{
  "engine": "built-in image_gen",
  "jobs": [
    {
      "slug": "01-friends",
      "name": "老友记",
      "kind": "board",
      "prompt": "Use case: ui-mockup. Asset type: high-fidelity portrait mobile Merge-2 game screenshot, single complete screen, near 9:16 aspect. Style: polished European/American casual mobile game cartoon (欧卡), dimensional hand-painted 3D-look illustration, clean sculpted shapes, rich clear colors, controlled soft shading, expressive recognizable adult characters with slightly enlarged heads, not chibi babies, not photoreal actors. Consistent rounded white inset panels, subtle bevels and colored trim, readable sans-serif typography, compact game UI. No phone hardware, no poster composition, no advertising headline, no hand/finger, no watermark. Small IP title in header only. Everything fits screen with safe margins. This is a genuine gameplay screen concept.\nSmall title text (verbatim): 'FRIENDS'.\nColor/lighting: Lavender, saturated teal, warm terracotta orange sofa accents, clean ivory; soft neutral daylight, no yellowed vintage filter.\nLayout: small title and resource HUD in top 12%; three compact order cards with named character portraits, TWO target item icons and coin rewards below it in next 14%; the large flat front-facing board takes center 60%; compact selected-item strip and five-tab navigation occupy bottom 14%. Board MUST have exactly SEVEN columns and NINE rows = 63 equal square cells, with continuous perfectly straight horizontal and vertical gaps. All rows and columns fully visible. One compact icon per occupied cell, each 75–85% of cell size, never crossing a cell boundary; no oversized characters on board. Include 2-3 one-cell generators with lightning badge, 10 empty usable cells, six grey locked cells at bottom, repeated adjacent equal-level icon pairs visibly mergeable, low and high levels distinct through silhouette/container. Icons compact and almost square, readable at 48px. No Match-3 gems. Character order portraits outside grid. One pair of identical items subtly highlighted with a small arrow between their own cells, no giant fusion effect.\nTheme: FRIENDS (the sitcom), Central Perk café hangout and Monica's apartment. Three order portraits Rachel (90s layered brown hair), Monica (dark hair), Joey. Small scene glimpse above orders has orange café sofa and purple apartment door with yellow peephole frame. Generators are compact espresso machine, bakery basket, and prop trunk. Item families: tiny espresso -> cappuccino in wide cup -> two-cup coffee tray; cookie -> muffin -> cake slice platter; compact guitar case/music notebook and little toy dinosaur/humorous turkey hat as sitcom prop accents. Several coffee and cupcake pairs. Use small readable labels 'CENTRAL PERK', 'Orders', 'Merge', 'Home', 'Story', 'Collection', 'Shop'. Resource example Level 12, energy 84, coins 1250. Board base very pale lavender; teal trim."
    },
    {
      "slug": "01-friends",
      "name": "老友记",
      "kind": "meta",
      "prompt": "Use case: ui-mockup. Asset type: high-fidelity portrait mobile Merge-2 game screenshot, single complete screen, near 9:16 aspect. Style: polished European/American casual mobile game cartoon (欧卡), dimensional hand-painted 3D-look illustration, clean sculpted shapes, rich clear colors, controlled soft shading, expressive recognizable adult characters with slightly enlarged heads, not chibi babies, not photoreal actors. Consistent rounded white inset panels, subtle bevels and colored trim, readable sans-serif typography, compact game UI. No phone hardware, no poster composition, no advertising headline, no hand/finger, no watermark. Small IP title in header only. Everything fits screen with safe margins. This is a genuine gameplay screen concept.\nSmall title text (verbatim): 'FRIENDS'.\nColor/lighting: Lavender, saturated teal, warm terracotta orange sofa accents, clean ivory; soft neutral daylight, no yellowed vintage filter.\nLayout: small title and same resource HUD in top 12%; a large isometric or elevated cutaway playable environment fills center 68%; a compact bottom task panel shows named renovation objective, coin cost, progress and green action button, followed by five-tab navigation. Show the environment in mid-progression with restored colorful areas, one highlighted actionable furniture/object, and one muted unopened/unfinished area containing a lock and cost badge. Two or three recognizable cartoon characters at appropriate scene scale interact naturally, not huge foreground portraits. The scene visibly explains why board orders are completed. No merging grid, no montage, no promo slogan. Clear unobstructed environment geometry.\nTheme: FRIENDS, Central Perk café renovation. Large cozy elevated cutaway café, recognizably orange couch around dark wooden coffee table at center, mismatched armchairs, wide green-framed street windows and small readable CENTRAL PERK window sign, espresso bar right, small guitar open-mic stage left. Rachel with layered light brown hair in a teal café apron stands by espresso counter; Monica dark bob in lilac blouse near couch; Joey dark short hair in casual blue shirt sitting nearby. Purple apartment door with yellow peephole frame appears as a tiny adjacent chapter entrance, not dominating café. Highlight replacement of the iconic orange sofa with discreet green check and glow; far corner stage still dusty, locked. Task text 'Restore the sofa', '3/5', coin icon '450', action 'RENOVATE'. Bottom tabs 'Merge', 'Home', 'Story', 'Collection', 'Shop', Home selected."
    },
    {
      "slug": "02-true-blood",
      "name": "真爱如血",
      "kind": "board",
      "prompt": "Use case: ui-mockup. Asset type: high-fidelity portrait mobile Merge-2 game screenshot, single complete screen, near 9:16 aspect. Style: polished European/American casual mobile game cartoon (欧卡), dimensional hand-painted 3D-look illustration, clean sculpted shapes, rich clear colors, controlled soft shading, expressive recognizable adult characters with slightly enlarged heads, not chibi babies, not photoreal actors. Consistent rounded white inset panels, subtle bevels and colored trim, readable sans-serif typography, compact game UI. No phone hardware, no poster composition, no advertising headline, no hand/finger, no watermark. Small IP title in header only. Everything fits screen with safe margins. This is a genuine gameplay screen concept.\nSmall title text (verbatim): 'TRUE BLOOD'.\nColor/lighting: Deep teal and midnight indigo atmosphere, cranberry crimson accents, ivory UI and pale slate-blue board; atmospheric evening but bright readable objects, no muddy horror.\nLayout: small title and resource HUD in top 12%; three compact order cards with named character portraits, TWO target item icons and coin rewards below it in next 14%; the large flat front-facing board takes center 60%; compact selected-item strip and five-tab navigation occupy bottom 14%. Board MUST have exactly SEVEN columns and NINE rows = 63 equal square cells, with continuous perfectly straight horizontal and vertical gaps. All rows and columns fully visible. One compact icon per occupied cell, each 75–85% of cell size, never crossing a cell boundary; no oversized characters on board. Include 2-3 one-cell generators with lightning badge, 10 empty usable cells, six grey locked cells at bottom, repeated adjacent equal-level icon pairs visibly mergeable, low and high levels distinct through silhouette/container. Icons compact and almost square, readable at 48px. No Match-3 gems. Character order portraits outside grid. One pair of identical items subtly highlighted with a small arrow between their own cells, no giant fusion effect.\nTheme: TRUE BLOOD, Bon Temps service orders and supernatural investigation. Three order portraits Sookie (blonde ponytail, white Merlotte's shirt), Bill (dark wavy hair), Eric (tall blond, dark shirt). Small Merlotte's bar scene strip. Generators: compact Merlotte's supply crate, evidence satchel and drink fridge, each 1x1 with lightning. Chains: small red-labelled synthetic Tru Blood bottle -> two-bottle caddy -> serving tray; pocket flashlight -> chunky lantern -> portable investigation kit; loose folded clue note -> sealed evidence envelope -> thick case file; bar burger and fries plates as minority service chain. Display repeated matched red bottles and paired clue envelopes. No gore, no weapons, no sexual content, no generic potion cauldron fantasy. Pale blue board remains clear despite night-themed header. Labels 'BON TEMPS', 'Orders', bottom 'Merge', 'Town', 'Story', 'Collection', 'Shop'. Resource example Level 9, energy 72, coins 980."
    },
    {
      "slug": "02-true-blood",
      "name": "真爱如血",
      "kind": "meta",
      "prompt": "Use case: ui-mockup. Asset type: high-fidelity portrait mobile Merge-2 game screenshot, single complete screen, near 9:16 aspect. Style: polished European/American casual mobile game cartoon (欧卡), dimensional hand-painted 3D-look illustration, clean sculpted shapes, rich clear colors, controlled soft shading, expressive recognizable adult characters with slightly enlarged heads, not chibi babies, not photoreal actors. Consistent rounded white inset panels, subtle bevels and colored trim, readable sans-serif typography, compact game UI. No phone hardware, no poster composition, no advertising headline, no hand/finger, no watermark. Small IP title in header only. Everything fits screen with safe margins. This is a genuine gameplay screen concept.\nSmall title text (verbatim): 'TRUE BLOOD'.\nColor/lighting: Deep teal and midnight indigo atmosphere, cranberry crimson accents, ivory UI and pale slate-blue board; atmospheric evening but bright readable objects, no muddy horror.\nLayout: small title and same resource HUD in top 12%; a large isometric or elevated cutaway playable environment fills center 68%; a compact bottom task panel shows named renovation objective, coin cost, progress and green action button, followed by five-tab navigation. Show the environment in mid-progression with restored colorful areas, one highlighted actionable furniture/object, and one muted unopened/unfinished area containing a lock and cost badge. Two or three recognizable cartoon characters at appropriate scene scale interact naturally, not huge foreground portraits. The scene visibly explains why board orders are completed. No merging grid, no montage, no promo slogan. Clear unobstructed environment geometry.\nTheme: TRUE BLOOD. Elevated cutaway Merlotte's Bar and Grill in Bon Temps, surrounded by Louisiana oak silhouettes and small dusky street. Teal clapboard exterior and green-red MERLOTTE'S neon sign, bright readable bar interior with booths, pool table and counter, red synthetic Tru Blood bottles behind bar. Sookie blonde ponytail in fitted white waitress T-shirt and black shorts near counter, Bill dark wavy hair in dark jacket calmly near doorway, Eric blond in black by booth; adult clothed figures stylized EU casual cartoon. Main growth mixes restoring the bar and opening town investigation nodes: highlighted restored bar counter, one rear evidence office still muted with lock, small path to porch and a vampire club waypoint labelled 'FANGTASIA' farther back. Low moonlight teal outside, welcoming neutral lamps inside, no blood/gore/sexualization. Task 'Open the back room', '2/5', coin '380', action 'INVESTIGATE'. Bottom 'Merge', 'Town', 'Story', 'Collection', 'Shop', Town selected."
    },
    {
      "slug": "03-devil-wears-prada",
      "name": "穿普拉达的恶魔",
      "kind": "board",
      "prompt": "Use case: ui-mockup. Asset type: high-fidelity portrait mobile Merge-2 game screenshot, single complete screen, near 9:16 aspect. Style: polished European/American casual mobile game cartoon (欧卡), dimensional hand-painted 3D-look illustration, clean sculpted shapes, rich clear colors, controlled soft shading, unmistakably CARTOON stylized 3D animated adult characters: very large expressive eyes, simplified small noses, rounded cheeks, smooth sculpted skin with NO pores, chunky graphic hair locks, 4.5-head-tall bodies like Gossip Harbor mobile game cast, not chibi babies, absolutely NO realistic actor face, NO photograph faces, NO semi-realistic illustration. Recognizability comes from haircut, outfit and iconic props rather than realistic likeness. Consistent rounded white inset panels, subtle bevels and colored trim, readable sans-serif typography, compact game UI. No phone hardware, no poster composition, no advertising headline, no hand/finger, no watermark. Small IP title in header only. Everything fits screen with safe margins. This is a genuine gameplay screen concept.\nSmall title text (verbatim): 'THE DEVIL WEARS PRADA'.\nColor/lighting: Clean optic ivory, ink navy, cerulean blue with restrained cherry-red accessories, bright neutral window light; polished fashion workplace, not pink princess fantasy.\nLayout: small title and resource HUD in top 12%; three compact order cards with named character portraits, TWO target item icons and coin rewards below it in next 14%; the large flat front-facing board takes center 60%; compact selected-item strip and five-tab navigation occupy bottom 14%. Board MUST have exactly SEVEN columns and NINE rows = 63 equal square cells, with continuous perfectly straight horizontal and vertical gaps. All rows and columns fully visible. One compact icon per occupied cell, each 75–85% of cell size, never crossing a cell boundary; no oversized characters on board. Include 2-3 one-cell generators with lightning badge, 10 empty usable cells, six grey locked cells at bottom, repeated adjacent equal-level icon pairs visibly mergeable, low and high levels distinct through silhouette/container. Icons compact and almost square, readable at 48px. No Match-3 gems. Character order portraits outside grid. One pair of identical items subtly highlighted with a small arrow between their own cells, no giant fusion effect.\nTheme: 2006 THE DEVIL WEARS PRADA, Runway magazine assistant workflow and editorial orders. Three order portraits Andy (dark brown long hair with bangs), Miranda (iconic swept short silver hair), Emily (red hair). Small RUNWAY editing office glimpse behind header, not a fashion poster. Generators: garment delivery trunk, cosmetics organizer, editorial desk box, all compact 1x1. Chains: folded textile -> folded cerulean sweater -> compact stacked curated outfit; single shoe pair bundled in square box -> elegant heel box -> outfit accessory hamper; contact sheet -> photo portfolio -> completed RUNWAY magazine issue; small paper coffee cup -> two-cup carrier, as support only. Compact shoes contained in square icon silhouettes. Lots of repeated pairs and distinct levels. Board pale blue-grey. Labels 'RUNWAY', 'Orders', 'Merge', 'Office', 'Story', 'Collection', 'Shop'. Resource example Level 14, energy 90, coins 1620."
    },
    {
      "slug": "03-devil-wears-prada",
      "name": "穿普拉达的恶魔",
      "kind": "meta",
      "prompt": "Use case: ui-mockup. Asset type: high-fidelity portrait mobile Merge-2 game screenshot, single complete screen, near 9:16 aspect. Style: polished European/American casual mobile game cartoon (欧卡), dimensional hand-painted 3D-look illustration, clean sculpted shapes, rich clear colors, controlled soft shading, unmistakably CARTOON stylized 3D animated adult characters: very large expressive eyes, simplified small noses, rounded cheeks, smooth sculpted skin with NO pores, chunky graphic hair locks, 4.5-head-tall bodies like Gossip Harbor mobile game cast, not chibi babies, absolutely NO realistic actor face, NO photograph faces, NO semi-realistic illustration. Recognizability comes from haircut, outfit and iconic props rather than realistic likeness. Consistent rounded white inset panels, subtle bevels and colored trim, readable sans-serif typography, compact game UI. No phone hardware, no poster composition, no advertising headline, no hand/finger, no watermark. Small IP title in header only. Everything fits screen with safe margins. This is a genuine gameplay screen concept.\nSmall title text (verbatim): 'THE DEVIL WEARS PRADA'.\nColor/lighting: Clean optic ivory, ink navy, cerulean blue with restrained cherry-red accessories, bright neutral window light; polished fashion workplace, not pink princess fantasy.\nLayout: small title and same resource HUD in top 12%; a large isometric or elevated cutaway playable environment fills center 68%; a compact bottom task panel shows named renovation objective, coin cost, progress and green action button, followed by five-tab navigation. Show the environment in mid-progression with restored colorful areas, one highlighted actionable furniture/object, and one muted unopened/unfinished area containing a lock and cost badge. Two or three recognizable cartoon characters at appropriate scene scale interact naturally, not huge foreground portraits. The scene visibly explains why board orders are completed. No merging grid, no montage, no promo slogan. Clear unobstructed environment geometry.\nTheme: 2006 THE DEVIL WEARS PRADA, Runway editorial office rebuild and fashion issue production. Elevated isometric cutaway glass Manhattan fashion-magazine office, large daylight windows, polished ivory floor, cerulean soft-seating nook, chrome garment rails, photo contact sheets and moodboards, editorial desks. Miranda's raised glass-walled private office at rear, silver-haired Miranda in tasteful dark tailored dress by desk. Andy dark bangs wearing cerulean sweater and dark trousers carries folder near central editorial table; red-haired Emily in fitted black ensemble by garment rail. Central newly completed editorial layout table highlighted with tiny check, one photo studio still grey dusty and locked. Recognizable RUNWAY wall lettering, fashion coats and heels as props, no huge character closeups. Task 'Prepare the next issue', '4/6', coin '600', action 'UPGRADE'. Bottom 'Merge', 'Office', 'Story', 'Collection', 'Shop', Office selected."
    },
    {
      "slug": "04-two-broke-girls",
      "name": "破产姐妹",
      "kind": "board",
      "prompt": "Use case: ui-mockup. Asset type: high-fidelity portrait mobile Merge-2 game screenshot, single complete screen, near 9:16 aspect. Style: polished European/American casual mobile game cartoon (欧卡), dimensional hand-painted 3D-look illustration, clean sculpted shapes, rich clear colors, controlled soft shading, unmistakably CARTOON stylized 3D animated adult characters: very large expressive eyes, simplified small noses, rounded cheeks, smooth sculpted skin with NO pores, chunky graphic hair locks, 4.5-head-tall bodies like Gossip Harbor mobile game cast, not chibi babies, absolutely NO realistic actor face, NO photograph faces, NO semi-realistic illustration. Recognizability comes from haircut, outfit and iconic props rather than realistic likeness. Consistent rounded white inset panels, subtle bevels and colored trim, readable sans-serif typography, compact game UI. No phone hardware, no poster composition, no advertising headline, no hand/finger, no watermark. Small IP title in header only. Everything fits screen with safe margins. This is a genuine gameplay screen concept.\nSmall title text (verbatim): '2 BROKE GIRLS'.\nColor/lighting: Turquoise and diner red with golden-yellow waitress uniforms, clean ivory and berry-pink frosting; bright neutral lighting, vivid Brooklyn diner identity.\nLayout: small title and resource HUD in top 12%; three compact order cards with named character portraits, TWO target item icons and coin rewards below it in next 14%; the large flat front-facing board takes center 60%; compact selected-item strip and five-tab navigation occupy bottom 14%. Board MUST have exactly SEVEN columns and NINE rows = 63 equal square cells, with continuous perfectly straight horizontal and vertical gaps. All rows and columns fully visible. One compact icon per occupied cell, each 75–85% of cell size, never crossing a cell boundary; no oversized characters on board. Include 2-3 one-cell generators with lightning badge, 10 empty usable cells, six grey locked cells at bottom, repeated adjacent equal-level icon pairs visibly mergeable, low and high levels distinct through silhouette/container. Icons compact and almost square, readable at 48px. No Match-3 gems. Character order portraits outside grid. One pair of identical items subtly highlighted with a small arrow between their own cells, no giant fusion effect.\nTheme: 2 BROKE GIRLS, Max and Caroline's cupcake startup. Three order portraits Max (long black wavy hair, sarcastic eyebrow), Caroline (long blonde waves, pearl necklace), Han (short black hair, diner manager shirt). Max and Caroline wear mustard diner uniforms with red trim as small portraits. Small Williamsburg diner header scene. One-cell generators stand mixer, oven and cake decorating kit with tiny lightning/cooldown badges. Chains: ingredient sachet -> mixing bowl -> cupcake batter tray; plain cupcake -> frosted cupcake -> decorated cupcake gift box; paper sleeve -> branded small box -> ribboned cupcake hamper. Show one occupied oven processing icon with tiny '00:45' timer and input item miniature, TWO repeated equal cupcake pairs, obvious compact near-square dessert icons. Pale mint board. No generic European patisserie. Labels 'CUPCAKE FUND', 'Orders', 'Merge', 'Diner', 'Story', 'Collection', 'Shop'. Resources Level 11, energy 78, coins 1450."
    },
    {
      "slug": "04-two-broke-girls",
      "name": "破产姐妹",
      "kind": "meta",
      "prompt": "Use case: ui-mockup. Asset type: high-fidelity portrait mobile Merge-2 game screenshot, single complete screen, near 9:16 aspect. Style: polished European/American casual mobile game cartoon (欧卡), dimensional hand-painted 3D-look illustration, clean sculpted shapes, rich clear colors, controlled soft shading, unmistakably CARTOON stylized 3D animated adult characters: very large expressive eyes, simplified small noses, rounded cheeks, smooth sculpted skin with NO pores, chunky graphic hair locks, 4.5-head-tall bodies like Gossip Harbor mobile game cast, not chibi babies, absolutely NO realistic actor face, NO photograph faces, NO semi-realistic illustration. Recognizability comes from haircut, outfit and iconic props rather than realistic likeness. Consistent rounded white inset panels, subtle bevels and colored trim, readable sans-serif typography, compact game UI. No phone hardware, no poster composition, no advertising headline, no hand/finger, no watermark. Small IP title in header only. Everything fits screen with safe margins. This is a genuine gameplay screen concept.\nSmall title text (verbatim): '2 BROKE GIRLS'.\nColor/lighting: Turquoise and diner red with golden-yellow waitress uniforms, clean ivory and berry-pink frosting; bright neutral lighting, vivid Brooklyn diner identity.\nLayout: small title and same resource HUD in top 12%; a large isometric or elevated cutaway playable environment fills center 68%; a compact bottom task panel shows named renovation objective, coin cost, progress and green action button, followed by five-tab navigation. Show the environment in mid-progression with restored colorful areas, one highlighted actionable furniture/object, and one muted unopened/unfinished area containing a lock and cost badge. Two or three recognizable cartoon characters at appropriate scene scale interact naturally, not huge foreground portraits. The scene visibly explains why board orders are completed. No merging grid, no montage, no promo slogan. Clear unobstructed environment geometry.\nTheme: 2 BROKE GIRLS, small Brooklyn cupcake business physically growing beside the Williamsburg diner. Elevated isometric cutaway red-and-cream classic diner joined to a compact vivid teal-and-pink cupcake storefront, brick Brooklyn street, fire escape, tiny sidewalk seating. Diner has chrome counter, red booths and small neon DINER sign. Cupcake store has turquoise counter, clear cupcake display, mixer and oven at rear. Max recognizable long black wavy hair and Caroline recognizable long blonde waves, pearl necklace, both in mustard-yellow waitress dresses with red trim, comfortably clothed adult cartoons. Max decorating cupcake at counter; Caroline proudly places OPEN sign. Newly renovated cupcake display highlighted with small check; adjacent future takeaway corner still bare/grey locked. Growth task visibly entrepreneurial: 'Build our cupcake counter', '3/6', coin '500', 'CUPCAKE FUND $1,450', action 'BUILD'. Bottom 'Merge', 'Diner', 'Story', 'Collection', 'Shop', Diner selected."
    },
    {
      "batch": 2,
      "slug": "05-gilmore-girls",
      "name": "吉尔莫女孩",
      "kind": "board",
      "prompt": "Use case: ui-mockup. Asset type: high-fidelity portrait mobile Merge-2 game screenshot, single complete screen, near 9:16 aspect. Style: polished European/American casual mobile game cartoon (欧卡), dimensional hand-painted 3D-look illustration, clean sculpted shapes, rich clear colors, controlled soft shading, unmistakably CARTOON stylized 3D animated characters of their original ages: very large expressive eyes, simplified small noses, rounded cheeks, smooth sculpted skin with NO pores, chunky graphic hair locks, 4.5-head-tall bodies like Gossip Harbor mobile game cast, not chibi babies, absolutely NO realistic actor face, NO photograph faces, NO semi-realistic illustration. Recognizability comes from haircut, outfit and iconic props rather than realistic likeness. Consistent rounded white inset panels, subtle bevels and colored trim, readable sans-serif typography, compact game UI. No phone hardware, no poster composition, no advertising headline, no hand/finger, no watermark. Small IP title in header only. Everything fits screen with safe margins. This is a genuine gameplay screen concept.\nSmall title text: 'GILMORE GIRLS'.\nColor/lighting: Fresh cornflower blue, deep forest-teal, clean cream, raspberry-red accents, a restrained maple-foliage touch. Crisp daylight and cozy small-town feeling, no sepia or brown vintage filter.\nLayout: compact title and resource HUD top 10%, exactly three SMALL horizontal order cards in next 15% with cartoon character portraits, two target icons each, reward and completion count. Each portrait is compact and does NOT tower over an order card. Main front-facing flat board fills next 61%; bottom 14% selected-item info strip plus EXACTLY FIVE navigation tabs. Board has exactly seven equal-width columns and nine equal-height rows =63 square cells, all unobstructed. Continuous straight gaps separate all cells. Each ordinary item, generator and locked cell takes exactly one cell. No double-height/double-width item. 3 generators with yellow lightning or cooldown badges, pairs of identical same-level objects, visible empty working space, last row six locked cells and one usable cell. Compact hand-painted 3D cartoon icons mostly square and filling 75–85% of each cell, with readable category and level silhouettes at phone size. Strict square cell topology, no perspective grid, no giant merge explosion, no Match-3 gems. Pale cool flat board supports rich item colors. Show small glowing outline around one equal-item pair and small arrow within their own cells. Keep character portraits OUTSIDE grid.\nIP: Gilmore Girls. Set in Stars Hollow, specifically serving the town and helping Lorelai run the Dragonfly Inn. The three order portraits are Lorelai (long wavy dark-brown hair, blue wrap top, sociable smile), adult young Rory (straight brown shoulder-length hair with bangs, red cardigan, bookish expression), Luke (backwards blue baseball cap, dark stubble simplified into cartoon shapes, blue plaid shirt). Retain the SAME costume and hair anchors on the paired main-town image. Three single-cell generators: Luke's compact coffee maker, a square book box, and a travel/service trunk for the inn. Item chains: coffee beans bag -> wide mug -> two-mug tray -> breakfast tray; single folded notebook -> compact book -> tied book stack -> writing portfolio; single towel roll -> folded linen basket -> compact guest welcome hamper. A few town festival bunting and miniature gazebo-shaped souvenirs link town theme. Header contains small Luke's diner sign and a glimpse of a white gazebo, not a giant background. Readable exact UI text 'STARS HOLLOW', 'Orders'; HUD Lv 12, energy 86, coins 1480; bottom EXACTLY FIVE tabs 'Merge', 'Town', 'Story', 'Collection', 'Shop', Merge selected. A pale cornflower board, forest-teal frame. Clearly European casual cartoon, NOT realistic actress faces or movie still."
    },
    {
      "batch": 2,
      "slug": "05-gilmore-girls",
      "name": "吉尔莫女孩",
      "kind": "meta",
      "prompt": "Use case: ui-mockup. Asset type: high-fidelity portrait mobile Merge-2 game screenshot, single complete screen, near 9:16 aspect. Style: polished European/American casual mobile game cartoon (欧卡), dimensional hand-painted 3D-look illustration, clean sculpted shapes, rich clear colors, controlled soft shading, unmistakably CARTOON stylized 3D animated characters of their original ages: very large expressive eyes, simplified small noses, rounded cheeks, smooth sculpted skin with NO pores, chunky graphic hair locks, 4.5-head-tall bodies like Gossip Harbor mobile game cast, not chibi babies, absolutely NO realistic actor face, NO photograph faces, NO semi-realistic illustration. Recognizability comes from haircut, outfit and iconic props rather than realistic likeness. Consistent rounded white inset panels, subtle bevels and colored trim, readable sans-serif typography, compact game UI. No phone hardware, no poster composition, no advertising headline, no hand/finger, no watermark. Small IP title in header only. Everything fits screen with safe margins. This is a genuine gameplay screen concept.\nSmall title text: 'GILMORE GIRLS'.\nColor/lighting: Fresh cornflower blue, deep forest-teal, clean cream, raspberry-red accents, a restrained maple-foliage touch. Crisp daylight and cozy small-town feeling, no sepia or brown vintage filter.\nLayout:  small title and same resource HUD in top 12%; a large isometric or elevated cutaway playable environment fills center 68%; a compact bottom task panel shows named renovation objective, coin cost, progress and green action button, followed by five-tab navigation. Show the environment in mid-progression with restored colorful areas, one highlighted actionable furniture/object, and one muted unopened/unfinished area containing a lock and cost badge. Two or three recognizable cartoon characters at appropriate scene scale interact naturally, not huge foreground portraits. The scene visibly explains why board orders are completed. No merging grid, no montage, no promo slogan. Clear unobstructed environment geometry.\nKeep all materials clean, sculpted, cartoon hand-painted; no realistic texture microdetail. Main scene is a playable growth environment.\nIP: Gilmore Girls. A playful elevated isometric Stars Hollow town-square management map, not another generic indoor coffee shop. At center a recognizable white octagonal gazebo and small manicured green with maple trees and simple festival bunting, left a yellow-awning compact storefront with clear LUKE'S coffee-cup sign and big glass windows, back a community bookstore, side a tiny map path to a cream-and-teal DRAGONFLY INN entrance. A town square can be explored and renovated through board orders. Repaired gazebo stage marked with discreet green check and gold outline; one side of the inn garden still muted/unfinished, grey lock with cost '750'. Lorelai long wavy dark hair wearing blue wrap top talks with adult young Rory with straight shoulder-length brown hair, bangs, red cardigan holding book; Luke backwards blue cap, blue plaid shirt near diner carrying two-cup tray. All three unmistakably cartoon stylized adults at town-map scale, no celebrity photorealism. Clean condensed trees, chunky toy-like building forms, hand-painted textures. Title GILMORE GIRLS small in header, resource HUD energy86,coins1480. Bottom task 'Prepare the town festival', progress '3/6', coin cost '420', button 'RENOVATE'. EXACTLY FIVE tabs 'Merge', 'Town', 'Story', 'Collection', 'Shop', Town selected. The whole accessible town-square space is readable, no giant foreground portraits."
    },
    {
      "batch": 2,
      "slug": "06-bridgerton",
      "name": "布里奇顿",
      "kind": "board",
      "prompt": "Use case: ui-mockup. Asset type: high-fidelity portrait mobile Merge-2 game screenshot, single complete screen, near 9:16 aspect. Style: polished European/American casual mobile game cartoon (欧卡), dimensional hand-painted 3D-look illustration, clean sculpted shapes, rich clear colors, controlled soft shading, unmistakably CARTOON stylized 3D animated characters of their original ages: very large expressive eyes, simplified small noses, rounded cheeks, smooth sculpted skin with NO pores, chunky graphic hair locks, 4.5-head-tall bodies like Gossip Harbor mobile game cast, not chibi babies, absolutely NO realistic actor face, NO photograph faces, NO semi-realistic illustration. Recognizability comes from haircut, outfit and iconic props rather than realistic likeness. Consistent rounded white inset panels, subtle bevels and colored trim, readable sans-serif typography, compact game UI. No phone hardware, no poster composition, no advertising headline, no hand/finger, no watermark. Small IP title in header only. Everything fits screen with safe margins. This is a genuine gameplay screen concept.\nSmall title text: 'BRIDGERTON'.\nColor/lighting: Wisteria lavender, Bridgerton powder blue, cool cream stone, rich emerald hedges, restrained champagne-gold accents. Bright clean Regency atmosphere, no yellowed antique treatment.\nLayout: compact title and resource HUD top 10%, exactly three SMALL horizontal order cards in next 15% with cartoon character portraits, two target icons each, reward and completion count. Each portrait is compact and does NOT tower over an order card. Main front-facing flat board fills next 61%; bottom 14% selected-item info strip plus EXACTLY FIVE navigation tabs. Board has exactly seven equal-width columns and nine equal-height rows =63 square cells, all unobstructed. Continuous straight gaps separate all cells. Each ordinary item, generator and locked cell takes exactly one cell. No double-height/double-width item. 3 generators with yellow lightning or cooldown badges, pairs of identical same-level objects, visible empty working space, last row six locked cells and one usable cell. Compact hand-painted 3D cartoon icons mostly square and filling 75–85% of each cell, with readable category and level silhouettes at phone size. Strict square cell topology, no perspective grid, no giant merge explosion, no Match-3 gems. Pale cool flat board supports rich item colors. Show small glowing outline around one equal-item pair and small arrow within their own cells. Keep character portraits OUTSIDE grid.\nIP: Bridgerton. Regency London society preparations, invitation orders and Lady Whistledown's gossip-paper deliverables, not a generic medieval fantasy. THREE small order portraits: Daphne (auburn/light-brown curled fringe with elegant updo, powder-blue Empire-waist gown); Simon (dark skin, short black curls, navy Regency tailcoat and white cravat); Penelope (curly red hair, yellow Empire-waist gown). Same people, costumes and adult cartoon silhouettes in paired main scene. Three one-cell generators: compact invitation writing box with quill, flower basket, ribbon/accessory case with lightning badges. Item chains: folded invitation -> sealed envelope -> tied bundle of invitations; small stem cluster in square vase -> round bouquet -> compact elaborate centerpiece; plain fan -> lace fan -> fan-and-gloves presentation box; loose gossip sheet -> folded Lady Whistledown pamphlet -> tied gossip-paper stack. A tea cup and tea service are supporting icons. Keep elongated quills, fans and gloves compact using boxes/cases, do not exceed one cell. Exactly7x9 grid pale lavender, frosty white/lavender frame. Small WISTERIA house backdrop strip only. Readable labels 'SOCIAL SEASON', 'Orders'; HUD Lv10,energy80,coins1850. Exactly5 bottom tabs 'Merge', 'Estate', 'Story', 'Collection', 'Shop', Merge selected. Characters recognizably stylized 3D animated Europeans and Simon with accurate dark skin, no realistic actors, no modern dresses."
    },
    {
      "batch": 2,
      "slug": "06-bridgerton",
      "name": "布里奇顿",
      "kind": "meta",
      "prompt": "Use case: ui-mockup. Asset type: high-fidelity portrait mobile Merge-2 game screenshot, single complete screen, near 9:16 aspect. Style: polished European/American casual mobile game cartoon (欧卡), dimensional hand-painted 3D-look illustration, clean sculpted shapes, rich clear colors, controlled soft shading, unmistakably CARTOON stylized 3D animated characters of their original ages: very large expressive eyes, simplified small noses, rounded cheeks, smooth sculpted skin with NO pores, chunky graphic hair locks, 4.5-head-tall bodies like Gossip Harbor mobile game cast, not chibi babies, absolutely NO realistic actor face, NO photograph faces, NO semi-realistic illustration. Recognizability comes from haircut, outfit and iconic props rather than realistic likeness. Consistent rounded white inset panels, subtle bevels and colored trim, readable sans-serif typography, compact game UI. No phone hardware, no poster composition, no advertising headline, no hand/finger, no watermark. Small IP title in header only. Everything fits screen with safe margins. This is a genuine gameplay screen concept.\nSmall title text: 'BRIDGERTON'.\nColor/lighting: Wisteria lavender, Bridgerton powder blue, cool cream stone, rich emerald hedges, restrained champagne-gold accents. Bright clean Regency atmosphere, no yellowed antique treatment.\nLayout:  small title and same resource HUD in top 12%; a large isometric or elevated cutaway playable environment fills center 68%; a compact bottom task panel shows named renovation objective, coin cost, progress and green action button, followed by five-tab navigation. Show the environment in mid-progression with restored colorful areas, one highlighted actionable furniture/object, and one muted unopened/unfinished area containing a lock and cost badge. Two or three recognizable cartoon characters at appropriate scene scale interact naturally, not huge foreground portraits. The scene visibly explains why board orders are completed. No merging grid, no montage, no promo slogan. Clear unobstructed environment geometry.\nKeep all materials clean, sculpted, cartoon hand-painted; no realistic texture microdetail. Main scene is a playable growth environment.\nIP: Bridgerton. Elegant Regency mansion and garden shown as one elevated isometric playable cutaway space. Main focus is an airy powder-blue ballroom with tall neoclassical windows and shallow rounded columns, floral table centerpieces, small string quartet alcove with compact musical props, ballroom ready for a social-season event. Outside on one side a neatly clipped emerald garden and lavender wisteria walkway, a small carriage near entry. One ballroom floral centerpiece or dressed refreshment table is newly completed with small green check and outline; a garden pavilion at far corner remains muted locked with cost '900'. Daphne auburn curled-fringe elegant updo and blue Empire-waist gown near center, Simon dark skin short black curls navy Regency tailcoat white cravat standing with her, Penelope red curls yellow Empire-waist gown holds a folded gossip pamphlet near garden doorway. No enormous foreground portraits, all adult European casual-game cartoon figures with big eyes and compact bodies, simplified hand-painted interior materials. The environment is the growth container, not a romance poster or huge character close-up. Top small BRIDGERTON title and same HUD energy80,coins1850. Bottom task 'Prepare the season ball', '4/7', cost '650', button 'DECORATE'. Exactly5 navigation 'Merge', 'Estate', 'Story', 'Collection', 'Shop', Estate selected."
    },
    {
      "batch": 2,
      "slug": "07-emily-in-paris",
      "name": "艾米丽在巴黎",
      "kind": "board",
      "prompt": "Use case: ui-mockup. Asset type: high-fidelity portrait mobile Merge-2 game screenshot, single complete screen, near 9:16 aspect. Style: polished European/American casual mobile game cartoon (欧卡), dimensional hand-painted 3D-look illustration, clean sculpted shapes, rich clear colors, controlled soft shading, unmistakably CARTOON stylized 3D animated characters of their original ages: very large expressive eyes, simplified small noses, rounded cheeks, smooth sculpted skin with NO pores, chunky graphic hair locks, 4.5-head-tall bodies like Gossip Harbor mobile game cast, not chibi babies, absolutely NO realistic actor face, NO photograph faces, NO semi-realistic illustration. Recognizability comes from haircut, outfit and iconic props rather than realistic likeness. Consistent rounded white inset panels, subtle bevels and colored trim, readable sans-serif typography, compact game UI. No phone hardware, no poster composition, no advertising headline, no hand/finger, no watermark. Small IP title in header only. Everything fits screen with safe margins. This is a genuine gameplay screen concept.\nSmall title text: 'EMILY IN PARIS'.\nColor/lighting: Crisp Paris sky blue, ruby-red beret, bright cobalt and mint, chic black/white fashion accents, lilac highlights. Colorful modern French street atmosphere, no sepia vintage filter.\nLayout: compact title and resource HUD top 10%, exactly three SMALL horizontal order cards in next 15% with cartoon character portraits, two target icons each, reward and completion count. Each portrait is compact and does NOT tower over an order card. Main front-facing flat board fills next 61%; bottom 14% selected-item info strip plus EXACTLY FIVE navigation tabs. Board has exactly seven equal-width columns and nine equal-height rows =63 square cells, all unobstructed. Continuous straight gaps separate all cells. Each ordinary item, generator and locked cell takes exactly one cell. No double-height/double-width item. 3 generators with yellow lightning or cooldown badges, pairs of identical same-level objects, visible empty working space, last row six locked cells and one usable cell. Compact hand-painted 3D cartoon icons mostly square and filling 75–85% of each cell, with readable category and level silhouettes at phone size. Strict square cell topology, no perspective grid, no giant merge explosion, no Match-3 gems. Pale cool flat board supports rich item colors. Show small glowing outline around one equal-item pair and small arrow within their own cells. Keep character portraits OUTSIDE grid.\nIP: Emily in Paris. Fashion marketing campaign orders and branded presentation materials, differentiate from Runway's magazine production. THREE compact cartoon order portraits: Emily (long wavy brunette hair, red beret and vivid cobalt blazer); Mindy (East Asian, long black wavy hair, vivid pink stage dress, holding a compact microphone icon); Sylvie (middle-aged, shoulder-length light-brown waves, elegant black blazer). Same costume and hair on paired town street. Three1x1 generators: compact fashion delivery hatbox, perfume product sample case, campaign brief organizer. Item chains: colorful folded scarf -> accessory gift box -> curated brand hamper; tiny perfume bottle -> perfume presentation box -> brand launch package; loose campaign sketch -> compact brand deck -> polished advertising campaign folder; small camera -> thick square photo portfolio as supporting creative chain. Add paired red berets, baguette/small pastry as minority Paris-life props, not a food-dominated board. Near-square boxed fashion items, compact perfume silhouettes. Board pastel sky blue and cobalt trim, exactly7x9 equal square cells. Tiny backdrop strip shows blue Paris rooftops and stylized distant Eiffel Tower, not gigantic landmark blocking board. Exact text 'CAMPAIGN ORDERS', 'Orders'; HUD Lv13,energy92,coins1720. Exactly5 tabs 'Merge', 'Paris', 'Story', 'Collection', 'Shop', Merge selected. All faces clearly cartoon no actress photos."
    },
    {
      "batch": 2,
      "slug": "07-emily-in-paris",
      "name": "艾米丽在巴黎",
      "kind": "meta",
      "prompt": "Use case: ui-mockup. Asset type: high-fidelity portrait mobile Merge-2 game screenshot, single complete screen, near 9:16 aspect. Style: polished European/American casual mobile game cartoon (欧卡), dimensional hand-painted 3D-look illustration, clean sculpted shapes, rich clear colors, controlled soft shading, unmistakably CARTOON stylized 3D animated characters of their original ages: very large expressive eyes, simplified small noses, rounded cheeks, smooth sculpted skin with NO pores, chunky graphic hair locks, 4.5-head-tall bodies like Gossip Harbor mobile game cast, not chibi babies, absolutely NO realistic actor face, NO photograph faces, NO semi-realistic illustration. Recognizability comes from haircut, outfit and iconic props rather than realistic likeness. Consistent rounded white inset panels, subtle bevels and colored trim, readable sans-serif typography, compact game UI. No phone hardware, no poster composition, no advertising headline, no hand/finger, no watermark. Small IP title in header only. Everything fits screen with safe margins. This is a genuine gameplay screen concept.\nSmall title text: 'EMILY IN PARIS'.\nColor/lighting: Crisp Paris sky blue, ruby-red beret, bright cobalt and mint, chic black/white fashion accents, lilac highlights. Colorful modern French street atmosphere, no sepia vintage filter.\nLayout:  small title and same resource HUD in top 12%; a large isometric or elevated cutaway playable environment fills center 68%; a compact bottom task panel shows named renovation objective, coin cost, progress and green action button, followed by five-tab navigation. Show the environment in mid-progression with restored colorful areas, one highlighted actionable furniture/object, and one muted unopened/unfinished area containing a lock and cost badge. Two or three recognizable cartoon characters at appropriate scene scale interact naturally, not huge foreground portraits. The scene visibly explains why board orders are completed. No merging grid, no montage, no promo slogan. Clear unobstructed environment geometry.\nKeep all materials clean, sculpted, cartoon hand-painted; no realistic texture microdetail. Main scene is a playable growth environment.\nIP: Emily in Paris. One elevated isometric Paris street block that grows via fashion-marketing campaigns. A Haussmann corner building with cream facades, blue-grey mansard roof, rounded simplified wrought-iron balconies and flower pots. Cutaway upper floor marketing office labelled 'AGENCE' has a cobalt briefing table, compact fashion/perfume moodboards and desks; ground floor includes a tiny tasteful French restaurant and terrace; the central foreground street plaza is setting up a branded perfume launch display with flowers and product pedestals. A campaign display newly completed has green check and highlight, a future small agency showroom wing remains muted grey and locked with cost '850'. Emily long brunette waves red beret cobalt blazer carries folder near display; Mindy East Asian long black hair vivid pink dress and handheld microphone near tiny performance nook; Sylvie mature light-brown shoulder-length waves black blazer supervises near office stair entry. All unmistakably EU casual-game adult cartoons, compactbody bigeyes, not realistic celebrity face. Far-background stylized Eiffel silhouette only, not the main feature. Show agency and neighborhood clearly through map-scale geometry, not a fashion poster. Top small EMILY IN PARIS title and HUD energy92,coins1720. Task 'Launch the perfume campaign', progress '3/6', cost '550', green 'LAUNCH'. Exactly5 bottom 'Merge', 'Paris', 'Story', 'Collection', 'Shop', Paris selected."
    },
    {
      "batch": 2,
      "slug": "08-encanto",
      "name": "魔法满屋",
      "kind": "board",
      "prompt": "Use case: ui-mockup. Asset type: high-fidelity portrait mobile Merge-2 game screenshot, single complete screen, near 9:16 aspect. Style: polished European/American casual mobile game cartoon (欧卡), dimensional hand-painted 3D-look illustration, clean sculpted shapes, rich clear colors, controlled soft shading, unmistakably CARTOON stylized 3D animated characters of their original ages: very large expressive eyes, simplified small noses, rounded cheeks, smooth sculpted skin with NO pores, chunky graphic hair locks, 4.5-head-tall bodies like Gossip Harbor mobile game cast, not chibi babies, absolutely NO realistic actor face, NO photograph faces, NO semi-realistic illustration. Recognizability comes from haircut, outfit and iconic props rather than realistic likeness. Consistent rounded white inset panels, subtle bevels and colored trim, readable sans-serif typography, compact game UI. No phone hardware, no poster composition, no advertising headline, no hand/finger, no watermark. Small IP title in header only. Everything fits screen with safe margins. This is a genuine gameplay screen concept.\nSmall title text: 'ENCANTO'.\nColor/lighting: Saturated emerald and turquoise, bougainvillea magenta, rich lilac, cobalt door trim, warm terracotta roof accents under clear neutral daylight. Colombian family magic, no washed-out generic pastel cottage.\nLayout: compact title and resource HUD top 10%, exactly three SMALL horizontal order cards in next 15% with cartoon character portraits, two target icons each, reward and completion count. Each portrait is compact and does NOT tower over an order card. Main front-facing flat board fills next 61%; bottom 14% selected-item info strip plus EXACTLY FIVE navigation tabs. Board has exactly seven equal-width columns and nine equal-height rows =63 square cells, all unobstructed. Continuous straight gaps separate all cells. Each ordinary item, generator and locked cell takes exactly one cell. No double-height/double-width item. 3 generators with yellow lightning or cooldown badges, pairs of identical same-level objects, visible empty working space, last row six locked cells and one usable cell. Compact hand-painted 3D cartoon icons mostly square and filling 75–85% of each cell, with readable category and level silhouettes at phone size. Strict square cell topology, no perspective grid, no giant merge explosion, no Match-3 gems. Pale cool flat board supports rich item colors. Show small glowing outline around one equal-item pair and small arrow within their own cells. Keep character portraits OUTSIDE grid.\nIP: Disney Encanto. Restore Madrigal family Casita through family requests, embroidery, food and magical room gifts. ExactlyTHREE small order portraits faithful to original character designs and ages: teenage Mirabel with short curly dark bob, round bright-green eyeglasses, white embroidered blouse and teal embroidered skirt; adult Isabela with very long straight dark hair, lavender floral dress; adult Luisa with dark high bun and red ribbon, BROAD muscular shoulders and sturdy physique, white blouse navy skirt. Keep Luisa strong and broad, do not turn her into a skinny fashion model. Same design anchors on main scene. Adapt original animation characters into polished European casual mobile game rendering without losing original clothing or skin tones. Three1x1 generators: compact embroidered sewing basket, family kitchen basket with arepas, colorful repair tile crate. Chains: spool of colorful thread -> square embroidery patch -> folded embroidered tablecloth; plain arepa -> stuffed arepa plate -> family meal platter; colorful tile -> small decorated repair-kit basket -> compact restoration tool kit; flower bud -> round purple bouquet -> compact abundant floral basket. A tiny golden butterfly motif and square framed family candle icon as rare gift accents, not gem-match pieces. At least two pairs of each main chain at different levels. Clearly square7x9 pale turquoise board, green/blue trim. Small Casita tile-roof glimpse above orders. Exact labels 'FAMILY REQUESTS', 'Orders'; HUD Lv8,energy88,coins1350. Exactly5 tabs 'Merge', 'Casita', 'Story', 'Collection', 'Shop', Merge selected. No generic Western castle, no actor faces."
    },
    {
      "batch": 2,
      "slug": "08-encanto",
      "name": "魔法满屋",
      "kind": "meta",
      "prompt": "Use case: ui-mockup. Asset type: high-fidelity portrait mobile Merge-2 game screenshot, single complete screen, near 9:16 aspect. Style: polished European/American casual mobile game cartoon (欧卡), dimensional hand-painted 3D-look illustration, clean sculpted shapes, rich clear colors, controlled soft shading, unmistakably CARTOON stylized 3D animated characters of their original ages: very large expressive eyes, simplified small noses, rounded cheeks, smooth sculpted skin with NO pores, chunky graphic hair locks, 4.5-head-tall bodies like Gossip Harbor mobile game cast, not chibi babies, absolutely NO realistic actor face, NO photograph faces, NO semi-realistic illustration. Recognizability comes from haircut, outfit and iconic props rather than realistic likeness. Consistent rounded white inset panels, subtle bevels and colored trim, readable sans-serif typography, compact game UI. No phone hardware, no poster composition, no advertising headline, no hand/finger, no watermark. Small IP title in header only. Everything fits screen with safe margins. This is a genuine gameplay screen concept.\nSmall title text: 'ENCANTO'.\nColor/lighting: Saturated emerald and turquoise, bougainvillea magenta, rich lilac, cobalt door trim, warm terracotta roof accents under clear neutral daylight. Colombian family magic, no washed-out generic pastel cottage.\nLayout:  small title and same resource HUD in top 12%; a large isometric or elevated cutaway playable environment fills center 68%; a compact bottom task panel shows named renovation objective, coin cost, progress and green action button, followed by five-tab navigation. Show the environment in mid-progression with restored colorful areas, one highlighted actionable furniture/object, and one muted unopened/unfinished area containing a lock and cost badge. Two or three recognizable cartoon characters at appropriate scene scale interact naturally, not huge foreground portraits. The scene visibly explains why board orders are completed. No merging grid, no montage, no promo slogan. Clear unobstructed environment geometry.\nKeep all materials clean, sculpted, cartoon hand-painted; no realistic texture microdetail. Main scene is a playable growth environment.\nIP: Disney Encanto. The Madrigal family Casita as a large elevated isometric cutaway family home and courtyard growth environment, immediately recognizable Colombian architecture: terracotta tiles, saturated blue/turquoise doors, bougainvillea, painted stucco walls, central courtyard with simple fountain, upstairs glowing magical family room doors and balcony, a visible kitchen corner with arepa plates, emerald hills behind. Newly repaired central courtyard staircase or embroidered family gathering table has green check and highlight; a far upstairs family door and small cracked wall section are muted locked with cost '700', clearly next chapter. Teenage Mirabel short curly bob ROUND GREEN GLASSES white embroidered blouse teal embroidered skirt stitching colorful fabric near center, adult Isabela very long straight dark hair lavender floral dress placing purple flowers near balcony, adult Luisa highbun red ribbon BROAD muscular shoulders sturdybuild whiteblouse navyskirt moving a square flower planter near courtyard. Retain original warm skin tones and body identity; stylized cute European casual mobile game illustration but not tiny generic babies. Magical butterfly and family candle as restrained accents, no giant glitter effects. All characters at scene scale, no movie poster portraits. Top small ENCANTO title and HUD energy88,coins1350. Bottom task 'Bring Casita back to life', '3/5', coin '450', button 'RESTORE'. Exactly5 bottom 'Merge', 'Casita', 'Story', 'Collection', 'Shop', Casita selected."
    },
    {
      "batch": 3,
      "slug": "09-i-love-my-family",
      "name": "我爱我家",
      "kind": "board",
      "prompt": "Use case: ui-mockup. Asset type: ONE complete high-fidelity portrait mobile Merge-2 game screen, 9:16. Follow the established European/American casual mobile-game cartoon (欧卡) direction: rounded sculpted forms, dimensional hand-painted 3D-look illustration, clean saturated colors, soft controlled shadows. All characters are Chinese, original story ages, unmistakably cartoon stylized with expressive large eyes, simplified noses, chunky hair masses and smooth skin, never realistic celebrity photographs, never generic Western characters, not baby chibi. This is an authorized cartoon game adaptation of the named sitcom. Retain each named character's recognizable face silhouette, signature hair, age, clothing and expression anchors consistently across the paired screens. Rounded white compact UI panels and bright blue/teal beveled trim. Crisp neutral daylight, NO yellowed vintage filter, NO sepia. Period-appropriate objects in clean contemporary mobile-game rendering. Small show title in top HUD only, not poster typography. No device frame, hands, watermark, montage, ad headline. Everything inside safe margins. Chinese UI text rendered clearly and exactly. Exactly FIVE bottom tabs '合成', '家园', '故事', '图鉴', '商店', or use '编辑部' instead of '家园' for the editorial case. Resource HUD level12,energy84,coins1250.\nLayout: title and compact resource HUD top 10%, exactly THREE compact horizontal character-order cards next 15%, frontal flat rectangular board next 61%, selected-item strip and exactly FIVE tabs bottom14%. Each order card shows name, character portrait, two target item icons with 0/1 or 1/1, coin reward. Board MUST have exactly SEVEN COLUMNS by NINE ROWS, exactly63 equal square cells, all rows fully visible and aligned. Seven square cells across every row, nine rows down. No perspective distortion. Each item or generator occupies ONE cell, bounded by continuous straight gaps. Three single-cell generators with yellow lightning badges; at least10 clearly empty usable cells; exactly six grey locked cells in bottom row, seventh bottom cell usable. Repeated adjacent identical same-level objects show Merge-2, distinct upgrade tiers via container and silhouette. Compact near-square chunky icons occupying75-85% of each cell, readable at48px. One identical pair highlighted with restrained outline and tiny arrow, no explosion, no Match3 gems. Portraits stay outside grid. Exact UI '需求', '合成'. Selected-item strip shows one small icon, name, 'Lv.3', a compact info button. '合成' selected.\nTheme: original 1990s Chinese sitcom 我爱我家, a bustling multigeneration Beijing household. Palette clean jade-teal and coral accents with ivory and restrained walnut furniture, cool pale jade board. Header scene glimpse: fabric sofa with pale lace antimacassars, wooden coffee table, wood cabinet and corded landline, an old Beijing apartment, not a courtyard restaurant. Order portraits: 傅明 elderly Chinese man, thinning grey hair swept sideways, strong brows, long expressive face, olive-grey Mao-style jacket, earnest lecturing expression; 和平 middle-aged Chinese woman, short dark softly permed bob, round friendly animated face, coral-red blouse, confident smile; 圆圆 schoolgirl, black bangs and two pigtails, round face, blue school sweater with red scarf, mischievous smile.\nThree generators: compact grocery basket, square household repair toolbox, square performance-prop chest. Item chains: small cabbage -> plate of dumplings -> lidded family-food carrier -> compact family dinner tray; enamel tea mug -> lidded tea cup -> teapot-and-cup tray; drumsticks -> compact Chinese storytelling drum -> tidy performance prop kit; cleaning cloth -> brush-and-soap basket -> household maintenance kit. Include newspaper pairs, homework notebook pairs and cordless-free period landline prop. No espresso machine, cupcakes, Western café. Orders 傅明 asks tea tray/newspaper; 和平 asks dumpling platter/prop kit; 圆圆 asks notebook/fruit plate. Title '我爱我家'.\n"
    },
    {
      "batch": 3,
      "slug": "09-i-love-my-family",
      "name": "我爱我家",
      "kind": "meta",
      "prompt": "Use case: ui-mockup. Asset type: ONE complete high-fidelity portrait mobile Merge-2 game screen, 9:16. Follow the established European/American casual mobile-game cartoon (欧卡) direction: rounded sculpted forms, dimensional hand-painted 3D-look illustration, clean saturated colors, soft controlled shadows. All characters are Chinese, original story ages, unmistakably cartoon stylized with expressive large eyes, simplified noses, chunky hair masses and smooth skin, never realistic celebrity photographs, never generic Western characters, not baby chibi. This is an authorized cartoon game adaptation of the named sitcom. Retain each named character's recognizable face silhouette, signature hair, age, clothing and expression anchors consistently across the paired screens. Rounded white compact UI panels and bright blue/teal beveled trim. Crisp neutral daylight, NO yellowed vintage filter, NO sepia. Period-appropriate objects in clean contemporary mobile-game rendering. Small show title in top HUD only, not poster typography. No device frame, hands, watermark, montage, ad headline. Everything inside safe margins. Chinese UI text rendered clearly and exactly. Exactly FIVE bottom tabs '合成', '家园', '故事', '图鉴', '商店', or use '编辑部' instead of '家园' for the editorial case. Resource HUD level12,energy84,coins1250.\nLayout: compact title and same resource HUD top10%; large elevated isometric cutaway playable room center70%; bottom compact task panel plus exactly FIVE tabs20%. Characters at proper room scale, not giant foreground portraits. Scene shows restored colorful areas, one highlighted actionable furniture object with green check, and one muted unfinished side area with lock and cost badge. Clearly visible growth objective, natural character interaction, readable room geometry. No merge board. Task panel includes small furniture/object icon, objective, progress3/6, cost450 and green '布置' button. Home or editorial tab selected.\nTheme: original 1990s Chinese sitcom 我爱我家, a bustling multigeneration Beijing household. Palette clean jade-teal and coral accents with ivory and restrained walnut furniture, cool pale jade board. Header scene glimpse: fabric sofa with pale lace antimacassars, wooden coffee table, wood cabinet and corded landline, an old Beijing apartment, not a courtyard restaurant. Order portraits: 傅明 elderly Chinese man, thinning grey hair swept sideways, strong brows, long expressive face, olive-grey Mao-style jacket, earnest lecturing expression; 和平 middle-aged Chinese woman, short dark softly permed bob, round friendly animated face, coral-red blouse, confident smile; 圆圆 schoolgirl, black bangs and two pigtails, round face, blue school sweater with red scarf, mischievous smile.\nMain room: elevated cutaway of a cozy modest 1990s Beijing family living room, centerpiece long camel/brown fabric sofa with white lace covers and dark wood coffee table, old CRT television and walnut cabinet, red corded telephone, upright thermos, family framed picture, simple bookshelves, side doorway to dining/kitchen. Retain jade/coral clean color accents; avoid rich mansion, generic cafe or hutong tourist street. 傅明 in grey-olive jacket gestures while holding newspaper beside armchair; 和平 coral blouse brings dumpling platter to family table; 圆圆 blue sweater/red scarf carries notebook beside sofa. All at proper scene scale and matching paired portraits. Highlight freshly arranged family dining table as active upgrade; adjoining kitchen nook unfinished with grey lock '750'. Task '布置家庭饭桌',3/6,cost450,button'布置'. Main nav '家园' selected.\n\nPaired board Image 1 is a reference for the same cartoon character design, clothing, jade/coral palette and UI rendering. Preserve their already-designed face structures exactly; use those same cartoon people at room scale in this different main environment. The board is not an edit target.",
      "referenced_image_paths": [
        "/Users/kamisola/.codex/generated_images/01a0f1ed-59e0-7be3-9656-b3cabcdb54c0/exec-edf8d2a9-9600-427e-9e25-5de71954c0fd.png"
      ]
    },
    {
      "batch": 3,
      "slug": "10-editorial-office",
      "name": "编辑部的故事",
      "kind": "board",
      "prompt": "Use case: ui-mockup. Asset type: ONE complete high-fidelity portrait mobile Merge-2 game screen, 9:16. Follow the established European/American casual mobile-game cartoon (欧卡) direction: rounded sculpted forms, dimensional hand-painted 3D-look illustration, clean saturated colors, soft controlled shadows. All characters are Chinese, original story ages, unmistakably cartoon stylized with expressive large eyes, simplified noses, chunky hair masses and smooth skin, never realistic celebrity photographs, never generic Western characters, not baby chibi. This is an authorized cartoon game adaptation of the named sitcom. Retain each named character's recognizable face silhouette, signature hair, age, clothing and expression anchors consistently across the paired screens. Rounded white compact UI panels and bright blue/teal beveled trim. Crisp neutral daylight, NO yellowed vintage filter, NO sepia. Period-appropriate objects in clean contemporary mobile-game rendering. Small show title in top HUD only, not poster typography. No device frame, hands, watermark, montage, ad headline. Everything inside safe margins. Chinese UI text rendered clearly and exactly. Exactly FIVE bottom tabs '合成', '家园', '故事', '图鉴', '商店', or use '编辑部' instead of '家园' for the editorial case. Resource HUD level12,energy84,coins1250.\nLayout: title and compact resource HUD top 10%, exactly THREE compact horizontal character-order cards next 15%, frontal flat rectangular board next 61%, selected-item strip and exactly FIVE tabs bottom14%. Each order card shows name, character portrait, two target item icons with 0/1 or 1/1, coin reward. Board MUST have exactly SEVEN COLUMNS by NINE ROWS, exactly63 equal square cells, all rows fully visible and aligned. Seven square cells across every row, nine rows down. No perspective distortion. Each item or generator occupies ONE cell, bounded by continuous straight gaps. Three single-cell generators with yellow lightning badges; at least10 clearly empty usable cells; exactly six grey locked cells in bottom row, seventh bottom cell usable. Repeated adjacent identical same-level objects show Merge-2, distinct upgrade tiers via container and silhouette. Compact near-square chunky icons occupying75-85% of each cell, readable at48px. One identical pair highlighted with restrained outline and tiny arrow, no explosion, no Match3 gems. Portraits stay outside grid. Exact UI '需求', '合成'. Selected-item strip shows one small icon, name, 'Lv.3', a compact info button. '合成' selected.\nTheme: ORIGINAL early1990s 编辑部的故事, 人间指南 magazine editorial office, NOT the later sequel/fashion office. Palette fresh slate blue, deep teal-green, scarlet editorial stamp accents, cool white panels. Header scene glimpse: wooden desks, rotary corded phone, manuscript stacks, green banker lamp, wall calendar and sign '人间指南'. Three order portraits: 李冬宝 tall lean Chinese adult man with a very high receding forehead and sparse close dark hair, long narrow face, relaxed crooked smile, light blue shirt; 戈玲 Chinese adult woman with short wavy dark hair, rounded expressive face, burgundy cardigan over white blouse, alert lively expression; 陈主编 older Chinese man with combed grey hair, glasses, sober navy Mao-style jacket, thoughtful expression.\nThree generators: square in-tray of reader letters, compact typewriter, compact analog-camera bag with yellow lightning badges. Item chains: sealed letter -> open letter -> tied reader-letter bundle -> boxed story dossier; pencil/marked draft -> corrected manuscript -> compact page-layout folder -> bound red-cover issue of 人间指南; film roll -> photo prints -> contact-sheet envelope -> feature-report portfolio. Include red rubber-stamp pairs, compact green desk lamp, tea mugs as secondary props. This board visually about editing, correspondence and analog publication, not cooking or laptops/social-media. Equal manuscript pairs dominate. Orders 李冬宝 asks letter dossier/photo portfolio; 戈玲 asks corrected manuscript/layout folder; 陈主编 asks completed magazine/stamp. Title '编辑部的故事'. Bottom five tabs '合成','编辑部','故事','图鉴','商店'.\n"
    },
    {
      "batch": 3,
      "slug": "10-editorial-office",
      "name": "编辑部的故事",
      "kind": "meta",
      "prompt": "Use case: ui-mockup. Asset type: ONE complete high-fidelity portrait mobile Merge-2 game screen, 9:16. Follow the established European/American casual mobile-game cartoon (欧卡) direction: rounded sculpted forms, dimensional hand-painted 3D-look illustration, clean saturated colors, soft controlled shadows. All characters are Chinese, original story ages, unmistakably cartoon stylized with expressive large eyes, simplified noses, chunky hair masses and smooth skin, never realistic celebrity photographs, never generic Western characters, not baby chibi. This is an authorized cartoon game adaptation of the named sitcom. Retain each named character's recognizable face silhouette, signature hair, age, clothing and expression anchors consistently across the paired screens. Rounded white compact UI panels and bright blue/teal beveled trim. Crisp neutral daylight, NO yellowed vintage filter, NO sepia. Period-appropriate objects in clean contemporary mobile-game rendering. Small show title in top HUD only, not poster typography. No device frame, hands, watermark, montage, ad headline. Everything inside safe margins. Chinese UI text rendered clearly and exactly. Exactly FIVE bottom tabs '合成', '家园', '故事', '图鉴', '商店', or use '编辑部' instead of '家园' for the editorial case. Resource HUD level12,energy84,coins1250.\nLayout: compact title and same resource HUD top10%; large elevated isometric cutaway playable room center70%; bottom compact task panel plus exactly FIVE tabs20%. Characters at proper room scale, not giant foreground portraits. Scene shows restored colorful areas, one highlighted actionable furniture object with green check, and one muted unfinished side area with lock and cost badge. Clearly visible growth objective, natural character interaction, readable room geometry. No merge board. Task panel includes small furniture/object icon, objective, progress3/6, cost450 and green '布置' button. Home or editorial tab selected.\nTheme: ORIGINAL early1990s 编辑部的故事, 人间指南 magazine editorial office, NOT the later sequel/fashion office. Palette fresh slate blue, deep teal-green, scarlet editorial stamp accents, cool white panels. Header scene glimpse: wooden desks, rotary corded phone, manuscript stacks, green banker lamp, wall calendar and sign '人间指南'. Three order portraits: 李冬宝 tall lean Chinese adult man with a very high receding forehead and sparse close dark hair, long narrow face, relaxed crooked smile, light blue shirt; 戈玲 Chinese adult woman with short wavy dark hair, rounded expressive face, burgundy cardigan over white blouse, alert lively expression; 陈主编 older Chinese man with combed grey hair, glasses, sober navy Mao-style jacket, thoughtful expression.\nMain scene: large elevated cutaway crowded but legible early1990s 人间指南 magazine office. Three facing dark wooden desks with paper trays, marked drafts, red stamps, analog typewriter, green banker lamp, cream rotary corded telephone. Steel file cabinets, wooden bookshelves with bound magazines, pinned proofs and wall calendar, small exact wall sign '人间指南'. Spacious central editorial discussion table displays completed red-covered magazine issue. 李冬宝 high receding forehead, light blue shirt leans beside correspondence desk holding letters; 戈玲 short dark wavy hair/burgundy cardigan examines page proofs; 陈主编 grey hair/glasses/navy Mao jacket at shared table. All unmistakably Chinese cartoon cast at room scale, matching paired order portraits. Active highlighted proofing desk with green check, far file/archive corner muted unfinished with grey lock '750'. Task '升级审稿工作台',3/6,cost450,button'布置'. Exactly five tabs '合成','编辑部','故事','图鉴','商店', '编辑部' selected. No food-shop equipment, espresso, neon modern tech or luxury fashion-office.\n\nImage1 is paired board reference for exactly the same cartoon cast and UI palette. Preserve their established face structures, hair and costume exactly in the new office environment, at room scale. Board is not an edit target.",
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    {
      "batch": 3,
      "slug": "11-home-with-kids",
      "name": "家有儿女",
      "kind": "board",
      "prompt": "Use case: ui-mockup. Asset type: ONE complete high-fidelity portrait mobile Merge-2 game screen, 9:16. Follow the established European/American casual mobile-game cartoon (欧卡) direction: rounded sculpted forms, dimensional hand-painted 3D-look illustration, clean saturated colors, soft controlled shadows. All characters are Chinese, original story ages, unmistakably cartoon stylized with expressive large eyes, simplified noses, chunky hair masses and smooth skin, never realistic celebrity photographs, never generic Western characters, not baby chibi. This is an authorized cartoon game adaptation of the named sitcom. Retain each named character's recognizable face silhouette, signature hair, age, clothing and expression anchors consistently across the paired screens. Rounded white compact UI panels and bright blue/teal beveled trim. Crisp neutral daylight, NO yellowed vintage filter, NO sepia. Period-appropriate objects in clean contemporary mobile-game rendering. Small show title in top HUD only, not poster typography. No device frame, hands, watermark, montage, ad headline. Everything inside safe margins. Chinese UI text rendered clearly and exactly. Exactly FIVE bottom tabs '合成', '家园', '故事', '图鉴', '商店', or use '编辑部' instead of '家园' for the editorial case. Resource HUD level12,energy84,coins1250.\nLayout: title and compact resource HUD top 10%, exactly THREE compact horizontal character-order cards next 15%, frontal flat rectangular board next 61%, selected-item strip and exactly FIVE tabs bottom14%. Each order card shows name, character portrait, two target item icons with 0/1 or 1/1, coin reward. Board MUST have exactly SEVEN COLUMNS by NINE ROWS, exactly63 equal square cells, all rows fully visible and aligned. Seven square cells across every row, nine rows down. No perspective distortion. Each item or generator occupies ONE cell, bounded by continuous straight gaps. Three single-cell generators with yellow lightning badges; at least10 clearly empty usable cells; exactly six grey locked cells in bottom row, seventh bottom cell usable. Repeated adjacent identical same-level objects show Merge-2, distinct upgrade tiers via container and silhouette. Compact near-square chunky icons occupying75-85% of each cell, readable at48px. One identical pair highlighted with restrained outline and tiny arrow, no explosion, no Match3 gems. Portraits stay outside grid. Exact UI '需求', '合成'. Selected-item strip shows one small icon, name, 'Lv.3', a compact info button. '合成' selected.\nTheme: original first-season 家有儿女, cheerful early2000s Beijing blended-family apartment, all five family members retain their original story age. Palette clear sky blue, fresh leaf green, tangerine/coral touches, cool white. Header apartment glimpse light-yellow/cream sofa, blue curtains, wooden bookshelves and kids backpacks. Three order portraits are the children: 刘星 slim mischievous Chinese preteen boy with short slightly spiky black hair, angular face, green sporty T-shirt; 夏雪 Chinese teenage girl, straight black shoulder-length hair and fringe, round face, pink cardigan, composed bookish smile; 夏雨 younger stockier Chinese boy with short black bowl-like hair, round cheeks, orange T-shirt, eager smile. Parents in paired home image: 刘梅 short black soft permed bob/red top, 夏东海 short black hair with higher forehead/light blue polo, friendly larger build.\nThree generators: compact study stationery box, compact snack/meal basket, sports-and-toy trunk, yellow lightning badges. Item chains: pencil -> exercise notebook -> stacked books -> compact homework portfolio; tomato -> sandwich in square lunchbox -> prepared meal tray -> compact family dinner hamper; tennis ball -> table-tennis paddle -> compact basketball/ball kit -> sports bag; small colored blocks -> small toy model -> school-project kit. Separate learning/play/household chains. No fantasy magic or café bakery dominance. Orders 刘星 asks sports bag/notebook; 夏雪 asks book stack/homework folder; 夏雨 asks sandwich lunchbox/toy model. Title '家有儿女'. Include empty working cells and visible same-level pairs, exact7x9.\n"
    },
    {
      "batch": 3,
      "slug": "11-home-with-kids",
      "name": "家有儿女",
      "kind": "meta",
      "prompt": "Use case: ui-mockup. Asset type: ONE complete high-fidelity portrait mobile Merge-2 game screen, 9:16. Follow the established European/American casual mobile-game cartoon (欧卡) direction: rounded sculpted forms, dimensional hand-painted 3D-look illustration, clean saturated colors, soft controlled shadows. All characters are Chinese, original story ages, unmistakably cartoon stylized with expressive large eyes, simplified noses, chunky hair masses and smooth skin, never realistic celebrity photographs, never generic Western characters, not baby chibi. This is an authorized cartoon game adaptation of the named sitcom. Retain each named character's recognizable face silhouette, signature hair, age, clothing and expression anchors consistently across the paired screens. Rounded white compact UI panels and bright blue/teal beveled trim. Crisp neutral daylight, NO yellowed vintage filter, NO sepia. Period-appropriate objects in clean contemporary mobile-game rendering. Small show title in top HUD only, not poster typography. No device frame, hands, watermark, montage, ad headline. Everything inside safe margins. Chinese UI text rendered clearly and exactly. Exactly FIVE bottom tabs '合成', '家园', '故事', '图鉴', '商店', or use '编辑部' instead of '家园' for the editorial case. Resource HUD level12,energy84,coins1250.\nLayout: compact title and same resource HUD top10%; large elevated isometric cutaway playable room center70%; bottom compact task panel plus exactly FIVE tabs20%. Characters at proper room scale, not giant foreground portraits. Scene shows restored colorful areas, one highlighted actionable furniture object with green check, and one muted unfinished side area with lock and cost badge. Clearly visible growth objective, natural character interaction, readable room geometry. No merge board. Task panel includes small furniture/object icon, objective, progress3/6, cost450 and green '布置' button. Home or editorial tab selected.\nTheme: original first-season 家有儿女, cheerful early2000s Beijing blended-family apartment, all five family members retain their original story age. Palette clear sky blue, fresh leaf green, tangerine/coral touches, cool white. Header apartment glimpse light-yellow/cream sofa, blue curtains, wooden bookshelves and kids backpacks. Three order portraits are the children: 刘星 slim mischievous Chinese preteen boy with short slightly spiky black hair, angular face, green sporty T-shirt; 夏雪 Chinese teenage girl, straight black shoulder-length hair and fringe, round face, pink cardigan, composed bookish smile; 夏雨 younger stockier Chinese boy with short black bowl-like hair, round cheeks, orange T-shirt, eager smile. Parents in paired home image: 刘梅 short black soft permed bob/red top, 夏东海 short black hair with higher forehead/light blue polo, friendly larger build.\nMain room: large elevated cutaway of early2000s cheerful family apartment, broad cream/light-yellow sofa, low dark-wood coffee table, large TV unit/bookshelves, blue patterned curtains, open dining area and clearly separated homework desk with schoolbooks, basketball tucked into corner, backpacks on hooks. Bright sky-blue/leaf-green rendering with tangerine accents. Story action: prepare a weekend family study-and-play corner. 刘星 green T-shirt carries basketball beside homework desk, 夏雪 pink cardigan holds textbook, 夏雨 orange T-shirt assembles a small block toy on rug. 刘梅 short dark permed hair red blouse brings family meal tray from dining side; 夏东海 light-blue polo friendly heavier build arranges bookshelf. Five distinct Chinese cartoon family members, the same three children as board portraits, natural child/parent height difference. Highlight completed homework desk with green check; far balcony leisure corner still muted unfinished with lock750. Task '布置学习与游戏角',3/6,cost450,button'布置'. Exactly five tabs '合成','家园','故事','图鉴','商店', '家园' selected. No 1990s propaganda décor, courtyard, luxury mansion or generic coffee shop.\n\nImage1 is paired board reference: preserve EXACT same designed cartoon faces, hair and outfits of the five family members. Especially father wearing rectangular dark glasses/light-blue polo as actually established in reference; mother red shirt, slim boy green, girl pink, younger round-cheek boy orange. Use all five at room scale, same facial identity. Reference board is not an edit target.",
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  "style_revisions": [
    {
      "i": 0,
      "path": "/Users/kamisola/.codex/generated_images/01a0f0d4-ea44-70e1-92ce-8c3ec58c149b/exec-bda8667d-cd29-4b39-9bee-6114c466eeaa.png",
      "p": "Image 1 is the edit target: FRIENDS merge game board. Image 2 is a STYLE reference ONLY: Gossip Harbor's unmistakable European/American casual cartoon character rendering. Change ONLY the three order-card character portraits Rachel, Monica and Joey in Image 1, and harmonize their immediate character outlines. Redraw them as clearly stylized animated 3D European casual mobile-game cartoon adults matching the exaggeration in Image 2: LARGE expressive eyes, SMALL simplified noses, rounded smooth cheeks, thick stylized eyebrows, chunky simplified hair locks, smooth skin WITHOUT pores or naturalistic skin textures. No realistic actor faces. Recognizable FRIENDS identities through Rachel's layered hair and dark top, Monica's dark bob and red shirt, Joey's short dark hair and plaid shirt. Preserve exact everything else of target including title, Central Perk environment, iconic purple door and orange sofa, all 7x9 grid cells, item placement, icons, resources, order targets, bottom buttons, colors and image dimensions. Do not copy reference characters, do not alter board or environment. Preserve existing opaque background."
    },
    {
      "i": 2,
      "path": "/Users/kamisola/.codex/generated_images/01a0f0d4-ea44-70e1-92ce-8c3ec58c149b/exec-0021b266-0e60-44e3-b7b2-0a92e88be0bc.png",
      "p": "Image 1 is edit target: TRUE BLOOD merge game board. Image 2 is STYLE reference ONLY: Gossip Harbor's clearly cartoon European/American casual mobile game characters. Change ONLY the three order-card character portraits Sookie, Bill and Eric, harmonizing immediate outlines. Redraw as unmistakable stylized animated 3D casual-game adult cartoons with LARGE expressive eyes, SMALL simplified noses, rounded cheeks, broad smooth facial masses, chunky stylized hair locks, simplified smooth skin WITHOUT pores or realistic skin texture. Bill and Eric must be as cartoon-exaggerated as Sookie. No realistic actors, no semi-realistic celebrity illustration. Keep Sookie's blonde ponytail and white waitress shirt, Bill's wavy dark hair and black shirt, Eric's swept blond hair and black top. Preserve exact all other UI, complete existing 8-column nine-row board, item arrangement, synthetic red bottle labels, Merlotte's environment, title, orders, targets, counters, bottom tabs, dimensions and deep-teal/slate-blue/red palette. Do not copy reference characters or make environment bright tropical. Opaque background unchanged."
    },
    {
      "i": 3,
      "p": "Use case: style-transfer. Image 1 is edit target: TRUE BLOOD mobile game main-town/renovation screen. Image 2 is ONLY a style reference showing the required European/American casual cartoon rendering of characters and interior props in Gossip Harbor. Restylize ONLY the art rendering of target into unmistakable欧卡, while preserving its complete layout, readable title, all HUD/buttons/task text, existing room geometry, object locations, Merlotte's and Fangtasia signage, night-teal/crimson palette, lit finished bar and grey locked backroom. Make all three main characters visibly 3D CARTOON adults, 4.5-head-tall proportions, larger heads, LARGE expressive eyes, rounded cheeks, small simplified noses, smooth sculpted skin with NO realistic pores, chunky hair locks: Sookie blonde ponytail white waitress shirt and black shorts at counter, Bill black wavy hair near left door, Eric swept blond hair seated at right. Remove naturalistic actor face likeness and realistically long body proportions. Simplify environment materials to hand-painted casual mobile game illustration: broad clean planes, slightly chunky rounded furniture silhouettes, bold clean color masses, fewer noisy woodgrain/brick/foliage microdetails, no photographic textures, no realistic render. Keep original bar readable in atmospheric evening, keep compact game UI exact. Do not transplant tropical colors or reference cast. Single portrait screen same dimensions, opaque background unchanged."
    }
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      "case": "01-friends",
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      "visual_review": "已查看完整原图；保留人物、物品、IP场景及成长状态。"
    },
    {
      "index": 1,
      "name": "老友记",
      "case": "01-friends",
      "kind": "meta",
      "path": "/Users/kamisola/.codex/generated_images/01a0f0d4-ea44-70e1-92ce-8c3ec58c149b/exec-daa787b1-667c-43f8-9118-ece29e304e8a.png",
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      "visual_review": "已查看完整原图；保留人物、物品、IP场景及成长状态。"
    },
    {
      "index": 2,
      "name": "真爱如血",
      "case": "02-true-blood",
      "kind": "board",
      "path": "/Users/kamisola/.codex/generated_images/01a0f0d4-ea44-70e1-92ce-8c3ec58c149b/exec-21a09d5e-e879-4489-804a-b193e22bae8f.png",
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      "visual_review": "已查看完整原图；保留人物、物品、IP场景及成长状态。"
    },
    {
      "index": 3,
      "name": "真爱如血",
      "case": "02-true-blood",
      "kind": "meta",
      "path": "/Users/kamisola/.codex/generated_images/01a0f0d4-ea44-70e1-92ce-8c3ec58c149b/exec-fda48c59-8ad7-4faa-b8ff-d4ea82304aa9.png",
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      "sha256": "f6ab498326ef32437354adde018cb7cada71eb3b7036a719bad93857c639cc6e",
      "observed_grid": null,
      "visual_review": "已查看完整原图；保留人物、物品、IP场景及成长状态。"
    },
    {
      "index": 4,
      "name": "穿普拉达的恶魔",
      "case": "03-devil-wears-prada",
      "kind": "board",
      "path": "/Users/kamisola/.codex/generated_images/01a0f0d4-ea44-70e1-92ce-8c3ec58c149b/exec-aef0af54-a882-4fa5-ad29-60b27a283d1b.png",
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/tv-ip-eurocartoon-2026-09-30/03-devil-wears-prada/01-棋盘.png",
      "relative_file": "03-devil-wears-prada/01-棋盘.png",
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      "observed_grid": [
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      "visual_review": "已查看完整原图；保留人物、物品、IP场景及成长状态。"
    },
    {
      "index": 5,
      "name": "穿普拉达的恶魔",
      "case": "03-devil-wears-prada",
      "kind": "meta",
      "path": "/Users/kamisola/.codex/generated_images/01a0f0d4-ea44-70e1-92ce-8c3ec58c149b/exec-cf6ec17e-6b5a-4ac1-8f44-f14a080b5711.png",
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/tv-ip-eurocartoon-2026-09-30/03-devil-wears-prada/02-主外围.png",
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      "observed_grid": null,
      "visual_review": "已查看完整原图；保留人物、物品、IP场景及成长状态。"
    },
    {
      "index": 6,
      "name": "破产姐妹",
      "case": "04-two-broke-girls",
      "kind": "board",
      "path": "/Users/kamisola/.codex/generated_images/01a0f0d4-ea44-70e1-92ce-8c3ec58c149b/exec-a9751606-b8ad-4c43-b7fb-b2d17569bdcc.png",
      "file": "/Users/kamisola/Documents/ChatGPT/二合研究2.0/concepts/tv-ip-eurocartoon-2026-09-30/04-two-broke-girls/01-棋盘.png",
      "relative_file": "04-two-broke-girls/01-棋盘.png",
      "dimensions": [
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      "observed_grid": [
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      "visual_review": "已查看完整原图；保留人物、物品、IP场景及成长状态。"
    },
    {
      "index": 7,
      "name": "破产姐妹",
      "case": "04-two-broke-girls",
      "kind": "meta",
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