent result: 老朱为周日家宴准备团聚宴席，旧餐桌缺碗盘、窗边柜门松动；交付1份团聚宴席＋1箱家庭餐具，永久整理家厨并修好餐厅碗柜。\nAdaptation boundary: 电影篇幅与克制的家庭情绪不支持无限商业扩张，更适合有限章节的家宅成长。\n",
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      ],
      "source": {
        "title": "文化部台湾电影网《饮食男女》原版资料",
        "url": "https://taiwancinema.bamid.gov.tw/Film/Filmcontent/?ContentUrl=23081"
      },
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          "url": "https://moviecdn.vikingsmedia.tech/uploaded%2Frights%2Fdefault%2F1000010%2F1000154%2F1001434%2F9626_n.jpg",
          "source_page": "https://license.movie.com.tw/movie/detail?id=208",
          "path": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/references/14-ip/central-full-3.jpg",
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          "height": 292,
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          "url": "https://moviecdn.vikingsmedia.tech/uploaded%2Frights%2Fdefault%2F1000011%2F1000155%2F1001435%2F9627_n.jpg",
          "source_page": "https://license.movie.com.tw/movie/detail?id=208",
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          "source_page": "https://license.movie.com.tw/movie/detail?id=208",
          "path": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/references/14-ip/central-full-5.jpg",
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          "height": 314,
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    },
    {
      "index": 28,
      "slug": "15-ip",
      "name": "尚食",
      "kind": "board",
      "ready": true,
      "prompt": "Use case: ui-mockup.\nONE independent complete portrait mobile Merge-2 game screen, 9:16, all UI inside safe margins.\nInput images: first image(s) are official source character identity references. Last image is a different IP game screen used ONLY as reference for dimensional casual-mobile UI, compact object icons, polished materials and spacing. Do not import its cast, Paris setting, clothes or items.\nIDENTITY LOCK: preserve the official reference characters' exact original faces, eye/nose proportions, facial structure, age, ethnicity, species, signature hair and clothes. Preserve source facial rendering: live-action actor faces remain live action; source line-art/animated faces retain their original design. Never redraw into a different face, beautify, age-change, face-swap, stylize the face, obscure or crop out the face. Use only characters actually visible in source references. Respect original character body proportions. This identity rule outranks the environment style.\nEnvironment, game objects and UI: polished European/American casual mobile game illustration, rounded dimensional materials, clean modern saturated colors, readable small icons. Preserve this IP's original architecture, culture and atmosphere. No sepia filter.\nSmall IP label and compact resource HUD at top: Lv12, energy84, coins1250. Five bottom tabs: 合成,家园,故事,图鉴,商店. Minimal legible Chinese. No giant title, promotional poster, mockup phone, split screen, collage, watermark or player hand. This is a new Merge-2 adaptation concept.\nBOARD SCREEN: compact HUD top7%, three compact order cards next13%, front-facing orthographic board next68%, selected-item panel and five-tab navigation bottom12%. Order portraits use the reference cast identities, with visible requested item icons, 0/1 or1/1, and coin rewards. Match the requests to actual items on the board. If source references show fewer than3 cast identities, reuse an existing portrait in more than one order card; never invent a third person.\nGrid MUST have exactly7columns and9rows:63 continuous equal square cells, all rows visible, straight horizontal and vertical boundaries, no perspective. Narrow board with clean side gutters as needed. Include2–3 single-cell generators with yellow lightning badges, about30–35 movable themed objects with several identical same-level pairs,10–14 visibly empty unlocked cells, and14–18 grey locked cells mainly in bottom rows. Every object stays fully within one cell; compact near-square icons with distinctive containers/shapes at48px, no generic gems. Highlight one identical adjacent pair and its upgraded item. Generator selected panel has an actual themed name and cooldown00:45. 合成 tab selected. Show useful item production for the paired environment task, not decorative unrelated icons.\n\nIP: 尚食. Original anchors: 永乐年间姚子衿进入尚食局，在宫廷成长中持续追求中华美食技艺。\nReference cast: ['姚子衿（吴谨言）：芒果官方海报右侧，黑色女官帽顶小金饰、浅灰交领衣、手托食案，保留原脸与造型。', '朱瞻基（许凯）：芒果官方海报左侧，黑色冠帽、蓝色龙纹圆领袍，面容保持许凯原演员脸。']\nPalette: 青瓷、湖蓝、乳白、朱砂与少量金，明代尚食局器皿，明亮整洁膳房。.\nThemed item chains: 一份宫廷点心→双份点心碟→宫廷茶点盘→庆典糕点盒; 小陶碗→汤盅套组→宫廷餐具箱→御宴摆台套件.\nGrowth setting: 尚食局备膳台、餐具库与御宴摆台厅。\nCurrent task and permanent result: 姚子衿的宫廷茶点盘尚缺一份点心、汤盅柜裂损；交付1盘宫廷茶点＋1套汤盅，永久修复餐具柜并开放御宴备膳厅。\nAdaptation boundary: 与大长今、珍馐记等御厨题材重合，差异要建立在明代器物、食谱与人物关系上。\n",
      "referenced_image_paths": [
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      ],
      "source": {
        "title": "芒果TV《尚食》官方简介",
        "url": "https://www.mgtv.com/h/348764.html"
      },
      "reference_sources": [
        {
          "url": "https://1img.hitv.com/preview/sp_images/2022/02/22/202202221020242512876.jpg",
          "source_page": "https://www.mgtv.com/h/348764.html",
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          "http_status": "200",
          "width": 342,
          "height": 478,
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    },
    {
      "index": 29,
      "slug": "15-ip",
      "name": "尚食",
      "kind": "meta",
      "ready": true,
      "prompt": "Use case: ui-mockup.\nONE independent complete portrait mobile Merge-2 game screen, 9:16, all UI inside safe margins.\nInput images: first image(s) are official source character identity references. Last image is a different IP game screen used ONLY as reference for dimensional casual-mobile UI, compact object icons, polished materials and spacing. Do not import its cast, Paris setting, clothes or items.\nIDENTITY LOCK: preserve the official reference characters' exact original faces, eye/nose proportions, facial structure, age, ethnicity, species, signature hair and clothes. Preserve source facial rendering: live-action actor faces remain live action; source line-art/animated faces retain their original design. Never redraw into a different face, beautify, age-change, face-swap, stylize the face, obscure or crop out the face. Use only characters actually visible in source references. Respect original character body proportions. This identity rule outranks the environment style.\nEnvironment, game objects and UI: polished European/American casual mobile game illustration, rounded dimensional materials, clean modern saturated colors, readable small icons. Preserve this IP's original architecture, culture and atmosphere. No sepia filter.\nSmall IP label and compact resource HUD at top: Lv12, energy84, coins1250. Five bottom tabs: 合成,家园,故事,图鉴,商店. Minimal legible Chinese. No giant title, promotional poster, mockup phone, split screen, collage, watermark or player hand. This is a new Merge-2 adaptation concept.\nMETA SCREEN: same small HUD, reference cast, palette and object themes as the paired board. NO merge grid. Elevated isometric/cutaway functional scene fills70% of screen, several clear work/living zones. Show one already restored zone with a green check; highlight the specific current unfinished problem; another muted locked zone has lock and cost750. Reference characters naturally interact with the themed props without altering faces. Bottom task panel shows the current concrete request, its item icon, progress3/6, cost450 and a green 布置 button. 家园 tab selected. Make the causal sequence visible: delivered board goods -> progress reward -> solve current problem -> permanent scene change -> next story/area. Not a generic house or achievement-node map.\n\nIP: 尚食. Original anchors: 永乐年间姚子衿进入尚食局，在宫廷成长中持续追求中华美食技艺。\nReference cast: ['姚子衿（吴谨言）：芒果官方海报右侧，黑色女官帽顶小金饰、浅灰交领衣、手托食案，保留原脸与造型。', '朱瞻基（许凯）：芒果官方海报左侧，黑色冠帽、蓝色龙纹圆领袍，面容保持许凯原演员脸。']\nPalette: 青瓷、湖蓝、乳白、朱砂与少量金，明代尚食局器皿，明亮整洁膳房。.\nThemed item chains: 一份宫廷点心→双份点心碟→宫廷茶点盘→庆典糕点盒; 小陶碗→汤盅套组→宫廷餐具箱→御宴摆台套件.\nGrowth setting: 尚食局备膳台、餐具库与御宴摆台厅。\nCurrent task and permanent result: 姚子衿的宫廷茶点盘尚缺一份点心、汤盅柜裂损；交付1盘宫廷茶点＋1套汤盅，永久修复餐具柜并开放御宴备膳厅。\nAdaptation boundary: 与大长今、珍馐记等御厨题材重合，差异要建立在明代器物、食谱与人物关系上。\n",
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      "source": {
        "title": "芒果TV《尚食》官方简介",
        "url": "https://www.mgtv.com/h/348764.html"
      },
      "reference_sources": [
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          "url": "https://1img.hitv.com/preview/sp_images/2022/02/22/202202221020242512876.jpg",
          "source_page": "https://www.mgtv.com/h/348764.html",
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          "http_status": "200",
          "width": 342,
          "height": 478,
          "verified": true
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      ]
    },
    {
      "index": 30,
      "slug": "16-ip",
      "name": "珍馐记",
      "kind": "board",
      "ready": true,
      "prompt": "Use case: ui-mockup.\nONE independent complete portrait mobile Merge-2 game screen, 9:16, all UI inside safe margins.\nInput images: first image(s) are official source character identity references. Last image is a different IP game screen used ONLY as reference for dimensional casual-mobile UI, compact object icons, polished materials and spacing. Do not import its cast, Paris setting, clothes or items.\nIDENTITY LOCK: preserve the official reference characters' exact original faces, eye/nose proportions, facial structure, age, ethnicity, species, signature hair and clothes. Preserve source facial rendering: live-action actor faces remain live action; source line-art/animated faces retain their original design. Never redraw into a different face, beautify, age-change, face-swap, stylize the face, obscure or crop out the face. Use only characters actually visible in source references. Respect original character body proportions. This identity rule outranks the environment style.\nEnvironment, game objects and UI: polished European/American casual mobile game illustration, rounded dimensional materials, clean modern saturated colors, readable small icons. Preserve this IP's original architecture, culture and atmosphere. No sepia filter.\nSmall IP label and compact resource HUD at top: Lv12, energy84, coins1250. Five bottom tabs: 合成,家园,故事,图鉴,商店. Minimal legible Chinese. No giant title, promotional poster, mockup phone, split screen, collage, watermark or player hand. This is a new Merge-2 adaptation concept.\nBOARD SCREEN: compact HUD top7%, three compact order cards next13%, front-facing orthographic board next68%, selected-item panel and five-tab navigation bottom12%. Order portraits use the reference cast identities, with visible requested item icons, 0/1 or1/1, and coin rewards. Match the requests to actual items on the board. If source references show fewer than3 cast identities, reuse an existing portrait in more than one order card; never invent a third person.\nGrid MUST have exactly7columns and9rows:63 continuous equal square cells, all rows visible, straight horizontal and vertical boundaries, no perspective. Narrow board with clean side gutters as needed. Include2–3 single-cell generators with yellow lightning badges, about30–35 movable themed objects with several identical same-level pairs,10–14 visibly empty unlocked cells, and14–18 grey locked cells mainly in bottom rows. Every object stays fully within one cell; compact near-square icons with distinctive containers/shapes at48px, no generic gems. Highlight one identical adjacent pair and its upgraded item. Generator selected panel has an actual themed name and cooldown00:45. 合成 tab selected. Show useful item production for the paired environment task, not decorative unrelated icons.\n\nIP: 珍馐记. Original anchors: 厨娘凌小小获太子朱寿奎赏识进入珍馐房，立志成为御厨，借厨艺解决宫廷挑战。\nReference cast: ['凌小小（何瑞贤）：B站官方海报右侧，黑色发髻红色发带、深绿绣花厨官服，原演员真实面容。', '朱寿奎（王星越）：B站官方海报左侧，黑色高冠、灰色圆领袍与深色胸前纹章，原演员面容。']\nPalette: 翡翠绿、浅玉白、珊瑚红、清灰，幽默宫廷厨房，器皿与美食图标鲜亮可辨。.\nThemed item chains: 单份小点→点心双碟→太子茶点盘→宫廷点心宴; 小蒸笼→双层蒸笼→蒸制厨具组→御厨工具箱.\nGrowth setting: 珍馐房备料区、竹蒸笼工作台与太子茶点送餐窗口。\nCurrent task and permanent result: 凌小小要做太子茶点，蒸笼架缺层板、送餐口杂乱；交付1盘太子茶点＋1套双层蒸笼，永久修好蒸笼架并开放整洁送餐窗口。\nAdaptation boundary: 同批已经有尚食和花间提壶方大厨，御厨餐饮物品重复度较高，只有强调原作喜剧群像才值得优先。\n",
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      ],
      "source": {
        "title": "哔哩哔哩《珍馐记》官方凌小小特辑与全剧简介",
        "url": "https://www.bilibili.com/bangumi/play/ep478389"
      },
      "reference_sources": [
        {
          "url": "https://i0.hdslb.com/bfs/bangumi/image/736891730e6160b0d26897905b3b3f797df211cf.png",
          "source_page": "https://www.bilibili.com/bangumi/play/ep478389",
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          "http_status": "200",
          "width": 480,
          "height": 640,
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    },
    {
      "index": 31,
      "slug": "16-ip",
      "name": "珍馐记",
      "kind": "meta",
      "ready": true,
      "prompt": "Use case: ui-mockup.\nONE independent complete portrait mobile Merge-2 game screen, 9:16, all UI inside safe margins.\nInput images: first image(s) are official source character identity references. Last image is a different IP game screen used ONLY as reference for dimensional casual-mobile UI, compact object icons, polished materials and spacing. Do not import its cast, Paris setting, clothes or items.\nIDENTITY LOCK: preserve the official reference characters' exact original faces, eye/nose proportions, facial structure, age, ethnicity, species, signature hair and clothes. Preserve source facial rendering: live-action actor faces remain live action; source line-art/animated faces retain their original design. Never redraw into a different face, beautify, age-change, face-swap, stylize the face, obscure or crop out the face. Use only characters actually visible in source references. Respect original character body proportions. This identity rule outranks the environment style.\nEnvironment, game objects and UI: polished European/American casual mobile game illustration, rounded dimensional materials, clean modern saturated colors, readable small icons. Preserve this IP's original architecture, culture and atmosphere. No sepia filter.\nSmall IP label and compact resource HUD at top: Lv12, energy84, coins1250. Five bottom tabs: 合成,家园,故事,图鉴,商店. Minimal legible Chinese. No giant title, promotional poster, mockup phone, split screen, collage, watermark or player hand. This is a new Merge-2 adaptation concept.\nMETA SCREEN: same small HUD, reference cast, palette and object themes as the paired board. NO merge grid. Elevated isometric/cutaway functional scene fills70% of screen, several clear work/living zones. Show one already restored zone with a green check; highlight the specific current unfinished problem; another muted locked zone has lock and cost750. Reference characters naturally interact with the themed props without altering faces. Bottom task panel shows the current concrete request, its item icon, progress3/6, cost450 and a green 布置 button. 家园 tab selected. Make the causal sequence visible: delivered board goods -> progress reward -> solve current problem -> permanent scene change -> next story/area. Not a generic house or achievement-node map.\n\nIP: 珍馐记. Original anchors: 厨娘凌小小获太子朱寿奎赏识进入珍馐房，立志成为御厨，借厨艺解决宫廷挑战。\nReference cast: ['凌小小（何瑞贤）：B站官方海报右侧，黑色发髻红色发带、深绿绣花厨官服，原演员真实面容。', '朱寿奎（王星越）：B站官方海报左侧，黑色高冠、灰色圆领袍与深色胸前纹章，原演员面容。']\nPalette: 翡翠绿、浅玉白、珊瑚红、清灰，幽默宫廷厨房，器皿与美食图标鲜亮可辨。.\nThemed item chains: 单份小点→点心双碟→太子茶点盘→宫廷点心宴; 小蒸笼→双层蒸笼→蒸制厨具组→御厨工具箱.\nGrowth setting: 珍馐房备料区、竹蒸笼工作台与太子茶点送餐窗口。\nCurrent task and permanent result: 凌小小要做太子茶点，蒸笼架缺层板、送餐口杂乱；交付1盘太子茶点＋1套双层蒸笼，永久修好蒸笼架并开放整洁送餐窗口。\nAdaptation boundary: 同批已经有尚食和花间提壶方大厨，御厨餐饮物品重复度较高，只有强调原作喜剧群像才值得优先。\n",
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      ],
      "source": {
        "title": "哔哩哔哩《珍馐记》官方凌小小特辑与全剧简介",
        "url": "https://www.bilibili.com/bangumi/play/ep478389"
      },
      "reference_sources": [
        {
          "url": "https://i0.hdslb.com/bfs/bangumi/image/736891730e6160b0d26897905b3b3f797df211cf.png",
          "source_page": "https://www.bilibili.com/bangumi/play/ep478389",
          "path": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/references/16-ip/poster.png",
          "http_status": "200",
          "width": 480,
          "height": 640,
          "verified": true
        }
      ]
    },
    {
      "index": 32,
      "slug": "17-ip",
      "name": "小书痴的下克上",
      "kind": "board",
      "ready": true,
      "prompt": "Use case: ui-mockup.\nONE independent complete portrait mobile Merge-2 game screen, 9:16, all UI inside safe margins.\nInput images: first image(s) are official source character identity references. Last image is a different IP game screen used ONLY as reference for dimensional casual-mobile UI, compact object icons, polished materials and spacing. Do not import its cast, Paris setting, clothes or items.\nIDENTITY LOCK: preserve the official reference characters' exact original faces, eye/nose proportions, facial structure, age, ethnicity, species, signature hair and clothes. Preserve source facial rendering: live-action actor faces remain live action; source line-art/animated faces retain their original design. Never redraw into a different face, beautify, age-change, face-swap, stylize the face, obscure or crop out the face. Use only characters actually visible in source references. Respect original character body proportions. This identity rule outranks the environment style.\nEnvironment, game objects and UI: polished European/American casual mobile game illustration, rounded dimensional materials, clean modern saturated colors, readable small icons. Preserve this IP's original architecture, culture and atmosphere. No sepia filter.\nSmall IP label and compact resource HUD at top: Lv12, energy84, coins1250. Five bottom tabs: 合成,家园,故事,图鉴,商店. Minimal legible Chinese. No giant title, promotional poster, mockup phone, split screen, collage, watermark or player hand. This is a new Merge-2 adaptation concept.\nBOARD SCREEN: compact HUD top7%, three compact order cards next13%, front-facing orthographic board next68%, selected-item panel and five-tab navigation bottom12%. Order portraits use the reference cast identities, with visible requested item icons, 0/1 or1/1, and coin rewards. Match the requests to actual items on the board. If source references show fewer than3 cast identities, reuse an existing portrait in more than one order card; never invent a third person.\nGrid MUST have exactly7columns and9rows:63 continuous equal square cells, all rows visible, straight horizontal and vertical boundaries, no perspective. Narrow board with clean side gutters as needed. Include2–3 single-cell generators with yellow lightning badges, about30–35 movable themed objects with several identical same-level pairs,10–14 visibly empty unlocked cells, and14–18 grey locked cells mainly in bottom rows. Every object stays fully within one cell; compact near-square icons with distinctive containers/shapes at48px, no generic gems. Highlight one identical adjacent pair and its upgraded item. Generator selected panel has an actual themed name and cooldown00:45. 合成 tab selected. Show useful item production for the paired environment task, not decorative unrelated icons.\n\nIP: 小书痴的下克上. Original anchors: 梅茵与路兹从制纸开始做书，神殿孤儿院孩子参与制作圣典绘本，后续目标是活版印刷；物品生产本身就是原作主轴。\nReference cast: ['梅茵：深蓝色长发、金色眼睛、娇小女孩、蓝色神殿衣袍与金边，严格保持第三季主视觉日系原脸。', '斐迪南 Ferdinand：浅蓝齐肩直发、金色眼睛、蓝白金神官袍，保留细长眼形和严肃成年面孔。']\nPalette: 清爽纸白、青蓝、浅草绿和小面积金色；欧洲中世纪工坊文化，角色仍是原作动画线条。.\nThemed item chains: 纸纤维→纸浆团→手工纸; 单枚字模→排字盘→印刷书册.\nGrowth setting: 神殿孤儿院侧院的制纸工坊，纸浆桶、木制晾纸架与新书架。\nCurrent task and permanent result: 新绘本的纸页不够、晾纸架缺一排支撑；需求3叠手工纸和1套木架组件，完成后永久开放绘本阅读角及整齐的晾纸区。\nAdaptation boundary: 制纸、排版和印刷具有工序先后；需要少量加工站，全部用同物相碰会削弱发明题材的可信度。\n",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/references/17-ip/source-01.jpg",
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      ],
      "source": {
        "title": "读卖电视《本好きの下剋上》原作与剧情介绍",
        "url": "https://www.ytv.co.jp/booklove/"
      },
      "reference_sources": [
        {
          "url": "https://booklove-anime.jp/season3/img/index/mainvisual03.jpg",
          "source_page": "https://booklove-anime.jp/season3/"
        }
      ]
    },
    {
      "index": 33,
      "slug": "17-ip",
      "name": "小书痴的下克上",
      "kind": "meta",
      "ready": true,
      "prompt": "Use case: ui-mockup.\nONE independent complete portrait mobile Merge-2 game screen, 9:16, all UI inside safe margins.\nInput images: first image(s) are official source character identity references. Last image is a different IP game screen used ONLY as reference for dimensional casual-mobile UI, compact object icons, polished materials and spacing. Do not import its cast, Paris setting, clothes or items.\nIDENTITY LOCK: preserve the official reference characters' exact original faces, eye/nose proportions, facial structure, age, ethnicity, species, signature hair and clothes. Preserve source facial rendering: live-action actor faces remain live action; source line-art/animated faces retain their original design. Never redraw into a different face, beautify, age-change, face-swap, stylize the face, obscure or crop out the face. Use only characters actually visible in source references. Respect original character body proportions. This identity rule outranks the environment style.\nEnvironment, game objects and UI: polished European/American casual mobile game illustration, rounded dimensional materials, clean modern saturated colors, readable small icons. Preserve this IP's original architecture, culture and atmosphere. No sepia filter.\nSmall IP label and compact resource HUD at top: Lv12, energy84, coins1250. Five bottom tabs: 合成,家园,故事,图鉴,商店. Minimal legible Chinese. No giant title, promotional poster, mockup phone, split screen, collage, watermark or player hand. This is a new Merge-2 adaptation concept.\nMETA SCREEN: same small HUD, reference cast, palette and object themes as the paired board. NO merge grid. Elevated isometric/cutaway functional scene fills70% of screen, several clear work/living zones. Show one already restored zone with a green check; highlight the specific current unfinished problem; another muted locked zone has lock and cost750. Reference characters naturally interact with the themed props without altering faces. Bottom task panel shows the current concrete request, its item icon, progress3/6, cost450 and a green 布置 button. 家园 tab selected. Make the causal sequence visible: delivered board goods -> progress reward -> solve current problem -> permanent scene change -> next story/area. Not a generic house or achievement-node map.\n\nIP: 小书痴的下克上. Original anchors: 梅茵与路兹从制纸开始做书，神殿孤儿院孩子参与制作圣典绘本，后续目标是活版印刷；物品生产本身就是原作主轴。\nReference cast: ['梅茵：深蓝色长发、金色眼睛、娇小女孩、蓝色神殿衣袍与金边，严格保持第三季主视觉日系原脸。', '斐迪南 Ferdinand：浅蓝齐肩直发、金色眼睛、蓝白金神官袍，保留细长眼形和严肃成年面孔。']\nPalette: 清爽纸白、青蓝、浅草绿和小面积金色；欧洲中世纪工坊文化，角色仍是原作动画线条。.\nThemed item chains: 纸纤维→纸浆团→手工纸; 单枚字模→排字盘→印刷书册.\nGrowth setting: 神殿孤儿院侧院的制纸工坊，纸浆桶、木制晾纸架与新书架。\nCurrent task and permanent result: 新绘本的纸页不够、晾纸架缺一排支撑；需求3叠手工纸和1套木架组件，完成后永久开放绘本阅读角及整齐的晾纸区。\nAdaptation boundary: 制纸、排版和印刷具有工序先后；需要少量加工站，全部用同物相碰会削弱发明题材的可信度。\n",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/references/17-ip/source-01.jpg",
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      ],
      "source": {
        "title": "读卖电视《本好きの下剋上》原作与剧情介绍",
        "url": "https://www.ytv.co.jp/booklove/"
      },
      "reference_sources": [
        {
          "url": "https://booklove-anime.jp/season3/img/index/mainvisual03.jpg",
          "source_page": "https://booklove-anime.jp/season3/"
        }
      ]
    },
    {
      "index": 34,
      "slug": "18-ip",
      "name": "符文工房",
      "kind": "board",
      "ready": true,
      "prompt": "Use case: ui-mockup.\nONE independent complete portrait mobile Merge-2 game screen, 9:16, all UI inside safe margins.\nInput images: first image(s) are official source character identity references. Last image is a different IP game screen used ONLY as reference for dimensional casual-mobile UI, compact object icons, polished materials and spacing. Do not import its cast, Paris setting, clothes or items.\nIDENTITY LOCK: preserve the official reference characters' exact original faces, eye/nose proportions, facial structure, age, ethnicity, species, signature hair and clothes. Preserve source facial rendering: live-action actor faces remain live action; source line-art/animated faces retain their original design. Never redraw into a different face, beautify, age-change, face-swap, stylize the face, obscure or crop out the face. Use only characters actually visible in source references. Respect original character body proportions. This identity rule outranks the environment style.\nEnvironment, game objects and UI: polished European/American casual mobile game illustration, rounded dimensional materials, clean modern saturated colors, readable small icons. Preserve this IP's original architecture, culture and atmosphere. No sepia filter.\nSmall IP label and compact resource HUD at top: Lv12, energy84, coins1250. Five bottom tabs: 合成,家园,故事,图鉴,商店. Minimal legible Chinese. No giant title, promotional poster, mockup phone, split screen, collage, watermark or player hand. This is a new Merge-2 adaptation concept.\nBOARD SCREEN: compact HUD top7%, three compact order cards next13%, front-facing orthographic board next68%, selected-item panel and five-tab navigation bottom12%. Order portraits use the reference cast identities, with visible requested item icons, 0/1 or1/1, and coin rewards. Match the requests to actual items on the board. If source references show fewer than3 cast identities, reuse an existing portrait in more than one order card; never invent a third person.\nGrid MUST have exactly7columns and9rows:63 continuous equal square cells, all rows visible, straight horizontal and vertical boundaries, no perspective. Narrow board with clean side gutters as needed. Include2–3 single-cell generators with yellow lightning badges, about30–35 movable themed objects with several identical same-level pairs,10–14 visibly empty unlocked cells, and14–18 grey locked cells mainly in bottom rows. Every object stays fully within one cell; compact near-square icons with distinctive containers/shapes at48px, no generic gems. Highlight one identical adjacent pair and its upgraded item. Generator selected panel has an actual themed name and cooldown00:45. 合成 tab selected. Show useful item production for the paired environment task, not decorative unrelated icons.\n\nIP: 符文工房. Original anchors: 种植作物、驯养怪物、制作菜肴及装备，与镇民建立关系；镇民委托与城镇、农场和居所成长在官方介绍中均成立。\nReference cast: ['芙蕾 Frey：浅绿色长发、蓝绿色眼睛、白与深色配橙金装饰的冒险服，保留官方女主角原脸、发型与身体比例。', '克萝莉卡 Clorica：紫色短发、困倦的柔和眼神、黑白女管家制服和紫色裙摆，保持官方角色设定。']\nPalette: 鲜明草绿、清澈青蓝、白与紫色点缀；欧式幻想农镇和精致日系角色。.\nThemed item chains: 萝卜→萝卜料理→冒险便当; 矿石→金属锭→锻造长剑.\nGrowth setting: 赛尔菲亚农场旁的料理与锻造小院，作物地、炉台和镇民委托板。\nCurrent task and permanent result: 镇上节庆将至，芙蕾需要冒险便当、工坊缺一套能使用的农具；需求2份萝卜便当和1套锻造农具，永久开放料理柜台与农具架。\nAdaptation boundary: 材料、料理、装备和怪物系统原本很丰富，移植时必须减少同时出现的链，否则棋盘负担过高。\n",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/references/18-ip/source-02.jpg",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/references/18-ip/source-04.jpg",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/references/18-ip/source-05.jpg",
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      ],
      "source": {
        "title": "XSEED《Rune Factory 4 Special》Farming & Fighting",
        "url": "https://runefactory.com/rf4/farm.html"
      },
      "reference_sources": [
        {
          "url": "https://runefactory.com/rf4/images/farm-ss1A.jpg",
          "source_page": "https://runefactory.com/rf4/farm.html"
        },
        {
          "url": "https://runefactory.com/rf4/images/char2.jpg",
          "source_page": "https://runefactory.com/rf4/char.html"
        },
        {
          "url": "https://runefactory.com/rf4/images/char3.jpg",
          "source_page": "https://runefactory.com/rf4/char.html"
        }
      ]
    },
    {
      "index": 35,
      "slug": "18-ip",
      "name": "符文工房",
      "kind": "meta",
      "ready": true,
      "prompt": "Use case: ui-mockup.\nONE independent complete portrait mobile Merge-2 game screen, 9:16, all UI inside safe margins.\nInput images: first image(s) are official source character identity references. Last image is a different IP game screen used ONLY as reference for dimensional casual-mobile UI, compact object icons, polished materials and spacing. Do not import its cast, Paris setting, clothes or items.\nIDENTITY LOCK: preserve the official reference characters' exact original faces, eye/nose proportions, facial structure, age, ethnicity, species, signature hair and clothes. Preserve source facial rendering: live-action actor faces remain live action; source line-art/animated faces retain their original design. Never redraw into a different face, beautify, age-change, face-swap, stylize the face, obscure or crop out the face. Use only characters actually visible in source references. Respect original character body proportions. This identity rule outranks the environment style.\nEnvironment, game objects and UI: polished European/American casual mobile game illustration, rounded dimensional materials, clean modern saturated colors, readable small icons. Preserve this IP's original architecture, culture and atmosphere. No sepia filter.\nSmall IP label and compact resource HUD at top: Lv12, energy84, coins1250. Five bottom tabs: 合成,家园,故事,图鉴,商店. Minimal legible Chinese. No giant title, promotional poster, mockup phone, split screen, collage, watermark or player hand. This is a new Merge-2 adaptation concept.\nMETA SCREEN: same small HUD, reference cast, palette and object themes as the paired board. NO merge grid. Elevated isometric/cutaway functional scene fills70% of screen, several clear work/living zones. Show one already restored zone with a green check; highlight the specific current unfinished problem; another muted locked zone has lock and cost750. Reference characters naturally interact with the themed props without altering faces. Bottom task panel shows the current concrete request, its item icon, progress3/6, cost450 and a green 布置 button. 家园 tab selected. Make the causal sequence visible: delivered board goods -> progress reward -> solve current problem -> permanent scene change -> next story/area. Not a generic house or achievement-node map.\n\nIP: 符文工房. Original anchors: 种植作物、驯养怪物、制作菜肴及装备，与镇民建立关系；镇民委托与城镇、农场和居所成长在官方介绍中均成立。\nReference cast: ['芙蕾 Frey：浅绿色长发、蓝绿色眼睛、白与深色配橙金装饰的冒险服，保留官方女主角原脸、发型与身体比例。', '克萝莉卡 Clorica：紫色短发、困倦的柔和眼神、黑白女管家制服和紫色裙摆，保持官方角色设定。']\nPalette: 鲜明草绿、清澈青蓝、白与紫色点缀；欧式幻想农镇和精致日系角色。.\nThemed item chains: 萝卜→萝卜料理→冒险便当; 矿石→金属锭→锻造长剑.\nGrowth setting: 赛尔菲亚农场旁的料理与锻造小院，作物地、炉台和镇民委托板。\nCurrent task and permanent result: 镇上节庆将至，芙蕾需要冒险便当、工坊缺一套能使用的农具；需求2份萝卜便当和1套锻造农具，永久开放料理柜台与农具架。\nAdaptation boundary: 材料、料理、装备和怪物系统原本很丰富，移植时必须减少同时出现的链，否则棋盘负担过高。\n",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/references/18-ip/source-02.jpg",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/references/18-ip/source-04.jpg",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/references/18-ip/source-05.jpg",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/tv-ip-eurocartoon-2026-09-30/07-emily-in-paris/01-棋盘.png"
      ],
      "source": {
        "title": "XSEED《Rune Factory 4 Special》Farming & Fighting",
        "url": "https://runefactory.com/rf4/farm.html"
      },
      "reference_sources": [
        {
          "url": "https://runefactory.com/rf4/images/farm-ss1A.jpg",
          "source_page": "https://runefactory.com/rf4/farm.html"
        },
        {
          "url": "https://runefactory.com/rf4/images/char2.jpg",
          "source_page": "https://runefactory.com/rf4/char.html"
        },
        {
          "url": "https://runefactory.com/rf4/images/char3.jpg",
          "source_page": "https://runefactory.com/rf4/char.html"
        }
      ]
    },
    {
      "index": 36,
      "slug": "19-ip",
      "name": "奇迹暖暖",
      "kind": "board",
      "ready": true,
      "prompt": "Use case: ui-mockup.\nONE independent complete portrait mobile Merge-2 game screen, 9:16, all UI inside safe margins.\nInput images: first image(s) are official source character identity references. Last image is a different IP game screen used ONLY as reference for dimensional casual-mobile UI, compact object icons, polished materials and spacing. Do not import its cast, Paris setting, clothes or items.\nIDENTITY LOCK: preserve the official reference characters' exact original faces, eye/nose proportions, facial structure, age, ethnicity, species, signature hair and clothes. Preserve source facial rendering: live-action actor faces remain live action; source line-art/animated faces retain their original design. Never redraw into a different face, beautify, age-change, face-swap, stylize the face, obscure or crop out the face. Use only characters actually visible in source references. Respect original character body proportions. This identity rule outranks the environment style.\nEnvironment, game objects and UI: polished European/American casual mobile game illustration, rounded dimensional materials, clean modern saturated colors, readable small icons. Preserve this IP's original architecture, culture and atmosphere. No sepia filter.\nSmall IP label and compact resource HUD at top: Lv12, energy84, coins1250. Five bottom tabs: 合成,家园,故事,图鉴,商店. Minimal legible Chinese. No giant title, promotional poster, mockup phone, split screen, collage, watermark or player hand. This is a new Merge-2 adaptation concept.\nBOARD SCREEN: compact HUD top7%, three compact order cards next13%, front-facing orthographic board next68%, selected-item panel and five-tab navigation bottom12%. Order portraits use the reference cast identities, with visible requested item icons, 0/1 or1/1, and coin rewards. Match the requests to actual items on the board. If source references show fewer than3 cast identities, reuse an existing portrait in more than one order card; never invent a third person.\nGrid MUST have exactly7columns and9rows:63 continuous equal square cells, all rows visible, straight horizontal and vertical boundaries, no perspective. Narrow board with clean side gutters as needed. Include2–3 single-cell generators with yellow lightning badges, about30–35 movable themed objects with several identical same-level pairs,10–14 visibly empty unlocked cells, and14–18 grey locked cells mainly in bottom rows. Every object stays fully within one cell; compact near-square icons with distinctive containers/shapes at48px, no generic gems. Highlight one identical adjacent pair and its upgraded item. Generator selected panel has an actual themed name and cooldown00:45. 合成 tab selected. Show useful item production for the paired environment task, not decorative unrelated icons.\n\nIP: 奇迹暖暖. Original anchors: 以服装收集和搭配比拼为中心，七个国家拥有不同穿搭与建筑风格，角色与章节剧情随旅行展开。\nReference cast: ['暖暖 Nikki：粉色长直发与齐刘海、红棕色大眼、柔和细致二次元脸；参考粉色层叠礼裙与浅紫色蝴蝶结，保持原作眼形与年龄。', '大喵 Momo：白色猫脸、黄色猫耳兜帽、原作简洁眼口和短胖猫形，保持官方主视觉中的造型。']\nPalette: 清爽天空蓝、粉樱、浅紫和珍珠白，精致服装展示；现代欧卡仅用于 UI、布料物品及空间。.\nThemed item chains: 棉线团→布料→日常裙装; 珠子→发饰→礼服配饰套.\nGrowth setting: 暖暖的搭配工作室，窗边裁衣台、穿衣镜、衣柜与七国主题服装展示墙。\nCurrent task and permanent result: 新主题礼裙仍缺配饰，空展位不能展示上身效果；需求2匹丝绸和1套礼服发饰，交付后暖暖在穿衣镜中试穿完成服装，永久开放新的主题展位。\nAdaptation boundary: 原作最重要的是搭配选择；若服装只被订单消耗，玩家看不到穿上身的成果，IP价值会显著下降。\n",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/references/19-ip/source-06.jpg",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/references/19-ip/source-08.jpg",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/tv-ip-eurocartoon-2026-09-30/07-emily-in-paris/01-棋盘.png"
      ],
      "source": {
        "title": "叠纸《奇迹暖暖》官方App Store产品说明",
        "url": "https://apps.apple.com/tw/app/奇迹暖暖/id1091427040"
      },
      "reference_sources": [
        {
          "url": "https://game.gtimg.cn/images/qjnn/web201604/nbg_header_20210202.jpg",
          "source_page": "https://qjnn.qq.com/index.shtml",
          "discovered_via": "https://qjnn.qq.com/web201604/css/comm.css"
        },
        {
          "url": "https://game.gtimg.cn/images/qjnn/web201604/bg_01_20210202.jpg",
          "source_page": "https://qjnn.qq.com/index.shtml",
          "discovered_via": "https://qjnn.qq.com/web201604/css/index.css"
        }
      ]
    },
    {
      "index": 37,
      "slug": "19-ip",
      "name": "奇迹暖暖",
      "kind": "meta",
      "ready": true,
      "prompt": "Use case: ui-mockup.\nONE independent complete portrait mobile Merge-2 game screen, 9:16, all UI inside safe margins.\nInput images: first image(s) are official source character identity references. Last image is a different IP game screen used ONLY as reference for dimensional casual-mobile UI, compact object icons, polished materials and spacing. Do not import its cast, Paris setting, clothes or items.\nIDENTITY LOCK: preserve the official reference characters' exact original faces, eye/nose proportions, facial structure, age, ethnicity, species, signature hair and clothes. Preserve source facial rendering: live-action actor faces remain live action; source line-art/animated faces retain their original design. Never redraw into a different face, beautify, age-change, face-swap, stylize the face, obscure or crop out the face. Use only characters actually visible in source references. Respect original character body proportions. This identity rule outranks the environment style.\nEnvironment, game objects and UI: polished European/American casual mobile game illustration, rounded dimensional materials, clean modern saturated colors, readable small icons. Preserve this IP's original architecture, culture and atmosphere. No sepia filter.\nSmall IP label and compact resource HUD at top: Lv12, energy84, coins1250. Five bottom tabs: 合成,家园,故事,图鉴,商店. Minimal legible Chinese. No giant title, promotional poster, mockup phone, split screen, collage, watermark or player hand. This is a new Merge-2 adaptation concept.\nMETA SCREEN: same small HUD, reference cast, palette and object themes as the paired board. NO merge grid. Elevated isometric/cutaway functional scene fills70% of screen, several clear work/living zones. Show one already restored zone with a green check; highlight the specific current unfinished problem; another muted locked zone has lock and cost750. Reference characters naturally interact with the themed props without altering faces. Bottom task panel shows the current concrete request, its item icon, progress3/6, cost450 and a green 布置 button. 家园 tab selected. Make the causal sequence visible: delivered board goods -> progress reward -> solve current problem -> permanent scene change -> next story/area. Not a generic house or achievement-node map.\n\nIP: 奇迹暖暖. Original anchors: 以服装收集和搭配比拼为中心，七个国家拥有不同穿搭与建筑风格，角色与章节剧情随旅行展开。\nReference cast: ['暖暖 Nikki：粉色长直发与齐刘海、红棕色大眼、柔和细致二次元脸；参考粉色层叠礼裙与浅紫色蝴蝶结，保持原作眼形与年龄。', '大喵 Momo：白色猫脸、黄色猫耳兜帽、原作简洁眼口和短胖猫形，保持官方主视觉中的造型。']\nPalette: 清爽天空蓝、粉樱、浅紫和珍珠白，精致服装展示；现代欧卡仅用于 UI、布料物品及空间。.\nThemed item chains: 棉线团→布料→日常裙装; 珠子→发饰→礼服配饰套.\nGrowth setting: 暖暖的搭配工作室，窗边裁衣台、穿衣镜、衣柜与七国主题服装展示墙。\nCurrent task and permanent result: 新主题礼裙仍缺配饰，空展位不能展示上身效果；需求2匹丝绸和1套礼服发饰，交付后暖暖在穿衣镜中试穿完成服装，永久开放新的主题展位。\nAdaptation boundary: 原作最重要的是搭配选择；若服装只被订单消耗，玩家看不到穿上身的成果，IP价值会显著下降。\n",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/references/19-ip/source-06.jpg",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/references/19-ip/source-08.jpg",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/tv-ip-eurocartoon-2026-09-30/07-emily-in-paris/01-棋盘.png"
      ],
      "source": {
        "title": "叠纸《奇迹暖暖》官方App Store产品说明",
        "url": "https://apps.apple.com/tw/app/奇迹暖暖/id1091427040"
      },
      "reference_sources": [
        {
          "url": "https://game.gtimg.cn/images/qjnn/web201604/nbg_header_20210202.jpg",
          "source_page": "https://qjnn.qq.com/index.shtml",
          "discovered_via": "https://qjnn.qq.com/web201604/css/comm.css"
        },
        {
          "url": "https://game.gtimg.cn/images/qjnn/web201604/bg_01_20210202.jpg",
          "source_page": "https://qjnn.qq.com/index.shtml",
          "discovered_via": "https://qjnn.qq.com/web201604/css/index.css"
        }
      ]
    },
    {
      "index": 38,
      "slug": "20-ip",
      "name": "猫咪后院",
      "kind": "board",
      "ready": true,
      "prompt": "Use case: ui-mockup.\nONE independent complete portrait mobile Merge-2 game screen, 9:16, all UI inside safe margins.\nInput images: first image(s) are official source character identity references. Last image is a different IP game screen used ONLY as reference for dimensional casual-mobile UI, compact object icons, polished materials and spacing. Do not import its cast, Paris setting, clothes or items.\nIDENTITY LOCK: preserve the official reference characters' exact original faces, eye/nose proportions, facial structure, age, ethnicity, species, signature hair and clothes. Preserve source facial rendering: live-action actor faces remain live action; source line-art/animated faces retain their original design. Never redraw into a different face, beautify, age-change, face-swap, stylize the face, obscure or crop out the face. Use only characters actually visible in source references. Respect original character body proportions. This identity rule outranks the environment style.\nEnvironment, game objects and UI: polished European/American casual mobile game illustration, rounded dimensional materials, clean modern saturated colors, readable small icons. Preserve this IP's original architecture, culture and atmosphere. No sepia filter.\nSmall IP label and compact resource HUD at top: Lv12, energy84, coins1250. Five bottom tabs: 合成,家园,故事,图鉴,商店. Minimal legible Chinese. No giant title, promotional poster, mockup phone, split screen, collage, watermark or player hand. This is a new Merge-2 adaptation concept.\nBOARD SCREEN: compact HUD top7%, three compact order cards next13%, front-facing orthographic board next68%, selected-item panel and five-tab navigation bottom12%. Order portraits use the reference cast identities, with visible requested item icons, 0/1 or1/1, and coin rewards. Match the requests to actual items on the board. If source references show fewer than3 cast identities, reuse an existing portrait in more than one order card; never invent a third person.\nGrid MUST have exactly7columns and9rows:63 continuous equal square cells, all rows visible, straight horizontal and vertical boundaries, no perspective. Narrow board with clean side gutters as needed. Include2–3 single-cell generators with yellow lightning badges, about30–35 movable themed objects with several identical same-level pairs,10–14 visibly empty unlocked cells, and14–18 grey locked cells mainly in bottom rows. Every object stays fully within one cell; compact near-square icons with distinctive containers/shapes at48px, no generic gems. Highlight one identical adjacent pair and its upgraded item. Generator selected panel has an actual themed name and cooldown00:45. 合成 tab selected. Show useful item production for the paired environment task, not decorative unrelated icons.\n\nIP: 猫咪后院. Original anchors: 在庭院摆放食物和玩具吸引猫咪来访，不同猫咪有道具偏好，来访记录与照片进入猫咪图鉴。\nReference cast: ['しろねこさん（白猫/Snowball）：纯白圆头小猫、黑色点眼与小鼻口，保持官方游戏极简猫脸和圆胖身体。', 'くろしろさん（黑白猫/Spots）：白色身体、黑色头顶斑和耳部、点眼小嘴，按官方庭院图的黑白小猫保持。']\nPalette: 清爽淡蓝、白、薄荷绿与柔和木色，猫咪原版扁平粗线不改。.\nThemed item chains: 小鱼干→猫粮碗→精致猫咪餐盘; 毛线球→逗猫玩具→猫爬架.\nGrowth setting: 后院与相连的室内榻榻米角，猫粮碗、纸箱、玩具和猫爬架。\nCurrent task and permanent result: 庭院有一块空草地、猫爬架尚未放置；需求1份精致猫粮和1个猫爬架，完成后永久开放更多来访位置与一页来访照片；猫咪自在活动。\nAdaptation boundary: 猫咪的满足感来自自由来访与观察，不能把所有猫咪变成排队催单的顾客。\n",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/references/20-ip/source-01.png",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/references/20-ip/source-02.png",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/tv-ip-eurocartoon-2026-09-30/07-emily-in-paris/01-棋盘.png"
      ],
      "source": {
        "title": "Hit-Point《Neko Atsume》官方Google Play说明",
        "url": "https://play.google.com/store/apps/details?hl=en-US&id=jp.co.hit_point.nekoatsume"
      },
      "reference_sources": [
        {
          "url": "https://nekoatsume.com/en/img/home/home_bannerL_001_2.png",
          "source_page": "https://nekoatsume.com/en/"
        },
        {
          "url": "https://nekoatsume.com/en/img/home/toha.png",
          "source_page": "https://nekoatsume.com/en/"
        }
      ]
    },
    {
      "index": 39,
      "slug": "20-ip",
      "name": "猫咪后院",
      "kind": "meta",
      "ready": true,
      "prompt": "Use case: ui-mockup.\nONE independent complete portrait mobile Merge-2 game screen, 9:16, all UI inside safe margins.\nInput images: first image(s) are official source character identity references. Last image is a different IP game screen used ONLY as reference for dimensional casual-mobile UI, compact object icons, polished materials and spacing. Do not import its cast, Paris setting, clothes or items.\nIDENTITY LOCK: preserve the official reference characters' exact original faces, eye/nose proportions, facial structure, age, ethnicity, species, signature hair and clothes. Preserve source facial rendering: live-action actor faces remain live action; source line-art/animated faces retain their original design. Never redraw into a different face, beautify, age-change, face-swap, stylize the face, obscure or crop out the face. Use only characters actually visible in source references. Respect original character body proportions. This identity rule outranks the environment style.\nEnvironment, game objects and UI: polished European/American casual mobile game illustration, rounded dimensional materials, clean modern saturated colors, readable small icons. Preserve this IP's original architecture, culture and atmosphere. No sepia filter.\nSmall IP label and compact resource HUD at top: Lv12, energy84, coins1250. Five bottom tabs: 合成,家园,故事,图鉴,商店. Minimal legible Chinese. No giant title, promotional poster, mockup phone, split screen, collage, watermark or player hand. This is a new Merge-2 adaptation concept.\nMETA SCREEN: same small HUD, reference cast, palette and object themes as the paired board. NO merge grid. Elevated isometric/cutaway functional scene fills70% of screen, several clear work/living zones. Show one already restored zone with a green check; highlight the specific current unfinished problem; another muted locked zone has lock and cost750. Reference characters naturally interact with the themed props without altering faces. Bottom task panel shows the current concrete request, its item icon, progress3/6, cost450 and a green 布置 button. 家园 tab selected. Make the causal sequence visible: delivered board goods -> progress reward -> solve current problem -> permanent scene change -> next story/area. Not a generic house or achievement-node map.\n\nIP: 猫咪后院. Original anchors: 在庭院摆放食物和玩具吸引猫咪来访，不同猫咪有道具偏好，来访记录与照片进入猫咪图鉴。\nReference cast: ['しろねこさん（白猫/Snowball）：纯白圆头小猫、黑色点眼与小鼻口，保持官方游戏极简猫脸和圆胖身体。', 'くろしろさん（黑白猫/Spots）：白色身体、黑色头顶斑和耳部、点眼小嘴，按官方庭院图的黑白小猫保持。']\nPalette: 清爽淡蓝、白、薄荷绿与柔和木色，猫咪原版扁平粗线不改。.\nThemed item chains: 小鱼干→猫粮碗→精致猫咪餐盘; 毛线球→逗猫玩具→猫爬架.\nGrowth setting: 后院与相连的室内榻榻米角，猫粮碗、纸箱、玩具和猫爬架。\nCurrent task and permanent result: 庭院有一块空草地、猫爬架尚未放置；需求1份精致猫粮和1个猫爬架，完成后永久开放更多来访位置与一页来访照片；猫咪自在活动。\nAdaptation boundary: 猫咪的满足感来自自由来访与观察，不能把所有猫咪变成排队催单的顾客。\n",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/references/20-ip/source-01.png",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/references/20-ip/source-02.png",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/tv-ip-eurocartoon-2026-09-30/07-emily-in-paris/01-棋盘.png"
      ],
      "source": {
        "title": "Hit-Point《Neko Atsume》官方Google Play说明",
        "url": "https://play.google.com/store/apps/details?hl=en-US&id=jp.co.hit_point.nekoatsume"
      },
      "reference_sources": [
        {
          "url": "https://nekoatsume.com/en/img/home/home_bannerL_001_2.png",
          "source_page": "https://nekoatsume.com/en/"
        },
        {
          "url": "https://nekoatsume.com/en/img/home/toha.png",
          "source_page": "https://nekoatsume.com/en/"
        }
      ]
    },
    {
      "index": 40,
      "slug": "21-ip",
      "name": "角落生物（角落小伙伴）",
      "kind": "board",
      "ready": true,
      "prompt": "Use case: ui-mockup.\nONE independent complete portrait mobile Merge-2 game screen, 9:16, all UI inside safe margins.\nInput images: first image(s) are official source character identity references. Last image is a different IP game screen used ONLY as reference for dimensional casual-mobile UI, compact object icons, polished materials and spacing. Do not import its cast, Paris setting, clothes or items.\nIDENTITY LOCK: preserve the official reference characters' exact original faces, eye/nose proportions, facial structure, age, ethnicity, species, signature hair and clothes. Preserve source facial rendering: live-action actor faces remain live action; source line-art/animated faces retain their original design. Never redraw into a different face, beautify, age-change, face-swap, stylize the face, obscure or crop out the face. Use only characters actually visible in source references. Respect original character body proportions. This identity rule outranks the environment style.\nEnvironment, game objects and UI: polished European/American casual mobile game illustration, rounded dimensional materials, clean modern saturated colors, readable small icons. Preserve this IP's original architecture, culture and atmosphere. No sepia filter.\nSmall IP label and compact resource HUD at top: Lv12, energy84, coins1250. Five bottom tabs: 合成,家园,故事,图鉴,商店. Minimal legible Chinese. No giant title, promotional poster, mockup phone, split screen, collage, watermark or player hand. This is a new Merge-2 adaptation concept.\nBOARD SCREEN: compact HUD top7%, three compact order cards next13%, front-facing orthographic board next68%, selected-item panel and five-tab navigation bottom12%. Order portraits use the reference cast identities, with visible requested item icons, 0/1 or1/1, and coin rewards. Match the requests to actual items on the board. If source references show fewer than3 cast identities, reuse an existing portrait in more than one order card; never invent a third person.\nGrid MUST have exactly7columns and9rows:63 continuous equal square cells, all rows visible, straight horizontal and vertical boundaries, no perspective. Narrow board with clean side gutters as needed. Include2–3 single-cell generators with yellow lightning badges, about30–35 movable themed objects with several identical same-level pairs,10–14 visibly empty unlocked cells, and14–18 grey locked cells mainly in bottom rows. Every object stays fully within one cell; compact near-square icons with distinctive containers/shapes at48px, no generic gems. Highlight one identical adjacent pair and its upgraded item. Generator selected panel has an actual themed name and cooldown00:45. 合成 tab selected. Show useful item production for the paired environment task, not decorative unrelated icons.\n\nIP: 角落生物（角落小伙伴）. Original anchors: 白熊喜欢在角落喝热茶，包袱用于保暖与占位；角色体系还有花园看护者、面包店长和咖啡店长，可围绕各自喜好提出需求。\nReference cast: ['白熊 Shirokuma：白色团子形小熊、棕色点眼和小鼻口，喜欢披粉色圆点小包袱，保持原线条与脸。', '猫 Neko：浅奶油黄圆胖猫、三角小耳、棕色点眼与短胡须，保持原作软圆比例。', '蜥蜴 Tokage：浅蓝圆胖身体、白肚、背部小突起和短尾，棕色点眼弯嘴，保持官方极简原脸。']\nPalette: 明亮薄荷绿、天空蓝、白与少量奶油黄；原作柔和角色，背景清爽现代。.\nThemed item chains: 茶叶→热茶杯→角落茶点盘; 布片→小包袱→舒适软垫.\nGrowth setting: 窗边角落茶室连着小花园，各有软垫、包袱和小茶桌。\nCurrent task and permanent result: 白熊的茶角还没有软垫，花园窗边留着空角落；需求1套角落茶点和2个舒适软垫，永久为白熊、猫和蜥蜴开放专属角落。\nAdaptation boundary: 炸猪排边、炸虾尾等食物角色与普通食材容易混淆，棋盘必须区分角色和可消耗物品。\n",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/references/21-ip/source-01.png",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/references/21-ip/source-02.webp",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/tv-ip-eurocartoon-2026-09-30/07-emily-in-paris/01-棋盘.png"
      ],
      "source": {
        "title": "San-X《すみっコぐらし》官方角色页",
        "url": "https://www.san-x.co.jp/ja/characters/sumikkogurashi/"
      },
      "reference_sources": [
        {
          "url": "https://www.san-x.co.jp/uploads/1769160909942-5yxq9dbw4v9/ogp_sg.png",
          "source_page": "https://www.san-x.co.jp/ja/characters/sumikkogurashi/"
        },
        {
          "url": "https://www.san-x.co.jp/uploads/1769160908486-mhwacyedpes/002_sg.webp",
          "source_page": "https://www.san-x.co.jp/ja/characters/sumikkogurashi/"
        }
      ]
    },
    {
      "index": 41,
      "slug": "21-ip",
      "name": "角落生物（角落小伙伴）",
      "kind": "meta",
      "ready": true,
      "prompt": "Use case: ui-mockup.\nONE independent complete portrait mobile Merge-2 game screen, 9:16, all UI inside safe margins.\nInput images: first image(s) are official source character identity references. Last image is a different IP game screen used ONLY as reference for dimensional casual-mobile UI, compact object icons, polished materials and spacing. Do not import its cast, Paris setting, clothes or items.\nIDENTITY LOCK: preserve the official reference characters' exact original faces, eye/nose proportions, facial structure, age, ethnicity, species, signature hair and clothes. Preserve source facial rendering: live-action actor faces remain live action; source line-art/animated faces retain their original design. Never redraw into a different face, beautify, age-change, face-swap, stylize the face, obscure or crop out the face. Use only characters actually visible in source references. Respect original character body proportions. This identity rule outranks the environment style.\nEnvironment, game objects and UI: polished European/American casual mobile game illustration, rounded dimensional materials, clean modern saturated colors, readable small icons. Preserve this IP's original architecture, culture and atmosphere. No sepia filter.\nSmall IP label and compact resource HUD at top: Lv12, energy84, coins1250. Five bottom tabs: 合成,家园,故事,图鉴,商店. Minimal legible Chinese. No giant title, promotional poster, mockup phone, split screen, collage, watermark or player hand. This is a new Merge-2 adaptation concept.\nMETA SCREEN: same small HUD, reference cast, palette and object themes as the paired board. NO merge grid. Elevated isometric/cutaway functional scene fills70% of screen, several clear work/living zones. Show one already restored zone with a green check; highlight the specific current unfinished problem; another muted locked zone has lock and cost750. Reference characters naturally interact with the themed props without altering faces. Bottom task panel shows the current concrete request, its item icon, progress3/6, cost450 and a green 布置 button. 家园 tab selected. Make the causal sequence visible: delivered board goods -> progress reward -> solve current problem -> permanent scene change -> next story/area. Not a generic house or achievement-node map.\n\nIP: 角落生物（角落小伙伴）. Original anchors: 白熊喜欢在角落喝热茶，包袱用于保暖与占位；角色体系还有花园看护者、面包店长和咖啡店长，可围绕各自喜好提出需求。\nReference cast: ['白熊 Shirokuma：白色团子形小熊、棕色点眼和小鼻口，喜欢披粉色圆点小包袱，保持原线条与脸。', '猫 Neko：浅奶油黄圆胖猫、三角小耳、棕色点眼与短胡须，保持原作软圆比例。', '蜥蜴 Tokage：浅蓝圆胖身体、白肚、背部小突起和短尾，棕色点眼弯嘴，保持官方极简原脸。']\nPalette: 明亮薄荷绿、天空蓝、白与少量奶油黄；原作柔和角色，背景清爽现代。.\nThemed item chains: 茶叶→热茶杯→角落茶点盘; 布片→小包袱→舒适软垫.\nGrowth setting: 窗边角落茶室连着小花园，各有软垫、包袱和小茶桌。\nCurrent task and permanent result: 白熊的茶角还没有软垫，花园窗边留着空角落；需求1套角落茶点和2个舒适软垫，永久为白熊、猫和蜥蜴开放专属角落。\nAdaptation boundary: 炸猪排边、炸虾尾等食物角色与普通食材容易混淆，棋盘必须区分角色和可消耗物品。\n",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/references/21-ip/source-01.png",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/references/21-ip/source-02.webp",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/tv-ip-eurocartoon-2026-09-30/07-emily-in-paris/01-棋盘.png"
      ],
      "source": {
        "title": "San-X《すみっコぐらし》官方角色页",
        "url": "https://www.san-x.co.jp/ja/characters/sumikkogurashi/"
      },
      "reference_sources": [
        {
          "url": "https://www.san-x.co.jp/uploads/1769160909942-5yxq9dbw4v9/ogp_sg.png",
          "source_page": "https://www.san-x.co.jp/ja/characters/sumikkogurashi/"
        },
        {
          "url": "https://www.san-x.co.jp/uploads/1769160908486-mhwacyedpes/002_sg.webp",
          "source_page": "https://www.san-x.co.jp/ja/characters/sumikkogurashi/"
        }
      ]
    },
    {
      "index": 42,
      "slug": "22-ip",
      "name": "白熊咖啡厅",
      "kind": "board",
      "ready": true,
      "prompt": "Use case: ui-mockup.\nONE independent complete portrait mobile Merge-2 game screen, 9:16, all UI inside safe margins.\nInput images: first image(s) are official source character identity references. Last image is a different IP game screen used ONLY as reference for dimensional casual-mobile UI, compact object icons, polished materials and spacing. Do not import its cast, Paris setting, clothes or items.\nIDENTITY LOCK: preserve the official reference characters' exact original faces, eye/nose proportions, facial structure, age, ethnicity, species, signature hair and clothes. Preserve source facial rendering: live-action actor faces remain live action; source line-art/animated faces retain their original design. Never redraw into a different face, beautify, age-change, face-swap, stylize the face, obscure or crop out the face. Use only characters actually visible in source references. Respect original character body proportions. This identity rule outranks the environment style.\nEnvironment, game objects and UI: polished European/American casual mobile game illustration, rounded dimensional materials, clean modern saturated colors, readable small icons. Preserve this IP's original architecture, culture and atmosphere. No sepia filter.\nSmall IP label and compact resource HUD at top: Lv12, energy84, coins1250. Five bottom tabs: 合成,家园,故事,图鉴,商店. Minimal legible Chinese. No giant title, promotional poster, mockup phone, split screen, collage, watermark or player hand. This is a new Merge-2 adaptation concept.\nBOARD SCREEN: compact HUD top7%, three compact order cards next13%, front-facing orthographic board next68%, selected-item panel and five-tab navigation bottom12%. Order portraits use the reference cast identities, with visible requested item icons, 0/1 or1/1, and coin rewards. Match the requests to actual items on the board. If source references show fewer than3 cast identities, reuse an existing portrait in more than one order card; never invent a third person.\nGrid MUST have exactly7columns and9rows:63 continuous equal square cells, all rows visible, straight horizontal and vertical boundaries, no perspective. Narrow board with clean side gutters as needed. Include2–3 single-cell generators with yellow lightning badges, about30–35 movable themed objects with several identical same-level pairs,10–14 visibly empty unlocked cells, and14–18 grey locked cells mainly in bottom rows. Every object stays fully within one cell; compact near-square icons with distinctive containers/shapes at48px, no generic gems. Highlight one identical adjacent pair and its upgraded item. Generator selected panel has an actual themed name and cooldown00:45. 合成 tab selected. Show useful item production for the paired environment task, not decorative unrelated icons.\n\nIP: 白熊咖啡厅. Original anchors: 白熊经营咖啡厅，动物与人类顾客每天来访，常客群像和冷笑话围绕店内日常展开。\nReference cast: ['白熊：高挑白色北极熊、细小眼与长鼻、蓝色围巾、黑色围裙，保持原动画动物脸。', '熊猫：黑白圆胖熊猫、点状眼和小鼻口、短四肢，按官方主视觉保持原形。', '企鹅：矮小黑白企鹅、灰色面部、黄色长尖喙与黄脚，保持原动画轮廓。']\nPalette: 白、薄荷绿、天空蓝与少量咖啡棕；通透玻璃与绿植，角色原动画线条。.\nThemed item chains: 咖啡豆→咖啡杯→咖啡甜点套餐; 杯碟→托盘→宴客茶具套.\nGrowth setting: 白熊经营的咖啡厅吧台、靠窗常客桌与小庭院。\nCurrent task and permanent result: 常客聚会前，靠窗桌没有完整茶具、吧台套餐未备齐；需求2份咖啡甜点套餐和1套宴客茶具，永久开放常客聚会桌和庭院座位。\nAdaptation boundary: 题材与普通咖啡厅二合接近，必须靠动物常客个性和对话建立区别，不能只贴角色头像。\n",
      "referenced_image_paths": [
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      ],
      "source": {
        "title": "东京电视台《しろくまカフェ》官方故事介绍",
        "url": "https://www.tv-tokyo.co.jp/anime/shirokumacafe/sp/story/index.html"
      },
      "reference_sources": [
        {
          "url": "https://www.tv-tokyo.co.jp/anime/shirokumacafe/images/top_key.jpg",
          "source_page": "https://www.tv-tokyo.co.jp/anime/shirokumacafe/",
          "discovered_via": "https://www.tv-tokyo.co.jp/anime/shirokumacafe/css/topstyle.css"
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    },
    {
      "index": 43,
      "slug": "22-ip",
      "name": "白熊咖啡厅",
      "kind": "meta",
      "ready": true,
      "prompt": "Use case: ui-mockup.\nONE independent complete portrait mobile Merge-2 game screen, 9:16, all UI inside safe margins.\nInput images: first image(s) are official source character identity references. Last image is a different IP game screen used ONLY as reference for dimensional casual-mobile UI, compact object icons, polished materials and spacing. Do not import its cast, Paris setting, clothes or items.\nIDENTITY LOCK: preserve the official reference characters' exact original faces, eye/nose proportions, facial structure, age, ethnicity, species, signature hair and clothes. Preserve source facial rendering: live-action actor faces remain live action; source line-art/animated faces retain their original design. Never redraw into a different face, beautify, age-change, face-swap, stylize the face, obscure or crop out the face. Use only characters actually visible in source references. Respect original character body proportions. This identity rule outranks the environment style.\nEnvironment, game objects and UI: polished European/American casual mobile game illustration, rounded dimensional materials, clean modern saturated colors, readable small icons. Preserve this IP's original architecture, culture and atmosphere. No sepia filter.\nSmall IP label and compact resource HUD at top: Lv12, energy84, coins1250. Five bottom tabs: 合成,家园,故事,图鉴,商店. Minimal legible Chinese. No giant title, promotional poster, mockup phone, split screen, collage, watermark or player hand. This is a new Merge-2 adaptation concept.\nMETA SCREEN: same small HUD, reference cast, palette and object themes as the paired board. NO merge grid. Elevated isometric/cutaway functional scene fills70% of screen, several clear work/living zones. Show one already restored zone with a green check; highlight the specific current unfinished problem; another muted locked zone has lock and cost750. Reference characters naturally interact with the themed props without altering faces. Bottom task panel shows the current concrete request, its item icon, progress3/6, cost450 and a green 布置 button. 家园 tab selected. Make the causal sequence visible: delivered board goods -> progress reward -> solve current problem -> permanent scene change -> next story/area. Not a generic house or achievement-node map.\n\nIP: 白熊咖啡厅. Original anchors: 白熊经营咖啡厅，动物与人类顾客每天来访，常客群像和冷笑话围绕店内日常展开。\nReference cast: ['白熊：高挑白色北极熊、细小眼与长鼻、蓝色围巾、黑色围裙，保持原动画动物脸。', '熊猫：黑白圆胖熊猫、点状眼和小鼻口、短四肢，按官方主视觉保持原形。', '企鹅：矮小黑白企鹅、灰色面部、黄色长尖喙与黄脚，保持原动画轮廓。']\nPalette: 白、薄荷绿、天空蓝与少量咖啡棕；通透玻璃与绿植，角色原动画线条。.\nThemed item chains: 咖啡豆→咖啡杯→咖啡甜点套餐; 杯碟→托盘→宴客茶具套.\nGrowth setting: 白熊经营的咖啡厅吧台、靠窗常客桌与小庭院。\nCurrent task and permanent result: 常客聚会前，靠窗桌没有完整茶具、吧台套餐未备齐；需求2份咖啡甜点套餐和1套宴客茶具，永久开放常客聚会桌和庭院座位。\nAdaptation boundary: 题材与普通咖啡厅二合接近，必须靠动物常客个性和对话建立区别，不能只贴角色头像。\n",
      "referenced_image_paths": [
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      ],
      "source": {
        "title": "东京电视台《しろくまカフェ》官方故事介绍",
        "url": "https://www.tv-tokyo.co.jp/anime/shirokumacafe/sp/story/index.html"
      },
      "reference_sources": [
        {
          "url": "https://www.tv-tokyo.co.jp/anime/shirokumacafe/images/top_key.jpg",
          "source_page": "https://www.tv-tokyo.co.jp/anime/shirokumacafe/",
          "discovered_via": "https://www.tv-tokyo.co.jp/anime/shirokumacafe/css/topstyle.css"
        }
      ]
    },
    {
      "index": 44,
      "slug": "23-ip",
      "name": "食物语",
      "kind": "board",
      "ready": true,
      "prompt": "Use case: ui-mockup.\nONE independent complete portrait mobile Merge-2 game screen, 9:16, all UI inside safe margins.\nInput images: first image(s) are official source character identity references. Last image is a different IP game screen used ONLY as reference for dimensional casual-mobile UI, compact object icons, polished materials and spacing. Do not import its cast, Paris setting, clothes or items.\nIDENTITY LOCK: preserve the official reference characters' exact original faces, eye/nose proportions, facial structure, age, ethnicity, species, signature hair and clothes. Preserve source facial rendering: live-action actor faces remain live action; source line-art/animated faces retain their original design. Never redraw into a different face, beautify, age-change, face-swap, stylize the face, obscure or crop out the face. Use only characters actually visible in source references. Respect original character body proportions. This identity rule outranks the environment style.\nEnvironment, game objects and UI: polished European/American casual mobile game illustration, rounded dimensional materials, clean modern saturated colors, readable small icons. Preserve this IP's original architecture, culture and atmosphere. No sepia filter.\nSmall IP label and compact resource HUD at top: Lv12, energy84, coins1250. Five bottom tabs: 合成,家园,故事,图鉴,商店. Minimal legible Chinese. No giant title, promotional poster, mockup phone, split screen, collage, watermark or player hand. This is a new Merge-2 adaptation concept.\nBOARD SCREEN: compact HUD top7%, three compact order cards next13%, front-facing orthographic board next68%, selected-item panel and five-tab navigation bottom12%. Order portraits use the reference cast identities, with visible requested item icons, 0/1 or1/1, and coin rewards. Match the requests to actual items on the board. If source references show fewer than3 cast identities, reuse an existing portrait in more than one order card; never invent a third person.\nGrid MUST have exactly7columns and9rows:63 continuous equal square cells, all rows visible, straight horizontal and vertical boundaries, no perspective. Narrow board with clean side gutters as needed. Include2–3 single-cell generators with yellow lightning badges, about30–35 movable themed objects with several identical same-level pairs,10–14 visibly empty unlocked cells, and14–18 grey locked cells mainly in bottom rows. Every object stays fully within one cell; compact near-square icons with distinctive containers/shapes at48px, no generic gems. Highlight one identical adjacent pair and its upgraded item. Generator selected panel has an actual themed name and cooldown00:45. 合成 tab selected. Show useful item production for the paired environment task, not decorative unrelated icons.\n\nIP: 食物语. Original anchors: 中华美食化为食魂角色；空桑餐厅、种菜捕鱼、烹饪待客与庄园自由布置均为官方描述中的内容。\nReference cast: ['佛跳墙：长金色头发、金色眼睛、金黄黑白宽袖古典衣饰、紫色胸前花饰，保留官方立绘柔和成年男性面部。', '符离集烧鸡：浅金短发、黑金制帽、白色衬衫、黑色披风与裤装、肩背长枪，按官方立绘保持青年男性原脸。']\nPalette: 空桑清爽青绿、湖蓝、白和小面积金；国风建筑与中华餐具，角色保持精致国风二次元原脸。.\nThemed item chains: 青菜→家常菜→中华宴席; 陶土→餐盘→国风餐具套.\nGrowth setting: 空桑庭院连接菜园与开放餐厅，石桥、清水池、种植畦与备餐台。\nCurrent task and permanent result: 来客宴席缺两道菜，庭院一角尚无餐桌；需求2份中华宴席与1套国风餐具，永久开放临水宴客区与菜系展示柜。\nAdaptation boundary: 食魂是角色而不是可被合成或食用的菜肴，需要把拟人食魂与棋盘上的成品菜严格区分。\n",
      "referenced_image_paths": [
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      ],
      "source": {
        "title": "《食物语》官方App Store产品说明",
        "url": "https://apps.apple.com/cn/app/食物语-陪伴版/id1388867723"
      },
      "reference_sources": [
        {
          "url": "https://restn-download.movergames.com/res_tn/activity/twswy/gw/pc/images/bg1.jpg",
          "source_page": "https://food.movergames.com/",
          "discovered_via": "https://restn-download.movergames.com/res_tn/activity/twswy/gw/pc/css/index.css"
        },
        {
          "url": "https://restn-download.movergames.com/res_tn/activity/twswy/gw/pc/images/role1.jpg",
          "source_page": "https://food.movergames.com/",
          "discovered_via": "https://restn-download.movergames.com/res_tn/activity/twswy/gw/pc/css/index.css"
        },
        {
          "url": "https://restn-download.movergames.com/res_tn/activity/twswy/gw/pc/images/role2.jpg",
          "source_page": "https://food.movergames.com/",
          "discovered_via": "https://restn-download.movergames.com/res_tn/activity/twswy/gw/pc/css/index.css"
        }
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    },
    {
      "index": 45,
      "slug": "23-ip",
      "name": "食物语",
      "kind": "meta",
      "ready": true,
      "prompt": "Use case: ui-mockup.\nONE independent complete portrait mobile Merge-2 game screen, 9:16, all UI inside safe margins.\nInput images: first image(s) are official source character identity references. Last image is a different IP game screen used ONLY as reference for dimensional casual-mobile UI, compact object icons, polished materials and spacing. Do not import its cast, Paris setting, clothes or items.\nIDENTITY LOCK: preserve the official reference characters' exact original faces, eye/nose proportions, facial structure, age, ethnicity, species, signature hair and clothes. Preserve source facial rendering: live-action actor faces remain live action; source line-art/animated faces retain their original design. Never redraw into a different face, beautify, age-change, face-swap, stylize the face, obscure or crop out the face. Use only characters actually visible in source references. Respect original character body proportions. This identity rule outranks the environment style.\nEnvironment, game objects and UI: polished European/American casual mobile game illustration, rounded dimensional materials, clean modern saturated colors, readable small icons. Preserve this IP's original architecture, culture and atmosphere. No sepia filter.\nSmall IP label and compact resource HUD at top: Lv12, energy84, coins1250. Five bottom tabs: 合成,家园,故事,图鉴,商店. Minimal legible Chinese. No giant title, promotional poster, mockup phone, split screen, collage, watermark or player hand. This is a new Merge-2 adaptation concept.\nMETA SCREEN: same small HUD, reference cast, palette and object themes as the paired board. NO merge grid. Elevated isometric/cutaway functional scene fills70% of screen, several clear work/living zones. Show one already restored zone with a green check; highlight the specific current unfinished problem; another muted locked zone has lock and cost750. Reference characters naturally interact with the themed props without altering faces. Bottom task panel shows the current concrete request, its item icon, progress3/6, cost450 and a green 布置 button. 家园 tab selected. Make the causal sequence visible: delivered board goods -> progress reward -> solve current problem -> permanent scene change -> next story/area. Not a generic house or achievement-node map.\n\nIP: 食物语. Original anchors: 中华美食化为食魂角色；空桑餐厅、种菜捕鱼、烹饪待客与庄园自由布置均为官方描述中的内容。\nReference cast: ['佛跳墙：长金色头发、金色眼睛、金黄黑白宽袖古典衣饰、紫色胸前花饰，保留官方立绘柔和成年男性面部。', '符离集烧鸡：浅金短发、黑金制帽、白色衬衫、黑色披风与裤装、肩背长枪，按官方立绘保持青年男性原脸。']\nPalette: 空桑清爽青绿、湖蓝、白和小面积金；国风建筑与中华餐具，角色保持精致国风二次元原脸。.\nThemed item chains: 青菜→家常菜→中华宴席; 陶土→餐盘→国风餐具套.\nGrowth setting: 空桑庭院连接菜园与开放餐厅，石桥、清水池、种植畦与备餐台。\nCurrent task and permanent result: 来客宴席缺两道菜，庭院一角尚无餐桌；需求2份中华宴席与1套国风餐具，永久开放临水宴客区与菜系展示柜。\nAdaptation boundary: 食魂是角色而不是可被合成或食用的菜肴，需要把拟人食魂与棋盘上的成品菜严格区分。\n",
      "referenced_image_paths": [
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      ],
      "source": {
        "title": "《食物语》官方App Store产品说明",
        "url": "https://apps.apple.com/cn/app/食物语-陪伴版/id1388867723"
      },
      "reference_sources": [
        {
          "url": "https://restn-download.movergames.com/res_tn/activity/twswy/gw/pc/images/bg1.jpg",
          "source_page": "https://food.movergames.com/",
          "discovered_via": "https://restn-download.movergames.com/res_tn/activity/twswy/gw/pc/css/index.css"
        },
        {
          "url": "https://restn-download.movergames.com/res_tn/activity/twswy/gw/pc/images/role1.jpg",
          "source_page": "https://food.movergames.com/",
          "discovered_via": "https://restn-download.movergames.com/res_tn/activity/twswy/gw/pc/css/index.css"
        },
        {
          "url": "https://restn-download.movergames.com/res_tn/activity/twswy/gw/pc/images/role2.jpg",
          "source_page": "https://food.movergames.com/",
          "discovered_via": "https://restn-download.movergames.com/res_tn/activity/twswy/gw/pc/css/index.css"
        }
      ]
    },
    {
      "index": 46,
      "slug": "24-ip",
      "name": "迷宫饭",
      "kind": "board",
      "ready": true,
      "prompt": "Use case: ui-mockup.\nONE independent complete portrait mobile Merge-2 game screen, 9:16, all UI inside safe margins.\nInput images: first image(s) are official source character identity references. Last image is a different IP game screen used ONLY as reference for dimensional casual-mobile UI, compact object icons, polished materials and spacing. Do not import its cast, Paris setting, clothes or items.\nIDENTITY LOCK: preserve the official reference characters' exact original faces, eye/nose proportions, facial structure, age, ethnicity, species, signature hair and clothes. Preserve source facial rendering: live-action actor faces remain live action; source line-art/animated faces retain their original design. Never redraw into a different face, beautify, age-change, face-swap, stylize the face, obscure or crop out the face. Use only characters actually visible in source references. Respect original character body proportions. This identity rule outranks the environment style.\nEnvironment, game objects and UI: polished European/American casual mobile game illustration, rounded dimensional materials, clean modern saturated colors, readable small icons. Preserve this IP's original architecture, culture and atmosphere. No sepia filter.\nSmall IP label and compact resource HUD at top: Lv12, energy84, coins1250. Five bottom tabs: 合成,家园,故事,图鉴,商店. Minimal legible Chinese. No giant title, promotional poster, mockup phone, split screen, collage, watermark or player hand. This is a new Merge-2 adaptation concept.\nBOARD SCREEN: compact HUD top7%, three compact order cards next13%, front-facing orthographic board next68%, selected-item panel and five-tab navigation bottom12%. Order portraits use the reference cast identities, with visible requested item icons, 0/1 or1/1, and coin rewards. Match the requests to actual items on the board. If source references show fewer than3 cast identities, reuse an existing portrait in more than one order card; never invent a third person.\nGrid MUST have exactly7columns and9rows:63 continuous equal square cells, all rows visible, straight horizontal and vertical boundaries, no perspective. Narrow board with clean side gutters as needed. Include2–3 single-cell generators with yellow lightning badges, about30–35 movable themed objects with several identical same-level pairs,10–14 visibly empty unlocked cells, and14–18 grey locked cells mainly in bottom rows. Every object stays fully within one cell; compact near-square icons with distinctive containers/shapes at48px, no generic gems. Highlight one identical adjacent pair and its upgraded item. Generator selected panel has an actual themed name and cooldown00:45. 合成 tab selected. Show useful item production for the paired environment task, not decorative unrelated icons.\n\nIP: 迷宫饭. Original anchors: 探索迷宫并用魔物做饭；官方食谱明确大蝎子与步行菇水炊、曼德拉草煎蛋、史莱姆明胶等具体素材与菜肴。\nReference cast: ['莱欧斯 Laios：浅金色短发、灰色板甲与棕色绑带背包，成年男性方圆脸，保持原动画鼻眼与体格。', '玛露希尔 Marcille：金色长发、尖精灵耳、蓝色短袍配白裤和凉鞋、红色发带，保留原作细致日系脸。', '森西 Senshi：矮壮矮人、浓密黑色胡须、带短角的灰盔、皮革围裙与烹饪用具，保持原作夸张大鼻与原脸。']\nPalette: 石青、青绿、白与小面积锅具铜色、蘑菇亮色；迷宫石构营地清爽可读，原作人物不欧卡化。.\nThemed item chains: 步行菇→魔物食材篮→水炊锅; 史莱姆明胶→植物馅料→食人植物塔.\nGrowth setting: 地下迷宫的安全营地厨房，石墙、木架、铁锅、食材篮与旅行背包。\nCurrent task and permanent result: 下一层出发前，热锅里食材不足、储物架缺一格；需求1锅步行菇水炊和1份植物塔，永久开放营地储物区并点亮下一层迷宫入口。\nAdaptation boundary: 食材搭配是辨识度关键，最好加入多材料料理加工；纯单线合成会丢掉魔物生态与烹饪知识。\n",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/references/24-ip/source-01.webp",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/references/24-ip/source-03.webp",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/tv-ip-eurocartoon-2026-09-30/07-emily-in-paris/01-棋盘.png"
      ],
      "source": {
        "title": "《ダンジョン飯》动画官方魔物食谱",
        "url": "https://delicious-in-dungeon.com/recipe.html"
      },
      "reference_sources": [
        {
          "url": "https://delicious-in-dungeon.com/assets/top2/vis1.webp",
          "source_page": "https://delicious-in-dungeon.com/"
        },
        {
          "url": "https://delicious-in-dungeon.com/assets/top/vis5r.webp?v1",
          "source_page": "https://delicious-in-dungeon.com/"
        }
      ]
    },
    {
      "index": 47,
      "slug": "24-ip",
      "name": "迷宫饭",
      "kind": "meta",
      "ready": true,
      "prompt": "Use case: ui-mockup.\nONE independent complete portrait mobile Merge-2 game screen, 9:16, all UI inside safe margins.\nInput images: first image(s) are official source character identity references. Last image is a different IP game screen used ONLY as reference for dimensional casual-mobile UI, compact object icons, polished materials and spacing. Do not import its cast, Paris setting, clothes or items.\nIDENTITY LOCK: preserve the official reference characters' exact original faces, eye/nose proportions, facial structure, age, ethnicity, species, signature hair and clothes. Preserve source facial rendering: live-action actor faces remain live action; source line-art/animated faces retain their original design. Never redraw into a different face, beautify, age-change, face-swap, stylize the face, obscure or crop out the face. Use only characters actually visible in source references. Respect original character body proportions. This identity rule outranks the environment style.\nEnvironment, game objects and UI: polished European/American casual mobile game illustration, rounded dimensional materials, clean modern saturated colors, readable small icons. Preserve this IP's original architecture, culture and atmosphere. No sepia filter.\nSmall IP label and compact resource HUD at top: Lv12, energy84, coins1250. Five bottom tabs: 合成,家园,故事,图鉴,商店. Minimal legible Chinese. No giant title, promotional poster, mockup phone, split screen, collage, watermark or player hand. This is a new Merge-2 adaptation concept.\nMETA SCREEN: same small HUD, reference cast, palette and object themes as the paired board. NO merge grid. Elevated isometric/cutaway functional scene fills70% of screen, several clear work/living zones. Show one already restored zone with a green check; highlight the specific current unfinished problem; another muted locked zone has lock and cost750. Reference characters naturally interact with the themed props without altering faces. Bottom task panel shows the current concrete request, its item icon, progress3/6, cost450 and a green 布置 button. 家园 tab selected. Make the causal sequence visible: delivered board goods -> progress reward -> solve current problem -> permanent scene change -> next story/area. Not a generic house or achievement-node map.\n\nIP: 迷宫饭. Original anchors: 探索迷宫并用魔物做饭；官方食谱明确大蝎子与步行菇水炊、曼德拉草煎蛋、史莱姆明胶等具体素材与菜肴。\nReference cast: ['莱欧斯 Laios：浅金色短发、灰色板甲与棕色绑带背包，成年男性方圆脸，保持原动画鼻眼与体格。', '玛露希尔 Marcille：金色长发、尖精灵耳、蓝色短袍配白裤和凉鞋、红色发带，保留原作细致日系脸。', '森西 Senshi：矮壮矮人、浓密黑色胡须、带短角的灰盔、皮革围裙与烹饪用具，保持原作夸张大鼻与原脸。']\nPalette: 石青、青绿、白与小面积锅具铜色、蘑菇亮色；迷宫石构营地清爽可读，原作人物不欧卡化。.\nThemed item chains: 步行菇→魔物食材篮→水炊锅; 史莱姆明胶→植物馅料→食人植物塔.\nGrowth setting: 地下迷宫的安全营地厨房，石墙、木架、铁锅、食材篮与旅行背包。\nCurrent task and permanent result: 下一层出发前，热锅里食材不足、储物架缺一格；需求1锅步行菇水炊和1份植物塔，永久开放营地储物区并点亮下一层迷宫入口。\nAdaptation boundary: 食材搭配是辨识度关键，最好加入多材料料理加工；纯单线合成会丢掉魔物生态与烹饪知识。\n",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/references/24-ip/source-01.webp",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/references/24-ip/source-03.webp",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/tv-ip-eurocartoon-2026-09-30/07-emily-in-paris/01-棋盘.png"
      ],
      "source": {
        "title": "《ダンジョン飯》动画官方魔物食谱",
        "url": "https://delicious-in-dungeon.com/recipe.html"
      },
      "reference_sources": [
        {
          "url": "https://delicious-in-dungeon.com/assets/top2/vis1.webp",
          "source_page": "https://delicious-in-dungeon.com/"
        },
        {
          "url": "https://delicious-in-dungeon.com/assets/top/vis5r.webp?v1",
          "source_page": "https://delicious-in-dungeon.com/"
        }
      ]
    },
    {
      "index": 48,
      "slug": "25-ip",
      "name": "天穗之咲稻姬",
      "kind": "board",
      "ready": true,
      "prompt": "Use case: ui-mockup.\nONE independent complete portrait mobile Merge-2 game screen, 9:16, all UI inside safe margins.\nInput images: first image(s) are official source character identity references. Last image is a different IP game screen used ONLY as reference for dimensional casual-mobile UI, compact object icons, polished materials and spacing. Do not import its cast, Paris setting, clothes or items.\nIDENTITY LOCK: preserve the official reference characters' exact original faces, eye/nose proportions, facial structure, age, ethnicity, species, signature hair and clothes. Preserve source facial rendering: live-action actor faces remain live action; source line-art/animated faces retain their original design. Never redraw into a different face, beautify, age-change, face-swap, stylize the face, obscure or crop out the face. Use only characters actually visible in source references. Respect original character body proportions. This identity rule outranks the environment style.\nEnvironment, game objects and UI: polished European/American casual mobile game illustration, rounded dimensional materials, clean modern saturated colors, readable small icons. Preserve this IP's original architecture, culture and atmosphere. No sepia filter.\nSmall IP label and compact resource HUD at top: Lv12, energy84, coins1250. Five bottom tabs: 合成,家园,故事,图鉴,商店. Minimal legible Chinese. No giant title, promotional poster, mockup phone, split screen, collage, watermark or player hand. This is a new Merge-2 adaptation concept.\nBOARD SCREEN: compact HUD top7%, three compact order cards next13%, front-facing orthographic board next68%, selected-item panel and five-tab navigation bottom12%. Order portraits use the reference cast identities, with visible requested item icons, 0/1 or1/1, and coin rewards. Match the requests to actual items on the board. If source references show fewer than3 cast identities, reuse an existing portrait in more than one order card; never invent a third person.\nGrid MUST have exactly7columns and9rows:63 continuous equal square cells, all rows visible, straight horizontal and vertical boundaries, no perspective. Narrow board with clean side gutters as needed. Include2–3 single-cell generators with yellow lightning badges, about30–35 movable themed objects with several identical same-level pairs,10–14 visibly empty unlocked cells, and14–18 grey locked cells mainly in bottom rows. Every object stays fully within one cell; compact near-square icons with distinctive containers/shapes at48px, no generic gems. Highlight one identical adjacent pair and its upgraded item. Generator selected panel has an actual themed name and cooldown00:45. 合成 tab selected. Show useful item production for the paired environment task, not decorative unrelated icons.\n\nIP: 天穗之咲稻姬. Original anchors: 咲稻姬与人类同伴在日之惠岛种稻并建立家园；收集材料后，同伴制作武器、护具和饭菜，完成他们的任务开放更多选项。\nReference cast: ['咲稻姬 Sakuna：黑紫色发束、巨大编织笠帽、红色和服、紫裤、长飘带羽衣、手持农具；保持官方游戏插画的幼小神明脸与头身比。', '田右卫门 Tauemon：高大敦实成年男性、黑色高束发、粗眉小眼、深蓝工作衣、腰间小袋、赤足草鞋，保持原作大体型。']\nPalette: 鲜明稻田绿、青蓝、白与红紫人物点缀；日本山村，木屋与水田清亮，不做黄旧田园。.\nThemed item chains: 稻穗→米袋→丰收饭食; 矿石→锻造材料→农具武器.\nGrowth setting: 日之惠岛山坡上的水田、木制粮仓与家庭炊事棚。\nCurrent task and permanent result: 丰收前水口的木闸还未修齐、米仓空一格；需求2袋精米和1套农具，永久开放整齐的小粮仓与可见水渠闸门，收成季节成为成长节点。\nAdaptation boundary: 精细水稻种植与动作战斗是原作特色；压缩为二合后需要保留季节、收成质量或农具作用中的至少一个。\n",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/references/25-ip/source-02.png",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/references/25-ip/source-03.png",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/tv-ip-eurocartoon-2026-09-30/07-emily-in-paris/01-棋盘.png"
      ],
      "source": {
        "title": "Nintendo《Sakuna: Of Rice and Ruin》发行商产品说明",
        "url": "https://www.nintendo.com/us/store/products/sakuna-of-rice-and-ruin-switch/"
      },
      "reference_sources": [
        {
          "url": "https://www.marv.jp/special/game/sakuna/assets/img/character/c_img_sakuna.png",
          "source_page": "https://www.marv.jp/special/game/sakuna/character/detail/?chara=01"
        },
        {
          "url": "https://www.marv.jp/special/game/sakuna/assets/img/character/c_img_tauemon.png",
          "source_page": "https://www.marv.jp/special/game/sakuna/character/detail/?chara=05"
        }
      ]
    },
    {
      "index": 49,
      "slug": "25-ip",
      "name": "天穗之咲稻姬",
      "kind": "meta",
      "ready": true,
      "prompt": "Use case: ui-mockup.\nONE independent complete portrait mobile Merge-2 game screen, 9:16, all UI inside safe margins.\nInput images: first image(s) are official source character identity references. Last image is a different IP game screen used ONLY as reference for dimensional casual-mobile UI, compact object icons, polished materials and spacing. Do not import its cast, Paris setting, clothes or items.\nIDENTITY LOCK: preserve the official reference characters' exact original faces, eye/nose proportions, facial structure, age, ethnicity, species, signature hair and clothes. Preserve source facial rendering: live-action actor faces remain live action; source line-art/animated faces retain their original design. Never redraw into a different face, beautify, age-change, face-swap, stylize the face, obscure or crop out the face. Use only characters actually visible in source references. Respect original character body proportions. This identity rule outranks the environment style.\nEnvironment, game objects and UI: polished European/American casual mobile game illustration, rounded dimensional materials, clean modern saturated colors, readable small icons. Preserve this IP's original architecture, culture and atmosphere. No sepia filter.\nSmall IP label and compact resource HUD at top: Lv12, energy84, coins1250. Five bottom tabs: 合成,家园,故事,图鉴,商店. Minimal legible Chinese. No giant title, promotional poster, mockup phone, split screen, collage, watermark or player hand. This is a new Merge-2 adaptation concept.\nMETA SCREEN: same small HUD, reference cast, palette and object themes as the paired board. NO merge grid. Elevated isometric/cutaway functional scene fills70% of screen, several clear work/living zones. Show one already restored zone with a green check; highlight the specific current unfinished problem; another muted locked zone has lock and cost750. Reference characters naturally interact with the themed props without altering faces. Bottom task panel shows the current concrete request, its item icon, progress3/6, cost450 and a green 布置 button. 家园 tab selected. Make the causal sequence visible: delivered board goods -> progress reward -> solve current problem -> permanent scene change -> next story/area. Not a generic house or achievement-node map.\n\nIP: 天穗之咲稻姬. Original anchors: 咲稻姬与人类同伴在日之惠岛种稻并建立家园；收集材料后，同伴制作武器、护具和饭菜，完成他们的任务开放更多选项。\nReference cast: ['咲稻姬 Sakuna：黑紫色发束、巨大编织笠帽、红色和服、紫裤、长飘带羽衣、手持农具；保持官方游戏插画的幼小神明脸与头身比。', '田右卫门 Tauemon：高大敦实成年男性、黑色高束发、粗眉小眼、深蓝工作衣、腰间小袋、赤足草鞋，保持原作大体型。']\nPalette: 鲜明稻田绿、青蓝、白与红紫人物点缀；日本山村，木屋与水田清亮，不做黄旧田园。.\nThemed item chains: 稻穗→米袋→丰收饭食; 矿石→锻造材料→农具武器.\nGrowth setting: 日之惠岛山坡上的水田、木制粮仓与家庭炊事棚。\nCurrent task and permanent result: 丰收前水口的木闸还未修齐、米仓空一格；需求2袋精米和1套农具，永久开放整齐的小粮仓与可见水渠闸门，收成季节成为成长节点。\nAdaptation boundary: 精细水稻种植与动作战斗是原作特色；压缩为二合后需要保留季节、收成质量或农具作用中的至少一个。\n",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/references/25-ip/source-02.png",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/references/25-ip/source-03.png",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/tv-ip-eurocartoon-2026-09-30/07-emily-in-paris/01-棋盘.png"
      ],
      "source": {
        "title": "Nintendo《Sakuna: Of Rice and Ruin》发行商产品说明",
        "url": "https://www.nintendo.com/us/store/products/sakuna-of-rice-and-ruin-switch/"
      },
      "reference_sources": [
        {
          "url": "https://www.marv.jp/special/game/sakuna/assets/img/character/c_img_sakuna.png",
          "source_page": "https://www.marv.jp/special/game/sakuna/character/detail/?chara=01"
        },
        {
          "url": "https://www.marv.jp/special/game/sakuna/assets/img/character/c_img_tauemon.png",
          "source_page": "https://www.marv.jp/special/game/sakuna/character/detail/?chara=05"
        }
      ]
    },
    {
      "index": 50,
      "slug": "26-ip",
      "name": "吉伊卡哇",
      "kind": "board",
      "ready": true,
      "prompt": "Use case: ui-mockup.\nONE independent complete portrait mobile Merge-2 game screen, 9:16, all UI inside safe margins.\nInput images: first image(s) are official source character identity references. Last image is a different IP game screen used ONLY as reference for dimensional casual-mobile UI, compact object icons, polished materials and spacing. Do not import its cast, Paris setting, clothes or items.\nIDENTITY LOCK: preserve the official reference characters' exact original faces, eye/nose proportions, facial structure, age, ethnicity, species, signature hair and clothes. Preserve source facial rendering: live-action actor faces remain live action; source line-art/animated faces retain their original design. Never redraw into a different face, beautify, age-change, face-swap, stylize the face, obscure or crop out the face. Use only characters actually visible in source references. Respect original character body proportions. This identity rule outranks the environment style.\nEnvironment, game objects and UI: polished European/American casual mobile game illustration, rounded dimensional materials, clean modern saturated colors, readable small icons. Preserve this IP's original architecture, culture and atmosphere. No sepia filter.\nSmall IP label and compact resource HUD at top: Lv12, energy84, coins1250. Five bottom tabs: 合成,家园,故事,图鉴,商店. Minimal legible Chinese. No giant title, promotional poster, mockup phone, split screen, collage, watermark or player hand. This is a new Merge-2 adaptation concept.\nBOARD SCREEN: compact HUD top7%, three compact order cards next13%, front-facing orthographic board next68%, selected-item panel and five-tab navigation bottom12%. Order portraits use the reference cast identities, with visible requested item icons, 0/1 or1/1, and coin rewards. Match the requests to actual items on the board. If source references show fewer than3 cast identities, reuse an existing portrait in more than one order card; never invent a third person.\nGrid MUST have exactly7columns and9rows:63 continuous equal square cells, all rows visible, straight horizontal and vertical boundaries, no perspective. Narrow board with clean side gutters as needed. Include2–3 single-cell generators with yellow lightning badges, about30–35 movable themed objects with several identical same-level pairs,10–14 visibly empty unlocked cells, and14–18 grey locked cells mainly in bottom rows. Every object stays fully within one cell; compact near-square icons with distinctive containers/shapes at48px, no generic gems. Highlight one identical adjacent pair and its upgraded item. Generator selected panel has an actual themed name and cooldown00:45. 合成 tab selected. Show useful item production for the paired environment task, not decorative unrelated icons.\n\nIP: 吉伊卡哇. Original anchors: 吉伊、哈奇与乌萨奇有除草和讨伐的生活任务，除草检定与睡衣派对的歌舞也有明确动画章节。\nReference cast: ['吉伊 Chiikawa：白色圆胖小身体、圆小耳、额头一撮小弯毛、粉腮、棕色轮廓与点眼嘴，保留原作脸。', '哈奇 Hachiware：白色圆胖小猫、蓝色头顶斑和双耳、粉腮与棕色轮廓，保持官方眼口。', '乌萨奇 Usagi：浅黄圆胖兔子、长直耳与粉内耳、粉腮、棕色点眼，保留原作比例与脸。']\nPalette: 天空蓝、白、鲜草绿和柔和黄，清爽草地、伙伴原版描边，UI简洁鲜亮。.\nThemed item chains: 工作手套→除草工具包→检定备考套; 布片→睡衣→派对服装套.\nGrowth setting: 草原小屋外的除草练习角与睡衣派对小舞台。\nCurrent task and permanent result: 伙伴的除草工具包未齐、派对舞台还空着；需求1套检定备考工具和2套派对睡衣，永久开放整洁练习角和小舞台，伙伴一起庆祝完成。\nAdaptation boundary: 原作温柔与不安并存，删光劳动挫折和奇异危险会只剩泛化萌宠；难度表现又应避免过度压迫。\n",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/references/26-ip/source-04.png",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/references/26-ip/source-05.png",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/references/26-ip/source-06.png",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/tv-ip-eurocartoon-2026-09-30/07-emily-in-paris/01-棋盘.png"
      ],
      "source": {
        "title": "富士电视台《ちいかわ》制作人采访",
        "url": "https://www.fujitv.co.jp/company/fujitvwork/vol25.html"
      },
      "reference_sources": [
        {
          "url": "https://www.anime-chiikawa.jp/images/bg_top_chiikawa_01.png",
          "source_page": "https://www.anime-chiikawa.jp/",
          "discovered_via": "https://www.anime-chiikawa.jp/css/style.css"
        },
        {
          "url": "https://www.anime-chiikawa.jp/images/bg_top_hachiware_01.png",
          "source_page": "https://www.anime-chiikawa.jp/",
          "discovered_via": "https://www.anime-chiikawa.jp/css/style.css"
        },
        {
          "url": "https://www.anime-chiikawa.jp/images/bg_top_usagi_01.png",
          "source_page": "https://www.anime-chiikawa.jp/",
          "discovered_via": "https://www.anime-chiikawa.jp/css/style.css"
        }
      ]
    },
    {
      "index": 51,
      "slug": "26-ip",
      "name": "吉伊卡哇",
      "kind": "meta",
      "ready": true,
      "prompt": "Use case: ui-mockup.\nONE independent complete portrait mobile Merge-2 game screen, 9:16, all UI inside safe margins.\nInput images: first image(s) are official source character identity references. Last image is a different IP game screen used ONLY as reference for dimensional casual-mobile UI, compact object icons, polished materials and spacing. Do not import its cast, Paris setting, clothes or items.\nIDENTITY LOCK: preserve the official reference characters' exact original faces, eye/nose proportions, facial structure, age, ethnicity, species, signature hair and clothes. Preserve source facial rendering: live-action actor faces remain live action; source line-art/animated faces retain their original design. Never redraw into a different face, beautify, age-change, face-swap, stylize the face, obscure or crop out the face. Use only characters actually visible in source references. Respect original character body proportions. This identity rule outranks the environment style.\nEnvironment, game objects and UI: polished European/American casual mobile game illustration, rounded dimensional materials, clean modern saturated colors, readable small icons. Preserve this IP's original architecture, culture and atmosphere. No sepia filter.\nSmall IP label and compact resource HUD at top: Lv12, energy84, coins1250. Five bottom tabs: 合成,家园,故事,图鉴,商店. Minimal legible Chinese. No giant title, promotional poster, mockup phone, split screen, collage, watermark or player hand. This is a new Merge-2 adaptation concept.\nMETA SCREEN: same small HUD, reference cast, palette and object themes as the paired board. NO merge grid. Elevated isometric/cutaway functional scene fills70% of screen, several clear work/living zones. Show one already restored zone with a green check; highlight the specific current unfinished problem; another muted locked zone has lock and cost750. Reference characters naturally interact with the themed props without altering faces. Bottom task panel shows the current concrete request, its item icon, progress3/6, cost450 and a green 布置 button. 家园 tab selected. Make the causal sequence visible: delivered board goods -> progress reward -> solve current problem -> permanent scene change -> next story/area. Not a generic house or achievement-node map.\n\nIP: 吉伊卡哇. Original anchors: 吉伊、哈奇与乌萨奇有除草和讨伐的生活任务，除草检定与睡衣派对的歌舞也有明确动画章节。\nReference cast: ['吉伊 Chiikawa：白色圆胖小身体、圆小耳、额头一撮小弯毛、粉腮、棕色轮廓与点眼嘴，保留原作脸。', '哈奇 Hachiware：白色圆胖小猫、蓝色头顶斑和双耳、粉腮与棕色轮廓，保持官方眼口。', '乌萨奇 Usagi：浅黄圆胖兔子、长直耳与粉内耳、粉腮、棕色点眼，保留原作比例与脸。']\nPalette: 天空蓝、白、鲜草绿和柔和黄，清爽草地、伙伴原版描边，UI简洁鲜亮。.\nThemed item chains: 工作手套→除草工具包→检定备考套; 布片→睡衣→派对服装套.\nGrowth setting: 草原小屋外的除草练习角与睡衣派对小舞台。\nCurrent task and permanent result: 伙伴的除草工具包未齐、派对舞台还空着；需求1套检定备考工具和2套派对睡衣，永久开放整洁练习角和小舞台，伙伴一起庆祝完成。\nAdaptation boundary: 原作温柔与不安并存，删光劳动挫折和奇异危险会只剩泛化萌宠；难度表现又应避免过度压迫。\n",
      "referenced_image_paths": [
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        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/references/26-ip/source-05.png",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/references/26-ip/source-06.png",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/tv-ip-eurocartoon-2026-09-30/07-emily-in-paris/01-棋盘.png"
      ],
      "source": {
        "title": "富士电视台《ちいかわ》制作人采访",
        "url": "https://www.fujitv.co.jp/company/fujitvwork/vol25.html"
      },
      "reference_sources": [
        {
          "url": "https://www.anime-chiikawa.jp/images/bg_top_chiikawa_01.png",
          "source_page": "https://www.anime-chiikawa.jp/",
          "discovered_via": "https://www.anime-chiikawa.jp/css/style.css"
        },
        {
          "url": "https://www.anime-chiikawa.jp/images/bg_top_hachiware_01.png",
          "source_page": "https://www.anime-chiikawa.jp/",
          "discovered_via": "https://www.anime-chiikawa.jp/css/style.css"
        },
        {
          "url": "https://www.anime-chiikawa.jp/images/bg_top_usagi_01.png",
          "source_page": "https://www.anime-chiikawa.jp/",
          "discovered_via": "https://www.anime-chiikawa.jp/css/style.css"
        }
      ]
    },
    {
      "index": 52,
      "slug": "27-ip",
      "name": "拉拉熊（轻松熊）",
      "kind": "board",
      "ready": true,
      "prompt": "Use case: ui-mockup.\nONE independent complete portrait mobile Merge-2 game screen, 9:16, all UI inside safe margins.\nInput images: first image(s) are official source character identity references. Last image is a different IP game screen used ONLY as reference for dimensional casual-mobile UI, compact object icons, polished materials and spacing. Do not import its cast, Paris setting, clothes or items.\nIDENTITY LOCK: preserve the official reference characters' exact original faces, eye/nose proportions, facial structure, age, ethnicity, species, signature hair and clothes. Preserve source facial rendering: live-action actor faces remain live action; source line-art/animated faces retain their original design. Never redraw into a different face, beautify, age-change, face-swap, stylize the face, obscure or crop out the face. Use only characters actually visible in source references. Respect original character body proportions. This identity rule outranks the environment style.\nEnvironment, game objects and UI: polished European/American casual mobile game illustration, rounded dimensional materials, clean modern saturated colors, readable small icons. Preserve this IP's original architecture, culture and atmosphere. No sepia filter.\nSmall IP label and compact resource HUD at top: Lv12, energy84, coins1250. Five bottom tabs: 合成,家园,故事,图鉴,商店. Minimal legible Chinese. No giant title, promotional poster, mockup phone, split screen, collage, watermark or player hand. This is a new Merge-2 adaptation concept.\nBOARD SCREEN: compact HUD top7%, three compact order cards next13%, front-facing orthographic board next68%, selected-item panel and five-tab navigation bottom12%. Order portraits use the reference cast identities, with visible requested item icons, 0/1 or1/1, and coin rewards. Match the requests to actual items on the board. If source references show fewer than3 cast identities, reuse an existing portrait in more than one order card; never invent a third person.\nGrid MUST have exactly7columns and9rows:63 continuous equal square cells, all rows visible, straight horizontal and vertical boundaries, no perspective. Narrow board with clean side gutters as needed. Include2–3 single-cell generators with yellow lightning badges, about30–35 movable themed objects with several identical same-level pairs,10–14 visibly empty unlocked cells, and14–18 grey locked cells mainly in bottom rows. Every object stays fully within one cell; compact near-square icons with distinctive containers/shapes at48px, no generic gems. Highlight one identical adjacent pair and its upgraded item. Generator selected panel has an actual themed name and cooldown00:45. 合成 tab selected. Show useful item production for the paired environment task, not decorative unrelated icons.\n\nIP: 拉拉熊（轻松熊）. Original anchors: 拉拉熊、小白熊与小黄鸡住在薰的公寓里；拉拉熊爱热松饼、蛋包饭、布丁和团子，小黄鸡爱清洁，故事覆盖四季生活。\nReference cast: ['拉拉熊：棕色圆头绒面熊、黄内耳、黑圆眼、白色椭圆鼻口区与腹部、短黑鼻口；严格保持官方定格动画毛绒脸和比例。', '小白熊：奶油白毛绒熊、粉内耳与脚掌、黑圆眼、白鼻口区、胸前红纽扣，保持官方面部。', '小黄鸡：黄色毛绒小鸡、橙色椭圆喙、黑圆眼、两撮黑顶毛和黑细脚，保持原貌。']\nPalette: 白、薄荷、天空蓝与粉色小面积，清爽公寓；保留官方定格动画毛绒角色质感，UI和物品可欧卡。.\nThemed item chains: 松饼→叠层松饼→下午茶盘; 抹布→清洁工具组→居家整理套.\nGrowth setting: 薰的公寓客厅连接阳台，矮桌、松饼盘、收纳柜与季节植物。\nCurrent task and permanent result: 小黄鸡准备整理阳台，矮桌下午茶未完成；需求1份叠层松饼盘和1套居家整理工具，永久开放整齐阳台与季节展示架，轻压力日常节奏。\nAdaptation boundary: 松弛日常需要轻压力节奏；高频倒计时订单和反复破坏房间会与IP情绪冲突。\n",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/references/27-ip/source-01.png",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/references/27-ip/source-02.png",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/references/27-ip/source-03.png",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/tv-ip-eurocartoon-2026-09-30/07-emily-in-paris/01-棋盘.png"
      ],
      "source": {
        "title": "San-X《リラックマとカオルさん》官方故事与角色",
        "url": "https://www.san-x.co.jp/rilakkuma/rilakkuma_and_kaoru/story_character"
      },
      "reference_sources": [
        {
          "url": "https://www.san-x.co.jp/rilakkuma/rilakkuma_and_kaoru/img/story_character/character01.png",
          "source_page": "https://www.san-x.co.jp/rilakkuma/rilakkuma_and_kaoru/story_character"
        },
        {
          "url": "https://www.san-x.co.jp/rilakkuma/rilakkuma_and_kaoru/img/story_character/character03.png",
          "source_page": "https://www.san-x.co.jp/rilakkuma/rilakkuma_and_kaoru/story_character"
        },
        {
          "url": "https://www.san-x.co.jp/rilakkuma/rilakkuma_and_kaoru/img/story_character/character04.png",
          "source_page": "https://www.san-x.co.jp/rilakkuma/rilakkuma_and_kaoru/story_character"
        }
      ]
    },
    {
      "index": 53,
      "slug": "27-ip",
      "name": "拉拉熊（轻松熊）",
      "kind": "meta",
      "ready": true,
      "prompt": "Use case: ui-mockup.\nONE independent complete portrait mobile Merge-2 game screen, 9:16, all UI inside safe margins.\nInput images: first image(s) are official source character identity references. Last image is a different IP game screen used ONLY as reference for dimensional casual-mobile UI, compact object icons, polished materials and spacing. Do not import its cast, Paris setting, clothes or items.\nIDENTITY LOCK: preserve the official reference characters' exact original faces, eye/nose proportions, facial structure, age, ethnicity, species, signature hair and clothes. Preserve source facial rendering: live-action actor faces remain live action; source line-art/animated faces retain their original design. Never redraw into a different face, beautify, age-change, face-swap, stylize the face, obscure or crop out the face. Use only characters actually visible in source references. Respect original character body proportions. This identity rule outranks the environment style.\nEnvironment, game objects and UI: polished European/American casual mobile game illustration, rounded dimensional materials, clean modern saturated colors, readable small icons. Preserve this IP's original architecture, culture and atmosphere. No sepia filter.\nSmall IP label and compact resource HUD at top: Lv12, energy84, coins1250. Five bottom tabs: 合成,家园,故事,图鉴,商店. Minimal legible Chinese. No giant title, promotional poster, mockup phone, split screen, collage, watermark or player hand. This is a new Merge-2 adaptation concept.\nMETA SCREEN: same small HUD, reference cast, palette and object themes as the paired board. NO merge grid. Elevated isometric/cutaway functional scene fills70% of screen, several clear work/living zones. Show one already restored zone with a green check; highlight the specific current unfinished problem; another muted locked zone has lock and cost750. Reference characters naturally interact with the themed props without altering faces. Bottom task panel shows the current concrete request, its item icon, progress3/6, cost450 and a green 布置 button. 家园 tab selected. Make the causal sequence visible: delivered board goods -> progress reward -> solve current problem -> permanent scene change -> next story/area. Not a generic house or achievement-node map.\n\nIP: 拉拉熊（轻松熊）. Original anchors: 拉拉熊、小白熊与小黄鸡住在薰的公寓里；拉拉熊爱热松饼、蛋包饭、布丁和团子，小黄鸡爱清洁，故事覆盖四季生活。\nReference cast: ['拉拉熊：棕色圆头绒面熊、黄内耳、黑圆眼、白色椭圆鼻口区与腹部、短黑鼻口；严格保持官方定格动画毛绒脸和比例。', '小白熊：奶油白毛绒熊、粉内耳与脚掌、黑圆眼、白鼻口区、胸前红纽扣，保持官方面部。', '小黄鸡：黄色毛绒小鸡、橙色椭圆喙、黑圆眼、两撮黑顶毛和黑细脚，保持原貌。']\nPalette: 白、薄荷、天空蓝与粉色小面积，清爽公寓；保留官方定格动画毛绒角色质感，UI和物品可欧卡。.\nThemed item chains: 松饼→叠层松饼→下午茶盘; 抹布→清洁工具组→居家整理套.\nGrowth setting: 薰的公寓客厅连接阳台，矮桌、松饼盘、收纳柜与季节植物。\nCurrent task and permanent result: 小黄鸡准备整理阳台，矮桌下午茶未完成；需求1份叠层松饼盘和1套居家整理工具，永久开放整齐阳台与季节展示架，轻压力日常节奏。\nAdaptation boundary: 松弛日常需要轻压力节奏；高频倒计时订单和反复破坏房间会与IP情绪冲突。\n",
      "referenced_image_paths": [
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      ],
      "source": {
        "title": "San-X《リラックマとカオルさん》官方故事与角色",
        "url": "https://www.san-x.co.jp/rilakkuma/rilakkuma_and_kaoru/story_character"
      },
      "reference_sources": [
        {
          "url": "https://www.san-x.co.jp/rilakkuma/rilakkuma_and_kaoru/img/story_character/character01.png",
          "source_page": "https://www.san-x.co.jp/rilakkuma/rilakkuma_and_kaoru/story_character"
        },
        {
          "url": "https://www.san-x.co.jp/rilakkuma/rilakkuma_and_kaoru/img/story_character/character03.png",
          "source_page": "https://www.san-x.co.jp/rilakkuma/rilakkuma_and_kaoru/story_character"
        },
        {
          "url": "https://www.san-x.co.jp/rilakkuma/rilakkuma_and_kaoru/img/story_character/character04.png",
          "source_page": "https://www.san-x.co.jp/rilakkuma/rilakkuma_and_kaoru/story_character"
        }
      ]
    },
    {
      "index": 54,
      "slug": "28-ip",
      "name": "舞伎家的料理人",
      "kind": "board",
      "ready": true,
      "prompt": "Use case: ui-mockup.\nONE independent complete portrait mobile Merge-2 game screen, 9:16, all UI inside safe margins.\nInput images: first image(s) are official source character identity references. Last image is a different IP game screen used ONLY as reference for dimensional casual-mobile UI, compact object icons, polished materials and spacing. Do not import its cast, Paris setting, clothes or items.\nIDENTITY LOCK: preserve the official reference characters' exact original faces, eye/nose proportions, facial structure, age, ethnicity, species, signature hair and clothes. Preserve source facial rendering: live-action actor faces remain live action; source line-art/animated faces retain their original design. Never redraw into a different face, beautify, age-change, face-swap, stylize the face, obscure or crop out the face. Use only characters actually visible in source references. Respect original character body proportions. This identity rule outranks the environment style.\nEnvironment, game objects and UI: polished European/American casual mobile game illustration, rounded dimensional materials, clean modern saturated colors, readable small icons. Preserve this IP's original architecture, culture and atmosphere. No sepia filter.\nSmall IP label and compact resource HUD at top: Lv12, energy84, coins1250. Five bottom tabs: 合成,家园,故事,图鉴,商店. Minimal legible Chinese. No giant title, promotional poster, mockup phone, split screen, collage, watermark or player hand. This is a new Merge-2 adaptation concept.\nBOARD SCREEN: compact HUD top7%, three compact order cards next13%, front-facing orthographic board next68%, selected-item panel and five-tab navigation bottom12%. Order portraits use the reference cast identities, with visible requested item icons, 0/1 or1/1, and coin rewards. Match the requests to actual items on the board. If source references show fewer than3 cast identities, reuse an existing portrait in more than one order card; never invent a third person.\nGrid MUST have exactly7columns and9rows:63 continuous equal square cells, all rows visible, straight horizontal and vertical boundaries, no perspective. Narrow board with clean side gutters as needed. Include2–3 single-cell generators with yellow lightning badges, about30–35 movable themed objects with several identical same-level pairs,10–14 visibly empty unlocked cells, and14–18 grey locked cells mainly in bottom rows. Every object stays fully within one cell; compact near-square icons with distinctive containers/shapes at48px, no generic gems. Highlight one identical adjacent pair and its upgraded item. Generator selected panel has an actual themed name and cooldown00:45. 合成 tab selected. Show useful item production for the paired environment task, not decorative unrelated icons.\n\nIP: 舞伎家的料理人. Original anchors: 京都屋形中的舞伎共同生活，季代负责每日饭食，亲友菫练习舞艺，家常料理与人际关系构成原作日常。\nReference cast: ['野月季代 Kiyo：黑色齐耳短发、淡色家居上衣和红色围裙，年轻女孩的原漫画朴素圆脸，保持官方封面原脸。', '户来菫 Sumire：黑色日本髻发、彩色舞伎花簪、粉紫色和服与精美浅金宽腰带，保持漫画封面的眼鼻与舞伎造型。']\nPalette: 清爽青蓝、白、柔和樱粉与少量朱红；京都屋形木构和日式餐器，去除泛黄旧滤镜。.\nThemed item chains: 鸡蛋→亲子丼→屋形晚饭套餐; 锅铲→炊具组→大厨房器具套.\nGrowth setting: 京都屋形的共同厨房、饭桌与临窗储物角，舞伎回家后的日常空间。\nCurrent task and permanent result: 今晚共同饭食尚未摆齐，厨房工具缺一个收纳位；需求2份亲子丼套餐和1套炊具，永久开放干净的大厨房工具墙与季节饭食展示架。\nAdaptation boundary: 屋形具有具体文化与职业背景，不能当作普通酒店随意设置对外接客和商业扩张。\n",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/references/28-ip/source-01.jpg",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/references/28-ip/source-02.jpg",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/tv-ip-eurocartoon-2026-09-30/07-emily-in-paris/01-棋盘.png"
      ],
      "source": {
        "title": "小学馆《舞妓さんちのまかないさん》第一卷介绍",
        "url": "https://www.shogakukan.co.jp/books/09127562"
      },
      "reference_sources": [
        {
          "url": "https://www.shogakukan.co.jp/thumbnail/snsbooks/09127562",
          "source_page": "https://www.shogakukan.co.jp/books/09127562"
        },
        {
          "url": "https://blob.sgkdatabase.com/objects/b171875a25de1c92084c310cc8c323c59668112c2c680f5b161a93041cb7fed0.jpg",
          "source_page": "https://adpocket.shogakukan.co.jp/mangaplanning/detail/aeba47c17ca09557808c333b49af210a0209aff6b4334fa7192aaed69c5f36dd/"
        }
      ]
    },
    {
      "index": 55,
      "slug": "28-ip",
      "name": "舞伎家的料理人",
      "kind": "meta",
      "ready": true,
      "prompt": "Use case: ui-mockup.\nONE independent complete portrait mobile Merge-2 game screen, 9:16, all UI inside safe margins.\nInput images: first image(s) are official source character identity references. Last image is a different IP game screen used ONLY as reference for dimensional casual-mobile UI, compact object icons, polished materials and spacing. Do not import its cast, Paris setting, clothes or items.\nIDENTITY LOCK: preserve the official reference characters' exact original faces, eye/nose proportions, facial structure, age, ethnicity, species, signature hair and clothes. Preserve source facial rendering: live-action actor faces remain live action; source line-art/animated faces retain their original design. Never redraw into a different face, beautify, age-change, face-swap, stylize the face, obscure or crop out the face. Use only characters actually visible in source references. Respect original character body proportions. This identity rule outranks the environment style.\nEnvironment, game objects and UI: polished European/American casual mobile game illustration, rounded dimensional materials, clean modern saturated colors, readable small icons. Preserve this IP's original architecture, culture and atmosphere. No sepia filter.\nSmall IP label and compact resource HUD at top: Lv12, energy84, coins1250. Five bottom tabs: 合成,家园,故事,图鉴,商店. Minimal legible Chinese. No giant title, promotional poster, mockup phone, split screen, collage, watermark or player hand. This is a new Merge-2 adaptation concept.\nMETA SCREEN: same small HUD, reference cast, palette and object themes as the paired board. NO merge grid. Elevated isometric/cutaway functional scene fills70% of screen, several clear work/living zones. Show one already restored zone with a green check; highlight the specific current unfinished problem; another muted locked zone has lock and cost750. Reference characters naturally interact with the themed props without altering faces. Bottom task panel shows the current concrete request, its item icon, progress3/6, cost450 and a green 布置 button. 家园 tab selected. Make the causal sequence visible: delivered board goods -> progress reward -> solve current problem -> permanent scene change -> next story/area. Not a generic house or achievement-node map.\n\nIP: 舞伎家的料理人. Original anchors: 京都屋形中的舞伎共同生活，季代负责每日饭食，亲友菫练习舞艺，家常料理与人际关系构成原作日常。\nReference cast: ['野月季代 Kiyo：黑色齐耳短发、淡色家居上衣和红色围裙，年轻女孩的原漫画朴素圆脸，保持官方封面原脸。', '户来菫 Sumire：黑色日本髻发、彩色舞伎花簪、粉紫色和服与精美浅金宽腰带，保持漫画封面的眼鼻与舞伎造型。']\nPalette: 清爽青蓝、白、柔和樱粉与少量朱红；京都屋形木构和日式餐器，去除泛黄旧滤镜。.\nThemed item chains: 鸡蛋→亲子丼→屋形晚饭套餐; 锅铲→炊具组→大厨房器具套.\nGrowth setting: 京都屋形的共同厨房、饭桌与临窗储物角，舞伎回家后的日常空间。\nCurrent task and permanent result: 今晚共同饭食尚未摆齐，厨房工具缺一个收纳位；需求2份亲子丼套餐和1套炊具，永久开放干净的大厨房工具墙与季节饭食展示架。\nAdaptation boundary: 屋形具有具体文化与职业背景，不能当作普通酒店随意设置对外接客和商业扩张。\n",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/references/28-ip/source-01.jpg",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/references/28-ip/source-02.jpg",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/tv-ip-eurocartoon-2026-09-30/07-emily-in-paris/01-棋盘.png"
      ],
      "source": {
        "title": "小学馆《舞妓さんちのまかないさん》第一卷介绍",
        "url": "https://www.shogakukan.co.jp/books/09127562"
      },
      "reference_sources": [
        {
          "url": "https://www.shogakukan.co.jp/thumbnail/snsbooks/09127562",
          "source_page": "https://www.shogakukan.co.jp/books/09127562"
        },
        {
          "url": "https://blob.sgkdatabase.com/objects/b171875a25de1c92084c310cc8c323c59668112c2c680f5b161a93041cb7fed0.jpg",
          "source_page": "https://adpocket.shogakukan.co.jp/mangaplanning/detail/aeba47c17ca09557808c333b49af210a0209aff6b4334fa7192aaed69c5f36dd/"
        }
      ]
    },
    {
      "index": 56,
      "slug": "29-ip",
      "name": "哆啦A梦",
      "kind": "board",
      "ready": true,
      "prompt": "Use case: ui-mockup.\nONE independent complete portrait mobile Merge-2 game screen, 9:16, all UI inside safe margins.\nInput images: first image(s) are official source character identity references. Last image is a different IP game screen used ONLY as reference for dimensional casual-mobile UI, compact object icons, polished materials and spacing. Do not import its cast, Paris setting, clothes or items.\nIDENTITY LOCK: preserve the official reference characters' exact original faces, eye/nose proportions, facial structure, age, ethnicity, species, signature hair and clothes. Preserve source facial rendering: live-action actor faces remain live action; source line-art/animated faces retain their original design. Never redraw into a different face, beautify, age-change, face-swap, stylize the face, obscure or crop out the face. Use only characters actually visible in source references. Respect original character body proportions. This identity rule outranks the environment style.\nEnvironment, game objects and UI: polished European/American casual mobile game illustration, rounded dimensional materials, clean modern saturated colors, readable small icons. Preserve this IP's original architecture, culture and atmosphere. No sepia filter.\nSmall IP label and compact resource HUD at top: Lv12, energy84, coins1250. Five bottom tabs: 合成,家园,故事,图鉴,商店. Minimal legible Chinese. No giant title, promotional poster, mockup phone, split screen, collage, watermark or player hand. This is a new Merge-2 adaptation concept.\nBOARD SCREEN: compact HUD top7%, three compact order cards next13%, front-facing orthographic board next68%, selected-item panel and five-tab navigation bottom12%. Order portraits use the reference cast identities, with visible requested item icons, 0/1 or1/1, and coin rewards. Match the requests to actual items on the board. If source references show fewer than3 cast identities, reuse an existing portrait in more than one order card; never invent a third person.\nGrid MUST have exactly7columns and9rows:63 continuous equal square cells, all rows visible, straight horizontal and vertical boundaries, no perspective. Narrow board with clean side gutters as needed. Include2–3 single-cell generators with yellow lightning badges, about30–35 movable themed objects with several identical same-level pairs,10–14 visibly empty unlocked cells, and14–18 grey locked cells mainly in bottom rows. Every object stays fully within one cell; compact near-square icons with distinctive containers/shapes at48px, no generic gems. Highlight one identical adjacent pair and its upgraded item. Generator selected panel has an actual themed name and cooldown00:45. 合成 tab selected. Show useful item production for the paired environment task, not decorative unrelated icons.\n\nIP: 哆啦A梦. Original anchors: 秘密道具帮助解决具体生活问题；官方道具目录包含可按需求输出设计图的发明机，也有配达球拍与按喜好造城堡的套装。\nReference cast: ['哆啦A梦：蓝色圆头与圆身体、白色面部和腹部、红鼻红项圈、黄色铃铛、圆形四次元口袋，严格保持动画原脸。', '野比大雄：黑色短发、圆框眼镜、黄色长袖上衣、深蓝短裤，保留原作大眼与头型。', '源静香：黑发少女、粉色长袖上衣配红裙，保留参考中的发型与动画原脸。']\nPalette: 清爽天蓝、白、草绿与小面积红黄，原作二维轮廓原封保留；现代欧卡用于 UI 和物品。.\nThemed item chains: 螺母→机械零件→道具修理组件; 草图→道具设计图→发明图册.\nGrowth setting: 大雄家一楼与窗边道具研究角，窗外看见熟悉住宅小路。\nCurrent task and permanent result: 窗边小书桌杂乱、道具说明纸散落；当前收集2张完整设计图和1套维修组件，完成后永久开放整齐的道具研究角及墙上用途分类板。\nAdaptation boundary: 秘密道具功能各异，不能把竹蜻蜓、任意门等简单排成越来越高级的一条链；应按用途分支，成品道具通过任务解锁。\n",
      "referenced_image_paths": [
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      ],
      "source": {
        "title": "朝日电视台《ドラえもん》官方秘密道具目录",
        "url": "https://www.tv-asahi.co.jp/doraemon/tool/ha.html"
      },
      "reference_sources": [
        {
          "url": "https://www.tv-asahi.co.jp/doraemon/common-img/main_sp.png",
          "source_page": "https://www.tv-asahi.co.jp/doraemon/"
        }
      ]
    },
    {
      "index": 57,
      "slug": "29-ip",
      "name": "哆啦A梦",
      "kind": "meta",
      "ready": true,
      "prompt": "Use case: ui-mockup.\nONE independent complete portrait mobile Merge-2 game screen, 9:16, all UI inside safe margins.\nInput images: first image(s) are official source character identity references. Last image is a different IP game screen used ONLY as reference for dimensional casual-mobile UI, compact object icons, polished materials and spacing. Do not import its cast, Paris setting, clothes or items.\nIDENTITY LOCK: preserve the official reference characters' exact original faces, eye/nose proportions, facial structure, age, ethnicity, species, signature hair and clothes. Preserve source facial rendering: live-action actor faces remain live action; source line-art/animated faces retain their original design. Never redraw into a different face, beautify, age-change, face-swap, stylize the face, obscure or crop out the face. Use only characters actually visible in source references. Respect original character body proportions. This identity rule outranks the environment style.\nEnvironment, game objects and UI: polished European/American casual mobile game illustration, rounded dimensional materials, clean modern saturated colors, readable small icons. Preserve this IP's original architecture, culture and atmosphere. No sepia filter.\nSmall IP label and compact resource HUD at top: Lv12, energy84, coins1250. Five bottom tabs: 合成,家园,故事,图鉴,商店. Minimal legible Chinese. No giant title, promotional poster, mockup phone, split screen, collage, watermark or player hand. This is a new Merge-2 adaptation concept.\nMETA SCREEN: same small HUD, reference cast, palette and object themes as the paired board. NO merge grid. Elevated isometric/cutaway functional scene fills70% of screen, several clear work/living zones. Show one already restored zone with a green check; highlight the specific current unfinished problem; another muted locked zone has lock and cost750. Reference characters naturally interact with the themed props without altering faces. Bottom task panel shows the current concrete request, its item icon, progress3/6, cost450 and a green 布置 button. 家园 tab selected. Make the causal sequence visible: delivered board goods -> progress reward -> solve current problem -> permanent scene change -> next story/area. Not a generic house or achievement-node map.\n\nIP: 哆啦A梦. Original anchors: 秘密道具帮助解决具体生活问题；官方道具目录包含可按需求输出设计图的发明机，也有配达球拍与按喜好造城堡的套装。\nReference cast: ['哆啦A梦：蓝色圆头与圆身体、白色面部和腹部、红鼻红项圈、黄色铃铛、圆形四次元口袋，严格保持动画原脸。', '野比大雄：黑色短发、圆框眼镜、黄色长袖上衣、深蓝短裤，保留原作大眼与头型。', '源静香：黑发少女、粉色长袖上衣配红裙，保留参考中的发型与动画原脸。']\nPalette: 清爽天蓝、白、草绿与小面积红黄，原作二维轮廓原封保留；现代欧卡用于 UI 和物品。.\nThemed item chains: 螺母→机械零件→道具修理组件; 草图→道具设计图→发明图册.\nGrowth setting: 大雄家一楼与窗边道具研究角，窗外看见熟悉住宅小路。\nCurrent task and permanent result: 窗边小书桌杂乱、道具说明纸散落；当前收集2张完整设计图和1套维修组件，完成后永久开放整齐的道具研究角及墙上用途分类板。\nAdaptation boundary: 秘密道具功能各异，不能把竹蜻蜓、任意门等简单排成越来越高级的一条链；应按用途分支，成品道具通过任务解锁。\n",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/references/29-ip/source-01.png",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/tv-ip-eurocartoon-2026-09-30/07-emily-in-paris/01-棋盘.png"
      ],
      "source": {
        "title": "朝日电视台《ドラえもん》官方秘密道具目录",
        "url": "https://www.tv-asahi.co.jp/doraemon/tool/ha.html"
      },
      "reference_sources": [
        {
          "url": "https://www.tv-asahi.co.jp/doraemon/common-img/main_sp.png",
          "source_page": "https://www.tv-asahi.co.jp/doraemon/"
        }
      ]
    },
    {
      "index": 58,
      "slug": "30-ip",
      "name": "料理妈妈",
      "kind": "board",
      "ready": true,
      "prompt": "Use case: ui-mockup.\nONE independent complete portrait mobile Merge-2 game screen, 9:16, all UI inside safe margins.\nInput images: first image(s) are official source character identity references. Last image is a different IP game screen used ONLY as reference for dimensional casual-mobile UI, compact object icons, polished materials and spacing. Do not import its cast, Paris setting, clothes or items.\nIDENTITY LOCK: preserve the official reference characters' exact original faces, eye/nose proportions, facial structure, age, ethnicity, species, signature hair and clothes. Preserve source facial rendering: live-action actor faces remain live action; source line-art/animated faces retain their original design. Never redraw into a different face, beautify, age-change, face-swap, stylize the face, obscure or crop out the face. Use only characters actually visible in source references. Respect original character body proportions. This identity rule outranks the environment style.\nEnvironment, game objects and UI: polished European/American casual mobile game illustration, rounded dimensional materials, clean modern saturated colors, readable small icons. Preserve this IP's original architecture, culture and atmosphere. No sepia filter.\nSmall IP label and compact resource HUD at top: Lv12, energy84, coins1250. Five bottom tabs: 合成,家园,故事,图鉴,商店. Minimal legible Chinese. No giant title, promotional poster, mockup phone, split screen, collage, watermark or player hand. This is a new Merge-2 adaptation concept.\nBOARD SCREEN: compact HUD top7%, three compact order cards next13%, front-facing orthographic board next68%, selected-item panel and five-tab navigation bottom12%. Order portraits use the reference cast identities, with visible requested item icons, 0/1 or1/1, and coin rewards. Match the requests to actual items on the board. If source references show fewer than3 cast identities, reuse an existing portrait in more than one order card; never invent a third person.\nGrid MUST have exactly7columns and9rows:63 continuous equal square cells, all rows visible, straight horizontal and vertical boundaries, no perspective. Narrow board with clean side gutters as needed. Include2–3 single-cell generators with yellow lightning badges, about30–35 movable themed objects with several identical same-level pairs,10–14 visibly empty unlocked cells, and14–18 grey locked cells mainly in bottom rows. Every object stays fully within one cell; compact near-square icons with distinctive containers/shapes at48px, no generic gems. Highlight one identical adjacent pair and its upgraded item. Generator selected panel has an actual themed name and cooldown00:45. 合成 tab selected. Show useful item production for the paired environment task, not decorative unrelated icons.\n\nIP: 料理妈妈. Original anchors: 依照妈妈指导切、炒、揉、摆盘，完成具体菜肴并解锁更多食谱；官方还明确组合食谱产生更复杂料理。\nReference cast: ['料理妈妈 Mama：棕色短发、粉色白圆点头巾、白上衣、黄橙围裙、蓝裤，笑脸结构和原版游戏角色比例保持。', '爸爸 Papa：棕色短发、矩形眼镜、绿色花纹短袖外套、白内搭、米色长裤，按官方角色图保持面部与眼镜。']\nPalette: 白色、珊瑚粉、青蓝、嫩绿与小面积黄橙；明亮现代厨房，保留原版描边角色。.\nThemed item chains: 面团→面饼→披萨; 土豆→配菜→咖喱饭.\nGrowth setting: 家庭厨房的中岛备餐台、炉灶与食谱展示墙。\nCurrent task and permanent result: 家庭聚餐前，备餐台缺少成品主食、食谱墙空一格；交付1份披萨和1份咖喱饭，永久解锁新烤箱角与两张完成菜谱卡。\nAdaptation boundary: 原作主要乐趣是亲手完成烹饪动作；若全数替换成拖拽合成，会失去操作手感，外围经营也需另行设计。\n",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/references/30-ip/source-01.png",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/references/30-ip/source-02.png",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/tv-ip-eurocartoon-2026-09-30/07-emily-in-paris/01-棋盘.png"
      ],
      "source": {
        "title": "Nintendo《Cooking Mama》官方游戏介绍",
        "url": "https://www.nintendo.com/en-gb/Games/Nintendo-DS/Cooking-Mama-270330.html"
      },
      "reference_sources": [
        {
          "url": "https://www.ofcr.co.jp/products/character/img/c_mama.png",
          "source_page": "https://www.ofcr.co.jp/products/character/mama.html"
        },
        {
          "url": "https://www.ofcr.co.jp/products/character/img/c_papa.png",
          "source_page": "https://www.ofcr.co.jp/products/character/papa.html"
        }
      ]
    },
    {
      "index": 59,
      "slug": "30-ip",
      "name": "料理妈妈",
      "kind": "meta",
      "ready": true,
      "prompt": "Use case: ui-mockup.\nONE independent complete portrait mobile Merge-2 game screen, 9:16, all UI inside safe margins.\nInput images: first image(s) are official source character identity references. Last image is a different IP game screen used ONLY as reference for dimensional casual-mobile UI, compact object icons, polished materials and spacing. Do not import its cast, Paris setting, clothes or items.\nIDENTITY LOCK: preserve the official reference characters' exact original faces, eye/nose proportions, facial structure, age, ethnicity, species, signature hair and clothes. Preserve source facial rendering: live-action actor faces remain live action; source line-art/animated faces retain their original design. Never redraw into a different face, beautify, age-change, face-swap, stylize the face, obscure or crop out the face. Use only characters actually visible in source references. Respect original character body proportions. This identity rule outranks the environment style.\nEnvironment, game objects and UI: polished European/American casual mobile game illustration, rounded dimensional materials, clean modern saturated colors, readable small icons. Preserve this IP's original architecture, culture and atmosphere. No sepia filter.\nSmall IP label and compact resource HUD at top: Lv12, energy84, coins1250. Five bottom tabs: 合成,家园,故事,图鉴,商店. Minimal legible Chinese. No giant title, promotional poster, mockup phone, split screen, collage, watermark or player hand. This is a new Merge-2 adaptation concept.\nMETA SCREEN: same small HUD, reference cast, palette and object themes as the paired board. NO merge grid. Elevated isometric/cutaway functional scene fills70% of screen, several clear work/living zones. Show one already restored zone with a green check; highlight the specific current unfinished problem; another muted locked zone has lock and cost750. Reference characters naturally interact with the themed props without altering faces. Bottom task panel shows the current concrete request, its item icon, progress3/6, cost450 and a green 布置 button. 家园 tab selected. Make the causal sequence visible: delivered board goods -> progress reward -> solve current problem -> permanent scene change -> next story/area. Not a generic house or achievement-node map.\n\nIP: 料理妈妈. Original anchors: 依照妈妈指导切、炒、揉、摆盘，完成具体菜肴并解锁更多食谱；官方还明确组合食谱产生更复杂料理。\nReference cast: ['料理妈妈 Mama：棕色短发、粉色白圆点头巾、白上衣、黄橙围裙、蓝裤，笑脸结构和原版游戏角色比例保持。', '爸爸 Papa：棕色短发、矩形眼镜、绿色花纹短袖外套、白内搭、米色长裤，按官方角色图保持面部与眼镜。']\nPalette: 白色、珊瑚粉、青蓝、嫩绿与小面积黄橙；明亮现代厨房，保留原版描边角色。.\nThemed item chains: 面团→面饼→披萨; 土豆→配菜→咖喱饭.\nGrowth setting: 家庭厨房的中岛备餐台、炉灶与食谱展示墙。\nCurrent task and permanent result: 家庭聚餐前，备餐台缺少成品主食、食谱墙空一格；交付1份披萨和1份咖喱饭，永久解锁新烤箱角与两张完成菜谱卡。\nAdaptation boundary: 原作主要乐趣是亲手完成烹饪动作；若全数替换成拖拽合成，会失去操作手感，外围经营也需另行设计。\n",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/references/30-ip/source-01.png",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/references/30-ip/source-02.png",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/tv-ip-eurocartoon-2026-09-30/07-emily-in-paris/01-棋盘.png"
      ],
      "source": {
        "title": "Nintendo《Cooking Mama》官方游戏介绍",
        "url": "https://www.nintendo.com/en-gb/Games/Nintendo-DS/Cooking-Mama-270330.html"
      },
      "reference_sources": [
        {
          "url": "https://www.ofcr.co.jp/products/character/img/c_mama.png",
          "source_page": "https://www.ofcr.co.jp/products/character/mama.html"
        },
        {
          "url": "https://www.ofcr.co.jp/products/character/img/c_papa.png",
          "source_page": "https://www.ofcr.co.jp/products/character/papa.html"
        }
      ]
    },
    {
      "index": 60,
      "slug": "31-ip",
      "name": "水星领航员",
      "kind": "board",
      "ready": true,
      "prompt": "Use case: ui-mockup.\nONE independent complete portrait mobile Merge-2 game screen, 9:16, all UI inside safe margins.\nInput images: first image(s) are official source character identity references. Last image is a different IP game screen used ONLY as reference for dimensional casual-mobile UI, compact object icons, polished materials and spacing. Do not import its cast, Paris setting, clothes or items.\nIDENTITY LOCK: preserve the official reference characters' exact original faces, eye/nose proportions, facial structure, age, ethnicity, species, signature hair and clothes. Preserve source facial rendering: live-action actor faces remain live action; source line-art/animated faces retain their original design. Never redraw into a different face, beautify, age-change, face-swap, stylize the face, obscure or crop out the face. Use only characters actually visible in source references. Respect original character body proportions. This identity rule outranks the environment style.\nEnvironment, game objects and UI: polished European/American casual mobile game illustration, rounded dimensional materials, clean modern saturated colors, readable small icons. Preserve this IP's original architecture, culture and atmosphere. No sepia filter.\nSmall IP label and compact resource HUD at top: Lv12, energy84, coins1250. Five bottom tabs: 合成,家园,故事,图鉴,商店. Minimal legible Chinese. No giant title, promotional poster, mockup phone, split screen, collage, watermark or player hand. This is a new Merge-2 adaptation concept.\nBOARD SCREEN: compact HUD top7%, three compact order cards next13%, front-facing orthographic board next68%, selected-item panel and five-tab navigation bottom12%. Order portraits use the reference cast identities, with visible requested item icons, 0/1 or1/1, and coin rewards. Match the requests to actual items on the board. If source references show fewer than3 cast identities, reuse an existing portrait in more than one order card; never invent a third person.\nGrid MUST have exactly7columns and9rows:63 continuous equal square cells, all rows visible, straight horizontal and vertical boundaries, no perspective. Narrow board with clean side gutters as needed. Include2–3 single-cell generators with yellow lightning badges, about30–35 movable themed objects with several identical same-level pairs,10–14 visibly empty unlocked cells, and14–18 grey locked cells mainly in bottom rows. Every object stays fully within one cell; compact near-square icons with distinctive containers/shapes at48px, no generic gems. Highlight one identical adjacent pair and its upgraded item. Generator selected panel has an actual themed name and cooldown00:45. 合成 tab selected. Show useful item production for the paired environment task, not decorative unrelated icons.\n\nIP: 水星领航员. Original anchors: 水无灯里在水之星阿库阿的新威尼斯学习成为领航员，驾贡多拉为游客导览，ARIA公司与水城生活是辨识场景。\nReference cast: ['水无灯里 Akari：绿色眼睛、粉色头发与两条很长的侧发、白色蓝边领航员长裙、白蓝帽，保持原作日系脸。', '艾莉西亚 Alicia：金色长发和长侧辫、白蓝领航员制服、白蓝帽，保持官方主视觉造型。', '亚利亚社长：白色圆胖猫、圆形蓝眼圈、棕色小眉与耳尖、蓝色领口配黄色蝴蝶结，完全保留原作脸。']\nPalette: 透明水蓝、白、海军蓝与清爽石灰色，小面积粉与金；新威尼斯原作水城气质。.\nThemed item chains: 木片→船桨→贡多拉维修套; 明信片→纪念册→旅程礼盒.\nGrowth setting: ARIA公司运河码头、石台阶与接待露台，一艘贡多拉靠岸。\nCurrent task and permanent result: 首班导览将开航，码头一处踏板松动、游客纪念柜还空着；需求1套贡多拉维修工具和2本纪念册，永久开放安全登船区与第一条运河路线。\nAdaptation boundary: 原作重在探索与人与人相遇，缺少强生产经营冲突；长期留存应靠新路线与见闻，而非反复修楼。\n",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/references/31-ip/source-01.jpg",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/tv-ip-eurocartoon-2026-09-30/07-emily-in-paris/01-棋盘.png"
      ],
      "source": {
        "title": "FlyingDog《ARIA The ANIMATION》官方故事页",
        "url": "https://www.jvcmusic.co.jp/flyingdog/-/Animedata/Z0615.html"
      },
      "reference_sources": [
        {
          "url": "https://ariacompany.net/images/keyvisual001.jpg",
          "source_page": "https://www.ariacompany.net/"
        }
      ]
    },
    {
      "index": 61,
      "slug": "31-ip",
      "name": "水星领航员",
      "kind": "meta",
      "ready": true,
      "prompt": "Use case: ui-mockup.\nONE independent complete portrait mobile Merge-2 game screen, 9:16, all UI inside safe margins.\nInput images: first image(s) are official source character identity references. Last image is a different IP game screen used ONLY as reference for dimensional casual-mobile UI, compact object icons, polished materials and spacing. Do not import its cast, Paris setting, clothes or items.\nIDENTITY LOCK: preserve the official reference characters' exact original faces, eye/nose proportions, facial structure, age, ethnicity, species, signature hair and clothes. Preserve source facial rendering: live-action actor faces remain live action; source line-art/animated faces retain their original design. Never redraw into a different face, beautify, age-change, face-swap, stylize the face, obscure or crop out the face. Use only characters actually visible in source references. Respect original character body proportions. This identity rule outranks the environment style.\nEnvironment, game objects and UI: polished European/American casual mobile game illustration, rounded dimensional materials, clean modern saturated colors, readable small icons. Preserve this IP's original architecture, culture and atmosphere. No sepia filter.\nSmall IP label and compact resource HUD at top: Lv12, energy84, coins1250. Five bottom tabs: 合成,家园,故事,图鉴,商店. Minimal legible Chinese. No giant title, promotional poster, mockup phone, split screen, collage, watermark or player hand. This is a new Merge-2 adaptation concept.\nMETA SCREEN: same small HUD, reference cast, palette and object themes as the paired board. NO merge grid. Elevated isometric/cutaway functional scene fills70% of screen, several clear work/living zones. Show one already restored zone with a green check; highlight the specific current unfinished problem; another muted locked zone has lock and cost750. Reference characters naturally interact with the themed props without altering faces. Bottom task panel shows the current concrete request, its item icon, progress3/6, cost450 and a green 布置 button. 家园 tab selected. Make the causal sequence visible: delivered board goods -> progress reward -> solve current problem -> permanent scene change -> next story/area. Not a generic house or achievement-node map.\n\nIP: 水星领航员. Original anchors: 水无灯里在水之星阿库阿的新威尼斯学习成为领航员，驾贡多拉为游客导览，ARIA公司与水城生活是辨识场景。\nReference cast: ['水无灯里 Akari：绿色眼睛、粉色头发与两条很长的侧发、白色蓝边领航员长裙、白蓝帽，保持原作日系脸。', '艾莉西亚 Alicia：金色长发和长侧辫、白蓝领航员制服、白蓝帽，保持官方主视觉造型。', '亚利亚社长：白色圆胖猫、圆形蓝眼圈、棕色小眉与耳尖、蓝色领口配黄色蝴蝶结，完全保留原作脸。']\nPalette: 透明水蓝、白、海军蓝与清爽石灰色，小面积粉与金；新威尼斯原作水城气质。.\nThemed item chains: 木片→船桨→贡多拉维修套; 明信片→纪念册→旅程礼盒.\nGrowth setting: ARIA公司运河码头、石台阶与接待露台，一艘贡多拉靠岸。\nCurrent task and permanent result: 首班导览将开航，码头一处踏板松动、游客纪念柜还空着；需求1套贡多拉维修工具和2本纪念册，永久开放安全登船区与第一条运河路线。\nAdaptation boundary: 原作重在探索与人与人相遇，缺少强生产经营冲突；长期留存应靠新路线与见闻，而非反复修楼。\n",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/references/31-ip/source-01.jpg",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/tv-ip-eurocartoon-2026-09-30/07-emily-in-paris/01-棋盘.png"
      ],
      "source": {
        "title": "FlyingDog《ARIA The ANIMATION》官方故事页",
        "url": "https://www.jvcmusic.co.jp/flyingdog/-/Animedata/Z0615.html"
      },
      "reference_sources": [
        {
          "url": "https://ariacompany.net/images/keyvisual001.jpg",
          "source_page": "https://www.ariacompany.net/"
        }
      ]
    },
    {
      "index": 62,
      "slug": "32-ip",
      "name": "轻音少女",
      "kind": "board",
      "ready": true,
      "prompt": "Use case: ui-mockup.\nONE independent complete portrait mobile Merge-2 game screen, 9:16, all UI inside safe margins.\nInput images: first image(s) are official source character identity references. Last image is a different IP game screen used ONLY as reference for dimensional casual-mobile UI, compact object icons, polished materials and spacing. Do not import its cast, Paris setting, clothes or items.\nIDENTITY LOCK: preserve the official reference characters' exact original faces, eye/nose proportions, facial structure, age, ethnicity, species, signature hair and clothes. Preserve source facial rendering: live-action actor faces remain live action; source line-art/animated faces retain their original design. Never redraw into a different face, beautify, age-change, face-swap, stylize the face, obscure or crop out the face. Use only characters actually visible in source references. Respect original character body proportions. This identity rule outranks the environment style.\nEnvironment, game objects and UI: polished European/American casual mobile game illustration, rounded dimensional materials, clean modern saturated colors, readable small icons. Preserve this IP's original architecture, culture and atmosphere. No sepia filter.\nSmall IP label and compact resource HUD at top: Lv12, energy84, coins1250. Five bottom tabs: 合成,家园,故事,图鉴,商店. Minimal legible Chinese. No giant title, promotional poster, mockup phone, split screen, collage, watermark or player hand. This is a new Merge-2 adaptation concept.\nBOARD SCREEN: compact HUD top7%, three compact order cards next13%, front-facing orthographic board next68%, selected-item panel and five-tab navigation bottom12%. Order portraits use the reference cast identities, with visible requested item icons, 0/1 or1/1, and coin rewards. Match the requests to actual items on the board. If source references show fewer than3 cast identities, reuse an existing portrait in more than one order card; never invent a third person.\nGrid MUST have exactly7columns and9rows:63 continuous equal square cells, all rows visible, straight horizontal and vertical boundaries, no perspective. Narrow board with clean side gutters as needed. Include2–3 single-cell generators with yellow lightning badges, about30–35 movable themed objects with several identical same-level pairs,10–14 visibly empty unlocked cells, and14–18 grey locked cells mainly in bottom rows. Every object stays fully within one cell; compact near-square icons with distinctive containers/shapes at48px, no generic gems. Highlight one identical adjacent pair and its upgraded item. Generator selected panel has an actual themed name and cooldown00:45. 合成 tab selected. Show useful item production for the paired environment task, not decorative unrelated icons.\n\nIP: 轻音少女. Original anchors: 唯、澪、律、紬、梓组成放课后茶会，各自有主音吉他、贝斯、鼓、键盘及节奏吉他的明确分工，演出与朋友日常是核心。\nReference cast: ['平泽唯：棕色齐肩短发、两枚黄色发夹、藏青西装校服与蓝色领结，红棕色 Les Paul 形吉他，保持京都动画原脸。', '秋山澪：黑色长直发、藏青校服、蓝色领结，深色贝斯，保留原作细长眼形和发型。', '田井中律：棕色短发、黄色发箍、藏青校服、鼓槌和鼓组，保持原作圆眼与额头比例。']\nPalette: 清爽青蓝、白、海军蓝与樱花粉，小面积吉他红；暖色只用于木乐器，现代清晰 UI。.\nThemed item chains: 拨片→琴弦→吉他保养套; 谱纸→练习曲谱→演出歌单册.\nGrowth setting: 樱丘高中轻音部社团室，乐器角、排练地毯与茶点桌。\nCurrent task and permanent result: 校园演出前，吉他维护未完成、节目歌单只有散谱；收集1套吉他保养用品和1本演出歌单册，永久解锁布置好的小型排练台与完成曲目展示板。\nAdaptation boundary: 二合只能承担演出准备，无法替代音乐与合奏本身；角色互动和可听的演出成果需要保留。\n",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/references/32-ip/source-01.jpg",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/tv-ip-eurocartoon-2026-09-30/07-emily-in-paris/01-棋盘.png"
      ],
      "source": {
        "title": "SEGA《けいおん！ 放課後ライブ！！》官方角色乐器分工",
        "url": "https://k-on.sega.jp/game.html"
      },
      "reference_sources": [
        {
          "url": "https://www.kyotoanimation.co.jp/img/works/key_visual/k-on!.jpg",
          "source_page": "https://www.kyotoanimation.co.jp/works/k-on/"
        }
      ]
    },
    {
      "index": 63,
      "slug": "32-ip",
      "name": "轻音少女",
      "kind": "meta",
      "ready": true,
      "prompt": "Use case: ui-mockup.\nONE independent complete portrait mobile Merge-2 game screen, 9:16, all UI inside safe margins.\nInput images: first image(s) are official source character identity references. Last image is a different IP game screen used ONLY as reference for dimensional casual-mobile UI, compact object icons, polished materials and spacing. Do not import its cast, Paris setting, clothes or items.\nIDENTITY LOCK: preserve the official reference characters' exact original faces, eye/nose proportions, facial structure, age, ethnicity, species, signature hair and clothes. Preserve source facial rendering: live-action actor faces remain live action; source line-art/animated faces retain their original design. Never redraw into a different face, beautify, age-change, face-swap, stylize the face, obscure or crop out the face. Use only characters actually visible in source references. Respect original character body proportions. This identity rule outranks the environment style.\nEnvironment, game objects and UI: polished European/American casual mobile game illustration, rounded dimensional materials, clean modern saturated colors, readable small icons. Preserve this IP's original architecture, culture and atmosphere. No sepia filter.\nSmall IP label and compact resource HUD at top: Lv12, energy84, coins1250. Five bottom tabs: 合成,家园,故事,图鉴,商店. Minimal legible Chinese. No giant title, promotional poster, mockup phone, split screen, collage, watermark or player hand. This is a new Merge-2 adaptation concept.\nMETA SCREEN: same small HUD, reference cast, palette and object themes as the paired board. NO merge grid. Elevated isometric/cutaway functional scene fills70% of screen, several clear work/living zones. Show one already restored zone with a green check; highlight the specific current unfinished problem; another muted locked zone has lock and cost750. Reference characters naturally interact with the themed props without altering faces. Bottom task panel shows the current concrete request, its item icon, progress3/6, cost450 and a green 布置 button. 家园 tab selected. Make the causal sequence visible: delivered board goods -> progress reward -> solve current problem -> permanent scene change -> next story/area. Not a generic house or achievement-node map.\n\nIP: 轻音少女. Original anchors: 唯、澪、律、紬、梓组成放课后茶会，各自有主音吉他、贝斯、鼓、键盘及节奏吉他的明确分工，演出与朋友日常是核心。\nReference cast: ['平泽唯：棕色齐肩短发、两枚黄色发夹、藏青西装校服与蓝色领结，红棕色 Les Paul 形吉他，保持京都动画原脸。', '秋山澪：黑色长直发、藏青校服、蓝色领结，深色贝斯，保留原作细长眼形和发型。', '田井中律：棕色短发、黄色发箍、藏青校服、鼓槌和鼓组，保持原作圆眼与额头比例。']\nPalette: 清爽青蓝、白、海军蓝与樱花粉，小面积吉他红；暖色只用于木乐器，现代清晰 UI。.\nThemed item chains: 拨片→琴弦→吉他保养套; 谱纸→练习曲谱→演出歌单册.\nGrowth setting: 樱丘高中轻音部社团室，乐器角、排练地毯与茶点桌。\nCurrent task and permanent result: 校园演出前，吉他维护未完成、节目歌单只有散谱；收集1套吉他保养用品和1本演出歌单册，永久解锁布置好的小型排练台与完成曲目展示板。\nAdaptation boundary: 二合只能承担演出准备，无法替代音乐与合奏本身；角色互动和可听的演出成果需要保留。\n",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/ip-expansion-2026-10-02/references/32-ip/source-01.jpg",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/tv-ip-eurocartoon-2026-09-30/07-emily-in-paris/01-棋盘.png"
      ],
      "source": {
        "title": "SEGA《けいおん！ 放課後ライブ！！》官方角色乐器分工",
        "url": "https://k-on.sega.jp/game.html"
      },
      "reference_sources": [
        {
          "url": "https://www.kyotoanimation.co.jp/img/works/key_visual/k-on!.jpg",
          "source_page": "https://www.kyotoanimation.co.jp/works/k-on/"
        }
      ]
    },
    {
      "index": 64,
      "slug": "33-ip",
      "name": "夏目友人帐",
      "kind": "board",
      "ready": true,
      "prompt": "Use case: ui-mockup.\nONE independent complete portrait mobile Merge-2 game screen, 9:16, all UI inside safe margins.\nInput images: first image(s) are official source character identity references. Last image is a different IP game screen used ONLY as reference for dimensional casual-mobile UI, compact object icons, polished materials and spacing. Do not import its cast, Paris setting, clothes or items.\nIDENTITY LOCK: preserve the official reference characters' exact original faces, eye/nose proportions, facial structure, age, ethnicity, species, signature hair and clothes. Preserve source facial rendering: live-action actor faces remain live action; source line-art/animated faces retain their original design. Never redraw into a different face, beautify, age-change, face-swap, stylize the face, obscure or crop out the face. Use only characters actually visible in source references. Respect original character body proportions. This identity rule outranks the environment style.\nEnvironment, game objects and UI: polished European/American casual mobile game illustration, rounded dimensional materials, clean modern saturated colors, readable small icons. Preserve this IP's original architecture, culture and atmosphere. No sepia filter.\nSmall IP label and compact resource HUD at top: Lv12, energy84, coins1250. Five bottom tabs: 合成,家园,故事,图鉴,商店. Minimal legible Chinese. No giant title, promotional poster, mockup phone, split screen, collage, watermark or player hand. This is a new Merge-2 adaptation concept.\nBOARD SCREEN: compact HUD top7%, three compact order cards next13%, front-facing orthographic board next68%, selected-item panel and five-tab navigation bottom12%. Order portraits use the reference cast identities, with visible requested item icons, 0/1 or1/1, and coin rewards. Match the requests to actual items on the board. If source references show fewer than3 cast identities, reuse an existing portrait in more than one order card; never invent a third person.\nGrid MUST have exactly7columns and9rows:63 continuous equal square cells, all rows visible, straight horizontal and vertical boundaries, no perspective. Narrow board with clean side gutters as needed. Include2–3 single-cell generators with yellow lightning badges, about30–35 movable themed objects with several identical same-level pairs,10–14 visibly empty unlocked cells, and14–18 grey locked cells mainly in bottom rows. Every object stays fully within one cell; compact near-square icons with distinctive containers/shapes at48px, no generic gems. Highlight one identical adjacent pair and its upgraded item. Generator selected panel has an actual themed name and cooldown00:45. 合成 tab selected. Show useful item production for the paired environment task, not decorative unrelated icons.\n\nIP: 夏目友人帐. Original anchors: 夏目继承玲子的友人帐，与猫咪老师一起将姓名返还给妖怪，通过人与妖的相遇守护日常及关系。\nReference cast: ['夏目贵志：浅茶金色短发、金棕眼睛、白色领口上衣，保持官方动画的狭长温和眼形与清瘦脸型。', '猫咪老师：白色圆胖招财猫外形，额头橙色和灰色块、脸侧红纹、灰橙体斑、红项圈金铃，保留官方眼口与圆胖比例。']\nPalette: 浅青绿、天空蓝、白与清透灰，少量橙红作猫咪老师点缀；安静的日本乡间。.\nThemed item chains: 信纸碎片→完整书信→记忆信匣; 木片→修缮工具→小祠修复套.\nGrowth setting: 藤原家附近林间小路旁的旧小祠，树荫、石阶与记忆信匣。\nCurrent task and permanent result: 小妖怪遗失的旧信缺页，祠前一块木栏松动；需求1封完整旧信和1套修缮工具，完成后永久修好小祠并点亮这段相遇回忆；姓名与妖怪本体不进入合成链。\nAdaptation boundary: 返还姓名是情感仪式，名字或妖怪本体不应被做成批量合成消耗品；应合成帮助他们的物件。\n",
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      "source": {
        "title": "《夏目友人帳》动画官方作品概要",
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    {
      "index": 65,
      "slug": "33-ip",
      "name": "夏目友人帐",
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      "ready": true,
      "prompt": "Use case: ui-mockup.\nONE independent complete portrait mobile Merge-2 game screen, 9:16, all UI inside safe margins.\nInput images: first image(s) are official source character identity references. Last image is a different IP game screen used ONLY as reference for dimensional casual-mobile UI, compact object icons, polished materials and spacing. Do not import its cast, Paris setting, clothes or items.\nIDENTITY LOCK: preserve the official reference characters' exact original faces, eye/nose proportions, facial structure, age, ethnicity, species, signature hair and clothes. Preserve source facial rendering: live-action actor faces remain live action; source line-art/animated faces retain their original design. Never redraw into a different face, beautify, age-change, face-swap, stylize the face, obscure or crop out the face. Use only characters actually visible in source references. Respect original character body proportions. This identity rule outranks the environment style.\nEnvironment, game objects and UI: polished European/American casual mobile game illustration, rounded dimensional materials, clean modern saturated colors, readable small icons. Preserve this IP's original architecture, culture and atmosphere. No sepia filter.\nSmall IP label and compact resource HUD at top: Lv12, energy84, coins1250. Five bottom tabs: 合成,家园,故事,图鉴,商店. Minimal legible Chinese. No giant title, promotional poster, mockup phone, split screen, collage, watermark or player hand. This is a new Merge-2 adaptation concept.\nMETA SCREEN: same small HUD, reference cast, palette and object themes as the paired board. NO merge grid. Elevated isometric/cutaway functional scene fills70% of screen, several clear work/living zones. Show one already restored zone with a green check; highlight the specific current unfinished problem; another muted locked zone has lock and cost750. Reference characters naturally interact with the themed props without altering faces. Bottom task panel shows the current concrete request, its item icon, progress3/6, cost450 and a green 布置 button. 家园 tab selected. Make the causal sequence visible: delivered board goods -> progress reward -> solve current problem -> permanent scene change -> next story/area. Not a generic house or achievement-node map.\n\nIP: 夏目友人帐. Original anchors: 夏目继承玲子的友人帐，与猫咪老师一起将姓名返还给妖怪，通过人与妖的相遇守护日常及关系。\nReference cast: ['夏目贵志：浅茶金色短发、金棕眼睛、白色领口上衣，保持官方动画的狭长温和眼形与清瘦脸型。', '猫咪老师：白色圆胖招财猫外形，额头橙色和灰色块、脸侧红纹、灰橙体斑、红项圈金铃，保留官方眼口与圆胖比例。']\nPalette: 浅青绿、天空蓝、白与清透灰，少量橙红作猫咪老师点缀；安静的日本乡间。.\nThemed item chains: 信纸碎片→完整书信→记忆信匣; 木片→修缮工具→小祠修复套.\nGrowth setting: 藤原家附近林间小路旁的旧小祠，树荫、石阶与记忆信匣。\nCurrent task and permanent result: 小妖怪遗失的旧信缺页，祠前一块木栏松动；需求1封完整旧信和1套修缮工具，完成后永久修好小祠并点亮这段相遇回忆；姓名与妖怪本体不进入合成链。\nAdaptation boundary: 返还姓名是情感仪式，名字或妖怪本体不应被做成批量合成消耗品；应合成帮助他们的物件。\n",
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      "source": {
        "title": "《夏目友人帳》动画官方作品概要",
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    {
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      "slug": "34-ip",
      "name": "料理鼠王",
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      "prompt": "Use case: ui-mockup.\nONE independent complete portrait mobile Merge-2 game screen, 9:16, all UI inside safe margins.\nInput images: first image(s) are official source character identity references. Last image is a different IP game screen used ONLY as reference for dimensional casual-mobile UI, compact object icons, polished materials and spacing. Do not import its cast, Paris setting, clothes or items.\nIDENTITY LOCK: preserve the official reference characters' exact original faces, eye/nose proportions, facial structure, age, ethnicity, species, signature hair and clothes. Preserve source facial rendering: live-action actor faces remain live action; source line-art/animated faces retain their original design. Never redraw into a different face, beautify, age-change, face-swap, stylize the face, obscure or crop out the face. Use only characters actually visible in source references. Respect original character body proportions. This identity rule outranks the environment style.\nEnvironment, game objects and UI: polished European/American casual mobile game illustration, rounded dimensional materials, clean modern saturated colors, readable small icons. Preserve this IP's original architecture, culture and atmosphere. No sepia filter.\nSmall IP label and compact resource HUD at top: Lv12, energy84, coins1250. Five bottom tabs: 合成,家园,故事,图鉴,商店. Minimal legible Chinese. No giant title, promotional poster, mockup phone, split screen, collage, watermark or player hand. This is a new Merge-2 adaptation concept.\nBOARD SCREEN: compact HUD top7%, three compact order cards next13%, front-facing orthographic board next68%, selected-item panel and five-tab navigation bottom12%. Order portraits use the reference cast identities, with visible requested item icons, 0/1 or1/1, and coin rewards. Match the requests to actual items on the board. If source references show fewer than3 cast identities, reuse an existing portrait in more than one order card; never invent a third person.\nGrid MUST have exactly7columns and9rows:63 continuous equal square cells, all rows visible, straight horizontal and vertical boundaries, no perspective. Narrow board with clean side gutters as needed. Include2–3 single-cell generators with yellow lightning badges, about30–35 movable themed objects with several identical same-level pairs,10–14 visibly empty unlocked cells, and14–18 grey locked cells mainly in bottom rows. Every object stays fully within one cell; compact near-square icons with distinctive containers/shapes at48px, no generic gems. Highlight one identical adjacent pair and its upgraded item. Generator selected panel has an actual themed name and cooldown00:45. 合成 tab selected. Show useful item production for the paired environment task, not decorative unrelated icons.\n\nIP: 料理鼠王. Original anchors: Remy、Linguini、Colette；巴黎 Gusteau’s 餐厅；老鼠厨师与人类助手合作烹饪。\nReference cast: 小米（Remy）：灰蓝毛的小鼠、粉红鼻尖和圆耳、细长尾，保留皮克斯原作五官；林贵尼（Linguini）：红棕卷发、瘦长脸、长鼻子、白色厨师服；乐乐（Colette）：黑色短发、棱角较清晰的脸、白色厨师服。严格保留参考原作面部身份、五官结构、脸型比例、眼睛位置、年龄和原角色绘制方式；不可美化、换脸、融脸或欧卡化脸。\nPalette: 清爽瓷白、蓝灰、鼠灰、樱桃红与蔬菜绿；保留巴黎厨房和法餐气质，物品简洁饱满而不做陈旧黄滤镜。.\nThemed item chains: 蔬菜粒→蔬菜拼盘→炖菜→精致法餐; 面团→小面包→法式长棍→面包篮.\nGrowth setting: 巴黎小餐馆的开放厨房与相邻用餐厅，灶台、备菜台和窗边双人桌。\nCurrent task and permanent result: 备菜台台面开裂，窗边餐桌缺一套餐具；乐乐需要2份炖菜和1个面包篮；交付后永久换好备菜台并开放窗边双人桌。\nAdaptation boundary: 需要保留 Remy 与 Linguini 的合作特色，否则容易变成普通餐厅二合。\n",
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        "title": "Pixar｜Ratatouille",
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    {
      "index": 67,
      "slug": "34-ip",
      "name": "料理鼠王",
      "kind": "meta",
      "ready": true,
      "prompt": "Use case: ui-mockup.\nONE independent complete portrait mobile Merge-2 game screen, 9:16, all UI inside safe margins.\nInput images: first image(s) are official source character identity references. Last image is a different IP game screen used ONLY as reference for dimensional casual-mobile UI, compact object icons, polished materials and spacing. Do not import its cast, Paris setting, clothes or items.\nIDENTITY LOCK: preserve the official reference characters' exact original faces, eye/nose proportions, facial structure, age, ethnicity, species, signature hair and clothes. Preserve source facial rendering: live-action actor faces remain live action; source line-art/animated faces retain their original design. Never redraw into a different face, beautify, age-change, face-swap, stylize the face, obscure or crop out the face. Use only characters actually visible in source references. Respect original character body proportions. This identity rule outranks the environment style.\nEnvironment, game objects and UI: polished European/American casual mobile game illustration, rounded dimensional materials, clean modern saturated colors, readable small icons. Preserve this IP's original architecture, culture and atmosphere. No sepia filter.\nSmall IP label and compact resource HUD at top: Lv12, energy84, coins1250. Five bottom tabs: 合成,家园,故事,图鉴,商店. Minimal legible Chinese. No giant title, promotional poster, mockup phone, split screen, collage, watermark or player hand. This is a new Merge-2 adaptation concept.\nMETA SCREEN: same small HUD, reference cast, palette and object themes as the paired board. NO merge grid. Elevated isometric/cutaway functional scene fills70% of screen, several clear work/living zones. Show one already restored zone with a green check; highlight the specific current unfinished problem; another muted locked zone has lock and cost750. Reference characters naturally interact with the themed props without altering faces. Bottom task panel shows the current concrete request, its item icon, progress3/6, cost450 and a green 布置 button. 家园 tab selected. Make the causal sequence visible: delivered board goods -> progress reward -> solve current problem -> permanent scene change -> next story/area. Not a generic house or achievement-node map.\n\nIP: 料理鼠王. Original anchors: Remy、Linguini、Colette；巴黎 Gusteau’s 餐厅；老鼠厨师与人类助手合作烹饪。\nReference cast: 小米（Remy）：灰蓝毛的小鼠、粉红鼻尖和圆耳、细长尾，保留皮克斯原作五官；林贵尼（Linguini）：红棕卷发、瘦长脸、长鼻子、白色厨师服；乐乐（Colette）：黑色短发、棱角较清晰的脸、白色厨师服。严格保留参考原作面部身份、五官结构、脸型比例、眼睛位置、年龄和原角色绘制方式；不可美化、换脸、融脸或欧卡化脸。\nPalette: 清爽瓷白、蓝灰、鼠灰、樱桃红与蔬菜绿；保留巴黎厨房和法餐气质，物品简洁饱满而不做陈旧黄滤镜。.\nThemed item chains: 蔬菜粒→蔬菜拼盘→炖菜→精致法餐; 面团→小面包→法式长棍→面包篮.\nGrowth setting: 巴黎小餐馆的开放厨房与相邻用餐厅，灶台、备菜台和窗边双人桌。\nCurrent task and permanent result: 备菜台台面开裂，窗边餐桌缺一套餐具；乐乐需要2份炖菜和1个面包篮；交付后永久换好备菜台并开放窗边双人桌。\nAdaptation boundary: 需要保留 Remy 与 Linguini 的合作特色，否则容易变成普通餐厅二合。\n",
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      "source": {
        "title": "Pixar｜Ratatouille",
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      "index": 68,
      "slug": "35-ip",
      "name": "姆明",
      "kind": "board",
      "ready": true,
      "prompt": "Use case: ui-mockup.\nONE independent complete portrait mobile Merge-2 game screen, 9:16, all UI inside safe margins.\nInput images: first image(s) are official source character identity references. Last image is a different IP game screen used ONLY as reference for dimensional casual-mobile UI, compact object icons, polished materials and spacing. Do not import its cast, Paris setting, clothes or items.\nIDENTITY LOCK: preserve the official reference characters' exact original faces, eye/nose proportions, facial structure, age, ethnicity, species, signature hair and clothes. Preserve source facial rendering: live-action actor faces remain live action; source line-art/animated faces retain their original design. Never redraw into a different face, beautify, age-change, face-swap, stylize the face, obscure or crop out the face. Use only characters actually visible in source references. Respect original character body proportions. This identity rule outranks the environment style.\nEnvironment, game objects and UI: polished European/American casual mobile game illustration, rounded dimensional materials, clean modern saturated colors, readable small icons. Preserve this IP's original architecture, culture and atmosphere. No sepia filter.\nSmall IP label and compact resource HUD at top: Lv12, energy84, coins1250. Five bottom tabs: 合成,家园,故事,图鉴,商店. Minimal legible Chinese. No giant title, promotional poster, mockup phone, split screen, collage, watermark or player hand. This is a new Merge-2 adaptation concept.\nBOARD SCREEN: compact HUD top7%, three compact order cards next13%, front-facing orthographic board next68%, selected-item panel and five-tab navigation bottom12%. Order portraits use the reference cast identities, with visible requested item icons, 0/1 or1/1, and coin rewards. Match the requests to actual items on the board. If source references show fewer than3 cast identities, reuse an existing portrait in more than one order card; never invent a third person.\nGrid MUST have exactly7columns and9rows:63 continuous equal square cells, all rows visible, straight horizontal and vertical boundaries, no perspective. Narrow board with clean side gutters as needed. Include2–3 single-cell generators with yellow lightning badges, about30–35 movable themed objects with several identical same-level pairs,10–14 visibly empty unlocked cells, and14–18 grey locked cells mainly in bottom rows. Every object stays fully within one cell; compact near-square icons with distinctive containers/shapes at48px, no generic gems. Highlight one identical adjacent pair and its upgraded item. Generator selected panel has an actual themed name and cooldown00:45. 合成 tab selected. Show useful item production for the paired environment task, not decorative unrelated icons.\n\nIP: 姆明. Original anchors: 姆明一家与山谷朋友；姆明屋、姆明妈妈花园、水浴小屋；自然、季节与访客生活。\nReference cast: 姆明：白色圆胖身体、长圆吻部、小竖耳、黑色椭圆眼和细尾；姆明妈妈：同族白色轮廓、手提黑色包；姆明爸爸：同族白色轮廓、黑色高礼帽。必须逐一保留官方黑白线稿中的鼻脸比例、眼睛位置与个人身份，不欧卡化脸。\nPalette: 清爽湖蓝、草绿、珊瑚红与白色；保留姆明原作黑白人物线条，UI和物品用清晰现代色块。.\nThemed item chains: 浆果→果酱罐→果酱点心→野餐篮; 木料→木板→小凳→庭院家具.\nGrowth setting: 姆明屋前花园和通往海边水浴小屋的路径，家庭小聚与野餐准备。\nCurrent task and permanent result: 花园野餐桌破损且小路被旧木料阻断；姆明妈妈需要2个果酱罐和1套庭院家具；交付后永久修好野餐桌并打通水浴小屋路径，界面明确显示修复前后。\nAdaptation boundary: 需要轻量、温和的叙事节奏，过重的冲突与催促会削弱原作气质。\n",
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        "title": "Moomin Characters｜ムーミンの世界",
        "url": "https://www.moomin.co.jp/moomins"
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          "url": "https://cache.moomin.co.jp/moomin/assets/images/Which-Moomin-character-are-you.png",
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    {
      "index": 69,
      "slug": "35-ip",
      "name": "姆明",
      "kind": "meta",
      "ready": true,
      "prompt": "Use case: ui-mockup.\nONE independent complete portrait mobile Merge-2 game screen, 9:16, all UI inside safe margins.\nInput images: first image(s) are official source character identity references. Last image is a different IP game screen used ONLY as reference for dimensional casual-mobile UI, compact object icons, polished materials and spacing. Do not import its cast, Paris setting, clothes or items.\nIDENTITY LOCK: preserve the official reference characters' exact original faces, eye/nose proportions, facial structure, age, ethnicity, species, signature hair and clothes. Preserve source facial rendering: live-action actor faces remain live action; source line-art/animated faces retain their original design. Never redraw into a different face, beautify, age-change, face-swap, stylize the face, obscure or crop out the face. Use only characters actually visible in source references. Respect original character body proportions. This identity rule outranks the environment style.\nEnvironment, game objects and UI: polished European/American casual mobile game illustration, rounded dimensional materials, clean modern saturated colors, readable small icons. Preserve this IP's original architecture, culture and atmosphere. No sepia filter.\nSmall IP label and compact resource HUD at top: Lv12, energy84, coins1250. Five bottom tabs: 合成,家园,故事,图鉴,商店. Minimal legible Chinese. No giant title, promotional poster, mockup phone, split screen, collage, watermark or player hand. This is a new Merge-2 adaptation concept.\nMETA SCREEN: same small HUD, reference cast, palette and object themes as the paired board. NO merge grid. Elevated isometric/cutaway functional scene fills70% of screen, several clear work/living zones. Show one already restored zone with a green check; highlight the specific current unfinished problem; another muted locked zone has lock and cost750. Reference characters naturally interact with the themed props without altering faces. Bottom task panel shows the current concrete request, its item icon, progress3/6, cost450 and a green 布置 button. 家园 tab selected. Make the causal sequence visible: delivered board goods -> progress reward -> solve current problem -> permanent scene change -> next story/area. Not a generic house or achievement-node map.\n\nIP: 姆明. Original anchors: 姆明一家与山谷朋友；姆明屋、姆明妈妈花园、水浴小屋；自然、季节与访客生活。\nReference cast: 姆明：白色圆胖身体、长圆吻部、小竖耳、黑色椭圆眼和细尾；姆明妈妈：同族白色轮廓、手提黑色包；姆明爸爸：同族白色轮廓、黑色高礼帽。必须逐一保留官方黑白线稿中的鼻脸比例、眼睛位置与个人身份，不欧卡化脸。\nPalette: 清爽湖蓝、草绿、珊瑚红与白色；保留姆明原作黑白人物线条，UI和物品用清晰现代色块。.\nThemed item chains: 浆果→果酱罐→果酱点心→野餐篮; 木料→木板→小凳→庭院家具.\nGrowth setting: 姆明屋前花园和通往海边水浴小屋的路径，家庭小聚与野餐准备。\nCurrent task and permanent result: 花园野餐桌破损且小路被旧木料阻断；姆明妈妈需要2个果酱罐和1套庭院家具；交付后永久修好野餐桌并打通水浴小屋路径，界面明确显示修复前后。\nAdaptation boundary: 需要轻量、温和的叙事节奏，过重的冲突与催促会削弱原作气质。\n",
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        "url": "https://www.moomin.co.jp/moomins"
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    {
      "index": 70,
      "slug": "36-ip",
      "name": "蓝精灵",
      "kind": "board",
      "ready": true,
      "prompt": "Use case: ui-mockup.\nONE independent complete portrait mobile Merge-2 game screen, 9:16, all UI inside safe margins.\nInput images: first image(s) are official source character identity references. Last image is a different IP game screen used ONLY as reference for dimensional casual-mobile UI, compact object icons, polished materials and spacing. Do not import its cast, Paris setting, clothes or items.\nIDENTITY LOCK: preserve the official reference characters' exact original faces, eye/nose proportions, facial structure, age, ethnicity, species, signature hair and clothes. Preserve source facial rendering: live-action actor faces remain live action; source line-art/animated faces retain their original design. Never redraw into a different face, beautify, age-change, face-swap, stylize the face, obscure or crop out the face. Use only characters actually visible in source references. Respect original character body proportions. This identity rule outranks the environment style.\nEnvironment, game objects and UI: polished European/American casual mobile game illustration, rounded dimensional materials, clean modern saturated colors, readable small icons. Preserve this IP's original architecture, culture and atmosphere. No sepia filter.\nSmall IP label and compact resource HUD at top: Lv12, energy84, coins1250. Five bottom tabs: 合成,家园,故事,图鉴,商店. Minimal legible Chinese. No giant title, promotional poster, mockup phone, split screen, collage, watermark or player hand. This is a new Merge-2 adaptation concept.\nBOARD SCREEN: compact HUD top7%, three compact order cards next13%, front-facing orthographic board next68%, selected-item panel and five-tab navigation bottom12%. Order portraits use the reference cast identities, with visible requested item icons, 0/1 or1/1, and coin rewards. Match the requests to actual items on the board. If source references show fewer than3 cast identities, reuse an existing portrait in more than one order card; never invent a third person.\nGrid MUST have exactly7columns and9rows:63 continuous equal square cells, all rows visible, straight horizontal and vertical boundaries, no perspective. Narrow board with clean side gutters as needed. Include2–3 single-cell generators with yellow lightning badges, about30–35 movable themed objects with several identical same-level pairs,10–14 visibly empty unlocked cells, and14–18 grey locked cells mainly in bottom rows. Every object stays fully within one cell; compact near-square icons with distinctive containers/shapes at48px, no generic gems. Highlight one identical adjacent pair and its upgraded item. Generator selected panel has an actual themed name and cooldown00:45. 合成 tab selected. Show useful item production for the paired environment task, not decorative unrelated icons.\n\nIP: 蓝精灵. Original anchors: 蓝爸爸、蓝妹妹、聪聪、健健、农夫和巧巧等村民；村落生活与不同角色分工。\nReference cast: 蓝爸爸：蓝色皮肤、浓白胡须、红帽红裤；蓝妹妹：蓝色皮肤、金色长发、白帽白裙与白鞋；灵灵（Handy）：蓝色皮肤、白帽、橙色工装、耳边铅笔及工具。三者均依官方原作3D造型和脸部辨识特征。严格保留参考原作面部身份、五官结构、脸型比例、眼睛位置、年龄和原角色绘制方式；不可美化、换脸、融脸或欧卡化脸。\nPalette: 鲜亮森林绿、精灵蓝、蘑菇红、瓷白和清爽木色；现代干净的童话村UI。.\nThemed item chains: 浆果→浆果篮→浆果挞→节庆甜点台; 木枝→木板→工具箱→村民工作台.\nGrowth setting: 蓝精灵村的蘑菇屋广场、浆果园和灵灵工坊。\nCurrent task and permanent result: 节庆广场木长凳断裂，甜点台空着；蓝爸爸需要2个浆果挞和1套村民工作台；交付后永久修好长凳并建起甜点台。\nAdaptation boundary: 同色角色很多，必须用职业道具和轮廓区分订单头像。\n",
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        "title": "The Smurfs｜官方角色与游戏",
        "url": "https://www.smurf.com/"
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    {
      "index": 71,
      "slug": "36-ip",
      "name": "蓝精灵",
      "kind": "meta",
      "ready": true,
      "prompt": "Use case: ui-mockup.\nONE independent complete portrait mobile Merge-2 game screen, 9:16, all UI inside safe margins.\nInput images: first image(s) are official source character identity references. Last image is a different IP game screen used ONLY as reference for dimensional casual-mobile UI, compact object icons, polished materials and spacing. Do not import its cast, Paris setting, clothes or items.\nIDENTITY LOCK: preserve the official reference characters' exact original faces, eye/nose proportions, facial structure, age, ethnicity, species, signature hair and clothes. Preserve source facial rendering: live-action actor faces remain live action; source line-art/animated faces retain their original design. Never redraw into a different face, beautify, age-change, face-swap, stylize the face, obscure or crop out the face. Use only characters actually visible in source references. Respect original character body proportions. This identity rule outranks the environment style.\nEnvironment, game objects and UI: polished European/American casual mobile game illustration, rounded dimensional materials, clean modern saturated colors, readable small icons. Preserve this IP's original architecture, culture and atmosphere. No sepia filter.\nSmall IP label and compact resource HUD at top: Lv12, energy84, coins1250. Five bottom tabs: 合成,家园,故事,图鉴,商店. Minimal legible Chinese. No giant title, promotional poster, mockup phone, split screen, collage, watermark or player hand. This is a new Merge-2 adaptation concept.\nMETA SCREEN: same small HUD, reference cast, palette and object themes as the paired board. NO merge grid. Elevated isometric/cutaway functional scene fills70% of screen, several clear work/living zones. Show one already restored zone with a green check; highlight the specific current unfinished problem; another muted locked zone has lock and cost750. Reference characters naturally interact with the themed props without altering faces. Bottom task panel shows the current concrete request, its item icon, progress3/6, cost450 and a green 布置 button. 家园 tab selected. Make the causal sequence visible: delivered board goods -> progress reward -> solve current problem -> permanent scene change -> next story/area. Not a generic house or achievement-node map.\n\nIP: 蓝精灵. Original anchors: 蓝爸爸、蓝妹妹、聪聪、健健、农夫和巧巧等村民；村落生活与不同角色分工。\nReference cast: 蓝爸爸：蓝色皮肤、浓白胡须、红帽红裤；蓝妹妹：蓝色皮肤、金色长发、白帽白裙与白鞋；灵灵（Handy）：蓝色皮肤、白帽、橙色工装、耳边铅笔及工具。三者均依官方原作3D造型和脸部辨识特征。严格保留参考原作面部身份、五官结构、脸型比例、眼睛位置、年龄和原角色绘制方式；不可美化、换脸、融脸或欧卡化脸。\nPalette: 鲜亮森林绿、精灵蓝、蘑菇红、瓷白和清爽木色；现代干净的童话村UI。.\nThemed item chains: 浆果→浆果篮→浆果挞→节庆甜点台; 木枝→木板→工具箱→村民工作台.\nGrowth setting: 蓝精灵村的蘑菇屋广场、浆果园和灵灵工坊。\nCurrent task and permanent result: 节庆广场木长凳断裂，甜点台空着；蓝爸爸需要2个浆果挞和1套村民工作台；交付后永久修好长凳并建起甜点台。\nAdaptation boundary: 同色角色很多，必须用职业道具和轮廓区分订单头像。\n",
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      "source": {
        "title": "The Smurfs｜官方角色与游戏",
        "url": "https://www.smurf.com/"
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      "slug": "37-ip",
      "name": "好女巫",
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      "prompt": "Use case: ui-mockup.\nONE independent complete portrait mobile Merge-2 game screen, 9:16, all UI inside safe margins.\nInput images: first image(s) are official source character identity references. Last image is a different IP game screen used ONLY as reference for dimensional casual-mobile UI, compact object icons, polished materials and spacing. Do not import its cast, Paris setting, clothes or items.\nIDENTITY LOCK: preserve the official reference characters' exact original faces, eye/nose proportions, facial structure, age, ethnicity, species, signature hair and clothes. Preserve source facial rendering: live-action actor faces remain live action; source line-art/animated faces retain their original design. Never redraw into a different face, beautify, age-change, face-swap, stylize the face, obscure or crop out the face. Use only characters actually visible in source references. Respect original character body proportions. This identity rule outranks the environment style.\nEnvironment, game objects and UI: polished European/American casual mobile game illustration, rounded dimensional materials, clean modern saturated colors, readable small icons. Preserve this IP's original architecture, culture and atmosphere. No sepia filter.\nSmall IP label and compact resource HUD at top: Lv12, energy84, coins1250. Five bottom tabs: 合成,家园,故事,图鉴,商店. Minimal legible Chinese. No giant title, promotional poster, mockup phone, split screen, collage, watermark or player hand. This is a new Merge-2 adaptation concept.\nBOARD SCREEN: compact HUD top7%, three compact order cards next13%, front-facing orthographic board next68%, selected-item panel and five-tab navigation bottom12%. Order portraits use the reference cast identities, with visible requested item icons, 0/1 or1/1, and coin rewards. Match the requests to actual items on the board. If source references show fewer than3 cast identities, reuse an existing portrait in more than one order card; never invent a third person.\nGrid MUST have exactly7columns and9rows:63 continuous equal square cells, all rows visible, straight horizontal and vertical boundaries, no perspective. Narrow board with clean side gutters as needed. Include2–3 single-cell generators with yellow lightning badges, about30–35 movable themed objects with several identical same-level pairs,10–14 visibly empty unlocked cells, and14–18 grey locked cells mainly in bottom rows. Every object stays fully within one cell; compact near-square icons with distinctive containers/shapes at48px, no generic gems. Highlight one identical adjacent pair and its upgraded item. Generator selected panel has an actual themed name and cooldown00:45. 合成 tab selected. Show useful item production for the paired environment task, not decorative unrelated icons.\n\nIP: 好女巫. Original anchors: Cassie、Middleton 小镇、Grey House、Bell, Book and Candle 商店；访客、旧衣箱与小镇节庆。\nReference cast: 卡西·南丁格尔（Cassie，Catherine Bell）：参考图中央，黑色及肩发、侧分刘海，保留真人面部；阿比盖尔·潘兴（Abigail，Sarah Power）：参考图左侧，深棕长发、红唇，保留真人面部；乔伊·哈珀（Joy，Katherine Barrell）：参考图右侧，浅棕及肩发，保留真人面部。严格保留参考原作面部身份、五官结构、脸型比例、眼睛位置、年龄和原角色绘制方式；不可美化、换脸、融脸或欧卡化脸。\nPalette: 清爽薰衣草紫、鼠尾草绿、冰白和深梅色点缀；保留神秘小店和温和小镇气质，真人头像融入干净欧卡UI。.\nThemed item chains: 干花→香囊→香氛瓶→礼物套装; 布片→餐巾→桌布→客房布艺套装.\nGrowth setting: Grey House客房和Bell, Book & Candle小店相通的花园庭院。\nCurrent task and permanent result: 新客房窗帘破损，入住礼物架空着；卡西需要2个香氛瓶和1套客房布艺；交付后永久修好客房窗帘并打开花园客房。\nAdaptation boundary: 原作魔法偏含蓄，不能改成强战斗或高爆炸感的法术系统。\n",
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        "title": "Hallmark｜Good Witch: Written Like a Merriwick",
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      "index": 73,
      "slug": "37-ip",
      "name": "好女巫",
      "kind": "meta",
      "ready": true,
      "prompt": "Use case: ui-mockup.\nONE independent complete portrait mobile Merge-2 game screen, 9:16, all UI inside safe margins.\nInput images: first image(s) are official source character identity references. Last image is a different IP game screen used ONLY as reference for dimensional casual-mobile UI, compact object icons, polished materials and spacing. Do not import its cast, Paris setting, clothes or items.\nIDENTITY LOCK: preserve the official reference characters' exact original faces, eye/nose proportions, facial structure, age, ethnicity, species, signature hair and clothes. Preserve source facial rendering: live-action actor faces remain live action; source line-art/animated faces retain their original design. Never redraw into a different face, beautify, age-change, face-swap, stylize the face, obscure or crop out the face. Use only characters actually visible in source references. Respect original character body proportions. This identity rule outranks the environment style.\nEnvironment, game objects and UI: polished European/American casual mobile game illustration, rounded dimensional materials, clean modern saturated colors, readable small icons. Preserve this IP's original architecture, culture and atmosphere. No sepia filter.\nSmall IP label and compact resource HUD at top: Lv12, energy84, coins1250. Five bottom tabs: 合成,家园,故事,图鉴,商店. Minimal legible Chinese. No giant title, promotional poster, mockup phone, split screen, collage, watermark or player hand. This is a new Merge-2 adaptation concept.\nMETA SCREEN: same small HUD, reference cast, palette and object themes as the paired board. NO merge grid. Elevated isometric/cutaway functional scene fills70% of screen, several clear work/living zones. Show one already restored zone with a green check; highlight the specific current unfinished problem; another muted locked zone has lock and cost750. Reference characters naturally interact with the themed props without altering faces. Bottom task panel shows the current concrete request, its item icon, progress3/6, cost450 and a green 布置 button. 家园 tab selected. Make the causal sequence visible: delivered board goods -> progress reward -> solve current problem -> permanent scene change -> next story/area. Not a generic house or achievement-node map.\n\nIP: 好女巫. Original anchors: Cassie、Middleton 小镇、Grey House、Bell, Book and Candle 商店；访客、旧衣箱与小镇节庆。\nReference cast: 卡西·南丁格尔（Cassie，Catherine Bell）：参考图中央，黑色及肩发、侧分刘海，保留真人面部；阿比盖尔·潘兴（Abigail，Sarah Power）：参考图左侧，深棕长发、红唇，保留真人面部；乔伊·哈珀（Joy，Katherine Barrell）：参考图右侧，浅棕及肩发，保留真人面部。严格保留参考原作面部身份、五官结构、脸型比例、眼睛位置、年龄和原角色绘制方式；不可美化、换脸、融脸或欧卡化脸。\nPalette: 清爽薰衣草紫、鼠尾草绿、冰白和深梅色点缀；保留神秘小店和温和小镇气质，真人头像融入干净欧卡UI。.\nThemed item chains: 干花→香囊→香氛瓶→礼物套装; 布片→餐巾→桌布→客房布艺套装.\nGrowth setting: Grey House客房和Bell, Book & Candle小店相通的花园庭院。\nCurrent task and permanent result: 新客房窗帘破损，入住礼物架空着；卡西需要2个香氛瓶和1套客房布艺；交付后永久修好客房窗帘并打开花园客房。\nAdaptation boundary: 原作魔法偏含蓄，不能改成强战斗或高爆炸感的法术系统。\n",
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      "name": "超级无敌掌门狗",
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      "prompt": "Use case: ui-mockup.\nONE independent complete portrait mobile Merge-2 game screen, 9:16, all UI inside safe margins.\nInput images: first image(s) are official source character identity references. Last image is a different IP game screen used ONLY as reference for dimensional casual-mobile UI, compact object icons, polished materials and spacing. Do not import its cast, Paris setting, clothes or items.\nIDENTITY LOCK: preserve the official reference characters' exact original faces, eye/nose proportions, facial structure, age, ethnicity, species, signature hair and clothes. Preserve source facial rendering: live-action actor faces remain live action; source line-art/animated faces retain their original design. Never redraw into a different face, beautify, age-change, face-swap, stylize the face, obscure or crop out the face. Use only characters actually visible in source references. Respect original character body proportions. This identity rule outranks the environment style.\nEnvironment, game objects and UI: polished European/American casual mobile game illustration, rounded dimensional materials, clean modern saturated colors, readable small icons. Preserve this IP's original architecture, culture and atmosphere. No sepia filter.\nSmall IP label and compact resource HUD at top: Lv12, energy84, coins1250. Five bottom tabs: 合成,家园,故事,图鉴,商店. Minimal legible Chinese. No giant title, promotional poster, mockup phone, split screen, collage, watermark or player hand. This is a new Merge-2 adaptation concept.\nBOARD SCREEN: compact HUD top7%, three compact order cards next13%, front-facing orthographic board next68%, selected-item panel and five-tab navigation bottom12%. Order portraits use the reference cast identities, with visible requested item icons, 0/1 or1/1, and coin rewards. Match the requests to actual items on the board. If source references show fewer than3 cast identities, reuse an existing portrait in more than one order card; never invent a third person.\nGrid MUST have exactly7columns and9rows:63 continuous equal square cells, all rows visible, straight horizontal and vertical boundaries, no perspective. Narrow board with clean side gutters as needed. Include2–3 single-cell generators with yellow lightning badges, about30–35 movable themed objects with several identical same-level pairs,10–14 visibly empty unlocked cells, and14–18 grey locked cells mainly in bottom rows. Every object stays fully within one cell; compact near-square icons with distinctive containers/shapes at48px, no generic gems. Highlight one identical adjacent pair and its upgraded item. Generator selected panel has an actual themed name and cooldown00:45. 合成 tab selected. Show useful item production for the paired environment task, not decorative unrelated icons.\n\nIP: 超级无敌掌门狗. Original anchors: West Wallaby Street、Wallace 与 Gromit、发明机器；Top Bun 面包房、Anti-Pesto 与巨型蔬菜竞赛。\nReference cast: 华莱士（Wallace）：原作黏土定格造型，光秃圆头、长耳朵、宽鼻、分明嘴形，白衬衫绿背心；格罗米特（Gromit）：原作黏土狗，米白头身、垂落棕耳、棕鼻、圆黑眼，没有人为添加嘴巴。可使用参考中的面包师高帽，保留本体头脸。严格保留参考原作面部身份、五官结构、脸型比例、眼睛位置、年龄和原角色绘制方式；不可美化、换脸、融脸或欧卡化脸。\nPalette: 亮白、英国草绿、工具蓝、橘红和清爽浅木色；保留手工发明和面包房气质，原角色黏土脸不转为扁平欧卡。.\nThemed item chains: 齿轮→机械组件→小型装置→自动工作机; 面团→面包卷→长条面包→配送面包箱.\nGrowth setting: 家里的发明工坊、Top Bun面包配送台和连接社区的院子。\nCurrent task and permanent result: 自动装箱机少一个齿轮组件，配送台堆着空面包箱；华莱士需要2个机械组件和1箱配送面包；交付后永久启动自动装箱机并开放新配送路线。\nAdaptation boundary: 发明的独特笑点需要事件表现，仅用静态零件升级会损失原作趣味。\n",
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      "slug": "38-ip",
      "name": "超级无敌掌门狗",
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      "prompt": "Use case: ui-mockup.\nONE independent complete portrait mobile Merge-2 game screen, 9:16, all UI inside safe margins.\nInput images: first image(s) are official source character identity references. Last image is a different IP game screen used ONLY as reference for dimensional casual-mobile UI, compact object icons, polished materials and spacing. Do not import its cast, Paris setting, clothes or items.\nIDENTITY LOCK: preserve the official reference characters' exact original faces, eye/nose proportions, facial structure, age, ethnicity, species, signature hair and clothes. Preserve source facial rendering: live-action actor faces remain live action; source line-art/animated faces retain their original design. Never redraw into a different face, beautify, age-change, face-swap, stylize the face, obscure or crop out the face. Use only characters actually visible in source references. Respect original character body proportions. This identity rule outranks the environment style.\nEnvironment, game objects and UI: polished European/American casual mobile game illustration, rounded dimensional materials, clean modern saturated colors, readable small icons. Preserve this IP's original architecture, culture and atmosphere. No sepia filter.\nSmall IP label and compact resource HUD at top: Lv12, energy84, coins1250. Five bottom tabs: 合成,家园,故事,图鉴,商店. Minimal legible Chinese. No giant title, promotional poster, mockup phone, split screen, collage, watermark or player hand. This is a new Merge-2 adaptation concept.\nMETA SCREEN: same small HUD, reference cast, palette and object themes as the paired board. NO merge grid. Elevated isometric/cutaway functional scene fills70% of screen, several clear work/living zones. Show one already restored zone with a green check; highlight the specific current unfinished problem; another muted locked zone has lock and cost750. Reference characters naturally interact with the themed props without altering faces. Bottom task panel shows the current concrete request, its item icon, progress3/6, cost450 and a green 布置 button. 家园 tab selected. Make the causal sequence visible: delivered board goods -> progress reward -> solve current problem -> permanent scene change -> next story/area. Not a generic house or achievement-node map.\n\nIP: 超级无敌掌门狗. Original anchors: West Wallaby Street、Wallace 与 Gromit、发明机器；Top Bun 面包房、Anti-Pesto 与巨型蔬菜竞赛。\nReference cast: 华莱士（Wallace）：原作黏土定格造型，光秃圆头、长耳朵、宽鼻、分明嘴形，白衬衫绿背心；格罗米特（Gromit）：原作黏土狗，米白头身、垂落棕耳、棕鼻、圆黑眼，没有人为添加嘴巴。可使用参考中的面包师高帽，保留本体头脸。严格保留参考原作面部身份、五官结构、脸型比例、眼睛位置、年龄和原角色绘制方式；不可美化、换脸、融脸或欧卡化脸。\nPalette: 亮白、英国草绿、工具蓝、橘红和清爽浅木色；保留手工发明和面包房气质，原角色黏土脸不转为扁平欧卡。.\nThemed item chains: 齿轮→机械组件→小型装置→自动工作机; 面团→面包卷→长条面包→配送面包箱.\nGrowth setting: 家里的发明工坊、Top Bun面包配送台和连接社区的院子。\nCurrent task and permanent result: 自动装箱机少一个齿轮组件，配送台堆着空面包箱；华莱士需要2个机械组件和1箱配送面包；交付后永久启动自动装箱机并开放新配送路线。\nAdaptation boundary: 发明的独特笑点需要事件表现，仅用静态零件升级会损失原作趣味。\n",
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      "slug": "39-ip",
      "name": "富家穷路",
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      "prompt": "Use case: ui-mockup.\nONE independent complete portrait mobile Merge-2 game screen, 9:16, all UI inside safe margins.\nInput images: first image(s) are official source character identity references. Last image is a different IP game screen used ONLY as reference for dimensional casual-mobile UI, compact object icons, polished materials and spacing. Do not import its cast, Paris setting, clothes or items.\nIDENTITY LOCK: preserve the official reference characters' exact original faces, eye/nose proportions, facial structure, age, ethnicity, species, signature hair and clothes. Preserve source facial rendering: live-action actor faces remain live action; source line-art/animated faces retain their original design. Never redraw into a different face, beautify, age-change, face-swap, stylize the face, obscure or crop out the face. Use only characters actually visible in source references. Respect original character body proportions. This identity rule outranks the environment style.\nEnvironment, game objects and UI: polished European/American casual mobile game illustration, rounded dimensional materials, clean modern saturated colors, readable small icons. Preserve this IP's original architecture, culture and atmosphere. No sepia filter.\nSmall IP label and compact resource HUD at top: Lv12, energy84, coins1250. Five bottom tabs: 合成,家园,故事,图鉴,商店. Minimal legible Chinese. No giant title, promotional poster, mockup phone, split screen, collage, watermark or player hand. This is a new Merge-2 adaptation concept.\nBOARD SCREEN: compact HUD top7%, three compact order cards next13%, front-facing orthographic board next68%, selected-item panel and five-tab navigation bottom12%. Order portraits use the reference cast identities, with visible requested item icons, 0/1 or1/1, and coin rewards. Match the requests to actual items on the board. If source references show fewer than3 cast identities, reuse an existing portrait in more than one order card; never invent a third person.\nGrid MUST have exactly7columns and9rows:63 continuous equal square cells, all rows visible, straight horizontal and vertical boundaries, no perspective. Narrow board with clean side gutters as needed. Include2–3 single-cell generators with yellow lightning badges, about30–35 movable themed objects with several identical same-level pairs,10–14 visibly empty unlocked cells, and14–18 grey locked cells mainly in bottom rows. Every object stays fully within one cell; compact near-square icons with distinctive containers/shapes at48px, no generic gems. Highlight one identical adjacent pair and its upgraded item. Generator selected panel has an actual themed name and cooldown00:45. 合成 tab selected. Show useful item production for the paired environment task, not decorative unrelated icons.\n\nIP: 富家穷路. Original anchors: Rose 一家失去财富后搬入小镇破旧汽车旅馆；Johnny、Moira、David、Alexis 与镇民生活。\nReference cast: 约翰尼·罗斯（Johnny，Eugene Levy）：原图最左，灰色后梳发、浓眉、白色西装；莫伊拉·罗斯（Moira，Catherine O’Hara）：左二，金色短发、红唇、黑白几何服装；大卫·罗斯（David，Dan Levy）：右二，黑色上梳短发、浓眉、黑色服装。严格保留各真人面部。严格保留参考原作面部身份、五官结构、脸型比例、眼睛位置、年龄和原角色绘制方式；不可美化、换脸、融脸或欧卡化脸。\nPalette: 清爽黑白、高饱和湖蓝、珊瑚红和薄荷绿；旅馆保持小镇生活质感，UI现代简洁。.\nThemed item chains: 肥皂→洗浴用品→旅馆关怀包→住客礼篮; 布料→靠垫→窗帘→客房软装套组.\nGrowth setting: Rosebud Motel接待处、客房外走廊和住客休憩角。\nCurrent task and permanent result: 一间客房缺窗帘，接待处礼篮架空着；约翰尼需要2个旅馆关怀包和1套客房软装；交付后永久开放翻新客房并装好接待礼篮架。\nAdaptation boundary: 角色魅力来自成人对话与关系，需要足够好的对白承担长期剧情。\n",
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      "index": 77,
      "slug": "39-ip",
      "name": "富家穷路",
      "kind": "meta",
      "ready": true,
      "prompt": "Use case: ui-mockup.\nONE independent complete portrait mobile Merge-2 game screen, 9:16, all UI inside safe margins.\nInput images: first image(s) are official source character identity references. Last image is a different IP game screen used ONLY as reference for dimensional casual-mobile UI, compact object icons, polished materials and spacing. Do not import its cast, Paris setting, clothes or items.\nIDENTITY LOCK: preserve the official reference characters' exact original faces, eye/nose proportions, facial structure, age, ethnicity, species, signature hair and clothes. Preserve source facial rendering: live-action actor faces remain live action; source line-art/animated faces retain their original design. Never redraw into a different face, beautify, age-change, face-swap, stylize the face, obscure or crop out the face. Use only characters actually visible in source references. Respect original character body proportions. This identity rule outranks the environment style.\nEnvironment, game objects and UI: polished European/American casual mobile game illustration, rounded dimensional materials, clean modern saturated colors, readable small icons. Preserve this IP's original architecture, culture and atmosphere. No sepia filter.\nSmall IP label and compact resource HUD at top: Lv12, energy84, coins1250. Five bottom tabs: 合成,家园,故事,图鉴,商店. Minimal legible Chinese. No giant title, promotional poster, mockup phone, split screen, collage, watermark or player hand. This is a new Merge-2 adaptation concept.\nMETA SCREEN: same small HUD, reference cast, palette and object themes as the paired board. NO merge grid. Elevated isometric/cutaway functional scene fills70% of screen, several clear work/living zones. Show one already restored zone with a green check; highlight the specific current unfinished problem; another muted locked zone has lock and cost750. Reference characters naturally interact with the themed props without altering faces. Bottom task panel shows the current concrete request, its item icon, progress3/6, cost450 and a green 布置 button. 家园 tab selected. Make the causal sequence visible: delivered board goods -> progress reward -> solve current problem -> permanent scene change -> next story/area. Not a generic house or achievement-node map.\n\nIP: 富家穷路. Original anchors: Rose 一家失去财富后搬入小镇破旧汽车旅馆；Johnny、Moira、David、Alexis 与镇民生活。\nReference cast: 约翰尼·罗斯（Johnny，Eugene Levy）：原图最左，灰色后梳发、浓眉、白色西装；莫伊拉·罗斯（Moira，Catherine O’Hara）：左二，金色短发、红唇、黑白几何服装；大卫·罗斯（David，Dan Levy）：右二，黑色上梳短发、浓眉、黑色服装。严格保留各真人面部。严格保留参考原作面部身份、五官结构、脸型比例、眼睛位置、年龄和原角色绘制方式；不可美化、换脸、融脸或欧卡化脸。\nPalette: 清爽黑白、高饱和湖蓝、珊瑚红和薄荷绿；旅馆保持小镇生活质感，UI现代简洁。.\nThemed item chains: 肥皂→洗浴用品→旅馆关怀包→住客礼篮; 布料→靠垫→窗帘→客房软装套组.\nGrowth setting: Rosebud Motel接待处、客房外走廊和住客休憩角。\nCurrent task and permanent result: 一间客房缺窗帘，接待处礼篮架空着；约翰尼需要2个旅馆关怀包和1套客房软装；交付后永久开放翻新客房并装好接待礼篮架。\nAdaptation boundary: 角色魅力来自成人对话与关系，需要足够好的对白承担长期剧情。\n",
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    {
      "index": 78,
      "slug": "40-ip",
      "name": "甜木兰",
      "kind": "board",
      "ready": true,
      "prompt": "Use case: ui-mockup.\nONE independent complete portrait mobile Merge-2 game screen, 9:16, all UI inside safe margins.\nInput images: first image(s) are official source character identity references. Last image is a different IP game screen used ONLY as reference for dimensional casual-mobile UI, compact object icons, polished materials and spacing. Do not import its cast, Paris setting, clothes or items.\nIDENTITY LOCK: preserve the official reference characters' exact original faces, eye/nose proportions, facial structure, age, ethnicity, species, signature hair and clothes. Preserve source facial rendering: live-action actor faces remain live action; source line-art/animated faces retain their original design. Never redraw into a different face, beautify, age-change, face-swap, stylize the face, obscure or crop out the face. Use only characters actually visible in source references. Respect original character body proportions. This identity rule outranks the environment style.\nEnvironment, game objects and UI: polished European/American casual mobile game illustration, rounded dimensional materials, clean modern saturated colors, readable small icons. Preserve this IP's original architecture, culture and atmosphere. No sepia filter.\nSmall IP label and compact resource HUD at top: Lv12, energy84, coins1250. Five bottom tabs: 合成,家园,故事,图鉴,商店. Minimal legible Chinese. No giant title, promotional poster, mockup phone, split screen, collage, watermark or player hand. This is a new Merge-2 adaptation concept.\nBOARD SCREEN: compact HUD top7%, three compact order cards next13%, front-facing orthographic board next68%, selected-item panel and five-tab navigation bottom12%. Order portraits use the reference cast identities, with visible requested item icons, 0/1 or1/1, and coin rewards. Match the requests to actual items on the board. If source references show fewer than3 cast identities, reuse an existing portrait in more than one order card; never invent a third person.\nGrid MUST have exactly7columns and9rows:63 continuous equal square cells, all rows visible, straight horizontal and vertical boundaries, no perspective. Narrow board with clean side gutters as needed. Include2–3 single-cell generators with yellow lightning badges, about30–35 movable themed objects with several identical same-level pairs,10–14 visibly empty unlocked cells, and14–18 grey locked cells mainly in bottom rows. Every object stays fully within one cell; compact near-square icons with distinctive containers/shapes at48px, no generic gems. Highlight one identical adjacent pair and its upgraded item. Generator selected panel has an actual themed name and cooldown00:45. 合成 tab selected. Show useful item production for the paired environment task, not decorative unrelated icons.\n\nIP: 甜木兰. Original anchors: Maddie、Helen、Dana Sue 三位长期好友；Serenity 南方小镇；共同开设水疗馆、家庭与事业关系。\nReference cast: 麦迪·汤森（Maddie，JoAnna Garcia Swisher）：原图中央，红棕发扎起、白底深蓝点纹连衣裙；达娜·苏·沙利文（Dana Sue，Brooke Elliott）：左侧，深棕长发、深蓝衣着、丰满体型；海伦·迪凯特（Helen，Heather Headley）：右侧，深肤色、深色及肩直发、黑底花纹无袖裙。严格保留原真人面部和体型。严格保留参考原作面部身份、五官结构、脸型比例、眼睛位置、年龄和原角色绘制方式；不可美化、换脸、融脸或欧卡化脸。\nPalette: 清爽水蓝、玉绿、玉兰白、莓红和少量紫色；保留南方小镇水疗馆的朋友聚会气质。.\nThemed item chains: 花瓣→浴盐→香氛浴品→水疗礼盒; 水果→点心→下午茶盘→聚会餐台.\nGrowth setting: The Corner Spa水疗馆的花园休憩区和三位朋友的下午茶庭院。\nCurrent task and permanent result: 花园休憩亭桌面破损，迎宾水疗礼架未补齐；海伦需要2套香氛浴品和1盘下午茶；交付后永久修好休憩桌并开通花园疗愈区。\nAdaptation boundary: 视觉独有物件少，需依靠三位女主关系和水疗馆辨识度。\n",
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      "index": 79,
      "slug": "40-ip",
      "name": "甜木兰",
      "kind": "meta",
      "ready": true,
      "prompt": "Use case: ui-mockup.\nONE independent complete portrait mobile Merge-2 game screen, 9:16, all UI inside safe margins.\nInput images: first image(s) are official source character identity references. Last image is a different IP game screen used ONLY as reference for dimensional casual-mobile UI, compact object icons, polished materials and spacing. Do not import its cast, Paris setting, clothes or items.\nIDENTITY LOCK: preserve the official reference characters' exact original faces, eye/nose proportions, facial structure, age, ethnicity, species, signature hair and clothes. Preserve source facial rendering: live-action actor faces remain live action; source line-art/animated faces retain their original design. Never redraw into a different face, beautify, age-change, face-swap, stylize the face, obscure or crop out the face. Use only characters actually visible in source references. Respect original character body proportions. This identity rule outranks the environment style.\nEnvironment, game objects and UI: polished European/American casual mobile game illustration, rounded dimensional materials, clean modern saturated colors, readable small icons. Preserve this IP's original architecture, culture and atmosphere. No sepia filter.\nSmall IP label and compact resource HUD at top: Lv12, energy84, coins1250. Five bottom tabs: 合成,家园,故事,图鉴,商店. Minimal legible Chinese. No giant title, promotional poster, mockup phone, split screen, collage, watermark or player hand. This is a new Merge-2 adaptation concept.\nMETA SCREEN: same small HUD, reference cast, palette and object themes as the paired board. NO merge grid. Elevated isometric/cutaway functional scene fills70% of screen, several clear work/living zones. Show one already restored zone with a green check; highlight the specific current unfinished problem; another muted locked zone has lock and cost750. Reference characters naturally interact with the themed props without altering faces. Bottom task panel shows the current concrete request, its item icon, progress3/6, cost450 and a green 布置 button. 家园 tab selected. Make the causal sequence visible: delivered board goods -> progress reward -> solve current problem -> permanent scene change -> next story/area. Not a generic house or achievement-node map.\n\nIP: 甜木兰. Original anchors: Maddie、Helen、Dana Sue 三位长期好友；Serenity 南方小镇；共同开设水疗馆、家庭与事业关系。\nReference cast: 麦迪·汤森（Maddie，JoAnna Garcia Swisher）：原图中央，红棕发扎起、白底深蓝点纹连衣裙；达娜·苏·沙利文（Dana Sue，Brooke Elliott）：左侧，深棕长发、深蓝衣着、丰满体型；海伦·迪凯特（Helen，Heather Headley）：右侧，深肤色、深色及肩直发、黑底花纹无袖裙。严格保留原真人面部和体型。严格保留参考原作面部身份、五官结构、脸型比例、眼睛位置、年龄和原角色绘制方式；不可美化、换脸、融脸或欧卡化脸。\nPalette: 清爽水蓝、玉绿、玉兰白、莓红和少量紫色；保留南方小镇水疗馆的朋友聚会气质。.\nThemed item chains: 花瓣→浴盐→香氛浴品→水疗礼盒; 水果→点心→下午茶盘→聚会餐台.\nGrowth setting: The Corner Spa水疗馆的花园休憩区和三位朋友的下午茶庭院。\nCurrent task and permanent result: 花园休憩亭桌面破损，迎宾水疗礼架未补齐；海伦需要2套香氛浴品和1盘下午茶；交付后永久修好休憩桌并开通花园疗愈区。\nAdaptation boundary: 视觉独有物件少，需依靠三位女主关系和水疗馆辨识度。\n",
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      "name": "浓情巧克力",
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      "prompt": "Use case: ui-mockup.\nONE independent complete portrait mobile Merge-2 game screen, 9:16, all UI inside safe margins.\nInput images: first image(s) are official source character identity references. Last image is a different IP game screen used ONLY as reference for dimensional casual-mobile UI, compact object icons, polished materials and spacing. Do not import its cast, Paris setting, clothes or items.\nIDENTITY LOCK: preserve the official reference characters' exact original faces, eye/nose proportions, facial structure, age, ethnicity, species, signature hair and clothes. Preserve source facial rendering: live-action actor faces remain live action; source line-art/animated faces retain their original design. Never redraw into a different face, beautify, age-change, face-swap, stylize the face, obscure or crop out the face. Use only characters actually visible in source references. Respect original character body proportions. This identity rule outranks the environment style.\nEnvironment, game objects and UI: polished European/American casual mobile game illustration, rounded dimensional materials, clean modern saturated colors, readable small icons. Preserve this IP's original architecture, culture and atmosphere. No sepia filter.\nSmall IP label and compact resource HUD at top: Lv12, energy84, coins1250. Five bottom tabs: 合成,家园,故事,图鉴,商店. Minimal legible Chinese. No giant title, promotional poster, mockup phone, split screen, collage, watermark or player hand. This is a new Merge-2 adaptation concept.\nBOARD SCREEN: compact HUD top7%, three compact order cards next13%, front-facing orthographic board next68%, selected-item panel and five-tab navigation bottom12%. Order portraits use the reference cast identities, with visible requested item icons, 0/1 or1/1, and coin rewards. Match the requests to actual items on the board. If source references show fewer than3 cast identities, reuse an existing portrait in more than one order card; never invent a third person.\nGrid MUST have exactly7columns and9rows:63 continuous equal square cells, all rows visible, straight horizontal and vertical boundaries, no perspective. Narrow board with clean side gutters as needed. Include2–3 single-cell generators with yellow lightning badges, about30–35 movable themed objects with several identical same-level pairs,10–14 visibly empty unlocked cells, and14–18 grey locked cells mainly in bottom rows. Every object stays fully within one cell; compact near-square icons with distinctive containers/shapes at48px, no generic gems. Highlight one identical adjacent pair and its upgraded item. Generator selected panel has an actual themed name and cooldown00:45. 合成 tab selected. Show useful item production for the paired environment task, not decorative unrelated icons.\n\nIP: 浓情巧克力. Original anchors: Vianne 来到法国小镇开设巧克力店，巧克力点心改变镇民日常与关系。\nReference cast: 薇安·罗彻（Vianne，Juliette Binoche）：黑色短卷发，第二张参考戴红色发带、浅蓝针织衫；鲁（Roux，Johnny Depp）：第一张参考，深棕头发扎起、胡须、红色条纹衣着。两人均保留电影真人脸、年龄与五官。严格保留参考原作面部身份、五官结构、脸型比例、眼睛位置、年龄和原角色绘制方式；不可美化、换脸、融脸或欧卡化脸。\nPalette: 清爽巧克力棕与瓷白为基础，湖蓝、樱桃红和薄荷绿提亮；保留法国小镇巧克力铺而不加复古泛黄滤镜。.\nThemed item chains: 可可碎→巧克力块→夹心巧克力→什锦礼盒; 小纸袋→糖果袋→缎带盒→节庆礼篮.\nGrowth setting: 薇安的巧克力制作间、玻璃陈列柜和相邻河畔聚会小平台。\nCurrent task and permanent result: 巧克力柜台缺一层展示托盘，河畔聚会桌未备好礼物；薇安需要2盒夹心巧克力和1篮节庆礼篮；交付后永久加装展示层并开放河畔聚会区。\nAdaptation boundary: 电影角色和地点池较小，持续章节需要谨慎扩写原作之后的日常。\n",
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      "prompt": "Use case: ui-mockup.\nONE independent complete portrait mobile Merge-2 game screen, 9:16, all UI inside safe margins.\nInput images: first image(s) are official source character identity references. Last image is a different IP game screen used ONLY as reference for dimensional casual-mobile UI, compact object icons, polished materials and spacing. Do not import its cast, Paris setting, clothes or items.\nIDENTITY LOCK: preserve the official reference characters' exact original faces, eye/nose proportions, facial structure, age, ethnicity, species, signature hair and clothes. Preserve source facial rendering: live-action actor faces remain live action; source line-art/animated faces retain their original design. Never redraw into a different face, beautify, age-change, face-swap, stylize the face, obscure or crop out the face. Use only characters actually visible in source references. Respect original character body proportions. This identity rule outranks the environment style.\nEnvironment, game objects and UI: polished European/American casual mobile game illustration, rounded dimensional materials, clean modern saturated colors, readable small icons. Preserve this IP's original architecture, culture and atmosphere. No sepia filter.\nSmall IP label and compact resource HUD at top: Lv12, energy84, coins1250. Five bottom tabs: 合成,家园,故事,图鉴,商店. Minimal legible Chinese. No giant title, promotional poster, mockup phone, split screen, collage, watermark or player hand. This is a new Merge-2 adaptation concept.\nMETA SCREEN: same small HUD, reference cast, palette and object themes as the paired board. NO merge grid. Elevated isometric/cutaway functional scene fills70% of screen, several clear work/living zones. Show one already restored zone with a green check; highlight the specific current unfinished problem; another muted locked zone has lock and cost750. Reference characters naturally interact with the themed props without altering faces. Bottom task panel shows the current concrete request, its item icon, progress3/6, cost450 and a green 布置 button. 家园 tab selected. Make the causal sequence visible: delivered board goods -> progress reward -> solve current problem -> permanent scene change -> next story/area. Not a generic house or achievement-node map.\n\nIP: 浓情巧克力. Original anchors: Vianne 来到法国小镇开设巧克力店，巧克力点心改变镇民日常与关系。\nReference cast: 薇安·罗彻（Vianne，Juliette Binoche）：黑色短卷发，第二张参考戴红色发带、浅蓝针织衫；鲁（Roux，Johnny Depp）：第一张参考，深棕头发扎起、胡须、红色条纹衣着。两人均保留电影真人脸、年龄与五官。严格保留参考原作面部身份、五官结构、脸型比例、眼睛位置、年龄和原角色绘制方式；不可美化、换脸、融脸或欧卡化脸。\nPalette: 清爽巧克力棕与瓷白为基础，湖蓝、樱桃红和薄荷绿提亮；保留法国小镇巧克力铺而不加复古泛黄滤镜。.\nThemed item chains: 可可碎→巧克力块→夹心巧克力→什锦礼盒; 小纸袋→糖果袋→缎带盒→节庆礼篮.\nGrowth setting: 薇安的巧克力制作间、玻璃陈列柜和相邻河畔聚会小平台。\nCurrent task and permanent result: 巧克力柜台缺一层展示托盘，河畔聚会桌未备好礼物；薇安需要2盒夹心巧克力和1篮节庆礼篮；交付后永久加装展示层并开放河畔聚会区。\nAdaptation boundary: 电影角色和地点池较小，持续章节需要谨慎扩写原作之后的日常。\n",
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      "prompt": "Use case: ui-mockup.\nONE independent complete portrait mobile Merge-2 game screen, 9:16, all UI inside safe margins.\nInput images: first image(s) are official source character identity references. Last image is a different IP game screen used ONLY as reference for dimensional casual-mobile UI, compact object icons, polished materials and spacing. Do not import its cast, Paris setting, clothes or items.\nIDENTITY LOCK: preserve the official reference characters' exact original faces, eye/nose proportions, facial structure, age, ethnicity, species, signature hair and clothes. Preserve source facial rendering: live-action actor faces remain live action; source line-art/animated faces retain their original design. Never redraw into a different face, beautify, age-change, face-swap, stylize the face, obscure or crop out the face. Use only characters actually visible in source references. Respect original character body proportions. This identity rule outranks the environment style.\nEnvironment, game objects and UI: polished European/American casual mobile game illustration, rounded dimensional materials, clean modern saturated colors, readable small icons. Preserve this IP's original architecture, culture and atmosphere. No sepia filter.\nSmall IP label and compact resource HUD at top: Lv12, energy84, coins1250. Five bottom tabs: 合成,家园,故事,图鉴,商店. Minimal legible Chinese. No giant title, promotional poster, mockup phone, split screen, collage, watermark or player hand. This is a new Merge-2 adaptation concept.\nBOARD SCREEN: compact HUD top7%, three compact order cards next13%, front-facing orthographic board next68%, selected-item panel and five-tab navigation bottom12%. Order portraits use the reference cast identities, with visible requested item icons, 0/1 or1/1, and coin rewards. Match the requests to actual items on the board. If source references show fewer than3 cast identities, reuse an existing portrait in more than one order card; never invent a third person.\nGrid MUST have exactly7columns and9rows:63 continuous equal square cells, all rows visible, straight horizontal and vertical boundaries, no perspective. Narrow board with clean side gutters as needed. Include2–3 single-cell generators with yellow lightning badges, about30–35 movable themed objects with several identical same-level pairs,10–14 visibly empty unlocked cells, and14–18 grey locked cells mainly in bottom rows. Every object stays fully within one cell; compact near-square icons with distinctive containers/shapes at48px, no generic gems. Highlight one identical adjacent pair and its upgraded item. Generator selected panel has an actual themed name and cooldown00:45. 合成 tab selected. Show useful item production for the paired environment task, not decorative unrelated icons.\n\nIP: 熊家餐馆. Original anchors: Carmy、Sydney、Richie 与厨房团队；芝加哥餐馆；厨房组织、团队合作和餐馆生存压力。\nReference cast: 卡米·贝尔扎托（Carmy，Jeremy Allen White）：参考05左侧大幅侧脸，蓬松卷曲棕发、白色厨师服，保留该侧脸五官而不臆造正脸；悉尼·阿达穆（Sydney，Ayo Edebiri）：上方偏右，深肤色、蓝白花纹头巾、白T恤及蓝围裙；里奇（Richie，Ebon Moss-Bachrach）：右侧，深色短发和胡须、蓝色西装。三位真人脸身份完整保持。严格保留参考原作面部身份、五官结构、脸型比例、眼睛位置、年龄和原角色绘制方式；不可美化、换脸、融脸或欧卡化脸。\nPalette: 冰白、不锈钢蓝灰、深海军蓝、鲜绿与少量红；芝加哥专业厨房气质，真人头像按原片保持。.\nThemed item chains: 面包片→夹馅三明治→完整午餐→多人外带餐箱; 奶油→小蛋糕→精致甜点→餐后甜点拼盘.\nGrowth setting: The Bear厨房的备餐台、甜点工位与可见的餐厅服务入口。\nCurrent task and permanent result: 备餐台架子缺失一层，甜点工位还未开放；悉尼需要2份完整午餐和1盘餐后甜点；交付后永久增加备餐架并开放甜点工位。\nAdaptation boundary: 原作核心是高压厨房和创伤关系，做成休闲节奏时容易失去气质。\n",
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    {
      "index": 84,
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      "name": "咱们裸熊",
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      "ready": true,
      "prompt": "Use case: ui-mockup.\nONE independent complete portrait mobile Merge-2 game screen, 9:16, all UI inside safe margins.\nInput images: first image(s) are official source character identity references. Last image is a different IP game screen used ONLY as reference for dimensional casual-mobile UI, compact object icons, polished materials and spacing. Do not import its cast, Paris setting, clothes or items.\nIDENTITY LOCK: preserve the official reference characters' exact original faces, eye/nose proportions, facial structure, age, ethnicity, species, signature hair and clothes. Preserve source facial rendering: live-action actor faces remain live action; source line-art/animated faces retain their original design. Never redraw into a different face, beautify, age-change, face-swap, stylize the face, obscure or crop out the face. Use only characters actually visible in source references. Respect original character body proportions. This identity rule outranks the environment style.\nEnvironment, game objects and UI: polished European/American casual mobile game illustration, rounded dimensional materials, clean modern saturated colors, readable small icons. Preserve this IP's original architecture, culture and atmosphere. No sepia filter.\nSmall IP label and compact resource HUD at top: Lv12, energy84, coins1250. Five bottom tabs: 合成,家园,故事,图鉴,商店. Minimal legible Chinese. No giant title, promotional poster, mockup phone, split screen, collage, watermark or player hand. This is a new Merge-2 adaptation concept.\nBOARD SCREEN: compact HUD top7%, three compact order cards next13%, front-facing orthographic board next68%, selected-item panel and five-tab navigation bottom12%. Order portraits use the reference cast identities, with visible requested item icons, 0/1 or1/1, and coin rewards. Match the requests to actual items on the board. If source references show fewer than3 cast identities, reuse an existing portrait in more than one order card; never invent a third person.\nGrid MUST have exactly7columns and9rows:63 continuous equal square cells, all rows visible, straight horizontal and vertical boundaries, no perspective. Narrow board with clean side gutters as needed. Include2–3 single-cell generators with yellow lightning badges, about30–35 movable themed objects with several identical same-level pairs,10–14 visibly empty unlocked cells, and14–18 grey locked cells mainly in bottom rows. Every object stays fully within one cell; compact near-square icons with distinctive containers/shapes at48px, no generic gems. Highlight one identical adjacent pair and its upgraded item. Generator selected panel has an actual themed name and cooldown00:45. 合成 tab selected. Show useful item production for the paired environment task, not decorative unrelated icons.\n\nIP: 咱们裸熊. Original anchors: Grizz、Panda、Ice Bear 三只熊融入人类社会；熊洞住处；咖啡经营和朋友生活。\nReference cast: 大大（Grizz）：棕色圆胖熊，原作2D黑色轮廓、黑点眼、宽口鼻；胖达（Panda）：黑白熊、黑耳和黑眼斑、白口鼻；白熊（Ice Bear）：米白熊、黑点眼、短平嘴、小黑鼻。原作简单脸型不可3D化、改眼睛或增加萌化五官。严格保留参考原作面部身份、五官结构、脸型比例、眼睛位置、年龄和原角色绘制方式；不可美化、换脸、融脸或欧卡化脸。\nPalette: 清爽草绿、天空蓝、岩灰、奶白和珊瑚橙；保留原作平面线条人物，物品与UI清晰现代。.\nThemed item chains: 咖啡豆→浓缩咖啡→拿铁→咖啡外带套装; 布片→抱枕→小沙发→客厅组合.\nGrowth setting: 三熊的山洞客厅、洞外露营地和小型咖啡餐车停车区。\nCurrent task and permanent result: 山洞客厅沙发坐垫破损，餐车外带架空着；胖达需要2杯拿铁和1套客厅组合；交付后永久修好沙发并开放餐车外带区。\nAdaptation boundary: 已有同 IP 休闲拼图与装修产品，需要确定自己的物品与故事特色。\n",
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        "title": "Disney+｜We Bare Bears",
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      "slug": "43-ip",
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      "prompt": "Use case: ui-mockup.\nONE independent complete portrait mobile Merge-2 game screen, 9:16, all UI inside safe margins.\nInput images: first image(s) are official source character identity references. Last image is a different IP game screen used ONLY as reference for dimensional casual-mobile UI, compact object icons, polished materials and spacing. Do not import its cast, Paris setting, clothes or items.\nIDENTITY LOCK: preserve the official reference characters' exact original faces, eye/nose proportions, facial structure, age, ethnicity, species, signature hair and clothes. Preserve source facial rendering: live-action actor faces remain live action; source line-art/animated faces retain their original design. Never redraw into a different face, beautify, age-change, face-swap, stylize the face, obscure or crop out the face. Use only characters actually visible in source references. Respect original character body proportions. This identity rule outranks the environment style.\nEnvironment, game objects and UI: polished European/American casual mobile game illustration, rounded dimensional materials, clean modern saturated colors, readable small icons. Preserve this IP's original architecture, culture and atmosphere. No sepia filter.\nSmall IP label and compact resource HUD at top: Lv12, energy84, coins1250. Five bottom tabs: 合成,家园,故事,图鉴,商店. Minimal legible Chinese. No giant title, promotional poster, mockup phone, split screen, collage, watermark or player hand. This is a new Merge-2 adaptation concept.\nMETA SCREEN: same small HUD, reference cast, palette and object themes as the paired board. NO merge grid. Elevated isometric/cutaway functional scene fills70% of screen, several clear work/living zones. Show one already restored zone with a green check; highlight the specific current unfinished problem; another muted locked zone has lock and cost750. Reference characters naturally interact with the themed props without altering faces. Bottom task panel shows the current concrete request, its item icon, progress3/6, cost450 and a green 布置 button. 家园 tab selected. Make the causal sequence visible: delivered board goods -> progress reward -> solve current problem -> permanent scene change -> next story/area. Not a generic house or achievement-node map.\n\nIP: 咱们裸熊. Original anchors: Grizz、Panda、Ice Bear 三只熊融入人类社会；熊洞住处；咖啡经营和朋友生活。\nReference cast: 大大（Grizz）：棕色圆胖熊，原作2D黑色轮廓、黑点眼、宽口鼻；胖达（Panda）：黑白熊、黑耳和黑眼斑、白口鼻；白熊（Ice Bear）：米白熊、黑点眼、短平嘴、小黑鼻。原作简单脸型不可3D化、改眼睛或增加萌化五官。严格保留参考原作面部身份、五官结构、脸型比例、眼睛位置、年龄和原角色绘制方式；不可美化、换脸、融脸或欧卡化脸。\nPalette: 清爽草绿、天空蓝、岩灰、奶白和珊瑚橙；保留原作平面线条人物，物品与UI清晰现代。.\nThemed item chains: 咖啡豆→浓缩咖啡→拿铁→咖啡外带套装; 布片→抱枕→小沙发→客厅组合.\nGrowth setting: 三熊的山洞客厅、洞外露营地和小型咖啡餐车停车区。\nCurrent task and permanent result: 山洞客厅沙发坐垫破损，餐车外带架空着；胖达需要2杯拿铁和1套客厅组合；交付后永久修好沙发并开放餐车外带区。\nAdaptation boundary: 已有同 IP 休闲拼图与装修产品，需要确定自己的物品与故事特色。\n",
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      "slug": "44-ip",
      "name": "希尔达",
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      "prompt": "Use case: ui-mockup.\nONE independent complete portrait mobile Merge-2 game screen, 9:16, all UI inside safe margins.\nInput images: first image(s) are official source character identity references. Last image is a different IP game screen used ONLY as reference for dimensional casual-mobile UI, compact object icons, polished materials and spacing. Do not import its cast, Paris setting, clothes or items.\nIDENTITY LOCK: preserve the official reference characters' exact original faces, eye/nose proportions, facial structure, age, ethnicity, species, signature hair and clothes. Preserve source facial rendering: live-action actor faces remain live action; source line-art/animated faces retain their original design. Never redraw into a different face, beautify, age-change, face-swap, stylize the face, obscure or crop out the face. Use only characters actually visible in source references. Respect original character body proportions. This identity rule outranks the environment style.\nEnvironment, game objects and UI: polished European/American casual mobile game illustration, rounded dimensional materials, clean modern saturated colors, readable small icons. Preserve this IP's original architecture, culture and atmosphere. No sepia filter.\nSmall IP label and compact resource HUD at top: Lv12, energy84, coins1250. Five bottom tabs: 合成,家园,故事,图鉴,商店. Minimal legible Chinese. No giant title, promotional poster, mockup phone, split screen, collage, watermark or player hand. This is a new Merge-2 adaptation concept.\nBOARD SCREEN: compact HUD top7%, three compact order cards next13%, front-facing orthographic board next68%, selected-item panel and five-tab navigation bottom12%. Order portraits use the reference cast identities, with visible requested item icons, 0/1 or1/1, and coin rewards. Match the requests to actual items on the board. If source references show fewer than3 cast identities, reuse an existing portrait in more than one order card; never invent a third person.\nGrid MUST have exactly7columns and9rows:63 continuous equal square cells, all rows visible, straight horizontal and vertical boundaries, no perspective. Narrow board with clean side gutters as needed. Include2–3 single-cell generators with yellow lightning badges, about30–35 movable themed objects with several identical same-level pairs,10–14 visibly empty unlocked cells, and14–18 grey locked cells mainly in bottom rows. Every object stays fully within one cell; compact near-square icons with distinctive containers/shapes at48px, no generic gems. Highlight one identical adjacent pair and its upgraded item. Generator selected panel has an actual themed name and cooldown00:45. 合成 tab selected. Show useful item production for the paired environment task, not decorative unrelated icons.\n\nIP: 希尔达. Original anchors: 蓝发 Hilda、Twig、Frida、David；从魔法荒野搬到 Trolberg；精灵、巨人与 Sparrow Scouts。\nReference cast: 希尔达（Hilda）：中央蓝色齐肩短发、红外套、黄围巾、蓝裙和红靴，保留原作2D鼻脸和黑线；弗丽达（Frida）：右侧深肤色、黑色长马尾、蓝毛衣和橘色背包；大卫（David）：左侧棕色短发、橘色连帽衫、深色短裤。保留原作平面角色比例，不变欧卡Q版。严格保留参考原作面部身份、五官结构、脸型比例、眼睛位置、年龄和原角色绘制方式；不可美化、换脸、融脸或欧卡化脸。\nPalette: 清爽湖蓝、森林绿、砖红、灰白和明亮橘；保留北欧城市与荒野气质，保持原作线条人物。.\nThemed item chains: 枝条→火种包→营灯→完整露营箱; 散页→观察记录→生物手册→冒险图鉴.\nGrowth setting: 特洛尔堡公园旁的童子军据点、露营箱收纳架和通往荒野的地图公告板。\nCurrent task and permanent result: 据点露营架缺木板，荒野路线地图散乱；希尔达需要2盏营灯和1本生物手册；交付后永久修好收纳架并标亮新探险路线。\nAdaptation boundary: 原作重探索和生物关系，连续工厂式生产会削弱冒险感。\n",
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      "source": {
        "title": "Netflix Media Center｜Hilda",
        "url": "https://media.netflix.com/en/only-on-netflix/80115346"
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    {
      "index": 87,
      "slug": "44-ip",
      "name": "希尔达",
      "kind": "meta",
      "ready": true,
      "prompt": "Use case: ui-mockup.\nONE independent complete portrait mobile Merge-2 game screen, 9:16, all UI inside safe margins.\nInput images: first image(s) are official source character identity references. Last image is a different IP game screen used ONLY as reference for dimensional casual-mobile UI, compact object icons, polished materials and spacing. Do not import its cast, Paris setting, clothes or items.\nIDENTITY LOCK: preserve the official reference characters' exact original faces, eye/nose proportions, facial structure, age, ethnicity, species, signature hair and clothes. Preserve source facial rendering: live-action actor faces remain live action; source line-art/animated faces retain their original design. Never redraw into a different face, beautify, age-change, face-swap, stylize the face, obscure or crop out the face. Use only characters actually visible in source references. Respect original character body proportions. This identity rule outranks the environment style.\nEnvironment, game objects and UI: polished European/American casual mobile game illustration, rounded dimensional materials, clean modern saturated colors, readable small icons. Preserve this IP's original architecture, culture and atmosphere. No sepia filter.\nSmall IP label and compact resource HUD at top: Lv12, energy84, coins1250. Five bottom tabs: 合成,家园,故事,图鉴,商店. Minimal legible Chinese. No giant title, promotional poster, mockup phone, split screen, collage, watermark or player hand. This is a new Merge-2 adaptation concept.\nMETA SCREEN: same small HUD, reference cast, palette and object themes as the paired board. NO merge grid. Elevated isometric/cutaway functional scene fills70% of screen, several clear work/living zones. Show one already restored zone with a green check; highlight the specific current unfinished problem; another muted locked zone has lock and cost750. Reference characters naturally interact with the themed props without altering faces. Bottom task panel shows the current concrete request, its item icon, progress3/6, cost450 and a green 布置 button. 家园 tab selected. Make the causal sequence visible: delivered board goods -> progress reward -> solve current problem -> permanent scene change -> next story/area. Not a generic house or achievement-node map.\n\nIP: 希尔达. Original anchors: 蓝发 Hilda、Twig、Frida、David；从魔法荒野搬到 Trolberg；精灵、巨人与 Sparrow Scouts。\nReference cast: 希尔达（Hilda）：中央蓝色齐肩短发、红外套、黄围巾、蓝裙和红靴，保留原作2D鼻脸和黑线；弗丽达（Frida）：右侧深肤色、黑色长马尾、蓝毛衣和橘色背包；大卫（David）：左侧棕色短发、橘色连帽衫、深色短裤。保留原作平面角色比例，不变欧卡Q版。严格保留参考原作面部身份、五官结构、脸型比例、眼睛位置、年龄和原角色绘制方式；不可美化、换脸、融脸或欧卡化脸。\nPalette: 清爽湖蓝、森林绿、砖红、灰白和明亮橘；保留北欧城市与荒野气质，保持原作线条人物。.\nThemed item chains: 枝条→火种包→营灯→完整露营箱; 散页→观察记录→生物手册→冒险图鉴.\nGrowth setting: 特洛尔堡公园旁的童子军据点、露营箱收纳架和通往荒野的地图公告板。\nCurrent task and permanent result: 据点露营架缺木板，荒野路线地图散乱；希尔达需要2盏营灯和1本生物手册；交付后永久修好收纳架并标亮新探险路线。\nAdaptation boundary: 原作重探索和生物关系，连续工厂式生产会削弱冒险感。\n",
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      "slug": "45-ip",
      "name": "灵指神探",
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      "prompt": "Use case: ui-mockup.\nONE independent complete portrait mobile Merge-2 game screen, 9:16, all UI inside safe margins.\nInput images: first image(s) are official source character identity references. Last image is a different IP game screen used ONLY as reference for dimensional casual-mobile UI, compact object icons, polished materials and spacing. Do not import its cast, Paris setting, clothes or items.\nIDENTITY LOCK: preserve the official reference characters' exact original faces, eye/nose proportions, facial structure, age, ethnicity, species, signature hair and clothes. Preserve source facial rendering: live-action actor faces remain live action; source line-art/animated faces retain their original design. Never redraw into a different face, beautify, age-change, face-swap, stylize the face, obscure or crop out the face. Use only characters actually visible in source references. Respect original character body proportions. This identity rule outranks the environment style.\nEnvironment, game objects and UI: polished European/American casual mobile game illustration, rounded dimensional materials, clean modern saturated colors, readable small icons. Preserve this IP's original architecture, culture and atmosphere. No sepia filter.\nSmall IP label and compact resource HUD at top: Lv12, energy84, coins1250. Five bottom tabs: 合成,家园,故事,图鉴,商店. Minimal legible Chinese. No giant title, promotional poster, mockup phone, split screen, collage, watermark or player hand. This is a new Merge-2 adaptation concept.\nBOARD SCREEN: compact HUD top7%, three compact order cards next13%, front-facing orthographic board next68%, selected-item panel and five-tab navigation bottom12%. Order portraits use the reference cast identities, with visible requested item icons, 0/1 or1/1, and coin rewards. Match the requests to actual items on the board. If source references show fewer than3 cast identities, reuse an existing portrait in more than one order card; never invent a third person.\nGrid MUST have exactly7columns and9rows:63 continuous equal square cells, all rows visible, straight horizontal and vertical boundaries, no perspective. Narrow board with clean side gutters as needed. Include2–3 single-cell generators with yellow lightning badges, about30–35 movable themed objects with several identical same-level pairs,10–14 visibly empty unlocked cells, and14–18 grey locked cells mainly in bottom rows. Every object stays fully within one cell; compact near-square icons with distinctive containers/shapes at48px, no generic gems. Highlight one identical adjacent pair and its upgraded item. Generator selected panel has an actual themed name and cooldown00:45. 合成 tab selected. Show useful item production for the paired environment task, not decorative unrelated icons.\n\nIP: 灵指神探. Original anchors: 糕点师 Ned、Chuck、Olive、Emerson；The Pie Hole；触碰复活的严格规则与调查案件。\nReference cast: 奈德（Ned，Lee Pace）：短棕发、浓眉和瘦长脸；第二张原图穿黑T恤、白围裙，端水果派；恰克（Chuck，Anna Friel）：第一张原图女性，红棕色卷发和浅肤色。严格保留真人面部。严格保留参考原作面部身份、五官结构、脸型比例、眼睛位置、年龄和原角色绘制方式；不可美化、换脸、融脸或欧卡化脸。\nPalette: 清爽莓红、草绿、湖蓝、奶白与深紫，保留奇幻喜剧的明快派店气质；避免泛黄旧照片。.\nThemed item chains: 水果→馅料碗→水果派→派礼盒; 照片碎片→完整照片→线索记录→案件档案.\nGrowth setting: The Pie Hole派店的烤箱区、临窗柜台和独立调查资料角。\nCurrent task and permanent result: 派柜一层玻璃托盘缺失，线索角文件箱未整理；恰克需要2个水果派和1份案件档案；交付后永久补好派柜展示层并开启新调查地点。\nAdaptation boundary: 复活与二次触碰规则复杂，不能把普通合并误写成复活机制。\n",
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      "name": "灵指神探",
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      "prompt": "Use case: ui-mockup.\nONE independent complete portrait mobile Merge-2 game screen, 9:16, all UI inside safe margins.\nInput images: first image(s) are official source character identity references. Last image is a different IP game screen used ONLY as reference for dimensional casual-mobile UI, compact object icons, polished materials and spacing. Do not import its cast, Paris setting, clothes or items.\nIDENTITY LOCK: preserve the official reference characters' exact original faces, eye/nose proportions, facial structure, age, ethnicity, species, signature hair and clothes. Preserve source facial rendering: live-action actor faces remain live action; source line-art/animated faces retain their original design. Never redraw into a different face, beautify, age-change, face-swap, stylize the face, obscure or crop out the face. Use only characters actually visible in source references. Respect original character body proportions. This identity rule outranks the environment style.\nEnvironment, game objects and UI: polished European/American casual mobile game illustration, rounded dimensional materials, clean modern saturated colors, readable small icons. Preserve this IP's original architecture, culture and atmosphere. No sepia filter.\nSmall IP label and compact resource HUD at top: Lv12, energy84, coins1250. Five bottom tabs: 合成,家园,故事,图鉴,商店. Minimal legible Chinese. No giant title, promotional poster, mockup phone, split screen, collage, watermark or player hand. This is a new Merge-2 adaptation concept.\nMETA SCREEN: same small HUD, reference cast, palette and object themes as the paired board. NO merge grid. Elevated isometric/cutaway functional scene fills70% of screen, several clear work/living zones. Show one already restored zone with a green check; highlight the specific current unfinished problem; another muted locked zone has lock and cost750. Reference characters naturally interact with the themed props without altering faces. Bottom task panel shows the current concrete request, its item icon, progress3/6, cost450 and a green 布置 button. 家园 tab selected. Make the causal sequence visible: delivered board goods -> progress reward -> solve current problem -> permanent scene change -> next story/area. Not a generic house or achievement-node map.\n\nIP: 灵指神探. Original anchors: 糕点师 Ned、Chuck、Olive、Emerson；The Pie Hole；触碰复活的严格规则与调查案件。\nReference cast: 奈德（Ned，Lee Pace）：短棕发、浓眉和瘦长脸；第二张原图穿黑T恤、白围裙，端水果派；恰克（Chuck，Anna Friel）：第一张原图女性，红棕色卷发和浅肤色。严格保留真人面部。严格保留参考原作面部身份、五官结构、脸型比例、眼睛位置、年龄和原角色绘制方式；不可美化、换脸、融脸或欧卡化脸。\nPalette: 清爽莓红、草绿、湖蓝、奶白与深紫，保留奇幻喜剧的明快派店气质；避免泛黄旧照片。.\nThemed item chains: 水果→馅料碗→水果派→派礼盒; 照片碎片→完整照片→线索记录→案件档案.\nGrowth setting: The Pie Hole派店的烤箱区、临窗柜台和独立调查资料角。\nCurrent task and permanent result: 派柜一层玻璃托盘缺失，线索角文件箱未整理；恰克需要2个水果派和1份案件档案；交付后永久补好派柜展示层并开启新调查地点。\nAdaptation boundary: 复活与二次触碰规则复杂，不能把普通合并误写成复活机制。\n",
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        "title": "Apple TV｜Pushing Daisies",
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      "index": 90,
      "slug": "46-ip",
      "name": "大楼里只有谋杀",
      "kind": "board",
      "ready": true,
      "prompt": "Use case: ui-mockup.\nONE independent complete portrait mobile Merge-2 game screen, 9:16, all UI inside safe margins.\nInput images: first image(s) are official source character identity references. Last image is a different IP game screen used ONLY as reference for dimensional casual-mobile UI, compact object icons, polished materials and spacing. Do not import its cast, Paris setting, clothes or items.\nIDENTITY LOCK: preserve the official reference characters' exact original faces, eye/nose proportions, facial structure, age, ethnicity, species, signature hair and clothes. Preserve source facial rendering: live-action actor faces remain live action; source line-art/animated faces retain their original design. Never redraw into a different face, beautify, age-change, face-swap, stylize the face, obscure or crop out the face. Use only characters actually visible in source references. Respect original character body proportions. This identity rule outranks the environment style.\nEnvironment, game objects and UI: polished European/American casual mobile game illustration, rounded dimensional materials, clean modern saturated colors, readable small icons. Preserve this IP's original architecture, culture and atmosphere. No sepia filter.\nSmall IP label and compact resource HUD at top: Lv12, energy84, coins1250. Five bottom tabs: 合成,家园,故事,图鉴,商店. Minimal legible Chinese. No giant title, promotional poster, mockup phone, split screen, collage, watermark or player hand. This is a new Merge-2 adaptation concept.\nBOARD SCREEN: compact HUD top7%, three compact order cards next13%, front-facing orthographic board next68%, selected-item panel and five-tab navigation bottom12%. Order portraits use the reference cast identities, with visible requested item icons, 0/1 or1/1, and coin rewards. Match the requests to actual items on the board. If source references show fewer than3 cast identities, reuse an existing portrait in more than one order card; never invent a third person.\nGrid MUST have exactly7columns and9rows:63 continuous equal square cells, all rows visible, straight horizontal and vertical boundaries, no perspective. Narrow board with clean side gutters as needed. Include2–3 single-cell generators with yellow lightning badges, about30–35 movable themed objects with several identical same-level pairs,10–14 visibly empty unlocked cells, and14–18 grey locked cells mainly in bottom rows. Every object stays fully within one cell; compact near-square icons with distinctive containers/shapes at48px, no generic gems. Highlight one identical adjacent pair and its upgraded item. Generator selected panel has an actual themed name and cooldown00:45. 合成 tab selected. Show useful item production for the paired environment task, not decorative unrelated icons.\n\nIP: 大楼里只有谋杀. Original anchors: Charles、Oliver、Mabel；Arconia 大楼邻居；调查谋杀并制作真实犯罪播客。\nReference cast: 查尔斯·哈登·萨维奇（Charles，Steve Martin）：参考02中间，银白短发、眼镜、浅绿外套；奥利弗·普特南（Oliver，Martin Short）：参考02左侧，棕灰上梳短发、浅色格纹外套、红棕裤；梅布尔·莫拉（Mabel，Selena Gomez）：参考02右侧，棕色及肩发、米色外套、黑内搭。保持三位真人脸及原片年龄和比例。严格保留参考原作面部身份、五官结构、脸型比例、眼睛位置、年龄和原角色绘制方式；不可美化、换脸、融脸或欧卡化脸。\nPalette: 清爽祖母绿、湖蓝、米白、砖红和金色小标记；保留纽约公寓与播客调查气质，面部不漫画化。.\nThemed item chains: 录音片段→访谈录音→剪辑节目→完整播客集; 照片碎片→证据照→线索板→案件档案.\nGrowth setting: 阿科尼亚大楼里的播客工作室、公告线索墙和一段公共走廊。\nCurrent task and permanent result: 播客桌缺录音设备一侧支架，走廊公告墙线索散落；梅布尔需要2段访谈录音和1份案件档案；交付后永久修好录音桌并开放新楼层调查点。\nAdaptation boundary: 证据拼合只是物品化隐喻，需要独立编写因果推理，不能合两份证据就宣称破案。\n",
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      "prompt": "Use case: ui-mockup.\nONE independent complete portrait mobile Merge-2 game screen, 9:16, all UI inside safe margins.\nInput images: first image(s) are official source character identity references. Last image is a different IP game screen used ONLY as reference for dimensional casual-mobile UI, compact object icons, polished materials and spacing. Do not import its cast, Paris setting, clothes or items.\nIDENTITY LOCK: preserve the official reference characters' exact original faces, eye/nose proportions, facial structure, age, ethnicity, species, signature hair and clothes. Preserve source facial rendering: live-action actor faces remain live action; source line-art/animated faces retain their original design. Never redraw into a different face, beautify, age-change, face-swap, stylize the face, obscure or crop out the face. Use only characters actually visible in source references. Respect original character body proportions. This identity rule outranks the environment style.\nEnvironment, game objects and UI: polished European/American casual mobile game illustration, rounded dimensional materials, clean modern saturated colors, readable small icons. Preserve this IP's original architecture, culture and atmosphere. No sepia filter.\nSmall IP label and compact resource HUD at top: Lv12, energy84, coins1250. Five bottom tabs: 合成,家园,故事,图鉴,商店. Minimal legible Chinese. No giant title, promotional poster, mockup phone, split screen, collage, watermark or player hand. This is a new Merge-2 adaptation concept.\nBOARD SCREEN: compact HUD top7%, three compact order cards next13%, front-facing orthographic board next68%, selected-item panel and five-tab navigation bottom12%. Order portraits use the reference cast identities, with visible requested item icons, 0/1 or1/1, and coin rewards. Match the requests to actual items on the board. If source references show fewer than3 cast identities, reuse an existing portrait in more than one order card; never invent a third person.\nGrid MUST have exactly7columns and9rows:63 continuous equal square cells, all rows visible, straight horizontal and vertical boundaries, no perspective. Narrow board with clean side gutters as needed. Include2–3 single-cell generators with yellow lightning badges, about30–35 movable themed objects with several identical same-level pairs,10–14 visibly empty unlocked cells, and14–18 grey locked cells mainly in bottom rows. Every object stays fully within one cell; compact near-square icons with distinctive containers/shapes at48px, no generic gems. Highlight one identical adjacent pair and its upgraded item. Generator selected panel has an actual themed name and cooldown00:45. 合成 tab selected. Show useful item production for the paired environment task, not decorative unrelated icons.\n\nIP: 阿斯特里克斯. Original anchors: Asterix、Obelix、Getafix；高卢村庄；魔法药水、外来求助者与旅行冒险。\nReference cast: 阿斯特里克斯（Asterix）：原图左侧，黄胡须、小个子、翼形灰头盔、黑上衣红裤；奥贝利克斯（Obelix）：原图右侧，红色双辫和胡须、巨大圆胖身形、蓝白条纹裤；酋长阿布拉拉库西克斯（Abraracourcix/Vitalstatistix）：坐在两人举起的盾牌上，黄红胡须、蓝色翼形头盔、绿衣。保留原作法漫黑线、脸型和比例。严格保留参考原作面部身份、五官结构、脸型比例、眼睛位置、年龄和原角色绘制方式；不可美化、换脸、融脸或欧卡化脸。\nPalette: 鲜绿、清爽蓝、红、白和石灰色；保留高卢村庄、法漫原人物和古代物品特征。.\nThemed item chains: 草叶→药草束→调配药瓶→魔法药水壶; 石料→石砖→石柱→村庄石作.\nGrowth setting: 高卢村庄的药水工坊前广场、石作工地与宴会台。\nCurrent task and permanent result: 药水工坊石台裂开，村庄宴会路口缺石柱；酋长需要2束药草和1根石柱；交付后永久修好石台并建起宴会入口。\nAdaptation boundary: 原作战斗、历史讽刺和双主角冒险重要，纯装修会丢掉主要识别点。\n",
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      "prompt": "Use case: ui-mockup.\nONE independent complete portrait mobile Merge-2 game screen, 9:16, all UI inside safe margins.\nInput images: first image(s) are official source character identity references. Last image is a different IP game screen used ONLY as reference for dimensional casual-mobile UI, compact object icons, polished materials and spacing. Do not import its cast, Paris setting, clothes or items.\nIDENTITY LOCK: preserve the official reference characters' exact original faces, eye/nose proportions, facial structure, age, ethnicity, species, signature hair and clothes. Preserve source facial rendering: live-action actor faces remain live action; source line-art/animated faces retain their original design. Never redraw into a different face, beautify, age-change, face-swap, stylize the face, obscure or crop out the face. Use only characters actually visible in source references. Respect original character body proportions. This identity rule outranks the environment style.\nEnvironment, game objects and UI: polished European/American casual mobile game illustration, rounded dimensional materials, clean modern saturated colors, readable small icons. Preserve this IP's original architecture, culture and atmosphere. No sepia filter.\nSmall IP label and compact resource HUD at top: Lv12, energy84, coins1250. Five bottom tabs: 合成,家园,故事,图鉴,商店. Minimal legible Chinese. No giant title, promotional poster, mockup phone, split screen, collage, watermark or player hand. This is a new Merge-2 adaptation concept.\nMETA SCREEN: same small HUD, reference cast, palette and object themes as the paired board. NO merge grid. Elevated isometric/cutaway functional scene fills70% of screen, several clear work/living zones. Show one already restored zone with a green check; highlight the specific current unfinished problem; another muted locked zone has lock and cost750. Reference characters naturally interact with the themed props without altering faces. Bottom task panel shows the current concrete request, its item icon, progress3/6, cost450 and a green 布置 button. 家园 tab selected. Make the causal sequence visible: delivered board goods -> progress reward -> solve current problem -> permanent scene change -> next story/area. Not a generic house or achievement-node map.\n\nIP: 阿斯特里克斯. Original anchors: Asterix、Obelix、Getafix；高卢村庄；魔法药水、外来求助者与旅行冒险。\nReference cast: 阿斯特里克斯（Asterix）：原图左侧，黄胡须、小个子、翼形灰头盔、黑上衣红裤；奥贝利克斯（Obelix）：原图右侧，红色双辫和胡须、巨大圆胖身形、蓝白条纹裤；酋长阿布拉拉库西克斯（Abraracourcix/Vitalstatistix）：坐在两人举起的盾牌上，黄红胡须、蓝色翼形头盔、绿衣。保留原作法漫黑线、脸型和比例。严格保留参考原作面部身份、五官结构、脸型比例、眼睛位置、年龄和原角色绘制方式；不可美化、换脸、融脸或欧卡化脸。\nPalette: 鲜绿、清爽蓝、红、白和石灰色；保留高卢村庄、法漫原人物和古代物品特征。.\nThemed item chains: 草叶→药草束→调配药瓶→魔法药水壶; 石料→石砖→石柱→村庄石作.\nGrowth setting: 高卢村庄的药水工坊前广场、石作工地与宴会台。\nCurrent task and permanent result: 药水工坊石台裂开，村庄宴会路口缺石柱；酋长需要2束药草和1根石柱；交付后永久修好石台并建起宴会入口。\nAdaptation boundary: 原作战斗、历史讽刺和双主角冒险重要，纯装修会丢掉主要识别点。\n",
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      "prompt": "Use case: ui-mockup.\nONE independent complete portrait mobile Merge-2 game screen, 9:16, all UI inside safe margins.\nInput images: first image(s) are official source character identity references. Last image is a different IP game screen used ONLY as reference for dimensional casual-mobile UI, compact object icons, polished materials and spacing. Do not import its cast, Paris setting, clothes or items.\nIDENTITY LOCK: preserve the official reference characters' exact original faces, eye/nose proportions, facial structure, age, ethnicity, species, signature hair and clothes. Preserve source facial rendering: live-action actor faces remain live action; source line-art/animated faces retain their original design. Never redraw into a different face, beautify, age-change, face-swap, stylize the face, obscure or crop out the face. Use only characters actually visible in source references. Respect original character body proportions. This identity rule outranks the environment style.\nEnvironment, game objects and UI: polished European/American casual mobile game illustration, rounded dimensional materials, clean modern saturated colors, readable small icons. Preserve this IP's original architecture, culture and atmosphere. No sepia filter.\nSmall IP label and compact resource HUD at top: Lv12, energy84, coins1250. Five bottom tabs: 合成,家园,故事,图鉴,商店. Minimal legible Chinese. No giant title, promotional poster, mockup phone, split screen, collage, watermark or player hand. This is a new Merge-2 adaptation concept.\nBOARD SCREEN: compact HUD top7%, three compact order cards next13%, front-facing orthographic board next68%, selected-item panel and five-tab navigation bottom12%. Order portraits use the reference cast identities, with visible requested item icons, 0/1 or1/1, and coin rewards. Match the requests to actual items on the board. If source references show fewer than3 cast identities, reuse an existing portrait in more than one order card; never invent a third person.\nGrid MUST have exactly7columns and9rows:63 continuous equal square cells, all rows visible, straight horizontal and vertical boundaries, no perspective. Narrow board with clean side gutters as needed. Include2–3 single-cell generators with yellow lightning badges, about30–35 movable themed objects with several identical same-level pairs,10–14 visibly empty unlocked cells, and14–18 grey locked cells mainly in bottom rows. Every object stays fully within one cell; compact near-square icons with distinctive containers/shapes at48px, no generic gems. Highlight one identical adjacent pair and its upgraded item. Generator selected panel has an actual themed name and cooldown00:45. 合成 tab selected. Show useful item production for the paired environment task, not decorative unrelated icons.\n\nIP: 古宅老友记. Original anchors: Alison 与 Mike 继承 Button House；房屋充满各时代幽灵；幽灵关系、家庭生活和接待活动。\nReference cast: 艾莉森（Alison，Charlotte Ritchie）：原图中央前方坐着看书，深棕及肩发、格纹衬衫；迈克（Mike，Kiell Smith-Bynoe）：她身旁，深肤色、深色短发、白T恤；帕特（Pat，Jim Howick）：左侧童子军领队幽灵，眼镜、胡须、卡其衬衫和黄领巾。仅采用英国BBC原版这三位，严格保持真人脸。严格保留参考原作面部身份、五官结构、脸型比例、眼睛位置、年龄和原角色绘制方式；不可美化、换脸、融脸或欧卡化脸。\nPalette: 清爽古宅灰、冷绿、海蓝、米白和小面积玫红；保留英国古宅年代层次，界面现代清晰、无陈旧黄滤镜。.\nThemed item chains: 木片→修缮材料→家具部件→完整古宅家具; 信纸→旧信件→回忆物盒→时代纪念展.\nGrowth setting: Button House入口接待厅、待修客房与花园长椅；幽灵回忆陈列角。\nCurrent task and permanent result: 接待厅长椅木腿损坏，幽灵纪念架还缺展示盒；艾莉森需要2份修缮材料和1盒时代纪念物；交付后永久修好长椅并开放一间客房与回忆展示格。\nAdaptation boundary: 多数幽灵不能像活人一样使用实体物件，交付需要明确是纪念或摆放。\n",
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      "prompt": "Use case: ui-mockup.\nONE independent complete portrait mobile Merge-2 game screen, 9:16, all UI inside safe margins.\nInput images: first image(s) are official source character identity references. Last image is a different IP game screen used ONLY as reference for dimensional casual-mobile UI, compact object icons, polished materials and spacing. Do not import its cast, Paris setting, clothes or items.\nIDENTITY LOCK: preserve the official reference characters' exact original faces, eye/nose proportions, facial structure, age, ethnicity, species, signature hair and clothes. Preserve source facial rendering: live-action actor faces remain live action; source line-art/animated faces retain their original design. Never redraw into a different face, beautify, age-change, face-swap, stylize the face, obscure or crop out the face. Use only characters actually visible in source references. Respect original character body proportions. This identity rule outranks the environment style.\nEnvironment, game objects and UI: polished European/American casual mobile game illustration, rounded dimensional materials, clean modern saturated colors, readable small icons. Preserve this IP's original architecture, culture and atmosphere. No sepia filter.\nSmall IP label and compact resource HUD at top: Lv12, energy84, coins1250. Five bottom tabs: 合成,家园,故事,图鉴,商店. Minimal legible Chinese. No giant title, promotional poster, mockup phone, split screen, collage, watermark or player hand. This is a new Merge-2 adaptation concept.\nMETA SCREEN: same small HUD, reference cast, palette and object themes as the paired board. NO merge grid. Elevated isometric/cutaway functional scene fills70% of screen, several clear work/living zones. Show one already restored zone with a green check; highlight the specific current unfinished problem; another muted locked zone has lock and cost750. Reference characters naturally interact with the themed props without altering faces. Bottom task panel shows the current concrete request, its item icon, progress3/6, cost450 and a green 布置 button. 家园 tab selected. Make the causal sequence visible: delivered board goods -> progress reward -> solve current problem -> permanent scene change -> next story/area. Not a generic house or achievement-node map.\n\nIP: 古宅老友记. Original anchors: Alison 与 Mike 继承 Button House；房屋充满各时代幽灵；幽灵关系、家庭生活和接待活动。\nReference cast: 艾莉森（Alison，Charlotte Ritchie）：原图中央前方坐着看书，深棕及肩发、格纹衬衫；迈克（Mike，Kiell Smith-Bynoe）：她身旁，深肤色、深色短发、白T恤；帕特（Pat，Jim Howick）：左侧童子军领队幽灵，眼镜、胡须、卡其衬衫和黄领巾。仅采用英国BBC原版这三位，严格保持真人脸。严格保留参考原作面部身份、五官结构、脸型比例、眼睛位置、年龄和原角色绘制方式；不可美化、换脸、融脸或欧卡化脸。\nPalette: 清爽古宅灰、冷绿、海蓝、米白和小面积玫红；保留英国古宅年代层次，界面现代清晰、无陈旧黄滤镜。.\nThemed item chains: 木片→修缮材料→家具部件→完整古宅家具; 信纸→旧信件→回忆物盒→时代纪念展.\nGrowth setting: Button House入口接待厅、待修客房与花园长椅；幽灵回忆陈列角。\nCurrent task and permanent result: 接待厅长椅木腿损坏，幽灵纪念架还缺展示盒；艾莉森需要2份修缮材料和1盒时代纪念物；交付后永久修好长椅并开放一间客房与回忆展示格。\nAdaptation boundary: 多数幽灵不能像活人一样使用实体物件，交付需要明确是纪念或摆放。\n",
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      "index": 96,
      "slug": "49-ip",
      "name": "朱莉与朱莉娅",
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      "prompt": "Use case: ui-mockup.\nONE independent complete portrait mobile Merge-2 game screen, 9:16, all UI inside safe margins.\nInput images: first image(s) are official source character identity references. Last image is a different IP game screen used ONLY as reference for dimensional casual-mobile UI, compact object icons, polished materials and spacing. Do not import its cast, Paris setting, clothes or items.\nIDENTITY LOCK: preserve the official reference characters' exact original faces, eye/nose proportions, facial structure, age, ethnicity, species, signature hair and clothes. Preserve source facial rendering: live-action actor faces remain live action; source line-art/animated faces retain their original design. Never redraw into a different face, beautify, age-change, face-swap, stylize the face, obscure or crop out the face. Use only characters actually visible in source references. Respect original character body proportions. This identity rule outranks the environment style.\nEnvironment, game objects and UI: polished European/American casual mobile game illustration, rounded dimensional materials, clean modern saturated colors, readable small icons. Preserve this IP's original architecture, culture and atmosphere. No sepia filter.\nSmall IP label and compact resource HUD at top: Lv12, energy84, coins1250. Five bottom tabs: 合成,家园,故事,图鉴,商店. Minimal legible Chinese. No giant title, promotional poster, mockup phone, split screen, collage, watermark or player hand. This is a new Merge-2 adaptation concept.\nBOARD SCREEN: compact HUD top7%, three compact order cards next13%, front-facing orthographic board next68%, selected-item panel and five-tab navigation bottom12%. Order portraits use the reference cast identities, with visible requested item icons, 0/1 or1/1, and coin rewards. Match the requests to actual items on the board. If source references show fewer than3 cast identities, reuse an existing portrait in more than one order card; never invent a third person.\nGrid MUST have exactly7columns and9rows:63 continuous equal square cells, all rows visible, straight horizontal and vertical boundaries, no perspective. Narrow board with clean side gutters as needed. Include2–3 single-cell generators with yellow lightning badges, about30–35 movable themed objects with several identical same-level pairs,10–14 visibly empty unlocked cells, and14–18 grey locked cells mainly in bottom rows. Every object stays fully within one cell; compact near-square icons with distinctive containers/shapes at48px, no generic gems. Highlight one identical adjacent pair and its upgraded item. Generator selected panel has an actual themed name and cooldown00:45. 合成 tab selected. Show useful item production for the paired environment task, not decorative unrelated icons.\n\nIP: 朱莉与朱莉娅. Original anchors: Julia Child 的法式食谱激励 Julie Powell；以 365 天完成 524 道食谱为核心挑战；双时代料理与写作。\nReference cast: 朱莉娅·蔡尔德（Julia Child，Meryl Streep）：原图卷曲棕色短发、珍珠耳环和项链，保留年龄、真人面部和较高体型；朱莉·鲍威尔（Julie Powell，Amy Adams）：参考03下半部，红棕色短发、浅肤色和珍珠项链，保留真人脸。两人属于两条时间线，在UI订单头像和分别的厨房章节呈现。严格保留参考原作面部身份、五官结构、脸型比例、眼睛位置、年龄和原角色绘制方式；不可美化、换脸、融脸或欧卡化脸。\nPalette: 清爽瓷白、湖蓝、玉绿、樱桃红与浅木色；保留法餐厨房和食谱博客气质，不用泛黄胶片色覆盖。.\nThemed item chains: 配料→备料盘→法式菜肴→挑战套餐; 手写页→食谱卡→博客文章→料理书稿.\nGrowth setting: 朱莉的家庭厨房和博客写作角，朱莉娅的法餐厨房作为食谱章节入口。\nCurrent task and permanent result: 家庭厨房备菜台缺收纳抽屉，写作角食谱页散乱；朱莉需要2盘法式菜肴和1篇博客文章；交付后永久装好备菜抽屉并完成食谱日历的下一格。\nAdaptation boundary: 电影的主要成长是个人挑战，镇民订单和大规模空间扩张并非原作重心。\n",
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      "prompt": "Use case: ui-mockup.\nONE independent complete portrait mobile Merge-2 game screen, 9:16, all UI inside safe margins.\nInput images: first image(s) are official source character identity references. Last image is a different IP game screen used ONLY as reference for dimensional casual-mobile UI, compact object icons, polished materials and spacing. Do not import its cast, Paris setting, clothes or items.\nIDENTITY LOCK: preserve the official reference characters' exact original faces, eye/nose proportions, facial structure, age, ethnicity, species, signature hair and clothes. Preserve source facial rendering: live-action actor faces remain live action; source line-art/animated faces retain their original design. Never redraw into a different face, beautify, age-change, face-swap, stylize the face, obscure or crop out the face. Use only characters actually visible in source references. Respect original character body proportions. This identity rule outranks the environment style.\nEnvironment, game objects and UI: polished European/American casual mobile game illustration, rounded dimensional materials, clean modern saturated colors, readable small icons. Preserve this IP's original architecture, culture and atmosphere. No sepia filter.\nSmall IP label and compact resource HUD at top: Lv12, energy84, coins1250. Five bottom tabs: 合成,家园,故事,图鉴,商店. Minimal legible Chinese. No giant title, promotional poster, mockup phone, split screen, collage, watermark or player hand. This is a new Merge-2 adaptation concept.\nMETA SCREEN: same small HUD, reference cast, palette and object themes as the paired board. NO merge grid. Elevated isometric/cutaway functional scene fills70% of screen, several clear work/living zones. Show one already restored zone with a green check; highlight the specific current unfinished problem; another muted locked zone has lock and cost750. Reference characters naturally interact with the themed props without altering faces. Bottom task panel shows the current concrete request, its item icon, progress3/6, cost450 and a green 布置 button. 家园 tab selected. Make the causal sequence visible: delivered board goods -> progress reward -> solve current problem -> permanent scene change -> next story/area. Not a generic house or achievement-node map.\n\nIP: 朱莉与朱莉娅. Original anchors: Julia Child 的法式食谱激励 Julie Powell；以 365 天完成 524 道食谱为核心挑战；双时代料理与写作。\nReference cast: 朱莉娅·蔡尔德（Julia Child，Meryl Streep）：原图卷曲棕色短发、珍珠耳环和项链，保留年龄、真人面部和较高体型；朱莉·鲍威尔（Julie Powell，Amy Adams）：参考03下半部，红棕色短发、浅肤色和珍珠项链，保留真人脸。两人属于两条时间线，在UI订单头像和分别的厨房章节呈现。严格保留参考原作面部身份、五官结构、脸型比例、眼睛位置、年龄和原角色绘制方式；不可美化、换脸、融脸或欧卡化脸。\nPalette: 清爽瓷白、湖蓝、玉绿、樱桃红与浅木色；保留法餐厨房和食谱博客气质，不用泛黄胶片色覆盖。.\nThemed item chains: 配料→备料盘→法式菜肴→挑战套餐; 手写页→食谱卡→博客文章→料理书稿.\nGrowth setting: 朱莉的家庭厨房和博客写作角，朱莉娅的法餐厨房作为食谱章节入口。\nCurrent task and permanent result: 家庭厨房备菜台缺收纳抽屉，写作角食谱页散乱；朱莉需要2盘法式菜肴和1篇博客文章；交付后永久装好备菜抽屉并完成食谱日历的下一格。\nAdaptation boundary: 电影的主要成长是个人挑战，镇民订单和大规模空间扩张并非原作重心。\n",
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    {
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      "slug": "50-ip",
      "name": "花园墙外",
      "kind": "board",
      "ready": true,
      "prompt": "Use case: ui-mockup.\nONE independent complete portrait mobile Merge-2 game screen, 9:16, all UI inside safe margins.\nInput images: first image(s) are official source character identity references. Last image is a different IP game screen used ONLY as reference for dimensional casual-mobile UI, compact object icons, polished materials and spacing. Do not import its cast, Paris setting, clothes or items.\nIDENTITY LOCK: preserve the official reference characters' exact original faces, eye/nose proportions, facial structure, age, ethnicity, species, signature hair and clothes. Preserve source facial rendering: live-action actor faces remain live action; source line-art/animated faces retain their original design. Never redraw into a different face, beautify, age-change, face-swap, stylize the face, obscure or crop out the face. Use only characters actually visible in source references. Respect original character body proportions. This identity rule outranks the environment style.\nEnvironment, game objects and UI: polished European/American casual mobile game illustration, rounded dimensional materials, clean modern saturated colors, readable small icons. Preserve this IP's original architecture, culture and atmosphere. No sepia filter.\nSmall IP label and compact resource HUD at top: Lv12, energy84, coins1250. Five bottom tabs: 合成,家园,故事,图鉴,商店. Minimal legible Chinese. No giant title, promotional poster, mockup phone, split screen, collage, watermark or player hand. This is a new Merge-2 adaptation concept.\nBOARD SCREEN: compact HUD top7%, three compact order cards next13%, front-facing orthographic board next68%, selected-item panel and five-tab navigation bottom12%. Order portraits use the reference cast identities, with visible requested item icons, 0/1 or1/1, and coin rewards. Match the requests to actual items on the board. If source references show fewer than3 cast identities, reuse an existing portrait in more than one order card; never invent a third person.\nGrid MUST have exactly7columns and9rows:63 continuous equal square cells, all rows visible, straight horizontal and vertical boundaries, no perspective. Narrow board with clean side gutters as needed. Include2–3 single-cell generators with yellow lightning badges, about30–35 movable themed objects with several identical same-level pairs,10–14 visibly empty unlocked cells, and14–18 grey locked cells mainly in bottom rows. Every object stays fully within one cell; compact near-square icons with distinctive containers/shapes at48px, no generic gems. Highlight one identical adjacent pair and its upgraded item. Generator selected panel has an actual themed name and cooldown00:45. 合成 tab selected. Show useful item production for the paired environment task, not decorative unrelated icons.\n\nIP: 花园墙外. Original anchors: Wirt、Greg、Beatrice 与 Woodsman；迷失于 Unknown 森林；磨坊、丰收节、酒馆与渡船等节点。\nReference cast: 沃特（Wirt）：原图左侧，红尖帽、深蓝斗篷、金色扣子、深棕刘海和修长体型；格雷格（Greg）：原图中间，圆脸、茶壶头盔、白衬衫绿背带裤、棕色短刘海；比阿特丽丝（Beatrice）：右上小蓝灰鸟、桃色胸腹。严格保留原作2D脸、眼鼻位置和身体比例。严格保留参考原作面部身份、五官结构、脸型比例、眼睛位置、年龄和原角色绘制方式；不可美化、换脸、融脸或欧卡化脸。\nPalette: 清爽深森林绿、青蓝、南瓜橘、枫红和雾灰白；保留秋日神秘森林气质，增加清晰明暗对比而不泛黄。.\nThemed item chains: 枝条→柴堆→火种包→旅途照明箱; 纸片→路线草图→地区地图→返家路线册.\nGrowth setting: 未知之地森林旅途营地、木桥入口和回家路线地图角。\nCurrent task and permanent result: 木桥入口缺一段木板，营地照明箱未齐；格雷格需要2包火种和1本地区地图；交付后永久修好桥面并标亮下一条返家路线。\nAdaptation boundary: 原作是有限旅程，缺少可长期扩建的固定家园，更适合章节或活动。\n",
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      "source": {
        "title": "Apple TV｜Over the Garden Wall",
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    {
      "index": 99,
      "slug": "50-ip",
      "name": "花园墙外",
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      "prompt": "Use case: ui-mockup.\nONE independent complete portrait mobile Merge-2 game screen, 9:16, all UI inside safe margins.\nInput images: first image(s) are official source character identity references. Last image is a different IP game screen used ONLY as reference for dimensional casual-mobile UI, compact object icons, polished materials and spacing. Do not import its cast, Paris setting, clothes or items.\nIDENTITY LOCK: preserve the official reference characters' exact original faces, eye/nose proportions, facial structure, age, ethnicity, species, signature hair and clothes. Preserve source facial rendering: live-action actor faces remain live action; source line-art/animated faces retain their original design. Never redraw into a different face, beautify, age-change, face-swap, stylize the face, obscure or crop out the face. Use only characters actually visible in source references. Respect original character body proportions. This identity rule outranks the environment style.\nEnvironment, game objects and UI: polished European/American casual mobile game illustration, rounded dimensional materials, clean modern saturated colors, readable small icons. Preserve this IP's original architecture, culture and atmosphere. No sepia filter.\nSmall IP label and compact resource HUD at top: Lv12, energy84, coins1250. Five bottom tabs: 合成,家园,故事,图鉴,商店. Minimal legible Chinese. No giant title, promotional poster, mockup phone, split screen, collage, watermark or player hand. This is a new Merge-2 adaptation concept.\nMETA SCREEN: same small HUD, reference cast, palette and object themes as the paired board. NO merge grid. Elevated isometric/cutaway functional scene fills70% of screen, several clear work/living zones. Show one already restored zone with a green check; highlight the specific current unfinished problem; another muted locked zone has lock and cost750. Reference characters naturally interact with the themed props without altering faces. Bottom task panel shows the current concrete request, its item icon, progress3/6, cost450 and a green 布置 button. 家园 tab selected. Make the causal sequence visible: delivered board goods -> progress reward -> solve current problem -> permanent scene change -> next story/area. Not a generic house or achievement-node map.\n\nIP: 花园墙外. Original anchors: Wirt、Greg、Beatrice 与 Woodsman；迷失于 Unknown 森林；磨坊、丰收节、酒馆与渡船等节点。\nReference cast: 沃特（Wirt）：原图左侧，红尖帽、深蓝斗篷、金色扣子、深棕刘海和修长体型；格雷格（Greg）：原图中间，圆脸、茶壶头盔、白衬衫绿背带裤、棕色短刘海；比阿特丽丝（Beatrice）：右上小蓝灰鸟、桃色胸腹。严格保留原作2D脸、眼鼻位置和身体比例。严格保留参考原作面部身份、五官结构、脸型比例、眼睛位置、年龄和原角色绘制方式；不可美化、换脸、融脸或欧卡化脸。\nPalette: 清爽深森林绿、青蓝、南瓜橘、枫红和雾灰白；保留秋日神秘森林气质，增加清晰明暗对比而不泛黄。.\nThemed item chains: 枝条→柴堆→火种包→旅途照明箱; 纸片→路线草图→地区地图→返家路线册.\nGrowth setting: 未知之地森林旅途营地、木桥入口和回家路线地图角。\nCurrent task and permanent result: 木桥入口缺一段木板，营地照明箱未齐；格雷格需要2包火种和1本地区地图；交付后永久修好桥面并标亮下一条返家路线。\nAdaptation boundary: 原作是有限旅程，缺少可长期扩建的固定家园，更适合章节或活动。\n",
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}