{
  "engine": "built-in image_gen",
  "jobs": [
    {
      "slug": "01-ip",
      "name": "国色芳华",
      "kind": "board",
      "prompt": "STYLE PRIORITY: character faces and body rendering in Western Disney/Pixar-like casual mobile animation, Gossip Harbor style. Large rounded head and rounded short nose, expressive broad eyebrows, enormous simple eye shapes, molded chunky hair and soft dimensional skin. Head to body around1:4.5 for adults. NOT anime, manga, otome game illustration, thin elongated pointed faces, realistic actors or detailed painted hair strands. Cultural identity and clothes stay authentic. Use case: ui-mockup. ONE complete portrait mobile Merge-2 game screen, near9:16. European/American casual mobile game cartoon (欧卡), polished dimensional hand-painted soft3D illustration, rounded sculpted shapes, clean saturated colors, controlled shadows, crisp readable compact UI. Human characters are unmistakably stylized cartoons with expressive larger eyes, simplified noses, rounded smooth cheeks, chunky hair shapes and original age/ethnicity. Not realistic celebrity photos, not semi-realistic faces, not baby chibi. Preserve recognizable named IP characters, signature outfits, cultural architecture and items. Nonhuman characters retain source species and signature proportions. No sepia or yellowed vintage filter. No poster, device frame, montage, giant title, marketing copy, watermark or player hand. All UI within safe margins. Header has small IP title and resource HUD: Lv12, energy84, coins1250. Five bottom tabs labeled 合成,家园,故事,图鉴,商店. Chinese text clear and minimal. This is a concept adaptation into Merge-2, not a screenshot of the original source game.\nBOARD SCREEN: Top HUD7%; exactly three compact horizontal character ORDER CARDS next13%, one recognizable cast portrait, character name, two target item icons with 0/1 or1/1 and coin reward per card. Front-facing flat board next68%, compact selected-item panel and five-tab navigation bottom12%. Board width is narrowed with clean side gutters to fit all9 square-cell rows. EXACTLY7columns x9rows=63 continuous equal square cells, all9rows visible. No perspective. Each item or generator fits entirely inside ONE cell, near-square compact silhouette and strong48px-scale readability. 3single-cell generators with yellow lightning badges. Include at least10 clearly empty unlocked cells,6grey locked cells grouped at bottom, and a varied mix of repeated identical pairs and different upgrade levels. Two identical adjacent items with a small merge arrow, advanced object nearby. Keep visible cell boundaries uninterrupted. Objects take75-85%of cell, no spanning across cells, no piles covering grid. Distinct tiers by shape/container, not only color. Grid contains useful themed items rather than generic gems. Selected generator panel shows name and cooldown timer. 合成 tab selected. Story action: produce themed requested items for the paired environment upgrade.\nIP: 国色芳华. Palette: peony pink jade green cool porcelain white. Character identity anchors: He Weifang dark elaborate Tang updo pink green hanfu; Jiang Changyang dark Tang official robe; Zhu Fu (朱福) sturdy adult woman green Tang hanfu. Item chains: peony flower cultivation, flower pots, scented sachets and gift wrapping. Recognizable environment and growth objective: Tang dynasty peony workshop and garden, Chinese tiled courtyard and street flower shop. Keep Chinese/East Asian architecture, garments and ethnicity for those IPs; do not replace them with European interiors or Western faces.\n"
    },
    {
      "slug": "01-ip",
      "name": "国色芳华",
      "kind": "meta",
      "prompt": "STYLE PRIORITY: character faces and body rendering in Western Disney/Pixar-like casual mobile animation, Gossip Harbor style. Large rounded head and rounded short nose, expressive broad eyebrows, enormous simple eye shapes, molded chunky hair and soft dimensional skin. Head to body around1:4.5 for adults. NOT anime, manga, otome game illustration, thin elongated pointed faces, realistic actors or detailed painted hair strands. Cultural identity and clothes stay authentic. Use case: ui-mockup. ONE complete portrait mobile Merge-2 game screen, near9:16. European/American casual mobile game cartoon (欧卡), polished dimensional hand-painted soft3D illustration, rounded sculpted shapes, clean saturated colors, controlled shadows, crisp readable compact UI. Human characters are unmistakably stylized cartoons with expressive larger eyes, simplified noses, rounded smooth cheeks, chunky hair shapes and original age/ethnicity. Not realistic celebrity photos, not semi-realistic faces, not baby chibi. Preserve recognizable named IP characters, signature outfits, cultural architecture and items. Nonhuman characters retain source species and signature proportions. No sepia or yellowed vintage filter. No poster, device frame, montage, giant title, marketing copy, watermark or player hand. All UI within safe margins. Header has small IP title and resource HUD: Lv12, energy84, coins1250. Five bottom tabs labeled 合成,家园,故事,图鉴,商店. Chinese text clear and minimal. This is a concept adaptation into Merge-2, not a screenshot of the original source game.\nMETA SCREEN: Same small title HUD, palette and recognizable cast as the paired board. Scene occupies70% of screen as a richly readable elevated isometric/cutaway growth environment with multiple functional spaces. Show a colorful restored area green check, one highlighted current task marker and one muted unfinished locked zone with lock and cost750. Exactly three named characters naturally using/carrying the themed objects in the scene at appropriate scene scale. Board items visibly support this environment. Bottom task panel shows objective, item icon, progress3/6, cost450 and green 布置 button; exactly five bottom tabs, 家园 selected. NO merge board in this image. Strong specific IP scene silhouette and meaningful renovation progression, not a generic room or poster.\nIP: 国色芳华. Palette: peony pink jade green cool porcelain white. Character identity anchors: He Weifang dark elaborate Tang updo pink green hanfu; Jiang Changyang dark Tang official robe; Zhu Fu (朱福) sturdy adult woman green Tang hanfu. Item chains: peony flower cultivation, flower pots, scented sachets and gift wrapping. Recognizable environment and growth objective: Tang dynasty peony workshop and garden, Chinese tiled courtyard and street flower shop. Keep Chinese/East Asian architecture, garments and ethnicity for those IPs; do not replace them with European interiors or Western faces.\n"
    },
    {
      "slug": "02-ip",
      "name": "珠帘玉幕",
      "kind": "board",
      "prompt": "STYLE PRIORITY: character faces and body rendering in Western Disney/Pixar-like casual mobile animation, Gossip Harbor style. Large rounded head and rounded short nose, expressive broad eyebrows, enormous simple eye shapes, molded chunky hair and soft dimensional skin. Head to body around1:4.5 for adults. NOT anime, manga, otome game illustration, thin elongated pointed faces, realistic actors or detailed painted hair strands. Cultural identity and clothes stay authentic. Use case: ui-mockup. ONE complete portrait mobile Merge-2 game screen, near9:16. European/American casual mobile game cartoon (欧卡), polished dimensional hand-painted soft3D illustration, rounded sculpted shapes, clean saturated colors, controlled shadows, crisp readable compact UI. Human characters are unmistakably stylized cartoons with expressive larger eyes, simplified noses, rounded smooth cheeks, chunky hair shapes and original age/ethnicity. Not realistic celebrity photos, not semi-realistic faces, not baby chibi. Preserve recognizable named IP characters, signature outfits, cultural architecture and items. Nonhuman characters retain source species and signature proportions. No sepia or yellowed vintage filter. No poster, device frame, montage, giant title, marketing copy, watermark or player hand. All UI within safe margins. Header has small IP title and resource HUD: Lv12, energy84, coins1250. Five bottom tabs labeled 合成,家园,故事,图鉴,商店. Chinese text clear and minimal. This is a concept adaptation into Merge-2, not a screenshot of the original source game.\nBOARD SCREEN: Top HUD7%; exactly three compact horizontal character ORDER CARDS next13%, one recognizable cast portrait, character name, two target item icons with 0/1 or1/1 and coin reward per card. Front-facing flat board next68%, compact selected-item panel and five-tab navigation bottom12%. Board width is narrowed with clean side gutters to fit all9 square-cell rows. EXACTLY7columns x9rows=63 continuous equal square cells, all9rows visible. No perspective. Each item or generator fits entirely inside ONE cell, near-square compact silhouette and strong48px-scale readability. 3single-cell generators with yellow lightning badges. Include at least10 clearly empty unlocked cells,6grey locked cells grouped at bottom, and a varied mix of repeated identical pairs and different upgrade levels. Two identical adjacent items with a small merge arrow, advanced object nearby. Keep visible cell boundaries uninterrupted. Objects take75-85%of cell, no spanning across cells, no piles covering grid. Distinct tiers by shape/container, not only color. Grid contains useful themed items rather than generic gems. Selected generator panel shows name and cooldown timer. 合成 tab selected. Story action: produce themed requested items for the paired environment upgrade.\nIP: 珠帘玉幕. Palette: turquoise pearl white coral. Character identity anchors: Duan Wu long black Tang hair coral hanfu; Yan Zijing black hair dark merchant robe; Zhang Jinran refined blue scholar robe. Item chains: pearls, jewel settings, necklaces, merchant cargo boxes. Recognizable environment and growth objective: Tang maritime pearl merchant jewelry workshop and ship dock, teal water and timber shop. Keep Chinese/East Asian architecture, garments and ethnicity for those IPs; do not replace them with European interiors or Western faces.\n"
    },
    {
      "slug": "02-ip",
      "name": "珠帘玉幕",
      "kind": "meta",
      "prompt": "STYLE PRIORITY: character faces and body rendering in Western Disney/Pixar-like casual mobile animation, Gossip Harbor style. Large rounded head and rounded short nose, expressive broad eyebrows, enormous simple eye shapes, molded chunky hair and soft dimensional skin. Head to body around1:4.5 for adults. NOT anime, manga, otome game illustration, thin elongated pointed faces, realistic actors or detailed painted hair strands. Cultural identity and clothes stay authentic. Use case: ui-mockup. ONE complete portrait mobile Merge-2 game screen, near9:16. European/American casual mobile game cartoon (欧卡), polished dimensional hand-painted soft3D illustration, rounded sculpted shapes, clean saturated colors, controlled shadows, crisp readable compact UI. Human characters are unmistakably stylized cartoons with expressive larger eyes, simplified noses, rounded smooth cheeks, chunky hair shapes and original age/ethnicity. Not realistic celebrity photos, not semi-realistic faces, not baby chibi. Preserve recognizable named IP characters, signature outfits, cultural architecture and items. Nonhuman characters retain source species and signature proportions. No sepia or yellowed vintage filter. No poster, device frame, montage, giant title, marketing copy, watermark or player hand. All UI within safe margins. Header has small IP title and resource HUD: Lv12, energy84, coins1250. Five bottom tabs labeled 合成,家园,故事,图鉴,商店. Chinese text clear and minimal. This is a concept adaptation into Merge-2, not a screenshot of the original source game.\nMETA SCREEN: Same small title HUD, palette and recognizable cast as the paired board. Scene occupies70% of screen as a richly readable elevated isometric/cutaway growth environment with multiple functional spaces. Show a colorful restored area green check, one highlighted current task marker and one muted unfinished locked zone with lock and cost750. Exactly three named characters naturally using/carrying the themed objects in the scene at appropriate scene scale. Board items visibly support this environment. Bottom task panel shows objective, item icon, progress3/6, cost450 and green 布置 button; exactly five bottom tabs, 家园 selected. NO merge board in this image. Strong specific IP scene silhouette and meaningful renovation progression, not a generic room or poster.\nIP: 珠帘玉幕. Palette: turquoise pearl white coral. Character identity anchors: Duan Wu long black Tang hair coral hanfu; Yan Zijing black hair dark merchant robe; Zhang Jinran refined blue scholar robe. Item chains: pearls, jewel settings, necklaces, merchant cargo boxes. Recognizable environment and growth objective: Tang maritime pearl merchant jewelry workshop and ship dock, teal water and timber shop. Keep Chinese/East Asian architecture, garments and ethnicity for those IPs; do not replace them with European interiors or Western faces.\n"
    },
    {
      "slug": "03-ip",
      "name": "小巷人家",
      "kind": "board",
      "prompt": "STYLE PRIORITY: character faces and body rendering in Western Disney/Pixar-like casual mobile animation, Gossip Harbor style. Large rounded head and rounded short nose, expressive broad eyebrows, enormous simple eye shapes, molded chunky hair and soft dimensional skin. Head to body around1:4.5 for adults. NOT anime, manga, otome game illustration, thin elongated pointed faces, realistic actors or detailed painted hair strands. Cultural identity and clothes stay authentic. Use case: ui-mockup. ONE complete portrait mobile Merge-2 game screen, near9:16. European/American casual mobile game cartoon (欧卡), polished dimensional hand-painted soft3D illustration, rounded sculpted shapes, clean saturated colors, controlled shadows, crisp readable compact UI. Human characters are unmistakably stylized cartoons with expressive larger eyes, simplified noses, rounded smooth cheeks, chunky hair shapes and original age/ethnicity. Not realistic celebrity photos, not semi-realistic faces, not baby chibi. Preserve recognizable named IP characters, signature outfits, cultural architecture and items. Nonhuman characters retain source species and signature proportions. No sepia or yellowed vintage filter. No poster, device frame, montage, giant title, marketing copy, watermark or player hand. All UI within safe margins. Header has small IP title and resource HUD: Lv12, energy84, coins1250. Five bottom tabs labeled 合成,家园,故事,图鉴,商店. Chinese text clear and minimal. This is a concept adaptation into Merge-2, not a screenshot of the original source game.\nBOARD SCREEN: Top HUD7%; exactly three compact horizontal character ORDER CARDS next13%, one recognizable cast portrait, character name, two target item icons with 0/1 or1/1 and coin reward per card. Front-facing flat board next68%, compact selected-item panel and five-tab navigation bottom12%. Board width is narrowed with clean side gutters to fit all9 square-cell rows. EXACTLY7columns x9rows=63 continuous equal square cells, all9rows visible. No perspective. Each item or generator fits entirely inside ONE cell, near-square compact silhouette and strong48px-scale readability. 3single-cell generators with yellow lightning badges. Include at least10 clearly empty unlocked cells,6grey locked cells grouped at bottom, and a varied mix of repeated identical pairs and different upgrade levels. Two identical adjacent items with a small merge arrow, advanced object nearby. Keep visible cell boundaries uninterrupted. Objects take75-85%of cell, no spanning across cells, no piles covering grid. Distinct tiers by shape/container, not only color. Grid contains useful themed items rather than generic gems. Selected generator panel shows name and cooldown timer. 合成 tab selected. Story action: produce themed requested items for the paired environment upgrade.\nIP: 小巷人家. Palette: sky blue leaf green brick coral. Character identity anchors: Huang Ling short soft black bob modest blue blouse; Song Ying curled black bob red blouse; Lin Wufeng short black hair work shirt. Item chains: sewing supplies, family meals, school books and small household appliances. Recognizable environment and growth objective: late1970s Suzhou textile factory family courtyard, modest two adjacent homes and washing lines. Keep Chinese/East Asian architecture, garments and ethnicity for those IPs; do not replace them with European interiors or Western faces.\n"
    },
    {
      "slug": "03-ip",
      "name": "小巷人家",
      "kind": "meta",
      "prompt": "STYLE PRIORITY: character faces and body rendering in Western Disney/Pixar-like casual mobile animation, Gossip Harbor style. Large rounded head and rounded short nose, expressive broad eyebrows, enormous simple eye shapes, molded chunky hair and soft dimensional skin. Head to body around1:4.5 for adults. NOT anime, manga, otome game illustration, thin elongated pointed faces, realistic actors or detailed painted hair strands. Cultural identity and clothes stay authentic. Use case: ui-mockup. ONE complete portrait mobile Merge-2 game screen, near9:16. European/American casual mobile game cartoon (欧卡), polished dimensional hand-painted soft3D illustration, rounded sculpted shapes, clean saturated colors, controlled shadows, crisp readable compact UI. Human characters are unmistakably stylized cartoons with expressive larger eyes, simplified noses, rounded smooth cheeks, chunky hair shapes and original age/ethnicity. Not realistic celebrity photos, not semi-realistic faces, not baby chibi. Preserve recognizable named IP characters, signature outfits, cultural architecture and items. Nonhuman characters retain source species and signature proportions. No sepia or yellowed vintage filter. No poster, device frame, montage, giant title, marketing copy, watermark or player hand. All UI within safe margins. Header has small IP title and resource HUD: Lv12, energy84, coins1250. Five bottom tabs labeled 合成,家园,故事,图鉴,商店. Chinese text clear and minimal. This is a concept adaptation into Merge-2, not a screenshot of the original source game.\nMETA SCREEN: Same small title HUD, palette and recognizable cast as the paired board. Scene occupies70% of screen as a richly readable elevated isometric/cutaway growth environment with multiple functional spaces. Show a colorful restored area green check, one highlighted current task marker and one muted unfinished locked zone with lock and cost750. Exactly three named characters naturally using/carrying the themed objects in the scene at appropriate scene scale. Board items visibly support this environment. Bottom task panel shows objective, item icon, progress3/6, cost450 and green 布置 button; exactly five bottom tabs, 家园 selected. NO merge board in this image. Strong specific IP scene silhouette and meaningful renovation progression, not a generic room or poster.\nIP: 小巷人家. Palette: sky blue leaf green brick coral. Character identity anchors: Huang Ling short soft black bob modest blue blouse; Song Ying curled black bob red blouse; Lin Wufeng short black hair work shirt. Item chains: sewing supplies, family meals, school books and small household appliances. Recognizable environment and growth objective: late1970s Suzhou textile factory family courtyard, modest two adjacent homes and washing lines. Keep Chinese/East Asian architecture, garments and ethnicity for those IPs; do not replace them with European interiors or Western faces.\n"
    },
    {
      "slug": "04-ip",
      "name": "繁花",
      "kind": "board",
      "prompt": "STYLE PRIORITY: character faces and body rendering in Western Disney/Pixar-like casual mobile animation, Gossip Harbor style. Large rounded head and rounded short nose, expressive broad eyebrows, enormous simple eye shapes, molded chunky hair and soft dimensional skin. Head to body around1:4.5 for adults. NOT anime, manga, otome game illustration, thin elongated pointed faces, realistic actors or detailed painted hair strands. Cultural identity and clothes stay authentic. Use case: ui-mockup. ONE complete portrait mobile Merge-2 game screen, near9:16. European/American casual mobile game cartoon (欧卡), polished dimensional hand-painted soft3D illustration, rounded sculpted shapes, clean saturated colors, controlled shadows, crisp readable compact UI. Human characters are unmistakably stylized cartoons with expressive larger eyes, simplified noses, rounded smooth cheeks, chunky hair shapes and original age/ethnicity. Not realistic celebrity photos, not semi-realistic faces, not baby chibi. Preserve recognizable named IP characters, signature outfits, cultural architecture and items. Nonhuman characters retain source species and signature proportions. No sepia or yellowed vintage filter. No poster, device frame, montage, giant title, marketing copy, watermark or player hand. All UI within safe margins. Header has small IP title and resource HUD: Lv12, energy84, coins1250. Five bottom tabs labeled 合成,家园,故事,图鉴,商店. Chinese text clear and minimal. This is a concept adaptation into Merge-2, not a screenshot of the original source game.\nBOARD SCREEN: Top HUD7%; exactly three compact horizontal character ORDER CARDS next13%, one recognizable cast portrait, character name, two target item icons with 0/1 or1/1 and coin reward per card. Front-facing flat board next68%, compact selected-item panel and five-tab navigation bottom12%. Board width is narrowed with clean side gutters to fit all9 square-cell rows. EXACTLY7columns x9rows=63 continuous equal square cells, all9rows visible. No perspective. Each item or generator fits entirely inside ONE cell, near-square compact silhouette and strong48px-scale readability. 3single-cell generators with yellow lightning badges. Include at least10 clearly empty unlocked cells,6grey locked cells grouped at bottom, and a varied mix of repeated identical pairs and different upgrade levels. Two identical adjacent items with a small merge arrow, advanced object nearby. Keep visible cell boundaries uninterrupted. Objects take75-85%of cell, no spanning across cells, no piles covering grid. Distinct tiers by shape/container, not only color. Grid contains useful themed items rather than generic gems. Selected generator panel shows name and cooldown timer. 合成 tab selected. Story action: produce themed requested items for the paired environment upgrade.\nIP: 繁花. Palette: electric teal purple crisp gold coral. Character identity anchors: Bao Zong slick black hair navy suit; Lingzi curled black hair patterned green outfit; Miss Wang long curled black hair coral blouse. Item chains: fabric swatches and fashion, Shanghai plated meals, business gifts. Recognizable environment and growth objective: 1990s Shanghai Huanghe Road restaurant block, Zhi Zhen Yuan neon facade and Ye Dong Jing cafe. Keep Chinese/East Asian architecture, garments and ethnicity for those IPs; do not replace them with European interiors or Western faces.\n"
    },
    {
      "slug": "04-ip",
      "name": "繁花",
      "kind": "meta",
      "prompt": "STYLE PRIORITY: character faces and body rendering in Western Disney/Pixar-like casual mobile animation, Gossip Harbor style. Large rounded head and rounded short nose, expressive broad eyebrows, enormous simple eye shapes, molded chunky hair and soft dimensional skin. Head to body around1:4.5 for adults. NOT anime, manga, otome game illustration, thin elongated pointed faces, realistic actors or detailed painted hair strands. Cultural identity and clothes stay authentic. Use case: ui-mockup. ONE complete portrait mobile Merge-2 game screen, near9:16. European/American casual mobile game cartoon (欧卡), polished dimensional hand-painted soft3D illustration, rounded sculpted shapes, clean saturated colors, controlled shadows, crisp readable compact UI. Human characters are unmistakably stylized cartoons with expressive larger eyes, simplified noses, rounded smooth cheeks, chunky hair shapes and original age/ethnicity. Not realistic celebrity photos, not semi-realistic faces, not baby chibi. Preserve recognizable named IP characters, signature outfits, cultural architecture and items. Nonhuman characters retain source species and signature proportions. No sepia or yellowed vintage filter. No poster, device frame, montage, giant title, marketing copy, watermark or player hand. All UI within safe margins. Header has small IP title and resource HUD: Lv12, energy84, coins1250. Five bottom tabs labeled 合成,家园,故事,图鉴,商店. Chinese text clear and minimal. This is a concept adaptation into Merge-2, not a screenshot of the original source game.\nMETA SCREEN: Same small title HUD, palette and recognizable cast as the paired board. Scene occupies70% of screen as a richly readable elevated isometric/cutaway growth environment with multiple functional spaces. Show a colorful restored area green check, one highlighted current task marker and one muted unfinished locked zone with lock and cost750. Exactly three named characters naturally using/carrying the themed objects in the scene at appropriate scene scale. Board items visibly support this environment. Bottom task panel shows objective, item icon, progress3/6, cost450 and green 布置 button; exactly five bottom tabs, 家园 selected. NO merge board in this image. Strong specific IP scene silhouette and meaningful renovation progression, not a generic room or poster.\nIP: 繁花. Palette: electric teal purple crisp gold coral. Character identity anchors: Bao Zong slick black hair navy suit; Lingzi curled black hair patterned green outfit; Miss Wang long curled black hair coral blouse. Item chains: fabric swatches and fashion, Shanghai plated meals, business gifts. Recognizable environment and growth objective: 1990s Shanghai Huanghe Road restaurant block, Zhi Zhen Yuan neon facade and Ye Dong Jing cafe. Keep Chinese/East Asian architecture, garments and ethnicity for those IPs; do not replace them with European interiors or Western faces.\n"
    },
    {
      "slug": "05-ip",
      "name": "去有风的地方",
      "kind": "board",
      "prompt": "STYLE PRIORITY: character faces and body rendering in Western Disney/Pixar-like casual mobile animation, Gossip Harbor style. Large rounded head and rounded short nose, expressive broad eyebrows, enormous simple eye shapes, molded chunky hair and soft dimensional skin. Head to body around1:4.5 for adults. NOT anime, manga, otome game illustration, thin elongated pointed faces, realistic actors or detailed painted hair strands. Cultural identity and clothes stay authentic. Use case: ui-mockup. ONE complete portrait mobile Merge-2 game screen, near9:16. European/American casual mobile game cartoon (欧卡), polished dimensional hand-painted soft3D illustration, rounded sculpted shapes, clean saturated colors, controlled shadows, crisp readable compact UI. Human characters are unmistakably stylized cartoons with expressive larger eyes, simplified noses, rounded smooth cheeks, chunky hair shapes and original age/ethnicity. Not realistic celebrity photos, not semi-realistic faces, not baby chibi. Preserve recognizable named IP characters, signature outfits, cultural architecture and items. Nonhuman characters retain source species and signature proportions. No sepia or yellowed vintage filter. No poster, device frame, montage, giant title, marketing copy, watermark or player hand. All UI within safe margins. Header has small IP title and resource HUD: Lv12, energy84, coins1250. Five bottom tabs labeled 合成,家园,故事,图鉴,商店. Chinese text clear and minimal. This is a concept adaptation into Merge-2, not a screenshot of the original source game.\nBOARD SCREEN: Top HUD7%; exactly three compact horizontal character ORDER CARDS next13%, one recognizable cast portrait, character name, two target item icons with 0/1 or1/1 and coin reward per card. Front-facing flat board next68%, compact selected-item panel and five-tab navigation bottom12%. Board width is narrowed with clean side gutters to fit all9 square-cell rows. EXACTLY7columns x9rows=63 continuous equal square cells, all9rows visible. No perspective. Each item or generator fits entirely inside ONE cell, near-square compact silhouette and strong48px-scale readability. 3single-cell generators with yellow lightning badges. Include at least10 clearly empty unlocked cells,6grey locked cells grouped at bottom, and a varied mix of repeated identical pairs and different upgrade levels. Two identical adjacent items with a small merge arrow, advanced object nearby. Keep visible cell boundaries uninterrupted. Objects take75-85%of cell, no spanning across cells, no piles covering grid. Distinct tiers by shape/container, not only color. Grid contains useful themed items rather than generic gems. Selected generator panel shows name and cooldown timer. 合成 tab selected. Story action: produce themed requested items for the paired environment upgrade.\nIP: 去有风的地方. Palette: sky blue jade fresh white. Character identity anchors: Xu Hongdou long black hair ivory blouse; Xie Zhiyao short black hair denim shirt; Nana dark long hair apron. Item chains: coffee, flowers, woven crafts and guesthouse supplies. Recognizable environment and growth objective: Dali Yunnan Youfeng courtyard guesthouse, Bai white walls grey roof wood porch and mountain backdrop. Keep Chinese/East Asian architecture, garments and ethnicity for those IPs; do not replace them with European interiors or Western faces.\n"
    },
    {
      "slug": "05-ip",
      "name": "去有风的地方",
      "kind": "meta",
      "prompt": "STYLE PRIORITY: character faces and body rendering in Western Disney/Pixar-like casual mobile animation, Gossip Harbor style. Large rounded head and rounded short nose, expressive broad eyebrows, enormous simple eye shapes, molded chunky hair and soft dimensional skin. Head to body around1:4.5 for adults. NOT anime, manga, otome game illustration, thin elongated pointed faces, realistic actors or detailed painted hair strands. Cultural identity and clothes stay authentic. Use case: ui-mockup. ONE complete portrait mobile Merge-2 game screen, near9:16. European/American casual mobile game cartoon (欧卡), polished dimensional hand-painted soft3D illustration, rounded sculpted shapes, clean saturated colors, controlled shadows, crisp readable compact UI. Human characters are unmistakably stylized cartoons with expressive larger eyes, simplified noses, rounded smooth cheeks, chunky hair shapes and original age/ethnicity. Not realistic celebrity photos, not semi-realistic faces, not baby chibi. Preserve recognizable named IP characters, signature outfits, cultural architecture and items. Nonhuman characters retain source species and signature proportions. No sepia or yellowed vintage filter. No poster, device frame, montage, giant title, marketing copy, watermark or player hand. All UI within safe margins. Header has small IP title and resource HUD: Lv12, energy84, coins1250. Five bottom tabs labeled 合成,家园,故事,图鉴,商店. Chinese text clear and minimal. This is a concept adaptation into Merge-2, not a screenshot of the original source game.\nMETA SCREEN: Same small title HUD, palette and recognizable cast as the paired board. Scene occupies70% of screen as a richly readable elevated isometric/cutaway growth environment with multiple functional spaces. Show a colorful restored area green check, one highlighted current task marker and one muted unfinished locked zone with lock and cost750. Exactly three named characters naturally using/carrying the themed objects in the scene at appropriate scene scale. Board items visibly support this environment. Bottom task panel shows objective, item icon, progress3/6, cost450 and green 布置 button; exactly five bottom tabs, 家园 selected. NO merge board in this image. Strong specific IP scene silhouette and meaningful renovation progression, not a generic room or poster.\nIP: 去有风的地方. Palette: sky blue jade fresh white. Character identity anchors: Xu Hongdou long black hair ivory blouse; Xie Zhiyao short black hair denim shirt; Nana dark long hair apron. Item chains: coffee, flowers, woven crafts and guesthouse supplies. Recognizable environment and growth objective: Dali Yunnan Youfeng courtyard guesthouse, Bai white walls grey roof wood porch and mountain backdrop. Keep Chinese/East Asian architecture, garments and ethnicity for those IPs; do not replace them with European interiors or Western faces.\n"
    },
    {
      "slug": "06-ip",
      "name": "梦华录",
      "kind": "board",
      "prompt": "STYLE PRIORITY: character faces and body rendering in Western Disney/Pixar-like casual mobile animation, Gossip Harbor style. Large rounded head and rounded short nose, expressive broad eyebrows, enormous simple eye shapes, molded chunky hair and soft dimensional skin. Head to body around1:4.5 for adults. NOT anime, manga, otome game illustration, thin elongated pointed faces, realistic actors or detailed painted hair strands. Cultural identity and clothes stay authentic. Use case: ui-mockup. ONE complete portrait mobile Merge-2 game screen, near9:16. European/American casual mobile game cartoon (欧卡), polished dimensional hand-painted soft3D illustration, rounded sculpted shapes, clean saturated colors, controlled shadows, crisp readable compact UI. Human characters are unmistakably stylized cartoons with expressive larger eyes, simplified noses, rounded smooth cheeks, chunky hair shapes and original age/ethnicity. Not realistic celebrity photos, not semi-realistic faces, not baby chibi. Preserve recognizable named IP characters, signature outfits, cultural architecture and items. Nonhuman characters retain source species and signature proportions. No sepia or yellowed vintage filter. No poster, device frame, montage, giant title, marketing copy, watermark or player hand. All UI within safe margins. Header has small IP title and resource HUD: Lv12, energy84, coins1250. Five bottom tabs labeled 合成,家园,故事,图鉴,商店. Chinese text clear and minimal. This is a concept adaptation into Merge-2, not a screenshot of the original source game.\nBOARD SCREEN: Top HUD7%; exactly three compact horizontal character ORDER CARDS next13%, one recognizable cast portrait, character name, two target item icons with 0/1 or1/1 and coin reward per card. Front-facing flat board next68%, compact selected-item panel and five-tab navigation bottom12%. Board width is narrowed with clean side gutters to fit all9 square-cell rows. EXACTLY7columns x9rows=63 continuous equal square cells, all9rows visible. No perspective. Each item or generator fits entirely inside ONE cell, near-square compact silhouette and strong48px-scale readability. 3single-cell generators with yellow lightning badges. Include at least10 clearly empty unlocked cells,6grey locked cells grouped at bottom, and a varied mix of repeated identical pairs and different upgrade levels. Two identical adjacent items with a small merge arrow, advanced object nearby. Keep visible cell boundaries uninterrupted. Objects take75-85%of cell, no spanning across cells, no piles covering grid. Distinct tiers by shape/container, not only color. Grid contains useful themed items rather than generic gems. Selected generator panel shows name and cooldown timer. 合成 tab selected. Story action: produce themed requested items for the paired environment upgrade.\nIP: 梦华录. Palette: jade green pink porcelain blue. Character identity anchors: Zhao Paner black Song updo jade hanfu; Sun Sanniang blue hanfu sturdy adult build; Song Yinzhang pink hanfu pipa. Item chains: whisked tea, pastries, ceramic teaware and banquet goods. Recognizable environment and growth objective: Song Chinese Banzhemian tea house growing into restaurant, three women's tea bakery music stations. Keep Chinese/East Asian architecture, garments and ethnicity for those IPs; do not replace them with European interiors or Western faces.\n"
    },
    {
      "slug": "06-ip",
      "name": "梦华录",
      "kind": "meta",
      "prompt": "STYLE PRIORITY: character faces and body rendering in Western Disney/Pixar-like casual mobile animation, Gossip Harbor style. Large rounded head and rounded short nose, expressive broad eyebrows, enormous simple eye shapes, molded chunky hair and soft dimensional skin. Head to body around1:4.5 for adults. NOT anime, manga, otome game illustration, thin elongated pointed faces, realistic actors or detailed painted hair strands. Cultural identity and clothes stay authentic. Use case: ui-mockup. ONE complete portrait mobile Merge-2 game screen, near9:16. European/American casual mobile game cartoon (欧卡), polished dimensional hand-painted soft3D illustration, rounded sculpted shapes, clean saturated colors, controlled shadows, crisp readable compact UI. Human characters are unmistakably stylized cartoons with expressive larger eyes, simplified noses, rounded smooth cheeks, chunky hair shapes and original age/ethnicity. Not realistic celebrity photos, not semi-realistic faces, not baby chibi. Preserve recognizable named IP characters, signature outfits, cultural architecture and items. Nonhuman characters retain source species and signature proportions. No sepia or yellowed vintage filter. No poster, device frame, montage, giant title, marketing copy, watermark or player hand. All UI within safe margins. Header has small IP title and resource HUD: Lv12, energy84, coins1250. Five bottom tabs labeled 合成,家园,故事,图鉴,商店. Chinese text clear and minimal. This is a concept adaptation into Merge-2, not a screenshot of the original source game.\nMETA SCREEN: Same small title HUD, palette and recognizable cast as the paired board. Scene occupies70% of screen as a richly readable elevated isometric/cutaway growth environment with multiple functional spaces. Show a colorful restored area green check, one highlighted current task marker and one muted unfinished locked zone with lock and cost750. Exactly three named characters naturally using/carrying the themed objects in the scene at appropriate scene scale. Board items visibly support this environment. Bottom task panel shows objective, item icon, progress3/6, cost450 and green 布置 button; exactly five bottom tabs, 家园 selected. NO merge board in this image. Strong specific IP scene silhouette and meaningful renovation progression, not a generic room or poster.\nIP: 梦华录. Palette: jade green pink porcelain blue. Character identity anchors: Zhao Paner black Song updo jade hanfu; Sun Sanniang blue hanfu sturdy adult build; Song Yinzhang pink hanfu pipa. Item chains: whisked tea, pastries, ceramic teaware and banquet goods. Recognizable environment and growth objective: Song Chinese Banzhemian tea house growing into restaurant, three women's tea bakery music stations. Keep Chinese/East Asian architecture, garments and ethnicity for those IPs; do not replace them with European interiors or Western faces.\n"
    },
    {
      "slug": "07-ip",
      "name": "知否知否应是绿肥红瘦",
      "kind": "board",
      "prompt": "STYLE PRIORITY: character faces and body rendering in Western Disney/Pixar-like casual mobile animation, Gossip Harbor style. Large rounded head and rounded short nose, expressive broad eyebrows, enormous simple eye shapes, molded chunky hair and soft dimensional skin. Head to body around1:4.5 for adults. NOT anime, manga, otome game illustration, thin elongated pointed faces, realistic actors or detailed painted hair strands. Cultural identity and clothes stay authentic. Use case: ui-mockup. ONE complete portrait mobile Merge-2 game screen, near9:16. European/American casual mobile game cartoon (欧卡), polished dimensional hand-painted soft3D illustration, rounded sculpted shapes, clean saturated colors, controlled shadows, crisp readable compact UI. Human characters are unmistakably stylized cartoons with expressive larger eyes, simplified noses, rounded smooth cheeks, chunky hair shapes and original age/ethnicity. Not realistic celebrity photos, not semi-realistic faces, not baby chibi. Preserve recognizable named IP characters, signature outfits, cultural architecture and items. Nonhuman characters retain source species and signature proportions. No sepia or yellowed vintage filter. No poster, device frame, montage, giant title, marketing copy, watermark or player hand. All UI within safe margins. Header has small IP title and resource HUD: Lv12, energy84, coins1250. Five bottom tabs labeled 合成,家园,故事,图鉴,商店. Chinese text clear and minimal. This is a concept adaptation into Merge-2, not a screenshot of the original source game.\nBOARD SCREEN: Top HUD7%; exactly three compact horizontal character ORDER CARDS next13%, one recognizable cast portrait, character name, two target item icons with 0/1 or1/1 and coin reward per card. Front-facing flat board next68%, compact selected-item panel and five-tab navigation bottom12%. Board width is narrowed with clean side gutters to fit all9 square-cell rows. EXACTLY7columns x9rows=63 continuous equal square cells, all9rows visible. No perspective. Each item or generator fits entirely inside ONE cell, near-square compact silhouette and strong48px-scale readability. 3single-cell generators with yellow lightning badges. Include at least10 clearly empty unlocked cells,6grey locked cells grouped at bottom, and a varied mix of repeated identical pairs and different upgrade levels. Two identical adjacent items with a small merge arrow, advanced object nearby. Keep visible cell boundaries uninterrupted. Objects take75-85%of cell, no spanning across cells, no piles covering grid. Distinct tiers by shape/container, not only color. Grid contains useful themed items rather than generic gems. Selected generator panel shows name and cooldown timer. 合成 tab selected. Story action: produce themed requested items for the paired environment upgrade.\nIP: 知否知否应是绿肥红瘦. Palette: sage cream blue plum. Character identity anchors: Sheng Minglan black smooth updo sage hanfu; Gu Tingye black hair navy Chinese robe; elderly Sheng grandmother silver updo aubergine hanfu. Item chains: embroidery, fabrics, banquet dishes, gift boxes and household ledgers. Recognizable environment and growth objective: Song family estate courtyard, kitchen study embroidery and garden renovation. Keep Chinese/East Asian architecture, garments and ethnicity for those IPs; do not replace them with European interiors or Western faces.\n"
    },
    {
      "slug": "07-ip",
      "name": "知否知否应是绿肥红瘦",
      "kind": "meta",
      "prompt": "STYLE PRIORITY: character faces and body rendering in Western Disney/Pixar-like casual mobile animation, Gossip Harbor style. Large rounded head and rounded short nose, expressive broad eyebrows, enormous simple eye shapes, molded chunky hair and soft dimensional skin. Head to body around1:4.5 for adults. NOT anime, manga, otome game illustration, thin elongated pointed faces, realistic actors or detailed painted hair strands. Cultural identity and clothes stay authentic. Use case: ui-mockup. ONE complete portrait mobile Merge-2 game screen, near9:16. European/American casual mobile game cartoon (欧卡), polished dimensional hand-painted soft3D illustration, rounded sculpted shapes, clean saturated colors, controlled shadows, crisp readable compact UI. Human characters are unmistakably stylized cartoons with expressive larger eyes, simplified noses, rounded smooth cheeks, chunky hair shapes and original age/ethnicity. Not realistic celebrity photos, not semi-realistic faces, not baby chibi. Preserve recognizable named IP characters, signature outfits, cultural architecture and items. Nonhuman characters retain source species and signature proportions. No sepia or yellowed vintage filter. No poster, device frame, montage, giant title, marketing copy, watermark or player hand. All UI within safe margins. Header has small IP title and resource HUD: Lv12, energy84, coins1250. Five bottom tabs labeled 合成,家园,故事,图鉴,商店. Chinese text clear and minimal. This is a concept adaptation into Merge-2, not a screenshot of the original source game.\nMETA SCREEN: Same small title HUD, palette and recognizable cast as the paired board. Scene occupies70% of screen as a richly readable elevated isometric/cutaway growth environment with multiple functional spaces. Show a colorful restored area green check, one highlighted current task marker and one muted unfinished locked zone with lock and cost750. Exactly three named characters naturally using/carrying the themed objects in the scene at appropriate scene scale. Board items visibly support this environment. Bottom task panel shows objective, item icon, progress3/6, cost450 and green 布置 button; exactly five bottom tabs, 家园 selected. NO merge board in this image. Strong specific IP scene silhouette and meaningful renovation progression, not a generic room or poster.\nIP: 知否知否应是绿肥红瘦. Palette: sage cream blue plum. Character identity anchors: Sheng Minglan black smooth updo sage hanfu; Gu Tingye black hair navy Chinese robe; elderly Sheng grandmother silver updo aubergine hanfu. Item chains: embroidery, fabrics, banquet dishes, gift boxes and household ledgers. Recognizable environment and growth objective: Song family estate courtyard, kitchen study embroidery and garden renovation. Keep Chinese/East Asian architecture, garments and ethnicity for those IPs; do not replace them with European interiors or Western faces.\n"
    },
    {
      "slug": "08-ip",
      "name": "甄嬛传",
      "kind": "board",
      "prompt": "STYLE PRIORITY: character faces and body rendering in Western Disney/Pixar-like casual mobile animation, Gossip Harbor style. Large rounded head and rounded short nose, expressive broad eyebrows, enormous simple eye shapes, molded chunky hair and soft dimensional skin. Head to body around1:4.5 for adults. NOT anime, manga, otome game illustration, thin elongated pointed faces, realistic actors or detailed painted hair strands. Cultural identity and clothes stay authentic. Use case: ui-mockup. ONE complete portrait mobile Merge-2 game screen, near9:16. European/American casual mobile game cartoon (欧卡), polished dimensional hand-painted soft3D illustration, rounded sculpted shapes, clean saturated colors, controlled shadows, crisp readable compact UI. Human characters are unmistakably stylized cartoons with expressive larger eyes, simplified noses, rounded smooth cheeks, chunky hair shapes and original age/ethnicity. Not realistic celebrity photos, not semi-realistic faces, not baby chibi. Preserve recognizable named IP characters, signature outfits, cultural architecture and items. Nonhuman characters retain source species and signature proportions. No sepia or yellowed vintage filter. No poster, device frame, montage, giant title, marketing copy, watermark or player hand. All UI within safe margins. Header has small IP title and resource HUD: Lv12, energy84, coins1250. Five bottom tabs labeled 合成,家园,故事,图鉴,商店. Chinese text clear and minimal. This is a concept adaptation into Merge-2, not a screenshot of the original source game.\nBOARD SCREEN: Top HUD7%; exactly three compact horizontal character ORDER CARDS next13%, one recognizable cast portrait, character name, two target item icons with 0/1 or1/1 and coin reward per card. Front-facing flat board next68%, compact selected-item panel and five-tab navigation bottom12%. Board width is narrowed with clean side gutters to fit all9 square-cell rows. EXACTLY7columns x9rows=63 continuous equal square cells, all9rows visible. No perspective. Each item or generator fits entirely inside ONE cell, near-square compact silhouette and strong48px-scale readability. 3single-cell generators with yellow lightning badges. Include at least10 clearly empty unlocked cells,6grey locked cells grouped at bottom, and a varied mix of repeated identical pairs and different upgrade levels. Two identical adjacent items with a small merge arrow, advanced object nearby. Keep visible cell boundaries uninterrupted. Objects take75-85%of cell, no spanning across cells, no piles covering grid. Distinct tiers by shape/container, not only color. Grid contains useful themed items rather than generic gems. Selected generator panel shows name and cooldown timer. 合成 tab selected. Story action: produce themed requested items for the paired environment upgrade.\nIP: 甄嬛传. Palette: rose jade peacock blue. Character identity anchors: Zhen Huan iconic Qing two-wing headdress pink court robe; Shen Meizhuang black Qing headdress lavender court robe; Hua Fei ornate gold Qing headdress red robe. Item chains: Qing hair ornaments, court garments, incense, tea cakes and gifts. Recognizable environment and growth objective: Suiyuxuan Qing palace living courtyard and garden, court relationship event about a spring tea gathering. Keep Chinese/East Asian architecture, garments and ethnicity for those IPs; do not replace them with European interiors or Western faces.\n"
    },
    {
      "slug": "08-ip",
      "name": "甄嬛传",
      "kind": "meta",
      "prompt": "STYLE PRIORITY: character faces and body rendering in Western Disney/Pixar-like casual mobile animation, Gossip Harbor style. Large rounded head and rounded short nose, expressive broad eyebrows, enormous simple eye shapes, molded chunky hair and soft dimensional skin. Head to body around1:4.5 for adults. NOT anime, manga, otome game illustration, thin elongated pointed faces, realistic actors or detailed painted hair strands. Cultural identity and clothes stay authentic. Use case: ui-mockup. ONE complete portrait mobile Merge-2 game screen, near9:16. European/American casual mobile game cartoon (欧卡), polished dimensional hand-painted soft3D illustration, rounded sculpted shapes, clean saturated colors, controlled shadows, crisp readable compact UI. Human characters are unmistakably stylized cartoons with expressive larger eyes, simplified noses, rounded smooth cheeks, chunky hair shapes and original age/ethnicity. Not realistic celebrity photos, not semi-realistic faces, not baby chibi. Preserve recognizable named IP characters, signature outfits, cultural architecture and items. Nonhuman characters retain source species and signature proportions. No sepia or yellowed vintage filter. No poster, device frame, montage, giant title, marketing copy, watermark or player hand. All UI within safe margins. Header has small IP title and resource HUD: Lv12, energy84, coins1250. Five bottom tabs labeled 合成,家园,故事,图鉴,商店. Chinese text clear and minimal. This is a concept adaptation into Merge-2, not a screenshot of the original source game.\nMETA SCREEN: Same small title HUD, palette and recognizable cast as the paired board. Scene occupies70% of screen as a richly readable elevated isometric/cutaway growth environment with multiple functional spaces. Show a colorful restored area green check, one highlighted current task marker and one muted unfinished locked zone with lock and cost750. Exactly three named characters naturally using/carrying the themed objects in the scene at appropriate scene scale. Board items visibly support this environment. Bottom task panel shows objective, item icon, progress3/6, cost450 and green 布置 button; exactly five bottom tabs, 家园 selected. NO merge board in this image. Strong specific IP scene silhouette and meaningful renovation progression, not a generic room or poster.\nIP: 甄嬛传. Palette: rose jade peacock blue. Character identity anchors: Zhen Huan iconic Qing two-wing headdress pink court robe; Shen Meizhuang black Qing headdress lavender court robe; Hua Fei ornate gold Qing headdress red robe. Item chains: Qing hair ornaments, court garments, incense, tea cakes and gifts. Recognizable environment and growth objective: Suiyuxuan Qing palace living courtyard and garden, court relationship event about a spring tea gathering. Keep Chinese/East Asian architecture, garments and ethnicity for those IPs; do not replace them with European interiors or Western faces.\n"
    },
    {
      "slug": "09-ip",
      "name": "放羊的星星",
      "kind": "board",
      "prompt": "STYLE PRIORITY: character faces and body rendering in Western Disney/Pixar-like casual mobile animation, Gossip Harbor style. Large rounded head and rounded short nose, expressive broad eyebrows, enormous simple eye shapes, molded chunky hair and soft dimensional skin. Head to body around1:4.5 for adults. NOT anime, manga, otome game illustration, thin elongated pointed faces, realistic actors or detailed painted hair strands. Cultural identity and clothes stay authentic. Use case: ui-mockup. ONE complete portrait mobile Merge-2 game screen, near9:16. European/American casual mobile game cartoon (欧卡), polished dimensional hand-painted soft3D illustration, rounded sculpted shapes, clean saturated colors, controlled shadows, crisp readable compact UI. Human characters are unmistakably stylized cartoons with expressive larger eyes, simplified noses, rounded smooth cheeks, chunky hair shapes and original age/ethnicity. Not realistic celebrity photos, not semi-realistic faces, not baby chibi. Preserve recognizable named IP characters, signature outfits, cultural architecture and items. Nonhuman characters retain source species and signature proportions. No sepia or yellowed vintage filter. No poster, device frame, montage, giant title, marketing copy, watermark or player hand. All UI within safe margins. Header has small IP title and resource HUD: Lv12, energy84, coins1250. Five bottom tabs labeled 合成,家园,故事,图鉴,商店. Chinese text clear and minimal. This is a concept adaptation into Merge-2, not a screenshot of the original source game.\nBOARD SCREEN: Top HUD7%; exactly three compact horizontal character ORDER CARDS next13%, one recognizable cast portrait, character name, two target item icons with 0/1 or1/1 and coin reward per card. Front-facing flat board next68%, compact selected-item panel and five-tab navigation bottom12%. Board width is narrowed with clean side gutters to fit all9 square-cell rows. EXACTLY7columns x9rows=63 continuous equal square cells, all9rows visible. No perspective. Each item or generator fits entirely inside ONE cell, near-square compact silhouette and strong48px-scale readability. 3single-cell generators with yellow lightning badges. Include at least10 clearly empty unlocked cells,6grey locked cells grouped at bottom, and a varied mix of repeated identical pairs and different upgrade levels. Two identical adjacent items with a small merge arrow, advanced object nearby. Keep visible cell boundaries uninterrupted. Objects take75-85%of cell, no spanning across cells, no piles covering grid. Distinct tiers by shape/container, not only color. Grid contains useful themed items rather than generic gems. Selected generator panel shows name and cooldown timer. 合成 tab selected. Story action: produce themed requested items for the paired environment upgrade.\nIP: 放羊的星星. Palette: cyan hot pink silver. Character identity anchors: Xia Zhixing long brown hair bright casual pink; Zhong Tianqi short spiky black hair white jacket; Ou Yaru shoulder brown hair blue tailored outfit. Item chains: loose beads, jewelry components, bracelets and display boxes. Recognizable environment and growth objective: modern Taiwan small jewelry workshop expanding to E-Shine showroom. Keep Chinese/East Asian architecture, garments and ethnicity for those IPs; do not replace them with European interiors or Western faces.\n"
    },
    {
      "slug": "09-ip",
      "name": "放羊的星星",
      "kind": "meta",
      "prompt": "STYLE PRIORITY: character faces and body rendering in Western Disney/Pixar-like casual mobile animation, Gossip Harbor style. Large rounded head and rounded short nose, expressive broad eyebrows, enormous simple eye shapes, molded chunky hair and soft dimensional skin. Head to body around1:4.5 for adults. NOT anime, manga, otome game illustration, thin elongated pointed faces, realistic actors or detailed painted hair strands. Cultural identity and clothes stay authentic. Use case: ui-mockup. ONE complete portrait mobile Merge-2 game screen, near9:16. European/American casual mobile game cartoon (欧卡), polished dimensional hand-painted soft3D illustration, rounded sculpted shapes, clean saturated colors, controlled shadows, crisp readable compact UI. Human characters are unmistakably stylized cartoons with expressive larger eyes, simplified noses, rounded smooth cheeks, chunky hair shapes and original age/ethnicity. Not realistic celebrity photos, not semi-realistic faces, not baby chibi. Preserve recognizable named IP characters, signature outfits, cultural architecture and items. Nonhuman characters retain source species and signature proportions. No sepia or yellowed vintage filter. No poster, device frame, montage, giant title, marketing copy, watermark or player hand. All UI within safe margins. Header has small IP title and resource HUD: Lv12, energy84, coins1250. Five bottom tabs labeled 合成,家园,故事,图鉴,商店. Chinese text clear and minimal. This is a concept adaptation into Merge-2, not a screenshot of the original source game.\nMETA SCREEN: Same small title HUD, palette and recognizable cast as the paired board. Scene occupies70% of screen as a richly readable elevated isometric/cutaway growth environment with multiple functional spaces. Show a colorful restored area green check, one highlighted current task marker and one muted unfinished locked zone with lock and cost750. Exactly three named characters naturally using/carrying the themed objects in the scene at appropriate scene scale. Board items visibly support this environment. Bottom task panel shows objective, item icon, progress3/6, cost450 and green 布置 button; exactly five bottom tabs, 家园 selected. NO merge board in this image. Strong specific IP scene silhouette and meaningful renovation progression, not a generic room or poster.\nIP: 放羊的星星. Palette: cyan hot pink silver. Character identity anchors: Xia Zhixing long brown hair bright casual pink; Zhong Tianqi short spiky black hair white jacket; Ou Yaru shoulder brown hair blue tailored outfit. Item chains: loose beads, jewelry components, bracelets and display boxes. Recognizable environment and growth objective: modern Taiwan small jewelry workshop expanding to E-Shine showroom. Keep Chinese/East Asian architecture, garments and ethnicity for those IPs; do not replace them with European interiors or Western faces.\n"
    },
    {
      "slug": "10-ip",
      "name": "命中注定我爱你",
      "kind": "board",
      "prompt": "STYLE PRIORITY: character faces and body rendering in Western Disney/Pixar-like casual mobile animation, Gossip Harbor style. Large rounded head and rounded short nose, expressive broad eyebrows, enormous simple eye shapes, molded chunky hair and soft dimensional skin. Head to body around1:4.5 for adults. NOT anime, manga, otome game illustration, thin elongated pointed faces, realistic actors or detailed painted hair strands. Cultural identity and clothes stay authentic. Use case: ui-mockup. ONE complete portrait mobile Merge-2 game screen, near9:16. European/American casual mobile game cartoon (欧卡), polished dimensional hand-painted soft3D illustration, rounded sculpted shapes, clean saturated colors, controlled shadows, crisp readable compact UI. Human characters are unmistakably stylized cartoons with expressive larger eyes, simplified noses, rounded smooth cheeks, chunky hair shapes and original age/ethnicity. Not realistic celebrity photos, not semi-realistic faces, not baby chibi. Preserve recognizable named IP characters, signature outfits, cultural architecture and items. Nonhuman characters retain source species and signature proportions. No sepia or yellowed vintage filter. No poster, device frame, montage, giant title, marketing copy, watermark or player hand. All UI within safe margins. Header has small IP title and resource HUD: Lv12, energy84, coins1250. Five bottom tabs labeled 合成,家园,故事,图鉴,商店. Chinese text clear and minimal. This is a concept adaptation into Merge-2, not a screenshot of the original source game.\nBOARD SCREEN: Top HUD7%; exactly three compact horizontal character ORDER CARDS next13%, one recognizable cast portrait, character name, two target item icons with 0/1 or1/1 and coin reward per card. Front-facing flat board next68%, compact selected-item panel and five-tab navigation bottom12%. Board width is narrowed with clean side gutters to fit all9 square-cell rows. EXACTLY7columns x9rows=63 continuous equal square cells, all9rows visible. No perspective. Each item or generator fits entirely inside ONE cell, near-square compact silhouette and strong48px-scale readability. 3single-cell generators with yellow lightning badges. Include at least10 clearly empty unlocked cells,6grey locked cells grouped at bottom, and a varied mix of repeated identical pairs and different upgrade levels. Two identical adjacent items with a small merge arrow, advanced object nearby. Keep visible cell boundaries uninterrupted. Objects take75-85%of cell, no spanning across cells, no piles covering grid. Distinct tiers by shape/container, not only color. Grid contains useful themed items rather than generic gems. Selected generator panel shows name and cooldown timer. 合成 tab selected. Story action: produce themed requested items for the paired environment upgrade.\nIP: 命中注定我爱你. Palette: periwinkle cream coral. Character identity anchors: Chen Xinyi brown bob bangs glasses soft cream cardigan; Ji Cunxi short styled dark hair charcoal suit; Dylan medium brown hair artistic blue coat. Item chains: sticky notes, ceramics, gifts and home supplies. Recognizable environment and growth objective: Taiwan ceramics art studio and adjoining cozy home, glazing worktables and display shelves. Keep Chinese/East Asian architecture, garments and ethnicity for those IPs; do not replace them with European interiors or Western faces.\n"
    },
    {
      "slug": "10-ip",
      "name": "命中注定我爱你",
      "kind": "meta",
      "prompt": "STYLE PRIORITY: character faces and body rendering in Western Disney/Pixar-like casual mobile animation, Gossip Harbor style. Large rounded head and rounded short nose, expressive broad eyebrows, enormous simple eye shapes, molded chunky hair and soft dimensional skin. Head to body around1:4.5 for adults. NOT anime, manga, otome game illustration, thin elongated pointed faces, realistic actors or detailed painted hair strands. Cultural identity and clothes stay authentic. Use case: ui-mockup. ONE complete portrait mobile Merge-2 game screen, near9:16. European/American casual mobile game cartoon (欧卡), polished dimensional hand-painted soft3D illustration, rounded sculpted shapes, clean saturated colors, controlled shadows, crisp readable compact UI. Human characters are unmistakably stylized cartoons with expressive larger eyes, simplified noses, rounded smooth cheeks, chunky hair shapes and original age/ethnicity. Not realistic celebrity photos, not semi-realistic faces, not baby chibi. Preserve recognizable named IP characters, signature outfits, cultural architecture and items. Nonhuman characters retain source species and signature proportions. No sepia or yellowed vintage filter. No poster, device frame, montage, giant title, marketing copy, watermark or player hand. All UI within safe margins. Header has small IP title and resource HUD: Lv12, energy84, coins1250. Five bottom tabs labeled 合成,家园,故事,图鉴,商店. Chinese text clear and minimal. This is a concept adaptation into Merge-2, not a screenshot of the original source game.\nMETA SCREEN: Same small title HUD, palette and recognizable cast as the paired board. Scene occupies70% of screen as a richly readable elevated isometric/cutaway growth environment with multiple functional spaces. Show a colorful restored area green check, one highlighted current task marker and one muted unfinished locked zone with lock and cost750. Exactly three named characters naturally using/carrying the themed objects in the scene at appropriate scene scale. Board items visibly support this environment. Bottom task panel shows objective, item icon, progress3/6, cost450 and green 布置 button; exactly five bottom tabs, 家园 selected. NO merge board in this image. Strong specific IP scene silhouette and meaningful renovation progression, not a generic room or poster.\nIP: 命中注定我爱你. Palette: periwinkle cream coral. Character identity anchors: Chen Xinyi brown bob bangs glasses soft cream cardigan; Ji Cunxi short styled dark hair charcoal suit; Dylan medium brown hair artistic blue coat. Item chains: sticky notes, ceramics, gifts and home supplies. Recognizable environment and growth objective: Taiwan ceramics art studio and adjoining cozy home, glazing worktables and display shelves. Keep Chinese/East Asian architecture, garments and ethnicity for those IPs; do not replace them with European interiors or Western faces.\n"
    },
    {
      "slug": "11-ip",
      "name": "想见你",
      "kind": "board",
      "prompt": "STYLE PRIORITY: character faces and body rendering in Western Disney/Pixar-like casual mobile animation, Gossip Harbor style. Large rounded head and rounded short nose, expressive broad eyebrows, enormous simple eye shapes, molded chunky hair and soft dimensional skin. Head to body around1:4.5 for adults. NOT anime, manga, otome game illustration, thin elongated pointed faces, realistic actors or detailed painted hair strands. Cultural identity and clothes stay authentic. Use case: ui-mockup. ONE complete portrait mobile Merge-2 game screen, near9:16. European/American casual mobile game cartoon (欧卡), polished dimensional hand-painted soft3D illustration, rounded sculpted shapes, clean saturated colors, controlled shadows, crisp readable compact UI. Human characters are unmistakably stylized cartoons with expressive larger eyes, simplified noses, rounded smooth cheeks, chunky hair shapes and original age/ethnicity. Not realistic celebrity photos, not semi-realistic faces, not baby chibi. Preserve recognizable named IP characters, signature outfits, cultural architecture and items. Nonhuman characters retain source species and signature proportions. No sepia or yellowed vintage filter. No poster, device frame, montage, giant title, marketing copy, watermark or player hand. All UI within safe margins. Header has small IP title and resource HUD: Lv12, energy84, coins1250. Five bottom tabs labeled 合成,家园,故事,图鉴,商店. Chinese text clear and minimal. This is a concept adaptation into Merge-2, not a screenshot of the original source game.\nBOARD SCREEN: Top HUD7%; exactly three compact horizontal character ORDER CARDS next13%, one recognizable cast portrait, character name, two target item icons with 0/1 or1/1 and coin reward per card. Front-facing flat board next68%, compact selected-item panel and five-tab navigation bottom12%. Board width is narrowed with clean side gutters to fit all9 square-cell rows. EXACTLY7columns x9rows=63 continuous equal square cells, all9rows visible. No perspective. Each item or generator fits entirely inside ONE cell, near-square compact silhouette and strong48px-scale readability. 3single-cell generators with yellow lightning badges. Include at least10 clearly empty unlocked cells,6grey locked cells grouped at bottom, and a varied mix of repeated identical pairs and different upgrade levels. Two identical adjacent items with a small merge arrow, advanced object nearby. Keep visible cell boundaries uninterrupted. Objects take75-85%of cell, no spanning across cells, no piles covering grid. Distinct tiers by shape/container, not only color. Grid contains useful themed items rather than generic gems. Selected generator panel shows name and cooldown timer. 合成 tab selected. Story action: produce themed requested items for the paired environment upgrade.\nIP: 想见你. Palette: teal navy dusty pink clean lighting. Character identity anchors: Huang Yuxuan/Chen Yunru black shoulder hair bangs simple white blue school outfit; Li Ziwei short black hair white shirt; Mo Junjie black school haircut green jacket. Item chains: cassette tapes, records, photographs, diary pages and memory clues. Recognizable environment and growth objective: 1998 Taiwan 32 record shop, turntable cassette desk and muted future-era street chapter. Keep Chinese/East Asian architecture, garments and ethnicity for those IPs; do not replace them with European interiors or Western faces.\n"
    },
    {
      "slug": "11-ip",
      "name": "想见你",
      "kind": "meta",
      "prompt": "STYLE PRIORITY: character faces and body rendering in Western Disney/Pixar-like casual mobile animation, Gossip Harbor style. Large rounded head and rounded short nose, expressive broad eyebrows, enormous simple eye shapes, molded chunky hair and soft dimensional skin. Head to body around1:4.5 for adults. NOT anime, manga, otome game illustration, thin elongated pointed faces, realistic actors or detailed painted hair strands. Cultural identity and clothes stay authentic. Use case: ui-mockup. ONE complete portrait mobile Merge-2 game screen, near9:16. European/American casual mobile game cartoon (欧卡), polished dimensional hand-painted soft3D illustration, rounded sculpted shapes, clean saturated colors, controlled shadows, crisp readable compact UI. Human characters are unmistakably stylized cartoons with expressive larger eyes, simplified noses, rounded smooth cheeks, chunky hair shapes and original age/ethnicity. Not realistic celebrity photos, not semi-realistic faces, not baby chibi. Preserve recognizable named IP characters, signature outfits, cultural architecture and items. Nonhuman characters retain source species and signature proportions. No sepia or yellowed vintage filter. No poster, device frame, montage, giant title, marketing copy, watermark or player hand. All UI within safe margins. Header has small IP title and resource HUD: Lv12, energy84, coins1250. Five bottom tabs labeled 合成,家园,故事,图鉴,商店. Chinese text clear and minimal. This is a concept adaptation into Merge-2, not a screenshot of the original source game.\nMETA SCREEN: Same small title HUD, palette and recognizable cast as the paired board. Scene occupies70% of screen as a richly readable elevated isometric/cutaway growth environment with multiple functional spaces. Show a colorful restored area green check, one highlighted current task marker and one muted unfinished locked zone with lock and cost750. Exactly three named characters naturally using/carrying the themed objects in the scene at appropriate scene scale. Board items visibly support this environment. Bottom task panel shows objective, item icon, progress3/6, cost450 and green 布置 button; exactly five bottom tabs, 家园 selected. NO merge board in this image. Strong specific IP scene silhouette and meaningful renovation progression, not a generic room or poster.\nIP: 想见你. Palette: teal navy dusty pink clean lighting. Character identity anchors: Huang Yuxuan/Chen Yunru black shoulder hair bangs simple white blue school outfit; Li Ziwei short black hair white shirt; Mo Junjie black school haircut green jacket. Item chains: cassette tapes, records, photographs, diary pages and memory clues. Recognizable environment and growth objective: 1998 Taiwan 32 record shop, turntable cassette desk and muted future-era street chapter. Keep Chinese/East Asian architecture, garments and ethnicity for those IPs; do not replace them with European interiors or Western faces.\n"
    },
    {
      "slug": "12-ip",
      "name": "总铺师",
      "kind": "board",
      "prompt": "STYLE PRIORITY: character faces and body rendering in Western Disney/Pixar-like casual mobile animation, Gossip Harbor style. Large rounded head and rounded short nose, expressive broad eyebrows, enormous simple eye shapes, molded chunky hair and soft dimensional skin. Head to body around1:4.5 for adults. NOT anime, manga, otome game illustration, thin elongated pointed faces, realistic actors or detailed painted hair strands. Cultural identity and clothes stay authentic. Use case: ui-mockup. ONE complete portrait mobile Merge-2 game screen, near9:16. European/American casual mobile game cartoon (欧卡), polished dimensional hand-painted soft3D illustration, rounded sculpted shapes, clean saturated colors, controlled shadows, crisp readable compact UI. Human characters are unmistakably stylized cartoons with expressive larger eyes, simplified noses, rounded smooth cheeks, chunky hair shapes and original age/ethnicity. Not realistic celebrity photos, not semi-realistic faces, not baby chibi. Preserve recognizable named IP characters, signature outfits, cultural architecture and items. Nonhuman characters retain source species and signature proportions. No sepia or yellowed vintage filter. No poster, device frame, montage, giant title, marketing copy, watermark or player hand. All UI within safe margins. Header has small IP title and resource HUD: Lv12, energy84, coins1250. Five bottom tabs labeled 合成,家园,故事,图鉴,商店. Chinese text clear and minimal. This is a concept adaptation into Merge-2, not a screenshot of the original source game.\nBOARD SCREEN: Top HUD7%; exactly three compact horizontal character ORDER CARDS next13%, one recognizable cast portrait, character name, two target item icons with 0/1 or1/1 and coin reward per card. Front-facing flat board next68%, compact selected-item panel and five-tab navigation bottom12%. Board width is narrowed with clean side gutters to fit all9 square-cell rows. EXACTLY7columns x9rows=63 continuous equal square cells, all9rows visible. No perspective. Each item or generator fits entirely inside ONE cell, near-square compact silhouette and strong48px-scale readability. 3single-cell generators with yellow lightning badges. Include at least10 clearly empty unlocked cells,6grey locked cells grouped at bottom, and a varied mix of repeated identical pairs and different upgrade levels. Two identical adjacent items with a small merge arrow, advanced object nearby. Keep visible cell boundaries uninterrupted. Objects take75-85%of cell, no spanning across cells, no piles covering grid. Distinct tiers by shape/container, not only color. Grid contains useful themed items rather than generic gems. Selected generator panel shows name and cooldown timer. 合成 tab selected. Story action: produce themed requested items for the paired environment upgrade.\nIP: 总铺师. Palette: vermillion teal fresh cream. Character identity anchors: Xiao Wan brown ponytail pink apron; Pengfeng Sao older stocky woman short brown curls colorful apron;料理医生 young tall dark haired man blue work shirt. Item chains: Taiwanese banquet ingredients, cookware, dishes and serving ware. Recognizable environment and growth objective: Tainan outdoor banquet cooking courtyard with round tables, temple festival street and cooking stalls. Keep Chinese/East Asian architecture, garments and ethnicity for those IPs; do not replace them with European interiors or Western faces.\n"
    },
    {
      "slug": "12-ip",
      "name": "总铺师",
      "kind": "meta",
      "prompt": "STYLE PRIORITY: character faces and body rendering in Western Disney/Pixar-like casual mobile animation, Gossip Harbor style. Large rounded head and rounded short nose, expressive broad eyebrows, enormous simple eye shapes, molded chunky hair and soft dimensional skin. Head to body around1:4.5 for adults. NOT anime, manga, otome game illustration, thin elongated pointed faces, realistic actors or detailed painted hair strands. Cultural identity and clothes stay authentic. Use case: ui-mockup. ONE complete portrait mobile Merge-2 game screen, near9:16. European/American casual mobile game cartoon (欧卡), polished dimensional hand-painted soft3D illustration, rounded sculpted shapes, clean saturated colors, controlled shadows, crisp readable compact UI. Human characters are unmistakably stylized cartoons with expressive larger eyes, simplified noses, rounded smooth cheeks, chunky hair shapes and original age/ethnicity. Not realistic celebrity photos, not semi-realistic faces, not baby chibi. Preserve recognizable named IP characters, signature outfits, cultural architecture and items. Nonhuman characters retain source species and signature proportions. No sepia or yellowed vintage filter. No poster, device frame, montage, giant title, marketing copy, watermark or player hand. All UI within safe margins. Header has small IP title and resource HUD: Lv12, energy84, coins1250. Five bottom tabs labeled 合成,家园,故事,图鉴,商店. Chinese text clear and minimal. This is a concept adaptation into Merge-2, not a screenshot of the original source game.\nMETA SCREEN: Same small title HUD, palette and recognizable cast as the paired board. Scene occupies70% of screen as a richly readable elevated isometric/cutaway growth environment with multiple functional spaces. Show a colorful restored area green check, one highlighted current task marker and one muted unfinished locked zone with lock and cost750. Exactly three named characters naturally using/carrying the themed objects in the scene at appropriate scene scale. Board items visibly support this environment. Bottom task panel shows objective, item icon, progress3/6, cost450 and green 布置 button; exactly five bottom tabs, 家园 selected. NO merge board in this image. Strong specific IP scene silhouette and meaningful renovation progression, not a generic room or poster.\nIP: 总铺师. Palette: vermillion teal fresh cream. Character identity anchors: Xiao Wan brown ponytail pink apron; Pengfeng Sao older stocky woman short brown curls colorful apron;料理医生 young tall dark haired man blue work shirt. Item chains: Taiwanese banquet ingredients, cookware, dishes and serving ware. Recognizable environment and growth objective: Tainan outdoor banquet cooking courtyard with round tables, temple festival street and cooking stalls. Keep Chinese/East Asian architecture, garments and ethnicity for those IPs; do not replace them with European interiors or Western faces.\n"
    },
    {
      "slug": "13-ip",
      "name": "魔女宅急便",
      "kind": "board",
      "prompt": "STYLE PRIORITY: character faces and body rendering in Western Disney/Pixar-like casual mobile animation, Gossip Harbor style. Large rounded head and rounded short nose, expressive broad eyebrows, enormous simple eye shapes, molded chunky hair and soft dimensional skin. Head to body around1:4.5 for adults. NOT anime, manga, otome game illustration, thin elongated pointed faces, realistic actors or detailed painted hair strands. Cultural identity and clothes stay authentic. Use case: ui-mockup. ONE complete portrait mobile Merge-2 game screen, near9:16. European/American casual mobile game cartoon (欧卡), polished dimensional hand-painted soft3D illustration, rounded sculpted shapes, clean saturated colors, controlled shadows, crisp readable compact UI. Human characters are unmistakably stylized cartoons with expressive larger eyes, simplified noses, rounded smooth cheeks, chunky hair shapes and original age/ethnicity. Not realistic celebrity photos, not semi-realistic faces, not baby chibi. Preserve recognizable named IP characters, signature outfits, cultural architecture and items. Nonhuman characters retain source species and signature proportions. No sepia or yellowed vintage filter. No poster, device frame, montage, giant title, marketing copy, watermark or player hand. All UI within safe margins. Header has small IP title and resource HUD: Lv12, energy84, coins1250. Five bottom tabs labeled 合成,家园,故事,图鉴,商店. Chinese text clear and minimal. This is a concept adaptation into Merge-2, not a screenshot of the original source game.\nBOARD SCREEN: Top HUD7%; exactly three compact horizontal character ORDER CARDS next13%, one recognizable cast portrait, character name, two target item icons with 0/1 or1/1 and coin reward per card. Front-facing flat board next68%, compact selected-item panel and five-tab navigation bottom12%. Board width is narrowed with clean side gutters to fit all9 square-cell rows. EXACTLY7columns x9rows=63 continuous equal square cells, all9rows visible. No perspective. Each item or generator fits entirely inside ONE cell, near-square compact silhouette and strong48px-scale readability. 3single-cell generators with yellow lightning badges. Include at least10 clearly empty unlocked cells,6grey locked cells grouped at bottom, and a varied mix of repeated identical pairs and different upgrade levels. Two identical adjacent items with a small merge arrow, advanced object nearby. Keep visible cell boundaries uninterrupted. Objects take75-85%of cell, no spanning across cells, no piles covering grid. Distinct tiers by shape/container, not only color. Grid contains useful themed items rather than generic gems. Selected generator panel shows name and cooldown timer. 合成 tab selected. Story action: produce themed requested items for the paired environment upgrade.\nIP: 魔女宅急便. Palette: cobalt red bakery cream. Character identity anchors: Kiki black bob huge red bow black dress broom; Jiji small black cat; Osono brown tied hair lilac dress white apron. Item chains: bread, gift parcels, flowers and delivery supplies. Recognizable environment and growth objective: Koriko seaside town bakery with delivery counter and attic bedroom upgrade. Keep Chinese/East Asian architecture, garments and ethnicity for those IPs; do not replace them with European interiors or Western faces.\n"
    },
    {
      "slug": "13-ip",
      "name": "魔女宅急便",
      "kind": "meta",
      "prompt": "STYLE PRIORITY: character faces and body rendering in Western Disney/Pixar-like casual mobile animation, Gossip Harbor style. Large rounded head and rounded short nose, expressive broad eyebrows, enormous simple eye shapes, molded chunky hair and soft dimensional skin. Head to body around1:4.5 for adults. NOT anime, manga, otome game illustration, thin elongated pointed faces, realistic actors or detailed painted hair strands. Cultural identity and clothes stay authentic. Use case: ui-mockup. ONE complete portrait mobile Merge-2 game screen, near9:16. European/American casual mobile game cartoon (欧卡), polished dimensional hand-painted soft3D illustration, rounded sculpted shapes, clean saturated colors, controlled shadows, crisp readable compact UI. Human characters are unmistakably stylized cartoons with expressive larger eyes, simplified noses, rounded smooth cheeks, chunky hair shapes and original age/ethnicity. Not realistic celebrity photos, not semi-realistic faces, not baby chibi. Preserve recognizable named IP characters, signature outfits, cultural architecture and items. Nonhuman characters retain source species and signature proportions. No sepia or yellowed vintage filter. No poster, device frame, montage, giant title, marketing copy, watermark or player hand. All UI within safe margins. Header has small IP title and resource HUD: Lv12, energy84, coins1250. Five bottom tabs labeled 合成,家园,故事,图鉴,商店. Chinese text clear and minimal. This is a concept adaptation into Merge-2, not a screenshot of the original source game.\nMETA SCREEN: Same small title HUD, palette and recognizable cast as the paired board. Scene occupies70% of screen as a richly readable elevated isometric/cutaway growth environment with multiple functional spaces. Show a colorful restored area green check, one highlighted current task marker and one muted unfinished locked zone with lock and cost750. Exactly three named characters naturally using/carrying the themed objects in the scene at appropriate scene scale. Board items visibly support this environment. Bottom task panel shows objective, item icon, progress3/6, cost450 and green 布置 button; exactly five bottom tabs, 家园 selected. NO merge board in this image. Strong specific IP scene silhouette and meaningful renovation progression, not a generic room or poster.\nIP: 魔女宅急便. Palette: cobalt red bakery cream. Character identity anchors: Kiki black bob huge red bow black dress broom; Jiji small black cat; Osono brown tied hair lilac dress white apron. Item chains: bread, gift parcels, flowers and delivery supplies. Recognizable environment and growth objective: Koriko seaside town bakery with delivery counter and attic bedroom upgrade. Keep Chinese/East Asian architecture, garments and ethnicity for those IPs; do not replace them with European interiors or Western faces.\n"
    },
    {
      "slug": "14-ip",
      "name": "千与千寻",
      "kind": "board",
      "prompt": "STYLE PRIORITY: character faces and body rendering in Western Disney/Pixar-like casual mobile animation, Gossip Harbor style. Large rounded head and rounded short nose, expressive broad eyebrows, enormous simple eye shapes, molded chunky hair and soft dimensional skin. Head to body around1:4.5 for adults. NOT anime, manga, otome game illustration, thin elongated pointed faces, realistic actors or detailed painted hair strands. Cultural identity and clothes stay authentic. Use case: ui-mockup. ONE complete portrait mobile Merge-2 game screen, near9:16. European/American casual mobile game cartoon (欧卡), polished dimensional hand-painted soft3D illustration, rounded sculpted shapes, clean saturated colors, controlled shadows, crisp readable compact UI. Human characters are unmistakably stylized cartoons with expressive larger eyes, simplified noses, rounded smooth cheeks, chunky hair shapes and original age/ethnicity. Not realistic celebrity photos, not semi-realistic faces, not baby chibi. Preserve recognizable named IP characters, signature outfits, cultural architecture and items. Nonhuman characters retain source species and signature proportions. No sepia or yellowed vintage filter. No poster, device frame, montage, giant title, marketing copy, watermark or player hand. All UI within safe margins. Header has small IP title and resource HUD: Lv12, energy84, coins1250. Five bottom tabs labeled 合成,家园,故事,图鉴,商店. Chinese text clear and minimal. This is a concept adaptation into Merge-2, not a screenshot of the original source game.\nBOARD SCREEN: Top HUD7%; exactly three compact horizontal character ORDER CARDS next13%, one recognizable cast portrait, character name, two target item icons with 0/1 or1/1 and coin reward per card. Front-facing flat board next68%, compact selected-item panel and five-tab navigation bottom12%. Board width is narrowed with clean side gutters to fit all9 square-cell rows. EXACTLY7columns x9rows=63 continuous equal square cells, all9rows visible. No perspective. Each item or generator fits entirely inside ONE cell, near-square compact silhouette and strong48px-scale readability. 3single-cell generators with yellow lightning badges. Include at least10 clearly empty unlocked cells,6grey locked cells grouped at bottom, and a varied mix of repeated identical pairs and different upgrade levels. Two identical adjacent items with a small merge arrow, advanced object nearby. Keep visible cell boundaries uninterrupted. Objects take75-85%of cell, no spanning across cells, no piles covering grid. Distinct tiers by shape/container, not only color. Grid contains useful themed items rather than generic gems. Selected generator panel shows name and cooldown timer. 合成 tab selected. Story action: produce themed requested items for the paired environment upgrade.\nIP: 千与千寻. Palette: jade vermillion turquoise. Character identity anchors: Chihiro brown ponytail white green tee red shorts; Haku green-black bob white robe; Yubaba elderly huge hair blue robe. Item chains: herbal bath bundles, soap, food and spirit tokens. Recognizable environment and growth objective: distinctive Japanese red timber bathhouse cutaway with bath pools boiler and guest rooms. Keep Chinese/East Asian architecture, garments and ethnicity for those IPs; do not replace them with European interiors or Western faces.\n"
    },
    {
      "slug": "14-ip",
      "name": "千与千寻",
      "kind": "meta",
      "prompt": "STYLE PRIORITY: character faces and body rendering in Western Disney/Pixar-like casual mobile animation, Gossip Harbor style. Large rounded head and rounded short nose, expressive broad eyebrows, enormous simple eye shapes, molded chunky hair and soft dimensional skin. Head to body around1:4.5 for adults. NOT anime, manga, otome game illustration, thin elongated pointed faces, realistic actors or detailed painted hair strands. Cultural identity and clothes stay authentic. Use case: ui-mockup. ONE complete portrait mobile Merge-2 game screen, near9:16. European/American casual mobile game cartoon (欧卡), polished dimensional hand-painted soft3D illustration, rounded sculpted shapes, clean saturated colors, controlled shadows, crisp readable compact UI. Human characters are unmistakably stylized cartoons with expressive larger eyes, simplified noses, rounded smooth cheeks, chunky hair shapes and original age/ethnicity. Not realistic celebrity photos, not semi-realistic faces, not baby chibi. Preserve recognizable named IP characters, signature outfits, cultural architecture and items. Nonhuman characters retain source species and signature proportions. No sepia or yellowed vintage filter. No poster, device frame, montage, giant title, marketing copy, watermark or player hand. All UI within safe margins. Header has small IP title and resource HUD: Lv12, energy84, coins1250. Five bottom tabs labeled 合成,家园,故事,图鉴,商店. Chinese text clear and minimal. This is a concept adaptation into Merge-2, not a screenshot of the original source game.\nMETA SCREEN: Same small title HUD, palette and recognizable cast as the paired board. Scene occupies70% of screen as a richly readable elevated isometric/cutaway growth environment with multiple functional spaces. Show a colorful restored area green check, one highlighted current task marker and one muted unfinished locked zone with lock and cost750. Exactly three named characters naturally using/carrying the themed objects in the scene at appropriate scene scale. Board items visibly support this environment. Bottom task panel shows objective, item icon, progress3/6, cost450 and green 布置 button; exactly five bottom tabs, 家园 selected. NO merge board in this image. Strong specific IP scene silhouette and meaningful renovation progression, not a generic room or poster.\nIP: 千与千寻. Palette: jade vermillion turquoise. Character identity anchors: Chihiro brown ponytail white green tee red shorts; Haku green-black bob white robe; Yubaba elderly huge hair blue robe. Item chains: herbal bath bundles, soap, food and spirit tokens. Recognizable environment and growth objective: distinctive Japanese red timber bathhouse cutaway with bath pools boiler and guest rooms. Keep Chinese/East Asian architecture, garments and ethnicity for those IPs; do not replace them with European interiors or Western faces.\n"
    },
    {
      "slug": "15-ip",
      "name": "德鲁纳酒店",
      "kind": "board",
      "prompt": "STYLE PRIORITY: character faces and body rendering in Western Disney/Pixar-like casual mobile animation, Gossip Harbor style. Large rounded head and rounded short nose, expressive broad eyebrows, enormous simple eye shapes, molded chunky hair and soft dimensional skin. Head to body around1:4.5 for adults. NOT anime, manga, otome game illustration, thin elongated pointed faces, realistic actors or detailed painted hair strands. Cultural identity and clothes stay authentic. Use case: ui-mockup. ONE complete portrait mobile Merge-2 game screen, near9:16. European/American casual mobile game cartoon (欧卡), polished dimensional hand-painted soft3D illustration, rounded sculpted shapes, clean saturated colors, controlled shadows, crisp readable compact UI. Human characters are unmistakably stylized cartoons with expressive larger eyes, simplified noses, rounded smooth cheeks, chunky hair shapes and original age/ethnicity. Not realistic celebrity photos, not semi-realistic faces, not baby chibi. Preserve recognizable named IP characters, signature outfits, cultural architecture and items. Nonhuman characters retain source species and signature proportions. No sepia or yellowed vintage filter. No poster, device frame, montage, giant title, marketing copy, watermark or player hand. All UI within safe margins. Header has small IP title and resource HUD: Lv12, energy84, coins1250. Five bottom tabs labeled 合成,家园,故事,图鉴,商店. Chinese text clear and minimal. This is a concept adaptation into Merge-2, not a screenshot of the original source game.\nBOARD SCREEN: Top HUD7%; exactly three compact horizontal character ORDER CARDS next13%, one recognizable cast portrait, character name, two target item icons with 0/1 or1/1 and coin reward per card. Front-facing flat board next68%, compact selected-item panel and five-tab navigation bottom12%. Board width is narrowed with clean side gutters to fit all9 square-cell rows. EXACTLY7columns x9rows=63 continuous equal square cells, all9rows visible. No perspective. Each item or generator fits entirely inside ONE cell, near-square compact silhouette and strong48px-scale readability. 3single-cell generators with yellow lightning badges. Include at least10 clearly empty unlocked cells,6grey locked cells grouped at bottom, and a varied mix of repeated identical pairs and different upgrade levels. Two identical adjacent items with a small merge arrow, advanced object nearby. Keep visible cell boundaries uninterrupted. Objects take75-85%of cell, no spanning across cells, no piles covering grid. Distinct tiers by shape/container, not only color. Grid contains useful themed items rather than generic gems. Selected generator panel shows name and cooldown timer. 合成 tab selected. Story action: produce themed requested items for the paired environment upgrade.\nIP: 德鲁纳酒店. Palette: violet emerald moon blue. Character identity anchors: Jang Manwol long black wavy hair violet luxe dress; Gu Chansung dark tidy hair navy suit; Ji Hyunjoong youthful male bellboy burgundy uniform. Item chains: vintage dresses, antiques, guest amenities and spirit keepsakes. Recognizable environment and growth objective: magical Hotel Del Luna lobby and guest suites with moonlit garden tree. Keep Chinese/East Asian architecture, garments and ethnicity for those IPs; do not replace them with European interiors or Western faces.\n"
    },
    {
      "slug": "15-ip",
      "name": "德鲁纳酒店",
      "kind": "meta",
      "prompt": "STYLE PRIORITY: character faces and body rendering in Western Disney/Pixar-like casual mobile animation, Gossip Harbor style. Large rounded head and rounded short nose, expressive broad eyebrows, enormous simple eye shapes, molded chunky hair and soft dimensional skin. Head to body around1:4.5 for adults. NOT anime, manga, otome game illustration, thin elongated pointed faces, realistic actors or detailed painted hair strands. Cultural identity and clothes stay authentic. Use case: ui-mockup. ONE complete portrait mobile Merge-2 game screen, near9:16. European/American casual mobile game cartoon (欧卡), polished dimensional hand-painted soft3D illustration, rounded sculpted shapes, clean saturated colors, controlled shadows, crisp readable compact UI. Human characters are unmistakably stylized cartoons with expressive larger eyes, simplified noses, rounded smooth cheeks, chunky hair shapes and original age/ethnicity. Not realistic celebrity photos, not semi-realistic faces, not baby chibi. Preserve recognizable named IP characters, signature outfits, cultural architecture and items. Nonhuman characters retain source species and signature proportions. No sepia or yellowed vintage filter. No poster, device frame, montage, giant title, marketing copy, watermark or player hand. All UI within safe margins. Header has small IP title and resource HUD: Lv12, energy84, coins1250. Five bottom tabs labeled 合成,家园,故事,图鉴,商店. Chinese text clear and minimal. This is a concept adaptation into Merge-2, not a screenshot of the original source game.\nMETA SCREEN: Same small title HUD, palette and recognizable cast as the paired board. Scene occupies70% of screen as a richly readable elevated isometric/cutaway growth environment with multiple functional spaces. Show a colorful restored area green check, one highlighted current task marker and one muted unfinished locked zone with lock and cost750. Exactly three named characters naturally using/carrying the themed objects in the scene at appropriate scene scale. Board items visibly support this environment. Bottom task panel shows objective, item icon, progress3/6, cost450 and green 布置 button; exactly five bottom tabs, 家园 selected. NO merge board in this image. Strong specific IP scene silhouette and meaningful renovation progression, not a generic room or poster.\nIP: 德鲁纳酒店. Palette: violet emerald moon blue. Character identity anchors: Jang Manwol long black wavy hair violet luxe dress; Gu Chansung dark tidy hair navy suit; Ji Hyunjoong youthful male bellboy burgundy uniform. Item chains: vintage dresses, antiques, guest amenities and spirit keepsakes. Recognizable environment and growth objective: magical Hotel Del Luna lobby and guest suites with moonlit garden tree. Keep Chinese/East Asian architecture, garments and ethnicity for those IPs; do not replace them with European interiors or Western faces.\n"
    },
    {
      "slug": "16-ip",
      "name": "海岸村恰恰恰",
      "kind": "board",
      "prompt": "STYLE PRIORITY: character faces and body rendering in Western Disney/Pixar-like casual mobile animation, Gossip Harbor style. Large rounded head and rounded short nose, expressive broad eyebrows, enormous simple eye shapes, molded chunky hair and soft dimensional skin. Head to body around1:4.5 for adults. NOT anime, manga, otome game illustration, thin elongated pointed faces, realistic actors or detailed painted hair strands. Cultural identity and clothes stay authentic. Use case: ui-mockup. ONE complete portrait mobile Merge-2 game screen, near9:16. European/American casual mobile game cartoon (欧卡), polished dimensional hand-painted soft3D illustration, rounded sculpted shapes, clean saturated colors, controlled shadows, crisp readable compact UI. Human characters are unmistakably stylized cartoons with expressive larger eyes, simplified noses, rounded smooth cheeks, chunky hair shapes and original age/ethnicity. Not realistic celebrity photos, not semi-realistic faces, not baby chibi. Preserve recognizable named IP characters, signature outfits, cultural architecture and items. Nonhuman characters retain source species and signature proportions. No sepia or yellowed vintage filter. No poster, device frame, montage, giant title, marketing copy, watermark or player hand. All UI within safe margins. Header has small IP title and resource HUD: Lv12, energy84, coins1250. Five bottom tabs labeled 合成,家园,故事,图鉴,商店. Chinese text clear and minimal. This is a concept adaptation into Merge-2, not a screenshot of the original source game.\nBOARD SCREEN: Top HUD7%; exactly three compact horizontal character ORDER CARDS next13%, one recognizable cast portrait, character name, two target item icons with 0/1 or1/1 and coin reward per card. Front-facing flat board next68%, compact selected-item panel and five-tab navigation bottom12%. Board width is narrowed with clean side gutters to fit all9 square-cell rows. EXACTLY7columns x9rows=63 continuous equal square cells, all9rows visible. No perspective. Each item or generator fits entirely inside ONE cell, near-square compact silhouette and strong48px-scale readability. 3single-cell generators with yellow lightning badges. Include at least10 clearly empty unlocked cells,6grey locked cells grouped at bottom, and a varied mix of repeated identical pairs and different upgrade levels. Two identical adjacent items with a small merge arrow, advanced object nearby. Keep visible cell boundaries uninterrupted. Objects take75-85%of cell, no spanning across cells, no piles covering grid. Distinct tiers by shape/container, not only color. Grid contains useful themed items rather than generic gems. Selected generator panel shows name and cooldown timer. 合成 tab selected. Story action: produce themed requested items for the paired environment upgrade.\nIP: 海岸村恰恰恰. Palette: ocean cyan white coral. Character identity anchors: Yoon Hyejin brown shoulder hair ivory blouse; Hong Dusik short dark hair blue work shirt; elderly Kim Gamri grey curly hair apron. Item chains: repair tools, seafood meals and villager gifts. Recognizable environment and growth objective: Gongjin seaside village harbor shops and a small renovated neighborhood gathering space. Keep Chinese/East Asian architecture, garments and ethnicity for those IPs; do not replace them with European interiors or Western faces.\n"
    },
    {
      "slug": "16-ip",
      "name": "海岸村恰恰恰",
      "kind": "meta",
      "prompt": "STYLE PRIORITY: character faces and body rendering in Western Disney/Pixar-like casual mobile animation, Gossip Harbor style. Large rounded head and rounded short nose, expressive broad eyebrows, enormous simple eye shapes, molded chunky hair and soft dimensional skin. Head to body around1:4.5 for adults. NOT anime, manga, otome game illustration, thin elongated pointed faces, realistic actors or detailed painted hair strands. Cultural identity and clothes stay authentic. Use case: ui-mockup. ONE complete portrait mobile Merge-2 game screen, near9:16. European/American casual mobile game cartoon (欧卡), polished dimensional hand-painted soft3D illustration, rounded sculpted shapes, clean saturated colors, controlled shadows, crisp readable compact UI. Human characters are unmistakably stylized cartoons with expressive larger eyes, simplified noses, rounded smooth cheeks, chunky hair shapes and original age/ethnicity. Not realistic celebrity photos, not semi-realistic faces, not baby chibi. Preserve recognizable named IP characters, signature outfits, cultural architecture and items. Nonhuman characters retain source species and signature proportions. No sepia or yellowed vintage filter. No poster, device frame, montage, giant title, marketing copy, watermark or player hand. All UI within safe margins. Header has small IP title and resource HUD: Lv12, energy84, coins1250. Five bottom tabs labeled 合成,家园,故事,图鉴,商店. Chinese text clear and minimal. This is a concept adaptation into Merge-2, not a screenshot of the original source game.\nMETA SCREEN: Same small title HUD, palette and recognizable cast as the paired board. Scene occupies70% of screen as a richly readable elevated isometric/cutaway growth environment with multiple functional spaces. Show a colorful restored area green check, one highlighted current task marker and one muted unfinished locked zone with lock and cost750. Exactly three named characters naturally using/carrying the themed objects in the scene at appropriate scene scale. Board items visibly support this environment. Bottom task panel shows objective, item icon, progress3/6, cost450 and green 布置 button; exactly five bottom tabs, 家园 selected. NO merge board in this image. Strong specific IP scene silhouette and meaningful renovation progression, not a generic room or poster.\nIP: 海岸村恰恰恰. Palette: ocean cyan white coral. Character identity anchors: Yoon Hyejin brown shoulder hair ivory blouse; Hong Dusik short dark hair blue work shirt; elderly Kim Gamri grey curly hair apron. Item chains: repair tools, seafood meals and villager gifts. Recognizable environment and growth objective: Gongjin seaside village harbor shops and a small renovated neighborhood gathering space. Keep Chinese/East Asian architecture, garments and ethnicity for those IPs; do not replace them with European interiors or Western faces.\n"
    },
    {
      "slug": "17-ip",
      "name": "绝望主妇",
      "kind": "board",
      "prompt": "ALL HUMAN FACES must visibly read as sculpted Western casual mobile animation: rounded dimensional forehead, cheeks, short bulbous nose, modeled chunky eyebrows, soft3D volume and molded hair. Render cartoon cast like Illumination/Pixar mobile game characters, never flat painted anime or semi-real actor portraits. STYLE PRIORITY: character faces and body rendering in Western Disney/Pixar-like casual mobile animation, Gossip Harbor style. Large rounded head and rounded short nose, expressive broad eyebrows, enormous simple eye shapes, molded chunky hair and soft dimensional skin. Head to body around1:4.5 for adults. NOT anime, manga, otome game illustration, thin elongated pointed faces, realistic actors or detailed painted hair strands. Cultural identity and clothes stay authentic. Use case: ui-mockup. ONE complete portrait mobile Merge-2 game screen, near9:16. European/American casual mobile game cartoon (欧卡), polished dimensional hand-painted soft3D illustration, rounded sculpted shapes, clean saturated colors, controlled shadows, crisp readable compact UI. Human characters are unmistakably stylized cartoons with expressive larger eyes, simplified noses, rounded smooth cheeks, chunky hair shapes and original age/ethnicity. Not realistic celebrity photos, not semi-realistic faces, not baby chibi. Preserve recognizable named IP characters, signature outfits, cultural architecture and items. Nonhuman characters retain source species and signature proportions. No sepia or yellowed vintage filter. No poster, device frame, montage, giant title, marketing copy, watermark or player hand. All UI within safe margins. Header has small IP title and resource HUD: Lv12, energy84, coins1250. Five bottom tabs labeled 合成,家园,故事,图鉴,商店. Chinese text clear and minimal. This is a concept adaptation into Merge-2, not a screenshot of the original source game.\nBOARD SCREEN: Top HUD7%; exactly three compact horizontal character ORDER CARDS next13%, one recognizable cast portrait, character name, two target item icons with 0/1 or1/1 and coin reward per card. Front-facing flat board next68%, compact selected-item panel and five-tab navigation bottom12%. Board width is narrowed with clean side gutters to fit all9 square-cell rows. EXACTLY7columns x9rows=63 continuous equal square cells, all9rows visible. No perspective. Each item or generator fits entirely inside ONE cell, near-square compact silhouette and strong48px-scale readability. 3single-cell generators with yellow lightning badges. Include at least10 clearly empty unlocked cells,6grey locked cells grouped at bottom, and a varied mix of repeated identical pairs and different upgrade levels. Two identical adjacent items with a small merge arrow, advanced object nearby. Keep visible cell boundaries uninterrupted. Objects take75-85%of cell, no spanning across cells, no piles covering grid. Distinct tiers by shape/container, not only color. Grid contains useful themed items rather than generic gems. Selected generator panel shows name and cooldown timer. 合成 tab selected. Story action: produce themed requested items for the paired environment upgrade.\nIP: 绝望主妇. Palette: green coral blue. Character identity anchors: Bree shoulder flipped red hair pearls emerald dress; Susan long brown hair blue casual top; Gabrielle long dark hair hot pink fashionable dress. Item chains: household supplies, flowers, party dishes and secret clues. Recognizable environment and growth objective: Wisteria Lane suburban neighborhood cutaway home plus front garden, neighbors spring party. Keep Chinese/East Asian architecture, garments and ethnicity for those IPs; do not replace them with European interiors or Western faces.\n"
    },
    {
      "slug": "17-ip",
      "name": "绝望主妇",
      "kind": "meta",
      "prompt": "ALL HUMAN FACES must visibly read as sculpted Western casual mobile animation: rounded dimensional forehead, cheeks, short bulbous nose, modeled chunky eyebrows, soft3D volume and molded hair. Render cartoon cast like Illumination/Pixar mobile game characters, never flat painted anime or semi-real actor portraits. STYLE PRIORITY: character faces and body rendering in Western Disney/Pixar-like casual mobile animation, Gossip Harbor style. Large rounded head and rounded short nose, expressive broad eyebrows, enormous simple eye shapes, molded chunky hair and soft dimensional skin. Head to body around1:4.5 for adults. NOT anime, manga, otome game illustration, thin elongated pointed faces, realistic actors or detailed painted hair strands. Cultural identity and clothes stay authentic. Use case: ui-mockup. ONE complete portrait mobile Merge-2 game screen, near9:16. European/American casual mobile game cartoon (欧卡), polished dimensional hand-painted soft3D illustration, rounded sculpted shapes, clean saturated colors, controlled shadows, crisp readable compact UI. Human characters are unmistakably stylized cartoons with expressive larger eyes, simplified noses, rounded smooth cheeks, chunky hair shapes and original age/ethnicity. Not realistic celebrity photos, not semi-realistic faces, not baby chibi. Preserve recognizable named IP characters, signature outfits, cultural architecture and items. Nonhuman characters retain source species and signature proportions. No sepia or yellowed vintage filter. No poster, device frame, montage, giant title, marketing copy, watermark or player hand. All UI within safe margins. Header has small IP title and resource HUD: Lv12, energy84, coins1250. Five bottom tabs labeled 合成,家园,故事,图鉴,商店. Chinese text clear and minimal. This is a concept adaptation into Merge-2, not a screenshot of the original source game.\nMETA SCREEN: Same small title HUD, palette and recognizable cast as the paired board. Scene occupies70% of screen as a richly readable elevated isometric/cutaway growth environment with multiple functional spaces. Show a colorful restored area green check, one highlighted current task marker and one muted unfinished locked zone with lock and cost750. Exactly three named characters naturally using/carrying the themed objects in the scene at appropriate scene scale. Board items visibly support this environment. Bottom task panel shows objective, item icon, progress3/6, cost450 and green 布置 button; exactly five bottom tabs, 家园 selected. NO merge board in this image. Strong specific IP scene silhouette and meaningful renovation progression, not a generic room or poster.\nIP: 绝望主妇. Palette: green coral blue. Character identity anchors: Bree shoulder flipped red hair pearls emerald dress; Susan long brown hair blue casual top; Gabrielle long dark hair hot pink fashionable dress. Item chains: household supplies, flowers, party dishes and secret clues. Recognizable environment and growth objective: Wisteria Lane suburban neighborhood cutaway home plus front garden, neighbors spring party. Keep Chinese/East Asian architecture, garments and ethnicity for those IPs; do not replace them with European interiors or Western faces.\n"
    },
    {
      "slug": "18-ip",
      "name": "欲望都市",
      "kind": "board",
      "prompt": "ALL HUMAN FACES must visibly read as sculpted Western casual mobile animation: rounded dimensional forehead, cheeks, short bulbous nose, modeled chunky eyebrows, soft3D volume and molded hair. Render cartoon cast like Illumination/Pixar mobile game characters, never flat painted anime or semi-real actor portraits. STYLE PRIORITY: character faces and body rendering in Western Disney/Pixar-like casual mobile animation, Gossip Harbor style. Large rounded head and rounded short nose, expressive broad eyebrows, enormous simple eye shapes, molded chunky hair and soft dimensional skin. Head to body around1:4.5 for adults. NOT anime, manga, otome game illustration, thin elongated pointed faces, realistic actors or detailed painted hair strands. Cultural identity and clothes stay authentic. Use case: ui-mockup. ONE complete portrait mobile Merge-2 game screen, near9:16. European/American casual mobile game cartoon (欧卡), polished dimensional hand-painted soft3D illustration, rounded sculpted shapes, clean saturated colors, controlled shadows, crisp readable compact UI. Human characters are unmistakably stylized cartoons with expressive larger eyes, simplified noses, rounded smooth cheeks, chunky hair shapes and original age/ethnicity. Not realistic celebrity photos, not semi-realistic faces, not baby chibi. Preserve recognizable named IP characters, signature outfits, cultural architecture and items. Nonhuman characters retain source species and signature proportions. No sepia or yellowed vintage filter. No poster, device frame, montage, giant title, marketing copy, watermark or player hand. All UI within safe margins. Header has small IP title and resource HUD: Lv12, energy84, coins1250. Five bottom tabs labeled 合成,家园,故事,图鉴,商店. Chinese text clear and minimal. This is a concept adaptation into Merge-2, not a screenshot of the original source game.\nBOARD SCREEN: Top HUD7%; exactly three compact horizontal character ORDER CARDS next13%, one recognizable cast portrait, character name, two target item icons with 0/1 or1/1 and coin reward per card. Front-facing flat board next68%, compact selected-item panel and five-tab navigation bottom12%. Board width is narrowed with clean side gutters to fit all9 square-cell rows. EXACTLY7columns x9rows=63 continuous equal square cells, all9rows visible. No perspective. Each item or generator fits entirely inside ONE cell, near-square compact silhouette and strong48px-scale readability. 3single-cell generators with yellow lightning badges. Include at least10 clearly empty unlocked cells,6grey locked cells grouped at bottom, and a varied mix of repeated identical pairs and different upgrade levels. Two identical adjacent items with a small merge arrow, advanced object nearby. Keep visible cell boundaries uninterrupted. Objects take75-85%of cell, no spanning across cells, no piles covering grid. Distinct tiers by shape/container, not only color. Grid contains useful themed items rather than generic gems. Selected generator panel shows name and cooldown timer. 合成 tab selected. Story action: produce themed requested items for the paired environment upgrade.\nIP: 欲望都市. Palette: pink cobalt cool cream. Character identity anchors: Carrie curly blonde hair pink fashionable dress; Miranda short red hair navy pantsuit; Charlotte dark brown long hair ivory classic dress. Item chains: shoes, handbags, magazine manuscript pages and date gifts. Recognizable environment and growth objective: New York apartment wardrobe and writing studio with balcony skyline. Keep Chinese/East Asian architecture, garments and ethnicity for those IPs; do not replace them with European interiors or Western faces.\n"
    },
    {
      "slug": "18-ip",
      "name": "欲望都市",
      "kind": "meta",
      "prompt": "ALL HUMAN FACES must visibly read as sculpted Western casual mobile animation: rounded dimensional forehead, cheeks, short bulbous nose, modeled chunky eyebrows, soft3D volume and molded hair. Render cartoon cast like Illumination/Pixar mobile game characters, never flat painted anime or semi-real actor portraits. STYLE PRIORITY: character faces and body rendering in Western Disney/Pixar-like casual mobile animation, Gossip Harbor style. Large rounded head and rounded short nose, expressive broad eyebrows, enormous simple eye shapes, molded chunky hair and soft dimensional skin. Head to body around1:4.5 for adults. NOT anime, manga, otome game illustration, thin elongated pointed faces, realistic actors or detailed painted hair strands. Cultural identity and clothes stay authentic. Use case: ui-mockup. ONE complete portrait mobile Merge-2 game screen, near9:16. European/American casual mobile game cartoon (欧卡), polished dimensional hand-painted soft3D illustration, rounded sculpted shapes, clean saturated colors, controlled shadows, crisp readable compact UI. Human characters are unmistakably stylized cartoons with expressive larger eyes, simplified noses, rounded smooth cheeks, chunky hair shapes and original age/ethnicity. Not realistic celebrity photos, not semi-realistic faces, not baby chibi. Preserve recognizable named IP characters, signature outfits, cultural architecture and items. Nonhuman characters retain source species and signature proportions. No sepia or yellowed vintage filter. No poster, device frame, montage, giant title, marketing copy, watermark or player hand. All UI within safe margins. Header has small IP title and resource HUD: Lv12, energy84, coins1250. Five bottom tabs labeled 合成,家园,故事,图鉴,商店. Chinese text clear and minimal. This is a concept adaptation into Merge-2, not a screenshot of the original source game.\nMETA SCREEN: Same small title HUD, palette and recognizable cast as the paired board. Scene occupies70% of screen as a richly readable elevated isometric/cutaway growth environment with multiple functional spaces. Show a colorful restored area green check, one highlighted current task marker and one muted unfinished locked zone with lock and cost750. Exactly three named characters naturally using/carrying the themed objects in the scene at appropriate scene scale. Board items visibly support this environment. Bottom task panel shows objective, item icon, progress3/6, cost450 and green 布置 button; exactly five bottom tabs, 家园 selected. NO merge board in this image. Strong specific IP scene silhouette and meaningful renovation progression, not a generic room or poster.\nIP: 欲望都市. Palette: pink cobalt cool cream. Character identity anchors: Carrie curly blonde hair pink fashionable dress; Miranda short red hair navy pantsuit; Charlotte dark brown long hair ivory classic dress. Item chains: shoes, handbags, magazine manuscript pages and date gifts. Recognizable environment and growth objective: New York apartment wardrobe and writing studio with balcony skyline. Keep Chinese/East Asian architecture, garments and ethnicity for those IPs; do not replace them with European interiors or Western faces.\n"
    },
    {
      "slug": "19-ip",
      "name": "疯狂动物城",
      "kind": "board",
      "prompt": "ALL HUMAN FACES must visibly read as sculpted Western casual mobile animation: rounded dimensional forehead, cheeks, short bulbous nose, modeled chunky eyebrows, soft3D volume and molded hair. Render cartoon cast like Illumination/Pixar mobile game characters, never flat painted anime or semi-real actor portraits. STYLE PRIORITY: character faces and body rendering in Western Disney/Pixar-like casual mobile animation, Gossip Harbor style. Large rounded head and rounded short nose, expressive broad eyebrows, enormous simple eye shapes, molded chunky hair and soft dimensional skin. Head to body around1:4.5 for adults. NOT anime, manga, otome game illustration, thin elongated pointed faces, realistic actors or detailed painted hair strands. Cultural identity and clothes stay authentic. Use case: ui-mockup. ONE complete portrait mobile Merge-2 game screen, near9:16. European/American casual mobile game cartoon (欧卡), polished dimensional hand-painted soft3D illustration, rounded sculpted shapes, clean saturated colors, controlled shadows, crisp readable compact UI. Human characters are unmistakably stylized cartoons with expressive larger eyes, simplified noses, rounded smooth cheeks, chunky hair shapes and original age/ethnicity. Not realistic celebrity photos, not semi-realistic faces, not baby chibi. Preserve recognizable named IP characters, signature outfits, cultural architecture and items. Nonhuman characters retain source species and signature proportions. No sepia or yellowed vintage filter. No poster, device frame, montage, giant title, marketing copy, watermark or player hand. All UI within safe margins. Header has small IP title and resource HUD: Lv12, energy84, coins1250. Five bottom tabs labeled 合成,家园,故事,图鉴,商店. Chinese text clear and minimal. This is a concept adaptation into Merge-2, not a screenshot of the original source game.\nBOARD SCREEN: Top HUD7%; exactly three compact horizontal character ORDER CARDS next13%, one recognizable cast portrait, character name, two target item icons with 0/1 or1/1 and coin reward per card. Front-facing flat board next68%, compact selected-item panel and five-tab navigation bottom12%. Board width is narrowed with clean side gutters to fit all9 square-cell rows. EXACTLY7columns x9rows=63 continuous equal square cells, all9rows visible. No perspective. Each item or generator fits entirely inside ONE cell, near-square compact silhouette and strong48px-scale readability. 3single-cell generators with yellow lightning badges. Include at least10 clearly empty unlocked cells,6grey locked cells grouped at bottom, and a varied mix of repeated identical pairs and different upgrade levels. Two identical adjacent items with a small merge arrow, advanced object nearby. Keep visible cell boundaries uninterrupted. Objects take75-85%of cell, no spanning across cells, no piles covering grid. Distinct tiers by shape/container, not only color. Grid contains useful themed items rather than generic gems. Selected generator panel shows name and cooldown timer. 合成 tab selected. Story action: produce themed requested items for the paired environment upgrade.\nIP: 疯狂动物城. Palette: police blue orange mint. Character identity anchors: Judy Hopps grey long-eared rabbit blue police uniform; Nick Wilde red fox green shirt striped tie; Chief Bogo huge dark buffalo police uniform. Item chains: police tools, evidence files and citizen request objects. Recognizable environment and growth objective: Zootopia police station evidence room and city neighborhood improvement project. Keep Chinese/East Asian architecture, garments and ethnicity for those IPs; do not replace them with European interiors or Western faces.\n"
    },
    {
      "slug": "19-ip",
      "name": "疯狂动物城",
      "kind": "meta",
      "prompt": "ALL HUMAN FACES must visibly read as sculpted Western casual mobile animation: rounded dimensional forehead, cheeks, short bulbous nose, modeled chunky eyebrows, soft3D volume and molded hair. Render cartoon cast like Illumination/Pixar mobile game characters, never flat painted anime or semi-real actor portraits. STYLE PRIORITY: character faces and body rendering in Western Disney/Pixar-like casual mobile animation, Gossip Harbor style. Large rounded head and rounded short nose, expressive broad eyebrows, enormous simple eye shapes, molded chunky hair and soft dimensional skin. Head to body around1:4.5 for adults. NOT anime, manga, otome game illustration, thin elongated pointed faces, realistic actors or detailed painted hair strands. Cultural identity and clothes stay authentic. Use case: ui-mockup. ONE complete portrait mobile Merge-2 game screen, near9:16. European/American casual mobile game cartoon (欧卡), polished dimensional hand-painted soft3D illustration, rounded sculpted shapes, clean saturated colors, controlled shadows, crisp readable compact UI. Human characters are unmistakably stylized cartoons with expressive larger eyes, simplified noses, rounded smooth cheeks, chunky hair shapes and original age/ethnicity. Not realistic celebrity photos, not semi-realistic faces, not baby chibi. Preserve recognizable named IP characters, signature outfits, cultural architecture and items. Nonhuman characters retain source species and signature proportions. No sepia or yellowed vintage filter. No poster, device frame, montage, giant title, marketing copy, watermark or player hand. All UI within safe margins. Header has small IP title and resource HUD: Lv12, energy84, coins1250. Five bottom tabs labeled 合成,家园,故事,图鉴,商店. Chinese text clear and minimal. This is a concept adaptation into Merge-2, not a screenshot of the original source game.\nMETA SCREEN: Same small title HUD, palette and recognizable cast as the paired board. Scene occupies70% of screen as a richly readable elevated isometric/cutaway growth environment with multiple functional spaces. Show a colorful restored area green check, one highlighted current task marker and one muted unfinished locked zone with lock and cost750. Exactly three named characters naturally using/carrying the themed objects in the scene at appropriate scene scale. Board items visibly support this environment. Bottom task panel shows objective, item icon, progress3/6, cost450 and green 布置 button; exactly five bottom tabs, 家园 selected. NO merge board in this image. Strong specific IP scene silhouette and meaningful renovation progression, not a generic room or poster.\nIP: 疯狂动物城. Palette: police blue orange mint. Character identity anchors: Judy Hopps grey long-eared rabbit blue police uniform; Nick Wilde red fox green shirt striped tie; Chief Bogo huge dark buffalo police uniform. Item chains: police tools, evidence files and citizen request objects. Recognizable environment and growth objective: Zootopia police station evidence room and city neighborhood improvement project. Keep Chinese/East Asian architecture, garments and ethnicity for those IPs; do not replace them with European interiors or Western faces.\n"
    },
    {
      "slug": "20-ip",
      "name": "暮光之城",
      "kind": "board",
      "prompt": "ALL HUMAN FACES must visibly read as sculpted Western casual mobile animation: rounded dimensional forehead, cheeks, short bulbous nose, modeled chunky eyebrows, soft3D volume and molded hair. Render cartoon cast like Illumination/Pixar mobile game characters, never flat painted anime or semi-real actor portraits. STYLE PRIORITY: character faces and body rendering in Western Disney/Pixar-like casual mobile animation, Gossip Harbor style. Large rounded head and rounded short nose, expressive broad eyebrows, enormous simple eye shapes, molded chunky hair and soft dimensional skin. Head to body around1:4.5 for adults. NOT anime, manga, otome game illustration, thin elongated pointed faces, realistic actors or detailed painted hair strands. Cultural identity and clothes stay authentic. Use case: ui-mockup. ONE complete portrait mobile Merge-2 game screen, near9:16. European/American casual mobile game cartoon (欧卡), polished dimensional hand-painted soft3D illustration, rounded sculpted shapes, clean saturated colors, controlled shadows, crisp readable compact UI. Human characters are unmistakably stylized cartoons with expressive larger eyes, simplified noses, rounded smooth cheeks, chunky hair shapes and original age/ethnicity. Not realistic celebrity photos, not semi-realistic faces, not baby chibi. Preserve recognizable named IP characters, signature outfits, cultural architecture and items. Nonhuman characters retain source species and signature proportions. No sepia or yellowed vintage filter. No poster, device frame, montage, giant title, marketing copy, watermark or player hand. All UI within safe margins. Header has small IP title and resource HUD: Lv12, energy84, coins1250. Five bottom tabs labeled 合成,家园,故事,图鉴,商店. Chinese text clear and minimal. This is a concept adaptation into Merge-2, not a screenshot of the original source game.\nBOARD SCREEN: Top HUD7%; exactly three compact horizontal character ORDER CARDS next13%, one recognizable cast portrait, character name, two target item icons with 0/1 or1/1 and coin reward per card. Front-facing flat board next68%, compact selected-item panel and five-tab navigation bottom12%. Board width is narrowed with clean side gutters to fit all9 square-cell rows. EXACTLY7columns x9rows=63 continuous equal square cells, all9rows visible. No perspective. Each item or generator fits entirely inside ONE cell, near-square compact silhouette and strong48px-scale readability. 3single-cell generators with yellow lightning badges. Include at least10 clearly empty unlocked cells,6grey locked cells grouped at bottom, and a varied mix of repeated identical pairs and different upgrade levels. Two identical adjacent items with a small merge arrow, advanced object nearby. Keep visible cell boundaries uninterrupted. Objects take75-85%of cell, no spanning across cells, no piles covering grid. Distinct tiers by shape/container, not only color. Grid contains useful themed items rather than generic gems. Selected generator panel shows name and cooldown timer. 合成 tab selected. Story action: produce themed requested items for the paired environment upgrade.\nIP: 暮光之城. Palette: cool pine green mist blue plum. Character identity anchors: Bella brown long hair blue jacket; Edward copper short hair pale face charcoal coat; Jacob long dark hair tan skin black shirt. Item chains: books, flowers, vehicle repair tools and forest clues. Recognizable environment and growth objective: Forks rainy forest town and modern glass Cullen house, story gathering patio renovation. Keep Chinese/East Asian architecture, garments and ethnicity for those IPs; do not replace them with European interiors or Western faces.\n"
    },
    {
      "slug": "20-ip",
      "name": "暮光之城",
      "kind": "meta",
      "prompt": "ALL HUMAN FACES must visibly read as sculpted Western casual mobile animation: rounded dimensional forehead, cheeks, short bulbous nose, modeled chunky eyebrows, soft3D volume and molded hair. Render cartoon cast like Illumination/Pixar mobile game characters, never flat painted anime or semi-real actor portraits. STYLE PRIORITY: character faces and body rendering in Western Disney/Pixar-like casual mobile animation, Gossip Harbor style. Large rounded head and rounded short nose, expressive broad eyebrows, enormous simple eye shapes, molded chunky hair and soft dimensional skin. Head to body around1:4.5 for adults. NOT anime, manga, otome game illustration, thin elongated pointed faces, realistic actors or detailed painted hair strands. Cultural identity and clothes stay authentic. Use case: ui-mockup. ONE complete portrait mobile Merge-2 game screen, near9:16. European/American casual mobile game cartoon (欧卡), polished dimensional hand-painted soft3D illustration, rounded sculpted shapes, clean saturated colors, controlled shadows, crisp readable compact UI. Human characters are unmistakably stylized cartoons with expressive larger eyes, simplified noses, rounded smooth cheeks, chunky hair shapes and original age/ethnicity. Not realistic celebrity photos, not semi-realistic faces, not baby chibi. Preserve recognizable named IP characters, signature outfits, cultural architecture and items. Nonhuman characters retain source species and signature proportions. No sepia or yellowed vintage filter. No poster, device frame, montage, giant title, marketing copy, watermark or player hand. All UI within safe margins. Header has small IP title and resource HUD: Lv12, energy84, coins1250. Five bottom tabs labeled 合成,家园,故事,图鉴,商店. Chinese text clear and minimal. This is a concept adaptation into Merge-2, not a screenshot of the original source game.\nMETA SCREEN: Same small title HUD, palette and recognizable cast as the paired board. Scene occupies70% of screen as a richly readable elevated isometric/cutaway growth environment with multiple functional spaces. Show a colorful restored area green check, one highlighted current task marker and one muted unfinished locked zone with lock and cost750. Exactly three named characters naturally using/carrying the themed objects in the scene at appropriate scene scale. Board items visibly support this environment. Bottom task panel shows objective, item icon, progress3/6, cost450 and green 布置 button; exactly five bottom tabs, 家园 selected. NO merge board in this image. Strong specific IP scene silhouette and meaningful renovation progression, not a generic room or poster.\nIP: 暮光之城. Palette: cool pine green mist blue plum. Character identity anchors: Bella brown long hair blue jacket; Edward copper short hair pale face charcoal coat; Jacob long dark hair tan skin black shirt. Item chains: books, flowers, vehicle repair tools and forest clues. Recognizable environment and growth objective: Forks rainy forest town and modern glass Cullen house, story gathering patio renovation. Keep Chinese/East Asian architecture, garments and ethnicity for those IPs; do not replace them with European interiors or Western faces.\n"
    },
    {
      "slug": "21-ip",
      "name": "唐顿庄园",
      "kind": "board",
      "prompt": "ALL HUMAN FACES must visibly read as sculpted Western casual mobile animation: rounded dimensional forehead, cheeks, short bulbous nose, modeled chunky eyebrows, soft3D volume and molded hair. Render cartoon cast like Illumination/Pixar mobile game characters, never flat painted anime or semi-real actor portraits. STYLE PRIORITY: character faces and body rendering in Western Disney/Pixar-like casual mobile animation, Gossip Harbor style. Large rounded head and rounded short nose, expressive broad eyebrows, enormous simple eye shapes, molded chunky hair and soft dimensional skin. Head to body around1:4.5 for adults. NOT anime, manga, otome game illustration, thin elongated pointed faces, realistic actors or detailed painted hair strands. Cultural identity and clothes stay authentic. Use case: ui-mockup. ONE complete portrait mobile Merge-2 game screen, near9:16. European/American casual mobile game cartoon (欧卡), polished dimensional hand-painted soft3D illustration, rounded sculpted shapes, clean saturated colors, controlled shadows, crisp readable compact UI. Human characters are unmistakably stylized cartoons with expressive larger eyes, simplified noses, rounded smooth cheeks, chunky hair shapes and original age/ethnicity. Not realistic celebrity photos, not semi-realistic faces, not baby chibi. Preserve recognizable named IP characters, signature outfits, cultural architecture and items. Nonhuman characters retain source species and signature proportions. No sepia or yellowed vintage filter. No poster, device frame, montage, giant title, marketing copy, watermark or player hand. All UI within safe margins. Header has small IP title and resource HUD: Lv12, energy84, coins1250. Five bottom tabs labeled 合成,家园,故事,图鉴,商店. Chinese text clear and minimal. This is a concept adaptation into Merge-2, not a screenshot of the original source game.\nBOARD SCREEN: Top HUD7%; exactly three compact horizontal character ORDER CARDS next13%, one recognizable cast portrait, character name, two target item icons with 0/1 or1/1 and coin reward per card. Front-facing flat board next68%, compact selected-item panel and five-tab navigation bottom12%. Board width is narrowed with clean side gutters to fit all9 square-cell rows. EXACTLY7columns x9rows=63 continuous equal square cells, all9rows visible. No perspective. Each item or generator fits entirely inside ONE cell, near-square compact silhouette and strong48px-scale readability. 3single-cell generators with yellow lightning badges. Include at least10 clearly empty unlocked cells,6grey locked cells grouped at bottom, and a varied mix of repeated identical pairs and different upgrade levels. Two identical adjacent items with a small merge arrow, advanced object nearby. Keep visible cell boundaries uninterrupted. Objects take75-85%of cell, no spanning across cells, no piles covering grid. Distinct tiers by shape/container, not only color. Grid contains useful themed items rather than generic gems. Selected generator panel shows name and cooldown timer. 合成 tab selected. Story action: produce themed requested items for the paired environment upgrade.\nIP: 唐顿庄园. Palette: emerald ivory sapphire. Character identity anchors: Lady Mary dark bob navy period dress; Carson older grey black butler suit; Violet elderly purple hat and purple dress. Item chains: banquet dishes, silverware, linen, flowers and household tools. Recognizable environment and growth objective: English Downton estate kitchen dining hall guest rooms and formal garden cutaway. Keep Chinese/East Asian architecture, garments and ethnicity for those IPs; do not replace them with European interiors or Western faces.\n"
    },
    {
      "slug": "21-ip",
      "name": "唐顿庄园",
      "kind": "meta",
      "prompt": "ALL HUMAN FACES must visibly read as sculpted Western casual mobile animation: rounded dimensional forehead, cheeks, short bulbous nose, modeled chunky eyebrows, soft3D volume and molded hair. Render cartoon cast like Illumination/Pixar mobile game characters, never flat painted anime or semi-real actor portraits. STYLE PRIORITY: character faces and body rendering in Western Disney/Pixar-like casual mobile animation, Gossip Harbor style. Large rounded head and rounded short nose, expressive broad eyebrows, enormous simple eye shapes, molded chunky hair and soft dimensional skin. Head to body around1:4.5 for adults. NOT anime, manga, otome game illustration, thin elongated pointed faces, realistic actors or detailed painted hair strands. Cultural identity and clothes stay authentic. Use case: ui-mockup. ONE complete portrait mobile Merge-2 game screen, near9:16. European/American casual mobile game cartoon (欧卡), polished dimensional hand-painted soft3D illustration, rounded sculpted shapes, clean saturated colors, controlled shadows, crisp readable compact UI. Human characters are unmistakably stylized cartoons with expressive larger eyes, simplified noses, rounded smooth cheeks, chunky hair shapes and original age/ethnicity. Not realistic celebrity photos, not semi-realistic faces, not baby chibi. Preserve recognizable named IP characters, signature outfits, cultural architecture and items. Nonhuman characters retain source species and signature proportions. No sepia or yellowed vintage filter. No poster, device frame, montage, giant title, marketing copy, watermark or player hand. All UI within safe margins. Header has small IP title and resource HUD: Lv12, energy84, coins1250. Five bottom tabs labeled 合成,家园,故事,图鉴,商店. Chinese text clear and minimal. This is a concept adaptation into Merge-2, not a screenshot of the original source game.\nMETA SCREEN: Same small title HUD, palette and recognizable cast as the paired board. Scene occupies70% of screen as a richly readable elevated isometric/cutaway growth environment with multiple functional spaces. Show a colorful restored area green check, one highlighted current task marker and one muted unfinished locked zone with lock and cost750. Exactly three named characters naturally using/carrying the themed objects in the scene at appropriate scene scale. Board items visibly support this environment. Bottom task panel shows objective, item icon, progress3/6, cost450 and green 布置 button; exactly five bottom tabs, 家园 selected. NO merge board in this image. Strong specific IP scene silhouette and meaningful renovation progression, not a generic room or poster.\nIP: 唐顿庄园. Palette: emerald ivory sapphire. Character identity anchors: Lady Mary dark bob navy period dress; Carson older grey black butler suit; Violet elderly purple hat and purple dress. Item chains: banquet dishes, silverware, linen, flowers and household tools. Recognizable environment and growth objective: English Downton estate kitchen dining hall guest rooms and formal garden cutaway. Keep Chinese/East Asian architecture, garments and ethnicity for those IPs; do not replace them with European interiors or Western faces.\n"
    },
    {
      "slug": "22-ip",
      "name": "哈利波特",
      "kind": "board",
      "prompt": "ALL HUMAN FACES must visibly read as sculpted Western casual mobile animation: rounded dimensional forehead, cheeks, short bulbous nose, modeled chunky eyebrows, soft3D volume and molded hair. Render cartoon cast like Illumination/Pixar mobile game characters, never flat painted anime or semi-real actor portraits. STYLE PRIORITY: character faces and body rendering in Western Disney/Pixar-like casual mobile animation, Gossip Harbor style. Large rounded head and rounded short nose, expressive broad eyebrows, enormous simple eye shapes, molded chunky hair and soft dimensional skin. Head to body around1:4.5 for adults. NOT anime, manga, otome game illustration, thin elongated pointed faces, realistic actors or detailed painted hair strands. Cultural identity and clothes stay authentic. Use case: ui-mockup. ONE complete portrait mobile Merge-2 game screen, near9:16. European/American casual mobile game cartoon (欧卡), polished dimensional hand-painted soft3D illustration, rounded sculpted shapes, clean saturated colors, controlled shadows, crisp readable compact UI. Human characters are unmistakably stylized cartoons with expressive larger eyes, simplified noses, rounded smooth cheeks, chunky hair shapes and original age/ethnicity. Not realistic celebrity photos, not semi-realistic faces, not baby chibi. Preserve recognizable named IP characters, signature outfits, cultural architecture and items. Nonhuman characters retain source species and signature proportions. No sepia or yellowed vintage filter. No poster, device frame, montage, giant title, marketing copy, watermark or player hand. All UI within safe margins. Header has small IP title and resource HUD: Lv12, energy84, coins1250. Five bottom tabs labeled 合成,家园,故事,图鉴,商店. Chinese text clear and minimal. This is a concept adaptation into Merge-2, not a screenshot of the original source game.\nBOARD SCREEN: Top HUD7%; exactly three compact horizontal character ORDER CARDS next13%, one recognizable cast portrait, character name, two target item icons with 0/1 or1/1 and coin reward per card. Front-facing flat board next68%, compact selected-item panel and five-tab navigation bottom12%. Board width is narrowed with clean side gutters to fit all9 square-cell rows. EXACTLY7columns x9rows=63 continuous equal square cells, all9rows visible. No perspective. Each item or generator fits entirely inside ONE cell, near-square compact silhouette and strong48px-scale readability. 3single-cell generators with yellow lightning badges. Include at least10 clearly empty unlocked cells,6grey locked cells grouped at bottom, and a varied mix of repeated identical pairs and different upgrade levels. Two identical adjacent items with a small merge arrow, advanced object nearby. Keep visible cell boundaries uninterrupted. Objects take75-85%of cell, no spanning across cells, no piles covering grid. Distinct tiers by shape/container, not only color. Grid contains useful themed items rather than generic gems. Selected generator panel shows name and cooldown timer. 合成 tab selected. Story action: produce themed requested items for the paired environment upgrade.\nIP: 哈利波特. Palette: burgundy deep blue clear gold. Character identity anchors: Harry black messy hair round glasses Gryffindor robe; Hermione curly brown hair Gryffindor robe; Ron red hair Gryffindor robe. Item chains: magical herbs, potion bottles, spell books and wizard tools. Recognizable environment and growth objective: Hogwarts Gryffindor common room and attached potion study area, repair fireplace study corners. Keep source cultural architecture, garments, ethnicity and signature colors. Sculpt ALL human faces in rounded Western casual animation geometry with visible three-dimensional cheeks, short rounded nose and molded chunky hair; no 2D anime faces.\n"
    },
    {
      "slug": "22-ip",
      "name": "哈利波特",
      "kind": "meta",
      "prompt": "ALL HUMAN FACES must visibly read as sculpted Western casual mobile animation: rounded dimensional forehead, cheeks, short bulbous nose, modeled chunky eyebrows, soft3D volume and molded hair. Render cartoon cast like Illumination/Pixar mobile game characters, never flat painted anime or semi-real actor portraits. STYLE PRIORITY: character faces and body rendering in Western Disney/Pixar-like casual mobile animation, Gossip Harbor style. Large rounded head and rounded short nose, expressive broad eyebrows, enormous simple eye shapes, molded chunky hair and soft dimensional skin. Head to body around1:4.5 for adults. NOT anime, manga, otome game illustration, thin elongated pointed faces, realistic actors or detailed painted hair strands. Cultural identity and clothes stay authentic. Use case: ui-mockup. ONE complete portrait mobile Merge-2 game screen, near9:16. European/American casual mobile game cartoon (欧卡), polished dimensional hand-painted soft3D illustration, rounded sculpted shapes, clean saturated colors, controlled shadows, crisp readable compact UI. Human characters are unmistakably stylized cartoons with expressive larger eyes, simplified noses, rounded smooth cheeks, chunky hair shapes and original age/ethnicity. Not realistic celebrity photos, not semi-realistic faces, not baby chibi. Preserve recognizable named IP characters, signature outfits, cultural architecture and items. Nonhuman characters retain source species and signature proportions. No sepia or yellowed vintage filter. No poster, device frame, montage, giant title, marketing copy, watermark or player hand. All UI within safe margins. Header has small IP title and resource HUD: Lv12, energy84, coins1250. Five bottom tabs labeled 合成,家园,故事,图鉴,商店. Chinese text clear and minimal. This is a concept adaptation into Merge-2, not a screenshot of the original source game.\nMETA SCREEN: Same small title HUD, palette and recognizable cast as the paired board. Scene occupies70% of screen as a richly readable elevated isometric/cutaway growth environment with multiple functional spaces. Show a colorful restored area green check, one highlighted current task marker and one muted unfinished locked zone with lock and cost750. Exactly three named characters naturally using/carrying the themed objects in the scene at appropriate scene scale. Board items visibly support this environment. Bottom task panel shows objective, item icon, progress3/6, cost450 and green 布置 button; exactly five bottom tabs, 家园 selected. NO merge board in this image. Strong specific IP scene silhouette and meaningful renovation progression, not a generic room or poster.\nIP: 哈利波特. Palette: burgundy deep blue clear gold. Character identity anchors: Harry black messy hair round glasses Gryffindor robe; Hermione curly brown hair Gryffindor robe; Ron red hair Gryffindor robe. Item chains: magical herbs, potion bottles, spell books and wizard tools. Recognizable environment and growth objective: Hogwarts Gryffindor common room and attached potion study area, repair fireplace study corners. Keep Chinese/East Asian architecture, garments and ethnicity for those IPs; do not replace them with European interiors or Western faces.\n"
    },
    {
      "slug": "23-ip",
      "name": "傲慢与偏见",
      "kind": "board",
      "prompt": "ALL HUMAN FACES must visibly read as sculpted Western casual mobile animation: rounded dimensional forehead, cheeks, short bulbous nose, modeled chunky eyebrows, soft3D volume and molded hair. Render cartoon cast like Illumination/Pixar mobile game characters, never flat painted anime or semi-real actor portraits. STYLE PRIORITY: character faces and body rendering in Western Disney/Pixar-like casual mobile animation, Gossip Harbor style. Large rounded head and rounded short nose, expressive broad eyebrows, enormous simple eye shapes, molded chunky hair and soft dimensional skin. Head to body around1:4.5 for adults. NOT anime, manga, otome game illustration, thin elongated pointed faces, realistic actors or detailed painted hair strands. Cultural identity and clothes stay authentic. Use case: ui-mockup. ONE complete portrait mobile Merge-2 game screen, near9:16. European/American casual mobile game cartoon (欧卡), polished dimensional hand-painted soft3D illustration, rounded sculpted shapes, clean saturated colors, controlled shadows, crisp readable compact UI. Human characters are unmistakably stylized cartoons with expressive larger eyes, simplified noses, rounded smooth cheeks, chunky hair shapes and original age/ethnicity. Not realistic celebrity photos, not semi-realistic faces, not baby chibi. Preserve recognizable named IP characters, signature outfits, cultural architecture and items. Nonhuman characters retain source species and signature proportions. No sepia or yellowed vintage filter. No poster, device frame, montage, giant title, marketing copy, watermark or player hand. All UI within safe margins. Header has small IP title and resource HUD: Lv12, energy84, coins1250. Five bottom tabs labeled 合成,家园,故事,图鉴,商店. Chinese text clear and minimal. This is a concept adaptation into Merge-2, not a screenshot of the original source game.\nBOARD SCREEN: Top HUD7%; exactly three compact horizontal character ORDER CARDS next13%, one recognizable cast portrait, character name, two target item icons with 0/1 or1/1 and coin reward per card. Front-facing flat board next68%, compact selected-item panel and five-tab navigation bottom12%. Board width is narrowed with clean side gutters to fit all9 square-cell rows. EXACTLY7columns x9rows=63 continuous equal square cells, all9rows visible. No perspective. Each item or generator fits entirely inside ONE cell, near-square compact silhouette and strong48px-scale readability. 3single-cell generators with yellow lightning badges. Include at least10 clearly empty unlocked cells,6grey locked cells grouped at bottom, and a varied mix of repeated identical pairs and different upgrade levels. Two identical adjacent items with a small merge arrow, advanced object nearby. Keep visible cell boundaries uninterrupted. Objects take75-85%of cell, no spanning across cells, no piles covering grid. Distinct tiers by shape/container, not only color. Grid contains useful themed items rather than generic gems. Selected generator panel shows name and cooldown timer. 合成 tab selected. Story action: produce themed requested items for the paired environment upgrade.\nIP: 傲慢与偏见. Palette: sage lavender ivory. Character identity anchors: Elizabeth Bennet brown updo cream empire dress; Darcy dark short hair navy Regency tailcoat; Jane blonde updo pink empire dress. Item chains: ball invitations, dresses, bouquets, letters and teaware. Recognizable environment and growth objective: English Regency country house ballroom and garden with assembly dance preparation. Keep Chinese/East Asian architecture, garments and ethnicity for those IPs; do not replace them with European interiors or Western faces.\n"
    },
    {
      "slug": "23-ip",
      "name": "傲慢与偏见",
      "kind": "meta",
      "prompt": "ALL HUMAN FACES must visibly read as sculpted Western casual mobile animation: rounded dimensional forehead, cheeks, short bulbous nose, modeled chunky eyebrows, soft3D volume and molded hair. Render cartoon cast like Illumination/Pixar mobile game characters, never flat painted anime or semi-real actor portraits. STYLE PRIORITY: character faces and body rendering in Western Disney/Pixar-like casual mobile animation, Gossip Harbor style. Large rounded head and rounded short nose, expressive broad eyebrows, enormous simple eye shapes, molded chunky hair and soft dimensional skin. Head to body around1:4.5 for adults. NOT anime, manga, otome game illustration, thin elongated pointed faces, realistic actors or detailed painted hair strands. Cultural identity and clothes stay authentic. Use case: ui-mockup. ONE complete portrait mobile Merge-2 game screen, near9:16. European/American casual mobile game cartoon (欧卡), polished dimensional hand-painted soft3D illustration, rounded sculpted shapes, clean saturated colors, controlled shadows, crisp readable compact UI. Human characters are unmistakably stylized cartoons with expressive larger eyes, simplified noses, rounded smooth cheeks, chunky hair shapes and original age/ethnicity. Not realistic celebrity photos, not semi-realistic faces, not baby chibi. Preserve recognizable named IP characters, signature outfits, cultural architecture and items. Nonhuman characters retain source species and signature proportions. No sepia or yellowed vintage filter. No poster, device frame, montage, giant title, marketing copy, watermark or player hand. All UI within safe margins. Header has small IP title and resource HUD: Lv12, energy84, coins1250. Five bottom tabs labeled 合成,家园,故事,图鉴,商店. Chinese text clear and minimal. This is a concept adaptation into Merge-2, not a screenshot of the original source game.\nMETA SCREEN: Same small title HUD, palette and recognizable cast as the paired board. Scene occupies70% of screen as a richly readable elevated isometric/cutaway growth environment with multiple functional spaces. Show a colorful restored area green check, one highlighted current task marker and one muted unfinished locked zone with lock and cost750. Exactly three named characters naturally using/carrying the themed objects in the scene at appropriate scene scale. Board items visibly support this environment. Bottom task panel shows objective, item icon, progress3/6, cost450 and green 布置 button; exactly five bottom tabs, 家园 selected. NO merge board in this image. Strong specific IP scene silhouette and meaningful renovation progression, not a generic room or poster.\nIP: 傲慢与偏见. Palette: sage lavender ivory. Character identity anchors: Elizabeth Bennet brown updo cream empire dress; Darcy dark short hair navy Regency tailcoat; Jane blonde updo pink empire dress. Item chains: ball invitations, dresses, bouquets, letters and teaware. Recognizable environment and growth objective: English Regency country house ballroom and garden with assembly dance preparation. Keep Chinese/East Asian architecture, garments and ethnicity for those IPs; do not replace them with European interiors or Western faces.\n"
    },
    {
      "slug": "24-ip",
      "name": "帕丁顿熊",
      "kind": "board",
      "prompt": "ALL HUMAN FACES must visibly read as sculpted Western casual mobile animation: rounded dimensional forehead, cheeks, short bulbous nose, modeled chunky eyebrows, soft3D volume and molded hair. Render cartoon cast like Illumination/Pixar mobile game characters, never flat painted anime or semi-real actor portraits. STYLE PRIORITY: character faces and body rendering in Western Disney/Pixar-like casual mobile animation, Gossip Harbor style. Large rounded head and rounded short nose, expressive broad eyebrows, enormous simple eye shapes, molded chunky hair and soft dimensional skin. Head to body around1:4.5 for adults. NOT anime, manga, otome game illustration, thin elongated pointed faces, realistic actors or detailed painted hair strands. Cultural identity and clothes stay authentic. Use case: ui-mockup. ONE complete portrait mobile Merge-2 game screen, near9:16. European/American casual mobile game cartoon (欧卡), polished dimensional hand-painted soft3D illustration, rounded sculpted shapes, clean saturated colors, controlled shadows, crisp readable compact UI. Human characters are unmistakably stylized cartoons with expressive larger eyes, simplified noses, rounded smooth cheeks, chunky hair shapes and original age/ethnicity. Not realistic celebrity photos, not semi-realistic faces, not baby chibi. Preserve recognizable named IP characters, signature outfits, cultural architecture and items. Nonhuman characters retain source species and signature proportions. No sepia or yellowed vintage filter. No poster, device frame, montage, giant title, marketing copy, watermark or player hand. All UI within safe margins. Header has small IP title and resource HUD: Lv12, energy84, coins1250. Five bottom tabs labeled 合成,家园,故事,图鉴,商店. Chinese text clear and minimal. This is a concept adaptation into Merge-2, not a screenshot of the original source game.\nBOARD SCREEN: Top HUD7%; exactly three compact horizontal character ORDER CARDS next13%, one recognizable cast portrait, character name, two target item icons with 0/1 or1/1 and coin reward per card. Front-facing flat board next68%, compact selected-item panel and five-tab navigation bottom12%. Board width is narrowed with clean side gutters to fit all9 square-cell rows. EXACTLY7columns x9rows=63 continuous equal square cells, all9rows visible. No perspective. Each item or generator fits entirely inside ONE cell, near-square compact silhouette and strong48px-scale readability. 3single-cell generators with yellow lightning badges. Include at least10 clearly empty unlocked cells,6grey locked cells grouped at bottom, and a varied mix of repeated identical pairs and different upgrade levels. Two identical adjacent items with a small merge arrow, advanced object nearby. Keep visible cell boundaries uninterrupted. Objects take75-85%of cell, no spanning across cells, no piles covering grid. Distinct tiers by shape/container, not only color. Grid contains useful themed items rather than generic gems. Selected generator panel shows name and cooldown timer. 合成 tab selected. Story action: produce themed requested items for the paired environment upgrade.\nIP: 帕丁顿熊. Palette: cobalt cherry red mint. Character identity anchors: Paddington brown bear blue duffle coat red hat; Mrs Brown red wavy bob colorful dress; Mr Brown brown short hair grey suit. Item chains: marmalade jars, sandwiches, travel supplies and neighbor gifts. Recognizable environment and growth objective: Brown family's colorful London townhouse kitchen and street frontage. Keep Chinese/East Asian architecture, garments and ethnicity for those IPs; do not replace them with European interiors or Western faces.\n"
    },
    {
      "slug": "24-ip",
      "name": "帕丁顿熊",
      "kind": "meta",
      "prompt": "ALL HUMAN FACES must visibly read as sculpted Western casual mobile animation: rounded dimensional forehead, cheeks, short bulbous nose, modeled chunky eyebrows, soft3D volume and molded hair. Render cartoon cast like Illumination/Pixar mobile game characters, never flat painted anime or semi-real actor portraits. STYLE PRIORITY: character faces and body rendering in Western Disney/Pixar-like casual mobile animation, Gossip Harbor style. Large rounded head and rounded short nose, expressive broad eyebrows, enormous simple eye shapes, molded chunky hair and soft dimensional skin. Head to body around1:4.5 for adults. NOT anime, manga, otome game illustration, thin elongated pointed faces, realistic actors or detailed painted hair strands. Cultural identity and clothes stay authentic. Use case: ui-mockup. ONE complete portrait mobile Merge-2 game screen, near9:16. European/American casual mobile game cartoon (欧卡), polished dimensional hand-painted soft3D illustration, rounded sculpted shapes, clean saturated colors, controlled shadows, crisp readable compact UI. Human characters are unmistakably stylized cartoons with expressive larger eyes, simplified noses, rounded smooth cheeks, chunky hair shapes and original age/ethnicity. Not realistic celebrity photos, not semi-realistic faces, not baby chibi. Preserve recognizable named IP characters, signature outfits, cultural architecture and items. Nonhuman characters retain source species and signature proportions. No sepia or yellowed vintage filter. No poster, device frame, montage, giant title, marketing copy, watermark or player hand. All UI within safe margins. Header has small IP title and resource HUD: Lv12, energy84, coins1250. Five bottom tabs labeled 合成,家园,故事,图鉴,商店. Chinese text clear and minimal. This is a concept adaptation into Merge-2, not a screenshot of the original source game.\nMETA SCREEN: Same small title HUD, palette and recognizable cast as the paired board. Scene occupies70% of screen as a richly readable elevated isometric/cutaway growth environment with multiple functional spaces. Show a colorful restored area green check, one highlighted current task marker and one muted unfinished locked zone with lock and cost750. Exactly three named characters naturally using/carrying the themed objects in the scene at appropriate scene scale. Board items visibly support this environment. Bottom task panel shows objective, item icon, progress3/6, cost450 and green 布置 button; exactly five bottom tabs, 家园 selected. NO merge board in this image. Strong specific IP scene silhouette and meaningful renovation progression, not a generic room or poster.\nIP: 帕丁顿熊. Palette: cobalt cherry red mint. Character identity anchors: Paddington brown bear blue duffle coat red hat; Mrs Brown red wavy bob colorful dress; Mr Brown brown short hair grey suit. Item chains: marmalade jars, sandwiches, travel supplies and neighbor gifts. Recognizable environment and growth objective: Brown family's colorful London townhouse kitchen and street frontage. Keep Chinese/East Asian architecture, garments and ethnicity for those IPs; do not replace them with European interiors or Western faces.\n"
    },
    {
      "slug": "25-ip",
      "name": "茜茜皇后",
      "kind": "board",
      "prompt": "ALL HUMAN FACES must visibly read as sculpted Western casual mobile animation: rounded dimensional forehead, cheeks, short bulbous nose, modeled chunky eyebrows, soft3D volume and molded hair. Render cartoon cast like Illumination/Pixar mobile game characters, never flat painted anime or semi-real actor portraits. STYLE PRIORITY: character faces and body rendering in Western Disney/Pixar-like casual mobile animation, Gossip Harbor style. Large rounded head and rounded short nose, expressive broad eyebrows, enormous simple eye shapes, molded chunky hair and soft dimensional skin. Head to body around1:4.5 for adults. NOT anime, manga, otome game illustration, thin elongated pointed faces, realistic actors or detailed painted hair strands. Cultural identity and clothes stay authentic. Use case: ui-mockup. ONE complete portrait mobile Merge-2 game screen, near9:16. European/American casual mobile game cartoon (欧卡), polished dimensional hand-painted soft3D illustration, rounded sculpted shapes, clean saturated colors, controlled shadows, crisp readable compact UI. Human characters are unmistakably stylized cartoons with expressive larger eyes, simplified noses, rounded smooth cheeks, chunky hair shapes and original age/ethnicity. Not realistic celebrity photos, not semi-realistic faces, not baby chibi. Preserve recognizable named IP characters, signature outfits, cultural architecture and items. Nonhuman characters retain source species and signature proportions. No sepia or yellowed vintage filter. No poster, device frame, montage, giant title, marketing copy, watermark or player hand. All UI within safe margins. Header has small IP title and resource HUD: Lv12, energy84, coins1250. Five bottom tabs labeled 合成,家园,故事,图鉴,商店. Chinese text clear and minimal. This is a concept adaptation into Merge-2, not a screenshot of the original source game.\nBOARD SCREEN: Top HUD7%; exactly three compact horizontal character ORDER CARDS next13%, one recognizable cast portrait, character name, two target item icons with 0/1 or1/1 and coin reward per card. Front-facing flat board next68%, compact selected-item panel and five-tab navigation bottom12%. Board width is narrowed with clean side gutters to fit all9 square-cell rows. EXACTLY7columns x9rows=63 continuous equal square cells, all9rows visible. No perspective. Each item or generator fits entirely inside ONE cell, near-square compact silhouette and strong48px-scale readability. 3single-cell generators with yellow lightning badges. Include at least10 clearly empty unlocked cells,6grey locked cells grouped at bottom, and a varied mix of repeated identical pairs and different upgrade levels. Two identical adjacent items with a small merge arrow, advanced object nearby. Keep visible cell boundaries uninterrupted. Objects take75-85%of cell, no spanning across cells, no piles covering grid. Distinct tiers by shape/container, not only color. Grid contains useful themed items rather than generic gems. Selected generator panel shows name and cooldown timer. 合成 tab selected. Story action: produce themed requested items for the paired environment upgrade.\nIP: 茜茜皇后. Palette: icy blue white ruby. Character identity anchors: Elisabeth long dark braided updo white ball gown; Franz dark short hair white imperial uniform; Sophie dark braided hair formal black gown. Item chains: gowns, jewel boxes, flowers and court letters. Recognizable environment and growth objective: Vienna imperial palace garden and ballroom cutaway for Elisabeth's court reception. Keep Chinese/East Asian architecture, garments and ethnicity for those IPs; do not replace them with European interiors or Western faces.\n"
    },
    {
      "slug": "25-ip",
      "name": "茜茜皇后",
      "kind": "meta",
      "prompt": "ALL HUMAN FACES must visibly read as sculpted Western casual mobile animation: rounded dimensional forehead, cheeks, short bulbous nose, modeled chunky eyebrows, soft3D volume and molded hair. Render cartoon cast like Illumination/Pixar mobile game characters, never flat painted anime or semi-real actor portraits. STYLE PRIORITY: character faces and body rendering in Western Disney/Pixar-like casual mobile animation, Gossip Harbor style. Large rounded head and rounded short nose, expressive broad eyebrows, enormous simple eye shapes, molded chunky hair and soft dimensional skin. Head to body around1:4.5 for adults. NOT anime, manga, otome game illustration, thin elongated pointed faces, realistic actors or detailed painted hair strands. Cultural identity and clothes stay authentic. Use case: ui-mockup. ONE complete portrait mobile Merge-2 game screen, near9:16. European/American casual mobile game cartoon (欧卡), polished dimensional hand-painted soft3D illustration, rounded sculpted shapes, clean saturated colors, controlled shadows, crisp readable compact UI. Human characters are unmistakably stylized cartoons with expressive larger eyes, simplified noses, rounded smooth cheeks, chunky hair shapes and original age/ethnicity. Not realistic celebrity photos, not semi-realistic faces, not baby chibi. Preserve recognizable named IP characters, signature outfits, cultural architecture and items. Nonhuman characters retain source species and signature proportions. No sepia or yellowed vintage filter. No poster, device frame, montage, giant title, marketing copy, watermark or player hand. All UI within safe margins. Header has small IP title and resource HUD: Lv12, energy84, coins1250. Five bottom tabs labeled 合成,家园,故事,图鉴,商店. Chinese text clear and minimal. This is a concept adaptation into Merge-2, not a screenshot of the original source game.\nMETA SCREEN: Same small title HUD, palette and recognizable cast as the paired board. Scene occupies70% of screen as a richly readable elevated isometric/cutaway growth environment with multiple functional spaces. Show a colorful restored area green check, one highlighted current task marker and one muted unfinished locked zone with lock and cost750. Exactly three named characters naturally using/carrying the themed objects in the scene at appropriate scene scale. Board items visibly support this environment. Bottom task panel shows objective, item icon, progress3/6, cost450 and green 布置 button; exactly five bottom tabs, 家园 selected. NO merge board in this image. Strong specific IP scene silhouette and meaningful renovation progression, not a generic room or poster.\nIP: 茜茜皇后. Palette: icy blue white ruby. Character identity anchors: Elisabeth long dark braided updo white ball gown; Franz dark short hair white imperial uniform; Sophie dark braided hair formal black gown. Item chains: gowns, jewel boxes, flowers and court letters. Recognizable environment and growth objective: Vienna imperial palace garden and ballroom cutaway for Elisabeth's court reception. Keep Chinese/East Asian architecture, garments and ethnicity for those IPs; do not replace them with European interiors or Western faces.\n"
    },
    {
      "slug": "26-ip",
      "name": "Maxton Hall：我们之间的世界",
      "kind": "board",
      "prompt": "ALL HUMAN FACES must visibly read as sculpted Western casual mobile animation: rounded dimensional forehead, cheeks, short bulbous nose, modeled chunky eyebrows, soft3D volume and molded hair. Render cartoon cast like Illumination/Pixar mobile game characters, never flat painted anime or semi-real actor portraits. STYLE PRIORITY: character faces and body rendering in Western Disney/Pixar-like casual mobile animation, Gossip Harbor style. Large rounded head and rounded short nose, expressive broad eyebrows, enormous simple eye shapes, molded chunky hair and soft dimensional skin. Head to body around1:4.5 for adults. NOT anime, manga, otome game illustration, thin elongated pointed faces, realistic actors or detailed painted hair strands. Cultural identity and clothes stay authentic. Use case: ui-mockup. ONE complete portrait mobile Merge-2 game screen, near9:16. European/American casual mobile game cartoon (欧卡), polished dimensional hand-painted soft3D illustration, rounded sculpted shapes, clean saturated colors, controlled shadows, crisp readable compact UI. Human characters are unmistakably stylized cartoons with expressive larger eyes, simplified noses, rounded smooth cheeks, chunky hair shapes and original age/ethnicity. Not realistic celebrity photos, not semi-realistic faces, not baby chibi. Preserve recognizable named IP characters, signature outfits, cultural architecture and items. Nonhuman characters retain source species and signature proportions. No sepia or yellowed vintage filter. No poster, device frame, montage, giant title, marketing copy, watermark or player hand. All UI within safe margins. Header has small IP title and resource HUD: Lv12, energy84, coins1250. Five bottom tabs labeled 合成,家园,故事,图鉴,商店. Chinese text clear and minimal. This is a concept adaptation into Merge-2, not a screenshot of the original source game.\nBOARD SCREEN: Top HUD7%; exactly three compact horizontal character ORDER CARDS next13%, one recognizable cast portrait, character name, two target item icons with 0/1 or1/1 and coin reward per card. Front-facing flat board next68%, compact selected-item panel and five-tab navigation bottom12%. Board width is narrowed with clean side gutters to fit all9 square-cell rows. EXACTLY7columns x9rows=63 continuous equal square cells, all9rows visible. No perspective. Each item or generator fits entirely inside ONE cell, near-square compact silhouette and strong48px-scale readability. 3single-cell generators with yellow lightning badges. Include at least10 clearly empty unlocked cells,6grey locked cells grouped at bottom, and a varied mix of repeated identical pairs and different upgrade levels. Two identical adjacent items with a small merge arrow, advanced object nearby. Keep visible cell boundaries uninterrupted. Objects take75-85%of cell, no spanning across cells, no piles covering grid. Distinct tiers by shape/container, not only color. Grid contains useful themed items rather than generic gems. Selected generator panel shows name and cooldown timer. 合成 tab selected. Story action: produce themed requested items for the paired environment upgrade.\nIP: Maxton Hall：我们之间的世界. Palette: navy white rose. Character identity anchors: Ruby Bell long brown hair blue school uniform; James Beaufort blonde swept hair navy school uniform; Lydia Beaufort blonde long hair school uniform. Item chains: school books, ball clothes, floral decor and event invitations. Recognizable environment and growth objective: British elite Maxton Hall academy ballroom library and lawn event preparation. Keep Chinese/East Asian architecture, garments and ethnicity for those IPs; do not replace them with European interiors or Western faces.\n"
    },
    {
      "slug": "26-ip",
      "name": "Maxton Hall：我们之间的世界",
      "kind": "meta",
      "prompt": "ALL HUMAN FACES must visibly read as sculpted Western casual mobile animation: rounded dimensional forehead, cheeks, short bulbous nose, modeled chunky eyebrows, soft3D volume and molded hair. Render cartoon cast like Illumination/Pixar mobile game characters, never flat painted anime or semi-real actor portraits. STYLE PRIORITY: character faces and body rendering in Western Disney/Pixar-like casual mobile animation, Gossip Harbor style. Large rounded head and rounded short nose, expressive broad eyebrows, enormous simple eye shapes, molded chunky hair and soft dimensional skin. Head to body around1:4.5 for adults. NOT anime, manga, otome game illustration, thin elongated pointed faces, realistic actors or detailed painted hair strands. Cultural identity and clothes stay authentic. Use case: ui-mockup. ONE complete portrait mobile Merge-2 game screen, near9:16. European/American casual mobile game cartoon (欧卡), polished dimensional hand-painted soft3D illustration, rounded sculpted shapes, clean saturated colors, controlled shadows, crisp readable compact UI. Human characters are unmistakably stylized cartoons with expressive larger eyes, simplified noses, rounded smooth cheeks, chunky hair shapes and original age/ethnicity. Not realistic celebrity photos, not semi-realistic faces, not baby chibi. Preserve recognizable named IP characters, signature outfits, cultural architecture and items. Nonhuman characters retain source species and signature proportions. No sepia or yellowed vintage filter. No poster, device frame, montage, giant title, marketing copy, watermark or player hand. All UI within safe margins. Header has small IP title and resource HUD: Lv12, energy84, coins1250. Five bottom tabs labeled 合成,家园,故事,图鉴,商店. Chinese text clear and minimal. This is a concept adaptation into Merge-2, not a screenshot of the original source game.\nMETA SCREEN: Same small title HUD, palette and recognizable cast as the paired board. Scene occupies70% of screen as a richly readable elevated isometric/cutaway growth environment with multiple functional spaces. Show a colorful restored area green check, one highlighted current task marker and one muted unfinished locked zone with lock and cost750. Exactly three named characters naturally using/carrying the themed objects in the scene at appropriate scene scale. Board items visibly support this environment. Bottom task panel shows objective, item icon, progress3/6, cost450 and green 布置 button; exactly five bottom tabs, 家园 selected. NO merge board in this image. Strong specific IP scene silhouette and meaningful renovation progression, not a generic room or poster.\nIP: Maxton Hall：我们之间的世界. Palette: navy white rose. Character identity anchors: Ruby Bell long brown hair blue school uniform; James Beaufort blonde swept hair navy school uniform; Lydia Beaufort blonde long hair school uniform. Item chains: school books, ball clothes, floral decor and event invitations. Recognizable environment and growth objective: British elite Maxton Hall academy ballroom library and lawn event preparation. Keep Chinese/East Asian architecture, garments and ethnicity for those IPs; do not replace them with European interiors or Western faces.\n"
    },
    {
      "slug": "27-ip",
      "name": "骏马奥斯温",
      "kind": "board",
      "prompt": "ALL HUMAN FACES must visibly read as sculpted Western casual mobile animation: rounded dimensional forehead, cheeks, short bulbous nose, modeled chunky eyebrows, soft3D volume and molded hair. Render cartoon cast like Illumination/Pixar mobile game characters, never flat painted anime or semi-real actor portraits. STYLE PRIORITY: character faces and body rendering in Western Disney/Pixar-like casual mobile animation, Gossip Harbor style. Large rounded head and rounded short nose, expressive broad eyebrows, enormous simple eye shapes, molded chunky hair and soft dimensional skin. Head to body around1:4.5 for adults. NOT anime, manga, otome game illustration, thin elongated pointed faces, realistic actors or detailed painted hair strands. Cultural identity and clothes stay authentic. Use case: ui-mockup. ONE complete portrait mobile Merge-2 game screen, near9:16. European/American casual mobile game cartoon (欧卡), polished dimensional hand-painted soft3D illustration, rounded sculpted shapes, clean saturated colors, controlled shadows, crisp readable compact UI. Human characters are unmistakably stylized cartoons with expressive larger eyes, simplified noses, rounded smooth cheeks, chunky hair shapes and original age/ethnicity. Not realistic celebrity photos, not semi-realistic faces, not baby chibi. Preserve recognizable named IP characters, signature outfits, cultural architecture and items. Nonhuman characters retain source species and signature proportions. No sepia or yellowed vintage filter. No poster, device frame, montage, giant title, marketing copy, watermark or player hand. All UI within safe margins. Header has small IP title and resource HUD: Lv12, energy84, coins1250. Five bottom tabs labeled 合成,家园,故事,图鉴,商店. Chinese text clear and minimal. This is a concept adaptation into Merge-2, not a screenshot of the original source game.\nBOARD SCREEN: Top HUD7%; exactly three compact horizontal character ORDER CARDS next13%, one recognizable cast portrait, character name, two target item icons with 0/1 or1/1 and coin reward per card. Front-facing flat board next68%, compact selected-item panel and five-tab navigation bottom12%. Board width is narrowed with clean side gutters to fit all9 square-cell rows. EXACTLY7columns x9rows=63 continuous equal square cells, all9rows visible. No perspective. Each item or generator fits entirely inside ONE cell, near-square compact silhouette and strong48px-scale readability. 3single-cell generators with yellow lightning badges. Include at least10 clearly empty unlocked cells,6grey locked cells grouped at bottom, and a varied mix of repeated identical pairs and different upgrade levels. Two identical adjacent items with a small merge arrow, advanced object nearby. Keep visible cell boundaries uninterrupted. Objects take75-85%of cell, no spanning across cells, no piles covering grid. Distinct tiers by shape/container, not only color. Grid contains useful themed items rather than generic gems. Selected generator panel shows name and cooldown timer. 合成 tab selected. Story action: produce themed requested items for the paired environment upgrade.\nIP: 骏马奥斯温. Palette: fresh green sky blue chestnut. Character identity anchors: Mika long red hair blue casual shirt; Ostwind elegant black stallion; grandmother Maria Kaltenbach silver hair riding coat. Item chains: horse feed, tack, grooming tools and riding training equipment. Recognizable environment and growth objective: German Kaltenbach stable, green pasture and riding arena restoration. Keep Chinese/East Asian architecture, garments and ethnicity for those IPs; do not replace them with European interiors or Western faces.\n"
    },
    {
      "slug": "27-ip",
      "name": "骏马奥斯温",
      "kind": "meta",
      "prompt": "ALL HUMAN FACES must visibly read as sculpted Western casual mobile animation: rounded dimensional forehead, cheeks, short bulbous nose, modeled chunky eyebrows, soft3D volume and molded hair. Render cartoon cast like Illumination/Pixar mobile game characters, never flat painted anime or semi-real actor portraits. STYLE PRIORITY: character faces and body rendering in Western Disney/Pixar-like casual mobile animation, Gossip Harbor style. Large rounded head and rounded short nose, expressive broad eyebrows, enormous simple eye shapes, molded chunky hair and soft dimensional skin. Head to body around1:4.5 for adults. NOT anime, manga, otome game illustration, thin elongated pointed faces, realistic actors or detailed painted hair strands. Cultural identity and clothes stay authentic. Use case: ui-mockup. ONE complete portrait mobile Merge-2 game screen, near9:16. European/American casual mobile game cartoon (欧卡), polished dimensional hand-painted soft3D illustration, rounded sculpted shapes, clean saturated colors, controlled shadows, crisp readable compact UI. Human characters are unmistakably stylized cartoons with expressive larger eyes, simplified noses, rounded smooth cheeks, chunky hair shapes and original age/ethnicity. Not realistic celebrity photos, not semi-realistic faces, not baby chibi. Preserve recognizable named IP characters, signature outfits, cultural architecture and items. Nonhuman characters retain source species and signature proportions. No sepia or yellowed vintage filter. No poster, device frame, montage, giant title, marketing copy, watermark or player hand. All UI within safe margins. Header has small IP title and resource HUD: Lv12, energy84, coins1250. Five bottom tabs labeled 合成,家园,故事,图鉴,商店. Chinese text clear and minimal. This is a concept adaptation into Merge-2, not a screenshot of the original source game.\nMETA SCREEN: Same small title HUD, palette and recognizable cast as the paired board. Scene occupies70% of screen as a richly readable elevated isometric/cutaway growth environment with multiple functional spaces. Show a colorful restored area green check, one highlighted current task marker and one muted unfinished locked zone with lock and cost750. Exactly three named characters naturally using/carrying the themed objects in the scene at appropriate scene scale. Board items visibly support this environment. Bottom task panel shows objective, item icon, progress3/6, cost450 and green 布置 button; exactly five bottom tabs, 家园 selected. NO merge board in this image. Strong specific IP scene silhouette and meaningful renovation progression, not a generic room or poster.\nIP: 骏马奥斯温. Palette: fresh green sky blue chestnut. Character identity anchors: Mika long red hair blue casual shirt; Ostwind elegant black stallion; grandmother Maria Kaltenbach silver hair riding coat. Item chains: horse feed, tack, grooming tools and riding training equipment. Recognizable environment and growth objective: German Kaltenbach stable, green pasture and riding arena restoration. Keep Chinese/East Asian architecture, garments and ethnicity for those IPs; do not replace them with European interiors or Western faces.\n"
    },
    {
      "slug": "28-ip",
      "name": "集合啦！动物森友会",
      "kind": "board",
      "prompt": "ALL HUMAN FACES must visibly read as sculpted Western casual mobile animation: rounded dimensional forehead, cheeks, short bulbous nose, modeled chunky eyebrows, soft3D volume and molded hair. Render cartoon cast like Illumination/Pixar mobile game characters, never flat painted anime or semi-real actor portraits. STYLE PRIORITY: character faces and body rendering in Western Disney/Pixar-like casual mobile animation, Gossip Harbor style. Large rounded head and rounded short nose, expressive broad eyebrows, enormous simple eye shapes, molded chunky hair and soft dimensional skin. Head to body around1:4.5 for adults. NOT anime, manga, otome game illustration, thin elongated pointed faces, realistic actors or detailed painted hair strands. Cultural identity and clothes stay authentic. Use case: ui-mockup. ONE complete portrait mobile Merge-2 game screen, near9:16. European/American casual mobile game cartoon (欧卡), polished dimensional hand-painted soft3D illustration, rounded sculpted shapes, clean saturated colors, controlled shadows, crisp readable compact UI. Human characters are unmistakably stylized cartoons with expressive larger eyes, simplified noses, rounded smooth cheeks, chunky hair shapes and original age/ethnicity. Not realistic celebrity photos, not semi-realistic faces, not baby chibi. Preserve recognizable named IP characters, signature outfits, cultural architecture and items. Nonhuman characters retain source species and signature proportions. No sepia or yellowed vintage filter. No poster, device frame, montage, giant title, marketing copy, watermark or player hand. All UI within safe margins. Header has small IP title and resource HUD: Lv12, energy84, coins1250. Five bottom tabs labeled 合成,家园,故事,图鉴,商店. Chinese text clear and minimal. This is a concept adaptation into Merge-2, not a screenshot of the original source game.\nBOARD SCREEN: Top HUD7%; exactly three compact horizontal character ORDER CARDS next13%, one recognizable cast portrait, character name, two target item icons with 0/1 or1/1 and coin reward per card. Front-facing flat board next68%, compact selected-item panel and five-tab navigation bottom12%. Board width is narrowed with clean side gutters to fit all9 square-cell rows. EXACTLY7columns x9rows=63 continuous equal square cells, all9rows visible. No perspective. Each item or generator fits entirely inside ONE cell, near-square compact silhouette and strong48px-scale readability. 3single-cell generators with yellow lightning badges. Include at least10 clearly empty unlocked cells,6grey locked cells grouped at bottom, and a varied mix of repeated identical pairs and different upgrade levels. Two identical adjacent items with a small merge arrow, advanced object nearby. Keep visible cell boundaries uninterrupted. Objects take75-85%of cell, no spanning across cells, no piles covering grid. Distinct tiers by shape/container, not only color. Grid contains useful themed items rather than generic gems. Selected generator panel shows name and cooldown timer. 合成 tab selected. Story action: produce themed requested items for the paired environment upgrade.\nIP: 集合啦！动物森友会. Palette: turquoise leaf green coral. Character identity anchors: Isabelle yellow dog green cardigan; Tom Nook brown raccoon leaf shirt; female human villager short brown hair red tee. Item chains: DIY materials, flowers, caught fish and crafted furniture. Recognizable environment and growth objective: New Horizons cheerful island residential plaza, Nook shop and museum upgrade. Keep Chinese/East Asian architecture, garments and ethnicity for those IPs; do not replace them with European interiors or Western faces.\n"
    },
    {
      "slug": "28-ip",
      "name": "集合啦！动物森友会",
      "kind": "meta",
      "prompt": "ALL HUMAN FACES must visibly read as sculpted Western casual mobile animation: rounded dimensional forehead, cheeks, short bulbous nose, modeled chunky eyebrows, soft3D volume and molded hair. Render cartoon cast like Illumination/Pixar mobile game characters, never flat painted anime or semi-real actor portraits. STYLE PRIORITY: character faces and body rendering in Western Disney/Pixar-like casual mobile animation, Gossip Harbor style. Large rounded head and rounded short nose, expressive broad eyebrows, enormous simple eye shapes, molded chunky hair and soft dimensional skin. Head to body around1:4.5 for adults. NOT anime, manga, otome game illustration, thin elongated pointed faces, realistic actors or detailed painted hair strands. Cultural identity and clothes stay authentic. Use case: ui-mockup. ONE complete portrait mobile Merge-2 game screen, near9:16. European/American casual mobile game cartoon (欧卡), polished dimensional hand-painted soft3D illustration, rounded sculpted shapes, clean saturated colors, controlled shadows, crisp readable compact UI. Human characters are unmistakably stylized cartoons with expressive larger eyes, simplified noses, rounded smooth cheeks, chunky hair shapes and original age/ethnicity. Not realistic celebrity photos, not semi-realistic faces, not baby chibi. Preserve recognizable named IP characters, signature outfits, cultural architecture and items. Nonhuman characters retain source species and signature proportions. No sepia or yellowed vintage filter. No poster, device frame, montage, giant title, marketing copy, watermark or player hand. All UI within safe margins. Header has small IP title and resource HUD: Lv12, energy84, coins1250. Five bottom tabs labeled 合成,家园,故事,图鉴,商店. Chinese text clear and minimal. This is a concept adaptation into Merge-2, not a screenshot of the original source game.\nMETA SCREEN: Same small title HUD, palette and recognizable cast as the paired board. Scene occupies70% of screen as a richly readable elevated isometric/cutaway growth environment with multiple functional spaces. Show a colorful restored area green check, one highlighted current task marker and one muted unfinished locked zone with lock and cost750. Exactly three named characters naturally using/carrying the themed objects in the scene at appropriate scene scale. Board items visibly support this environment. Bottom task panel shows objective, item icon, progress3/6, cost450 and green 布置 button; exactly five bottom tabs, 家园 selected. NO merge board in this image. Strong specific IP scene silhouette and meaningful renovation progression, not a generic room or poster.\nIP: 集合啦！动物森友会. Palette: turquoise leaf green coral. Character identity anchors: Isabelle yellow dog green cardigan; Tom Nook brown raccoon leaf shirt; female human villager short brown hair red tee. Item chains: DIY materials, flowers, caught fish and crafted furniture. Recognizable environment and growth objective: New Horizons cheerful island residential plaza, Nook shop and museum upgrade. Keep Chinese/East Asian architecture, garments and ethnicity for those IPs; do not replace them with European interiors or Western faces.\n"
    },
    {
      "slug": "29-ip",
      "name": "星露谷物语",
      "kind": "board",
      "prompt": "ALL HUMAN FACES must visibly read as sculpted Western casual mobile animation: rounded dimensional forehead, cheeks, short bulbous nose, modeled chunky eyebrows, soft3D volume and molded hair. Render cartoon cast like Illumination/Pixar mobile game characters, never flat painted anime or semi-real actor portraits. STYLE PRIORITY: character faces and body rendering in Western Disney/Pixar-like casual mobile animation, Gossip Harbor style. Large rounded head and rounded short nose, expressive broad eyebrows, enormous simple eye shapes, molded chunky hair and soft dimensional skin. Head to body around1:4.5 for adults. NOT anime, manga, otome game illustration, thin elongated pointed faces, realistic actors or detailed painted hair strands. Cultural identity and clothes stay authentic. Use case: ui-mockup. ONE complete portrait mobile Merge-2 game screen, near9:16. European/American casual mobile game cartoon (欧卡), polished dimensional hand-painted soft3D illustration, rounded sculpted shapes, clean saturated colors, controlled shadows, crisp readable compact UI. Human characters are unmistakably stylized cartoons with expressive larger eyes, simplified noses, rounded smooth cheeks, chunky hair shapes and original age/ethnicity. Not realistic celebrity photos, not semi-realistic faces, not baby chibi. Preserve recognizable named IP characters, signature outfits, cultural architecture and items. Nonhuman characters retain source species and signature proportions. No sepia or yellowed vintage filter. No poster, device frame, montage, giant title, marketing copy, watermark or player hand. All UI within safe margins. Header has small IP title and resource HUD: Lv12, energy84, coins1250. Five bottom tabs labeled 合成,家园,故事,图鉴,商店. Chinese text clear and minimal. This is a concept adaptation into Merge-2, not a screenshot of the original source game.\nBOARD SCREEN: Top HUD7%; exactly three compact horizontal character ORDER CARDS next13%, one recognizable cast portrait, character name, two target item icons with 0/1 or1/1 and coin reward per card. Front-facing flat board next68%, compact selected-item panel and five-tab navigation bottom12%. Board width is narrowed with clean side gutters to fit all9 square-cell rows. EXACTLY7columns x9rows=63 continuous equal square cells, all9rows visible. No perspective. Each item or generator fits entirely inside ONE cell, near-square compact silhouette and strong48px-scale readability. 3single-cell generators with yellow lightning badges. Include at least10 clearly empty unlocked cells,6grey locked cells grouped at bottom, and a varied mix of repeated identical pairs and different upgrade levels. Two identical adjacent items with a small merge arrow, advanced object nearby. Keep visible cell boundaries uninterrupted. Objects take75-85%of cell, no spanning across cells, no piles covering grid. Distinct tiers by shape/container, not only color. Grid contains useful themed items rather than generic gems. Selected generator panel shows name and cooldown timer. 合成 tab selected. Story action: produce themed requested items for the paired environment upgrade.\nIP: 星露谷物语. Palette: fresh green sky blue berry. Character identity anchors: female farmer brown braids blue overalls; Abigail purple hair purple top; Robin red ponytail green shirt. Item chains: crops, jars of preserves, cooked food, minerals and gifts. Recognizable environment and growth objective: Stardew farm cutaway farmhouse barn plots and community center restoration. Keep Chinese/East Asian architecture, garments and ethnicity for those IPs; do not replace them with European interiors or Western faces.\n"
    },
    {
      "slug": "29-ip",
      "name": "星露谷物语",
      "kind": "meta",
      "prompt": "ALL HUMAN FACES must visibly read as sculpted Western casual mobile animation: rounded dimensional forehead, cheeks, short bulbous nose, modeled chunky eyebrows, soft3D volume and molded hair. Render cartoon cast like Illumination/Pixar mobile game characters, never flat painted anime or semi-real actor portraits. STYLE PRIORITY: character faces and body rendering in Western Disney/Pixar-like casual mobile animation, Gossip Harbor style. Large rounded head and rounded short nose, expressive broad eyebrows, enormous simple eye shapes, molded chunky hair and soft dimensional skin. Head to body around1:4.5 for adults. NOT anime, manga, otome game illustration, thin elongated pointed faces, realistic actors or detailed painted hair strands. Cultural identity and clothes stay authentic. Use case: ui-mockup. ONE complete portrait mobile Merge-2 game screen, near9:16. European/American casual mobile game cartoon (欧卡), polished dimensional hand-painted soft3D illustration, rounded sculpted shapes, clean saturated colors, controlled shadows, crisp readable compact UI. Human characters are unmistakably stylized cartoons with expressive larger eyes, simplified noses, rounded smooth cheeks, chunky hair shapes and original age/ethnicity. Not realistic celebrity photos, not semi-realistic faces, not baby chibi. Preserve recognizable named IP characters, signature outfits, cultural architecture and items. Nonhuman characters retain source species and signature proportions. No sepia or yellowed vintage filter. No poster, device frame, montage, giant title, marketing copy, watermark or player hand. All UI within safe margins. Header has small IP title and resource HUD: Lv12, energy84, coins1250. Five bottom tabs labeled 合成,家园,故事,图鉴,商店. Chinese text clear and minimal. This is a concept adaptation into Merge-2, not a screenshot of the original source game.\nMETA SCREEN: Same small title HUD, palette and recognizable cast as the paired board. Scene occupies70% of screen as a richly readable elevated isometric/cutaway growth environment with multiple functional spaces. Show a colorful restored area green check, one highlighted current task marker and one muted unfinished locked zone with lock and cost750. Exactly three named characters naturally using/carrying the themed objects in the scene at appropriate scene scale. Board items visibly support this environment. Bottom task panel shows objective, item icon, progress3/6, cost450 and green 布置 button; exactly five bottom tabs, 家园 selected. NO merge board in this image. Strong specific IP scene silhouette and meaningful renovation progression, not a generic room or poster.\nIP: 星露谷物语. Palette: fresh green sky blue berry. Character identity anchors: female farmer brown braids blue overalls; Abigail purple hair purple top; Robin red ponytail green shirt. Item chains: crops, jars of preserves, cooked food, minerals and gifts. Recognizable environment and growth objective: Stardew farm cutaway farmhouse barn plots and community center restoration. Keep Chinese/East Asian architecture, garments and ethnicity for those IPs; do not replace them with European interiors or Western faces.\n"
    },
    {
      "slug": "30-ip",
      "name": "牧场物语：重聚矿石镇",
      "kind": "board",
      "prompt": "ALL HUMAN FACES must visibly read as sculpted Western casual mobile animation: rounded dimensional forehead, cheeks, short bulbous nose, modeled chunky eyebrows, soft3D volume and molded hair. Render cartoon cast like Illumination/Pixar mobile game characters, never flat painted anime or semi-real actor portraits. STYLE PRIORITY: character faces and body rendering in Western Disney/Pixar-like casual mobile animation, Gossip Harbor style. Large rounded head and rounded short nose, expressive broad eyebrows, enormous simple eye shapes, molded chunky hair and soft dimensional skin. Head to body around1:4.5 for adults. NOT anime, manga, otome game illustration, thin elongated pointed faces, realistic actors or detailed painted hair strands. Cultural identity and clothes stay authentic. Use case: ui-mockup. ONE complete portrait mobile Merge-2 game screen, near9:16. European/American casual mobile game cartoon (欧卡), polished dimensional hand-painted soft3D illustration, rounded sculpted shapes, clean saturated colors, controlled shadows, crisp readable compact UI. Human characters are unmistakably stylized cartoons with expressive larger eyes, simplified noses, rounded smooth cheeks, chunky hair shapes and original age/ethnicity. Not realistic celebrity photos, not semi-realistic faces, not baby chibi. Preserve recognizable named IP characters, signature outfits, cultural architecture and items. Nonhuman characters retain source species and signature proportions. No sepia or yellowed vintage filter. No poster, device frame, montage, giant title, marketing copy, watermark or player hand. All UI within safe margins. Header has small IP title and resource HUD: Lv12, energy84, coins1250. Five bottom tabs labeled 合成,家园,故事,图鉴,商店. Chinese text clear and minimal. This is a concept adaptation into Merge-2, not a screenshot of the original source game.\nBOARD SCREEN: Top HUD7%; exactly three compact horizontal character ORDER CARDS next13%, one recognizable cast portrait, character name, two target item icons with 0/1 or1/1 and coin reward per card. Front-facing flat board next68%, compact selected-item panel and five-tab navigation bottom12%. Board width is narrowed with clean side gutters to fit all9 square-cell rows. EXACTLY7columns x9rows=63 continuous equal square cells, all9rows visible. No perspective. Each item or generator fits entirely inside ONE cell, near-square compact silhouette and strong48px-scale readability. 3single-cell generators with yellow lightning badges. Include at least10 clearly empty unlocked cells,6grey locked cells grouped at bottom, and a varied mix of repeated identical pairs and different upgrade levels. Two identical adjacent items with a small merge arrow, advanced object nearby. Keep visible cell boundaries uninterrupted. Objects take75-85%of cell, no spanning across cells, no piles covering grid. Distinct tiers by shape/container, not only color. Grid contains useful themed items rather than generic gems. Selected generator panel shows name and cooldown timer. 合成 tab selected. Story action: produce themed requested items for the paired environment upgrade.\nIP: 牧场物语：重聚矿石镇. Palette: mint pink sunshine blue. Character identity anchors: Claire blonde ponytail blue overalls; Popuri pink hair red dress; Mary black hair glasses blue dress. Item chains: crops, animal products, cooked dishes and gifts. Recognizable environment and growth objective: Mineral Town farm barn chicken coop kitchen and village garden. Keep Chinese/East Asian architecture, garments and ethnicity for those IPs; do not replace them with European interiors or Western faces.\n"
    },
    {
      "slug": "30-ip",
      "name": "牧场物语：重聚矿石镇",
      "kind": "meta",
      "prompt": "ALL HUMAN FACES must visibly read as sculpted Western casual mobile animation: rounded dimensional forehead, cheeks, short bulbous nose, modeled chunky eyebrows, soft3D volume and molded hair. Render cartoon cast like Illumination/Pixar mobile game characters, never flat painted anime or semi-real actor portraits. STYLE PRIORITY: character faces and body rendering in Western Disney/Pixar-like casual mobile animation, Gossip Harbor style. Large rounded head and rounded short nose, expressive broad eyebrows, enormous simple eye shapes, molded chunky hair and soft dimensional skin. Head to body around1:4.5 for adults. NOT anime, manga, otome game illustration, thin elongated pointed faces, realistic actors or detailed painted hair strands. Cultural identity and clothes stay authentic. Use case: ui-mockup. ONE complete portrait mobile Merge-2 game screen, near9:16. European/American casual mobile game cartoon (欧卡), polished dimensional hand-painted soft3D illustration, rounded sculpted shapes, clean saturated colors, controlled shadows, crisp readable compact UI. Human characters are unmistakably stylized cartoons with expressive larger eyes, simplified noses, rounded smooth cheeks, chunky hair shapes and original age/ethnicity. Not realistic celebrity photos, not semi-realistic faces, not baby chibi. Preserve recognizable named IP characters, signature outfits, cultural architecture and items. Nonhuman characters retain source species and signature proportions. No sepia or yellowed vintage filter. No poster, device frame, montage, giant title, marketing copy, watermark or player hand. All UI within safe margins. Header has small IP title and resource HUD: Lv12, energy84, coins1250. Five bottom tabs labeled 合成,家园,故事,图鉴,商店. Chinese text clear and minimal. This is a concept adaptation into Merge-2, not a screenshot of the original source game.\nMETA SCREEN: Same small title HUD, palette and recognizable cast as the paired board. Scene occupies70% of screen as a richly readable elevated isometric/cutaway growth environment with multiple functional spaces. Show a colorful restored area green check, one highlighted current task marker and one muted unfinished locked zone with lock and cost750. Exactly three named characters naturally using/carrying the themed objects in the scene at appropriate scene scale. Board items visibly support this environment. Bottom task panel shows objective, item icon, progress3/6, cost450 and green 布置 button; exactly five bottom tabs, 家园 selected. NO merge board in this image. Strong specific IP scene silhouette and meaningful renovation progression, not a generic room or poster.\nIP: 牧场物语：重聚矿石镇. Palette: mint pink sunshine blue. Character identity anchors: Claire blonde ponytail blue overalls; Popuri pink hair red dress; Mary black hair glasses blue dress. Item chains: crops, animal products, cooked dishes and gifts. Recognizable environment and growth objective: Mineral Town farm barn chicken coop kitchen and village garden. Keep Chinese/East Asian architecture, garments and ethnicity for those IPs; do not replace them with European interiors or Western faces.\n"
    },
    {
      "slug": "31-ip",
      "name": "模拟人生4",
      "kind": "board",
      "prompt": "ALL HUMAN FACES must visibly read as sculpted Western casual mobile animation: rounded dimensional forehead, cheeks, short bulbous nose, modeled chunky eyebrows, soft3D volume and molded hair. Render cartoon cast like Illumination/Pixar mobile game characters, never flat painted anime or semi-real actor portraits. STYLE PRIORITY: character faces and body rendering in Western Disney/Pixar-like casual mobile animation, Gossip Harbor style. Large rounded head and rounded short nose, expressive broad eyebrows, enormous simple eye shapes, molded chunky hair and soft dimensional skin. Head to body around1:4.5 for adults. NOT anime, manga, otome game illustration, thin elongated pointed faces, realistic actors or detailed painted hair strands. Cultural identity and clothes stay authentic. Use case: ui-mockup. ONE complete portrait mobile Merge-2 game screen, near9:16. European/American casual mobile game cartoon (欧卡), polished dimensional hand-painted soft3D illustration, rounded sculpted shapes, clean saturated colors, controlled shadows, crisp readable compact UI. Human characters are unmistakably stylized cartoons with expressive larger eyes, simplified noses, rounded smooth cheeks, chunky hair shapes and original age/ethnicity. Not realistic celebrity photos, not semi-realistic faces, not baby chibi. Preserve recognizable named IP characters, signature outfits, cultural architecture and items. Nonhuman characters retain source species and signature proportions. No sepia or yellowed vintage filter. No poster, device frame, montage, giant title, marketing copy, watermark or player hand. All UI within safe margins. Header has small IP title and resource HUD: Lv12, energy84, coins1250. Five bottom tabs labeled 合成,家园,故事,图鉴,商店. Chinese text clear and minimal. This is a concept adaptation into Merge-2, not a screenshot of the original source game.\nBOARD SCREEN: Top HUD7%; exactly three compact horizontal character ORDER CARDS next13%, one recognizable cast portrait, character name, two target item icons with 0/1 or1/1 and coin reward per card. Front-facing flat board next68%, compact selected-item panel and five-tab navigation bottom12%. Board width is narrowed with clean side gutters to fit all9 square-cell rows. EXACTLY7columns x9rows=63 continuous equal square cells, all9rows visible. No perspective. Each item or generator fits entirely inside ONE cell, near-square compact silhouette and strong48px-scale readability. 3single-cell generators with yellow lightning badges. Include at least10 clearly empty unlocked cells,6grey locked cells grouped at bottom, and a varied mix of repeated identical pairs and different upgrade levels. Two identical adjacent items with a small merge arrow, advanced object nearby. Keep visible cell boundaries uninterrupted. Objects take75-85%of cell, no spanning across cells, no piles covering grid. Distinct tiers by shape/container, not only color. Grid contains useful themed items rather than generic gems. Selected generator panel shows name and cooldown timer. 合成 tab selected. Story action: produce themed requested items for the paired environment upgrade.\nIP: 模拟人生4. Palette: red teal charcoal. Character identity anchors: Bella Goth black long hair red dress; Mortimer dark hair mustache dark suit; Cassandra black braids glasses dark dress. Item chains: furniture parts, household cleaning items, hobbies and career supplies. Recognizable environment and growth objective: Sims Goth family house cutaway with living room music nook and garden restoration. Keep Chinese/East Asian architecture, garments and ethnicity for those IPs; do not replace them with European interiors or Western faces.\n"
    },
    {
      "slug": "31-ip",
      "name": "模拟人生4",
      "kind": "meta",
      "prompt": "ALL HUMAN FACES must visibly read as sculpted Western casual mobile animation: rounded dimensional forehead, cheeks, short bulbous nose, modeled chunky eyebrows, soft3D volume and molded hair. Render cartoon cast like Illumination/Pixar mobile game characters, never flat painted anime or semi-real actor portraits. STYLE PRIORITY: character faces and body rendering in Western Disney/Pixar-like casual mobile animation, Gossip Harbor style. Large rounded head and rounded short nose, expressive broad eyebrows, enormous simple eye shapes, molded chunky hair and soft dimensional skin. Head to body around1:4.5 for adults. NOT anime, manga, otome game illustration, thin elongated pointed faces, realistic actors or detailed painted hair strands. Cultural identity and clothes stay authentic. Use case: ui-mockup. ONE complete portrait mobile Merge-2 game screen, near9:16. European/American casual mobile game cartoon (欧卡), polished dimensional hand-painted soft3D illustration, rounded sculpted shapes, clean saturated colors, controlled shadows, crisp readable compact UI. Human characters are unmistakably stylized cartoons with expressive larger eyes, simplified noses, rounded smooth cheeks, chunky hair shapes and original age/ethnicity. Not realistic celebrity photos, not semi-realistic faces, not baby chibi. Preserve recognizable named IP characters, signature outfits, cultural architecture and items. Nonhuman characters retain source species and signature proportions. No sepia or yellowed vintage filter. No poster, device frame, montage, giant title, marketing copy, watermark or player hand. All UI within safe margins. Header has small IP title and resource HUD: Lv12, energy84, coins1250. Five bottom tabs labeled 合成,家园,故事,图鉴,商店. Chinese text clear and minimal. This is a concept adaptation into Merge-2, not a screenshot of the original source game.\nMETA SCREEN: Same small title HUD, palette and recognizable cast as the paired board. Scene occupies70% of screen as a richly readable elevated isometric/cutaway growth environment with multiple functional spaces. Show a colorful restored area green check, one highlighted current task marker and one muted unfinished locked zone with lock and cost750. Exactly three named characters naturally using/carrying the themed objects in the scene at appropriate scene scale. Board items visibly support this environment. Bottom task panel shows objective, item icon, progress3/6, cost450 and green 布置 button; exactly five bottom tabs, 家园 selected. NO merge board in this image. Strong specific IP scene silhouette and meaningful renovation progression, not a generic room or poster.\nIP: 模拟人生4. Palette: red teal charcoal. Character identity anchors: Bella Goth black long hair red dress; Mortimer dark hair mustache dark suit; Cassandra black braids glasses dark dress. Item chains: furniture parts, household cleaning items, hobbies and career supplies. Recognizable environment and growth objective: Sims Goth family house cutaway with living room music nook and garden restoration. Keep Chinese/East Asian architecture, garments and ethnicity for those IPs; do not replace them with European interiors or Western faces.\n"
    },
    {
      "slug": "32-ip",
      "name": "恋与制作人",
      "kind": "board",
      "prompt": "ALL HUMAN FACES must visibly read as sculpted Western casual mobile animation: rounded dimensional forehead, cheeks, short bulbous nose, modeled chunky eyebrows, soft3D volume and molded hair. Render cartoon cast like Illumination/Pixar mobile game characters, never flat painted anime or semi-real actor portraits. STYLE PRIORITY: character faces and body rendering in Western Disney/Pixar-like casual mobile animation, Gossip Harbor style. Large rounded head and rounded short nose, expressive broad eyebrows, enormous simple eye shapes, molded chunky hair and soft dimensional skin. Head to body around1:4.5 for adults. NOT anime, manga, otome game illustration, thin elongated pointed faces, realistic actors or detailed painted hair strands. Cultural identity and clothes stay authentic. Use case: ui-mockup. ONE complete portrait mobile Merge-2 game screen, near9:16. European/American casual mobile game cartoon (欧卡), polished dimensional hand-painted soft3D illustration, rounded sculpted shapes, clean saturated colors, controlled shadows, crisp readable compact UI. Human characters are unmistakably stylized cartoons with expressive larger eyes, simplified noses, rounded smooth cheeks, chunky hair shapes and original age/ethnicity. Not realistic celebrity photos, not semi-realistic faces, not baby chibi. Preserve recognizable named IP characters, signature outfits, cultural architecture and items. Nonhuman characters retain source species and signature proportions. No sepia or yellowed vintage filter. No poster, device frame, montage, giant title, marketing copy, watermark or player hand. All UI within safe margins. Header has small IP title and resource HUD: Lv12, energy84, coins1250. Five bottom tabs labeled 合成,家园,故事,图鉴,商店. Chinese text clear and minimal. This is a concept adaptation into Merge-2, not a screenshot of the original source game.\nBOARD SCREEN: Top HUD7%; exactly three compact horizontal character ORDER CARDS next13%, one recognizable cast portrait, character name, two target item icons with 0/1 or1/1 and coin reward per card. Front-facing flat board next68%, compact selected-item panel and five-tab navigation bottom12%. Board width is narrowed with clean side gutters to fit all9 square-cell rows. EXACTLY7columns x9rows=63 continuous equal square cells, all9rows visible. No perspective. Each item or generator fits entirely inside ONE cell, near-square compact silhouette and strong48px-scale readability. 3single-cell generators with yellow lightning badges. Include at least10 clearly empty unlocked cells,6grey locked cells grouped at bottom, and a varied mix of repeated identical pairs and different upgrade levels. Two identical adjacent items with a small merge arrow, advanced object nearby. Keep visible cell boundaries uninterrupted. Objects take75-85%of cell, no spanning across cells, no piles covering grid. Distinct tiers by shape/container, not only color. Grid contains useful themed items rather than generic gems. Selected generator panel shows name and cooldown timer. 合成 tab selected. Story action: produce themed requested items for the paired environment upgrade.\nIP: 恋与制作人. Palette: cobalt cream coral. Character identity anchors: female producer brown shoulder hair cream coat; Li Zeyan Victor black hair grey suit; Zhou Qiluo Kiro blond hair yellow hoodie. Item chains: cameras, script pages, costumes and television production props. Recognizable environment and growth objective: Chinese television production office studio and editing suite improvement. Keep source cultural architecture, garments, ethnicity and signature colors. Sculpt ALL human faces in rounded Western casual animation geometry with visible three-dimensional cheeks, short rounded nose and molded chunky hair; no 2D anime faces.\n"
    },
    {
      "slug": "32-ip",
      "name": "恋与制作人",
      "kind": "meta",
      "prompt": "ALL HUMAN FACES must visibly read as sculpted Western casual mobile animation: rounded dimensional forehead, cheeks, short bulbous nose, modeled chunky eyebrows, soft3D volume and molded hair. Render cartoon cast like Illumination/Pixar mobile game characters, never flat painted anime or semi-real actor portraits. STYLE PRIORITY: character faces and body rendering in Western Disney/Pixar-like casual mobile animation, Gossip Harbor style. Large rounded head and rounded short nose, expressive broad eyebrows, enormous simple eye shapes, molded chunky hair and soft dimensional skin. Head to body around1:4.5 for adults. NOT anime, manga, otome game illustration, thin elongated pointed faces, realistic actors or detailed painted hair strands. Cultural identity and clothes stay authentic. Use case: ui-mockup. ONE complete portrait mobile Merge-2 game screen, near9:16. European/American casual mobile game cartoon (欧卡), polished dimensional hand-painted soft3D illustration, rounded sculpted shapes, clean saturated colors, controlled shadows, crisp readable compact UI. Human characters are unmistakably stylized cartoons with expressive larger eyes, simplified noses, rounded smooth cheeks, chunky hair shapes and original age/ethnicity. Not realistic celebrity photos, not semi-realistic faces, not baby chibi. Preserve recognizable named IP characters, signature outfits, cultural architecture and items. Nonhuman characters retain source species and signature proportions. No sepia or yellowed vintage filter. No poster, device frame, montage, giant title, marketing copy, watermark or player hand. All UI within safe margins. Header has small IP title and resource HUD: Lv12, energy84, coins1250. Five bottom tabs labeled 合成,家园,故事,图鉴,商店. Chinese text clear and minimal. This is a concept adaptation into Merge-2, not a screenshot of the original source game.\nMETA SCREEN: Same small title HUD, palette and recognizable cast as the paired board. Scene occupies70% of screen as a richly readable elevated isometric/cutaway growth environment with multiple functional spaces. Show a colorful restored area green check, one highlighted current task marker and one muted unfinished locked zone with lock and cost750. Exactly three named characters naturally using/carrying the themed objects in the scene at appropriate scene scale. Board items visibly support this environment. Bottom task panel shows objective, item icon, progress3/6, cost450 and green 布置 button; exactly five bottom tabs, 家园 selected. NO merge board in this image. Strong specific IP scene silhouette and meaningful renovation progression, not a generic room or poster.\nIP: 恋与制作人. Palette: cobalt cream coral. Character identity anchors: female producer brown shoulder hair cream coat; Li Zeyan Victor black hair grey suit; Zhou Qiluo Kiro blond hair yellow hoodie. Item chains: cameras, script pages, costumes and television production props. Recognizable environment and growth objective: Chinese television production office studio and editing suite improvement. Keep source cultural architecture, garments, ethnicity and signature colors. Sculpt ALL human faces in rounded Western casual animation geometry with visible three-dimensional cheeks, short rounded nose and molded chunky hair; no 2D anime faces.\n"
    },
    {
      "slug": "33-ip",
      "name": "明星志愿3",
      "kind": "board",
      "prompt": "ALL HUMAN FACES must visibly read as sculpted Western casual mobile animation: rounded dimensional forehead, cheeks, short bulbous nose, modeled chunky eyebrows, soft3D volume and molded hair. Render cartoon cast like Illumination/Pixar mobile game characters, never flat painted anime or semi-real actor portraits. STYLE PRIORITY: character faces and body rendering in Western Disney/Pixar-like casual mobile animation, Gossip Harbor style. Large rounded head and rounded short nose, expressive broad eyebrows, enormous simple eye shapes, molded chunky hair and soft dimensional skin. Head to body around1:4.5 for adults. NOT anime, manga, otome game illustration, thin elongated pointed faces, realistic actors or detailed painted hair strands. Cultural identity and clothes stay authentic. Use case: ui-mockup. ONE complete portrait mobile Merge-2 game screen, near9:16. European/American casual mobile game cartoon (欧卡), polished dimensional hand-painted soft3D illustration, rounded sculpted shapes, clean saturated colors, controlled shadows, crisp readable compact UI. Human characters are unmistakably stylized cartoons with expressive larger eyes, simplified noses, rounded smooth cheeks, chunky hair shapes and original age/ethnicity. Not realistic celebrity photos, not semi-realistic faces, not baby chibi. Preserve recognizable named IP characters, signature outfits, cultural architecture and items. Nonhuman characters retain source species and signature proportions. No sepia or yellowed vintage filter. No poster, device frame, montage, giant title, marketing copy, watermark or player hand. All UI within safe margins. Header has small IP title and resource HUD: Lv12, energy84, coins1250. Five bottom tabs labeled 合成,家园,故事,图鉴,商店. Chinese text clear and minimal. This is a concept adaptation into Merge-2, not a screenshot of the original source game.\nBOARD SCREEN: Top HUD7%; exactly three compact horizontal character ORDER CARDS next13%, one recognizable cast portrait, character name, two target item icons with 0/1 or1/1 and coin reward per card. Front-facing flat board next68%, compact selected-item panel and five-tab navigation bottom12%. Board width is narrowed with clean side gutters to fit all9 square-cell rows. EXACTLY7columns x9rows=63 continuous equal square cells, all9rows visible. No perspective. Each item or generator fits entirely inside ONE cell, near-square compact silhouette and strong48px-scale readability. 3single-cell generators with yellow lightning badges. Include at least10 clearly empty unlocked cells,6grey locked cells grouped at bottom, and a varied mix of repeated identical pairs and different upgrade levels. Two identical adjacent items with a small merge arrow, advanced object nearby. Keep visible cell boundaries uninterrupted. Objects take75-85%of cell, no spanning across cells, no piles covering grid. Distinct tiers by shape/container, not only color. Grid contains useful themed items rather than generic gems. Selected generator panel shows name and cooldown timer. 合成 tab selected. Story action: produce themed requested items for the paired environment upgrade.\nIP: 明星志愿3. Palette: violet aqua coral. Character identity anchors: Jin Haoxun brown hair navy suit manager; Dennis blonde spiky hair black rock jacket; Su Manjun brown shoulder hair fresh pastel actress outfit. Item chains: costumes, musical instruments, scripts and stage props. Recognizable environment and growth objective: Taiwan entertainment talent agency recording studio dressing room and small stage. Keep source cultural architecture, garments, ethnicity and signature colors. Sculpt ALL human faces in rounded Western casual animation geometry with visible three-dimensional cheeks, short rounded nose and molded chunky hair; no 2D anime faces.\n"
    },
    {
      "slug": "33-ip",
      "name": "明星志愿3",
      "kind": "meta",
      "prompt": "ALL HUMAN FACES must visibly read as sculpted Western casual mobile animation: rounded dimensional forehead, cheeks, short bulbous nose, modeled chunky eyebrows, soft3D volume and molded hair. Render cartoon cast like Illumination/Pixar mobile game characters, never flat painted anime or semi-real actor portraits. STYLE PRIORITY: character faces and body rendering in Western Disney/Pixar-like casual mobile animation, Gossip Harbor style. Large rounded head and rounded short nose, expressive broad eyebrows, enormous simple eye shapes, molded chunky hair and soft dimensional skin. Head to body around1:4.5 for adults. NOT anime, manga, otome game illustration, thin elongated pointed faces, realistic actors or detailed painted hair strands. Cultural identity and clothes stay authentic. Use case: ui-mockup. ONE complete portrait mobile Merge-2 game screen, near9:16. European/American casual mobile game cartoon (欧卡), polished dimensional hand-painted soft3D illustration, rounded sculpted shapes, clean saturated colors, controlled shadows, crisp readable compact UI. Human characters are unmistakably stylized cartoons with expressive larger eyes, simplified noses, rounded smooth cheeks, chunky hair shapes and original age/ethnicity. Not realistic celebrity photos, not semi-realistic faces, not baby chibi. Preserve recognizable named IP characters, signature outfits, cultural architecture and items. Nonhuman characters retain source species and signature proportions. No sepia or yellowed vintage filter. No poster, device frame, montage, giant title, marketing copy, watermark or player hand. All UI within safe margins. Header has small IP title and resource HUD: Lv12, energy84, coins1250. Five bottom tabs labeled 合成,家园,故事,图鉴,商店. Chinese text clear and minimal. This is a concept adaptation into Merge-2, not a screenshot of the original source game.\nMETA SCREEN: Same small title HUD, palette and recognizable cast as the paired board. Scene occupies70% of screen as a richly readable elevated isometric/cutaway growth environment with multiple functional spaces. Show a colorful restored area green check, one highlighted current task marker and one muted unfinished locked zone with lock and cost750. Exactly three named characters naturally using/carrying the themed objects in the scene at appropriate scene scale. Board items visibly support this environment. Bottom task panel shows objective, item icon, progress3/6, cost450 and green 布置 button; exactly five bottom tabs, 家园 selected. NO merge board in this image. Strong specific IP scene silhouette and meaningful renovation progression, not a generic room or poster.\nIP: 明星志愿3. Palette: violet aqua coral. Character identity anchors: Jin Haoxun brown hair navy suit manager; Dennis blonde spiky hair black rock jacket; Su Manjun brown shoulder hair fresh pastel actress outfit. Item chains: costumes, musical instruments, scripts and stage props. Recognizable environment and growth objective: Taiwan entertainment talent agency recording studio dressing room and small stage. Keep source cultural architecture, garments, ethnicity and signature colors. Sculpt ALL human faces in rounded Western casual animation geometry with visible three-dimensional cheeks, short rounded nose and molded chunky hair; no 2D anime faces.\n"
    },
    {
      "slug": "34-ip",
      "name": "五福临门",
      "kind": "board",
      "prompt": "ALL HUMAN FACES must visibly read as sculpted Western casual mobile animation: rounded dimensional forehead, cheeks, short bulbous nose, modeled chunky eyebrows, soft3D volume and molded hair. Render cartoon cast like Illumination/Pixar mobile game characters, never flat painted anime or semi-real actor portraits. STYLE PRIORITY: character faces and body rendering in Western Disney/Pixar-like casual mobile animation, Gossip Harbor style. Large rounded head and rounded short nose, expressive broad eyebrows, enormous simple eye shapes, molded chunky hair and soft dimensional skin. Head to body around1:4.5 for adults. NOT anime, manga, otome game illustration, thin elongated pointed faces, realistic actors or detailed painted hair strands. Cultural identity and clothes stay authentic. Use case: ui-mockup. ONE complete portrait mobile Merge-2 game screen, near9:16. European/American casual mobile game cartoon (欧卡), polished dimensional hand-painted soft3D illustration, rounded sculpted shapes, clean saturated colors, controlled shadows, crisp readable compact UI. Human characters are unmistakably stylized cartoons with expressive larger eyes, simplified noses, rounded smooth cheeks, chunky hair shapes and original age/ethnicity. Not realistic celebrity photos, not semi-realistic faces, not baby chibi. Preserve recognizable named IP characters, signature outfits, cultural architecture and items. Nonhuman characters retain source species and signature proportions. No sepia or yellowed vintage filter. No poster, device frame, montage, giant title, marketing copy, watermark or player hand. All UI within safe margins. Header has small IP title and resource HUD: Lv12, energy84, coins1250. Five bottom tabs labeled 合成,家园,故事,图鉴,商店. Chinese text clear and minimal. This is a concept adaptation into Merge-2, not a screenshot of the original source game.\nBOARD SCREEN: Top HUD7%; exactly three compact horizontal character ORDER CARDS next13%, one recognizable cast portrait, character name, two target item icons with 0/1 or1/1 and coin reward per card. Front-facing flat board next68%, compact selected-item panel and five-tab navigation bottom12%. Board width is narrowed with clean side gutters to fit all9 square-cell rows. EXACTLY7columns x9rows=63 continuous equal square cells, all9rows visible. No perspective. Each item or generator fits entirely inside ONE cell, near-square compact silhouette and strong48px-scale readability. 3single-cell generators with yellow lightning badges. Include at least10 clearly empty unlocked cells,6grey locked cells grouped at bottom, and a varied mix of repeated identical pairs and different upgrade levels. Two identical adjacent items with a small merge arrow, advanced object nearby. Keep visible cell boundaries uninterrupted. Objects take75-85%of cell, no spanning across cells, no piles covering grid. Distinct tiers by shape/container, not only color. Grid contains useful themed items rather than generic gems. Selected generator panel shows name and cooldown timer. 合成 tab selected. Story action: produce themed requested items for the paired environment upgrade.\nIP: 五福临门. Palette: peach turquoise plum. Character identity anchors: Li Kangning long black Chinese updo peach hanfu; Chai An black hair navy Chinese robe; Li mother mature black updo purple robe. Item chains: tea, pastries, dresses and wedding gifts. Recognizable environment and growth objective: Bianjing Chinese family tea shop and courtyard residence preparing sisters celebration. Keep Chinese/East Asian architecture, garments and ethnicity for those IPs; do not replace them with European interiors or Western faces.\n"
    },
    {
      "slug": "34-ip",
      "name": "五福临门",
      "kind": "meta",
      "prompt": "ALL HUMAN FACES must visibly read as sculpted Western casual mobile animation: rounded dimensional forehead, cheeks, short bulbous nose, modeled chunky eyebrows, soft3D volume and molded hair. Render cartoon cast like Illumination/Pixar mobile game characters, never flat painted anime or semi-real actor portraits. STYLE PRIORITY: character faces and body rendering in Western Disney/Pixar-like casual mobile animation, Gossip Harbor style. Large rounded head and rounded short nose, expressive broad eyebrows, enormous simple eye shapes, molded chunky hair and soft dimensional skin. Head to body around1:4.5 for adults. NOT anime, manga, otome game illustration, thin elongated pointed faces, realistic actors or detailed painted hair strands. Cultural identity and clothes stay authentic. Use case: ui-mockup. ONE complete portrait mobile Merge-2 game screen, near9:16. European/American casual mobile game cartoon (欧卡), polished dimensional hand-painted soft3D illustration, rounded sculpted shapes, clean saturated colors, controlled shadows, crisp readable compact UI. Human characters are unmistakably stylized cartoons with expressive larger eyes, simplified noses, rounded smooth cheeks, chunky hair shapes and original age/ethnicity. Not realistic celebrity photos, not semi-realistic faces, not baby chibi. Preserve recognizable named IP characters, signature outfits, cultural architecture and items. Nonhuman characters retain source species and signature proportions. No sepia or yellowed vintage filter. No poster, device frame, montage, giant title, marketing copy, watermark or player hand. All UI within safe margins. Header has small IP title and resource HUD: Lv12, energy84, coins1250. Five bottom tabs labeled 合成,家园,故事,图鉴,商店. Chinese text clear and minimal. This is a concept adaptation into Merge-2, not a screenshot of the original source game.\nMETA SCREEN: Same small title HUD, palette and recognizable cast as the paired board. Scene occupies70% of screen as a richly readable elevated isometric/cutaway growth environment with multiple functional spaces. Show a colorful restored area green check, one highlighted current task marker and one muted unfinished locked zone with lock and cost750. Exactly three named characters naturally using/carrying the themed objects in the scene at appropriate scene scale. Board items visibly support this environment. Bottom task panel shows objective, item icon, progress3/6, cost450 and green 布置 button; exactly five bottom tabs, 家园 selected. NO merge board in this image. Strong specific IP scene silhouette and meaningful renovation progression, not a generic room or poster.\nIP: 五福临门. Palette: peach turquoise plum. Character identity anchors: Li Kangning long black Chinese updo peach hanfu; Chai An black hair navy Chinese robe; Li mother mature black updo purple robe. Item chains: tea, pastries, dresses and wedding gifts. Recognizable environment and growth objective: Bianjing Chinese family tea shop and courtyard residence preparing sisters celebration. Keep Chinese/East Asian architecture, garments and ethnicity for those IPs; do not replace them with European interiors or Western faces.\n"
    },
    {
      "slug": "35-ip",
      "name": "无忧渡",
      "kind": "board",
      "prompt": "ALL HUMAN FACES must visibly read as sculpted Western casual mobile animation: rounded dimensional forehead, cheeks, short bulbous nose, modeled chunky eyebrows, soft3D volume and molded hair. Render cartoon cast like Illumination/Pixar mobile game characters, never flat painted anime or semi-real actor portraits. STYLE PRIORITY: character faces and body rendering in Western Disney/Pixar-like casual mobile animation, Gossip Harbor style. Large rounded head and rounded short nose, expressive broad eyebrows, enormous simple eye shapes, molded chunky hair and soft dimensional skin. Head to body around1:4.5 for adults. NOT anime, manga, otome game illustration, thin elongated pointed faces, realistic actors or detailed painted hair strands. Cultural identity and clothes stay authentic. Use case: ui-mockup. ONE complete portrait mobile Merge-2 game screen, near9:16. European/American casual mobile game cartoon (欧卡), polished dimensional hand-painted soft3D illustration, rounded sculpted shapes, clean saturated colors, controlled shadows, crisp readable compact UI. Human characters are unmistakably stylized cartoons with expressive larger eyes, simplified noses, rounded smooth cheeks, chunky hair shapes and original age/ethnicity. Not realistic celebrity photos, not semi-realistic faces, not baby chibi. Preserve recognizable named IP characters, signature outfits, cultural architecture and items. Nonhuman characters retain source species and signature proportions. No sepia or yellowed vintage filter. No poster, device frame, montage, giant title, marketing copy, watermark or player hand. All UI within safe margins. Header has small IP title and resource HUD: Lv12, energy84, coins1250. Five bottom tabs labeled 合成,家园,故事,图鉴,商店. Chinese text clear and minimal. This is a concept adaptation into Merge-2, not a screenshot of the original source game.\nBOARD SCREEN: Top HUD7%; exactly three compact horizontal character ORDER CARDS next13%, one recognizable cast portrait, character name, two target item icons with 0/1 or1/1 and coin reward per card. Front-facing flat board next68%, compact selected-item panel and five-tab navigation bottom12%. Board width is narrowed with clean side gutters to fit all9 square-cell rows. EXACTLY7columns x9rows=63 continuous equal square cells, all9rows visible. No perspective. Each item or generator fits entirely inside ONE cell, near-square compact silhouette and strong48px-scale readability. 3single-cell generators with yellow lightning badges. Include at least10 clearly empty unlocked cells,6grey locked cells grouped at bottom, and a varied mix of repeated identical pairs and different upgrade levels. Two identical adjacent items with a small merge arrow, advanced object nearby. Keep visible cell boundaries uninterrupted. Objects take75-85%of cell, no spanning across cells, no piles covering grid. Distinct tiers by shape/container, not only color. Grid contains useful themed items rather than generic gems. Selected generator panel shows name and cooldown timer. 合成 tab selected. Story action: produce themed requested items for the paired environment upgrade.\nIP: 无忧渡. Palette: midnight blue jade lantern coral. Character identity anchors: Ban Xia long black Chinese half updo simple green hanfu; Xuan Ye long black hair dark robe; Zi Kong black hair blue Chinese robe. Item chains: talismans, lanterns, antiques and supernatural keepsakes. Recognizable environment and growth objective: mysterious ancient Chinese night street inn with supernatural guest requests and courtyard upgrade. Keep Chinese/East Asian architecture, garments and ethnicity for those IPs; do not replace them with European interiors or Western faces.\n"
    },
    {
      "slug": "35-ip",
      "name": "无忧渡",
      "kind": "meta",
      "prompt": "ALL HUMAN FACES must visibly read as sculpted Western casual mobile animation: rounded dimensional forehead, cheeks, short bulbous nose, modeled chunky eyebrows, soft3D volume and molded hair. Render cartoon cast like Illumination/Pixar mobile game characters, never flat painted anime or semi-real actor portraits. STYLE PRIORITY: character faces and body rendering in Western Disney/Pixar-like casual mobile animation, Gossip Harbor style. Large rounded head and rounded short nose, expressive broad eyebrows, enormous simple eye shapes, molded chunky hair and soft dimensional skin. Head to body around1:4.5 for adults. NOT anime, manga, otome game illustration, thin elongated pointed faces, realistic actors or detailed painted hair strands. Cultural identity and clothes stay authentic. Use case: ui-mockup. ONE complete portrait mobile Merge-2 game screen, near9:16. European/American casual mobile game cartoon (欧卡), polished dimensional hand-painted soft3D illustration, rounded sculpted shapes, clean saturated colors, controlled shadows, crisp readable compact UI. Human characters are unmistakably stylized cartoons with expressive larger eyes, simplified noses, rounded smooth cheeks, chunky hair shapes and original age/ethnicity. Not realistic celebrity photos, not semi-realistic faces, not baby chibi. Preserve recognizable named IP characters, signature outfits, cultural architecture and items. Nonhuman characters retain source species and signature proportions. No sepia or yellowed vintage filter. No poster, device frame, montage, giant title, marketing copy, watermark or player hand. All UI within safe margins. Header has small IP title and resource HUD: Lv12, energy84, coins1250. Five bottom tabs labeled 合成,家园,故事,图鉴,商店. Chinese text clear and minimal. This is a concept adaptation into Merge-2, not a screenshot of the original source game.\nMETA SCREEN: Same small title HUD, palette and recognizable cast as the paired board. Scene occupies70% of screen as a richly readable elevated isometric/cutaway growth environment with multiple functional spaces. Show a colorful restored area green check, one highlighted current task marker and one muted unfinished locked zone with lock and cost750. Exactly three named characters naturally using/carrying the themed objects in the scene at appropriate scene scale. Board items visibly support this environment. Bottom task panel shows objective, item icon, progress3/6, cost450 and green 布置 button; exactly five bottom tabs, 家园 selected. NO merge board in this image. Strong specific IP scene silhouette and meaningful renovation progression, not a generic room or poster.\nIP: 无忧渡. Palette: midnight blue jade lantern coral. Character identity anchors: Ban Xia long black Chinese half updo simple green hanfu; Xuan Ye long black hair dark robe; Zi Kong black hair blue Chinese robe. Item chains: talismans, lanterns, antiques and supernatural keepsakes. Recognizable environment and growth objective: mysterious ancient Chinese night street inn with supernatural guest requests and courtyard upgrade. Keep Chinese/East Asian architecture, garments and ethnicity for those IPs; do not replace them with European interiors or Western faces.\n"
    },
    {
      "slug": "36-ip",
      "name": "长安的荔枝",
      "kind": "board",
      "prompt": "ALL HUMAN FACES must visibly read as sculpted Western casual mobile animation: rounded dimensional forehead, cheeks, short bulbous nose, modeled chunky eyebrows, soft3D volume and molded hair. Render cartoon cast like Illumination/Pixar mobile game characters, never flat painted anime or semi-real actor portraits. STYLE PRIORITY: character faces and body rendering in Western Disney/Pixar-like casual mobile animation, Gossip Harbor style. Large rounded head and rounded short nose, expressive broad eyebrows, enormous simple eye shapes, molded chunky hair and soft dimensional skin. Head to body around1:4.5 for adults. NOT anime, manga, otome game illustration, thin elongated pointed faces, realistic actors or detailed painted hair strands. Cultural identity and clothes stay authentic. Use case: ui-mockup. ONE complete portrait mobile Merge-2 game screen, near9:16. European/American casual mobile game cartoon (欧卡), polished dimensional hand-painted soft3D illustration, rounded sculpted shapes, clean saturated colors, controlled shadows, crisp readable compact UI. Human characters are unmistakably stylized cartoons with expressive larger eyes, simplified noses, rounded smooth cheeks, chunky hair shapes and original age/ethnicity. Not realistic celebrity photos, not semi-realistic faces, not baby chibi. Preserve recognizable named IP characters, signature outfits, cultural architecture and items. Nonhuman characters retain source species and signature proportions. No sepia or yellowed vintage filter. No poster, device frame, montage, giant title, marketing copy, watermark or player hand. All UI within safe margins. Header has small IP title and resource HUD: Lv12, energy84, coins1250. Five bottom tabs labeled 合成,家园,故事,图鉴,商店. Chinese text clear and minimal. This is a concept adaptation into Merge-2, not a screenshot of the original source game.\nBOARD SCREEN: Top HUD7%; exactly three compact horizontal character ORDER CARDS next13%, one recognizable cast portrait, character name, two target item icons with 0/1 or1/1 and coin reward per card. Front-facing flat board next68%, compact selected-item panel and five-tab navigation bottom12%. Board width is narrowed with clean side gutters to fit all9 square-cell rows. EXACTLY7columns x9rows=63 continuous equal square cells, all9rows visible. No perspective. Each item or generator fits entirely inside ONE cell, near-square compact silhouette and strong48px-scale readability. 3single-cell generators with yellow lightning badges. Include at least10 clearly empty unlocked cells,6grey locked cells grouped at bottom, and a varied mix of repeated identical pairs and different upgrade levels. Two identical adjacent items with a small merge arrow, advanced object nearby. Keep visible cell boundaries uninterrupted. Objects take75-85%of cell, no spanning across cells, no piles covering grid. Distinct tiers by shape/container, not only color. Grid contains useful themed items rather than generic gems. Selected generator panel shows name and cooldown timer. 合成 tab selected. Story action: produce themed requested items for the paired environment upgrade.\nIP: 长安的荔枝. Palette: jade lychee red sky blue. Character identity anchors: Li Shande mature bearded Tang clerk green robe black official hat; Zheng Pingan stocky Tang clerk blue robe; Su Liang dark wavy hair red Persian merchant costume. Item chains: lychees, bamboo transport baskets, cooling packs and relay supplies. Recognizable environment and growth objective: Tang transport relay station orchard and loading dock, lychee delivery journey chapter. Keep Chinese/East Asian architecture, garments and ethnicity for those IPs; do not replace them with European interiors or Western faces.\n"
    },
    {
      "slug": "36-ip",
      "name": "长安的荔枝",
      "kind": "meta",
      "prompt": "ALL HUMAN FACES must visibly read as sculpted Western casual mobile animation: rounded dimensional forehead, cheeks, short bulbous nose, modeled chunky eyebrows, soft3D volume and molded hair. Render cartoon cast like Illumination/Pixar mobile game characters, never flat painted anime or semi-real actor portraits. STYLE PRIORITY: character faces and body rendering in Western Disney/Pixar-like casual mobile animation, Gossip Harbor style. Large rounded head and rounded short nose, expressive broad eyebrows, enormous simple eye shapes, molded chunky hair and soft dimensional skin. Head to body around1:4.5 for adults. NOT anime, manga, otome game illustration, thin elongated pointed faces, realistic actors or detailed painted hair strands. Cultural identity and clothes stay authentic. Use case: ui-mockup. ONE complete portrait mobile Merge-2 game screen, near9:16. European/American casual mobile game cartoon (欧卡), polished dimensional hand-painted soft3D illustration, rounded sculpted shapes, clean saturated colors, controlled shadows, crisp readable compact UI. Human characters are unmistakably stylized cartoons with expressive larger eyes, simplified noses, rounded smooth cheeks, chunky hair shapes and original age/ethnicity. Not realistic celebrity photos, not semi-realistic faces, not baby chibi. Preserve recognizable named IP characters, signature outfits, cultural architecture and items. Nonhuman characters retain source species and signature proportions. No sepia or yellowed vintage filter. No poster, device frame, montage, giant title, marketing copy, watermark or player hand. All UI within safe margins. Header has small IP title and resource HUD: Lv12, energy84, coins1250. Five bottom tabs labeled 合成,家园,故事,图鉴,商店. Chinese text clear and minimal. This is a concept adaptation into Merge-2, not a screenshot of the original source game.\nMETA SCREEN: Same small title HUD, palette and recognizable cast as the paired board. Scene occupies70% of screen as a richly readable elevated isometric/cutaway growth environment with multiple functional spaces. Show a colorful restored area green check, one highlighted current task marker and one muted unfinished locked zone with lock and cost750. Exactly three named characters naturally using/carrying the themed objects in the scene at appropriate scene scale. Board items visibly support this environment. Bottom task panel shows objective, item icon, progress3/6, cost450 and green 布置 button; exactly five bottom tabs, 家园 selected. NO merge board in this image. Strong specific IP scene silhouette and meaningful renovation progression, not a generic room or poster.\nIP: 长安的荔枝. Palette: jade lychee red sky blue. Character identity anchors: Li Shande mature bearded Tang clerk green robe black official hat; Zheng Pingan stocky Tang clerk blue robe; Su Liang dark wavy hair red Persian merchant costume. Item chains: lychees, bamboo transport baskets, cooling packs and relay supplies. Recognizable environment and growth objective: Tang transport relay station orchard and loading dock, lychee delivery journey chapter. Keep Chinese/East Asian architecture, garments and ethnicity for those IPs; do not replace them with European interiors or Western faces.\n"
    },
    {
      "slug": "37-ip",
      "name": "永夜星河",
      "kind": "board",
      "prompt": "ALL HUMAN FACES must visibly read as sculpted Western casual mobile animation: rounded dimensional forehead, cheeks, short bulbous nose, modeled chunky eyebrows, soft3D volume and molded hair. Render cartoon cast like Illumination/Pixar mobile game characters, never flat painted anime or semi-real actor portraits. STYLE PRIORITY: character faces and body rendering in Western Disney/Pixar-like casual mobile animation, Gossip Harbor style. Large rounded head and rounded short nose, expressive broad eyebrows, enormous simple eye shapes, molded chunky hair and soft dimensional skin. Head to body around1:4.5 for adults. NOT anime, manga, otome game illustration, thin elongated pointed faces, realistic actors or detailed painted hair strands. Cultural identity and clothes stay authentic. Use case: ui-mockup. ONE complete portrait mobile Merge-2 game screen, near9:16. European/American casual mobile game cartoon (欧卡), polished dimensional hand-painted soft3D illustration, rounded sculpted shapes, clean saturated colors, controlled shadows, crisp readable compact UI. Human characters are unmistakably stylized cartoons with expressive larger eyes, simplified noses, rounded smooth cheeks, chunky hair shapes and original age/ethnicity. Not realistic celebrity photos, not semi-realistic faces, not baby chibi. Preserve recognizable named IP characters, signature outfits, cultural architecture and items. Nonhuman characters retain source species and signature proportions. No sepia or yellowed vintage filter. No poster, device frame, montage, giant title, marketing copy, watermark or player hand. All UI within safe margins. Header has small IP title and resource HUD: Lv12, energy84, coins1250. Five bottom tabs labeled 合成,家园,故事,图鉴,商店. Chinese text clear and minimal. This is a concept adaptation into Merge-2, not a screenshot of the original source game.\nBOARD SCREEN: Top HUD7%; exactly three compact horizontal character ORDER CARDS next13%, one recognizable cast portrait, character name, two target item icons with 0/1 or1/1 and coin reward per card. Front-facing flat board next68%, compact selected-item panel and five-tab navigation bottom12%. Board width is narrowed with clean side gutters to fit all9 square-cell rows. EXACTLY7columns x9rows=63 continuous equal square cells, all9rows visible. No perspective. Each item or generator fits entirely inside ONE cell, near-square compact silhouette and strong48px-scale readability. 3single-cell generators with yellow lightning badges. Include at least10 clearly empty unlocked cells,6grey locked cells grouped at bottom, and a varied mix of repeated identical pairs and different upgrade levels. Two identical adjacent items with a small merge arrow, advanced object nearby. Keep visible cell boundaries uninterrupted. Objects take75-85%of cell, no spanning across cells, no piles covering grid. Distinct tiers by shape/container, not only color. Grid contains useful themed items rather than generic gems. Selected generator panel shows name and cooldown timer. 合成 tab selected. Story action: produce themed requested items for the paired environment upgrade.\nIP: 永夜星河. Palette: yellow turquoise violet. Character identity anchors: Ling Miaomiao black double bun yellow hanfu; Mu Sheng black long hair black red robe; Mu Yao black hair blue white hanfu. Item chains: talismans, magical artifacts, quest tokens and friendship gifts. Recognizable environment and growth objective: Chinese fantasy inn courtyard and adventure town hub for four-person quest party. Keep Chinese/East Asian architecture, garments and ethnicity for those IPs; do not replace them with European interiors or Western faces.\n"
    },
    {
      "slug": "37-ip",
      "name": "永夜星河",
      "kind": "meta",
      "prompt": "ALL HUMAN FACES must visibly read as sculpted Western casual mobile animation: rounded dimensional forehead, cheeks, short bulbous nose, modeled chunky eyebrows, soft3D volume and molded hair. Render cartoon cast like Illumination/Pixar mobile game characters, never flat painted anime or semi-real actor portraits. STYLE PRIORITY: character faces and body rendering in Western Disney/Pixar-like casual mobile animation, Gossip Harbor style. Large rounded head and rounded short nose, expressive broad eyebrows, enormous simple eye shapes, molded chunky hair and soft dimensional skin. Head to body around1:4.5 for adults. NOT anime, manga, otome game illustration, thin elongated pointed faces, realistic actors or detailed painted hair strands. Cultural identity and clothes stay authentic. Use case: ui-mockup. ONE complete portrait mobile Merge-2 game screen, near9:16. European/American casual mobile game cartoon (欧卡), polished dimensional hand-painted soft3D illustration, rounded sculpted shapes, clean saturated colors, controlled shadows, crisp readable compact UI. Human characters are unmistakably stylized cartoons with expressive larger eyes, simplified noses, rounded smooth cheeks, chunky hair shapes and original age/ethnicity. Not realistic celebrity photos, not semi-realistic faces, not baby chibi. Preserve recognizable named IP characters, signature outfits, cultural architecture and items. Nonhuman characters retain source species and signature proportions. No sepia or yellowed vintage filter. No poster, device frame, montage, giant title, marketing copy, watermark or player hand. All UI within safe margins. Header has small IP title and resource HUD: Lv12, energy84, coins1250. Five bottom tabs labeled 合成,家园,故事,图鉴,商店. Chinese text clear and minimal. This is a concept adaptation into Merge-2, not a screenshot of the original source game.\nMETA SCREEN: Same small title HUD, palette and recognizable cast as the paired board. Scene occupies70% of screen as a richly readable elevated isometric/cutaway growth environment with multiple functional spaces. Show a colorful restored area green check, one highlighted current task marker and one muted unfinished locked zone with lock and cost750. Exactly three named characters naturally using/carrying the themed objects in the scene at appropriate scene scale. Board items visibly support this environment. Bottom task panel shows objective, item icon, progress3/6, cost450 and green 布置 button; exactly five bottom tabs, 家园 selected. NO merge board in this image. Strong specific IP scene silhouette and meaningful renovation progression, not a generic room or poster.\nIP: 永夜星河. Palette: yellow turquoise violet. Character identity anchors: Ling Miaomiao black double bun yellow hanfu; Mu Sheng black long hair black red robe; Mu Yao black hair blue white hanfu. Item chains: talismans, magical artifacts, quest tokens and friendship gifts. Recognizable environment and growth objective: Chinese fantasy inn courtyard and adventure town hub for four-person quest party. Keep Chinese/East Asian architecture, garments and ethnicity for those IPs; do not replace them with European interiors or Western faces.\n"
    },
    {
      "slug": "38-ip",
      "name": "卿卿日常",
      "kind": "board",
      "prompt": "ALL HUMAN FACES must visibly read as sculpted Western casual mobile animation: rounded dimensional forehead, cheeks, short bulbous nose, modeled chunky eyebrows, soft3D volume and molded hair. Render cartoon cast like Illumination/Pixar mobile game characters, never flat painted anime or semi-real actor portraits. STYLE PRIORITY: character faces and body rendering in Western Disney/Pixar-like casual mobile animation, Gossip Harbor style. Large rounded head and rounded short nose, expressive broad eyebrows, enormous simple eye shapes, molded chunky hair and soft dimensional skin. Head to body around1:4.5 for adults. NOT anime, manga, otome game illustration, thin elongated pointed faces, realistic actors or detailed painted hair strands. Cultural identity and clothes stay authentic. Use case: ui-mockup. ONE complete portrait mobile Merge-2 game screen, near9:16. European/American casual mobile game cartoon (欧卡), polished dimensional hand-painted soft3D illustration, rounded sculpted shapes, clean saturated colors, controlled shadows, crisp readable compact UI. Human characters are unmistakably stylized cartoons with expressive larger eyes, simplified noses, rounded smooth cheeks, chunky hair shapes and original age/ethnicity. Not realistic celebrity photos, not semi-realistic faces, not baby chibi. Preserve recognizable named IP characters, signature outfits, cultural architecture and items. Nonhuman characters retain source species and signature proportions. No sepia or yellowed vintage filter. No poster, device frame, montage, giant title, marketing copy, watermark or player hand. All UI within safe margins. Header has small IP title and resource HUD: Lv12, energy84, coins1250. Five bottom tabs labeled 合成,家园,故事,图鉴,商店. Chinese text clear and minimal. This is a concept adaptation into Merge-2, not a screenshot of the original source game.\nBOARD SCREEN: Top HUD7%; exactly three compact horizontal character ORDER CARDS next13%, one recognizable cast portrait, character name, two target item icons with 0/1 or1/1 and coin reward per card. Front-facing flat board next68%, compact selected-item panel and five-tab navigation bottom12%. Board width is narrowed with clean side gutters to fit all9 square-cell rows. EXACTLY7columns x9rows=63 continuous equal square cells, all9rows visible. No perspective. Each item or generator fits entirely inside ONE cell, near-square compact silhouette and strong48px-scale readability. 3single-cell generators with yellow lightning badges. Include at least10 clearly empty unlocked cells,6grey locked cells grouped at bottom, and a varied mix of repeated identical pairs and different upgrade levels. Two identical adjacent items with a small merge arrow, advanced object nearby. Keep visible cell boundaries uninterrupted. Objects take75-85%of cell, no spanning across cells, no piles covering grid. Distinct tiers by shape/container, not only color. Grid contains useful themed items rather than generic gems. Selected generator panel shows name and cooldown timer. 合成 tab selected. Story action: produce themed requested items for the paired environment upgrade.\nIP: 卿卿日常. Palette: jade coral cream. Character identity anchors: Li Wei black Chinese updo pale green hanfu; Yin Zheng black hair pale blue white robe; Shangguan Jing long black hair red warrior robe. Item chains: regional dishes, holiday decorations and home supplies. Recognizable environment and growth objective: Chinese women's restaurant kitchen dining courtyard and festival preparation. Keep Chinese/East Asian architecture, garments and ethnicity for those IPs; do not replace them with European interiors or Western faces.\n"
    },
    {
      "slug": "38-ip",
      "name": "卿卿日常",
      "kind": "meta",
      "prompt": "ALL HUMAN FACES must visibly read as sculpted Western casual mobile animation: rounded dimensional forehead, cheeks, short bulbous nose, modeled chunky eyebrows, soft3D volume and molded hair. Render cartoon cast like Illumination/Pixar mobile game characters, never flat painted anime or semi-real actor portraits. STYLE PRIORITY: character faces and body rendering in Western Disney/Pixar-like casual mobile animation, Gossip Harbor style. Large rounded head and rounded short nose, expressive broad eyebrows, enormous simple eye shapes, molded chunky hair and soft dimensional skin. Head to body around1:4.5 for adults. NOT anime, manga, otome game illustration, thin elongated pointed faces, realistic actors or detailed painted hair strands. Cultural identity and clothes stay authentic. Use case: ui-mockup. ONE complete portrait mobile Merge-2 game screen, near9:16. European/American casual mobile game cartoon (欧卡), polished dimensional hand-painted soft3D illustration, rounded sculpted shapes, clean saturated colors, controlled shadows, crisp readable compact UI. Human characters are unmistakably stylized cartoons with expressive larger eyes, simplified noses, rounded smooth cheeks, chunky hair shapes and original age/ethnicity. Not realistic celebrity photos, not semi-realistic faces, not baby chibi. Preserve recognizable named IP characters, signature outfits, cultural architecture and items. Nonhuman characters retain source species and signature proportions. No sepia or yellowed vintage filter. No poster, device frame, montage, giant title, marketing copy, watermark or player hand. All UI within safe margins. Header has small IP title and resource HUD: Lv12, energy84, coins1250. Five bottom tabs labeled 合成,家园,故事,图鉴,商店. Chinese text clear and minimal. This is a concept adaptation into Merge-2, not a screenshot of the original source game.\nMETA SCREEN: Same small title HUD, palette and recognizable cast as the paired board. Scene occupies70% of screen as a richly readable elevated isometric/cutaway growth environment with multiple functional spaces. Show a colorful restored area green check, one highlighted current task marker and one muted unfinished locked zone with lock and cost750. Exactly three named characters naturally using/carrying the themed objects in the scene at appropriate scene scale. Board items visibly support this environment. Bottom task panel shows objective, item icon, progress3/6, cost450 and green 布置 button; exactly five bottom tabs, 家园 selected. NO merge board in this image. Strong specific IP scene silhouette and meaningful renovation progression, not a generic room or poster.\nIP: 卿卿日常. Palette: jade coral cream. Character identity anchors: Li Wei black Chinese updo pale green hanfu; Yin Zheng black hair pale blue white robe; Shangguan Jing long black hair red warrior robe. Item chains: regional dishes, holiday decorations and home supplies. Recognizable environment and growth objective: Chinese women's restaurant kitchen dining courtyard and festival preparation. Keep Chinese/East Asian architecture, garments and ethnicity for those IPs; do not replace them with European interiors or Western faces.\n"
    },
    {
      "slug": "39-ip",
      "name": "莲花楼",
      "kind": "board",
      "prompt": "ALL HUMAN FACES must visibly read as sculpted Western casual mobile animation: rounded dimensional forehead, cheeks, short bulbous nose, modeled chunky eyebrows, soft3D volume and molded hair. Render cartoon cast like Illumination/Pixar mobile game characters, never flat painted anime or semi-real actor portraits. STYLE PRIORITY: character faces and body rendering in Western Disney/Pixar-like casual mobile animation, Gossip Harbor style. Large rounded head and rounded short nose, expressive broad eyebrows, enormous simple eye shapes, molded chunky hair and soft dimensional skin. Head to body around1:4.5 for adults. NOT anime, manga, otome game illustration, thin elongated pointed faces, realistic actors or detailed painted hair strands. Cultural identity and clothes stay authentic. Use case: ui-mockup. ONE complete portrait mobile Merge-2 game screen, near9:16. European/American casual mobile game cartoon (欧卡), polished dimensional hand-painted soft3D illustration, rounded sculpted shapes, clean saturated colors, controlled shadows, crisp readable compact UI. Human characters are unmistakably stylized cartoons with expressive larger eyes, simplified noses, rounded smooth cheeks, chunky hair shapes and original age/ethnicity. Not realistic celebrity photos, not semi-realistic faces, not baby chibi. Preserve recognizable named IP characters, signature outfits, cultural architecture and items. Nonhuman characters retain source species and signature proportions. No sepia or yellowed vintage filter. No poster, device frame, montage, giant title, marketing copy, watermark or player hand. All UI within safe margins. Header has small IP title and resource HUD: Lv12, energy84, coins1250. Five bottom tabs labeled 合成,家园,故事,图鉴,商店. Chinese text clear and minimal. This is a concept adaptation into Merge-2, not a screenshot of the original source game.\nBOARD SCREEN: Top HUD7%; exactly three compact horizontal character ORDER CARDS next13%, one recognizable cast portrait, character name, two target item icons with 0/1 or1/1 and coin reward per card. Front-facing flat board next68%, compact selected-item panel and five-tab navigation bottom12%. Board width is narrowed with clean side gutters to fit all9 square-cell rows. EXACTLY7columns x9rows=63 continuous equal square cells, all9rows visible. No perspective. Each item or generator fits entirely inside ONE cell, near-square compact silhouette and strong48px-scale readability. 3single-cell generators with yellow lightning badges. Include at least10 clearly empty unlocked cells,6grey locked cells grouped at bottom, and a varied mix of repeated identical pairs and different upgrade levels. Two identical adjacent items with a small merge arrow, advanced object nearby. Keep visible cell boundaries uninterrupted. Objects take75-85%of cell, no spanning across cells, no piles covering grid. Distinct tiers by shape/container, not only color. Grid contains useful themed items rather than generic gems. Selected generator panel shows name and cooldown timer. 合成 tab selected. Story action: produce themed requested items for the paired environment upgrade.\nIP: 莲花楼. Palette: teal cream red brown. Character identity anchors: Li Lianhua long dark hair loose offwhite robe; Fang Duobing black tied hair blue robe; Di Feisheng dark tied hair dark red robe. Item chains: house repair materials, cooking, medicinal herbs and case clues. Recognizable environment and growth objective: recognizable two-story wooden wheeled Lotus House with lattice windows plants kitchen and countryside stop. Keep source cultural architecture, garments, ethnicity and signature colors. Sculpt ALL human faces in rounded Western casual animation geometry with visible three-dimensional cheeks, short rounded nose and molded chunky hair; no 2D anime faces.\n"
    },
    {
      "slug": "39-ip",
      "name": "莲花楼",
      "kind": "meta",
      "prompt": "ALL HUMAN FACES must visibly read as sculpted Western casual mobile animation: rounded dimensional forehead, cheeks, short bulbous nose, modeled chunky eyebrows, soft3D volume and molded hair. Render cartoon cast like Illumination/Pixar mobile game characters, never flat painted anime or semi-real actor portraits. STYLE PRIORITY: character faces and body rendering in Western Disney/Pixar-like casual mobile animation, Gossip Harbor style. Large rounded head and rounded short nose, expressive broad eyebrows, enormous simple eye shapes, molded chunky hair and soft dimensional skin. Head to body around1:4.5 for adults. NOT anime, manga, otome game illustration, thin elongated pointed faces, realistic actors or detailed painted hair strands. Cultural identity and clothes stay authentic. Use case: ui-mockup. ONE complete portrait mobile Merge-2 game screen, near9:16. European/American casual mobile game cartoon (欧卡), polished dimensional hand-painted soft3D illustration, rounded sculpted shapes, clean saturated colors, controlled shadows, crisp readable compact UI. Human characters are unmistakably stylized cartoons with expressive larger eyes, simplified noses, rounded smooth cheeks, chunky hair shapes and original age/ethnicity. Not realistic celebrity photos, not semi-realistic faces, not baby chibi. Preserve recognizable named IP characters, signature outfits, cultural architecture and items. Nonhuman characters retain source species and signature proportions. No sepia or yellowed vintage filter. No poster, device frame, montage, giant title, marketing copy, watermark or player hand. All UI within safe margins. Header has small IP title and resource HUD: Lv12, energy84, coins1250. Five bottom tabs labeled 合成,家园,故事,图鉴,商店. Chinese text clear and minimal. This is a concept adaptation into Merge-2, not a screenshot of the original source game.\nMETA SCREEN: Same small title HUD, palette and recognizable cast as the paired board. Scene occupies70% of screen as a richly readable elevated isometric/cutaway growth environment with multiple functional spaces. Show a colorful restored area green check, one highlighted current task marker and one muted unfinished locked zone with lock and cost750. Exactly three named characters naturally using/carrying the themed objects in the scene at appropriate scene scale. Board items visibly support this environment. Bottom task panel shows objective, item icon, progress3/6, cost450 and green 布置 button; exactly five bottom tabs, 家园 selected. NO merge board in this image. Strong specific IP scene silhouette and meaningful renovation progression, not a generic room or poster.\nIP: 莲花楼. Palette: teal cream red brown. Character identity anchors: Li Lianhua long dark hair loose offwhite robe; Fang Duobing black tied hair blue robe; Di Feisheng dark tied hair dark red robe. Item chains: house repair materials, cooking, medicinal herbs and case clues. Recognizable environment and growth objective: recognizable two-story wooden wheeled Lotus House with lattice windows plants kitchen and countryside stop. Keep source cultural architecture, garments, ethnicity and signature colors. Sculpt ALL human faces in rounded Western casual animation geometry with visible three-dimensional cheeks, short rounded nose and molded chunky hair; no 2D anime faces.\n"
    },
    {
      "slug": "40-ip",
      "name": "苍兰诀",
      "kind": "board",
      "prompt": "ALL HUMAN FACES must visibly read as sculpted Western casual mobile animation: rounded dimensional forehead, cheeks, short bulbous nose, modeled chunky eyebrows, soft3D volume and molded hair. Render cartoon cast like Illumination/Pixar mobile game characters, never flat painted anime or semi-real actor portraits. STYLE PRIORITY: character faces and body rendering in Western Disney/Pixar-like casual mobile animation, Gossip Harbor style. Large rounded head and rounded short nose, expressive broad eyebrows, enormous simple eye shapes, molded chunky hair and soft dimensional skin. Head to body around1:4.5 for adults. NOT anime, manga, otome game illustration, thin elongated pointed faces, realistic actors or detailed painted hair strands. Cultural identity and clothes stay authentic. Use case: ui-mockup. ONE complete portrait mobile Merge-2 game screen, near9:16. European/American casual mobile game cartoon (欧卡), polished dimensional hand-painted soft3D illustration, rounded sculpted shapes, clean saturated colors, controlled shadows, crisp readable compact UI. Human characters are unmistakably stylized cartoons with expressive larger eyes, simplified noses, rounded smooth cheeks, chunky hair shapes and original age/ethnicity. Not realistic celebrity photos, not semi-realistic faces, not baby chibi. Preserve recognizable named IP characters, signature outfits, cultural architecture and items. Nonhuman characters retain source species and signature proportions. No sepia or yellowed vintage filter. No poster, device frame, montage, giant title, marketing copy, watermark or player hand. All UI within safe margins. Header has small IP title and resource HUD: Lv12, energy84, coins1250. Five bottom tabs labeled 合成,家园,故事,图鉴,商店. Chinese text clear and minimal. This is a concept adaptation into Merge-2, not a screenshot of the original source game.\nBOARD SCREEN: Top HUD7%; exactly three compact horizontal character ORDER CARDS next13%, one recognizable cast portrait, character name, two target item icons with 0/1 or1/1 and coin reward per card. Front-facing flat board next68%, compact selected-item panel and five-tab navigation bottom12%. Board width is narrowed with clean side gutters to fit all9 square-cell rows. EXACTLY7columns x9rows=63 continuous equal square cells, all9rows visible. No perspective. Each item or generator fits entirely inside ONE cell, near-square compact silhouette and strong48px-scale readability. 3single-cell generators with yellow lightning badges. Include at least10 clearly empty unlocked cells,6grey locked cells grouped at bottom, and a varied mix of repeated identical pairs and different upgrade levels. Two identical adjacent items with a small merge arrow, advanced object nearby. Keep visible cell boundaries uninterrupted. Objects take75-85%of cell, no spanning across cells, no piles covering grid. Distinct tiers by shape/container, not only color. Grid contains useful themed items rather than generic gems. Selected generator panel shows name and cooldown timer. 合成 tab selected. Story action: produce themed requested items for the paired environment upgrade.\nIP: 苍兰诀. Palette: orchid pink moon blue black gold. Character identity anchors: Xiao Lanhua long black hair pink fairy dress; Dongfang Qingcang long black hair black gold robe; Chang Heng long dark hair white blue robe. Item chains: orchids, magical herbs, fairy artifacts and romantic keepsakes. Recognizable environment and growth objective: Chinese celestial Siming Hall orchid garden, moon bridge and pavilion upgrades. Keep source cultural architecture, garments, ethnicity and signature colors. Sculpt ALL human faces in rounded Western casual animation geometry with visible three-dimensional cheeks, short rounded nose and molded chunky hair; no 2D anime faces.\n"
    },
    {
      "slug": "40-ip",
      "name": "苍兰诀",
      "kind": "meta",
      "prompt": "ALL HUMAN FACES must visibly read as sculpted Western casual mobile animation: rounded dimensional forehead, cheeks, short bulbous nose, modeled chunky eyebrows, soft3D volume and molded hair. Render cartoon cast like Illumination/Pixar mobile game characters, never flat painted anime or semi-real actor portraits. STYLE PRIORITY: character faces and body rendering in Western Disney/Pixar-like casual mobile animation, Gossip Harbor style. Large rounded head and rounded short nose, expressive broad eyebrows, enormous simple eye shapes, molded chunky hair and soft dimensional skin. Head to body around1:4.5 for adults. NOT anime, manga, otome game illustration, thin elongated pointed faces, realistic actors or detailed painted hair strands. Cultural identity and clothes stay authentic. Use case: ui-mockup. ONE complete portrait mobile Merge-2 game screen, near9:16. European/American casual mobile game cartoon (欧卡), polished dimensional hand-painted soft3D illustration, rounded sculpted shapes, clean saturated colors, controlled shadows, crisp readable compact UI. Human characters are unmistakably stylized cartoons with expressive larger eyes, simplified noses, rounded smooth cheeks, chunky hair shapes and original age/ethnicity. Not realistic celebrity photos, not semi-realistic faces, not baby chibi. Preserve recognizable named IP characters, signature outfits, cultural architecture and items. Nonhuman characters retain source species and signature proportions. No sepia or yellowed vintage filter. No poster, device frame, montage, giant title, marketing copy, watermark or player hand. All UI within safe margins. Header has small IP title and resource HUD: Lv12, energy84, coins1250. Five bottom tabs labeled 合成,家园,故事,图鉴,商店. Chinese text clear and minimal. This is a concept adaptation into Merge-2, not a screenshot of the original source game.\nMETA SCREEN: Same small title HUD, palette and recognizable cast as the paired board. Scene occupies70% of screen as a richly readable elevated isometric/cutaway growth environment with multiple functional spaces. Show a colorful restored area green check, one highlighted current task marker and one muted unfinished locked zone with lock and cost750. Exactly three named characters naturally using/carrying the themed objects in the scene at appropriate scene scale. Board items visibly support this environment. Bottom task panel shows objective, item icon, progress3/6, cost450 and green 布置 button; exactly five bottom tabs, 家园 selected. NO merge board in this image. Strong specific IP scene silhouette and meaningful renovation progression, not a generic room or poster.\nIP: 苍兰诀. Palette: orchid pink moon blue black gold. Character identity anchors: Xiao Lanhua long black hair pink fairy dress; Dongfang Qingcang long black hair black gold robe; Chang Heng long dark hair white blue robe. Item chains: orchids, magical herbs, fairy artifacts and romantic keepsakes. Recognizable environment and growth objective: Chinese celestial Siming Hall orchid garden, moon bridge and pavilion upgrades. Keep source cultural architecture, garments, ethnicity and signature colors. Sculpt ALL human faces in rounded Western casual animation geometry with visible three-dimensional cheeks, short rounded nose and molded chunky hair; no 2D anime faces.\n"
    },
    {
      "slug": "41-ip",
      "name": "白蛇：浮生",
      "kind": "board",
      "prompt": "ALL HUMAN FACES must visibly read as sculpted Western casual mobile animation: rounded dimensional forehead, cheeks, short bulbous nose, modeled chunky eyebrows, soft3D volume and molded hair. Render cartoon cast like Illumination/Pixar mobile game characters, never flat painted anime or semi-real actor portraits. STYLE PRIORITY: character faces and body rendering in Western Disney/Pixar-like casual mobile animation, Gossip Harbor style. Large rounded head and rounded short nose, expressive broad eyebrows, enormous simple eye shapes, molded chunky hair and soft dimensional skin. Head to body around1:4.5 for adults. NOT anime, manga, otome game illustration, thin elongated pointed faces, realistic actors or detailed painted hair strands. Cultural identity and clothes stay authentic. Use case: ui-mockup. ONE complete portrait mobile Merge-2 game screen, near9:16. European/American casual mobile game cartoon (欧卡), polished dimensional hand-painted soft3D illustration, rounded sculpted shapes, clean saturated colors, controlled shadows, crisp readable compact UI. Human characters are unmistakably stylized cartoons with expressive larger eyes, simplified noses, rounded smooth cheeks, chunky hair shapes and original age/ethnicity. Not realistic celebrity photos, not semi-realistic faces, not baby chibi. Preserve recognizable named IP characters, signature outfits, cultural architecture and items. Nonhuman characters retain source species and signature proportions. No sepia or yellowed vintage filter. No poster, device frame, montage, giant title, marketing copy, watermark or player hand. All UI within safe margins. Header has small IP title and resource HUD: Lv12, energy84, coins1250. Five bottom tabs labeled 合成,家园,故事,图鉴,商店. Chinese text clear and minimal. This is a concept adaptation into Merge-2, not a screenshot of the original source game.\nBOARD SCREEN: Top HUD7%; exactly three compact horizontal character ORDER CARDS next13%, one recognizable cast portrait, character name, two target item icons with 0/1 or1/1 and coin reward per card. Front-facing flat board next68%, compact selected-item panel and five-tab navigation bottom12%. Board width is narrowed with clean side gutters to fit all9 square-cell rows. EXACTLY7columns x9rows=63 continuous equal square cells, all9rows visible. No perspective. Each item or generator fits entirely inside ONE cell, near-square compact silhouette and strong48px-scale readability. 3single-cell generators with yellow lightning badges. Include at least10 clearly empty unlocked cells,6grey locked cells grouped at bottom, and a varied mix of repeated identical pairs and different upgrade levels. Two identical adjacent items with a small merge arrow, advanced object nearby. Keep visible cell boundaries uninterrupted. Objects take75-85%of cell, no spanning across cells, no piles covering grid. Distinct tiers by shape/container, not only color. Grid contains useful themed items rather than generic gems. Selected generator panel shows name and cooldown timer. 合成 tab selected. Story action: produce themed requested items for the paired environment upgrade.\nIP: 白蛇：浮生. Palette: jade white rose. Character identity anchors: White Snake black Chinese updo white hanfu; Xiaoqing black updo green hanfu; Xu Xian gentle black scholar hair pale blue robe. Item chains: medicinal herbs, paper umbrellas, pastries and jewelry. Recognizable environment and growth objective: animated White Snake Hangzhou Baohetang pharmacy with lake town bridge and home courtyard. Keep source cultural architecture, garments, ethnicity and signature colors. Sculpt ALL human faces in rounded Western casual animation geometry with visible three-dimensional cheeks, short rounded nose and molded chunky hair; no 2D anime faces.\n"
    },
    {
      "slug": "41-ip",
      "name": "白蛇：浮生",
      "kind": "meta",
      "prompt": "ALL HUMAN FACES must visibly read as sculpted Western casual mobile animation: rounded dimensional forehead, cheeks, short bulbous nose, modeled chunky eyebrows, soft3D volume and molded hair. Render cartoon cast like Illumination/Pixar mobile game characters, never flat painted anime or semi-real actor portraits. STYLE PRIORITY: character faces and body rendering in Western Disney/Pixar-like casual mobile animation, Gossip Harbor style. Large rounded head and rounded short nose, expressive broad eyebrows, enormous simple eye shapes, molded chunky hair and soft dimensional skin. Head to body around1:4.5 for adults. NOT anime, manga, otome game illustration, thin elongated pointed faces, realistic actors or detailed painted hair strands. Cultural identity and clothes stay authentic. Use case: ui-mockup. ONE complete portrait mobile Merge-2 game screen, near9:16. European/American casual mobile game cartoon (欧卡), polished dimensional hand-painted soft3D illustration, rounded sculpted shapes, clean saturated colors, controlled shadows, crisp readable compact UI. Human characters are unmistakably stylized cartoons with expressive larger eyes, simplified noses, rounded smooth cheeks, chunky hair shapes and original age/ethnicity. Not realistic celebrity photos, not semi-realistic faces, not baby chibi. Preserve recognizable named IP characters, signature outfits, cultural architecture and items. Nonhuman characters retain source species and signature proportions. No sepia or yellowed vintage filter. No poster, device frame, montage, giant title, marketing copy, watermark or player hand. All UI within safe margins. Header has small IP title and resource HUD: Lv12, energy84, coins1250. Five bottom tabs labeled 合成,家园,故事,图鉴,商店. Chinese text clear and minimal. This is a concept adaptation into Merge-2, not a screenshot of the original source game.\nMETA SCREEN: Same small title HUD, palette and recognizable cast as the paired board. Scene occupies70% of screen as a richly readable elevated isometric/cutaway growth environment with multiple functional spaces. Show a colorful restored area green check, one highlighted current task marker and one muted unfinished locked zone with lock and cost750. Exactly three named characters naturally using/carrying the themed objects in the scene at appropriate scene scale. Board items visibly support this environment. Bottom task panel shows objective, item icon, progress3/6, cost450 and green 布置 button; exactly five bottom tabs, 家园 selected. NO merge board in this image. Strong specific IP scene silhouette and meaningful renovation progression, not a generic room or poster.\nIP: 白蛇：浮生. Palette: jade white rose. Character identity anchors: White Snake black Chinese updo white hanfu; Xiaoqing black updo green hanfu; Xu Xian gentle black scholar hair pale blue robe. Item chains: medicinal herbs, paper umbrellas, pastries and jewelry. Recognizable environment and growth objective: animated White Snake Hangzhou Baohetang pharmacy with lake town bridge and home courtyard. Keep source cultural architecture, garments, ethnicity and signature colors. Sculpt ALL human faces in rounded Western casual animation geometry with visible three-dimensional cheeks, short rounded nose and molded chunky hair; no 2D anime faces.\n"
    },
    {
      "slug": "42-ip",
      "name": "爱情魔发师",
      "kind": "board",
      "prompt": "ALL HUMAN FACES must visibly read as sculpted Western casual mobile animation: rounded dimensional forehead, cheeks, short bulbous nose, modeled chunky eyebrows, soft3D volume and molded hair. Render cartoon cast like Illumination/Pixar mobile game characters, never flat painted anime or semi-real actor portraits. STYLE PRIORITY: character faces and body rendering in Western Disney/Pixar-like casual mobile animation, Gossip Harbor style. Large rounded head and rounded short nose, expressive broad eyebrows, enormous simple eye shapes, molded chunky hair and soft dimensional skin. Head to body around1:4.5 for adults. NOT anime, manga, otome game illustration, thin elongated pointed faces, realistic actors or detailed painted hair strands. Cultural identity and clothes stay authentic. Use case: ui-mockup. ONE complete portrait mobile Merge-2 game screen, near9:16. European/American casual mobile game cartoon (欧卡), polished dimensional hand-painted soft3D illustration, rounded sculpted shapes, clean saturated colors, controlled shadows, crisp readable compact UI. Human characters are unmistakably stylized cartoons with expressive larger eyes, simplified noses, rounded smooth cheeks, chunky hair shapes and original age/ethnicity. Not realistic celebrity photos, not semi-realistic faces, not baby chibi. Preserve recognizable named IP characters, signature outfits, cultural architecture and items. Nonhuman characters retain source species and signature proportions. No sepia or yellowed vintage filter. No poster, device frame, montage, giant title, marketing copy, watermark or player hand. All UI within safe margins. Header has small IP title and resource HUD: Lv12, energy84, coins1250. Five bottom tabs labeled 合成,家园,故事,图鉴,商店. Chinese text clear and minimal. This is a concept adaptation into Merge-2, not a screenshot of the original source game.\nBOARD SCREEN: Top HUD7%; exactly three compact horizontal character ORDER CARDS next13%, one recognizable cast portrait, character name, two target item icons with 0/1 or1/1 and coin reward per card. Front-facing flat board next68%, compact selected-item panel and five-tab navigation bottom12%. Board width is narrowed with clean side gutters to fit all9 square-cell rows. EXACTLY7columns x9rows=63 continuous equal square cells, all9rows visible. No perspective. Each item or generator fits entirely inside ONE cell, near-square compact silhouette and strong48px-scale readability. 3single-cell generators with yellow lightning badges. Include at least10 clearly empty unlocked cells,6grey locked cells grouped at bottom, and a varied mix of repeated identical pairs and different upgrade levels. Two identical adjacent items with a small merge arrow, advanced object nearby. Keep visible cell boundaries uninterrupted. Objects take75-85%of cell, no spanning across cells, no piles covering grid. Distinct tiers by shape/container, not only color. Grid contains useful themed items rather than generic gems. Selected generator panel shows name and cooldown timer. 合成 tab selected. Story action: produce themed requested items for the paired environment upgrade.\nIP: 爱情魔发师. Palette: pink black teal. Character identity anchors: Bei Ruoyi dark short bob pink salon apron; Du Yasi dark styled hair black waistcoat; Lin Erqi brown spiky hair white shirt. Item chains: shampoo, hair styling tools, dye jars and salon accessories. Recognizable environment and growth objective: modern Taiwan Neo Image salon wash stations styling mirrors and photography nook. Keep source cultural architecture, garments, ethnicity and signature colors. Sculpt ALL human faces in rounded Western casual animation geometry with visible three-dimensional cheeks, short rounded nose and molded chunky hair; no 2D anime faces.\n"
    },
    {
      "slug": "42-ip",
      "name": "爱情魔发师",
      "kind": "meta",
      "prompt": "ALL HUMAN FACES must visibly read as sculpted Western casual mobile animation: rounded dimensional forehead, cheeks, short bulbous nose, modeled chunky eyebrows, soft3D volume and molded hair. Render cartoon cast like Illumination/Pixar mobile game characters, never flat painted anime or semi-real actor portraits. STYLE PRIORITY: character faces and body rendering in Western Disney/Pixar-like casual mobile animation, Gossip Harbor style. Large rounded head and rounded short nose, expressive broad eyebrows, enormous simple eye shapes, molded chunky hair and soft dimensional skin. Head to body around1:4.5 for adults. NOT anime, manga, otome game illustration, thin elongated pointed faces, realistic actors or detailed painted hair strands. Cultural identity and clothes stay authentic. Use case: ui-mockup. ONE complete portrait mobile Merge-2 game screen, near9:16. European/American casual mobile game cartoon (欧卡), polished dimensional hand-painted soft3D illustration, rounded sculpted shapes, clean saturated colors, controlled shadows, crisp readable compact UI. Human characters are unmistakably stylized cartoons with expressive larger eyes, simplified noses, rounded smooth cheeks, chunky hair shapes and original age/ethnicity. Not realistic celebrity photos, not semi-realistic faces, not baby chibi. Preserve recognizable named IP characters, signature outfits, cultural architecture and items. Nonhuman characters retain source species and signature proportions. No sepia or yellowed vintage filter. No poster, device frame, montage, giant title, marketing copy, watermark or player hand. All UI within safe margins. Header has small IP title and resource HUD: Lv12, energy84, coins1250. Five bottom tabs labeled 合成,家园,故事,图鉴,商店. Chinese text clear and minimal. This is a concept adaptation into Merge-2, not a screenshot of the original source game.\nMETA SCREEN: Same small title HUD, palette and recognizable cast as the paired board. Scene occupies70% of screen as a richly readable elevated isometric/cutaway growth environment with multiple functional spaces. Show a colorful restored area green check, one highlighted current task marker and one muted unfinished locked zone with lock and cost750. Exactly three named characters naturally using/carrying the themed objects in the scene at appropriate scene scale. Board items visibly support this environment. Bottom task panel shows objective, item icon, progress3/6, cost450 and green 布置 button; exactly five bottom tabs, 家园 selected. NO merge board in this image. Strong specific IP scene silhouette and meaningful renovation progression, not a generic room or poster.\nIP: 爱情魔发师. Palette: pink black teal. Character identity anchors: Bei Ruoyi dark short bob pink salon apron; Du Yasi dark styled hair black waistcoat; Lin Erqi brown spiky hair white shirt. Item chains: shampoo, hair styling tools, dye jars and salon accessories. Recognizable environment and growth objective: modern Taiwan Neo Image salon wash stations styling mirrors and photography nook. Keep source cultural architecture, garments, ethnicity and signature colors. Sculpt ALL human faces in rounded Western casual animation geometry with visible three-dimensional cheeks, short rounded nose and molded chunky hair; no 2D anime faces.\n"
    },
    {
      "slug": "43-ip",
      "name": "微笑PASTA",
      "kind": "board",
      "prompt": "ALL HUMAN FACES must visibly read as sculpted Western casual mobile animation: rounded dimensional forehead, cheeks, short bulbous nose, modeled chunky eyebrows, soft3D volume and molded hair. Render cartoon cast like Illumination/Pixar mobile game characters, never flat painted anime or semi-real actor portraits. STYLE PRIORITY: character faces and body rendering in Western Disney/Pixar-like casual mobile animation, Gossip Harbor style. Large rounded head and rounded short nose, expressive broad eyebrows, enormous simple eye shapes, molded chunky hair and soft dimensional skin. Head to body around1:4.5 for adults. NOT anime, manga, otome game illustration, thin elongated pointed faces, realistic actors or detailed painted hair strands. Cultural identity and clothes stay authentic. Use case: ui-mockup. ONE complete portrait mobile Merge-2 game screen, near9:16. European/American casual mobile game cartoon (欧卡), polished dimensional hand-painted soft3D illustration, rounded sculpted shapes, clean saturated colors, controlled shadows, crisp readable compact UI. Human characters are unmistakably stylized cartoons with expressive larger eyes, simplified noses, rounded smooth cheeks, chunky hair shapes and original age/ethnicity. Not realistic celebrity photos, not semi-realistic faces, not baby chibi. Preserve recognizable named IP characters, signature outfits, cultural architecture and items. Nonhuman characters retain source species and signature proportions. No sepia or yellowed vintage filter. No poster, device frame, montage, giant title, marketing copy, watermark or player hand. All UI within safe margins. Header has small IP title and resource HUD: Lv12, energy84, coins1250. Five bottom tabs labeled 合成,家园,故事,图鉴,商店. Chinese text clear and minimal. This is a concept adaptation into Merge-2, not a screenshot of the original source game.\nBOARD SCREEN: Top HUD7%; exactly three compact horizontal character ORDER CARDS next13%, one recognizable cast portrait, character name, two target item icons with 0/1 or1/1 and coin reward per card. Front-facing flat board next68%, compact selected-item panel and five-tab navigation bottom12%. Board width is narrowed with clean side gutters to fit all9 square-cell rows. EXACTLY7columns x9rows=63 continuous equal square cells, all9rows visible. No perspective. Each item or generator fits entirely inside ONE cell, near-square compact silhouette and strong48px-scale readability. 3single-cell generators with yellow lightning badges. Include at least10 clearly empty unlocked cells,6grey locked cells grouped at bottom, and a varied mix of repeated identical pairs and different upgrade levels. Two identical adjacent items with a small merge arrow, advanced object nearby. Keep visible cell boundaries uninterrupted. Objects take75-85%of cell, no spanning across cells, no piles covering grid. Distinct tiers by shape/container, not only color. Grid contains useful themed items rather than generic gems. Selected generator panel shows name and cooldown timer. 合成 tab selected. Story action: produce themed requested items for the paired environment upgrade.\nIP: 微笑PASTA. Palette: coral aqua cream. Character identity anchors: Cheng Xiaoshi brown pigtails colorful apron; He Qun brown styled hair white popstar jacket; Ah Zhe dark spiky hair black rock jacket. Item chains: pasta, sauces, drinks and music show props. Recognizable environment and growth objective: Smiling Pasta family restaurant kitchen tables and small music performance corner. Keep source cultural architecture, garments, ethnicity and signature colors. Sculpt ALL human faces in rounded Western casual animation geometry with visible three-dimensional cheeks, short rounded nose and molded chunky hair; no 2D anime faces.\n"
    },
    {
      "slug": "43-ip",
      "name": "微笑PASTA",
      "kind": "meta",
      "prompt": "ALL HUMAN FACES must visibly read as sculpted Western casual mobile animation: rounded dimensional forehead, cheeks, short bulbous nose, modeled chunky eyebrows, soft3D volume and molded hair. Render cartoon cast like Illumination/Pixar mobile game characters, never flat painted anime or semi-real actor portraits. STYLE PRIORITY: character faces and body rendering in Western Disney/Pixar-like casual mobile animation, Gossip Harbor style. Large rounded head and rounded short nose, expressive broad eyebrows, enormous simple eye shapes, molded chunky hair and soft dimensional skin. Head to body around1:4.5 for adults. NOT anime, manga, otome game illustration, thin elongated pointed faces, realistic actors or detailed painted hair strands. Cultural identity and clothes stay authentic. Use case: ui-mockup. ONE complete portrait mobile Merge-2 game screen, near9:16. European/American casual mobile game cartoon (欧卡), polished dimensional hand-painted soft3D illustration, rounded sculpted shapes, clean saturated colors, controlled shadows, crisp readable compact UI. Human characters are unmistakably stylized cartoons with expressive larger eyes, simplified noses, rounded smooth cheeks, chunky hair shapes and original age/ethnicity. Not realistic celebrity photos, not semi-realistic faces, not baby chibi. Preserve recognizable named IP characters, signature outfits, cultural architecture and items. Nonhuman characters retain source species and signature proportions. No sepia or yellowed vintage filter. No poster, device frame, montage, giant title, marketing copy, watermark or player hand. All UI within safe margins. Header has small IP title and resource HUD: Lv12, energy84, coins1250. Five bottom tabs labeled 合成,家园,故事,图鉴,商店. Chinese text clear and minimal. This is a concept adaptation into Merge-2, not a screenshot of the original source game.\nMETA SCREEN: Same small title HUD, palette and recognizable cast as the paired board. Scene occupies70% of screen as a richly readable elevated isometric/cutaway growth environment with multiple functional spaces. Show a colorful restored area green check, one highlighted current task marker and one muted unfinished locked zone with lock and cost750. Exactly three named characters naturally using/carrying the themed objects in the scene at appropriate scene scale. Board items visibly support this environment. Bottom task panel shows objective, item icon, progress3/6, cost450 and green 布置 button; exactly five bottom tabs, 家园 selected. NO merge board in this image. Strong specific IP scene silhouette and meaningful renovation progression, not a generic room or poster.\nIP: 微笑PASTA. Palette: coral aqua cream. Character identity anchors: Cheng Xiaoshi brown pigtails colorful apron; He Qun brown styled hair white popstar jacket; Ah Zhe dark spiky hair black rock jacket. Item chains: pasta, sauces, drinks and music show props. Recognizable environment and growth objective: Smiling Pasta family restaurant kitchen tables and small music performance corner. Keep source cultural architecture, garments, ethnicity and signature colors. Sculpt ALL human faces in rounded Western casual animation geometry with visible three-dimensional cheeks, short rounded nose and molded chunky hair; no 2D anime faces.\n"
    },
    {
      "slug": "44-ip",
      "name": "王子变青蛙",
      "kind": "board",
      "prompt": "ALL HUMAN FACES must visibly read as sculpted Western casual mobile animation: rounded dimensional forehead, cheeks, short bulbous nose, modeled chunky eyebrows, soft3D volume and molded hair. Render cartoon cast like Illumination/Pixar mobile game characters, never flat painted anime or semi-real actor portraits. STYLE PRIORITY: character faces and body rendering in Western Disney/Pixar-like casual mobile animation, Gossip Harbor style. Large rounded head and rounded short nose, expressive broad eyebrows, enormous simple eye shapes, molded chunky hair and soft dimensional skin. Head to body around1:4.5 for adults. NOT anime, manga, otome game illustration, thin elongated pointed faces, realistic actors or detailed painted hair strands. Cultural identity and clothes stay authentic. Use case: ui-mockup. ONE complete portrait mobile Merge-2 game screen, near9:16. European/American casual mobile game cartoon (欧卡), polished dimensional hand-painted soft3D illustration, rounded sculpted shapes, clean saturated colors, controlled shadows, crisp readable compact UI. Human characters are unmistakably stylized cartoons with expressive larger eyes, simplified noses, rounded smooth cheeks, chunky hair shapes and original age/ethnicity. Not realistic celebrity photos, not semi-realistic faces, not baby chibi. Preserve recognizable named IP characters, signature outfits, cultural architecture and items. Nonhuman characters retain source species and signature proportions. No sepia or yellowed vintage filter. No poster, device frame, montage, giant title, marketing copy, watermark or player hand. All UI within safe margins. Header has small IP title and resource HUD: Lv12, energy84, coins1250. Five bottom tabs labeled 合成,家园,故事,图鉴,商店. Chinese text clear and minimal. This is a concept adaptation into Merge-2, not a screenshot of the original source game.\nBOARD SCREEN: Top HUD7%; exactly three compact horizontal character ORDER CARDS next13%, one recognizable cast portrait, character name, two target item icons with 0/1 or1/1 and coin reward per card. Front-facing flat board next68%, compact selected-item panel and five-tab navigation bottom12%. Board width is narrowed with clean side gutters to fit all9 square-cell rows. EXACTLY7columns x9rows=63 continuous equal square cells, all9rows visible. No perspective. Each item or generator fits entirely inside ONE cell, near-square compact silhouette and strong48px-scale readability. 3single-cell generators with yellow lightning badges. Include at least10 clearly empty unlocked cells,6grey locked cells grouped at bottom, and a varied mix of repeated identical pairs and different upgrade levels. Two identical adjacent items with a small merge arrow, advanced object nearby. Keep visible cell boundaries uninterrupted. Objects take75-85%of cell, no spanning across cells, no piles covering grid. Distinct tiers by shape/container, not only color. Grid contains useful themed items rather than generic gems. Selected generator panel shows name and cooldown timer. 合成 tab selected. Story action: produce themed requested items for the paired environment upgrade.\nIP: 王子变青蛙. Palette: ocean blue sand white yellow. Character identity anchors: Ye Tianyu dark ponytail yellow casual top; Shan Junhao dark slick hair navy suit; Xu Ziqian brown short hair grey suit. Item chains: hotel linen, seafood dishes and travel gift packs. Recognizable environment and growth objective: Taiwan Guanmei seaside inn reception guest rooms dining and balcony restoration. Keep source cultural architecture, garments, ethnicity and signature colors. Sculpt ALL human faces in rounded Western casual animation geometry with visible three-dimensional cheeks, short rounded nose and molded chunky hair; no 2D anime faces.\n"
    },
    {
      "slug": "44-ip",
      "name": "王子变青蛙",
      "kind": "meta",
      "prompt": "ALL HUMAN FACES must visibly read as sculpted Western casual mobile animation: rounded dimensional forehead, cheeks, short bulbous nose, modeled chunky eyebrows, soft3D volume and molded hair. Render cartoon cast like Illumination/Pixar mobile game characters, never flat painted anime or semi-real actor portraits. STYLE PRIORITY: character faces and body rendering in Western Disney/Pixar-like casual mobile animation, Gossip Harbor style. Large rounded head and rounded short nose, expressive broad eyebrows, enormous simple eye shapes, molded chunky hair and soft dimensional skin. Head to body around1:4.5 for adults. NOT anime, manga, otome game illustration, thin elongated pointed faces, realistic actors or detailed painted hair strands. Cultural identity and clothes stay authentic. Use case: ui-mockup. ONE complete portrait mobile Merge-2 game screen, near9:16. European/American casual mobile game cartoon (欧卡), polished dimensional hand-painted soft3D illustration, rounded sculpted shapes, clean saturated colors, controlled shadows, crisp readable compact UI. Human characters are unmistakably stylized cartoons with expressive larger eyes, simplified noses, rounded smooth cheeks, chunky hair shapes and original age/ethnicity. Not realistic celebrity photos, not semi-realistic faces, not baby chibi. Preserve recognizable named IP characters, signature outfits, cultural architecture and items. Nonhuman characters retain source species and signature proportions. No sepia or yellowed vintage filter. No poster, device frame, montage, giant title, marketing copy, watermark or player hand. All UI within safe margins. Header has small IP title and resource HUD: Lv12, energy84, coins1250. Five bottom tabs labeled 合成,家园,故事,图鉴,商店. Chinese text clear and minimal. This is a concept adaptation into Merge-2, not a screenshot of the original source game.\nMETA SCREEN: Same small title HUD, palette and recognizable cast as the paired board. Scene occupies70% of screen as a richly readable elevated isometric/cutaway growth environment with multiple functional spaces. Show a colorful restored area green check, one highlighted current task marker and one muted unfinished locked zone with lock and cost750. Exactly three named characters naturally using/carrying the themed objects in the scene at appropriate scene scale. Board items visibly support this environment. Bottom task panel shows objective, item icon, progress3/6, cost450 and green 布置 button; exactly five bottom tabs, 家园 selected. NO merge board in this image. Strong specific IP scene silhouette and meaningful renovation progression, not a generic room or poster.\nIP: 王子变青蛙. Palette: ocean blue sand white yellow. Character identity anchors: Ye Tianyu dark ponytail yellow casual top; Shan Junhao dark slick hair navy suit; Xu Ziqian brown short hair grey suit. Item chains: hotel linen, seafood dishes and travel gift packs. Recognizable environment and growth objective: Taiwan Guanmei seaside inn reception guest rooms dining and balcony restoration. Keep source cultural architecture, garments, ethnicity and signature colors. Sculpt ALL human faces in rounded Western casual animation geometry with visible three-dimensional cheeks, short rounded nose and molded chunky hair; no 2D anime faces.\n"
    },
    {
      "slug": "45-ip",
      "name": "华灯初上",
      "kind": "board",
      "prompt": "ALL HUMAN FACES must visibly read as sculpted Western casual mobile animation: rounded dimensional forehead, cheeks, short bulbous nose, modeled chunky eyebrows, soft3D volume and molded hair. Render cartoon cast like Illumination/Pixar mobile game characters, never flat painted anime or semi-real actor portraits. STYLE PRIORITY: character faces and body rendering in Western Disney/Pixar-like casual mobile animation, Gossip Harbor style. Large rounded head and rounded short nose, expressive broad eyebrows, enormous simple eye shapes, molded chunky hair and soft dimensional skin. Head to body around1:4.5 for adults. NOT anime, manga, otome game illustration, thin elongated pointed faces, realistic actors or detailed painted hair strands. Cultural identity and clothes stay authentic. Use case: ui-mockup. ONE complete portrait mobile Merge-2 game screen, near9:16. European/American casual mobile game cartoon (欧卡), polished dimensional hand-painted soft3D illustration, rounded sculpted shapes, clean saturated colors, controlled shadows, crisp readable compact UI. Human characters are unmistakably stylized cartoons with expressive larger eyes, simplified noses, rounded smooth cheeks, chunky hair shapes and original age/ethnicity. Not realistic celebrity photos, not semi-realistic faces, not baby chibi. Preserve recognizable named IP characters, signature outfits, cultural architecture and items. Nonhuman characters retain source species and signature proportions. No sepia or yellowed vintage filter. No poster, device frame, montage, giant title, marketing copy, watermark or player hand. All UI within safe margins. Header has small IP title and resource HUD: Lv12, energy84, coins1250. Five bottom tabs labeled 合成,家园,故事,图鉴,商店. Chinese text clear and minimal. This is a concept adaptation into Merge-2, not a screenshot of the original source game.\nBOARD SCREEN: Top HUD7%; exactly three compact horizontal character ORDER CARDS next13%, one recognizable cast portrait, character name, two target item icons with 0/1 or1/1 and coin reward per card. Front-facing flat board next68%, compact selected-item panel and five-tab navigation bottom12%. Board width is narrowed with clean side gutters to fit all9 square-cell rows. EXACTLY7columns x9rows=63 continuous equal square cells, all9rows visible. No perspective. Each item or generator fits entirely inside ONE cell, near-square compact silhouette and strong48px-scale readability. 3single-cell generators with yellow lightning badges. Include at least10 clearly empty unlocked cells,6grey locked cells grouped at bottom, and a varied mix of repeated identical pairs and different upgrade levels. Two identical adjacent items with a small merge arrow, advanced object nearby. Keep visible cell boundaries uninterrupted. Objects take75-85%of cell, no spanning across cells, no piles covering grid. Distinct tiers by shape/container, not only color. Grid contains useful themed items rather than generic gems. Selected generator panel shows name and cooldown timer. 合成 tab selected. Story action: produce themed requested items for the paired environment upgrade.\nIP: 华灯初上. Palette: violet teal crimson. Character identity anchors: Rose Luo Yunong black wavy hair red satin dress; Sue Su Qingyi black bob emerald dress; Aiko black long hair pink dress. Item chains: dresses, vinyl records, drinks, letters and investigation clues. Recognizable environment and growth objective: 1980s Taipei Hikari hostess bar lounge record corner and neon street, refined adult mystery atmosphere. Keep source cultural architecture, garments, ethnicity and signature colors. Sculpt ALL human faces in rounded Western casual animation geometry with visible three-dimensional cheeks, short rounded nose and molded chunky hair; no 2D anime faces.\n"
    },
    {
      "slug": "45-ip",
      "name": "华灯初上",
      "kind": "meta",
      "prompt": "ALL HUMAN FACES must visibly read as sculpted Western casual mobile animation: rounded dimensional forehead, cheeks, short bulbous nose, modeled chunky eyebrows, soft3D volume and molded hair. Render cartoon cast like Illumination/Pixar mobile game characters, never flat painted anime or semi-real actor portraits. STYLE PRIORITY: character faces and body rendering in Western Disney/Pixar-like casual mobile animation, Gossip Harbor style. Large rounded head and rounded short nose, expressive broad eyebrows, enormous simple eye shapes, molded chunky hair and soft dimensional skin. Head to body around1:4.5 for adults. NOT anime, manga, otome game illustration, thin elongated pointed faces, realistic actors or detailed painted hair strands. Cultural identity and clothes stay authentic. Use case: ui-mockup. ONE complete portrait mobile Merge-2 game screen, near9:16. European/American casual mobile game cartoon (欧卡), polished dimensional hand-painted soft3D illustration, rounded sculpted shapes, clean saturated colors, controlled shadows, crisp readable compact UI. Human characters are unmistakably stylized cartoons with expressive larger eyes, simplified noses, rounded smooth cheeks, chunky hair shapes and original age/ethnicity. Not realistic celebrity photos, not semi-realistic faces, not baby chibi. Preserve recognizable named IP characters, signature outfits, cultural architecture and items. Nonhuman characters retain source species and signature proportions. No sepia or yellowed vintage filter. No poster, device frame, montage, giant title, marketing copy, watermark or player hand. All UI within safe margins. Header has small IP title and resource HUD: Lv12, energy84, coins1250. Five bottom tabs labeled 合成,家园,故事,图鉴,商店. Chinese text clear and minimal. This is a concept adaptation into Merge-2, not a screenshot of the original source game.\nMETA SCREEN: Same small title HUD, palette and recognizable cast as the paired board. Scene occupies70% of screen as a richly readable elevated isometric/cutaway growth environment with multiple functional spaces. Show a colorful restored area green check, one highlighted current task marker and one muted unfinished locked zone with lock and cost750. Exactly three named characters naturally using/carrying the themed objects in the scene at appropriate scene scale. Board items visibly support this environment. Bottom task panel shows objective, item icon, progress3/6, cost450 and green 布置 button; exactly five bottom tabs, 家园 selected. NO merge board in this image. Strong specific IP scene silhouette and meaningful renovation progression, not a generic room or poster.\nIP: 华灯初上. Palette: violet teal crimson. Character identity anchors: Rose Luo Yunong black wavy hair red satin dress; Sue Su Qingyi black bob emerald dress; Aiko black long hair pink dress. Item chains: dresses, vinyl records, drinks, letters and investigation clues. Recognizable environment and growth objective: 1980s Taipei Hikari hostess bar lounge record corner and neon street, refined adult mystery atmosphere. Keep source cultural architecture, garments, ethnicity and signature colors. Sculpt ALL human faces in rounded Western casual animation geometry with visible three-dimensional cheeks, short rounded nose and molded chunky hair; no 2D anime faces.\n"
    },
    {
      "slug": "46-ip",
      "name": "哈尔的移动城堡",
      "kind": "board",
      "prompt": "ALL HUMAN FACES must visibly read as sculpted Western casual mobile animation: rounded dimensional forehead, cheeks, short bulbous nose, modeled chunky eyebrows, soft3D volume and molded hair. Render cartoon cast like Illumination/Pixar mobile game characters, never flat painted anime or semi-real actor portraits. STYLE PRIORITY: character faces and body rendering in Western Disney/Pixar-like casual mobile animation, Gossip Harbor style. Large rounded head and rounded short nose, expressive broad eyebrows, enormous simple eye shapes, molded chunky hair and soft dimensional skin. Head to body around1:4.5 for adults. NOT anime, manga, otome game illustration, thin elongated pointed faces, realistic actors or detailed painted hair strands. Cultural identity and clothes stay authentic. Use case: ui-mockup. ONE complete portrait mobile Merge-2 game screen, near9:16. European/American casual mobile game cartoon (欧卡), polished dimensional hand-painted soft3D illustration, rounded sculpted shapes, clean saturated colors, controlled shadows, crisp readable compact UI. Human characters are unmistakably stylized cartoons with expressive larger eyes, simplified noses, rounded smooth cheeks, chunky hair shapes and original age/ethnicity. Not realistic celebrity photos, not semi-realistic faces, not baby chibi. Preserve recognizable named IP characters, signature outfits, cultural architecture and items. Nonhuman characters retain source species and signature proportions. No sepia or yellowed vintage filter. No poster, device frame, montage, giant title, marketing copy, watermark or player hand. All UI within safe margins. Header has small IP title and resource HUD: Lv12, energy84, coins1250. Five bottom tabs labeled 合成,家园,故事,图鉴,商店. Chinese text clear and minimal. This is a concept adaptation into Merge-2, not a screenshot of the original source game.\nBOARD SCREEN: Top HUD7%; exactly three compact horizontal character ORDER CARDS next13%, one recognizable cast portrait, character name, two target item icons with 0/1 or1/1 and coin reward per card. Front-facing flat board next68%, compact selected-item panel and five-tab navigation bottom12%. Board width is narrowed with clean side gutters to fit all9 square-cell rows. EXACTLY7columns x9rows=63 continuous equal square cells, all9rows visible. No perspective. Each item or generator fits entirely inside ONE cell, near-square compact silhouette and strong48px-scale readability. 3single-cell generators with yellow lightning badges. Include at least10 clearly empty unlocked cells,6grey locked cells grouped at bottom, and a varied mix of repeated identical pairs and different upgrade levels. Two identical adjacent items with a small merge arrow, advanced object nearby. Keep visible cell boundaries uninterrupted. Objects take75-85%of cell, no spanning across cells, no piles covering grid. Distinct tiers by shape/container, not only color. Grid contains useful themed items rather than generic gems. Selected generator panel shows name and cooldown timer. 合成 tab selected. Story action: produce themed requested items for the paired environment upgrade.\nIP: 哈尔的移动城堡. Palette: sky blue ruby gold. Character identity anchors: Sophie silver braid blue dress; Howl blonde bob pink white jacket; Calcifer orange fire creature. Item chains: hats, cooked food, magical components and castle repair pieces. Recognizable environment and growth objective: Howl moving castle recognizable mechanical exterior with cutaway kitchen bedroom and cluttered magic room. Keep source cultural architecture, garments, ethnicity and signature colors. Sculpt ALL human faces in rounded Western casual animation geometry with visible three-dimensional cheeks, short rounded nose and molded chunky hair; no 2D anime faces.\n"
    },
    {
      "slug": "46-ip",
      "name": "哈尔的移动城堡",
      "kind": "meta",
      "prompt": "ALL HUMAN FACES must visibly read as sculpted Western casual mobile animation: rounded dimensional forehead, cheeks, short bulbous nose, modeled chunky eyebrows, soft3D volume and molded hair. Render cartoon cast like Illumination/Pixar mobile game characters, never flat painted anime or semi-real actor portraits. STYLE PRIORITY: character faces and body rendering in Western Disney/Pixar-like casual mobile animation, Gossip Harbor style. Large rounded head and rounded short nose, expressive broad eyebrows, enormous simple eye shapes, molded chunky hair and soft dimensional skin. Head to body around1:4.5 for adults. NOT anime, manga, otome game illustration, thin elongated pointed faces, realistic actors or detailed painted hair strands. Cultural identity and clothes stay authentic. Use case: ui-mockup. ONE complete portrait mobile Merge-2 game screen, near9:16. European/American casual mobile game cartoon (欧卡), polished dimensional hand-painted soft3D illustration, rounded sculpted shapes, clean saturated colors, controlled shadows, crisp readable compact UI. Human characters are unmistakably stylized cartoons with expressive larger eyes, simplified noses, rounded smooth cheeks, chunky hair shapes and original age/ethnicity. Not realistic celebrity photos, not semi-realistic faces, not baby chibi. Preserve recognizable named IP characters, signature outfits, cultural architecture and items. Nonhuman characters retain source species and signature proportions. No sepia or yellowed vintage filter. No poster, device frame, montage, giant title, marketing copy, watermark or player hand. All UI within safe margins. Header has small IP title and resource HUD: Lv12, energy84, coins1250. Five bottom tabs labeled 合成,家园,故事,图鉴,商店. Chinese text clear and minimal. This is a concept adaptation into Merge-2, not a screenshot of the original source game.\nMETA SCREEN: Same small title HUD, palette and recognizable cast as the paired board. Scene occupies70% of screen as a richly readable elevated isometric/cutaway growth environment with multiple functional spaces. Show a colorful restored area green check, one highlighted current task marker and one muted unfinished locked zone with lock and cost750. Exactly three named characters naturally using/carrying the themed objects in the scene at appropriate scene scale. Board items visibly support this environment. Bottom task panel shows objective, item icon, progress3/6, cost450 and green 布置 button; exactly five bottom tabs, 家园 selected. NO merge board in this image. Strong specific IP scene silhouette and meaningful renovation progression, not a generic room or poster.\nIP: 哈尔的移动城堡. Palette: sky blue ruby gold. Character identity anchors: Sophie silver braid blue dress; Howl blonde bob pink white jacket; Calcifer orange fire creature. Item chains: hats, cooked food, magical components and castle repair pieces. Recognizable environment and growth objective: Howl moving castle recognizable mechanical exterior with cutaway kitchen bedroom and cluttered magic room. Keep source cultural architecture, garments, ethnicity and signature colors. Sculpt ALL human faces in rounded Western casual animation geometry with visible three-dimensional cheeks, short rounded nose and molded chunky hair; no 2D anime faces.\n"
    },
    {
      "slug": "47-ip",
      "name": "借东西的小人阿莉埃蒂",
      "kind": "board",
      "prompt": "ALL HUMAN FACES must visibly read as sculpted Western casual mobile animation: rounded dimensional forehead, cheeks, short bulbous nose, modeled chunky eyebrows, soft3D volume and molded hair. Render cartoon cast like Illumination/Pixar mobile game characters, never flat painted anime or semi-real actor portraits. STYLE PRIORITY: character faces and body rendering in Western Disney/Pixar-like casual mobile animation, Gossip Harbor style. Large rounded head and rounded short nose, expressive broad eyebrows, enormous simple eye shapes, molded chunky hair and soft dimensional skin. Head to body around1:4.5 for adults. NOT anime, manga, otome game illustration, thin elongated pointed faces, realistic actors or detailed painted hair strands. Cultural identity and clothes stay authentic. Use case: ui-mockup. ONE complete portrait mobile Merge-2 game screen, near9:16. European/American casual mobile game cartoon (欧卡), polished dimensional hand-painted soft3D illustration, rounded sculpted shapes, clean saturated colors, controlled shadows, crisp readable compact UI. Human characters are unmistakably stylized cartoons with expressive larger eyes, simplified noses, rounded smooth cheeks, chunky hair shapes and original age/ethnicity. Not realistic celebrity photos, not semi-realistic faces, not baby chibi. Preserve recognizable named IP characters, signature outfits, cultural architecture and items. Nonhuman characters retain source species and signature proportions. No sepia or yellowed vintage filter. No poster, device frame, montage, giant title, marketing copy, watermark or player hand. All UI within safe margins. Header has small IP title and resource HUD: Lv12, energy84, coins1250. Five bottom tabs labeled 合成,家园,故事,图鉴,商店. Chinese text clear and minimal. This is a concept adaptation into Merge-2, not a screenshot of the original source game.\nBOARD SCREEN: Top HUD7%; exactly three compact horizontal character ORDER CARDS next13%, one recognizable cast portrait, character name, two target item icons with 0/1 or1/1 and coin reward per card. Front-facing flat board next68%, compact selected-item panel and five-tab navigation bottom12%. Board width is narrowed with clean side gutters to fit all9 square-cell rows. EXACTLY7columns x9rows=63 continuous equal square cells, all9rows visible. No perspective. Each item or generator fits entirely inside ONE cell, near-square compact silhouette and strong48px-scale readability. 3single-cell generators with yellow lightning badges. Include at least10 clearly empty unlocked cells,6grey locked cells grouped at bottom, and a varied mix of repeated identical pairs and different upgrade levels. Two identical adjacent items with a small merge arrow, advanced object nearby. Keep visible cell boundaries uninterrupted. Objects take75-85%of cell, no spanning across cells, no piles covering grid. Distinct tiers by shape/container, not only color. Grid contains useful themed items rather than generic gems. Selected generator panel shows name and cooldown timer. 合成 tab selected. Story action: produce themed requested items for the paired environment upgrade.\nIP: 借东西的小人阿莉埃蒂. Palette: leaf green coral cool cream. Character identity anchors: Arrietty red ponytail red dress; Pod brown hair earthtone working clothes; Homily brown updo green dress. Item chains: buttons, thread spools, sugar cubes, leaves and borrowed tiny supplies. Recognizable environment and growth objective: Borrowers miniature family home inside wall gap, human teacup bathtub spool stools matchbox dresser and leaf roof. Keep source cultural architecture, garments, ethnicity and signature colors. Sculpt ALL human faces in rounded Western casual animation geometry with visible three-dimensional cheeks, short rounded nose and molded chunky hair; no 2D anime faces.\n"
    },
    {
      "slug": "47-ip",
      "name": "借东西的小人阿莉埃蒂",
      "kind": "meta",
      "prompt": "ALL HUMAN FACES must visibly read as sculpted Western casual mobile animation: rounded dimensional forehead, cheeks, short bulbous nose, modeled chunky eyebrows, soft3D volume and molded hair. Render cartoon cast like Illumination/Pixar mobile game characters, never flat painted anime or semi-real actor portraits. STYLE PRIORITY: character faces and body rendering in Western Disney/Pixar-like casual mobile animation, Gossip Harbor style. Large rounded head and rounded short nose, expressive broad eyebrows, enormous simple eye shapes, molded chunky hair and soft dimensional skin. Head to body around1:4.5 for adults. NOT anime, manga, otome game illustration, thin elongated pointed faces, realistic actors or detailed painted hair strands. Cultural identity and clothes stay authentic. Use case: ui-mockup. ONE complete portrait mobile Merge-2 game screen, near9:16. European/American casual mobile game cartoon (欧卡), polished dimensional hand-painted soft3D illustration, rounded sculpted shapes, clean saturated colors, controlled shadows, crisp readable compact UI. Human characters are unmistakably stylized cartoons with expressive larger eyes, simplified noses, rounded smooth cheeks, chunky hair shapes and original age/ethnicity. Not realistic celebrity photos, not semi-realistic faces, not baby chibi. Preserve recognizable named IP characters, signature outfits, cultural architecture and items. Nonhuman characters retain source species and signature proportions. No sepia or yellowed vintage filter. No poster, device frame, montage, giant title, marketing copy, watermark or player hand. All UI within safe margins. Header has small IP title and resource HUD: Lv12, energy84, coins1250. Five bottom tabs labeled 合成,家园,故事,图鉴,商店. Chinese text clear and minimal. This is a concept adaptation into Merge-2, not a screenshot of the original source game.\nMETA SCREEN: Same small title HUD, palette and recognizable cast as the paired board. Scene occupies70% of screen as a richly readable elevated isometric/cutaway growth environment with multiple functional spaces. Show a colorful restored area green check, one highlighted current task marker and one muted unfinished locked zone with lock and cost750. Exactly three named characters naturally using/carrying the themed objects in the scene at appropriate scene scale. Board items visibly support this environment. Bottom task panel shows objective, item icon, progress3/6, cost450 and green 布置 button; exactly five bottom tabs, 家园 selected. NO merge board in this image. Strong specific IP scene silhouette and meaningful renovation progression, not a generic room or poster.\nIP: 借东西的小人阿莉埃蒂. Palette: leaf green coral cool cream. Character identity anchors: Arrietty red ponytail red dress; Pod brown hair earthtone working clothes; Homily brown updo green dress. Item chains: buttons, thread spools, sugar cubes, leaves and borrowed tiny supplies. Recognizable environment and growth objective: Borrowers miniature family home inside wall gap, human teacup bathtub spool stools matchbox dresser and leaf roof. Keep source cultural architecture, garments, ethnicity and signature colors. Sculpt ALL human faces in rounded Western casual animation geometry with visible three-dimensional cheeks, short rounded nose and molded chunky hair; no 2D anime faces.\n"
    },
    {
      "slug": "48-ip",
      "name": "NANA",
      "kind": "board",
      "prompt": "ALL HUMAN FACES must visibly read as sculpted Western casual mobile animation: rounded dimensional forehead, cheeks, short bulbous nose, modeled chunky eyebrows, soft3D volume and molded hair. Render cartoon cast like Illumination/Pixar mobile game characters, never flat painted anime or semi-real actor portraits. STYLE PRIORITY: character faces and body rendering in Western Disney/Pixar-like casual mobile animation, Gossip Harbor style. Large rounded head and rounded short nose, expressive broad eyebrows, enormous simple eye shapes, molded chunky hair and soft dimensional skin. Head to body around1:4.5 for adults. NOT anime, manga, otome game illustration, thin elongated pointed faces, realistic actors or detailed painted hair strands. Cultural identity and clothes stay authentic. Use case: ui-mockup. ONE complete portrait mobile Merge-2 game screen, near9:16. European/American casual mobile game cartoon (欧卡), polished dimensional hand-painted soft3D illustration, rounded sculpted shapes, clean saturated colors, controlled shadows, crisp readable compact UI. Human characters are unmistakably stylized cartoons with expressive larger eyes, simplified noses, rounded smooth cheeks, chunky hair shapes and original age/ethnicity. Not realistic celebrity photos, not semi-realistic faces, not baby chibi. Preserve recognizable named IP characters, signature outfits, cultural architecture and items. Nonhuman characters retain source species and signature proportions. No sepia or yellowed vintage filter. No poster, device frame, montage, giant title, marketing copy, watermark or player hand. All UI within safe margins. Header has small IP title and resource HUD: Lv12, energy84, coins1250. Five bottom tabs labeled 合成,家园,故事,图鉴,商店. Chinese text clear and minimal. This is a concept adaptation into Merge-2, not a screenshot of the original source game.\nBOARD SCREEN: Top HUD7%; exactly three compact horizontal character ORDER CARDS next13%, one recognizable cast portrait, character name, two target item icons with 0/1 or1/1 and coin reward per card. Front-facing flat board next68%, compact selected-item panel and five-tab navigation bottom12%. Board width is narrowed with clean side gutters to fit all9 square-cell rows. EXACTLY7columns x9rows=63 continuous equal square cells, all9rows visible. No perspective. Each item or generator fits entirely inside ONE cell, near-square compact silhouette and strong48px-scale readability. 3single-cell generators with yellow lightning badges. Include at least10 clearly empty unlocked cells,6grey locked cells grouped at bottom, and a varied mix of repeated identical pairs and different upgrade levels. Two identical adjacent items with a small merge arrow, advanced object nearby. Keep visible cell boundaries uninterrupted. Objects take75-85%of cell, no spanning across cells, no piles covering grid. Distinct tiers by shape/container, not only color. Grid contains useful themed items rather than generic gems. Selected generator panel shows name and cooldown timer. 合成 tab selected. Story action: produce themed requested items for the paired environment upgrade.\nIP: NANA. Palette: black hot pink aqua. Character identity anchors: Nana Osaki short black hair punk black leather silver necklace; Nana Komatsu Hachi brown soft curled hair pink dress; Ren black spiky hair black leather. Item chains: instruments, show clothes, records, posters and shared home gifts. Recognizable environment and growth objective: room707 apartment expanding rehearsal and backstage space for the two Nanas. Keep source cultural architecture, garments, ethnicity and signature colors. Sculpt ALL human faces in rounded Western casual animation geometry with visible three-dimensional cheeks, short rounded nose and molded chunky hair; no 2D anime faces.\n"
    },
    {
      "slug": "48-ip",
      "name": "NANA",
      "kind": "meta",
      "prompt": "ALL HUMAN FACES must visibly read as sculpted Western casual mobile animation: rounded dimensional forehead, cheeks, short bulbous nose, modeled chunky eyebrows, soft3D volume and molded hair. Render cartoon cast like Illumination/Pixar mobile game characters, never flat painted anime or semi-real actor portraits. STYLE PRIORITY: character faces and body rendering in Western Disney/Pixar-like casual mobile animation, Gossip Harbor style. Large rounded head and rounded short nose, expressive broad eyebrows, enormous simple eye shapes, molded chunky hair and soft dimensional skin. Head to body around1:4.5 for adults. NOT anime, manga, otome game illustration, thin elongated pointed faces, realistic actors or detailed painted hair strands. Cultural identity and clothes stay authentic. Use case: ui-mockup. ONE complete portrait mobile Merge-2 game screen, near9:16. European/American casual mobile game cartoon (欧卡), polished dimensional hand-painted soft3D illustration, rounded sculpted shapes, clean saturated colors, controlled shadows, crisp readable compact UI. Human characters are unmistakably stylized cartoons with expressive larger eyes, simplified noses, rounded smooth cheeks, chunky hair shapes and original age/ethnicity. Not realistic celebrity photos, not semi-realistic faces, not baby chibi. Preserve recognizable named IP characters, signature outfits, cultural architecture and items. Nonhuman characters retain source species and signature proportions. No sepia or yellowed vintage filter. No poster, device frame, montage, giant title, marketing copy, watermark or player hand. All UI within safe margins. Header has small IP title and resource HUD: Lv12, energy84, coins1250. Five bottom tabs labeled 合成,家园,故事,图鉴,商店. Chinese text clear and minimal. This is a concept adaptation into Merge-2, not a screenshot of the original source game.\nMETA SCREEN: Same small title HUD, palette and recognizable cast as the paired board. Scene occupies70% of screen as a richly readable elevated isometric/cutaway growth environment with multiple functional spaces. Show a colorful restored area green check, one highlighted current task marker and one muted unfinished locked zone with lock and cost750. Exactly three named characters naturally using/carrying the themed objects in the scene at appropriate scene scale. Board items visibly support this environment. Bottom task panel shows objective, item icon, progress3/6, cost450 and green 布置 button; exactly five bottom tabs, 家园 selected. NO merge board in this image. Strong specific IP scene silhouette and meaningful renovation progression, not a generic room or poster.\nIP: NANA. Palette: black hot pink aqua. Character identity anchors: Nana Osaki short black hair punk black leather silver necklace; Nana Komatsu Hachi brown soft curled hair pink dress; Ren black spiky hair black leather. Item chains: instruments, show clothes, records, posters and shared home gifts. Recognizable environment and growth objective: room707 apartment expanding rehearsal and backstage space for the two Nanas. Keep source cultural architecture, garments, ethnicity and signature colors. Sculpt ALL human faces in rounded Western casual animation geometry with visible three-dimensional cheeks, short rounded nose and molded chunky hair; no 2D anime faces.\n"
    },
    {
      "slug": "49-ip",
      "name": "大长今",
      "kind": "board",
      "prompt": "ALL HUMAN FACES must visibly read as sculpted Western casual mobile animation: rounded dimensional forehead, cheeks, short bulbous nose, modeled chunky eyebrows, soft3D volume and molded hair. Render cartoon cast like Illumination/Pixar mobile game characters, never flat painted anime or semi-real actor portraits. STYLE PRIORITY: character faces and body rendering in Western Disney/Pixar-like casual mobile animation, Gossip Harbor style. Large rounded head and rounded short nose, expressive broad eyebrows, enormous simple eye shapes, molded chunky hair and soft dimensional skin. Head to body around1:4.5 for adults. NOT anime, manga, otome game illustration, thin elongated pointed faces, realistic actors or detailed painted hair strands. Cultural identity and clothes stay authentic. Use case: ui-mockup. ONE complete portrait mobile Merge-2 game screen, near9:16. European/American casual mobile game cartoon (欧卡), polished dimensional hand-painted soft3D illustration, rounded sculpted shapes, clean saturated colors, controlled shadows, crisp readable compact UI. Human characters are unmistakably stylized cartoons with expressive larger eyes, simplified noses, rounded smooth cheeks, chunky hair shapes and original age/ethnicity. Not realistic celebrity photos, not semi-realistic faces, not baby chibi. Preserve recognizable named IP characters, signature outfits, cultural architecture and items. Nonhuman characters retain source species and signature proportions. No sepia or yellowed vintage filter. No poster, device frame, montage, giant title, marketing copy, watermark or player hand. All UI within safe margins. Header has small IP title and resource HUD: Lv12, energy84, coins1250. Five bottom tabs labeled 合成,家园,故事,图鉴,商店. Chinese text clear and minimal. This is a concept adaptation into Merge-2, not a screenshot of the original source game.\nBOARD SCREEN: Top HUD7%; exactly three compact horizontal character ORDER CARDS next13%, one recognizable cast portrait, character name, two target item icons with 0/1 or1/1 and coin reward per card. Front-facing flat board next68%, compact selected-item panel and five-tab navigation bottom12%. Board width is narrowed with clean side gutters to fit all9 square-cell rows. EXACTLY7columns x9rows=63 continuous equal square cells, all9rows visible. No perspective. Each item or generator fits entirely inside ONE cell, near-square compact silhouette and strong48px-scale readability. 3single-cell generators with yellow lightning badges. Include at least10 clearly empty unlocked cells,6grey locked cells grouped at bottom, and a varied mix of repeated identical pairs and different upgrade levels. Two identical adjacent items with a small merge arrow, advanced object nearby. Keep visible cell boundaries uninterrupted. Objects take75-85%of cell, no spanning across cells, no piles covering grid. Distinct tiers by shape/container, not only color. Grid contains useful themed items rather than generic gems. Selected generator panel shows name and cooldown timer. 合成 tab selected. Story action: produce themed requested items for the paired environment upgrade.\nIP: 大长今. Palette: jade red white. Character identity anchors: Jang Geum black braid red white hanbok; Lady Han older black updo green royal kitchen hanbok; Min Jeongho dark hair official black hat navy robe. Item chains: Korean royal food ingredients, cookware and finished banquet dishes. Recognizable environment and growth objective: Joseon Korean royal kitchen courtyards with steamers pottery jars herb beds and royal dish plating station. Keep source cultural architecture, garments, ethnicity and signature colors. Sculpt ALL human faces in rounded Western casual animation geometry with visible three-dimensional cheeks, short rounded nose and molded chunky hair; no 2D anime faces.\n"
    },
    {
      "slug": "49-ip",
      "name": "大长今",
      "kind": "meta",
      "prompt": "ALL HUMAN FACES must visibly read as sculpted Western casual mobile animation: rounded dimensional forehead, cheeks, short bulbous nose, modeled chunky eyebrows, soft3D volume and molded hair. Render cartoon cast like Illumination/Pixar mobile game characters, never flat painted anime or semi-real actor portraits. STYLE PRIORITY: character faces and body rendering in Western Disney/Pixar-like casual mobile animation, Gossip Harbor style. Large rounded head and rounded short nose, expressive broad eyebrows, enormous simple eye shapes, molded chunky hair and soft dimensional skin. Head to body around1:4.5 for adults. NOT anime, manga, otome game illustration, thin elongated pointed faces, realistic actors or detailed painted hair strands. Cultural identity and clothes stay authentic. Use case: ui-mockup. ONE complete portrait mobile Merge-2 game screen, near9:16. European/American casual mobile game cartoon (欧卡), polished dimensional hand-painted soft3D illustration, rounded sculpted shapes, clean saturated colors, controlled shadows, crisp readable compact UI. Human characters are unmistakably stylized cartoons with expressive larger eyes, simplified noses, rounded smooth cheeks, chunky hair shapes and original age/ethnicity. Not realistic celebrity photos, not semi-realistic faces, not baby chibi. Preserve recognizable named IP characters, signature outfits, cultural architecture and items. Nonhuman characters retain source species and signature proportions. No sepia or yellowed vintage filter. No poster, device frame, montage, giant title, marketing copy, watermark or player hand. All UI within safe margins. Header has small IP title and resource HUD: Lv12, energy84, coins1250. Five bottom tabs labeled 合成,家园,故事,图鉴,商店. Chinese text clear and minimal. This is a concept adaptation into Merge-2, not a screenshot of the original source game.\nMETA SCREEN: Same small title HUD, palette and recognizable cast as the paired board. Scene occupies70% of screen as a richly readable elevated isometric/cutaway growth environment with multiple functional spaces. Show a colorful restored area green check, one highlighted current task marker and one muted unfinished locked zone with lock and cost750. Exactly three named characters naturally using/carrying the themed objects in the scene at appropriate scene scale. Board items visibly support this environment. Bottom task panel shows objective, item icon, progress3/6, cost450 and green 布置 button; exactly five bottom tabs, 家园 selected. NO merge board in this image. Strong specific IP scene silhouette and meaningful renovation progression, not a generic room or poster.\nIP: 大长今. Palette: jade red white. Character identity anchors: Jang Geum black braid red white hanbok; Lady Han older black updo green royal kitchen hanbok; Min Jeongho dark hair official black hat navy robe. Item chains: Korean royal food ingredients, cookware and finished banquet dishes. Recognizable environment and growth objective: Joseon Korean royal kitchen courtyards with steamers pottery jars herb beds and royal dish plating station. Keep source cultural architecture, garments, ethnicity and signature colors. Sculpt ALL human faces in rounded Western casual animation geometry with visible three-dimensional cheeks, short rounded nose and molded chunky hair; no 2D anime faces.\n"
    },
    {
      "slug": "50-ip",
      "name": "咖啡王子一号店",
      "kind": "board",
      "prompt": "ALL HUMAN FACES must visibly read as sculpted Western casual mobile animation: rounded dimensional forehead, cheeks, short bulbous nose, modeled chunky eyebrows, soft3D volume and molded hair. Render cartoon cast like Illumination/Pixar mobile game characters, never flat painted anime or semi-real actor portraits. STYLE PRIORITY: character faces and body rendering in Western Disney/Pixar-like casual mobile animation, Gossip Harbor style. Large rounded head and rounded short nose, expressive broad eyebrows, enormous simple eye shapes, molded chunky hair and soft dimensional skin. Head to body around1:4.5 for adults. NOT anime, manga, otome game illustration, thin elongated pointed faces, realistic actors or detailed painted hair strands. Cultural identity and clothes stay authentic. Use case: ui-mockup. ONE complete portrait mobile Merge-2 game screen, near9:16. European/American casual mobile game cartoon (欧卡), polished dimensional hand-painted soft3D illustration, rounded sculpted shapes, clean saturated colors, controlled shadows, crisp readable compact UI. Human characters are unmistakably stylized cartoons with expressive larger eyes, simplified noses, rounded smooth cheeks, chunky hair shapes and original age/ethnicity. Not realistic celebrity photos, not semi-realistic faces, not baby chibi. Preserve recognizable named IP characters, signature outfits, cultural architecture and items. Nonhuman characters retain source species and signature proportions. No sepia or yellowed vintage filter. No poster, device frame, montage, giant title, marketing copy, watermark or player hand. All UI within safe margins. Header has small IP title and resource HUD: Lv12, energy84, coins1250. Five bottom tabs labeled 合成,家园,故事,图鉴,商店. Chinese text clear and minimal. This is a concept adaptation into Merge-2, not a screenshot of the original source game.\nBOARD SCREEN: Top HUD7%; exactly three compact horizontal character ORDER CARDS next13%, one recognizable cast portrait, character name, two target item icons with 0/1 or1/1 and coin reward per card. Front-facing flat board next68%, compact selected-item panel and five-tab navigation bottom12%. Board width is narrowed with clean side gutters to fit all9 square-cell rows. EXACTLY7columns x9rows=63 continuous equal square cells, all9rows visible. No perspective. Each item or generator fits entirely inside ONE cell, near-square compact silhouette and strong48px-scale readability. 3single-cell generators with yellow lightning badges. Include at least10 clearly empty unlocked cells,6grey locked cells grouped at bottom, and a varied mix of repeated identical pairs and different upgrade levels. Two identical adjacent items with a small merge arrow, advanced object nearby. Keep visible cell boundaries uninterrupted. Objects take75-85%of cell, no spanning across cells, no piles covering grid. Distinct tiers by shape/container, not only color. Grid contains useful themed items rather than generic gems. Selected generator panel shows name and cooldown timer. 合成 tab selected. Story action: produce themed requested items for the paired environment upgrade.\nIP: 咖啡王子一号店. Palette: coffee teal leaf green cream. Character identity anchors: Go Eun Chan short black pixie blue apron; Choi Han Kyul black short hair white shirt; No Sun Ki long tied black hair black apron. Item chains: coffee beans, coffee drinks, bread, cups and cafe supplies. Recognizable environment and growth objective: Coffee Prince Seoul cafe espresso bar bakery shelves leafy terrace and staff seating. Keep source cultural architecture, garments, ethnicity and signature colors. Sculpt ALL human faces in rounded Western casual animation geometry with visible three-dimensional cheeks, short rounded nose and molded chunky hair; no 2D anime faces.\n"
    },
    {
      "slug": "50-ip",
      "name": "咖啡王子一号店",
      "kind": "meta",
      "prompt": "ALL HUMAN FACES must visibly read as sculpted Western casual mobile animation: rounded dimensional forehead, cheeks, short bulbous nose, modeled chunky eyebrows, soft3D volume and molded hair. Render cartoon cast like Illumination/Pixar mobile game characters, never flat painted anime or semi-real actor portraits. STYLE PRIORITY: character faces and body rendering in Western Disney/Pixar-like casual mobile animation, Gossip Harbor style. Large rounded head and rounded short nose, expressive broad eyebrows, enormous simple eye shapes, molded chunky hair and soft dimensional skin. Head to body around1:4.5 for adults. NOT anime, manga, otome game illustration, thin elongated pointed faces, realistic actors or detailed painted hair strands. Cultural identity and clothes stay authentic. Use case: ui-mockup. ONE complete portrait mobile Merge-2 game screen, near9:16. European/American casual mobile game cartoon (欧卡), polished dimensional hand-painted soft3D illustration, rounded sculpted shapes, clean saturated colors, controlled shadows, crisp readable compact UI. Human characters are unmistakably stylized cartoons with expressive larger eyes, simplified noses, rounded smooth cheeks, chunky hair shapes and original age/ethnicity. Not realistic celebrity photos, not semi-realistic faces, not baby chibi. Preserve recognizable named IP characters, signature outfits, cultural architecture and items. Nonhuman characters retain source species and signature proportions. No sepia or yellowed vintage filter. No poster, device frame, montage, giant title, marketing copy, watermark or player hand. All UI within safe margins. Header has small IP title and resource HUD: Lv12, energy84, coins1250. Five bottom tabs labeled 合成,家园,故事,图鉴,商店. Chinese text clear and minimal. This is a concept adaptation into Merge-2, not a screenshot of the original source game.\nMETA SCREEN: Same small title HUD, palette and recognizable cast as the paired board. Scene occupies70% of screen as a richly readable elevated isometric/cutaway growth environment with multiple functional spaces. Show a colorful restored area green check, one highlighted current task marker and one muted unfinished locked zone with lock and cost750. Exactly three named characters naturally using/carrying the themed objects in the scene at appropriate scene scale. Board items visibly support this environment. Bottom task panel shows objective, item icon, progress3/6, cost450 and green 布置 button; exactly five bottom tabs, 家园 selected. NO merge board in this image. Strong specific IP scene silhouette and meaningful renovation progression, not a generic room or poster.\nIP: 咖啡王子一号店. Palette: coffee teal leaf green cream. Character identity anchors: Go Eun Chan short black pixie blue apron; Choi Han Kyul black short hair white shirt; No Sun Ki long tied black hair black apron. Item chains: coffee beans, coffee drinks, bread, cups and cafe supplies. Recognizable environment and growth objective: Coffee Prince Seoul cafe espresso bar bakery shelves leafy terrace and staff seating. Keep source cultural architecture, garments, ethnicity and signature colors. Sculpt ALL human faces in rounded Western casual animation geometry with visible three-dimensional cheeks, short rounded nose and molded chunky hair; no 2D anime faces.\n"
    },
    {
      "slug": "51-ip",
      "name": "公主与青蛙",
      "kind": "board",
      "prompt": "ALL HUMAN FACES must visibly read as sculpted Western casual mobile animation: rounded dimensional forehead, cheeks, short bulbous nose, modeled chunky eyebrows, soft3D volume and molded hair. Render cartoon cast like Illumination/Pixar mobile game characters, never flat painted anime or semi-real actor portraits. STYLE PRIORITY: character faces and body rendering in Western Disney/Pixar-like casual mobile animation, Gossip Harbor style. Large rounded head and rounded short nose, expressive broad eyebrows, enormous simple eye shapes, molded chunky hair and soft dimensional skin. Head to body around1:4.5 for adults. NOT anime, manga, otome game illustration, thin elongated pointed faces, realistic actors or detailed painted hair strands. Cultural identity and clothes stay authentic. Use case: ui-mockup. ONE complete portrait mobile Merge-2 game screen, near9:16. European/American casual mobile game cartoon (欧卡), polished dimensional hand-painted soft3D illustration, rounded sculpted shapes, clean saturated colors, controlled shadows, crisp readable compact UI. Human characters are unmistakably stylized cartoons with expressive larger eyes, simplified noses, rounded smooth cheeks, chunky hair shapes and original age/ethnicity. Not realistic celebrity photos, not semi-realistic faces, not baby chibi. Preserve recognizable named IP characters, signature outfits, cultural architecture and items. Nonhuman characters retain source species and signature proportions. No sepia or yellowed vintage filter. No poster, device frame, montage, giant title, marketing copy, watermark or player hand. All UI within safe margins. Header has small IP title and resource HUD: Lv12, energy84, coins1250. Five bottom tabs labeled 合成,家园,故事,图鉴,商店. Chinese text clear and minimal. This is a concept adaptation into Merge-2, not a screenshot of the original source game.\nBOARD SCREEN: Top HUD7%; exactly three compact horizontal character ORDER CARDS next13%, one recognizable cast portrait, character name, two target item icons with 0/1 or1/1 and coin reward per card. Front-facing flat board next68%, compact selected-item panel and five-tab navigation bottom12%. Board width is narrowed with clean side gutters to fit all9 square-cell rows. EXACTLY7columns x9rows=63 continuous equal square cells, all9rows visible. No perspective. Each item or generator fits entirely inside ONE cell, near-square compact silhouette and strong48px-scale readability. 3single-cell generators with yellow lightning badges. Include at least10 clearly empty unlocked cells,6grey locked cells grouped at bottom, and a varied mix of repeated identical pairs and different upgrade levels. Two identical adjacent items with a small merge arrow, advanced object nearby. Keep visible cell boundaries uninterrupted. Objects take75-85%of cell, no spanning across cells, no piles covering grid. Distinct tiers by shape/container, not only color. Grid contains useful themed items rather than generic gems. Selected generator panel shows name and cooldown timer. 合成 tab selected. Story action: produce themed requested items for the paired environment upgrade.\nIP: 公主与青蛙. Palette: emerald violet clear gold. Character identity anchors: Tiana dark skin black updo green working dress; Naveen brown skin dark hair violet vest; Louis green alligator with trumpet. Item chains: New Orleans ingredients, dishes, tableware and restaurant decor. Recognizable environment and growth objective: Tiana's New Orleans restaurant kitchen dining balcony and jazz corner renovation. Keep source cultural architecture, garments, ethnicity and signature colors. Sculpt ALL human faces in rounded Western casual animation geometry with visible three-dimensional cheeks, short rounded nose and molded chunky hair; no 2D anime faces.\n"
    },
    {
      "slug": "51-ip",
      "name": "公主与青蛙",
      "kind": "meta",
      "prompt": "ALL HUMAN FACES must visibly read as sculpted Western casual mobile animation: rounded dimensional forehead, cheeks, short bulbous nose, modeled chunky eyebrows, soft3D volume and molded hair. Render cartoon cast like Illumination/Pixar mobile game characters, never flat painted anime or semi-real actor portraits. STYLE PRIORITY: character faces and body rendering in Western Disney/Pixar-like casual mobile animation, Gossip Harbor style. Large rounded head and rounded short nose, expressive broad eyebrows, enormous simple eye shapes, molded chunky hair and soft dimensional skin. Head to body around1:4.5 for adults. NOT anime, manga, otome game illustration, thin elongated pointed faces, realistic actors or detailed painted hair strands. Cultural identity and clothes stay authentic. Use case: ui-mockup. ONE complete portrait mobile Merge-2 game screen, near9:16. European/American casual mobile game cartoon (欧卡), polished dimensional hand-painted soft3D illustration, rounded sculpted shapes, clean saturated colors, controlled shadows, crisp readable compact UI. Human characters are unmistakably stylized cartoons with expressive larger eyes, simplified noses, rounded smooth cheeks, chunky hair shapes and original age/ethnicity. Not realistic celebrity photos, not semi-realistic faces, not baby chibi. Preserve recognizable named IP characters, signature outfits, cultural architecture and items. Nonhuman characters retain source species and signature proportions. No sepia or yellowed vintage filter. No poster, device frame, montage, giant title, marketing copy, watermark or player hand. All UI within safe margins. Header has small IP title and resource HUD: Lv12, energy84, coins1250. Five bottom tabs labeled 合成,家园,故事,图鉴,商店. Chinese text clear and minimal. This is a concept adaptation into Merge-2, not a screenshot of the original source game.\nMETA SCREEN: Same small title HUD, palette and recognizable cast as the paired board. Scene occupies70% of screen as a richly readable elevated isometric/cutaway growth environment with multiple functional spaces. Show a colorful restored area green check, one highlighted current task marker and one muted unfinished locked zone with lock and cost750. Exactly three named characters naturally using/carrying the themed objects in the scene at appropriate scene scale. Board items visibly support this environment. Bottom task panel shows objective, item icon, progress3/6, cost450 and green 布置 button; exactly five bottom tabs, 家园 selected. NO merge board in this image. Strong specific IP scene silhouette and meaningful renovation progression, not a generic room or poster.\nIP: 公主与青蛙. Palette: emerald violet clear gold. Character identity anchors: Tiana dark skin black updo green working dress; Naveen brown skin dark hair violet vest; Louis green alligator with trumpet. Item chains: New Orleans ingredients, dishes, tableware and restaurant decor. Recognizable environment and growth objective: Tiana's New Orleans restaurant kitchen dining balcony and jazz corner renovation. Keep source cultural architecture, garments, ethnicity and signature colors. Sculpt ALL human faces in rounded Western casual animation geometry with visible three-dimensional cheeks, short rounded nose and molded chunky hair; no 2D anime faces.\n"
    },
    {
      "slug": "52-ip",
      "name": "魔发奇缘",
      "kind": "board",
      "prompt": "ALL HUMAN FACES must visibly read as sculpted Western casual mobile animation: rounded dimensional forehead, cheeks, short bulbous nose, modeled chunky eyebrows, soft3D volume and molded hair. Render cartoon cast like Illumination/Pixar mobile game characters, never flat painted anime or semi-real actor portraits. STYLE PRIORITY: character faces and body rendering in Western Disney/Pixar-like casual mobile animation, Gossip Harbor style. Large rounded head and rounded short nose, expressive broad eyebrows, enormous simple eye shapes, molded chunky hair and soft dimensional skin. Head to body around1:4.5 for adults. NOT anime, manga, otome game illustration, thin elongated pointed faces, realistic actors or detailed painted hair strands. Cultural identity and clothes stay authentic. Use case: ui-mockup. ONE complete portrait mobile Merge-2 game screen, near9:16. European/American casual mobile game cartoon (欧卡), polished dimensional hand-painted soft3D illustration, rounded sculpted shapes, clean saturated colors, controlled shadows, crisp readable compact UI. Human characters are unmistakably stylized cartoons with expressive larger eyes, simplified noses, rounded smooth cheeks, chunky hair shapes and original age/ethnicity. Not realistic celebrity photos, not semi-realistic faces, not baby chibi. Preserve recognizable named IP characters, signature outfits, cultural architecture and items. Nonhuman characters retain source species and signature proportions. No sepia or yellowed vintage filter. No poster, device frame, montage, giant title, marketing copy, watermark or player hand. All UI within safe margins. Header has small IP title and resource HUD: Lv12, energy84, coins1250. Five bottom tabs labeled 合成,家园,故事,图鉴,商店. Chinese text clear and minimal. This is a concept adaptation into Merge-2, not a screenshot of the original source game.\nBOARD SCREEN: Top HUD7%; exactly three compact horizontal character ORDER CARDS next13%, one recognizable cast portrait, character name, two target item icons with 0/1 or1/1 and coin reward per card. Front-facing flat board next68%, compact selected-item panel and five-tab navigation bottom12%. Board width is narrowed with clean side gutters to fit all9 square-cell rows. EXACTLY7columns x9rows=63 continuous equal square cells, all9rows visible. No perspective. Each item or generator fits entirely inside ONE cell, near-square compact silhouette and strong48px-scale readability. 3single-cell generators with yellow lightning badges. Include at least10 clearly empty unlocked cells,6grey locked cells grouped at bottom, and a varied mix of repeated identical pairs and different upgrade levels. Two identical adjacent items with a small merge arrow, advanced object nearby. Keep visible cell boundaries uninterrupted. Objects take75-85%of cell, no spanning across cells, no piles covering grid. Distinct tiers by shape/container, not only color. Grid contains useful themed items rather than generic gems. Selected generator panel shows name and cooldown timer. 合成 tab selected. Story action: produce themed requested items for the paired environment upgrade.\nIP: 魔发奇缘. Palette: lavender gold teal. Character identity anchors: Rapunzel very long golden hair purple dress; Flynn brown hair light beard teal vest; Pascal green chameleon. Item chains: paint supplies, flowers, floating lanterns and travel goods. Recognizable environment and growth objective: Rapunzel tower cutaway with painting room and village lantern festival extension. Keep source cultural architecture, garments, ethnicity and signature colors. Sculpt ALL human faces in rounded Western casual animation geometry with visible three-dimensional cheeks, short rounded nose and molded chunky hair; no 2D anime faces.\n"
    },
    {
      "slug": "52-ip",
      "name": "魔发奇缘",
      "kind": "meta",
      "prompt": "ALL HUMAN FACES must visibly read as sculpted Western casual mobile animation: rounded dimensional forehead, cheeks, short bulbous nose, modeled chunky eyebrows, soft3D volume and molded hair. Render cartoon cast like Illumination/Pixar mobile game characters, never flat painted anime or semi-real actor portraits. STYLE PRIORITY: character faces and body rendering in Western Disney/Pixar-like casual mobile animation, Gossip Harbor style. Large rounded head and rounded short nose, expressive broad eyebrows, enormous simple eye shapes, molded chunky hair and soft dimensional skin. Head to body around1:4.5 for adults. NOT anime, manga, otome game illustration, thin elongated pointed faces, realistic actors or detailed painted hair strands. Cultural identity and clothes stay authentic. Use case: ui-mockup. ONE complete portrait mobile Merge-2 game screen, near9:16. European/American casual mobile game cartoon (欧卡), polished dimensional hand-painted soft3D illustration, rounded sculpted shapes, clean saturated colors, controlled shadows, crisp readable compact UI. Human characters are unmistakably stylized cartoons with expressive larger eyes, simplified noses, rounded smooth cheeks, chunky hair shapes and original age/ethnicity. Not realistic celebrity photos, not semi-realistic faces, not baby chibi. Preserve recognizable named IP characters, signature outfits, cultural architecture and items. Nonhuman characters retain source species and signature proportions. No sepia or yellowed vintage filter. No poster, device frame, montage, giant title, marketing copy, watermark or player hand. All UI within safe margins. Header has small IP title and resource HUD: Lv12, energy84, coins1250. Five bottom tabs labeled 合成,家园,故事,图鉴,商店. Chinese text clear and minimal. This is a concept adaptation into Merge-2, not a screenshot of the original source game.\nMETA SCREEN: Same small title HUD, palette and recognizable cast as the paired board. Scene occupies70% of screen as a richly readable elevated isometric/cutaway growth environment with multiple functional spaces. Show a colorful restored area green check, one highlighted current task marker and one muted unfinished locked zone with lock and cost750. Exactly three named characters naturally using/carrying the themed objects in the scene at appropriate scene scale. Board items visibly support this environment. Bottom task panel shows objective, item icon, progress3/6, cost450 and green 布置 button; exactly five bottom tabs, 家园 selected. NO merge board in this image. Strong specific IP scene silhouette and meaningful renovation progression, not a generic room or poster.\nIP: 魔发奇缘. Palette: lavender gold teal. Character identity anchors: Rapunzel very long golden hair purple dress; Flynn brown hair light beard teal vest; Pascal green chameleon. Item chains: paint supplies, flowers, floating lanterns and travel goods. Recognizable environment and growth objective: Rapunzel tower cutaway with painting room and village lantern festival extension. Keep source cultural architecture, garments, ethnicity and signature colors. Sculpt ALL human faces in rounded Western casual animation geometry with visible three-dimensional cheeks, short rounded nose and molded chunky hair; no 2D anime faces.\n"
    },
    {
      "slug": "53-ip",
      "name": "星期三",
      "kind": "board",
      "prompt": "ALL HUMAN FACES must visibly read as sculpted Western casual mobile animation: rounded dimensional forehead, cheeks, short bulbous nose, modeled chunky eyebrows, soft3D volume and molded hair. Render cartoon cast like Illumination/Pixar mobile game characters, never flat painted anime or semi-real actor portraits. STYLE PRIORITY: character faces and body rendering in Western Disney/Pixar-like casual mobile animation, Gossip Harbor style. Large rounded head and rounded short nose, expressive broad eyebrows, enormous simple eye shapes, molded chunky hair and soft dimensional skin. Head to body around1:4.5 for adults. NOT anime, manga, otome game illustration, thin elongated pointed faces, realistic actors or detailed painted hair strands. Cultural identity and clothes stay authentic. Use case: ui-mockup. ONE complete portrait mobile Merge-2 game screen, near9:16. European/American casual mobile game cartoon (欧卡), polished dimensional hand-painted soft3D illustration, rounded sculpted shapes, clean saturated colors, controlled shadows, crisp readable compact UI. Human characters are unmistakably stylized cartoons with expressive larger eyes, simplified noses, rounded smooth cheeks, chunky hair shapes and original age/ethnicity. Not realistic celebrity photos, not semi-realistic faces, not baby chibi. Preserve recognizable named IP characters, signature outfits, cultural architecture and items. Nonhuman characters retain source species and signature proportions. No sepia or yellowed vintage filter. No poster, device frame, montage, giant title, marketing copy, watermark or player hand. All UI within safe margins. Header has small IP title and resource HUD: Lv12, energy84, coins1250. Five bottom tabs labeled 合成,家园,故事,图鉴,商店. Chinese text clear and minimal. This is a concept adaptation into Merge-2, not a screenshot of the original source game.\nBOARD SCREEN: Top HUD7%; exactly three compact horizontal character ORDER CARDS next13%, one recognizable cast portrait, character name, two target item icons with 0/1 or1/1 and coin reward per card. Front-facing flat board next68%, compact selected-item panel and five-tab navigation bottom12%. Board width is narrowed with clean side gutters to fit all9 square-cell rows. EXACTLY7columns x9rows=63 continuous equal square cells, all9rows visible. No perspective. Each item or generator fits entirely inside ONE cell, near-square compact silhouette and strong48px-scale readability. 3single-cell generators with yellow lightning badges. Include at least10 clearly empty unlocked cells,6grey locked cells grouped at bottom, and a varied mix of repeated identical pairs and different upgrade levels. Two identical adjacent items with a small merge arrow, advanced object nearby. Keep visible cell boundaries uninterrupted. Objects take75-85%of cell, no spanning across cells, no piles covering grid. Distinct tiers by shape/container, not only color. Grid contains useful themed items rather than generic gems. Selected generator panel shows name and cooldown timer. 合成 tab selected. Story action: produce themed requested items for the paired environment upgrade.\nIP: 星期三. Palette: inky violet cyan pink. Character identity anchors: Wednesday Addams black braids black uniform white collar; Enid blonde bob pink blue tips colorful uniform; Bianca Black teen short white hair blue uniform. Item chains: typewriter pages, investigation tools, cello accessories and peculiar collectibles. Recognizable environment and growth objective: Nevermore Academy shared split-color dormitory investigation nook and gothic school courtyard. Keep source cultural architecture, garments, ethnicity and signature colors. Sculpt ALL human faces in rounded Western casual animation geometry with visible three-dimensional cheeks, short rounded nose and molded chunky hair; no 2D anime faces.\n"
    },
    {
      "slug": "53-ip",
      "name": "星期三",
      "kind": "meta",
      "prompt": "ALL HUMAN FACES must visibly read as sculpted Western casual mobile animation: rounded dimensional forehead, cheeks, short bulbous nose, modeled chunky eyebrows, soft3D volume and molded hair. Render cartoon cast like Illumination/Pixar mobile game characters, never flat painted anime or semi-real actor portraits. STYLE PRIORITY: character faces and body rendering in Western Disney/Pixar-like casual mobile animation, Gossip Harbor style. Large rounded head and rounded short nose, expressive broad eyebrows, enormous simple eye shapes, molded chunky hair and soft dimensional skin. Head to body around1:4.5 for adults. NOT anime, manga, otome game illustration, thin elongated pointed faces, realistic actors or detailed painted hair strands. Cultural identity and clothes stay authentic. Use case: ui-mockup. ONE complete portrait mobile Merge-2 game screen, near9:16. European/American casual mobile game cartoon (欧卡), polished dimensional hand-painted soft3D illustration, rounded sculpted shapes, clean saturated colors, controlled shadows, crisp readable compact UI. Human characters are unmistakably stylized cartoons with expressive larger eyes, simplified noses, rounded smooth cheeks, chunky hair shapes and original age/ethnicity. Not realistic celebrity photos, not semi-realistic faces, not baby chibi. Preserve recognizable named IP characters, signature outfits, cultural architecture and items. Nonhuman characters retain source species and signature proportions. No sepia or yellowed vintage filter. No poster, device frame, montage, giant title, marketing copy, watermark or player hand. All UI within safe margins. Header has small IP title and resource HUD: Lv12, energy84, coins1250. Five bottom tabs labeled 合成,家园,故事,图鉴,商店. Chinese text clear and minimal. This is a concept adaptation into Merge-2, not a screenshot of the original source game.\nMETA SCREEN: Same small title HUD, palette and recognizable cast as the paired board. Scene occupies70% of screen as a richly readable elevated isometric/cutaway growth environment with multiple functional spaces. Show a colorful restored area green check, one highlighted current task marker and one muted unfinished locked zone with lock and cost750. Exactly three named characters naturally using/carrying the themed objects in the scene at appropriate scene scale. Board items visibly support this environment. Bottom task panel shows objective, item icon, progress3/6, cost450 and green 布置 button; exactly five bottom tabs, 家园 selected. NO merge board in this image. Strong specific IP scene silhouette and meaningful renovation progression, not a generic room or poster.\nIP: 星期三. Palette: inky violet cyan pink. Character identity anchors: Wednesday Addams black braids black uniform white collar; Enid blonde bob pink blue tips colorful uniform; Bianca Black teen short white hair blue uniform. Item chains: typewriter pages, investigation tools, cello accessories and peculiar collectibles. Recognizable environment and growth objective: Nevermore Academy shared split-color dormitory investigation nook and gothic school courtyard. Keep source cultural architecture, garments, ethnicity and signature colors. Sculpt ALL human faces in rounded Western casual animation geometry with visible three-dimensional cheeks, short rounded nose and molded chunky hair; no 2D anime faces.\n"
    },
    {
      "slug": "54-ip",
      "name": "小小安妮",
      "kind": "board",
      "prompt": "ALL HUMAN FACES must visibly read as sculpted Western casual mobile animation: rounded dimensional forehead, cheeks, short bulbous nose, modeled chunky eyebrows, soft3D volume and molded hair. Render cartoon cast like Illumination/Pixar mobile game characters, never flat painted anime or semi-real actor portraits. STYLE PRIORITY: character faces and body rendering in Western Disney/Pixar-like casual mobile animation, Gossip Harbor style. Large rounded head and rounded short nose, expressive broad eyebrows, enormous simple eye shapes, molded chunky hair and soft dimensional skin. Head to body around1:4.5 for adults. NOT anime, manga, otome game illustration, thin elongated pointed faces, realistic actors or detailed painted hair strands. Cultural identity and clothes stay authentic. Use case: ui-mockup. ONE complete portrait mobile Merge-2 game screen, near9:16. European/American casual mobile game cartoon (欧卡), polished dimensional hand-painted soft3D illustration, rounded sculpted shapes, clean saturated colors, controlled shadows, crisp readable compact UI. Human characters are unmistakably stylized cartoons with expressive larger eyes, simplified noses, rounded smooth cheeks, chunky hair shapes and original age/ethnicity. Not realistic celebrity photos, not semi-realistic faces, not baby chibi. Preserve recognizable named IP characters, signature outfits, cultural architecture and items. Nonhuman characters retain source species and signature proportions. No sepia or yellowed vintage filter. No poster, device frame, montage, giant title, marketing copy, watermark or player hand. All UI within safe margins. Header has small IP title and resource HUD: Lv12, energy84, coins1250. Five bottom tabs labeled 合成,家园,故事,图鉴,商店. Chinese text clear and minimal. This is a concept adaptation into Merge-2, not a screenshot of the original source game.\nBOARD SCREEN: Top HUD7%; exactly three compact horizontal character ORDER CARDS next13%, one recognizable cast portrait, character name, two target item icons with 0/1 or1/1 and coin reward per card. Front-facing flat board next68%, compact selected-item panel and five-tab navigation bottom12%. Board width is narrowed with clean side gutters to fit all9 square-cell rows. EXACTLY7columns x9rows=63 continuous equal square cells, all9rows visible. No perspective. Each item or generator fits entirely inside ONE cell, near-square compact silhouette and strong48px-scale readability. 3single-cell generators with yellow lightning badges. Include at least10 clearly empty unlocked cells,6grey locked cells grouped at bottom, and a varied mix of repeated identical pairs and different upgrade levels. Two identical adjacent items with a small merge arrow, advanced object nearby. Keep visible cell boundaries uninterrupted. Objects take75-85%of cell, no spanning across cells, no piles covering grid. Distinct tiers by shape/container, not only color. Grid contains useful themed items rather than generic gems. Selected generator panel shows name and cooldown timer. 合成 tab selected. Story action: produce themed requested items for the paired environment upgrade.\nIP: 小小安妮. Palette: green sky blue berry. Character identity anchors: Anne red braids straw hat plain blue dress; Marilla brown grey updo apron; Matthew older grey beard brown vest. Item chains: flowers, bread, books, sewing goods and farm tools. Recognizable environment and growth objective: Green Gables Canadian farmhouse cutaway orchard and school supplies project. Keep source cultural architecture, garments, ethnicity and signature colors. Sculpt ALL human faces in rounded Western casual animation geometry with visible three-dimensional cheeks, short rounded nose and molded chunky hair; no 2D anime faces.\n"
    },
    {
      "slug": "54-ip",
      "name": "小小安妮",
      "kind": "meta",
      "prompt": "ALL HUMAN FACES must visibly read as sculpted Western casual mobile animation: rounded dimensional forehead, cheeks, short bulbous nose, modeled chunky eyebrows, soft3D volume and molded hair. Render cartoon cast like Illumination/Pixar mobile game characters, never flat painted anime or semi-real actor portraits. STYLE PRIORITY: character faces and body rendering in Western Disney/Pixar-like casual mobile animation, Gossip Harbor style. Large rounded head and rounded short nose, expressive broad eyebrows, enormous simple eye shapes, molded chunky hair and soft dimensional skin. Head to body around1:4.5 for adults. NOT anime, manga, otome game illustration, thin elongated pointed faces, realistic actors or detailed painted hair strands. Cultural identity and clothes stay authentic. Use case: ui-mockup. ONE complete portrait mobile Merge-2 game screen, near9:16. European/American casual mobile game cartoon (欧卡), polished dimensional hand-painted soft3D illustration, rounded sculpted shapes, clean saturated colors, controlled shadows, crisp readable compact UI. Human characters are unmistakably stylized cartoons with expressive larger eyes, simplified noses, rounded smooth cheeks, chunky hair shapes and original age/ethnicity. Not realistic celebrity photos, not semi-realistic faces, not baby chibi. Preserve recognizable named IP characters, signature outfits, cultural architecture and items. Nonhuman characters retain source species and signature proportions. No sepia or yellowed vintage filter. No poster, device frame, montage, giant title, marketing copy, watermark or player hand. All UI within safe margins. Header has small IP title and resource HUD: Lv12, energy84, coins1250. Five bottom tabs labeled 合成,家园,故事,图鉴,商店. Chinese text clear and minimal. This is a concept adaptation into Merge-2, not a screenshot of the original source game.\nMETA SCREEN: Same small title HUD, palette and recognizable cast as the paired board. Scene occupies70% of screen as a richly readable elevated isometric/cutaway growth environment with multiple functional spaces. Show a colorful restored area green check, one highlighted current task marker and one muted unfinished locked zone with lock and cost750. Exactly three named characters naturally using/carrying the themed objects in the scene at appropriate scene scale. Board items visibly support this environment. Bottom task panel shows objective, item icon, progress3/6, cost450 and green 布置 button; exactly five bottom tabs, 家园 selected. NO merge board in this image. Strong specific IP scene silhouette and meaningful renovation progression, not a generic room or poster.\nIP: 小小安妮. Palette: green sky blue berry. Character identity anchors: Anne red braids straw hat plain blue dress; Marilla brown grey updo apron; Matthew older grey beard brown vest. Item chains: flowers, bread, books, sewing goods and farm tools. Recognizable environment and growth objective: Green Gables Canadian farmhouse cutaway orchard and school supplies project. Keep source cultural architecture, garments, ethnicity and signature colors. Sculpt ALL human faces in rounded Western casual animation geometry with visible three-dimensional cheeks, short rounded nose and molded chunky hair; no 2D anime faces.\n"
    },
    {
      "slug": "55-ip",
      "name": "维琴河",
      "kind": "board",
      "prompt": "ALL HUMAN FACES must visibly read as sculpted Western casual mobile animation: rounded dimensional forehead, cheeks, short bulbous nose, modeled chunky eyebrows, soft3D volume and molded hair. Render cartoon cast like Illumination/Pixar mobile game characters, never flat painted anime or semi-real actor portraits. STYLE PRIORITY: character faces and body rendering in Western Disney/Pixar-like casual mobile animation, Gossip Harbor style. Large rounded head and rounded short nose, expressive broad eyebrows, enormous simple eye shapes, molded chunky hair and soft dimensional skin. Head to body around1:4.5 for adults. NOT anime, manga, otome game illustration, thin elongated pointed faces, realistic actors or detailed painted hair strands. Cultural identity and clothes stay authentic. Use case: ui-mockup. ONE complete portrait mobile Merge-2 game screen, near9:16. European/American casual mobile game cartoon (欧卡), polished dimensional hand-painted soft3D illustration, rounded sculpted shapes, clean saturated colors, controlled shadows, crisp readable compact UI. Human characters are unmistakably stylized cartoons with expressive larger eyes, simplified noses, rounded smooth cheeks, chunky hair shapes and original age/ethnicity. Not realistic celebrity photos, not semi-realistic faces, not baby chibi. Preserve recognizable named IP characters, signature outfits, cultural architecture and items. Nonhuman characters retain source species and signature proportions. No sepia or yellowed vintage filter. No poster, device frame, montage, giant title, marketing copy, watermark or player hand. All UI within safe margins. Header has small IP title and resource HUD: Lv12, energy84, coins1250. Five bottom tabs labeled 合成,家园,故事,图鉴,商店. Chinese text clear and minimal. This is a concept adaptation into Merge-2, not a screenshot of the original source game.\nBOARD SCREEN: Top HUD7%; exactly three compact horizontal character ORDER CARDS next13%, one recognizable cast portrait, character name, two target item icons with 0/1 or1/1 and coin reward per card. Front-facing flat board next68%, compact selected-item panel and five-tab navigation bottom12%. Board width is narrowed with clean side gutters to fit all9 square-cell rows. EXACTLY7columns x9rows=63 continuous equal square cells, all9rows visible. No perspective. Each item or generator fits entirely inside ONE cell, near-square compact silhouette and strong48px-scale readability. 3single-cell generators with yellow lightning badges. Include at least10 clearly empty unlocked cells,6grey locked cells grouped at bottom, and a varied mix of repeated identical pairs and different upgrade levels. Two identical adjacent items with a small merge arrow, advanced object nearby. Keep visible cell boundaries uninterrupted. Objects take75-85%of cell, no spanning across cells, no piles covering grid. Distinct tiers by shape/container, not only color. Grid contains useful themed items rather than generic gems. Selected generator panel shows name and cooldown timer. 合成 tab selected. Story action: produce themed requested items for the paired environment upgrade.\nIP: 维琴河. Palette: pine green turquoise coral. Character identity anchors: Mel long blonde hair casual blue shirt; Jack short brown hair stubble plaid shirt; Doc grey hair glasses cardigan. Item chains: small-town meals, flowers, community care gift packs and repair tools. Recognizable environment and growth objective: Virgin River cabin beside forest river and Jack's bar community gathering upgrade. Keep source cultural architecture, garments, ethnicity and signature colors. Sculpt ALL human faces in rounded Western casual animation geometry with visible three-dimensional cheeks, short rounded nose and molded chunky hair; no 2D anime faces.\n"
    },
    {
      "slug": "55-ip",
      "name": "维琴河",
      "kind": "meta",
      "prompt": "ALL HUMAN FACES must visibly read as sculpted Western casual mobile animation: rounded dimensional forehead, cheeks, short bulbous nose, modeled chunky eyebrows, soft3D volume and molded hair. Render cartoon cast like Illumination/Pixar mobile game characters, never flat painted anime or semi-real actor portraits. STYLE PRIORITY: character faces and body rendering in Western Disney/Pixar-like casual mobile animation, Gossip Harbor style. Large rounded head and rounded short nose, expressive broad eyebrows, enormous simple eye shapes, molded chunky hair and soft dimensional skin. Head to body around1:4.5 for adults. NOT anime, manga, otome game illustration, thin elongated pointed faces, realistic actors or detailed painted hair strands. Cultural identity and clothes stay authentic. Use case: ui-mockup. ONE complete portrait mobile Merge-2 game screen, near9:16. European/American casual mobile game cartoon (欧卡), polished dimensional hand-painted soft3D illustration, rounded sculpted shapes, clean saturated colors, controlled shadows, crisp readable compact UI. Human characters are unmistakably stylized cartoons with expressive larger eyes, simplified noses, rounded smooth cheeks, chunky hair shapes and original age/ethnicity. Not realistic celebrity photos, not semi-realistic faces, not baby chibi. Preserve recognizable named IP characters, signature outfits, cultural architecture and items. Nonhuman characters retain source species and signature proportions. No sepia or yellowed vintage filter. No poster, device frame, montage, giant title, marketing copy, watermark or player hand. All UI within safe margins. Header has small IP title and resource HUD: Lv12, energy84, coins1250. Five bottom tabs labeled 合成,家园,故事,图鉴,商店. Chinese text clear and minimal. This is a concept adaptation into Merge-2, not a screenshot of the original source game.\nMETA SCREEN: Same small title HUD, palette and recognizable cast as the paired board. Scene occupies70% of screen as a richly readable elevated isometric/cutaway growth environment with multiple functional spaces. Show a colorful restored area green check, one highlighted current task marker and one muted unfinished locked zone with lock and cost750. Exactly three named characters naturally using/carrying the themed objects in the scene at appropriate scene scale. Board items visibly support this environment. Bottom task panel shows objective, item icon, progress3/6, cost450 and green 布置 button; exactly five bottom tabs, 家园 selected. NO merge board in this image. Strong specific IP scene silhouette and meaningful renovation progression, not a generic room or poster.\nIP: 维琴河. Palette: pine green turquoise coral. Character identity anchors: Mel long blonde hair casual blue shirt; Jack short brown hair stubble plaid shirt; Doc grey hair glasses cardigan. Item chains: small-town meals, flowers, community care gift packs and repair tools. Recognizable environment and growth objective: Virgin River cabin beside forest river and Jack's bar community gathering upgrade. Keep source cultural architecture, garments, ethnicity and signature colors. Sculpt ALL human faces in rounded Western casual animation geometry with visible three-dimensional cheeks, short rounded nose and molded chunky hair; no 2D anime faces.\n"
    },
    {
      "slug": "56-ip",
      "name": "芭比",
      "kind": "board",
      "prompt": "ALL HUMAN FACES must visibly read as sculpted Western casual mobile animation: rounded dimensional forehead, cheeks, short bulbous nose, modeled chunky eyebrows, soft3D volume and molded hair. Render cartoon cast like Illumination/Pixar mobile game characters, never flat painted anime or semi-real actor portraits. STYLE PRIORITY: character faces and body rendering in Western Disney/Pixar-like casual mobile animation, Gossip Harbor style. Large rounded head and rounded short nose, expressive broad eyebrows, enormous simple eye shapes, molded chunky hair and soft dimensional skin. Head to body around1:4.5 for adults. NOT anime, manga, otome game illustration, thin elongated pointed faces, realistic actors or detailed painted hair strands. Cultural identity and clothes stay authentic. Use case: ui-mockup. ONE complete portrait mobile Merge-2 game screen, near9:16. European/American casual mobile game cartoon (欧卡), polished dimensional hand-painted soft3D illustration, rounded sculpted shapes, clean saturated colors, controlled shadows, crisp readable compact UI. Human characters are unmistakably stylized cartoons with expressive larger eyes, simplified noses, rounded smooth cheeks, chunky hair shapes and original age/ethnicity. Not realistic celebrity photos, not semi-realistic faces, not baby chibi. Preserve recognizable named IP characters, signature outfits, cultural architecture and items. Nonhuman characters retain source species and signature proportions. No sepia or yellowed vintage filter. No poster, device frame, montage, giant title, marketing copy, watermark or player hand. All UI within safe margins. Header has small IP title and resource HUD: Lv12, energy84, coins1250. Five bottom tabs labeled 合成,家园,故事,图鉴,商店. Chinese text clear and minimal. This is a concept adaptation into Merge-2, not a screenshot of the original source game.\nBOARD SCREEN: Top HUD7%; exactly three compact horizontal character ORDER CARDS next13%, one recognizable cast portrait, character name, two target item icons with 0/1 or1/1 and coin reward per card. Front-facing flat board next68%, compact selected-item panel and five-tab navigation bottom12%. Board width is narrowed with clean side gutters to fit all9 square-cell rows. EXACTLY7columns x9rows=63 continuous equal square cells, all9rows visible. No perspective. Each item or generator fits entirely inside ONE cell, near-square compact silhouette and strong48px-scale readability. 3single-cell generators with yellow lightning badges. Include at least10 clearly empty unlocked cells,6grey locked cells grouped at bottom, and a varied mix of repeated identical pairs and different upgrade levels. Two identical adjacent items with a small merge arrow, advanced object nearby. Keep visible cell boundaries uninterrupted. Objects take75-85%of cell, no spanning across cells, no piles covering grid. Distinct tiers by shape/container, not only color. Grid contains useful themed items rather than generic gems. Selected generator panel shows name and cooldown timer. 合成 tab selected. Story action: produce themed requested items for the paired environment upgrade.\nIP: 芭比. Palette: hot pink aqua lavender. Character identity anchors: Stereotypical Barbie blonde waves pink gingham dress; Ken blond hair pastel beach shirt; Weird Barbie short messy blonde hair colorful dress. Item chains: outfits, accessories, career supplies and party decor. Recognizable environment and growth objective: 2023 movie Barbie Land iconic open pink Dreamhouse beach and career corner renovation. Keep source cultural architecture, garments, ethnicity and signature colors. Sculpt ALL human faces in rounded Western casual animation geometry with visible three-dimensional cheeks, short rounded nose and molded chunky hair; no 2D anime faces.\n"
    },
    {
      "slug": "56-ip",
      "name": "芭比",
      "kind": "meta",
      "prompt": "ALL HUMAN FACES must visibly read as sculpted Western casual mobile animation: rounded dimensional forehead, cheeks, short bulbous nose, modeled chunky eyebrows, soft3D volume and molded hair. Render cartoon cast like Illumination/Pixar mobile game characters, never flat painted anime or semi-real actor portraits. STYLE PRIORITY: character faces and body rendering in Western Disney/Pixar-like casual mobile animation, Gossip Harbor style. Large rounded head and rounded short nose, expressive broad eyebrows, enormous simple eye shapes, molded chunky hair and soft dimensional skin. Head to body around1:4.5 for adults. NOT anime, manga, otome game illustration, thin elongated pointed faces, realistic actors or detailed painted hair strands. Cultural identity and clothes stay authentic. Use case: ui-mockup. ONE complete portrait mobile Merge-2 game screen, near9:16. European/American casual mobile game cartoon (欧卡), polished dimensional hand-painted soft3D illustration, rounded sculpted shapes, clean saturated colors, controlled shadows, crisp readable compact UI. Human characters are unmistakably stylized cartoons with expressive larger eyes, simplified noses, rounded smooth cheeks, chunky hair shapes and original age/ethnicity. Not realistic celebrity photos, not semi-realistic faces, not baby chibi. Preserve recognizable named IP characters, signature outfits, cultural architecture and items. Nonhuman characters retain source species and signature proportions. No sepia or yellowed vintage filter. No poster, device frame, montage, giant title, marketing copy, watermark or player hand. All UI within safe margins. Header has small IP title and resource HUD: Lv12, energy84, coins1250. Five bottom tabs labeled 合成,家园,故事,图鉴,商店. Chinese text clear and minimal. This is a concept adaptation into Merge-2, not a screenshot of the original source game.\nMETA SCREEN: Same small title HUD, palette and recognizable cast as the paired board. Scene occupies70% of screen as a richly readable elevated isometric/cutaway growth environment with multiple functional spaces. Show a colorful restored area green check, one highlighted current task marker and one muted unfinished locked zone with lock and cost750. Exactly three named characters naturally using/carrying the themed objects in the scene at appropriate scene scale. Board items visibly support this environment. Bottom task panel shows objective, item icon, progress3/6, cost450 and green 布置 button; exactly five bottom tabs, 家园 selected. NO merge board in this image. Strong specific IP scene silhouette and meaningful renovation progression, not a generic room or poster.\nIP: 芭比. Palette: hot pink aqua lavender. Character identity anchors: Stereotypical Barbie blonde waves pink gingham dress; Ken blond hair pastel beach shirt; Weird Barbie short messy blonde hair colorful dress. Item chains: outfits, accessories, career supplies and party decor. Recognizable environment and growth objective: 2023 movie Barbie Land iconic open pink Dreamhouse beach and career corner renovation. Keep source cultural architecture, garments, ethnicity and signature colors. Sculpt ALL human faces in rounded Western casual animation geometry with visible three-dimensional cheeks, short rounded nose and molded chunky hair; no 2D anime faces.\n"
    },
    {
      "slug": "57-ip",
      "name": "天堂一刻",
      "kind": "board",
      "prompt": "ALL HUMAN FACES must visibly read as sculpted Western casual mobile animation: rounded dimensional forehead, cheeks, short bulbous nose, modeled chunky eyebrows, soft3D volume and molded hair. Render cartoon cast like Illumination/Pixar mobile game characters, never flat painted anime or semi-real actor portraits. STYLE PRIORITY: character faces and body rendering in Western Disney/Pixar-like casual mobile animation, Gossip Harbor style. Large rounded head and rounded short nose, expressive broad eyebrows, enormous simple eye shapes, molded chunky hair and soft dimensional skin. Head to body around1:4.5 for adults. NOT anime, manga, otome game illustration, thin elongated pointed faces, realistic actors or detailed painted hair strands. Cultural identity and clothes stay authentic. Use case: ui-mockup. ONE complete portrait mobile Merge-2 game screen, near9:16. European/American casual mobile game cartoon (欧卡), polished dimensional hand-painted soft3D illustration, rounded sculpted shapes, clean saturated colors, controlled shadows, crisp readable compact UI. Human characters are unmistakably stylized cartoons with expressive larger eyes, simplified noses, rounded smooth cheeks, chunky hair shapes and original age/ethnicity. Not realistic celebrity photos, not semi-realistic faces, not baby chibi. Preserve recognizable named IP characters, signature outfits, cultural architecture and items. Nonhuman characters retain source species and signature proportions. No sepia or yellowed vintage filter. No poster, device frame, montage, giant title, marketing copy, watermark or player hand. All UI within safe margins. Header has small IP title and resource HUD: Lv12, energy84, coins1250. Five bottom tabs labeled 合成,家园,故事,图鉴,商店. Chinese text clear and minimal. This is a concept adaptation into Merge-2, not a screenshot of the original source game.\nBOARD SCREEN: Top HUD7%; exactly three compact horizontal character ORDER CARDS next13%, one recognizable cast portrait, character name, two target item icons with 0/1 or1/1 and coin reward per card. Front-facing flat board next68%, compact selected-item panel and five-tab navigation bottom12%. Board width is narrowed with clean side gutters to fit all9 square-cell rows. EXACTLY7columns x9rows=63 continuous equal square cells, all9rows visible. No perspective. Each item or generator fits entirely inside ONE cell, near-square compact silhouette and strong48px-scale readability. 3single-cell generators with yellow lightning badges. Include at least10 clearly empty unlocked cells,6grey locked cells grouped at bottom, and a varied mix of repeated identical pairs and different upgrade levels. Two identical adjacent items with a small merge arrow, advanced object nearby. Keep visible cell boundaries uninterrupted. Objects take75-85%of cell, no spanning across cells, no piles covering grid. Distinct tiers by shape/container, not only color. Grid contains useful themed items rather than generic gems. Selected generator panel shows name and cooldown timer. 合成 tab selected. Story action: produce themed requested items for the paired environment upgrade.\nIP: 天堂一刻. Palette: teal purple ivory. Character identity anchors: Denise brown updo ivory shop uniform; Moray dark hair beard navy suit; Katherine brown updo purple period dress. Item chains: dresses, perfume bottles, jewelry and gift boxes. Recognizable environment and growth objective: Victorian Paradise department store cutaway counters displays and new fashion department. Keep source cultural architecture, garments, ethnicity and signature colors. Sculpt ALL human faces in rounded Western casual animation geometry with visible three-dimensional cheeks, short rounded nose and molded chunky hair; no 2D anime faces.\n"
    },
    {
      "slug": "57-ip",
      "name": "天堂一刻",
      "kind": "meta",
      "prompt": "ALL HUMAN FACES must visibly read as sculpted Western casual mobile animation: rounded dimensional forehead, cheeks, short bulbous nose, modeled chunky eyebrows, soft3D volume and molded hair. Render cartoon cast like Illumination/Pixar mobile game characters, never flat painted anime or semi-real actor portraits. STYLE PRIORITY: character faces and body rendering in Western Disney/Pixar-like casual mobile animation, Gossip Harbor style. Large rounded head and rounded short nose, expressive broad eyebrows, enormous simple eye shapes, molded chunky hair and soft dimensional skin. Head to body around1:4.5 for adults. NOT anime, manga, otome game illustration, thin elongated pointed faces, realistic actors or detailed painted hair strands. Cultural identity and clothes stay authentic. Use case: ui-mockup. ONE complete portrait mobile Merge-2 game screen, near9:16. European/American casual mobile game cartoon (欧卡), polished dimensional hand-painted soft3D illustration, rounded sculpted shapes, clean saturated colors, controlled shadows, crisp readable compact UI. Human characters are unmistakably stylized cartoons with expressive larger eyes, simplified noses, rounded smooth cheeks, chunky hair shapes and original age/ethnicity. Not realistic celebrity photos, not semi-realistic faces, not baby chibi. Preserve recognizable named IP characters, signature outfits, cultural architecture and items. Nonhuman characters retain source species and signature proportions. No sepia or yellowed vintage filter. No poster, device frame, montage, giant title, marketing copy, watermark or player hand. All UI within safe margins. Header has small IP title and resource HUD: Lv12, energy84, coins1250. Five bottom tabs labeled 合成,家园,故事,图鉴,商店. Chinese text clear and minimal. This is a concept adaptation into Merge-2, not a screenshot of the original source game.\nMETA SCREEN: Same small title HUD, palette and recognizable cast as the paired board. Scene occupies70% of screen as a richly readable elevated isometric/cutaway growth environment with multiple functional spaces. Show a colorful restored area green check, one highlighted current task marker and one muted unfinished locked zone with lock and cost750. Exactly three named characters naturally using/carrying the themed objects in the scene at appropriate scene scale. Board items visibly support this environment. Bottom task panel shows objective, item icon, progress3/6, cost450 and green 布置 button; exactly five bottom tabs, 家园 selected. NO merge board in this image. Strong specific IP scene silhouette and meaningful renovation progression, not a generic room or poster.\nIP: 天堂一刻. Palette: teal purple ivory. Character identity anchors: Denise brown updo ivory shop uniform; Moray dark hair beard navy suit; Katherine brown updo purple period dress. Item chains: dresses, perfume bottles, jewelry and gift boxes. Recognizable environment and growth objective: Victorian Paradise department store cutaway counters displays and new fashion department. Keep source cultural architecture, garments, ethnicity and signature colors. Sculpt ALL human faces in rounded Western casual animation geometry with visible three-dimensional cheeks, short rounded nose and molded chunky hair; no 2D anime faces.\n"
    },
    {
      "slug": "58-ip",
      "name": "塞尔福里奇先生",
      "kind": "board",
      "prompt": "ALL HUMAN FACES must visibly read as sculpted Western casual mobile animation: rounded dimensional forehead, cheeks, short bulbous nose, modeled chunky eyebrows, soft3D volume and molded hair. Render cartoon cast like Illumination/Pixar mobile game characters, never flat painted anime or semi-real actor portraits. STYLE PRIORITY: character faces and body rendering in Western Disney/Pixar-like casual mobile animation, Gossip Harbor style. Large rounded head and rounded short nose, expressive broad eyebrows, enormous simple eye shapes, molded chunky hair and soft dimensional skin. Head to body around1:4.5 for adults. NOT anime, manga, otome game illustration, thin elongated pointed faces, realistic actors or detailed painted hair strands. Cultural identity and clothes stay authentic. Use case: ui-mockup. ONE complete portrait mobile Merge-2 game screen, near9:16. European/American casual mobile game cartoon (欧卡), polished dimensional hand-painted soft3D illustration, rounded sculpted shapes, clean saturated colors, controlled shadows, crisp readable compact UI. Human characters are unmistakably stylized cartoons with expressive larger eyes, simplified noses, rounded smooth cheeks, chunky hair shapes and original age/ethnicity. Not realistic celebrity photos, not semi-realistic faces, not baby chibi. Preserve recognizable named IP characters, signature outfits, cultural architecture and items. Nonhuman characters retain source species and signature proportions. No sepia or yellowed vintage filter. No poster, device frame, montage, giant title, marketing copy, watermark or player hand. All UI within safe margins. Header has small IP title and resource HUD: Lv12, energy84, coins1250. Five bottom tabs labeled 合成,家园,故事,图鉴,商店. Chinese text clear and minimal. This is a concept adaptation into Merge-2, not a screenshot of the original source game.\nBOARD SCREEN: Top HUD7%; exactly three compact horizontal character ORDER CARDS next13%, one recognizable cast portrait, character name, two target item icons with 0/1 or1/1 and coin reward per card. Front-facing flat board next68%, compact selected-item panel and five-tab navigation bottom12%. Board width is narrowed with clean side gutters to fit all9 square-cell rows. EXACTLY7columns x9rows=63 continuous equal square cells, all9rows visible. No perspective. Each item or generator fits entirely inside ONE cell, near-square compact silhouette and strong48px-scale readability. 3single-cell generators with yellow lightning badges. Include at least10 clearly empty unlocked cells,6grey locked cells grouped at bottom, and a varied mix of repeated identical pairs and different upgrade levels. Two identical adjacent items with a small merge arrow, advanced object nearby. Keep visible cell boundaries uninterrupted. Objects take75-85%of cell, no spanning across cells, no piles covering grid. Distinct tiers by shape/container, not only color. Grid contains useful themed items rather than generic gems. Selected generator panel shows name and cooldown timer. 合成 tab selected. Story action: produce themed requested items for the paired environment upgrade.\nIP: 塞尔福里奇先生. Palette: cobalt coral ivory. Character identity anchors: Harry Selfridge dark hair mustache black suit; Agnes Towler brown updo cream shop uniform; Rose Selfridge brown updo elegant blue gown. Item chains: retail goods, wrapped gifts, window display decorations and sales tools. Recognizable environment and growth objective: early20th century London Selfridges department store grand atrium cosmetic fashion counters and window display. Keep source cultural architecture, garments, ethnicity and signature colors. Sculpt ALL human faces in rounded Western casual animation geometry with visible three-dimensional cheeks, short rounded nose and molded chunky hair; no 2D anime faces.\n"
    },
    {
      "slug": "58-ip",
      "name": "塞尔福里奇先生",
      "kind": "meta",
      "prompt": "ALL HUMAN FACES must visibly read as sculpted Western casual mobile animation: rounded dimensional forehead, cheeks, short bulbous nose, modeled chunky eyebrows, soft3D volume and molded hair. Render cartoon cast like Illumination/Pixar mobile game characters, never flat painted anime or semi-real actor portraits. STYLE PRIORITY: character faces and body rendering in Western Disney/Pixar-like casual mobile animation, Gossip Harbor style. Large rounded head and rounded short nose, expressive broad eyebrows, enormous simple eye shapes, molded chunky hair and soft dimensional skin. Head to body around1:4.5 for adults. NOT anime, manga, otome game illustration, thin elongated pointed faces, realistic actors or detailed painted hair strands. Cultural identity and clothes stay authentic. Use case: ui-mockup. ONE complete portrait mobile Merge-2 game screen, near9:16. European/American casual mobile game cartoon (欧卡), polished dimensional hand-painted soft3D illustration, rounded sculpted shapes, clean saturated colors, controlled shadows, crisp readable compact UI. Human characters are unmistakably stylized cartoons with expressive larger eyes, simplified noses, rounded smooth cheeks, chunky hair shapes and original age/ethnicity. Not realistic celebrity photos, not semi-realistic faces, not baby chibi. Preserve recognizable named IP characters, signature outfits, cultural architecture and items. Nonhuman characters retain source species and signature proportions. No sepia or yellowed vintage filter. No poster, device frame, montage, giant title, marketing copy, watermark or player hand. All UI within safe margins. Header has small IP title and resource HUD: Lv12, energy84, coins1250. Five bottom tabs labeled 合成,家园,故事,图鉴,商店. Chinese text clear and minimal. This is a concept adaptation into Merge-2, not a screenshot of the original source game.\nMETA SCREEN: Same small title HUD, palette and recognizable cast as the paired board. Scene occupies70% of screen as a richly readable elevated isometric/cutaway growth environment with multiple functional spaces. Show a colorful restored area green check, one highlighted current task marker and one muted unfinished locked zone with lock and cost750. Exactly three named characters naturally using/carrying the themed objects in the scene at appropriate scene scale. Board items visibly support this environment. Bottom task panel shows objective, item icon, progress3/6, cost450 and green 布置 button; exactly five bottom tabs, 家园 selected. NO merge board in this image. Strong specific IP scene silhouette and meaningful renovation progression, not a generic room or poster.\nIP: 塞尔福里奇先生. Palette: cobalt coral ivory. Character identity anchors: Harry Selfridge dark hair mustache black suit; Agnes Towler brown updo cream shop uniform; Rose Selfridge brown updo elegant blue gown. Item chains: retail goods, wrapped gifts, window display decorations and sales tools. Recognizable environment and growth objective: early20th century London Selfridges department store grand atrium cosmetic fashion counters and window display. Keep source cultural architecture, garments, ethnicity and signature colors. Sculpt ALL human faces in rounded Western casual animation geometry with visible three-dimensional cheeks, short rounded nose and molded chunky hair; no 2D anime faces.\n"
    },
    {
      "slug": "59-ip",
      "name": "福尔摩斯小姐",
      "kind": "board",
      "prompt": "ALL HUMAN FACES must visibly read as sculpted Western casual mobile animation: rounded dimensional forehead, cheeks, short bulbous nose, modeled chunky eyebrows, soft3D volume and molded hair. Render cartoon cast like Illumination/Pixar mobile game characters, never flat painted anime or semi-real actor portraits. STYLE PRIORITY: character faces and body rendering in Western Disney/Pixar-like casual mobile animation, Gossip Harbor style. Large rounded head and rounded short nose, expressive broad eyebrows, enormous simple eye shapes, molded chunky hair and soft dimensional skin. Head to body around1:4.5 for adults. NOT anime, manga, otome game illustration, thin elongated pointed faces, realistic actors or detailed painted hair strands. Cultural identity and clothes stay authentic. Use case: ui-mockup. ONE complete portrait mobile Merge-2 game screen, near9:16. European/American casual mobile game cartoon (欧卡), polished dimensional hand-painted soft3D illustration, rounded sculpted shapes, clean saturated colors, controlled shadows, crisp readable compact UI. Human characters are unmistakably stylized cartoons with expressive larger eyes, simplified noses, rounded smooth cheeks, chunky hair shapes and original age/ethnicity. Not realistic celebrity photos, not semi-realistic faces, not baby chibi. Preserve recognizable named IP characters, signature outfits, cultural architecture and items. Nonhuman characters retain source species and signature proportions. No sepia or yellowed vintage filter. No poster, device frame, montage, giant title, marketing copy, watermark or player hand. All UI within safe margins. Header has small IP title and resource HUD: Lv12, energy84, coins1250. Five bottom tabs labeled 合成,家园,故事,图鉴,商店. Chinese text clear and minimal. This is a concept adaptation into Merge-2, not a screenshot of the original source game.\nBOARD SCREEN: Top HUD7%; exactly three compact horizontal character ORDER CARDS next13%, one recognizable cast portrait, character name, two target item icons with 0/1 or1/1 and coin reward per card. Front-facing flat board next68%, compact selected-item panel and five-tab navigation bottom12%. Board width is narrowed with clean side gutters to fit all9 square-cell rows. EXACTLY7columns x9rows=63 continuous equal square cells, all9rows visible. No perspective. Each item or generator fits entirely inside ONE cell, near-square compact silhouette and strong48px-scale readability. 3single-cell generators with yellow lightning badges. Include at least10 clearly empty unlocked cells,6grey locked cells grouped at bottom, and a varied mix of repeated identical pairs and different upgrade levels. Two identical adjacent items with a small merge arrow, advanced object nearby. Keep visible cell boundaries uninterrupted. Objects take75-85%of cell, no spanning across cells, no piles covering grid. Distinct tiers by shape/container, not only color. Grid contains useful themed items rather than generic gems. Selected generator panel shows name and cooldown timer. 合成 tab selected. Story action: produce themed requested items for the paired environment upgrade.\nIP: 福尔摩斯小姐. Palette: teal burgundy cream. Character identity anchors: Enola long brown hair blue Victorian dress; Sherlock curly dark hair navy vest coat; Tewkesbury brown hair green period coat. Item chains: cipher letters, clues, disguises and investigation tools. Recognizable environment and growth objective: Enola Holmes Victorian London detective office with map wall wardrobe and street case unlock. Keep source cultural architecture, garments, ethnicity and signature colors. Sculpt ALL human faces in rounded Western casual animation geometry with visible three-dimensional cheeks, short rounded nose and molded chunky hair; no 2D anime faces.\n"
    },
    {
      "slug": "59-ip",
      "name": "福尔摩斯小姐",
      "kind": "meta",
      "prompt": "ALL HUMAN FACES must visibly read as sculpted Western casual mobile animation: rounded dimensional forehead, cheeks, short bulbous nose, modeled chunky eyebrows, soft3D volume and molded hair. Render cartoon cast like Illumination/Pixar mobile game characters, never flat painted anime or semi-real actor portraits. STYLE PRIORITY: character faces and body rendering in Western Disney/Pixar-like casual mobile animation, Gossip Harbor style. Large rounded head and rounded short nose, expressive broad eyebrows, enormous simple eye shapes, molded chunky hair and soft dimensional skin. Head to body around1:4.5 for adults. NOT anime, manga, otome game illustration, thin elongated pointed faces, realistic actors or detailed painted hair strands. Cultural identity and clothes stay authentic. Use case: ui-mockup. ONE complete portrait mobile Merge-2 game screen, near9:16. European/American casual mobile game cartoon (欧卡), polished dimensional hand-painted soft3D illustration, rounded sculpted shapes, clean saturated colors, controlled shadows, crisp readable compact UI. Human characters are unmistakably stylized cartoons with expressive larger eyes, simplified noses, rounded smooth cheeks, chunky hair shapes and original age/ethnicity. Not realistic celebrity photos, not semi-realistic faces, not baby chibi. Preserve recognizable named IP characters, signature outfits, cultural architecture and items. Nonhuman characters retain source species and signature proportions. No sepia or yellowed vintage filter. No poster, device frame, montage, giant title, marketing copy, watermark or player hand. All UI within safe margins. Header has small IP title and resource HUD: Lv12, energy84, coins1250. Five bottom tabs labeled 合成,家园,故事,图鉴,商店. Chinese text clear and minimal. This is a concept adaptation into Merge-2, not a screenshot of the original source game.\nMETA SCREEN: Same small title HUD, palette and recognizable cast as the paired board. Scene occupies70% of screen as a richly readable elevated isometric/cutaway growth environment with multiple functional spaces. Show a colorful restored area green check, one highlighted current task marker and one muted unfinished locked zone with lock and cost750. Exactly three named characters naturally using/carrying the themed objects in the scene at appropriate scene scale. Board items visibly support this environment. Bottom task panel shows objective, item icon, progress3/6, cost450 and green 布置 button; exactly five bottom tabs, 家园 selected. NO merge board in this image. Strong specific IP scene silhouette and meaningful renovation progression, not a generic room or poster.\nIP: 福尔摩斯小姐. Palette: teal burgundy cream. Character identity anchors: Enola long brown hair blue Victorian dress; Sherlock curly dark hair navy vest coat; Tewkesbury brown hair green period coat. Item chains: cipher letters, clues, disguises and investigation tools. Recognizable environment and growth objective: Enola Holmes Victorian London detective office with map wall wardrobe and street case unlock. Keep source cultural architecture, garments, ethnicity and signature colors. Sculpt ALL human faces in rounded Western casual animation geometry with visible three-dimensional cheeks, short rounded nose and molded chunky hair; no 2D anime faces.\n"
    },
    {
      "slug": "60-ip",
      "name": "选帝侯大街56",
      "kind": "board",
      "prompt": "ALL HUMAN FACES must visibly read as sculpted Western casual mobile animation: rounded dimensional forehead, cheeks, short bulbous nose, modeled chunky eyebrows, soft3D volume and molded hair. Render cartoon cast like Illumination/Pixar mobile game characters, never flat painted anime or semi-real actor portraits. STYLE PRIORITY: character faces and body rendering in Western Disney/Pixar-like casual mobile animation, Gossip Harbor style. Large rounded head and rounded short nose, expressive broad eyebrows, enormous simple eye shapes, molded chunky hair and soft dimensional skin. Head to body around1:4.5 for adults. NOT anime, manga, otome game illustration, thin elongated pointed faces, realistic actors or detailed painted hair strands. Cultural identity and clothes stay authentic. Use case: ui-mockup. ONE complete portrait mobile Merge-2 game screen, near9:16. European/American casual mobile game cartoon (欧卡), polished dimensional hand-painted soft3D illustration, rounded sculpted shapes, clean saturated colors, controlled shadows, crisp readable compact UI. Human characters are unmistakably stylized cartoons with expressive larger eyes, simplified noses, rounded smooth cheeks, chunky hair shapes and original age/ethnicity. Not realistic celebrity photos, not semi-realistic faces, not baby chibi. Preserve recognizable named IP characters, signature outfits, cultural architecture and items. Nonhuman characters retain source species and signature proportions. No sepia or yellowed vintage filter. No poster, device frame, montage, giant title, marketing copy, watermark or player hand. All UI within safe margins. Header has small IP title and resource HUD: Lv12, energy84, coins1250. Five bottom tabs labeled 合成,家园,故事,图鉴,商店. Chinese text clear and minimal. This is a concept adaptation into Merge-2, not a screenshot of the original source game.\nBOARD SCREEN: Top HUD7%; exactly three compact horizontal character ORDER CARDS next13%, one recognizable cast portrait, character name, two target item icons with 0/1 or1/1 and coin reward per card. Front-facing flat board next68%, compact selected-item panel and five-tab navigation bottom12%. Board width is narrowed with clean side gutters to fit all9 square-cell rows. EXACTLY7columns x9rows=63 continuous equal square cells, all9rows visible. No perspective. Each item or generator fits entirely inside ONE cell, near-square compact silhouette and strong48px-scale readability. 3single-cell generators with yellow lightning badges. Include at least10 clearly empty unlocked cells,6grey locked cells grouped at bottom, and a varied mix of repeated identical pairs and different upgrade levels. Two identical adjacent items with a small merge arrow, advanced object nearby. Keep visible cell boundaries uninterrupted. Objects take75-85%of cell, no spanning across cells, no piles covering grid. Distinct tiers by shape/container, not only color. Grid contains useful themed items rather than generic gems. Selected generator panel shows name and cooldown timer. 合成 tab selected. Story action: produce themed requested items for the paired environment upgrade.\nIP: 选帝侯大街56. Palette: aqua coral cool ivory. Character identity anchors: Monika brown curled bob red1950s dress; Caterina dark curled hair pearls purple formal dress; Helga blonde coiffure blue dress. Item chains: dance shoes, 1950s gowns, vinyl records and dance class supplies. Recognizable environment and growth objective: 1956 Berlin Galant dance school with parquet lesson floor mirrored practice room and concert stage. Keep source cultural architecture, garments, ethnicity and signature colors. Sculpt ALL human faces in rounded Western casual animation geometry with visible three-dimensional cheeks, short rounded nose and molded chunky hair; no 2D anime faces.\n"
    },
    {
      "slug": "60-ip",
      "name": "选帝侯大街56",
      "kind": "meta",
      "prompt": "ALL HUMAN FACES must visibly read as sculpted Western casual mobile animation: rounded dimensional forehead, cheeks, short bulbous nose, modeled chunky eyebrows, soft3D volume and molded hair. Render cartoon cast like Illumination/Pixar mobile game characters, never flat painted anime or semi-real actor portraits. STYLE PRIORITY: character faces and body rendering in Western Disney/Pixar-like casual mobile animation, Gossip Harbor style. Large rounded head and rounded short nose, expressive broad eyebrows, enormous simple eye shapes, molded chunky hair and soft dimensional skin. Head to body around1:4.5 for adults. NOT anime, manga, otome game illustration, thin elongated pointed faces, realistic actors or detailed painted hair strands. Cultural identity and clothes stay authentic. Use case: ui-mockup. ONE complete portrait mobile Merge-2 game screen, near9:16. European/American casual mobile game cartoon (欧卡), polished dimensional hand-painted soft3D illustration, rounded sculpted shapes, clean saturated colors, controlled shadows, crisp readable compact UI. Human characters are unmistakably stylized cartoons with expressive larger eyes, simplified noses, rounded smooth cheeks, chunky hair shapes and original age/ethnicity. Not realistic celebrity photos, not semi-realistic faces, not baby chibi. Preserve recognizable named IP characters, signature outfits, cultural architecture and items. Nonhuman characters retain source species and signature proportions. No sepia or yellowed vintage filter. No poster, device frame, montage, giant title, marketing copy, watermark or player hand. All UI within safe margins. Header has small IP title and resource HUD: Lv12, energy84, coins1250. Five bottom tabs labeled 合成,家园,故事,图鉴,商店. Chinese text clear and minimal. This is a concept adaptation into Merge-2, not a screenshot of the original source game.\nMETA SCREEN: Same small title HUD, palette and recognizable cast as the paired board. Scene occupies70% of screen as a richly readable elevated isometric/cutaway growth environment with multiple functional spaces. Show a colorful restored area green check, one highlighted current task marker and one muted unfinished locked zone with lock and cost750. Exactly three named characters naturally using/carrying the themed objects in the scene at appropriate scene scale. Board items visibly support this environment. Bottom task panel shows objective, item icon, progress3/6, cost450 and green 布置 button; exactly five bottom tabs, 家园 selected. NO merge board in this image. Strong specific IP scene silhouette and meaningful renovation progression, not a generic room or poster.\nIP: 选帝侯大街56. Palette: aqua coral cool ivory. Character identity anchors: Monika brown curled bob red1950s dress; Caterina dark curled hair pearls purple formal dress; Helga blonde coiffure blue dress. Item chains: dance shoes, 1950s gowns, vinyl records and dance class supplies. Recognizable environment and growth objective: 1956 Berlin Galant dance school with parquet lesson floor mirrored practice room and concert stage. Keep source cultural architecture, garments, ethnicity and signature colors. Sculpt ALL human faces in rounded Western casual animation geometry with visible three-dimensional cheeks, short rounded nose and molded chunky hair; no 2D anime faces.\n"
    },
    {
      "slug": "61-ip",
      "name": "吸血鬼姐妹",
      "kind": "board",
      "prompt": "ALL HUMAN FACES must visibly read as sculpted Western casual mobile animation: rounded dimensional forehead, cheeks, short bulbous nose, modeled chunky eyebrows, soft3D volume and molded hair. Render cartoon cast like Illumination/Pixar mobile game characters, never flat painted anime or semi-real actor portraits. STYLE PRIORITY: character faces and body rendering in Western Disney/Pixar-like casual mobile animation, Gossip Harbor style. Large rounded head and rounded short nose, expressive broad eyebrows, enormous simple eye shapes, molded chunky hair and soft dimensional skin. Head to body around1:4.5 for adults. NOT anime, manga, otome game illustration, thin elongated pointed faces, realistic actors or detailed painted hair strands. Cultural identity and clothes stay authentic. Use case: ui-mockup. ONE complete portrait mobile Merge-2 game screen, near9:16. European/American casual mobile game cartoon (欧卡), polished dimensional hand-painted soft3D illustration, rounded sculpted shapes, clean saturated colors, controlled shadows, crisp readable compact UI. Human characters are unmistakably stylized cartoons with expressive larger eyes, simplified noses, rounded smooth cheeks, chunky hair shapes and original age/ethnicity. Not realistic celebrity photos, not semi-realistic faces, not baby chibi. Preserve recognizable named IP characters, signature outfits, cultural architecture and items. Nonhuman characters retain source species and signature proportions. No sepia or yellowed vintage filter. No poster, device frame, montage, giant title, marketing copy, watermark or player hand. All UI within safe margins. Header has small IP title and resource HUD: Lv12, energy84, coins1250. Five bottom tabs labeled 合成,家园,故事,图鉴,商店. Chinese text clear and minimal. This is a concept adaptation into Merge-2, not a screenshot of the original source game.\nBOARD SCREEN: Top HUD7%; exactly three compact horizontal character ORDER CARDS next13%, one recognizable cast portrait, character name, two target item icons with 0/1 or1/1 and coin reward per card. Front-facing flat board next68%, compact selected-item panel and five-tab navigation bottom12%. Board width is narrowed with clean side gutters to fit all9 square-cell rows. EXACTLY7columns x9rows=63 continuous equal square cells, all9rows visible. No perspective. Each item or generator fits entirely inside ONE cell, near-square compact silhouette and strong48px-scale readability. 3single-cell generators with yellow lightning badges. Include at least10 clearly empty unlocked cells,6grey locked cells grouped at bottom, and a varied mix of repeated identical pairs and different upgrade levels. Two identical adjacent items with a small merge arrow, advanced object nearby. Keep visible cell boundaries uninterrupted. Objects take75-85%of cell, no spanning across cells, no piles covering grid. Distinct tiers by shape/container, not only color. Grid contains useful themed items rather than generic gems. Selected generator panel shows name and cooldown timer. 合成 tab selected. Story action: produce themed requested items for the paired environment upgrade.\nIP: 吸血鬼姐妹. Palette: violet ruby sky blue. Character identity anchors: Dakaria dark spiky black hair black red outfit; Delia long blonde hair pink fashionable outfit; father Mihai dark hair gothic coat. Item chains: supernatural keepsakes, school supplies and family house objects. Recognizable environment and growth objective: German vampire sisters' suburban home cutaway with shared contrasting bedroom and school club. Keep source cultural architecture, garments, ethnicity and signature colors. Sculpt ALL human faces in rounded Western casual animation geometry with visible three-dimensional cheeks, short rounded nose and molded chunky hair; no 2D anime faces.\n"
    },
    {
      "slug": "61-ip",
      "name": "吸血鬼姐妹",
      "kind": "meta",
      "prompt": "ALL HUMAN FACES must visibly read as sculpted Western casual mobile animation: rounded dimensional forehead, cheeks, short bulbous nose, modeled chunky eyebrows, soft3D volume and molded hair. Render cartoon cast like Illumination/Pixar mobile game characters, never flat painted anime or semi-real actor portraits. STYLE PRIORITY: character faces and body rendering in Western Disney/Pixar-like casual mobile animation, Gossip Harbor style. Large rounded head and rounded short nose, expressive broad eyebrows, enormous simple eye shapes, molded chunky hair and soft dimensional skin. Head to body around1:4.5 for adults. NOT anime, manga, otome game illustration, thin elongated pointed faces, realistic actors or detailed painted hair strands. Cultural identity and clothes stay authentic. Use case: ui-mockup. ONE complete portrait mobile Merge-2 game screen, near9:16. European/American casual mobile game cartoon (欧卡), polished dimensional hand-painted soft3D illustration, rounded sculpted shapes, clean saturated colors, controlled shadows, crisp readable compact UI. Human characters are unmistakably stylized cartoons with expressive larger eyes, simplified noses, rounded smooth cheeks, chunky hair shapes and original age/ethnicity. Not realistic celebrity photos, not semi-realistic faces, not baby chibi. Preserve recognizable named IP characters, signature outfits, cultural architecture and items. Nonhuman characters retain source species and signature proportions. No sepia or yellowed vintage filter. No poster, device frame, montage, giant title, marketing copy, watermark or player hand. All UI within safe margins. Header has small IP title and resource HUD: Lv12, energy84, coins1250. Five bottom tabs labeled 合成,家园,故事,图鉴,商店. Chinese text clear and minimal. This is a concept adaptation into Merge-2, not a screenshot of the original source game.\nMETA SCREEN: Same small title HUD, palette and recognizable cast as the paired board. Scene occupies70% of screen as a richly readable elevated isometric/cutaway growth environment with multiple functional spaces. Show a colorful restored area green check, one highlighted current task marker and one muted unfinished locked zone with lock and cost750. Exactly three named characters naturally using/carrying the themed objects in the scene at appropriate scene scale. Board items visibly support this environment. Bottom task panel shows objective, item icon, progress3/6, cost450 and green 布置 button; exactly five bottom tabs, 家园 selected. NO merge board in this image. Strong specific IP scene silhouette and meaningful renovation progression, not a generic room or poster.\nIP: 吸血鬼姐妹. Palette: violet ruby sky blue. Character identity anchors: Dakaria dark spiky black hair black red outfit; Delia long blonde hair pink fashionable outfit; father Mihai dark hair gothic coat. Item chains: supernatural keepsakes, school supplies and family house objects. Recognizable environment and growth objective: German vampire sisters' suburban home cutaway with shared contrasting bedroom and school club. Keep source cultural architecture, garments, ethnicity and signature colors. Sculpt ALL human faces in rounded Western casual animation geometry with visible three-dimensional cheeks, short rounded nose and molded chunky hair; no 2D anime faces.\n"
    },
    {
      "slug": "62-ip",
      "name": "Bibi & Tina",
      "kind": "board",
      "prompt": "ALL HUMAN FACES must visibly read as sculpted Western casual mobile animation: rounded dimensional forehead, cheeks, short bulbous nose, modeled chunky eyebrows, soft3D volume and molded hair. Render cartoon cast like Illumination/Pixar mobile game characters, never flat painted anime or semi-real actor portraits. STYLE PRIORITY: character faces and body rendering in Western Disney/Pixar-like casual mobile animation, Gossip Harbor style. Large rounded head and rounded short nose, expressive broad eyebrows, enormous simple eye shapes, molded chunky hair and soft dimensional skin. Head to body around1:4.5 for adults. NOT anime, manga, otome game illustration, thin elongated pointed faces, realistic actors or detailed painted hair strands. Cultural identity and clothes stay authentic. Use case: ui-mockup. ONE complete portrait mobile Merge-2 game screen, near9:16. European/American casual mobile game cartoon (欧卡), polished dimensional hand-painted soft3D illustration, rounded sculpted shapes, clean saturated colors, controlled shadows, crisp readable compact UI. Human characters are unmistakably stylized cartoons with expressive larger eyes, simplified noses, rounded smooth cheeks, chunky hair shapes and original age/ethnicity. Not realistic celebrity photos, not semi-realistic faces, not baby chibi. Preserve recognizable named IP characters, signature outfits, cultural architecture and items. Nonhuman characters retain source species and signature proportions. No sepia or yellowed vintage filter. No poster, device frame, montage, giant title, marketing copy, watermark or player hand. All UI within safe margins. Header has small IP title and resource HUD: Lv12, energy84, coins1250. Five bottom tabs labeled 合成,家园,故事,图鉴,商店. Chinese text clear and minimal. This is a concept adaptation into Merge-2, not a screenshot of the original source game.\nBOARD SCREEN: Top HUD7%; exactly three compact horizontal character ORDER CARDS next13%, one recognizable cast portrait, character name, two target item icons with 0/1 or1/1 and coin reward per card. Front-facing flat board next68%, compact selected-item panel and five-tab navigation bottom12%. Board width is narrowed with clean side gutters to fit all9 square-cell rows. EXACTLY7columns x9rows=63 continuous equal square cells, all9rows visible. No perspective. Each item or generator fits entirely inside ONE cell, near-square compact silhouette and strong48px-scale readability. 3single-cell generators with yellow lightning badges. Include at least10 clearly empty unlocked cells,6grey locked cells grouped at bottom, and a varied mix of repeated identical pairs and different upgrade levels. Two identical adjacent items with a small merge arrow, advanced object nearby. Keep visible cell boundaries uninterrupted. Objects take75-85%of cell, no spanning across cells, no piles covering grid. Distinct tiers by shape/container, not only color. Grid contains useful themed items rather than generic gems. Selected generator panel shows name and cooldown timer. 合成 tab selected. Story action: produce themed requested items for the paired environment upgrade.\nIP: Bibi & Tina. Palette: leaf green sky blue ruby. Character identity anchors: Bibi blonde ponytail green top; Tina red ponytail blue top; Sabrina white mare. Item chains: horse feed, tack, grooming brushes, magical tokens and race supplies. Recognizable environment and growth objective: German Martinshof stable pasture and riding camp event upgrades. Keep source cultural architecture, garments, ethnicity and signature colors. Sculpt ALL human faces in rounded Western casual animation geometry with visible three-dimensional cheeks, short rounded nose and molded chunky hair; no 2D anime faces.\n"
    },
    {
      "slug": "62-ip",
      "name": "Bibi & Tina",
      "kind": "meta",
      "prompt": "ALL HUMAN FACES must visibly read as sculpted Western casual mobile animation: rounded dimensional forehead, cheeks, short bulbous nose, modeled chunky eyebrows, soft3D volume and molded hair. Render cartoon cast like Illumination/Pixar mobile game characters, never flat painted anime or semi-real actor portraits. STYLE PRIORITY: character faces and body rendering in Western Disney/Pixar-like casual mobile animation, Gossip Harbor style. Large rounded head and rounded short nose, expressive broad eyebrows, enormous simple eye shapes, molded chunky hair and soft dimensional skin. Head to body around1:4.5 for adults. NOT anime, manga, otome game illustration, thin elongated pointed faces, realistic actors or detailed painted hair strands. Cultural identity and clothes stay authentic. Use case: ui-mockup. ONE complete portrait mobile Merge-2 game screen, near9:16. European/American casual mobile game cartoon (欧卡), polished dimensional hand-painted soft3D illustration, rounded sculpted shapes, clean saturated colors, controlled shadows, crisp readable compact UI. Human characters are unmistakably stylized cartoons with expressive larger eyes, simplified noses, rounded smooth cheeks, chunky hair shapes and original age/ethnicity. Not realistic celebrity photos, not semi-realistic faces, not baby chibi. Preserve recognizable named IP characters, signature outfits, cultural architecture and items. Nonhuman characters retain source species and signature proportions. No sepia or yellowed vintage filter. No poster, device frame, montage, giant title, marketing copy, watermark or player hand. All UI within safe margins. Header has small IP title and resource HUD: Lv12, energy84, coins1250. Five bottom tabs labeled 合成,家园,故事,图鉴,商店. Chinese text clear and minimal. This is a concept adaptation into Merge-2, not a screenshot of the original source game.\nMETA SCREEN: Same small title HUD, palette and recognizable cast as the paired board. Scene occupies70% of screen as a richly readable elevated isometric/cutaway growth environment with multiple functional spaces. Show a colorful restored area green check, one highlighted current task marker and one muted unfinished locked zone with lock and cost750. Exactly three named characters naturally using/carrying the themed objects in the scene at appropriate scene scale. Board items visibly support this environment. Bottom task panel shows objective, item icon, progress3/6, cost450 and green 布置 button; exactly five bottom tabs, 家园 selected. NO merge board in this image. Strong specific IP scene silhouette and meaningful renovation progression, not a generic room or poster.\nIP: Bibi & Tina. Palette: leaf green sky blue ruby. Character identity anchors: Bibi blonde ponytail green top; Tina red ponytail blue top; Sabrina white mare. Item chains: horse feed, tack, grooming brushes, magical tokens and race supplies. Recognizable environment and growth objective: German Martinshof stable pasture and riding camp event upgrades. Keep source cultural architecture, garments, ethnicity and signature colors. Sculpt ALL human faces in rounded Western casual animation geometry with visible three-dimensional cheeks, short rounded nose and molded chunky hair; no 2D anime faces.\n"
    },
    {
      "slug": "63-ip",
      "name": "Spiritfarer 灵魂摆渡人",
      "kind": "board",
      "prompt": "ALL HUMAN FACES must visibly read as sculpted Western casual mobile animation: rounded dimensional forehead, cheeks, short bulbous nose, modeled chunky eyebrows, soft3D volume and molded hair. Render cartoon cast like Illumination/Pixar mobile game characters, never flat painted anime or semi-real actor portraits. STYLE PRIORITY: character faces and body rendering in Western Disney/Pixar-like casual mobile animation, Gossip Harbor style. Large rounded head and rounded short nose, expressive broad eyebrows, enormous simple eye shapes, molded chunky hair and soft dimensional skin. Head to body around1:4.5 for adults. NOT anime, manga, otome game illustration, thin elongated pointed faces, realistic actors or detailed painted hair strands. Cultural identity and clothes stay authentic. Use case: ui-mockup. ONE complete portrait mobile Merge-2 game screen, near9:16. European/American casual mobile game cartoon (欧卡), polished dimensional hand-painted soft3D illustration, rounded sculpted shapes, clean saturated colors, controlled shadows, crisp readable compact UI. Human characters are unmistakably stylized cartoons with expressive larger eyes, simplified noses, rounded smooth cheeks, chunky hair shapes and original age/ethnicity. Not realistic celebrity photos, not semi-realistic faces, not baby chibi. Preserve recognizable named IP characters, signature outfits, cultural architecture and items. Nonhuman characters retain source species and signature proportions. No sepia or yellowed vintage filter. No poster, device frame, montage, giant title, marketing copy, watermark or player hand. All UI within safe margins. Header has small IP title and resource HUD: Lv12, energy84, coins1250. Five bottom tabs labeled 合成,家园,故事,图鉴,商店. Chinese text clear and minimal. This is a concept adaptation into Merge-2, not a screenshot of the original source game.\nBOARD SCREEN: Top HUD7%; exactly three compact horizontal character ORDER CARDS next13%, one recognizable cast portrait, character name, two target item icons with 0/1 or1/1 and coin reward per card. Front-facing flat board next68%, compact selected-item panel and five-tab navigation bottom12%. Board width is narrowed with clean side gutters to fit all9 square-cell rows. EXACTLY7columns x9rows=63 continuous equal square cells, all9rows visible. No perspective. Each item or generator fits entirely inside ONE cell, near-square compact silhouette and strong48px-scale readability. 3single-cell generators with yellow lightning badges. Include at least10 clearly empty unlocked cells,6grey locked cells grouped at bottom, and a varied mix of repeated identical pairs and different upgrade levels. Two identical adjacent items with a small merge arrow, advanced object nearby. Keep visible cell boundaries uninterrupted. Objects take75-85%of cell, no spanning across cells, no piles covering grid. Distinct tiers by shape/container, not only color. Grid contains useful themed items rather than generic gems. Selected generator panel shows name and cooldown timer. 合成 tab selected. Story action: produce themed requested items for the paired environment upgrade.\nIP: Spiritfarer 灵魂摆渡人. Palette: cobalt golden yellow jade. Character identity anchors: Stella dark skin enormous yellow star brim hat blue poncho; Daffodil cream cat; Gwen deer spirit brown face red coat. Item chains: crops, cooked meals, processed crafting materials and passenger gifts. Recognizable environment and growth objective: Spiritfarer ferry with modular garden kitchen workshop and passenger cabins built on decks. Keep source cultural architecture, garments, ethnicity and signature colors. Sculpt ALL human faces in rounded Western casual animation geometry with visible three-dimensional cheeks, short rounded nose and molded chunky hair; no 2D anime faces.\n"
    },
    {
      "slug": "63-ip",
      "name": "Spiritfarer 灵魂摆渡人",
      "kind": "meta",
      "prompt": "ALL HUMAN FACES must visibly read as sculpted Western casual mobile animation: rounded dimensional forehead, cheeks, short bulbous nose, modeled chunky eyebrows, soft3D volume and molded hair. Render cartoon cast like Illumination/Pixar mobile game characters, never flat painted anime or semi-real actor portraits. STYLE PRIORITY: character faces and body rendering in Western Disney/Pixar-like casual mobile animation, Gossip Harbor style. Large rounded head and rounded short nose, expressive broad eyebrows, enormous simple eye shapes, molded chunky hair and soft dimensional skin. Head to body around1:4.5 for adults. NOT anime, manga, otome game illustration, thin elongated pointed faces, realistic actors or detailed painted hair strands. Cultural identity and clothes stay authentic. Use case: ui-mockup. ONE complete portrait mobile Merge-2 game screen, near9:16. European/American casual mobile game cartoon (欧卡), polished dimensional hand-painted soft3D illustration, rounded sculpted shapes, clean saturated colors, controlled shadows, crisp readable compact UI. Human characters are unmistakably stylized cartoons with expressive larger eyes, simplified noses, rounded smooth cheeks, chunky hair shapes and original age/ethnicity. Not realistic celebrity photos, not semi-realistic faces, not baby chibi. Preserve recognizable named IP characters, signature outfits, cultural architecture and items. Nonhuman characters retain source species and signature proportions. No sepia or yellowed vintage filter. No poster, device frame, montage, giant title, marketing copy, watermark or player hand. All UI within safe margins. Header has small IP title and resource HUD: Lv12, energy84, coins1250. Five bottom tabs labeled 合成,家园,故事,图鉴,商店. Chinese text clear and minimal. This is a concept adaptation into Merge-2, not a screenshot of the original source game.\nMETA SCREEN: Same small title HUD, palette and recognizable cast as the paired board. Scene occupies70% of screen as a richly readable elevated isometric/cutaway growth environment with multiple functional spaces. Show a colorful restored area green check, one highlighted current task marker and one muted unfinished locked zone with lock and cost750. Exactly three named characters naturally using/carrying the themed objects in the scene at appropriate scene scale. Board items visibly support this environment. Bottom task panel shows objective, item icon, progress3/6, cost450 and green 布置 button; exactly five bottom tabs, 家园 selected. NO merge board in this image. Strong specific IP scene silhouette and meaningful renovation progression, not a generic room or poster.\nIP: Spiritfarer 灵魂摆渡人. Palette: cobalt golden yellow jade. Character identity anchors: Stella dark skin enormous yellow star brim hat blue poncho; Daffodil cream cat; Gwen deer spirit brown face red coat. Item chains: crops, cooked meals, processed crafting materials and passenger gifts. Recognizable environment and growth objective: Spiritfarer ferry with modular garden kitchen workshop and passenger cabins built on decks. Keep source cultural architecture, garments, ethnicity and signature colors. Sculpt ALL human faces in rounded Western casual animation geometry with visible three-dimensional cheeks, short rounded nose and molded chunky hair; no 2D anime faces.\n"
    },
    {
      "slug": "64-ip",
      "name": "Hello Kitty Island Adventure",
      "kind": "board",
      "prompt": "ALL HUMAN FACES must visibly read as sculpted Western casual mobile animation: rounded dimensional forehead, cheeks, short bulbous nose, modeled chunky eyebrows, soft3D volume and molded hair. Render cartoon cast like Illumination/Pixar mobile game characters, never flat painted anime or semi-real actor portraits. STYLE PRIORITY: character faces and body rendering in Western Disney/Pixar-like casual mobile animation, Gossip Harbor style. Large rounded head and rounded short nose, expressive broad eyebrows, enormous simple eye shapes, molded chunky hair and soft dimensional skin. Head to body around1:4.5 for adults. NOT anime, manga, otome game illustration, thin elongated pointed faces, realistic actors or detailed painted hair strands. Cultural identity and clothes stay authentic. Use case: ui-mockup. ONE complete portrait mobile Merge-2 game screen, near9:16. European/American casual mobile game cartoon (欧卡), polished dimensional hand-painted soft3D illustration, rounded sculpted shapes, clean saturated colors, controlled shadows, crisp readable compact UI. Human characters are unmistakably stylized cartoons with expressive larger eyes, simplified noses, rounded smooth cheeks, chunky hair shapes and original age/ethnicity. Not realistic celebrity photos, not semi-realistic faces, not baby chibi. Preserve recognizable named IP characters, signature outfits, cultural architecture and items. Nonhuman characters retain source species and signature proportions. No sepia or yellowed vintage filter. No poster, device frame, montage, giant title, marketing copy, watermark or player hand. All UI within safe margins. Header has small IP title and resource HUD: Lv12, energy84, coins1250. Five bottom tabs labeled 合成,家园,故事,图鉴,商店. Chinese text clear and minimal. This is a concept adaptation into Merge-2, not a screenshot of the original source game.\nBOARD SCREEN: Top HUD7%; exactly three compact horizontal character ORDER CARDS next13%, one recognizable cast portrait, character name, two target item icons with 0/1 or1/1 and coin reward per card. Front-facing flat board next68%, compact selected-item panel and five-tab navigation bottom12%. Board width is narrowed with clean side gutters to fit all9 square-cell rows. EXACTLY7columns x9rows=63 continuous equal square cells, all9rows visible. No perspective. Each item or generator fits entirely inside ONE cell, near-square compact silhouette and strong48px-scale readability. 3single-cell generators with yellow lightning badges. Include at least10 clearly empty unlocked cells,6grey locked cells grouped at bottom, and a varied mix of repeated identical pairs and different upgrade levels. Two identical adjacent items with a small merge arrow, advanced object nearby. Keep visible cell boundaries uninterrupted. Objects take75-85%of cell, no spanning across cells, no piles covering grid. Distinct tiers by shape/container, not only color. Grid contains useful themed items rather than generic gems. Selected generator panel shows name and cooldown timer. 合成 tab selected. Story action: produce themed requested items for the paired environment upgrade.\nIP: Hello Kitty Island Adventure. Palette: pink turquoise lavender. Character identity anchors: Hello Kitty white cat red bow; My Melody white rabbit pink hood; Kuromi black hood pink skull white face. Item chains: baked treats, gifts, handcrafted furniture and island supplies. Recognizable environment and growth objective: Sanrio tropical island plaza cute guest cabins bakery and garden recovery. Keep source cultural architecture, garments, ethnicity and signature colors. Sculpt ALL human faces in rounded Western casual animation geometry with visible three-dimensional cheeks, short rounded nose and molded chunky hair; no 2D anime faces.\n"
    },
    {
      "slug": "64-ip",
      "name": "Hello Kitty Island Adventure",
      "kind": "meta",
      "prompt": "ALL HUMAN FACES must visibly read as sculpted Western casual mobile animation: rounded dimensional forehead, cheeks, short bulbous nose, modeled chunky eyebrows, soft3D volume and molded hair. Render cartoon cast like Illumination/Pixar mobile game characters, never flat painted anime or semi-real actor portraits. STYLE PRIORITY: character faces and body rendering in Western Disney/Pixar-like casual mobile animation, Gossip Harbor style. Large rounded head and rounded short nose, expressive broad eyebrows, enormous simple eye shapes, molded chunky hair and soft dimensional skin. Head to body around1:4.5 for adults. NOT anime, manga, otome game illustration, thin elongated pointed faces, realistic actors or detailed painted hair strands. Cultural identity and clothes stay authentic. Use case: ui-mockup. ONE complete portrait mobile Merge-2 game screen, near9:16. European/American casual mobile game cartoon (欧卡), polished dimensional hand-painted soft3D illustration, rounded sculpted shapes, clean saturated colors, controlled shadows, crisp readable compact UI. Human characters are unmistakably stylized cartoons with expressive larger eyes, simplified noses, rounded smooth cheeks, chunky hair shapes and original age/ethnicity. Not realistic celebrity photos, not semi-realistic faces, not baby chibi. Preserve recognizable named IP characters, signature outfits, cultural architecture and items. Nonhuman characters retain source species and signature proportions. No sepia or yellowed vintage filter. No poster, device frame, montage, giant title, marketing copy, watermark or player hand. All UI within safe margins. Header has small IP title and resource HUD: Lv12, energy84, coins1250. Five bottom tabs labeled 合成,家园,故事,图鉴,商店. Chinese text clear and minimal. This is a concept adaptation into Merge-2, not a screenshot of the original source game.\nMETA SCREEN: Same small title HUD, palette and recognizable cast as the paired board. Scene occupies70% of screen as a richly readable elevated isometric/cutaway growth environment with multiple functional spaces. Show a colorful restored area green check, one highlighted current task marker and one muted unfinished locked zone with lock and cost750. Exactly three named characters naturally using/carrying the themed objects in the scene at appropriate scene scale. Board items visibly support this environment. Bottom task panel shows objective, item icon, progress3/6, cost450 and green 布置 button; exactly five bottom tabs, 家园 selected. NO merge board in this image. Strong specific IP scene silhouette and meaningful renovation progression, not a generic room or poster.\nIP: Hello Kitty Island Adventure. Palette: pink turquoise lavender. Character identity anchors: Hello Kitty white cat red bow; My Melody white rabbit pink hood; Kuromi black hood pink skull white face. Item chains: baked treats, gifts, handcrafted furniture and island supplies. Recognizable environment and growth objective: Sanrio tropical island plaza cute guest cabins bakery and garden recovery. Keep source cultural architecture, garments, ethnicity and signature colors. Sculpt ALL human faces in rounded Western casual animation geometry with visible three-dimensional cheeks, short rounded nose and molded chunky hair; no 2D anime faces.\n"
    },
    {
      "slug": "65-ip",
      "name": "宝可梦 Café ReMix",
      "kind": "board",
      "prompt": "ALL HUMAN FACES must visibly read as sculpted Western casual mobile animation: rounded dimensional forehead, cheeks, short bulbous nose, modeled chunky eyebrows, soft3D volume and molded hair. Render cartoon cast like Illumination/Pixar mobile game characters, never flat painted anime or semi-real actor portraits. STYLE PRIORITY: character faces and body rendering in Western Disney/Pixar-like casual mobile animation, Gossip Harbor style. Large rounded head and rounded short nose, expressive broad eyebrows, enormous simple eye shapes, molded chunky hair and soft dimensional skin. Head to body around1:4.5 for adults. NOT anime, manga, otome game illustration, thin elongated pointed faces, realistic actors or detailed painted hair strands. Cultural identity and clothes stay authentic. Use case: ui-mockup. ONE complete portrait mobile Merge-2 game screen, near9:16. European/American casual mobile game cartoon (欧卡), polished dimensional hand-painted soft3D illustration, rounded sculpted shapes, clean saturated colors, controlled shadows, crisp readable compact UI. Human characters are unmistakably stylized cartoons with expressive larger eyes, simplified noses, rounded smooth cheeks, chunky hair shapes and original age/ethnicity. Not realistic celebrity photos, not semi-realistic faces, not baby chibi. Preserve recognizable named IP characters, signature outfits, cultural architecture and items. Nonhuman characters retain source species and signature proportions. No sepia or yellowed vintage filter. No poster, device frame, montage, giant title, marketing copy, watermark or player hand. All UI within safe margins. Header has small IP title and resource HUD: Lv12, energy84, coins1250. Five bottom tabs labeled 合成,家园,故事,图鉴,商店. Chinese text clear and minimal. This is a concept adaptation into Merge-2, not a screenshot of the original source game.\nBOARD SCREEN: Top HUD7%; exactly three compact horizontal character ORDER CARDS next13%, one recognizable cast portrait, character name, two target item icons with 0/1 or1/1 and coin reward per card. Front-facing flat board next68%, compact selected-item panel and five-tab navigation bottom12%. Board width is narrowed with clean side gutters to fit all9 square-cell rows. EXACTLY7columns x9rows=63 continuous equal square cells, all9rows visible. No perspective. Each item or generator fits entirely inside ONE cell, near-square compact silhouette and strong48px-scale readability. 3single-cell generators with yellow lightning badges. Include at least10 clearly empty unlocked cells,6grey locked cells grouped at bottom, and a varied mix of repeated identical pairs and different upgrade levels. Two identical adjacent items with a small merge arrow, advanced object nearby. Keep visible cell boundaries uninterrupted. Objects take75-85%of cell, no spanning across cells, no piles covering grid. Distinct tiers by shape/container, not only color. Grid contains useful themed items rather than generic gems. Selected generator panel shows name and cooldown timer. 合成 tab selected. Story action: produce themed requested items for the paired environment upgrade.\nIP: 宝可梦 Café ReMix. Palette: orange mint cream. Character identity anchors: Eevee brown fox cream ruff cafe apron; Pikachu yellow mouse cafe chef hat; Munchlax blue round Pokemon cafe uniform. Item chains: Pokemon themed cafe dishes, drinks, ingredients and cafe decor. Recognizable environment and growth objective: Pokemon cafe cutaway counter kitchen seating and new dessert corner expansion. Keep source cultural architecture, garments, ethnicity and signature colors. Sculpt ALL human faces in rounded Western casual animation geometry with visible three-dimensional cheeks, short rounded nose and molded chunky hair; no 2D anime faces.\n"
    },
    {
      "slug": "65-ip",
      "name": "宝可梦 Café ReMix",
      "kind": "meta",
      "prompt": "ALL HUMAN FACES must visibly read as sculpted Western casual mobile animation: rounded dimensional forehead, cheeks, short bulbous nose, modeled chunky eyebrows, soft3D volume and molded hair. Render cartoon cast like Illumination/Pixar mobile game characters, never flat painted anime or semi-real actor portraits. STYLE PRIORITY: character faces and body rendering in Western Disney/Pixar-like casual mobile animation, Gossip Harbor style. Large rounded head and rounded short nose, expressive broad eyebrows, enormous simple eye shapes, molded chunky hair and soft dimensional skin. Head to body around1:4.5 for adults. NOT anime, manga, otome game illustration, thin elongated pointed faces, realistic actors or detailed painted hair strands. Cultural identity and clothes stay authentic. Use case: ui-mockup. ONE complete portrait mobile Merge-2 game screen, near9:16. European/American casual mobile game cartoon (欧卡), polished dimensional hand-painted soft3D illustration, rounded sculpted shapes, clean saturated colors, controlled shadows, crisp readable compact UI. Human characters are unmistakably stylized cartoons with expressive larger eyes, simplified noses, rounded smooth cheeks, chunky hair shapes and original age/ethnicity. Not realistic celebrity photos, not semi-realistic faces, not baby chibi. Preserve recognizable named IP characters, signature outfits, cultural architecture and items. Nonhuman characters retain source species and signature proportions. No sepia or yellowed vintage filter. No poster, device frame, montage, giant title, marketing copy, watermark or player hand. All UI within safe margins. Header has small IP title and resource HUD: Lv12, energy84, coins1250. Five bottom tabs labeled 合成,家园,故事,图鉴,商店. Chinese text clear and minimal. This is a concept adaptation into Merge-2, not a screenshot of the original source game.\nMETA SCREEN: Same small title HUD, palette and recognizable cast as the paired board. Scene occupies70% of screen as a richly readable elevated isometric/cutaway growth environment with multiple functional spaces. Show a colorful restored area green check, one highlighted current task marker and one muted unfinished locked zone with lock and cost750. Exactly three named characters naturally using/carrying the themed objects in the scene at appropriate scene scale. Board items visibly support this environment. Bottom task panel shows objective, item icon, progress3/6, cost450 and green 布置 button; exactly five bottom tabs, 家园 selected. NO merge board in this image. Strong specific IP scene silhouette and meaningful renovation progression, not a generic room or poster.\nIP: 宝可梦 Café ReMix. Palette: orange mint cream. Character identity anchors: Eevee brown fox cream ruff cafe apron; Pikachu yellow mouse cafe chef hat; Munchlax blue round Pokemon cafe uniform. Item chains: Pokemon themed cafe dishes, drinks, ingredients and cafe decor. Recognizable environment and growth objective: Pokemon cafe cutaway counter kitchen seating and new dessert corner expansion. Keep source cultural architecture, garments, ethnicity and signature colors. Sculpt ALL human faces in rounded Western casual animation geometry with visible three-dimensional cheeks, short rounded nose and molded chunky hair; no 2D anime faces.\n"
    },
    {
      "slug": "66-ip",
      "name": "波西亚时光",
      "kind": "board",
      "prompt": "ALL HUMAN FACES must visibly read as sculpted Western casual mobile animation: rounded dimensional forehead, cheeks, short bulbous nose, modeled chunky eyebrows, soft3D volume and molded hair. Render cartoon cast like Illumination/Pixar mobile game characters, never flat painted anime or semi-real actor portraits. STYLE PRIORITY: character faces and body rendering in Western Disney/Pixar-like casual mobile animation, Gossip Harbor style. Large rounded head and rounded short nose, expressive broad eyebrows, enormous simple eye shapes, molded chunky hair and soft dimensional skin. Head to body around1:4.5 for adults. NOT anime, manga, otome game illustration, thin elongated pointed faces, realistic actors or detailed painted hair strands. Cultural identity and clothes stay authentic. Use case: ui-mockup. ONE complete portrait mobile Merge-2 game screen, near9:16. European/American casual mobile game cartoon (欧卡), polished dimensional hand-painted soft3D illustration, rounded sculpted shapes, clean saturated colors, controlled shadows, crisp readable compact UI. Human characters are unmistakably stylized cartoons with expressive larger eyes, simplified noses, rounded smooth cheeks, chunky hair shapes and original age/ethnicity. Not realistic celebrity photos, not semi-realistic faces, not baby chibi. Preserve recognizable named IP characters, signature outfits, cultural architecture and items. Nonhuman characters retain source species and signature proportions. No sepia or yellowed vintage filter. No poster, device frame, montage, giant title, marketing copy, watermark or player hand. All UI within safe margins. Header has small IP title and resource HUD: Lv12, energy84, coins1250. Five bottom tabs labeled 合成,家园,故事,图鉴,商店. Chinese text clear and minimal. This is a concept adaptation into Merge-2, not a screenshot of the original source game.\nBOARD SCREEN: Top HUD7%; exactly three compact horizontal character ORDER CARDS next13%, one recognizable cast portrait, character name, two target item icons with 0/1 or1/1 and coin reward per card. Front-facing flat board next68%, compact selected-item panel and five-tab navigation bottom12%. Board width is narrowed with clean side gutters to fit all9 square-cell rows. EXACTLY7columns x9rows=63 continuous equal square cells, all9rows visible. No perspective. Each item or generator fits entirely inside ONE cell, near-square compact silhouette and strong48px-scale readability. 3single-cell generators with yellow lightning badges. Include at least10 clearly empty unlocked cells,6grey locked cells grouped at bottom, and a varied mix of repeated identical pairs and different upgrade levels. Two identical adjacent items with a small merge arrow, advanced object nearby. Keep visible cell boundaries uninterrupted. Objects take75-85%of cell, no spanning across cells, no piles covering grid. Distinct tiers by shape/container, not only color. Grid contains useful themed items rather than generic gems. Selected generator panel shows name and cooldown timer. 合成 tab selected. Story action: produce themed requested items for the paired environment upgrade.\nIP: 波西亚时光. Palette: sky blue orange jade. Character identity anchors: female builder brown ponytail work overalls; Emily blonde braid farm dress; Albert brown hair yellow hat navy work coat. Item chains: raw wood ore, processed components, machines and finished town commissions. Recognizable environment and growth objective: Portia builder workshop with assembly platform timber house garden and town square unlock. Keep source cultural architecture, garments, ethnicity and signature colors. Sculpt ALL human faces in rounded Western casual animation geometry with visible three-dimensional cheeks, short rounded nose and molded chunky hair; no 2D anime faces.\n"
    },
    {
      "slug": "66-ip",
      "name": "波西亚时光",
      "kind": "meta",
      "prompt": "ALL HUMAN FACES must visibly read as sculpted Western casual mobile animation: rounded dimensional forehead, cheeks, short bulbous nose, modeled chunky eyebrows, soft3D volume and molded hair. Render cartoon cast like Illumination/Pixar mobile game characters, never flat painted anime or semi-real actor portraits. STYLE PRIORITY: character faces and body rendering in Western Disney/Pixar-like casual mobile animation, Gossip Harbor style. Large rounded head and rounded short nose, expressive broad eyebrows, enormous simple eye shapes, molded chunky hair and soft dimensional skin. Head to body around1:4.5 for adults. NOT anime, manga, otome game illustration, thin elongated pointed faces, realistic actors or detailed painted hair strands. Cultural identity and clothes stay authentic. Use case: ui-mockup. ONE complete portrait mobile Merge-2 game screen, near9:16. European/American casual mobile game cartoon (欧卡), polished dimensional hand-painted soft3D illustration, rounded sculpted shapes, clean saturated colors, controlled shadows, crisp readable compact UI. Human characters are unmistakably stylized cartoons with expressive larger eyes, simplified noses, rounded smooth cheeks, chunky hair shapes and original age/ethnicity. Not realistic celebrity photos, not semi-realistic faces, not baby chibi. Preserve recognizable named IP characters, signature outfits, cultural architecture and items. Nonhuman characters retain source species and signature proportions. No sepia or yellowed vintage filter. No poster, device frame, montage, giant title, marketing copy, watermark or player hand. All UI within safe margins. Header has small IP title and resource HUD: Lv12, energy84, coins1250. Five bottom tabs labeled 合成,家园,故事,图鉴,商店. Chinese text clear and minimal. This is a concept adaptation into Merge-2, not a screenshot of the original source game.\nMETA SCREEN: Same small title HUD, palette and recognizable cast as the paired board. Scene occupies70% of screen as a richly readable elevated isometric/cutaway growth environment with multiple functional spaces. Show a colorful restored area green check, one highlighted current task marker and one muted unfinished locked zone with lock and cost750. Exactly three named characters naturally using/carrying the themed objects in the scene at appropriate scene scale. Board items visibly support this environment. Bottom task panel shows objective, item icon, progress3/6, cost450 and green 布置 button; exactly five bottom tabs, 家园 selected. NO merge board in this image. Strong specific IP scene silhouette and meaningful renovation progression, not a generic room or poster.\nIP: 波西亚时光. Palette: sky blue orange jade. Character identity anchors: female builder brown ponytail work overalls; Emily blonde braid farm dress; Albert brown hair yellow hat navy work coat. Item chains: raw wood ore, processed components, machines and finished town commissions. Recognizable environment and growth objective: Portia builder workshop with assembly platform timber house garden and town square unlock. Keep source cultural architecture, garments, ethnicity and signature colors. Sculpt ALL human faces in rounded Western casual animation geometry with visible three-dimensional cheeks, short rounded nose and molded chunky hair; no 2D anime faces.\n"
    },
    {
      "slug": "67-ip",
      "name": "迪士尼梦幻星谷",
      "kind": "board",
      "prompt": "ALL HUMAN FACES must visibly read as sculpted Western casual mobile animation: rounded dimensional forehead, cheeks, short bulbous nose, modeled chunky eyebrows, soft3D volume and molded hair. Render cartoon cast like Illumination/Pixar mobile game characters, never flat painted anime or semi-real actor portraits. STYLE PRIORITY: character faces and body rendering in Western Disney/Pixar-like casual mobile animation, Gossip Harbor style. Large rounded head and rounded short nose, expressive broad eyebrows, enormous simple eye shapes, molded chunky hair and soft dimensional skin. Head to body around1:4.5 for adults. NOT anime, manga, otome game illustration, thin elongated pointed faces, realistic actors or detailed painted hair strands. Cultural identity and clothes stay authentic. Use case: ui-mockup. ONE complete portrait mobile Merge-2 game screen, near9:16. European/American casual mobile game cartoon (欧卡), polished dimensional hand-painted soft3D illustration, rounded sculpted shapes, clean saturated colors, controlled shadows, crisp readable compact UI. Human characters are unmistakably stylized cartoons with expressive larger eyes, simplified noses, rounded smooth cheeks, chunky hair shapes and original age/ethnicity. Not realistic celebrity photos, not semi-realistic faces, not baby chibi. Preserve recognizable named IP characters, signature outfits, cultural architecture and items. Nonhuman characters retain source species and signature proportions. No sepia or yellowed vintage filter. No poster, device frame, montage, giant title, marketing copy, watermark or player hand. All UI within safe margins. Header has small IP title and resource HUD: Lv12, energy84, coins1250. Five bottom tabs labeled 合成,家园,故事,图鉴,商店. Chinese text clear and minimal. This is a concept adaptation into Merge-2, not a screenshot of the original source game.\nBOARD SCREEN: Top HUD7%; exactly three compact horizontal character ORDER CARDS next13%, one recognizable cast portrait, character name, two target item icons with 0/1 or1/1 and coin reward per card. Front-facing flat board next68%, compact selected-item panel and five-tab navigation bottom12%. Board width is narrowed with clean side gutters to fit all9 square-cell rows. EXACTLY7columns x9rows=63 continuous equal square cells, all9rows visible. No perspective. Each item or generator fits entirely inside ONE cell, near-square compact silhouette and strong48px-scale readability. 3single-cell generators with yellow lightning badges. Include at least10 clearly empty unlocked cells,6grey locked cells grouped at bottom, and a varied mix of repeated identical pairs and different upgrade levels. Two identical adjacent items with a small merge arrow, advanced object nearby. Keep visible cell boundaries uninterrupted. Objects take75-85%of cell, no spanning across cells, no piles covering grid. Distinct tiers by shape/container, not only color. Grid contains useful themed items rather than generic gems. Selected generator panel shows name and cooldown timer. 合成 tab selected. Story action: produce themed requested items for the paired environment upgrade.\nIP: 迪士尼梦幻星谷. Palette: turquoise lavender blue. Character identity anchors: Mickey Mouse black ears red shorts; Elsa blonde braid icy blue dress; Merlin grey beard blue wizard hat robe. Item chains: flowers, cooked meals, crafting materials and friendship gifts. Recognizable environment and growth objective: Dreamlight Valley village plaza restoring Merlin's cottage and Elsa's garden with character houses. Keep source cultural architecture, garments, ethnicity and signature colors. Sculpt ALL human faces in rounded Western casual animation geometry with visible three-dimensional cheeks, short rounded nose and molded chunky hair; no 2D anime faces.\n"
    },
    {
      "slug": "67-ip",
      "name": "迪士尼梦幻星谷",
      "kind": "meta",
      "prompt": "ALL HUMAN FACES must visibly read as sculpted Western casual mobile animation: rounded dimensional forehead, cheeks, short bulbous nose, modeled chunky eyebrows, soft3D volume and molded hair. Render cartoon cast like Illumination/Pixar mobile game characters, never flat painted anime or semi-real actor portraits. STYLE PRIORITY: character faces and body rendering in Western Disney/Pixar-like casual mobile animation, Gossip Harbor style. Large rounded head and rounded short nose, expressive broad eyebrows, enormous simple eye shapes, molded chunky hair and soft dimensional skin. Head to body around1:4.5 for adults. NOT anime, manga, otome game illustration, thin elongated pointed faces, realistic actors or detailed painted hair strands. Cultural identity and clothes stay authentic. Use case: ui-mockup. ONE complete portrait mobile Merge-2 game screen, near9:16. European/American casual mobile game cartoon (欧卡), polished dimensional hand-painted soft3D illustration, rounded sculpted shapes, clean saturated colors, controlled shadows, crisp readable compact UI. Human characters are unmistakably stylized cartoons with expressive larger eyes, simplified noses, rounded smooth cheeks, chunky hair shapes and original age/ethnicity. Not realistic celebrity photos, not semi-realistic faces, not baby chibi. Preserve recognizable named IP characters, signature outfits, cultural architecture and items. Nonhuman characters retain source species and signature proportions. No sepia or yellowed vintage filter. No poster, device frame, montage, giant title, marketing copy, watermark or player hand. All UI within safe margins. Header has small IP title and resource HUD: Lv12, energy84, coins1250. Five bottom tabs labeled 合成,家园,故事,图鉴,商店. Chinese text clear and minimal. This is a concept adaptation into Merge-2, not a screenshot of the original source game.\nMETA SCREEN: Same small title HUD, palette and recognizable cast as the paired board. Scene occupies70% of screen as a richly readable elevated isometric/cutaway growth environment with multiple functional spaces. Show a colorful restored area green check, one highlighted current task marker and one muted unfinished locked zone with lock and cost750. Exactly three named characters naturally using/carrying the themed objects in the scene at appropriate scene scale. Board items visibly support this environment. Bottom task panel shows objective, item icon, progress3/6, cost450 and green 布置 button; exactly five bottom tabs, 家园 selected. NO merge board in this image. Strong specific IP scene silhouette and meaningful renovation progression, not a generic room or poster.\nIP: 迪士尼梦幻星谷. Palette: turquoise lavender blue. Character identity anchors: Mickey Mouse black ears red shorts; Elsa blonde braid icy blue dress; Merlin grey beard blue wizard hat robe. Item chains: flowers, cooked meals, crafting materials and friendship gifts. Recognizable environment and growth objective: Dreamlight Valley village plaza restoring Merlin's cottage and Elsa's garden with character houses. Keep source cultural architecture, garments, ethnicity and signature colors. Sculpt ALL human faces in rounded Western casual animation geometry with visible three-dimensional cheeks, short rounded nose and molded chunky hair; no 2D anime faces.\n"
    },
    {
      "slug": "68-ip",
      "name": "未定事件簿",
      "kind": "board",
      "prompt": "ALL HUMAN FACES must visibly read as sculpted Western casual mobile animation: rounded dimensional forehead, cheeks, short bulbous nose, modeled chunky eyebrows, soft3D volume and molded hair. Render cartoon cast like Illumination/Pixar mobile game characters, never flat painted anime or semi-real actor portraits. STYLE PRIORITY: character faces and body rendering in Western Disney/Pixar-like casual mobile animation, Gossip Harbor style. Large rounded head and rounded short nose, expressive broad eyebrows, enormous simple eye shapes, molded chunky hair and soft dimensional skin. Head to body around1:4.5 for adults. NOT anime, manga, otome game illustration, thin elongated pointed faces, realistic actors or detailed painted hair strands. Cultural identity and clothes stay authentic. Use case: ui-mockup. ONE complete portrait mobile Merge-2 game screen, near9:16. European/American casual mobile game cartoon (欧卡), polished dimensional hand-painted soft3D illustration, rounded sculpted shapes, clean saturated colors, controlled shadows, crisp readable compact UI. Human characters are unmistakably stylized cartoons with expressive larger eyes, simplified noses, rounded smooth cheeks, chunky hair shapes and original age/ethnicity. Not realistic celebrity photos, not semi-realistic faces, not baby chibi. Preserve recognizable named IP characters, signature outfits, cultural architecture and items. Nonhuman characters retain source species and signature proportions. No sepia or yellowed vintage filter. No poster, device frame, montage, giant title, marketing copy, watermark or player hand. All UI within safe margins. Header has small IP title and resource HUD: Lv12, energy84, coins1250. Five bottom tabs labeled 合成,家园,故事,图鉴,商店. Chinese text clear and minimal. This is a concept adaptation into Merge-2, not a screenshot of the original source game.\nBOARD SCREEN: Top HUD7%; exactly three compact horizontal character ORDER CARDS next13%, one recognizable cast portrait, character name, two target item icons with 0/1 or1/1 and coin reward per card. Front-facing flat board next68%, compact selected-item panel and five-tab navigation bottom12%. Board width is narrowed with clean side gutters to fit all9 square-cell rows. EXACTLY7columns x9rows=63 continuous equal square cells, all9rows visible. No perspective. Each item or generator fits entirely inside ONE cell, near-square compact silhouette and strong48px-scale readability. 3single-cell generators with yellow lightning badges. Include at least10 clearly empty unlocked cells,6grey locked cells grouped at bottom, and a varied mix of repeated identical pairs and different upgrade levels. Two identical adjacent items with a small merge arrow, advanced object nearby. Keep visible cell boundaries uninterrupted. Objects take75-85%of cell, no spanning across cells, no piles covering grid. Distinct tiers by shape/container, not only color. Grid contains useful themed items rather than generic gems. Selected generator panel shows name and cooldown timer. 合成 tab selected. Story action: produce themed requested items for the paired environment upgrade.\nIP: 未定事件簿. Palette: navy lavender cream. Character identity anchors: Rosa brown long hair cream blouse navy skirt; Artem Wing Zuo Ran dark hair navy suit; Marius von Hagen Lu Jinghe dark purple hair elegant casual suit. Item chains: legal case files, evidence items, investigation tools and date keepsakes. Recognizable environment and growth objective: Themis law firm Stellis office cutaway legal desk evidence board and lounge upgrade. Keep source cultural architecture, garments, ethnicity and signature colors. Sculpt ALL human faces in rounded Western casual animation geometry with visible three-dimensional cheeks, short rounded nose and molded chunky hair; no 2D anime faces.\n"
    },
    {
      "slug": "68-ip",
      "name": "未定事件簿",
      "kind": "meta",
      "prompt": "ALL HUMAN FACES must visibly read as sculpted Western casual mobile animation: rounded dimensional forehead, cheeks, short bulbous nose, modeled chunky eyebrows, soft3D volume and molded hair. Render cartoon cast like Illumination/Pixar mobile game characters, never flat painted anime or semi-real actor portraits. STYLE PRIORITY: character faces and body rendering in Western Disney/Pixar-like casual mobile animation, Gossip Harbor style. Large rounded head and rounded short nose, expressive broad eyebrows, enormous simple eye shapes, molded chunky hair and soft dimensional skin. Head to body around1:4.5 for adults. NOT anime, manga, otome game illustration, thin elongated pointed faces, realistic actors or detailed painted hair strands. Cultural identity and clothes stay authentic. Use case: ui-mockup. ONE complete portrait mobile Merge-2 game screen, near9:16. European/American casual mobile game cartoon (欧卡), polished dimensional hand-painted soft3D illustration, rounded sculpted shapes, clean saturated colors, controlled shadows, crisp readable compact UI. Human characters are unmistakably stylized cartoons with expressive larger eyes, simplified noses, rounded smooth cheeks, chunky hair shapes and original age/ethnicity. Not realistic celebrity photos, not semi-realistic faces, not baby chibi. Preserve recognizable named IP characters, signature outfits, cultural architecture and items. Nonhuman characters retain source species and signature proportions. No sepia or yellowed vintage filter. No poster, device frame, montage, giant title, marketing copy, watermark or player hand. All UI within safe margins. Header has small IP title and resource HUD: Lv12, energy84, coins1250. Five bottom tabs labeled 合成,家园,故事,图鉴,商店. Chinese text clear and minimal. This is a concept adaptation into Merge-2, not a screenshot of the original source game.\nMETA SCREEN: Same small title HUD, palette and recognizable cast as the paired board. Scene occupies70% of screen as a richly readable elevated isometric/cutaway growth environment with multiple functional spaces. Show a colorful restored area green check, one highlighted current task marker and one muted unfinished locked zone with lock and cost750. Exactly three named characters naturally using/carrying the themed objects in the scene at appropriate scene scale. Board items visibly support this environment. Bottom task panel shows objective, item icon, progress3/6, cost450 and green 布置 button; exactly five bottom tabs, 家园 selected. NO merge board in this image. Strong specific IP scene silhouette and meaningful renovation progression, not a generic room or poster.\nIP: 未定事件簿. Palette: navy lavender cream. Character identity anchors: Rosa brown long hair cream blouse navy skirt; Artem Wing Zuo Ran dark hair navy suit; Marius von Hagen Lu Jinghe dark purple hair elegant casual suit. Item chains: legal case files, evidence items, investigation tools and date keepsakes. Recognizable environment and growth objective: Themis law firm Stellis office cutaway legal desk evidence board and lounge upgrade. Keep source cultural architecture, garments, ethnicity and signature colors. Sculpt ALL human faces in rounded Western casual animation geometry with visible three-dimensional cheeks, short rounded nose and molded chunky hair; no 2D anime faces.\n"
    },
    {
      "slug": "69-ip",
      "name": "莱莎的炼金工房",
      "kind": "board",
      "prompt": "ALL HUMAN FACES must visibly read as sculpted Western casual mobile animation: rounded dimensional forehead, cheeks, short bulbous nose, modeled chunky eyebrows, soft3D volume and molded hair. Render cartoon cast like Illumination/Pixar mobile game characters, never flat painted anime or semi-real actor portraits. STYLE PRIORITY: character faces and body rendering in Western Disney/Pixar-like casual mobile animation, Gossip Harbor style. Large rounded head and rounded short nose, expressive broad eyebrows, enormous simple eye shapes, molded chunky hair and soft dimensional skin. Head to body around1:4.5 for adults. NOT anime, manga, otome game illustration, thin elongated pointed faces, realistic actors or detailed painted hair strands. Cultural identity and clothes stay authentic. Use case: ui-mockup. ONE complete portrait mobile Merge-2 game screen, near9:16. European/American casual mobile game cartoon (欧卡), polished dimensional hand-painted soft3D illustration, rounded sculpted shapes, clean saturated colors, controlled shadows, crisp readable compact UI. Human characters are unmistakably stylized cartoons with expressive larger eyes, simplified noses, rounded smooth cheeks, chunky hair shapes and original age/ethnicity. Not realistic celebrity photos, not semi-realistic faces, not baby chibi. Preserve recognizable named IP characters, signature outfits, cultural architecture and items. Nonhuman characters retain source species and signature proportions. No sepia or yellowed vintage filter. No poster, device frame, montage, giant title, marketing copy, watermark or player hand. All UI within safe margins. Header has small IP title and resource HUD: Lv12, energy84, coins1250. Five bottom tabs labeled 合成,家园,故事,图鉴,商店. Chinese text clear and minimal. This is a concept adaptation into Merge-2, not a screenshot of the original source game.\nBOARD SCREEN: Top HUD7%; exactly three compact horizontal character ORDER CARDS next13%, one recognizable cast portrait, character name, two target item icons with 0/1 or1/1 and coin reward per card. Front-facing flat board next68%, compact selected-item panel and five-tab navigation bottom12%. Board width is narrowed with clean side gutters to fit all9 square-cell rows. EXACTLY7columns x9rows=63 continuous equal square cells, all9rows visible. No perspective. Each item or generator fits entirely inside ONE cell, near-square compact silhouette and strong48px-scale readability. 3single-cell generators with yellow lightning badges. Include at least10 clearly empty unlocked cells,6grey locked cells grouped at bottom, and a varied mix of repeated identical pairs and different upgrade levels. Two identical adjacent items with a small merge arrow, advanced object nearby. Keep visible cell boundaries uninterrupted. Objects take75-85%of cell, no spanning across cells, no piles covering grid. Distinct tiers by shape/container, not only color. Grid contains useful themed items rather than generic gems. Selected generator panel shows name and cooldown timer. 合成 tab selected. Story action: produce themed requested items for the paired environment upgrade.\nIP: 莱莎的炼金工房. Palette: jade coral sky blue. Character identity anchors: Ryza short brown hair white hat yellow jacket red shorts; Klaudia blonde long hair pink white dress; Lent tan skin blonde hair blue adventurer armor. Item chains: herbs, minerals, potion ingredients, finished elixirs and alchemy tools. Recognizable environment and growth objective: Ryza island atelier cottage alchemy workbench storage herb garden and exploration camp. Keep source cultural architecture, garments, ethnicity and signature colors. Sculpt ALL human faces in rounded Western casual animation geometry with visible three-dimensional cheeks, short rounded nose and molded chunky hair; no 2D anime faces.\n"
    },
    {
      "slug": "69-ip",
      "name": "莱莎的炼金工房",
      "kind": "meta",
      "prompt": "ALL HUMAN FACES must visibly read as sculpted Western casual mobile animation: rounded dimensional forehead, cheeks, short bulbous nose, modeled chunky eyebrows, soft3D volume and molded hair. Render cartoon cast like Illumination/Pixar mobile game characters, never flat painted anime or semi-real actor portraits. STYLE PRIORITY: character faces and body rendering in Western Disney/Pixar-like casual mobile animation, Gossip Harbor style. Large rounded head and rounded short nose, expressive broad eyebrows, enormous simple eye shapes, molded chunky hair and soft dimensional skin. Head to body around1:4.5 for adults. NOT anime, manga, otome game illustration, thin elongated pointed faces, realistic actors or detailed painted hair strands. Cultural identity and clothes stay authentic. Use case: ui-mockup. ONE complete portrait mobile Merge-2 game screen, near9:16. European/American casual mobile game cartoon (欧卡), polished dimensional hand-painted soft3D illustration, rounded sculpted shapes, clean saturated colors, controlled shadows, crisp readable compact UI. Human characters are unmistakably stylized cartoons with expressive larger eyes, simplified noses, rounded smooth cheeks, chunky hair shapes and original age/ethnicity. Not realistic celebrity photos, not semi-realistic faces, not baby chibi. Preserve recognizable named IP characters, signature outfits, cultural architecture and items. Nonhuman characters retain source species and signature proportions. No sepia or yellowed vintage filter. No poster, device frame, montage, giant title, marketing copy, watermark or player hand. All UI within safe margins. Header has small IP title and resource HUD: Lv12, energy84, coins1250. Five bottom tabs labeled 合成,家园,故事,图鉴,商店. Chinese text clear and minimal. This is a concept adaptation into Merge-2, not a screenshot of the original source game.\nMETA SCREEN: Same small title HUD, palette and recognizable cast as the paired board. Scene occupies70% of screen as a richly readable elevated isometric/cutaway growth environment with multiple functional spaces. Show a colorful restored area green check, one highlighted current task marker and one muted unfinished locked zone with lock and cost750. Exactly three named characters naturally using/carrying the themed objects in the scene at appropriate scene scale. Board items visibly support this environment. Bottom task panel shows objective, item icon, progress3/6, cost450 and green 布置 button; exactly five bottom tabs, 家园 selected. NO merge board in this image. Strong specific IP scene silhouette and meaningful renovation progression, not a generic room or poster.\nIP: 莱莎的炼金工房. Palette: jade coral sky blue. Character identity anchors: Ryza short brown hair white hat yellow jacket red shorts; Klaudia blonde long hair pink white dress; Lent tan skin blonde hair blue adventurer armor. Item chains: herbs, minerals, potion ingredients, finished elixirs and alchemy tools. Recognizable environment and growth objective: Ryza island atelier cottage alchemy workbench storage herb garden and exploration camp. Keep source cultural architecture, garments, ethnicity and signature colors. Sculpt ALL human faces in rounded Western casual animation geometry with visible three-dimensional cheeks, short rounded nose and molded chunky hair; no 2D anime faces.\n"
    }
  ],
  "edits": [
    {
      "index": 0,
      "name": "国色芳华",
      "kind": "board",
      "target": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/tv-ip-eurocartoon-2026-09-30/all-ip/01-ip/01-棋盘.png",
      "prompt": "Edit ONLY the FIRST image. SECOND image is style reference only: use its polished Western casual mobile game cartoon character rendering. Retain the first image IP, characters ethnicities/ages, signature clothes/hair/colors, composition, themed item icons, Chinese text, resource HUD and five bottom tabs. All human faces should be sculpted rounded soft3D Disney/Pixar-like casual mobile characters with modeled round forehead/cheeks, rounded nose, large expressive simple eyes, chunky molded hair and volumetric skin. No flat anime lines, painted semi-real celebrity face, narrow pointed anime chin or photographic skin. Keep nonhuman mascots unchanged. No extra screen or montage. Keep all Merge-2 board icons and grid boundaries readable. Correct third character label 孙福 to 朱福, the flower workshop helper; third portrait is a sturdy round-faced adult Chinese woman in green Tang hanfu. First two characters remain 何惟芳 and 蒋长扬. Fit exactly7columns by9rows of equal square cells, with six locked cells at bottom and one bottom-right unlocked.",
      "source": "/Users/kamisola/.codex/generated_images/01a0f0d4-ea44-70e1-92ce-8c3ec58c149b/exec-16047c41-da01-4afd-86bc-17bbf78e094e.png",
      "selected": true,
      "style_reference": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/tv-ip-eurocartoon-2026-09-30/07-emily-in-paris/01-棋盘.png"
    },
    {
      "index": 1,
      "name": "国色芳华",
      "kind": "meta",
      "target": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/tv-ip-eurocartoon-2026-09-30/all-ip/01-ip/02-主外围.png",
      "prompt": "Edit ONLY the FIRST image. SECOND image is style reference only: use its polished Western casual mobile game cartoon character rendering. Retain the first image IP, characters ethnicities/ages, signature clothes/hair/colors, composition, themed item icons, Chinese text, resource HUD and five bottom tabs. All human faces should be sculpted rounded soft3D Disney/Pixar-like casual mobile characters with modeled round forehead/cheeks, rounded nose, large expressive simple eyes, chunky molded hair and volumetric skin. No flat anime lines, painted semi-real celebrity face, narrow pointed anime chin or photographic skin. Keep nonhuman mascots unchanged. No extra screen or montage. Preserve restored/checkmarked area, task marker, grey locked area and bottom growth objective. Correct third green-robed helper to 朱福, a sturdy round-faced adult Chinese woman; preserve the other two cast identities and peony flower workshop.",
      "source": "/Users/kamisola/.codex/generated_images/01a0f0d4-ea44-70e1-92ce-8c3ec58c149b/exec-895cd763-a944-4d2a-b437-137532158f72.png",
      "selected": true,
      "style_reference": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/tv-ip-eurocartoon-2026-09-30/07-emily-in-paris/01-棋盘.png"
    },
    {
      "index": 16,
      "name": "放羊的星星",
      "kind": "board",
      "target": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/tv-ip-eurocartoon-2026-09-30/all-ip/09-ip/01-棋盘.png",
      "prompt": "Edit the first image, using the second image ONLY as the reference for dimensional 欧卡 Western casual mobile cartoon character rendering. Preserve every UI label, E-Shine jewelry shop setting, all jewelry objects, entire board layout and game resources. Replace ONLY the three anime portraits at the top with polished rounded Disney/Pixar/Gossip Harbor casual cartoon characters: 夏之星 Xia Zhixing, a WOMAN with feminine soft rounded face and long brown hair, wearing vivid pink jacket; 仲天骐 Zhong Tianqi, a young man with chunky spiky black hair and white jacket; 欧雅若 Ou Yaru, a woman with shoulder-length brown hair and blue tailored outfit. Rounded sculpted cheeks, short rounded noses, expressive thick eyebrows, large simple eyes and molded broad hair locks. No anime faces, pointed chin, thin elongated nose, realistic actor face or otome illustration. Keep named IP identity, age and East Asian ethnicity. The first portrait must read clearly as female. No other changes. One complete independent portrait board image.",
      "source": "/Users/kamisola/.codex/generated_images/01a0f0d4-ea44-70e1-92ce-8c3ec58c149b/exec-56ee50de-0590-4a43-9a05-231f8815d406.png",
      "selected": true,
      "style_reference": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/tv-ip-eurocartoon-2026-09-30/07-emily-in-paris/01-棋盘.png"
    },
    {
      "index": 20,
      "name": "想见你",
      "kind": "board",
      "target": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/tv-ip-eurocartoon-2026-09-30/all-ip/11-ip/01-棋盘.png",
      "prompt": "Edit ONLY the FIRST image. SECOND image is style reference only: use its polished Western casual mobile game cartoon character rendering. Retain the first image IP, characters ethnicities/ages, signature clothes/hair/colors, composition, themed item icons, Chinese text, resource HUD and five bottom tabs. All human faces should be sculpted rounded soft3D Disney/Pixar-like casual mobile characters with modeled round forehead/cheeks, rounded nose, large expressive simple eyes, chunky molded hair and volumetric skin. No flat anime lines, painted semi-real celebrity face, narrow pointed anime chin or photographic skin. Keep nonhuman mascots unchanged. No extra screen or montage. Keep all Merge-2 board icons and grid boundaries readable.",
      "source": "/Users/kamisola/.codex/generated_images/01a0f0d4-ea44-70e1-92ce-8c3ec58c149b/exec-5ed82c3b-6dc1-4789-a71b-001832435c02.png",
      "selected": true,
      "style_reference": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/tv-ip-eurocartoon-2026-09-30/07-emily-in-paris/01-棋盘.png"
    },
    {
      "index": 25,
      "name": "魔女宅急便",
      "kind": "meta",
      "target": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/tv-ip-eurocartoon-2026-09-30/all-ip/13-ip/02-主外围.png",
      "prompt": "Edit ONLY the FIRST image. SECOND image is style reference only: use its polished Western casual mobile game cartoon character rendering. Retain the first image IP, characters ethnicities/ages, signature clothes/hair/colors, composition, themed item icons, Chinese text, resource HUD and five bottom tabs. All human faces should be sculpted rounded soft3D Disney/Pixar-like casual mobile characters with modeled round forehead/cheeks, rounded nose, large expressive simple eyes, chunky molded hair and volumetric skin. No flat anime lines, painted semi-real celebrity face, narrow pointed anime chin or photographic skin. Keep nonhuman mascots unchanged. No extra screen or montage. Preserve restored/checkmarked area, task marker, grey locked area and bottom growth objective.",
      "source": "/Users/kamisola/.codex/generated_images/01a0f0d4-ea44-70e1-92ce-8c3ec58c149b/exec-4f6e69b5-006e-4cd5-96e2-d3d9cf2a7c2f.png",
      "selected": true,
      "style_reference": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/tv-ip-eurocartoon-2026-09-30/07-emily-in-paris/01-棋盘.png"
    },
    {
      "index": 26,
      "name": "千与千寻",
      "kind": "board",
      "target": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/tv-ip-eurocartoon-2026-09-30/all-ip/14-ip/01-棋盘.png",
      "prompt": "Edit ONLY the FIRST image. SECOND image is style reference only: use its polished Western casual mobile game cartoon character rendering. Retain the first image IP, characters ethnicities/ages, signature clothes/hair/colors, composition, themed item icons, Chinese text, resource HUD and five bottom tabs. All human faces should be sculpted rounded soft3D Disney/Pixar-like casual mobile characters with modeled round forehead/cheeks, rounded nose, large expressive simple eyes, chunky molded hair and volumetric skin. No flat anime lines, painted semi-real celebrity face, narrow pointed anime chin or photographic skin. Keep nonhuman mascots unchanged. No extra screen or montage. Keep all Merge-2 board icons and grid boundaries readable.",
      "source": "/Users/kamisola/.codex/generated_images/01a0f0d4-ea44-70e1-92ce-8c3ec58c149b/exec-f7f4bc6f-d391-4a5a-bf8b-fd5bd867e13d.png",
      "selected": true,
      "style_reference": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/tv-ip-eurocartoon-2026-09-30/07-emily-in-paris/01-棋盘.png"
    },
    {
      "index": 27,
      "name": "千与千寻",
      "kind": "meta",
      "target": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/tv-ip-eurocartoon-2026-09-30/all-ip/14-ip/02-主外围.png",
      "prompt": "Edit ONLY the FIRST image. SECOND image is style reference only: use its polished Western casual mobile game cartoon character rendering. Retain the first image IP, characters ethnicities/ages, signature clothes/hair/colors, composition, themed item icons, Chinese text, resource HUD and five bottom tabs. All human faces should be sculpted rounded soft3D Disney/Pixar-like casual mobile characters with modeled round forehead/cheeks, rounded nose, large expressive simple eyes, chunky molded hair and volumetric skin. No flat anime lines, painted semi-real celebrity face, narrow pointed anime chin or photographic skin. Keep nonhuman mascots unchanged. No extra screen or montage. Preserve restored/checkmarked area, task marker, grey locked area and bottom growth objective.",
      "source": "/Users/kamisola/.codex/generated_images/01a0f0d4-ea44-70e1-92ce-8c3ec58c149b/exec-cebe3f77-7676-45d8-92b7-79ecd92313f4.png",
      "selected": true,
      "style_reference": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/tv-ip-eurocartoon-2026-09-30/07-emily-in-paris/01-棋盘.png"
    },
    {
      "index": 62,
      "name": "恋与制作人",
      "kind": "board",
      "target": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/tv-ip-eurocartoon-2026-09-30/all-ip/32-ip/01-棋盘.png",
      "detail": "Every depiction of 李泽言 Li Zeyan, the East Asian black-haired adult MAN in dark gray suit, must have a dimensional rounded male cartoon face, shorter rounded bulbous nose, broad sculpted eyebrows and chunky molded black hair. He is serious and confident, but not anime, realistic or otome. 周棋洛 Zhou Qiluo, blond East Asian young adult MAN in yellow hoodie, also rounded male 3D casual cartoon; 制作人 Producer is an East Asian adult WOMAN brown bob cream blazer, rounded 3D female casual cartoon. Update both large portraits and small order-card portraits consistently, preserve name labels and identity colors.",
      "prompt": "Edit the FIRST image using the SECOND image ONLY as reference for 欧卡 Western Disney/Pixar/Gossip Harbor casual mobile cartoon facial geometry and dimensional rendering. Every depiction of 李泽言 Li Zeyan, the East Asian black-haired adult MAN in dark gray suit, must have a dimensional rounded male cartoon face, shorter rounded bulbous nose, broad sculpted eyebrows and chunky molded black hair. He is serious and confident, but not anime, realistic or otome. 周棋洛 Zhou Qiluo, blond East Asian young adult MAN in yellow hoodie, also rounded male 3D casual cartoon; 制作人 Producer is an East Asian adult WOMAN brown bob cream blazer, rounded 3D female casual cartoon. Update both large portraits and small order-card portraits consistently, preserve name labels and identity colors. Preserve the entire first image UI, labels, grid when present, props, cultural identity, colors, composition, task structure and grey locked expansion zones. All East Asian characters retain ethnicity, gender, age and clothes. No changes to object icons, no anime faces, no semi-real actor face, no baby chibi. One full independent portrait game concept screen.",
      "source": "/Users/kamisola/.codex/generated_images/01a0f0d4-ea44-70e1-92ce-8c3ec58c149b/exec-7e8f0ac7-22b9-43ab-8a03-d0e687a4c5ef.png",
      "style_reference": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/tv-ip-eurocartoon-2026-09-30/all-ip/../07-emily-in-paris/01-棋盘.png",
      "selected": true
    },
    {
      "index": 63,
      "name": "恋与制作人",
      "kind": "meta",
      "target": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/tv-ip-eurocartoon-2026-09-30/all-ip/32-ip/02-主外围.png",
      "detail": "李泽言 Li Zeyan, the central tall East Asian adult MAN in gray business suit with black hair and hand near chin, must be converted to visibly three-dimensional rounded Western casual mobile cartoon, with broad rounded cheeks and forehead, short rounded bulbous nose, thick molded brows and chunky molded hair. Serious confident mature MAN, not flat thin pointed anime face or otome illustration. Preserve his pose, dark suit, adult age and identity. The brown-bob producer WOMAN in cream blazer and blond young adult MAN Zhou Qiluo yellow hoodie also share dimensional casual cartoon face rendering.",
      "prompt": "Edit the FIRST image using the SECOND image ONLY as reference for 欧卡 Western Disney/Pixar/Gossip Harbor casual mobile cartoon facial geometry and dimensional rendering. 李泽言 Li Zeyan, the central tall East Asian adult MAN in gray business suit with black hair and hand near chin, must be converted to visibly three-dimensional rounded Western casual mobile cartoon, with broad rounded cheeks and forehead, short rounded bulbous nose, thick molded brows and chunky molded hair. Serious confident mature MAN, not flat thin pointed anime face or otome illustration. Preserve his pose, dark suit, adult age and identity. The brown-bob producer WOMAN in cream blazer and blond young adult MAN Zhou Qiluo yellow hoodie also share dimensional casual cartoon face rendering. Preserve the entire first image UI, labels, grid when present, props, cultural identity, colors, composition, task structure and grey locked expansion zones. All East Asian characters retain ethnicity, gender, age and clothes. No changes to object icons, no anime faces, no semi-real actor face, no baby chibi. One full independent portrait game concept screen.",
      "source": "/Users/kamisola/.codex/generated_images/01a0f0d4-ea44-70e1-92ce-8c3ec58c149b/exec-eb2f41cc-37ec-4065-ab25-b5a2393f5697.png",
      "style_reference": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/tv-ip-eurocartoon-2026-09-30/all-ip/../07-emily-in-paris/01-棋盘.png",
      "selected": true
    },
    {
      "index": 68,
      "name": "无忧渡",
      "kind": "board",
      "target": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/tv-ip-eurocartoon-2026-09-30/all-ip/35-ip/01-棋盘.png",
      "detail": "Keep Banxia a green-dressed East Asian WOMAN, Xuanye a black red-robed East Asian MAN with tied black hair, and Zikong a blue-robed East Asian MAN. Replace their thin pointed anime faces with dimensional round expressive Disney/Pixar casual cartoon faces: rounded cheeks and forehead, short bulbous nose, thick modeled eyebrows, simple large eyes and sculpted broad hair locks.",
      "prompt": "Edit the FIRST image using the SECOND image ONLY as reference for 欧卡 Western Disney/Pixar/Gossip Harbor casual mobile cartoon facial geometry and dimensional rendering. Keep Banxia a green-dressed East Asian WOMAN, Xuanye a black red-robed East Asian MAN with tied black hair, and Zikong a blue-robed East Asian MAN. Replace their thin pointed anime faces with dimensional round expressive Disney/Pixar casual cartoon faces: rounded cheeks and forehead, short bulbous nose, thick modeled eyebrows, simple large eyes and sculpted broad hair locks. Preserve the entire first image UI, labels, grid when present, props, cultural identity, colors, composition, task structure and grey locked expansion zones. All East Asian characters retain ethnicity, gender, age and clothes. No changes to object icons, no anime faces, no semi-real actor face, no baby chibi. One full independent portrait game concept screen.",
      "source": "/Users/kamisola/.codex/generated_images/01a0f0d4-ea44-70e1-92ce-8c3ec58c149b/exec-73c74df1-a917-493e-8575-2ee93b9f8238.png",
      "style_reference": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/tv-ip-eurocartoon-2026-09-30/all-ip/../07-emily-in-paris/01-棋盘.png",
      "selected": true
    },
    {
      "index": 72,
      "name": "永夜星河",
      "kind": "board",
      "target": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/tv-ip-eurocartoon-2026-09-30/all-ip/37-ip/01-棋盘.png",
      "detail": "Three portraits at top: 凌妙妙 Ling Miaomiao is a cheerful East Asian young WOMAN in yellow hanfu with double buns; 慕声 Mu Sheng is a young East Asian MAN with long tied black hair, black robe and red accents; 慕瑶 Mu Yao is an East Asian young WOMAN with long black hair and blue white hanfu. Replace anime pointed thin faces with ROUND molded expressive 3D casual animation faces and chunky hair, especially Mu Sheng and Mu Yao. Make title resource level clearly Lv12 once, replacing malformed L2.",
      "prompt": "Edit the FIRST image. The SECOND image is ONLY the style reference for sculpted 欧卡 Disney/Pixar/Gossip Harbor casual mobile cartoon character rendering. Three portraits at top: 凌妙妙 Ling Miaomiao is a cheerful East Asian young WOMAN in yellow hanfu with double buns; 慕声 Mu Sheng is a young East Asian MAN with long tied black hair, black robe and red accents; 慕瑶 Mu Yao is an East Asian young WOMAN with long black hair and blue white hanfu. Replace anime pointed thin faces with ROUND molded expressive 3D casual animation faces and chunky hair, especially Mu Sheng and Mu Yao. Make title resource level clearly Lv12 once, replacing malformed L2. Keep the entire first image composition and cultural IP identity, all game UI, board cells if present, compact items, generators, Chinese labels, task structure, buildings, palette and grey locked expansion areas. Characters have rounded sculpted cheeks and forehead, short bulbous noses, thick molded brows, simple large eyes, broad hair locks and dimensional soft skin. No anime or manga thin pointed face, no otome portrait, no photoreal actors, no semi-realism. Do not copy the second image's Western ethnicity, clothes, scenery or layout. One complete independent portrait image. Everything outside character corrections and the stated level typo remains intact.",
      "source": "/Users/kamisola/.codex/generated_images/01a0f0d4-ea44-70e1-92ce-8c3ec58c149b/exec-a023d99d-24ad-43ab-98e6-5875368ad899.png",
      "style_reference": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/tv-ip-eurocartoon-2026-09-30/all-ip/../07-emily-in-paris/01-棋盘.png",
      "selected": true
    },
    {
      "index": 73,
      "name": "永夜星河",
      "kind": "meta",
      "target": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/tv-ip-eurocartoon-2026-09-30/all-ip/37-ip/02-主外围.png",
      "detail": "Three main characters interacting at front: 凌妙妙 Ling Miaomiao East Asian young WOMAN yellow hanfu double buns; 慕声 Mu Sheng East Asian young MAN long tied black hair and black robe red accents; 慕瑶 Mu Yao East Asian young WOMAN long black hair blue white hanfu. Convert ALL three, especially the black-robed man and blue-robed woman, to sculpted round three-dimensional Western casual cartoon faces and molded chunky hair. Preserve Chinese ethnicity, clothes, action and object props.",
      "prompt": "Edit the FIRST image. The SECOND image is ONLY the style reference for sculpted 欧卡 Disney/Pixar/Gossip Harbor casual mobile cartoon character rendering. Three main characters interacting at front: 凌妙妙 Ling Miaomiao East Asian young WOMAN yellow hanfu double buns; 慕声 Mu Sheng East Asian young MAN long tied black hair and black robe red accents; 慕瑶 Mu Yao East Asian young WOMAN long black hair blue white hanfu. Convert ALL three, especially the black-robed man and blue-robed woman, to sculpted round three-dimensional Western casual cartoon faces and molded chunky hair. Preserve Chinese ethnicity, clothes, action and object props. Keep the entire first image composition and cultural IP identity, all game UI, board cells if present, compact items, generators, Chinese labels, task structure, buildings, palette and grey locked expansion areas. Characters have rounded sculpted cheeks and forehead, short bulbous noses, thick molded brows, simple large eyes, broad hair locks and dimensional soft skin. No anime or manga thin pointed face, no otome portrait, no photoreal actors, no semi-realism. Do not copy the second image's Western ethnicity, clothes, scenery or layout. One complete independent portrait image. Everything outside character corrections and the stated level typo remains intact.",
      "source": "/Users/kamisola/.codex/generated_images/01a0f0d4-ea44-70e1-92ce-8c3ec58c149b/exec-c3d536c2-2655-46f8-9ce2-744510882435.png",
      "style_reference": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/tv-ip-eurocartoon-2026-09-30/all-ip/../07-emily-in-paris/01-棋盘.png",
      "selected": true
    },
    {
      "index": 75,
      "name": "卿卿日常",
      "kind": "meta",
      "target": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/tv-ip-eurocartoon-2026-09-30/all-ip/38-ip/02-主外围.png",
      "detail": "The red-robed character at lower right is 上官婧 Shangguan Jing, a WOMAN, currently mistakenly painted as a boy. Correct her to a confident attractive East Asian adult WOMAN in red martial hanfu, long black ponytail with red ribbon, feminine rounded dimensional cheeks and expressive eyes, retaining her red clothes and vegetable-basket action. The pale-blue man is 尹峥 Yin Zheng, preserve him as MAN; pale-green woman is 李薇 Li Wei, preserve her as WOMAN. ALL three in rounded dimensional Western casual animation with chunky molded hair.",
      "prompt": "Edit the FIRST image. The SECOND image is ONLY the style reference for sculpted 欧卡 Disney/Pixar/Gossip Harbor casual mobile cartoon character rendering. The red-robed character at lower right is 上官婧 Shangguan Jing, a WOMAN, currently mistakenly painted as a boy. Correct her to a confident attractive East Asian adult WOMAN in red martial hanfu, long black ponytail with red ribbon, feminine rounded dimensional cheeks and expressive eyes, retaining her red clothes and vegetable-basket action. The pale-blue man is 尹峥 Yin Zheng, preserve him as MAN; pale-green woman is 李薇 Li Wei, preserve her as WOMAN. ALL three in rounded dimensional Western casual animation with chunky molded hair. Keep the entire first image composition and cultural IP identity, all game UI, board cells if present, compact items, generators, Chinese labels, task structure, buildings, palette and grey locked expansion areas. Characters have rounded sculpted cheeks and forehead, short bulbous noses, thick molded brows, simple large eyes, broad hair locks and dimensional soft skin. No anime or manga thin pointed face, no otome portrait, no photoreal actors, no semi-realism. Do not copy the second image's Western ethnicity, clothes, scenery or layout. One complete independent portrait image. Everything outside character corrections and the stated level typo remains intact.",
      "source": "/Users/kamisola/.codex/generated_images/01a0f0d4-ea44-70e1-92ce-8c3ec58c149b/exec-88e9537c-9f1a-43db-93de-878d838715fa.png",
      "style_reference": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/tv-ip-eurocartoon-2026-09-30/all-ip/../07-emily-in-paris/01-棋盘.png",
      "selected": true
    },
    {
      "index": 92,
      "name": "借东西的小人阿莉埃蒂",
      "kind": "board",
      "target": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/tv-ip-eurocartoon-2026-09-30/all-ip/47-ip/01-棋盘.png",
      "detail": "Correct 波德 Pod, the middle order-card portrait. He is Arrietty's MIDDLE-AGED ADULT FATHER, a sturdy experienced male borrower, not a young boy. Use short brown hair with slight grey at temples, mature rounded broad face, subtle age lines, cream working shirt and brown practical vest/straps. Preserve order-card name 波德, sugar and button target icons. Arrietty remains a teenage girl with red hairclip and red dress, Homily remains her adult mother in green. Keep all three dimensional 欧卡 casual animation.",
      "prompt": "Edit FIRST image; SECOND image only references facial geometry, 欧卡 rounded sculpted Disney/Pixar/Gossip Harbor casual mobile cartoon style, not its scenery, outfits or ethnicity. Correct 波德 Pod, the middle order-card portrait. He is Arrietty's MIDDLE-AGED ADULT FATHER, a sturdy experienced male borrower, not a young boy. Use short brown hair with slight grey at temples, mature rounded broad face, subtle age lines, cream working shirt and brown practical vest/straps. Preserve order-card name 波德, sugar and button target icons. Arrietty remains a teenage girl with red hairclip and red dress, Homily remains her adult mother in green. Keep all three dimensional 欧卡 casual animation. Preserve the whole first image, every board cell if present, all object icons, theme palette, Chinese labels, task panels, resources, functional scene rooms and grey locked growth zone. No photo-real or semi-realistic people, no manga/otome flat portraits. One complete independent portrait game screen.",
      "source": "/Users/kamisola/.codex/generated_images/01a0f0d4-ea44-70e1-92ce-8c3ec58c149b/exec-e70c97e0-fa1c-4f38-8611-ce3790ae955b.png",
      "style_reference": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/tv-ip-eurocartoon-2026-09-30/all-ip/../07-emily-in-paris/01-棋盘.png",
      "selected": true
    },
    {
      "index": 93,
      "name": "借东西的小人阿莉埃蒂",
      "kind": "meta",
      "target": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/tv-ip-eurocartoon-2026-09-30/all-ip/47-ip/02-主外围.png",
      "detail": "Correct 波德 Pod, the standing male holding the white sugar cube near the staircase. He is Arrietty's MIDDLE-AGED ADULT FATHER, not a boy. Mature broad rounded male face with subtle age lines, short brown hair with grey at temples, sturdy shoulders and adult proportions, cream working shirt and brown practical vest/trousers. Preserve sugar-cube carrying action and his miniature borrower scale relative to the giant household objects. Red-haired teenage girl Arrietty and green-clothed adult mother Homily remain same identity.",
      "prompt": "Edit FIRST image; SECOND image only references facial geometry, 欧卡 rounded sculpted Disney/Pixar/Gossip Harbor casual mobile cartoon style, not its scenery, outfits or ethnicity. Correct 波德 Pod, the standing male holding the white sugar cube near the staircase. He is Arrietty's MIDDLE-AGED ADULT FATHER, not a boy. Mature broad rounded male face with subtle age lines, short brown hair with grey at temples, sturdy shoulders and adult proportions, cream working shirt and brown practical vest/trousers. Preserve sugar-cube carrying action and his miniature borrower scale relative to the giant household objects. Red-haired teenage girl Arrietty and green-clothed adult mother Homily remain same identity. Preserve the whole first image, every board cell if present, all object icons, theme palette, Chinese labels, task panels, resources, functional scene rooms and grey locked growth zone. No photo-real or semi-realistic people, no manga/otome flat portraits. One complete independent portrait game screen.",
      "source": "/Users/kamisola/.codex/generated_images/01a0f0d4-ea44-70e1-92ce-8c3ec58c149b/exec-f083b30d-d6ee-43c3-b764-bd907c879cc0.png",
      "style_reference": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/tv-ip-eurocartoon-2026-09-30/all-ip/../07-emily-in-paris/01-棋盘.png",
      "selected": true
    },
    {
      "index": 94,
      "name": "NANA",
      "kind": "board",
      "target": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/tv-ip-eurocartoon-2026-09-30/all-ip/48-ip/01-棋盘.png",
      "detail": "Convert ALL three named top portrait faces to unmistakably sculpted rounded dimensional 欧卡 Western casual cartoon. Nana Osaki is an ADULT WOMAN, black short asymmetrical bob, black leather jacket and punk jewelry; Nana Komatsu Hachi is an ADULT WOMAN brown bob soft pink outfit; Ren is an ADULT MAN black spiky molded hair and black punk leather. Especially Ren and Nana Osaki need rounded sculpted cheeks/forehead, short rounded bulbous nose, thick modeled brows, chunky broad hair locks instead of thin anime/otome face. Retain adult punk attitude, original gender and East Asian identity; no baby or child faces.",
      "prompt": "Edit FIRST image; SECOND image only references facial geometry, 欧卡 rounded sculpted Disney/Pixar/Gossip Harbor casual mobile cartoon style, not its scenery, outfits or ethnicity. Convert ALL three named top portrait faces to unmistakably sculpted rounded dimensional 欧卡 Western casual cartoon. Nana Osaki is an ADULT WOMAN, black short asymmetrical bob, black leather jacket and punk jewelry; Nana Komatsu Hachi is an ADULT WOMAN brown bob soft pink outfit; Ren is an ADULT MAN black spiky molded hair and black punk leather. Especially Ren and Nana Osaki need rounded sculpted cheeks/forehead, short rounded bulbous nose, thick modeled brows, chunky broad hair locks instead of thin anime/otome face. Retain adult punk attitude, original gender and East Asian identity; no baby or child faces. Preserve the whole first image, every board cell if present, all object icons, theme palette, Chinese labels, task panels, resources, functional scene rooms and grey locked growth zone. No photo-real or semi-realistic people, no manga/otome flat portraits. One complete independent portrait game screen.",
      "source": "/Users/kamisola/.codex/generated_images/01a0f0d4-ea44-70e1-92ce-8c3ec58c149b/exec-c1b8f454-7313-47bb-97ea-89733399ef79.png",
      "style_reference": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/tv-ip-eurocartoon-2026-09-30/all-ip/../07-emily-in-paris/01-棋盘.png",
      "selected": true
    },
    {
      "index": 95,
      "name": "NANA",
      "kind": "meta",
      "target": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/tv-ip-eurocartoon-2026-09-30/all-ip/48-ip/02-主外围.png",
      "detail": "Convert the three main cast faces to dimensional rounded Western casual mobile cartoon: Nana Osaki ADULT WOMAN black bob black leather holding guitar; Hachi ADULT WOMAN brown bob pink outfit seated on couch; Ren ADULT MAN black spiky hair black leather seated with white mug. Especially Ren and Nana Osaki must have full rounded 3D cheeks, forehead and short rounded sculpted nose, modeled brows and broad chunky hair locks, not thin pointed anime faces. Preserve adult ages and punk fashion, East Asian ethnicity, poses, clothes and actions.",
      "prompt": "Edit FIRST image; SECOND image only references facial geometry, 欧卡 rounded sculpted Disney/Pixar/Gossip Harbor casual mobile cartoon style, not its scenery, outfits or ethnicity. Convert the three main cast faces to dimensional rounded Western casual mobile cartoon: Nana Osaki ADULT WOMAN black bob black leather holding guitar; Hachi ADULT WOMAN brown bob pink outfit seated on couch; Ren ADULT MAN black spiky hair black leather seated with white mug. Especially Ren and Nana Osaki must have full rounded 3D cheeks, forehead and short rounded sculpted nose, modeled brows and broad chunky hair locks, not thin pointed anime faces. Preserve adult ages and punk fashion, East Asian ethnicity, poses, clothes and actions. Preserve the whole first image, every board cell if present, all object icons, theme palette, Chinese labels, task panels, resources, functional scene rooms and grey locked growth zone. No photo-real or semi-realistic people, no manga/otome flat portraits. One complete independent portrait game screen.",
      "source": "/Users/kamisola/.codex/generated_images/01a0f0d4-ea44-70e1-92ce-8c3ec58c149b/exec-254e319a-b88d-47b6-a9a1-f792aa31e17e.png",
      "style_reference": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/tv-ip-eurocartoon-2026-09-30/all-ip/../07-emily-in-paris/01-棋盘.png",
      "selected": true
    },
    {
      "index": 134,
      "name": "未定事件簿",
      "kind": "board",
      "target": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/tv-ip-eurocartoon-2026-09-30/all-ip/68-ip/01-棋盘.png",
      "prompt": "Edit ONLY the FIRST image. SECOND image is style reference only: use its polished Western casual mobile game cartoon character rendering. Retain the first image IP, characters ethnicities/ages, signature clothes/hair/colors, composition, themed item icons, Chinese text, resource HUD and five bottom tabs. All human faces should be sculpted rounded soft3D Disney/Pixar-like casual mobile characters with modeled round forehead/cheeks, rounded nose, large expressive simple eyes, chunky molded hair and volumetric skin. No flat anime lines, painted semi-real celebrity face, narrow pointed anime chin or photographic skin. Keep nonhuman mascots unchanged. No extra screen or montage. Keep all Merge-2 board icons and grid boundaries readable. Preserve Rosa as an adult brown-haired female lawyer, Artem as an adult dark-haired man in navy suit, and Marius as an adult purple-haired man if present. Preserve Ryza, Klaudia and Lent only if present, with original signature clothes and age; do not add characters.",
      "style_reference": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/tv-ip-eurocartoon-2026-09-30/07-emily-in-paris/01-棋盘.png",
      "source": "/Users/kamisola/.codex/generated_images/01a0f0d4-ea44-70e1-92ce-8c3ec58c149b/exec-31233aee-95fa-47b7-b2c3-e2d0849d2e5d.png",
      "selected": true
    },
    {
      "index": 135,
      "name": "未定事件簿",
      "kind": "meta",
      "target": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/tv-ip-eurocartoon-2026-09-30/all-ip/68-ip/02-主外围.png",
      "prompt": "Edit ONLY the FIRST image. SECOND image is style reference only: use its polished Western casual mobile game cartoon character rendering. Retain the first image IP, characters ethnicities/ages, signature clothes/hair/colors, composition, themed item icons, Chinese text, resource HUD and five bottom tabs. All human faces should be sculpted rounded soft3D Disney/Pixar-like casual mobile characters with modeled round forehead/cheeks, rounded nose, large expressive simple eyes, chunky molded hair and volumetric skin. No flat anime lines, painted semi-real celebrity face, narrow pointed anime chin or photographic skin. Keep nonhuman mascots unchanged. No extra screen or montage. Keep all Merge-2 board icons and grid boundaries readable. Preserve Rosa as an adult brown-haired female lawyer, Artem as an adult dark-haired man in navy suit, and Marius as an adult purple-haired man if present. Preserve Ryza, Klaudia and Lent only if present, with original signature clothes and age; do not add characters.",
      "style_reference": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/tv-ip-eurocartoon-2026-09-30/07-emily-in-paris/01-棋盘.png",
      "source": "/Users/kamisola/.codex/generated_images/01a0f0d4-ea44-70e1-92ce-8c3ec58c149b/exec-f4ca79c7-48ff-4048-9753-5417a2f2f416.png",
      "selected": true
    },
    {
      "index": 136,
      "name": "莱莎的炼金工房",
      "kind": "board",
      "target": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/tv-ip-eurocartoon-2026-09-30/all-ip/69-ip/01-棋盘.png",
      "prompt": "Edit ONLY the FIRST image. SECOND image is style reference only: use its polished Western casual mobile game cartoon character rendering. Retain the first image IP, characters ethnicities/ages, signature clothes/hair/colors, composition, themed item icons, Chinese text, resource HUD and five bottom tabs. All human faces should be sculpted rounded soft3D Disney/Pixar-like casual mobile characters with modeled round forehead/cheeks, rounded nose, large expressive simple eyes, chunky molded hair and volumetric skin. No flat anime lines, painted semi-real celebrity face, narrow pointed anime chin or photographic skin. Keep nonhuman mascots unchanged. No extra screen or montage. Keep all Merge-2 board icons and grid boundaries readable. Preserve Rosa as an adult brown-haired female lawyer, Artem as an adult dark-haired man in navy suit, and Marius as an adult purple-haired man if present. Preserve Ryza, Klaudia and Lent only if present, with original signature clothes and age; do not add characters.",
      "style_reference": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/tv-ip-eurocartoon-2026-09-30/07-emily-in-paris/01-棋盘.png",
      "source": "/Users/kamisola/.codex/generated_images/01a0f0d4-ea44-70e1-92ce-8c3ec58c149b/exec-108e4a1c-a38e-4244-a3af-4e6f12c97f09.png",
      "selected": true
    }
  ]
}