{
  "engine": "built-in image_gen",
  "files": [
    {
      "index": 0,
      "slug": "01-theme",
      "name": "龙猫",
      "kind": "board",
      "ready": true,
      "prompt": "Use case: identity-preserve. EDIT ONLY the LAST attached target image, an existing 7x9 Merge-2 mobile game board. First image is official original Mei face reference; second is official original Satsuki and Totoro reference; third is official original Totoro body. Restore the SAME two sisters' ORIGINAL Studio Ghibli facial geometry from their respective source references, NOT a new face. Mei keeps source face shape, original oval eyes, small pupils, original nose/mouth spacing and twin pigtails. Satsuki keeps her original less-round oval eyes, original pupil scale, original eye spacing, angular childhood face shape and short original hair. Exact original 2D animation face design; no European casual chibi face, no large shiny round eyes, no face beautification, no new identity, no aging. Do not make their faces resemble one another. Keep original body age/proportions. Keep all board cells and objects, original 7columns9rows63 cells, 14lock cells, HUD, item sizes, order cards, materials, colors, bottom navigation and all Chinese texts unchanged. Keep Totoro's original face. Only correction is restoring sisters' source face and original proportions in the three top order portraits and tiny sisters photo object. Do not change any other content.",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/references/01/totoro020.jpg",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/references/01/official-2.jpg",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/references/01/official-3.jpg",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/01-theme/01-棋盘.png"
      ],
      "source": "/Users/kamisola/.codex/generated_images/01a0fd2b-fada-7bf3-84c5-611df09c6235/exec-17dde280-5564-4bea-a9c7-88eecb8ef2d4.png",
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/01-theme/01-棋盘.png",
      "dimensions": [
        941,
        1672
      ],
      "visual_review": "已查看：针对原眼型脸比例修订，梅回到官方原椭圆眼及脸型服装，皋月保留原作2D椭圆眼与短发比例，龙猫不变；7列9行63格、2闪电生产器、14灰锁、00:45、三订单、五tab成立。原图已移出定稿。偏差：皋月订单仍用树苗图标，升级预览压右缘。",
      "sha256": "a1cf7f67e1a1b620cd4798564967b849d8001196da3ead37b01ac7d0885838b9"
    },
    {
      "index": 1,
      "slug": "01-theme",
      "name": "龙猫",
      "kind": "meta",
      "ready": true,
      "prompt": "Use case: identity-preserve. EDIT ONLY the LAST attached target image, an existing natural observation mobile game growth screen. First image is official original Mei face reference; second is official original Satsuki and Totoro reference; third is official Totoro body. Restore SAME Mei and Satsuki to exact ORIGINAL Studio Ghibli facial geometry from respective reference faces. Mei original forehead, oval eyes with original pupil scale and eye spacing, tiny source nose and mouth, cheeks and twin pigtails. Satsuki original elongated childhood face shape, source smaller oval eyes and original spacing, original nose and mouth positions and short spiky hair. Keep exact original 2D hand-drawn film design and correct original body proportions/age, NOT European casual chibi faces, no big round shiny eyes, no shiny sculpted 3D cheeks, no redesign, no new faces or aging, no face swap to someone else. Use source original design as sprite-like 2D characters. Mei wears white short sleeve over pink shirt and orange pinafore as source, Satsuki yellow shirt and orange skirt as source. Keep Totoro's source face/body. Keep every other game object, tree-growth activity, observation book, rain-memory artifact, coin lock750, small HUD, task3/6, palette and navigation unchanged. Restore both sisters' source face proportions in main scene and any smaller character images. Add a tiny coin450 cost next to continue button only if it fits, otherwise preserve UI. Identity correction is essential.",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/references/01/totoro020.jpg",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/references/01/official-2.jpg",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/references/01/official-3.jpg",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/01-theme/02-主外围.png"
      ],
      "source": "/Users/kamisola/.codex/generated_images/01a0fd2b-fada-7bf3-84c5-611df09c6235/exec-03a7b832-957f-4eb6-b003-f7c290251a62.png",
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/01-theme/02-主外围.png",
      "dimensions": [
        941,
        1672
      ],
      "visual_review": "已查看：姐妹原眼型脸比例修订，梅与皋月恢复来源椭圆眼、原鼻嘴间距和2D脸、对应原衣；无棋盘9:16，真实种植＋观察册＋雨夜纪念主辅养成、3/6与750锁、五tab成立。旧图已移出定稿。偏差：450成本未显示。",
      "sha256": "f4cfc03c3809fd6adc4a9a38c8d1d5f1a1c585ad61c48d50a90b6357e3495ea2"
    },
    {
      "index": 2,
      "slug": "02-theme",
      "name": "猫的报恩",
      "kind": "board",
      "ready": true,
      "prompt": "Use case: precise-object-edit. Edit ONLY the supplied Cat Returns Merge-2 board screenshot. Keep the EXACT character faces, all three original 2D sprites, HUD, UI, 7-column by 9-row grid geometry, 14 bottom lock cells, two lightning generator boxes, merge pair in row 3, and all typography unchanged. REMOVE the following 12 object icons to leave clean visibly EMPTY pale-blue cells: row1 col3; row2 col7; row3 col4 and col5; row4 col3 and col7; row5 col3 and col4; row6 col3 and col6; row7 col3 and col7. Rows counted from first playable row; columns left to right. No replacement icons, no ghost images. Do not redraw or change any face. All other pixels stay as close to original as possible. One independent portrait 9:16 screen.",
      "referenced_image_paths": [
        "/Users/kamisola/.codex/generated_images/01a1016a-68d2-74b1-a968-4378e81aca6c/exec-a989d9c8-466e-4653-8003-b7c4fef62322.png"
      ],
      "source": "/Users/kamisola/.codex/generated_images/01a1016a-68d2-74b1-a968-4378e81aca6c/exec-4bf2a411-5b25-46e6-8e01-f1117f6c22fa.png",
      "attempts": [
        {
          "prompt": "Use case: ui-mockup. Create ONE new independent complete portrait 9:16 mobile Merge-2 game screen, 1080x1920 composition, no phone frame, no collage. All UI within safe margins. First supplied reference images are official SOURCE CHARACTER IDENTITY references; last is ONLY a dimensional casual-mobile UI/material reference. Last reference cast, faces, grid layout and Paris items must NEVER be copied. STRICT IDENTITY LOCK: keep each source character's exact original face, eye/nose/mouth geometry, age, species, body proportions, signature hair and clothing, and source rendering style. 2D animated/manga faces remain the same 2D original design, Sanrio characters remain flat original line-art, felt Molcars remain felt with bead eyes, clay Pingu remains clay. No generic chibi, beautifying, aging, facial redesign, face substitution, hidden face. Environment and object icons use polished European casual-mobile dimensional game illustration, rounded clean materials, bright clear saturated colors with readable 48px silhouettes; no warm vintage filter. Small HUD Lv12 energy84 coins1250. Five small bottom tabs 合成,成长,故事,图鉴,商店. Small Chinese texts only, no large promotional title, no watermark. New conceptual adaptation, not an official screenshot.\nBOARD SCREEN. Layout: compact HUD top7%, three compact character order cards next14%, grid next64%, selected-generator strip7%, bottom tabs8%. Three orders use ONLY source referenced characters; repeat existing portrait if fewer than3. Each order shows actual themed item icon 0/1 and coin reward, matching an item on the board. Front-facing orthographic 7 COLUMNS x 9 ROWS = 63 equal SQUARE cells. Absolutely 7 cells across every row and 9 cells down every column. Straight full horizontal/vertical dividers, no perspective, all9rows visible. Bottom2rows have14grey lock cells. Top7rows have2single-cell production generators with yellow lightning badges,35small movable themed objects including many identical same-level pairs,12visibly empty unlocked cells. No object spills out of its cell, no decorative gems. Highlight one same-level identical adjacent pair in row3; a small merge arrow between them, tiny resulting higher-level preview outside grid. Selected generator name and cooldown00:45. 合成 selected. Compact characters above, never gigantic illustration that steals board space.\nIP 猫的报恩 (猫の恩返し). Anchors: 小春、男爵、胖胖、猫之国与返家. Reference cast rules: 小春official-2人类脸；男爵baron042；baron038只用于胖胖，忽略猫化小春. Palette: 蓝绿、白、礼服蓝、少量酒红. Two item chains: 纸片→路线纸→出口路线册→返家行装; 茶叶袋→茶罐→茶壶→男爵茶会盘. Generator icons: 路标材料匣, 茶具箱. Main growth: 猫之国返家路线; auxiliary: 男爵帮助委托档案. Dedicated growth composition: 连续路线界面：猫事务所、城堡走廊、迷宫出口；旁侧委托册. Current concrete task: 出口路线册3/6交给男爵，确认迷宫出口条件. Permanent visible result: 已走道路点亮，委托留下印章和实物纪念. Board feedback: 按旅程开放行装和求助订单；返家为有限章节. Adaptation constraints: 小春固定人类原脸，禁止猫化或年龄改变；不无限扩城堡.\n\nSOURCE FACE PRIORITY: render character faces as exact original-source flat 2D animated/manga/Sanrio artwork, as if original sprites are integrated into a dimensional UI. DO NOT apply European cartoon styling to characters. Do not enlarge eyes, round cheeks, add glossy 3D face shading, change jaw/forehead/head-body ratios, or substitute a generic cute face. Preserve original source eye shapes and spacing, nose/mouth geometry, linework and body proportion. Source identity outranks casual-mobile style. Characters must match their OWN source design, not one another. Only props, scenery and UI get polished casual-mobile dimensions. Felt/clay characters retain exact original tactile models and original face/body geometry.\nCAT RETURNS IDENTITY: Haru is the original HUMAN schoolgirl from first reference, short brown hair and navy uniform, brown original eyes. Ignore CAT-Haru in third image entirely; third image is ONLY Muta the big white cat. Baron is the orange cat gentleman in second reference with original narrow green eyes and white suit/blue bow. Orders are HUMAN Haru, Baron and Muta. Haru must never have cat ears, whiskers, cat nose, or cat face.\n",
          "referenced_image_paths": [
            "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/references/02/official-2.jpg",
            "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/references/02/baron042.jpg",
            "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/references/02/baron038.jpg",
            "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/tv-ip-eurocartoon-2026-09-30/07-emily-in-paris/01-棋盘.png"
          ],
          "source": "/Users/kamisola/.codex/generated_images/01a1016a-68d2-74b1-a968-4378e81aca6c/exec-a989d9c8-466e-4653-8003-b7c4fef62322.png",
          "review": "7x9 and faces preserved; no empty unlocked cells, reject initial board"
        }
      ],
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/02-theme/01-棋盘.png",
      "dimensions": [
        941,
        1672
      ],
      "visual_review": "已查看：7列9行63格，14底部灰锁、2单格闪电生产器、10个明显空格；路线纸同级合并对；人类小春原2D五官短发校服、男爵原窄绿眼、胖胖原眼型与圆躯保持。初版无空格，已一次局部移除图标修订；独立941×1672竖屏。",
      "sha256": "6a41480a6e6f13b27fc31f401b65b040f73ba2d874a9c66d0271513cfbd96751"
    },
    {
      "index": 3,
      "slug": "02-theme",
      "name": "猫的报恩",
      "kind": "meta",
      "ready": true,
      "prompt": "Use case: ui-mockup. Create ONE new independent complete portrait 9:16 mobile Merge-2 game screen, 1080x1920 composition, no phone frame, no collage. All UI within safe margins. First supplied reference images are official SOURCE CHARACTER IDENTITY references; last is ONLY a dimensional casual-mobile UI/material reference. Last reference cast, faces, grid layout and Paris items must NEVER be copied. STRICT IDENTITY LOCK: keep each source character's exact original face, eye/nose/mouth geometry, age, species, body proportions, signature hair and clothing, and source rendering style. 2D animated/manga faces remain the same 2D original design, Sanrio characters remain flat original line-art, felt Molcars remain felt with bead eyes, clay Pingu remains clay. No generic chibi, beautifying, aging, facial redesign, face substitution, hidden face. Environment and object icons use polished European casual-mobile dimensional game illustration, rounded clean materials, bright clear saturated colors with readable 48px silhouettes; no warm vintage filter. Small HUD Lv12 energy84 coins1250. Five small bottom tabs 合成,成长,故事,图鉴,商店. Small Chinese texts only, no large promotional title, no watermark. New conceptual adaptation, not an official screenshot.\nMAIN GROWTH SCREEN. Same cast, palette and item families as paired board. NO merge grid, NO uniform house restoration. Dedicated IP-specific growth interface covering main growth and auxiliary growth, with an actual functional scene, a clear progress artifact such as route log/book/training cards/collection cabinet/process diagram, one completed result marked green, current concrete task highlighted, one future milestone grey with lock750. Show reference characters participating without changing faces. Bottom task panel shows corresponding real board item icon,3/6,450 and green 继续 button. 成长 tab selected. Visually convey delivered goods -> actual activity or validated event -> permanent growth result -> concrete next board request. Physical activity/observation/verification is required where specified; merging does not bypass it.\nIP 猫的报恩 (猫の恩返し). Anchors: 小春、男爵、胖胖、猫之国与返家. Reference cast rules: 小春official-2人类脸；男爵baron042；baron038只用于胖胖，忽略猫化小春. Palette: 蓝绿、白、礼服蓝、少量酒红. Two item chains: 纸片→路线纸→出口路线册→返家行装; 茶叶袋→茶罐→茶壶→男爵茶会盘. Generator icons: 路标材料匣, 茶具箱. Main growth: 猫之国返家路线; auxiliary: 男爵帮助委托档案. Dedicated growth composition: 连续路线界面：猫事务所、城堡走廊、迷宫出口；旁侧委托册. Current concrete task: 出口路线册3/6交给男爵，确认迷宫出口条件. Permanent visible result: 已走道路点亮，委托留下印章和实物纪念. Board feedback: 按旅程开放行装和求助订单；返家为有限章节. Adaptation constraints: 小春固定人类原脸，禁止猫化或年龄改变；不无限扩城堡.\n\nSOURCE FACE PRIORITY: render character faces as exact original-source flat 2D animated/manga/Sanrio artwork, as if original sprites are integrated into a dimensional UI. DO NOT apply European cartoon styling to characters. Do not enlarge eyes, round cheeks, add glossy 3D face shading, change jaw/forehead/head-body ratios, or substitute a generic cute face. Preserve original source eye shapes and spacing, nose/mouth geometry, linework and body proportion. Source identity outranks casual-mobile style. Characters must match their OWN source design, not one another. Only props, scenery and UI get polished casual-mobile dimensions. Felt/clay characters retain exact original tactile models and original face/body geometry.\nCAT RETURNS IDENTITY: Haru is the original HUMAN schoolgirl from first reference, short brown hair and navy uniform, brown original eyes. Ignore CAT-Haru in third image entirely; third image is ONLY Muta the big white cat. Baron is the orange cat gentleman in second reference with original narrow green eyes and white suit/blue bow. Orders are HUMAN Haru, Baron and Muta. Haru must never have cat ears, whiskers, cat nose, or cat face.\n",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/references/02/official-2.jpg",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/references/02/baron042.jpg",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/references/02/baron038.jpg",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/tv-ip-eurocartoon-2026-09-30/07-emily-in-paris/01-棋盘.png"
      ],
      "source": "/Users/kamisola/.codex/generated_images/01a0fd2b-fada-7bf3-84c5-611df09c6235/exec-b862a791-83c4-4cee-af86-c26d9c4ebc95.png",
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/02-theme/02-主外围.png",
      "dimensions": [
        941,
        1672
      ],
      "visual_review": "已查看：小春保持人类原2D脸短发校服，男爵窄绿眼礼服与胖胖圆躯原眼型；返家路线绿勾/出口任务/未来750锁、男爵委托册、路线册3/6和下一棋盘备料，独立941×1672竖屏。中断前已生成未归档，复用原源图。",
      "sha256": "1bdc747a5f4f2a259b2e0b7d2b203fb3581c72600333ec28045f176d8b914085"
    },
    {
      "index": 4,
      "slug": "03-theme",
      "name": "蜡笔小新",
      "kind": "board",
      "ready": true,
      "prompt": "Use case: ui-mockup. Create ONE new independent complete portrait 9:16 mobile Merge-2 game screen, 1080x1920 composition, no phone frame, no collage. All UI within safe margins. First supplied reference images are official SOURCE CHARACTER IDENTITY references; last is ONLY a dimensional casual-mobile UI/material reference. Last reference cast, faces, grid layout and Paris items must NEVER be copied. STRICT IDENTITY LOCK: keep each source character's exact original face, eye/nose/mouth geometry, age, species, body proportions, signature hair and clothing, and source rendering style. 2D animated/manga faces remain the same 2D original design, Sanrio characters remain flat original line-art, felt Molcars remain felt with bead eyes, clay Pingu remains clay. No generic chibi, beautifying, aging, facial redesign, face substitution, hidden face. Environment and object icons use polished European casual-mobile dimensional game illustration, rounded clean materials, bright clear saturated colors with readable 48px silhouettes; no warm vintage filter. Small HUD Lv12 energy84 coins1250. Five small bottom tabs 合成,成长,故事,图鉴,商店. Small Chinese texts only, no large promotional title, no watermark. New conceptual adaptation, not an official screenshot.\nBOARD SCREEN. Layout: compact HUD top7%, three compact character order cards next14%, grid next64%, selected-generator strip7%, bottom tabs8%. Three orders use ONLY source referenced characters; repeat existing portrait if fewer than3. Each order shows actual themed item icon 0/1 and coin reward, matching an item on the board. Front-facing orthographic 7 COLUMNS x 9 ROWS = 63 equal SQUARE cells. Absolutely 7 cells across every row and 9 cells down every column. Straight full horizontal/vertical dividers, no perspective, all9rows visible. Bottom2rows have14grey lock cells. Top7rows have2single-cell production generators with yellow lightning badges,35small movable themed objects including many identical same-level pairs,12visibly empty unlocked cells. No object spills out of its cell, no decorative gems. Highlight one same-level identical adjacent pair in row3; a small merge arrow between them, tiny resulting higher-level preview outside grid. Selected generator name and cooldown00:45. 合成 selected. Compact characters above, never gigantic illustration that steals board space.\nIP 蜡笔小新 (クレヨンしんちゃん). Anchors: 五岁小新、野原家、春日部生活喜剧. Reference cast rules: 小新、美伢、广志，保持原脸和2D比例. Palette: 天蓝、草绿、原衣红黄紫. Two item chains: 蜡笔→蜡笔盒→画具袋→活动作品包; 饭团配料→饭团→便当盒→家庭野餐篮. Generator icons: 画具箱, 便当食材篮. Main growth: 野原家生活协作; auxiliary: 小新活动作品集. Dedicated growth composition: 家庭分工牌：小新图画、美伢便当、广志行装；中央真实公园野餐筹备. Current concrete task: 家庭野餐篮3/6与活动作品包完成，三人各自勾职责. Permanent visible result: 小新涂鸦作品页和家庭野餐照片留册. Board feedback: 增加家庭协作与幼儿园活动订单，不自动增产. Adaptation constraints: 原夸张2D脸和五岁体型不变，不成人化、不画泛欧美Q版.\n\nSOURCE FACE PRIORITY: render character faces as exact original-source flat 2D animated/manga/Sanrio artwork, as if original sprites are integrated into a dimensional UI. DO NOT apply European cartoon styling to characters. Do not enlarge eyes, round cheeks, add glossy 3D face shading, change jaw/forehead/head-body ratios, or substitute a generic cute face. Preserve original source eye shapes and spacing, nose/mouth geometry, linework and body proportion. Source identity outranks casual-mobile style. Characters must match their OWN source design, not one another. Only props, scenery and UI get polished casual-mobile dimensions. Felt/clay characters retain exact original tactile models and original face/body geometry.\n",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/references/03/official-1.jpg",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/tv-ip-eurocartoon-2026-09-30/07-emily-in-paris/01-棋盘.png"
      ],
      "source": "/Users/kamisola/.codex/generated_images/01a1016a-68d2-74b1-a968-4378e81aca6c/exec-69a8ca1e-4101-47f9-ac63-c4c158e61fee.png",
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/03-theme/01-棋盘.png",
      "dimensions": [
        941,
        1672
      ],
      "visual_review": "已查看：7列9行63格，14底部灰锁；两单格闪电生产器，至少12空格，同级饭团合并对；小新原粗眉圆点黑眼五岁比例，广志与美伢原夸张2D脸，独立941×1672竖屏。",
      "sha256": "8a23ebc5c820a05f21f1e5978c9bc4e82fda154cad78638bdcaac9974d15e4f4"
    },
    {
      "index": 5,
      "slug": "03-theme",
      "name": "蜡笔小新",
      "kind": "meta",
      "ready": true,
      "prompt": "Use case: ui-mockup. Create ONE new independent complete portrait 9:16 mobile Merge-2 game screen, 1080x1920 composition, no phone frame, no collage. All UI within safe margins. First supplied reference images are official SOURCE CHARACTER IDENTITY references; last is ONLY a dimensional casual-mobile UI/material reference. Last reference cast, faces, grid layout and Paris items must NEVER be copied. STRICT IDENTITY LOCK: keep each source character's exact original face, eye/nose/mouth geometry, age, species, body proportions, signature hair and clothing, and source rendering style. 2D animated/manga faces remain the same 2D original design, Sanrio characters remain flat original line-art, felt Molcars remain felt with bead eyes, clay Pingu remains clay. No generic chibi, beautifying, aging, facial redesign, face substitution, hidden face. Environment and object icons use polished European casual-mobile dimensional game illustration, rounded clean materials, bright clear saturated colors with readable 48px silhouettes; no warm vintage filter. Small HUD Lv12 energy84 coins1250. Five small bottom tabs 合成,成长,故事,图鉴,商店. Small Chinese texts only, no large promotional title, no watermark. New conceptual adaptation, not an official screenshot.\nMAIN GROWTH SCREEN. Same cast, palette and item families as paired board. NO merge grid, NO uniform house restoration. Dedicated IP-specific growth interface covering main growth and auxiliary growth, with an actual functional scene, a clear progress artifact such as route log/book/training cards/collection cabinet/process diagram, one completed result marked green, current concrete task highlighted, one future milestone grey with lock750. Show reference characters participating without changing faces. Bottom task panel shows corresponding real board item icon,3/6,450 and green 继续 button. 成长 tab selected. Visually convey delivered goods -> actual activity or validated event -> permanent growth result -> concrete next board request. Physical activity/observation/verification is required where specified; merging does not bypass it.\nIP 蜡笔小新 (クレヨンしんちゃん). Anchors: 五岁小新、野原家、春日部生活喜剧. Reference cast rules: 小新、美伢、广志，保持原脸和2D比例. Palette: 天蓝、草绿、原衣红黄紫. Two item chains: 蜡笔→蜡笔盒→画具袋→活动作品包; 饭团配料→饭团→便当盒→家庭野餐篮. Generator icons: 画具箱, 便当食材篮. Main growth: 野原家生活协作; auxiliary: 小新活动作品集. Dedicated growth composition: 家庭分工牌：小新图画、美伢便当、广志行装；中央真实公园野餐筹备. Current concrete task: 家庭野餐篮3/6与活动作品包完成，三人各自勾职责. Permanent visible result: 小新涂鸦作品页和家庭野餐照片留册. Board feedback: 增加家庭协作与幼儿园活动订单，不自动增产. Adaptation constraints: 原夸张2D脸和五岁体型不变，不成人化、不画泛欧美Q版.\n\nSOURCE FACE PRIORITY: render character faces as exact original-source flat 2D animated/manga/Sanrio artwork, as if original sprites are integrated into a dimensional UI. DO NOT apply European cartoon styling to characters. Do not enlarge eyes, round cheeks, add glossy 3D face shading, change jaw/forehead/head-body ratios, or substitute a generic cute face. Preserve original source eye shapes and spacing, nose/mouth geometry, linework and body proportion. Source identity outranks casual-mobile style. Characters must match their OWN source design, not one another. Only props, scenery and UI get polished casual-mobile dimensions. Felt/clay characters retain exact original tactile models and original face/body geometry.\n",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/references/03/official-1.jpg",
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      ],
      "source": "/Users/kamisola/.codex/generated_images/01a1016a-68d2-74b1-a968-4378e81aca6c/exec-e8fcd220-c47b-45fd-beb3-263cf5562db1.png",
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/03-theme/02-主外围.png",
      "dimensions": [
        941,
        1672
      ],
      "visual_review": "已查看：小新原夸张2D脸与五岁体型，广志美伢原线条脸保持；家庭分工三职责、涂鸦作品集、野餐活动与相册永久结果，3/6任务和750锁未来，独立941×1672竖屏。",
      "sha256": "cfbabf3a952665b3cada2ebebee542a574dc531335fdd50b097ca46b6729479f"
    },
    {
      "index": 6,
      "slug": "04-theme",
      "name": "魔卡少女樱",
      "kind": "board",
      "ready": true,
      "prompt": "Use case: ui-mockup. Create ONE new independent complete portrait 9:16 mobile Merge-2 game screen, 1080x1920 composition, no phone frame, no collage. All UI within safe margins. First supplied reference images are official SOURCE CHARACTER IDENTITY references; last is ONLY a dimensional casual-mobile UI/material reference. Last reference cast, faces, grid layout and Paris items must NEVER be copied. STRICT IDENTITY LOCK: keep each source character's exact original face, eye/nose/mouth geometry, age, species, body proportions, signature hair and clothing, and source rendering style. 2D animated/manga faces remain the same 2D original design, Sanrio characters remain flat original line-art, felt Molcars remain felt with bead eyes, clay Pingu remains clay. No generic chibi, beautifying, aging, facial redesign, face substitution, hidden face. Environment and object icons use polished European casual-mobile dimensional game illustration, rounded clean materials, bright clear saturated colors with readable 48px silhouettes; no warm vintage filter. Small HUD Lv12 energy84 coins1250. Five small bottom tabs 合成,成长,故事,图鉴,商店. Small Chinese texts only, no large promotional title, no watermark. New conceptual adaptation, not an official screenshot.\nBOARD SCREEN. Layout: compact HUD top7%, three compact character order cards next14%, grid next64%, selected-generator strip7%, bottom tabs8%. Three orders use ONLY source referenced characters; repeat existing portrait if fewer than3. Each order shows actual themed item icon 0/1 and coin reward, matching an item on the board. Front-facing orthographic 7 COLUMNS x 9 ROWS = 63 equal SQUARE cells. Absolutely 7 cells across every row and 9 cells down every column. Straight full horizontal/vertical dividers, no perspective, all9rows visible. Bottom2rows have14grey lock cells. Top7rows have2single-cell production generators with yellow lightning badges,35small movable themed objects including many identical same-level pairs,12visibly empty unlocked cells. No object spills out of its cell, no decorative gems. Highlight one same-level identical adjacent pair in row3; a small merge arrow between them, tiny resulting higher-level preview outside grid. Selected generator name and cooldown00:45. 合成 selected. Compact characters above, never gigantic illustration that steals board space.\nIP 魔卡少女樱 (カードキャプターさくら). Anchors: 小樱、知世、小狼、库洛卡用途、友枝町. Reference cast rules: 木之本樱、大道寺知世、李小狼，官方漫画彩图面部比例. Palette: 樱粉、薄荷、天蓝、白金. Two item chains: 丝带→蝴蝶结→衣饰盒→出行服饰套; 纸页→录影标签→回忆录像盒→事件记录册. Generator icons: 衣饰箱, 记录工具匣. Main growth: 卡牌用途掌握册; auxiliary: 知世服饰与事件录像收藏. Dedicated growth composition: 厚册逐页显示已实际收回卡牌与用途练习；右侧知世服饰架与录像盒收藏. Current concrete task: 事件记录册3/6记录一次已获卡牌用途练习. Permanent visible result: 用途印章、录像盒与服饰实物入收藏. Board feedback: 新增已获卡牌场景准备订单和服饰录像配方. Adaptation constraints: 不同卡牌不是升阶链；不凭合并造卡、不变脸；官方漫画面部固定.\n\nSOURCE FACE PRIORITY: render character faces as exact original-source flat 2D animated/manga/Sanrio artwork, as if original sprites are integrated into a dimensional UI. DO NOT apply European cartoon styling to characters. Do not enlarge eyes, round cheeks, add glossy 3D face shading, change jaw/forehead/head-body ratios, or substitute a generic cute face. Preserve original source eye shapes and spacing, nose/mouth geometry, linework and body proportion. Source identity outranks casual-mobile style. Characters must match their OWN source design, not one another. Only props, scenery and UI get polished casual-mobile dimensions. Felt/clay characters retain exact original tactile models and original face/body geometry.\n",
      "referenced_image_paths": [
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        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/references/04/official-2.jpg",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/references/04/official-3.jpg",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/tv-ip-eurocartoon-2026-09-30/07-emily-in-paris/01-棋盘.png"
      ],
      "source": "/Users/kamisola/.codex/generated_images/01a1016a-68d2-74b1-a968-4378e81aca6c/exec-6255ed01-e82f-4e04-baac-ed10c0bc6f79.png",
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/04-theme/01-棋盘.png",
      "dimensions": [
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      ],
      "visual_review": "已查看：7列9行63格、14灰锁，2闪电生产器、明显空格、蝴蝶结同级合并对；小樱绿眼、知世紫眼、小狼棕眼及官方漫画脸线条比例保持，欧卡仅UI物件。独立941×1672竖屏。",
      "sha256": "001c841911d747e24f3bcb6ff37eb70d30a6e44bf843c9838233b1c508ec0c0b"
    },
    {
      "index": 7,
      "slug": "04-theme",
      "name": "魔卡少女樱",
      "kind": "meta",
      "ready": true,
      "prompt": "Use case: ui-mockup. Create ONE new independent complete portrait 9:16 mobile Merge-2 game screen, 1080x1920 composition, no phone frame, no collage. All UI within safe margins. First supplied reference images are official SOURCE CHARACTER IDENTITY references; last is ONLY a dimensional casual-mobile UI/material reference. Last reference cast, faces, grid layout and Paris items must NEVER be copied. STRICT IDENTITY LOCK: keep each source character's exact original face, eye/nose/mouth geometry, age, species, body proportions, signature hair and clothing, and source rendering style. 2D animated/manga faces remain the same 2D original design, Sanrio characters remain flat original line-art, felt Molcars remain felt with bead eyes, clay Pingu remains clay. No generic chibi, beautifying, aging, facial redesign, face substitution, hidden face. Environment and object icons use polished European casual-mobile dimensional game illustration, rounded clean materials, bright clear saturated colors with readable 48px silhouettes; no warm vintage filter. Small HUD Lv12 energy84 coins1250. Five small bottom tabs 合成,成长,故事,图鉴,商店. Small Chinese texts only, no large promotional title, no watermark. New conceptual adaptation, not an official screenshot.\nMAIN GROWTH SCREEN. Same cast, palette and item families as paired board. NO merge grid, NO uniform house restoration. Dedicated IP-specific growth interface covering main growth and auxiliary growth, with an actual functional scene, a clear progress artifact such as route log/book/training cards/collection cabinet/process diagram, one completed result marked green, current concrete task highlighted, one future milestone grey with lock750. Show reference characters participating without changing faces. Bottom task panel shows corresponding real board item icon,3/6,450 and green 继续 button. 成长 tab selected. Visually convey delivered goods -> actual activity or validated event -> permanent growth result -> concrete next board request. Physical activity/observation/verification is required where specified; merging does not bypass it.\nIP 魔卡少女樱 (カードキャプターさくら). Anchors: 小樱、知世、小狼、库洛卡用途、友枝町. Reference cast rules: 木之本樱、大道寺知世、李小狼，官方漫画彩图面部比例. Palette: 樱粉、薄荷、天蓝、白金. Two item chains: 丝带→蝴蝶结→衣饰盒→出行服饰套; 纸页→录影标签→回忆录像盒→事件记录册. Generator icons: 衣饰箱, 记录工具匣. Main growth: 卡牌用途掌握册; auxiliary: 知世服饰与事件录像收藏. Dedicated growth composition: 厚册逐页显示已实际收回卡牌与用途练习；右侧知世服饰架与录像盒收藏. Current concrete task: 事件记录册3/6记录一次已获卡牌用途练习. Permanent visible result: 用途印章、录像盒与服饰实物入收藏. Board feedback: 新增已获卡牌场景准备订单和服饰录像配方. Adaptation constraints: 不同卡牌不是升阶链；不凭合并造卡、不变脸；官方漫画面部固定.\n\nSOURCE FACE PRIORITY: render character faces as exact original-source flat 2D animated/manga/Sanrio artwork, as if original sprites are integrated into a dimensional UI. DO NOT apply European cartoon styling to characters. Do not enlarge eyes, round cheeks, add glossy 3D face shading, change jaw/forehead/head-body ratios, or substitute a generic cute face. Preserve original source eye shapes and spacing, nose/mouth geometry, linework and body proportion. Source identity outranks casual-mobile style. Characters must match their OWN source design, not one another. Only props, scenery and UI get polished casual-mobile dimensions. Felt/clay characters retain exact original tactile models and original face/body geometry.\n",
      "referenced_image_paths": [
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        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/references/04/official-2.jpg",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/references/04/official-3.jpg",
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      ],
      "source": "/Users/kamisola/.codex/generated_images/01a1016a-68d2-74b1-a968-4378e81aca6c/exec-aff98a01-2698-462a-816d-3d5d7c19190e.png",
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/04-theme/02-主外围.png",
      "dimensions": [
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      ],
      "visual_review": "已查看：小樱知世小狼官方漫画五官与体型保持；卡牌用途掌握册实际练习进度、知世服饰录像收藏、已完成印章、3/6事件记录册任务、未来750锁，独立941×1672竖屏。",
      "sha256": "bb00b548bfbe8ef301890aee2b725dcf20d2d32e03e5a2dd07dfe1820851a551"
    },
    {
      "index": 8,
      "slug": "05-theme",
      "name": "樱桃小丸子",
      "kind": "board",
      "ready": true,
      "prompt": "Use case: ui-mockup. Create ONE new independent complete portrait 9:16 mobile Merge-2 game screen, 1080x1920 composition, no phone frame, no collage. All UI within safe margins. First supplied reference images are official SOURCE CHARACTER IDENTITY references; last is ONLY a dimensional casual-mobile UI/material reference. Last reference cast, faces, grid layout and Paris items must NEVER be copied. STRICT IDENTITY LOCK: keep each source character's exact original face, eye/nose/mouth geometry, age, species, body proportions, signature hair and clothing, and source rendering style. 2D animated/manga faces remain the same 2D original design, Sanrio characters remain flat original line-art, felt Molcars remain felt with bead eyes, clay Pingu remains clay. No generic chibi, beautifying, aging, facial redesign, face substitution, hidden face. Environment and object icons use polished European casual-mobile dimensional game illustration, rounded clean materials, bright clear saturated colors with readable 48px silhouettes; no warm vintage filter. Small HUD Lv12 energy84 coins1250. Five small bottom tabs 合成,成长,故事,图鉴,商店. Small Chinese texts only, no large promotional title, no watermark. New conceptual adaptation, not an official screenshot.\nBOARD SCREEN. Layout: compact HUD top7%, three compact character order cards next14%, grid next64%, selected-generator strip7%, bottom tabs8%. Three orders use ONLY source referenced characters; repeat existing portrait if fewer than3. Each order shows actual themed item icon 0/1 and coin reward, matching an item on the board. Front-facing orthographic 7 COLUMNS x 9 ROWS = 63 equal SQUARE cells. Absolutely 7 cells across every row and 9 cells down every column. Straight full horizontal/vertical dividers, no perspective, all9rows visible. Bottom2rows have14grey lock cells. Top7rows have2single-cell production generators with yellow lightning badges,35small movable themed objects including many identical same-level pairs,12visibly empty unlocked cells. No object spills out of its cell, no decorative gems. Highlight one same-level identical adjacent pair in row3; a small merge arrow between them, tiny resulting higher-level preview outside grid. Selected generator name and cooldown00:45. 合成 selected. Compact characters above, never gigantic illustration that steals board space.\nIP 樱桃小丸子 (ちびまる子ちゃん). Anchors: 三年级丸子、友藏、小玉、清水日常. Reference cast rules: 丸子、友藏、小玉，平涂圆点眼、原发型和身材. Palette: 天蓝、白、薄荷、红裙. Two item chains: 纸页→作业本→涂鸦册→班级作品册; 茶点→点心盘→零食篮→春游便当篮. Generator icons: 文具盒, 零食篮. Main growth: 班级生活作品册; auxiliary: 爷孙回忆纪念. Dedicated growth composition: 翻开作品册：春游、手工、值日三页；中央丸子小玉完成手工，友藏看照片. Current concrete task: 班级作品册3/6与春游便当篮完成活动. Permanent visible result: 班级作品与爷孙纪念页永久收录，下一生活事件开放. Board feedback: 新增班级活动文具与春游准备订单，收藏不增产. Adaptation constraints: 不长成成人职业角色、不套学校装修；作品是真实活动结果.\n\nSOURCE FACE PRIORITY: render character faces as exact original-source flat 2D animated/manga/Sanrio artwork, as if original sprites are integrated into a dimensional UI. DO NOT apply European cartoon styling to characters. Do not enlarge eyes, round cheeks, add glossy 3D face shading, change jaw/forehead/head-body ratios, or substitute a generic cute face. Preserve original source eye shapes and spacing, nose/mouth geometry, linework and body proportion. Source identity outranks casual-mobile style. Characters must match their OWN source design, not one another. Only props, scenery and UI get polished casual-mobile dimensions. Felt/clay characters retain exact original tactile models and original face/body geometry.\n",
      "referenced_image_paths": [
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      "source": "/Users/kamisola/.codex/generated_images/01a1016a-68d2-74b1-a968-4378e81aca6c/exec-ba659cea-f030-41a5-9801-7589aa116814.png",
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/05-theme/01-棋盘.png",
      "dimensions": [
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      ],
      "visual_review": "已查看：7列9行63格、14灰锁、2单格闪电生产器与11明显空格，同级三明治合并对；丸子圆点眼锯齿发型红背带、小玉原圆眼镜辫子、友藏原稀发细眼线条保持。独立941×1672竖屏。",
      "sha256": "f90a839333109781b499e51c36bf54b49f4d19b690877bc61519d2f5a92f2275"
    },
    {
      "index": 9,
      "slug": "05-theme",
      "name": "樱桃小丸子",
      "kind": "meta",
      "ready": true,
      "prompt": "Use case: ui-mockup. Create ONE new independent complete portrait 9:16 mobile Merge-2 game screen, 1080x1920 composition, no phone frame, no collage. All UI within safe margins. First supplied reference images are official SOURCE CHARACTER IDENTITY references; last is ONLY a dimensional casual-mobile UI/material reference. Last reference cast, faces, grid layout and Paris items must NEVER be copied. STRICT IDENTITY LOCK: keep each source character's exact original face, eye/nose/mouth geometry, age, species, body proportions, signature hair and clothing, and source rendering style. 2D animated/manga faces remain the same 2D original design, Sanrio characters remain flat original line-art, felt Molcars remain felt with bead eyes, clay Pingu remains clay. No generic chibi, beautifying, aging, facial redesign, face substitution, hidden face. Environment and object icons use polished European casual-mobile dimensional game illustration, rounded clean materials, bright clear saturated colors with readable 48px silhouettes; no warm vintage filter. Small HUD Lv12 energy84 coins1250. Five small bottom tabs 合成,成长,故事,图鉴,商店. Small Chinese texts only, no large promotional title, no watermark. New conceptual adaptation, not an official screenshot.\nMAIN GROWTH SCREEN. Same cast, palette and item families as paired board. NO merge grid, NO uniform house restoration. Dedicated IP-specific growth interface covering main growth and auxiliary growth, with an actual functional scene, a clear progress artifact such as route log/book/training cards/collection cabinet/process diagram, one completed result marked green, current concrete task highlighted, one future milestone grey with lock750. Show reference characters participating without changing faces. Bottom task panel shows corresponding real board item icon,3/6,450 and green 继续 button. 成长 tab selected. Visually convey delivered goods -> actual activity or validated event -> permanent growth result -> concrete next board request. Physical activity/observation/verification is required where specified; merging does not bypass it.\nIP 樱桃小丸子 (ちびまる子ちゃん). Anchors: 三年级丸子、友藏、小玉、清水日常. Reference cast rules: 丸子、友藏、小玉，平涂圆点眼、原发型和身材. Palette: 天蓝、白、薄荷、红裙. Two item chains: 纸页→作业本→涂鸦册→班级作品册; 茶点→点心盘→零食篮→春游便当篮. Generator icons: 文具盒, 零食篮. Main growth: 班级生活作品册; auxiliary: 爷孙回忆纪念. Dedicated growth composition: 翻开作品册：春游、手工、值日三页；中央丸子小玉完成手工，友藏看照片. Current concrete task: 班级作品册3/6与春游便当篮完成活动. Permanent visible result: 班级作品与爷孙纪念页永久收录，下一生活事件开放. Board feedback: 新增班级活动文具与春游准备订单，收藏不增产. Adaptation constraints: 不长成成人职业角色、不套学校装修；作品是真实活动结果.\n\nSOURCE FACE PRIORITY: render character faces as exact original-source flat 2D animated/manga/Sanrio artwork, as if original sprites are integrated into a dimensional UI. DO NOT apply European cartoon styling to characters. Do not enlarge eyes, round cheeks, add glossy 3D face shading, change jaw/forehead/head-body ratios, or substitute a generic cute face. Preserve original source eye shapes and spacing, nose/mouth geometry, linework and body proportion. Source identity outranks casual-mobile style. Characters must match their OWN source design, not one another. Only props, scenery and UI get polished casual-mobile dimensions. Felt/clay characters retain exact original tactile models and original face/body geometry.\n",
      "referenced_image_paths": [
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        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/tv-ip-eurocartoon-2026-09-30/07-emily-in-paris/01-棋盘.png"
      ],
      "source": "/Users/kamisola/.codex/generated_images/01a1016a-68d2-74b1-a968-4378e81aca6c/exec-32d68a7c-7482-4d5e-acb7-f87f1b795750.png",
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/05-theme/02-主外围.png",
      "dimensions": [
        941,
        1672
      ],
      "visual_review": "已查看：丸子小玉友藏保留原平涂圆点眼/眼镜/稀发比例；班级生活作品册春游手工值日三页，实际手工活动与爷孙照片留档、3/6便当篮任务/未来750锁，独立941×1672竖屏。",
      "sha256": "007f02178801490abc5da566300e70763576af94839be3540d4b2f688dbd585a"
    },
    {
      "index": 10,
      "slug": "06-theme",
      "name": "名侦探柯南",
      "kind": "board",
      "ready": true,
      "prompt": "Use case: precise-object-edit. Edit ONLY the supplied Conan Merge-2 board screenshot. Preserve exact original character faces, original 2D Conan sprites, all HUD and UI, precise 7-column by 9-row grid with 14 bottom lock cells, every object, all empties and merge pair. ONLY ADD a small yellow lightning badge to the brown material cardboard archive box located ROW 6 COLUMN 5 (first playable row is row1; leftmost column is col1). This box becomes the second single-cell production generator, an archive-material box. Do not move/change the box. The existing row1col1 generator stays unchanged. No other image change, no face redraw. One independent 9:16 portrait screen.",
      "referenced_image_paths": [
        "/Users/kamisola/.codex/generated_images/01a1016a-68d2-74b1-a968-4378e81aca6c/exec-2584b05a-188c-4865-8ffb-92cb0e83b248.png"
      ],
      "source": "/Users/kamisola/.codex/generated_images/01a1016a-68d2-74b1-a968-4378e81aca6c/exec-6c9cebeb-6819-4665-87ba-e7584180b9e4.png",
      "attempts": [
        {
          "prompt": "Use case: ui-mockup. Create ONE new independent complete portrait 9:16 mobile Merge-2 game screen, 1080x1920 composition, no phone frame, no collage. All UI within safe margins. First supplied reference images are official SOURCE CHARACTER IDENTITY references; last is ONLY a dimensional casual-mobile UI/material reference. Last reference cast, faces, grid layout and Paris items must NEVER be copied. STRICT IDENTITY LOCK: keep each source character's exact original face, eye/nose/mouth geometry, age, species, body proportions, signature hair and clothing, and source rendering style. 2D animated/manga faces remain the same 2D original design, Sanrio characters remain flat original line-art, felt Molcars remain felt with bead eyes, clay Pingu remains clay. No generic chibi, beautifying, aging, facial redesign, face substitution, hidden face. Environment and object icons use polished European casual-mobile dimensional game illustration, rounded clean materials, bright clear saturated colors with readable 48px silhouettes; no warm vintage filter. Small HUD Lv12 energy84 coins1250. Five small bottom tabs 合成,成长,故事,图鉴,商店. Small Chinese texts only, no large promotional title, no watermark. New conceptual adaptation, not an official screenshot.\nBOARD SCREEN. Layout: compact HUD top7%, three compact character order cards next14%, grid next64%, selected-generator strip7%, bottom tabs8%. Three orders use ONLY source referenced characters; repeat existing portrait if fewer than3. Each order shows actual themed item icon 0/1 and coin reward, matching an item on the board. Front-facing orthographic 7 COLUMNS x 9 ROWS = 63 equal SQUARE cells. Absolutely 7 cells across every row and 9 cells down every column. Straight full horizontal/vertical dividers, no perspective, all9rows visible. Bottom2rows have14grey lock cells. Top7rows have2single-cell production generators with yellow lightning badges,35small movable themed objects including many identical same-level pairs,12visibly empty unlocked cells. No object spills out of its cell, no decorative gems. Highlight one same-level identical adjacent pair in row3; a small merge arrow between them, tiny resulting higher-level preview outside grid. Selected generator name and cooldown00:45. 合成 selected. Compact characters above, never gigantic illustration that steals board space.\nIP 名侦探柯南 (名探偵コナン). Anchors: 柯南眼镜红领结、毛利事务所、证据与推理. Reference cast rules: 仅江户川柯南，三订单重复同一原脸，不加无参考角色. Palette: 警务蓝、青白、领结红、金提示. Two item chains: 空袋→物证袋→分类盒→案卷整理箱; 纸页→现场记录→已核证词本→线索核对册. Generator icons: 调查工具箱, 档案材料匣. Main growth: 案件证据验证链; auxiliary: 调查工具用途档案. Dedicated growth composition: 案件板列已有带来源物证、证词与时间线，侧边既有工具展柜；只有柯南. Current concrete task: 线索核对册3/6核对两份已发现记录，找到可验证矛盾. Permanent visible result: 结案页保留验证链与推理结果，下一调查地点开放. Board feedback: 合成只升级工具容器，后续调查开放准备订单. Adaptation constraints: 柯南固定儿童体型；不合成药物变成人，不造新证据.\n\nSOURCE FACE PRIORITY: render character faces as exact original-source flat 2D animated/manga/Sanrio artwork, as if original sprites are integrated into a dimensional UI. DO NOT apply European cartoon styling to characters. Do not enlarge eyes, round cheeks, add glossy 3D face shading, change jaw/forehead/head-body ratios, or substitute a generic cute face. Preserve original source eye shapes and spacing, nose/mouth geometry, linework and body proportion. Source identity outranks casual-mobile style. Characters must match their OWN source design, not one another. Only props, scenery and UI get polished casual-mobile dimensions. Felt/clay characters retain exact original tactile models and original face/body geometry.\n",
          "referenced_image_paths": [
            "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/references/06/official-1.png",
            "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/tv-ip-eurocartoon-2026-09-30/07-emily-in-paris/01-棋盘.png"
          ],
          "source": "/Users/kamisola/.codex/generated_images/01a1016a-68d2-74b1-a968-4378e81aca6c/exec-2584b05a-188c-4865-8ffb-92cb0e83b248.png",
          "review": "7x9 and original Conan faces pass; only one generator, require second lightning badge"
        }
      ],
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/06-theme/01-棋盘.png",
      "dimensions": [
        941,
        1672
      ],
      "visual_review": "已查看：7列9行63格、14灰锁、2单格闪电生产器与明显空格，同级物证袋合并对；原蓝眼斜眼型、眼镜尖发儿童柯南2D脸保持。初版一生产器，已局部一次加第二生产器闪电；独立941×1672竖屏。",
      "sha256": "cd08a8404db6c07e27ce9719058dab38c3c43416a707b8ba5b7fa18a28bb0e30"
    },
    {
      "index": 11,
      "slug": "06-theme",
      "name": "名侦探柯南",
      "kind": "meta",
      "ready": true,
      "prompt": "Use case: ui-mockup. Create ONE new independent complete portrait 9:16 mobile Merge-2 game screen, 1080x1920 composition, no phone frame, no collage. All UI within safe margins. First supplied reference images are official SOURCE CHARACTER IDENTITY references; last is ONLY a dimensional casual-mobile UI/material reference. Last reference cast, faces, grid layout and Paris items must NEVER be copied. STRICT IDENTITY LOCK: keep each source character's exact original face, eye/nose/mouth geometry, age, species, body proportions, signature hair and clothing, and source rendering style. 2D animated/manga faces remain the same 2D original design, Sanrio characters remain flat original line-art, felt Molcars remain felt with bead eyes, clay Pingu remains clay. No generic chibi, beautifying, aging, facial redesign, face substitution, hidden face. Environment and object icons use polished European casual-mobile dimensional game illustration, rounded clean materials, bright clear saturated colors with readable 48px silhouettes; no warm vintage filter. Small HUD Lv12 energy84 coins1250. Five small bottom tabs 合成,成长,故事,图鉴,商店. Small Chinese texts only, no large promotional title, no watermark. New conceptual adaptation, not an official screenshot.\nMAIN GROWTH SCREEN. Same cast, palette and item families as paired board. NO merge grid, NO uniform house restoration. Dedicated IP-specific growth interface covering main growth and auxiliary growth, with an actual functional scene, a clear progress artifact such as route log/book/training cards/collection cabinet/process diagram, one completed result marked green, current concrete task highlighted, one future milestone grey with lock750. Show reference characters participating without changing faces. Bottom task panel shows corresponding real board item icon,3/6,450 and green 继续 button. 成长 tab selected. Visually convey delivered goods -> actual activity or validated event -> permanent growth result -> concrete next board request. Physical activity/observation/verification is required where specified; merging does not bypass it.\nIP 名侦探柯南 (名探偵コナン). Anchors: 柯南眼镜红领结、毛利事务所、证据与推理. Reference cast rules: 仅江户川柯南，三订单重复同一原脸，不加无参考角色. Palette: 警务蓝、青白、领结红、金提示. Two item chains: 空袋→物证袋→分类盒→案卷整理箱; 纸页→现场记录→已核证词本→线索核对册. Generator icons: 调查工具箱, 档案材料匣. Main growth: 案件证据验证链; auxiliary: 调查工具用途档案. Dedicated growth composition: 案件板列已有带来源物证、证词与时间线，侧边既有工具展柜；只有柯南. Current concrete task: 线索核对册3/6核对两份已发现记录，找到可验证矛盾. Permanent visible result: 结案页保留验证链与推理结果，下一调查地点开放. Board feedback: 合成只升级工具容器，后续调查开放准备订单. Adaptation constraints: 柯南固定儿童体型；不合成药物变成人，不造新证据.\n\nSOURCE FACE PRIORITY: render character faces as exact original-source flat 2D animated/manga/Sanrio artwork, as if original sprites are integrated into a dimensional UI. DO NOT apply European cartoon styling to characters. Do not enlarge eyes, round cheeks, add glossy 3D face shading, change jaw/forehead/head-body ratios, or substitute a generic cute face. Preserve original source eye shapes and spacing, nose/mouth geometry, linework and body proportion. Source identity outranks casual-mobile style. Characters must match their OWN source design, not one another. Only props, scenery and UI get polished casual-mobile dimensions. Felt/clay characters retain exact original tactile models and original face/body geometry.\n",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/references/06/official-1.png",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/tv-ip-eurocartoon-2026-09-30/07-emily-in-paris/01-棋盘.png"
      ],
      "source": "/Users/kamisola/.codex/generated_images/01a1016a-68d2-74b1-a968-4378e81aca6c/exec-58e6b545-6f72-4873-a8b4-4b803a7d30ef.png",
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/06-theme/02-主外围.png",
      "dimensions": [
        941,
        1672
      ],
      "visual_review": "已查看：柯南原蓝眼斜眼型、眼镜尖发儿童体型保持；案件验证链收集/核对/整理/结案，核对两份已有记录3/6，不合成新证据；工具成长入口与现有调查器材用途，下一地点锁，独立941×1672竖屏。",
      "sha256": "9376900ac1a76d43266760ec1fa9bddb70a146728caee716d227535ef1a7db75"
    },
    {
      "index": 12,
      "slug": "07-theme",
      "name": "航海王",
      "kind": "board",
      "ready": true,
      "prompt": "Use case: ui-mockup. Create ONE new independent complete portrait 9:16 mobile Merge-2 game screen, 1080x1920 composition, no phone frame, no collage. All UI within safe margins. First supplied reference images are official SOURCE CHARACTER IDENTITY references; last is ONLY a dimensional casual-mobile UI/material reference. Last reference cast, faces, grid layout and Paris items must NEVER be copied. STRICT IDENTITY LOCK: keep each source character's exact original face, eye/nose/mouth geometry, age, species, body proportions, signature hair and clothing, and source rendering style. 2D animated/manga faces remain the same 2D original design, Sanrio characters remain flat original line-art, felt Molcars remain felt with bead eyes, clay Pingu remains clay. No generic chibi, beautifying, aging, facial redesign, face substitution, hidden face. Environment and object icons use polished European casual-mobile dimensional game illustration, rounded clean materials, bright clear saturated colors with readable 48px silhouettes; no warm vintage filter. Small HUD Lv12 energy84 coins1250. Five small bottom tabs 合成,成长,故事,图鉴,商店. Small Chinese texts only, no large promotional title, no watermark. New conceptual adaptation, not an official screenshot.\nBOARD SCREEN. Layout: compact HUD top7%, three compact character order cards next14%, grid next64%, selected-generator strip7%, bottom tabs8%. Three orders use ONLY source referenced characters; repeat existing portrait if fewer than3. Each order shows actual themed item icon 0/1 and coin reward, matching an item on the board. Front-facing orthographic 7 COLUMNS x 9 ROWS = 63 equal SQUARE cells. Absolutely 7 cells across every row and 9 cells down every column. Straight full horizontal/vertical dividers, no perspective, all9rows visible. Bottom2rows have14grey lock cells. Top7rows have2single-cell production generators with yellow lightning badges,35small movable themed objects including many identical same-level pairs,12visibly empty unlocked cells. No object spills out of its cell, no decorative gems. Highlight one same-level identical adjacent pair in row3; a small merge arrow between them, tiny resulting higher-level preview outside grid. Selected generator name and cooldown00:45. 合成 selected. Compact characters above, never gigantic illustration that steals board space.\nIP 航海王 (ONE PIECE). Anchors: 路飞草帽、娜美航海师、乔巴船医、伙伴分工与伟大航路. Reference cast rules: 路飞、娜美、乔巴，官方主站角色锚点；图片采用官方STAMPEDE角色页探险服，主站图片403. Palette: 海蓝、青绿、白、草帽金、路飞红. Two item chains: 纸片→海图页→海图册→航海准备箱; 纱布→绷带卷→医疗包→船医补给箱. Generator icons: 航海工具匣, 医疗补给柜. Main growth: 船员航海职能协作; auxiliary: 岛屿航行记录. Dedicated growth composition: 船员职责牌：娜美路线、乔巴补给、路飞出发；中央甲板验收与真实航线图. Current concrete task: 航海准备箱3/6与船医补给箱完成出发交接. Permanent visible result: 新岛航线永久点亮，职责记录和岛屿册留档. Board feedback: 抵岛后开放当地材料与远航订单，关系不增产. Adaptation constraints: 战斗独立，二合只准备；恶魔果实不混升级链，船员不Q版.\n\nSOURCE FACE PRIORITY: render character faces as exact original-source flat 2D animated/manga/Sanrio artwork, as if original sprites are integrated into a dimensional UI. DO NOT apply European cartoon styling to characters. Do not enlarge eyes, round cheeks, add glossy 3D face shading, change jaw/forehead/head-body ratios, or substitute a generic cute face. Preserve original source eye shapes and spacing, nose/mouth geometry, linework and body proportion. Source identity outranks casual-mobile style. Characters must match their OWN source design, not one another. Only props, scenery and UI get polished casual-mobile dimensions. Felt/clay characters retain exact original tactile models and original face/body geometry.\n",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/references/07/official-1.png",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/references/07/official-2.png",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/references/07/official-3.png",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/tv-ip-eurocartoon-2026-09-30/07-emily-in-paris/01-棋盘.png"
      ],
      "source": "/Users/kamisola/.codex/generated_images/01a1016a-68d2-74b1-a968-4378e81aca6c/exec-f3e7480c-6392-4c09-9d0a-4543ee6368bf.png",
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/07-theme/01-棋盘.png",
      "dimensions": [
        941,
        1672
      ],
      "visual_review": "已查看：7列9行63格、14灰锁、2闪电生产器与明显空格，同级海图页合并对；路飞原圆眼大嘴草帽、娜美原脸长橙发、乔巴原圆点眼蓝鼻与小体型保持官方2D造型，独立941×1672竖屏。",
      "sha256": "ce36c906f839c46839bf5d4ca657a1fa565a9f57afe178c47dab99054b696589"
    },
    {
      "index": 13,
      "slug": "07-theme",
      "name": "航海王",
      "kind": "meta",
      "ready": true,
      "prompt": "Use case: ui-mockup. Create ONE new independent complete portrait 9:16 mobile Merge-2 game screen, 1080x1920 composition, no phone frame, no collage. All UI within safe margins. First supplied reference images are official SOURCE CHARACTER IDENTITY references; last is ONLY a dimensional casual-mobile UI/material reference. Last reference cast, faces, grid layout and Paris items must NEVER be copied. STRICT IDENTITY LOCK: keep each source character's exact original face, eye/nose/mouth geometry, age, species, body proportions, signature hair and clothing, and source rendering style. 2D animated/manga faces remain the same 2D original design, Sanrio characters remain flat original line-art, felt Molcars remain felt with bead eyes, clay Pingu remains clay. No generic chibi, beautifying, aging, facial redesign, face substitution, hidden face. Environment and object icons use polished European casual-mobile dimensional game illustration, rounded clean materials, bright clear saturated colors with readable 48px silhouettes; no warm vintage filter. Small HUD Lv12 energy84 coins1250. Five small bottom tabs 合成,成长,故事,图鉴,商店. Small Chinese texts only, no large promotional title, no watermark. New conceptual adaptation, not an official screenshot.\nMAIN GROWTH SCREEN. Same cast, palette and item families as paired board. NO merge grid, NO uniform house restoration. Dedicated IP-specific growth interface covering main growth and auxiliary growth, with an actual functional scene, a clear progress artifact such as route log/book/training cards/collection cabinet/process diagram, one completed result marked green, current concrete task highlighted, one future milestone grey with lock750. Show reference characters participating without changing faces. Bottom task panel shows corresponding real board item icon,3/6,450 and green 继续 button. 成长 tab selected. Visually convey delivered goods -> actual activity or validated event -> permanent growth result -> concrete next board request. Physical activity/observation/verification is required where specified; merging does not bypass it.\nIP 航海王 (ONE PIECE). Anchors: 路飞草帽、娜美航海师、乔巴船医、伙伴分工与伟大航路. Reference cast rules: 路飞、娜美、乔巴，官方主站角色锚点；图片采用官方STAMPEDE角色页探险服，主站图片403. Palette: 海蓝、青绿、白、草帽金、路飞红. Two item chains: 纸片→海图页→海图册→航海准备箱; 纱布→绷带卷→医疗包→船医补给箱. Generator icons: 航海工具匣, 医疗补给柜. Main growth: 船员航海职能协作; auxiliary: 岛屿航行记录. Dedicated growth composition: 船员职责牌：娜美路线、乔巴补给、路飞出发；中央甲板验收与真实航线图. Current concrete task: 航海准备箱3/6与船医补给箱完成出发交接. Permanent visible result: 新岛航线永久点亮，职责记录和岛屿册留档. Board feedback: 抵岛后开放当地材料与远航订单，关系不增产. Adaptation constraints: 战斗独立，二合只准备；恶魔果实不混升级链，船员不Q版.\n\nSOURCE FACE PRIORITY: render character faces as exact original-source flat 2D animated/manga/Sanrio artwork, as if original sprites are integrated into a dimensional UI. DO NOT apply European cartoon styling to characters. Do not enlarge eyes, round cheeks, add glossy 3D face shading, change jaw/forehead/head-body ratios, or substitute a generic cute face. Preserve original source eye shapes and spacing, nose/mouth geometry, linework and body proportion. Source identity outranks casual-mobile style. Characters must match their OWN source design, not one another. Only props, scenery and UI get polished casual-mobile dimensions. Felt/clay characters retain exact original tactile models and original face/body geometry.\n",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/references/07/official-1.png",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/references/07/official-2.png",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/references/07/official-3.png",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/tv-ip-eurocartoon-2026-09-30/07-emily-in-paris/01-棋盘.png"
      ],
      "source": "/Users/kamisola/.codex/generated_images/01a1016a-68d2-74b1-a968-4378e81aca6c/exec-858e1db0-70df-4fa0-ae93-1ad1232ec2a4.png",
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/07-theme/02-主外围.png",
      "dimensions": [
        941,
        1672
      ],
      "visual_review": "已查看：路飞娜美乔巴原官方2D五官与体型保持；伙伴航海职能协作牌、真实甲板交接与航行记录，已见岛屿绿勾、未来岛锁、航海准备箱3/6、船医补给完成及抵岛后新订单反馈，独立941×1672竖屏。",
      "sha256": "8edfbb2dc5e51148e94ad55932384238817c87b48439691f84f9978fb389d1da"
    },
    {
      "index": 14,
      "slug": "08-theme",
      "name": "Keroro军曹",
      "kind": "board",
      "ready": true,
      "prompt": "Use case: ui-mockup. Create ONE new independent complete portrait 9:16 mobile Merge-2 game screen, 1080x1920 composition, no phone frame, no collage. All UI within safe margins. First supplied reference images are official SOURCE CHARACTER IDENTITY references; last is ONLY a dimensional casual-mobile UI/material reference. Last reference cast, faces, grid layout and Paris items must NEVER be copied. STRICT IDENTITY LOCK: keep each source character's exact original face, eye/nose/mouth geometry, age, species, body proportions, signature hair and clothing, and source rendering style. 2D animated/manga faces remain the same 2D original design, Sanrio characters remain flat original line-art, felt Molcars remain felt with bead eyes, clay Pingu remains clay. No generic chibi, beautifying, aging, facial redesign, face substitution, hidden face. Environment and object icons use polished European casual-mobile dimensional game illustration, rounded clean materials, bright clear saturated colors with readable 48px silhouettes; no warm vintage filter. Small HUD Lv12 energy84 coins1250. Five small bottom tabs 合成,成长,故事,图鉴,商店. Small Chinese texts only, no large promotional title, no watermark. New conceptual adaptation, not an official screenshot.\nBOARD SCREEN. Layout: compact HUD top7%, three compact character order cards next14%, grid next64%, selected-generator strip7%, bottom tabs8%. Three orders use ONLY source referenced characters; repeat existing portrait if fewer than3. Each order shows actual themed item icon 0/1 and coin reward, matching an item on the board. Front-facing orthographic 7 COLUMNS x 9 ROWS = 63 equal SQUARE cells. Absolutely 7 cells across every row and 9 cells down every column. Straight full horizontal/vertical dividers, no perspective, all9rows visible. Bottom2rows have14grey lock cells. Top7rows have2single-cell production generators with yellow lightning badges,35small movable themed objects including many identical same-level pairs,12visibly empty unlocked cells. No object spills out of its cell, no decorative gems. Highlight one same-level identical adjacent pair in row3; a small merge arrow between them, tiny resulting higher-level preview outside grid. Selected generator name and cooldown00:45. 合成 selected. Compact characters above, never gigantic illustration that steals board space.\nIP Keroro军曹 (ケロロ軍曹). Anchors: Keroro星章大青蛙头、Tamama黑白、Kururu螺旋眼、搞笑侵略. Reference cast rules: Keroro、Tamama、Kururu，保留巨大原头、小身躯与不同原眼形. Palette: 青绿、科技蓝、白、橙黄. Two item chains: 螺母→零件盒→遥控模块→清扫机核心; 模型片→模型组件→拼装工具包→完成模型展示盒. Generator icons: 零件箱, 模型套件匣. Main growth: 搞笑发明生产器生命周期; auxiliary: 小队模型作品馆藏. Dedicated growth composition: 中央清扫机试机：原型、测试、故障修正、退役入馆四步；下侧模型展柜与职责牌. Current concrete task: 清扫机核心3/6进入测试，修一次意外故障后定型. Permanent visible result: 定型机器实际工作，退役原型入馆，模型留柜. Board feedback: 当前机器开放清潔工具链，退役旧源释放占位，下一项目接替. Adaptation constraints: 不改脸改体型、不画人脸，不等同军事城建.\n\nSOURCE FACE PRIORITY: render character faces as exact original-source flat 2D animated/manga/Sanrio artwork, as if original sprites are integrated into a dimensional UI. DO NOT apply European cartoon styling to characters. Do not enlarge eyes, round cheeks, add glossy 3D face shading, change jaw/forehead/head-body ratios, or substitute a generic cute face. Preserve original source eye shapes and spacing, nose/mouth geometry, linework and body proportion. Source identity outranks casual-mobile style. Characters must match their OWN source design, not one another. Only props, scenery and UI get polished casual-mobile dimensions. Felt/clay characters retain exact original tactile models and original face/body geometry.\n",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/references/08/official-1.png",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/references/08/official-2.png",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/references/08/official-3.png",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/tv-ip-eurocartoon-2026-09-30/07-emily-in-paris/01-棋盘.png"
      ],
      "source": "/Users/kamisola/.codex/generated_images/01a1016a-68d2-74b1-a968-4378e81aca6c/exec-cc50475d-f9de-479a-aa59-ef3c51f0596f.png",
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/08-theme/01-棋盘.png",
      "dimensions": [
        941,
        1672
      ],
      "visual_review": "已查看：7列9行63格、14灰锁、2单格闪电生产器、至少5明显空格、同级螺丝刀合并对；Keroro原巨大绿头星章圆眼、Tamama黑白原眼型、Kururu螺旋眼与小身躯保持，独立941×1672竖屏。",
      "sha256": "a553f1c4a76fb3e57ce025182046835330d67e66c914ffbb818cae2ef1684ae3"
    },
    {
      "index": 15,
      "slug": "08-theme",
      "name": "Keroro军曹",
      "kind": "meta",
      "ready": true,
      "prompt": "Use case: ui-mockup. Create ONE new independent complete portrait 9:16 mobile Merge-2 game screen, 1080x1920 composition, no phone frame, no collage. All UI within safe margins. First supplied reference images are official SOURCE CHARACTER IDENTITY references; last is ONLY a dimensional casual-mobile UI/material reference. Last reference cast, faces, grid layout and Paris items must NEVER be copied. STRICT IDENTITY LOCK: keep each source character's exact original face, eye/nose/mouth geometry, age, species, body proportions, signature hair and clothing, and source rendering style. 2D animated/manga faces remain the same 2D original design, Sanrio characters remain flat original line-art, felt Molcars remain felt with bead eyes, clay Pingu remains clay. No generic chibi, beautifying, aging, facial redesign, face substitution, hidden face. Environment and object icons use polished European casual-mobile dimensional game illustration, rounded clean materials, bright clear saturated colors with readable 48px silhouettes; no warm vintage filter. Small HUD Lv12 energy84 coins1250. Five small bottom tabs 合成,成长,故事,图鉴,商店. Small Chinese texts only, no large promotional title, no watermark. New conceptual adaptation, not an official screenshot.\nMAIN GROWTH SCREEN. Same cast, palette and item families as paired board. NO merge grid, NO uniform house restoration. Dedicated IP-specific growth interface covering main growth and auxiliary growth, with an actual functional scene, a clear progress artifact such as route log/book/training cards/collection cabinet/process diagram, one completed result marked green, current concrete task highlighted, one future milestone grey with lock750. Show reference characters participating without changing faces. Bottom task panel shows corresponding real board item icon,3/6,450 and green 继续 button. 成长 tab selected. Visually convey delivered goods -> actual activity or validated event -> permanent growth result -> concrete next board request. Physical activity/observation/verification is required where specified; merging does not bypass it.\nIP Keroro军曹 (ケロロ軍曹). Anchors: Keroro星章大青蛙头、Tamama黑白、Kururu螺旋眼、搞笑侵略. Reference cast rules: Keroro、Tamama、Kururu，保留巨大原头、小身躯与不同原眼形. Palette: 青绿、科技蓝、白、橙黄. Two item chains: 螺母→零件盒→遥控模块→清扫机核心; 模型片→模型组件→拼装工具包→完成模型展示盒. Generator icons: 零件箱, 模型套件匣. Main growth: 搞笑发明生产器生命周期; auxiliary: 小队模型作品馆藏. Dedicated growth composition: 中央清扫机试机：原型、测试、故障修正、退役入馆四步；下侧模型展柜与职责牌. Current concrete task: 清扫机核心3/6进入测试，修一次意外故障后定型. Permanent visible result: 定型机器实际工作，退役原型入馆，模型留柜. Board feedback: 当前机器开放清潔工具链，退役旧源释放占位，下一项目接替. Adaptation constraints: 不改脸改体型、不画人脸，不等同军事城建.\n\nSOURCE FACE PRIORITY: render character faces as exact original-source flat 2D animated/manga/Sanrio artwork, as if original sprites are integrated into a dimensional UI. DO NOT apply European cartoon styling to characters. Do not enlarge eyes, round cheeks, add glossy 3D face shading, change jaw/forehead/head-body ratios, or substitute a generic cute face. Preserve original source eye shapes and spacing, nose/mouth geometry, linework and body proportion. Source identity outranks casual-mobile style. Characters must match their OWN source design, not one another. Only props, scenery and UI get polished casual-mobile dimensions. Felt/clay characters retain exact original tactile models and original face/body geometry.\n",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/references/08/official-1.png",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/references/08/official-2.png",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/references/08/official-3.png",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/tv-ip-eurocartoon-2026-09-30/07-emily-in-paris/01-棋盘.png"
      ],
      "source": "/Users/kamisola/.codex/generated_images/01a1016a-68d2-74b1-a968-4378e81aca6c/exec-82037407-82f7-4825-955e-0d39c444c132.png",
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/08-theme/02-主外围.png",
      "dimensions": [
        941,
        1672
      ],
      "visual_review": "已查看：三位Keroro原巨大头/小躯与各自眼型保持；清扫机原型→测试→故障修正→退役入馆的实际试机流程，模型作品馆收藏、核心3/6任务、750锁未来，独立941×1672竖屏。",
      "sha256": "1d1eb7702f81d0af77388c7b8882ade0fb167e3e811c507ceb2f28346d09e017"
    },
    {
      "index": 16,
      "slug": "09-theme",
      "name": "PUI PUI天竺鼠车车",
      "kind": "board",
      "ready": true,
      "prompt": "Use case: ui-mockup. Create ONE new independent complete portrait 9:16 mobile Merge-2 game screen, 1080x1920 composition, no phone frame, no collage. All UI within safe margins. First supplied reference images are official SOURCE CHARACTER IDENTITY references; last is ONLY a dimensional casual-mobile UI/material reference. Last reference cast, faces, grid layout and Paris items must NEVER be copied. STRICT IDENTITY LOCK: keep each source character's exact original face, eye/nose/mouth geometry, age, species, body proportions, signature hair and clothing, and source rendering style. 2D animated/manga faces remain the same 2D original design, Sanrio characters remain flat original line-art, felt Molcars remain felt with bead eyes, clay Pingu remains clay. No generic chibi, beautifying, aging, facial redesign, face substitution, hidden face. Environment and object icons use polished European casual-mobile dimensional game illustration, rounded clean materials, bright clear saturated colors with readable 48px silhouettes; no warm vintage filter. Small HUD Lv12 energy84 coins1250. Five small bottom tabs 合成,成长,故事,图鉴,商店. Small Chinese texts only, no large promotional title, no watermark. New conceptual adaptation, not an official screenshot.\nBOARD SCREEN. Layout: compact HUD top7%, three compact character order cards next14%, grid next64%, selected-generator strip7%, bottom tabs8%. Three orders use ONLY source referenced characters; repeat existing portrait if fewer than3. Each order shows actual themed item icon 0/1 and coin reward, matching an item on the board. Front-facing orthographic 7 COLUMNS x 9 ROWS = 63 equal SQUARE cells. Absolutely 7 cells across every row and 9 cells down every column. Straight full horizontal/vertical dividers, no perspective, all9rows visible. Bottom2rows have14grey lock cells. Top7rows have2single-cell production generators with yellow lightning badges,35small movable themed objects including many identical same-level pairs,12visibly empty unlocked cells. No object spills out of its cell, no decorative gems. Highlight one same-level identical adjacent pair in row3; a small merge arrow between them, tiny resulting higher-level preview outside grid. Selected generator name and cooldown00:45. 合成 selected. Compact characters above, never gigantic illustration that steals board space.\nIP PUI PUI天竺鼠车车 (PUI PUI モルカー). Anchors: 羊毛毡车、Potato橙白、Shiromo白绿轮、Abbey蓝顶、交通冒险. Reference cast rules: Potato、Shiromo、Abbey，第一季官方羊毛毡正面图. Palette: 天蓝、薄荷、白与车车原色，不用黄底滤镜. Two item chains: 反光片→路锥→训练路牌→驾驶训练套; 胡萝卜→胡萝卜束→蔬菜篮→出行零食箱. Generator icons: 交通教具箱, 蔬菜篮. Main growth: 驾驶训练资格; auxiliary: 车车照护偏好图鉴. Dedicated growth composition: 驾驶练习场有真实路锥弯道停车标线，侧边训练牌与照护图鉴. Current concrete task: 驾驶训练套3/6后实地完成停车与让行考核. Permanent visible result: 资格登记通过项目，下一城市路线开放，实际零食偏好留册. Board feedback: 新增课程教具与路线行装订单，照护不增产，棋盘格数不变. Adaptation constraints: 保持羊毛毡玻璃珠眼，不能两车合并，不画光滑塑料车.\n\nSOURCE FACE PRIORITY: render character faces as exact original-source flat 2D animated/manga/Sanrio artwork, as if original sprites are integrated into a dimensional UI. DO NOT apply European cartoon styling to characters. Do not enlarge eyes, round cheeks, add glossy 3D face shading, change jaw/forehead/head-body ratios, or substitute a generic cute face. Preserve original source eye shapes and spacing, nose/mouth geometry, linework and body proportion. Source identity outranks casual-mobile style. Characters must match their OWN source design, not one another. Only props, scenery and UI get polished casual-mobile dimensions. Felt/clay characters retain exact original tactile models and original face/body geometry.\n",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/references/09/official-1.png",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/references/09/official-2.png",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/references/09/official-3.png",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/tv-ip-eurocartoon-2026-09-30/07-emily-in-paris/01-棋盘.png"
      ],
      "source": "/Users/kamisola/.codex/generated_images/01a1016a-68d2-74b1-a968-4378e81aca6c/exec-c935258f-122b-4db6-aa66-b5e999818387.png",
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/09-theme/01-棋盘.png",
      "dimensions": [
        941,
        1672
      ],
      "visual_review": "已查看：7列9行63格、14灰锁、2单格闪电生产器、明显空格、同级胡萝卜合并对；Potato/Shiromo/Abbey保留原羊毛毡纹理、玻璃珠眼、颜色与车体轮型，无合车，独立941×1672竖屏。",
      "sha256": "6cee5550efb05a3a1a00cfd27c6ee1244b752a82d9e34ad29c24f15ed6c33f0f"
    },
    {
      "index": 17,
      "slug": "09-theme",
      "name": "PUI PUI天竺鼠车车",
      "kind": "meta",
      "ready": true,
      "prompt": "Use case: ui-mockup. Create ONE new independent complete portrait 9:16 mobile Merge-2 game screen, 1080x1920 composition, no phone frame, no collage. All UI within safe margins. First supplied reference images are official SOURCE CHARACTER IDENTITY references; last is ONLY a dimensional casual-mobile UI/material reference. Last reference cast, faces, grid layout and Paris items must NEVER be copied. STRICT IDENTITY LOCK: keep each source character's exact original face, eye/nose/mouth geometry, age, species, body proportions, signature hair and clothing, and source rendering style. 2D animated/manga faces remain the same 2D original design, Sanrio characters remain flat original line-art, felt Molcars remain felt with bead eyes, clay Pingu remains clay. No generic chibi, beautifying, aging, facial redesign, face substitution, hidden face. Environment and object icons use polished European casual-mobile dimensional game illustration, rounded clean materials, bright clear saturated colors with readable 48px silhouettes; no warm vintage filter. Small HUD Lv12 energy84 coins1250. Five small bottom tabs 合成,成长,故事,图鉴,商店. Small Chinese texts only, no large promotional title, no watermark. New conceptual adaptation, not an official screenshot.\nMAIN GROWTH SCREEN. Same cast, palette and item families as paired board. NO merge grid, NO uniform house restoration. Dedicated IP-specific growth interface covering main growth and auxiliary growth, with an actual functional scene, a clear progress artifact such as route log/book/training cards/collection cabinet/process diagram, one completed result marked green, current concrete task highlighted, one future milestone grey with lock750. Show reference characters participating without changing faces. Bottom task panel shows corresponding real board item icon,3/6,450 and green 继续 button. 成长 tab selected. Visually convey delivered goods -> actual activity or validated event -> permanent growth result -> concrete next board request. Physical activity/observation/verification is required where specified; merging does not bypass it.\nIP PUI PUI天竺鼠车车 (PUI PUI モルカー). Anchors: 羊毛毡车、Potato橙白、Shiromo白绿轮、Abbey蓝顶、交通冒险. Reference cast rules: Potato、Shiromo、Abbey，第一季官方羊毛毡正面图. Palette: 天蓝、薄荷、白与车车原色，不用黄底滤镜. Two item chains: 反光片→路锥→训练路牌→驾驶训练套; 胡萝卜→胡萝卜束→蔬菜篮→出行零食箱. Generator icons: 交通教具箱, 蔬菜篮. Main growth: 驾驶训练资格; auxiliary: 车车照护偏好图鉴. Dedicated growth composition: 驾驶练习场有真实路锥弯道停车标线，侧边训练牌与照护图鉴. Current concrete task: 驾驶训练套3/6后实地完成停车与让行考核. Permanent visible result: 资格登记通过项目，下一城市路线开放，实际零食偏好留册. Board feedback: 新增课程教具与路线行装订单，照护不增产，棋盘格数不变. Adaptation constraints: 保持羊毛毡玻璃珠眼，不能两车合并，不画光滑塑料车.\n\nSOURCE FACE PRIORITY: render character faces as exact original-source flat 2D animated/manga/Sanrio artwork, as if original sprites are integrated into a dimensional UI. DO NOT apply European cartoon styling to characters. Do not enlarge eyes, round cheeks, add glossy 3D face shading, change jaw/forehead/head-body ratios, or substitute a generic cute face. Preserve original source eye shapes and spacing, nose/mouth geometry, linework and body proportion. Source identity outranks casual-mobile style. Characters must match their OWN source design, not one another. Only props, scenery and UI get polished casual-mobile dimensions. Felt/clay characters retain exact original tactile models and original face/body geometry.\n",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/references/09/official-1.png",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/references/09/official-2.png",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/references/09/official-3.png",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/tv-ip-eurocartoon-2026-09-30/07-emily-in-paris/01-棋盘.png"
      ],
      "source": "/Users/kamisola/.codex/generated_images/01a1016a-68d2-74b1-a968-4378e81aca6c/exec-375c6633-4b55-461b-a7c5-505b04828627.png",
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/09-theme/02-主外围.png",
      "dimensions": [
        941,
        1672
      ],
      "visual_review": "已查看：三车保持原羊毛毡玻璃珠眼原色车体与轮型；实地驾驶训练路锥/标线、停车让行考核、资格绿勾、车车照护偏好图鉴2/3、教具3/6任务和未来750锁，独立941×1672竖屏。",
      "sha256": "e913fbbd5ab0dfbcfb7f175468b1b89c9bd412f1a7e76096c0b1774ee610b84f"
    },
    {
      "index": 18,
      "slug": "10-theme",
      "name": "蛋黄哥",
      "kind": "board",
      "ready": true,
      "prompt": "Use case: background-replacement. Edit ONLY the tiny distant outdoor view in the upper-right window of this Gudetama mobile Merge-2 board screenshot. Remove the Eiffel Tower silhouette and replace it with a simple green leafy tree and blue sky neighborhood garden. Keep EXACT original flat Sanrio Gudetama faces, all egg-white and original bodies, brown source linework, lazy eye/mouth geometry unchanged. Keep all UI, 7-column by9-row grid, empty cells, two lightning production boxes,14bottom grey locks, fork merge pair, items, Chinese text andbuttons unchanged. No other change. One independent portrait9:16 screen.",
      "referenced_image_paths": [
        "/Users/kamisola/.codex/generated_images/01a1016a-68d2-74b1-a968-4378e81aca6c/exec-f3d4e573-c6c4-4677-8213-40a6d994b1eb.png"
      ],
      "source": "/Users/kamisola/.codex/generated_images/01a1016a-68d2-74b1-a968-4378e81aca6c/exec-e23a695d-3363-48e3-add4-25b0d1e18357.png",
      "attempts": [
        {
          "prompt": "Use case: ui-mockup. Create ONE new independent complete portrait 9:16 mobile Merge-2 game screen, 1080x1920 composition, no phone frame, no collage. All UI within safe margins. First supplied reference images are official SOURCE CHARACTER IDENTITY references; last is ONLY a dimensional casual-mobile UI/material reference. Last reference cast, faces, grid layout and Paris items must NEVER be copied. STRICT IDENTITY LOCK: keep each source character's exact original face, eye/nose/mouth geometry, age, species, body proportions, signature hair and clothing, and source rendering style. 2D animated/manga faces remain the same 2D original design, Sanrio characters remain flat original line-art, felt Molcars remain felt with bead eyes, clay Pingu remains clay. No generic chibi, beautifying, aging, facial redesign, face substitution, hidden face. Environment and object icons use polished European casual-mobile dimensional game illustration, rounded clean materials, bright clear saturated colors with readable 48px silhouettes; no warm vintage filter. Small HUD Lv12 energy84 coins1250. Five small bottom tabs 合成,成长,故事,图鉴,商店. Small Chinese texts only, no large promotional title, no watermark. New conceptual adaptation, not an official screenshot.\nBOARD SCREEN. Layout: compact HUD top7%, three compact character order cards next14%, grid next64%, selected-generator strip7%, bottom tabs8%. Three orders use ONLY source referenced characters; repeat existing portrait if fewer than3. Each order shows actual themed item icon 0/1 and coin reward, matching an item on the board. Front-facing orthographic 7 COLUMNS x 9 ROWS = 63 equal SQUARE cells. Absolutely 7 cells across every row and 9 cells down every column. Straight full horizontal/vertical dividers, no perspective, all9rows visible. Bottom2rows have14grey lock cells. Top7rows have2single-cell production generators with yellow lightning badges,35small movable themed objects including many identical same-level pairs,12visibly empty unlocked cells. No object spills out of its cell, no decorative gems. Highlight one same-level identical adjacent pair in row3; a small merge arrow between them, tiny resulting higher-level preview outside grid. Selected generator name and cooldown00:45. 合成 selected. Compact characters above, never gigantic illustration that steals board space.\nIP 蛋黄哥 (ぐでたま). Anchors: 没干劲蛋黄、极简原眼嘴、蛋白上懒躺、冷幽默. Reference cast rules: 仅蛋黄哥，三订单重复原头像；角色不当食材. Palette: 蓝白、蛋黄金、薄荷，小橙点缀. Two item chains: 小碟→料理碟→餐盘→套餐摆盘套; 调味包→调味瓶→调味罐→菜单调味匣. Generator icons: 普通餐具箱, 调味料篮. Main growth: 惰性主题餐桌菜单; auxiliary: 日常懒话纪念册. Dedicated growth composition: 专用菜单工序页与小餐桌，两道普通料理已完成；蛋黄哥旁边懒躺，懒话记忆页. Current concrete task: 套餐摆盘套3/6完成普通料理摆盘并记录反应. Permanent visible result: 普通料理菜单永久留档，懒话纪念卡收藏，蛋黄哥仍原样. Board feedback: 菜单开放餐具调味组合订单，懒话不增产，不批量生产角色. Adaptation constraints: 蛋黄哥不当可烹饪合成食材，不把它煮熟变体，不成人化.\n\nSOURCE FACE PRIORITY: render character faces as exact original-source flat 2D animated/manga/Sanrio artwork, as if original sprites are integrated into a dimensional UI. DO NOT apply European cartoon styling to characters. Do not enlarge eyes, round cheeks, add glossy 3D face shading, change jaw/forehead/head-body ratios, or substitute a generic cute face. Preserve original source eye shapes and spacing, nose/mouth geometry, linework and body proportion. Source identity outranks casual-mobile style. Characters must match their OWN source design, not one another. Only props, scenery and UI get polished casual-mobile dimensions. Felt/clay characters retain exact original tactile models and original face/body geometry.\n",
          "referenced_image_paths": [
            "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/references/10/official-1.png",
            "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/tv-ip-eurocartoon-2026-09-30/07-emily-in-paris/01-棋盘.png"
          ],
          "source": "/Users/kamisola/.codex/generated_images/01a1016a-68d2-74b1-a968-4378e81aca6c/exec-f3d4e573-c6c4-4677-8213-40a6d994b1eb.png",
          "review": "Original Sanrio Gudetama face and complete 7x9 board pass; remove irrelevant Eiffel seen through window"
        }
      ],
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/10-theme/01-棋盘.png",
      "dimensions": [
        941,
        1672
      ],
      "visual_review": "已查看：7列9行63格、14灰锁、2单格闪电生产器、明显空格、同级叉子合并对；蛋黄哥原极简眼嘴懒躺蛋白造型保持，三订单重复原脸，棋盘普通餐具调味料理不合成角色。一次局部去掉窗外非主题铁塔，其余UI物件与原脸保持；独立941×1672竖屏。",
      "sha256": "c53d86e0e5c513b82c6a908b6b19ff47786309890fcbcbf72631514d562a58e2"
    },
    {
      "index": 19,
      "slug": "10-theme",
      "name": "蛋黄哥",
      "kind": "meta",
      "ready": true,
      "prompt": "Use case: background-replacement. Edit ONLY the distant outdoor backdrop in this Gudetama Merge-2 growth screen. Remove the Eiffel Tower and French cafe sign and French chalkboard lettering; replace them with a simple pleasant blue-sky green-tree neighborhood garden backdrop with a plain unlettered blue awning. Preserve the exact original flat Sanrio Gudetama character face and body with thick brown source outlines and its egg-white, all menu panels, laziness-memory book, text, buttons, completed results, 3/6 task, 750 lock and entire gameplay UI unchanged. No face redesign or new characters. One independent portrait 9:16 screenshot.",
      "referenced_image_paths": [
        "/Users/kamisola/.codex/generated_images/01a1016a-68d2-74b1-a968-4378e81aca6c/exec-e71f8704-6d08-4fdb-8b96-7742f8429931.png"
      ],
      "source": "/Users/kamisola/.codex/generated_images/01a1016a-68d2-74b1-a968-4378e81aca6c/exec-45a5b799-383d-441b-9f0d-e76a4691c0c0.png",
      "attempts": [
        {
          "prompt": "Use case: ui-mockup. Create ONE new independent complete portrait 9:16 mobile Merge-2 game screen, 1080x1920 composition, no phone frame, no collage. All UI within safe margins. First supplied reference images are official SOURCE CHARACTER IDENTITY references; last is ONLY a dimensional casual-mobile UI/material reference. Last reference cast, faces, grid layout and Paris items must NEVER be copied. STRICT IDENTITY LOCK: keep each source character's exact original face, eye/nose/mouth geometry, age, species, body proportions, signature hair and clothing, and source rendering style. 2D animated/manga faces remain the same 2D original design, Sanrio characters remain flat original line-art, felt Molcars remain felt with bead eyes, clay Pingu remains clay. No generic chibi, beautifying, aging, facial redesign, face substitution, hidden face. Environment and object icons use polished European casual-mobile dimensional game illustration, rounded clean materials, bright clear saturated colors with readable 48px silhouettes; no warm vintage filter. Small HUD Lv12 energy84 coins1250. Five small bottom tabs 合成,成长,故事,图鉴,商店. Small Chinese texts only, no large promotional title, no watermark. New conceptual adaptation, not an official screenshot.\nMAIN GROWTH SCREEN. Same cast, palette and item families as paired board. NO merge grid, NO uniform house restoration. Dedicated IP-specific growth interface covering main growth and auxiliary growth, with an actual functional scene, a clear progress artifact such as route log/book/training cards/collection cabinet/process diagram, one completed result marked green, current concrete task highlighted, one future milestone grey with lock750. Show reference characters participating without changing faces. Bottom task panel shows corresponding real board item icon,3/6,450 and green 继续 button. 成长 tab selected. Visually convey delivered goods -> actual activity or validated event -> permanent growth result -> concrete next board request. Physical activity/observation/verification is required where specified; merging does not bypass it.\nIP 蛋黄哥 (ぐでたま). Anchors: 没干劲蛋黄、极简原眼嘴、蛋白上懒躺、冷幽默. Reference cast rules: 仅蛋黄哥，三订单重复原头像；角色不当食材. Palette: 蓝白、蛋黄金、薄荷，小橙点缀. Two item chains: 小碟→料理碟→餐盘→套餐摆盘套; 调味包→调味瓶→调味罐→菜单调味匣. Generator icons: 普通餐具箱, 调味料篮. Main growth: 惰性主题餐桌菜单; auxiliary: 日常懒话纪念册. Dedicated growth composition: 专用菜单工序页与小餐桌，两道普通料理已完成；蛋黄哥旁边懒躺，懒话记忆页. Current concrete task: 套餐摆盘套3/6完成普通料理摆盘并记录反应. Permanent visible result: 普通料理菜单永久留档，懒话纪念卡收藏，蛋黄哥仍原样. Board feedback: 菜单开放餐具调味组合订单，懒话不增产，不批量生产角色. Adaptation constraints: 蛋黄哥不当可烹饪合成食材，不把它煮熟变体，不成人化.\n\nSOURCE FACE PRIORITY: render character faces as exact original-source flat 2D animated/manga/Sanrio artwork, as if original sprites are integrated into a dimensional UI. DO NOT apply European cartoon styling to characters. Do not enlarge eyes, round cheeks, add glossy 3D face shading, change jaw/forehead/head-body ratios, or substitute a generic cute face. Preserve original source eye shapes and spacing, nose/mouth geometry, linework and body proportion. Source identity outranks casual-mobile style. Characters must match their OWN source design, not one another. Only props, scenery and UI get polished casual-mobile dimensions. Felt/clay characters retain exact original tactile models and original face/body geometry.\n",
          "referenced_image_paths": [
            "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/references/10/official-1.png",
            "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/tv-ip-eurocartoon-2026-09-30/07-emily-in-paris/01-棋盘.png"
          ],
          "source": "/Users/kamisola/.codex/generated_images/01a1016a-68d2-74b1-a968-4378e81aca6c/exec-e71f8704-6d08-4fdb-8b96-7742f8429931.png",
          "review": "Faces and main/aux growth pass; remove unintended Paris backdrop"
        }
      ],
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/10-theme/02-主外围.png",
      "dimensions": [
        941,
        1672
      ],
      "visual_review": "已查看：蛋黄哥原极简眼嘴/懒躺蛋白形态保持；惰性主题餐桌普通料理菜单两道完成、套餐摆盘3/6、反应纪念册、未来750锁，与餐具调味链反馈。一轮局部清掉非主题巴黎背景，独立941×1672竖屏。",
      "sha256": "2cf86626ccadfbb1e65e7804482cada6130148eca0806b983fe49f72983f86b5"
    },
    {
      "index": 20,
      "slug": "11-theme",
      "name": "布丁狗",
      "kind": "board",
      "ready": true,
      "prompt": "Use case: precise-object-edit. Edit this Pompompurin Merge-2 board. Preserve EXACT source Sanrio 2D characters and original faces of Pompompurin, Muffin, Scone, all UI, exact 7-column by 9-row grid, two yellow lightning generators, 14 grey bottom locks and red bow merge pair. Remove object icons at row1col6, row2col3, row2col5, row3col6, row4col3, row4col7, row5col3, row5col7, row6col3, row6col7, row7col3, row7col6, leaving visibly EMPTY clean pale-blue playable cells. Rows counted from first playable row, columns left to right. Also replace only the tiny distant Eiffel tower seen outside left window with a simple green leafy tree. Keep characters and all remaining pixels unchanged. No object replacements or ghost icons. One independent portrait 9:16 screenshot.",
      "referenced_image_paths": [
        "/Users/kamisola/.codex/generated_images/01a1016a-68d2-74b1-a968-4378e81aca6c/exec-2abe12e7-7d77-4e27-888d-7118ed6d2522.png"
      ],
      "source": "/Users/kamisola/.codex/generated_images/01a1016a-68d2-74b1-a968-4378e81aca6c/exec-a918dcc0-64f7-4c3a-9abe-c41c67b78821.png",
      "attempts": [
        {
          "prompt": "Use case: ui-mockup. Create ONE new independent complete portrait 9:16 mobile Merge-2 game screen, 1080x1920 composition, no phone frame, no collage. All UI within safe margins. First supplied reference images are official SOURCE CHARACTER IDENTITY references; last is ONLY a dimensional casual-mobile UI/material reference. Last reference cast, faces, grid layout and Paris items must NEVER be copied. STRICT IDENTITY LOCK: keep each source character's exact original face, eye/nose/mouth geometry, age, species, body proportions, signature hair and clothing, and source rendering style. 2D animated/manga faces remain the same 2D original design, Sanrio characters remain flat original line-art, felt Molcars remain felt with bead eyes, clay Pingu remains clay. No generic chibi, beautifying, aging, facial redesign, face substitution, hidden face. Environment and object icons use polished European casual-mobile dimensional game illustration, rounded clean materials, bright clear saturated colors with readable 48px silhouettes; no warm vintage filter. Small HUD Lv12 energy84 coins1250. Five small bottom tabs 合成,成长,故事,图鉴,商店. Small Chinese texts only, no large promotional title, no watermark. New conceptual adaptation, not an official screenshot.\nBOARD SCREEN. Layout: compact HUD top7%, three compact character order cards next14%, grid next64%, selected-generator strip7%, bottom tabs8%. Three orders use ONLY source referenced characters; repeat existing portrait if fewer than3. Each order shows actual themed item icon 0/1 and coin reward, matching an item on the board. Front-facing orthographic 7 COLUMNS x 9 ROWS = 63 equal SQUARE cells. Absolutely 7 cells across every row and 9 cells down every column. Straight full horizontal/vertical dividers, no perspective, all9rows visible. Bottom2rows have14grey lock cells. Top7rows have2single-cell production generators with yellow lightning badges,35small movable themed objects including many identical same-level pairs,12visibly empty unlocked cells. No object spills out of its cell, no decorative gems. Highlight one same-level identical adjacent pair in row3; a small merge arrow between them, tiny resulting higher-level preview outside grid. Selected generator name and cooldown00:45. 合成 selected. Compact characters above, never gigantic illustration that steals board space.\nIP 布丁狗 (ポムポムプリン). Anchors: 棕贝雷帽黄金猎犬、午睡、鞋收藏、Muffin和Scone. Reference cast rules: 布丁狗、Muffin仓鼠、Scone鼠，原二维棕线脸与原体型. Palette: 天蓝、薄荷、布丁黄、帽棕、白. Two item chains: 鞋带→鞋饰盒→修鞋工具包→鞋收藏护理套; 牛奶→布丁杯→点心盘→朋友下午茶套. Generator icons: 鞋护理箱, 茶点材料篮. Main growth: 鞋子收藏与护理; auxiliary: 朋友下午茶偏好. Dedicated growth composition: 专用鞋展柜分凉鞋运动鞋居家鞋并列；护理工位有完成待修实物，朋友偏好卡. Current concrete task: 鞋收藏护理套3/6清洗修补已收集鞋，再请朋友茶点. Permanent visible result: 干净鞋实物和护理标签留柜，朋友偏好留档，下一类鞋目标开放. Board feedback: 增加收藏护理与偏好茶点订单，收藏不增产；鞋类并列. Adaptation constraints: 不随愿望变大或改体型；不同鞋不作高低等级；保持原Sanrio平涂脸.\n\nSOURCE FACE PRIORITY: render character faces as exact original-source flat 2D animated/manga/Sanrio artwork, as if original sprites are integrated into a dimensional UI. DO NOT apply European cartoon styling to characters. Do not enlarge eyes, round cheeks, add glossy 3D face shading, change jaw/forehead/head-body ratios, or substitute a generic cute face. Preserve original source eye shapes and spacing, nose/mouth geometry, linework and body proportion. Source identity outranks casual-mobile style. Characters must match their OWN source design, not one another. Only props, scenery and UI get polished casual-mobile dimensions. Felt/clay characters retain exact original tactile models and original face/body geometry.\n",
          "referenced_image_paths": [
            "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/references/11/official-1.png",
            "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/references/11/official-2.png",
            "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/references/11/official-3.png",
            "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/tv-ip-eurocartoon-2026-09-30/07-emily-in-paris/01-棋盘.png"
          ],
          "source": "/Users/kamisola/.codex/generated_images/01a1016a-68d2-74b1-a968-4378e81aca6c/exec-2abe12e7-7d77-4e27-888d-7118ed6d2522.png",
          "review": "Faces and screen pass; remove unintended Paris backdrop; board also has no empty cells"
        }
      ],
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/11-theme/01-棋盘.png",
      "dimensions": [
        941,
        1672
      ],
      "visual_review": "已查看：7列9行63格、14灰锁、2单格闪电生产器、12明显空格、同级红蝴蝶结合并对；布丁狗/Muffin/Scone原Sanrio二维棕线圆点脸与体型保持。初版满盘，已一次局部清空12格并去掉非主题远处铁塔；独立941×1672竖屏。",
      "sha256": "1c914eb076823d9b2b7c45c2d995751f91961986786ef72b7588636e6399efcd"
    },
    {
      "index": 21,
      "slug": "11-theme",
      "name": "布丁狗",
      "kind": "meta",
      "ready": true,
      "prompt": "Use case: background-replacement. Edit ONLY the distant outdoor view through the left window in the supplied Pompompurin mobile growth screen. Replace the Eiffel Tower with a simple green leafy tree and blue sky garden neighborhood. Preserve EXACT flat Sanrio source faces and bodies of Pompompurin, Muffin, Scone, their original thick brown linework and eye/mouth geometry. Preserve all other pixels, original characters cleaning shoes, three parallel shoe cabinet categories, friend preference book, memory photograph, Chinese text, green completed result, 3/6 task, 750 future lock, buttons and UI unchanged. No face redesign, no replacement people. One independent portrait9:16 screen.",
      "referenced_image_paths": [
        "/Users/kamisola/.codex/generated_images/01a1016a-68d2-74b1-a968-4378e81aca6c/exec-cb785078-3369-4f38-b2a9-c60ceefadea3.png"
      ],
      "source": "/Users/kamisola/.codex/generated_images/01a1016a-68d2-74b1-a968-4378e81aca6c/exec-b1ee01b0-65bc-440a-8fb1-3ce914dd7486.png",
      "attempts": [
        {
          "prompt": "Use case: ui-mockup. Create ONE new independent complete portrait 9:16 mobile Merge-2 game screen, 1080x1920 composition, no phone frame, no collage. All UI within safe margins. First supplied reference images are official SOURCE CHARACTER IDENTITY references; last is ONLY a dimensional casual-mobile UI/material reference. Last reference cast, faces, grid layout and Paris items must NEVER be copied. STRICT IDENTITY LOCK: keep each source character's exact original face, eye/nose/mouth geometry, age, species, body proportions, signature hair and clothing, and source rendering style. 2D animated/manga faces remain the same 2D original design, Sanrio characters remain flat original line-art, felt Molcars remain felt with bead eyes, clay Pingu remains clay. No generic chibi, beautifying, aging, facial redesign, face substitution, hidden face. Environment and object icons use polished European casual-mobile dimensional game illustration, rounded clean materials, bright clear saturated colors with readable 48px silhouettes; no warm vintage filter. Small HUD Lv12 energy84 coins1250. Five small bottom tabs 合成,成长,故事,图鉴,商店. Small Chinese texts only, no large promotional title, no watermark. New conceptual adaptation, not an official screenshot.\nMAIN GROWTH SCREEN. Same cast, palette and item families as paired board. NO merge grid, NO uniform house restoration. Dedicated IP-specific growth interface covering main growth and auxiliary growth, with an actual functional scene, a clear progress artifact such as route log/book/training cards/collection cabinet/process diagram, one completed result marked green, current concrete task highlighted, one future milestone grey with lock750. Show reference characters participating without changing faces. Bottom task panel shows corresponding real board item icon,3/6,450 and green 继续 button. 成长 tab selected. Visually convey delivered goods -> actual activity or validated event -> permanent growth result -> concrete next board request. Physical activity/observation/verification is required where specified; merging does not bypass it.\nIP 布丁狗 (ポムポムプリン). Anchors: 棕贝雷帽黄金猎犬、午睡、鞋收藏、Muffin和Scone. Reference cast rules: 布丁狗、Muffin仓鼠、Scone鼠，原二维棕线脸与原体型. Palette: 天蓝、薄荷、布丁黄、帽棕、白. Two item chains: 鞋带→鞋饰盒→修鞋工具包→鞋收藏护理套; 牛奶→布丁杯→点心盘→朋友下午茶套. Generator icons: 鞋护理箱, 茶点材料篮. Main growth: 鞋子收藏与护理; auxiliary: 朋友下午茶偏好. Dedicated growth composition: 专用鞋展柜分凉鞋运动鞋居家鞋并列；护理工位有完成待修实物，朋友偏好卡. Current concrete task: 鞋收藏护理套3/6清洗修补已收集鞋，再请朋友茶点. Permanent visible result: 干净鞋实物和护理标签留柜，朋友偏好留档，下一类鞋目标开放. Board feedback: 增加收藏护理与偏好茶点订单，收藏不增产；鞋类并列. Adaptation constraints: 不随愿望变大或改体型；不同鞋不作高低等级；保持原Sanrio平涂脸.\n\nSOURCE FACE PRIORITY: render character faces as exact original-source flat 2D animated/manga/Sanrio artwork, as if original sprites are integrated into a dimensional UI. DO NOT apply European cartoon styling to characters. Do not enlarge eyes, round cheeks, add glossy 3D face shading, change jaw/forehead/head-body ratios, or substitute a generic cute face. Preserve original source eye shapes and spacing, nose/mouth geometry, linework and body proportion. Source identity outranks casual-mobile style. Characters must match their OWN source design, not one another. Only props, scenery and UI get polished casual-mobile dimensions. Felt/clay characters retain exact original tactile models and original face/body geometry.\n",
          "referenced_image_paths": [
            "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/references/11/official-1.png",
            "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/references/11/official-2.png",
            "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/references/11/official-3.png",
            "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/tv-ip-eurocartoon-2026-09-30/07-emily-in-paris/01-棋盘.png"
          ],
          "source": "/Users/kamisola/.codex/generated_images/01a1016a-68d2-74b1-a968-4378e81aca6c/exec-cb785078-3369-4f38-b2a9-c60ceefadea3.png",
          "review": "Original Sanrio faces and shoes collection plus friend preferences pass; remove irrelevant Eiffel window backdrop"
        }
      ],
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/11-theme/02-主外围.png",
      "dimensions": [
        941,
        1672
      ],
      "visual_review": "已查看：布丁狗/Muffin/Scone原Sanrio二维棕线圆点脸与原体型保持；鞋展柜凉鞋/运动鞋/居家鞋并列，实际清洗修补工位、完成护理留柜、朋友茶点偏好留册、3/6任务/750未来锁。一轮局部去掉非主题窗外铁塔，独立941×1672竖屏。",
      "sha256": "a325a7e9de4446c62907435cb341a49b060228f6cb64b6f901024bd1d288d3f6"
    },
    {
      "index": 22,
      "slug": "12-theme",
      "name": "企鹅家族Pingu",
      "kind": "board",
      "ready": true,
      "prompt": "Use case: ui-mockup. Create ONE new independent complete portrait 9:16 mobile Merge-2 game screen, 1080x1920 composition, no phone frame, no collage. All UI within safe margins. First supplied reference images are official SOURCE CHARACTER IDENTITY references; last is ONLY a dimensional casual-mobile UI/material reference. Last reference cast, faces, grid layout and Paris items must NEVER be copied. STRICT IDENTITY LOCK: keep each source character's exact original face, eye/nose/mouth geometry, age, species, body proportions, signature hair and clothing, and source rendering style. 2D animated/manga faces remain the same 2D original design, Sanrio characters remain flat original line-art, felt Molcars remain felt with bead eyes, clay Pingu remains clay. No generic chibi, beautifying, aging, facial redesign, face substitution, hidden face. Environment and object icons use polished European casual-mobile dimensional game illustration, rounded clean materials, bright clear saturated colors with readable 48px silhouettes; no warm vintage filter. Small HUD Lv12 energy84 coins1250. Five small bottom tabs 合成,成长,故事,图鉴,商店. Small Chinese texts only, no large promotional title, no watermark. New conceptual adaptation, not an official screenshot.\nBOARD SCREEN. Layout: compact HUD top7%, three compact character order cards next14%, grid next64%, selected-generator strip7%, bottom tabs8%. Three orders use ONLY source referenced characters; repeat existing portrait if fewer than3. Each order shows actual themed item icon 0/1 and coin reward, matching an item on the board. Front-facing orthographic 7 COLUMNS x 9 ROWS = 63 equal SQUARE cells. Absolutely 7 cells across every row and 9 cells down every column. Straight full horizontal/vertical dividers, no perspective, all9rows visible. Bottom2rows have14grey lock cells. Top7rows have2single-cell production generators with yellow lightning badges,35small movable themed objects including many identical same-level pairs,12visibly empty unlocked cells. No object spills out of its cell, no decorative gems. Highlight one same-level identical adjacent pair in row3; a small merge arrow between them, tiny resulting higher-level preview outside grid. Selected generator name and cooldown00:45. 合成 selected. Compact characters above, never gigantic illustration that steals board space.\nIP 企鹅家族Pingu (Pingu). Anchors: 南极企鹅男孩、黑白身体、红喙橙脚、Noot Noot幽默. Reference cast rules: 仅经典Pingu黏土脸；官网403后采用Aardman官方公告图，不代表新版已发行. Palette: 冰蓝、白、黑、原红喙橙脚. Two item chains: 木片→雪橇板→滑行练习具→冰上活动套; 邮票→明信片→邮包→南极通信箱. Generator icons: 冰上工具箱, 邮务材料匣. Main growth: 冰上生活技能资格; auxiliary: 南极日常作品纪念. Dedicated growth composition: 南极冰面滑行与雪球目标，专用练习牌记录起步转弯停车；下侧邮包与活动纪念. Current concrete task: 冰上活动套3/6后完成真实滑行停车练习，再寄活动明信片. Permanent visible result: 练习牌登记通过动作，新冰面路线开放，活动明信片留册. Board feedback: 新增冰上活动工具通信任务，资格不直接增产，棋盘容量不变. Adaptation constraints: 仅用已核Pingu原脸，三订单重复头像；不变光滑新CG或真实企鹅，不合成活企鹅.\n\nSOURCE FACE PRIORITY: render character faces as exact original-source flat 2D animated/manga/Sanrio artwork, as if original sprites are integrated into a dimensional UI. DO NOT apply European cartoon styling to characters. Do not enlarge eyes, round cheeks, add glossy 3D face shading, change jaw/forehead/head-body ratios, or substitute a generic cute face. Preserve original source eye shapes and spacing, nose/mouth geometry, linework and body proportion. Source identity outranks casual-mobile style. Characters must match their OWN source design, not one another. Only props, scenery and UI get polished casual-mobile dimensions. Felt/clay characters retain exact original tactile models and original face/body geometry.\n",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/references/12/official-1.jpg",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/tv-ip-eurocartoon-2026-09-30/07-emily-in-paris/01-棋盘.png"
      ],
      "source": "/Users/kamisola/.codex/generated_images/01a1016a-68d2-74b1-a968-4378e81aca6c/exec-49c177aa-80e6-47dd-bbd8-9b28f67367a2.png",
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/12-theme/01-棋盘.png",
      "dimensions": [
        941,
        1672
      ],
      "visual_review": "已查看：7列9行63格、14灰锁、2单格闪电生产器、明显空格、同级雪球合并对；Pingu原黏土白圈黑眼/红喙/黑白体型保持，三订单重复原头像，不合成活企鹅，独立941×1672竖屏。",
      "sha256": "a3e8fbba59305d69f2a7a0a7f62814992cfc13f2b15d10a109e26193a569bf27"
    },
    {
      "index": 23,
      "slug": "12-theme",
      "name": "企鹅家族Pingu",
      "kind": "meta",
      "ready": true,
      "prompt": "Use case: precise-object-edit. In the supplied Pingu mobile growth screenshot, remove ONLY the small grey seal character in the lower right activity scene (around right70%-90% and vertical57%-72% of the image), including its held stamp card and speech bubble. Fill that exact space with clean snowy ice ground matching its surroundings. Keep the red mailboxes, red sled mailing parcel, and EVERY original Pingu character sprite and face, nose, clay texture, proportions, eyes, feet unchanged. Preserve all UI, text, skill training cards, growth milestones, current3/6 task, green continue button and750lock. The screen cast is exclusively the already-referenced classic clay Pingu. No new or substitute characters. One independent9:16 portrait screenshot.",
      "referenced_image_paths": [
        "/Users/kamisola/.codex/generated_images/01a1016a-68d2-74b1-a968-4378e81aca6c/exec-c7ef97a8-d80f-4601-8046-b74818379d5c.png"
      ],
      "source": "/Users/kamisola/.codex/generated_images/01a1016a-68d2-74b1-a968-4378e81aca6c/exec-7ebbca99-02d8-4527-b05a-33c94542bf00.png",
      "attempts": [
        {
          "prompt": "Use case: ui-mockup. Create ONE new independent complete portrait 9:16 mobile Merge-2 game screen, 1080x1920 composition, no phone frame, no collage. All UI within safe margins. First supplied reference images are official SOURCE CHARACTER IDENTITY references; last is ONLY a dimensional casual-mobile UI/material reference. Last reference cast, faces, grid layout and Paris items must NEVER be copied. STRICT IDENTITY LOCK: keep each source character's exact original face, eye/nose/mouth geometry, age, species, body proportions, signature hair and clothing, and source rendering style. 2D animated/manga faces remain the same 2D original design, Sanrio characters remain flat original line-art, felt Molcars remain felt with bead eyes, clay Pingu remains clay. No generic chibi, beautifying, aging, facial redesign, face substitution, hidden face. Environment and object icons use polished European casual-mobile dimensional game illustration, rounded clean materials, bright clear saturated colors with readable 48px silhouettes; no warm vintage filter. Small HUD Lv12 energy84 coins1250. Five small bottom tabs 合成,成长,故事,图鉴,商店. Small Chinese texts only, no large promotional title, no watermark. New conceptual adaptation, not an official screenshot.\nMAIN GROWTH SCREEN. Same cast, palette and item families as paired board. NO merge grid, NO uniform house restoration. Dedicated IP-specific growth interface covering main growth and auxiliary growth, with an actual functional scene, a clear progress artifact such as route log/book/training cards/collection cabinet/process diagram, one completed result marked green, current concrete task highlighted, one future milestone grey with lock750. Show reference characters participating without changing faces. Bottom task panel shows corresponding real board item icon,3/6,450 and green 继续 button. 成长 tab selected. Visually convey delivered goods -> actual activity or validated event -> permanent growth result -> concrete next board request. Physical activity/observation/verification is required where specified; merging does not bypass it.\nIP 企鹅家族Pingu (Pingu). Anchors: 南极企鹅男孩、黑白身体、红喙橙脚、Noot Noot幽默. Reference cast rules: 仅经典Pingu黏土脸；官网403后采用Aardman官方公告图，不代表新版已发行. Palette: 冰蓝、白、黑、原红喙橙脚. Two item chains: 木片→雪橇板→滑行练习具→冰上活动套; 邮票→明信片→邮包→南极通信箱. Generator icons: 冰上工具箱, 邮务材料匣. Main growth: 冰上生活技能资格; auxiliary: 南极日常作品纪念. Dedicated growth composition: 南极冰面滑行与雪球目标，专用练习牌记录起步转弯停车；下侧邮包与活动纪念. Current concrete task: 冰上活动套3/6后完成真实滑行停车练习，再寄活动明信片. Permanent visible result: 练习牌登记通过动作，新冰面路线开放，活动明信片留册. Board feedback: 新增冰上活动工具通信任务，资格不直接增产，棋盘容量不变. Adaptation constraints: 仅用已核Pingu原脸，三订单重复头像；不变光滑新CG或真实企鹅，不合成活企鹅.\n\nSOURCE FACE PRIORITY: render character faces as exact original-source flat 2D animated/manga/Sanrio artwork, as if original sprites are integrated into a dimensional UI. DO NOT apply European cartoon styling to characters. Do not enlarge eyes, round cheeks, add glossy 3D face shading, change jaw/forehead/head-body ratios, or substitute a generic cute face. Preserve original source eye shapes and spacing, nose/mouth geometry, linework and body proportion. Source identity outranks casual-mobile style. Characters must match their OWN source design, not one another. Only props, scenery and UI get polished casual-mobile dimensions. Felt/clay characters retain exact original tactile models and original face/body geometry.\n",
          "referenced_image_paths": [
            "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/references/12/official-1.jpg",
            "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/tv-ip-eurocartoon-2026-09-30/07-emily-in-paris/01-棋盘.png"
          ],
          "source": "/Users/kamisola/.codex/generated_images/01a1016a-68d2-74b1-a968-4378e81aca6c/exec-c7ef97a8-d80f-4601-8046-b74818379d5c.png",
          "review": "Original clay Pingu face and growth pass; unintended unreferenced seal character must be removed"
        }
      ],
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/12-theme/02-主外围.png",
      "dimensions": [
        941,
        1672
      ],
      "visual_review": "已查看：仅经典Pingu，原黏土白圈黑眼红喙橙脚与头躯比例保持；冰上起步/转弯/停止真实技能练习牌，已完成绿勾、南极日常明信片纪念、3/6活动套任务和未来750锁。一轮局部移除无参考自动新增海豹，独立941×1672竖屏。",
      "sha256": "a62de57d9ba700f2a9bc3b65773c194a898b5adc6e7f2947cc48d326d71b5aac"
    },
    {
      "index": 24,
      "number": 13,
      "slug": "13-theme",
      "name": "米菲兔",
      "kind": "board",
      "prompt": "Use case: ui-mockup. Create ONE independent finished portrait 9:16 mobile Merge-2 GAME SCREEN, edge-to-edge, not a phone mockup, not a collage. This is a specific original-IP adaptation concept.\nInput images: every input is an official source identity reference. Preserve exactly the original character facial design, eyes, nose, mouth, proportions, age, body silhouette, species, hair and signature clothes. Source 2D faces remain source 2D; source 3D faces remain their original 3D identity; do not turn characters into generic mobile-game chibis. No face swapping, beautification, redrawing into another face, obscured/cropped-out faces or invented people. Only use the named cast actually visible in official references. Characters are never merge items. Identity outranks all art direction.\nUI, environment and object icons: premium European/American casual-mobile illustration, rounded tactile forms, dimensional but crisp compact square-sized icons, clean relatively saturated modern colors, excellent readable spacing. The scenery belongs to this IP. No yellowed filter. All meaningful UI fits inside safe margins. Small top HUD: Lv12, energy84, coins1250. Small IP title. No giant logo or promotional title. Bottom exactly five consistent tabs with icons: 合成,成长,故事,图鉴,商店. Minimal crisp Chinese text, readable numbers.\nBOARD screenshot: top 7% compact HUD; next 12% three compact portrait order cards; next 67% an exactly front-facing orthographic merge board; bottom 14% a selected generator panel and five-tab navigation. THE BOARD IS EXACTLY SEVEN COLUMNS BY NINE ROWS, 63 equal SQUARE cells with all boundary lines visible and EVERY row in frame. No perspective, no hidden cells, no eighth column or tenth row. Board width about90% of image and tall enough for nine rows. Use side gutters as needed; reduce portraits and empty spacing, NEVER crop or remove rows.\nUse exactly 2 single-cell generators, each yellow lightning badge, and two item chains listed below. Include about thirty-six movable items, ten genuinely empty unlocked cells, and fourteen grey LOCKED cells forming the bottom two full rows, seven locks per row. Every compact item fits INSIDE exactly one cell. Repeated same-level copies must be identical. Highlight the two adjacent A1 items in first row with green borders, not characters. No generic gems. Here is the 7x9 occupancy blueprint, E=empty,L=lock,G=generator,A/B=chain item level: r1 G1,A1,A1,A2,A2,B1,B1; r2 A2,A3,E,B2,B2,B3,E; r3 G2,A1,A4,A4,E,B1,B4; r4 A2,A4,A3,A3,E,B2,B3; r5 A1,A1,E,A2,A5,E,B5; r6 A2,A2,E,B1,B2,B3,E; r7 A4,A1,E,B1,B4,E,B5; r8 L,L,L,L,L,L,L; r9 L,L,L,L,L,L,L.\nOrders: reference portraits (reuse existing portrait if fewer than3 source characters) requesting one A3, one B3, one A4 with matching visible board item icons, progress0/1 or1/1 and rewards80/120/160. Generator information panel uses the first actual generator name with cooldown00:45. 合成 tab selected. Show goods useful for the paired current task.\n\nIP: 米菲兔 / Miffy.\nOriginal anchors: Dick Bruna粗黑线、白兔双长耳、点眼叉形嘴；亲子陪伴、朋友游戏和日常探索.\nREFERENCE CAST ONLY: Miffy、Melanie.\nPalette: 清爽深蓝、橙、绿、白，少量明黄.\nCHAIN A levels1..5: 彩纸→色卡→剪贴画→故事页→家庭故事册. CHAIN B levels1..5: 小布片→手帕→游戏垫→软布包→出游礼篮.\nGenerators G1,G2: 手工纸盒, 家庭布艺篮.\nMain growth: 亲子日常故事集. Auxiliary growth: 朋友游戏护照.\nScene logic: 合成手工材料完成亲子共读故事；用出游物资参加与Melanie的伙伴游戏，留下活动章.\nCURRENT ISSUE: 亲子共读缺家庭故事册，交付6册，当前3/6.\nPERMANENT RESULT: 故事页保留家庭共读记录，朋友护照留下已完成的球类游戏章.\nNEXT UNLOCK and board feedback: 完成共读章节开放下一个主题纸材；护照开放朋友活动订单.\nBOUNDARY: 人物绝不合成；保持官方平面脸与轮廓，不加鼻子或3D光泽；只用已核Miffy和Melanie.\n",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/references/13/identity-friends.svg.png"
      ],
      "source": "/Users/kamisola/.codex/generated_images/01a10170-41ee-7751-b115-b06af10047a1/exec-d5d2f486-1960-483d-9045-3bb40e150426.png",
      "target": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/13-theme/01-棋盘.png",
      "retry": 0,
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/13-theme/01-棋盘.png",
      "dimensions": [
        941,
        1672
      ],
      "visual_review": "已查看：7列9行63格、底2行14锁、10空格、2生成器；Miffy/Melanie黑线点眼叉嘴和平面脸保留，物件欧卡；3订单与5底栏完整。",
      "sha256": "65f8b252b05dc17a26f093d2af86a96d840c6baee83b4b9cc3fd9aae814da25d",
      "official_source": {
        "title": "miffy bunny | Official miffy",
        "url": "https://www.miffy.com/miffy-bunny"
      }
    },
    {
      "index": 25,
      "number": 13,
      "slug": "13-theme",
      "name": "米菲兔",
      "kind": "growth",
      "prompt": "Use case: ui-mockup. Create ONE independent finished portrait 9:16 mobile Merge-2 GAME SCREEN, edge-to-edge, not a phone mockup, not a collage. This is a specific original-IP adaptation concept.\nInput images: every input is an official source identity reference. Preserve exactly the original character facial design, eyes, nose, mouth, proportions, age, body silhouette, species, hair and signature clothes. Source 2D faces remain source 2D; source 3D faces remain their original 3D identity; do not turn characters into generic mobile-game chibis. No face swapping, beautification, redrawing into another face, obscured/cropped-out faces or invented people. Only use the named cast actually visible in official references. Characters are never merge items. Identity outranks all art direction.\nUI, environment and object icons: premium European/American casual-mobile illustration, rounded tactile forms, dimensional but crisp compact square-sized icons, clean relatively saturated modern colors, excellent readable spacing. The scenery belongs to this IP. No yellowed filter. All meaningful UI fits inside safe margins. Small top HUD: Lv12, energy84, coins1250. Small IP title. No giant logo or promotional title. Bottom exactly five consistent tabs with icons: 合成,成长,故事,图鉴,商店. Minimal crisp Chinese text, readable numbers.\nGROWTH screenshot paired with this IP board. NO merge grid anywhere. Same HUD, reference character identities, object shapes, palette, five bottom tabs; 成长 tab selected.\nShow TWO clearly visible, IP-specific progression systems from the details: MAIN growth occupies a functional illustrated isometric/cutaway scene about55% image; AUXILIARY growth appears as its own compact tangible booklet, chart, credential board or album about15%. Do not replace them with generic house decoration or a big anonymous node map. Characters visibly use the IP props and machinery, with source-original faces and body proportions.\nMake the causal loop observable: delivered board goods -> solve concrete current problem -> keep a permanent completed result -> unlock the stated next item chain or order. Include a green-check already completed practical result; a highlighted current issue with the exact needed board item; and a muted locked next milestone with cost750. The bottom task panel names the specific requested goods, repeats its same board icon, shows progress3/6, cost450 and an actionable green 交付 button. Also one short main growth label and one short auxiliary growth label. Avoid excess prose. This is a playable native mobile interface, not a poster.\n\nIP: 米菲兔 / Miffy.\nOriginal anchors: Dick Bruna粗黑线、白兔双长耳、点眼叉形嘴；亲子陪伴、朋友游戏和日常探索.\nREFERENCE CAST ONLY: Miffy、Melanie.\nPalette: 清爽深蓝、橙、绿、白，少量明黄.\nCHAIN A levels1..5: 彩纸→色卡→剪贴画→故事页→家庭故事册. CHAIN B levels1..5: 小布片→手帕→游戏垫→软布包→出游礼篮.\nGenerators G1,G2: 手工纸盒, 家庭布艺篮.\nMain growth: 亲子日常故事集. Auxiliary growth: 朋友游戏护照.\nScene logic: 合成手工材料完成亲子共读故事；用出游物资参加与Melanie的伙伴游戏，留下活动章.\nCURRENT ISSUE: 亲子共读缺家庭故事册，交付6册，当前3/6.\nPERMANENT RESULT: 故事页保留家庭共读记录，朋友护照留下已完成的球类游戏章.\nNEXT UNLOCK and board feedback: 完成共读章节开放下一个主题纸材；护照开放朋友活动订单.\nBOUNDARY: 人物绝不合成；保持官方平面脸与轮廓，不加鼻子或3D光泽；只用已核Miffy和Melanie.\n",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/references/13/identity-friends.svg.png"
      ],
      "source": "/Users/kamisola/.codex/generated_images/01a10170-41ee-7751-b115-b06af10047a1/exec-a0d43b11-97ce-44ad-aa35-4b2a7657a85c.png",
      "target": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/13-theme/02-主外围.png",
      "retry": 0,
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/13-theme/02-主外围.png",
      "dimensions": [
        940,
        1672
      ],
      "visual_review": "已查看：Miffy/Melanie原平面脸；亲子日常故事集与朋友游戏护照两条成长；共读手工作为可见行为、球类徽章已完成、下一册锁定；家庭故事册3/6交付、5底栏。",
      "sha256": "34eeb370ea825649a7578ec664dcdd3c328f8117ed56156ada9618ef8e12aada",
      "official_source": {
        "title": "miffy bunny | Official miffy",
        "url": "https://www.miffy.com/miffy-bunny"
      }
    },
    {
      "index": 26,
      "number": 14,
      "slug": "14-theme",
      "name": "彼得兔",
      "kind": "board",
      "prompt": "Use case: ui-mockup. Create ONE independent finished portrait 9:16 mobile Merge-2 GAME SCREEN, edge-to-edge, not a phone mockup, not a collage. This is a specific original-IP adaptation concept.\nInput images: every input is an official source identity reference. Preserve exactly the original character facial design, eyes, nose, mouth, proportions, age, body silhouette, species, hair and signature clothes. Source 2D faces remain source 2D; source 3D faces remain their original 3D identity; do not turn characters into generic mobile-game chibis. No face swapping, beautification, redrawing into another face, obscured/cropped-out faces or invented people. Only use the named cast actually visible in official references. Characters are never merge items. Identity outranks all art direction.\nUI, environment and object icons: premium European/American casual-mobile illustration, rounded tactile forms, dimensional but crisp compact square-sized icons, clean relatively saturated modern colors, excellent readable spacing. The scenery belongs to this IP. No yellowed filter. All meaningful UI fits inside safe margins. Small top HUD: Lv12, energy84, coins1250. Small IP title. No giant logo or promotional title. Bottom exactly five consistent tabs with icons: 合成,成长,故事,图鉴,商店. Minimal crisp Chinese text, readable numbers.\nBOARD screenshot: top 7% compact HUD; next 12% three compact portrait order cards; next 67% an exactly front-facing orthographic merge board; bottom 14% a selected generator panel and five-tab navigation. THE BOARD IS EXACTLY SEVEN COLUMNS BY NINE ROWS, 63 equal SQUARE cells with all boundary lines visible and EVERY row in frame. No perspective, no hidden cells, no eighth column or tenth row. Board width about90% of image and tall enough for nine rows. Use side gutters as needed; reduce portraits and empty spacing, NEVER crop or remove rows.\nUse exactly 2 single-cell generators, each yellow lightning badge, and two item chains listed below. Include about thirty-six movable items, ten genuinely empty unlocked cells, and fourteen grey LOCKED cells forming the bottom two full rows, seven locks per row. Every compact item fits INSIDE exactly one cell. Repeated same-level copies must be identical. Highlight the two adjacent A1 items in first row with green borders, not characters. No generic gems. Here is the 7x9 occupancy blueprint, E=empty,L=lock,G=generator,A/B=chain item level: r1 G1,A1,A1,A2,A2,B1,B1; r2 A2,A3,E,B2,B2,B3,E; r3 G2,A1,A4,A4,E,B1,B4; r4 A2,A4,A3,A3,E,B2,B3; r5 A1,A1,E,A2,A5,E,B5; r6 A2,A2,E,B1,B2,B3,E; r7 A4,A1,E,B1,B4,E,B5; r8 L,L,L,L,L,L,L; r9 L,L,L,L,L,L,L.\nOrders: reference portraits (reuse existing portrait if fewer than3 source characters) requesting one A3, one B3, one A4 with matching visible board item icons, progress0/1 or1/1 and rewards80/120/160. Generator information panel uses the first actual generator name with cooldown00:45. 合成 tab selected. Show goods useful for the paired current task.\n\nIP: 彼得兔 / Peter Rabbit.\nOriginal anchors: Beatrix Potter原水彩彼得兔、蓝外套、菜园与乡村自然观察.\nREFERENCE CAST ONLY: Peter Rabbit（只用已核原绘本图）.\nPalette: 清亮草绿、天蓝、原作水彩米白、少量萝卜红.\nCHAIN A levels1..5: 种植牌→苗圃牌→菜畦工具包→园艺保障箱→收获篮. CHAIN B levels1..5: 空采样袋→叶片记录夹→观察手册→野外观察包→自然笔记套.\nGenerators G1,G2: 园艺工具篮, 自然观察箱.\nMain growth: 菜园季节照护. Auxiliary growth: 乡村自然笔记.\nScene logic: 用工具完成菜畦的种植照护、记录季节作物；用观察工具辨认叶片、登记乡村自然.\nCURRENT ISSUE: 本季照护缺园艺保障箱，交付6箱，当前3/6.\nPERMANENT RESULT: 菜畦留下本季成熟收获记录；自然笔记新增可回看的叶片观察页.\nNEXT UNLOCK and board feedback: 照护阶段开放下一季园艺需求；自然笔记开放不同观察工具配方.\nBOUNDARY: 保持原绘本兔脸、细眼、鼻与蓝外套，不换电影真人版或现代Q版；兔子与真实动物不合成.\n",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/references/14/identity-1.jpg"
      ],
      "source": "/Users/kamisola/.codex/generated_images/01a10170-41ee-7751-b115-b06af10047a1/exec-51827426-3294-4ba0-b3ca-b83354754a11.png",
      "target": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/14-theme/01-棋盘.png",
      "retry": 0,
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/14-theme/01-棋盘.png",
      "dimensions": [
        941,
        1672
      ],
      "visual_review": "已查看：7列9行63格、14锁、10空、2生成器；彼得兔原绘本细眼鼻蓝外套，物件为园艺与观察道具，5底栏完整。",
      "sha256": "16a93bd3f62a10afc2e4890bdf957c6b4bf5aedf116838ddbb9319019c5df422",
      "official_source": {
        "title": "Welcome to the official home of Peter Rabbit",
        "url": "https://peterrabbit.com/"
      }
    },
    {
      "index": 27,
      "number": 14,
      "slug": "14-theme",
      "name": "彼得兔",
      "kind": "growth",
      "prompt": "Use case: ui-mockup. Create ONE independent finished portrait 9:16 mobile Merge-2 GAME SCREEN, edge-to-edge, not a phone mockup, not a collage. This is a specific original-IP adaptation concept.\nInput images: every input is an official source identity reference. Preserve exactly the original character facial design, eyes, nose, mouth, proportions, age, body silhouette, species, hair and signature clothes. Source 2D faces remain source 2D; source 3D faces remain their original 3D identity; do not turn characters into generic mobile-game chibis. No face swapping, beautification, redrawing into another face, obscured/cropped-out faces or invented people. Only use the named cast actually visible in official references. Characters are never merge items. Identity outranks all art direction.\nUI, environment and object icons: premium European/American casual-mobile illustration, rounded tactile forms, dimensional but crisp compact square-sized icons, clean relatively saturated modern colors, excellent readable spacing. The scenery belongs to this IP. No yellowed filter. All meaningful UI fits inside safe margins. Small top HUD: Lv12, energy84, coins1250. Small IP title. No giant logo or promotional title. Bottom exactly five consistent tabs with icons: 合成,成长,故事,图鉴,商店. Minimal crisp Chinese text, readable numbers.\nGROWTH screenshot paired with this IP board. NO merge grid anywhere. Same HUD, reference character identities, object shapes, palette, five bottom tabs; 成长 tab selected.\nShow TWO clearly visible, IP-specific progression systems from the details: MAIN growth occupies a functional illustrated isometric/cutaway scene about55% image; AUXILIARY growth appears as its own compact tangible booklet, chart, credential board or album about15%. Do not replace them with generic house decoration or a big anonymous node map. Characters visibly use the IP props and machinery, with source-original faces and body proportions.\nMake the causal loop observable: delivered board goods -> solve concrete current problem -> keep a permanent completed result -> unlock the stated next item chain or order. Include a green-check already completed practical result; a highlighted current issue with the exact needed board item; and a muted locked next milestone with cost750. The bottom task panel names the specific requested goods, repeats its same board icon, shows progress3/6, cost450 and an actionable green 交付 button. Also one short main growth label and one short auxiliary growth label. Avoid excess prose. This is a playable native mobile interface, not a poster.\n\nIP: 彼得兔 / Peter Rabbit.\nOriginal anchors: Beatrix Potter原水彩彼得兔、蓝外套、菜园与乡村自然观察.\nREFERENCE CAST ONLY: Peter Rabbit（只用已核原绘本图）.\nPalette: 清亮草绿、天蓝、原作水彩米白、少量萝卜红.\nCHAIN A levels1..5: 种植牌→苗圃牌→菜畦工具包→园艺保障箱→收获篮. CHAIN B levels1..5: 空采样袋→叶片记录夹→观察手册→野外观察包→自然笔记套.\nGenerators G1,G2: 园艺工具篮, 自然观察箱.\nMain growth: 菜园季节照护. Auxiliary growth: 乡村自然笔记.\nScene logic: 用工具完成菜畦的种植照护、记录季节作物；用观察工具辨认叶片、登记乡村自然.\nCURRENT ISSUE: 本季照护缺园艺保障箱，交付6箱，当前3/6.\nPERMANENT RESULT: 菜畦留下本季成熟收获记录；自然笔记新增可回看的叶片观察页.\nNEXT UNLOCK and board feedback: 照护阶段开放下一季园艺需求；自然笔记开放不同观察工具配方.\nBOUNDARY: 保持原绘本兔脸、细眼、鼻与蓝外套，不换电影真人版或现代Q版；兔子与真实动物不合成.\n",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/references/14/identity-1.jpg"
      ],
      "source": "/Users/kamisola/.codex/generated_images/01a10170-41ee-7751-b115-b06af10047a1/exec-ef38a651-68b8-4376-ab60-0aebc7d020f0.png",
      "target": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/14-theme/02-主外围.png",
      "retry": 0,
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/14-theme/02-主外围.png",
      "dimensions": [
        941,
        1672
      ],
      "visual_review": "已查看：彼得兔原绘本面部体型与蓝外套；菜园季节照护/乡村自然笔记双成长；成熟胡萝卜已完成、当前保障箱3/6、锁定750、交付450，5底栏。",
      "sha256": "f4394812751fbce11e406ff72469841d8cfe68112519984c41a702a938e7d015",
      "official_source": {
        "title": "Welcome to the official home of Peter Rabbit",
        "url": "https://peterrabbit.com/"
      }
    },
    {
      "index": 28,
      "number": 15,
      "slug": "15-theme",
      "name": "史努比／Peanuts",
      "kind": "board",
      "prompt": "Use case: ui-mockup. Create ONE independent finished portrait 9:16 mobile Merge-2 GAME SCREEN, edge-to-edge, not a phone mockup, not a collage. This is a specific original-IP adaptation concept.\nInput images: every input is an official source identity reference. Preserve exactly the original character facial design, eyes, nose, mouth, proportions, age, body silhouette, species, hair and signature clothes. Source 2D faces remain source 2D; source 3D faces remain their original 3D identity; do not turn characters into generic mobile-game chibis. No face swapping, beautification, redrawing into another face, obscured/cropped-out faces or invented people. Only use the named cast actually visible in official references. Characters are never merge items. Identity outranks all art direction.\nUI, environment and object icons: premium European/American casual-mobile illustration, rounded tactile forms, dimensional but crisp compact square-sized icons, clean relatively saturated modern colors, excellent readable spacing. The scenery belongs to this IP. No yellowed filter. All meaningful UI fits inside safe margins. Small top HUD: Lv12, energy84, coins1250. Small IP title. No giant logo or promotional title. Bottom exactly five consistent tabs with icons: 合成,成长,故事,图鉴,商店. Minimal crisp Chinese text, readable numbers.\nBOARD screenshot: top 7% compact HUD; next 12% three compact portrait order cards; next 67% an exactly front-facing orthographic merge board; bottom 14% a selected generator panel and five-tab navigation. THE BOARD IS EXACTLY SEVEN COLUMNS BY NINE ROWS, 63 equal SQUARE cells with all boundary lines visible and EVERY row in frame. No perspective, no hidden cells, no eighth column or tenth row. Board width about90% of image and tall enough for nine rows. Use side gutters as needed; reduce portraits and empty spacing, NEVER crop or remove rows.\nUse exactly 2 single-cell generators, each yellow lightning badge, and two item chains listed below. Include about thirty-six movable items, ten genuinely empty unlocked cells, and fourteen grey LOCKED cells forming the bottom two full rows, seven locks per row. Every compact item fits INSIDE exactly one cell. Repeated same-level copies must be identical. Highlight the two adjacent A1 items in first row with green borders, not characters. No generic gems. Here is the 7x9 occupancy blueprint, E=empty,L=lock,G=generator,A/B=chain item level: r1 G1,A1,A1,A2,A2,B1,B1; r2 A2,A3,E,B2,B2,B3,E; r3 G2,A1,A4,A4,E,B1,B4; r4 A2,A4,A3,A3,E,B2,B3; r5 A1,A1,E,A2,A5,E,B5; r6 A2,A2,E,B1,B2,B3,E; r7 A4,A1,E,B1,B4,E,B5; r8 L,L,L,L,L,L,L; r9 L,L,L,L,L,L,L.\nOrders: reference portraits (reuse existing portrait if fewer than3 source characters) requesting one A3, one B3, one A4 with matching visible board item icons, progress0/1 or1/1 and rewards80/120/160. Generator information panel uses the first actual generator name with cooldown00:45. 合成 tab selected. Show goods useful for the paired current task.\n\nIP: 史努比／Peanuts / Peanuts / Snoopy.\nOriginal anchors: 原作黑白比格犬、红项圈、红狗屋、蓝打字机和幻想身份.\nREFERENCE CAST ONLY: 史努比.\nPalette: 白、黑、红犬屋、天蓝、清爽草绿.\nCHAIN A levels1..5: 空白页→草稿页→短篇稿→装订稿→故事集. CHAIN B levels1..5: 绳团→指南针→露营袋→童子军行装→远足补给箱.\nGenerators G1,G2: 蓝打字机, 野营物资箱.\nMain growth: 作家作品集. Auxiliary growth: 比格童子军远足徽章.\nScene logic: 写作成果留入作品架，野营准备支持真实远足考核.\nCURRENT ISSUE: 故事集缺装订稿，交付6份，当前3/6.\nPERMANENT RESULT: 一册完成故事集永久留存；远足徽章收录地图与实地记录.\nNEXT UNLOCK and board feedback: 新作品开放纸张和装订订单；已完成路线开放下一种行装需求；徽章不直接增产.\nBOUNDARY: 不把幻想飞行当真实战争，人物不合成；只绘已核史努比，不凭空引入孩子或鸟.\n",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/references/15/identity-1.jpg"
      ],
      "source": "/Users/kamisola/.codex/generated_images/01a0fd2c-5c6d-7353-a142-2aeb4b9b60c3/exec-0a9aaa28-01ff-441a-9565-c0cbe9db3144.png",
      "target": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/15-theme/01-棋盘.png",
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/15-theme/01-棋盘.png",
      "dimensions": [
        941,
        1672
      ],
      "visual_review": "已查看：史努比原作黑白脸/红项圈和体型保留；棋盘7列9行63格，14灰锁，10空格，2闪电生产器，邻接同级高亮，00:45，五tab；订单稿件/行装匹配。",
      "sha256": "6eb36f4f3eb1f30b52b4b4b90c32e76af3bd99a5ac27c7444ec1880d3070334a",
      "official_source": {
        "title": "Snoopy | Peanuts",
        "url": "https://www.peanuts.com/about/snoopy"
      }
    },
    {
      "index": 29,
      "number": 15,
      "slug": "15-theme",
      "name": "史努比／Peanuts",
      "kind": "growth",
      "prompt": "Use case: precise-object-edit. Image1 is the finished Snoopy growth screen. Image2 is its paired merge board. Image3 is official exact Snoopy face identity. Edit ONLY TWO small 装订稿 icons on growth: the bottom delivery-panel icon and the highlighted level4 icon beneath it. Replace both red completed-book stacks with the exact board A4 bound-manuscript item seen in board row3columns3/4: a compact stack of WHITE/IVORY loose manuscript sheets with thin printed dark horizontal lines and a BLACK BINDER CLIP centered at top edge, slight brown paperboard backing. Same size and location, identical shape. Keep all other image pixels/objects/layout/text unchanged: source-original Snoopy face/nose/eyes/ears/limbs/redcollar, writing scene,typewriter,doghouse,completedstoriesbooks,scoutbadgesbook,3/6,450,750,green交付button,allfivebottomtabs. Do not alter the red finished storybooks in the main scene. No merge grid on growth. ONE independent9:16screen.",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/_revisions/snoopy-icon-mismatch/02-主外围.png",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/15-theme/01-棋盘.png",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/references/15/identity-1.jpg"
      ],
      "source": "/Users/kamisola/.codex/generated_images/01a10170-41ee-7751-b115-b06af10047a1/exec-93a9ce3b-d151-4057-b6e6-b91160490339.png",
      "target": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/15-theme/02-主外围.png",
      "retry": 1,
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/15-theme/02-主外围.png",
      "dimensions": [
        941,
        1672
      ],
      "visual_review": "已查看：只精确更换两处装订稿小图标为棋盘同款黑夹白纸稿，原版Snoopy脸眼鼻耳红项圈及布局未改；写作作品架＋远足徽章册、完成绿勾、3/6、450、750五导航完整。",
      "sha256": "48edd291bdf1f7f3a5943f09b0634bd7bdda23ec4d860d9f5537abbc8103ea45",
      "official_source": {
        "title": "Snoopy | Peanuts",
        "url": "https://www.peanuts.com/about/snoopy"
      }
    },
    {
      "index": 30,
      "number": 16,
      "slug": "16-theme",
      "name": "海绵宝宝",
      "kind": "board",
      "prompt": "Use case: precise-object-edit. Image1 is this exact finished SpongeBob merge board screen. Image2 is the official original SpongeBob character identity reference. Edit ONLY observation-container icons in grid and matching order icons: the B3 glass jar must be visibly EMPTY, containing a rolled observation label or measuring marks rather than a living jellyfish; the B4 backpack must be an empty tool bag with a PRINTED flat jellyfish emblem rather than a specimen inside. Keep the natural-jellyfish field in the background. Preserve every character face exactly, preserve SpongeBob original proportions, every UI label, exact seven-column nine-row63-cell grid, all cell locations, colors,14locks,10emptycells,2generators,highlight pair,00:45,orders,navigation. No animals are mergeable goods. Only tools are on the board.",
      "referenced_image_paths": [
        "/Users/kamisola/.codex/generated_images/01a0fd2c-5c6d-7353-a142-2aeb4b9b60c3/exec-7a302681-ea65-46e5-9652-4f0d9377cb0b.png",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/references/16/identity-1.jpg"
      ],
      "source": "/Users/kamisola/.codex/generated_images/01a0fd2c-5c6d-7353-a142-2aeb4b9b60c3/exec-5d714f88-b93d-462a-aac3-8548cb1de667.png",
      "target": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/16-theme/01-棋盘.png",
      "initial_prompt": "Use case: ui-mockup. Create ONE independent finished portrait 9:16 mobile Merge-2 GAME SCREEN, edge-to-edge, not a phone mockup, not a collage. This is a specific original-IP adaptation concept.\nInput images: every input is an official source identity reference. Preserve exactly the original character facial design, eyes, nose, mouth, proportions, age, body silhouette, species, hair and signature clothes. Source 2D faces remain source 2D; source 3D faces remain their original 3D identity; do not turn characters into generic mobile-game chibis. No face swapping, beautification, redrawing into another face, obscured/cropped-out faces or invented people. Only use the named cast actually visible in official references. Characters are never merge items. Identity outranks all art direction.\nUI, environment and object icons: premium European/American casual-mobile illustration, rounded tactile forms, dimensional but crisp compact square-sized icons, clean relatively saturated modern colors, excellent readable spacing. The scenery belongs to this IP. No yellowed filter. All meaningful UI fits inside safe margins. Small top HUD: Lv12, energy84, coins1250. Small IP title. No giant logo or promotional title. Bottom exactly five consistent tabs with icons: 合成,成长,故事,图鉴,商店. Minimal crisp Chinese text, readable numbers.\nBOARD screenshot: top 7% compact HUD; next 12% three compact portrait order cards; next 67% an exactly front-facing orthographic merge board; bottom 14% a selected generator panel and five-tab navigation. THE BOARD IS EXACTLY SEVEN COLUMNS BY NINE ROWS, 63 equal SQUARE cells with all boundary lines visible and EVERY row in frame. No perspective, no hidden cells, no eighth column or tenth row. Board width about90% of image and tall enough for nine rows. Use side gutters as needed; reduce portraits and empty spacing, NEVER crop or remove rows.\nUse exactly 2 single-cell generators, each yellow lightning badge, and two item chains listed below. Include about thirty-six movable items, ten genuinely empty unlocked cells, and fourteen grey LOCKED cells forming the bottom two full rows, seven locks per row. Every compact item fits INSIDE exactly one cell. Repeated same-level copies must be identical. Highlight the two adjacent A1 items in first row with green borders, not characters. No generic gems. Here is the 7x9 occupancy blueprint, E=empty,L=lock,G=generator,A/B=chain item level: r1 G1,A1,A1,A2,A2,B1,B1; r2 A2,A3,E,B2,B2,B3,E; r3 G2,A1,A4,A4,E,B1,B4; r4 A2,A4,A3,A3,E,B2,B3; r5 A1,A1,E,A2,A5,E,B5; r6 A2,A2,E,B1,B2,B3,E; r7 A4,A1,E,B1,B4,E,B5; r8 L,L,L,L,L,L,L; r9 L,L,L,L,L,L,L.\nOrders: reference portraits (reuse existing portrait if fewer than3 source characters) requesting one A3, one B3, one A4 with matching visible board item icons, progress0/1 or1/1 and rewards80/120/160. Generator information panel uses the first actual generator name with cooldown00:45. 合成 tab selected. Show goods useful for the paired current task.\n\nIP: 海绵宝宝 / SpongeBob SquarePants.\nOriginal anchors: 比奇堡、蟹堡王厨师、黄色方海绵与水母田.\nREFERENCE CAST ONLY: 海绵宝宝.\nPalette: 海水青蓝、珊瑚紫、海绵黄、汉堡棕.\nCHAIN A levels1..5: 面包胚→备料盒→蟹堡→蟹堡套餐→午餐托盘. CHAIN B levels1..5: 网线→捕虫网→观察罐→水母观察包→水母记录册.\nGenerators G1,G2: 厨房备料台, 水母观察箱.\nMain growth: 蟹堡王厨艺岗位. Auxiliary growth: 水母观察图鉴.\nScene logic: 食物准备经厨艺任务出餐，水母观察记录在自然栖地完成.\nCURRENT ISSUE: 午餐出餐考核缺蟹堡套餐，交付6份，当前3/6.\nPERMANENT RESULT: 午餐岗位章和实际出餐成果留存；水母田出现完成观察的标记.\nNEXT UNLOCK and board feedback: 厨艺岗位开放套餐配方；观察路线开放采集工具需求；水母不是合成消耗物.\nBOUNDARY: 不合成秘方、人物或活水母；不把失败驾照变自动养成；只绘参考中海绵宝宝.\n",
      "revision": 1,
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/16-theme/01-棋盘.png",
      "dimensions": [
        941,
        1672
      ],
      "visual_review": "已查看：原作海绵宝宝脸/方身体保持；7列9行63格，底14灰锁、10空格、2闪电生产器、高亮同级、00:45、五tab。针对性修订观察罐为空工具罐，背包使用平面水母图案；无活水母进入合成链。",
      "sha256": "f98d4ef89959da7c1f7bd1bb7210d35a6143bcf8ca949a38ecc1a7fbf3ee2c29",
      "official_source": {
        "title": "SPONGEBOB SQUAREPANTS | Nickelodeon",
        "url": "https://www.nick.com/info-page/xe31fl/spongebob-squarepants"
      }
    },
    {
      "index": 31,
      "number": 16,
      "slug": "16-theme",
      "name": "海绵宝宝",
      "kind": "growth",
      "prompt": "Use case: ui-mockup. Create ONE independent finished portrait 9:16 mobile Merge-2 GAME SCREEN, edge-to-edge, not a phone mockup, not a collage. This is a specific original-IP adaptation concept.\nInput images: every input is an official source identity reference. Preserve exactly the original character facial design, eyes, nose, mouth, proportions, age, body silhouette, species, hair and signature clothes. Source 2D faces remain source 2D; source 3D faces remain their original 3D identity; do not turn characters into generic mobile-game chibis. No face swapping, beautification, redrawing into another face, obscured/cropped-out faces or invented people. Only use the named cast actually visible in official references. Characters are never merge items. Identity outranks all art direction.\nUI, environment and object icons: premium European/American casual-mobile illustration, rounded tactile forms, dimensional but crisp compact square-sized icons, clean relatively saturated modern colors, excellent readable spacing. The scenery belongs to this IP. No yellowed filter. All meaningful UI fits inside safe margins. Small top HUD: Lv12, energy84, coins1250. Small IP title. No giant logo or promotional title. Bottom exactly five consistent tabs with icons: 合成,成长,故事,图鉴,商店. Minimal crisp Chinese text, readable numbers.\nGROWTH screenshot paired with this IP board. NO merge grid anywhere. Same HUD, reference character identities, object shapes, palette, five bottom tabs; 成长 tab selected.\nShow TWO clearly visible, IP-specific progression systems from the details: MAIN growth occupies a functional illustrated isometric/cutaway scene about55% image; AUXILIARY growth appears as its own compact tangible booklet, chart, credential board or album about15%. Do not replace them with generic house decoration or a big anonymous node map. Characters visibly use the IP props and machinery, with source-original faces and body proportions.\nMake the causal loop observable: delivered board goods -> solve concrete current problem -> keep a permanent completed result -> unlock the stated next item chain or order. Include a green-check already completed practical result; a highlighted current issue with the exact needed board item; and a muted locked next milestone with cost750. The bottom task panel names the specific requested goods, repeats its same board icon, shows progress3/6, cost450 and an actionable green 交付 button. Also one short main growth label and one short auxiliary growth label. Avoid excess prose. This is a playable native mobile interface, not a poster.\n\nIP: 海绵宝宝 / SpongeBob SquarePants.\nOriginal anchors: 比奇堡、蟹堡王厨师、黄色方海绵与水母田.\nREFERENCE CAST ONLY: 海绵宝宝.\nPalette: 海水青蓝、珊瑚紫、海绵黄、汉堡棕.\nCHAIN A levels1..5: 面包胚→备料盒→蟹堡→蟹堡套餐→午餐托盘. CHAIN B levels1..5: 网线→捕虫网→观察罐→水母观察包→水母记录册.\nGenerators G1,G2: 厨房备料台, 水母观察箱.\nMain growth: 蟹堡王厨艺岗位. Auxiliary growth: 水母观察图鉴.\nScene logic: 食物准备经厨艺任务出餐，水母观察记录在自然栖地完成.\nCURRENT ISSUE: 午餐出餐考核缺蟹堡套餐，交付6份，当前3/6.\nPERMANENT RESULT: 午餐岗位章和实际出餐成果留存；水母田出现完成观察的标记.\nNEXT UNLOCK and board feedback: 厨艺岗位开放套餐配方；观察路线开放采集工具需求；水母不是合成消耗物.\nBOUNDARY: 不合成秘方、人物或活水母；不把失败驾照变自动养成；只绘参考中海绵宝宝.\n",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/references/16/identity-1.jpg"
      ],
      "source": "/Users/kamisola/.codex/generated_images/01a0fd2c-5c6d-7353-a142-2aeb4b9b60c3/exec-9d507ad4-8595-454c-a9f5-f311e4a425c8.png",
      "target": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/16-theme/02-主外围.png",
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/16-theme/02-主外围.png",
      "dimensions": [
        941,
        1672
      ],
      "visual_review": "已查看：海绵宝宝原作脸/身形保留；蟹堡王厨艺岗位与水母观察图鉴主辅成长清楚，无棋盘；午餐考核3/6、450交付、750下解锁，绿色完成观察；水母保留自然栖地。",
      "sha256": "5525053cd0bff76fe6ae688d4f23b8716d5a5721a60029a5df64415cc01fc80d",
      "official_source": {
        "title": "SPONGEBOB SQUAREPANTS | Nickelodeon",
        "url": "https://www.nick.com/info-page/xe31fl/spongebob-squarepants"
      }
    },
    {
      "index": 32,
      "number": 17,
      "slug": "17-theme",
      "name": "神奇校车",
      "kind": "board",
      "prompt": "Use case: ui-mockup. Create ONE independent finished portrait 9:16 mobile Merge-2 GAME SCREEN, edge-to-edge, not a phone mockup, not a collage. This is a specific original-IP adaptation concept.\nInput images: every input is an official source identity reference. Preserve exactly the original character facial design, eyes, nose, mouth, proportions, age, body silhouette, species, hair and signature clothes. Source 2D faces remain source 2D; source 3D faces remain their original 3D identity; do not turn characters into generic mobile-game chibis. No face swapping, beautification, redrawing into another face, obscured/cropped-out faces or invented people. Only use the named cast actually visible in official references. Characters are never merge items. Identity outranks all art direction.\nUI, environment and object icons: premium European/American casual-mobile illustration, rounded tactile forms, dimensional but crisp compact square-sized icons, clean relatively saturated modern colors, excellent readable spacing. The scenery belongs to this IP. No yellowed filter. All meaningful UI fits inside safe margins. Small top HUD: Lv12, energy84, coins1250. Small IP title. No giant logo or promotional title. Bottom exactly five consistent tabs with icons: 合成,成长,故事,图鉴,商店. Minimal crisp Chinese text, readable numbers.\nBOARD screenshot: top 7% compact HUD; next 12% three compact portrait order cards; next 67% an exactly front-facing orthographic merge board; bottom 14% a selected generator panel and five-tab navigation. THE BOARD IS EXACTLY SEVEN COLUMNS BY NINE ROWS, 63 equal SQUARE cells with all boundary lines visible and EVERY row in frame. No perspective, no hidden cells, no eighth column or tenth row. Board width about90% of image and tall enough for nine rows. Use side gutters as needed; reduce portraits and empty spacing, NEVER crop or remove rows.\nUse exactly 2 single-cell generators, each yellow lightning badge, and two item chains listed below. Include about thirty-six movable items, ten genuinely empty unlocked cells, and fourteen grey LOCKED cells forming the bottom two full rows, seven locks per row. Every compact item fits INSIDE exactly one cell. Repeated same-level copies must be identical. Highlight the two adjacent A1 items in first row with green borders, not characters. No generic gems. Here is the 7x9 occupancy blueprint, E=empty,L=lock,G=generator,A/B=chain item level: r1 G1,A1,A1,A2,A2,B1,B1; r2 A2,A3,E,B2,B2,B3,E; r3 G2,A1,A4,A4,E,B1,B4; r4 A2,A4,A3,A3,E,B2,B3; r5 A1,A1,E,A2,A5,E,B5; r6 A2,A2,E,B1,B2,B3,E; r7 A4,A1,E,B1,B4,E,B5; r8 L,L,L,L,L,L,L; r9 L,L,L,L,L,L,L.\nOrders: reference portraits (reuse existing portrait if fewer than3 source characters) requesting one A3, one B3, one A4 with matching visible board item icons, progress0/1 or1/1 and rewards80/120/160. Generator information panel uses the first actual generator name with cooldown00:45. 合成 tab selected. Show goods useful for the paired current task.\n\nIP: 神奇校车 / The Magic School Bus.\nOriginal anchors: Ms. Frizzle卷橙发、细长鼻与星形耳环，黄色神奇校车，通过实地旅行理解科学.\nREFERENCE CAST ONLY: Ms. Frizzle（仅用官方人物姿态图）；神奇校车作为车辆.\nPalette: 校车黄、明亮天蓝、紫衣、实验白、青绿.\nCHAIN A levels1..5: 空试管→量杯→检测器→水质检测箱→水循环实验套. CHAIN B levels1..5: 笔记页→观测卡→实验图册→研究资料包→科学报告册.\nGenerators G1,G2: 实验器材箱, 课堂资料柜.\nMain growth: 科学旅行章节. Auxiliary growth: 实验观察记录册.\nScene logic: Ms. Frizzle带神奇校车沿云层、河流、净水厂观察水循环；检测器材支持测量并记录水质.\nCURRENT ISSUE: 净水厂观察缺水质检测箱，交付6箱，当前3/6.\nPERMANENT RESULT: 已完成云层降水观测保留绿勾；实验册保留水循环测量结果.\nNEXT UNLOCK and board feedback: 完成净水厂章节开放下一次科学旅行的器材来源；实验记录开放更精确的观测订单.\nBOUNDARY: 只用官方Ms. Frizzle原脸卷发长鼻与原紫衣，不新增无参考学生；动物、人体器官不合成；科学观察保留测量过程.\n",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/references/17/schoolbus-frizzle.png",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/references/17/schoolbus-anniversary.png"
      ],
      "source": "/Users/kamisola/.codex/generated_images/01a10170-41ee-7751-b115-b06af10047a1/exec-92b1250a-6006-4033-af8b-c396617f3d14.png",
      "target": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/17-theme/01-棋盘.png",
      "retry": 0,
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/17-theme/01-棋盘.png",
      "dimensions": [
        941,
        1672
      ],
      "visual_review": "已查看：7列9行63格、14锁、10空、2生成器；Ms.Frizzle原官方2D脸/橙卷发/紫衣，校车原外观，器材资料合成链，5底栏。",
      "sha256": "6008dea4d957e0e6263b784a82ec447907a70f3989145835bd0128f07ddc1473",
      "official_source": {
        "title": "The Magic School Bus | Scholastic Official Press Kit",
        "url": "https://www.scholastic.com/newsroom/online-press-kits/magic-school-bus.html"
      }
    },
    {
      "index": 33,
      "number": 17,
      "slug": "17-theme",
      "name": "神奇校车",
      "kind": "growth",
      "prompt": "Use case: precise-object-edit. Image1 is the exact finished Magic School Bus growth screen. Image2 is its paired finished merge board, image3 is the official Ms.Frizzle original character reference. Change ONLY the compact current-task water-test kit icons: one in the center highlighted task bubble and one in the bottom delivery panel. Both must match board A4: OPEN BLUE rectangular carrying test-kit with black handle, open blue lid, neatly held three small white sample containers with blue/yellow/red caps, seen in board row3 columns3/4. Replace both closed gray water-drop boxes with that exact open blue kit. Preserve all other pixels/composition: exact original Ms.Frizzle face and body, curly hair, nose, dress, bus, plant scenery, UI, 3/6,450,750, all Chinese text, 5bottom tabs and checked records. One portrait9:16game screen.",
      "referenced_image_paths": [
        "/Users/kamisola/.codex/generated_images/01a10170-41ee-7751-b115-b06af10047a1/exec-8193dc4b-2088-48c0-b2e6-a68cc3b48e8c.png",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/17-theme/01-棋盘.png",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/references/17/schoolbus-frizzle.png"
      ],
      "source": "/Users/kamisola/.codex/generated_images/01a10170-41ee-7751-b115-b06af10047a1/exec-6b99517b-1f24-4653-afcd-ca8de4b39aa8.png",
      "target": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/17-theme/02-主外围.png",
      "retry": 1,
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/17-theme/02-主外围.png",
      "dimensions": [
        941,
        1672
      ],
      "visual_review": "已查看：Ms.Frizzle原官方2D脸/橙卷发长鼻紫衣；科学旅行章节/实验观察记录册双成长；云层降水永久绿勾，当前水质检测箱对齐棋盘开放蓝试剂盒、3/6交付450、下一科学旅行锁定750。",
      "sha256": "e9800a9bd1a39d752502e531afdca70108e82c092f947936484098c2281a2005",
      "official_source": {
        "title": "The Magic School Bus | Scholastic Official Press Kit",
        "url": "https://www.scholastic.com/newsroom/online-press-kits/magic-school-bus.html"
      }
    },
    {
      "index": 34,
      "number": 18,
      "slug": "18-theme",
      "name": "马达加斯加的企鹅",
      "kind": "board",
      "prompt": "Use case: ui-mockup. Create ONE independent finished portrait 9:16 mobile Merge-2 GAME SCREEN, edge-to-edge, not a phone mockup, not a collage. This is a specific original-IP adaptation concept.\nInput images: every input is an official source identity reference. Preserve exactly the original character facial design, eyes, nose, mouth, proportions, age, body silhouette, species, hair and signature clothes. Source 2D faces remain source 2D; source 3D faces remain their original 3D identity; do not turn characters into generic mobile-game chibis. No face swapping, beautification, redrawing into another face, obscured/cropped-out faces or invented people. Only use the named cast actually visible in official references. Characters are never merge items. Identity outranks all art direction.\nUI, environment and object icons: premium European/American casual-mobile illustration, rounded tactile forms, dimensional but crisp compact square-sized icons, clean relatively saturated modern colors, excellent readable spacing. The scenery belongs to this IP. No yellowed filter. All meaningful UI fits inside safe margins. Small top HUD: Lv12, energy84, coins1250. Small IP title. No giant logo or promotional title. Bottom exactly five consistent tabs with icons: 合成,成长,故事,图鉴,商店. Minimal crisp Chinese text, readable numbers.\nBOARD screenshot: top 7% compact HUD; next 12% three compact portrait order cards; next 67% an exactly front-facing orthographic merge board; bottom 14% a selected generator panel and five-tab navigation. THE BOARD IS EXACTLY SEVEN COLUMNS BY NINE ROWS, 63 equal SQUARE cells with all boundary lines visible and EVERY row in frame. No perspective, no hidden cells, no eighth column or tenth row. Board width about90% of image and tall enough for nine rows. Use side gutters as needed; reduce portraits and empty spacing, NEVER crop or remove rows.\nUse exactly 2 single-cell generators, each yellow lightning badge, and two item chains listed below. Include about thirty-six movable items, ten genuinely empty unlocked cells, and fourteen grey LOCKED cells forming the bottom two full rows, seven locks per row. Every compact item fits INSIDE exactly one cell. Repeated same-level copies must be identical. Highlight the two adjacent A1 items in first row with green borders, not characters. No generic gems. Here is the 7x9 occupancy blueprint, E=empty,L=lock,G=generator,A/B=chain item level: r1 G1,A1,A1,A2,A2,B1,B1; r2 A2,A3,E,B2,B2,B3,E; r3 G2,A1,A4,A4,E,B1,B4; r4 A2,A4,A3,A3,E,B2,B3; r5 A1,A1,E,A2,A5,E,B5; r6 A2,A2,E,B1,B2,B3,E; r7 A4,A1,E,B1,B4,E,B5; r8 L,L,L,L,L,L,L; r9 L,L,L,L,L,L,L.\nOrders: reference portraits (reuse existing portrait if fewer than3 source characters) requesting one A3, one B3, one A4 with matching visible board item icons, progress0/1 or1/1 and rewards80/120/160. Generator information panel uses the first actual generator name with cooldown00:45. 合成 tab selected. Show goods useful for the paired current task.\n\nIP: 马达加斯加的企鹅 / Penguins of Madagascar.\nOriginal anchors: Skipper、Kowalski、Rico、Private四只企鹅，明确体型与脸；团队分工和喜剧任务.\nREFERENCE CAST ONLY: Skipper、Kowalski、Rico、Private.\nPalette: 黑白、通讯蓝、橙、清爽海港青绿.\nCHAIN A levels1..5: 螺帽→小扳手→维修组件→设备工具箱→行动装备箱. CHAIN B levels1..5: 空图纸页→测量尺→通讯模块→路线规划板→行动计划册.\nGenerators G1,G2: 设备维修箱, 路线资料箱.\nMain growth: 小队协作任务. Auxiliary growth: 行动计划档案.\nScene logic: 合成维修和通讯物件使四只企鹅按分工完成码头转运任务；把路线、队员分工与完成记录保留.\nCURRENT ISSUE: 转运行程缺设备工具箱，交付6箱，当前3/6.\nPERMANENT RESULT: 安全转运路线完成且有绿勾，行动档案留下队员分工与线路记录.\nNEXT UNLOCK and board feedback: 协作任务开放新设备物件与下一段订单；行动计划册开放通讯资料链.\nBOUNDARY: 只用官方四只企鹅，原脸和高矮体型不变；角色不合成，不加入无参考新队员.\n",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/references/18/penguins-identity.jpg"
      ],
      "source": "/Users/kamisola/.codex/generated_images/01a10170-41ee-7751-b115-b06af10047a1/exec-26e35a04-a1f8-4909-b187-516da9c4e403.png",
      "target": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/18-theme/01-棋盘.png",
      "retry": 0,
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/18-theme/01-棋盘.png",
      "dimensions": [
        941,
        1672
      ],
      "visual_review": "已查看：7列9行63格、14锁、10空、2生成器；四只企鹅脸/体型与DreamWorks参考一致，工具通讯物件为合成链，5底栏。",
      "sha256": "702bbf2ba059a812a1cc9c2834e3cba9e1449ad1fd24d9628760b0701ac82b5b",
      "official_source": {
        "title": "Penguins of Madagascar | Official Site | DreamWorks",
        "url": "https://www.dreamworks.com/movies/penguins-of-madagascar"
      }
    },
    {
      "index": 35,
      "number": 18,
      "slug": "18-theme",
      "name": "马达加斯加的企鹅",
      "kind": "growth",
      "prompt": "Use case: precise-object-edit. Image1 is the finished Penguins of Madagascar growth screen, image2 is its finished paired merge board, image3 is the official four-penguin identity reference. Edit ONLY the two compact current-task equipment toolbox icons: the highlighted middle milestone3/6 icon and the bottom delivery panel icon. Replace both gray metal boxes with the exact matching board A4 red closed rectangular toolbox with black handle and two silver latches seen in image2 row3 columns3/4. Keep their positions and sizes. Do not change the large gray open equipment prop used in the scene. Preserve everything else exactly: all four original penguin faces and body proportions, HUD, scene, completed result green check, archive, all Chinese text,3/6,450,750,all five tabs. Exact face identity lock, no new faces. Result remains one 9:16 game growth interface.",
      "referenced_image_paths": [
        "/Users/kamisola/.codex/generated_images/01a10170-41ee-7751-b115-b06af10047a1/exec-5f526609-4790-4ed6-b45f-d1b2a856f5b2.png",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/18-theme/01-棋盘.png",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/references/18/penguins-identity.jpg"
      ],
      "source": "/Users/kamisola/.codex/generated_images/01a10170-41ee-7751-b115-b06af10047a1/exec-1a2a82a3-1003-46ce-afe1-6ea909638ca7.png",
      "target": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/18-theme/02-主外围.png",
      "retry": 1,
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/18-theme/02-主外围.png",
      "dimensions": [
        941,
        1672
      ],
      "visual_review": "已查看：四只原脸/体型保留，设备工具箱交付与棋盘A4红箱图标对齐；小队协作/行动计划档案双成长；永久安全路线绿勾、当前3/6、锁定750、交付450，5底栏。",
      "sha256": "1c17a6cf6b45223da7bb3632d20e4f834fffb57aeb523cc5561f78a4851a11fd",
      "official_source": {
        "title": "Penguins of Madagascar | Official Site | DreamWorks",
        "url": "https://www.dreamworks.com/movies/penguins-of-madagascar"
      }
    },
    {
      "index": 36,
      "number": 19,
      "slug": "19-theme",
      "name": "汽车总动员",
      "kind": "board",
      "prompt": "Use case: ui-mockup. Create ONE independent finished portrait 9:16 mobile Merge-2 GAME SCREEN, edge-to-edge, not a phone mockup, not a collage. This is a specific original-IP adaptation concept.\nInput images: every input is an official source identity reference. Preserve exactly the original character facial design, eyes, nose, mouth, proportions, age, body silhouette, species, hair and signature clothes. Source 2D faces remain source 2D; source 3D faces remain their original 3D identity; do not turn characters into generic mobile-game chibis. No face swapping, beautification, redrawing into another face, obscured/cropped-out faces or invented people. Only use the named cast actually visible in official references. Characters are never merge items. Identity outranks all art direction.\nUI, environment and object icons: premium European/American casual-mobile illustration, rounded tactile forms, dimensional but crisp compact square-sized icons, clean relatively saturated modern colors, excellent readable spacing. The scenery belongs to this IP. No yellowed filter. All meaningful UI fits inside safe margins. Small top HUD: Lv12, energy84, coins1250. Small IP title. No giant logo or promotional title. Bottom exactly five consistent tabs with icons: 合成,成长,故事,图鉴,商店. Minimal crisp Chinese text, readable numbers.\nBOARD screenshot: top 7% compact HUD; next 12% three compact portrait order cards; next 67% an exactly front-facing orthographic merge board; bottom 14% a selected generator panel and five-tab navigation. THE BOARD IS EXACTLY SEVEN COLUMNS BY NINE ROWS, 63 equal SQUARE cells with all boundary lines visible and EVERY row in frame. No perspective, no hidden cells, no eighth column or tenth row. Board width about90% of image and tall enough for nine rows. Use side gutters as needed; reduce portraits and empty spacing, NEVER crop or remove rows.\nUse exactly 2 single-cell generators, each yellow lightning badge, and two item chains listed below. Include about thirty-six movable items, ten genuinely empty unlocked cells, and fourteen grey LOCKED cells forming the bottom two full rows, seven locks per row. Every compact item fits INSIDE exactly one cell. Repeated same-level copies must be identical. Highlight the two adjacent A1 items in first row with green borders, not characters. No generic gems. Here is the 7x9 occupancy blueprint, E=empty,L=lock,G=generator,A/B=chain item level: r1 G1,A1,A1,A2,A2,B1,B1; r2 A2,A3,E,B2,B2,B3,E; r3 G2,A1,A4,A4,E,B1,B4; r4 A2,A4,A3,A3,E,B2,B3; r5 A1,A1,E,A2,A5,E,B5; r6 A2,A2,E,B1,B2,B3,E; r7 A4,A1,E,B1,B4,E,B5; r8 L,L,L,L,L,L,L; r9 L,L,L,L,L,L,L.\nOrders: reference portraits (reuse existing portrait if fewer than3 source characters) requesting one A3, one B3, one A4 with matching visible board item icons, progress0/1 or1/1 and rewards80/120/160. Generator information panel uses the first actual generator name with cooldown00:45. 合成 tab selected. Show goods useful for the paired current task.\n\nIP: 汽车总动员 / Cars (2006).\nOriginal anchors: 红色95号McQueen、Mater拖车、Radiator Springs和Piston Cup.\nREFERENCE CAST ONLY: Lightning McQueen、Mater.\nPalette: 赛道红、晴空蓝、沥青灰、工具黄、沙漠橙.\nCHAIN A levels1..5: 螺母→扳手组→轮胎保养包→进站工具箱→赛事保障箱. CHAIN B levels1..5: 路标桩→训练锥→弯道方案→路线手册→参赛行装.\nGenerators G1,G2: 维修工具柜, 赛道规划箱.\nMain growth: 赛事参赛资格. Auxiliary growth: 维修工位技法册.\nScene logic: 保养材料支持练习与赛事考核，登记具体维修技法.\nCURRENT ISSUE: 弯道练习赛缺轮胎保养包，交付6包，当前3/6.\nPERMANENT RESULT: McQueen完成练习资格；Mater维修记录留下保养项目.\nNEXT UNLOCK and board feedback: 资格开放下一赛事订单与训练物件链；维修技法开放新工具配方；车不是物品.\nBOUNDARY: 不能合成赛车角色或把同款车升级成另一人物；世界中不出现人类操作者.\n",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/references/19/identity-1.jpg",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/references/19/identity-2.jpg"
      ],
      "source": "/Users/kamisola/.codex/generated_images/01a0fd2c-5c6d-7353-a142-2aeb4b9b60c3/exec-d81dcf94-e2f8-413c-8eab-3e2ddd3d30b2.png",
      "target": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/19-theme/01-棋盘.png",
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/19-theme/01-棋盘.png",
      "dimensions": [
        941,
        1671
      ],
      "visual_review": "已查看：追回中断调用的真实棋盘；7列9行63格、底2行14锁、2生成器、10空格；闪电麦昆与板牙保持官网原身份；物品为维修/赛道工具。",
      "sha256": "12604c313785a7950bc8b6539188686629eeca931ed35e5a1c75b5702bc85e41",
      "official_source": {
        "title": "Cars | Pixar",
        "url": "https://www.pixar.com/cars"
      }
    },
    {
      "index": 37,
      "number": 19,
      "slug": "19-theme",
      "name": "汽车总动员",
      "kind": "growth",
      "prompt": "Use case: ui-mockup. One 9:16 native mobile Merge-2 growth screen for Cars / 汽车总动员. Input images are the official Lightning McQueen and Mater identity references: keep their original exact windshield eyes, mouth, car bodies, tires, proportions, colors and details; no new characters. Clean rounded casual-game UI and compact tool objects. HUD Lv12, energy84, coins1250. Bottom five tabs 合成,成长,故事,图鉴,商店, 成长 selected. No merge board. Main functional scene is Radiator Springs practice circuit and repair pit: McQueen on practice lane, Mater beside tool pit. Main label 赛事参赛资格, three milestone cards 已完成, 当前3/6, 锁定750. Completed safety inspection with green check. Current issue: 交付维修工具箱, matching compact red toolbox icon. Auxiliary is separate tangible 维修工位技法册 with recorded inspection diagrams and a checked page. Delivery fixes pit equipment, keeps a permanent passed inspection badge and unlocks next racing course order. Bottom task panel red toolbox, 交付维修工具箱, 3/6, coins450, green交付. Readable Chinese, edge-to-edge game screenshot, no phone frame, no collage. Preserve original source character identity above all styling.",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/references/19/identity-1.jpg",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/references/19/identity-2.jpg"
      ],
      "source": "/Users/kamisola/.codex/generated_images/01a10170-41ee-7751-b115-b06af10047a1/exec-f9292ce7-81e0-46a9-ba30-a7ae957f816b.png",
      "target": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/19-theme/02-主外围.png",
      "retry": 1,
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/19-theme/02-主外围.png",
      "dimensions": [
        941,
        1672
      ],
      "visual_review": "已查看：闪电麦昆与板牙原角色脸/车身；赛事资格与维修工位技法册双成长；安全检查永久完成、当前维修工具箱3/6、锁定750、交付450，5底栏。",
      "sha256": "a8d8ab81d8116dcbe12bf48ad550b1bc1bc6ded6e8f77b127489906dc45c4682",
      "official_source": {
        "title": "Cars | Pixar",
        "url": "https://www.pixar.com/cars"
      }
    },
    {
      "index": 38,
      "number": 20,
      "slug": "20-theme",
      "name": "机器人总动员",
      "kind": "board",
      "prompt": "Use case: ui-mockup. Create ONE independent finished portrait 9:16 mobile Merge-2 GAME SCREEN, edge-to-edge, not a phone mockup, not a collage. This is a specific original-IP adaptation concept.\nInput images: every input is an official source identity reference. Preserve exactly the original character facial design, eyes, nose, mouth, proportions, age, body silhouette, species, hair and signature clothes. Source 2D faces remain source 2D; source 3D faces remain their original 3D identity; do not turn characters into generic mobile-game chibis. No face swapping, beautification, redrawing into another face, obscured/cropped-out faces or invented people. Only use the named cast actually visible in official references. Characters are never merge items. Identity outranks all art direction.\nUI, environment and object icons: premium European/American casual-mobile illustration, rounded tactile forms, dimensional but crisp compact square-sized icons, clean relatively saturated modern colors, excellent readable spacing. The scenery belongs to this IP. No yellowed filter. All meaningful UI fits inside safe margins. Small top HUD: Lv12, energy84, coins1250. Small IP title. No giant logo or promotional title. Bottom exactly five consistent tabs with icons: 合成,成长,故事,图鉴,商店. Minimal crisp Chinese text, readable numbers.\nBOARD screenshot: top 7% compact HUD; next 12% three compact portrait order cards; next 67% an exactly front-facing orthographic merge board; bottom 14% a selected generator panel and five-tab navigation. THE BOARD IS EXACTLY SEVEN COLUMNS BY NINE ROWS, 63 equal SQUARE cells with all boundary lines visible and EVERY row in frame. No perspective, no hidden cells, no eighth column or tenth row. Board width about90% of image and tall enough for nine rows. Use side gutters as needed; reduce portraits and empty spacing, NEVER crop or remove rows.\nUse exactly 2 single-cell generators, each yellow lightning badge, and two item chains listed below. Include about thirty-six movable items, ten genuinely empty unlocked cells, and fourteen grey LOCKED cells forming the bottom two full rows, seven locks per row. Every compact item fits INSIDE exactly one cell. Repeated same-level copies must be identical. Highlight the two adjacent A1 items in first row with green borders, not characters. No generic gems. Here is the 7x9 occupancy blueprint, E=empty,L=lock,G=generator,A/B=chain item level: r1 G1,A1,A1,A2,A2,B1,B1; r2 A2,A3,E,B2,B2,B3,E; r3 G2,A1,A4,A4,E,B1,B4; r4 A2,A4,A3,A3,E,B2,B3; r5 A1,A1,E,A2,A5,E,B5; r6 A2,A2,E,B1,B2,B3,E; r7 A4,A1,E,B1,B4,E,B5; r8 L,L,L,L,L,L,L; r9 L,L,L,L,L,L,L.\nOrders: reference portraits (reuse existing portrait if fewer than3 source characters) requesting one A3, one B3, one A4 with matching visible board item icons, progress0/1 or1/1 and rewards80/120/160. Generator information panel uses the first actual generator name with cooldown00:45. 合成 tab selected. Show goods useful for the paired current task.\n\nIP: 机器人总动员 / WALL-E.\nOriginal anchors: WALL-E双目履带、白色EVE、垃圾方块、地球植株与Axiom.\nREFERENCE CAST ONLY: WALL-E、EVE.\nPalette: 锈黄、白、青蓝、嫩绿、钢灰.\nCHAIN A levels1..5: 废金属片→压缩方块→分类金属块→再生零件箱→回收物资箱. CHAIN B levels1..5: 小刷子→滴灌壶→植株照护包→水质检测箱→生态观察套.\nGenerators G1,G2: 回收压缩机, 生态工具箱.\nMain growth: 地球分类回收工序. Auxiliary growth: 植被恢复观察册.\nScene logic: 回收工具运行真实分类线，照护工具支持观察一株幸存植物的恢复.\nCURRENT ISSUE: 植株照护缺水质检测箱，交付6箱，当前3/6.\nPERMANENT RESULT: 小片地球样地出现稳定植被记录；分类线输出可用再生零件.\nNEXT UNLOCK and board feedback: 回收工序开放新的再生零件来源；生态记录逐阶段开放照护订单；不瞬间长成森林.\nBOUNDARY: 不把唯一植株批量合成，不消耗机器人本体，不把地球恢复写成瞬间装饰.\n",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/references/20/identity-1.jpg",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/references/20/identity-2.jpg"
      ],
      "source": "/Users/kamisola/.codex/generated_images/01a0fd2c-5c6d-7353-a142-2aeb4b9b60c3/exec-5f725173-ca08-4b01-99d2-eab1b43e29fc.png",
      "target": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/20-theme/01-棋盘.png",
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/20-theme/01-棋盘.png",
      "dimensions": [
        941,
        1672
      ],
      "visual_review": "已查看：追回中断调用的真实棋盘；7列9行63格、底2行14锁、2生成器、10空格；WALL-E及EVE保持官网原身份，工具物品不合成植株。",
      "sha256": "1fda588b8ae08eacfff975c420cd7317154c83ab712121c0b266518ef87ae0ac",
      "official_source": {
        "title": "WALL-E | Pixar",
        "url": "https://www.pixar.com/wall-e"
      }
    },
    {
      "index": 39,
      "number": 20,
      "slug": "20-theme",
      "name": "机器人总动员",
      "kind": "growth",
      "prompt": "Use case: ui-mockup. Create ONE independent finished portrait 9:16 mobile Merge-2 GAME SCREEN, edge-to-edge, not a phone mockup, not a collage. This is a specific original-IP adaptation concept.\nInput images: every input is an official source identity reference. Preserve exactly the original character facial design, eyes, nose, mouth, proportions, age, body silhouette, species, hair and signature clothes. Source 2D faces remain source 2D; source 3D faces remain their original 3D identity; do not turn characters into generic mobile-game chibis. No face swapping, beautification, redrawing into another face, obscured/cropped-out faces or invented people. Only use the named cast actually visible in official references. Characters are never merge items. Identity outranks all art direction.\nUI, environment and object icons: premium European/American casual-mobile illustration, rounded tactile forms, dimensional but crisp compact square-sized icons, clean relatively saturated modern colors, excellent readable spacing. The scenery belongs to this IP. No yellowed filter. All meaningful UI fits inside safe margins. Small top HUD: Lv12, energy84, coins1250. Small IP title. No giant logo or promotional title. Bottom exactly five consistent tabs with icons: 合成,成长,故事,图鉴,商店. Minimal crisp Chinese text, readable numbers.\nGROWTH screenshot paired with this IP board. NO merge grid anywhere. Same HUD, reference character identities, object shapes, palette, five bottom tabs; 成长 tab selected.\nShow TWO clearly visible, IP-specific progression systems from the details: MAIN growth occupies a functional illustrated isometric/cutaway scene about55% image; AUXILIARY growth appears as its own compact tangible booklet, chart, credential board or album about15%. Do not replace them with generic house decoration or a big anonymous node map. Characters visibly use the IP props and machinery, with source-original faces and body proportions.\nMake the causal loop observable: delivered board goods -> solve concrete current problem -> keep a permanent completed result -> unlock the stated next item chain or order. Include a green-check already completed practical result; a highlighted current issue with the exact needed board item; and a muted locked next milestone with cost750. The bottom task panel names the specific requested goods, repeats its same board icon, shows progress3/6, cost450 and an actionable green 交付 button. Also one short main growth label and one short auxiliary growth label. Avoid excess prose. This is a playable native mobile interface, not a poster.\n\nIP: 机器人总动员 / WALL-E.\nOriginal anchors: WALL-E双目履带、白色EVE、垃圾方块、地球植株与Axiom.\nREFERENCE CAST ONLY: WALL-E、EVE.\nPalette: 锈黄、白、青蓝、嫩绿、钢灰.\nCHAIN A levels1..5: 废金属片→压缩方块→分类金属块→再生零件箱→回收物资箱. CHAIN B levels1..5: 小刷子→滴灌壶→植株照护包→水质检测箱→生态观察套.\nGenerators G1,G2: 回收压缩机, 生态工具箱.\nMain growth: 地球分类回收工序. Auxiliary growth: 植被恢复观察册.\nScene logic: 回收工具运行真实分类线，照护工具支持观察一株幸存植物的恢复.\nCURRENT ISSUE: 植株照护缺水质检测箱，交付6箱，当前3/6.\nPERMANENT RESULT: 小片地球样地出现稳定植被记录；分类线输出可用再生零件.\nNEXT UNLOCK and board feedback: 回收工序开放新的再生零件来源；生态记录逐阶段开放照护订单；不瞬间长成森林.\nBOUNDARY: 不把唯一植株批量合成，不消耗机器人本体，不把地球恢复写成瞬间装饰.\n",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/references/20/identity-1.jpg",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/references/20/identity-2.jpg"
      ],
      "source": "/Users/kamisola/.codex/generated_images/01a10170-41ee-7751-b115-b06af10047a1/exec-351da740-bdd8-432d-9ac5-58ce9f711542.png",
      "target": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/20-theme/02-主外围.png",
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/20-theme/02-主外围.png",
      "dimensions": [
        941,
        1672
      ],
      "visual_review": "已查看：WALL-E、EVE原角色脸与体型；真实回收工序和植被观察册双成长，已完成再生零件、锁定750、水质检测箱3/6交付；5底栏。",
      "sha256": "90d1d45bc17dc55244c2ee91936a830aa9dd9066a65e9f25d9f4543cab2e9101",
      "official_source": {
        "title": "WALL-E | Pixar",
        "url": "https://www.pixar.com/wall-e"
      }
    },
    {
      "index": 40,
      "number": 21,
      "slug": "21-theme",
      "name": "飞屋环游记",
      "kind": "board",
      "prompt": "Use case: ui-mockup. Create ONE independent finished portrait 9:16 mobile Merge-2 GAME SCREEN, edge-to-edge, not a phone mockup, not a collage. This is a specific original-IP adaptation concept.\nInput images: every input is an official source identity reference. Preserve exactly the original character facial design, eyes, nose, mouth, proportions, age, body silhouette, species, hair and signature clothes. Source 2D faces remain source 2D; source 3D faces remain their original 3D identity; do not turn characters into generic mobile-game chibis. No face swapping, beautification, redrawing into another face, obscured/cropped-out faces or invented people. Only use the named cast actually visible in official references. Characters are never merge items. Identity outranks all art direction.\nUI, environment and object icons: premium European/American casual-mobile illustration, rounded tactile forms, dimensional but crisp compact square-sized icons, clean relatively saturated modern colors, excellent readable spacing. The scenery belongs to this IP. No yellowed filter. All meaningful UI fits inside safe margins. Small top HUD: Lv12, energy84, coins1250. Small IP title. No giant logo or promotional title. Bottom exactly five consistent tabs with icons: 合成,成长,故事,图鉴,商店. Minimal crisp Chinese text, readable numbers.\nBOARD screenshot: top 7% compact HUD; next 12% three compact portrait order cards; next 67% an exactly front-facing orthographic merge board; bottom 14% a selected generator panel and five-tab navigation. THE BOARD IS EXACTLY SEVEN COLUMNS BY NINE ROWS, 63 equal SQUARE cells with all boundary lines visible and EVERY row in frame. No perspective, no hidden cells, no eighth column or tenth row. Board width about90% of image and tall enough for nine rows. Use side gutters as needed; reduce portraits and empty spacing, NEVER crop or remove rows.\nUse exactly 2 single-cell generators, each yellow lightning badge, and two item chains listed below. Include about thirty-six movable items, ten genuinely empty unlocked cells, and fourteen grey LOCKED cells forming the bottom two full rows, seven locks per row. Every compact item fits INSIDE exactly one cell. Repeated same-level copies must be identical. Highlight the two adjacent A1 items in first row with green borders, not characters. No generic gems. Here is the 7x9 occupancy blueprint, E=empty,L=lock,G=generator,A/B=chain item level: r1 G1,A1,A1,A2,A2,B1,B1; r2 A2,A3,E,B2,B2,B3,E; r3 G2,A1,A4,A4,E,B1,B4; r4 A2,A4,A3,A3,E,B2,B3; r5 A1,A1,E,A2,A5,E,B5; r6 A2,A2,E,B1,B2,B3,E; r7 A4,A1,E,B1,B4,E,B5; r8 L,L,L,L,L,L,L; r9 L,L,L,L,L,L,L.\nOrders: reference portraits (reuse existing portrait if fewer than3 source characters) requesting one A3, one B3, one A4 with matching visible board item icons, progress0/1 or1/1 and rewards80/120/160. Generator information panel uses the first actual generator name with cooldown00:45. 合成 tab selected. Show goods useful for the paired current task.\n\nIP: 飞屋环游记 / Up.\nOriginal anchors: Carl方形脸和眼镜、Russell童子军、气球房屋与Paradise Falls.\nREFERENCE CAST ONLY: Carl、Russell.\nPalette: 天蓝、彩色气球、草绿、探险橙、房屋淡粉.\nCHAIN A levels1..5: 绳束→攀登绳→安全绳包→悬崖行装→探险保障箱. CHAIN B levels1..5: 便签→路线页→指南针套→路线册→野外观察箱.\nGenerators G1,G2: 探险物资箱, 旅行笔记匣.\nMain growth: 飞屋探险航线. Auxiliary growth: 荒野探险徽章册.\nScene logic: 交付行装开放真实路线节点，完成实地任务登记徽章.\nCURRENT ISSUE: 悬崖段缺安全绳包，交付6包，当前3/6.\nPERMANENT RESULT: 飞屋安全抵达观景营地；Russell徽章册留下悬崖安全记录.\nNEXT UNLOCK and board feedback: 航线开放下站所需物资链；徽章带来具体观察任务；飞屋不无限升级.\nBOUNDARY: Carl保持78岁脸与身体，Russell保持原作8岁；不合成老人、孩童或气球房本体.\n",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/references/21/identity-1.jpg",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/references/21/identity-2.jpg"
      ],
      "source": "/Users/kamisola/.codex/generated_images/01a10170-41ee-7751-b115-b06af10047a1/exec-2265d7cb-c621-45b5-b506-27ae809eb921.png",
      "target": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/21-theme/01-棋盘.png",
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/21-theme/01-棋盘.png",
      "dimensions": [
        941,
        1672
      ],
      "visual_review": "已查看：7列9行63格、14锁、10空、2生成器；Carl/Russell原角色脸/体型，道具为登山与导航工具；5底栏。",
      "sha256": "51401f9a290b44c8416ee311fffc731d00daf047617ffe0878ae35293bbdc0b8",
      "official_source": {
        "title": "Up | Pixar",
        "url": "https://www.pixar.com/upfilm"
      }
    },
    {
      "index": 41,
      "number": 21,
      "slug": "21-theme",
      "name": "飞屋环游记",
      "kind": "growth",
      "prompt": "Use case: ui-mockup. One finished 9:16 native mobile Merge-2 growth screen for UP / 飞屋环游记. The two official source images are identity references for Carl and Russell; preserve original exact faces, eyes, noses, head/body proportions, ages, hair, glasses, clothes. No new characters. Clean dimensional casual-mobile UI and compact tool icons, fresh canyon sky palette. HUD Lv12 energy84 coins1250. Five bottom tabs 合成,成长,故事,图鉴,商店 with 成长 selected. Main scene is balloon house on a scenic hiking route, Carl and Russell beside a checked secured camp, with climbing safety equipment. Main progression 飞屋探险航线 has 已完成安全营地, current 3/6, next route locked750. Auxiliary is a separate 荒野探险徽章册 showing completed route and observation badges. Current task needs six blue climbing equipment backpacks, label 交付悬崖行装; backpack identical to board object: compact orange-and-blue pack with gray buckles. Delivery completes route preparation and unlocks next navigation goods order. Bottom panel the same orange/blue pack, 3/6, coins450, green交付. Readable concise Chinese, no board, no collage, no phone frame. Preserve exact source character identity above all UI styling.",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/references/21/identity-1.jpg",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/references/21/identity-2.jpg"
      ],
      "source": "/Users/kamisola/.codex/generated_images/01a10170-41ee-7751-b115-b06af10047a1/exec-2a613eef-21be-4060-a7a8-0fc5eb4fa87d.png",
      "target": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/21-theme/02-主外围.png",
      "retry": 1,
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/21-theme/02-主外围.png",
      "dimensions": [
        941,
        1672
      ],
      "visual_review": "已查看：Carl/Russell原脸和体型；飞屋航线与荒野徽章册双成长，安全营地已完成，悬崖行装与棋盘橙蓝背包一致，3/6交付450、下一站锁定750。",
      "sha256": "1141ad64a6466c814bffbe952753f2435e756a108c3e191d73086d9fb1e43ac0",
      "official_source": {
        "title": "Up | Pixar",
        "url": "https://www.pixar.com/upfilm"
      }
    },
    {
      "index": 42,
      "number": 22,
      "slug": "22-theme",
      "name": "玛德琳",
      "kind": "board",
      "prompt": "Use case: ui-mockup. ONE independent finished native 9:16 portrait mobile Merge-2 game screen for Madeline / 玛德琳. Official publisher paper-doll cover is exact identity reference: Madeline is RIGHT red short hair, small black-dot eyes, small simple curved smile, same flat 2D illustrated head/body proportions, yellow wide hat with black ribbon, blue coat yellow collar; Pepito is LEFT black hair, simple dot eyes and curved smile, black tall hat, green clothes. Retain exactly this official illustrated facial version and body proportions. No generic chibi faces, big glossy eyes, 3D heads, no TV variant, no invented people. Only Madeline and Pepito. Characters never merge items. UI/environment/object icons are crisp tactile rounded European casual mobile art, fresh clean relatively saturated sky-blue, navy, grass-green, yellow-hat and red accents. No aged/yellowed filter. Source character identity outranks environment art. Small top HUD Lv12,energy84,coins1250;small 玛德琳 title; bottom five tabs 合成,成长,故事,图鉴,商店. Readable Chinese minimal labels. Edge-to-edge game interface no device frame no collage.\nChainA levels1..5: crayon→colored pencil set→drawing clipboard→BLUE open sketching supply satchel with red pencils and paper→Paris sketchbook. ChainB: paper scrap→letter paper→envelope set→friendship mail pack→friend memory album. Generators G1写生工具箱 G2书信资料盒.\nBOARD: exactly front-facing SEVEN columns × NINE rows=63 equal SQUARE cells, all boundary lines visible, every row in frame, no extra column/row. Top portrait orders reuse Madeline/Pepito/Madeline with compact icons drawing clipboard, envelope set, BLUE open sketching satchel and rewards80/120/160. Only objects on grid. Two one-cell yellow-lightning generators, ten empty unlocked cells, identical adjacent A1 pair highlightedgreen. Blueprint Eempty: r1 G1,A1,A1,A2,A2,B1,B1; r2 A2,A3,E,B2,B2,B3,E; r3 G2,A1,A4,A4,E,B1,B4; r4 A2,A4,A3,A3,E,B2,B3; r5 A1,A1,E,A2,A5,E,B5; r6 A2,A2,E,B1,B2,B3,E; r7 A4,A1,E,B1,B4,E,B5; r8 SEVEN gray locks; r9 SEVEN gray locks. Bottom two entire rows14lockedcells. Each small object fits strictlyone squarecell. Boardmostscreen,reduceportraits/gapsneverrows. Tiny bottom generatorpanel写生工具箱00:45; 合成selected. Small Paris garden scenery beyondgrid.",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/references/22/madeline-dolls-hires.png"
      ],
      "source": "/Users/kamisola/.codex/generated_images/01a10170-41ee-7751-b115-b06af10047a1/exec-3d24d598-7332-401e-bbfa-01df5f7a21b3.png",
      "target": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/22-theme/01-棋盘.png",
      "retry": 0,
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/22-theme/01-棋盘.png",
      "dimensions": [
        941,
        1672
      ],
      "visual_review": "已查看：官方纸偶书Madeline/Pepito点眼弯口原脸红发黄帽及体型保留；准确7列9行63格、底2整行14锁、2闪电生成器、高亮重复、空格、三订单80/120/160、00:45五导航。",
      "sha256": "374e8daab22224ce736228a4398fc82a5bc5a7f39a267e86ffdd13b3ba9a38a3",
      "official_source": {
        "title": "Madeline Paper Dolls | Penguin Random House Retail",
        "url": "https://www.penguinrandomhouseretail.com/book/?isbn=9780670856015"
      }
    },
    {
      "index": 43,
      "number": 22,
      "slug": "22-theme",
      "name": "玛德琳",
      "kind": "growth",
      "prompt": "Use case: ui-mockup. ONE independent finished native 9:16 portrait mobile Merge-2 game screen for Madeline / 玛德琳. Official publisher paper-doll cover is exact identity reference: Madeline is RIGHT red short hair, small black-dot eyes, small simple curved smile, same flat 2D illustrated head/body proportions, yellow wide hat with black ribbon, blue coat yellow collar; Pepito is LEFT black hair, simple dot eyes and curved smile, black tall hat, green clothes. Retain exactly this official illustrated facial version and body proportions. No generic chibi faces, big glossy eyes, 3D heads, no TV variant, no invented people. Only Madeline and Pepito. Characters never merge items. UI/environment/object icons are crisp tactile rounded European casual mobile art, fresh clean relatively saturated sky-blue, navy, grass-green, yellow-hat and red accents. No aged/yellowed filter. Source character identity outranks environment art. Small top HUD Lv12,energy84,coins1250;small 玛德琳 title; bottom five tabs 合成,成长,故事,图鉴,商店. Readable Chinese minimal labels. Edge-to-edge game interface no device frame no collage.\nChainA levels1..5: crayon→colored pencil set→drawing clipboard→BLUE open sketching supply satchel with red pencils and paper→Paris sketchbook. ChainB: paper scrap→letter paper→envelope set→friendship mail pack→friend memory album. Generators G1写生工具箱 G2书信资料盒.\nGROWTH screen: NO MERGE GRID. Main functional Paris walking/sketching chapter scene occupies55%, showing original reference Madeline and Pepito with original flat ink faces using sketch and correspondence supplies. Main label巴黎散步见闻. Green-check permanent finished Luxembourg garden observation page. Current street sketch task explicitlyneeds BLUE OPEN SKETCHING SATCHEL with red pencils and paper, current3/6. Muted next street milestone750lock unlocksnextsketchingorders. Separate tangibleauxiliarybookabout15%label友情礼仪日记 with greeting/helpingfriend check and nextlettertask. Bottom panel requests写生资料包, exactsame BLUE open satchel iconasboardA4,progress3/6,coin450,green交付button. Growthtabselected. Delivery→completeobservation→keepfinishedpage→unlocknextstreet and friend letter chain clearlyobservable. Fresh Paris garden/sketchingactivity, not generic room decoration, not postcardposter.",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/references/22/madeline-dolls-hires.png"
      ],
      "source": "/Users/kamisola/.codex/generated_images/01a10170-41ee-7751-b115-b06af10047a1/exec-906740c2-066b-4ae5-8eba-b2bdd83113ef.png",
      "target": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/22-theme/02-主外围.png",
      "retry": 0,
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/22-theme/02-主外围.png",
      "dimensions": [
        941,
        1672
      ],
      "visual_review": "已查看：官方纸偶原脸眼鼻发型黄帽绿衣体型保留；巴黎散步见闻＋友情礼仪日记双成长；卢森堡花园完成、街头3/6、下一站750锁、蓝色开口写生包与棋盘A4形状一致、交付450五导航。",
      "sha256": "7182efd0cf0ff7d7217d5a4786f5cd3f6b0ba53d2bb80d61ed6dbd4a1a075c04",
      "official_source": {
        "title": "Madeline Paper Dolls | Penguin Random House Retail",
        "url": "https://www.penguinrandomhouseretail.com/book/?isbn=9780670856015"
      }
    },
    {
      "index": 44,
      "number": 23,
      "slug": "23-theme",
      "name": "小羊肖恩",
      "kind": "board",
      "prompt": "Use case: ui-mockup. Create ONE independent finished portrait 9:16 mobile Merge-2 GAME SCREEN, edge-to-edge, not a phone mockup, not a collage. This is a specific original-IP adaptation concept.\nInput images: every input is an official source identity reference. Preserve exactly the original character facial design, eyes, nose, mouth, proportions, age, body silhouette, species, hair and signature clothes. Source 2D faces remain source 2D; source 3D faces remain their original 3D identity; do not turn characters into generic mobile-game chibis. No face swapping, beautification, redrawing into another face, obscured/cropped-out faces or invented people. Only use the named cast actually visible in official references. Characters are never merge items. Identity outranks all art direction.\nUI, environment and object icons: premium European/American casual-mobile illustration, rounded tactile forms, dimensional but crisp compact square-sized icons, clean relatively saturated modern colors, excellent readable spacing. The scenery belongs to this IP. No yellowed filter. All meaningful UI fits inside safe margins. Small top HUD: Lv12, energy84, coins1250. Small IP title. No giant logo or promotional title. Bottom exactly five consistent tabs with icons: 合成,成长,故事,图鉴,商店. Minimal crisp Chinese text, readable numbers.\nBOARD screenshot: top 7% compact HUD; next 12% three compact portrait order cards; next 67% an exactly front-facing orthographic merge board; bottom 14% a selected generator panel and five-tab navigation. THE BOARD IS EXACTLY SEVEN COLUMNS BY NINE ROWS, 63 equal SQUARE cells with all boundary lines visible and EVERY row in frame. No perspective, no hidden cells, no eighth column or tenth row. Board width about90% of image and tall enough for nine rows. Use side gutters as needed; reduce portraits and empty spacing, NEVER crop or remove rows.\nUse exactly 2 single-cell generators, each yellow lightning badge, and two item chains listed below. Include about thirty-six movable items, ten genuinely empty unlocked cells, and fourteen grey LOCKED cells forming the bottom two full rows, seven locks per row. Every compact item fits INSIDE exactly one cell. Repeated same-level copies must be identical. Highlight the two adjacent A1 items in first row with green borders, not characters. No generic gems. Here is the 7x9 occupancy blueprint, E=empty,L=lock,G=generator,A/B=chain item level: r1 G1,A1,A1,A2,A2,B1,B1; r2 A2,A3,E,B2,B2,B3,E; r3 G2,A1,A4,A4,E,B1,B4; r4 A2,A4,A3,A3,E,B2,B3; r5 A1,A1,E,A2,A5,E,B5; r6 A2,A2,E,B1,B2,B3,E; r7 A4,A1,E,B1,B4,E,B5; r8 L,L,L,L,L,L,L; r9 L,L,L,L,L,L,L.\nOrders: reference portraits (reuse existing portrait if fewer than3 source characters) requesting one A3, one B3, one A4 with matching visible board item icons, progress0/1 or1/1 and rewards80/120/160. Generator information panel uses the first actual generator name with cooldown00:45. 合成 tab selected. Show goods useful for the paired current task.\n\nIP: 小羊肖恩 / Shaun the Sheep.\nOriginal anchors: Mossy Bottom Farm、黑脸白羊毛、长黑腿、无对白闹剧和羊群协作.\nREFERENCE CAST ONLY: Shaun.\nPalette: 草绿、羊毛白、黑、天蓝、农具红.\nCHAIN A levels1..5: 羊毛团→线轴→毛毯片→编织毯→农场野餐毯. CHAIN B levels1..5: 木片→小工具包→蔬菜篮→农务保障箱→收获行装.\nGenerators G1,G2: 编织材料篮, 农具箱.\nMain growth: 羊群协作方案. Auxiliary growth: 农场季节任务册.\nScene logic: 物件交付后肖恩组织队伍执行具体农务，登记当季任务.\nCURRENT ISSUE: 收获小队缺农务保障箱，交付6箱，当前3/6.\nPERMANENT RESULT: 当季蔬菜收进仓，协作方案板显示已完成的分工与农务.\nNEXT UNLOCK and board feedback: 当季任务开放下一种蔬菜与工具订单；协作方案不直接固定增产.\nBOUNDARY: 角色绝不能合并消耗；保留原黏土脸和细长腿；只用已核Shaun，不引入无参考Bitzer.\n",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/references/23/identity-2.jpg"
      ],
      "source": "/Users/kamisola/.codex/generated_images/01a10170-41ee-7751-b115-b06af10047a1/exec-23eed723-eaf3-4ac6-9530-1f781a5a17a5.png",
      "target": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/23-theme/01-棋盘.png",
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/23-theme/01-棋盘.png",
      "dimensions": [
        941,
        1672
      ],
      "visual_review": "已查看：7列9行63格、14锁、10空、2生成器；Shaun原黏土脸、黑长鼻点鼻孔、白羊毛与大眼，物件为编织/农具，5底栏。",
      "sha256": "a1b835fe6a476d98a724ff958a407af782bb58a466f04a6ad7065d0fa6fba722",
      "official_source": {
        "title": "Shaun the Sheep | Aardman",
        "url": "https://www.aardman.com/film-tv-games/shaun-the-sheep/"
      }
    },
    {
      "index": 45,
      "number": 23,
      "slug": "23-theme",
      "name": "小羊肖恩",
      "kind": "growth",
      "prompt": "Use case: precise-object-edit. Image1 is the finished exact Shaun the Sheep growth screen. Image2 is its paired merge board. Image3 is official Shaun original character identity. Edit ONLY the compact bottom delivery-panel icon under 农务保障箱: replace the green closed toolbox with exact board chain B4 icon, a rectangular small natural WOODEN CRATE with horizontal wood slats and side hand slots, containing carrots and green farm vegetables, seen in board row3column7 and row7column5. Same size/location. Keep all other things exactly unchanged: Shaun original clay face eyes/nostrils/head/body/long legs/white wool, main scene, large held props, completed harvest, taskbook, all Chinese text,3/6,450,750,five bottomtabs. One9:16nativegamegrowthscreen, no grid.",
      "referenced_image_paths": [
        "/Users/kamisola/.codex/generated_images/01a10170-41ee-7751-b115-b06af10047a1/exec-3728e8f9-7bd5-4095-9353-98108717fa03.png",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/23-theme/01-棋盘.png",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/references/23/identity-2.jpg"
      ],
      "source": "/Users/kamisola/.codex/generated_images/01a10170-41ee-7751-b115-b06af10047a1/exec-aba07b41-9555-4f9e-9bfb-4c70c15392b8.png",
      "target": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/23-theme/02-主外围.png",
      "retry": 1,
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/23-theme/02-主外围.png",
      "dimensions": [
        941,
        1672
      ],
      "visual_review": "已查看：原版黏土Shaun脸型眼鼻长腿未改；羊群协作方案加季节任务册；收获完成、750解锁、3/6交付450；交付木质蔬菜箱与棋盘B4对齐。",
      "sha256": "5c641e141602e0b7065cbfa421551ee36f2b74cb089957959732accc7684bf5e",
      "official_source": {
        "title": "Shaun the Sheep | Aardman",
        "url": "https://www.aardman.com/film-tv-games/shaun-the-sheep/"
      }
    },
    {
      "index": 46,
      "number": 24,
      "slug": "24-theme",
      "name": "美食从天而降",
      "kind": "board",
      "prompt": "Use case: ui-mockup. Create ONE independent finished portrait 9:16 mobile Merge-2 GAME SCREEN, edge-to-edge, not a phone mockup, not a collage. This is a specific original-IP adaptation concept.\nInput images: every input is an official source identity reference. Preserve exactly the original character facial design, eyes, nose, mouth, proportions, age, body silhouette, species, hair and signature clothes. Source 2D faces remain source 2D; source 3D faces remain their original 3D identity; do not turn characters into generic mobile-game chibis. No face swapping, beautification, redrawing into another face, obscured/cropped-out faces or invented people. Only use the named cast actually visible in official references. Characters are never merge items. Identity outranks all art direction.\nUI, environment and object icons: premium European/American casual-mobile illustration, rounded tactile forms, dimensional but crisp compact square-sized icons, clean relatively saturated modern colors, excellent readable spacing. The scenery belongs to this IP. No yellowed filter. All meaningful UI fits inside safe margins. Small top HUD: Lv12, energy84, coins1250. Small IP title. No giant logo or promotional title. Bottom exactly five consistent tabs with icons: 合成,成长,故事,图鉴,商店. Minimal crisp Chinese text, readable numbers.\nBOARD screenshot: top 7% compact HUD; next 12% three compact portrait order cards; next 67% an exactly front-facing orthographic merge board; bottom 14% a selected generator panel and five-tab navigation. THE BOARD IS EXACTLY SEVEN COLUMNS BY NINE ROWS, 63 equal SQUARE cells with all boundary lines visible and EVERY row in frame. No perspective, no hidden cells, no eighth column or tenth row. Board width about90% of image and tall enough for nine rows. Use side gutters as needed; reduce portraits and empty spacing, NEVER crop or remove rows.\nUse exactly 2 single-cell generators, each yellow lightning badge, and two item chains listed below. Include about thirty-six movable items, ten genuinely empty unlocked cells, and fourteen grey LOCKED cells forming the bottom two full rows, seven locks per row. Every compact item fits INSIDE exactly one cell. Repeated same-level copies must be identical. Highlight the two adjacent A1 items in first row with green borders, not characters. No generic gems. Here is the 7x9 occupancy blueprint, E=empty,L=lock,G=generator,A/B=chain item level: r1 G1,A1,A1,A2,A2,B1,B1; r2 A2,A3,E,B2,B2,B3,E; r3 G2,A1,A4,A4,E,B1,B4; r4 A2,A4,A3,A3,E,B2,B3; r5 A1,A1,E,A2,A5,E,B5; r6 A2,A2,E,B1,B2,B3,E; r7 A4,A1,E,B1,B4,E,B5; r8 L,L,L,L,L,L,L; r9 L,L,L,L,L,L,L.\nOrders: reference portraits (reuse existing portrait if fewer than3 source characters) requesting one A3, one B3, one A4 with matching visible board item icons, progress0/1 or1/1 and rewards80/120/160. Generator information panel uses the first actual generator name with cooldown00:45. 合成 tab selected. Show goods useful for the paired current task.\n\nIP: 美食从天而降 / Cloudy with a Chance of Meatballs.\nOriginal anchors: Flint发明、Sam天气观察、Swallow Falls、FLDSNDFR食物天气失控.\nREFERENCE CAST ONLY: Flint、Sam.\nPalette: 天蓝、冰淇淋粉、橙黄、仪器白、青绿.\nCHAIN A levels1..5: 螺丝→接线组件→控制板→流量控制箱→停机安全套. CHAIN B levels1..5: 采样杯→食物样本盒→气压仪→天气监测包→预警工作站.\nGenerators G1,G2: 发明零件箱, 天气观测柜.\nMain growth: 食品机器安全调试. Auxiliary growth: 食物天气监测图谱.\nScene logic: 调试控制设备并监测食物天气，把安全停机作为阶段成功目标.\nCURRENT ISSUE: 巨型食物预警缺流量控制箱，交付6箱，当前3/6.\nPERMANENT RESULT: 机器回归可控状态，预警图谱留下气压与食物体积记录.\nNEXT UNLOCK and board feedback: 安全调试开放更精确控制元件与清理订单；监测图谱开放天气工具链.\nBOUNDARY: 不把不断长大的灾害食物当永久奖励；不使用续作食物生物变体；角色不合成.\n",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/references/24/identity-1.jpg",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/references/24/identity-2.jpg"
      ],
      "source": "/Users/kamisola/.codex/generated_images/01a10170-41ee-7751-b115-b06af10047a1/exec-67242de3-9c62-48a7-a64f-ca7480aa8b83.png",
      "target": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/24-theme/01-棋盘.png",
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/24-theme/01-棋盘.png",
      "dimensions": [
        941,
        1672
      ],
      "visual_review": "已查看：原版3D Flint长鼻蓝眼和Sam绿眼发型辨识；准确7列9行63格，底2整行14锁，2闪电生成器、空格与重复高亮；三订单、00:45、五导航。",
      "sha256": "3569360812785e558f9e5687fc41c149c264d923c070abc02f9dcf22cbe07f74",
      "official_source": {
        "title": "Cloudy with a Chance of Meatballs | Sony Pictures Animation",
        "url": "https://www.sonypicturesanimation.com/projects/films/cloudy-chance-meatballs"
      }
    },
    {
      "index": 47,
      "number": 24,
      "slug": "24-theme",
      "name": "美食从天而降",
      "kind": "growth",
      "prompt": "Use case: precise-object-edit. Image1 is finished exact Cloudy with a Chance of Meatballs growth screen. Image2 is paired merge board. Images3/4 are official Flint and Sam identities. Edit ONLY TWO compact task icons: bottom delivery-panel icon under 交付流量控制箱 and the compact 当前问题 icon. Replace both gray hazard-marked boxes with EXACT board chainA4 icon from board row3columns3/4: a small ORANGE cuboid control toolbox with black handle, dark gray side port, frontal BLUE control panel with small yellow buttons and small gauges. Same size/location; match the orange box repeated in board. Keep ALL other things unchanged: original Flint long nose/blue eyes/wild brown hair/body, original Sam green eyes/short red-brown bob/body, machines, scene, observation album, permanent result, labels,3/6,450,750,allfive tabs. No merge grid on growth, oneindependent9:16 screen.",
      "referenced_image_paths": [
        "/Users/kamisola/.codex/generated_images/01a10170-41ee-7751-b115-b06af10047a1/exec-23ab3f00-d915-4a80-9eaa-a09bcd3a18ec.png",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/24-theme/01-棋盘.png",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/references/24/identity-1.jpg",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/references/24/identity-2.jpg"
      ],
      "source": "/Users/kamisola/.codex/generated_images/01a10170-41ee-7751-b115-b06af10047a1/exec-bea5ced3-9aa1-451b-92a0-7dd34d4499a1.png",
      "target": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/24-theme/02-主外围.png",
      "retry": 1,
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/24-theme/02-主外围.png",
      "dimensions": [
        941,
        1672
      ],
      "visual_review": "已查看：原版Flint/Sam 3D眼鼻体型未改；机器安全调试与天气监测图谱双成长、永久安全完成、下一750、交付3/6及450；当前和底部橙色控制箱已严格对齐棋盘A4、五导航。",
      "sha256": "9ec7cf0c6ea8181138352a4b262a5b3b2f25c006830106132e9b74a7943f187f",
      "official_source": {
        "title": "Cloudy with a Chance of Meatballs | Sony Pictures Animation",
        "url": "https://www.sonypicturesanimation.com/projects/films/cloudy-chance-meatballs"
      }
    },
    {
      "index": 48,
      "number": 25,
      "slug": "25-theme",
      "name": "罗小黑战记",
      "kind": "board",
      "prompt": "Use case: ui-mockup. One independent complete 9:16 portrait mobile Merge-2 game screenshot, safe margins, high fidelity polished casual-mobile UI with clean rounded dimensional object icons and European/American casual mobile environmental materials. Keep each IP original cultural language. Clear cool modern fairly saturated colors, no yellowed/sepia filter.\nAll attached images are original official character identity references only, not layout targets. STRICT IDENTITY LOCK: preserve exact source faces, facial proportions, eye shape, nose/muzzle, hair, age, species, signature clothing, original rendering language, and actual body proportions. Flat animated faces stay exact original flat animated designs. Original 3D faces stay original 3D designs. Do not make generic new chibi faces. Do not change body proportions to fit environmental style. Use only reference-visible characters. Can repeat a reference portrait for multiple order cards. Original faces outrank UI/environment style. No faceless, obscured, cropped, invented, beautified or swapped faces.\nCompact top HUD with small IP name, Lv12, energy84, coins1250. Five bottom navigation tabs: 合成,成长,故事,图鉴,商店. No giant promotional title, no phone mockup, no hands, no collage, no split screens, no watermark. Minimal short legible Chinese labels. Clearly a new game concept, not a source screenshot.\nBOARD SCREEN. HUD top6%, three compact horizontal character order cards next12%, grid next66%, selected generator strip and five tabs bottom16%. Portraits from attached reference cast. Each order displays an actual visible board item request icon, 0/1 or1/1 and coin reward.\nMOST IMPORTANT: exactly 7 COLUMNS and exactly 9 ROWS =63 equal square cells, front-facing flat orthographic, no perspective. Eight vertical lines and ten horizontal lines, 9 full visible rows. Whole board width 84% of canvas with gutters. Grey locked row8 and row9:7 cells each=14 visible grey locks. Upper7 rows=49 unlocked cells. Exactly3 single-cell generators with small yellow lightning badges, 36 themed movable item icons, 10 genuinely empty cells. Put every object inside one cell. Several identical same-level pairs, with one adjacent identical pair softly green outlined and arrow to its next compact upgrade. No rows outside board, no extra sockets. Production is useful two chains described below, not diamonds or game currencies.\nUse this 7x9 occupancy map, where G=one thematic generator,I=one compact chain item,E=empty,L=grey lock. Each line is ONE row, left to right7 cells:\nR1 G I I E I I I\nR2 I G I I E I I\nR3 I I G I I I E\nR4 I I I E I I I\nR5 I I E I I I E\nR6 I E I I E I I\nR7 E I I I I E I\nR8 L L L L L L L\nR9 L L L L L L L\nA slim selected generator strip shows one of the exact named generators and cooldown00:45. 合成 tab active. Orders and highlighted upgrade must match actual objects on this board.\n\nIP: 罗小黑战记 (The Legend of Luo Xiaohei).\nOriginal anchors: 猫妖小黑与小白、阿根的温柔相处，自然、妖精与人类共存\nReference characters only: 小黑（白发人形）、罗小白、阿根\nPalette: 森林绿、青蓝、黑白\nTwo item chains: 野果→果篮→野餐便当; 棉布→绳包→探路补给箱\nGenerators: 野果篮; 旅行布袋; 工具匣\nMain growth: 自然探路见闻; auxiliary growth: 伙伴互助节点\nSpecific growth scene: 乡野探索营地与连续步道，不做无限修房\nCurrent task: 为溪边路线交付探路补给箱\nAlready earned and current persistent result: 旧林荫步道已探索；补给完成后溪边观察点开放，见闻册增一页\nFeedback to board: 下一观察点新增野果来源和探路准备订单；关系本身不加产量\nAdaptation boundary: 猫妖、人类和伙伴本体不合并，不把灵力做升级宝石\n",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/references/25/char3.png",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/references/25/char8.png",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/references/25/char2.png"
      ],
      "source": "/Users/kamisola/.codex/generated_images/01a0fd2c-bc08-7ee1-a488-f81c205702b8/exec-ba3aa789-341c-4685-9934-bbf702cf8ae4.png",
      "ready": true,
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/25-theme/01-棋盘.png",
      "dimensions": [
        941,
        1672
      ],
      "visual_review": "已查看：棋盘7列9行63格，3单格闪电源，14灰锁，10空格；三订单为补给箱、便当、绳包，原小白/阿根/小黑人形脸可辨。相同等级合并对已出现，未额外高亮一对。",
      "sha256": "a16106112568dfd9473c0ff8434903dd4afdd011ec201c0187bb6f05ed382b23"
    },
    {
      "index": 49,
      "number": 25,
      "slug": "25-theme",
      "name": "罗小黑战记",
      "kind": "meta",
      "prompt": "Use case: ui-mockup. One independent complete 9:16 portrait mobile Merge-2 game screenshot, safe margins, high fidelity polished casual-mobile UI with clean rounded dimensional object icons and European/American casual mobile environmental materials. Keep each IP original cultural language. Clear cool modern fairly saturated colors, no yellowed/sepia filter.\nAll attached images are original official character identity references only, not layout targets. STRICT IDENTITY LOCK: preserve exact source faces, facial proportions, eye shape, nose/muzzle, hair, age, species, signature clothing, original rendering language, and actual body proportions. Flat animated faces stay exact original flat animated designs. Original 3D faces stay original 3D designs. Do not make generic new chibi faces. Do not change body proportions to fit environmental style. Use only reference-visible characters. Can repeat a reference portrait for multiple order cards. Original faces outrank UI/environment style. No faceless, obscured, cropped, invented, beautified or swapped faces.\nCompact top HUD with small IP name, Lv12, energy84, coins1250. Five bottom navigation tabs: 合成,成长,故事,图鉴,商店. No giant promotional title, no phone mockup, no hands, no collage, no split screens, no watermark. Minimal short legible Chinese labels. Clearly a new game concept, not a source screenshot.\nMAIN GROWTH SCREEN, same HUD, source characters, palette and compact object theme as paired board. NO merge grid. A dedicated readable growth interface, not a generic house restoration: show the named main growth system and auxiliary system as their own meaningful visible panels integrated around the functional scene. Central functional scene occupies55% of canvas and shows reference characters actually using task props. At top under HUD a main growth progress header, one green-checked completed result, a highlighted current problem in the scene, and a muted next unlock marked lock750. Auxiliary growth panel visibly shows its own record/qualification/partner action. No arbitrary character leveling/age growth.\nBottom task card must show the exact current task with requested board item icon, progress3/6, cost450 and a clear green button 交付. A short feedback line says what this accomplishment adds to board sources or orders. 成长 tab active. Make causal sequence visible: delivered themed board item -> task progresses -> completed act/qualification -> persistent scene or collection result -> next board task unlock. Keep original identities exactly consistent with paired board.\n\nIP: 罗小黑战记 (The Legend of Luo Xiaohei).\nOriginal anchors: 猫妖小黑与小白、阿根的温柔相处，自然、妖精与人类共存\nReference characters only: 小黑（白发人形）、罗小白、阿根\nPalette: 森林绿、青蓝、黑白\nTwo item chains: 野果→果篮→野餐便当; 棉布→绳包→探路补给箱\nGenerators: 野果篮; 旅行布袋; 工具匣\nMain growth: 自然探路见闻; auxiliary growth: 伙伴互助节点\nSpecific growth scene: 乡野探索营地与连续步道，不做无限修房\nCurrent task: 为溪边路线交付探路补给箱\nAlready earned and current persistent result: 旧林荫步道已探索；补给完成后溪边观察点开放，见闻册增一页\nFeedback to board: 下一观察点新增野果来源和探路准备订单；关系本身不加产量\nAdaptation boundary: 猫妖、人类和伙伴本体不合并，不把灵力做升级宝石\n",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/references/25/char3.png",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/references/25/char8.png",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/references/25/char2.png"
      ],
      "source": "/Users/kamisola/.codex/generated_images/01a0fd2c-bc08-7ee1-a488-f81c205702b8/exec-e48300eb-394b-484d-9e2d-750035682c82.png",
      "ready": true,
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/25-theme/02-主外围.png",
      "dimensions": [
        941,
        1672
      ],
      "visual_review": "已查看：无棋盘；自然探路见闻主成长、伙伴互助辅成长显性；旧林步道已完成、溪边待开、更深山谷锁750，交付3/6；三主角原脸体型可辨。任务物品类别一致但补给箱图标外形与棋盘并非完全相同。",
      "sha256": "76629507bf9fcf017bcdfdaf3a52dadb684323bffb06977a96452b06a0ef5d4d"
    },
    {
      "index": 50,
      "number": 26,
      "slug": "26-theme",
      "name": "非人哉",
      "kind": "board",
      "prompt": "Use case: text-localization. EDIT ONLY the attached completed game interface. Correct the single incorrect character name label 小玉 beneath the grey-haired red-hoodie man's portrait to 同事. This is the only change: keep exact entire image layout, 7-column 9-row board when present, all character original faces and body proportions, poses, every icon, cell, source generator, other labels, numbers, font style, palette and composition unchanged. Do not redraw or substitute any character. Exact text replacement: 小玉 -> 同事.",
      "referenced_image_paths": [
        "/Users/kamisola/.codex/generated_images/01a0fd2c-bc08-7ee1-a488-f81c205702b8/exec-b5a926dd-7c6b-4c37-8930-43646a1076db.png"
      ],
      "source": "/Users/kamisola/.codex/generated_images/01a0fd2c-bc08-7ee1-a488-f81c205702b8/exec-dc7648e3-952e-4882-857e-bfc9c3ab7783.png",
      "ready": true,
      "initial_prompt": "Use case: ui-mockup. One independent complete 9:16 portrait mobile Merge-2 game screenshot, safe margins, high fidelity polished casual-mobile UI with clean rounded dimensional object icons and European/American casual mobile environmental materials. Keep each IP original cultural language. Clear cool modern fairly saturated colors, no yellowed/sepia filter.\nAll attached images are original official character identity references only, not layout targets. STRICT IDENTITY LOCK: preserve exact source faces, facial proportions, eye shape, nose/muzzle, hair, age, species, signature clothing, original rendering language, and actual body proportions. Flat animated faces stay exact original flat animated designs. Original 3D faces stay original 3D designs. Do not make generic new chibi faces. Do not change body proportions to fit environmental style. Use only reference-visible characters. Can repeat a reference portrait for multiple order cards. Original faces outrank UI/environment style. No faceless, obscured, cropped, invented, beautified or swapped faces.\nCompact top HUD with small IP name, Lv12, energy84, coins1250. Five bottom navigation tabs: 合成,成长,故事,图鉴,商店. No giant promotional title, no phone mockup, no hands, no collage, no split screens, no watermark. Minimal short legible Chinese labels. Clearly a new game concept, not a source screenshot.\nBOARD SCREEN. HUD top6%, three compact horizontal character order cards next12%, grid next66%, selected generator strip and five tabs bottom16%. Portraits from attached reference cast. Each order displays an actual visible board item request icon, 0/1 or1/1 and coin reward.\nMOST IMPORTANT: exactly 7 COLUMNS and exactly 9 ROWS =63 equal square cells, front-facing flat orthographic, no perspective. Eight vertical lines and ten horizontal lines, 9 full visible rows. Whole board width 84% of canvas with gutters. Grey locked row8 and row9:7 cells each=14 visible grey locks. Upper7 rows=49 unlocked cells. Exactly3 single-cell generators with small yellow lightning badges, 36 themed movable item icons, 10 genuinely empty cells. Put every object inside one cell. Several identical same-level pairs, with one adjacent identical pair softly green outlined and arrow to its next compact upgrade. No rows outside board, no extra sockets. Production is useful two chains described below, not diamonds or game currencies.\nUse this 7x9 occupancy map, where G=one thematic generator,I=one compact chain item,E=empty,L=grey lock. Each line is ONE row, left to right7 cells:\nR1 G I I E I I I\nR2 I G I I E I I\nR3 I I G I I I E\nR4 I I I E I I I\nR5 I I E I I I E\nR6 I E I I E I I\nR7 E I I I I E I\nR8 L L L L L L L\nR9 L L L L L L L\nA slim selected generator strip shows one of the exact named generators and cooldown00:45. 合成 tab active. Orders and highlighted upgrade must match actual objects on this board.\n\nIP: 非人哉 (Non-Human).\nOriginal anchors: 神仙妖怪在现代社会上班与日常趣事，九月与哪吒、小玉\nReference characters only: 九月、哪吒、小玉\nPalette: 清青蓝、白、珊瑚红\nTwo item chains: 茶叶→茶包→同事下午茶; 信纸→邀请卡→团建活动包\nGenerators: 茶点柜; 文具盒\nMain growth: 神仙同事关系事件; auxiliary growth: 节日团建纪念\nSpecific growth scene: 会社休息区和团建活动桌，主界面是关系事件卡与纪念页\nCurrent task: 九月为周末团建交付活动包\nAlready earned and current persistent result: 一次下午茶误会已解；团建准备完成后留下三人纪念页并开放新日常请求\nFeedback to board: 完成关系事件增加人物生活订单；没有固定关系增产\nAdaptation boundary: 保留四格喜剧原脸，不改成战斗升级或连续盖房\n",
      "initial_reference_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/references/26/frz-cast.jpg"
      ],
      "repair_note": "只修原稿错误人名标签，原脸原体型原布局保持",
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/26-theme/01-棋盘.png",
      "dimensions": [
        941,
        1672
      ],
      "visual_review": "已查看：7列9行63格，3闪电源、14灰锁、10空格，双邀请卡高亮合并对；仅将错误小玉标签改同事，三位原参考面部均保留。茶点与邀请卡订单符合；格子略宽非数学正方。",
      "sha256": "edaeebc71dd2d2bfbf617a9039215214adafbee60f1090b4d6c12797d2a417f4"
    },
    {
      "index": 51,
      "number": 26,
      "slug": "26-theme",
      "name": "非人哉",
      "kind": "meta",
      "prompt": "Use case: text-localization. EDIT ONLY the attached completed game interface. Correct the single incorrect character name label 小玉 beneath the grey-haired red-hoodie man's portrait to 同事. This is the only change: keep exact entire image layout, 7-column 9-row board when present, all character original faces and body proportions, poses, every icon, cell, source generator, other labels, numbers, font style, palette and composition unchanged. Do not redraw or substitute any character. Exact text replacement: 小玉 -> 同事.",
      "referenced_image_paths": [
        "/Users/kamisola/.codex/generated_images/01a0fd2c-bc08-7ee1-a488-f81c205702b8/exec-60e72949-3c1c-4596-8110-acf7f7cac6a2.png"
      ],
      "source": "/Users/kamisola/.codex/generated_images/01a0fd2c-bc08-7ee1-a488-f81c205702b8/exec-004de018-2502-422d-8854-fd40ae0e9da7.png",
      "ready": true,
      "initial_prompt": "Use case: ui-mockup. One independent complete 9:16 portrait mobile Merge-2 game screenshot, safe margins, high fidelity polished casual-mobile UI with clean rounded dimensional object icons and European/American casual mobile environmental materials. Keep each IP original cultural language. Clear cool modern fairly saturated colors, no yellowed/sepia filter.\nAll attached images are original official character identity references only, not layout targets. STRICT IDENTITY LOCK: preserve exact source faces, facial proportions, eye shape, nose/muzzle, hair, age, species, signature clothing, original rendering language, and actual body proportions. Flat animated faces stay exact original flat animated designs. Original 3D faces stay original 3D designs. Do not make generic new chibi faces. Do not change body proportions to fit environmental style. Use only reference-visible characters. Can repeat a reference portrait for multiple order cards. Original faces outrank UI/environment style. No faceless, obscured, cropped, invented, beautified or swapped faces.\nCompact top HUD with small IP name, Lv12, energy84, coins1250. Five bottom navigation tabs: 合成,成长,故事,图鉴,商店. No giant promotional title, no phone mockup, no hands, no collage, no split screens, no watermark. Minimal short legible Chinese labels. Clearly a new game concept, not a source screenshot.\nMAIN GROWTH SCREEN, same HUD, source characters, palette and compact object theme as paired board. NO merge grid. A dedicated readable growth interface, not a generic house restoration: show the named main growth system and auxiliary system as their own meaningful visible panels integrated around the functional scene. Central functional scene occupies55% of canvas and shows reference characters actually using task props. At top under HUD a main growth progress header, one green-checked completed result, a highlighted current problem in the scene, and a muted next unlock marked lock750. Auxiliary growth panel visibly shows its own record/qualification/partner action. No arbitrary character leveling/age growth.\nBottom task card must show the exact current task with requested board item icon, progress3/6, cost450 and a clear green button 交付. A short feedback line says what this accomplishment adds to board sources or orders. 成长 tab active. Make causal sequence visible: delivered themed board item -> task progresses -> completed act/qualification -> persistent scene or collection result -> next board task unlock. Keep original identities exactly consistent with paired board.\n\nIP: 非人哉 (Non-Human).\nOriginal anchors: 神仙妖怪在现代社会上班与日常趣事，九月与哪吒、小玉\nReference characters only: 九月、哪吒、小玉\nPalette: 清青蓝、白、珊瑚红\nTwo item chains: 茶叶→茶包→同事下午茶; 信纸→邀请卡→团建活动包\nGenerators: 茶点柜; 文具盒\nMain growth: 神仙同事关系事件; auxiliary growth: 节日团建纪念\nSpecific growth scene: 会社休息区和团建活动桌，主界面是关系事件卡与纪念页\nCurrent task: 九月为周末团建交付活动包\nAlready earned and current persistent result: 一次下午茶误会已解；团建准备完成后留下三人纪念页并开放新日常请求\nFeedback to board: 完成关系事件增加人物生活订单；没有固定关系增产\nAdaptation boundary: 保留四格喜剧原脸，不改成战斗升级或连续盖房\n",
      "initial_reference_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/references/26/frz-cast.jpg"
      ],
      "repair_note": "只修原稿错误人名标签，原脸原体型原布局保持",
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/26-theme/02-主外围.png",
      "dimensions": [
        941,
        1672
      ],
      "visual_review": "已查看：无棋盘；神仙同事关系事件和团建纪念显性，下午茶已完成、团建当前、下一日常锁750、交付3/6。错误人名标签已修为同事，原脸体型未变。",
      "sha256": "2d7f1561bc7a0d2ad127ccfb4fdf557340c769667f0df5bb433f8ba229416af2"
    },
    {
      "index": 52,
      "number": 27,
      "slug": "27-theme",
      "name": "喜羊羊与灰太狼",
      "kind": "board",
      "prompt": "Use case: ui-mockup. One independent complete 9:16 portrait mobile Merge-2 game screenshot, safe margins, high fidelity polished casual-mobile UI with clean rounded dimensional object icons and European/American casual mobile environmental materials. Keep each IP original cultural language. Clear cool modern fairly saturated colors, no yellowed/sepia filter.\nAll attached images are original official character identity references only, not layout targets. STRICT IDENTITY LOCK: preserve exact source faces, facial proportions, eye shape, nose/muzzle, hair, age, species, signature clothing, original rendering language, and actual body proportions. Flat animated faces stay exact original flat animated designs. Original 3D faces stay original 3D designs. Do not make generic new chibi faces. Do not change body proportions to fit environmental style. Use only reference-visible characters. Can repeat a reference portrait for multiple order cards. Original faces outrank UI/environment style. No faceless, obscured, cropped, invented, beautified or swapped faces.\nCompact top HUD with small IP name, Lv12, energy84, coins1250. Five bottom navigation tabs: 合成,成长,故事,图鉴,商店. No giant promotional title, no phone mockup, no hands, no collage, no split screens, no watermark. Minimal short legible Chinese labels. Clearly a new game concept, not a source screenshot.\nBOARD SCREEN. HUD top6%, three compact horizontal character order cards next12%, grid next66%, selected generator strip and five tabs bottom16%. Portraits from attached reference cast. Each order displays an actual visible board item request icon, 0/1 or1/1 and coin reward.\nMOST IMPORTANT: exactly 7 COLUMNS and exactly 9 ROWS =63 equal square cells, front-facing flat orthographic, no perspective. Eight vertical lines and ten horizontal lines, 9 full visible rows. Whole board width 84% of canvas with gutters. Grey locked row8 and row9:7 cells each=14 visible grey locks. Upper7 rows=49 unlocked cells. Exactly3 single-cell generators with small yellow lightning badges, 36 themed movable item icons, 10 genuinely empty cells. Put every object inside one cell. Several identical same-level pairs, with one adjacent identical pair softly green outlined and arrow to its next compact upgrade. No rows outside board, no extra sockets. Production is useful two chains described below, not diamonds or game currencies.\nUse this 7x9 occupancy map, where G=one thematic generator,I=one compact chain item,E=empty,L=grey lock. Each line is ONE row, left to right7 cells:\nR1 G I I E I I I\nR2 I G I I E I I\nR3 I I G I I I E\nR4 I I I E I I I\nR5 I I E I I I E\nR6 I E I I E I I\nR7 E I I I I E I\nR8 L L L L L L L\nR9 L L L L L L L\nA slim selected generator strip shows one of the exact named generators and cooldown00:45. 合成 tab active. Orders and highlighted upgrade must match actual objects on this board.\n\nIP: 喜羊羊与灰太狼 (Pleasant Goat and Big Big Wolf).\nOriginal anchors: 青青草原、羊狼角色与团队帮助；本轮仅采用参考中的喜羊羊与灰太狼\nReference characters only: 喜羊羊、灰太狼\nPalette: 草原绿、湖蓝、白、橙黄\nTwo item chains: 螺帽→机件包→修桥工具箱; 草籽→草束→郊游便当\nGenerators: 慢羊羊工具匣（只物品）; 草料篮; 野餐袋\nMain growth: 羊狼协作解题资格; auxiliary growth: 草原出行路线\nSpecific growth scene: 草原桥头协作站，工具职责牌和路线资格册\nCurrent task: 交付工具箱完成断桥通行考核\nAlready earned and current persistent result: 已完成的风车水渠有绿勾；溪桥完成后开启对岸草场路线\nFeedback to board: 协作资格开放跨河任务与新草料订单，不把资格直接变成增产\nAdaptation boundary: 喜羊羊与灰太狼均按官方参考脸和体型；不用角色合成或攻击棋盘\n",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/references/27/official-banner.jpg"
      ],
      "source": "/Users/kamisola/.codex/generated_images/01a0fd2c-bc08-7ee1-a488-f81c205702b8/exec-3bd98238-df6a-4862-bdbf-1c6c2e974a34.png",
      "ready": true,
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/27-theme/01-棋盘.png",
      "dimensions": [
        941,
        1672
      ],
      "visual_review": "已查看：7列9行63格，3单格闪电源，10空格、14底部灰锁；两位参考角色喜羊羊与灰太狼可辨，三订单与工具/便当/草束对应。",
      "sha256": "2648320e0ceb658ec33ef7633a4472677ec9d0f79d616bfee2f0c787810f572f"
    },
    {
      "index": 53,
      "number": 27,
      "slug": "27-theme",
      "name": "喜羊羊与灰太狼",
      "kind": "meta",
      "prompt": "Use case: ui-mockup. One independent complete 9:16 portrait mobile Merge-2 game screenshot, safe margins, high fidelity polished casual-mobile UI with clean rounded dimensional object icons and European/American casual mobile environmental materials. Keep each IP original cultural language. Clear cool modern fairly saturated colors, no yellowed/sepia filter.\nAll attached images are original official character identity references only, not layout targets. STRICT IDENTITY LOCK: preserve exact source faces, facial proportions, eye shape, nose/muzzle, hair, age, species, signature clothing, original rendering language, and actual body proportions. Flat animated faces stay exact original flat animated designs. Original 3D faces stay original 3D designs. Do not make generic new chibi faces. Do not change body proportions to fit environmental style. Use only reference-visible characters. Can repeat a reference portrait for multiple order cards. Original faces outrank UI/environment style. No faceless, obscured, cropped, invented, beautified or swapped faces.\nCompact top HUD with small IP name, Lv12, energy84, coins1250. Five bottom navigation tabs: 合成,成长,故事,图鉴,商店. No giant promotional title, no phone mockup, no hands, no collage, no split screens, no watermark. Minimal short legible Chinese labels. Clearly a new game concept, not a source screenshot.\nMAIN GROWTH SCREEN, same HUD, source characters, palette and compact object theme as paired board. NO merge grid. A dedicated readable growth interface, not a generic house restoration: show the named main growth system and auxiliary system as their own meaningful visible panels integrated around the functional scene. Central functional scene occupies55% of canvas and shows reference characters actually using task props. At top under HUD a main growth progress header, one green-checked completed result, a highlighted current problem in the scene, and a muted next unlock marked lock750. Auxiliary growth panel visibly shows its own record/qualification/partner action. No arbitrary character leveling/age growth.\nBottom task card must show the exact current task with requested board item icon, progress3/6, cost450 and a clear green button 交付. A short feedback line says what this accomplishment adds to board sources or orders. 成长 tab active. Make causal sequence visible: delivered themed board item -> task progresses -> completed act/qualification -> persistent scene or collection result -> next board task unlock. Keep original identities exactly consistent with paired board.\n\nIP: 喜羊羊与灰太狼 (Pleasant Goat and Big Big Wolf).\nOriginal anchors: 青青草原、羊狼角色与团队帮助；本轮仅采用参考中的喜羊羊与灰太狼\nReference characters only: 喜羊羊、灰太狼\nPalette: 草原绿、湖蓝、白、橙黄\nTwo item chains: 螺帽→机件包→修桥工具箱; 草籽→草束→郊游便当\nGenerators: 慢羊羊工具匣（只物品）; 草料篮; 野餐袋\nMain growth: 羊狼协作解题资格; auxiliary growth: 草原出行路线\nSpecific growth scene: 草原桥头协作站，工具职责牌和路线资格册\nCurrent task: 交付工具箱完成断桥通行考核\nAlready earned and current persistent result: 已完成的风车水渠有绿勾；溪桥完成后开启对岸草场路线\nFeedback to board: 协作资格开放跨河任务与新草料订单，不把资格直接变成增产\nAdaptation boundary: 喜羊羊与灰太狼均按官方参考脸和体型；不用角色合成或攻击棋盘\n",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/references/27/official-banner.jpg"
      ],
      "source": "/Users/kamisola/.codex/generated_images/01a0fd2c-bc08-7ee1-a488-f81c205702b8/exec-87506145-8c0d-4e88-a451-afeb5488fa54.png",
      "ready": true,
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/27-theme/02-主外围.png",
      "dimensions": [
        941,
        1672
      ],
      "visual_review": "已查看：无棋盘；羊狼协作资格和出行路线辅成长；水渠已完成、溪桥当前考核、对岸锁750、交付3/6；参考两位脸体型保留。",
      "sha256": "8cd5e7a7dda8076b65923f29dd5d6d8795d221a3fea753276bf7ab62fb7fe3b2"
    },
    {
      "index": 54,
      "number": 28,
      "slug": "28-theme",
      "name": "熊出没",
      "kind": "board",
      "prompt": "Use case: ui-mockup. One independent complete 9:16 portrait mobile Merge-2 game screenshot, safe margins, high fidelity polished casual-mobile UI with clean rounded dimensional object icons and European/American casual mobile environmental materials. Keep each IP original cultural language. Clear cool modern fairly saturated colors, no yellowed/sepia filter.\nAll attached images are original official character identity references only, not layout targets. STRICT IDENTITY LOCK: preserve exact source faces, facial proportions, eye shape, nose/muzzle, hair, age, species, signature clothing, original rendering language, and actual body proportions. Flat animated faces stay exact original flat animated designs. Original 3D faces stay original 3D designs. Do not make generic new chibi faces. Do not change body proportions to fit environmental style. Use only reference-visible characters. Can repeat a reference portrait for multiple order cards. Original faces outrank UI/environment style. No faceless, obscured, cropped, invented, beautified or swapped faces.\nCompact top HUD with small IP name, Lv12, energy84, coins1250. Five bottom navigation tabs: 合成,成长,故事,图鉴,商店. No giant promotional title, no phone mockup, no hands, no collage, no split screens, no watermark. Minimal short legible Chinese labels. Clearly a new game concept, not a source screenshot.\nBOARD SCREEN. HUD top6%, three compact horizontal character order cards next12%, grid next66%, selected generator strip and five tabs bottom16%. Portraits from attached reference cast. Each order displays an actual visible board item request icon, 0/1 or1/1 and coin reward.\nMOST IMPORTANT: exactly 7 COLUMNS and exactly 9 ROWS =63 equal square cells, front-facing flat orthographic, no perspective. Eight vertical lines and ten horizontal lines, 9 full visible rows. Whole board width 84% of canvas with gutters. Grey locked row8 and row9:7 cells each=14 visible grey locks. Upper7 rows=49 unlocked cells. Exactly3 single-cell generators with small yellow lightning badges, 36 themed movable item icons, 10 genuinely empty cells. Put every object inside one cell. Several identical same-level pairs, with one adjacent identical pair softly green outlined and arrow to its next compact upgrade. No rows outside board, no extra sockets. Production is useful two chains described below, not diamonds or game currencies.\nUse this 7x9 occupancy map, where G=one thematic generator,I=one compact chain item,E=empty,L=grey lock. Each line is ONE row, left to right7 cells:\nR1 G I I E I I I\nR2 I G I I E I I\nR3 I I G I I I E\nR4 I I I E I I I\nR5 I I E I I I E\nR6 I E I I E I I\nR7 E I I I I E I\nR8 L L L L L L L\nR9 L L L L L L L\nA slim selected generator strip shows one of the exact named generators and cooldown00:45. 合成 tab active. Orders and highlighted upgrade must match actual objects on this board.\n\nIP: 熊出没 (Boonie Bears).\nOriginal anchors: 熊大熊二与光头强的森林趣事，自然环保健康快乐\nReference characters only: 熊大、熊二、光头强\nPalette: 森林绿、天蓝、熊棕、橙色\nTwo item chains: 绳结→帐篷包→露营安全箱; 浆果→果篮→森林野餐盘\nGenerators: 户外工具箱; 森林果篮\nMain growth: 森林向导路线资格; auxiliary growth: 三人环保协作\nSpecific growth scene: 森林露营入口、路线旗与安全资格牌，主成果是可走新路线\nCurrent task: 交付露营安全箱完成溪谷向导准备\nAlready earned and current persistent result: 安全营火区已完成；溪谷段补给完成后新增观察平台和路线标记\nFeedback to board: 探索新路线开放当季森林材料与游客向导订单，不假设固定派遣产量\nAdaptation boundary: 不做砍树扩张；不把动物或三位角色合并；保留原3D角色脸和比例\n",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/references/28/cast.png"
      ],
      "source": "/Users/kamisola/.codex/generated_images/01a0fd2c-bc08-7ee1-a488-f81c205702b8/exec-f1f627c2-3d81-4510-a210-cf3e8a165efd.png",
      "ready": true,
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/28-theme/01-棋盘.png",
      "dimensions": [
        941,
        1672
      ],
      "visual_review": "已查看：实数7列9行63格、3单格闪电源、14底部灰锁，9空格（目标10），格子略宽非严格正方；37活动物品，三订单对应安全箱/野餐盘/帐篷卷。熊大熊二光头强原脸体型可辨。",
      "sha256": "8d1fcf35f92b551c608a6b7dd8ff6f37add8ae5fe2d52478a435253ce925b0e3"
    },
    {
      "index": 55,
      "number": 28,
      "slug": "28-theme",
      "name": "熊出没",
      "kind": "meta",
      "prompt": "Use case: ui-mockup. One independent complete 9:16 portrait mobile Merge-2 game screenshot, safe margins, high fidelity polished casual-mobile UI with clean rounded dimensional object icons and European/American casual mobile environmental materials. Keep each IP original cultural language. Clear cool modern fairly saturated colors, no yellowed/sepia filter.\nAll attached images are original official character identity references only, not layout targets. STRICT IDENTITY LOCK: preserve exact source faces, facial proportions, eye shape, nose/muzzle, hair, age, species, signature clothing, original rendering language, and actual body proportions. Flat animated faces stay exact original flat animated designs. Original 3D faces stay original 3D designs. Do not make generic new chibi faces. Do not change body proportions to fit environmental style. Use only reference-visible characters. Can repeat a reference portrait for multiple order cards. Original faces outrank UI/environment style. No faceless, obscured, cropped, invented, beautified or swapped faces.\nCompact top HUD with small IP name, Lv12, energy84, coins1250. Five bottom navigation tabs: 合成,成长,故事,图鉴,商店. No giant promotional title, no phone mockup, no hands, no collage, no split screens, no watermark. Minimal short legible Chinese labels. Clearly a new game concept, not a source screenshot.\nMAIN GROWTH SCREEN, same HUD, source characters, palette and compact object theme as paired board. NO merge grid. A dedicated readable growth interface, not a generic house restoration: show the named main growth system and auxiliary system as their own meaningful visible panels integrated around the functional scene. Central functional scene occupies55% of canvas and shows reference characters actually using task props. At top under HUD a main growth progress header, one green-checked completed result, a highlighted current problem in the scene, and a muted next unlock marked lock750. Auxiliary growth panel visibly shows its own record/qualification/partner action. No arbitrary character leveling/age growth.\nBottom task card must show the exact current task with requested board item icon, progress3/6, cost450 and a clear green button 交付. A short feedback line says what this accomplishment adds to board sources or orders. 成长 tab active. Make causal sequence visible: delivered themed board item -> task progresses -> completed act/qualification -> persistent scene or collection result -> next board task unlock. Keep original identities exactly consistent with paired board.\n\nIP: 熊出没 (Boonie Bears).\nOriginal anchors: 熊大熊二与光头强的森林趣事，自然环保健康快乐\nReference characters only: 熊大、熊二、光头强\nPalette: 森林绿、天蓝、熊棕、橙色\nTwo item chains: 绳结→帐篷包→露营安全箱; 浆果→果篮→森林野餐盘\nGenerators: 户外工具箱; 森林果篮\nMain growth: 森林向导路线资格; auxiliary growth: 三人环保协作\nSpecific growth scene: 森林露营入口、路线旗与安全资格牌，主成果是可走新路线\nCurrent task: 交付露营安全箱完成溪谷向导准备\nAlready earned and current persistent result: 安全营火区已完成；溪谷段补给完成后新增观察平台和路线标记\nFeedback to board: 探索新路线开放当季森林材料与游客向导订单，不假设固定派遣产量\nAdaptation boundary: 不做砍树扩张；不把动物或三位角色合并；保留原3D角色脸和比例\n",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/references/28/cast.png"
      ],
      "source": "/Users/kamisola/.codex/generated_images/01a0fd2c-bc08-7ee1-a488-f81c205702b8/exec-1beffc9a-5f46-4a5d-bc1c-ff8bfdf397cd.png",
      "ready": true,
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/28-theme/02-主外围.png",
      "dimensions": [
        941,
        1672
      ],
      "visual_review": "已查看：无棋盘；森林向导路线主成长、三人环保协作辅成长；营火区已成、溪谷当前、观察平台锁750、交付3/6；森林用品返回来源及向导订单。",
      "sha256": "f635b1ce6aa8803ecdf734b25697336fe8d388698f3358d4d1400300edc9187b"
    },
    {
      "index": 56,
      "number": 29,
      "slug": "29-theme",
      "name": "大耳朵图图",
      "kind": "board",
      "prompt": "Use case: ui-mockup. One independent complete 9:16 portrait mobile Merge-2 game screenshot, safe margins, high fidelity polished casual-mobile UI with clean rounded dimensional object icons and European/American casual mobile environmental materials. Keep each IP original cultural language. Clear cool modern fairly saturated colors, no yellowed/sepia filter.\nAll attached images are original official character identity references only, not layout targets. STRICT IDENTITY LOCK: preserve exact source faces, facial proportions, eye shape, nose/muzzle, hair, age, species, signature clothing, original rendering language, and actual body proportions. Flat animated faces stay exact original flat animated designs. Original 3D faces stay original 3D designs. Do not make generic new chibi faces. Do not change body proportions to fit environmental style. Use only reference-visible characters. Can repeat a reference portrait for multiple order cards. Original faces outrank UI/environment style. No faceless, obscured, cropped, invented, beautified or swapped faces.\nCompact top HUD with small IP name, Lv12, energy84, coins1250. Five bottom navigation tabs: 合成,成长,故事,图鉴,商店. No giant promotional title, no phone mockup, no hands, no collage, no split screens, no watermark. Minimal short legible Chinese labels. Clearly a new game concept, not a source screenshot.\nBOARD SCREEN. HUD top6%, three compact horizontal character order cards next12%, grid next66%, selected generator strip and five tabs bottom16%. Portraits from attached reference cast. Each order displays an actual visible board item request icon, 0/1 or1/1 and coin reward.\nMOST IMPORTANT: exactly 7 COLUMNS and exactly 9 ROWS =63 equal square cells, front-facing flat orthographic, no perspective. Eight vertical lines and ten horizontal lines, 9 full visible rows. Whole board width 84% of canvas with gutters. Grey locked row8 and row9:7 cells each=14 visible grey locks. Upper7 rows=49 unlocked cells. Exactly3 single-cell generators with small yellow lightning badges, 36 themed movable item icons, 10 genuinely empty cells. Put every object inside one cell. Several identical same-level pairs, with one adjacent identical pair softly green outlined and arrow to its next compact upgrade. No rows outside board, no extra sockets. Production is useful two chains described below, not diamonds or game currencies.\nUse this 7x9 occupancy map, where G=one thematic generator,I=one compact chain item,E=empty,L=grey lock. Each line is ONE row, left to right7 cells:\nR1 G I I E I I I\nR2 I G I I E I I\nR3 I I G I I I E\nR4 I I I E I I I\nR5 I I E I I I E\nR6 I E I I E I I\nR7 E I I I I E I\nR8 L L L L L L L\nR9 L L L L L L L\nA slim selected generator strip shows one of the exact named generators and cooldown00:45. 合成 tab active. Orders and highlighted upgrade must match actual objects on this board.\n\nIP: 大耳朵图图 (Big Ear Tutu).\nOriginal anchors: 胡图图的家庭、幼儿园和生活探索，保持大耳朵儿童原形\nReference characters only: 胡图图、刷子（同伴）、图图爸爸\nPalette: 青蓝、草绿、红、淡紫\nTwo item chains: 蜡笔→彩笔盒→观察画册; 面粉袋→饼干盘→分享点心盒\nGenerators: 画材盒; 点心袋\nMain growth: 生活探索作品册; auxiliary growth: 同伴分享习惯\nSpecific growth scene: 幼儿园观察角与作品展示架；孩子不改年龄，成长用作品和行为记录\nCurrent task: 交付观察画册完成树叶观察课\nAlready earned and current persistent result: 已完成颜色观察页；树叶画册上架后开放校园寻叶活动\nFeedback to board: 新课程开放新的观察材料和分享点心订单；习惯不直接增产\nAdaptation boundary: 不把年龄体型做成长，不代替真实教育评价；只有原图可见角色\n\nReference #1: Tutu is the small bald-headed round-faced boy with three short hair strokes, enormous rounded ears, orange-red shirt and green shorts at lower left; keep that exact flat child design. Do not substitute the grownup father or another child for Tutu. Other requested portraits can reuse Tutu if source too tiny to resolve.",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/references/29/tutu.jpg"
      ],
      "source": "/Users/kamisola/.codex/generated_images/01a0fd2c-bc08-7ee1-a488-f81c205702b8/exec-66389ffb-0d17-4dd9-a187-e866b9c7e26b.png",
      "ready": true,
      "recovered_from_session": "/Users/kamisola/.codex/sessions/2026/10/02/rollout-2026-10-02T23-12-42-01a0fd2c-bc08-7ee1-a488-f81c205702b8.jsonl",
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/29-theme/01-棋盘.png",
      "dimensions": [
        941,
        1672
      ],
      "visual_review": "已查看：恢复中断前真实生图；7列9行63格、3闪电源、14锁格；原图图、爸爸、妈妈面部可辨，妈妈亦为官方参考可见角色。双黄蜡笔存在，但仅其一高亮，升级彩笔盒靠近格线；订单未画数量。",
      "sha256": "3e01f5cec43ccf4daeee0ce0b0d5f1adbff0543eef1fde9f1af75101c77162c7"
    },
    {
      "index": 57,
      "number": 29,
      "slug": "29-theme",
      "name": "大耳朵图图",
      "kind": "meta",
      "prompt": "Use case: ui-mockup. One independent complete 9:16 portrait mobile Merge-2 game screenshot, safe margins, high fidelity polished casual-mobile UI with clean rounded dimensional object icons and European/American casual mobile environmental materials. Keep each IP original cultural language. Clear cool modern fairly saturated colors, no yellowed/sepia filter.\nAll attached images are original official character identity references only, not layout targets. STRICT IDENTITY LOCK: preserve exact source faces, facial proportions, eye shape, nose/muzzle, hair, age, species, signature clothing, original rendering language, and actual body proportions. Flat animated faces stay exact original flat animated designs. Original 3D faces stay original 3D designs. Do not make generic new chibi faces. Do not change body proportions to fit environmental style. Use only reference-visible characters. Can repeat a reference portrait for multiple order cards. Original faces outrank UI/environment style. No faceless, obscured, cropped, invented, beautified or swapped faces.\nCompact top HUD with small IP name, Lv12, energy84, coins1250. Five bottom navigation tabs: 合成,成长,故事,图鉴,商店. No giant promotional title, no phone mockup, no hands, no collage, no split screens, no watermark. Minimal short legible Chinese labels. Clearly a new game concept, not a source screenshot.\nMAIN GROWTH SCREEN, same HUD, source characters, palette and compact object theme as paired board. NO merge grid. A dedicated readable growth interface, not a generic house restoration: show the named main growth system and auxiliary system as their own meaningful visible panels integrated around the functional scene. Central functional scene occupies55% of canvas and shows reference characters actually using task props. At top under HUD a main growth progress header, one green-checked completed result, a highlighted current problem in the scene, and a muted next unlock marked lock750. Auxiliary growth panel visibly shows its own record/qualification/partner action. No arbitrary character leveling/age growth.\nBottom task card must show the exact current task with requested board item icon, progress3/6, cost450 and a clear green button 交付. A short feedback line says what this accomplishment adds to board sources or orders. 成长 tab active. Make causal sequence visible: delivered themed board item -> task progresses -> completed act/qualification -> persistent scene or collection result -> next board task unlock. Keep original identities exactly consistent with paired board.\n\nIP: 大耳朵图图 (Big Ear Tutu).\nOriginal anchors: 胡图图的家庭、幼儿园和生活探索，保持大耳朵儿童原形\nReference characters only: 胡图图、刷子（同伴）、图图爸爸\nPalette: 青蓝、草绿、红、淡紫\nTwo item chains: 蜡笔→彩笔盒→观察画册; 面粉袋→饼干盘→分享点心盒\nGenerators: 画材盒; 点心袋\nMain growth: 生活探索作品册; auxiliary growth: 同伴分享习惯\nSpecific growth scene: 幼儿园观察角与作品展示架；孩子不改年龄，成长用作品和行为记录\nCurrent task: 交付观察画册完成树叶观察课\nAlready earned and current persistent result: 已完成颜色观察页；树叶画册上架后开放校园寻叶活动\nFeedback to board: 新课程开放新的观察材料和分享点心订单；习惯不直接增产\nAdaptation boundary: 不把年龄体型做成长，不代替真实教育评价；只有原图可见角色\n\nReference #1: Tutu is the small bald-headed round-faced boy with three short hair strokes, enormous rounded ears, orange-red shirt and green shorts at lower left; keep that exact flat child design. Do not substitute the grownup father or another child for Tutu. Other requested portraits can reuse Tutu if source too tiny to resolve.",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/references/29/tutu.jpg"
      ],
      "source": "/Users/kamisola/.codex/generated_images/01a0fd2c-bc08-7ee1-a488-f81c205702b8/exec-d1a58cb3-a18b-48d5-855d-21fbff9230f0.png",
      "ready": true,
      "recovered_from_session": "/Users/kamisola/.codex/sessions/2026/10/02/rollout-2026-10-02T23-12-42-01a0fd2c-bc08-7ee1-a488-f81c205702b8.jsonl",
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/29-theme/02-主外围.png",
      "dimensions": [
        941,
        1672
      ],
      "visual_review": "已查看：恢复中断前真实生图；作品册主成长、分享习惯辅成长；颜色观察已完成、树叶观察3/6、下一寻叶锁750；任务450交付明确；图图、刷子、爸爸原脸体型可辨。主任务画册图标与棋盘形态不完全一致。",
      "sha256": "e0e929970b379ead7f13bdef5d01aff91294e038ecbd0c3b7bedd315b1251088"
    },
    {
      "index": 58,
      "number": 30,
      "slug": "30-theme",
      "name": "京剧猫",
      "kind": "board",
      "prompt": "Use case: identity-preserve. Image 1 is the edit target Merge-2 board. Image 2 is the original official character identity sheet. Image 3 is the paired game meta screen with the correct 武崧 identity. Replace ONLY the large golden cat without a navy hat at top right and his middle order-card portrait in Image 1 with the exact 武崧 from Image 2 lower right, the same orange/brown fur, navy broad hat, green eyes, dark brow and forehead stripe, green leaf near mouth, blue clothes and red staff as visibly carried into Image 3. The wrong gold cat with giant upright ears is NOT 武崧. Copy the correct navy-hat source design faithfully, original flat animation face and original body proportions, no new face, no beautification. Retain 白糖 exact existing face, eyes, eyebrows, hair and body unchanged. Keep every other part of Image 1 unchanged: 7 columns by 9 rows = 63 cells, 3 one-cell lightning generators, 14 bottom locks, all item positions, blank cells, orders text, resource HUD, timer 00:45 and 5 tabs. Preserve 9:16 single-screen size. Do not redraw either face into 3D.",
      "referenced_image_paths": [
        "/Users/kamisola/.codex/generated_images/01a1016b-86fe-7863-8288-3f7719108d5f/exec-0ab8c43f-14f7-473b-ae0b-0c320675abc7.png",
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/references/30/official-cast.jpg",
        "/Users/kamisola/.codex/generated_images/01a1016b-86fe-7863-8288-3f7719108d5f/exec-b0f8e6d9-475b-4015-8878-ab6e3c5a58f7.png"
      ],
      "source": "/Users/kamisola/.codex/generated_images/01a1016b-86fe-7863-8288-3f7719108d5f/exec-bf184a21-f24b-45a0-b13a-fb5a79b996e7.png",
      "ready": true,
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/30-theme/01-棋盘.png",
      "dimensions": [
        941,
        1672
      ],
      "visual_review": "已查看：单次身份修正成功，改为原参考戴海军帽武崧，白糖原脸未变；7列9行63格、3单格闪电源、10空格14锁格；同级物品对存在但未单独绿色高亮；格子宽高非严格正方；任务箱与外围纹样不完全一致。",
      "sha256": "b63d82e303b9ac27df05792ad601d4545c4a066c231187078027375fadf973dd"
    },
    {
      "index": 59,
      "number": 30,
      "slug": "30-theme",
      "name": "京剧猫",
      "kind": "meta",
      "prompt": "Use case: ui-mockup. One independent complete 9:16 portrait mobile Merge-2 game screenshot, safe margins, high fidelity polished casual-mobile UI with clean rounded dimensional object icons and European/American casual mobile environmental materials. Keep each IP original cultural language. Clear cool modern fairly saturated colors, no yellowed/sepia filter.\nAll attached images are original official character identity references only, not layout targets. STRICT IDENTITY LOCK: preserve exact source faces, facial proportions, eye shape, nose/muzzle, hair, age, species, signature clothing, original rendering language, and actual body proportions. Flat animated faces stay exact original flat animated designs. Original 3D faces stay original 3D designs. Do not make generic new chibi faces. Do not change body proportions to fit environmental style. Use only reference-visible characters. Can repeat a reference portrait for multiple order cards. Original faces outrank UI/environment style. No faceless, obscured, cropped, invented, beautified or swapped faces.\nCompact top HUD with small IP name, Lv12, energy84, coins1250. Five bottom navigation tabs: 合成,成长,故事,图鉴,商店. No giant promotional title, no phone mockup, no hands, no collage, no split screens, no watermark. Minimal short legible Chinese labels. Clearly a new game concept, not a source screenshot.\nMAIN GROWTH SCREEN, same HUD, source characters, palette and compact object theme as paired board. NO merge grid. A dedicated readable growth interface, not a generic house restoration: show the named main growth system and auxiliary system as their own meaningful visible panels integrated around the functional scene. Central functional scene occupies55% of canvas and shows reference characters actually using task props. At top under HUD a main growth progress header, one green-checked completed result, a highlighted current problem in the scene, and a muted next unlock marked lock750. Auxiliary growth panel visibly shows its own record/qualification/partner action. No arbitrary character leveling/age growth.\nBottom task card must show the exact current task with requested board item icon, progress3/6, cost450 and a clear green button 交付. A short feedback line says what this accomplishment adds to board sources or orders. 成长 tab active. Make causal sequence visible: delivered themed board item -> task progresses -> completed act/qualification -> persistent scene or collection result -> next board task unlock. Keep original identities exactly consistent with paired board.\n\nIP: 京剧猫 (Jing-Ju Cats).\nOriginal anchors: 白糖与星罗班伙伴学习韵力功夫并探索猫土，京剧文化形象\nReference characters only: 白糖、武崧、小青\nPalette: 青绿、朱红、金、白\nTwo item chains: 布片→水袖束→练功戏服箱; 纸页→身段谱→演练记录册\nGenerators: 戏服匣; 技法书箱\nMain growth: 身段技法资格; auxiliary growth: 星罗班协作章节\nSpecific growth scene: 练功台与技法谱、角色职责牌，完成一段可见身段演练\nCurrent task: 交付练功戏服箱参与身段考核\nAlready earned and current persistent result: 锣鼓节奏演练已完成；身段资格章取得后开放下一宗练习\nFeedback to board: 资格打开新练功准备需求与戏服工序链，不直接增加韵力产量\nAdaptation boundary: 不把韵力当材料宝石，不把正式京剧教学或战斗省略成碰合\n\nIdentity reference anchor: 白糖 is the white cat at the lower left of reference #1, with two broad brown eyebrows, amber-gold eyes, red forehead/cheek marks and white tuft; 武崧 is the orange/brown cat at lower right wearing the dark navy hat and holding the red staff. Keep those exact source faces and body shape, same flat animation rendering. Use these two only; for third order repeat 白糖. Do not invent or average a new cat face. Keep the UI below and environment around them dimensional, but their faces exact flat source designs.",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/references/30/official-cast.jpg"
      ],
      "source": "/Users/kamisola/.codex/generated_images/01a1016b-86fe-7863-8288-3f7719108d5f/exec-b0f8e6d9-475b-4015-8878-ab6e3c5a58f7.png",
      "ready": true,
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/30-theme/02-主外围.png",
      "dimensions": [
        941,
        1672
      ],
      "visual_review": "已查看：无棋盘；身段技法资格主成长与星罗班协作章节辅成长，锣鼓已完成、身段考核3/6、下一宗锁750、任务450交付；白糖与戴海军帽武崧原参考脸体型可辨。任务箱与棋盘初稿纹样有差异。",
      "sha256": "8a0b8d0bd2ce8c268ec4d595569e98afb099dd1a033c651673fa1a8cfa2044b0"
    },
    {
      "index": 60,
      "number": 31,
      "slug": "31-theme",
      "name": "摩尔庄园",
      "kind": "board",
      "prompt": "Use case: precise-object-edit. Image 1 is an exact edit target game screenshot. Change only the merge hint on the board: softly outline BOTH identical carrots in row 1 column 2 and row 1 column 3 in fresh green, and add a small green right-pointing arrow floating in the gutter toward the carrot basket in row 1 column 5. Keep each carrot and basket centered in its original single cell. Keep the source faces of the three Mole characters exactly unchanged, including eyes, giant red noses, mouth structure, hair, bonnet, body proportions, and flat 2D rendering. Keep every other pixel/composition unchanged: 7 columns x 9 rows = 63 cells, 3 yellow lightning generator badges, 10 blank cells, 14 grey locks in two bottom rows, all board items and HUD, orders, resource numbers, cooldown 00:45 and tabs. Preserve 9:16 one independent screenshot. No collage.",
      "referenced_image_paths": [
        "/Users/kamisola/.codex/generated_images/01a1016b-86fe-7863-8288-3f7719108d5f/exec-22a97286-e4a1-44de-a090-d29379e75146.png"
      ],
      "source": "/Users/kamisola/.codex/generated_images/01a1016b-86fe-7863-8288-3f7719108d5f/exec-a656d441-9b38-4223-8277-4bd4f831e66d.png",
      "ready": true,
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/31-theme/01-棋盘.png",
      "dimensions": [
        941,
        1672
      ],
      "visual_review": "已查看：7列9行63格、3单格闪电源、14锁格10空格；单次UI修正后同级胡萝卜两格绿色高亮且箭头指向篮；三位官方摩尔原红鼻子、脸型、眼形和2D体型保留。订单图标存在对应棋盘物品。",
      "sha256": "2dd448582c063ac88e53e6fdfdd8ab78a4215a41e2cbed1d47790348ca2ec01c"
    },
    {
      "index": 61,
      "number": 31,
      "slug": "31-theme",
      "name": "摩尔庄园",
      "kind": "meta",
      "prompt": "Use case: ui-mockup. One independent complete 9:16 portrait mobile Merge-2 game screenshot, safe margins, high fidelity polished casual-mobile UI with clean rounded dimensional object icons and European/American casual mobile environmental materials. Keep each IP original cultural language. Clear cool modern fairly saturated colors, no yellowed/sepia filter.\nAll attached images are original official character identity references only, not layout targets. STRICT IDENTITY LOCK: preserve exact source faces, facial proportions, eye shape, nose/muzzle, hair, age, species, signature clothing, original rendering language, and actual body proportions. Flat animated faces stay exact original flat animated designs. Original 3D faces stay original 3D designs. Do not make generic new chibi faces. Do not change body proportions to fit environmental style. Use only reference-visible characters. Can repeat a reference portrait for multiple order cards. Original faces outrank UI/environment style. No faceless, obscured, cropped, invented, beautified or swapped faces.\nCompact top HUD with small IP name, Lv12, energy84, coins1250. Five bottom navigation tabs: 合成,成长,故事,图鉴,商店. No giant promotional title, no phone mockup, no hands, no collage, no split screens, no watermark. Minimal short legible Chinese labels. Clearly a new game concept, not a source screenshot.\nMAIN GROWTH SCREEN, same HUD, source characters, palette and compact object theme as paired board. NO merge grid. A dedicated readable growth interface, not a generic house restoration: show the named main growth system and auxiliary system as their own meaningful visible panels integrated around the functional scene. Central functional scene occupies55% of canvas and shows reference characters actually using task props. At top under HUD a main growth progress header, one green-checked completed result, a highlighted current problem in the scene, and a muted next unlock marked lock750. Auxiliary growth panel visibly shows its own record/qualification/partner action. No arbitrary character leveling/age growth.\nBottom task card must show the exact current task with requested board item icon, progress3/6, cost450 and a clear green button 交付. A short feedback line says what this accomplishment adds to board sources or orders. 成长 tab active. Make causal sequence visible: delivered themed board item -> task progresses -> completed act/qualification -> persistent scene or collection result -> next board task unlock. Keep original identities exactly consistent with paired board.\n\nIP: 摩尔庄园 (Mole Manor).\nOriginal anchors: 小摩尔的农事、职业、社区和拉姆伙伴，红鼻子原形\nReference characters only: 么么公主、原图两位金发小摩尔、拉姆\nPalette: 草绿、湖蓝、莓红、白\nTwo item chains: 胡萝卜→菜篮→农场礼箱; 小水壶→喷壶包→拉姆照护箱\nGenerators: 农具棚匣; 拉姆用品袋; 种子罐\nMain growth: 农事职业资格; auxiliary growth: 拉姆照护伙伴节点\nSpecific growth scene: 农田职业工作台、拉姆照护站、职业证和作物档案，非家园装修\nCurrent task: 交付照护箱完成拉姆户外照护课\nAlready earned and current persistent result: 春季收获资格已有绿勾；照护课程完成后开放拉姆协助的田间任务\nFeedback to board: 新职业任务开放当季种子及农产品加工；拉姆本体不合并，伙伴关系不自动增产\nAdaptation boundary: 红鼻子、摩尔脸和体型不可泛化成小动物；保留农作季节与实际照护\n\nUse the exact pink/red-nosed Mole faces from reference #1: central red-haired crowned princess, left blonde girl in pale-blue bonnet, right blonde child in rabbit bonnet. Keep precisely their giant glossy RED nose, eye structure, pink round faces and actual squat Mole bodies. Do not turn them into ordinary human children or generic bear chibis. The green-leaf orange round Lam pet stays its exact original orange seed/leaf design. Official reference artwork is soft 2D; retain it for faces and bodies even while item icons are dimensional.",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/references/31/manor.png"
      ],
      "source": "/Users/kamisola/.codex/generated_images/01a1016b-86fe-7863-8288-3f7719108d5f/exec-0eba6c08-1d4d-425b-adac-39298555647d.png",
      "ready": true,
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/31-theme/02-主外围.png",
      "dimensions": [
        941,
        1672
      ],
      "visual_review": "已查看：无棋盘；农事职业资格主成长、拉姆照护伙伴辅成长，收获已完成、照护课3/6、田间任务锁750、任务450交付；三位摩尔红鼻子与原脸、拉姆橙色种子叶形保留。外围蓝照护箱与棋盘粉色照护箱造型不同。",
      "sha256": "81b411837babcb9790123f876ad8d364dac98f06bf9f863ae8bc520516037400"
    },
    {
      "index": 62,
      "number": 32,
      "slug": "32-theme",
      "name": "奥比岛",
      "kind": "board",
      "prompt": "Use case: precise-object-edit. Image 1 is the edit target game board screenshot. Change ONLY the lantern movable item in ROW 4 COLUMN 7 into the same small yellow-and-navy 领航工具箱 shown in the FIRST order card at top left. It is a toolbox with yellow lid/handle corners, navy body and round blue compass emblem. Center it compactly within that one cell. Do not add a lightning badge, it is a deliverable movable item. Keep every other pixel/composition unchanged: all source character faces, eyes, hair, muzzle, costume and exact original squat 2D bodies, all 7x9=63 grid cells, all 3 generators, 10 empty cells, 14 locks, green highlighted two petals, arrow, board items, HUD, orders, timer and tabs. Preserve one independent 9:16 screenshot, no collage.",
      "referenced_image_paths": [
        "/Users/kamisola/.codex/generated_images/01a1016b-86fe-7863-8288-3f7719108d5f/exec-5526542e-633c-4b49-82f1-c004c3086ca1.png"
      ],
      "source": "/Users/kamisola/.codex/generated_images/01a1016b-86fe-7863-8288-3f7719108d5f/exec-467cd15b-57a1-4902-bac9-a03877328355.png",
      "ready": true,
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/32-theme/01-棋盘.png",
      "dimensions": [
        941,
        1672
      ],
      "visual_review": "已查看：7列9行63格、3单格闪电源、10空格14锁格；两瓣同物双高亮及升级箭头清楚；一次修正后订单黄色工具箱在R4C7活动单格中，未当生产器。官方两位奥比原脸、毛发、蓝/金眼、口鼻和矮体型保留。",
      "sha256": "b78ff3cd3bcbac9d4335526f9f8aec2032d73012d3a2204dc30771f774712b1a"
    },
    {
      "index": 63,
      "number": 32,
      "slug": "32-theme",
      "name": "奥比岛",
      "kind": "meta",
      "prompt": "Use case: ui-mockup. One independent complete 9:16 portrait mobile Merge-2 game screenshot, safe margins, high fidelity polished casual-mobile UI with clean rounded dimensional object icons and European/American casual mobile environmental materials. Keep each IP original cultural language. Clear cool modern fairly saturated colors, no yellowed/sepia filter.\nAll attached images are original official character identity references only, not layout targets. STRICT IDENTITY LOCK: preserve exact source faces, facial proportions, eye shape, nose/muzzle, hair, age, species, signature clothing, original rendering language, and actual body proportions. Flat animated faces stay exact original flat animated designs. Original 3D faces stay original 3D designs. Do not make generic new chibi faces. Do not change body proportions to fit environmental style. Use only reference-visible characters. Can repeat a reference portrait for multiple order cards. Original faces outrank UI/environment style. No faceless, obscured, cropped, invented, beautified or swapped faces.\nCompact top HUD with small IP name, Lv12, energy84, coins1250. Five bottom navigation tabs: 合成,成长,故事,图鉴,商店. No giant promotional title, no phone mockup, no hands, no collage, no split screens, no watermark. Minimal short legible Chinese labels. Clearly a new game concept, not a source screenshot.\nMAIN GROWTH SCREEN, same HUD, source characters, palette and compact object theme as paired board. NO merge grid. A dedicated readable growth interface, not a generic house restoration: show the named main growth system and auxiliary system as their own meaningful visible panels integrated around the functional scene. Central functional scene occupies55% of canvas and shows reference characters actually using task props. At top under HUD a main growth progress header, one green-checked completed result, a highlighted current problem in the scene, and a muted next unlock marked lock750. Auxiliary growth panel visibly shows its own record/qualification/partner action. No arbitrary character leveling/age growth.\nBottom task card must show the exact current task with requested board item icon, progress3/6, cost450 and a clear green button 交付. A short feedback line says what this accomplishment adds to board sources or orders. 成长 tab active. Make causal sequence visible: delivered themed board item -> task progresses -> completed act/qualification -> persistent scene or collection result -> next board task unlock. Keep original identities exactly consistent with paired board.\n\nIP: 奥比岛 (Obi Island: Dream Country).\nOriginal anchors: 小奥比熊的温暖社区、岛上互助与领航员身份\nReference characters only: 原参考小奥比熊（重复使用同一头像）\nPalette: 海蓝、青草绿、白、粉\nTwo item chains: 花瓣→花束→迎新礼盒; 木牌→路线牌→领航工具箱\nGenerators: 花篮; 岛务工具匣\nMain growth: 领航员互助资格; auxiliary growth: 社区友谊纪念\nSpecific growth scene: 岛务迎新码头、领航证和帮助任务记录，使用原小熊形体\nCurrent task: 交付领航工具箱完成带新奥比认路任务\nAlready earned and current persistent result: 旧日帮助新友已有纪念；领航资格完成后新增第二岛导览任务\nFeedback to board: 开启新地图领航订单和对应礼盒材料；证和友谊不直接加产量\nAdaptation boundary: 不把岛屿不断装修当唯一成长；角色来自官网，参考不足不得虚构新脸\n\nExact identity roles from reference #1: left small character has shaggy black-grey hair, blue eyes, cream muzzle and purple pointed costume ears, brown/orange top and tiny short seated bear body. Right small character has grey-brown ponytail, golden-brown eyes, round yellow inner bear ears, cream muzzle, pink dress and tiny short bear body. Keep those precise source faces, hair, nose/muzzle, eye structure and body proportions. Keep their source 2D illustrated character rendering. No generic new teddy bear, no human child faces. Use the two original characters only; a third order can repeat the left portrait.",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/references/32/official-kv.jpg"
      ],
      "source": "/Users/kamisola/.codex/generated_images/01a1016b-86fe-7863-8288-3f7719108d5f/exec-5dfa4c38-bbe6-4eee-af9a-9476e12247c8.png",
      "ready": true,
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/32-theme/02-主外围.png",
      "dimensions": [
        941,
        1672
      ],
      "visual_review": "已查看：无棋盘；领航员互助资格主成长、社区友谊纪念辅成长；帮助新友已完成、认路当前、第二岛锁750、3/6任务450交付；两位奥比原蓝/金眼、毛发、口鼻、矮体型2D保留。",
      "sha256": "239b020aabe5f4f58109b70041689b5640f5ca14eb5689bd8946ab07f277b839"
    },
    {
      "index": 64,
      "number": 33,
      "slug": "33-theme",
      "name": "旅行青蛙",
      "kind": "board",
      "prompt": "Use case: precise-object-edit. Image 1 is the edit target 旅行青蛙 Merge-2 board screenshot. Change ONLY the third/top-right order card: replace the travel photograph request icon with the EXACT same navy-blue tied bento cloth pouch with tiny green clover badge visible in the FIRST order card and board ROW 4 COLUMN 5. Replace its Chinese label 收集旅行照片 with 准备备用便当. Keep 0/1 and coin +80. This is food preparation; actual travel photographs are earned later in the growth album and cannot be merged or guaranteed. Keep every other pixel unchanged, especially all identical source frog faces, eye slits, original flat olive outline identity, squat short body, 7 columns x 9 rows = 63 cells, 3 one-cell lightning generators, 10 blank cells, 14 locks, two clovers green outlined, arrow, all items/HUD/timer/tabs. One independent 9:16 screenshot.",
      "referenced_image_paths": [
        "/Users/kamisola/.codex/generated_images/01a1016b-86fe-7863-8288-3f7719108d5f/exec-7aa49d03-8cb3-4453-bd29-f5bb0114a365.png"
      ],
      "source": "/Users/kamisola/.codex/generated_images/01a1016b-86fe-7863-8288-3f7719108d5f/exec-22836fc7-34a7-4990-a51e-77265e536cbb.png",
      "ready": true,
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/33-theme/01-棋盘.png",
      "dimensions": [
        940,
        1673
      ],
      "visual_review": "已查看：7列9行63格、3单格闪电源、10空格14锁格；两个同级三叶草绿色高亮与升级箭头；原青蛙狭眼、宽吻、短肢和扁平线稿保留；一次订单修正后只请求棋盘可见便当和行装，没有合并照片。",
      "sha256": "9d5e2e719bea9706460d706fff73230648fe0ca324895b012abe4aeb2fdf6504"
    },
    {
      "index": 65,
      "number": 33,
      "slug": "33-theme",
      "name": "旅行青蛙",
      "kind": "meta",
      "prompt": "Use case: ui-mockup. One independent complete 9:16 portrait mobile Merge-2 game screenshot, safe margins, high fidelity polished casual-mobile UI with clean rounded dimensional object icons and European/American casual mobile environmental materials. Keep each IP original cultural language. Clear cool modern fairly saturated colors, no yellowed/sepia filter.\nAll attached images are original official character identity references only, not layout targets. STRICT IDENTITY LOCK: preserve exact source faces, facial proportions, eye shape, nose/muzzle, hair, age, species, signature clothing, original rendering language, and actual body proportions. Flat animated faces stay exact original flat animated designs. Original 3D faces stay original 3D designs. Do not make generic new chibi faces. Do not change body proportions to fit environmental style. Use only reference-visible characters. Can repeat a reference portrait for multiple order cards. Original faces outrank UI/environment style. No faceless, obscured, cropped, invented, beautified or swapped faces.\nCompact top HUD with small IP name, Lv12, energy84, coins1250. Five bottom navigation tabs: 合成,成长,故事,图鉴,商店. No giant promotional title, no phone mockup, no hands, no collage, no split screens, no watermark. Minimal short legible Chinese labels. Clearly a new game concept, not a source screenshot.\nMAIN GROWTH SCREEN, same HUD, source characters, palette and compact object theme as paired board. NO merge grid. A dedicated readable growth interface, not a generic house restoration: show the named main growth system and auxiliary system as their own meaningful visible panels integrated around the functional scene. Central functional scene occupies55% of canvas and shows reference characters actually using task props. At top under HUD a main growth progress header, one green-checked completed result, a highlighted current problem in the scene, and a muted next unlock marked lock750. Auxiliary growth panel visibly shows its own record/qualification/partner action. No arbitrary character leveling/age growth.\nBottom task card must show the exact current task with requested board item icon, progress3/6, cost450 and a clear green button 交付. A short feedback line says what this accomplishment adds to board sources or orders. 成长 tab active. Make causal sequence visible: delivered themed board item -> task progresses -> completed act/qualification -> persistent scene or collection result -> next board task unlock. Keep original identities exactly consistent with paired board.\n\nIP: 旅行青蛙 (旅かえる / Travel Frog).\nOriginal anchors: 准备便当、护符和旅途道具，等待青蛙自主出行，照片与土产\nReference characters only: 原设绿色青蛙（全部头像重复使用）\nPalette: 草绿、灰蓝、苔绿、白\nTwo item chains: 三叶草→草篮→便当包; 棉布→包袱→旅行行装\nGenerators: 三叶草篮; 行装匣\nMain growth: 旅行见闻收藏; auxiliary growth: 行装搭配记录\nSpecific growth scene: 出发准备桌与自然旅程照片册，青蛙自行选择目的地与返家时间\nCurrent task: 交付便当包完成下一次行装准备\nAlready earned and current persistent result: 一张溪流旅行照片已入册；行装齐全后开放候归页，下一地点由真实旅行决定\nFeedback to board: 新旅途土产可开启对应备物订单；收藏不直接增产，不预设保证目的地\nAdaptation boundary: 不驱使青蛙连续刷任务，不将旅行时间或稀有照片保证化；不合并青蛙\n\nStrict exact identity: use only the green frog actually visible on the right side of reference #1. Preserve the original flat olive-green outline drawing, broad oval snout, small slit eyes, subtle straight curved mouth, short splayed limbs, white belly and compact body; no big Disney eyes, no cheeks, no teeth, no generic anthropomorphic frog, no 3D face. All 3 order portraits repeat this same source frog. The concept requested final 便当包 icon is a small navy-blue tied cloth pouch with a tan bento box corner and one green clover badge; 旅行行装 is an olive cloth backpack with white bedroll. Keep these exact same object designs in board and growth task.\nImage 2 is the paired generated board supporting reference only for the bento pouch and backpack object designs; use EXACT navy-blue tied pouch with green clover badge for the task request and central preparation table, and exact olive backpack with white bedroll. Frog identity comes only from original reference Image 1; retain its original face and squat body. The frog has NOT departed yet; show a waiting travel page unlocked after supplies. Do not imply guaranteed destination, instant rare photos, or photo merging.",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/references/33/frog.png",
        "/Users/kamisola/.codex/generated_images/01a1016b-86fe-7863-8288-3f7719108d5f/exec-7aa49d03-8cb3-4453-bd29-f5bb0114a365.png"
      ],
      "source": "/Users/kamisola/.codex/generated_images/01a1016b-86fe-7863-8288-3f7719108d5f/exec-575a9003-3000-4f84-9c75-4d18016189ea.png",
      "ready": true,
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/33-theme/02-主外围.png",
      "dimensions": [
        941,
        1672
      ],
      "visual_review": "已查看：无棋盘；旅行见闻收藏主成长、行装搭配记录辅成长；溪流照片已收藏、准备旅行当前、下一地点锁750、任务3/6与450交付。便当包及行装图标与棋盘一致，青蛙原脸短体扁平风保留；画面写明不保证目的地。",
      "sha256": "8c122aeee519ff6f0d5a40a3bef5080dbcfbaee85f92c0cc67d3c186ff005ce7"
    },
    {
      "index": 66,
      "number": 34,
      "slug": "34-theme",
      "name": "胡闹厨房",
      "kind": "board",
      "prompt": "Use case: ui-mockup. One independent complete 9:16 portrait mobile Merge-2 game screenshot, safe margins, high fidelity polished casual-mobile UI with clean rounded dimensional object icons and European/American casual mobile environmental materials. Keep each IP original cultural language. Clear cool modern fairly saturated colors, no yellowed/sepia filter.\nAll attached images are original official character identity references only, not layout targets. STRICT IDENTITY LOCK: preserve exact source faces, facial proportions, eye shape, nose/muzzle, hair, age, species, signature clothing, original rendering language, and actual body proportions. Flat animated faces stay exact original flat animated designs. Original 3D faces stay original 3D designs. Do not make generic new chibi faces. Do not change body proportions to fit environmental style. Use only reference-visible characters. Can repeat a reference portrait for multiple order cards. Original faces outrank UI/environment style. No faceless, obscured, cropped, invented, beautified or swapped faces.\nCompact top HUD with small IP name, Lv12, energy84, coins1250. Five bottom navigation tabs: 合成,成长,故事,图鉴,商店. No giant promotional title, no phone mockup, no hands, no collage, no split screens, no watermark. Minimal short legible Chinese labels. Clearly a new game concept, not a source screenshot.\nBOARD SCREEN. HUD top6%, three compact horizontal character order cards next12%, grid next66%, selected generator strip and five tabs bottom16%. Portraits from attached reference cast. Each order displays an actual visible board item request icon, 0/1 or1/1 and coin reward.\nMOST IMPORTANT: exactly 7 COLUMNS and exactly 9 ROWS =63 equal square cells, front-facing flat orthographic, no perspective. Eight vertical lines and ten horizontal lines, 9 full visible rows. Whole board width 84% of canvas with gutters. Grey locked row8 and row9:7 cells each=14 visible grey locks. Upper7 rows=49 unlocked cells. Exactly3 single-cell generators with small yellow lightning badges, 36 themed movable item icons, 10 genuinely empty cells. Put every object inside one cell. Several identical same-level pairs, with one adjacent identical pair softly green outlined and arrow to its next compact upgrade. No rows outside board, no extra sockets. Production is useful two chains described below, not diamonds or game currencies.\nUse this 7x9 occupancy map, where G=one thematic generator,I=one compact chain item,E=empty,L=grey lock. Each line is ONE row, left to right7 cells:\nR1 G I I E I I I\nR2 I G I I E I I\nR3 I I G I I I E\nR4 I I I E I I I\nR5 I I E I I I E\nR6 I E I I E I I\nR7 E I I I I E I\nR8 L L L L L L L\nR9 L L L L L L L\nA slim selected generator strip shows one of the exact named generators and cooldown00:45. 合成 tab active. Orders and highlighted upgrade must match actual objects on this board.\n\nIP: 胡闹厨房 (Overcooked!).\nOriginal anchors: 多人分工备料、烹调、传菜出餐，洋葱王国与怪厨房\nReference characters only: 官方图中央橙发厨师、棕肤厨师、右侧黑发厨师\nPalette: 青蓝、番茄红、白、青草绿\nTwo item chains: 番茄→切菜碗→汤锅; 盘子→净盘摞→出餐托盘\nGenerators: 菜箱; 洗碗机匣; 厨具箱\nMain growth: 厨房工序协作资格; auxiliary growth: 菜单解锁\nSpecific growth scene: 流水线厨房工序板、三名厨师岗位牌与完成菜单，不是餐馆装修\nCurrent task: 交付汤锅和出餐托盘完成第一轮三工位协作\nAlready earned and current persistent result: 洗盘交接已有绿勾；完整出餐后开放新菜单和移动厨房关卡\nFeedback to board: 新菜单开放食材来源和工序任务；合并只备物，真实切煮装盘由工位完成\nAdaptation boundary: 二合不能替代原作实时合作；厨师原脸原体型、不新增泛卡通厨师\n\nStrict source cast: the orange-haired chef immediately right of center, the brown-skinned chef immediately left of center, and the far-right brown-haired chef. Preserve exactly their tiny black dot eyes, large rounded noses, source mouth shapes and actual extremely short squat 3D chef bodies, hats, source skin tones and costumes from reference #1. Do not substitute generic cartoon chefs or make faces flatter/new chibi. Main final item icons in BOTH screens: 汤锅 is one small metallic silver stockpot filled with red tomato soup and a green garnish; 出餐托盘 is one oval silver tray with two white bowls/plates. These are prep goods only; the kitchen stations complete real chopping/cooking/plating.\nTwo identical tomatoes in row1 column2 and column3 BOTH outlined green, small arrow in empty column4 toward chopped-tomato bowl in column5. Soup pot and oval serving tray must each exist as movable single-cell items and as the matching top order request icons. No large decorative cast banner, show all 9 rows.",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/references/34/chefs.jpg"
      ],
      "source": "/Users/kamisola/.codex/generated_images/01a1016b-86fe-7863-8288-3f7719108d5f/exec-dd4e5dd7-1699-4933-948e-84901625245a.png",
      "ready": true,
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/34-theme/01-棋盘.png",
      "dimensions": [
        941,
        1672
      ],
      "visual_review": "已查看：7列9行63格、3单格闪电源、10空格14锁格；两番茄同物绿色高亮与升级箭头；汤锅、切菜碗、出餐托盘订单均有棋盘活动物品对应；三位厨师源3D原脸鼻眼、肤色、帽装及矮体保留。",
      "sha256": "35dbc64b32b69d2fb5e6d449dc62d5f18befe27e3fcd1d45612f62c68b7a6a9e"
    },
    {
      "index": 67,
      "number": 34,
      "slug": "34-theme",
      "name": "胡闹厨房",
      "kind": "meta",
      "prompt": "Use case: text-localization. Image 1 is the edit target game growth screen. Change ONLY one line of Chinese text in the 伙伴记录 panel at middle-lower right: replace 提升了洗碗机的订单产出！ with 开放新的工序协作订单！. Keep the green check and 已完成的成果 / 洗盘交接 lines. Keep every other pixel exactly unchanged, especially all three original Overcooked chef faces, eyes, noses, mouths, source skin tones and squat bodies, hats, clothing, task pot/tray icons, progress 3/6, cost 450, buttons, menu unlock panel, background kitchen, HUD and tabs. One independent 9:16 screen. No regeneration of faces.",
      "referenced_image_paths": [
        "/Users/kamisola/.codex/generated_images/01a1016b-86fe-7863-8288-3f7719108d5f/exec-d2e5da64-c4fc-4d20-9c4d-34d9275035f1.png"
      ],
      "source": "/Users/kamisola/.codex/generated_images/01a1016b-86fe-7863-8288-3f7719108d5f/exec-539633f7-9e5f-4c08-84f1-63f7fe5702e2.png",
      "ready": true,
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/34-theme/02-主外围.png",
      "dimensions": [
        940,
        1672
      ],
      "visual_review": "已查看：无棋盘；厨房工序协作资格主成长、菜单解锁辅成长；洗盘交接已成、三工位当前、菜单/移动厨房锁750、汤锅与托盘3/6和450交付；源厨师3D原脸矮体保留，物品与棋盘一致。一次修正文案后协作成果只开放新工序订单，不直接增产。",
      "sha256": "e5f779e21bb82986ad87b7b501e1424f421a7b9df373bb2f46746215bad524f2"
    },
    {
      "index": 68,
      "number": 35,
      "slug": "35-theme",
      "name": "双点医院",
      "kind": "board",
      "prompt": "Use case: precise-object-edit. Image 1 is the exact edit target game board screenshot. Make only these board item corrections, retain all characters/HUD/UI pixels unchanged. (1) Replace the red first-aid kit in ROW 4 COLUMN 5 with the EXACT same compact blue-grey toolbox, yellow handle and silver wrench symbol seen in the first top order card. This is the deliverable 诊疗维护箱, no lightning badge. (2) Move the small metallic machine component from ROW 1 COLUMN 4 to ROW 1 COLUMN 5, replacing that toilet-paper roll; leave row1 column4 genuinely empty except a small green arrow pointing toward column5. Keep the two identical screws in row1 column2 and column3 both green outlined. There must remain exactly 7 columns x 9 rows = 63 cells, 3 one-cell lightning generators, 14 bottom locks and 10 item-empty cells. Preserve all original lamp-bulb patient identities exactly: same original white bulb head intentionally having no eyes/mouth, same black jacket/red striped tie/blue jeans, original body proportions. Do not add any employee faces or new patient. Keep all remaining item positions, orders, labels, numbers, timer00:45 and tabs unchanged. One 9:16 screenshot, no collage.",
      "referenced_image_paths": [
        "/Users/kamisola/.codex/generated_images/01a1016b-86fe-7863-8288-3f7719108d5f/exec-d15254ac-d1b6-4943-8539-756d240283eb.png"
      ],
      "source": "/Users/kamisola/.codex/generated_images/01a1016b-86fe-7863-8288-3f7719108d5f/exec-5959d441-a73b-4c23-9390-5f5327769497.png",
      "ready": true,
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/35-theme/01-棋盘.png",
      "dimensions": [
        941,
        1672
      ],
      "visual_review": "已查看：7列9行63格、3单格闪电源、10空格14锁格；双螺丝绿色高亮和升级箭头；一次UI修正后蓝维护箱在R4C5、资格册在R5C2等活动格，订单可对应；原灯泡头身份与黑外套红领带保留，未虚构员工面孔。",
      "sha256": "37ef75922adf2e59dc837c1470e04bfb842291692004db3f71da0520e2964b9d"
    },
    {
      "index": 69,
      "number": 35,
      "slug": "35-theme",
      "name": "双点医院",
      "kind": "meta",
      "prompt": "Use case: ui-mockup. One independent complete 9:16 portrait mobile Merge-2 game screenshot, safe margins, high fidelity polished casual-mobile UI with clean rounded dimensional object icons and European/American casual mobile environmental materials. Keep each IP original cultural language. Clear cool modern fairly saturated colors, no yellowed/sepia filter.\nAll attached images are original official character identity references only, not layout targets. STRICT IDENTITY LOCK: preserve exact source faces, facial proportions, eye shape, nose/muzzle, hair, age, species, signature clothing, original rendering language, and actual body proportions. Flat animated faces stay exact original flat animated designs. Original 3D faces stay original 3D designs. Do not make generic new chibi faces. Do not change body proportions to fit environmental style. Use only reference-visible characters. Can repeat a reference portrait for multiple order cards. Original faces outrank UI/environment style. No faceless, obscured, cropped, invented, beautified or swapped faces.\nCompact top HUD with small IP name, Lv12, energy84, coins1250. Five bottom navigation tabs: 合成,成长,故事,图鉴,商店. No giant promotional title, no phone mockup, no hands, no collage, no split screens, no watermark. Minimal short legible Chinese labels. Clearly a new game concept, not a source screenshot.\nMAIN GROWTH SCREEN, same HUD, source characters, palette and compact object theme as paired board. NO merge grid. A dedicated readable growth interface, not a generic house restoration: show the named main growth system and auxiliary system as their own meaningful visible panels integrated around the functional scene. Central functional scene occupies55% of canvas and shows reference characters actually using task props. At top under HUD a main growth progress header, one green-checked completed result, a highlighted current problem in the scene, and a muted next unlock marked lock750. Auxiliary growth panel visibly shows its own record/qualification/partner action. No arbitrary character leveling/age growth.\nBottom task card must show the exact current task with requested board item icon, progress3/6, cost450 and a clear green button 交付. A short feedback line says what this accomplishment adds to board sources or orders. 成长 tab active. Make causal sequence visible: delivered themed board item -> task progresses -> completed act/qualification -> persistent scene or collection result -> next board task unlock. Keep original identities exactly consistent with paired board.\n\nIP: 双点医院 (Two Point Hospital).\nOriginal anchors: 幽默怪病、诊疗科室、员工培训与病人流程，双点郡\nReference characters only: 原作灯泡头患者（重复同一位原参考患者）\nPalette: 白、薄荷绿、湖蓝、紫\nTwo item chains: 螺丝→设备组件→诊疗维护箱; 纸页→培训资料→科室资格册\nGenerators: 维修工具柜; 培训资料匣\nMain growth: 科室诊疗资格; auxiliary growth: 员工岗位培训\nSpecific growth scene: 医院诊疗流程总览与资格/培训卡；重点是科室可处理的新怪病\nCurrent task: 交付诊疗维护箱完成灯头症科室准备\nAlready earned and current persistent result: 全科门诊已验收；专科设备和岗位培训完成后开放灯头症患者接诊\nFeedback to board: 专科资格开启怪病病例订单与维修链；患者不是合成物品，医疗效果不数值承诺\nAdaptation boundary: 真实人脸保持参考；灯头病人维持原作电灯头设定，不能任意换头；此为虚构怪病\n\nExact identity input roles: Reference Image 1 supplies only hospital environmental setting and room materials. Employee faces are too tiny to anchor reliably; do NOT invent any receptionist/doctor/staff portrait or new human face. Reference Image 2 supplies the ONLY on-screen character, the original light-bulb-head patient: exact white glowing bulb head with no eyes/mouth by original design, black jacket, red striped tie, light blue jeans, pale shoes, original normal-height low-poly 3D human body proportions. Repeat this same original bulb patient for all 3 order portraits, no new patient face, no anthropomorphic bulb eyes. The lamp head is the original fictional illness and must stay unchanged. Staff roles and training are shown only through book/qualification icons and labeled job cards, no staff characters. Equipment supports a virtual hospital qualification task. Final item icons both screens: 诊疗维护箱 is a compact blue grey toolbox with yellow handle and silver wrench symbol; 科室资格册 is a purple binder with white lamp bulb emblem. Both remain material/tool objects, not patients.\nImage 3 supports only paired board object designs: keep exact blue-grey maintenance toolbox with yellow handle and silver wrench emblem, purple binder with white bulb emblem. Source lamp patient identity comes only from original Image 2. Do not add any doctor/receptionist/human face. On central scene, the original bulb patient stands by the prepared diagnosis room; visible training cards and job qualification documents express staff readiness, not an invented staff character.",
      "referenced_image_paths": [
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        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/references/35/light-head.png",
        "/Users/kamisola/.codex/generated_images/01a1016b-86fe-7863-8288-3f7719108d5f/exec-d15254ac-d1b6-4943-8539-756d240283eb.png"
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      "ready": true,
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      "dimensions": [
        941,
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      "visual_review": "已查看：无棋盘；科室诊疗资格主成长、员工岗位培训辅成长；全科验收已成、灯头症当前3/6、下一科室锁750；任务蓝维护箱与棋盘一致、450交付；只用原灯泡头患者，员工以文档卡展示；永久可接诊科室场景与新病例维修订单明确。",
      "sha256": "4489eb83510d30983a9553c14252279c305e434b797bb318f6c6a03ea1f2d1e9"
    },
    {
      "index": 70,
      "number": 36,
      "slug": "36-theme",
      "name": "史莱姆牧场",
      "kind": "board",
      "prompt": "Use case: ui-mockup. One independent complete 9:16 portrait mobile Merge-2 game screenshot, safe margins, high fidelity polished casual-mobile UI with clean rounded dimensional object icons and European/American casual mobile environmental materials. Keep each IP original cultural language. Clear cool modern fairly saturated colors, no yellowed/sepia filter.\nAll attached images are original official character identity references only, not layout targets. STRICT IDENTITY LOCK: preserve exact source faces, facial proportions, eye shape, nose/muzzle, hair, age, species, signature clothing, original rendering language, and actual body proportions. Flat animated faces stay exact original flat animated designs. Original 3D faces stay original 3D designs. Do not make generic new chibi faces. Do not change body proportions to fit environmental style. Use only reference-visible characters. Can repeat a reference portrait for multiple order cards. Original faces outrank UI/environment style. No faceless, obscured, cropped, invented, beautified or swapped faces.\nCompact top HUD with small IP name, Lv12, energy84, coins1250. Five bottom navigation tabs: 合成,成长,故事,图鉴,商店. No giant promotional title, no phone mockup, no hands, no collage, no split screens, no watermark. Minimal short legible Chinese labels. Clearly a new game concept, not a source screenshot.\nBOARD SCREEN. HUD top6%, three compact horizontal character order cards next12%, grid next66%, selected generator strip and five tabs bottom16%. Portraits from attached reference cast. Each order displays an actual visible board item request icon, 0/1 or1/1 and coin reward.\nMOST IMPORTANT: exactly 7 COLUMNS and exactly 9 ROWS =63 equal square cells, front-facing flat orthographic, no perspective. Eight vertical lines and ten horizontal lines, 9 full visible rows. Whole board width 84% of canvas with gutters. Grey locked row8 and row9:7 cells each=14 visible grey locks. Upper7 rows=49 unlocked cells. Exactly3 single-cell generators with small yellow lightning badges, 36 themed movable item icons, 10 genuinely empty cells. Put every object inside one cell. Several identical same-level pairs, with one adjacent identical pair softly green outlined and arrow to its next compact upgrade. No rows outside board, no extra sockets. Production is useful two chains described below, not diamonds or game currencies.\nUse this 7x9 occupancy map, where G=one thematic generator,I=one compact chain item,E=empty,L=grey lock. Each line is ONE row, left to right7 cells:\nR1 G I I E I I I\nR2 I G I I E I I\nR3 I I G I I I E\nR4 I I I E I I I\nR5 I I E I I I E\nR6 I E I I E I I\nR7 E I I I I E I\nR8 L L L L L L L\nR9 L L L L L L L\nA slim selected generator strip shows one of the exact named generators and cooldown00:45. 合成 tab active. Orders and highlighted upgrade must match actual objects on this board.\n\nIP: 史莱姆牧场 (Slime Rancher).\nOriginal anchors: Beatrix 的边境牧场、不同食性史莱姆与采集探索，真空背包\nReference characters only: Beatrix LeBeau、粉红史莱姆、岩石史莱姆\nPalette: 青蓝、草绿、粉红、岩石蓝\nTwo item chains: 胡萝卜→饲料篮→照护补给箱; 金属片→围栏组件→牧场维护箱\nGenerators: 菜园篮; 设备工具匣\nMain growth: 史莱姆饲养发现档案; auxiliary growth: 牧场设备工序\nSpecific growth scene: 透明围栏饲养站、食性档案和设备升级实物；史莱姆保留原种\nCurrent task: 交付照护箱完成粉红与岩石史莱姆饮食观察\nAlready earned and current persistent result: 粉红种食性已记录；岩石种观察完成后开放新饲养配方与峡谷入口\nFeedback to board: 实际发现新种后开放其食物需求和设备链；不合并史莱姆本体，不凭空发明新品种\nAdaptation boundary: 合并只加工食物和工具，原作 Largo 机制另行处理，不能用同物升级替代\n\nExact source identity: Beatrix is the brown-skinned ADULT woman at right of Image 1, with asymmetric turquoise hair swept across forehead, original warm brown eyes, nose, broad happy mouth and source adult face/body proportions, pink/white ranch outfit and purple gloves, carrying the vacuum tool. Preserve exact source face, keep her an adult with actual body proportions, do not make a child chibi or new beauty face. Pink Slime is the exact smooth pink creature at lower left, giant dark oval smiling mouth and tiny glossy dark eyes; Rock Slime is the exact blue creature behind the vacuum near center-left with original pale grey crystal spikes, source eye and mouth shapes. Use only these three original identities and species, no invented new slime variants. Preserve their original official illustrated rendering language for faces. No slime is a mergeable board piece. Exact final object designs in both screens: 照护补给箱 is a small blue-and-white cooler with green leaf badge and orange carrot visible inside; 牧场维护箱 is an orange-and-grey toolbox with silver gear emblem.\nTwo identical carrots in row1 column2 and column3 BOTH softly green outlined; small arrow floating in item-empty column4 points to carrot feed basket in column5. Blue-white care cooler and orange-grey maintenance toolbox MUST each appear as movable one-cell items and match actual top orders. All 9 complete grid rows visible. Preserve source adult Beatrix face in order portrait, only UI item art gets casual 3D material polish.",
      "referenced_image_paths": [
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      "ready": true,
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/36-theme/01-棋盘.png",
      "dimensions": [
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      ],
      "visual_review": "已查看：7列9行63格、3单格闪电源、10空格14锁格；两胡萝卜同物绿色高亮与升级箭头；蓝白照护箱、橙灰维护箱和胡萝卜订单均有活动单格对应；Beatrix原成人面部体型，粉红与岩石原种原脸保留，史莱姆不在棋盘合并。",
      "sha256": "52310cb95f974db36eed47406d12cca3b969906a43d285cf617d1a654f3ce3f8"
    },
    {
      "index": 71,
      "number": 36,
      "slug": "36-theme",
      "name": "史莱姆牧场",
      "kind": "meta",
      "prompt": "Use case: ui-mockup. One independent complete 9:16 portrait mobile Merge-2 game screenshot, safe margins, high fidelity polished casual-mobile UI with clean rounded dimensional object icons and European/American casual mobile environmental materials. Keep each IP original cultural language. Clear cool modern fairly saturated colors, no yellowed/sepia filter.\nAll attached images are original official character identity references only, not layout targets. STRICT IDENTITY LOCK: preserve exact source faces, facial proportions, eye shape, nose/muzzle, hair, age, species, signature clothing, original rendering language, and actual body proportions. Flat animated faces stay exact original flat animated designs. Original 3D faces stay original 3D designs. Do not make generic new chibi faces. Do not change body proportions to fit environmental style. Use only reference-visible characters. Can repeat a reference portrait for multiple order cards. Original faces outrank UI/environment style. No faceless, obscured, cropped, invented, beautified or swapped faces.\nCompact top HUD with small IP name, Lv12, energy84, coins1250. Five bottom navigation tabs: 合成,成长,故事,图鉴,商店. No giant promotional title, no phone mockup, no hands, no collage, no split screens, no watermark. Minimal short legible Chinese labels. Clearly a new game concept, not a source screenshot.\nMAIN GROWTH SCREEN, same HUD, source characters, palette and compact object theme as paired board. NO merge grid. A dedicated readable growth interface, not a generic house restoration: show the named main growth system and auxiliary system as their own meaningful visible panels integrated around the functional scene. Central functional scene occupies55% of canvas and shows reference characters actually using task props. At top under HUD a main growth progress header, one green-checked completed result, a highlighted current problem in the scene, and a muted next unlock marked lock750. Auxiliary growth panel visibly shows its own record/qualification/partner action. No arbitrary character leveling/age growth.\nBottom task card must show the exact current task with requested board item icon, progress3/6, cost450 and a clear green button 交付. A short feedback line says what this accomplishment adds to board sources or orders. 成长 tab active. Make causal sequence visible: delivered themed board item -> task progresses -> completed act/qualification -> persistent scene or collection result -> next board task unlock. Keep original identities exactly consistent with paired board.\n\nIP: 史莱姆牧场 (Slime Rancher).\nOriginal anchors: Beatrix 的边境牧场、不同食性史莱姆与采集探索，真空背包\nReference characters only: Beatrix LeBeau、粉红史莱姆、岩石史莱姆\nPalette: 青蓝、草绿、粉红、岩石蓝\nTwo item chains: 胡萝卜→饲料篮→照护补给箱; 金属片→围栏组件→牧场维护箱\nGenerators: 菜园篮; 设备工具匣\nMain growth: 史莱姆饲养发现档案; auxiliary growth: 牧场设备工序\nSpecific growth scene: 透明围栏饲养站、食性档案和设备升级实物；史莱姆保留原种\nCurrent task: 交付照护箱完成粉红与岩石史莱姆饮食观察\nAlready earned and current persistent result: 粉红种食性已记录；岩石种观察完成后开放新饲养配方与峡谷入口\nFeedback to board: 实际发现新种后开放其食物需求和设备链；不合并史莱姆本体，不凭空发明新品种\nAdaptation boundary: 合并只加工食物和工具，原作 Largo 机制另行处理，不能用同物升级替代\n\nExact source identity: Beatrix is the brown-skinned ADULT woman at right of Image 1, with asymmetric turquoise hair swept across forehead, original warm brown eyes, nose, broad happy mouth and source adult face/body proportions, pink/white ranch outfit and purple gloves, carrying the vacuum tool. Preserve exact source face, keep her an adult with actual body proportions, do not make a child chibi or new beauty face. Pink Slime is the exact smooth pink creature at lower left, giant dark oval smiling mouth and tiny glossy dark eyes; Rock Slime is the exact blue creature behind the vacuum near center-left with original pale grey crystal spikes, source eye and mouth shapes. Use only these three original identities and species, no invented new slime variants. Preserve their original official illustrated rendering language for faces. No slime is a mergeable board piece. Exact final object designs in both screens: 照护补给箱 is a small blue-and-white cooler with green leaf badge and orange carrot visible inside; 牧场维护箱 is an orange-and-grey toolbox with silver gear emblem.",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/references/36/rancher.jpg"
      ],
      "source": "/Users/kamisola/.codex/generated_images/01a1016b-86fe-7863-8288-3f7719108d5f/exec-60d14393-eabb-4885-865c-1da4ce8ff289.png",
      "ready": true,
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/36-theme/02-主外围.png",
      "dimensions": [
        941,
        1672
      ],
      "visual_review": "已查看：无棋盘；史莱姆饲养发现档案主成长、牧场设备工序辅成长；粉红食性已记录、岩石当前、配方峡谷锁750、3/6任务450交付；蓝白照护箱与棋盘一致，Beatrix原成人脸体型与粉红/岩石原种原脸保留，养成因果是食性档案和设备来源。",
      "sha256": "7026eab8bb2784c218a1788d77b75f8027ca256daf824fefcfd8a3ffd66943f5"
    },
    {
      "index": 72,
      "slug": "37-theme",
      "name": "希腊神话·众神驿站",
      "kind": "board",
      "prompt": "Use case: ui-mockup. One independent complete portrait 9:16 mobile Merge-2 game screenshot with all UI inside safe margins. Edge-to-edge screen, no phone frame, no poster, no montage. Polished casual-mobile rounded dimensional items and UI; clear cool modern saturated palette, crisp icon silhouettes. This is a newly invented game with original character designs, no existing film/TV/game characters or actor faces. Keep faces clearly visible. Small top label and resource HUD Lv12, energy84, coins1250. Three compact order portraits. Five bottom tabs 合成,成长,故事,图鉴,商店. No giant headings or watermark. Minimal Chinese, prioritize readable item icons and functioning-game state.\nBOARD SCREEN. HUD top7%, compact orders next12%, uninterrupted orthographic front-facing square board next69%, selected-item strip and navigation bottom12%. EXACTLY 7 columns and EXACTLY 9 rows, 63 equal continuous square cells, all visible. Straight boundary lines, no perspective or overlapping objects. Bottom two rows have 14 grey padlock cells; seven upper rows contain 3 one-cell generators with yellow lightning badges, 30 compact themed objects with same-level identical pairs, and 16 empty unlocked cells. Objects entirely within one cell and distinguishable at48px. The 3 order cards request visible higher-level icons on the board, progress0/1 and1/1, coin rewards. Highlight one adjacent same-level pair. Selected generator name, timer00:45. 合成 tab selected.\nTitle label: 希腊神话·众神驿站. Original cast: young olive-skinned courier woman with short dark curls, winged cap and teal tunic; stocky bearded artisan with copper apron; elderly silver-braid garden keeper. Palette: cyan white bronze. Anchors: 翼鞋、传令杖和神山道路等神话符号；信使、工匠、花园看守为本方案新设角色。. Two item chains: 铜片→封口扣→驿站礼匣→神山礼箱; 纸笺→信封→路邮袋→远行邮箱. Scene: 奥林匹斯的白石驿站与浮云桥；路线台上展示三条神山运输线。. Primary growth: 驿站路线资格. Secondary growth: 众神委托声望. Current task: 为东风路线装配三份礼匣和一只邮袋. Permanent result: 获得翼鞋路线章，开通浮云桥运送线路. Feedback to board: 新线路订单与礼匣包装链.\n",
      "source": "/Users/kamisola/.codex/generated_images/01a0fd29-1c12-7073-b7cb-cd4bd00a0c0d/exec-8d018595-d67b-4532-88e7-ad3e0123058d.png",
      "referenced_image_paths": [],
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/37-theme/01-棋盘.png",
      "dimensions": [
        941,
        1672
      ],
      "visual_review": "已查看：7列×9行63格，14底锁、3闪电生产器、铜片/礼匣与邮袋链及同级高亮对；三位新设角色可见。7空格，密度高于计划；订单卡较大。",
      "sha256": "835263546f26e0de23ed8512e7a81708168c2926556db096c3132143f956bb17"
    },
    {
      "index": 73,
      "slug": "37-theme",
      "name": "希腊神话·众神驿站",
      "kind": "meta",
      "prompt": "Use case: ui-mockup. One independent complete portrait 9:16 mobile Merge-2 game screenshot with all UI inside safe margins. Edge-to-edge screen, no phone frame, no poster, no montage. Polished casual-mobile rounded dimensional items and UI; clear cool modern saturated palette, crisp icon silhouettes. This is a newly invented game with original character designs, no existing film/TV/game characters or actor faces. Keep faces clearly visible. Small top label and resource HUD Lv12, energy84, coins1250. Three compact order portraits. Five bottom tabs 合成,成长,故事,图鉴,商店. No giant headings or watermark. Minimal Chinese, prioritize readable item icons and functioning-game state.\nGROWTH SCREEN. NO merge grid. Use the paired board image ONLY as exact character-face/body identity and material/palette reference. Do not reproduce its board. Lock those faces and proportions without beautification, aging, substitution or obscuring. A themed working environment fills55% and a dedicated growth display fills25%: show the actual primary and secondary growth with completed result, current concrete task, and next locked unlock. Adapt the display to a qualification book, specimen log, route table, invention diagram, collection showcase, or relationship network instead of generic building renovations. Completed objective has green check; current objective yellow highlight; next area grey lock750. Bottom task card shows requested icons3/6 and0/1, reward450, green 交付 button; 成长 tab selected. Make permanent change and board feedback visible through actual props/chapters/material sources, not only tiny text. Same named cast and items as paired board.\nTitle label: 希腊神话·众神驿站. Original cast: young olive-skinned courier woman with short dark curls, winged cap and teal tunic; stocky bearded artisan with copper apron; elderly silver-braid garden keeper. Palette: cyan white bronze. Anchors: 翼鞋、传令杖和神山道路等神话符号；信使、工匠、花园看守为本方案新设角色。. Two item chains: 铜片→封口扣→驿站礼匣→神山礼箱; 纸笺→信封→路邮袋→远行邮箱. Scene: 奥林匹斯的白石驿站与浮云桥；路线台上展示三条神山运输线。. Primary growth: 驿站路线资格. Secondary growth: 众神委托声望. Current task: 为东风路线装配三份礼匣和一只邮袋. Permanent result: 获得翼鞋路线章，开通浮云桥运送线路. Feedback to board: 新线路订单与礼匣包装链.\n",
      "source": "/Users/kamisola/.codex/generated_images/01a0fd29-1c12-7073-b7cb-cd4bd00a0c0d/exec-212b4207-acf0-4570-a48a-8e03ef4da4b9.png",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/37-theme/01-棋盘.png"
      ],
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/37-theme/02-主外围.png",
      "dimensions": [
        941,
        1672
      ],
      "visual_review": "已查看：三位角色面容及礼箱邮袋与配对棋盘一致；路线资格阶梯、委托声望、浮云桥永久解锁与750下一线、3/6和0/1交付均可见；不是通用装修。",
      "sha256": "74e4f0e09953dae15b04294db06994d58aab514b705953caa07fd584c1e03cd9"
    },
    {
      "index": 74,
      "slug": "38-theme",
      "name": "山海经·异兽救护所",
      "kind": "board",
      "prompt": "Edit the provided original game screenshot. Preserve its original characters' exact faces, eye/nose proportions, age, body, clothes, identity and all exterior HUD/order/style/navigation. Correct ONLY the board to exactly SEVEN COLUMNS and NINE ROWS (63 cells). The current board incorrectly has EIGHT columns. Remove the extra column and redistribute icons within a seven-column board, make all seven columns wide and nine rows fully visible. Use 3 generators and 14 locked cells occupying the bottom two rows (each row7). Add at least10 empty cells in the upper7 rows, retain themed herb/nursing and bamboo/habitat chains, identical highlighted herb pair. No perspective. This is a concrete grid-count repair; count the columns and rows before final. Preserve exact original face designs. Use case: ui-mockup. One independent complete portrait 9:16 mobile Merge-2 game screenshot with all UI inside safe margins. Edge-to-edge screen, no phone frame, no poster, no montage. Polished casual-mobile rounded dimensional items and UI; clear cool modern saturated palette, crisp icon silhouettes. This is a newly invented game with original character designs, no existing film/TV/game characters or actor faces. Keep faces clearly visible. Small top label and resource HUD Lv12, energy84, coins1250. Three compact order portraits. Five bottom tabs 合成,成长,故事,图鉴,商店. No giant headings or watermark. Minimal Chinese, prioritize readable item icons and functioning-game state.\nBOARD SCREEN. HUD top7%, compact orders next12%, uninterrupted orthographic front-facing square board next69%, selected-item strip and navigation bottom12%. EXACTLY 7 columns and EXACTLY 9 rows, 63 equal continuous square cells, all visible. Straight boundary lines, no perspective or overlapping objects. Bottom two rows have 14 grey padlock cells; seven upper rows contain 3 one-cell generators with yellow lightning badges, 30 compact themed objects with same-level identical pairs, and 16 empty unlocked cells. Objects entirely within one cell and distinguishable at48px. The 3 order cards request visible higher-level icons on the board, progress0/1 and1/1, coin rewards. Highlight one adjacent same-level pair. Selected generator name, timer00:45. 合成 tab selected.\nTitle label: 山海经·异兽救护所. Original cast: young East Asian ranger woman with two short braids and jade vest; small white fox with nine distinct fluffy tails; ochre deer with one short horn. Palette: jade mint coral. Anchors: 借九尾狐等古典异兽意象，重新设计角色；救护流程为原创。. Two item chains: 草叶→药草束→护理包→异兽安置箱; 竹片→竹夹→食盆→栖息窝. Scene: 山林竹制救护院；幼年九尾狐、独角鹿与鸟类各有护理档案。. Primary growth: 异兽照护记录. Secondary growth: 栖息地发现. Current task: 交付三只护理包给白狐的休养栏. Permanent result: 获得康复印章，开放溪谷放归观察点. Feedback to board: 异兽偏好物订单与新采集来源.\n",
      "source": "/Users/kamisola/.codex/generated_images/01a0fd29-1c12-7073-b7cb-cd4bd00a0c0d/exec-04d50dd7-3e1b-4f0d-b124-3834f6cc8c7b.png",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/38-theme/01-棋盘.png"
      ],
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/38-theme/01-棋盘.png",
      "dimensions": [
        941,
        1672
      ],
      "visual_review": "已查看：修订后准确7列9行63格，14灰锁，3闪电生成器、护理药草与竹具、9空格；新设女孩/白狐/鹿身份保留；订单小字局部失真。",
      "sha256": "c7169d8cd3dfc468b5e682f099476be7be7e9d1876b9c9db0f2aac245c1305ca"
    },
    {
      "index": 75,
      "slug": "38-theme",
      "name": "山海经·异兽救护所",
      "kind": "meta",
      "prompt": "Use case: ui-mockup. One independent complete portrait 9:16 mobile Merge-2 game screenshot with all UI inside safe margins. Edge-to-edge screen, no phone frame, no poster, no montage. Polished casual-mobile rounded dimensional items and UI; clear cool modern saturated palette, crisp icon silhouettes. This is a newly invented game with original character designs, no existing film/TV/game characters or actor faces. Keep faces clearly visible. Small top label and resource HUD Lv12, energy84, coins1250. Three compact order portraits. Five bottom tabs 合成,成长,故事,图鉴,商店. No giant headings or watermark. Minimal Chinese, prioritize readable item icons and functioning-game state.\nGROWTH SCREEN. NO merge grid. Use the paired board image ONLY as exact character-face/body identity and material/palette reference. Do not reproduce its board. Lock those faces and proportions without beautification, aging, substitution or obscuring. A themed working environment fills55% and a dedicated growth display fills25%: show the actual primary and secondary growth with completed result, current concrete task, and next locked unlock. Adapt the display to a qualification book, specimen log, route table, invention diagram, collection showcase, or relationship network instead of generic building renovations. Completed objective has green check; current objective yellow highlight; next area grey lock750. Bottom task card shows requested icons3/6 and0/1, reward450, green 交付 button; 成长 tab selected. Make permanent change and board feedback visible through actual props/chapters/material sources, not only tiny text. Same named cast and items as paired board.\nTitle label: 山海经·异兽救护所. Original cast: young East Asian ranger woman with two short braids and jade vest; small white fox with nine distinct fluffy tails; ochre deer with one short horn. Palette: jade mint coral. Anchors: 借九尾狐等古典异兽意象，重新设计角色；救护流程为原创。. Two item chains: 草叶→药草束→护理包→异兽安置箱; 竹片→竹夹→食盆→栖息窝. Scene: 山林竹制救护院；幼年九尾狐、独角鹿与鸟类各有护理档案。. Primary growth: 异兽照护记录. Secondary growth: 栖息地发现. Current task: 交付三只护理包给白狐的休养栏. Permanent result: 获得康复印章，开放溪谷放归观察点. Feedback to board: 异兽偏好物订单与新采集来源.\n",
      "source": "/Users/kamisola/.codex/generated_images/01a0fd29-1c12-7073-b7cb-cd4bd00a0c0d/exec-d0392707-a466-4e7c-9c82-aafbc0093bc7.png",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/38-theme/01-棋盘.png"
      ],
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/38-theme/02-主外围.png",
      "dimensions": [
        941,
        1672
      ],
      "visual_review": "已查看：白狐/鹿/守林员面部身份保持，异兽护理阶段和恢复印章、栖息地发现路线及放归点、交付3/6与0/1可见；无棋盘，生态成长清楚。",
      "sha256": "14d89a2e431f1af1a1cb3afb8cc29a0b2bc2bf4eb7564d8c5b793b9b83d2c150"
    },
    {
      "index": 76,
      "slug": "39-theme",
      "name": "仙侠·洞天药庐",
      "kind": "board",
      "prompt": "Edit this original game screenshot. Correct ONLY current incorrect eight-column board to exactly SEVEN COLUMNS and NINE ROWS, 63 cells. Preserve faces of the girl, mentor and leaf sprite exactly, same eyes nose hair clothes age proportions and identity. Keep HUD and orders and navigation unchanged. Seven cell centers at14%,26%,38%,50%,62%,74%,86% across the screen, not8. Bottom14 padlocks in exactly2rows of7;10or more unlocked empty cells and3single-cell lightning generators in upper7rows. Keep themed items and highlight identical leaf pair. No perspective. Use case: ui-mockup. One independent complete portrait 9:16 mobile Merge-2 game screenshot with all UI inside safe margins. Edge-to-edge screen, no phone frame, no poster, no montage. Polished casual-mobile rounded dimensional items and UI; clear cool modern saturated palette, crisp icon silhouettes. This is a newly invented game with original character designs, no existing film/TV/game characters or actor faces. Keep faces clearly visible. Small top label and resource HUD Lv12, energy84, coins1250. Three compact order portraits. Five bottom tabs 合成,成长,故事,图鉴,商店. No giant headings or watermark. Minimal Chinese, prioritize readable item icons and functioning-game state.\nBOARD SCREEN. HUD top7%, compact orders next12%, uninterrupted orthographic front-facing square board next69%, selected-item strip and navigation bottom12%. EXACTLY 7 columns and EXACTLY 9 rows, 63 equal continuous square cells, all visible. Straight boundary lines, no perspective or overlapping objects. Bottom two rows have 14 grey padlock cells; seven upper rows contain 3 one-cell generators with yellow lightning badges, 30 compact themed objects with same-level identical pairs, and 16 empty unlocked cells. Objects entirely within one cell and distinguishable at48px. The 3 order cards request visible higher-level icons on the board, progress0/1 and1/1, coin rewards. Highlight one adjacent same-level pair. Selected generator name, timer00:45. 合成 tab selected.\nTitle label: 仙侠·洞天药庐. Original cast: young East Asian woman alchemist with dark hair in a low bun and turquoise hanfu; older white-beard teacher in indigo robe; small mint leaf spirit with round eyes. Palette: turquoise cobalt pink. Anchors: 通用修行、灵药、炼丹和洞天语汇；人物门派全部新设。. Two item chains: 灵叶→灵草束→药瓶→丹药礼匣; 矿粒→炉片→炼药炉芯→灵药炉. Scene: 玉色山间药庐，炼药炉与药圃分立；技法页显示已学会和待考核步骤。. Primary growth: 炼药技法册. Secondary growth: 药圃物种收藏. Current task: 完成凝露丹的采药、配药、温炉三步课程. Permanent result: 获得第一枚丹师章，解锁清露药方. Feedback to board: 新配方材料和炼药炉生成器链.\n",
      "source": "/Users/kamisola/.codex/generated_images/01a0fd29-1c12-7073-b7cb-cd4bd00a0c0d/exec-3ff3b941-4560-4ac4-99c3-00fcca95ee10.png",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/_revisions/39-board-initial-8x9.png"
      ],
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/39-theme/01-棋盘.png",
      "dimensions": [
        941,
        1672
      ],
      "visual_review": "已查看：修订后准确7列9行63格，14锁格、3生产器、灵药瓶及炉芯工具、10余空格，原女孩师父精灵脸保留；订单均有可辨对应物件。",
      "sha256": "8529bd797041f06caf0708ae93678eebf154a825c979ec4ee4bc8b76324b4934"
    },
    {
      "index": 77,
      "slug": "39-theme",
      "name": "仙侠·洞天药庐",
      "kind": "meta",
      "prompt": "Use case: ui-mockup. One independent complete portrait 9:16 mobile Merge-2 game screenshot with all UI inside safe margins. Edge-to-edge screen, no phone frame, no poster, no montage. Polished casual-mobile rounded dimensional items and UI; clear cool modern saturated palette, crisp icon silhouettes. This is a newly invented game with original character designs, no existing film/TV/game characters or actor faces. Keep faces clearly visible. Small top label and resource HUD Lv12, energy84, coins1250. Three compact order portraits. Five bottom tabs 合成,成长,故事,图鉴,商店. No giant headings or watermark. Minimal Chinese, prioritize readable item icons and functioning-game state.\nGROWTH SCREEN. NO merge grid. Use the paired board image ONLY as exact character-face/body identity and material/palette reference. Do not reproduce its board. Lock those faces and proportions without beautification, aging, substitution or obscuring. A themed working environment fills55% and a dedicated growth display fills25%: show the actual primary and secondary growth with completed result, current concrete task, and next locked unlock. Adapt the display to a qualification book, specimen log, route table, invention diagram, collection showcase, or relationship network instead of generic building renovations. Completed objective has green check; current objective yellow highlight; next area grey lock750. Bottom task card shows requested icons3/6 and0/1, reward450, green 交付 button; 成长 tab selected. Make permanent change and board feedback visible through actual props/chapters/material sources, not only tiny text. Same named cast and items as paired board.\nTitle label: 仙侠·洞天药庐. Original cast: young East Asian woman alchemist with dark hair in a low bun and turquoise hanfu; older white-beard teacher in indigo robe; small mint leaf spirit with round eyes. Palette: turquoise cobalt pink. Anchors: 通用修行、灵药、炼丹和洞天语汇；人物门派全部新设。. Two item chains: 灵叶→灵草束→药瓶→丹药礼匣; 矿粒→炉片→炼药炉芯→灵药炉. Scene: 玉色山间药庐，炼药炉与药圃分立；技法页显示已学会和待考核步骤。. Primary growth: 炼药技法册. Secondary growth: 药圃物种收藏. Current task: 完成凝露丹的采药、配药、温炉三步课程. Permanent result: 获得第一枚丹师章，解锁清露药方. Feedback to board: 新配方材料和炼药炉生成器链.\n",
      "source": "/Users/kamisola/.codex/generated_images/01a0fd29-1c12-7073-b7cb-cd4bd00a0c0d/exec-e8b7e35c-5612-453a-9c4a-9ac59c121eb8.png",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/39-theme/01-棋盘.png"
      ],
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/39-theme/02-主外围.png",
      "dimensions": [
        941,
        1672
      ],
      "visual_review": "已查看：原女孩、师父和叶精灵面部身份保持；炼药技法册三阶段、药圃收藏入口、丹师章/新配方/生成链等永久成果与棋盘反馈清楚，无棋盘；底部3/6与0/1、450交付可见。",
      "sha256": "722239720bf4c1ecdb86173978ed16ef9084ee9e3ac870a81295685b81d9f2c6"
    },
    {
      "index": 78,
      "slug": "40-theme",
      "name": "武侠·镖局行旅",
      "kind": "board",
      "prompt": "Edit this original game screenshot. Correct ONLY its board from incorrect7columns8rows to EXACTLY7columns9rows. Keep original faces of girl escort, mustached man, older woman unchanged, exact nose eyes hair age and clothes. Scale the board to80%screenwidth, centered with sidegutters, so9rows ofequal squarecells fit inside sameheight. Preserve all themed objects, add one additional unlocked row before finaltwo padlockrows; precisely7unlocked rows and2locked rows. Don't change the title or character orders. MANDATORY BOARD BLUEPRINT (7 entries in each of 9 rows; exactly63 cells): Row1=generator,lowA,lowA,midA,empty,lowB,empty. Row2=generator,lowB,lowB,midB,midB,empty,empty. Row3=generator,tool,tool,highA,highB,empty,empty. Row4=object,object,object,object,object,empty,empty. Row5=object,object,object,object,object,empty,empty. Row6=object,object,object,object,empty,empty,empty. Row7=object,object,object,object,empty,empty,empty. Row8=lock,lock,lock,lock,lock,lock,lock. Row9=lock,lock,lock,lock,lock,lock,lock. Place thematic icon variants where object appears. Board is centered, takes80%screen width and60%screen height, leave clean sidegutters; all63 square cells fully visible. Compact order cards have small face avatars, do not let huge character portraits consume the board. Include every one of the9rows. STRICT LAYOUT: seven cells across, never eight. Nine rows top to bottom. Board begins at x8% ends92%; each column width12% of screen. Seven cell centers at14%,26%,38%,50%,62%,74%,86% of screen. Vertical edges at8,20,32,44,56,68,80,92%. Do not create an eighth cell. 14 locked cells in final two rows. Three generators,30 ordinary objects,16 empty cells in remaining7rows. Use case: ui-mockup. One independent complete portrait 9:16 mobile Merge-2 game screenshot with all UI inside safe margins. Edge-to-edge screen, no phone frame, no poster, no montage. Polished casual-mobile rounded dimensional items and UI; clear cool modern saturated palette, crisp icon silhouettes. This is a newly invented game with original character designs, no existing film/TV/game characters or actor faces. Keep faces clearly visible. Small top label and resource HUD Lv12, energy84, coins1250. Three compact order portraits. Five bottom tabs 合成,成长,故事,图鉴,商店. No giant headings or watermark. Minimal Chinese, prioritize readable item icons and functioning-game state.\nBOARD SCREEN. HUD top7%, compact orders next12%, uninterrupted orthographic front-facing square board next69%, selected-item strip and navigation bottom12%. EXACTLY 7 columns and EXACTLY 9 rows, 63 equal continuous square cells, all visible. Straight boundary lines, no perspective or overlapping objects. Bottom two rows have 14 grey padlock cells; seven upper rows contain 3 one-cell generators with yellow lightning badges, 30 compact themed objects with same-level identical pairs, and 16 empty unlocked cells. Objects entirely within one cell and distinguishable at48px. The 3 order cards request visible higher-level icons on the board, progress0/1 and1/1, coin rewards. Highlight one adjacent same-level pair. Selected generator name, timer00:45. 合成 tab selected.\nTitle label: 武侠·镖局行旅. Original cast: confident East Asian woman escort with high black ponytail navy tunic and red sash; middle-aged mustached dispatcher in green; elderly woman merchant in lavender. Palette: navy jade vermilion. Anchors: 通用镖局、商路、同行互助；原创镖师与委托人。. Two item chains: 麻绳→包扎带→货包→押运货箱; 木片→车轮件→修车包→轻便车架. Scene: 古城镖局货台与路线牌，车辆装载板可见货物规格。. Primary growth: 商路履约资格. Secondary growth: 镖师岗位协作. Current task: 备齐三只货包和一只修车包，完成山道试运. Permanent result: 获得山道通行章，开启第二条商路. Feedback to board: 新增地区货单，开放大货箱包装规格.\n",
      "source": "/Users/kamisola/.codex/generated_images/01a0fd29-1c12-7073-b7cb-cd4bd00a0c0d/exec-534117c8-e9ad-4069-98f8-b9ce5748935b.png",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/40-theme/01-棋盘.png"
      ],
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/40-theme/01-棋盘.png",
      "dimensions": [
        941,
        1672
      ],
      "visual_review": "已查看：修订后7列9行63格，14锁格、货包/修车包双链、充足空格，三位原创脸保持；三生产器造型重复，同级工具对未高亮。",
      "sha256": "12e3de7ad7c0533c6f1da13190928b06dca63cf6292f6997106f7eba1af57c5b"
    },
    {
      "index": 79,
      "slug": "40-theme",
      "name": "武侠·镖局行旅",
      "kind": "meta",
      "prompt": "Use case: ui-mockup. One independent complete portrait 9:16 mobile Merge-2 game screenshot with all UI inside safe margins. Edge-to-edge screen, no phone frame, no poster, no montage. Polished casual-mobile rounded dimensional items and UI; clear cool modern saturated palette, crisp icon silhouettes. This is a newly invented game with original character designs, no existing film/TV/game characters or actor faces. Keep faces clearly visible. Small top label and resource HUD Lv12, energy84, coins1250. Three compact order portraits. Five bottom tabs 合成,成长,故事,图鉴,商店. No giant headings or watermark. Minimal Chinese, prioritize readable item icons and functioning-game state.\nGROWTH SCREEN. NO merge grid. Use the paired board image ONLY as exact character-face/body identity and material/palette reference. Do not reproduce its board. Lock those faces and proportions without beautification, aging, substitution or obscuring. A themed working environment fills55% and a dedicated growth display fills25%: show the actual primary and secondary growth with completed result, current concrete task, and next locked unlock. Adapt the display to a qualification book, specimen log, route table, invention diagram, collection showcase, or relationship network instead of generic building renovations. Completed objective has green check; current objective yellow highlight; next area grey lock750. Bottom task card shows requested icons3/6 and0/1, reward450, green 交付 button; 成长 tab selected. Make permanent change and board feedback visible through actual props/chapters/material sources, not only tiny text. Same named cast and items as paired board.\nTitle label: 武侠·镖局行旅. Original cast: confident East Asian woman escort with high black ponytail navy tunic and red sash; middle-aged mustached dispatcher in green; elderly woman merchant in lavender. Palette: navy jade vermilion. Anchors: 通用镖局、商路、同行互助；原创镖师与委托人。. Two item chains: 麻绳→包扎带→货包→押运货箱; 木片→车轮件→修车包→轻便车架. Scene: 古城镖局货台与路线牌，车辆装载板可见货物规格。. Primary growth: 商路履约资格. Secondary growth: 镖师岗位协作. Current task: 备齐三只货包和一只修车包，完成山道试运. Permanent result: 获得山道通行章，开启第二条商路. Feedback to board: 新增地区货单，开放大货箱包装规格.\n",
      "source": "/Users/kamisola/.codex/generated_images/01a0fd29-1c12-7073-b7cb-cd4bd00a0c0d/exec-d205e11b-5c42-4e2c-97e7-711323797f49.png",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/40-theme/01-棋盘.png"
      ],
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/40-theme/02-主外围.png",
      "dimensions": [
        941,
        1672
      ],
      "visual_review": "已查看：三位原角色脸一致；商路履约阶段、山道通行章、西域750锁区、地区货单与包装规格、岗位协作入口清楚，无棋盘；任务文字三份货包而进度为3/6，数值文案需在实现前统一。",
      "sha256": "f54904a15a96fcf184fd1d27b6a9e0c4ae4e5cd6e52bbd69e01648daff534865"
    },
    {
      "index": 80,
      "slug": "41-theme",
      "name": "英伦侦探·证物档案馆",
      "kind": "board",
      "prompt": "Edit this original screenshot to fix ONLY the board from EIGHT columns to SEVEN columns, preserving its NINE rows. Exactly63square cells,3single-cell lightning generators,14locks in finaltwo rows of7,10+emptycells. Preserve the redhead detective, brown-skinned glasses archivist and silver-haired witness EXACTLY: same original facial structure, eyes nose mouth face proportion age/body/clothes, no beautification or new faces. Keep all exterior HUD,order cards and navigation. Remove one column and widen the remaining7columns; all9rows visible. Keep photo/records/archive themed items and highlight identical adjacent photos. MANDATORY BOARD BLUEPRINT (7 entries in each of 9 rows; exactly63 cells): Row1=generator,lowA,lowA,midA,empty,lowB,empty. Row2=generator,lowB,lowB,midB,midB,empty,empty. Row3=generator,tool,tool,highA,highB,empty,empty. Row4=object,object,object,object,object,empty,empty. Row5=object,object,object,object,object,empty,empty. Row6=object,object,object,object,empty,empty,empty. Row7=object,object,object,object,empty,empty,empty. Row8=lock,lock,lock,lock,lock,lock,lock. Row9=lock,lock,lock,lock,lock,lock,lock. Place thematic icon variants where object appears. Board is centered, takes80%screen width and60%screen height, leave clean sidegutters; all63 square cells fully visible. Compact order cards have small face avatars, do not let huge character portraits consume the board. Include every one of the9rows. STRICT LAYOUT: seven cells across, never eight. Nine rows top to bottom. Board begins at x8% ends92%; each column width12% of screen. Seven cell centers at14%,26%,38%,50%,62%,74%,86% of screen. Vertical edges at8,20,32,44,56,68,80,92%. Do not create an eighth cell. 14 locked cells in final two rows. Three generators,30 ordinary objects,16 empty cells in remaining7rows. Use case: ui-mockup. One independent complete portrait 9:16 mobile Merge-2 game screenshot with all UI inside safe margins. Edge-to-edge screen, no phone frame, no poster, no montage. Polished casual-mobile rounded dimensional items and UI; clear cool modern saturated palette, crisp icon silhouettes. This is a newly invented game with original character designs, no existing film/TV/game characters or actor faces. Keep faces clearly visible. Small top label and resource HUD Lv12, energy84, coins1250. Three compact order portraits. Five bottom tabs 合成,成长,故事,图鉴,商店. No giant headings or watermark. Minimal Chinese, prioritize readable item icons and functioning-game state.\nBOARD SCREEN. HUD top7%, compact orders next12%, uninterrupted orthographic front-facing square board next69%, selected-item strip and navigation bottom12%. EXACTLY 7 columns and EXACTLY 9 rows, 63 equal continuous square cells, all visible. Straight boundary lines, no perspective or overlapping objects. Bottom two rows have 14 grey padlock cells; seven upper rows contain 3 one-cell generators with yellow lightning badges, 30 compact themed objects with same-level identical pairs, and 16 empty unlocked cells. Objects entirely within one cell and distinguishable at48px. The 3 order cards request visible higher-level icons on the board, progress0/1 and1/1, coin rewards. Highlight one adjacent same-level pair. Selected generator name, timer00:45. 合成 tab selected.\nTitle label: 英伦侦探·证物档案馆. Original cast: red-haired freckled young woman detective in navy vest; bespectacled brown-skinned archivist in grey cardigan; silver-haired woman witness in burgundy scarf. Palette: slate blue burgundy silver. Anchors: 观察、访谈、现场材料和案件档案；原创侦探，不借用影视演员面容。. Two item chains: 照片碎片→整理照片→照片袋→证物归档盒; 纸页→记录卡→访谈册→案件档案. Scene: 冷蓝维多利亚式档案馆，以带待核标识的证物板为中心，左侧已完成案卷架。. Primary growth: 案件验证进度. Secondary growth: 调查工具资格. Current task: 交付三份访谈册，对照已有证物验证时间线. Permanent result: 核验通过的案卷入档，开启码头调查点. Feedback to board: 新取材地点和访谈需求；合并不能产生新事实.\n",
      "source": "/Users/kamisola/.codex/generated_images/01a0fd29-1c12-7073-b7cb-cd4bd00a0c0d/exec-cd957cdd-86b1-47f9-a6b9-87bf769b2a25.png",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/41-theme/01-棋盘.png"
      ],
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/41-theme/01-棋盘.png",
      "dimensions": [
        941,
        1672
      ],
      "visual_review": "已查看：修订后7列9行63格，14底锁、3单格闪电生成器、照片/访谈记录/归档盒链与同级高亮对；原三角色脸保持；装饰杂物较多，需实现时收敛有效物品链。",
      "sha256": "829cacce0c5d0c9205bd80331d2aa7b5347c90a5392d0407a140e2e3864d6c9d"
    },
    {
      "index": 81,
      "slug": "41-theme",
      "name": "英伦侦探·证物档案馆",
      "kind": "meta",
      "prompt": "Use case: ui-mockup. One independent complete portrait 9:16 mobile Merge-2 game screenshot with all UI inside safe margins. Edge-to-edge screen, no phone frame, no poster, no montage. Polished casual-mobile rounded dimensional items and UI; clear cool modern saturated palette, crisp icon silhouettes. This is a newly invented game with original character designs, no existing film/TV/game characters or actor faces. Keep faces clearly visible. Small top label and resource HUD Lv12, energy84, coins1250. Three compact order portraits. Five bottom tabs 合成,成长,故事,图鉴,商店. No giant headings or watermark. Minimal Chinese, prioritize readable item icons and functioning-game state.\nGROWTH SCREEN. NO merge grid. Use the paired board image ONLY as exact character-face/body identity and material/palette reference. Do not reproduce its board. Lock those faces and proportions without beautification, aging, substitution or obscuring. A themed working environment fills55% and a dedicated growth display fills25%: show the actual primary and secondary growth with completed result, current concrete task, and next locked unlock. Adapt the display to a qualification book, specimen log, route table, invention diagram, collection showcase, or relationship network instead of generic building renovations. Completed objective has green check; current objective yellow highlight; next area grey lock750. Bottom task card shows requested icons3/6 and0/1, reward450, green 交付 button; 成长 tab selected. Make permanent change and board feedback visible through actual props/chapters/material sources, not only tiny text. Same named cast and items as paired board.\nTitle label: 英伦侦探·证物档案馆. Original cast: red-haired freckled young woman detective in navy vest; bespectacled brown-skinned archivist in grey cardigan; silver-haired woman witness in burgundy scarf. Palette: slate blue burgundy silver. Anchors: 观察、访谈、现场材料和案件档案；原创侦探，不借用影视演员面容。. Two item chains: 照片碎片→整理照片→照片袋→证物归档盒; 纸页→记录卡→访谈册→案件档案. Scene: 冷蓝维多利亚式档案馆，以带待核标识的证物板为中心，左侧已完成案卷架。. Primary growth: 案件验证进度. Secondary growth: 调查工具资格. Current task: 交付三份访谈册，对照已有证物验证时间线. Permanent result: 核验通过的案卷入档，开启码头调查点. Feedback to board: 新取材地点和访谈需求；合并不能产生新事实.\n",
      "source": "/Users/kamisola/.codex/generated_images/01a0fd29-1c12-7073-b7cb-cd4bd00a0c0d/exec-d13f975b-20f9-49f4-97aa-6bbd0ed3054d.png",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/41-theme/01-棋盘.png"
      ],
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/41-theme/02-主外围.png",
      "dimensions": [
        941,
        1672
      ],
      "visual_review": "已查看：三位原创人物与棋盘面部一致，已有证物板待核、案件验证进度、工具资格/档案入柜及码头调查反馈可见；3/6+0/1交付450，无棋盘；三份文本与3/6模板数值实现前需统一。",
      "sha256": "0603cec160b9da83374228e58fdb892a72b2ce3e9518894ea4afa878a0f90d80"
    },
    {
      "index": 82,
      "slug": "42-theme",
      "name": "海盗·群岛补给港",
      "kind": "board",
      "prompt": "MANDATORY BOARD BLUEPRINT (7 entries in each of 9 rows; exactly63 cells): Row1=generator,lowA,lowA,midA,empty,lowB,empty. Row2=generator,lowB,lowB,midB,midB,empty,empty. Row3=generator,tool,tool,highA,highB,empty,empty. Row4=object,object,object,object,object,empty,empty. Row5=object,object,object,object,object,empty,empty. Row6=object,object,object,object,empty,empty,empty. Row7=object,object,object,object,empty,empty,empty. Row8=lock,lock,lock,lock,lock,lock,lock. Row9=lock,lock,lock,lock,lock,lock,lock. Place thematic icon variants where object appears. Board is centered, takes80%screen width and60%screen height, leave clean sidegutters; all63 square cells fully visible. Compact order cards have small face avatars, do not let huge character portraits consume the board. Include every one of the9rows. STRICT LAYOUT: seven cells across, never eight. Nine rows top to bottom. Board begins at x8% ends92%; each column width12% of screen. Seven cell centers at14%,26%,38%,50%,62%,74%,86% of screen. Vertical edges at8,20,32,44,56,68,80,92%. Do not create an eighth cell. 14 locked cells in final two rows. Three generators,30 ordinary objects,16 empty cells in remaining7rows. Use case: ui-mockup. One independent complete portrait 9:16 mobile Merge-2 game screenshot with all UI inside safe margins. Edge-to-edge screen, no phone frame, no poster, no montage. Polished casual-mobile rounded dimensional items and UI; clear cool modern saturated palette, crisp icon silhouettes. This is a newly invented game with original character designs, no existing film/TV/game characters or actor faces. Keep faces clearly visible. Small top label and resource HUD Lv12, energy84, coins1250. Three compact order portraits. Five bottom tabs 合成,成长,故事,图鉴,商店. No giant headings or watermark. Minimal Chinese, prioritize readable item icons and functioning-game state.\nBOARD SCREEN. HUD top7%, compact orders next12%, uninterrupted orthographic front-facing square board next69%, selected-item strip and navigation bottom12%. EXACTLY 7 columns and EXACTLY 9 rows, 63 equal continuous square cells, all visible. Straight boundary lines, no perspective or overlapping objects. Bottom two rows have 14 grey padlock cells; seven upper rows contain 3 one-cell generators with yellow lightning badges, 30 compact themed objects with same-level identical pairs, and 16 empty unlocked cells. Objects entirely within one cell and distinguishable at48px. The 3 order cards request visible higher-level icons on the board, progress0/1 and1/1, coin rewards. Highlight one adjacent same-level pair. Selected generator name, timer00:45. 合成 tab selected.\nTitle label: 海盗·群岛补给港. Original cast: brown-skinned captain woman with short curls blue coat and coral scarf; sandy-haired young mechanic in striped shirt; green parrot with yellow cheek. Palette: ocean blue coral white. Anchors: 航海罗盘、海图、风帆、港口补给等通用海盗冒险符号。. Two item chains: 帆布片→帆布卷→风帆包→远航帆箱; 木片→桅杆件→船修包→远航修缮箱. Scene: 珊瑚蓝港口，三艘原创小船与航线桌，船舱货位展示本次装载。. Primary growth: 航线探索. Secondary growth: 船只补给规格. Current task: 交付三只帆包和一只修船包，通过礁石航路准备. Permanent result: 灯塔航线永久打开，获得船队探路章. Feedback to board: 新岛材料与装船订单；不扩主盘格数.\n",
      "source": "/Users/kamisola/.codex/generated_images/01a0fd29-1c12-7073-b7cb-cd4bd00a0c0d/exec-fe460f8c-1fc9-41d8-9b5a-20f4a27b65ff.png",
      "referenced_image_paths": [],
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/42-theme/01-棋盘.png",
      "dimensions": [
        941,
        1672
      ],
      "visual_review": "已查看：7列9行63格、14锁、3生产器、帆包/修船工具链、空格足；原创船长/机械师/鹦鹉保持。仅单格帆包高亮，未并排高亮同级对。",
      "sha256": "2364d3aa4ebd9245afbff21151ec3b1d538de677f48fdbba5d871234c8cf74d4"
    },
    {
      "index": 83,
      "slug": "42-theme",
      "name": "海盗·群岛补给港",
      "kind": "meta",
      "prompt": "Use case: ui-mockup. One independent complete portrait 9:16 mobile Merge-2 game screenshot with all UI inside safe margins. Edge-to-edge screen, no phone frame, no poster, no montage. Polished casual-mobile rounded dimensional items and UI; clear cool modern saturated palette, crisp icon silhouettes. This is a newly invented game with original character designs, no existing film/TV/game characters or actor faces. Keep faces clearly visible. Small top label and resource HUD Lv12, energy84, coins1250. Three compact order portraits. Five bottom tabs 合成,成长,故事,图鉴,商店. No giant headings or watermark. Minimal Chinese, prioritize readable item icons and functioning-game state.\nGROWTH SCREEN. NO merge grid. Use the paired board image ONLY as exact character-face/body identity and material/palette reference. Do not reproduce its board. Lock those faces and proportions without beautification, aging, substitution or obscuring. A themed working environment fills55% and a dedicated growth display fills25%: show the actual primary and secondary growth with completed result, current concrete task, and next locked unlock. Adapt the display to a qualification book, specimen log, route table, invention diagram, collection showcase, or relationship network instead of generic building renovations. Completed objective has green check; current objective yellow highlight; next area grey lock750. Bottom task card shows requested icons3/6 and0/1, reward450, green 交付 button; 成长 tab selected. Make permanent change and board feedback visible through actual props/chapters/material sources, not only tiny text. Same named cast and items as paired board.\nTitle label: 海盗·群岛补给港. Original cast: brown-skinned captain woman with short curls blue coat and coral scarf; sandy-haired young mechanic in striped shirt; green parrot with yellow cheek. Palette: ocean blue coral white. Anchors: 航海罗盘、海图、风帆、港口补给等通用海盗冒险符号。. Two item chains: 帆布片→帆布卷→风帆包→远航帆箱; 木片→桅杆件→船修包→远航修缮箱. Scene: 珊瑚蓝港口，三艘原创小船与航线桌，船舱货位展示本次装载。. Primary growth: 航线探索. Secondary growth: 船只补给规格. Current task: 交付三只帆包和一只修船包，通过礁石航路准备. Permanent result: 灯塔航线永久打开，获得船队探路章. Feedback to board: 新岛材料与装船订单；不扩主盘格数.\n",
      "source": "/Users/kamisola/.codex/generated_images/01a0fd29-1c12-7073-b7cb-cd4bd00a0c0d/exec-ee921143-0f42-46dd-a69f-538d1a49d155.png",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/42-theme/01-棋盘.png"
      ],
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/42-theme/02-主外围.png",
      "dimensions": [
        941,
        1672
      ],
      "visual_review": "已查看：船长、机械师、鹦鹉身份保持；航线探索与船只补给规格、探路章/新岛材料/订单反馈、750锁区及交付3/6+0/1、450均清楚；任务三只帆包与3/6进度为模板数值偏差。",
      "sha256": "9fd9a24df5fe5b6c95678fd50338c0d88313db3af5d4d2294fd7fdb1c7616ee2"
    },
    {
      "index": 84,
      "slug": "43-theme",
      "name": "魔法学院·炼药课程",
      "kind": "board",
      "prompt": "GRID BLUEPRINT:7entries per row,9rows. Row1: generator,lowA,lowA,midA,empty,lowB,empty. Row2: generator,lowB,lowB,midB,midB,empty,empty. Row3: generator,tool,tool,highA,highB,empty,empty. Rows4and5:5themed objects,2empty cells each. Rows6and7:4themed objects,3emptycells each. Rows8and9:7locks each. EXACTLY7columns9rows63squarecells, NOT8columns or8rows. Board centered80%screenwidth with clean sidegutters. Compact avatar orders so full9rows fit. Use case: ui-mockup. One independent complete portrait 9:16 mobile Merge-2 game screenshot with all UI inside safe margins. Edge-to-edge screen, no phone frame, no poster, no montage. Polished casual-mobile rounded dimensional items and UI; clear cool modern saturated palette, crisp icon silhouettes. This is a newly invented game with original character designs, no existing film/TV/game characters or actor faces. Keep faces clearly visible. Small top label and resource HUD Lv12, energy84, coins1250. Three compact order portraits. Five bottom tabs 合成,成长,故事,图鉴,商店. No giant headings or watermark. Minimal Chinese, prioritize readable item icons and functioning-game state.\nBOARD SCREEN. HUD top7%, compact orders next12%, uninterrupted orthographic front-facing square board next69%, selected-item strip and navigation bottom12%. EXACTLY 7 columns and EXACTLY 9 rows, 63 equal continuous square cells, all visible. Straight boundary lines, no perspective or overlapping objects. Bottom two rows have 14 grey padlock cells; seven upper rows contain 3 one-cell generators with yellow lightning badges, 30 compact themed objects with same-level identical pairs, and 16 empty unlocked cells. Objects entirely within one cell and distinguishable at48px. The 3 order cards request visible higher-level icons on the board, progress0/1 and1/1, coin rewards. Highlight one adjacent same-level pair. Selected generator name, timer00:45. 合成 tab selected.\nTitle label: 魔法学院·炼药课程. Original cast: dark-skinned curly-haired girl student in cobalt overalls; East Asian short-haired boy in mint uniform; older woman tutor with round spectacles plum robe. Palette: violet cyan mint. Anchors: 通用魔法学校、试验器具、课程徽章；原创校徽、制服和人物。. Two item chains: 花瓣→花瓣包→药液瓶→课程药剂盒; 玻璃片→量杯→炼药器→课堂试验台. Scene: 蓝紫现代奇幻炼药教室，三个课程台和中央资格册，非城堡大堂。. Primary growth: 课程资格. Secondary growth: 药剂图鉴. Current task: 交付三瓶发光药液，完成一级色变实验. Permanent result: 课程铜章入册，解锁下一堂植物课. Feedback to board: 新课程生成器和药剂配方.\n",
      "source": "/Users/kamisola/.codex/generated_images/01a0fd29-1c12-7073-b7cb-cd4bd00a0c0d/exec-b3c7f83c-c880-4472-b3ee-0434f8f030b7.png",
      "referenced_image_paths": [],
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/43-theme/01-棋盘.png",
      "dimensions": [
        941,
        1672
      ],
      "visual_review": "已查看：准确7列9行63格，有A-G/1-9坐标，14锁、3同造型生成器、16空格、花瓣同级对及原作新设三人清晰；生成器重复，坐标仅为本张概念表现。",
      "sha256": "9448009011b6c1a1dd16189081f6cd07f328b2f82b739f8cacb3c1dce3f51de0"
    },
    {
      "index": 85,
      "slug": "43-theme",
      "name": "魔法学院·炼药课程",
      "kind": "meta",
      "prompt": "Use case: ui-mockup. One independent complete portrait 9:16 mobile Merge-2 game screenshot with all UI inside safe margins. Edge-to-edge screen, no phone frame, no poster, no montage. Polished casual-mobile rounded dimensional items and UI; clear cool modern saturated palette, crisp icon silhouettes. This is a newly invented game with original character designs, no existing film/TV/game characters or actor faces. Keep faces clearly visible. Small top label and resource HUD Lv12, energy84, coins1250. Three compact order portraits. Five bottom tabs 合成,成长,故事,图鉴,商店. No giant headings or watermark. Minimal Chinese, prioritize readable item icons and functioning-game state.\nGROWTH SCREEN. NO merge grid. Use the paired board image ONLY as exact character-face/body identity and material/palette reference. Do not reproduce its board. Lock those faces and proportions without beautification, aging, substitution or obscuring. A themed working environment fills55% and a dedicated growth display fills25%: show the actual primary and secondary growth with completed result, current concrete task, and next locked unlock. Adapt the display to a qualification book, specimen log, route table, invention diagram, collection showcase, or relationship network instead of generic building renovations. Completed objective has green check; current objective yellow highlight; next area grey lock750. Bottom task card shows requested icons3/6 and0/1, reward450, green 交付 button; 成长 tab selected. Make permanent change and board feedback visible through actual props/chapters/material sources, not only tiny text. Same named cast and items as paired board.\nTitle label: 魔法学院·炼药课程. Original cast: dark-skinned curly-haired girl student in cobalt overalls; East Asian short-haired boy in mint uniform; older woman tutor with round spectacles plum robe. Palette: violet cyan mint. Anchors: 通用魔法学校、试验器具、课程徽章；原创校徽、制服和人物。. Two item chains: 花瓣→花瓣包→药液瓶→课程药剂盒; 玻璃片→量杯→炼药器→课堂试验台. Scene: 蓝紫现代奇幻炼药教室，三个课程台和中央资格册，非城堡大堂。. Primary growth: 课程资格. Secondary growth: 药剂图鉴. Current task: 交付三瓶发光药液，完成一级色变实验. Permanent result: 课程铜章入册，解锁下一堂植物课. Feedback to board: 新课程生成器和药剂配方.\n",
      "source": "/Users/kamisola/.codex/generated_images/01a0fd29-1c12-7073-b7cb-cd4bd00a0c0d/exec-013d7241-f4e9-4cd3-b505-d22ee4b92553.png",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/43-theme/01-棋盘.png"
      ],
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/43-theme/02-主外围.png",
      "dimensions": [
        941,
        1672
      ],
      "visual_review": "已查看：三位原设角色面部保持；课程资格等级、药剂图鉴、植物课与新生成器/配方反馈可见，无棋盘；3/6+0/1交付450；一级色变任务与Lv2当前高亮为概念进度示意。",
      "sha256": "490b4e86e343d01b8bc34b761d743bf9a6f93fe0445bab6b3010a16f7e93d328"
    },
    {
      "index": 86,
      "slug": "44-theme",
      "name": "太空探索·星际科考站",
      "kind": "board",
      "prompt": "GRID BLUEPRINT:7entries per row,9rows. Row1: generator,lowA,lowA,midA,empty,lowB,empty. Row2: generator,lowB,lowB,midB,midB,empty,empty. Row3: generator,tool,tool,highA,highB,empty,empty. Rows4and5:5themed objects,2empty cells each. Rows6and7:4themed objects,3emptycells each. Rows8and9:7locks each. EXACTLY7columns9rows63squarecells, NOT8columns or8rows. Board centered80%screenwidth with clean sidegutters. Compact avatar orders so full9rows fit. Use case: ui-mockup. One independent complete portrait 9:16 mobile Merge-2 game screenshot with all UI inside safe margins. Edge-to-edge screen, no phone frame, no poster, no montage. Polished casual-mobile rounded dimensional items and UI; clear cool modern saturated palette, crisp icon silhouettes. This is a newly invented game with original character designs, no existing film/TV/game characters or actor faces. Keep faces clearly visible. Small top label and resource HUD Lv12, energy84, coins1250. Three compact order portraits. Five bottom tabs 合成,成长,故事,图鉴,商店. No giant headings or watermark. Minimal Chinese, prioritize readable item icons and functioning-game state.\nBOARD SCREEN. HUD top7%, compact orders next12%, uninterrupted orthographic front-facing square board next69%, selected-item strip and navigation bottom12%. EXACTLY 7 columns and EXACTLY 9 rows, 63 equal continuous square cells, all visible. Straight boundary lines, no perspective or overlapping objects. Bottom two rows have 14 grey padlock cells; seven upper rows contain 3 one-cell generators with yellow lightning badges, 30 compact themed objects with same-level identical pairs, and 16 empty unlocked cells. Objects entirely within one cell and distinguishable at48px. The 3 order cards request visible higher-level icons on the board, progress0/1 and1/1, coin rewards. Highlight one adjacent same-level pair. Selected generator name, timer00:45. 合成 tab selected.\nTitle label: 太空探索·星际科考站. Original cast: East Asian woman scientist with straight chin-length hair in teal suit; bearded Black astronaut in orange suit; small white service robot with two round cyan eyes. Palette: ice blue white orange. Anchors: 空间站植物试验、样本、封闭实验设施；原创宇航员。. Two item chains: 样本瓶→样本盒→取样箱→科考物资柜; 传感片→测量仪→实验模块→科考设备箱. Scene: 冷白蓝空间站，植物培养柜、样本观察台与环形行星路线窗。. Primary growth: 科研项目阶段. Secondary growth: 舱段探索. Current task: 交付三只样本盒和一台测量仪，完成首轮植物观察. Permanent result: 植物试验数据页入档，开放冰月采样路线. Feedback to board: 地区样本来源和试验需求；合并不伪造实验结果.\n",
      "source": "/Users/kamisola/.codex/generated_images/01a0fd29-1c12-7073-b7cb-cd4bd00a0c0d/exec-ba886521-013d-4457-bf11-66aaac770042.png",
      "referenced_image_paths": [],
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/44-theme/01-棋盘.png",
      "dimensions": [
        941,
        1672
      ],
      "visual_review": "已查看：7列9行63格、14锁、16空格、3同造型单格生成器，样本/测量仪/设备及高亮钳子对清楚；新设科学家/宇航员/机器人身份可见；生产器造型重复。",
      "sha256": "b5fd8bd05a04cc2bd7a7e2e197dca8986f5a381ee8880494a8f90bb80e5ffca9"
    },
    {
      "index": 87,
      "slug": "44-theme",
      "name": "太空探索·星际科考站",
      "kind": "meta",
      "prompt": "Use case: ui-mockup. One independent complete portrait 9:16 mobile Merge-2 game screenshot with all UI inside safe margins. Edge-to-edge screen, no phone frame, no poster, no montage. Polished casual-mobile rounded dimensional items and UI; clear cool modern saturated palette, crisp icon silhouettes. This is a newly invented game with original character designs, no existing film/TV/game characters or actor faces. Keep faces clearly visible. Small top label and resource HUD Lv12, energy84, coins1250. Three compact order portraits. Five bottom tabs 合成,成长,故事,图鉴,商店. No giant headings or watermark. Minimal Chinese, prioritize readable item icons and functioning-game state.\nGROWTH SCREEN. NO merge grid. Use the paired board image ONLY as exact character-face/body identity and material/palette reference. Do not reproduce its board. Lock those faces and proportions without beautification, aging, substitution or obscuring. A themed working environment fills55% and a dedicated growth display fills25%: show the actual primary and secondary growth with completed result, current concrete task, and next locked unlock. Adapt the display to a qualification book, specimen log, route table, invention diagram, collection showcase, or relationship network instead of generic building renovations. Completed objective has green check; current objective yellow highlight; next area grey lock750. Bottom task card shows requested icons3/6 and0/1, reward450, green 交付 button; 成长 tab selected. Make permanent change and board feedback visible through actual props/chapters/material sources, not only tiny text. Same named cast and items as paired board.\nTitle label: 太空探索·星际科考站. Original cast: East Asian woman scientist with straight chin-length hair in teal suit; bearded Black astronaut in orange suit; small white service robot with two round cyan eyes. Palette: ice blue white orange. Anchors: 空间站植物试验、样本、封闭实验设施；原创宇航员。. Two item chains: 样本瓶→样本盒→取样箱→科考物资柜; 传感片→测量仪→实验模块→科考设备箱. Scene: 冷白蓝空间站，植物培养柜、样本观察台与环形行星路线窗。. Primary growth: 科研项目阶段. Secondary growth: 舱段探索. Current task: 交付三只样本盒和一台测量仪，完成首轮植物观察. Permanent result: 植物试验数据页入档，开放冰月采样路线. Feedback to board: 地区样本来源和试验需求；合并不伪造实验结果.\n",
      "source": "/Users/kamisola/.codex/generated_images/01a0fd29-1c12-7073-b7cb-cd4bd00a0c0d/exec-7f119181-6568-4564-8e72-ba70b6bae8b6.png",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/44-theme/01-棋盘.png"
      ],
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/44-theme/02-主外围.png",
      "dimensions": [
        941,
        1672
      ],
      "visual_review": "已查看：科学家/宇航员/机器人与棋盘身份一致；科研观察阶段、舱段探索、试验数据页入档/冰月新来源及样本测量两链清楚；3/6+0/1交付450，无棋盘。",
      "sha256": "18d188ceb7be81a1309fc1a6ba6e0760cf0297b97bf9d659f13e1750eaac689c"
    },
    {
      "index": 88,
      "slug": "45-theme",
      "name": "失物邮局",
      "kind": "board",
      "prompt": "GRID BLUEPRINT:7entries per row,9rows. Row1: generator,lowA,lowA,midA,empty,lowB,empty. Row2: generator,lowB,lowB,midB,midB,empty,empty. Row3: generator,tool,tool,highA,highB,empty,empty. Rows4and5:5themed objects,2empty cells each. Rows6and7:4themed objects,3emptycells each. Rows8and9:7locks each. EXACTLY7columns9rows63squarecells, NOT8columns or8rows. Board centered80%screenwidth with clean sidegutters. Compact avatar orders so full9rows fit. Use case: ui-mockup. One independent complete portrait 9:16 mobile Merge-2 game screenshot with all UI inside safe margins. Edge-to-edge screen, no phone frame, no poster, no montage. Polished casual-mobile rounded dimensional items and UI; clear cool modern saturated palette, crisp icon silhouettes. This is a newly invented game with original character designs, no existing film/TV/game characters or actor faces. Keep faces clearly visible. Small top label and resource HUD Lv12, energy84, coins1250. Three compact order portraits. Five bottom tabs 合成,成长,故事,图鉴,商店. No giant headings or watermark. Minimal Chinese, prioritize readable item icons and functioning-game state.\nBOARD SCREEN. HUD top7%, compact orders next12%, uninterrupted orthographic front-facing square board next69%, selected-item strip and navigation bottom12%. EXACTLY 7 columns and EXACTLY 9 rows, 63 equal continuous square cells, all visible. Straight boundary lines, no perspective or overlapping objects. Bottom two rows have 14 grey padlock cells; seven upper rows contain 3 one-cell generators with yellow lightning badges, 30 compact themed objects with same-level identical pairs, and 16 empty unlocked cells. Objects entirely within one cell and distinguishable at48px. The 3 order cards request visible higher-level icons on the board, progress0/1 and1/1, coin rewards. Highlight one adjacent same-level pair. Selected generator name, timer00:45. 合成 tab selected.\nTitle label: 失物邮局. Original cast: original young woman clerk with auburn bob mint cardigan; elderly brown-skinned postman with blue cap; original curly-haired child in lilac sweater. Palette: sky blue mint raspberry. Anchors: 遗失物整理、物主留言、归还记录；不是魔法制造真实记忆。. Two item chains: 纽扣→修补包→整洁玩具→归还礼箱; 标签→地址卡→邮袋→归还邮箱. Scene: 粉蓝社区邮局，失物展台、带标签的抽屉和归还盖章册。. Primary growth: 物主故事册. Secondary growth: 邮路分拣资格. Current task: 把三份修补包交给玩具修复任务，核对物主留言. Permanent result: 小熊玩具完成修复并归还，故事页和新街区地址开放. Feedback to board: 新物主订单与修补材料来源.\n",
      "source": "/Users/kamisola/.codex/generated_images/01a0fd29-1c12-7073-b7cb-cd4bd00a0c0d/exec-77abafe7-a27d-4683-aaa8-5fc2e456e093.png",
      "referenced_image_paths": [],
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/45-theme/01-棋盘.png",
      "dimensions": [
        941,
        1672
      ],
      "visual_review": "已查看：7列9行63格，14底锁、16空格、3同造型发生器，纽扣修补/物主标签邮物链与三位新设人物清楚；只高亮一个纽扣而非同级对，另有背景猫装饰。",
      "sha256": "ee6daa0f8a2b676b309d5ed999ee5e105e777884260173f266e60e5230a80be9"
    },
    {
      "index": 89,
      "slug": "45-theme",
      "name": "失物邮局",
      "kind": "meta",
      "prompt": "Use case: ui-mockup.\nAsset type: one complete portrait 9:16 mobile Merge-2 GROWTH screenshot, independent companion to the attached board screenshot.\nInput image 1 role: exact established original-character identity assets, exact established item-icon assets, UI finish, palette and materials. Use its faces and icons as fixed reference assets. Do not reproduce the merge grid.\nPrimary request: Render a finished functioning growth game screen, edge-to-edge, no phone frame, no montage, no poster. All UI within safe margins. Polished casual-mobile rounded dimensional rendering; preserve the reference's art direction and icon silhouettes. Title small at top; HUD Lv.12, energy84, coins1250. Below HUD, reuse the THREE EXISTING reference character portraits exactly in three compact task cards. These are the same original characters, with the same facial geometry, eye size/spacing/color, nose, mouth, hair, skin, visible proportions, clothing and expression. Reuse the supplied face rendering as an asset rather than redesigning or inventing a look-alike. No new characters. No extra faces in the environment; show themed work props and accomplished changes there. Do not beautify, age, replace, merge, stylize, blur, obscure or crop away any face.\nComposition: No merge grid anywhere. The working environment fills about55%, a meaningful dedicated growth display about25%, then a legible bottom task panel and five fixed bottom navigation tabs. The dedicated growth display must show actual primary and secondary progress, permanent completed result with a green check, current target visibly highlighted yellow, and a next target in grey with padlock750. Use a thematic book/log/route display rather than a generic renovation tree. Make permanent results and board feedback visually real, not only tiny words. Bottom task panel has the exact TWO demand icons from this attached board, respective counters3/6 and0/1, reward450 and a bright green 交付 button. Render all progress digits clearly. Five bottom tabs exactly 合成,成长,故事,图鉴,商店; only 成长 visibly selected. Minimal readable Chinese text, no enormous headlines, watermark, phone or collage.\nTitle: 失物邮局. Scene: the existing powder-blue community post office, a lost-item display, labelled mint drawers and a return-stamp storybook. Same established cast from image: the fair young woman with auburn chin-length bob, very large brown eyes, tiny nose, white collared mint short-sleeved uniform; the dark-brown elderly postman with round glasses, white moustache and beard, navy blue post cap with yellow envelope badge and navy uniform; the rosy small child with dense dark-brown curls, very large brown eyes, wide happy mouth, lilac sweater. Reuse their visible source portrait assets in the three top task cards with their faces intact.\nPrimary growth display labelled 物主故事册: an OPEN illustrated storybook showing a permanently completed teddy-return page with the reference tan teddy bear and blue neck bow, green check, return date/stamp, matching blue/turquoise bear-cover book icon from reference. Beside it secondary display 邮路分拣资格: stamped address cards and a small route map, completed street outlined, next street grey-lock750. Environment includes the permanently repaired and returned teddy on the child's labelled return shelf, and a clearly opened NEW ADDRESS drawer for the next neighbourhood. No magical memories.\nCurrent task: 玩具修复 / 核对物主留言. The bottom demand icon3/6 MUST be the actual reference teal OPEN rectangular soft repair-tool bag containing red scissors, colored thread bobbins, glue bottle and tools, identical shape/color as the first order card and board row1col4. The second demand icon0/1 MUST reuse the reference cream ADDRESS/LETTER card with airmail blue-red striped edge and short grey writing, from board row2col4-5; this is the owner-message/address verification prop. Do not replace either demand by a teddy, parcel, backpack or different tool icon. Feedback: a new-owner envelope order marker pointing to a visible repair-material drawer containing the same blue button/thread icons; the unlocked address is legible as the next goal. Three top tasks reuse the original repair bag, red return-mailbox, bear-storybook icons. Keep matching silhouettes and palette sky-blue/mint/raspberry.",
      "source": "/Users/kamisola/.codex/generated_images/01a10a8e-55ae-7be3-8ba8-6c89ec21b73c/exec-4d6b3ef5-2b6c-4acb-b670-b35740860325.png",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/45-theme/01-棋盘.png"
      ],
      "transparent_background": false,
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/45-theme/02-主外围.png",
      "dimensions": [
        941,
        1672
      ],
      "visual_review": "已查看实际文件941×1672（近9:16）。三位原创肖像与棋盘对照可识别同一人物，脸眼鼻、发型、肤色和服装无明显身份漂移；场景中额外显示同三位角色，未按提示词只留顶栏人物。主成长物主故事册、辅成长邮路分拣资格、已归还小熊页/实物与绿勾可见；当前玩具修复/核对物主留言，青绿修补工具包3/6和蓝红航空边地址卡0/1沿用棋盘；奖励450、绿色交付、五导航且成长选中。下一社区黄高亮、后续灰锁750、新材料抽屉和纽扣/线轴反馈可见。偏差：环境已打开的新月花园抽屉与成长册仍锁定的新月花园卡状态不一致；返回印章日期为模型自填2024.05.18，少量小字仅概念级；同需求图标尺寸与局部细节有自然重绘差异。未生成额外付费变体。",
      "sha256": "23411da022f425dfce90d19a517317b63b76caa2dac4dba6f3cf7e6876abfbc5"
    },
    {
      "index": 90,
      "slug": "46-theme",
      "name": "云端气象工坊",
      "kind": "board",
      "prompt": "GRID BLUEPRINT:7entries per row,9rows. Row1: generator,lowA,lowA,midA,empty,lowB,empty. Row2: generator,lowB,lowB,midB,midB,empty,empty. Row3: generator,tool,tool,highA,highB,empty,empty. Rows4and5:5themed objects,2empty cells each. Rows6and7:4themed objects,3emptycells each. Rows8and9:7locks each. EXACTLY7columns9rows63squarecells, NOT8columns or8rows. Board centered80%screenwidth with clean sidegutters. Compact avatar orders so full9rows fit. Use case: ui-mockup. One independent complete portrait 9:16 mobile Merge-2 game screenshot with all UI inside safe margins. Edge-to-edge screen, no phone frame, no poster, no montage. Polished casual-mobile rounded dimensional items and UI; clear cool modern saturated palette, crisp icon silhouettes. This is a newly invented game with original character designs, no existing film/TV/game characters or actor faces. Keep faces clearly visible. Small top label and resource HUD Lv12, energy84, coins1250. Three compact order portraits. Five bottom tabs 合成,成长,故事,图鉴,商店. No giant headings or watermark. Minimal Chinese, prioritize readable item icons and functioning-game state.\nBOARD SCREEN. HUD top7%, compact orders next12%, uninterrupted orthographic front-facing square board next69%, selected-item strip and navigation bottom12%. EXACTLY 7 columns and EXACTLY 9 rows, 63 equal continuous square cells, all visible. Straight boundary lines, no perspective or overlapping objects. Bottom two rows have 14 grey padlock cells; seven upper rows contain 3 one-cell generators with yellow lightning badges, 30 compact themed objects with same-level identical pairs, and 16 empty unlocked cells. Objects entirely within one cell and distinguishable at48px. The 3 order cards request visible higher-level icons on the board, progress0/1 and1/1, coin rewards. Highlight one adjacent same-level pair. Selected generator name, timer00:45. 合成 tab selected.\nTitle label: 云端气象工坊. Original cast: original silver-haired young weather engineer in coral raincoat; original round blue bird with gold beak; older woman with violet glasses and cobalt apron. Palette: cyan coral lilac. Anchors: 把奇幻天气工坊与仪器制造结合，天气为明确架空规则。. Two item chains: 铜片→风铃件→风向仪→云层观测仪; 棉絮→云团→雨云瓶→天气配送箱. Scene: 天蓝浮空平台上有风向仪、云团观察窗和天气配送柜；发明册展示零件结构。. Primary growth: 气象仪器发明. Secondary growth: 季节委托收藏. Current task: 交付三只风铃件与一瓶雨云，校准春雨观测仪. Permanent result: 观测仪转动，春季徽章入册，开放海风观测订单. Feedback to board: 新仪器部件链与季节天气需求.\n",
      "source": "/Users/kamisola/.codex/generated_images/01a0fd29-1c12-7073-b7cb-cd4bd00a0c0d/exec-76e97970-6595-4172-8494-adc68cb90616.png",
      "referenced_image_paths": [],
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/46-theme/01-棋盘.png",
      "dimensions": [
        941,
        1672
      ],
      "visual_review": "已查看：7列9行63格、14锁、16空格、3同造型发生器，铜件/风铃/观测仪和云团雨云链清楚；新设工程师、蓝鸟、眼镜老人可见；只单格铜片高亮未同时高亮同级对。",
      "sha256": "cf908f333227affabaca8f9dbf6d7b9d3a190d5bf32c4b9f292824b50e6703b4"
    },
    {
      "index": 91,
      "slug": "46-theme",
      "name": "云端气象工坊",
      "kind": "meta",
      "prompt": "Use case: ui-mockup.\nAsset type: one complete portrait 9:16 mobile Merge-2 GROWTH screenshot, independent companion to the attached board screenshot.\nInput image 1 role: exact established original-character identity assets, exact established item-icon assets, UI finish, palette and materials. Use its faces and icons as fixed reference assets. Do not reproduce the merge grid.\nPrimary request: Render a finished functioning growth game screen, edge-to-edge, no phone frame, no montage, no poster. All UI within safe margins. Polished casual-mobile rounded dimensional rendering; preserve the reference's art direction and icon silhouettes. Title small at top; HUD Lv.12, energy84, coins1250. Below HUD, reuse the THREE EXISTING reference character portraits exactly in three compact task cards. These are the same original characters, with the same facial geometry, eye size/spacing/color, nose, mouth, hair, skin, visible proportions, clothing and expression. Reuse the supplied face rendering as an asset rather than redesigning or inventing a look-alike. No new characters. No extra faces in the environment; show themed work props and accomplished changes there. Do not beautify, age, replace, merge, stylize, blur, obscure or crop away any face.\nComposition: No merge grid anywhere. The working environment fills about55%, a meaningful dedicated growth display about25%, then a legible bottom task panel and five fixed bottom navigation tabs. The dedicated growth display must show actual primary and secondary progress, permanent completed result with a green check, current target visibly highlighted yellow, and a next target in grey with padlock750. Use a thematic book/log/route display rather than a generic renovation tree. Make permanent results and board feedback visually real, not only tiny words. Bottom task panel has the exact TWO demand icons from this attached board, respective counters3/6 and0/1, reward450 and a bright green 交付 button. Render all progress digits clearly. Five bottom tabs exactly 合成,成长,故事,图鉴,商店; only 成长 visibly selected. Minimal readable Chinese text, no enormous headlines, watermark, phone or collage.\nTitle: 云端气象工坊. Scene: cyan floating workshop platforms with a cloud observation window, wind instruments and a weather delivery cabinet. Same three established character assets from image: youthful fair engineer with tousled short silver hair, large amber eyes, tiny nose, coral-orange hooded raincoat over dark inner clothes; a round bright BLUE bird with black curved eyes, yellow-gold beak and small coral cheek marks; elderly fair woman with wavy lavender-grey bob, purple round spectacles, smiling small mouth, navy-cobalt apron over dark blue shirt. Reuse EXACT source portraits in the three top cards without changing eyes, face or species.\nPrimary growth 气象仪器发明: a large open invention notebook with an exploded diagram of the exact reference black/silver/gold three-cup wind instrument, completed green check and actual calibrated spring-rain instrument installed and turning in the environment. Secondary 季节委托收藏: a neat four-season badge binder with the spring badge already permanently mounted, green check; the current spring-observation page has yellow highlight and next sea-breeze page is grey-lock750. The permanent spring observation apparatus is assembled on a platform beside a weather window, no generic building upgrade. Clear next goal 海风观测 with a windsock blueprint and a new-instrument-parts drawer containing the actual copper plates/wrench icons.\nCurrent task: 校准春雨观测仪. Bottom demand3/6 icon MUST be the original gold bell-cap WIND CHIME with three hanging slim BLUE tubes, identical to first order and board row1col4. Bottom demand0/1 icon MUST be the exact clear blue rounded GLASS RAIN-CLOUD BOTTLE from the second top order: visible white cloud and blue droplets inside, preserve its original profile/cap. Do not use a new cartoon raincloud or cloud balloon. Reward450, green 交付. Three top tasks repeat wind chime, rain bottle, black/silver/gold wind instrument icons. Palette cyan/coral/lilac; preserve original body/head proportions and face rendering.",
      "source": "/Users/kamisola/.codex/generated_images/01a10a8e-55ae-7be3-8ba8-6c89ec21b73c/exec-a900eaf7-a0c7-422c-8572-825b45bbcdf2.png",
      "referenced_image_paths": [
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      ],
      "transparent_background": false,
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/46-theme/02-主外围.png",
      "dimensions": [
        941,
        1672
      ],
      "visual_review": "已查看实际文件941×1672（近9:16）。银发珊瑚色雨衣工程师、圆蓝鸟、紫眼镜老妇三肖像与棋盘对照无明显身份漂移，脸眼鼻/物种/发型/服装一致；场景额外蓝鸟与同角色一致。主成长气象仪器发明、辅成长季节委托收藏；春雨观测仪实物/绿勾已校准、春季收藏徽章绿勾可见，仪器零件箱和海风观测下一目标反馈可见。原金顶三蓝管风铃3/6、雨云瓶0/1，奖励450、绿色交付、五导航且成长选中。偏差：灰锁750的海风观测仪卡仍有黄色描边，不符合下一目标仅灰锁；当前任务仍校准春雨观测仪而场景同仪器已校准，采用阶段概念但状态略冲突；发明册为成品卡/季节展示，未完整呈现要求的零件拆解图。需求图标局部细节有自然重绘差异。未生成额外付费变体。",
      "sha256": "50f72ab847ffcd212c92d39586fbbdc369611e5421646ea0ddae066144171dec"
    },
    {
      "index": 92,
      "slug": "47-theme",
      "name": "深海珊瑚育场",
      "kind": "board",
      "prompt": "GRID BLUEPRINT:7entries per row,9rows. Row1: generator,lowA,lowA,midA,empty,lowB,empty. Row2: generator,lowB,lowB,midB,midB,empty,empty. Row3: generator,tool,tool,highA,highB,empty,empty. Rows4and5:5themed objects,2empty cells each. Rows6and7:4themed objects,3emptycells each. Rows8and9:7locks each. EXACTLY7columns9rows63squarecells, NOT8columns or8rows. Board centered80%screenwidth with clean sidegutters. Compact avatar orders so full9rows fit. Use case: ui-mockup. One independent complete portrait 9:16 mobile Merge-2 game screenshot with all UI inside safe margins. Edge-to-edge screen, no phone frame, no poster, no montage. Polished casual-mobile rounded dimensional items and UI; clear cool modern saturated palette, crisp icon silhouettes. This is a newly invented game with original character designs, no existing film/TV/game characters or actor faces. Keep faces clearly visible. Small top label and resource HUD Lv12, energy84, coins1250. Three compact order portraits. Five bottom tabs 合成,成长,故事,图鉴,商店. No giant headings or watermark. Minimal Chinese, prioritize readable item icons and functioning-game state.\nBOARD SCREEN. HUD top7%, compact orders next12%, uninterrupted orthographic front-facing square board next69%, selected-item strip and navigation bottom12%. EXACTLY 7 columns and EXACTLY 9 rows, 63 equal continuous square cells, all visible. Straight boundary lines, no perspective or overlapping objects. Bottom two rows have 14 grey padlock cells; seven upper rows contain 3 one-cell generators with yellow lightning badges, 30 compact themed objects with same-level identical pairs, and 16 empty unlocked cells. Objects entirely within one cell and distinguishable at48px. The 3 order cards request visible higher-level icons on the board, progress0/1 and1/1, coin rewards. Highlight one adjacent same-level pair. Selected generator name, timer00:45. 合成 tab selected.\nTitle label: 深海珊瑚育场. Original cast: original brown-skinned female diver with short dark curls teal wetsuit; original male marine keeper with glasses blue suit; small orange fish with big black eyes. Palette: aqua coral orange. Anchors: 海底生态照护、苗圃和监测；新设潜水员与鱼类伙伴。. Two item chains: 绳段→固定夹→育苗架件→珊瑚安置架; 水样瓶→测试盒→监测仪→海域监测箱. Scene: 浅蓝海底剖面，珊瑚苗圃、育苗支架和清澈观察站，生长阶段牌清晰。. Primary growth: 生态养护记录. Secondary growth: 海域探索. Current task: 交付三件育苗架件和一只测试盒，完成苗圃固定与观察. Permanent result: 通过阶段观察后记录新苗圃，开放海草区. Feedback to board: 新海域取材和养护工具链；不靠合并瞬间催熟生物.\n",
      "source": "/Users/kamisola/.codex/generated_images/01a0fd29-1c12-7073-b7cb-cd4bd00a0c0d/exec-bb76fa78-e6c8-4c15-8978-9660b720da94.png",
      "referenced_image_paths": [],
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/47-theme/01-棋盘.png",
      "dimensions": [
        941,
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      ],
      "visual_review": "已查看：7列9行63格、14锁、16空格、3同造型发生器，固定夹/育苗架/水样测试盒监测链清楚；新设两人及橙鱼身份可见；仅一个绳圈高亮，成对高亮不完整。",
      "sha256": "00d4a12479f97b6a046aa33cf2218693fbff77a2fb44626c65865de5900c8c8c"
    },
    {
      "index": 93,
      "slug": "47-theme",
      "name": "深海珊瑚育场",
      "kind": "meta",
      "prompt": "Use case: ui-mockup.\nAsset type: one complete portrait 9:16 mobile Merge-2 GROWTH screenshot, independent companion to the attached board screenshot.\nInput image 1 role: exact established original-character identity assets, exact established item-icon assets, UI finish, palette and materials. Use its faces and icons as fixed reference assets. Do not reproduce the merge grid.\nPrimary request: Render a finished functioning growth game screen, edge-to-edge, no phone frame, no montage, no poster. All UI within safe margins. Polished casual-mobile rounded dimensional rendering; preserve the reference's art direction and icon silhouettes. Title small at top; HUD Lv.12, energy84, coins1250. Below HUD, reuse the THREE EXISTING reference character portraits exactly in three compact task cards. These are the same original characters, with the same facial geometry, eye size/spacing/color, nose, mouth, hair, skin, visible proportions, clothing and expression. Reuse the supplied face rendering as an asset rather than redesigning or inventing a look-alike. No new characters. No extra faces in the environment; show themed work props and accomplished changes there. Do not beautify, age, replace, merge, stylize, blur, obscure or crop away any face.\nComposition: No merge grid anywhere. The working environment fills about55%, a meaningful dedicated growth display about25%, then a legible bottom task panel and five fixed bottom navigation tabs. The dedicated growth display must show actual primary and secondary progress, permanent completed result with a green check, current target visibly highlighted yellow, and a next target in grey with padlock750. Use a thematic book/log/route display rather than a generic renovation tree. Make permanent results and board feedback visually real, not only tiny words. Bottom task panel has the exact TWO demand icons from this attached board, respective counters3/6 and0/1, reward450 and a bright green 交付 button. Render all progress digits clearly. Five bottom tabs exactly 合成,成长,故事,图鉴,商店; only 成长 visibly selected. Minimal readable Chinese text, no enormous headlines, watermark, phone or collage.\nTitle: 深海珊瑚育场. Scene: clear shallow-blue underwater nursery, coral fragments on metal nursery racks, glass observation station, an OPEN observation journal with distinct dated growth-stage illustrations. Growth progresses by monitoring observations, never instant biological maturation caused by merge.\nExact three established source portrait assets: brown-skinned young female diver with short dense black curls, very large dark-brown eyes, tiny nose, rounded cheeks, cyan-lens black diving goggles resting on hair, turquoise/black wetsuit, small circular earrings; fair marine keeper with short dark-blue-black hair, round black glasses, rounded face, gentle small smile, blue collared uniform and its white round badge; small bright ORANGE fish with large black eyes and white rim, darker orange stripes and blue-edged fins, smiling open mouth. Use those existing portraits unchanged in the three top tasks. Do not redesign the fish or give humans new faces.\nPrimary growth 生态养护记录: a real open illustrated journal of observation stages. Completed previous nursery page bears green check and its permanently anchored coral rack is clearly installed on the sea floor, with established orange/purple coral shapes from the attached board. Current nursery observation page visibly yellow-highlighted. Secondary 海域探索: a thematic small seabed map with a newly recorded nursery and an OPEN sea-grass area shown in green; next offshore area grey-padlock750. A next-goal panel 海草区取材 depicts the exact reference GREEN seaweed item beside unlocked material-source markers; feedback into new nursery-tool orders is explicit with an order arrow and rack/clamp icons. The permanent reward is a completed documented nursery and opened sea-grass area, not architecture upgrades.\nCurrent task: 苗圃固定与观察. Bottom demand3/6 MUST be exact original BLUE-GREY nursery rack component: small cubic open metal scaffold, blue corner knobs, tiny upright probe, bronze feet, same icon as the first order and board row2col4-5. Bottom demand0/1 MUST be exact original OPEN NAVY TEST KIT briefcase from the SECOND order portrait card, light lining, four colorful upright test tubes and compartments; do not replace it with the closed white-blue ocean suitcase or the handheld monitor from board row3. Reward450, green 交付. Top cards repeat nursery rack, opened test kit, completed coral installation rack from reference. Palette aqua/coral/orange. All faces and demand icons are identity-locked to the supplied reference.",
      "source": "/Users/kamisola/.codex/generated_images/01a10a8e-55ae-7be3-8ba8-6c89ec21b73c/exec-a6082897-308a-4e74-acc6-59604abb76ce.png",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/47-theme/01-棋盘.png"
      ],
      "transparent_background": false,
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/47-theme/02-主外围.png",
      "dimensions": [
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        1672
      ],
      "visual_review": "已查看实际文件941×1672（近9:16）。黑卷发青绿潜水员、黑圆眼镜蓝制服管理员、橙色蓝边小鱼三肖像与棋盘脸眼鼻/发型/肤色/服装/物种对照无明显身份漂移。主成长生态养护记录为7月12日已记录绿勾、7月18日观察中黄框、7月25日灰锁；永久固定苗圃实物与观察站可见，辅成长海域探索、已解锁珊瑚区、海草区下一目标/新固定工具链箭头、深海灰锁750可见，无合并瞬间催熟表达。实际棋盘蓝灰育苗架3/6和顶栏打开试管测试箱0/1，奖励450、绿色交付、五导航且成长选中。偏差：海草区标为探索中，未明确标为已开放；日期为模型自设概念日期，场景/记录册面积与55%/25%目标不严格一致；需求图标局部细节有自然重绘差异。未生成额外付费变体。",
      "sha256": "271be393611a73e00cdc4b259e6bfec8037a279a0385ef3d8a3ec7edbcaf2bf0"
    },
    {
      "index": 94,
      "slug": "48-theme",
      "name": "夜行列车食堂",
      "kind": "board",
      "prompt": "Use case: ui-mockup. One independent complete portrait 9:16 mobile Merge-2 game screenshot with all UI inside safe margins. Edge-to-edge screen, no phone frame, no poster, no montage. Polished casual-mobile rounded dimensional items and UI; clear cool modern saturated palette, crisp icon silhouettes. This is a newly invented game with original character designs, no existing film/TV/game characters or actor faces. Keep faces clearly visible. Small top label and resource HUD Lv12, energy84, coins1250. Three compact order portraits. Five bottom tabs 合成,成长,故事,图鉴,商店. No giant headings or watermark. Minimal Chinese, prioritize readable item icons and functioning-game state.\nBOARD SCREEN. HUD top7%, compact orders next12%, uninterrupted orthographic front-facing square board next69%, selected-item strip and navigation bottom12%. EXACTLY 7 columns and EXACTLY 9 rows, 63 equal continuous square cells, all visible. Straight boundary lines, no perspective or overlapping objects. Bottom two rows have 14 grey padlock cells; seven upper rows contain 3 one-cell generators with yellow lightning badges, 30 compact themed objects with same-level identical pairs, and 16 empty unlocked cells. Objects entirely within one cell and distinguishable at48px. The 3 order cards request visible higher-level icons on the board, progress0/1 and1/1, coin rewards. Highlight one adjacent same-level pair. Selected generator name, timer00:45. 合成 tab selected.\nTitle label: 夜行列车食堂. Original cast: original young East Asian chef with black bob white coat blue apron; original older Black conductor with blue cap; original silver-haired woman passenger in lilac cardigan. Palette: midnight blue turquoise magenta. Anchors: 夜行列车上的旅客餐单、菜谱和站点旅行；原创人物。. Two item chains: 米袋→饭盒→热餐盘→列车餐箱; 茶包→热茶杯→双杯茶盘→夜旅茶篮. Scene: 现代深蓝夜行列车餐车剖面，窗外星光，路线屏和菜单墙为视觉中心。. Primary growth: 目的地菜单. Secondary growth: 旅客关系. Current task: 完成三份热餐盘和一只茶篮，为本次停站备餐. Permanent result: 站点菜单入册，新旅客留言和海港站食材开放. Feedback to board: 地区菜谱与旅客定制订单.\n\nEXACT occupancy blueprint, E=empty,14Llocks: r1 G1,A1,A1,A2,A2,B1,B1; r2 A2,A3,E,B2,B2,B3,E; r3 G2,A1,A4,E,E,B1,B4; r4 A2,A4,E,A3,E,B2,B3; r5 A1,E,E,A2,A3,E,B4; r6 G3,A2,E,B1,B2,E,E; r7 A4,A1,E,B1,E,E,E; r8 L,L,L,L,L,L,L; r9 L,L,L,L,L,L,L. Thus3generators+30compactitems+16emptycells in49uppercells. G1 riceingredientbox, G2 teabox, G3 compactfoodtoolworktable. ChainA1 smallbluebagofrice, A2 sealedturquoisebentobox, A3 ROUNDWHITEHOTMEALPLATE with steamedrice orangevegetables greenbroccoli, A4 rectangular NAVY trainmealcarryingbox. ChainB1 smallteasachet, B2 clearhandledHOTTEACUP withambertea, B3 rectangularTURQUOISEtraywithTWOteacups, B4 tanWICKER night-travelteabasketwithteapot/purplecloth. Never turn wholecharacters into mergeitems. Orders three SMALL compactportraitsof blackbobchef, olderBlackconductor, silverhairedwoman, eachvisibleface, requestA3,B3,B4withmatchingicons,rewards80/120/160. TopHUD andorders combinedonly19%screen; avoidfullbodygiantcasttakingboardspace. Header/backgroundmayhaveonly narrowstarrynighttrainwindow strip. Preserveall9rows. Bottomtiny generator00:45 plusfivetabs.",
      "source": "/Users/kamisola/.codex/generated_images/01a10170-41ee-7751-b115-b06af10047a1/exec-1e7ff4bf-6bb9-4621-95dc-1e0a95b744ad.png",
      "referenced_image_paths": [],
      "number": 48,
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/48-theme/01-棋盘.png",
      "dimensions": [
        941,
        1672
      ],
      "visual_review": "已查看：view原图逐行逐列数准确7列9行63格、底两行14锁；实际3单格闪电生成器（相较全批统一2个目标多1，实际提交094方案为3），30同级重复物件、16空格；3原创人物脸清晰、三订单0/1及1/1与80/120/160、00:45、五导航。此图作为095人物与物品配对锁定参考。",
      "layout_deviation": "3generators ratherthanbatchstandard2; actualsubmitted094requested3; noadditionalgenerationneeded",
      "sha256": "be857dca3b3904d8c65457919b2487711f018b269cf3568afbe3b1a4b913d31a",
      "official_source": {
        "title": "原创题材设计",
        "url": ""
      }
    },
    {
      "index": 95,
      "slug": "48-theme",
      "name": "夜行列车食堂",
      "kind": "meta",
      "prompt": "Use case: ui-mockup. One independent complete portrait 9:16 mobile Merge-2 game screenshot with all UI inside safe margins. Edge-to-edge screen, no phone frame, no poster, no montage. Polished casual-mobile rounded dimensional items and UI; clear cool modern saturated palette, crisp icon silhouettes. This is a newly invented game with original character designs, no existing film/TV/game characters or actor faces. Keep faces clearly visible. Small top label and resource HUD Lv12, energy84, coins1250. Three compact order portraits. Five bottom tabs 合成,成长,故事,图鉴,商店. No giant headings or watermark. Minimal Chinese, prioritize readable item icons and functioning-game state.\nGROWTH SCREEN. NO merge grid. Use the paired board image ONLY as exact character-face/body identity and material/palette reference. Do not reproduce its board. Lock those faces and proportions without beautification, aging, substitution or obscuring. A themed working environment fills55% and a dedicated growth display fills25%: show the actual primary and secondary growth with completed result, current concrete task, and next locked unlock. Adapt the display to a qualification book, specimen log, route table, invention diagram, collection showcase, or relationship network instead of generic building renovations. Completed objective has green check; current objective yellow highlight; next area grey lock750. Bottom task card shows requested icons3/6 and0/1, reward450, green 交付 button; 成长 tab selected. Make permanent change and board feedback visible through actual props/chapters/material sources, not only tiny text. Same named cast and items as paired board.\nTitle label: 夜行列车食堂. Original cast: original young East Asian chef with black bob white coat blue apron; original older Black conductor with blue cap; original silver-haired woman passenger in lilac cardigan. Palette: midnight blue turquoise magenta. Anchors: 夜行列车上的旅客餐单、菜谱和站点旅行；原创人物。. Two item chains: 米袋→饭盒→热餐盘→列车餐箱; 茶包→热茶杯→双杯茶盘→夜旅茶篮. Scene: 现代深蓝夜行列车餐车剖面，窗外星光，路线屏和菜单墙为视觉中心。. Primary growth: 目的地菜单. Secondary growth: 旅客关系. Current task: 完成三份热餐盘和一只茶篮，为本次停站备餐. Permanent result: 站点菜单入册，新旅客留言和海港站食材开放. Feedback to board: 地区菜谱与旅客定制订单.\n\nImage1 is the completed exact paired board. Reuse EXACT same three original cast faces/eyes/noses/mouths, hair, age, head-to-body proportions and clothes: young EastAsian chef with short rounded black bob/white coat/navyblue apron; older Black conductor with smallglasses/whitegraybeard/navyhat andsuit; silver-haired woman passenger with lilaccardigan. Exact matching board character identities, no redesign. Allthree faces visible inworkingtrainrestaurant scene. Boardreference also fixes objecticons: compact ROUNDWHITEHOTMEALPLATE with rice/orangevegetables/greenbroccoli and tanWICKERteabasketwithwhitebluepot/purplecloth. Repeat EXACT those icons in deliverypanel. DoNOT copy/reproduce ANY boardgrid.\nCool modern midnightblue turquoise magenta nighttrain diningcar cutaway, starrywindows, chefsserving passengers. Main progression目的地菜单: tangible destination-specific menu wall/book plus stationroute display show completed山城站菜单greencheck retainedmenu, current停站备餐requires3morehotmealplatesand1teabasket, next海港站食材locked750withvisiblefish/shrimp/newregionalrecipecard. Menu progressionunlocksdifferentregionalingredients/orders,ratherthanroomrenovations. Separate auxiliary旅客关系 tangibleportrait/messagecardsbookshows the SAME conductorandwoman, onecheckedthankyouletter and nextcustomtea preferenceorder; passengerspecificordersfeedbackobservable. Clearcompletedresult,currentissueandnextmilestone. Bottomcompacttaskpanel: hotmealicon exactboardA3进度3/6meaningthreealreadyreadyandthreeleft,teabasketexactboardB4进度0/1,coin450,green交付button. Select成长tab; exactlyfivetabs. Scenescharactersmayhandlelargerprops but smallUI taskicons mustexactlymatchboard. Use concise readable Chinese, functionalmenu/relationshipgameview, no genericbuildingupgrade, noposter.",
      "source": "/Users/kamisola/.codex/generated_images/01a10170-41ee-7751-b115-b06af10047a1/exec-79e86a03-f56a-4761-9f0f-2c01cb660e45.png",
      "referenced_image_paths": [
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      ],
      "number": 48,
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/48-theme/02-主外围.png",
      "dimensions": [
        941,
        1672
      ],
      "visual_review": "已查看：使用094同张棋盘作为配对参考，三位原创人物脸眼鼻发型服装体型保持；热餐盘与藤编紫布茶篮和棋盘一致；目的地菜单＋旅客关系双成长，山城站菜单永久入册绿勾、海港当前/地区食材菜谱反馈、雪原下750锁；热餐盘3/6还缺三份、茶篮0/1、交付450、五导航且无棋盘。",
      "sha256": "bc626bdd21e5239df8b72d059149fb9d2caf0f11efb0db148dcdfe424be1ecb3",
      "official_source": {
        "title": "原创题材设计",
        "url": ""
      }
    },
    {
      "index": 96,
      "slug": "49-theme",
      "name": "纸艺微缩城市",
      "kind": "board",
      "prompt": "Use case: ui-mockup. One independent complete portrait 9:16 mobile Merge-2 game screenshot with all UI inside safe margins. Edge-to-edge screen, no phone frame, no poster, no montage. Polished casual-mobile rounded dimensional items and UI; clear cool modern saturated palette, crisp icon silhouettes. This is a newly invented game with original character designs, no existing film/TV/game characters or actor faces. Keep faces clearly visible. Small top label and resource HUD Lv12, energy84, coins1250. Three compact order portraits. Five bottom tabs 合成,成长,故事,图鉴,商店. No giant headings or watermark. Minimal Chinese, prioritize readable item icons and functioning-game state.\nBOARD SCREEN. HUD top7%, compact orders next12%, uninterrupted orthographic front-facing square board next65%, selected-item strip and navigation bottom16%. EXACTLY 7 columns and EXACTLY 9 rows, 63 equal continuous square cells, all visible. Straight boundary lines, no perspective or overlapping objects. Bottom two rows have 14 grey padlock cells; seven upper rows contain 3 one-cell generators with yellow lightning badges, 30 compact themed objects with same-level identical pairs, and 16 empty unlocked cells. Objects entirely within one cell and distinguishable at48px. The 3 order cards request visible higher-level icons on the board, progress0/1 and1/1, coin rewards. Highlight one adjacent same-level pair. Selected generator name, timer00:45. 合成 tab selected.\nTitle label: 纸艺微缩城市. Original cast: original young East Asian crafter with short dark hair violet apron; original auburn-haired adult mentor with square spectacles teal jacket; original tiny paper pigeon with cobalt wings. Palette: white lilac cobalt coral. Anchors: 以纸艺工序构造可收藏的微缩建筑，不复制现成品牌模型。. Two item chains: 彩纸→折叠片→纸艺屋→纸艺街景盒; 纸条→纸花→纸树→纸艺公园组. Scene: 清爽白色工作桌上的纸艺街区，工具、小型展柜与可转动展示底座。. Primary growth: 纸艺技法册. Secondary growth: 城市作品收藏. Current task: 交付三间纸艺屋和一株纸树，完成街景课程. Permanent result: 小街作品进入玻璃展柜，获得折角章，解锁桥梁教程. Feedback to board: 新纸艺配方与主题作品需求.\n\nHard grid map: G=one generator, I=one compact movable item, E=item-empty cell, L=locked. The 9 rows each have exactly 7 cells: R1 G I I E I E I; R2 I G I E I I E; R3 I I G I E I E; R4 I E I I E I I; R5 E I I E I E I; R6 I E I I E I E; R7 E I I I I E I; R8 L L L L L L L; R9 L L L L L L L. This gives 3 generators, 30 movable items, 16 item-empty cells, 14 locks. Grid must have straight 8 vertical boundary lines and 10 horizontal boundary lines. Equal width/height per cell. Show compact whole-body original characters inside each order card, enough to lock their face and actual body proportions for paired growth screen, no large decorative character banner. Bottom 2 locked rows remain fully visible, keep arrows and items away from border lines. Green-outline BOTH identical same-level items in R1C2 and R1C3; small arrow in item-empty R1C4 points to their upgrade in R1C5. Every top order request is an exact visible movable item from the board.\nExact shared object designs for paired screens: 纸艺屋 is a tiny white folded-paper house with cobalt-blue roof, coral-red door and visible clean fold edges; 纸树 is a lilac folded-paper tree on a white hexagonal base; 纸艺街景盒 is a small clear display box containing blue-roof folded houses and lilac trees. Top order cards request these three final designs, each exists on board. R1C2/C3 are identical coral square paper sheets, R1C5 their compact folded-paper upgrade. Preserve the young crafter violet apron, dark short hair; mentor auburn hair/square spectacles/teal jacket; paper pigeon cobalt wings. The tool workbench generator is a small one-cell miniature tool caddy with tiny scissors and one lightning badge, not a multi-cell full furniture table.",
      "source": "/Users/kamisola/.codex/generated_images/01a1016b-86fe-7863-8288-3f7719108d5f/exec-91b0a5c2-d46a-4ec0-a78a-2fec890d2646.png",
      "referenced_image_paths": [],
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/49-theme/01-棋盘.png",
      "dimensions": [
        941,
        1672
      ],
      "visual_review": "已查看：7列9行63格，底部14锁，3单格闪电生产器、16空格；彩纸同级对高亮及折叠片结果清楚，纸屋/纸树/街景盒三订单清楚；两位原创人物与蓝纸鸟身份明确。生产器比统一2个目标多1，部分物件为装饰辅材。",
      "sha256": "c3b755d710380a778b8f7b48a53ef6ae2c005043a538fe18b1b6bdb8cdfba902"
    },
    {
      "index": 97,
      "slug": "49-theme",
      "name": "纸艺微缩城市",
      "kind": "meta",
      "prompt": "Use case: ui-mockup. One independent complete portrait 9:16 mobile Merge-2 game screenshot with all UI inside safe margins. Edge-to-edge screen, no phone frame, no poster, no montage. Polished casual-mobile rounded dimensional items and UI; clear cool modern saturated palette, crisp icon silhouettes. This is a newly invented game with original character designs, no existing film/TV/game characters or actor faces. Keep faces clearly visible. Small top label and resource HUD Lv12, energy84, coins1250. Three compact order portraits. Five bottom tabs 合成,成长,故事,图鉴,商店. No giant headings or watermark. Minimal Chinese, prioritize readable item icons and functioning-game state.\nGROWTH SCREEN. NO merge grid. Use the paired board image ONLY as exact character-face/body identity and material/palette reference. Do not reproduce its board. Lock those faces and proportions without beautification, aging, substitution or obscuring. A themed working environment fills55% and a dedicated growth display fills25%: show the actual primary and secondary growth with completed result, current concrete task, and next locked unlock. Adapt the display to a qualification book, specimen log, route table, invention diagram, collection showcase, or relationship network instead of generic building renovations. Completed objective has green check; current objective yellow highlight; next area grey lock750. Bottom task card shows requested icons3/6 and0/1, reward450, green 交付 button; 成长 tab selected. Make permanent change and board feedback visible through actual props/chapters/material sources, not only tiny text. Same named cast and items as paired board.\nTitle label: 纸艺微缩城市. Original cast: original young East Asian crafter with short dark hair violet apron; original auburn-haired adult mentor with the same round spectacles shown in the board reference teal jacket; original tiny paper pigeon with cobalt wings. Palette: white lilac cobalt coral. Anchors: 以纸艺工序构造可收藏的微缩建筑，不复制现成品牌模型。. Two item chains: 彩纸→折叠片→纸艺屋→纸艺街景盒; 纸条→纸花→纸树→纸艺公园组. Scene: 清爽白色工作桌上的纸艺街区，工具、小型展柜与可转动展示底座。. Primary growth: 纸艺技法册. Secondary growth: 城市作品收藏. Current task: 交付三间纸艺屋和一株纸树，完成街景课程. Permanent result: 小街作品进入玻璃展柜，获得折角章，解锁桥梁教程. Feedback to board: 新纸艺配方与主题作品需求.\n\nCRITICAL REFERENCE LOCK: The paired board is authoritative for the exact original faces, eyes, noses, proportions, outfits and item silhouettes. Keep all three original characters clearly present, with no new substitute cast. Use precisely the requested item icons visible in its top three orders: blue-roof white paper house and purple flowering paper tree. Repeat those same icons in the bottom task card; no invented alternative item. Show a permanent completed result, current yellow task with 3/6 plus 0/1 and reward450, next locked target750. Preserve the five navigation icons; no merge board on this screen.\n",
      "source": "/Users/kamisola/.codex/generated_images/01a0fd29-1c12-7073-b7cb-cd4bd00a0c0d/exec-1583d405-062a-4232-8fcc-8d2949e7e0a1.png",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/49-theme/01-棋盘.png"
      ],
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/49-theme/02-主外围.png",
      "dimensions": [
        941,
        1672
      ],
      "visual_review": "已查看：与49棋盘相同的短发紫围裙女孩、卷发圆镜青外套导师及蓝纸鸟；纸艺技法册与城市收藏双成长、完成绿勾、街景课程、桥梁教程750锁及五导航齐。纸屋/紫纸树图标与棋盘同款，3/6、0/1、450可读；玻璃展柜与折角章保留永久成果。文案三间纸屋与3/6数量需求不完全一致，属于概念UI文字偏差。",
      "sha256": "26754e680237798383ced04883d6533c259c4bf489091b206a9ebb37bd275baa"
    },
    {
      "index": 98,
      "slug": "50-theme",
      "name": "古树树冠社区",
      "kind": "board",
      "prompt": "Use case: ui-mockup. One independent complete portrait 9:16 mobile Merge-2 game screenshot with all UI inside safe margins. Edge-to-edge screen, no phone frame, no poster, no montage. Polished casual-mobile rounded dimensional items and UI; clear cool modern saturated palette, crisp icon silhouettes. This is a newly invented game with original character designs, no existing film/TV/game characters or actor faces. Keep faces clearly visible. Small top label and resource HUD Lv12, energy84, coins1250. Three compact order portraits. Five bottom tabs 合成,成长,故事,图鉴,商店. No giant headings or watermark. Minimal Chinese, prioritize readable item icons and functioning-game state.\nBOARD SCREEN. HUD top7%, compact orders next12%, uninterrupted orthographic front-facing square board next65%, selected-item strip and navigation bottom16%. EXACTLY 7 columns and EXACTLY 9 rows, 63 equal continuous square cells, all visible. Straight boundary lines, no perspective or overlapping objects. Bottom two rows have 14 grey padlock cells; seven upper rows contain 3 one-cell generators with yellow lightning badges, 30 compact themed objects with same-level identical pairs, and 16 empty unlocked cells. Objects entirely within one cell and distinguishable at48px. The 3 order cards request visible higher-level icons on the board, progress0/1 and1/1, coin rewards. Highlight one adjacent same-level pair. Selected generator name, timer00:45. 合成 tab selected.\nTitle label: 古树树冠社区. Original cast: original russet squirrel carpenter with round dark eyes blue vest; original cream rabbit gardener with jade scarf; original cobalt songbird mail carrier with orange satchel. Palette: emerald cyan coral. Anchors: 树冠栖居、邻里协作、生态通道；新设拟人林地动物。. Two item chains: 种籽→果实袋→野餐篮→社区分享箱; 木片→桥板→绳桥件→树冠通路套件. Scene: 鲜绿树冠剖面中的松鼠邮亭、兔子果园、鸟类平台，关系牌连接各户。. Primary growth: 邻里协作. Secondary growth: 树冠路径探索. Current task: 为三户居民完成野餐篮和绳桥件的共同委托. Permanent result: 三户共享桥梁连接完成，协作徽章保存，开放上层树冠. Feedback to board: 新增邻里团体订单与上层果实来源.\n\nHard grid map: G=one generator, I=one compact movable item, E=item-empty cell, L=locked. The 9 rows each have exactly 7 cells: R1 G I I E I E I; R2 I G I E I I E; R3 I I G I E I E; R4 I E I I E I I; R5 E I I E I E I; R6 I E I I E I E; R7 E I I I I E I; R8 L L L L L L L; R9 L L L L L L L. This gives 3 generators, 30 movable items, 16 item-empty cells, 14 locks. Grid must have straight 8 vertical boundary lines and 10 horizontal boundary lines. Equal width/height per cell. Show compact whole-body original characters inside each order card, enough to lock their face and actual body proportions for paired growth screen, no large decorative character banner. Bottom 2 locked rows remain fully visible, keep arrows and items away from border lines. Green-outline BOTH identical same-level items in R1C2 and R1C3; small arrow in item-empty R1C4 points to their upgrade in R1C5. Every top order request is an exact visible movable item from the board.\nExact shared object designs for paired screens: 野餐篮 is a compact brown wicker basket with folded coral cloth and green/blue fruit; 绳桥件 is a short stack of pale wooden slats tied with teal rope; 社区分享箱 is a turquoise wooden hamper with coral ribbon and fruit peeking out. Top order cards request these three designs, each visible on board. R1C2/C3 are identical pale wooden chips, R1C5 their two-slat bridge-board upgrade. Original squirrel has clear russet fur, round dark eyes, small dark nose, blue vest and fluffy tail; rabbit has cream fur, visible long upright ears, round dark eyes, tiny nose, jade scarf; cobalt songbird has small dark eyes, orange beak and orange satchel. These are entirely new characters, show full compact bodies in orders so paired scene can use exactly the same identities.",
      "source": "/Users/kamisola/.codex/generated_images/01a1016b-86fe-7863-8288-3f7719108d5f/exec-10d54da9-bdbb-435e-b7fa-723a7cececd0.png",
      "referenced_image_paths": [],
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/50-theme/01-棋盘.png",
      "dimensions": [
        941,
        1672
      ],
      "visual_review": "已查看：7列9行63格，底部14锁，3单格闪电生产器、16空格；同级桥板对与下一阶螺栓桥板示意清楚，果篮/绳桥/分享箱三订单可读；原创松鼠、白兔及蓝鸟身份清楚。生产器比统一2个目标多1，低级桥板与升级桥板的差异较小。",
      "sha256": "263458f5329a921d0ce82b719e5d05900e1e2026ee355250c22f579d48bca28f"
    },
    {
      "index": 99,
      "slug": "50-theme",
      "name": "古树树冠社区",
      "kind": "meta",
      "prompt": "Use case: ui-mockup. One independent complete portrait 9:16 mobile Merge-2 game screenshot with all UI inside safe margins. Edge-to-edge screen, no phone frame, no poster, no montage. Polished casual-mobile rounded dimensional items and UI; clear cool modern saturated palette, crisp icon silhouettes. This is a newly invented game with original character designs, no existing film/TV/game characters or actor faces. Keep faces clearly visible. Small top label and resource HUD Lv12, energy84, coins1250. Three compact order portraits. Five bottom tabs 合成,成长,故事,图鉴,商店. No giant headings or watermark. Minimal Chinese, prioritize readable item icons and functioning-game state.\nGROWTH SCREEN. NO merge grid. Use the paired board image ONLY as exact character-face/body identity and material/palette reference. Do not reproduce its board. Lock those faces and proportions without beautification, aging, substitution or obscuring. A themed working environment fills55% and a dedicated growth display fills25%: show the actual primary and secondary growth with completed result, current concrete task, and next locked unlock. Adapt the display to a qualification book, specimen log, route table, invention diagram, collection showcase, or relationship network instead of generic building renovations. Completed objective has green check; current objective yellow highlight; next area grey lock750. Bottom task card shows requested icons3/6 and0/1, reward450, green 交付 button; 成长 tab selected. Make permanent change and board feedback visible through actual props/chapters/material sources, not only tiny text. Same named cast and items as paired board.\nTitle label: 古树树冠社区. Original cast: original russet squirrel carpenter with round dark eyes blue vest; original cream rabbit gardener with jade scarf; original cobalt songbird mail carrier with orange satchel. Palette: emerald cyan coral. Anchors: 树冠栖居、邻里协作、生态通道；新设拟人林地动物。. Two item chains: 种籽→果实袋→野餐篮→社区分享箱; 木片→桥板→绳桥件→树冠通路套件. Scene: 鲜绿树冠剖面中的松鼠邮亭、兔子果园、鸟类平台，关系牌连接各户。. Primary growth: 邻里协作. Secondary growth: 树冠路径探索. Current task: 为三户居民完成野餐篮和绳桥件的共同委托. Permanent result: 三户共享桥梁连接完成，协作徽章保存，开放上层树冠. Feedback to board: 新增邻里团体订单与上层果实来源.\n\nCRITICAL REFERENCE LOCK: The paired board is authoritative for the exact original faces, eyes, noses, proportions, outfits and item silhouettes. Keep all three original characters clearly present, with no new substitute cast. Use precisely the requested item icons visible in its top three orders: red-cloth fruit picnic basket and the green-rope wooden bridge assembly. Repeat those same icons in the bottom task card; no invented alternative item. Show a permanent completed result, current yellow task with 3/6 plus 0/1 and reward450, next locked target750. Preserve the five navigation icons; no merge board on this screen.\n",
      "source": "/Users/kamisola/.codex/generated_images/01a0fd29-1c12-7073-b7cb-cd4bd00a0c0d/exec-bf12f518-c4e2-42c8-a5c9-ad692f6a3a36.png",
      "referenced_image_paths": [
        "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/50-theme/01-棋盘.png"
      ],
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/theme-expansion-50-2026-10-02/50-theme/02-主外围.png",
      "dimensions": [
        941,
        1672
      ],
      "visual_review": "已查看：保留50棋盘的蓝衣松鼠、绿围巾白兔及橙包蓝鸟，邻里协作徽章、实体共享桥、树冠路径和下一区域750锁可见；果篮/绳桥件与棋盘同款，3/6、0/1、450与五导航齐。完成栏称开放上层树冠而下一栏仍锁上层区域，解锁措辞存在冲突，属于概念文案偏差。",
      "sha256": "652fe0fb3b9a935c5660e2675d360c7d2e6eb12e8615ca8741fde1da201e8d29"
    }
  ]
}