{
  "research_date": "2026-10-02",
  "selected_ios_ids": [
    1566162104,
    6447937393,
    6738373224,
    6762244287,
    6787939995,
    6758005628,
    6768539862,
    1484442152,
    1521236603,
    1563239332,
    6443908990,
    1573861950,
    1573565989
  ],
  "recent_regional_candidate_ids": [
    6762244287,
    6787939995,
    6758005628,
    6768539862
  ],
  "early_test_or_old_comparison_ids": [
    1566162104,
    6447937393,
    6738373224,
    1484442152,
    1521236603,
    1563239332,
    6443908990,
    1573861950,
    1573565989
  ],
  "new_original_images": 92,
  "total_archived_products": 64,
  "total_original_images": 426,
  "summary": "新增13个未入库案例、92张原尺寸官方商店图：4个2026地区记录候选＋9个旧作系统对照。重点从装修拓展到空间、供给、临时源生命周期、加工探索、关系互动与收藏反馈；未安装实玩。",
  "classes": [
    {
      "name": "空间容量成长",
      "summary": "Merge Mansion以区域与高阶物里程碑开生产器库存槽；Travel Town把Tools分仓、闲置生产器收纳，降低新增物品链的盘面压力。"
    },
    {
      "name": "建设解锁供给",
      "summary": "Travel Town买/升级建筑给生产器，城镇进度直接扩充物品链；Love & Pies通过故事XP→升级箱→生成器零件连回供给。"
    },
    {
      "name": "临时源的进入与退出",
      "summary": "Merge Mansion章节Table Saw最后交回；Love & Pies特定故事Cat Basket完成后消失，任务结束释放盘格。"
    },
    {
      "name": "营地加工与角色探索",
      "summary": "Merge Survival用常驻工作站投料并等待，主线开设施/配方；角色派遣解锁取材区，人物参与体现为资格与行动。"
    },
    {
      "name": "喂食改变宠物形态",
      "summary": "Rare Pets种植合食材→喂养转食材宠→合宠形成配方；咖啡馆订单自2024-04起不消耗宠物，收藏和消费分开。"
    },
    {
      "name": "关系、换装与互动结局",
      "summary": "Merge Camp请求→好感→服饰/装饰；Merge Maid Cafe Lv20开选择女仆和情境的对话；Secret Recipe用人物改造阶段承接餐饮订单。"
    },
    {
      "name": "收藏回流与剧情奖励",
      "summary": "Twisted Fates记忆碎片、Merge Hope卡册在官图展示资源奖励；Survival重复邮票可换补缺或资源，Queen项目连竖屏短剧。"
    },
    {
      "name": "独立展示与外部累计目标",
      "summary": "Sunny House纯装饰Secret Island承接活动收藏；Longleaf Valley把进度接到现实植树累计目标，无需假设永久增产。"
    }
  ],
  "progression": [
    {
      "object": "幼年宠物、食材宠物、配方宠物；咖啡馆外观和食材/宠物图鉴。",
      "resource_source": "生成器产种子→合成食材；给朋友交付食材请求可获得Coins与XP。",
      "spend_stages": "食材喂幼宠使其变成对应食材宠，再合食材宠得到配方宠。不是单一经验条升级；具体食谱与配比尚未公开确证。",
      "choice": "选择喂哪种食材、探索组合；可定制咖啡馆家具和装饰。",
      "unlocks": "发现食材/宠物进入图鉴并获奖励；2024-03加入Chef Prestige Ranks，具体晋阶条件未核。",
      "board_feedback": "宠物参与配方和订单物件链；官方未说食材宠本身持续产出食材。2024-04版本说明咖啡馆任务不再消耗宠物，永久收藏与交付消耗须按版本分开。",
      "long_term": "填充图鉴、探索食谱与季节宠物、装饰咖啡馆。当前商店最后更新2024-12，运营状态未据条目推定。",
      "type": "喂食转化＋宠物配方＋图鉴",
      "sources": [
        "https://apps.apple.com/gb/app/rare-pets-merge-game-mystery/id1566162104",
        "https://play.google.com/store/apps/details?id=com.drihq.pets"
      ],
      "id": 1566162104,
      "name": "Rare Pets - Merge Game Mystery",
      "visual_observation": "草绿花园式大棋盘、描边食材宠；04顾客订单、05咖啡馆三款色样、06Recipe Book与发现进度。当前图组未展示固定2:1数量，喂食转化不能当同物升阶。",
      "board_screenshot": "screenshots/1566162104/01.jpg",
      "meta_screenshot": "screenshots/1566162104/05.jpg",
      "genre_validation": "种子同物升级与食材宠组合的合成结构有官方文本；未核全部固定2:1或异物配方表，作为机制近邻旧作对照。"
    },
    {
      "object": "动物居民关系、居民服装、主题岛屿住宅和微型房间。",
      "resource_source": "合成两件同物为更高阶物件，再满足居民请求；官方没有公开好感的具体币种或每单数值。",
      "spend_stages": "满足居民请求提高affection；建房并逐个展开海滩/丛林/温泉等岛屿。好感级数、门槛及装修费用表未确证。",
      "choice": "给居民装扮季节服装、创建装饰微型房间；未确认全空间可自由移动摆放。",
      "unlocks": "不同岛屿、居民住宅、服装；2026-10-01版本增加Club社群聊天模块，是后续更新。",
      "board_feedback": "官方确认请求→好感→服装/展示；没有一手证据证明好感提升掉率、生成器速度或订单收益。Club是社交入口，未证协作增产。",
      "long_term": "扩展主题岛屿，给居民持续更换外观与房间；季节集卡和活动奖励构成并行目标。",
      "type": "居民好感＋服装＋主题房间",
      "sources": [
        "https://apps.apple.com/us/app/merge-camp-cute-animal-fun/id6447937393",
        "https://play.google.com/store/apps/details?hl=en_US&id=puzzle.merge.camp.high"
      ],
      "id": 6447937393,
      "name": "Merge Camp - Cute Animal Fun",
      "visual_observation": "万圣节版本用紫夜景、橙南瓜和动物服装表达主题；03同南瓜双合示意，04订单金币，05岛屿修复前后。岛屿场景小人和完整居民肖像分别服务空间与情绪。",
      "board_screenshot": "screenshots/6447937393/03.jpg",
      "meta_screenshot": "screenshots/6447937393/05.jpg",
      "genre_validation": "官方App Store和Google Play明确merge two items得到高阶物件。"
    },
    {
      "object": "咖啡馆装修及每位女仆的独立关系/个人剧情。",
      "resource_source": "主棋盘合成两件物品满足客户请求；Cafe in Love交流另耗专属エイレネの結晶（Eirene结晶），来源未在公告公开。",
      "spend_stages": "发行方2026-08-11公告：玩家Lv20解锁Cafe in Love，选择女仆与情境，消耗结晶开展交流。每次耗量与关系等级表未公开。",
      "choice": "可选择交流对象和情境；官方说明可体验不同结局，但具体选项、分支树与失败重置规则未核。",
      "unlocks": "女仆个人故事、交流与结局；咖啡馆修复和失踪谜案推进属于另一条主线。",
      "board_feedback": "形成合成/等级之外的情感目标与资源消耗入口；尚未证关系等级或结局提升产能，也未确认结晶必从订单掉落。",
      "long_term": "主线谜案＋咖啡馆成长＋探索角色不同结局。养成回报可为剧情体验；具体重复/重置规则未核。",
      "type": "对话关系＋情境选择＋多结局",
      "sources": [
        "https://apps.apple.com/us/app/merge-maid-cafe/id6738373224",
        "https://prtimes.jp/main/html/rd/p/000000001.000188551.html",
        "https://play.google.com/store/apps/details?hl=en&id=puzzle.merge.maid.cafe"
      ],
      "id": 6738373224,
      "name": "Merge Maid Cafe",
      "visual_observation": "淡米色订单棋盘与两同甜点合并示意；03咖啡馆修复并列画面，02女仆个人立绘，05独立小游戏。日系人物占较大展示面积；新对话结局模块规则来自发行方公告，未把旧截图当该模块实机。",
      "board_screenshot": "screenshots/6738373224/04.jpg",
      "meta_screenshot": "screenshots/6738373224/02.jpg",
      "genre_validation": "官方商店明确combine two items；公开订单/装修结构。"
    },
    {
      "type": "记忆集合＋阶段资源奖励",
      "object": "Lena的记忆/线索卡集合，与海边咖啡馆重建并行。",
      "resource_source": "同类物品合成、帮助镇民与收集线索。Apple写支付侦探Marcus揭示线索；Google当前写合成解锁碎片，币种、具体获取频率未知。",
      "spend_stages": "收集卡与线索→完成线索集合→揭示记忆、秘密与剧情反转；咖啡馆重建的具体节点与费用未披露。 官图04显示 Broken Tide 集合总进度33/54，每组9碎片；不等同每篇剧情固定9步。",
      "choice": "尚未证明存在自由装修、分支结局或线索卡自选兑换。",
      "unlocks": "线索集合完成解锁记忆/剧情；合成推进新的章节。",
      "board_feedback": "官方原图04直接展示集合奖励：能量、宝石、箱子、剪刀；收集目标能回流主盘资源。具体触发方式、全部数值与奖励周期未实玩核定；永久效率增益未证。",
      "long_term": "持续补齐个人记忆和悬疑线索，版本1.5.1继续添加episode；主线集合是否循环、是否有限时图鉴未知。",
      "sources": [
        "https://apps.apple.com/us/app/twisted-fates-merge-mystery/id6762244287?uo=4",
        "https://play.google.com/store/apps/details?id=com.potatoplay.twistedfates"
      ],
      "id": 6762244287,
      "name": "Twisted Fates: Merge & Mystery",
      "visual_observation": "食物合成宣传面板、海岸蓝绿与暖橙人物；皮革装订相册用碎片数和奖励图标表现记忆成长。",
      "board_screenshot": "screenshots/6762244287/01.jpg",
      "meta_screenshot": "screenshots/6762244287/04.jpg",
      "genre_validation": "官方商店原图01展示两个同样龙虾盘合成；基础二合有宣传图证，本轮未安装实玩。"
    },
    {
      "type": "餐饮订单接角色改造",
      "object": "角色外观（服装、发型、配饰）和自信恢复；饮食与家庭悬疑剧情并行。",
      "resource_source": "合成食材、制作菜品并完成顾客订单获得奖励，奖励币种和是否与改造共用货币未披露。",
      "spend_stages": "餐饮物品链→顾客订单奖励→随剧情进行角色改造；两步之间的精确扣费方式未知。 官图04为 Episode1 的3/14改造阶段，另有Level10；不能把两者合成角色等级或技能树。",
      "choice": "官方明确衣服、发型、配饰改造；是否可多方案选择、反复更换和自由搭配待图证。",
      "unlocks": "交付顾客订单解锁新的剧情区域；剧情推进承接人物变化。",
      "board_feedback": "未证实换装提高订单收益或生产效率；仅确认订单奖励，不能用玩家评论的大量体力作为固定参数。",
      "long_term": "不同人物的改造目标、关系与家庭秘密；未证明好感等级、技能树或角色产出。",
      "sources": [
        "https://apps.apple.com/us/app/secret-recipe-makeover/id6787939995?uo=4",
        "https://play.google.com/store/apps/details?id=com.kite.secretrecipe"
      ],
      "id": 6787939995,
      "name": "Secret Recipe: Makeover",
      "visual_observation": "粉米色棋盘、饱满食物订单；人物全身改造页用阶段条呈现外观变化；花朵编号盘为另一宣传活动画面。",
      "board_screenshot": "screenshots/6787939995/02.jpg",
      "meta_screenshot": "screenshots/6787939995/04.jpg",
      "genre_validation": "餐饮合成订单+人物改造；固定2:1待官图/实机核验。官方未明确two。"
    },
    {
      "type": "建筑阶段＋短剧剧情",
      "object": "女主破败庄园与家族事业/声望叙事；对象包含花园、舞厅和工坊。",
      "resource_source": "官方图04呈现订单与金币；图07用Coins分别购买不同家具推进项目。具体交单比例、项目通用费用未公开。",
      "spend_stages": "合成目标→修复项目→庄园扩展/新区域→新事件与短篇电影式剧情。 官图07为2/6项目进度，紫色收纳箱、椅子、凳子三项金币购买按钮为25/30/30；是不同项目，不是同一家具三种外观。",
      "choice": "官方宣称选择塑造命运，但未给分支结局或不同选项消耗；外观三选一与自由摆放尚未确认。",
      "unlocks": "新区域带出新事件、秘密与角色关系，官方版本更新反复新增stage和story。",
      "board_feedback": "官图07阶段奖励轨道有能量、宝石及物件图标，证明项目存在资源反馈的表现；是否发生产器零件、永久产能和逐阶段实际奖励表未证。",
      "long_term": "以庄园规模变化和丈夫失踪之谜持续供给成长目标，短剧是阶段情感奖励；尚无可证实角色技能养成。",
      "sources": [
        "https://apps.apple.com/us/app/queens-letter-merge-story/id6758005628?uo=4",
        "https://play.google.com/store/apps/details?id=com.PlayHard.mergestage.gossip.travel.reelshort.harbor.town.merge.games"
      ],
      "id": 6758005628,
      "name": "Queen’s Letter: Merge & Story",
      "visual_observation": "珠宝与服饰物件、浅色主盘；家具采购和阶段奖励条；破败庄园前后差与竖屏人物短剧表现。",
      "board_screenshot": "screenshots/6758005628/06.jpg",
      "meta_screenshot": "screenshots/6758005628/07.jpg",
      "genre_validation": "官方原图01同款蓝宝石戒指两件融合；图06为订单主盘。旧ID与当前包关系待核，不将地区上架写成全球新作。"
    },
    {
      "type": "家园修复＋卡册资源回流",
      "object": "末日废墟中的家园/避难所。",
      "resource_source": "官图05展示食物二合、Serve订单与金币奖励；图07收集页有能量、宝石、金币和箱奖励图标。实际成本、发奖规则未实玩核定。",
      "spend_stages": "搜集资源→把破碎废墟变成温暖家园；具体建筑阶段、任务门槛和等级未知。 官图03为废墟到营地的前后差，图08展示RV家园主题；图07集合总进度150/200、分组x/9，用于展示收藏阶段。",
      "choice": "未证明可选装修、自由摆放、人物配置或决定建筑顺序。",
      "unlocks": "旅途结识同伴，通过探索解谜补齐碎片线索与世界秘密；解锁等级未知。",
      "board_feedback": "卡册资源奖励图标确证收藏反馈的表现，订单金币连接外部修复；未证建筑产能、同伴技能、离线收益或营地工作站加工。",
      "long_term": "家园复原、共度危机与世界真相承接进度；正式养成数值未披露，属于待补深拆。",
      "sources": [
        "https://apps.apple.com/us/app/merge-hope-build-story/id6768539862?uo=4",
        "https://play.google.com/store/apps/details?id=com.global.mhope.google",
        "https://service.37games.com/"
      ],
      "id": 6768539862,
      "name": "Merge Hope: Build & Story",
      "visual_observation": "高饱和食物合成与订单金币、末日荒地到绿意家园的修复差；卡册分组进度与资源奖励；房车主题变化。",
      "board_screenshot": "screenshots/6768539862/05.jpg",
      "meta_screenshot": "screenshots/6768539862/07.jpg",
      "genre_validation": "官图05两个相同汉堡升到更高阶汉堡；基础二合有官方宣传图证，本轮未实玩。"
    },
    {
      "id": 1484442152,
      "name": "Merge Mansion: Puzzles & Story",
      "type": "区域任务给生产源＋里程碑给空间",
      "object": "宅邸/花园区域修复、玩家等级、生产器物品链、库存槽；角色任务作为叙事需求，非已证明的角色好感树。",
      "resource_source": "合成高阶物与完成地图任务获得 XP 和奖励箱；任务/活动给 Red Chest，箱内可掉 Workbench、Sewing Kit 零件等；Coins 可买普通库存槽、商店物品，部分任务也要求 Coins。",
      "spend_stages": "按任务提交所需物品推进区域；合成生产器链部件形成生产器，Black Card 可将非满级带闪电生产器升一阶。普通库存先解锁 25 槽可获得 5 个生产器库存槽，再以完成区域、特定高阶物和等级等里程碑继续扩容。",
      "choice": "任务/仓库/商店之间分配 Coins 和物品，选择保留哪些生产源与部件及升级卡目标。官方未证明主装修可任意摆放或所有任务可自由跳序；主装修与季节主题装饰分开。",
      "unlocks": "剧情与宅邸区域；Landing Room 进入后得到 Wooden Crate 的专属物品链，Conservatory 进度解锁 Seedling Kit。生产器库存官方上限 25 槽，里程碑包含完成多个房间、Level 12 的指定工具源及 Player Level 50 等。",
      "board_feedback": "Red Chest 零件合成可升级供给；区域专属生产源让新地图任务产生新物品链和空间负担。Seedling Kit 开工需投入 Leaf Rake，形成跨链消耗；Rufus Park 的 Table Saw 在区域结束前交回，临时源有明确退出点。仓库扩容释放主盘格，官方没有提供本轮核验源的逐级产量/冷却收益表。",
      "long_term": "连续区域修复与家族悬疑；生产器链收集、高阶物发现和空间扩容形成长期里程碑。通行证外观/额外空间与持续解锁式库存需分开记账。",
      "sources": [
        "https://support.metacoregames.com/hc/en/merge-mansion/articles/welcome-to-merge-mansion-76",
        "https://support.metacoregames.com/hc/en/merge-mansion/articles/what-can-i-use-coins-for-82",
        "https://support.metacoregames.com/hc/en/merge-mansion/articles/how-to-get-producer-inventory-slots-394",
        "https://support.metacoregames.com/hc/en/merge-mansion/articles/the-red-chest-154",
        "https://support.metacoregames.com/hc/en/merge-mansion/articles/how-does-a-black-card-work-182",
        "https://support.metacoregames.com/hc/en/merge-mansion/articles/landing-room-producer-wooden-crate-355",
        "https://support.metacoregames.com/hc/en/merge-mansion/articles/how-to-get-exotic-plants-562",
        "https://support.metacoregames.com/hc/en/merge-mansion/articles/how-do-i-use-the-table-saw-65",
        "https://support.metacoregames.com/hc/en/merge-mansion/articles/how-can-i-find-out-the-merge-chain-of-a-particular-item-77",
        "https://support.metacoregames.com/hc/en/merge-mansion/articles/season-pass-how-does-it-work-459"
      ],
      "visual_observation": "工具与清洁物主盘、区域任务交物气泡；等距宅邸地图、旧区修复和生产器闪电标识。",
      "board_screenshot": "screenshots/1484442152/07.jpg",
      "meta_screenshot": "screenshots/1484442152/05.jpg",
      "genre_validation": "开发商文章称 Merge-2 类别；官方 Golden Seed FAQ 明确两件 Level 4 Empty Seed Bags 合为 Golden Seed。常规同阶升阶链与区域投料、任务交物分开，不把所有加工都说成两同物。"
    },
    {
      "id": 1521236603,
      "name": "Travel Town - Merge Adventure",
      "type": "建筑升级给生产源＋工具从主盘分离",
      "object": "城镇建筑等级、生产器/物品链、玩家等级关联的生产器库存、物品收藏。",
      "resource_source": "订单获得 Coins 和物品；官方帮助明确日常挑战完成、买建筑、完成等级等里程碑给 Crates/Toolboxes。工具箱给建镇 Tools，Crates 给 Coins/Diamonds/Energy 等；首次合出新物品可在 Collection 领取 1 Diamond。",
      "spend_stages": "建筑升级各自耗 Coins、Tools 或两者；点建筑查看需求。买/升级建筑或合满某些物品链可得生产器。最新 Toolboxes FAQ 写明工具箱离开奖励队列后双击，Tools 自动进入 Tools Inventory；不再占用主棋盘，也不需在主盘合并。",
      "choice": "按当前订单生产、合并、交付并分配建筑升级资源；决定哪些闲置满级生产器收进独立库存、何时取回。普通库存可花 Diamonds 扩容；不据此推定无门槛建筑树自由分支或指定永久经营收益。",
      "unlocks": "新建筑和升级产出新的生产器，供给链扩展；城镇成长后同时可见更多订单；玩家等级增长解锁更多闲置满级生产器库存槽。新物品和新生产器在 Items Collection 中记录并可领奖。",
      "board_feedback": "建筑成长直接改变可制作的物品链。常规点按生产每次耗 1 Energy，部分源多次点按才出物；Tools 进入独立库存可减少主盘负担。Auto Orders 是闲置满级物出现时的清理订单机制，只有一种可同时激活，且并非每件满级物都能触发；不能把它等同自动生成器。",
      "long_term": "城镇建筑扩张与生产链发现、物品收藏补全、生产器的在盘/收纳管理。限时卡册、短期无冷却与订单奖励进度条独立于建筑和生产器等级。",
      "sources": [
        "https://support.traveltowngame.com/hc/en-us/articles/4833664499090-The-Merge-Board",
        "https://support.traveltowngame.com/hc/en-us/articles/6187057873810-How-do-I-upgrade-my-Town",
        "https://support.traveltowngame.com/hc/en-us/articles/4833687883922-What-are-Crates-and-Toolboxes-Rewards",
        "https://support.traveltowngame.com/hc/en-us/articles/4833678076434-What-are-Orders",
        "https://support.traveltowngame.com/hc/en-us/articles/7735982147346-Where-can-I-store-my-Producers",
        "https://support.traveltowngame.com/hc/en-us/articles/4833662900114-What-is-the-Inventory",
        "https://support.traveltowngame.com/hc/en-us/articles/4833685650066-What-are-Items-Collections",
        "https://support.traveltowngame.com/hc/en-us/articles/4833684165522-What-are-Board-Items",
        "https://support.traveltowngame.com/hc/en-us/articles/36486623905682-What-are-Auto-Orders-in-Travel-Town",
        "https://support.traveltowngame.com/hc/en-us/articles/21522408421394-How-can-I-make-an-item"
      ],
      "visual_observation": "订单人物头排、海岛物品链和浅沙色格盘；分块城镇地图用生产源图标对应各建筑，修复前后差。",
      "board_screenshot": "screenshots/1521236603/01.jpg",
      "meta_screenshot": "screenshots/1521236603/04.jpg",
      "genre_validation": "官方商店描述匹配两件同种；Board Items FAQ 明确将两件相同物合成并第一次解锁该物，收集页发 1 Diamond。"
    },
    {
      "id": 1563239332,
      "name": "Love & Pies - Merge Mystery",
      "type": "故事任务给 XP→升级箱给零件",
      "object": "Windmill Café 的修复、清理、装修和故事任务；玩家等级与生成器链；特殊角色故事订单。",
      "resource_source": "完成顾客订单给 Coins，攒足后解锁下一条故事任务；故事任务给 XP，提高玩家等级，每次升级箱可给生成器零件、Coins、Gems 等。生成器链部件来自奖励箱。装修主要资源是 Coins，不是贴纸 duplicate stars。",
      "spend_stages": "订单 Coins 推进故事任务并修复空间；XP 升玩家等级；生成器部件按本身 Item Path 合成升阶。普通源用完后等待充能，Gems 可加快；支线 Joe 的 Marshmallow 订单专用 Cat Basket，交单完成后该源消失。",
      "choice": "多数装修位置通常三选一，长按已有家具可重新打开菜单换成三个选项之一。不是家具任意摆放；可分配资源到订单生产与源的成长。官方未证明对话分支、攻略角色或好感技能树。",
      "unlocks": "故事任务推进谜团并解锁新角色、事件；成长解锁新合成路径与食谱，玩家升级箱继续给零件。Joe 的特殊 Story Path 使用专属 Cat Basket；不同角色出现不等于角色数值养成。",
      "board_feedback": "升级箱→生成器零件→更高等级源，官方明确高阶源更可能产更高阶物，改善订单供给；专属故事源结束后移除释放格子。装修外观与故事连接，官方未证明每个装修点直接加产速或金币百分比。",
      "long_term": "逐日剧情、家族咖啡馆/花园的连续建设、生成器链成长与人物故事；贴纸册季节收集和 Yuka 的约会活动作为独立附加目标。",
      "sources": [
        "https://trailmix.helpshift.com/hc/en/3-love-pies---merge-game/faq/281-how-can-i-progress-in-the-game/",
        "https://trailmix.helpshift.com/hc/en/3-love-pies---merge-game/faq/284-how-do-i-level-up/",
        "https://trailmix.helpshift.com/hc/en/3-love-pies---merge-game/faq/10-how-do-generators-work-1631802760/",
        "https://trailmix.helpshift.com/hc/en/3-love-pies---merge-game/faq/11-how-can-i-upgrade-my-generators-1631802749/",
        "https://trailmix.helpshift.com/hc/en/3-love-pies---merge-game/faq/14-where-did-my-cat-basket-go/",
        "https://trailmix.helpshift.com/hc/en/3-love-pies---merge-game/faq/22-how-can-i-change-my-cafe-decorations-1747827770/",
        "https://trailmix.helpshift.com/hc/en/3-love-pies---merge-game/faq/7-what-are-all-of-the-things-in-my-kitchen-board/",
        "https://trailmix.helpshift.com/hc/en/3-love-pies---merge-game/faq/427-what-is-the-sticker-album/",
        "https://trailmix.helpshift.com/hc/en/3-love-pies---merge-game/faq/428-what-are-duplicate-stars/",
        "https://trailmix.helpshift.com/hc/en/3-love-pies---merge-game/faq/231-yuka-s-date-dash-1732549913/"
      ],
      "visual_observation": "青蓝棋盘、饱满甜品和红橙人物；固定位置三种主题外观、咖啡馆等距场景与漫画故事。",
      "board_screenshot": "screenshots/1563239332/06.jpg",
      "meta_screenshot": "screenshots/1563239332/01.jpg",
      "genre_validation": "官方 Kitchen Board FAQ 的 Locked Tile 解锁要求用另一件同种同级物合并；官方客户订单和生成器升级 FAQ 都为物品链逐阶合并。基本同物二合与特殊故事订单分开。"
    },
    {
      "type": "营地功能设施与角色探索",
      "object": "营地工作站、探索区域、可派遣角色及角色故事收藏；另有可升级愿望系统",
      "resource_source": "主线完成所需生存合成物；工作站消耗材料块并等待；探索、Seed 礼物和活动给 Stamp Wallet；Trash Mountain 给 Environment Coins",
      "spend_stages": "主线开始 Day 5 开 Table（可制作 Wooden Pencil Case / Adventure Vest）；Jumbo Distiller 的 Kettle 配方需指定主线任务完成；愿望升级花 Environment Coins，激活 Buff 花 Orbs of Purification",
      "choice": "可选择派遣角色、制作设施/配方；重复邮票兑换的 Token 可选 Red Wallet 补缺邮票或 Green Wallet 随机货币/物品；愿望实际激活顺序/数值不公开",
      "unlocks": "设施与配方按主线解锁；选择角色 Search for New Area 成功后开启探索区域；Yoona/Isabella 等在指定主线进度后成为探索角色；邮票收齐并满足主线门槛可开角色支线盘",
      "board_feedback": "外围工作站把材料变为主盘需要的产物，Liam Card 替代投料且版本 1.29 起即刻制作；探索提供第二取材来源。角色故事完成奖回到主盘奖励仓；愿望可让合成概率给币或耗能概率返能，但有持续时间",
      "long_term": "常驻的是已解锁设施/配方/区域与收藏进度；角色探索不是好感数值成长；愿望等级与限时 Buff 要分开，历史版本发生过等级清零退款，不保证跨赛季永久保留；外观动物客/休息区不等同产能升级",
      "sources": [
        "https://stickyhands.oqupie.com/portals/3040/customer-news/7589",
        "https://stickyhands.oqupie.com/portals/3040/customer-news/9678",
        "https://stickyhands.oqupie.com/portals/3040/customer-news/7576",
        "https://stickyhands.oqupie.com/portals/3040/articles/77063",
        "https://stickyhands.oqupie.com/portals/3040/customer-news/7580",
        "https://stickyhands.oqupie.com/portals/3040/articles/77067",
        "https://stickyhands.oqupie.com/portals/3040/customer-news/7588",
        "https://stickyhands.oqupie.com/portals/3040/articles/77073",
        "https://stickyhands.oqupie.com/portals/3040/articles/77074",
        "https://stickyhands.oqupie.com/portals/3040/articles/77078",
        "https://stickyhands.oqupie.com/portals/3040/customer-news/7587",
        "https://stickyhands.oqupie.com/portals/3040/customer-news/7679",
        "https://stickyhands.oqupie.com/portals/3040/customer-news/7584"
      ],
      "id": 6443908990,
      "name": "Merge Survival : Wasteland",
      "visual_observation": "荒土底盘与石块格、工具/氧气/水资源；露营地从枯荒到绿地；纸质探索地图用锁区、角色槽与计时显示进度。",
      "board_screenshot": "screenshots/6443908990/07.jpg",
      "meta_screenshot": "screenshots/6443908990/03.jpg",
      "genre_validation": "官方原图07的Safety Gloves Lv.3提示“与同类物合并升阶”，原图02/07确认持续物品棋盘；精确基础2:1仍待连续实玩，工作站投料是另一规则。"
    },
    {
      "type": "主线区域解锁＋活动装饰独立容器",
      "object": "庄园/庭园区域、剧情章节与季节装饰；真实玩家 Family 社交为另一层",
      "resource_source": "主线合成任务所需园艺物与完成奖励；活动Event Coins用于Deco Shop。商店写stars/hundreds of merge levels，但原图为持续交物棋盘，实际主线币种/消耗待实玩，不能把营销文案当星星装修实装。",
      "spend_stages": "主线修复逐区推进，2025 年加 Secret Mansion/Fairy Tree House/Guest Room，2026-10-01 v2.2 加 Vietnam Garden；万圣节 Event Board 赚 Ghost Coins 买装饰",
      "choice": "装饰主题可获取/更换的具体范围未明确；官方仅说可设计。2025-10 Secret Island 明确 decor-only，适合作为独立收藏展示区；自由移动旋转未证",
      "unlocks": "新区域和剧情、Sunny’s Diner 的厨房活动；Family 允许玩家互聊并交换 lives/boosters，不把真实玩家互动写成 NPC 好感",
      "board_feedback": "主线完成奖励可给 booster；Family 交换带资源回流。Double Energy 提供高阶产物属于生产开关，不是家具或区域升级造成的增产",
      "long_term": "区域永久进度与季节活动币/装饰获取分层；第二常驻 Flower Garden 棋盘、植物库存/花床产出只在 Wiki/玩家评论找到，此处不作官方确证；NPC 属性等级未证",
      "sources": [
        "https://apps.apple.com/us/app/merge-manor-sunny-house/id1573861950",
        "https://play.google.com/store/apps/details?id=com.cookapps.sunnyhouse&hl=en_US"
      ],
      "id": 1573861950,
      "name": "Merge Manor : Sunny House",
      "visual_observation": "园艺工具与植株棋盘、室外绿地庄园；温室修复前后差，剧情照片拼贴；活动Bingo表承接额外目标。",
      "board_screenshot": "screenshots/1573861950/08.jpg",
      "meta_screenshot": "screenshots/1573861950/07.jpg",
      "genre_validation": "原图08为Watering Can任务的持续合成棋盘；固定2:1未见独立数量证据。原图与商店stars/hundreds of merge levels文案不同，未沿用为实装关卡经济。"
    },
    {
      "type": "栖息地＋棋盘动物收藏＋外部累计成就",
      "object": "自然栖息地的恢复、动物收集和 Tree Tokens 累计植树目标",
      "resource_source": "官方当前官网明确正常游戏进度赚 Tree Tokens；活动给专属动物奖励；动物回到 merge board；主线具体修复资源细表此专项未核定",
      "spend_stages": "Tree Tokens 足量可种一棵现实树；官方当前商店描述到 Lv12 种第一棵，官网不公布每树具体 Token 成本；不沿用玩家所说 50/100/400 作为固定成本",
      "choice": "栖息地恢复与动物收藏是可见长期目标；动物奖励可升级的说法只在历史官方 FAQ 缓存；当前官方没有宠物分支、好感或配装规则",
      "unlocks": "保护区/新叙事与活动动物；Tree Tokens 另通向游戏外累计成果，不把现实植树当游戏资源生成器",
      "board_feedback": "当前官方只确认动物存在于棋盘，未给各动物产能/等级收益；历史 FAQ：蜂与花结合产 pollen 交任务，Water 给 Fallow Soil/芽苗菜地/浆果地加快修复/生长；此段为历史规则，当前有效性待核",
      "long_term": "栖息地恢复、动物收藏、累计植树多层长期目标；现实成果链无需反哺主盘产能。历史 FAQ 说装修定下不能再改，当前是否仍然固定待核",
      "sources": [
        "https://apps.apple.com/us/app/longleaf-valley-merge-game/id1573565989",
        "https://www.treespleasegames.com/longleafvalley",
        "https://www.treespleasegames.com/real-tree-planting",
        "https://play.google.com/store/apps/details?id=com.treespleasegames.merge1&hl=en_US"
      ],
      "id": 1573565989,
      "name": "Longleaf Valley: Merge Game",
      "visual_observation": "树木与自然物图标、保护区灰绿修复差；棋盘动物和生态主题集合；种树页面显示个人与共同累计计数。",
      "board_screenshot": "screenshots/1573565989/01.jpg",
      "meta_screenshot": "screenshots/1573565989/04.jpg",
      "genre_validation": "原图01显示两棵同阶松树融合；基础二合有当前地区宣传图证。授粉、水加速、动物升级为历史官方FAQ缓存，不能写成当前版本已证规则。"
    }
  ],
  "date_policy": "releaseDate用于对应地区商店上架时间；currentVersionReleaseDate/Google Play Updated on仅为更新。区域商店上架、首次小范围测试、全球正式发布分开。未遍历所有国家，因此未证实最早全球日期的产品保留null。",
  "sources_files": [
    "research/wave4-root.json",
    "research/wave4-recent.json",
    "research/wave4-classic.json",
    "research/wave4-survival.json"
  ],
  "genre_pending_ids": [
    1566162104,
    6787939995,
    6443908990,
    1573861950
  ],
  "global_first_launches_confirmed": 0,
  "migration_pending_ids": [
    6758005628
  ]
}
